I walk up and engage the wither in a swordfight! Buffing myself with regeneration and strength potions first, of course. Eventually, it's health is down to a sliver! I lunge at it, but it dodges out of the way. Turns out it happened to be standing right next to a CLIFFFffffffffffffffffffffffff
"For the last time, I did not order a giant pool of water!"
building Hickam field 10/25 (did it again so it stays 25 post charge)
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
I plummet down the side of the mountain, eventually hitting...where the ground WOULD BE, if there didn't happen to be a ravine next to the cliff! I continue falling, seeing ores pass before me. Eventually, a land in a small pool of water at the bottom, the few inches negating all of the horrible damage my body would have taken. Then, the wither falls down next to me...
building Hickam field 11/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
47/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back. Step 5 Go on dumber adventure to save world!
17/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains!
The wither rears to fire some skulls at me, but I quickly dodge out of the way! I get behind the wither, then use a FINAL STRIKE! The wither sparkles, then explodes into nothingness, leaving nothing behind but the much-sought-after nether star. I realize what I intend to do next, but I must hurry, for I am running out of charges time...
The wither rears to fire some skulls at me, but I quickly dodge out of the way! I get behind the wither, then use a FINAL STRIKE! The wither sparkles, then explodes into nothingness, leaving nothing behind but the much-sought-after nether star. I realize what I intend to do next, but I must hurry, for I am running out of charges time...
86/100
We create the a beacon with the Obsidian and Glass that Ninja gave us (I'll stop at 90 so you can charge the rest of the attack
89/100 Thanks for all the help! But I won't be able to accept any help for a while because I'm going to be gone for a few days...
I rush to my house, and grab all of my materials! I begin a large cobblestone structure, building the base and legs of my construction very quickly. Eventually, a good ways off the ground, I begin constructing a middle platform. I eventually complete it, then start placing iron/gold blocks all over. Finally, I place the beacon in the middle, creating a pyramid! I start building upwards further...
I then build a bridge out of TNT. Why? Because the yogscast did it, that's why! Granted, their one fell into lava, but the ravine doesn't have lava in it... Right?
The TNT dissapears, thanks to this server's no griefing rule!
I walk up and engage the wither in a swordfight! Buffing myself with regeneration and strength potions first, of course. Eventually, it's health is down to a sliver! I lunge at it, but it dodges out of the way. Turns out it happened to be standing right next to a CLIFFFffffffffffffffffffffffff
building Hickam field 10/25 (did it again so it stays 25 post charge)
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
I plummet down the side of the mountain, eventually hitting...where the ground WOULD BE, if there didn't happen to be a ravine next to the cliff! I continue falling, seeing ores pass before me. Eventually, a land in a small pool of water at the bottom, the few inches negating all of the horrible damage my body would have taken. Then, the wither falls down next to me...
building Hickam field 11/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
47/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back. Step 5 Go on dumber adventure to save world!
17/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains!
The wither rears to fire some skulls at me, but I quickly dodge out of the way! I get behind the wither, then use a FINAL STRIKE! The wither sparkles, then explodes into nothingness, leaving nothing behind but the much-sought-after nether star. I realize what I intend to do next, but I must hurry, for I am running out of charges time...
89/100 Thanks for all the help! But I won't be able to accept any help for a while because I'm going to be gone for a few days...
I rush to my house, and grab all of my materials! I begin a large cobblestone structure, building the base and legs of my construction very quickly. Eventually, a good ways off the ground, I begin constructing a middle platform. I eventually complete it, then start placing iron/gold blocks all over. Finally, I place the beacon in the middle, creating a pyramid! I start building upwards further...
The SJ-Mech destroys the bridging! The godmodder heals the SJ-Mech for 2,000 health! No side can attack due to the ravine...
Ravine: [N] Bridging: 0%.
Cobble Mech: [AG] 19,000/20,000.
Derpmachine: [AG] HP: 5,000/5,000.
Flagship: [AG] HP: 35,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,700/19,000.
I pull out a large pile of Minecraftian obsidian and build the bridge out of that instead. Then, just because I found it funny, I build another one out of lapis lazuli, damaging the vision of all who look at it except me.
An alternate timeline emerges.
However, we must first start from the beginning...
"For the last time, I did not order a giant pool of water!"
*SPLASH!*
GODDAMN IT
STUPID GENDERFLIP VIRUS
(like on the first topic)
my profile picture is robbie rotten + doomguy
ANYWAY the godmodder seems to be looking like a good pvper a worthy opponent so I challenge him to a 1v1 walls battle.
Rage Cannon: 2/3
Oh no
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Firing an AT-4 at a random enemy
I plummet down the side of the mountain, eventually hitting...where the ground WOULD BE, if there didn't happen to be a ravine next to the cliff! I continue falling, seeing ores pass before me. Eventually, a land in a small pool of water at the bottom, the few inches negating all of the horrible damage my body would have taken. Then, the wither falls down next to me...
Check out my bad CTM map reviews here.
501st - 10/10The 501st (located on board the Annihilator) is now ready for combat. It is 100,000 troops strong, all experienced soldiers.
however, before they can attack they need proper landing craft and vehicles.
ATSTs (x50) - 1/10
ATATs (x10) - 1/10
Landing Craft - 1/15
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Firing an RPG-7 at a random enemy
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back. Step 5 Go on dumber adventure to save world!
17/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains!
I fire a RPG at the SJ-Mech.
The wither rears to fire some skulls at me, but I quickly dodge out of the way! I get behind the wither, then use a FINAL STRIKE! The wither sparkles, then explodes into nothingness, leaving nothing behind but the much-sought-after nether star. I realize what I intend to do next, but I must hurry, for I am running out of
chargestime...Check out my bad CTM map reviews here.
An alternate timeline emerges.
However, we must first start from the beginning...
ATSTs (x50) - 2/10
ATATs (x10) - 2/10
Landing Craft - 2/15
86/100
We create the a beacon with the Obsidian and Glass that Ninja gave us (I'll stop at 90 so you can charge the rest of the attack
I begin building the Thunder Tank: 1/20
[PS: I am now officially back, and will try to post once a day!!]
I rush to my house, and grab all of my materials! I begin a large cobblestone structure, building the base and legs of my construction very quickly. Eventually, a good ways off the ground, I begin constructing a middle platform. I eventually complete it, then start placing iron/gold blocks all over. Finally, I place the beacon in the middle, creating a pyramid! I start building upwards further...
Check out my bad CTM map reviews here.
+5% bridge!
The TNT dissapears, thanks to this server's no griefing rule!
+2,000 health to the SJ-Mech!
Failed due to the ravine!
Failed due to the ravine!
Failed due to the ravine!
Failed due to the ravine!
Failed due to the ravine!
The 501st Army will be added when these charges are finished!
Failed due to the ravine!
Failed due to the ravine!
You don't exactly need to charge for too long at this point in the game...
The SJ-Mech destroys the bridging! The godmodder heals the SJ-Mech for 2,000 health! No side can attack due to the ravine...
Ravine: [N] Bridging: 0%.
Cobble Mech: [AG] 19,000/20,000.
Derpmachine: [AG] HP: 5,000/5,000.
Flagship: [AG] HP: 35,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,700/19,000.
Scaliferd: [AG] HP: 46,500/50,000.
Ninja Tank: [AG] HP: 8,500/13,000.
Annihilator: [AG] HP: 17,500/20,000. Shield: 90% Cannons: 2,000/2,000.
World Devastator: [AG] HP: 16,000/16,000.
SJ-Mech: [PG] HP: 13,300/25,000.
Godmodder: HP: 99/125.
Three times.
An alternate timeline emerges.
However, we must first start from the beginning...
GODDAMN IT
STUPID GENDERFLIP VIRUS
I heal Fred.