Public Service Announcement. The goal of this game is to attack the Godmodder with the most ridiculous attacks you can think of, not to waste your time making 100-200 turn charges that won't even be really useful until much later in the game. There are so many charges going on that you are all losing focus on the goal of this game!
what do you mean? my charge is 25, after that im going to strike. btw, take a look at the OP king game, thats just about charging attacks. People are doing that because he got Obnoxious Rule #1: Charging rule, all attacks beyond a certain power level must be charged. i guess that is why everyone is charging, because basic attacks dont do much there. I think people got the same idea here because of that.
22/100 UOSS.
@ Twinbuilder: the worker bot's boost to charge does not reduce the power of the finished summon.
The godmodder blasts me into the sun, and thinks he is done. however, suddenly I give all players mod, and start a godmodding combo. everyone that adds to this attack increases its power!
building Hickam field 7/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
45/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine.
15/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble
Don't worry, I have a VERY special plan for this charge. Let me put it this way: No one help me with this, or risk frustration later. It will all become clear when I use the attack(this is an attack charge, not an entity)!
I climb to the top of the mountain, and place down some soulsand...
Don't worry, I have a VERY special plan for this charge. Let me put it this way: No one help me with this, or risk frustration later. It will all become clear when I use the attack(this is an attack charge, not an entity)!
I climb to the top of the mountain, and place down some soulsand...
Don't worry, I have a VERY special plan for this charge. Let me put it this way: No one help me with this, or risk frustration later. It will all become clear when I use the attack(this is an attack charge, not an entity)!
I climb to the top of the mountain, and place down some soulsand...
78/100
I place down the heads and the wither appears
The Meaning of Life, the Universe, and Everything.
Join Date:
7/24/2012
Posts:
232
Minecraft:
epicone100
Member Details
I laugh at the godmodder as my Nortan stops the virus and redirects it to the hacker. I promptly track his Ip, turn off my computer and assassinate him.
Rollback Post to RevisionRollBack
RIP: Politics, Philosophy, News, and Science
You were a good section.
building Hickam field 6/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
Note: the device was NOT an explosive. it was just a simple igniter in the fuel tank, and if he checked that he must have disassembled the whole plane. But whatever, it is gone now.
what do you mean? my charge is 25, after that im going to strike. btw, take a look at the OP king game, thats just about charging attacks. People are doing that because he got Obnoxious Rule #1: Charging rule, all attacks beyond a certain power level must be charged. i guess that is why everyone is charging, because basic attacks dont do much there. I think people got the same idea here because of that.
Well, this is the beginning of the game! You don't need to charge just yet...but later on, it might be a better option. That's what I'm getting at. Save the 100-post charges for later. You'll need them eventually.
I attempt to use Soulcalibur to destroy every single Godmodder decoy, making sure we always attack the true Godmodder.
The Godmodder has infinite decoys, and you only manage to destroy one of them before the Godmodder karate chops you, sending you to the Land of Flesh-Eating Penguins! Results are predictable.
I summon a World Devastator! (A massive ship that sucks up resources and turns them into machines)
HP: 10000
The world Devastator attacks the planet, sucking up huge ammounts of resources and building a fleet of robotic star ships.
Robotic fleet - 1/10
Forming 501st - 5/10
I shoot at the god modder with my blaster, but set it to stun.
That's more like it! World Destroyer added! Thankfully, the other Anti-Godmodder entites buff the Destroyer's HP. Conventional weapons such as blasters don't affect the Godmodder, even if they are set to the Eradicate-Kill-Destroy-Vaporize-Disintegrate-FeedToPiranhas-Setting!
22/100 UOSS.
@ Twinbuilder: the worker bot's boost to charge does not reduce the power of the finished summon.
The godmodder blasts me into the sun, and thinks he is done. however, suddenly I give all players mod, and start a godmodding combo. everyone that adds to this attack increases its power!
1st godmodding chain hit!
But that's how it works. If you want your post to have the power of 100 posts, charge it for 100 posts! The chain attack will be counted when the posts are finished!
building Hickam field 7/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
45/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine.
15/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble
Don't worry, I have a VERY special plan for this charge. Let me put it this way: No one help me with this, or risk frustration later. It will all become clear when I use the attack(this is an attack charge, not an entity)!
I climb to the top of the mountain, and place down some soulsand...
I laugh at the godmodder as my Nortan stops the virus and redirects it to the hacker. I promptly track his Ip, turn off my computer and assassinate him.
The virus successfully redirects itself to a hacker! However, it does not redirect itself to the Godmodder! Since you killed a mostly innocent human being, you are arrested and given the life sentence!
Bleach Weaponry: 4/4
Naruto Weaponry: 4/4
One Piece Weaponry: 4/4
Touhou Weaponry: 3/4
Cardcaptor Sakura Weaponry: 1/4
Shatter, Kyoka Suigetsu!
I chuck a Wind Release: Rasenshuriken at the Godmodder.
What does it do?
The Godmodder attacks the Ninja Tank for 5,000 damage! The Devastator continues gobbling up the landscape. A massive ravine is starting to form... Suddenly, everyone turns to the general direction of the Mechs as huge hissing noises and piston sounds emerge! The Mechs transform into one, HUGE Mech! It looks like a fully armored robot Skeleton... riding a robot Spider.
SJ-Mech added! HP fully restored! The SJ-Mech grabs its machine gun bow and fires at the opposing side! The Worker Bot is damaged for 5,000 HP, and Scaliferd is damaged for 3,000 HP! The Cobble Mech tries to reach for the Mech, but is deflected! Luckily, the Flagship protected it, so both only get 1,000 damage! The SJ-Mech suddenly plays dubstep out of its speakers! Three players are too busy dancing to attack next turn!
Cobble Mech: [AG] 19,000/20,000.
Worker Bot: [AG] 3,000/18,000.
Flagship: [AG] HP: 35,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,700/19,000.
The Devastator (10000 HP) continues damaging the planet and anything below it
Robotic fleet - 3/10
Forming 501st - 7/10
I go aboard my personal Star Destroyer, The Annihilator, and use its Turbolaser cannons to attack "Flagship", any force fields are damaged by the Destroyers Ion Cannons. I launch all tie fighters from the hangers to distract the weapons of the Flagship
Imperial II-class Star
Destroyer
Production information:
Manufacturer:
Kuat Drive Yards Product line:
Star Destroyers Model:
Imperial II-class Star Destroyer Class:
Star Destroyer Cost:
145,670,000
Technical specifications
Length:
1,600 meters Maximum acceleration:
>2,300 g MGLT:
60 MGLT Maximum speed (atmosphere):
975 km/h Engine unit(s):
KDY Destroyer-I ion engine (3)
Cygnus Spaceworks Gemon-4 (4) Hyperdrive rating:
Class 2
Backup Class 8 Hyperdrive system:
Equipped Power output:
Peak: >9,28 × 1024 W[7] (over 20% more power than the ISD-I) Power plant:
SFS I-a2b solar ionization reactor Shielding:
KDY ISD-72x deflector shield generator domes (2) (local area-effect) Sensor systems:
KDY ISD-72x shield generator domes (2) Targeting systems:
LeGrange targeting computers Armament:
Octuple barbette turbolaser or Ion cannons (8)
Heavy turbolaser batteries (50)
Turbolaser batteries (50)
Additional turbolaser batteries (26+)
Heavy ion cannons (20)
Phylon Q7 tractor beam projectors (10) Complement:
TIE series starfighters (72)
Lambda-class shuttles (8)
Delta-class stormtrooper transports (15)
Assault gunboats
A variable number of GAT-12 Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles
AT-AT barges
AT-AT walkers (20)
AT-ST walkers (20)
Various ground vehicles
Prefabricated garrison bases Crew:
37,085 Minimum crew:
5,000 Passengers:
9,700 Cargo capacity:
36,000 tons Consumables:
6 years Other systems:
HoloNet transceiver
Usage
Role(s):
Destroyer
Carrier
World Devastator
Production information
Manufacturer:
Imperial Department of Military Research Product line:
Superweapons Model:
World Devastator
Technical specifications
Length:
Varies Width:
Varies Height/depth:
Varies Engine unit(s):
Ion drivess
Repulsorlifts Hyperdrive rating:
Class 6 Hyperdrive system:
Equipped Power plant:
Miniature black holes Shielding:
Equipped Armament:
Tractor beam projectors
Ion cannons
Turbolasers
Proton torpedoes
Gun towers
Missile launchers
Complement
TIE/LN starfighters
TIE/D automated starfighters
A-Q5 Wave-skimmers Other systems:
Molecular furnace
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I summon a World Devastator! (A massive ship that sucks up resources and turns them into machines)
HP: 10000
The world Devastator attacks the planet, sucking up huge ammounts of resources and building a fleet of robotic star ships.
Robotic fleet - 1/10
Forming 501st - 5/10
I shoot at the god modder with my blaster, but set it to stun.
@ Twinbuilder: the worker bot's boost to charge does not reduce the power of the finished summon.
The godmodder blasts me into the sun, and thinks he is done. however, suddenly I give all players mod, and start a godmodding combo. everyone that adds to this attack increases its power!
1st godmodding chain hit!
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine.
15/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble
I fire a RPG at the SP-Mech.
Don't worry, I have a VERY special plan for this charge. Let me put it this way: No one help me with this, or risk frustration later. It will all become clear when I use the attack(this is an attack charge, not an entity)!
I climb to the top of the mountain, and place down some soulsand...
Check out my bad CTM map reviews here.
A wither army/weapon?
78/100
I place down the heads and the wither appears
2nd godmodding chain hit! come on guys, you can charge and attack at the same time!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Back to the magic
I rain down a Large Solar Flare on the S-Mech
RIP: Politics, Philosophy, News, and Science
You were a good section.
With scribe's help, I complete the wither, then notice it's about to explode! I rush back a short ways away...
Check out my bad CTM map reviews here.
Robotic fleet - 2/10
Forming 501st - 6/10
I shoot at the god modder with my blaster
Bleach Weaponry: 4/4
Naruto Weaponry: 4/4
One Piece Weaponry: 4/4
Touhou Weaponry: 3/4
Cardcaptor Sakura Weaponry: 1/4
Yu-Gi-Oh Weaponry: 1/4
Dragon Ball Z Weaponry: 1/4
Shatter, Kyoka Suigetsu! (Bleach Weaponry Set, look up "Kyoka Suigetsu")
I chuck a Wind Release: Rasenshuriken at the Godmodder. (Naruto Weaponry Set)
You heal Fred for +450 HP!
Well, this is the beginning of the game! You don't need to charge just yet...but later on, it might be a better option. That's what I'm getting at. Save the 100-post charges for later. You'll need them eventually.
The Godmodder has infinite decoys, and you only manage to destroy one of them before the Godmodder karate chops you, sending you to the Land of Flesh-Eating Penguins! Results are predictable.
That's more like it! World Destroyer added! Thankfully, the other Anti-Godmodder entites buff the Destroyer's HP. Conventional weapons such as blasters don't affect the Godmodder, even if they are set to the Eradicate-Kill-Destroy-Vaporize-Disintegrate-FeedToPiranhas-Setting!
But that's how it works. If you want your post to have the power of 100 posts, charge it for 100 posts! The chain attack will be counted when the posts are finished!
1,500 damage!
What does Soul Charge do? 1,700 damage!
1,600 damage!
The virus successfully redirects itself to a hacker! However, it does not redirect itself to the Godmodder! Since you killed a mostly innocent human being, you are arrested and given the life sentence!
Devastator is now ravaging the landscape! This may or may not be helpful to the Anti-Godmodders...
What does it do?
The Godmodder attacks the Ninja Tank for 5,000 damage! The Devastator continues gobbling up the landscape. A massive ravine is starting to form... Suddenly, everyone turns to the general direction of the Mechs as huge hissing noises and piston sounds emerge! The Mechs transform into one, HUGE Mech! It looks like a fully armored robot Skeleton... riding a robot Spider.
SJ-Mech added! HP fully restored! The SJ-Mech grabs its machine gun bow and fires at the opposing side! The Worker Bot is damaged for 5,000 HP, and Scaliferd is damaged for 3,000 HP! The Cobble Mech tries to reach for the Mech, but is deflected! Luckily, the Flagship protected it, so both only get 1,000 damage! The SJ-Mech suddenly plays dubstep out of its speakers! Three players are too busy dancing to attack next turn!
Cobble Mech: [AG] 19,000/20,000.
Worker Bot: [AG] 3,000/18,000.
Flagship: [AG] HP: 35,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,700/19,000.
Scaliferd: [AG] HP: 46,500/50,000.
Ninja Tank: [AG] HP: 8,000/13,000.
World Devastator: [AG] HP: 16,000/16,000.
SJ-Mech: [PG] HP: 25,000/25,000.
Godmodder: HP: 100/125.
Robotic fleet - 3/10
Forming 501st - 7/10
I go aboard my personal Star Destroyer, The Annihilator, and use its Turbolaser cannons to attack "Flagship", any force fields are damaged by the Destroyers Ion Cannons. I launch all tie fighters from the hangers to distract the weapons of the Flagship
Imperial II-class Star
Destroyer
Production information:
Manufacturer:
Kuat Drive Yards
Product line:
Star Destroyers
Model:
Imperial II-class Star Destroyer
Class:
Star Destroyer
Cost:
145,670,000
Technical specifications
Length:
1,600 meters
Maximum acceleration:
>2,300 g
MGLT:
60 MGLT
Maximum speed (atmosphere):
975 km/h
Engine unit(s):
KDY Destroyer-I ion engine (3)
Cygnus Spaceworks Gemon-4 (4)
Hyperdrive rating:
Class 2
Backup Class 8
Hyperdrive system:
Equipped
Power output:
Peak: >9,28 × 1024 W[7] (over 20% more power than the ISD-I)
Power plant:
SFS I-a2b solar ionization reactor
Shielding:
KDY ISD-72x deflector shield generator domes (2) (local area-effect)
Sensor systems:
KDY ISD-72x shield generator domes (2)
Targeting systems:
LeGrange targeting computers
Armament:
Octuple barbette turbolaser or Ion cannons (8)
Heavy turbolaser batteries (50)
Turbolaser batteries (50)
Additional turbolaser batteries (26+)
Heavy ion cannons (20)
Phylon Q7 tractor beam projectors (10)
Complement:
TIE series starfighters (72)
Lambda-class shuttles (8)
Delta-class stormtrooper transports (15)
Assault gunboats
A variable number of GAT-12 Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles
AT-AT barges
AT-AT walkers (20)
AT-ST walkers (20)
Various ground vehicles
Prefabricated garrison bases
Crew:
37,085
Minimum crew:
5,000
Passengers:
9,700
Cargo capacity:
36,000 tons
Consumables:
6 years
Other systems:
HoloNet transceiver
Usage
Role(s):
Destroyer
Carrier
World Devastator
Production information
Manufacturer:
Imperial Department of Military Research
Product line:
Superweapons
Model:
World Devastator
Technical specifications
Length:
Varies
Width:
Varies
Height/depth:
Varies
Engine unit(s):
Ion drivess
Repulsorlifts
Hyperdrive rating:
Class 6
Hyperdrive system:
Equipped
Power plant:
Miniature black holes
Shielding:
Equipped
Armament:
Tractor beam projectors
Ion cannons
Turbolasers
Proton torpedoes
Gun towers
Missile launchers
Complement
TIE/LN starfighters
TIE/D automated starfighters
A-Q5 Wave-skimmers
Other systems:
Molecular furnace
Usage
Role(s):
Superweapon
Automated factory
Does 5 damage if hits, and 1 extra damage for each Rasenshuriken charge, up to 5, for a total of 10 damage maximum.
By the way, look up Kyoka Suigetsu.
Touhou Weaponry: 4/4
Cardcaptor Sakura Weaponry: 2/4
Dragon Ball Z Weaponry: 1/4
ROI-Cannon: 6/10