I then proceed to slash the SP-Mech into bite sized chunks, and then feed those chunks to something that eats metal. I then proceed to vaporize that metal-eaters poop.
(PS: About that counter-godmodding, it was permitted in the first one, so why no in this one?)
The World Devastator continues to suck up resources from the planet below (by the way, if it does it's job, it will completely destroy the entire planet, and given enough time, will create more World Devastators. They are run by a droid brain as well) and continues its construction. The Annihilator calls of the attack on the Flagship, realizing that it is friendly fire. I instead turn my lasers on the SJ-Mech, bombarding it from space (this should do considerable damage). The 501st Legion is nearly complete, and troop training is on schedule.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
46/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back.
16/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
The World Devastator continues to suck up resources from the planet below and continues its construction. The Annihilator contiues to attack the SJ-Mech. The 501st Legion is nearly complete, and troop training is on schedule.
building Hickam field 8/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
building Hickam field 9/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
With scribe's help, I engage in a fierce battle with the wither! I hit it with a sword, then it flies up into the sky and starts raining skulls at me! I fire lots of arrows at it, and it eventually is forced to float down on a nearby mountaintop(that just happens to be the highest one nearby). I rush after it!
The Devastator (10000 HP) continues damaging the planet and anything below it
Robotic fleet - 3/10
Forming 501st - 7/10
I go aboard my personal Star Destroyer, The Annihilator, and use its Turbolaser cannons to attack "Flagship", any force fields are damaged by the Destroyers Ion Cannons. I launch all tie fighters from the hangers to distract the weapons of the Flagship
Imperial II-class Star
Destroyer
Production information:
Manufacturer:
Kuat Drive Yards Product line:
Star Destroyers Model:
Imperial II-class Star Destroyer Class:
Star Destroyer Cost:
145,670,000
Technical specifications
Length:
1,600 meters Maximum acceleration:
>2,300 g MGLT:
60 MGLT Maximum speed (atmosphere):
975 km/h Engine unit(s):
KDY Destroyer-I ion engine (3)
Cygnus Spaceworks Gemon-4 (4) Hyperdrive rating:
Class 2
Backup Class 8 Hyperdrive system:
Equipped Power output:
Peak: >9,28 × 1024 W[7] (over 20% more power than the ISD-I) Power plant:
SFS I-a2b solar ionization reactor Shielding:
KDY ISD-72x deflector shield generator domes (2) (local area-effect) Sensor systems:
KDY ISD-72x shield generator domes (2) Targeting systems:
LeGrange targeting computers Armament:
Octuple barbette turbolaser or Ion cannons (8)
Heavy turbolaser batteries (50)
Turbolaser batteries (50)
Additional turbolaser batteries (26+)
Heavy ion cannons (20)
Phylon Q7 tractor beam projectors (10) Complement:
TIE series starfighters (72)
Lambda-class shuttles (8)
Delta-class stormtrooper transports (15)
Assault gunboats
A variable number of GAT-12 Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles
AT-AT barges
AT-AT walkers (20)
AT-ST walkers (20)
Various ground vehicles
Prefabricated garrison bases Crew:
37,085 Minimum crew:
5,000 Passengers:
9,700 Cargo capacity:
36,000 tons Consumables:
6 years Other systems:
HoloNet transceiver
Usage
Role(s):
Destroyer
Carrier
World Devastator
Production information
Manufacturer:
Imperial Department of Military Research Product line:
Superweapons Model:
World Devastator
Technical specifications
Length:
Varies Width:
Varies Height/depth:
Varies Engine unit(s):
Ion drivess
Repulsorlifts Hyperdrive rating:
Class 6 Hyperdrive system:
Equipped Power plant:
Miniature black holes Shielding:
Equipped Armament:
Tractor beam projectors
Ion cannons
Turbolasers
Proton torpedoes
Gun towers
Missile launchers
Complement
TIE/LN starfighters
TIE/D automated starfighters
A-Q5 Wave-skimmers Other systems:
Molecular furnace
Usage
Role(s):
Superweapon
Automated factory
Annihilator added! This and the World Destroyer are too OP, so they will have to be nerfed. But they will be added. As for the attack, you called it off in a later post!
I then proceed to slash the SP-Mech into bite sized chunks, and then feed those chunks to something that eats metal. I then proceed to vaporize that metal-eaters poop.
(PS: About that counter-godmodding, it was permitted in the first one, so why no in this one?)
What SP-Mech? As for counter-godmodding, it isn't NOT allowed, but if you drag it on too much and be obnoxious with it, then we have a problem.
The World Devastator continues to suck up resources from the planet below (by the way, if it does it's job, it will completely destroy the entire planet, and given enough time, will create more World Devastators. They are run by a droid brain as well) and continues its construction. The Annihilator calls of the attack on the Flagship, realizing that it is friendly fire. I instead turn my lasers on the SJ-Mech, bombarding it from space (this should do considerable damage). The 501st Legion is nearly complete, and troop training is on schedule.
46/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back.
16/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
The World Devastator continues to suck up resources from the planet below and continues its construction. The Annihilator contiues to attack the SJ-Mech. The 501st Legion is nearly complete, and troop training is on schedule.
building Hickam field 8/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
building Hickam field 9/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
sacrificing attack, Hickam Field 10/25
This charge will only be counted as a 24-post charge!
With scribe's help, I engage in a fierce battle with the wither! I hit it with a sword, then it flies up into the sky and starts raining skulls at me! I fire lots of arrows at it, and it eventually is forced to float down on a nearby mountaintop(that just happens to be the highest one nearby). I rush after it!
The godmodder FINISHES the Worker Bot, destroying it! The SJ-Mech attacks the Annihilator, dealing 2,500 damage! Coupled with the chain attack, the anti-godmodders BLAST the SJ-Mech, dealing 8,500 damage!
The World Devastator chews out a giant ravine into the surface of the battlefield! The godmodder, angered at this griefing, blasts the Devastator, but it is unharmed! In a rage, it makes the ravine fall down into the Void! The ravine must be bridged before any attacks are counted!
Ravine: [N] Bridging: 0%.
Cobble Mech: [AG] 19,000/20,000.
Derpmachine: [AG] HP: 5,000/5,000.
Flagship: [AG] HP: 35,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,700/19,000.
I then build a bridge out of TNT. Why? Because the yogscast did it, that's why! Granted, their one fell into lava, but the ravine doesn't have lava in it... Right?
I walk up and engage the wither in a swordfight! Buffing myself with regeneration and strength potions first, of course. Eventually, it's health is down to a sliver! I lunge at it, but it dodges out of the way. Turns out it happened to be standing right next to a CLIFFFffffffffffffffffffffffff
Except I guard impacted the attack!
I then proceed to slash the SP-Mech into bite sized chunks, and then feed those chunks to something that eats metal. I then proceed to vaporize that metal-eaters poop.
(PS: About that counter-godmodding, it was permitted in the first one, so why no in this one?)
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I point out that the chain attack never hit, so 3rd hit in chain!
Forming 501st - 8/10
The World Devastator continues to suck up resources from the planet below (by the way, if it does it's job, it will completely destroy the entire planet, and given enough time, will create more World Devastators. They are run by a droid brain as well) and continues its construction. The Annihilator calls of the attack on the Flagship, realizing that it is friendly fire. I instead turn my lasers on the SJ-Mech, bombarding it from space (this should do considerable damage). The 501st Legion is nearly complete, and troop training is on schedule.
Statistics:
Overall:
HP: 100,000
Sheild: 50,000
Bridge:
HP: 1,000
Sheild: 10,000
Engine:
HP: 5,000
Heavy turbolaser battery:
HP: 1,000
Octuple barbette turbolaser:
HP: 5,000
Turbolaser battery:
HP: 500
Heavy ion cannon:
HP: 750
Phylon Q7 tractor beam projector:
HP: 1,000
Imperial II-class Star
Destroyer
Production information:
Manufacturer:
Kuat Drive Yards
Product line:
Star Destroyers
Model:
Imperial II-class Star Destroyer
Class:
Star Destroyer
Cost:
145,670,000
Technical specifications
Length:
1,600 meters
Maximum acceleration:
>2,300 g
MGLT:
60 MGLT
Maximum speed (atmosphere):
975 km/h
Engine unit(s):
KDY Destroyer-I ion engine (3)
Cygnus Spaceworks Gemon-4 (4)
Hyperdrive rating:
Class 2
Backup Class 8
Hyperdrive system:
Equipped
Power output:
Peak: >9,28 × 1024 W[7] (over 20% more power than the ISD-I)
Power plant:
SFS I-a2b solar ionization reactor
Shielding:
KDY ISD-72x deflector shield generator domes (2) (local area-effect)
Sensor systems:
KDY ISD-72x shield generator domes (2)
Targeting systems:
LeGrange targeting computers
Armament:
Octuple barbette turbolaser or Ion cannons (8)
Heavy turbolaser batteries (50)
Turbolaser batteries (50)
Additional turbolaser batteries (26+)
Heavy ion cannons (20)
Phylon Q7 tractor beam projectors (10)
Complement:
TIE series starfighters (72)
Lambda-class shuttles (8)
Delta-class stormtrooper transports (15)
Assault gunboats
A variable number of GAT-12 Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles
AT-AT barges
AT-AT walkers (20)
AT-ST walkers (20)
Various ground vehicles
Prefabricated garrison bases
Crew:
37,085
Minimum crew:
5,000
Passengers:
9,700
Cargo capacity:
36,000 tons
Consumables:
6 years
Other systems:
HoloNet transceiver
Usage
Role(s):
Destroyer
Carrier
Statistics
Ship:
HP: 1,000,000
Sheild: 500,000
Engines:
HP: 50,000
Turbolaser Batteries:
HP: 10,000
Ion Cannons:
HP: 75,000
Missile/Torpedo Launchers:
HP: 50,000
World Devastator
Production information
Manufacturer:
Imperial Department of Military Research
Product line:
Superweapons
Model:
World Devastator
Technical specifications
Length:
Varies
Width:
Varies
Height/depth:
Varies
Engine unit(s):
Ion drivess
Repulsorlifts
Hyperdrive rating:
Class 6
Hyperdrive system:
Equipped
Power plant:
Miniature black holes
Shielding:
Equipped
Armament:
Tractor beam projectors
Ion cannons
Turbolasers
Proton torpedoes
Gun towers
Missile launchers
Complement
TIE/LN starfighters
TIE/D automated starfighters
A-Q5 Wave-skimmers
Other systems:
Molecular furnace
Usage
Role(s):
Superweapon
Automated factory
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back.
16/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
I fire a RPG at the SJ-Mech.
Also i'm reviving a good old forum game called "Destroy the Hacker". I think you should try it out.
http://www.minecraftforum.net/topic/1648869-ban-the-hacker/page__st__2120#entry24667802
My unstable mech transforms into the Derpmachine! Complete with derp fish.
GODDAMN IT
STUPID GENDERFLIP VIRUS
RIP: Politics, Philosophy, News, and Science
You were a good section.
I maneuver the cobble mech to catch some of the leftovers from the world destroyer.
Forming 501st - 9/10
The World Devastator continues to suck up resources from the planet below and continues its construction. The Annihilator contiues to attack the SJ-Mech. The 501st Legion is nearly complete, and troop training is on schedule.
Statistics:
Overall:
HP: 100,000
Sheild: 50,000
Bridge:
HP: 1,000
Sheild: 10,000
Engine:
HP: 5,000
Heavy turbolaser battery:
HP: 1,000
Octuple barbette turbolaser:
HP: 5,000
Turbolaser battery:
HP: 500
Heavy ion cannon:
HP: 750
Phylon Q7 tractor beam projector:
HP: 1,000
Imperial II-class Star
Destroyer
Production information:
Manufacturer:
Kuat Drive Yards
Product line:
Star Destroyers
Model:
Imperial II-class Star Destroyer
Class:
Star Destroyer
Cost:
145,670,000
Technical specifications
Length:
1,600 meters
Maximum acceleration:
>2,300 g
MGLT:
60 MGLT
Maximum speed (atmosphere):
975 km/h
Engine unit(s):
KDY Destroyer-I ion engine (3)
Cygnus Spaceworks Gemon-4 (4)
Hyperdrive rating:
Class 2
Backup Class 8
Hyperdrive system:
Equipped
Power output:
Peak: >9,28 × 1024 W[7] (over 20% more power than the ISD-I)
Power plant:
SFS I-a2b solar ionization reactor
Shielding:
KDY ISD-72x deflector shield generator domes (2) (local area-effect)
Sensor systems:
KDY ISD-72x shield generator domes (2)
Targeting systems:
LeGrange targeting computers
Armament:
Octuple barbette turbolaser or Ion cannons (8)
Heavy turbolaser batteries (50)
Turbolaser batteries (50)
Additional turbolaser batteries (26+)
Heavy ion cannons (20)
Phylon Q7 tractor beam projectors (10)
Complement:
TIE series starfighters (72)
Lambda-class shuttles (8)
Delta-class stormtrooper transports (15)
Assault gunboats
A variable number of GAT-12 Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles
AT-AT barges
AT-AT walkers (20)
AT-ST walkers (20)
Various ground vehicles
Prefabricated garrison bases
Crew:
37,085
Minimum crew:
5,000
Passengers:
9,700
Cargo capacity:
36,000 tons
Consumables:
6 years
Other systems:
HoloNet transceiver
Usage
Role(s):
Destroyer
Carrier
Statistics
Ship:
HP: 1,000,000
Sheild: 500,000
Engines:
HP: 50,000
Turbolaser Batteries:
HP: 10,000
Ion Cannons:
HP: 75,000
Missile/Torpedo Launchers:
HP: 50,000
World Devastator
Production information
Manufacturer:
Imperial Department of Military Research
Product line:
Superweapons
Model:
World Devastator
Technical specifications
Length:
Varies
Width:
Varies
Height/depth:
Varies
Engine unit(s):
Ion drivess
Repulsorlifts
Hyperdrive rating:
Class 6
Hyperdrive system:
Equipped
Power plant:
Miniature black holes
Shielding:
Equipped
Armament:
Tractor beam projectors
Ion cannons
Turbolasers
Proton torpedoes
Gun towers
Missile launchers
Complement
TIE/LN starfighters
TIE/D automated starfighters
A-Q5 Wave-skimmers
Other systems:
Molecular furnace
Usage
Role(s):
Superweapon
Automated factory
80/100 As the wither explodes we begin our battle against the wither
I send a Lightning Tsunami at the SJ Mech blowing up the speakers
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
firing a rocket barrage at the SJ-mech
I blast the SJ Mech, and so does the army of Followers wielding the EMPERORS.
An alternate timeline emerges.
However, we must first start from the beginning...
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
sacrificing attack, Hickam Field 10/25
With scribe's help, I engage in a fierce battle with the wither! I hit it with a sword, then it flies up into the sky and starts raining skulls at me! I fire lots of arrows at it, and it eventually is forced to float down on a nearby mountaintop(that just happens to be the highest one nearby). I rush after it!
Check out my bad CTM map reviews here.
I outfit the tank with it, healing it a little.
An alternate timeline emerges.
However, we must first start from the beginning...
Annihilator added! This and the World Destroyer are too OP, so they will have to be nerfed. But they will be added. As for the attack, you called it off in a later post!
What SP-Mech? As for counter-godmodding, it isn't NOT allowed, but if you drag it on too much and be obnoxious with it, then we have a problem.
Oh, you're right.
All entities will attack at the end of each turn! Annihilator manu-locked on SJ-Mech, as you specified a target!
1,400 damage!
Derpmachine added!
The godmodder becomes DEATHLY ill! 1 damage!
1,500 damage!
1,300 damage!
You play that too? 1,500 damage!
This charge will only be counted as a 24-post charge!
1,500 damage!
+500 health to the Ninja Tank!
The godmodder FINISHES the Worker Bot, destroying it! The SJ-Mech attacks the Annihilator, dealing 2,500 damage! Coupled with the chain attack, the anti-godmodders BLAST the SJ-Mech, dealing 8,500 damage!
The World Devastator chews out a giant ravine into the surface of the battlefield! The godmodder, angered at this griefing, blasts the Devastator, but it is unharmed! In a rage, it makes the ravine fall down into the Void! The ravine must be bridged before any attacks are counted!
Ravine: [N] Bridging: 0%.
Cobble Mech: [AG] 19,000/20,000.
Derpmachine: [AG] HP: 5,000/5,000.
Flagship: [AG] HP: 35,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,700/19,000.
Scaliferd: [AG] HP: 46,500/50,000.
Ninja Tank: [AG] HP: 8,500/13,000.
Annihilator: [AG] HP: 17,500/20,000. Shield: 90% Cannons: 2,000/2,000.
World Devastator: [AG] HP: 16,000/16,000.
SJ-Mech: [PG] HP: 9,300/25,000.
Godmodder: HP: 99/125.
*giving engie_ninja 1 TNT*
"TNT bridge!"
I then build a bridge out of TNT. Why? Because the yogscast did it, that's why! Granted, their one fell into lava, but the ravine doesn't have lava in it... Right?
GODDAMN IT
STUPID GENDERFLIP VIRUS
I walk up and engage the wither in a swordfight! Buffing myself with regeneration and strength potions first, of course. Eventually, it's health is down to a sliver! I lunge at it, but it dodges out of the way. Turns out it happened to be standing right next to a CLIFFFffffffffffffffffffffffff
Check out my bad CTM map reviews here.
I shoot a healing beam at the SJ-Mech, even though it's probably a bad idea to help the godmodder, and start summoning the Rage Cannon. It is at 1/3.
Oh no