The Annihilator launches it's squadrons of TIE Interceptors to attack the Rogue fighters of the World Destroyer (TIE fighters are , aircraft so they can go over the canyon), they also target the godmodder. The Annihilator's Turbolasers turn on the SJ-Mech
TIE Interceptors - they are faster, and more nimble than normal TIE Fighters, they also have more powerful lasers. They don't have as much HP as the main fighters though.
I use a rejuvenation explosive to restore part of the ravine, helping bridge. I then distract godmodder anti-bridging efforts by flyhacking across the ravine and creating several thousand holograms of fake chuck norris that the ACN guns ignore but cause PG troops to panic.
I summon the Crazy Old Man!
He can summon up to 15 Chicken Minions, and each Chicken has 250 HP. He summons 5 each turn for 3 turns. They deal low damage, but after 3 turns they will be at their full strength! Also, these Chickens can fly over the ravine until the bridge is complete.
Also, the Crazy Old Man throws a magical egg at the godmodder, which explodes on impact!
I summon the Crazy Old Man!
He can summon up to 15 Chicken Minions, and each Chicken has 250 HP. He summons 5 each turn for 3 turns. They deal low damage, but after 3 turns they will be at their full strength! Also, these Chickens can fly over the ravine until the bridge is complete.
Also, the Crazy Old Man throws a magical egg at the godmodder, which explodes on impact!
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Paradropping some concrete and steel for the bridge builders, next bridging +5-15% (up to moderator how much)
I throw primed Red Matter Explosives at the godmodder. If they get sucked up into the World Devastator... Well, let's just leave it as "death star destruction part 2", okay? Those things are insane.
The Red Matter Explosives get swallowed up by the World Devastator!!!!!
building Hickam Field 15/25
By building this i got the idea for my own forum game
interested? take a look here: http://www.minecraft...ickam-airfield/
it starts Saturday 12 October 2013
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
49/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship Step 3 Steal nuclear engine. Step 4 go on dumb adventure to get nuke back. Step 5 Go on dumber adventure to save world! Step 6 Set up Uber Star Ship. Last step: Profit Profit Profit!
19/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1
I use redstone,lava,water and obsidian to make a device that automatically bridges the Ravine.
The Annihilator launches it's squadrons of TIE Interceptors to attack the Rogue fighters of the World Destroyer (TIE fighters are , aircraft so they can go over the canyon), they also target the godmodder. The Annihilator's Turbolasers turn on the SJ-Mech
TIE Interceptors - they are faster, and more nimble than normal TIE Fighters, they also have more powerful lasers. They don't have as much HP as the main fighters though.
TIE Interceptors added! They cannot go over the ravine thanks to the Inexplicable Forceâ„¢!
I use a rejuvenation explosive to restore part of the ravine, helping bridge. I then distract godmodder anti-bridging efforts by flyhacking across the ravine and creating several thousand holograms of fake chuck norris that the ACN guns ignore but cause PG troops to panic.
+5% bridging! The godmodder's 1,056 anti-hack plugins stop you!
I summon the Crazy Old Man!
He can summon up to 15 Chicken Minions, and each Chicken has 250 HP. He summons 5 each turn for 3 turns. They deal low damage, but after 3 turns they will be at their full strength! Also, these Chickens can fly over the ravine until the bridge is complete.
Also, the Crazy Old Man throws a magical egg at the godmodder, which explodes on impact!
Crazy Old Man HP: 5000
Chickens (5) HP: 250 each
Crazy Old Man added! The chickens cannot fly over the ravine, thanks to the Inexplicable Forceâ„¢!
building Hickam Field 15/25
By building this i got the idea for my own forum game
interested? take a look here: http://www.minecraft...ickam-airfield/
it starts Saturday 12 October 2013
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Paradropping some concrete and steel for the bridge builders, next bridging +5-15% (up to moderator how much)
The ball of blocks above grows bigger as it begins tearing materials from a mountain.
Since the ravine is now 50% bridged, the entities can now attack each other! The godmodder bribes the Crazy Old Man to his side, seeing a lack of pro-godmodders! The Crazy Old Man crit kills the Derpmachine! The SJ-Mech and godmodder team up and destroy the Ninja Tank! 250 more TIE Fighters and Interceptors appear! The anti-godmodders attack the SJ-Mech, dealing 10,050 damage!
Ravine: [N] Bridging: 55%.
Cobble Mech: [AG] 19,300/20,000.
Flagship: [AG] HP: 35,800/50,000.
Fred the Fierce Fire Golem: [AG] HP: 12,000/19,000.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
50/50
I present you the Uber Battle Carrier
Each part of the ship has its own individual action and move separately on it's own.
It works together to be invincible.
UBER Battle Carrier
HP:10000
Turrets (5 Turrets): 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 5 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 5000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:400
Repair: 700 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 1200 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
20/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier.
I falcon punch Crusher48 in the face causing his nerf attempt to fail!
I get permission from the godmodder and the Game Master to have /vanish, an infinitely lasting Resistance V potion, /fly, and the ability to throw random sh*t of my choosing in a random place at a random time, in return for not being able to attack anyone except for if the object happens to hit it! Both sides can use thrown objects!
I upload the blueprints for the UBC to the UOSS mainframe. I then nerf the UBC to only spawn 1 repair drone per turn with maximum of 4 before the godmodder can. I then take the godmodder to court over the fact that The Curse of Repetitiveness is not a valid trademark because he is not running a company, and distract him with court.
ATSTs (x50) - 5/10
ATATs (x10) - 5/10
Landing Craft - 5/15
The Annihilator launches it's squadrons of TIE Interceptors to attack the Rogue fighters of the World Destroyer (TIE fighters are , aircraft so they can go over the canyon), they also target the godmodder. The Annihilator's Turbolasers turn on the SJ-Mech
TIE Interceptors - they are faster, and more nimble than normal TIE Fighters, they also have more powerful lasers. They don't have as much HP as the main fighters though.
Also, at a certain bridging rate (say 50%) can you allow the opposing sides to attack each other with ranged attacks?
An alternate timeline emerges.
However, we must first start from the beginning...
I use a rejuvenation explosive to restore part of the ravine, helping bridge. I then distract godmodder anti-bridging efforts by flyhacking across the ravine and creating several thousand holograms of fake chuck norris that the ACN guns ignore but cause PG troops to panic.
Actually my tank is a 20 charge thing..
And now 2/20 AKA
I'd suggest making Zones, TwinBuilder-one Zone for the Anti-Godmodders, the Ravine, and Anti-Godmodders.
Also, you should enable the destruction of the bridge. If sustains too much damage, it cannot be crossed.
An alternate timeline emerges.
However, we must first start from the beginning...
I summon the Crazy Old Man!
He can summon up to 15 Chicken Minions, and each Chicken has 250 HP. He summons 5 each turn for 3 turns. They deal low damage, but after 3 turns they will be at their full strength! Also, these Chickens can fly over the ravine until the bridge is complete.
Also, the Crazy Old Man throws a magical egg at the godmodder, which explodes on impact!
Crazy Old Man HP: 5000
Chickens (5) HP: 250 each
Thats Overpowered
ATSTs (x50) - 6/10
ATATs (x10) - 6/10
Landing Craft - 6/15
By building this i got the idea for my own forum game
interested? take a look here:
http://www.minecraftforum.net/topic/2005631-battles-of-world-war-2-episode-1-phase-1-hickam-airfield/
it starts Saturday 12 October 2013
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Paradropping some concrete and steel for the bridge builders, next bridging +5-15% (up to moderator how much)
An alternate timeline emerges.
However, we must first start from the beginning...
ATSTs (x50) - 7/10
ATATs (x10) - 7/10
Landing Craft - 7/15
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I shoot my long range grappling hook at the godmodder and pull him into the ravine. I then drop a piece of the UOSS into the ravine to aid bridging.
The ball of blocks above grows bigger as it begins tearing materials from a mountain.
An alternate timeline emerges.
However, we must first start from the beginning...
You do not know the godmodder's IP! +5% bridging! The godmodder's 1,056 anti-hack plugins stop you 1 second before you execute the command!
+5% bridging!
Every turn, the ravine will become +5% bridged!
The Red Matter Explosives get swallowed up by the World Devastator!!!!!
And nothing happens.
The godmodder's virus stops you!
+5% bridging!
+5% bridging!
+1,500 health to Fred!
TIE Interceptors added! They cannot go over the ravine thanks to the Inexplicable Forceâ„¢!
Yes.
+5% bridging! The godmodder's 1,056 anti-hack plugins stop you!
+5% bridging!
The bridge is being destructed.
Crazy Old Man added! The chickens cannot fly over the ravine, thanks to the Inexplicable Forceâ„¢!
Paradropping successful!
+10% bridging!
The long-range grappling hook falls into the ravine mid-way! +5% bridging!
Since the ravine is now 50% bridged, the entities can now attack each other! The godmodder bribes the Crazy Old Man to his side, seeing a lack of pro-godmodders! The Crazy Old Man crit kills the Derpmachine! The SJ-Mech and godmodder team up and destroy the Ninja Tank! 250 more TIE Fighters and Interceptors appear! The anti-godmodders attack the SJ-Mech, dealing 10,050 damage!
Ravine: [N] Bridging: 55%.
Cobble Mech: [AG] 19,300/20,000.
Flagship: [AG] HP: 35,800/50,000.
Fred the Fierce Fire Golem: [AG] HP: 12,000/19,000.
Scaliferd: [AG] HP: 46,800/50,000.
Annihilator: [AG] HP: 17,800/20,000. Shield: 90%. Cannons: 2,000/2,000.
World Devastator: [AG] HP: 16,000/16,000.
TIE-Fighters: [AG] HP: 100/100. (x1,250.)
TIE-Interceptors: [AG] HP: 75/75. (x1,250.)
Crazy Old Man: [PG] HP: 10,000/10,000. Chickens: 200/200 x5.
SJ-Mech: [PG] HP: 3,250/25,000.
Godmodder: HP: 99/125.
I present you the Uber Battle Carrier
Each part of the ship has its own individual action and move separately on it's own.
It works together to be invincible.
UBER Battle Carrier
HP:10000
Turrets (5 Turrets): 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 5 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 5000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:400
Repair: 700 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 1200 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
20/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier.
I falcon punch Crusher48 in the face causing his nerf attempt to fail!
I upload the blueprints for the UBC to the UOSS mainframe. I then nerf the UBC to only spawn 1 repair drone per turn with maximum of 4 before the godmodder can. I then take the godmodder to court over the fact that The Curse of Repetitiveness is not a valid trademark because he is not running a company, and distract him with court.
Anyways, Material Mass 3/4. The sphere of blocks above me swells in size as it rips materials from entire biomes.
A tank is manufactured, anyone can pick it up.
An alternate timeline emerges.
However, we must first start from the beginning...
ATSTs (x50) - 8/10
ATATs (x10) - 8/10
Landing Craft - 8/15