The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
43/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship
13/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute.
I fire head seaking misiles at the plane the Godmodder's in.
building Hickam field 4/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
The plane of the godmodder is still in the game? why didnt the doomsday device work?
Re-activating it through the backup
I finish the worker bot. as long as it is alive, it doubles the charge rate of the UOSS. I also boost the strength of my counter-godmodding, forcing the godmodder to devote his ENTIRE action to blocking my attack if he wants to avoid damage.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
44/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship
14/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ????
I fire head seaking misiles at the plane the Godmodder's in.
building Hickam field 5/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
Thanks to scribe's help, I am able to watch the credits REALLY FAST, then get back to my home. I know what I'm going to do next! I begin preparing by repairing my gear...
I make a Baron Nashor RobotStats Will be:HP:11000/11000Armor:Blocks 75% damageAttack:Hits 6000 Damage with a 60%chance of stunArmor's HP:10000/10000Attack Speed:2.50 Attacks Per SecondUltimate:Kills Most Enemies in rangeEXTREMELY OPEdit:1/75 is construction
43/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship
13/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute.
I fire head seaking misiles at the plane the Godmodder's in.
building Hickam field 4/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
The plane of the godmodder is still in the game? why didnt the doomsday device work?
Re-activating it through the backup
The godmodder checked for all explosives when he comandeered the plane! Including this one!
I finish the worker bot. as long as it is alive, it doubles the charge rate of the UOSS. I also boost the strength of my counter-godmodding, forcing the godmodder to devote his ENTIRE action to blocking my attack if he wants to avoid damage.
Worker Bot added! So you're doubling the charge rate. You've gotten 20 out of 100 charge points so far. If you double the charge rate, the charge will only be counted as having 60 points!
44/50
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship
14/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ????
I fire head seaking misiles at the plane the Godmodder's in.
building Hickam field 5/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
Alright. When this is summoned, I will have to nerf it, but not by too much.
Thanks to scribe's help, I am able to watch the credits REALLY FAST, then get back to my home. I know what I'm going to do next! I begin preparing by repairing my gear...
I make a Baron Nashor RobotStats Will be:HP:11000/11000Armor:Blocks 75% damageAttack:Hits 6000 Damage with a 60%chance of stunArmor's HP:10000/10000Attack Speed:2.50 Attacks Per SecondUltimate:Kills Most Enemies in rangeEXTREMELY OPEdit:1/75 is construction
The OP scale is so OP, it rolls over and causes this charge attempt to fail!
The godmodder has finished blocking Crusher's attacks for 3 turns, so Crusher is no longer mod! He notices the Worker Bot, and attacks that for 4,000 damage! The rest of the Mechs attack it as well for 6,000 damage! The anti-godmodders attack Pieter's Plane, destroying it! The S-Mech and SP-Mech still seem to be acting oddly...
Cobble Mech: [AG] 20,000/20,000.
Worker Bot: [AG] 8,000/18,000.
Flagship: [AG] HP: 36,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,250/19,000.
building Hickam field 6/25
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here: http://www.minecraft...ickam-airfield/
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
Note: the device was NOT an explosive. it was just a simple igniter in the fuel tank, and if he checked that he must have disassembled the whole plane. But whatever, it is gone now.
building Hickam field 6/25Yes, i know it is overpowered. So is the Godmodderby the way, i am working on my own forum game with this.If interested, please look here:http://www.minecraft...ickam-airfield/
Control Tower-1000/1000 health-scans for targets and sends the right planes
Fighter Hangar-500/500 health-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targetsDivebombers hangar-500/500 healthProduces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armorBomber hangar-750/750 (its larger because bombers are larger planes)- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield-1750/1750 basic-chargeable power shield up to 5000 (can charge 500 in a turn)-protects against all kinds of attack, whether its physical, electronic or magicMessroom-750/750-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'-250/250 health-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor-Has high speed, only vulnerable to Heavy Machineguns and other planesDivebomber 'SBD Dauntless'-350/350 health-Has machineguns as basic attack-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)-medium speed, also vulnerable to automatic AA gunsBombers 'B25 Mitchell'-500/500 health-defensive machineguns, its very difficult for any plane to get close-Carpet bombing, can erase a whole area, whatever is in there.Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.-low airspeed, very vulnerable to fighters, can be shot with all kinds of AANotice: Machineguns can only be used when planes are flying low.
Uh, it isn't a good idea to post before TwinBuilder has replied.Anyways, I do a good thing with Soulcalibur.
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship
13/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute.
I fire head seaking misiles at the plane the Godmodder's in.
Thanks to scribe's help, I am able to collect the dropped experience and the egg. I jump into the portal back!
Check out my bad CTM map reviews here.
Tension is beginning through the field
73/100 (TT's Charge)
We somehow end up back in the house
I heal fred
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
The plane of the godmodder is still in the game? why didnt the doomsday device work?
Re-activating it through the backup
Building Death Star - 2/100
*Shoots at Godmodders plane with blaster rifle*
(odds of missing are 89%)
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Ah, here we go, there's the spiral arm. Still about 10 billion stars to search.
I take a break to shoot a laser out of my hand at the SP-mech.
I finish the worker bot. as long as it is alive, it doubles the charge rate of the UOSS. I also boost the strength of my counter-godmodding, forcing the godmodder to devote his ENTIRE action to blocking my attack if he wants to avoid damage.
The ground starts shaking. Strang pillars appear. Dark energy is rising The undead is rising, my army is coming soon. The undead gets stronger. My castle is almost... nope it'll take a while. Almost done, almost. My order is almost here. Yup my instant Star ship is here.
Step 1 Buy Starship Step 2 Build starship
14/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ????
I fire head seaking misiles at the plane the Godmodder's in.
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
Thanks to scribe's help, I am able to watch the credits REALLY FAST, then get back to my home. I know what I'm going to do next! I begin preparing by repairing my gear...
Almost done with the charge!
Check out my bad CTM map reviews here.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I take up my wither skeleton heads and a bit of soulsand, and set out for the extremehills biome near me.
Check out my bad CTM map reviews here.
Cobble Mech added!
1,600 damage to Pieter's Plane!
The Death Star was already summoned in the original thread, so this charge will not work!
He came back.
1,400 damage!
The godmodder never has to go potty! He absorbs all the energy from his food, so he never has any waste!
+500 health!
The godmodder checked for all explosives when he comandeered the plane! Including this one!
1,300 damage!
+750 health!
1,500 damage!
Worker Bot added! So you're doubling the charge rate. You've gotten 20 out of 100 charge points so far. If you double the charge rate, the charge will only be counted as having 60 points!
1,300 damage!
Alright. When this is summoned, I will have to nerf it, but not by too much.
The OP scale is so OP, it rolls over and causes this charge attempt to fail!
The godmodder has finished blocking Crusher's attacks for 3 turns, so Crusher is no longer mod! He notices the Worker Bot, and attacks that for 4,000 damage! The rest of the Mechs attack it as well for 6,000 damage! The anti-godmodders attack Pieter's Plane, destroying it! The S-Mech and SP-Mech still seem to be acting oddly...
Cobble Mech: [AG] 20,000/20,000.
Worker Bot: [AG] 8,000/18,000.
Flagship: [AG] HP: 36,500/50,000.
Fred the Fierce Fire Golem: [AG] HP: 9,250/19,000.
Scaliferd: [AG] HP: 47,500/50,000.
Ninja Tank: [AG] HP: 13,000/13,000.
S-Mech: [PG] HP: 8,800/40,000.
SP-Mech: [PG] HP: 9,100/30,000.
Godmodder: HP: 100/125.
Yes, i know it is overpowered. So is the Godmodder
by the way, i am working on my own forum game with this.
If interested, please look here:
http://www.minecraft...ickam-airfield/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar
-500/500 health
Produces 1 divebomber each 3th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor
Bomber hangar
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 4th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used when planes are flying low.
Note: the device was NOT an explosive. it was just a simple igniter in the fuel tank, and if he checked that he must have disassembled the whole plane. But whatever, it is gone now.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
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