I tell the noob army to go prove themselves awesome in front of all the stream viewers! They move out do so!
They run up to Calamity, dodging the rock that tripped them last time! They charge forwards confidently!
But then, Calamity fires a warning shot from its cannons! The entire noob army stops for a minute, then they turn and run away as fast as they can, scared! They then all trip over the rock. Many of them die. Calamity follows up by dashing ahead and trampling the whole thing army! However, it ALSO trips on the rock, and flops down flat on its face!
Also, what does Calamity look like again? Is it a giant robot?
I make a duplicate of my Scoped Project M and give that duplicate to Twinbuilder, but not before making some modifications which allow him to control Split. EDIT: I also make sure I give it to Twin while he's green,
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
The rift uses dilute to convert 20 v into 60 s. v:30/100 s:70/100
Entity: 10/40 (Twin, could you tell me if my idea in the PM is okay?)
I guess I'm allowed to keep charging my proof of point entity.
Super amazing super entity: 3/200 (it's not a 200 post charge, it's really 1/40, 1/40, 0/40, 0/40, 0/40)
coding attack:2/3
I deleted the original quote by accident, but it was by Fseftr.
The horsemen are independent entities who don't depend on each other. They're related, but so are many other charges. None of them are more powerful than a 40 post charge. I don't really see your point...
Alright. Time for rant #2! Backed up with MATH!
My problem with it is that it is simply a loophole to get around the 40 post charge cap. To me, the charge cap serves 3 roles:
1) prevents 1 massive charge from dominating the battle field and makes anything that fights it die too fast to deal any damage.
2) prevents people from spending all their time charging.
3) prevents an arms race that slows down linearly and makes the thread boring.
By doing multiple charges, you can do all three of those. Let me explain what I mean by an arms race. There are currently the 4 horsemen. Let's say for the moment they are all on full hp. Also, assume every 40 post entity is as strong as every other 40 post entity. If I charged up a 40 entity and sent it against just 1 horseman, they would kill eachother. So the entities are trading on a 1:1 ratio. However, if I sent a 40 entity against all 4 horsemen, my entity would take 4x as much damage as it dealt. It would take out 1/4 of one horseman's hp before it dies. To fully kill that horseman I would have to send in 3 more 40 entities. After that, the horsemen have already traded 1:1 with my entities and there are still 3 left. To kill a group of n entities by sending in entities 1 by 1, it takes ((n+1)/2)*n entities, or they get a ratio of n+1:2. The horsemen would end up killing 10 entities and trading favorably with a 5:2 ratio. If there had been 8 horsemen, they would have gotten a 9:2 ratio. 99 horsemen would get a 50:1 ratio. Each horseman would kill 50 normal entities. Seeing my problem with this?
TL;DR: summoning groups better than 1 by 1.
That long paragraph explains that it is more effiencent to summon entities all at once not 1 at a time. So if I want to fight the horsemen with my own entities and not get a terrible 2:5 ratio, I would want to summon my own group of entities. But if I take the time to summon 5 rather than 4 I'll end up winning with an entity or two still alive. Then some PG player would want to counter my 5 entities with their 6. I counter them with my 7 and so on. People are encouraged to summon larger and larger groups until eventually everyone is just charging huge entity groups. I have about 9 entity ideas. I want to make all of them, so I should do 1 massive 360 post charge and get a 5:1 ratio. It would take 1,800 posts worth of traditional entity summoning to kill all of those. Or it takes one 400 post charge. Which would you pick?
TL;DR #2: people should only be able to have 2 or 3 entities charging at a time. Open spoiler for reasoning.
Yes, I agree summoning groups is better than 1 by 1. I don't think it's a problem though. I mean, if you're sending in single entities against 4 entities no matter how they're summoned, the single entity would lose easily. It's simple strategy/math.
To your second point... we can only charge 2 big things at once. I just did it twice before releasing them. I think Piono has a bunch of spare charges, and it's a good idea because not charging wastes half your post.
Also, you're supposed to attack and charge at the same time, which you don't seem to do.
Oh, and summoning 9 entities in a 360 post charge would be incredibly inefficient. By grouping them in two, you could summon 10 entities in 200 posts.
probability integrity 80%
one entity per round will now hit themself. Two other random entities will hit that entity instead of their original target as well.
+X to any and players who +1 me. +1 to AoP Hank, what are we at for that anyways?
I finish my new lvl 5 alchemy.
25/??? x2
6/15 x9
The magazine isn't big enough on my gun... 3/6
Yes, I agree summoning groups is better than 1 by 1. I don't think it's a problem though. I mean, if you're sending in single entities against 4 entities no matter how they're summoned, the single entity would lose easily. It's simple strategy/math.
To your second point... we can only charge 2 big things at once. I just did it twice before releasing them. I think Piono has a bunch of spare charges, and it's a good idea because not charging wastes half your post.
Also, you're supposed to attack and charge at the same time, which you don't seem to do.
Oh, and summoning 9 entities in a 360 post charge would be incredibly inefficient. By grouping them in two, you could summon 10 entities in 200 posts.
My first paragraph was to prove the point that group summoning is better than one at a time, and you agree with that. My main problem is that people will summon bigger and bigger groups to counter the last summon. If I summoned 9 entities (I originally counted the raw post value, the fact that you can charge 2 at once means the numbers are divided by 2) my opponent is going to have to summon a group of 9+ entities to counter it. People are encouraged to summon massive groups and that is a massive time waste. I might as well charge End of Game: 1/500. That would kill any entities people summon that aren't in massive groups.
Now my actual post.
The rift uses engulf on calamity (5000 dmg). V:45/100 S:85/100
Entity: 11/40
Universe Demolitions Crew: 4/1000 (if I'm allowed to summon this, how are the PGs going to counter it without their own 1000 post charge?)
Twin, you said the operator was vulnerable to coding attacks, so it's a good thing I know some java.
// this code attacks the operator. Yes, it's simple. But maybe it will do something.
public class attack
{
public static void main(String args[])
{
Turret x = new Turret(); // turret class not shown
x.setTarget("Operator");
for (int k; k < 2000; k++)
{
x.fireBullet();
}
}
}
My first paragraph was to prove the point that group summoning is better than one at a time, and you agree with that. My main problem is that people will summon bigger and bigger groups to counter the last summon. If I summoned 9 entities (I originally counted the raw post value, the fact that you can charge 2 at once means the numbers are divided by 2) my opponent is going to have to summon a group of 9+ entities to counter it. People are encouraged to summon massive groups and that is a massive time waste. I might as well charge End of Game: 1/500. That would kill any entities people summon that aren't in massive groups.
Now my actual post.
The rift uses engulf on calamity (5000 dmg). V:45/100 S:85/100
Entity: 11/40
Universe Demolitions Crew: 4/1000 (if I'm allowed to summon this, how are the PGs going to counter it without their own 1000 post charge?)
Twin, you said the operator was vulnerable to coding attacks, so it's a good thing I know some java.
// this code attacks the operator. Yes, it's simple. But maybe it will do something.
public class attack
{
public static void main(String args[])
{
Turret x = new Turret(); // turret class not shown
x.setTarget("Operator");
for (int k; k < 2000; k++)
{
x.fireBullet();
}
}
}
Well, the problem is... the maximum amount of charges an entity can take is 40, unless it's a really special entity (e.g. Demonator). So this entity (It's one entity, not 2, correct?) would take 1000/3 ~=~ 333 days, almost a full YEAR! By then, a new game has maybe already started, or something like that.
For my real post:
Something Festive
40/40
Woops, I meant it was going to be revealed saturday.
Supercomputing Dispenserifle
4/5
I make a hammer of discussion from the charges discussion and slam TwinBuilder with it!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
sorry, Twin, I assumed that the Felt were Neutral.
the Manufactory has completed the prototype versions of my war-AI designs, so I send them to assist in the defence of the GoE.
I begin construction of a space-fleet.
I'm nearly done with my armor...
supplies 18/20
Mechabrine's development has encountered some issues...
Mechabrine 5/40
as even one of the near-indestructible demigods called "players" armed with a Fusion Lance and Adminium Armor needs a weapon for up-close, I begin work on a sword...
I send a small space-carrier and a few frigates to assault/delay the Felt fleet.
Going through and reading the original DTG, then comparing it to this, the game has evolved over time, from something small, and almost laughable, into something pretty interesting, and dozens of small changes over time turned it into...
This. One of the coolest forum games of all time.
/nullpost
oh, and I've found my second set of posts in DTG 1, and now I'm even more embarrassed.
I cast Poison and Slowness on Calamity. Because I can.
Angered, I cast a summon spell that causes a massive boulder seemingly made of bedrock in the shape of a gorilla finger to fall and crash in front of the Godmodder.
gorillaing gorilla.
Oh, please, Godmodder. I'll have you know I can measly teleport out of this place, so why even bother?
Tripod is repaired a bit.
Spells Casted: 10/200
You cast Poison on Calamity, but fail to cast Slowness! It looks like spells have a chance to fail when used on him...
There is no such thing as a gorilla finger! So instead, you cast a boulder made out of nothing.
I alchemize all my potions wih my leather jacket = Badass Longcoat of Buffing (think Adam's long coat from deus ex machina human revolution
OT
I pick up another item that fell through the space time rift. It appears to be a punched captchalogue card... I stare at the card for a while before going to the alchimiter with it. It appears to be a Lv. 4 alchemy. 1/5
Also, several random one ton bricks of aluminum crush the neurax worm queen.
+3 to piono. Boooost meeee! I'll give you +X
Agree to the terms of assistance in order to collect X. I hope you realize this isn't just for AG
Article 1A: +X to person(s) who [assists] me between this and my next post, where X is the number of charges they provide. This offer is valid once per post.
Article 1B: term [assist] is defined as attempting to assist with an attack or boosting charges.
Roland the First killed!
You fail! You cannot use a potion as a brewing ingredient.
HOLD ON A SECOND!!!!
twin! you nerfed my attack for no reason at all whatsoever. a 4 post mini-attack does more damage than that without mini-critting. Heck, a 2-post charges attack does that much damage usually. WHAT THE HECK DID YOU DO THAT FOR?!??! SERIOUSLY?!?!? ARE YOU GOING TO START NERFING ATTACKS OUT OF NOTHING BUT SPITE!?!?!?!
I'd say to ignore him, but I actually sort of agree with him. For once, I do too. They're right twin, that wasn't cool. But they're overreacting.
I look at the thing in front of me, then down at the fez in front of my feet.
"Well, I didn't expect that."
+X to any and all players who +1 me. +1 to AoP Hank. by the way, what is Hank at right now?
4/6 for my new alchemy.
20/??? x2
1/15 x9
I begin charging up another mini attack, this time by loading up an extended-mag for the Danger: High Voltage. 1/6
I don't know. It's up to you to keep track of that. The Altar of Power is re-summoned, though.
POST III;
26/40 Bill Cipher.
Development: 19/34. Part 2/3.
Raspberry Pi: 7/10
Nogalistic Void Powder: (3/6).
I alchemize the Tubas and Ferropper together to make Tubas made of Ferropper, (1/3). They are just tubas that can be controlled electrically.
INVENTORY:
Godmodder's Taglock,
Mycelium,
Magic items.
Tuba AND Ferropper = Ferropper Tuba (Level 2: 1/3)
No, because it was an alchemy attack, charged alchemy attacks have the comparable power boost of alchemy attacks to regular attacks. Its worked just fine before, why wouldn't it work now?
Sorry if I overreacted, I'm a bit tired, I apologize.
I toss the fez back in and look at the tuba sitting on the ground next to the godmodder.
+X to any and all players who +1 me. +1 to AoP Hank
5/6 for my new alchemy
21/??? x2
2/15 x9
I load more and more rounds into Danger: High Voltage 2/6
You're right. In that case, the attack deals an additional 7,500 damage.
Hm... Seems that entities were temporized far more then I originally thought... That's rather disappointing for me considering how many entities I want to build. Although really the only nerf worthy thing of the void rift is its hp, so I'll fix that now. If I use the void rift, I use one of its attacks rather than attacking by myself. It seems I could deal about 5,000 damage by attacking by myself so this is the same except I get to use special attacks after a while. The reason it originally had high hp was because when I started the pocket dimension I guessed at a value of 200,000hp and someone said that's what a 40 post charge would be like.
Stats again
HP: 90,000 (hp similar to the horsemen, but higher due to not having regen.)
It has 2 power bars, void energy and size. They go from 0 to 100.
Size: 0/100
Void energy: 0/100
Bolt of nothingness
A small bolt flys out of the rift and shocks an enemy, draining it's very being.
Deals 5,000 damage to an enemy and the rift gains 5 size and 25 void energy.
Void web
Black cracks spread out from the rift across the ground, sapping the energy of enemies that walk on them.
Deals 1,000 damage to 5 different enemies. The rift gains 25 size and 5 void energy.
Engulf
The void swirls around the target, tearing at their life force.
Deals 1,000 damage per 20 points of size/void energy. (So 10,000 damage when both are capped). The rift gains 15 size and 15 void energy.
Condense
The rift shrinks, compressing its energy down.
This converts size to void energy at a 1:3 ratio, it can only convert up to 20 size at a time.
Dilute
The rift grows, becoming larger but more stable.
This converts void energy to size at a 1:3 ratio, it can only convert up to 20 void energy at a time.
After doing a conversion, the rift cannot convert again until it attacks twice
Void storm Suddenly, there's chaos as a tornado of nothingness tears a chasm into the battlefield and reality itself. Costs 50 void energy. Deals 10,000 damage to an enemy as well as 2,000 damage to up to 3 of the enemy's allies. Deals x1.5 damage to "swarm" enemies. (Enemies that have x(number in group))
Invoke the absolute dark There is silence across the battlefield. Then, a small pitch black hole appears. It quickly grows and rages across the battlefield. It is a gate strait to the void, the place where nothing exists, has existed, or ever will exist. Costs 100 void energy. Deals 8,000 damage to 3 enemies and gets them caught in the void. An enemy caught in the void takes 1,000 damage at the end of each turn. In addition, if any enemy helps or assists an enemy caught in the void, the helping enemy takes 2,000 damage from void contact. This effect lasts 3 turns.
Split - costs 100 size
Summons a void sub rift with 10,000 health. The void sub rift can do any attack the main rift can and has its own void power bar. However, the sub rift does not have a size bar and cannot gain any size. The sub rift can act separately from the main void rift. At the end of each turn after it is summoned, the void sub rift takes 3,000 damage. This damage cannot be reduced in any way. There is no limit on how many sub rifts can be active at any given time.
I have an issue with the idea of doing multiple charged entities that are very similar. It seems like it's just a loophole to get around the 40 post cap. If there was no cap, he could have done horsemen: 1/160 and that would have been the same. Could I have charged void crystal A, B, C, D, and E in a 200 total post charge split into 5 40 post charges and gotten 5 void rifts all at once? Why not then have no entity charge cap and be able to do 1 200 post charge for one entity that's 5x stronger?
Now, to fight calamity take 2. The rift uses bolt of nothingness on it. v:25/100 s:5/100
Entity: 7/40
Super amazing super entity: 1/200 (it's not a 200 post charge, it's really 1/40, 0/40, 0/40, 0/40, 0/40)
Bedrock wolf armor -> fine
I not sure you saw this so I'll post it again. As the pocket dimension is currently out on the battle field taking splash damage for no good reason, I move it up to the OSS with Opel's permission. I have a plan for it later...
The Void Rift appears! Its attack power will be lowered a bit, but not by much.
Actually, if he had done a 1/160 charge for all 4 Horsemen, their HP and attack power would be much higher than they would be right now.
Your entities will do as you say.
Bedrock Wolf Armor > Fine = Adamantium Wolf Armor
You got some ADAMANTIUM WOLF ARMOR! One of the only things more powerful than bedrock, this armor is nigh-unbreakable.
I fry Roland the 1st with a super-charged blast from the Hand of Pearl.
This shorts it out for one turn, but increases the damage.
As a bonus, it's much harder to defend!
Roland the First is already dead! You don't use your Hand of Pearl.
Also, Split.... did you really just waste a good Haste spell for mindless killing? You know there's a fine line showing the limit of gorillaing, and you clearly passed it.
EAT MY SLOWNESS SPELL, YOU gorilla
In other words; Split cannot take over Twin for two turns.
Spells Casted: 12/200
You deal 2,000 damage to Calamity!
Hey, why is everything soooo sssssllllloooooowwwwww)&*(^%(^)*&^()&^()*&^
I send a group of automated engineers to repair the Tripod.
having received an ultimatum from the Game Master, I convert the technology used in the now-dead CGCSID into a hypercharged reactor core for my Manufactory, as well as a few weapons upgrades.
the Manufactory begins manufacture of my automated army...
I continue scavenging the battlefield...
supplies 17/20
Mechabrine's frame is halfway complete...
Mechabrine 4/40
I appear in front of our bosses summoned boss known as Calamity. The look on my face is stern, but it does not impress the giant that is our masters greatest creation yet. I pull up the cap originally designed for the Creepy Dummy and put it on Calamity's head.
"See, i don't care if you eat it or wear it, but i did not put HP Regen on it so YOU are NOT going to use it! Sheesh!"
Already angered, i leave the battlefield once more to attend my giant Ghast creation. I drop by Roland the First to check up on him. Should he be still alive by now, i'll feed him a bunch of chocolate chip cookies. If he's dead, i take his dead body with me back to the Nether for experimentation. MAN OF SCIENCE!
License Board Stats
6 License Points
Fire License, Dark License
The license board (Concept taken from Final Fantasy XII) allows me to buy licenses so i can use the corresponding spells. Licenses cost LP (duh!), which i get for killing enemy entities and such. I am curently at 6 points due to not having used the board earlier and only killing 2 12-Year olds. In the main game game however you have to buy licenses and spells seperately with LP and Gil, and that would be too tedious to do here, so i skip that part and just use the spells after i aqcuired a license.
Yeah, this game has basically become like Homestuck in more ways than one. The entire thing has devolved into random stuff happening. And its never going to stop...
I turn on fraps and start streaming! Before long, many of the trapped offpage players, as well as many non-minecrafters, start viewing my stream! Before long, I have 8 billion viewers! The godmodder realizes that HES FAMOUS! He decides he needs to blow something up to make his audience happy! He looks around for something powerful that won't fight back! Oh yeah, Calamity!
He blows up Calamity, to massive applause from his huge audience!
No it won't
NO IT WON'T
YOU'RE ON THE TRAIN TO CRAZYTOWN BANANAPANTS, AND IT AIN'T GONNA STOP
AAAHHAHAHAHAHAHAAHAHAH
Calamity does fight back, and the Godmodder is caught so off-guard by that that he is flung all the way into an Ice Spikes biome, landing next to a spike! Everyone viewing rages at the anti-climactic fight and stops viewing it.
I built another prototypical device, designed to fuse together two different creatures and use it on a Zombie Pigman and a Blaze. The test backfired, exploding the device and killing the Blaze and Zombie Pigman. Though a little saddened, the only thing i do is throw the scrap metal at the head of the 12-Year Old Leader.
License Board Stats
6 License Points
Fire License, Dark License
You deal 3,000 damage to the Army of 12-Year-Olds' Leader!
Sorry Godmodder I just need to open up another copy of Minecraft. (Opens one and goes to Shotbow Server) WHAT YOU THINK ABOUT THAT BOI
Anyway I Fast bow one random PG Entity. I'm bored. And I'm using WeepCraft. Also did you miss me Twin?
When you open up another instance of Minecraft, you log on back on GodCraft, in the exact same spot as your other avatar! Both your computers crash, only for one of them to log you right back on to the server.
HP: 90,000 (hp similar to the horsemen, but higher due to not having regen.)
It has 2 power bars, void energy and size. They go from 0 to 100.
Size: 0/100
Void energy: 0/100
Bolt of nothingness
A small bolt flys out of the rift and shocks an enemy, draining it's very being.
Deals 5,000 damage to an enemy and the rift gains 5 size and 25 void energy.
Void web
Black cracks spread out from the rift across the ground, sapping the energy of enemies that walk on them.
Deals 1,000 damage to 5 different enemies. The rift gains 25 size and 5 void energy.
Engulf
The void swirls around the target, tearing at their life force.
Deals 1,000 damage per 20 points of size/void energy. (So 10,000 damage when both are capped). The rift gains 15 size and 15 void energy.
Condense
The rift shrinks, compressing its energy down.
This converts size to void energy at a 1:3 ratio, it can only convert up to 20 size at a time.
Dilute
The rift grows, becoming larger but more stable.
This converts void energy to size at a 1:3 ratio, it can only convert up to 20 void energy at a time.
After doing a conversion, the rift cannot convert again until it attacks twice
Void storm Suddenly, there's chaos as a tornado of nothingness tears a chasm into the battlefield and reality itself. Costs 50 void energy. Deals 10,000 damage to an enemy as well as 2,000 damage to up to 3 of the enemy's allies. Deals x1.5 damage to "swarm" enemies. (Enemies that have x(number in group))
Invoke the absolute dark There is silence across the battlefield. Then, a small pitch black hole appears. It quickly grows and rages across the battlefield. It is a gate strait to the void, the place where nothing exists, has existed, or ever will exist. Costs 100 void energy. Deals 8,000 damage to 3 enemies and gets them caught in the void. An enemy caught in the void takes 1,000 damage at the end of each turn. In addition, if any enemy helps or assists an enemy caught in the void, the helping enemy takes 2,000 damage from void contact. This effect lasts 3 turns.
Split - costs 100 size
Summons a void sub rift with 10,000 health. The void sub rift can do any attack the main rift can and has its own void power bar. However, the sub rift does not have a size bar and cannot gain any size. The sub rift can act separately from the main void rift. At the end of each turn after it is summoned, the void sub rift takes 3,000 damage. This damage cannot be reduced in any way. There is no limit on how many sub rifts can be active at any given time.
The rift uses bolt of nothingness on Camamity v:50/100 s:10/100
Entity: 9/40
I guess I'm allowed to keep charging my proof of point entity.
Super amazing super entity: 2/200 (it's not a 200 post charge, it's really 1/40, 1/40, 0/40, 0/40, 0/40)
As I'm allowed to also charge 1 smaller thing, I start typing a coding based attack to use. 1/3
Also, don't worry Twin. I don't plan on abusing the OSS. I just moved the pocket dimension up there because I forgot I wanted to hold off on finishing the charge. I'll move it down again once the void rift has taken some damage.
Entities cannot attack twice per turn.
You can only charge 2 big charges, not 3. You also can't string together 5 small charges and turn it into 1 big charge.
POST III; POST COUNT AT QUOTA.
28/40 Bill Cipher.
Development: 21/34. Part 2/3.
Raspberry Pi: 7/10
Nogalistic Void Powder: (6/6).
Tubas made of Ferropper: (3/3).
I alchamize the Tubas made of Ferropper with the Magic Items to make Magical Tubas made of Ferropper. These tubas can shoot magical missiles and the such, but cannot be controlled at all, or even be activated, until a certain component is added to it. (1/4)
INVENTORY:
Nogalistic Void Powder(lvl 1),
Godmodder's Taglock,
Mycelium.
You got the NOSTALGIC VOID POWDER! A mysterious powder that channels the energies of the Void. Who knows what it does?
You got a FERROPPER TUBA! A tuba constructed out of pure ferropper. It doesn't sound any different than a regular tuba.
I red barrel a construct and work on another medium heal. 1/3
I order the horsemen to attack liberty prime.
I help k4yne
The horsemen are independent entities who don't depend on each other. They're related, but so are many other charges. None of them are more powerful than a 40 post charge. I don't really see your point...
When looking through the supplies in the alchemiter, i see an ingot of unusual properties. I take a closer look at the Entropy Ingot, being unable to compare it to any other material i've seen. Out of morbid curiosity and SCIENCE!, i combine it in the alchemiter with my Bait 'N Hook, philosophing with manical glee what the awesome result will be.
Bait 'N Hook AND Entropy Ingot = ??? {1/4}
I also still have that bloodied knife from stabbing the children. I stick it in the head of a an Inquisitor and keep it there.
License Board Stats
6 License Points
Fire License, Dark License
Hook 'n Bait AND Entropy Ingot = Chaos's Sinker (Level 5: 1/6)
I tell the noob army to go prove themselves awesome in front of all the stream viewers! They move out do so!
They run up to Calamity, dodging the rock that tripped them last time! They charge forwards confidently!
But then, Calamity fires a warning shot from its cannons! The entire noob army stops for a minute, then they turn and run away as fast as they can, scared! They then all trip over the rock. Many of them die. Calamity follows up by dashing ahead and trampling the whole thing army! However, it ALSO trips on the rock, and flops down flat on its face!
Also, what does Calamity look like again? Is it a giant robot?
What viewers?
Jus picture a giant humanoid monster with purplish skin, glowing white eyes, a gaping mouth, and pink spikes running on its back, and you've got Calamity.
I make a duplicate of my Scoped Project M and give that duplicate to Twinbuilder, but not before making some modifications which allow him to control Split. EDIT: I also make sure I give it to Twin while he's green,
The rift uses dilute to convert 20 v into 60 s. v:30/100 s:70/100
Entity: 10/40 (Twin, could you tell me if my idea in the PM is okay?)
I guess I'm allowed to keep charging my proof of point entity. Super amazing super entity: 3/200 (it's not a 200 post charge, it's really 1/40, 1/40, 0/40, 0/40, 0/40)
coding attack:2/3
I deleted the original quote by accident, but it was by Fseftr.
Alright. Time for rant #2! Backed up with MATH!
My problem with it is that it is simply a loophole to get around the 40 post charge cap. To me, the charge cap serves 3 roles:
1) prevents 1 massive charge from dominating the battle field and makes anything that fights it die too fast to deal any damage.
2) prevents people from spending all their time charging.
3) prevents an arms race that slows down linearly and makes the thread boring.
By doing multiple charges, you can do all three of those. Let me explain what I mean by an arms race. There are currently the 4 horsemen. Let's say for the moment they are all on full hp. Also, assume every 40 post entity is as strong as every other 40 post entity. If I charged up a 40 entity and sent it against just 1 horseman, they would kill eachother. So the entities are trading on a 1:1 ratio. However, if I sent a 40 entity against all 4 horsemen, my entity would take 4x as much damage as it dealt. It would take out 1/4 of one horseman's hp before it dies. To fully kill that horseman I would have to send in 3 more 40 entities. After that, the horsemen have already traded 1:1 with my entities and there are still 3 left. To kill a group of n entities by sending in entities 1 by 1, it takes ((n+1)/2)*n entities, or they get a ratio of n+1:2. The horsemen would end up killing 10 entities and trading favorably with a 5:2 ratio. If there had been 8 horsemen, they would have gotten a 9:2 ratio. 99 horsemen would get a 50:1 ratio. Each horseman would kill 50 normal entities. Seeing my problem with this?
TL;DR: summoning groups better than 1 by 1.
That long paragraph explains that it is more effiencent to summon entities all at once not 1 at a time. So if I want to fight the horsemen with my own entities and not get a terrible 2:5 ratio, I would want to summon my own group of entities. But if I take the time to summon 5 rather than 4 I'll end up winning with an entity or two still alive. Then some PG player would want to counter my 5 entities with their 6. I counter them with my 7 and so on. People are encouraged to summon larger and larger groups until eventually everyone is just charging huge entity groups. I have about 9 entity ideas. I want to make all of them, so I should do 1 massive 360 post charge and get a 5:1 ratio. It would take 1,800 posts worth of traditional entity summoning to kill all of those. Or it takes one 400 post charge. Which would you pick?
TL;DR #2: people should only be able to have 2 or 3 entities charging at a time. Open spoiler for reasoning.
The Void Rift doesn't have any energy yet!
That last TL;DR is actually a rule to prevent what you described from happening in the first place.
11/40 x2
I toss a grenade at liberty prime.
I help k4yne.
Yes, I agree summoning groups is better than 1 by 1. I don't think it's a problem though. I mean, if you're sending in single entities against 4 entities no matter how they're summoned, the single entity would lose easily. It's simple strategy/math.
To your second point... we can only charge 2 big things at once. I just did it twice before releasing them. I think Piono has a bunch of spare charges, and it's a good idea because not charging wastes half your post.
Also, you're supposed to attack and charge at the same time, which you don't seem to do.
Oh, and summoning 9 entities in a 360 post charge would be incredibly inefficient. By grouping them in two, you could summon 10 entities in 200 posts.
probability integrity 80%
one entity per round will now hit themself. Two other random entities will hit that entity instead of their original target as well.
+X to any and players who +1 me. +1 to AoP Hank, what are we at for that anyways?
I finish my new lvl 5 alchemy.
25/??? x2
6/15 x9
The magazine isn't big enough on my gun... 3/6
The PROBABILITY INTEGRITY will have to wait a while before it can do stuff like that. It's already scrambling up the field a lot.
You got the MICROSOFT MASHUP! A modded B3 that has the functionality of an XBOX 360 as well as a computer.
My first paragraph was to prove the point that group summoning is better than one at a time, and you agree with that. My main problem is that people will summon bigger and bigger groups to counter the last summon. If I summoned 9 entities (I originally counted the raw post value, the fact that you can charge 2 at once means the numbers are divided by 2) my opponent is going to have to summon a group of 9+ entities to counter it. People are encouraged to summon massive groups and that is a massive time waste. I might as well charge End of Game: 1/500. That would kill any entities people summon that aren't in massive groups.
Now my actual post.
The rift uses engulf on calamity (5000 dmg). V:45/100 S:85/100
Entity: 11/40
Universe Demolitions Crew: 4/1000 (if I'm allowed to summon this, how are the PGs going to counter it without their own 1000 post charge?)
Twin, you said the operator was vulnerable to coding attacks, so it's a good thing I know some java.
// this code attacks the operator. Yes, it's simple. But maybe it will do something.
public class attack
{
public static void main(String args[])
{
Turret x = new Turret(); // turret class not shown
x.setTarget("Operator");
for (int k; k < 2000; k++)
{
x.fireBullet();
}
}
}
Well, the problem is... the maximum amount of charges an entity can take is 40, unless it's a really special entity (e.g. Demonator). So this entity (It's one entity, not 2, correct?) would take 1000/3 ~=~ 333 days, almost a full YEAR! By then, a new game has maybe already started, or something like that.
For my real post:
Something Festive
40/40
Woops, I meant it was going to be revealed saturday.
Supercomputing Dispenserifle
4/5
I make a hammer of discussion from the charges discussion and slam TwinBuilder with it!
At the rate this thread is going, we'll still be in Act 2 in 333 days.
sorry, Twin, I assumed that the Felt were Neutral.
the Manufactory has completed the prototype versions of my war-AI designs, so I send them to assist in the defence of the GoE.
I begin construction of a space-fleet.
I'm nearly done with my armor...
supplies 18/20
Mechabrine's development has encountered some issues...
Mechabrine 5/40
as even one of the near-indestructible demigods called "players" armed with a Fusion Lance and Adminium Armor needs a weapon for up-close, I begin work on a sword...
I send a small space-carrier and a few frigates to assault/delay the Felt fleet.
So no Twin posts today? Oh well. I still have one post remaining, anyway.
FEV: 37/40
HELIOS One: 22/40.
I crash my computer to create a teamwipe attack against the Horsemen.
Sorry about that. I had a lot going on yesterday.
You crashing your computer doesn't do anything other than your computer crashing.
_______________________________________________________________________________________
End-of-Turn Battle:
I use the Zero Gauntlet's attack TITANIC UPPERCUT, dealing 15,000 damage to MENTALITY!
The Spanish Inquisition hits a Fruit Cart deals 6,000 9,000 damage to Jebus!
Project Nexus kills the Neurax Worm Queen! Jebus and the Giga Tank deal 10,000 damage to the Level 3 Sentry Gun, but Jebus takes 7,500 damage while doing so. Tricky the Clown deals 5,000 damage to Matchsticks and the TPP Hivemind!
Engie and Co. deal 6,000 damage to the Fly Hive! The Fly Hive retaliates by dealing 3,000 1,500 damage to Thresh the Altar of Power! The TPP Hivemind deals 4,000 damage to Calamity! After that, they decide to switch to PG for some reason.
The Army of 12-Year-Olds' Leader deals 2,000 damage to Matchsticks, Jebus, and kills the second Inquisitor! The Constructs deal 3,000 damage to the Auditor, but he retaliates by dealing 5,000 damage. The All-Purpose Jet Medics give the Leader 4,000 HP. The Void Rift uses Bolt of Nothingness, dealing 4,000 damage to Calamity and gaining 5 Size and 25 Void Energy!
Calamity deals 15,000 damage to the Fly Hive! Matchsticks uses his special attack, Ring of Fire! He lights a small patch of the Battlefield on fire and uses it to create 11 duplicates of himself! They kill 2 All-Purpose Jet Medics! The Godmodder focuses on Jebus and deals 40,000 damage to him!
HEH.
Then he looks...directly at me.
Oh shi*BG$$#&^^)(JBR*%&*&^&N(&V#$$%*
10,000 damage?!
All the mutants deal 24,000 damage to Famine! The rest of the AG entities deal 10,000 damage to MENTALITY! MENTALITY deals 5,000 damage to Liberty Prime! The Four Horsemen deal an additional 20,000 damage.
SolarActive randomly fails its attack!
THE OPERATORFINISHES the Fly Army, even with Tricky trying to stop it!
_______________________________________________________________________________________
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas:Gaben, Bubsy, Hussiebot.
TwinBuilder: [???] HP: 32,800/100,000. Zero Gauntlet: ZZZZZZZZZZ
Calamity: [PG BOSS] HP: 143,250/206,500. Caltastrophe: IIIII Poison: III
Matchsticks: [PG] HP: 6,750/110,000. Special "Ring of Fire":III
TPP Hivemind: [PG] HP: 69,413/74,413. ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ: III
Godmodder: [GM] HP: 47/125.
THE OPERATOR: [H] HP: public class attack
{
public static void main(String args[])
{
Turret x = new Turret(); // turret class not shown
x.setTarget("Talist");
for (int k; k < 2000; k++)
{
x.fireBullet();
}
} ROOTKIT INTEGRITY: 39%
________________________________________________________________________________________
Garden of Eden:
Irradiated Eden Core: [AG] ZAX Mainframe: 725/12,000 HP.
Conquest: [PG] HP: 74,000/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
War: [PG] HP: 71,500/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
Famine: [PG] HP: 52,500/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
Death: [PG] HP: 68,500/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
____________________________________________________________________________________
probability integrity: 77.5% well if the 80% doesn't do that, then give it another screwy effect, it does something new in addition to the old stuff ever 5% it goes down.
+X to any and all players who +1 me, and +1 to Hank. I do believe we are a little above 20, but just to make the estimate fair, we'll say we are at twenty with my charge. So Hank is now at 20/40, once he's finished, another AG can start something on the altar.
I load the splash potion of rejuvenation full of glowstone until it is level 5. I want it to have as long lasting an effect as possible. 1/6
27/??? x2
8/15 x9
I use the microsoft mashup as an extra clip addition somehow and continue adding bullets to Danger: High Voltage's clip. 4/6
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST III; 29/40 Bill Cipher. Development: 22/34. Part 2/3. Raspberry Pi: 8/10 Magical Tubas made of Ferropper: (2/4) I ヽ༼ຈل͜ຈ༽ノ a ~=[,,_,,]:3, taming it. (1/6) INVENTORY: Nogalistic Void Powder(lvl 5), Godmodder's Taglock, Mycelium. Also, the Nogalistic Void Powder was charged out of 6 to make it level 5.
39/40
Supercomputing Dispenserifle
3/5
It's almost done! It will be revealed tomorrow.
I shoot gorrilas at TwinBuilder.
I'm thinking about opening a discussion for AGs.
+1 to piono
+1 to Aegis
They run up to Calamity, dodging the rock that tripped them last time! They charge forwards confidently!
But then, Calamity fires a warning shot from its cannons! The entire noob army stops for a minute, then they turn and run away as fast as they can, scared! They then all trip over the rock. Many of them die. Calamity follows up by dashing ahead and trampling the whole thing army! However, it ALSO trips on the rock, and flops down flat on its face!
Also, what does Calamity look like again? Is it a giant robot?
Check out my bad CTM map reviews here.
I use my 3/3 heal on Death
I help k4yne again.
I drop a giant apple on the eden core
If I can: Squirrel Girl: 6/40
Here is her page on the Marvel Wiki: https://marvel.com/u...e/Squirrel_Girl
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Entity: 10/40 (Twin, could you tell me if my idea in the PM is okay?)
I guess I'm allowed to keep charging my proof of point entity.
Super amazing super entity: 3/200 (it's not a 200 post charge, it's really 1/40, 1/40, 0/40, 0/40, 0/40)
coding attack:2/3
I deleted the original quote by accident, but it was by Fseftr.
Alright. Time for rant #2! Backed up with MATH!
1) prevents 1 massive charge from dominating the battle field and makes anything that fights it die too fast to deal any damage.
2) prevents people from spending all their time charging.
3) prevents an arms race that slows down linearly and makes the thread boring.
By doing multiple charges, you can do all three of those. Let me explain what I mean by an arms race. There are currently the 4 horsemen. Let's say for the moment they are all on full hp. Also, assume every 40 post entity is as strong as every other 40 post entity. If I charged up a 40 entity and sent it against just 1 horseman, they would kill eachother. So the entities are trading on a 1:1 ratio. However, if I sent a 40 entity against all 4 horsemen, my entity would take 4x as much damage as it dealt. It would take out 1/4 of one horseman's hp before it dies. To fully kill that horseman I would have to send in 3 more 40 entities. After that, the horsemen have already traded 1:1 with my entities and there are still 3 left. To kill a group of n entities by sending in entities 1 by 1, it takes ((n+1)/2)*n entities, or they get a ratio of n+1:2. The horsemen would end up killing 10 entities and trading favorably with a 5:2 ratio. If there had been 8 horsemen, they would have gotten a 9:2 ratio. 99 horsemen would get a 50:1 ratio. Each horseman would kill 50 normal entities. Seeing my problem with this?
TL;DR: summoning groups better than 1 by 1.
That long paragraph explains that it is more effiencent to summon entities all at once not 1 at a time. So if I want to fight the horsemen with my own entities and not get a terrible 2:5 ratio, I would want to summon my own group of entities. But if I take the time to summon 5 rather than 4 I'll end up winning with an entity or two still alive. Then some PG player would want to counter my 5 entities with their 6. I counter them with my 7 and so on. People are encouraged to summon larger and larger groups until eventually everyone is just charging huge entity groups. I have about 9 entity ideas. I want to make all of them, so I should do 1 massive 360 post charge and get a 5:1 ratio. It would take 1,800 posts worth of traditional entity summoning to kill all of those. Or it takes one 400 post charge. Which would you pick?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I toss a grenade at liberty prime.
I help k4yne.
Yes, I agree summoning groups is better than 1 by 1. I don't think it's a problem though. I mean, if you're sending in single entities against 4 entities no matter how they're summoned, the single entity would lose easily. It's simple strategy/math.
To your second point... we can only charge 2 big things at once. I just did it twice before releasing them. I think Piono has a bunch of spare charges, and it's a good idea because not charging wastes half your post.
Also, you're supposed to attack and charge at the same time, which you don't seem to do.
Oh, and summoning 9 entities in a 360 post charge would be incredibly inefficient. By grouping them in two, you could summon 10 entities in 200 posts.
8/40 +piono's charges
2/10x9
4/5 potion of invisibility x4
+1 AoP Hank
Iii Azura's Black Star
I use the Black Prism to heal the Preston Cole, as it's base HP does not have a cap.
I brew all of my potions together 2/?
Badass Longcoat of Buffing 2/?
I fry a random PG with my Eggs.
OT
I take the sculpted dowel the alchimiter and check it. Omg... It's expensive... 2/5
+3 to piono. Boooost meeee! I'll give you +X
X is whatever you give me.
Some wars are pointless. This one's just for fun.
Squirrel girl. Heh.
NOW
one entity per round will now hit themself. Two other random entities will hit that entity instead of their original target as well.
+X to any and players who +1 me. +1 to AoP Hank, what are we at for that anyways?
I finish my new lvl 5 alchemy.
25/??? x2
6/15 x9
The magazine isn't big enough on my gun... 3/6
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
My first paragraph was to prove the point that group summoning is better than one at a time, and you agree with that. My main problem is that people will summon bigger and bigger groups to counter the last summon. If I summoned 9 entities (I originally counted the raw post value, the fact that you can charge 2 at once means the numbers are divided by 2) my opponent is going to have to summon a group of 9+ entities to counter it. People are encouraged to summon massive groups and that is a massive time waste. I might as well charge End of Game: 1/500. That would kill any entities people summon that aren't in massive groups.
Now my actual post.
The rift uses engulf on calamity (5000 dmg). V:45/100 S:85/100
Entity: 11/40
Universe Demolitions Crew: 4/1000 (if I'm allowed to summon this, how are the PGs going to counter it without their own 1000 post charge?)
Twin, you said the operator was vulnerable to coding attacks, so it's a good thing I know some java.
// this code attacks the operator. Yes, it's simple. But maybe it will do something.
public class attack
{
public static void main(String args[])
{
Turret x = new Turret(); // turret class not shown
x.setTarget("Operator");
for (int k; k < 2000; k++)
{
x.fireBullet();
}
}
}
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
11/20
I at-tempt to com-bine Ham-mer head nee-dles AND Ri-fle
( 23 / 30 )
Phase 1 down!
I give cookies to the TPP Hivemind.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Well, the problem is... the maximum amount of charges an entity can take is 40, unless it's a really special entity (e.g. Demonator). So this entity (It's one entity, not 2, correct?) would take 1000/3 ~=~ 333 days, almost a full YEAR! By then, a new game has maybe already started, or something like that.
For my real post:
Something Festive
40/40
Woops, I meant it was going to be revealed saturday.
Supercomputing Dispenserifle
4/5
I make a hammer of discussion from the charges discussion and slam TwinBuilder with it!
the Manufactory has completed the prototype versions of my war-AI designs, so I send them to assist in the defence of the GoE.
I begin construction of a space-fleet.
I'm nearly done with my armor...
supplies 18/20
Mechabrine's development has encountered some issues...
Mechabrine 5/40
as even one of the near-indestructible demigods called "players" armed with a Fusion Lance and Adminium Armor needs a weapon for up-close, I begin work on a sword...
I send a small space-carrier and a few frigates to assault/delay the Felt fleet.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
FEV: 37/40
HELIOS One: 22/40.
I crash my computer to create a teamwipe attack against the Horsemen.
This. One of the coolest forum games of all time.
/nullpost
oh, and I've found my second set of posts in DTG 1, and now I'm even more embarrassed.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I'd as my first post was rather sensible compared to many others.
Some wars are pointless. This one's just for fun.
I saw your post while editing last turn, and I took that into account. Don't worry.
You cast Poison on Calamity, but fail to cast Slowness! It looks like spells have a chance to fail when used on him...
There is no such thing as a gorilla finger! So instead, you cast a boulder made out of nothing.
The Tripod gains 1,000 HP.
Roland the First killed!
You fail! You cannot use a potion as a brewing ingredient.
You deal 3,000 damage to the Neurax Worm Queen!
I don't know. It's up to you to keep track of that. The Altar of Power is re-summoned, though.
The Tripod and Kage Kami gain 1,000 HP each!
Tuba AND Ferropper = Ferropper Tuba (Level 2: 1/3)
You're right. In that case, the attack deals an additional 7,500 damage.
The Void Rift appears! Its attack power will be lowered a bit, but not by much.
Actually, if he had done a 1/160 charge for all 4 Horsemen, their HP and attack power would be much higher than they would be right now.
Your entities will do as you say.
Bedrock Wolf Armor > Fine = Adamantium Wolf Armor
You got some ADAMANTIUM WOLF ARMOR! One of the only things more powerful than bedrock, this armor is nigh-unbreakable.
No, I saw it.
Welcome! Any questions you have I will answer to the best of my ability.
I am assuming that means you attack an AG entity and are on the PG side. You deal 4,000 damage to the Army of 12-Year-Olds' Leader!
Roland the First is already dead! You don't use your Hand of Pearl.
Your entities will do as you say, but SolarActive will only stop 2 entities from attacking.
k
You deal 2,000 damage to Calamity!
Hey, why is everything soooo sssssllllloooooowwwwww)&*(^%(^)*&^()&^()*&^
Thanks.
The Tripod gains 2,000 HP.
You deal 4,000 damage to MENTALITY!
Your entities will do as you say.
You use the Infinity Blade to deal 3,000 damage to the Army of 12-Year-Olds' Leader!
The Tripod and Kage Kami gain 4 DEMOBOSS INTEGRITY and KAGEKAMI INTEGRITY, respecitvely.
You deal 4,000 damage to MENTALITY!
No it won't
NO IT WON'T
YOU'RE ON THE TRAIN TO CRAZYTOWN BANANAPANTS, AND IT AIN'T GONNA STOP
AAAHHAHAHAHAHAHAAHAHAH
Calamity does fight back, and the Godmodder is caught so off-guard by that that he is flung all the way into an Ice Spikes biome, landing next to a spike! Everyone viewing rages at the anti-climactic fight and stops viewing it.
You deal 3,000 damage to the Army of 12-Year-Olds' Leader!
u w0t m8
The Kage Kami gains 4 KAGEKAMI INTEGRITY.
When you open up another instance of Minecraft, you log on back on GodCraft, in the exact same spot as your other avatar! Both your computers crash, only for one of them to log you right back on to the server.
You deal 3,000 damage to Matchsticks!
Entities cannot attack twice per turn.
You can only charge 2 big charges, not 3. You also can't string together 5 small charges and turn it into 1 big charge.
Alright.
You got the NOSTALGIC VOID POWDER! A mysterious powder that channels the energies of the Void. Who knows what it does?
You got a FERROPPER TUBA! A tuba constructed out of pure ferropper. It doesn't sound any different than a regular tuba.
You kill a Construct!
Your entities will do as you say.
Ohhhh no you don't. With Split out of the way, I have more time to focus on other things. Like actually blocking attacks.
I show a group of players the diamond anvils, and they suddenly swarm you and steal them! They think they are extremely valuable.
Hook 'n Bait AND Entropy Ingot = Chaos's Sinker (Level 5: 1/6)
You deal 4,000 damage to an Inquisitor!
It is physically and psychically impossible to shoot a gorrila at someone.
What viewers?
Jus picture a giant humanoid monster with purplish skin, glowing white eyes, a gaping mouth, and pink spikes running on its back, and you've got Calamity.
Death gains 5,000 HP.
You deal 4,000 damage to the ZAX Mainframe!
Scoped Project M x2 (1/1)
thanks you
The Void Rift doesn't have any energy yet!
That last TL;DR is actually a rule to prevent what you described from happening in the first place.
You deal 3,000 damage to the Liberty Prime!
You deal 7,500 damage to Matchsticks!
The PROBABILITY INTEGRITY will have to wait a while before it can do stuff like that. It's already scrambling up the field a lot.
You got the MICROSOFT MASHUP! A modded B3 that has the functionality of an XBOX 360 as well as a computer.
You have exceeded your post count!
Hammerhead Needles AND Rifle = Tack Shooter (Level 2: 1/3)
The TPP Hivemind STARTs eating them!
At the rate this thread is going, we'll still be in Act 2 in 333 days.
2,000 damage.
The Felt don't have a fleet!
Sorry about that. I had a lot going on yesterday.
You crashing your computer doesn't do anything other than your computer crashing.
_______________________________________________________________________________________
End-of-Turn Battle:
I use the Zero Gauntlet's attack TITANIC UPPERCUT, dealing 15,000 damage to MENTALITY!
The Spanish Inquisition
hits a Fruit Cartdeals6,0009,000 damage to Jebus!Project Nexus kills the Neurax Worm Queen! Jebus and the Giga Tank deal 10,000 damage to the Level 3 Sentry Gun, but Jebus takes 7,500 damage while doing so. Tricky the Clown deals 5,000 damage to Matchsticks and the TPP Hivemind!
Engie and Co. deal 6,000 damage to the Fly Hive! The Fly Hive retaliates by dealing
3,0001,500 damage toThreshthe Altar of Power! The TPP Hivemind deals 4,000 damage to Calamity! After that, they decide to switch to PG for some reason.The Army of 12-Year-Olds' Leader deals 2,000 damage to Matchsticks, Jebus, and kills the second Inquisitor! The Constructs deal 3,000 damage to the Auditor, but he retaliates by dealing 5,000 damage. The All-Purpose Jet Medics give the Leader 4,000 HP. The Void Rift uses Bolt of Nothingness, dealing 4,000 damage to Calamity and gaining 5 Size and 25 Void Energy!
Calamity deals 15,000 damage to the Fly Hive! Matchsticks uses his special attack, Ring of Fire! He lights a small patch of the Battlefield on fire and uses it to create 11 duplicates of himself! They kill 2 All-Purpose Jet Medics! The Godmodder focuses on Jebus and deals 40,000 damage to him!
HEH.
Then he looks...directly at me.
Oh shi*BG$$#&^^)(JBR*%&*&^&N(&V#$$%*
10,000 damage?!
All the mutants deal 24,000 damage to Famine! The rest of the AG entities deal 10,000 damage to MENTALITY! MENTALITY deals 5,000 damage to Liberty Prime! The Four Horsemen deal an additional 20,000 damage.
SolarActive randomly fails its attack!
THE OPERATOR FINISHES the Fly Army, even with Tricky trying to stop it!
_______________________________________________________________________________________
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas:Gaben, Bubsy, Hussiebot.
TwinBuilder: [???] HP: 32,800/100,000. Zero Gauntlet: ZZZZZZZZZZ
Fruit Carts: [???] HP: 1/1. (x17.)
The Spanish Inquisition: [???] Inquisitor 1: 5,000/5,000. Respawns: IIII Inquisitor 2: 5,000/5,000. Respawns: IIII Inquisitor 3: 5,000/5,000. Respawns: IIII
Project Nexus: [H] HP: 100,000/100,000. The Auditor: 154,000/250,000. Troops: Grunts: 500/500. (x8.) 1337 Agents: 1,000/1,000. (x15.) ATP Engineers: 2,500/2,500. (x10.) ATP Soldiers: 5,000/5,000. (x10.) Mk. I G0L3Ms: 5,000/5,000. (x10.)
Jebus: [H] HP: 12,000/175,000.
Giga Tank: [H] HP: 46,500/50,000. Heavy Plating: 0/15,000. Housing cannons, missile racks, and miniguns. Giga Plating: 0/20,000. Housing railguns, flamethrowers, and drone bays. Mega Plating: 0/25,000. Housing energy core and shield generator. Improbability Cannon: 49,000/50,000. Radioactive: III
Tricky the Clown: [H] HP: ??? Weakness: Unknown. TRICKYCLOWN INTEGRITY: 75% PROBABILITY INTEGRITY: 83%.
Insanity: [N] HP: 248,400/250,000. Charge: 10/25. Bound.
Thresh: [N] HP: 55,500/80,000. Guarding Insanity. Lantern: READY.
Fegelein: [N] HP: 63,400/74,000. Guarding Insanity. Antics: 7/10.
Engie: [N] HP: 47,500/100,000. Guarding Insanity. Dispenser: Not built. Lv. 3 Sentry HP: 6,000/20,000. Ammo: 70/100. Rockets: 2/5.
Purple: [N] HP: 136,900/150,000. Guarding Insanity. Bound.
Altar of Power: [AG] HP: 38,500/40,000.
Army of 12-Year Olds Leader: [AG] HP: 9,000/15,000. 12ARMYLEADER INTEGRITY: 60%
Constructs: [AG] HP: 9,000/9,000. (x2.)
Construct: [AG] HP: 4,000/9,000. (x1.)
All-Purpose Jet Medics: [AG] HP: 15,000/15,000. (x5.)
Warpfall Transmitter: [AG] HP: 1/1. Countdown: III
Void Rift: [AG] HP: 90,000/90,000. Size: 5. Energy: 25.
Calamity: [PG BOSS] HP: 143,250/206,500. Caltastrophe: IIIII Poison: III
Matchsticks: [PG] HP: 6,750/110,000. Special "Ring of Fire": III
TPP Hivemind: [PG] HP: 69,413/74,413. ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ: III
Godmodder: [GM] HP: 47/125.
THE OPERATOR: [H] HP: public class attack
{
public static void main(String args[])
{
Turret x = new Turret(); // turret class not shown
x.setTarget("Talist");
for (int k; k < 2000; k++)
{
x.fireBullet();
}
}
ROOTKIT INTEGRITY: 39%
________________________________________________________________________________________
Garden of Eden:
Irradiated Eden Core: [AG] ZAX Mainframe: 725/12,000 HP.
Deathclaw: [AG] HP: 8,725/10,000. (x4.)
Centaurs: [AG] HP: 6,000/6,000. (x5.)
Super Mutant: [AG] HP: 13,625/15,000. (x4.)
Constructs: [AG] HP: 7,125/9,000. (x18.)
Liberty Prime: [AG] HP: 11,125/95,000.
Wyvern Rider: [AG] HP: 1,625/3,000. (x10.)
MENTALITY: [PG] HP: 22,000/55,000. Ultimate Rage: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Conquest: [PG] HP: 74,000/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
War: [PG] HP: 71,500/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
Famine: [PG] HP: 52,500/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
Death: [PG] HP: 68,500/75,000. Gains 2,500 HP every turn. All AG GoE entities take 100 damage every turn. Radioactive: III
____________________________________________________________________________________
5l1n65h07's Computer:
SolarActive: [N] HP: 30,000/30,000. Firewalls: 15,000/15,000. (x2.) Version: 1.0.0
____________________________________________________________________________________
Orbital Space Station:
Tripod: [AG BOSS] HP: 39,000/75,000. Thick Plating: 0/125,000. Inner Plating: 15,000/15,000. Mega Laser: III Plasma Blaster: III DEMOBOSS INTEGRITY: 10%
Kage Kami: [AG] HP: 42,900/100,000. KAGEKAMI INTEGRITY: 23%
Pocket Dimension: [AG] HP: 57,000/60,000. Entities Stored: None.
________________________________________________________________________________________
Escape From Antichamber:
Flare Flames: [P]
________________________________________________________________________________________
The Forge:
Detonation Core: III READY (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow:III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II CHARGING [1K] (The_Serpent)
Prism: III FIRE! Aegis_A095)
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
Minor107: [AG] Status: Active
Talist: [AG] Status: Active
Amperz4nd: [AG] Status: Active
TT2000: [AG] Status: Active
Flare Flames: [AG] Status: Idle
ThunderCam777: [AG] Status: Idle
Endermod2000: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
K4yne: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
rougesteelproject: [N] Status: Active
sigmatw: [N] Status: Idle
Xandersol: [N] Status: Idle
+X to any and all players who +1 me, and +1 to Hank. I do believe we are a little above 20, but just to make the estimate fair, we'll say we are at twenty with my charge. So Hank is now at 20/40, once he's finished, another AG can start something on the altar.
I load the splash potion of rejuvenation full of glowstone until it is level 5. I want it to have as long lasting an effect as possible. 1/6
27/??? x2
8/15 x9
I use the microsoft mashup as an extra clip addition somehow and continue adding bullets to Danger: High Voltage's clip. 4/6
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
29/40 Bill Cipher.
Development: 22/34. Part 2/3.
Raspberry Pi: 8/10
Magical Tubas made of Ferropper: (2/4)
I ヽ༼ຈل͜ຈ༽ノ a ~=[,,_,,]:3, taming it. (1/6)
INVENTORY:
Nogalistic Void Powder(lvl 5),
Godmodder's Taglock,
Mycelium.
Also, the Nogalistic Void Powder was charged out of 6 to make it level 5.