The Easter Bunny [H] 150.000/150.000 Anti-TwinBuilder (Passive) Has a 70% chance to attack TwinBuiler, 15% chance to attack PG, 10% for N and 5% for AG. Easter Egg Bombs (Active) Throws 3 bombs at 3 entities, dealing 3.000 damage. Easter-Ray (Active) Shoots a ray at an entity, dealing 7.000 damage and giving them the [Eastered] effect, immobilizing them by happiness the turn it's casted. Lil' Easter Bunnies (Passive) Summons a Lil' Easter Bunny each turn. Stats:
Lil'Easter Bunny 5.000/5.000 [H] Follows the same attack pattern as The Easter Bunny. Deals 2.000 damage.
Bane of TwinBuilder (Active) An über-powerful attack, dealing 40.000 damage to TwinBuilder. Unblockable. Charges by one each turn: IIIIIII
Buff and nerf as needed
Stock Entity 4/40
Stock Entity #2 1/40
The Supercomputing Dispenserifle is done!
Wilson comes from Don't Starve (I already knew that, BTW).
+3 to Talist
Oh, and by the way, TwinBuilder: I've opened a subforum for AGs.
I suppose you guys are wondering what the FEV does, much more what it strands for. It's the acronym for Forced Evolutionary Virus. It's mean to make super mutants, but I can't explain everything here. Wiki page.
With the research complete, I drench myself into the vat of enhanced FEV. I reach a semi-solid state, where I fuse myself with the ZAX mainframe to complete my mutation into a cyber-mutant. Alas, I can once again create mutants!
DemonicDaVinci (FEV Mutated): 85,000 HP. Can create up to two stronger mutants once every turn.
Possible Mutations: Alpha Deathclaw: 15,000 HP, 20% spawn chance. Cazador: 8,000 HP, 40% spawn chance. Fire Gecko: 10,500 HP, 30% spawn chance. Nightkin: 17,500 HP, 10% spawn chance.
I spawn a Cazador and a Fire Gecko. They attack Famine and try to finish it off. The lesser mutants join in on the attack.
Chaos? what does Chaos have to do with Entropy? Entropy is the absence of energy and imagination, of drive and ambition, whereas Chaos is energy and madness, random action and unpredictability!
Chaos's Sinker is not the name i gave the result, TwinBuilder gave it that name during the last turn roundup. He sure knew what he was doing while naming it.
21/30 Ghast Aid Man
Hook 'n Bait AND Entropy Ingot = Chaos's Sinker (4/6)
I cast Fire on the Neurax Worm Queen. FEUER. GEH MIT MIR. Shush you. We already have enough multiple personalities. Geez.
Rollback Post to RevisionRollBack
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
I go over to Calamity and show it a robot-shaped-like Calamity I just built. Its a female version of Calamity, Calamita! Calamity immediately falls in love and rushes over to Calamita!
But it turns out Calamita is a trap! The robot blows up when Calamity gets really close! The sadness and explosion double-hurt Calamity!
The old thread was dying, and it will still provide everything it once did, because we can all go back and read it and reread it and share it with our posterity. Its like an old journal, with pictures of friends and old exploits and stories we can tell around the old campfire.
Its for the best. This story will last for a long time, and if for some strange reason the MCForums get shut down, well then one of us will find everyone on the wiki and tvtropes pages and tell people where the game is being continued.
Its not dying any time soon.
+X to any and all players who +1 me, +1 to Hank, who is now at... crap. I lost count.
2/6 for the potion of rejuvenation buff
33/??? x2
14/15 x9
I load more and more bullets into Danger: High Voltage. 5/6
I don't seem to be getting my point across at all...
The 1000 post charge is really just to prove my point. It isn't 1 entity. It's really 25 40 charge entities. There is nothing to stop me from doing that. And btw: I can charge it at 2 per post but if I trade charges with someone that goes up to 5. So 1000/15 = 66 and 2/3 days. It would take 2 months, but it's possible.
Yes, it's not allowed. You can only have 2 large charges and one small one.
And since I regretfully was not in the first DTG, I can't really say too much, but I know that it had a monumental effect on the entire community.
+X to any and all players who +1 me. +1 to Hank. Aegis, what is Hank at again?
3/6 for the rejuvenation buff
34/??? x2
15/15 x9
I finish loading Danger: High Voltage. 6/6 Then I smash the potion of rejuvenation on myself.
I open fire!!!
click click click.
What? It seems that the magazines you've been adding aren't compatible.
WHAT?!?!?! That's what you get for not using standardized weaponry. [email protected]!#@^@%^@$#^ Give me that.
7#%^!#$%$$^%[email protected]#$%&^#$&! You big baby. Anyways... since I've now finish the DTG 1 thread read through I was doing... I take all of the extra magazines I loaded into Danger: High Voltage, then load in the original thread. I think that's big enough to bump the power up to that of a 6 post charge. I fire Danger: High Voltage, and the massive thread of the first game comes shooting out of the barrel, completely OBLITERATING matchsticks, with all of the overflow damage slamming into calamity. Yes, that was the 6/6 attack.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
(000)
( 26 / 30 )
YES, KILLED 2nd PHASE.
Alright, now for the final phase...
Using magics, I shrink down to a miniature size!
I then teleport into Death, with a mini-nuke!
I then grow the nuke to its proper size, then teleport away.
The nuke blows up. Things happen.
You got Wilson from Castaway. The volleyball.
"I'M SORRY, WILSOOOOON!"
And who said PG players aren't a part of everyone?
So, I start a new charge. Using the boost I got from Wilson, if I was correct, the charge would be at 2/40. So:
Sorry, that's wrong. I got it from watching Yogscast Sips play Don't Starve. Plus, MincraftMenno already took it. Also, the reason Wilson is neutral is that if he was AG all the PGs would beat the hell out of him and vise-versa. He's not a fighter remember.
Yes, it's not allowed. You can only have 2 large charges and one small one.
Sigh... I keep saying this... If the horsemen are allowed then I'm allowed to do a 1000 post charge if it's 25 40 post charges. The first two horsemen were charged and stored until the next two were done. Even if you count a horseman as a small charge, that's still having 4 charges at once, which is illegal. If the horsemen are allowed why can't I charge 25 entities 2 at a time and store them until the rest are done? Anyway...
Wilson: 16/40 with a +3 trade with Piono.
Another entity: 6/40
The fatal flaw 4/6
I pop the top off an abacus and remove the beads. Then I stab Calamity with it after sharpening the sticks in it.
The Easter Bunny?!
The Easter Bunny [H] 150.000/150.000
Anti-TwinBuilder (Passive) Has a 70% chance to attack TwinBuiler, 15% chance to attack PG, 10% for N and 5% for AG.
Easter Egg Bombs (Active) Throws 3 bombs at 3 entities, dealing 3.000 damage.
Easter-Ray (Active) Shoots a ray at an entity, dealing 7.000 damage and giving them the [Eastered] effect, immobilizing them by happiness the turn it's casted.
Lil' Easter Bunnies (Passive) Summons a Lil' Easter Bunny each turn. Stats:
Lil' Easter Bunny 5.000/5.000 [H]
Follows the same attack pattern as The Easter Bunny. Deals 2.000 damage.
Bane of TwinBuilder (Active) An über-powerful attack, dealing 40.000 damage to TwinBuilder. Unblockable. Charges by one each turn: IIIIIII
Buff and nerf as needed
Stock Entity
4/40
Stock Entity #2
1/40
The Supercomputing Dispenserifle is done!
Wilson comes from Don't Starve (I already knew that, BTW).
+3 to Talist
Oh, and by the way, TwinBuilder: I've opened a subforum for AGs.
HELIOS One: 25/40.
I suppose you guys are wondering what the FEV does, much more what it strands for. It's the acronym for Forced Evolutionary Virus. It's mean to make super mutants, but I can't explain everything here. Wiki page.
With the research complete, I drench myself into the vat of enhanced FEV. I reach a semi-solid state, where I fuse myself with the ZAX mainframe to complete my mutation into a cyber-mutant. Alas, I can once again create mutants!
DemonicDaVinci (FEV Mutated): 85,000 HP. Can create up to two stronger mutants once every turn.
Possible Mutations:
Alpha Deathclaw: 15,000 HP, 20% spawn chance.
Cazador: 8,000 HP, 40% spawn chance.
Fire Gecko: 10,500 HP, 30% spawn chance.
Nightkin: 17,500 HP, 10% spawn chance.
I spawn a Cazador and a Fire Gecko. They attack Famine and try to finish it off. The lesser mutants join in on the attack.
5/40
Stock Entity #2
5/40
I begin alchemizing a new thing:
Supercomputing Dispenserifle || Spider Eye
1/???
+2 to piono
+1 to Aegis
Chaos's Sinker is not the name i gave the result, TwinBuilder gave it that name during the last turn roundup. He sure knew what he was doing while naming it.
21/30 Ghast Aid Man
Hook 'n Bait AND Entropy Ingot = Chaos's Sinker (4/6)
I cast Fire on the Neurax Worm Queen. FEUER. GEH MIT MIR. Shush you. We already have enough multiple personalities. Geez.
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
8/40
Stock Entity #2
7/40
Supercomputing Dispenserifle || Spider Eye
2/???
I electrify TwinBuilder.
+1 to piono
+1 to Aegis
I will be gone for 2 weeks, starting tomorrow.
C͞a̯t̕a̬s̸t̗r̸o͜p᷉h̟i͢c͟.͠.͗.͕ ᷂ṣy͈s᷅tͪe᷂ṃ.̈.̋.᷈ ̴f᷀aͧi̻l᷀uͪr̙e͕.̰.̍.̗ ̙I͋n͡ỉt᷉i᷇a̢tͩi͢n͘g̔ ̓c̏oͅr͖ē ̡s̩h̪u͉t᷇dͩo̲wͅn̢ ̓a̴s̝ ͣp͔e̾r̷ ̡ėm̡e̦r͍g̗e͍n̛c̈y͍ ̭iͦn͊i̞tͭi᷂aͩtͯi͆v̹é ͏2᷀6͖8᷂2̞2̐0͛9̎.᷊.ͨ.̕ ͐Ĭ ̗ḏiͤẹ,̘ ̾sͭö ͆t̎h͋a͝t͐ ̤d᷂e̩m̖ǫc͗r̃a̔c͋yͨ ͩm̋ày̲.᷊.̊.̣ ̖l̸i͋v̅e᷇.̛.͝.͡
"I'M SORRY, WILSOOOOON!"
And who said PG players aren't a part of everyone?
So, I start a new charge. Using the boost I got from Wilson, if I was correct, the charge would be at 2/40. So:
Return of the Rage Cannon: 2/40 or 1/40.
Meanwhile, Powder blasts DemonicDaVinci with a deMONBLAst. Mentality self-heals.
Oh no
I stab Clamity with a bear. Liberty Prime's head also lands on Calamity.
But it turns out Calamita is a trap! The robot blows up when Calamity gets really close! The sadness and explosion double-hurt Calamity!
Check out my bad CTM map reviews here.
Tack Shoo-ter 3/3
I smash a painting on DemonicDaVinci
I help k4yne
I boost all Neutral's by 10%
Blackhole Bomb: 3/40
Vulture Droid fighter x45: 31/40
Hyena Droid Bomber x45: 31/40
Droid Tri-Fighter x45: 31/40
I'll be making my great escape now!
Its for the best. This story will last for a long time, and if for some strange reason the MCForums get shut down, well then one of us will find everyone on the wiki and tvtropes pages and tell people where the game is being continued.
Its not dying any time soon.
+X to any and all players who +1 me, +1 to Hank, who is now at... crap. I lost count.
2/6 for the potion of rejuvenation buff
33/??? x2
14/15 x9
I load more and more bullets into Danger: High Voltage. 5/6
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Yes, it's not allowed. You can only have 2 large charges and one small one.
And since I regretfully was not in the first DTG, I can't really say too much, but I know that it had a monumental effect on the entire community.
3/6 for the rejuvenation buff
34/??? x2
15/15 x9
I finish loading Danger: High Voltage. 6/6 Then I smash the potion of rejuvenation on myself.
I open fire!!!
click click click.
What?
It seems that the magazines you've been adding aren't compatible.
WHAT?!?!?!
That's what you get for not using standardized weaponry.
[email protected]!#@^@%^@$#^
Give me that.
7#%^!#$%$$^%[email protected]#$%&^#$&!
You big baby.
Anyways... since I've now finish the DTG 1 thread read through I was doing... I take all of the extra magazines I loaded into Danger: High Voltage, then load in the original thread. I think that's big enough to bump the power up to that of a 6 post charge.
I fire Danger: High Voltage, and the massive thread of the first game comes shooting out of the barrel, completely OBLITERATING matchsticks, with all of the overflow damage slamming into calamity. Yes, that was the 6/6 attack.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
( 26 / 30 )
YES, KILLED 2nd PHASE.
Alright, now for the final phase...
Using magics, I shrink down to a miniature size!
I then teleport into Death, with a mini-nuke!
I then grow the nuke to its proper size, then teleport away.
The nuke blows up. Things happen.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Squirrel Girl: 9/40
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Regretful Breach: 31/40
Enigmatic Geology: 11/40
Agriculture: 6/10
I store the Kage Kami in the Pocket Dimension.
An alternate timeline emerges.
However, we must first start from the beginning...
Sorry, that's wrong. I got it from watching Yogscast Sips play Don't Starve. Plus, MincraftMenno already took it. Also, the reason Wilson is neutral is that if he was AG all the PGs would beat the hell out of him and vise-versa. He's not a fighter remember.
Sigh... I keep saying this... If the horsemen are allowed then I'm allowed to do a 1000 post charge if it's 25 40 post charges. The first two horsemen were charged and stored until the next two were done. Even if you count a horseman as a small charge, that's still having 4 charges at once, which is illegal. If the horsemen are allowed why can't I charge 25 entities 2 at a time and store them until the rest are done? Anyway...
Wilson: 16/40 with a +3 trade with Piono.
Another entity: 6/40
The fatal flaw 4/6
I pop the top off an abacus and remove the beads. Then I stab Calamity with it after sharpening the sticks in it.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Regretful Breach: 32/40
Enigmatic Geology: 12/40
Agriculture: 7/10
+2 to Tailist (No need to return)
I use the Contaminated Gear on the healthiest PG entity.
An alternate timeline emerges.
However, we must first start from the beginning...