Jack Noir suddenly finishes absorbing Binary! He is about to destroy you all, when suddenly the godFound filename Users/Godmodder477/%appdata%/Roaming/.minecraft, loading file... deleting file "Derse"...
Jack Noir sees a rift coming towards him, and quickly runs and jumps onto a transportalizer that brings him back to the B2 session. The other Dersites get hit and are vaporized.
Alright, everybody. So, if my earlier post didn't tick you off, yes, my computer is officially up and running. I can play games such as Team Fortress 2 and the Stanley Parable (cool game, by the way) with no lag. The part was installed correctly, and a lot of other things were fixed as well. So, everything is good as new and back to normal. Now, I'm sure you're all wondering, what does this have to do with the thread?
Well, let me tie up a couple of loose ends and then tell you:
1. You know the "first official DTG art"? Well, my brother drew that and uploaded it to here. Who he's depicting, I'm leaving you to figure out yourselves. (It's the Godmodder. (Not telling you about the guy on the bottom though. (Though that could just be the Godmodder again.)))
2. ninjatwist123 and The_Serpent, you guys did a pretty good job of moderating the thread while I was incapable of doing so. I let you guys do it because honestly, I think if I didn't, the thread would be dead by now. I will add the Molten Processor as an official Spoil of War soon.
3. I'm going to officially end Intermission 1 in a later post that will tie up Jack Noir and Binary and such.
4. I'm going to officially post after that, and that will finally be the first real post in 12 pages. When I post, Act Two is going to start. A good thing about not posting for a while is that I get to think about ways that content can be improved or added. So, later today, I'm going to commence the ACT TWO PATCH, which will change some things. But like Minecraft, if you don't like them, you don't have to use them.
5. Also, I've updated the OP accordingly. For one, the thread now has a cool new logo for the Intermission, and it will get another one when Act Two starts.
So, thanks for waiting this long. I'm sorry I didn't get this done sooner, but it's good now. So, that means you can post normally now! ...I guess.
The three immediately gets burned by 1TrollLtd and reverts into a 1.
The 3 has been burned!
One of the first rules of mathematics is that you CANNOT DIVIDE BY ZERO! This logic error causes the entire foundation mathematics to break and crumble on top of you.
3000 damage to the One Monstrosity!
Counterattacks will be taken out!
The Fellowship will not attack anything! However, they are so mystified by the Management's order not to take damage that they take 1000 damage. Oh, the irony!
You divide the Binary by -1, making it Negative Binary for one turn! This causes its attacks to deal more damage! Math is a double edged sword... You join the Fellowship!
+2 +2! However, you change zeroes, not ones, because Binary is in its 0 form.
+2!
The Battlefield:
Binary destroys two 2s, and uses mini-critted dual Zero Beams on the Fellowship, dealing 4500 damage and killing macnor.
The One Monstrosity deals 500 damage to the Fellowship! The Fellowship ignore the management and counterattack, killing the One Monstrosity! However, the Fellowship are about to die when Gandalf uses the last of his magic to save the engineer, who now has 2000 health. Gandalf dies.
Suddenly, as The_Serpent finishes posting the turn's attacks, he sees something... something he dreads. When he posted the .gif file of Jack Noir, he had unwittingly done something he now regrets. He had Error: unexpected exception found in file: "Binary". Loading file Red_Mi... done the Unknown filename: "C://Users/Godmodder477/%appdata%/Roaming/.minecraft," loading replacement file "C://Users/AndrewHussie/Libraries/Documents/Derse.txt." and OH NO...
There is a reason I had a Jack Noir gif there...
The Red Miles races through and kills The_Serpent. Jack Noir shatters the wall and flies in, creating other Dersites to help him. He then starts to absorb data from Binary. If he manages to absorb it all, he will become unstoppable, but you don't know what he's absorbed already. The Godmodder might come in and kill him soon, and that is your best hope. Otherwise, you've got problems. Oh, and did I mention you have to fight Binary at the same time? Or you could just fight Jack and wait until he kills Binary, but then he'll be even more nigh-indestructible than he already was. I wish you luck. Or I would, if I weren't dead.
[PR] Fellowship of the Anti-Godmodder-1: 2000/9000. Current Members: Engineer
Jack Noir has successfully revived himself and has broken the Fourth Wall! In your attempt to create a cool narrative, you have just opened up the server to any attack from any point in time and space! And that's especially good, because there's one heading for us right now!
Just as Jack Noir is about to absorb Binary, everyone hears a whirring noise and sees I have returned! I, however, do not retcon anything that has taken place during the Intermission except the entities being added as, well, entities. However, Jack Noir is still on the loose! He sees the entities from before the Intermission reloading, and flees.
Binary, on the other hand, disappears into the sky. Perhaps it will come back someday, stronger than ever! But that would never happen, right? That kind of stuff only happens in sucky forum games.
The Godmodder looks around, confused! "What just happened?" He wonders out loud. Then he sees that I am back, and he realizes what must have happened. "Well, looks like we can get back to fighting now!" Everyone realizes he is right! And so, the battle wages on.
> END OF INTERMISSION ONE.
> start download of "act_two.zip" > download in progress | child files: > alchemy.zip > recipes.exe > scoreboard.zip > spoil_of_war.zip > act_bifurcate.zip > act_3.jar > act_4.jar > act_5.jar > download complete > execute file? y / n > y > executing file...
prepare to upload virus to virus containment area!
>virus upload executing
*10 seconds later*
>upload complete. initiate payload y/n
>y
PAYLOAD EXECUTE!
The Virus is a powerful code that attempts to attack the godmodder's server. It attacks by reducing the integrity of its targets, and can only be defeating by losing all of its own integrity.
List of targets:
Virus Integrity: Because of the nature of the virus, only the godmodder and possibly pro-godmodder players can damage this, unless an entity might reasonably be able to. damage to this reduces the amount of damage that can be caused by the Virus. if the virus is at 10% or less integriy, it becomes much harder to completely destroy. the Virus can reinfect targets to recover integrity.
Virus Security Integrity: This determines my control over the virus. if it hits 0%, the virus goes rogue and starts attacking everybody.
Virus Shield: a integrated part of the UOSS (since it was built) that prevents the virus from losing integrity or security integrity until the bridge is destroyed. cannot lose integrity.
Godmodder Integrity: The integrity of the godmodder. the godmodder has a chance equal to the amount of missing integrity to suffer form disruption, forcing him to either miss a turn or take 1 damage. If it hits 0%, the godmodder is destroyed (which will never happen obviously).
Entity Integrity: Seperate for each entity, and only recorded if it is damaged on an entity. the victim has a chance equal to the missing integrity to suffer form disruption, causing it to miss a turn and take damage. if it drops to 0%, the entity is automatically destroyed. Larger entities lose integrity slower.
Physics Engine: damage to this causes a chance equal to the amount of missing integrity for a AG attack to deal more damage or for a PG attack to deal less damage.
Glitchiness: slowly reduced as a result of the code war created by the virus each turn, reduces much faster if virus goes rogue. if the integrity is reduced to 0%, the dreaded glitch forms, and even before that strange things may happen.
More targets may be invented if I think of them.
Note: the virus generally functions on its own unless I order it specifically. exact damage is unknown, but remember that this was technically a 50 post charge that I tried to complete right after the last post in act 1, so it should be pretty powerful.
Also, my previous order stands for the UOSS (produce carriers and drones until I order otherwise). I also install a Cataclysm Shield, which negates any overpowered instakills that would otherwise destroy the UOSS regardless of the normal method of destroying it as long as the bridge is still up (NO EXCEPTIONS!)
All aboard the Hype Train!
An alternate timeline emerges.
However, we must first start from the beginning...
GODDAMN IT
STUPID GENDERFLIP VIRUS
[Basically, my cooling system has stopped working for my computer, rendering it inoperable and making me not able to post.]
And now it's fixed. That is why I am happy.
Jack Noir sees a rift coming towards him, and quickly runs and jumps onto a transportalizer that brings him back to the B2 session. The other Dersites get hit and are vaporized.
The Godmodder is reappearing...
END OF ACT ONE INTERMISSION ONE
Oh no
*Torpedoes with "HYPE" spray-painted on them start coming out of everywhere*
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
GODDAMN IT
STUPID GENDERFLIP VIRUS
ACT ONE ACT TWO
Oh no
Well, let me tie up a couple of loose ends and then tell you:
1. You know the "first official DTG art"? Well, my brother drew that and uploaded it to here. Who he's depicting, I'm leaving you to figure out yourselves. (It's the Godmodder. (Not telling you about the guy on the bottom though. (Though that could just be the Godmodder again.)))
2. ninjatwist123 and The_Serpent, you guys did a pretty good job of moderating the thread while I was incapable of doing so. I let you guys do it because honestly, I think if I didn't, the thread would be dead by now. I will add the Molten Processor as an official Spoil of War soon.
3. I'm going to officially end Intermission 1 in a later post that will tie up Jack Noir and Binary and such.
4. I'm going to officially post after that, and that will finally be the first real post in 12 pages. When I post, Act Two is going to start. A good thing about not posting for a while is that I get to think about ways that content can be improved or added. So, later today, I'm going to commence the ACT TWO PATCH, which will change some things. But like Minecraft, if you don't like them, you don't have to use them.
5. Also, I've updated the OP accordingly. For one, the thread now has a cool new logo for the Intermission, and it will get another one when Act Two starts.
So, thanks for waiting this long. I'm sorry I didn't get this done sooner, but it's good now. So, that means you can post normally now! ...I guess.
Check out my bad CTM map reviews here.
I FEEL SPECIAL.
Jack Noir has successfully revived himself and has broken the Fourth Wall! In your attempt to create a cool narrative, you have just opened up the server to any attack from any point in time and space! And that's especially good, because there's one heading for us right now!
Just as Jack Noir is about to absorb Binary, everyone hears a whirring noise and sees I have returned! I, however, do not retcon anything that has taken place during the Intermission except the entities being added as, well, entities. However, Jack Noir is still on the loose! He sees the entities from before the Intermission reloading, and flees.
Binary, on the other hand, disappears into the sky. Perhaps it will come back someday, stronger than ever! But that would never happen, right? That kind of stuff only happens in sucky forum games.
The Godmodder looks around, confused! "What just happened?" He wonders out loud. Then he sees that I am back, and he realizes what must have happened. "Well, looks like we can get back to fighting now!" Everyone realizes he is right! And so, the battle wages on.
> END OF INTERMISSION ONE.
> start download of "act_two.zip"
> download in progress | child files:
> alchemy.zip
> recipes.exe
> scoreboard.zip
> spoil_of_war.zip
> act_bifurcate.zip
> act_3.jar
> act_4.jar
> act_5.jar
> download complete
> execute file? y / n
> y
> executing file...
> Begin Act Two? y / n
> y
> BEGIN ACT TWO.
3/20 MMM launchers
"All UOSS systems back online!"
prepare to upload virus to virus containment area!
>virus upload executing
*10 seconds later*
>upload complete. initiate payload y/n
>y
PAYLOAD EXECUTE!
The Virus is a powerful code that attempts to attack the godmodder's server. It attacks by reducing the integrity of its targets, and can only be defeating by losing all of its own integrity.
List of targets:
Virus Integrity: Because of the nature of the virus, only the godmodder and possibly pro-godmodder players can damage this, unless an entity might reasonably be able to. damage to this reduces the amount of damage that can be caused by the Virus. if the virus is at 10% or less integriy, it becomes much harder to completely destroy. the Virus can reinfect targets to recover integrity.
Virus Security Integrity: This determines my control over the virus. if it hits 0%, the virus goes rogue and starts attacking everybody.
Virus Shield: a integrated part of the UOSS (since it was built) that prevents the virus from losing integrity or security integrity until the bridge is destroyed. cannot lose integrity.
Godmodder Integrity: The integrity of the godmodder. the godmodder has a chance equal to the amount of missing integrity to suffer form disruption, forcing him to either miss a turn or take 1 damage. If it hits 0%, the godmodder is destroyed (which will never happen obviously).
Entity Integrity: Seperate for each entity, and only recorded if it is damaged on an entity. the victim has a chance equal to the missing integrity to suffer form disruption, causing it to miss a turn and take damage. if it drops to 0%, the entity is automatically destroyed. Larger entities lose integrity slower.
Physics Engine: damage to this causes a chance equal to the amount of missing integrity for a AG attack to deal more damage or for a PG attack to deal less damage.
Glitchiness: slowly reduced as a result of the code war created by the virus each turn, reduces much faster if virus goes rogue. if the integrity is reduced to 0%, the dreaded glitch forms, and even before that strange things may happen.
More targets may be invented if I think of them.
Note: the virus generally functions on its own unless I order it specifically. exact damage is unknown, but remember that this was technically a 50 post charge that I tried to complete right after the last post in act 1, so it should be pretty powerful.
Virus Integrity: 100%
Virus Security Integrity: 100%
Virus Shield: Active
Godmodder Integrity: 100%
Physics Engine Integrity: 100%
Code Glitchiness: 100%
Also, my previous order stands for the UOSS (produce carriers and drones until I order otherwise). I also install a Cataclysm Shield, which negates any overpowered instakills that would otherwise destroy the UOSS regardless of the normal method of destroying it as long as the bridge is still up (NO EXCEPTIONS!)
If so, I begin to recreate my Construct factory (they haven't been deployed yet).
If not, I command my Constructs to attack my body as I ask for the current charge cap.
An alternate timeline emerges.
However, we must first start from the beginning...