Bluh. Useful for Regen, I don't even KNOW about their combat efficacity.
So I suppose I should find something that DOES have combat efficacity.
>Module Swappage
Modules:
2x Shields
1x Defensive Spell Array
1x Hack Limpets
I pull out both the Golden Err and the Ender Orb, utilizing their supremely glitchy powers in order to not disable, but convert the Propaguns in a supreme irony, in conjunction with the just-launched Hack Limpets. (Two actions here.)
If not, well. I'm sure that the resulting explosions hurt.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Codecharter swerves and expels a single character out of its combining character guns, which to clarify are guns made of combining characters, not guns that shoot combining characters. The character begins to cycle through every Unicode character, strangely starting from U+A3A9 YI SYLLABLE NRYRX as if it had started from inside the Codecharter.
As it cycles through the last private use character, U+10FFFD PRIVATE USE CHARACTER-10FFFD, it changes color from the perfect bright aqua to a bright lime green, a perfect #FFFFFF had we still been viewing the battle on a computer screen. Green Unicode characters emanate from the flickering glyph, selected by none other than yours truly, as it flickers faster and faster. The characters begin to slam themselves into the Propaguns, imbued with everything that the character is supposed to be used for according to the definitions given by the Unicode Standard. A U+1F3F9 BOW AND ARROW fires itself at the Propaguns. U+1F3AF DIRECT HIT strikes the Propaguns, striking a direct hit at one of its critical mechanisms, a power inherent within this character. U+1F525 FIRE begins to burn at the Propaguns, a green fire produced by something more potent than chlorine trifluoride, and that's just the emoji block! Finally, the singularity of Unicode stops on U+200C ZERO WIDTH NON-JOINER, seemingly having disappeared. However, U+200C, being used for disabling ligatures in text processing, is now capable of slicing objects in half, non-joining them! It throws itself at the Propaguns, slicing them cleanly in half!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
ACT 2- FIRST ASSAULT
I quickly send a command to both the Thaumic Beyond and my FTL to switch into semi-autopilot mode. I'll be transitioning between them in the battle, a lot, and so they'll have to be able to act, fly, and avoid attacks on their own. As far as I understand things, though, I'll have to specifically direct the ships to attack, and have only one attack per post. Fine by me.
I first teleport into the Thaumic Beyond, activating the Thaumic Sensors and scanning the Propaguns. Don’t want them to sow Confusion in the ranks, after all. I quickly enter the Thaumic Hub, activating the construct in it which, for ease of use, I will simply refer to as the Thaumic Construct from now on. I stand in the Ultracircle, letting the twin Thaumonomitrons handle most of the spell casting- I’m there for supervising and boosting. Although I do provide the spell idea. “Blast Bullet - Missile Shift.” The four Ea Mechanisms spaced equally around the central Ultracircle begin producing energy and feeding it into the Ultracircle’s containment and amplification, the paired Thaumonomitrons flanking the circle shaping the energy into a coherent spell. Approximately ten collections of energy begin to coalesce in the air around the Thaumic Beyond, shaping themselves into rough missile shapes as they grow to the size of ship-to-ship missiles. I'm mildly surprised by the ease of the spell, but figure - correctly - that it's due to the Ultracircle and Thaumonomitrons working on the spell. I would have more trouble handling energies of this magnitude alone, but I could still do it relatively easily. As the missiles stabilize, the spell completes and the magical missiles launch at one of the Propaguns, exploding in ravening blasts of magic when they impact.
(BROWN)Thanks... I just need to do something first.(END BROWN) Gerbil pulls out the Cute Penguin Screen, still displaying the Penguin's petrified body. The screen is places on the inbuilt Porta-Fusion Altar, and infused with Silverwood, a Magic Mirror, and a modified Mana Fluxfield. Gerbil reaches out into the improved Cute Penguin Screen and... Pulls the Pet Penguin out. Gerbil rushes through various storage apparatus, and finds a Voiding Golem.
(BROWN)Oh my... This is the only thing we have...(END BROWN) Gerbil reluctantly assigns the Golem to control the ship, and then heads into the TARDIS with the collapsed Eglarbroad and petrified Penguin.
(BROWN)Is there a medical trained person here?(END BROWN)
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
ACT 3
I continue my assault on the Propaguns, adapting another spell to ship-scale warfare. “Mana Lance - Cannon Shift.” Another spell begins to form in the Thaumic Construct, a ring of runes materializing in the air before the Thaumic Beyond and aiming precisely at a damaged Propagun. A sphere of energy builds in the center of the runes, before funneling into a lance of energy that blasts out and hits the Propagun dead on.
Continued hack limpets, if I haven't already successfully hacked in and either disabled or couped the Propaguns.
Continued shields on the ship.
I take a Twinmobile turret and, empowering the attack with Draw l10, open fire at the Propaguns, if they aren't ours.
If they are ours, I aim for any ships in group E. And have the Midnight Crew do so as well.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Argus-as-my-avatar appears spammed all over the place. Each copy is holding a pair of Origin Wands as the construction of an Omega-class Medium Destroyer is completed instantaneously, each copy acting in synch.
Omega-Class Destroyer:
HP:2
Def:0-4
Atk:0-4
Passive Special: Modular: Can exchange weapons and defense modules at any time, raising and lowering that stat accordingly. Doing so takes one action, for any number of modules.
Passive: Damageable Modules. Modules can be attacked. If they are destroyed, rebuilding them will take one action per each module rebuilt. Should a Repair Module or Nanobot Module be active, those modules may target destroyed modules and rebuild them in the same action as another rebuild action.
((I'm assuming the special charges up, and then we use it. If it's the other way around (we use it and it charges/counts down), please say something so I can change that.))
Active Special: Rebuild IIII: Rebuilds the ship in its entirety, with any remaining ship mass launched at a specified target, guns blazing. All modules on the soon-to-be-dead ship will be switched to offense for this purpose.
Active Ability: "We Have Spares": Give a module to any other ship, to do with as it likes. Or not do. Basically, add a turret, limit one.
Potential Loadout:
Repair Module (Heal): Can restore HP to any target ship.
Point Defense (Def):Intercepts physical projectile attacks. Can also, technically, fire lasers for .5 Atk.
Laser (Atk): The bigger cousin of Point Defense. Can be used for Point Defense for .5 Def.
Missile (Atk): Splash damage to nearby enemy targets.
Shields (Def): Intercept any one attack aimed at the ship in the EoTB for each module. Only two attacks may be intercepted this way.
Nanobot Swarm (Atk, heal): Either repairs a ship, or attacks a ship. (Read: PoisonWither/Regen equivalent.)
Attack Spell Array (Atk): Blasts a target with ice, potentially locking up weapons.
Defensive Spell Array (Def): Applies magical shielding to a target, giving them a HP-value shield. These shields will decay over time if not maintained, but will absorb all damage until they are depleted, and all damage on the attack that depletes them.
Hack Limpets (Atk-SPECIAL): Launches limpet mines at a target, slowing its movements, and attempts to hack into the target and convert it.
Such converted ships will act on autopilot in the EoTB.
Should the Hack Limpets not be successful, they will explode, dealing some damage.
Solar Overcharger (Special):For each Overcharger, increase the effectiveness of other modules.
Cloaking Module (Special): Attempts to cloak the ship. For each module, effectiveness is increased. Three modules are capable of completely cloaking the ship 100% of the time.
Drone Bay (Special, TAKES TWO MODULES): Every other turn, produce and launch a Drone with one module. Max two. Any modules with buffs do not affect the ship. Drones are hit first.
Scanner:Gives a passive attack boost and an active boost. Retargeting the active scan takes an action.
I balanced this for a ship with four module slots. If you wish to have more, fine by me, if you want less, I'd like some notice.
Starting Loadout:
2x Shields
1x Defensive Spell Array.
1x Nanobot Swarm.
Crew:
Argus.
==Actions==
I stay aboard the Twinmobile, giving it a powerup. This is obviously not an actual action.
Nanobots swarm at the Artemissile, aiming for the Propaguns. They have lumps of telekill.
A defensive spell is cast on the Omega-Class Destroyer. "I ought to name this..."
My hard-light arrays shield the Twinmobile, the Duck, Build, Split, myself.....Etc.
"Alpha! We can hear you!"
Omega-Class Destroyer added! Its Passive Special, Passive, and Active Ability will all be merged into one Passive for brevity/convenience. I don't think the Hack Limpets, Solar Overcharger, or Drone Bay should go through though. Having four module slots is fine, and yes, the special DOES charge up. I'm also not exactly sure how much HP to give to the modules...
You can't be aboard the Twinmobile if you're piloting your own ship!
Since your modules are your passive, they will act at the end of the turn! You can still attack normally in your posts and also switch around and add new modules, but they can only act at the end of each turn!
GODMODDER SOUL: What? Uh. No. No you can't. He's not in your head. How can you hear him what GODMODDER SOUL: please send help trapped in a personality factory
The Enforcer: Me. Nothing special, no need for any machinery, just me.
25 health
Attack 2
Speed 3
Defense 1
Attacks: Legendary Dragoon: Can only be done once every three turns, attacks entire ship for medium damage. (Gathering feathers)
Godlike Power: After 4 turns, monstrous damage to one target (Recovering from Persona usage)
Truth: Delivers painful truths to the actual entities, coupled with generic attack to a random part
Passive special: Small Target. Any attack has a 50% chance of missing me; Willpower, damage will not effect performance.
Active Special: Arbiter of the Timeline: If this is activated, for the next turn I will dodge all attacks by slipping into other dimensions. My attacks will do normal damage, but this must be charged for 2 turns.
Ability: Can breathe and survive in space
Other Ability: Attacks cannot be dodged, blocked, or negated. Or Godmodded, or have their effectiveness lessened.
Items: Three special items, one of which has already been revealed, another of which I am using, and a third which is in reserve.
"Well, you are very powerful. Indeed, this is Godlike Power I feel, and I have plenty of experience with such. But power in this universe means nothing. Do you not understand? I stop beings like you as a hobby. As in, something I do for fun in my spare time. I am no god, but I'll still teach you the truth of your minuscule existences. For the Omega of the worlds come at their own time, at their own pace, without outside interference. Do you not realize how you have royally screwed up? You have left your seat of Power, Binary, Binary Prime, and Employer. You are in our world now.
Now, time to drop the hammer. You know this fight between the Narrative and the Conflict, as you call it? That does not exist. The Narrative gets what it wants: when it wishes for a sad ending, we get Mother 3, with help from you. When it wishes for a happy ending, it gets it, despite any attempt you make. This time, the Narrative is against you, and thus you will lose. Consider me the enforcer when things stray too far from their intended path. Now, let me share my infinite willpower with the masses you left on Earth, Project Binary."
The mind control begins to violently shatter.
"This is the power you put yourself in striking distance of. I was going to use it just on Richard, but two for the price of one deals are always welcome.
But enough expository banter! Now? We fight like men! And ladies! And ladies who dress like men! For me, it is MORPHING TIME!"
I ingest a rainbow colored seed, and unleash a powerful suction that brings the Power Accelerator and two propaguns out of the ship
As they are forcibly drawn forward by air, I prepare my weapon.
"And Richard, since I know you all are listening. For the last time..."
(I slash once for every word)
"YOU! ARE! NO! GOD! You died fair and square! You had your chance! LEAVE NOW! The truths of my previous attack do not fade over time! You must face them yourself, so fall here! The Incarnate is gone, your mechs are gone, the trials are done, your cockpit is gone, and so is your health! I will not let you terrorize this world any longer. LET ME SHOW YOU THE DIFFERENCE IN POWER BETWEEN US!!! This! Is! OVER!"
My weapon grows to massive size, then still larger. It gets to the point where The Incarnate would look like an action figure next to it, and still grows larger. Finally, the sword swings down, creating Sonic Booms in its wake. Everyone is deafened, but if they could hear me, they would hear a raging yell that shook the ground.
The sword cuts straight through my targets with a force that could make Saxton Hale worried I could break into his secret vault.
(To understand this joke, look at the new comic for the update for TF2)
In the meantime, the corpse of Waddle Dee glows with a blue light. I warned you not to underestimate him, didn't I?
"Hey, Master Hand. I have need of your smashers."
"Oh, really? *Sigh* What is it this time?"
"Well, we've got another couple of nutjobs trying to take over the world."
"I know you well enough that you aren't joking. How strong is this nutjob?
"Well, one has much less power than Tabuu normally, but he's been supercharged by a godlike dragon of hell. The other one is actually a trio who gain power from aggressive conflicts."
"I trust your judgement, you helped King Dedede make the badges, so I'll lend you trophies of the smashers with the same amount of power. I'll make sure to include your choices."
"Thanks, that will be more than enough."
Master Hand text in white because he's a white glove. What else did you expect?
I think you should re-read the template for ships.
Project Binary sighs, and the mind-control is instantly re-assumed. He then telekinetically assaults your mind, ripping through all of your defenses and conjuring up Sonic mid-spin dash, who smashes through your wings! The Power Accelerator and Propaguns aren't on a ship, so your attack fails!
Everyone stops you from using your weapon because if it grew to the point where it dwarfed the Incarnate in size, a massive tear would be opened through the roof of the Moonbase and everyone would become vulnerable to the never-ending, icy cold, soul sucking darkness of space!
I try to figure out whether or not I am dead due to maybe only dying in minecraft but maybe also dying as the player too, then just give up and follow the Godmodder Soul as a ghost.
The TARDIS whizzes into the room... stats: Health:1, Attack:2, Defense:3
It moves extremely quickly and focuses on not being hit, and unleashing the attack power of the numerous characters within.
Passive: Crossover: everyone can access their side characters and various characters out of Godcraft.
Unless of course we're allowed to use side characters normally (which I really hope), in which case its:
Bigger on the Inside: Has no limit to number of players inside.
Charged attack: 4 charge, The energy obliterator: Massive energy cannon capable of dealing MASSIVE DAMAGE.
Deimos leans out the side, holding a dakkanator (whoa... old copies of the gigagun chain...),
SUCK ON THIS YOU SONS OF *********************************************************************
((note to mods, this is not starring out an actual cuss word, I literally just typed out something that would be the beginning of an insult no matter what and then held down the asterisk key for several seconds. Its me having fun with censoring tropes, not violating the forum rules.))
Looks like he's learned a few new curse words in his time outside of Nevada.
He sprays a massive amount of bullets, rockets and lasers everywhere, sowing mayhem and destruction among the forces of Binary. (seekers)
Time to take advantage of my 'extra power' if I actually have it.
Eric crackles with power. The power of the 13th comb rave is flowing within his veins.
For once he doesn't need to prepare his runes in order to use them.
For all of you wondering what makes runic magic tick...
The Narrative.
Runic magic runs of the Narrative, figure now's a good a time as any to let this loose.
So, anyways, not going to turn it into a big to-do, and I'm just going to cut straight to Eric kicking thing's butts.
Uttering silent words, glowing gold runes seem to pour out of Eric's mouth, spinning around him. He sticks his hand out to his side, and the runes coalesce into a glowing sword. He brings it around.
Ismitethee,Creaturesofevil!
A massive stream of white light shoots out of the tip of Eric's blade, unleashing enormous amounts of energy towards Binary's fleet of seekers. The radiant power vaporizing them in a stream of pure, holy destruction.
You can practically hear angels egging him on. Not singing. These aren't that kind of angel.
He twirls the sword and continues muttering, the runes continuing to form. He waves his hands, and runes begin spiralling away from his form, and begin to solidify into actual barriers around others.
pionoplayer gains new buff: Runic Avatar I: every round that I'm alive, runic shielding is applied to multiple other players, chosen at random from those who need it most. If anyone is in a situation where they would be insta-killed otherwise, one of the runic shieldings will apply to them instead of someone else who doesn't need it. This doesn't apply to people just being injured.
I am the last target of this, and as a sacrifice, I cannot have runic shielding applied to me while there is another player on the battlefield without runic shielding.
You're really going to bring a ship chock-full of helpless refugees right into the middle of a war zone? Again?
Regardless, TARDIS added! Bigger on the Inside will be its passive.
5,000 damage to two Group A Seekers! You gain a passive! This turn, two random players will gain Runic Shielding. It will start out as fully charged, but will disappear permanently after one use. Only when that player's shielding is gone can another player gain shielding.
"Wish to know why some of your mind control has been broken? My infinite willpower that I can share bits and pieces of. I guess you wish to test whether or not it's truly infinite, so try. Go waste your time trying to beat the strain it takes to summon a god and use his power as one's own for a short time. In the meantime, take a look at these!"
I forgo my ship's attack to charge my Active Special
A horde of trophies come falling down from the sky, pelting the Central Holder.
Maniac: A peculiar FINAL BATTLE. I like it. This is a great end, Twin.
Maniac creates a portal, but knowing the BINARIES won't allow him to leave, only sends his shadow in.
His shadow ends up in The Nether. Not just Godcraft's Nether. Not just any Nether. THE Nether.
The shadow stands in front of a huge castle. Made out of Netherbricks and many other strange Nether-themed blocks, guarded by Blazes and Pigmen, and bigger than any Nether Fortress, it is truly a sight to behold. The shadow doesn't do any beholding, however. Why would he behold his house?
He enters the castle and finds the generals playing poker.
Maniac: GATHER THE TROOPS. Prepare my ship. It's time for a BATTLESHIP FIGHT!
As they leave, Maniac walks to the library and grabs a certain book. The title reads: "THE ELEMENTAL RINGS"
Maybe next time.
The portal grows larger. A ship flies out of it, just before the portal closes.
The ship is massive. Looking like a space battleship made of an unearthly material, with holes in the hull revealing dead pirates working on machines. The ship is designed with a dead look to it, with skulls and bone emblems all over the ship. It looks oddly familiar.
The cockpit holds a great throne with Maniac sitting on it. Beside him is... it can't be.
???: Fire them torpedoes! Blast them cannons! Show them what wer made of!
Pirates: AYE AYE CAP'N RAY!
Of course! It's the remains of the UBER PIRATE SHIP!
UBER GHOST PIRATE SHIP:
HP: 3 ATK: 1 DEF: 2
PASSIVE: AWAKENING (ATK increases for every 5 enemies that die on the battlefield (you can increase the time if that's to low....))
SPECIAL: YAR HAR III (On the turn it fires, I'll explain what it does)
((Okay, Eric doesn't have any control over the TARDIS at the current point in time, and we aren't currently in a situation where the TARDIS won't be able to warp out as soon as it starts sustaining damage- like it did during the paradox dimentio fight. The Red Dragon was messing with everything. Binary isn't. Take it up with Hank if it still bothers you, Eric only did it once, and he hasn't built up a reputation of a savior. He has a prophecy labeling him as an avenger, which has no implications (unless you're in the Marvel 'verse) of saving anyone.))
The Binaries could if they wanted to. And who knows? Maybe they do.
Well first, before I start getting into my ship, I add myself a health bar to the game, THEN I start designing my ship.*a couple of minutes later*
I present to you, the Ship of Flesh!
Health: 3
Attack: 2
Defense: 1
(If our ships can summon minions:)
Special: Leech Storm: Summons a **** ton of H.U.N.G.R.Y. Cooldown of 3 turns.
Passive: Summons 10 H.U.N.G.R.Y. per turn.
(If they can't:)
Special: Heat Ray: Fires a super powerful heat ray. Cooldown of 4 turns.
Passive: Health and Max Health increase by 10000 per turn. (too op?)
Now, on to the stats of the H.U.N.G.R.Y. (Healing Ultimate Nice Great Robots Yayhusgyusagysugauygauydgyuag)
Health: 1
Attack: 2
Defense: 0
Special: None, they're minions!
Passive: All damage they do is returned to the Ship of Flesh as health.
I hop in the Ship of Flesh and fire a laser at the Central Holder while the H.U.N.G.R.Y. that are summoned this turn swarm around the Power Accelerator.
"Now this is a ride!"
Anyways, in case it wasn't obvious, this ship is based of the Wall of Flesh from Terraria.
Ship of Flesh added! The ship will summon H.U.N.G.R.Y., but they aren't governed by normal spaceship stats and don't have passives/stat points of their own! They're just normal minions.
I summon the SHIPSHIP. It is a ship which is powered by shipping. It's passive is the action of ship shipping, in which two other ships are shipped and they both minicrit in the next turn. It's stats are 3HP2DEF1ATTACK. It fires its ultimate ship missile, the CANON (which is a cannon) at Project Binary's left beam.
I summon the Zombie Pigmen, who are launched out of the CANON to start attacking Project Binary's left beam!
Shipship added! You might want to give your ship a special attack, too.
[Passive] Dark Arcane Shielding [Target] : Links my ship to the target, I take all of their damage while active.
Dark Orb |: Launches a powerful orb at the target
Steel Trap |||: The next attack heals me instead of damaging me.
I hop into my ship.
"Let's do this thing" I say as I turn up the intergalactic radio to the 'Final Boss' station.
I launch myself into the group E "We should take out them before we focus on the others; don't need them dealing heavy damage to us" I say over the radio... or is it a radio? If I'm not mistaken radio's arn't able to travel over space since it needs a medium to transfer energy... or is that just sound waves...
ANY WAY, I blast my way into group E
I'm pretty excited for this final boss fight! (You know, the real final boss fight... Since you said the last one was the final boss fight... Or at least ... ummmm)
Turns out I was saying this over group E's intercom, and the mindless rambling like I know what I'm saying makes them slightly angry, only slightly enough to make them mess up while I was attacking them... slightly.
Tri-Mage-Fighter added! I'm a bit confused as to what its passive is. For future reference: your ship cannot have multiple special attacks! Decide which one you want to keep and which you'd be fine with leaving behind.
For what happened story wise in this post, I'll just accept most of it to avoid arguments. But I do have to ask the three Binaries (sounds like we have a case of 'Who's on First?') something. And that is... why? Why exactly do you want to destroy Minecraft? There's not a whole lot left.
Alright. I'm glad to have you back. I'm glad this final battle is interesting you!
PROJECT BINARY: BE1NG 0NE 0F THE 0LDEST UN1VERSES 1N REAL1TY, M1NECRAFT1A H0LDS A LARGE SUM 0F P0WER 0F VAR10US TYPES, WHETHER 1T BE CREAT10N, 0BL1V10N, 0R S0METH1NG ELSE ENT1RELY.
PROJECT BINARY: 1F 1 DESTR0Y TH1S UN1VERSE AND BREAK 1T 1NT0 THE SUM 0F 1TS PARTS, 1 W1LL BE FREE T0 TAP 1NT0 ALL 0F 1TS P0WER, AND THEN USE 1T T0 DESTR0Y EVEN M0RE UN1VERSES, AND S0 0N, AND S0 F0RTH.
PROJECT BINARY: AS F0R WHY 1 WANT T0 DESTR0Y UN1VERSES 1N GENERAL, DESTR0Y1NG EVERYTH1NG 1N THE UN1VERSE AND REDUC1NG ALL 1NT0 A PERMANENT STATE 0F ENTR0PY W1LL PR0V1DE THE PERFECT BACKDR0P F0R AN EVENTUAL REC0NSTRUCT10N 0F REAL1TY RULED ENT1RELY BY US THREE, AND THE C0NFL1CT AS A WH0LE.
PROJECT BINARY: 1 H0PE THAT SAT1SF1ED Y0UR CUR10S1TY.
More trophies fall, creating a line next to me. They are currently invincible, with an everything proof shield around them. This will be removed once I revive them.
I stuff them into Tazz's ship so that he can summon them more easily.
ACT 1- SHIP SUMMONING AND EXPOSITORY KNOWLEDGE-GIVING
First, I deploy the Thaumic Beyond.
Health: 2
Attack: 2
Defense: 2
The Thaumic Beyond is a fairly standard ship. It's heavily armored, creating an average HP profile, and has good defense thanks to its material of construction- Guardmetal, which has a great deal of defensive strength and can regenerate after attacks hit it. It's equipped with six turrets which basically instantly punch holes in anything they target, as well as a massive magical construct in the Thaumic Hub that can cast absolutely massive spells for both offense and defense. Thus, it has a good Attack score as well.
Special: Fighter Deployment - IIII - Summons the ship's 5-fighter unmanned fleet of Full Thaumic Launchers to strafe a target with weapons, dealing heavy damage to that target or group of targets. Alternatively, the fighters can instead use their inbuilt suite of repair and reconstruction spells to heal up an allied ship.
Passive: Thaumic Sensors - This ship can scan an enemy once per turn, specified in any one post, and store its weakpoints and capabilities in its ship's computer, dealing increased damage to and taking less damage from the ship's scanned target. A target lasts until overridden by another scan. Multiple scans of the same target do not stack.
Second,
The outcome of all that is:
The Full Thaumic Launcher, Upgraded:
HP: 2
Attack: 1
Defense: 3
This lean spacefighter, although it may not have as much firepower as some other, greater ships, and is near-totally inadequate in structural terms for any battle where massive amounts of firepower is being tossed around, is amazingly maneuverable and has a surprising suite of defenses and protections. As well, its Runic Shielding Modules allow it to actually take a few hits and survive, although it still relies on maneuverability and shields as its main source of survivability.
Special: Power Surge - III - The ship's computer pushes its magical power generator to its very limit, empowering actions using the ship for one turn.
Passive: Full Thaumic Ward - The ship's active defensive field, deflecting attacks automatically, provides a 25% chance to dodge attacks each turn.
The Thaumic Beyond added! Full Thaumic Launcher added!
Post 1
(BROWN)This just made me remember… I still have a Glitchalloy Spaceship Core and Conch's Chassis. So… (END BROWN) Gerbil takes the Conch's Chassis, and puts the Glitchalloy Spaceship Core inside it. The Tubas are attached to the ship, the Raspberry Pi interfacing with the ship.
EPSILON CLASS "HEXAHEDRON" CONCHCRUISER REVISION 1.4.2B Detected Glitchalloy Core Detected Quantum Conch Thrusters Detected Twilight Tank Chassis Detected External Peripheral Attempting Connect via APCP… Failure Attempting Connect via DSP… Failure Attempting Connect via SCS… Failure Attempting Connect via OWC… Success External Peripheral: TUBAS Found Glitchalloy Core Initialized Quantum Conch Thrusters Initialized Twilight Tank Chassis Initialized TUBAS Initialized EPSILOS LOADED USER>_ USER>root PASS>_ PASS>********* WELCOME. DETECTED STATS: ATTACK = 3 HP = 2 DEFENSE = 1 DETECTED ATTACKS: ERELYESOUL = SUMMON MILLIONS OF ERELYESOULS FROM ALTERNATE TIMELINES TO ASSIST : IIII CROSSED CONCH = USE THE POWERS OF THE CONCH TO PREDICT A FUTURE ATTACK. EXECUTE ATTACK ON BINARIES : II IMPROBABILITY = A RANDOM EVENT HAPPENS, FROM FULLY HEALING TO SHAPESHIFTING INTO A RANDOM FLYING OBJECT : III DETECTED PASSIVE: ZERO-POINT UNIVERSE: MINICRITS A RANDOM ATTACK WITH SUPPLIES FROM THE INBUILT TUBAVERSE. >_
(BROWN)Eric, could Eglarbroad stay in the TARDIS for a while? He's… unconscious.(END BROWN)
Conchcruiser Hexahedron added! You can only have one special attack, so decide which one you want to keep. (Was your password nimbleguy?)
He cant come, srry, but he can send me his most powerful experimental weapons for me to use.
Time to unleash ...
THE SigGod DEMOLISHER
(A super carrier that puts the Death Star III to shame, carrying a limitless supply of drones of all kinds and experimental weapons, it is considered the best in Godmodding science)
Stats:
Health: 2 Attack: 1 Armor: 3
Ability:
Drone factory: Every turn a thousand drone of each type are summoned to assist the craft.
Drone Types: (Shield drone that projects a damage reducing shield- Reduces damage by .5% for each drone)
.........................(Attack drones that fire armor piercing cannons on the enemy)
.........................(Decoy drone that serves to confuse the enemy and intercept attacks)
Experimental GodBots: Each 2 turns summons 100 Godbots that have the power to use low level godmodding skills
AI Command post: Directs drones and Godbots and tells them what to do, 10% damage and resistance buff to all Drones and Godbots
GODCANNON: Fires a cannon of pure Godmodding energy at the enemy doing a massive amount of damage. Takes 3 turns to cool down.
Cannon grid: Fires cannons at enemy, what you expect?
Your ship can only have ONE passive and ONE special attack! Decide how exactly you want this ship to be structured carefully...
Here we go! I enlarge the Unicoders with the Giant Gear and, with the giant scriptwands, create a ship with the Unicoders that is made entirely out of Unicode characters, bound together by ridiculously strong U+200D ZERO WIDTH JOINERs. I code an AI up in EUPL (Extended Unicode Programming Language) and integrate it into the ship. A few seconds later, it is complete. Made of strong U+2588 FULL BLOCK interior, shielded with U+1F6E1 SHIELDs, with combining character guns attached to the ship, it is truly a sight to behold for anyone as obsessed with the Unicode Standard as I am.
The Codecharter:
Attack: 2
Defense: 2
HP: 2
Special: Summon Unicode String II
Summons a Unicode string decided by me that attacks for the Codecharter. Different Unicode strings have different stats.
Passive: Right-to-Left Shielding
Rings of U+202E RIGHT-TO-LEFT OVERRIDEs reflect some attacks back at the senders. The chance of reflecting attacks goes down as the Codecharter takes damage, as the U+202Es are destroyed.
You supercharge the Unicoders using the Giant Gear! The Codecharter added!
In the Twinmobile appears a rather ordinary tallish young male human, his eyes flickering between navy blue and deep maroon in a manner disconcertingly similar to Sollux.
"Damn, sharing a body again feels odd."
Amp's minecraft avatar, bereft of even the little support of half a Shattered soul's willpower, collapses into a true and irrevocable death, its myriad terrible wounds at last finishing it, its tiny and overwhelmed almost-soul consumed by the forces of Hel its true master should have paid the price for.
Zand's, however, reawakens when the odd-eyed young man takes his place at a computer, its eyes too alternating in shade. The Demimech is ruined, but the armor Zand used is superior to most in the near multiverse regardless.
The young man produces an object plainly not made by the minds of Earth, enters an eighty-two symbol code in no alphabet known to a living race, and sends it on a very secure channel.
The H.A.C Tesseract, having sat idle in Minecraftian low orbit for the few hours since her commanders disappeared, receives a high-clearance Transceiver signal, along with a set of coordinates. Less than thirty seconds later, a hundred-meter-long heavy cruiser warps into existence above us, weapons already armed.
H.A.C Tesseract; Defense 3 Attack 2 Health 1
The finest heavy deep-recon cruiser of Anachron v1.28's construction, this vessel is plated in Adminium and Voidmetal, rendering her delicate internal machinery almost impossible to injure, come Void or Ruin. It carries a powerful thaumotechnic beam weapon usually only issued to capital ships in a set of eight tentacular hardpoints, which also allow the vessel greater versatility in close-quarters and carry tertiary point-defense weapons. Her main practical armaments are a spinal gravitational coilgun, a series of missile tubes allowing ELE-capable torch missiles in a number of unpleasant variants to launch in any direction, and a comprehensive three-hundred and sixty degree point-defense system equipped with heavy lasers and turreted eighty-millimeter autocannons, themselves using gravitic boost technologies to achieve incredibly high slug velocities. Her power is provided by a fifth-iteration solid state Monochromium reactor, with four fusion tokamak subreactors providing redundancy and startup support. She uses an unfortunately underpowered artificial sentience, requiring a minimum twenty-man crew to function in combat, and beyond certain specialized devices for long-range Void travel, carries no active shield defenses.
Special: Godbreaker Cannon; Aforementioned thaumic capitol beam, creates an aberrant tear in creation for the purposes of hate and designed to bring the highest of the high down as thoroughly as any other foe might be slain, three-turn totally a cooldown because I used it to no effect last turn.
Secondary ability: Berserker's Barrage; This ship, unlike most of Anachron's work, was designed for a very specific pilot, and uses overwhelming mass-attacks far in preference of the usual highly strategic penetrator strikes{Though it remains proficient in such}, carrying enough spare ammunition in hypercompression and hammerspace reserves to maintain absolute launch tactics for nearly a year straight.
H.A.C. Tesseract added! Wait, so what's your passive?
"I-i think i will be using t-t-his ship." The lone Elsen in the room slowly makes his way to his computer terminal with the blueprints for his ship. After sitting down, he closely observes his desk neighbours. What can you say? Maybe they will try to hurt you now that you are in strangling range? You might never know for sure, especiall with such a ragtag bunch in one place.
He starts shifting his attention to the blueprints, which he closely examines before scribbling on it with a pencil. The ship he decided to build looked okay, but it needed the right flair for it to work. Regular Death Star's were effective, but looked really ugly. He hasn'tt watched Star Wars anyway, and the only thing he knows about it is through pop culture references and vaguely recalling taking a peek into Episode 4.
He slowly feeds the information to his Minecraftian. Now that he is back controlling a figure in an online game, his confidence rises, as he turns into the Mad Scientist the others (should) know him as. At least until somebody talked to him now that they are in the same room, since that has immense RP potential. *hint hint*
A few moments later, the ship of his choosing was ready. The minecraftian, in astronaut garb, proudly waves around while enetering the ship for no other reason than the fact that that is what astronauts do. "Let's bring science..... TO SPACE!" The giant ship, well, mabe not a ship in the broadest sense, but instead a space capable Disco Ball, rises into the air and enters space shortly, then to use dimensional travel to reach the battlefield of ships awaiting him.
The DISCO DEATHMATCH BEATBALL BEAT-ALL aka. Disco Deathball
HP: 3 Attack: 1 Defense: 2
Passive: To Die, or not to Die
The Disco Deathball hovers every turn close to a different ship, whether it's AG, PG or N. The Disco Deathball tanks all damage aimed at the ship supported for that turn, and i pick a new ship every turn to support. This turn i will support the Twinmobile.
Special: Hyperdimensional Electronic Space Ballet IIII
A shockwave of electronic music fills the air SPACE around every ship. This induces debuffs on enemies and buffs on allies, with ships supported by To Die, or not to Die always getting a buff when executed.
Short recap for Twin's sake
Disco Deathball
HP: 3; Attack: 1; Defense: 2; To Die, or not to Die | Twinmobile; Hyperdimensional Electronic Space Ballet IIII
The Planet Express Crew stares up at the Artemissile.
Bender: "Well we're-"
Amy: "Can it Bender!"
Fry: "So big so big so bi-"
Leela: "Pull yourself together Fry! Now, let's figure out how to deal with this situation. Professor, is the Planet Express Ship in good condition?"
Farnsworth: "Old Bessie's ready as ever! But we will require a special attack, and for some reason Silentread got rid of the rest of our antimatter missiles!"
Bender: "Hey I still have the time code. Maybe we could use that?"
Fry: "Hey doesn't create a hole to our universe if we use it too much?"
Farnsworth: "I never thought I'd say this, but you're a genius Fry! I could build a device that uses the time code to create a rift to our universe. I think there's some spare ships that could join us, but only for a little while before the rift closes due to The Interuniversal Rift-Energy Handwave Principle! But who would coordinate those ships?"
Leela: "Well we could use Hermes again... Farnsworth, could you build the rift device, bring Hermes here, and reattach him to the ship's computer?"
Farnsworth: "Of course I can do it! I'm the Professor! But someone needs to transplant Hermes into a head jar..."
Zoidberg: "Need a claw? Why not Zoidberg?"
Leela: "Okay team, let's get to work?"
[INSERT TEAMWORK STUFF HERE AT A LATER DATE]
Fry: "So is Hermes plugged in?"
Hermes: "Yep."
Bender: "Alright let's go kick some robot shiny metal ass!"
My last post is now void. Congrats, less headaches for you! I wrote it before you made the Itinerary.
I hop on a spaceship designed by my friend Ross8815, as he is quite the enthusiast on the stuff, but send it out to battle and instead go for a substantial and mobile fighter vessel with wing-mounted guns and an underbelly heavy cannon, complete with a small cargo hold for storing bounty and is quite evasive due to its smaller size, but I should work on fuel efficiency. His ships are too large and bulky!
This craft of choice will be my weapon in this war. I dub my ship the "Umbra", keeping with my shadow-y theme.
What's left of the Shadows after all of this world-changing stuff we've had trouble coping with has poured a good amount of its budget into this. Let's hope this is the last chapter.
I was about to binge watch episodes of The Simpsons. You'll regret shutting off the world!
...So what are its stats, passive, and special attack?
The Codecharter dives around and fires a blast of random Unicode characters into the Propaguns, countering their powers with pure malformed UTF-8 that assails the Propaguns in an explosion of characters, sending an expanding sphere of Unicode out, intangible to anything except the Propaguns. I pull out the Unicoders and input one command.
TRIGRAM FOR FIRE; OLD ITALIC LETTER THE; APL FUNCTIONAL SYMBOL I-BEAM
A tresvigintillion, maybe even a quattorvigintillion - it's hard to even judge orders of magnitude at this scale - beams of light begins to slowly extend out of the glyphs. The beams accelerate in their speed of extension, forming a slowly closing sphere of light. The Propaguns are enveloped by the glowing light of Unicode. Suddenly, all the light disappears. A U+26AB MEDIUM BLACK CIRCLE, glowing in an inverted light, is where the exact intersection of every single one of the 31 tresvigintillion plus or minus a couple orders of magnitude beams of light was, looking much like a black hole hovering over the Propaguns.
Suddenly, one by one, each of the Unicode characters are sucked in, like the ending of Antichamber except on a much, much larger scale. The Propaguns are consumed by the growing circle as it becomes a U+25CF BLACK CIRCLE, then a U+2B24 BLACK LARGE CIRCLE. The black of the circle is replaced with a glowing cyan, a true cyan of a perfect CMYK color system, as the circle moves upwards, away from the Propaguns. The circle is now a super-dense circle, levitating in the air above the Propaguns, with a weight of at least a tresvigintillion Unicode characters.
Suddenly, beams of U+2607 LIGHTNING begin to shoot out from the underside of the round monstrosity of Unicode as it zaps the Propaguns with the power of a 31 tresvigintillion glyphs. With each shock, it moves upward by a meter or two. Suddenly, the sphere slams down into the Propaguns, crackling with Unicode-powered electricity. The Propaguns are crushed. A wave of incredibly tiny Unicode characters spills out of the sphere, not reaching any farther than 40 cm from the sphere before despawning, as the sphere begins to dissipate, its purpose fulfilled.
I grab the Unicoders and ready for another attack.
6,000 damage to the Propaguns! Critted 26,000 damage to the Propaguns!
I arrive, and start construction on the TT SUPER SHIP!
Stats:
3 attack
2 HP
1 Defense
I also give it the FLAME CANNON special attack!
I assume this is how we're supposed to construct these...
Welcome back to the game! TT Super Ship added! You should give your ship a passive, too! Also, you should specify how much of a warmup period your special attack has.
I've summoned a ship before! THEREFORE, GO FORTH, KESTREL!
...wait you died earlier.
Erm, GO TORUS! And using some extra power from that comb, we should be able to juice up some systems...
The Torus (Engi Type A)
HP: 2
ATK: 1 (or 0.5)
DEF: 3 (or 3.5)
PASSIVE: Drone Clouds (Summons 20 Attack Drones and 10 Laser Drones every turn.)
SPECIAL: Hull Repair Drone Cloud (Heals like a ton, can be spread over 3 targets. 3 Charge.)
The Torus can't really attack much on it's own. But it has high defence to stall, so that every turn, it can summon plenty of attack drones! The Hull Repair Drone Cloud can provide passive support for others, too.
-----
I slip inside the Torus, and check the weapons systems. Inside are two CUSTOM-BUILT "Throne" class cannons, which fire high-speed, high-damage explosive shells that fragment inside the enemies's hull. There's also a super-insane shields system, far above the max shields of 4. The drone system appears to be overcharged with a drop of honey from the rave. There's also a simple Vulcan Laser but that's not special.
I step into the cockpit, and see...
An I-PAD like interface. With FTL installed on it. Upon booting up the game, I find that this version of FTL relates to the situation at hand; whatever I do in the game, the ship does! And the first thing the game throws at me is Seeker Group A! I charge up the Vulcan Laser, and after a few shots, lasers ripple through space, smashing seeker after seeker!
cc: Ugh, this ship won't do much until the drones appear.
cc: We can probably drop a FEW seekers, though.
And then I notice that there's a hacking system on-board. I fire a single hacking drone, which latches onto a seeker, and hopefully turns it to our side!
The Torus added! Its Attack and Defense will be at 1 and 3 respectively, not .5 and 3.5. 2,500 damage to two Group A Seekers! The Seeker glows with magenta light and destroys your hacking drone!
"Hello again, Binary Prime. Remember me, old friend? It sure is nice seeing you again after all these years. It's nice to know you're still around. But see, I'm going to have to kill you. Because here's the thing. First it was the Employer stealing my color. Then Project Binary with his energy gig, and Bill Cipher post deal. Three people taking my color from me is bad enough. But then YOU turn out to be colored orchid too! What sense does that make? You should be, like, a hex color made up of 1s and 0s. But no. And don't pretend that dark orchid is like, some primordial color of Conflict or something. We all know that I WAS THE ONE who BOTHERED to go look up that color on a hex color list. #9933cc is, in this game, my color. And if you think you're going to get away with stealing it, you've never been more wrong. Oh, and don't get me started on my TITLE. I AM THE SERPENT. Not you, not Project Binary, not ANYONE ELSE. It may just be a rather meaningless nickname, but it's a good one, and you come right in here and take it. Give me my name back."
I construct my ship, the Serpentine. Stats are 2 HP, 3 Attack, 1 Defense.
Special: Unagi Maximus (3 turn charge, summons an enormous sea serpent that does a strong AOE attack on Project Binary's turret, inflicting Poison [a DOT status] on all parts it damages, and doing 50% more damage to targets already poisoned.)
Passive: Deadly Toxins (Opponents damaged have a 35% chance to be poisoned.)
The Serpentine fires a large, toxic missle at the Left Beam.
Astria pulls up a Turret on the TARDIS. It shall be named the Troll Turret for no reason whatsoever. The Troll Turret fires an endless stream of delicious, delicious candy corn at the Left Beam.
BINARY PRIME: [CALM D0WN, ALTERN1AN! JEEZ. Y0U TH1NK 1 CH0SE T0 BE C0L0RED 0RCH1D 0N PURP0SE? 1 TURNED TH1S WAY AFTER Y0U SUMM0NED ME THR0UGH THE WRECKAGE 0F BU1LD'S TERM1NAL, AND 1'VE STAYED THAT WAY S1NCE. N0NE 0F US ARE CALLED THE SERPENT, Y0U KN0W. WE M1GHT BE SERPENTS, BUT WE HAVEN'T REG1STERED THE NAME. 1T BEL0NGS T0 Y0U.]
Serpentine added!
8,000 damage to the Left Beam!
Astria can't have a turret on another ship since you have a ship! You can only buddy up with another ship if you decide to not have a ship yourself!
I pull out the Moorblade 2.1. It's time to really use this.
THE MOORBLADE 2.1:
HP: 1
DEFENSE: 1
ATTACK: 4
Yep. Glass Cannon Build.
Passive: Dying of the Light: Tazz does not go gentle. The less HP this Ship has, the more damage it does.
Charged Attack: Master Orders. [||||]. The Ship itself isn't really capable of this, but Tazz is tapping into the inherent power he gave it in its assembly to call upon the power of Super Smash Bros. This randomly picks a random Super Smash Bros character to use in an attack, specifically their Final Smash-as well as Master Hand, who will utilize the power of Master Core for a devastating attack if he is selected. Due to how this attack operates, however, IF is the keyword. A roll will be made (by the GM) to determine which Smasher's powers are called upon by the time the attack fully charges, but prior to use, so I can actually understand what I'm about to do and target appropriately. The Smasher is chosen will determine the form of the attack. Which form the attack takes will disqualify that from the next two rolls-meaning that, by roll four, the first attack rolled is valid again, and by roll five, the second attack used is valid, and so on.
Link, Captain Falcon, Kirby, Zelda, Shiek, Marth, Lucina, Roy, Toon Link, Meta Knight, Dark Pit, Ike, Villager, Greninja, Robin, Shulk, Duck Hunt, Mii Brawler, Mii Swordfighter. Mega Man, Ryu: Standard one-hit attack for massive damage.
Mario, Donkey Kong, Samus, Ness, Dr. Mario, Ganondorf, Mewtwo, Pit, Pokemon Trainer, Lucas, Wii Fit Trainer, Palutena, Mii Gunner: Multi-hit attack, can nail up to three different targets. The less targets the more damage. Will deal slightly less damage than the strictly single target Smashers above.
Pikachu, Yoshi, Fox, Mr. Game And Watch, Wario, Wolf, Falco, Sonic, Pac-Man: The Moorblade will be invincible for the turn of activation and the next, and +1 to Attack and Defense.
Little Mac, Bowser, Wario, Lucario, Charizard: The Moorblade's attacks will now always Minicrit for the turn of activation and the next, and +1 to Attack and Defense.
Zero Suit Samus, Snake, Jigglypuff: The Moorblade's next action (ONLY ONE) will affect all allied/enemy entities without penalty.
Diddy Kong, Olimar, ROB, King Dedede: Until the attack recharges, a damaging effect will appear on the field, afflicting certain enemies. This is NOT a status condition, thus who gets damaged can be changed by me or the enemies, but it takes an action for an enemy to shove it off to another enemy. It's somewhat more powerful than standard Poisoning-what it is depends on the Smasher (Barraged for Diddy, Beamed for ROB, Devouring for Olimar, and Pummeled for King Dedede)
Luigi, Peach: A field of incapacitation appears. Whatever's inside it is forced to nap and loses their action until the end of next round. Can target up to three entities. This is stunning for non-biological entities instead.
Ice Climbers, Bowser Jr., Rosalina: An obstruction rises on the field, causing painful issues. Any attacks on allied ships will now have a chance of failure, and regardless of success will take retaliation damage. The obstruction fades the turn after activation.
Master Hand: Ladies and gentlemen, the one and only. Master Hand himself will go into Master Core mode and proceed to basically combo both the first and second attack sets-meaning one target gets nailed for truly massive damage, and two others share some of the pain.
I turn to Godmodder Soul. Pitiful moron...I really don't like putting him down so hard mentally, but this is really the only way he'll learn, won't he? I take out the Inky Door and keep it open just a crack, collecting the ink that gushes out via a few pails ready to start really using the Moorblade at long last. You may, for your convenience, imagine me doing appropriate Large Ham gestures with any text that's italicized, bolded, allcaps, or underlined.
I close the Inky Door and put it back in my inventory-I've collected nine large pails of ink at this point, just enough! I merrily load it into special 'ammo augmentation' things that came with the Crimson Minienders, the things that allow me to launch anything, eh? I pour two pails worth of ink into each and save the last pail of ink for some later endeavor, augmenting them with the power of the blackest Ink, and take aim at the swarm of ships in front of the Propaturrets, the Group D Seekers. I'll need to clear them out to get rid of the Propaturrets. I FINALLY get some use out of the Oblivion Majjyks inherent with half of my weapons and immediately start whirring up the Crimson Minienders, the lasers blurring to life, now a very dark red like this, blazing through the Seekers with the immense destructive potential of Oblivion Majjyks and the more subtle, but equally dangerous power of Ink, and what insanely powerful abomination that represents! Eventually the Crimson Minienders run out of ink, and I stop firing as per the rules of Creativity.
Moorblade 2.1 added!
Godmodder Soul dissolves into smoke, glitches back into existence and turns into water molecules, glitches back into existence and turns into wildly mutating silly putty, glitches back into existence and turns into a brain that's beating like a heart yet is shrunken and hollow and nearly dead, glitches back into existence and turns back into himself. He roars wildly, looking at you with various expressions that flash by too quickly for you to make out.
GODMODDER SOUL: GET. OUT. OF. MY. HEAD.
GODMODDER SOUL: I don't think I invited you in there, did I? Nonono, for you to go in there you'd need to fill out a bunch of paperwork and then have a proper license and also a car! But you don't have any of those!
GODMODDER SOUL: (Even if you have a giant and amazing warship but shhhhhhhhhhh that doesn't count.)
GODMODDER SOUL: I know what you're trying to do, I know it. I know I know I know I know.
GODMODDER SOUL: You're trying to get into my head, re-arrange the furniture in there, aren't you? Huh?
GODMODDER SOUL: You're putting thoughts in there. Words. Thinking. Stuffed animals. Well it's not gonna work, buddy, let me tell ya that. Because this mind...?
GODMODDER SOUL: This mind is the most guarded mind in the GALAXY. So you're not getting in there easily.
GODMODDER SOUL: Wait didn't he just get in there easily ohafsophifalwohf.
I recklessly crash my ship into the enemies, as the flames launch bolts of energy all around me.
I use my dark arcane shield to target The Serpent
> ProofofconcepT: BATTLE TECHNIQUE => WORDPLAY
You fly up to the Group E Seekers and then reach into hammer space, pulling out several words: the words "pulling", "out", "several", and "words"! You then pull out a chessboard and begin to play a game of chess with all the words independently of each other, beating each one! Then you play some video games with them, and then a rousing game of billiards! The Seekers wonder what exactly is going in here, when they realize that you've been playing with words, as in "wordplay", or "a play on words". The whole attack was a pun about puns! 8,000 damage to a Seeker!
Suddenly, a maroon scythe appears from the ghost ship. It is massive, at least 200 meters tall! Maniac throws the scythe, and it slices into one of the PROPAGUNS.
200 pirates died in the formation of the scythe... now they're back on the ship. Death is meaningless to them!
7,000 damage to a Propagun! Well, you know what they say: when there's no room left in hell...
I take the time to summon one of my own ships. A freaking black supercar. Not just a regular supercar, though. This supercar has retractable wings for flight and-
oh screw this lets just call it CLYP Prototype 12.
CLYP Prototype 12
Health: 2
Attack: 2
Defense: 2
Passive:
Near-Perfect Aglity - attacks aimed at this ship will have a 73% chance to miss.
Special(s):
Supercharged Laser - Fires a supercharged version of the laser that armor-pierces entities. 2-turn Cooldown.
Freeze Bomb - Fires a Bomb that will freeze targets on hit for 3 turns. Can have up to 2 targets. 3-turn Cooldown.
Glitcher-upper - Increase any stat of my choice by 2, then severely glitch up to 3 entities, causing their attack's outcome to become completely unpredictable for 4 turns AND have a lower ATK power. 4-turn Cooldown.
CLYP Prototype 12 added! The ship's passive will be nerfed to a 25% dodge chance. Keep in mind that you can only have one special attack!
I then drive the Ship of Flesh around and around and around the Propaguns while firing tons of lasers at them. I then yell to Godmodder Soul "The Binaries where responsible for the death of your mother! They cannot be trusted!"
6,000 damage to a Propagun!
Godmodder Soul instantly whips his neck around to face the Binaries.
GODMODDER SOUL: Wh... What? Is this true? IS THIS TRUE???
GODMODDER SOUL: Wait. Do I even have a mom? I don't remember...
Godmodder Soul seems a bit uneasy about his current alliances...
I make a ship with 3 attack 0 defense and 3 hp(legit it is written nowhere that you can not have 0 in one stat)
Power: Berserk craziness: loose 3 hp per turn
Unholy aura: each time something happens to this ship it happens in the most horrible and dramatic way possible(like someone hit him it the blow explode it and the ashes are destroyed definitively and it existence itself stops)
Harmless: the attack stat is a total decoy it is not there.
cool-down: it have a clock triggering every kitten if it triggers something happens or does not happens or all the kitten disappear making all period of 45s stop existing(kitten=45s if you did not played guild wars 2)
Naval: it works in water only.
Name: it have a name and it appears where you say his name but only nulitor know its name
████ added! Could you elaborate more on its passive and special attack? Remember, only one of each!
((at nimble: yes, eglar can be on board. In fact, he could easily get medical attention to and thus join the ship. at tazz: I love your idea, I think I'm going to go with that explanation.))
Eric levies the sword once more, and thrusts it into the air, runes once more spiraling outwards from him and creating a massive layer of light and power over everyone, driving home the power inherent in them.
He thrusts his sword downwards, and the light erupts in solar energy, with sunflares streaming up and outwards, blasting the seekers with the heat of the stars.
He swings the sword in a sweeping gesture, and the light creates massive gravitational fluxes, crushing the seekers under immense amounts of weight.
He brings it around in front of him and a massive blast of solar winds scream outwards from him, blasting the seekers and propelling them back into the very objects which they are guarding at high speeds.
And then Eric moves, jumping at proof, bringing the runic sword to his neck.
Leave her.
He repeats this on every other player that attempts to attack another player. The force of that sword right in your face is enough to stun anyone long enough to interrupt their attack. Even if it doesn't stop all the attacks, it will at the very least weaken them.
Hank looks at the golden cuestaff and sees it glowing.
Hm...
Haven't used this for a few hours...
Deimos is still enjoying having one of the more physics-violating guns in existence.
Move over Deimos, there's room for two.
Hank draws up the Emerald Nova and the two of them spray their wares out over the seekers, unleashing enormous amounts of damage, and by the power of the almighty souped-up TARDIS, inflicting Fear in the horde of seekers as well.
9,000 damage to a Group A Seeker!
The Emerald Nova destroys two Group A Seekers and inflicts Fear on Group A!
I pull out a Relish Nuke. Nothing like the classics. However, rather than firing it in its vanilla form, I retrieve the actual explody bits from within the nuke itself, yanking out all the tasty Relish, and then using them to augment the power of six rockets for a specific armament...No points for guessing which. In any case, once I am done with that, I quickly press the Orb of Condiments to the new six rockets, empowering the Relish within, and then load all six into the Oblivionator. I take aim at Seeker Group D, hoping to clear out more of them quickly, and fire the salvo.
The Relish-empowered Oblivionator Rockets sail through the space, nailing the Seekers head-on and blowing them up with the power of a quarter-gram of Nytroglycerin, concentrated Oblivion Majjyks, and the power of a mini-Relish Nuke each. A varying amount of seekers kick the bucket and fall to the ground immediately, either from being hit or the force of the explosion knocking them clean into a wall. And then, the Relish Nuke's relish turns into antimatter, and naturally explodes TWICE in a fiery blast of doom.
I land on the Secret U.S Moonbase that may or may not exist and ask them to attach a tank turret to my spaceplane.
If they comply: I thank them and fly away.
If they don't comply: I completely massacre them, make a tank turret out of the scrap, and fly away.
Either way I return to the Moonbase and yell "It's time to shred some metal!" I then attack a propagun, tank turret and vulcan turrets firing like crazy.
You're on the Secret U.S. Moonbase! There's no one to ask!
Passive: The DUX gains 1 ATTACK for every ship named The DUX present on the battlefield, up to a limit of +3.
WIZARD SURPRISE: 0/3
The DUX fires off a surprising beam, dealing large amounts of damage to an entity that doesn't expect it. This attack becomes multiplicatively stronger for every entity named The DUX present on the battlefield, up to a limit of X3.
BONUS DUX: 0/4
The DUX clones itself. The power of the clones depends on how powerful the original The DUX was at the time of their creation.
(I wonder if anyone can see where I'm going with this...)
DUX added! You can only have one special attack, so I'd say go with Bonus Dux, since it synergizes with your passive.
I take the helm on my craft and start the battle for the craft by setting anti lazer shield bots all across the battlefield built to intercept shots aimed at my craft.
I order the AI command post to do a assault programming, attack drones will assault the enemy ships, Shield and Decoy drones will however stay and protect the ship.
I casually pop onto the Moorblade due to an unprecedented lack of creativity, and man the Laser Nerfers, firing pure nerfing energies at the Propaguns in an attempt to lower their chance of confuse us. Screw Propaganda, We Have Logic! (And Nerfing)
You buddy up with the Moorblade 2.1! 6,000 damage to a Propagun! The Propaguns have a chance of not confusing anyone this turn as a result!
Bluh. Useful for Regen, I don't even KNOW about their combat efficacity.
So I suppose I should find something that DOES have combat efficacity.
>Module Swappage
Modules:
2x Shields
1x Defensive Spell Array
1x Hack Limpets
I pull out both the Golden Err and the Ender Orb, utilizing their supremely glitchy powers in order to not disable, but convert the Propaguns in a supreme irony, in conjunction with the just-launched Hack Limpets. (Two actions here.)
If not, well. I'm sure that the resulting explosions hurt.
The Ender Orb and Golden Err fire at the Propaguns, failing to convert them! They deal 12,000 damage to both instead!
The Codecharter swerves and expels a single character out of its combining character guns, which to clarify are guns made of combining characters, not guns that shoot combining characters. The character begins to cycle through every Unicode character, strangely starting from U+A3A9 YI SYLLABLE NRYRX as if it had started from inside the Codecharter.
As it cycles through the last private use character, U+10FFFD PRIVATE USE CHARACTER-10FFFD, it changes color from the perfect bright aqua to a bright lime green, a perfect #FFFFFF had we still been viewing the battle on a computer screen. Green Unicode characters emanate from the flickering glyph, selected by none other than yours truly, as it flickers faster and faster. The characters begin to slam themselves into the Propaguns, imbued with everything that the character is supposed to be used for according to the definitions given by the Unicode Standard. A U+1F3F9 BOW AND ARROW fires itself at the Propaguns. U+1F3AF DIRECT HIT strikes the Propaguns, striking a direct hit at one of its critical mechanisms, a power inherent within this character. U+1F525 FIRE begins to burn at the Propaguns, a green fire produced by something more potent than chlorine trifluoride, and that's just the emoji block! Finally, the singularity of Unicode stops on U+200C ZERO WIDTH NON-JOINER, seemingly having disappeared. However, U+200C, being used for disabling ligatures in text processing, is now capable of slicing objects in half, non-joining them! It throws itself at the Propaguns, slicing them cleanly in half!
I quickly send a command to both the Thaumic Beyond and my FTL to switch into semi-autopilot mode. I'll be transitioning between them in the battle, a lot, and so they'll have to be able to act, fly, and avoid attacks on their own. As far as I understand things, though, I'll have to specifically direct the ships to attack, and have only one attack per post. Fine by me.
I first teleport into the Thaumic Beyond, activating the Thaumic Sensors and scanning the Propaguns. Don’t want them to sow Confusion in the ranks, after all. I quickly enter the Thaumic Hub, activating the construct in it which, for ease of use, I will simply refer to as the Thaumic Construct from now on. I stand in the Ultracircle, letting the twin Thaumonomitrons handle most of the spell casting- I’m there for supervising and boosting. Although I do provide the spell idea. “Blast Bullet - Missile Shift.” The four Ea Mechanisms spaced equally around the central Ultracircle begin producing energy and feeding it into the Ultracircle’s containment and amplification, the paired Thaumonomitrons flanking the circle shaping the energy into a coherent spell. Approximately ten collections of energy begin to coalesce in the air around the Thaumic Beyond, shaping themselves into rough missile shapes as they grow to the size of ship-to-ship missiles. I'm mildly surprised by the ease of the spell, but figure - correctly - that it's due to the Ultracircle and Thaumonomitrons working on the spell. I would have more trouble handling energies of this magnitude alone, but I could still do it relatively easily. As the missiles stabilize, the spell completes and the magical missiles launch at one of the Propaguns, exploding in ravening blasts of magic when they impact.
Hmm... FseftrAI uses the shockwave laser cannon on the propaguns while space octillery does what all space sealife does... sealife things...
The Shockwave-Laser Cannon deals 10,000 damage to both Propaguns and 5,000 splash damage to the Power Accelerator! Since you didn't specify a target, the Space Octillery does nothing!
(BROWN)Thanks... I just need to do something first.(END BROWN) Gerbil pulls out the Cute Penguin Screen, still displaying the Penguin's petrified body. The screen is places on the inbuilt Porta-Fusion Altar, and infused with Silverwood, a Magic Mirror, and a modified Mana Fluxfield. Gerbil reaches out into the improved Cute Penguin Screen and... Pulls the Pet Penguin out. Gerbil rushes through various storage apparatus, and finds a Voiding Golem.
(BROWN)Oh my... This is the only thing we have...(END BROWN) Gerbil reluctantly assigns the Golem to control the ship, and then heads into the TARDIS with the collapsed Eglarbroad and petrified Penguin.
(BROWN)Is there a medical trained person here?(END BROWN)
I continue my assault on the Propaguns, adapting another spell to ship-scale warfare. “Mana Lance - Cannon Shift.” Another spell begins to form in the Thaumic Construct, a ring of runes materializing in the air before the Thaumic Beyond and aiming precisely at a damaged Propagun. A sphere of energy builds in the center of the runes, before funneling into a lance of energy that blasts out and hits the Propagun dead on.
I finished my masterpiece! Well, not masterpiece, its not as complicated as Wilson. It almost was though, but then I tore it down and rebuilt it to be way simpler. Anyway, proper introduction time.
"This is... weird..."
I, myself say, running my hand along the smooth living wood of the Staff of Ysera.
"Now, I don't particularly want to describe myself in much detail, so let me get out of here... uh... How do I... um... This was much easier on... ah, got it."
I create myself an emerald portal and jump through it, vanishing into the Dream. After a few minutes, my avatar appears on the ship.
"Better... now that I'm out of the way, I can participate again. I had a computer and other various devices set up in... my homebase because the battle seemed to be heading this way. Oh how ironic it is now. Here I am, controlling a Minecraftian who is by Earth, by using a computer in a Minecraft world. Usually its the other way around. At least..."
I (the real fake me that is) take a moment to cautiously pet Fayther, who is watching by my side.
"At least I didn't have to explain myself much to my companions, probably because they're not strictly code based. Time to get my own ship..."
I (the fake fake me) start rifling through my traveling coat, eventually pulling out a small deck of cards. The backs of the cards seem to be made out of glittering emeralds. Its also about a third the size of a normal deck of playing cards, 16 cards rather than 52. Then, seemingly out of nowhere, a large space ship has appeared. Its colored, what else, green, emerald green of course. It looks like a schooner, with tall sails that are mainly just for decoration. It also seems to have a surprising lack of weaponry, instead covered in what looked like redstone wires and repeaters, all connected to and from various emerald gems. As it moved, it left little ripples in space as it was half in the Dream already. I teleport onto it and make my way to the bridge, which has nothing but a large table, some readings, and a slot for the deck I have to go into. I spread my deck out across the table. None of the cards have normal decorations on the front, or even normal suits. But I have four cards for each suit, a Jack, a Queen, a King, and an Ace. Then, I start talking to myself. I'm not trying to record myself or anything, but I know that the three Stooges Binaries can hear me. Plus, you the reader can.
"What was that quote? 'All the world's a stage, And all the men and women merely players; They have their exits and their entrances, And one man in his time plays many parts,'. So... lets play a game. Lets tempt the almighty RNGesus, shall we? I have these cards, but they aren't really cards. They're embodiments of the dreams and memories me and my compactions have forged. I have four suits, Myths, Gears, Spells, and Knights. Each suit has four cards and each card is a fragment of the dreams and memories of one of my companions. I know, they just keep showing up, huh? And you probably knew I couldn't make this ship simple, so lets see what it can do. I call it the DreamSail by the way."
I gather up the deck and slot them into the ship. The deck vanishes into the inner workings of the ship, which start to hum as it connects to the Dream and sees what it can pull out from it. Two new slots open up, one to take cards out of and one to put them into. Some kind of a targeting computer folds up as well. Now, on to how this ship actually works. I'll start putting this in quotes after this turn.
Snipped due to post-too-long error.
Alright, lets shuffle my deck and see what I get. I draw 5 cards, 4 to start and 1 for starting my action.
Hand: Ace of Knights, King of Spells, King of Myths, Jack of Gears, Queen of Gears.
I play the my Ace of Knights, the Relic on the Left Beam so it starts buffing whatever it hits. Then I play my King of Myths, Yin and Yang, on the first ship I see... which is the Space Octilliery.
The ship starts glowing and charges before creating large emerald portals and firing bolts of green energy out of them at the selected targets and letting the memories themselves do the rest.
Do we also attack via our own abilities?
The DreamSail added!
You play the Ace of Knights on the Left Beam and the King of Myths on the Space Octillery!
You can still attack by yourself while in the ship. You can either use the ship to attack or use your own.
The Shipship ships the TARDIS and the Codecharter together! Their attacks will mini-crit next turn! The Disco Deathball begins guarding the Twinmobile! The Omega-Class Destroyer's Nanobot Swarm deals 6,000 damage to a Propagun! The Ship of Flesh's H.U.N.G.R.Y.s deal 2,000 damage to the Power Accelerator! The Conchcruiser Hexahedron causes the Serpentine's next attack to mini-crit! The Tri-Mage Fighter begins protecting the Ship of Flesh!
Split makes some alphabet soup for the Central Holder. However, when the Central Holder eats the alphabet soup, some letters get into its system, ruining the perfect sanctity of binary numbers! The Central Holder suffers a critical error and takes 15,000 damage! The Zombie Pigmen deal 6,000 damage to the Left Beam!
I glare at Project Binary, knowing that this is it - the final challenge. Long have I wanted to make a difference on Earth, be the one who ends Project Binary's rule! Well now, I have the chance to! I promptly stop monologuing because it's pretty much gloating at this point and is also boring for everyone around. Turns out it was so boring that the Central Holder actually slowed down its processes as a result, giving me time to blast it with potent optic beams! IT BURNS MY EYES, BUT IT'S EFFECTIVE. 15,000 damage! The Twinmobile fires at the Right Beam, dealing 20,000 damage!
Godmodder Soul cackles and flies down at the ships all of you have made, looking at all of them eagerly, as if deciding which one to take on first! Godmodder Soul decides to let Lady Luck choose which ship is the first recipient of Godmodder Soul's own brand of torture, and creates a wheel with the likeness of every player-made ship on it, like the wheel of fortune! Godmodder Soul spins it around, and the wheel stops on the Thaumic Beyond! The pointer that the wheel uses to stop with suddenly turns into a gleaming axe and slices through the ship's model on the wheel! The actual ship is promptly torn apart and explodes, dealing 50,000 damage! It looks like his doubts about the Binaries have manifested into an actual game construct...
Project Binary heals all functioning Propaguns for +25,000 HP! He also reroutes Group D Seekers to guard the Propaguns! The Left Beam, Right Beam, and Central Holder begin charging up to supercharge the Turrets and Artemissile! The Left Beam and Right Beam glow immensely, and create arrays of spikes ripped straight from Mega Man! They're launched at the Twinmobile, but they're blocked by the Disco Beathball, which takes 30,000 damage! The Central Holder also powers up, and fires a ton of kittens that fall from the ceiling! They bounce off of all the ships and then swarm together into a kitten conglomerate ball, which rolls around and deals 12,500 damage to the Uber Pirateship Remains and the Shipship! The Propaguns fire at the Dragonfly, Moorblade 2.1, and the Serpentine, dealing 15,000 damage and inflicting Confusion on all of them! The Power Accelerator fires across the room, a massive orchid beam of energy slamming straight into the Ship of Flesh, dealing 50,000 damage to the Tri-Mage Fighter!
Binary Prime and the Employer act, auras of static forming all around them! The static tunnels up everywhere and materializes into jagged crystals that pop out beneath ships, impaling them! The targeted ships have their energies sucked up out of them by the static, and then darkened copies of the ships materialize next to them! The ships are forced to do battle with their doppelgangers, and although they are defeated quickly, the four ships (CLYP Prototype 12, Omega-Class Destroyer, Codecharter, and the Tri-Mage Fighter) take 25,000 damage!
2 Group A Seekers are destroyed by Fear! The Group A Seekers deal 24,000 damage to the ████! The Group B Seekers deal 20,000 damage to the Disco Deathball! The Group C Seekers deal 20,000 damage to the FTL! The Group D Seekers deal 10,000 damage to the Codecharter and Uber Pirateship Remains! The Group E Seekers deal 8,000 damage to the Omega-Class Destroyer and Tri-Mage Fighter!
Project Binary sees that your ships are beginning to pose a sufficient threat level for more defenses to be required... He begins planning new defenses.
In addition, I've made a gameplay change. If you have two ships on the field and both are destroyed, you cannot rebuild either of them.
The Itinerary:
> All: Create your own spaceship to fight with, or buddy up with someone else's!
> All: Destroy the Artemissile's foundations and weaponry!
> All: Destroy Project Binary's army of ships!
> All: Watch out for the Employer and Binary Prime!
> All: Watch out for Godmodder Soul!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
III. INFESTATION .III
IV. ASCENT .IV
V. EXODUS .V
VI. ECLIPSE .VI
==> VII. CHECKMATE .VII <==
Moonbase Core:
insert_generic_username: [AG] HP: 28/25. Has Super Armor. Runic Shielding: 70%.
pionoplayer: [AG] HP: 28/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
The_Nonexistent_Tazz: [AG] HP: 28/25. Has Alpha Armor. Runic Shielding: 70%.
gutza1: [AG] HP: 28/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Irecreeper: [AG] HP: 25/25. Has Super Armor. TT2000: [AG] HP: 25/25. Has Super Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%. Crusher48: [AG] HP: 0/25. Has Super Armor.DEAD.
Talist: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Nimbleguy: [AG] HP: 25/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
TSFHISEPIC: [AG] HP: 25/25. Has Super Armor.
FINALBATTLESTARTSNOW: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 25/25. Has Super Armor.
mythicZoologist: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 25/25. Has Super Armor.
babysphee: [AG] HP: 25/25. Has Super Armor.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage every turn.
sigmatw: [AG] HP: 25/25. Has Super Armor.
jondanger23: [AG] HP: 25/25. Has Super Armor.
ProofofconcepT: [PG] HP: 20/20.
The_Serpent: [PG] HP: 20/20.
ManiacMasteR: [N] HP: 25/25.
K4yne: [N] HP: 25/25. Runic Shielding: 100%.
Fseftr: [N] HP: 25/25. Has Super Armor.
engie_ninja: [N] HP:25/25.
The_Idea_Modpack_Mod_Man: [N] HP: 25/25. Has Super Armor.
5l1n65h07: [N] HP: 25/25. Has Super Armor.
Split: [N] HP: 250,000/250,000. In the Twinmobile. Weapon Mode: Perfect Split. Seeing Red: I
Zombie Pigmen: [N] Leave in 3 turns.
Uber Pirateship Remains: [ManiacMasteR] Stats: 3/1/2. HP: 127,500/150,000. Housing no one. Attack increases every time 5 entities die. Yar Har Fiddily Dee: III
The Shipship: [The_Idea_Modpack_Mod_Man] Stats: 3/1/2. HP: 137,500/150,000. Housing no one. Ships 2 spaceships each turn, causing their attacks to minicrit. No special attack currently. Shipping TARDIS and Codecharter.
The Disco Deathball: [K4yne] Stats: 3/1/2. HP: 100,000/150,000. Housing no one. Tanks all the damage for a particular ship each turn. Currently protecting Twinmobile. Hyperdimensional Electronic Space Ballet: IIII
CLYP Prototype 12: [5l1n6507] Stats: 2/2/2. HP: 75,000/100,000. Housing no one. Has a 25% dodge chance. No special attack currently.
The DUX: [engie_ninja] Stats: 3/1/2. HP: 150,000/150,000. Housing no one. For every other entity named DUX on the field, this ship's attack stat goes up by 1. Bonus Dux: IIII
Space Octillery: [fseftr] Stats: 2/3/1. HP: 100,000/100,000. Every other turn, a random stat is lowered by 1 and another is increased by 2. Octazooka: II King of Myths: The ship gains +1 Attack for its first attack next turn, and +1 Defense to the first attack against it each turn. When discarded, the ship gains +1 Attack for the entire turn.
Build: [AG] HP: 200,000/200,000. In the Twinmobile.
Twinmobile: [AG] HP: 300,000/300,000. Piloted by the Duck. Housing Build and Split. The more players inside of it, the more powerful its attacks. Duck Season: II
Omega-Class Destroyer: [Netpatham] Current Stats: 2/2/2. HP: 100,000/100,000. Housing no one. Can exchange attack and defense modules between itself and send them to other ships. Modules can be destroyed and repaired. Rebuild: IIII Shields: 10,000/10,000 HP. (x2.) Block one attack each turn. Defensive Spell Array: 12,000/20,000 HP. Summons shield that decays over time, currently at 0/25,000 HP. Nanobot Swarm: 20,000/20,000. Attacks enemies and heals allies.
The TARDIS: [pionoplayer] Stats: 1/2/3. HP: 50,000/50,000. Housing no one. Can house an infinite number of players. Energy Obliterator: IIII Shipped with Codecharter.
The Dragonfly: [TSFHISEPIC] Stats: 2/3/1. HP: 85,000/100,000. Housing no one. No current passive. Confusion: II Kerbal Cannon: III
Ship of Flesh: [jondanger23] Stats: 3/2/1. HP: 150,000/150,000. Housing no one. Summons 10 H.U.N.G.R.Y.s per turn. Leech Storm: III H.U.N.G.R.Y.s: 1,000/1,000 HP. (x10.)
The Thaumic Beyond: [crystalcat] Stats: 2/2/2. HP: 50,000/100,000. Housing no one. Can scan enemies each turn, dealing more damage to and taking less damage from them. Only one entity can be scanned at a time. Currently scanning Propaguns. Fighter Deployment: IIII
Full Thaumic Launcher: [crystalcat] Stats: 2/1/3. HP: 80,000/100,000. Housing no one. Has a 25% dodge chance. Power Surge: III
Conchcruiser Hexahedron: [Nimbleguy] Stats: 2/3/1. HP: 100,000/100,000. Housing no one. Minicrits a random ship's attack each turn. Currently affecting the Serpentine. No special attack currently.
The Codecharter: [CobaltShade] Stats: 2/2/2. HP: 65,000/100,000. Housing no one. Has a chance of reflecting attacks back at the attacker. Chance goes down as HP goes down. Unicode String: II Shipped with TARDIS.
H.A.C. Tesseract: [Amperz4nd] Stats: 1/2/3. HP: 50,000/50,000. Housing no one. No current passive. Godbreaker Cannon: III
TT's Super Ship: [TT2000] Stats: 2/3/1. HP: 100,000/100,000. Housing no one. No current passive or special attack.
The Torus: [Irecreeper] Stats: 2/1/3. HP: 100,000/100,000. Housing no one. Summons 20 Attack Drones and 10 Laser Drones each turn. Hull Repair Drone Cloud: III Attack Drones: 500/500 HP. (x20.) Laser Drones: 750/750. (x10.)
The Moorblade 2.1: [The_Nonexistent_Tazz] Stats: 1/4/1. HP: 35,000/50,000. Housing insert_generic_username. Deals more damage the less HP it has. Confusion: II Master Orders: IIII
████: [nulitor] Stats: 3/3/0. HP: 126,000/150,000. Housing no one. No current passive or special attack.
The DreamSail: [Talist] Stats: 2/0/2. HP: 100,000/100,000. Housing no one. A maximum of 6 cards can be drawn into Talist's hand, with one being drawn each post. Each post, 2 cards can be put onto an entity, or two different entities. An entity can have 4 cards on them at any time. There can be a maximum of 10 cards in play at any time. Cards have different effects that can change depending on who they're played on. Royal Flush: IIII Hand: Ace of Knights. Played on Left Beam. King of Spells. King of Myths. Played on Space Octillery. Jack of Gears. Queen of Gears.
Tri-Mage Fighter: [ProofofconcepT] Stats: 3/1/2. HP: 67,000/150,000. Housing no one. Links to an entity each turn and takes the damage dealt to it. Currently protecting Ship of Flesh. No special attack currently.
The Serpentine: [The_Serpent] Stats: 2/3/1. HP: 85,000/100,000. Housing no one. Has 35% chance to deal poison with its attacks. Confusion: II Unagi Maximus: IIINext attack will mini-crit, thanks to the Conchcruiser Hexahedron.
Godmodder Soul: [GM?] HP: . "Allied" with the Binaries. Allegiance: 100% [01].
PROJECT BINARY: [01 BOSS] In the Artemissile. Preparing defenses.
Artemissile: [01 BOSS]
Left Beam: 232,000/250,000 HP. Can supercharge the Left Turret every other turn. Ace of Knights: Any entity the Beam attacks gains +20% damage next turn. When discarded, the Left and Right Beam take massive damage.
Right Beam: 230,000/250,000 HP. Can supercharge the Right Turret every other turn.
Central Holder: 464,000/500,000 HP. Can supercharge the Artemissile every other turn.
Propaguns: 20,000/60,000 HP. (x1.) 37,000/60,000. (x2.) Can inflict Confusion on targets. Guarded by Group D Seekers.
Power Accelerator: 189,000/200,000 HP. Taps into the remnants of Earth's Power Core for devastating attacks.
THE EMPLOYER: [01 BOSS] In the Right Turret. Invulnerable.
BINARY PRIME: [01 BOSS] In the Left Turret. Invulnerable.
The Seekers: [01] Group A: 1,000/10,000 HP. (x1.) 10,000/10,000 HP. (x5.) Fear: III Stationed near Left Beam. Group B: 10,000/10,000 HP. (x10.) Stationed near Right Beam. Group C: 10,000/10,000 HP. (x10.) Stationed near Central Holder. Group D: 2,000/10,000 HP. (x4.) 10,000/10,000 HP. (x6.) Guarding Propaguns. Group E: 2,000/2,000 HP. (x1.) 4,000/10,000 HP. (x1.) 10,000/10,000 HP. (x6.) Not stationed to any particular area.
Curses of Anti-Entities, Anti-Charging, and Anti-Alchemies are in effect. If you die, you must take a turn to rebuild your ship. You can attack while doing so, at the cost of less damage. If you die and you have two ships, you cannot repair either of them.
==> mythic: Try to suppress unnatural feelings towards binary
Which ones?
The propaganda? Already did that, I've got the same plot armor as the rest of us right now, remember?
If you meant the other feelings? I can't resist those, because those are natural.
I don't like to admit it, but whenever I see monsters like those, I feel this burning sense of envy.
Let me put it in a way you might find understand
I want to defeat them. Even if it doesn't seem justified, or make me look cool, or strong, or skilled, or beautiful, or refined, I just want to defeat the just, the cool, the strong, the skilled, the beautiful, and the refined.
Even if it turns out I not blessed with talent, or I'm stupid, or I have a bad personality, or achieve nothing, or am misguided, or don't have any value, I want to defeat the talented, the smart, the likeable, and the overachieving.
When I lack friends, I want to defeat those with friends. When I can't work hard, I want to beat those who work hard. When I can't win, I want to beat the the victorious ones . When I'm miserable, I want to beat the happy ones.
Even if I end up hated, even if I end up despised, even if I end up useless, I want to prove that I can still stand on the same level as them!
==> Stop ranting and do something
Fine, but it's your fault for causing my internal rant, that you shouldn't have been listening to, in the first place.
[MZ]: I didn't want to have to do this.
I close my eyes and smile. It's shaky, and lasts only for a moment, but it happens. My pupils narrow as my eyes reopen, gazing into the facets of something most people can't even see.
A wall of static flares into existence in front of me, forming a sort of abstract, heart-shaped symbol, completely hollow on one side. Even more white noise manifests and wraps around my right arm, covering it completely, but shrouding the item that has appeared in my hand from view in a sphere of static.
The ribbons of white darkness extend and twist, filling the air with the vague shape of a phoenix. The shining black ribbons weave together with their white counterparts, changing it into a massive cocoon of shifting monochrome.
mokushi kushimo
shimoku kumoshi
moshiku shikumo
I slowly rise into the air, static spreading across my body as I drift up into the center of the shifting mass. Once I vanish beneath the surface of the ribbons, they rapidly crystallize, expanding even farther to match the scale of the ships the others have summoned.
mokushi kushimo
shimoku kumoshi
moshiku shikumo
The outer layer shatters to unveil crystalline ship built in the image of a dragon. I now sit on the throne I prepared for myself, on the control deck of the Adamant-class Void-cruiser: ID_ES.
The static recedes, but this time, my aura does not. Instead, it hangs in the air around me, dancing like flames of shining silver, snow white, and ink black.
HP: 1
Attack: 3
Defense: 2
Special: Dragon Breath Grimoire
ID_ES opens it's Reverse Scale Vents, and engages it's Essence Cauldron, after four turns of charging, it fires a concussive stream of liquid adamant, inflicting heavy damage against a single target. The remaining liquid begins to vitrify as it cools, causing additional damage over time for five turns.
Passive: Six Spell Cylinder
Each time the ID_ES suffers damage, it gains one rotation, up to a maximum of six. ID_ES receives cumulative passive benefits based on the number of rotations currently in stock. The rotations reset if the ID_ES is destroyed and re-summoned.
1: Liberation Talons; Drains health with it's standard attacks.
2: Crystal Calibur; Gains a passive attack buff.
3: Shield Bits; Gains a passive defense buff.
4: Royal Warstider Form; Assumes humanoid form, increasing attack boost.
5: Integral Edge; Equips a sword, increasing it's attack boost even further.
6: Dragon Emperor Shintai; inflicts damage over time to all non-allied entities.
The Meaning of Life, the Universe, and Everything.
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Well, I'm actually kinda glad you didn't understand what my passive was supposed to be, because having gone to sleep from typing that at 2AM, woken up, and thought about it, I'd rather have the special Free Flak for Everybody!, which stops an attack or two on friendly ships each turn and damages the attacker[s].
((Eh... Keeping two players invincible at a time ain't bad. I'll take it. I'm going to try and pile on more status effects though, just gonna warn you. Let me know when its too much and I've maxed out my pile of status effects.))
I know that bringing a TARDIS full of refugees into the middle of a warzone seems counter intuitive, but if we lose this fight, there's not a safe place anywhere, and currently the Employer and both Binaries aren't focusing their powers in such a way to take out the TARDIS. They don't have the raw fire power that the Red Dragon did, although they are more dangerous, and they're a lot more focused on the far more dangerous threat of the Descendants. Also, the TARDIS can't find a place that's actually safe without Eric, since more places are being ravaged by horror terrors, things from Warhammer 40K, Lovecraft, and the Italian Space Mafia, among others.
Eric knows the coordinates of a safe haven, so they can't leave without him unless they want to risk being eaten by a wild universe eater upon landing.
The TARDIS and the refugees inside are safe, especially after your post about one-action repairs.
The reason why health on the TARDIS is a 1 is because its just the TARDIS's outermost shields. As soon as it detects that its actually in danger of being properly targetable, it warps out. Even in the warzone, it's still probably the safest place in the Trifecta.
I was going to do another buff from Eric but I can't think of anything good right now.
TwinBuilder, I haven't been able to do any edits today. Tell you what, I'll go make my ship, and you don't no-sell my attack that I spent hours on as if I had just said, "Teh godmoder dies because I said so." Let me explain: I am alright if my attack is no-selled as a turn where no one attacks. I am alright if it is no-selled as the attack lost because a mech or a terror attacked; that's a badge of honor. I am alright if my attack is stupidly overpowered and it is no-selled. The ultimate Kirby Weapon Combo was never given a number of damage it did, I didn't say that it instantly killed anyone or anything. I thought an attack I spent multiple drafts making as you changed the situation could hit three targets at once for x amount of damage. To have it no-selled as if I had done the /ban /ipban Godmodder is both disheartening and insulting. Literally the only change I made was that the ship is a mech and I am in the cockpit. That was the only thing separating my ship from others. I also nerfed it a bit. You said, "You didn't read the rules, did you?" What part of that wasn't part of the rules? My ship has attacks it does, it has a passive, it has a charged skill, what do you want? If things are overpowered, tell me, and I can make changes. Lastly, your counters. Okay, the mind control can be reestablished. That was meant to be an annoyance. Sonic's spin dash lowered the power of off waves, nothing else (which I wasn't going to use again anyways). My RP/OC character has three powers: he does not age, he has portals over time and space, and he has an infinite amount of willpower, which I mentioned in the following post. If you can come up with an attack that puts more strain on the mind than summoning a high level god, and using his power as your own, even for a moment, I would still be able to block it. And excuse me for thinking that the missile thing that Project Binary is in was a ship. At the very least, give me a less flimsy reason to no-sell my attack, TwinBuilder.
I yell at Godmodder Soul "Of course you had a mother! Otherwise, you wouldn't even be here!" then I fire a rocket at the propaguns. When the rocket explodes, another rocket appears, and when that one explodes, another appears, and on and on and on.
The Meaning of Life, the Universe, and Everything.
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Post 1 No, it is not. >HEHHEHHEH HEH HEH-HEHHEH HEHHEH-HEH -HEHHEH HEH HEHHEHHEH - HEH-HEH HEHHEH- -HEH-HEH - AUTO-TRANSLATION ENABLED... PLEASE ENTER CONFIRMATION. USER> PASS> INVALID >_ REMOTE CONNECTION RECIEVED - ACCEPT? >HEH-- HEHHEHHEHHEH HEH- - HEH HEHHEHHEH- HEH HEH-HEH ACCEPTING VAUGE ANSWER AS YES REMOTE>EXECUTE REMOTE NIMBLEGUY REMOTE>EXECUTE>NIMBLEGUY>SKYSCRAPER SEEKER-D EXECUTING COMBAT OPERANDI - SKYSCRAPER ON SEEKERS GROUP D >REVISE ATTACKS RANDOM SPECIAL ATTACK RANDOMIZED - DETECTED: IMPROBABILITY = A RANDOM EVEN HAPPENS, FROM FULLY HEALING AND ACTIVATING THE TUBAS TO SHAPESHIFTING AND RENDING SPACETIME : IIII REMOTE SESSION ENDED >_
WARNING: TEMPORAL ANOMALY WAVE DETECTED
In the TARDIS: Cannot Display: NULLPOINTEREXCEPTION
My ship will forgo its attack to finish charging the Special. In the meantime, I shout to Richard,
"Haven't we had this conversation before? That is, before you became...that? Richard, answer me this. What do you gain by destroying the world? Bragging rights? For what? No one will know except those behind the fourth wall...which really needs better security. You already have enough credit with them, you got Overdiety status on TV Tropes, which is basically a popularity contest. Revenge is out, too. Fighting against beings with immortality is futile. Despite, as Tazz says, your comparative weakness to many combatants, you have managed to get by. I came in when you started to destroy reality, and only then. What do you have to gain from destroying the multiverse? Moreover, what do you have to lose by preventing its destruction? You can get a chance to be the hero, to do the thing you love in a way that benefits everyone, INCLUDING YOURSELF! And what do you lose in the destruction of the Multiverse? I'll tell you: everything. Your targets for trolling. The people you love. Your friends and family-if you deny that you have friends or loves, you at least have family. And lastly, yourself. Take it from one with much more experience with the type of horrors in that missile form, but they will not bother to keep you around once you have outlived your usefulness. Or at the very least, they'll alter your mind to make you more...compliant. Even if they do keep you around, what will you do? Immorality and loneliness are a deadly combination.
So, Richard. Choose. Life with all its wonders and pain, for you cannot have one without the other...or the ultimate death and the ultimate in boredom and sadness."
In case of interference from anything, this message is also being broadcast on a giant holographic billboard. The projecter is deep within the AI, so if Project Binary wants to interfere with that, he needs to go into my realm, where I make the rules.
Screw summoning a HMAS ship, that sounds boring.
Space Octillery
2 HP
1 Defense
3 Attack
Special Attack:
Octazooka (2 turns): Deals medium damage, gives target 25% to have their attacks miss each turn, for the rest of the battle
Passive:
Moody: Every turn, lower a random stat by 1, and increase a second random stat by 2.
FseftrAI hops onto the Space Octillery, and has it attack the propaguns, and also uses the magma multiplier on them.
Lessee...Nanobot still.
Bluh. Useful for Regen, I don't even KNOW about their combat efficacity.
So I suppose I should find something that DOES have combat efficacity.
>Module Swappage
Modules:
2x Shields
1x Defensive Spell Array
1x Hack Limpets
I pull out both the Golden Err and the Ender Orb, utilizing their supremely glitchy powers in order to not disable, but convert the Propaguns in a supreme irony, in conjunction with the just-launched Hack Limpets. (Two actions here.)
If not, well. I'm sure that the resulting explosions hurt.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
The Codecharter swerves and expels a single character out of its combining character guns, which to clarify are guns made of combining characters, not guns that shoot combining characters. The character begins to cycle through every Unicode character, strangely starting from U+A3A9 YI SYLLABLE NRYRX as if it had started from inside the Codecharter.
As it cycles through the last private use character, U+10FFFD PRIVATE USE CHARACTER-10FFFD, it changes color from the perfect bright aqua to a bright lime green, a perfect #FFFFFF had we still been viewing the battle on a computer screen. Green Unicode characters emanate from the flickering glyph, selected by none other than yours truly, as it flickers faster and faster. The characters begin to slam themselves into the Propaguns, imbued with everything that the character is supposed to be used for according to the definitions given by the Unicode Standard. A U+1F3F9 BOW AND ARROW fires itself at the Propaguns. U+1F3AF DIRECT HIT strikes the Propaguns, striking a direct hit at one of its critical mechanisms, a power inherent within this character. U+1F525 FIRE begins to burn at the Propaguns, a green fire produced by something more potent than chlorine trifluoride, and that's just the emoji block! Finally, the singularity of Unicode stops on U+200C ZERO WIDTH NON-JOINER, seemingly having disappeared. However, U+200C, being used for disabling ligatures in text processing, is now capable of slicing objects in half, non-joining them! It throws itself at the Propaguns, slicing them cleanly in half!
ACT 2- FIRST ASSAULT
I quickly send a command to both the Thaumic Beyond and my FTL to switch into semi-autopilot mode. I'll be transitioning between them in the battle, a lot, and so they'll have to be able to act, fly, and avoid attacks on their own. As far as I understand things, though, I'll have to specifically direct the ships to attack, and have only one attack per post. Fine by me.
I first teleport into the Thaumic Beyond, activating the Thaumic Sensors and scanning the Propaguns. Don’t want them to sow Confusion in the ranks, after all. I quickly enter the Thaumic Hub, activating the construct in it which, for ease of use, I will simply refer to as the Thaumic Construct from now on. I stand in the Ultracircle, letting the twin Thaumonomitrons handle most of the spell casting- I’m there for supervising and boosting. Although I do provide the spell idea. “Blast Bullet - Missile Shift.” The four Ea Mechanisms spaced equally around the central Ultracircle begin producing energy and feeding it into the Ultracircle’s containment and amplification, the paired Thaumonomitrons flanking the circle shaping the energy into a coherent spell. Approximately ten collections of energy begin to coalesce in the air around the Thaumic Beyond, shaping themselves into rough missile shapes as they grow to the size of ship-to-ship missiles. I'm mildly surprised by the ease of the spell, but figure - correctly - that it's due to the Ultracircle and Thaumonomitrons working on the spell. I would have more trouble handling energies of this magnitude alone, but I could still do it relatively easily. As the missiles stabilize, the spell completes and the magical missiles launch at one of the Propaguns, exploding in ravening blasts of magic when they impact.
0rigin Point.
Avatar by TwinBuilder.
I fire one of the Ship of Flesh's machine guns at the propaguns.
It's High Noon
Hmm... FseftrAI uses the shockwave laser cannon on the propaguns while space octillery does what all space sealife does... sealife things...
Post 2
>EXECUTE ZPO
ZERO-POINT UNIVERSE EXECUTED ONTO: RANDOM ALLY
>CHARGE
>SLAM PROPGUNS
PROPGUNS DETECTED - EXECUTING COLLISION MANUVER
>_
(BROWN)Thanks... I just need to do something first.(END BROWN)
Gerbil pulls out the Cute Penguin Screen, still displaying the Penguin's petrified body. The screen is places on the inbuilt Porta-Fusion Altar, and infused with Silverwood, a Magic Mirror, and a modified Mana Fluxfield. Gerbil reaches out into the improved Cute Penguin Screen and... Pulls the Pet Penguin out. Gerbil rushes through various storage apparatus, and finds a Voiding Golem.
(BROWN)Oh my... This is the only thing we have...(END BROWN)
Gerbil reluctantly assigns the Golem to control the ship, and then heads into the TARDIS with the collapsed Eglarbroad and petrified Penguin.
(BROWN)Is there a medical trained person here?(END BROWN)
>HEH
UNKNOWN COMMAND: HEH
>_
ACT 3
I continue my assault on the Propaguns, adapting another spell to ship-scale warfare. “Mana Lance - Cannon Shift.” Another spell begins to form in the Thaumic Construct, a ring of runes materializing in the air before the Thaumic Beyond and aiming precisely at a damaged Propagun. A sphere of energy builds in the center of the runes, before funneling into a lance of energy that blasts out and hits the Propagun dead on.
0rigin Point.
Avatar by TwinBuilder.
Continued hack limpets, if I haven't already successfully hacked in and either disabled or couped the Propaguns.
Continued shields on the ship.
I take a Twinmobile turret and, empowering the attack with Draw l10, open fire at the Propaguns, if they aren't ours.
If they are ours, I aim for any ships in group E. And have the Midnight Crew do so as well.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Space Octillery uses... space hyper beam... on the propaguns, while I use CO: Reacharound on them.
Omega-Class Destroyer added! Its Passive Special, Passive, and Active Ability will all be merged into one Passive for brevity/convenience. I don't think the Hack Limpets, Solar Overcharger, or Drone Bay should go through though. Having four module slots is fine, and yes, the special DOES charge up. I'm also not exactly sure how much HP to give to the modules...
You can't be aboard the Twinmobile if you're piloting your own ship!
Since your modules are your passive, they will act at the end of the turn! You can still attack normally in your posts and also switch around and add new modules, but they can only act at the end of each turn!
GODMODDER SOUL: What? Uh. No. No you can't. He's not in your head. How can you hear him what
GODMODDER SOUL: please send help trapped in a personality factory
I think you should re-read the template for ships.
Project Binary sighs, and the mind-control is instantly re-assumed. He then telekinetically assaults your mind, ripping through all of your defenses and conjuring up Sonic mid-spin dash, who smashes through your wings! The Power Accelerator and Propaguns aren't on a ship, so your attack fails!
Everyone stops you from using your weapon because if it grew to the point where it dwarfed the Incarnate in size, a massive tear would be opened through the roof of the Moonbase and everyone would become vulnerable to the never-ending, icy cold, soul sucking darkness of space!
Please try to do something constructive with your posts on this game.
Did you miss the part where all three Binaries were bolted to the ground and ceiling by insanely sturdy machinery?
The Binaries are paradox-proof! They simply ignore paradoxes such as yours!
Okay.
I guess? You can't summon any entities besides ships though!
You're really going to bring a ship chock-full of helpless refugees right into the middle of a war zone? Again?
Regardless, TARDIS added! Bigger on the Inside will be its passive.
5,000 damage to two Group A Seekers! You gain a passive! This turn, two random players will gain Runic Shielding. It will start out as fully charged, but will disappear permanently after one use. Only when that player's shielding is gone can another player gain shielding.
Uber Pirateship Remains added!
4,000 damage to the Power Accelerator!
The Binaries could if they wanted to. And who knows? Maybe they do.
The Dragonfly added! You might want to give your ship a passive, too.
Ship of Flesh added! The ship will summon H.U.N.G.R.Y., but they aren't governed by normal spaceship stats and don't have passives/stat points of their own! They're just normal minions.
6,000 damage to the Central Holder!
Shipship added! You might want to give your ship a special attack, too.
4,000 damage to the Left Beam!
The Auditory Piston summons some Zombie Pigmen!
Tri-Mage-Fighter added! I'm a bit confused as to what its passive is. For future reference: your ship cannot have multiple special attacks! Decide which one you want to keep and which you'd be fine with leaving behind.
6,000 damage to a Group E Seeker!
Alright. I'm glad to have you back. I'm glad this final battle is interesting you!
PROJECT BINARY: 1 SEEK T0 DESTR0Y M1NECRAFT1A F0R A S1MPLE REAS0N: P0WER.
PROJECT BINARY: BE1NG 0NE 0F THE 0LDEST UN1VERSES 1N REAL1TY, M1NECRAFT1A H0LDS A LARGE SUM 0F P0WER 0F VAR10US TYPES, WHETHER 1T BE CREAT10N, 0BL1V10N, 0R S0METH1NG ELSE ENT1RELY.
PROJECT BINARY: 1F 1 DESTR0Y TH1S UN1VERSE AND BREAK 1T 1NT0 THE SUM 0F 1TS PARTS, 1 W1LL BE FREE T0 TAP 1NT0 ALL 0F 1TS P0WER, AND THEN USE 1T T0 DESTR0Y EVEN M0RE UN1VERSES, AND S0 0N, AND S0 F0RTH.
PROJECT BINARY: AS F0R WHY 1 WANT T0 DESTR0Y UN1VERSES 1N GENERAL, DESTR0Y1NG EVERYTH1NG 1N THE UN1VERSE AND REDUC1NG ALL 1NT0 A PERMANENT STATE 0F ENTR0PY W1LL PR0V1DE THE PERFECT BACKDR0P F0R AN EVENTUAL REC0NSTRUCT10N 0F REAL1TY RULED ENT1RELY BY US THREE, AND THE C0NFL1CT AS A WH0LE.
PROJECT BINARY: 1 H0PE THAT SAT1SF1ED Y0UR CUR10S1TY.
The Thaumic Beyond added! Full Thaumic Launcher added!
Conchcruiser Hexahedron added! You can only have one special attack, so decide which one you want to keep. (Was your password nimbleguy?)
Your ship can only have ONE passive and ONE special attack! Decide how exactly you want this ship to be structured carefully...
You supercharge the Unicoders using the Giant Gear! The Codecharter added!
H.A.C. Tesseract added! Wait, so what's your passive?
Disco Deathball added!
Looks like later caught up to you.
...So what are its stats, passive, and special attack?
6,000 damage to the Propaguns! Critted 26,000 damage to the Propaguns!
Welcome back to the game! TT Super Ship added! You should give your ship a passive, too! Also, you should specify how much of a warmup period your special attack has.
The Torus added! Its Attack and Defense will be at 1 and 3 respectively, not .5 and 3.5. 2,500 damage to two Group A Seekers! The Seeker glows with magenta light and destroys your hacking drone!
BINARY PRIME: [CALM D0WN, ALTERN1AN! JEEZ. Y0U TH1NK 1 CH0SE T0 BE C0L0RED 0RCH1D 0N PURP0SE? 1 TURNED TH1S WAY AFTER Y0U SUMM0NED ME THR0UGH THE WRECKAGE 0F BU1LD'S TERM1NAL, AND 1'VE STAYED THAT WAY S1NCE. N0NE 0F US ARE CALLED THE SERPENT, Y0U KN0W. WE M1GHT BE SERPENTS, BUT WE HAVEN'T REG1STERED THE NAME. 1T BEL0NGS T0 Y0U.]
Serpentine added!
8,000 damage to the Left Beam!
Astria can't have a turret on another ship since you have a ship! You can only buddy up with another ship if you decide to not have a ship yourself!
I don't think your Turrets should have modules.
GODMODDER SOUL: The square root of -1!
8,000 damage to a Propagun!
Moorblade 2.1 added!
Godmodder Soul dissolves into smoke, glitches back into existence and turns into water molecules, glitches back into existence and turns into wildly mutating silly putty, glitches back into existence and turns into a brain that's beating like a heart yet is shrunken and hollow and nearly dead, glitches back into existence and turns back into himself. He roars wildly, looking at you with various expressions that flash by too quickly for you to make out.
GODMODDER SOUL: GET. OUT. OF. MY. HEAD.
GODMODDER SOUL: I don't think I invited you in there, did I? Nonono, for you to go in there you'd need to fill out a bunch of paperwork and then have a proper license and also a car! But you don't have any of those!
GODMODDER SOUL: (Even if you have a giant and amazing warship but shhhhhhhhhhh that doesn't count.)
GODMODDER SOUL: I know what you're trying to do, I know it. I know I know I know I know.
GODMODDER SOUL: You're trying to get into my head, re-arrange the furniture in there, aren't you? Huh?
GODMODDER SOUL: You're putting thoughts in there. Words. Thinking. Stuffed animals. Well it's not gonna work, buddy, let me tell ya that. Because this mind...?
GODMODDER SOUL: This mind is the most guarded mind in the GALAXY. So you're not getting in there easily.
GODMODDER SOUL: Wait didn't he just get in there easily ohafsophifalwohf.
8,000 damage to two Group D Seekers!
> ProofofconcepT: BATTLE TECHNIQUE => WORDPLAY
You fly up to the Group E Seekers and then reach into hammer space, pulling out several words: the words "pulling", "out", "several", and "words"! You then pull out a chessboard and begin to play a game of chess with all the words independently of each other, beating each one! Then you play some video games with them, and then a rousing game of billiards! The Seekers wonder what exactly is going in here, when they realize that you've been playing with words, as in "wordplay", or "a play on words". The whole attack was a pun about puns! 8,000 damage to a Seeker!
7,000 damage to a Propagun! Well, you know what they say: when there's no room left in hell...
CLYP Prototype 12 added! The ship's passive will be nerfed to a 25% dodge chance. Keep in mind that you can only have one special attack!
6,000 damage to a Propagun!
Godmodder Soul instantly whips his neck around to face the Binaries.
GODMODDER SOUL: Wh... What? Is this true? IS THIS TRUE???
GODMODDER SOUL: Wait. Do I even have a mom? I don't remember...
Godmodder Soul seems a bit uneasy about his current alliances...
████ added! Could you elaborate more on its passive and special attack? Remember, only one of each!
9,000 damage to a Group A Seeker!
The Emerald Nova destroys two Group A Seekers and inflicts Fear on Group A!
8,000 damage to two Group D Seekers!
You're on the Secret U.S. Moonbase! There's no one to ask!
Propagun destroyed!
DUX added! You can only have one special attack, so I'd say go with Bonus Dux, since it synergizes with your passive.
You buddy up with the Moorblade 2.1! 6,000 damage to a Propagun! The Propaguns have a chance of not confusing anyone this turn as a result!
Space Octillery added! Octazooka's debuff will last for two turns rather than the whole battle, and Moody will act every other turn!
8,000 damage to the Propaguns! The Magma Multiplier deals an additional 8,000 damage to both!
The Ender Orb and Golden Err fire at the Propaguns, failing to convert them! They deal 12,000 damage to both instead!
15,000 damage to a Propagun!
15,000 damage to a Propagun!
6,000 damage to a Propagun!
The Shockwave-Laser Cannon deals 10,000 damage to both Propaguns and 5,000 splash damage to the Power Accelerator! Since you didn't specify a target, the Space Octillery does nothing!
8,000 damage to a Propagun!
9,000 damage to a Propagun!
You use the Battle Technique in your ship instead of the Twinmobile, since you're not in the Twinmobile!
> Netpatham: BATTLE TECHNIQUE => LV. 10 DRAW - SLICK SPADES
2 Group E Seekers destroyed! The ships left begin targeting you!
6,000 damage to a Propagun!
> Fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and 1 Elf Tear.
10,000 damage to both Propaguns!
Talist PMed me and asked me to put this post in. So here it is:
The DreamSail added!
You play the Ace of Knights on the Left Beam and the King of Myths on the Space Octillery!
You can still attack by yourself while in the ship. You can either use the ship to attack or use your own.
The Shipship ships the TARDIS and the Codecharter together! Their attacks will mini-crit next turn! The Disco Deathball begins guarding the Twinmobile! The Omega-Class Destroyer's Nanobot Swarm deals 6,000 damage to a Propagun! The Ship of Flesh's H.U.N.G.R.Y.s deal 2,000 damage to the Power Accelerator! The Conchcruiser Hexahedron causes the Serpentine's next attack to mini-crit! The Tri-Mage Fighter begins protecting the Ship of Flesh!
Split makes some alphabet soup for the Central Holder. However, when the Central Holder eats the alphabet soup, some letters get into its system, ruining the perfect sanctity of binary numbers! The Central Holder suffers a critical error and takes 15,000 damage! The Zombie Pigmen deal 6,000 damage to the Left Beam!
I glare at Project Binary, knowing that this is it - the final challenge. Long have I wanted to make a difference on Earth, be the one who ends Project Binary's rule! Well now, I have the chance to! I promptly stop monologuing because it's pretty much gloating at this point and is also boring for everyone around. Turns out it was so boring that the Central Holder actually slowed down its processes as a result, giving me time to blast it with potent optic beams! IT BURNS MY EYES, BUT IT'S EFFECTIVE. 15,000 damage! The Twinmobile fires at the Right Beam, dealing 20,000 damage!
Godmodder Soul cackles and flies down at the ships all of you have made, looking at all of them eagerly, as if deciding which one to take on first! Godmodder Soul decides to let Lady Luck choose which ship is the first recipient of Godmodder Soul's own brand of torture, and creates a wheel with the likeness of every player-made ship on it, like the wheel of fortune! Godmodder Soul spins it around, and the wheel stops on the Thaumic Beyond! The pointer that the wheel uses to stop with suddenly turns into a gleaming axe and slices through the ship's model on the wheel! The actual ship is promptly torn apart and explodes, dealing 50,000 damage! It looks like his doubts about the Binaries have manifested into an actual game construct...
Project Binary heals all functioning Propaguns for +25,000 HP! He also reroutes Group D Seekers to guard the Propaguns! The Left Beam, Right Beam, and Central Holder begin charging up to supercharge the Turrets and Artemissile! The Left Beam and Right Beam glow immensely, and create arrays of spikes ripped straight from Mega Man! They're launched at the Twinmobile, but they're blocked by the Disco Beathball, which takes 30,000 damage! The Central Holder also powers up, and fires a ton of kittens that fall from the ceiling! They bounce off of all the ships and then swarm together into a kitten conglomerate ball, which rolls around and deals 12,500 damage to the Uber Pirateship Remains and the Shipship! The Propaguns fire at the Dragonfly, Moorblade 2.1, and the Serpentine, dealing 15,000 damage and inflicting Confusion on all of them! The Power Accelerator fires across the room, a massive orchid beam of energy slamming straight into the Ship of Flesh, dealing 50,000 damage to the Tri-Mage Fighter!
Binary Prime and the Employer act, auras of static forming all around them! The static tunnels up everywhere and materializes into jagged crystals that pop out beneath ships, impaling them! The targeted ships have their energies sucked up out of them by the static, and then darkened copies of the ships materialize next to them! The ships are forced to do battle with their doppelgangers, and although they are defeated quickly, the four ships (CLYP Prototype 12, Omega-Class Destroyer, Codecharter, and the Tri-Mage Fighter) take 25,000 damage!
2 Group A Seekers are destroyed by Fear! The Group A Seekers deal 24,000 damage to the ████! The Group B Seekers deal 20,000 damage to the Disco Deathball! The Group C Seekers deal 20,000 damage to the FTL! The Group D Seekers deal 10,000 damage to the Codecharter and Uber Pirateship Remains! The Group E Seekers deal 8,000 damage to the Omega-Class Destroyer and Tri-Mage Fighter!
Project Binary sees that your ships are beginning to pose a sufficient threat level for more defenses to be required... He begins planning new defenses.
In addition, I've made a gameplay change. If you have two ships on the field and both are destroyed, you cannot rebuild either of them.
The Itinerary:
> All: Create your own spaceship to fight with, or buddy up with someone else's!
> All: Destroy the Artemissile's foundations and weaponry!
> All: Destroy Project Binary's army of ships!
> All: Watch out for the Employer and Binary Prime!
> All: Watch out for Godmodder Soul!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVV. EXODUS .VVI. ECLIPSE .VIMoonbase Core:
insert_generic_username: [AG] HP: 28/25. Has Super Armor. Runic Shielding: 70%.
pionoplayer: [AG] HP: 28/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
The_Nonexistent_Tazz: [AG] HP: 28/25. Has Alpha Armor. Runic Shielding: 70%.
gutza1: [AG] HP: 28/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Irecreeper: [AG] HP: 25/25. Has Super Armor.
TT2000: [AG] HP: 25/25. Has Super Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Crusher48: [AG] HP: 0/25. Has Super Armor.DEAD.Talist: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Nimbleguy: [AG] HP: 25/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
TSFHISEPIC: [AG] HP: 25/25. Has Super Armor.
FINALBATTLESTARTSNOW: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 25/25. Has Super Armor.
mythicZoologist: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 25/25. Has Super Armor.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage every turn.
sigmatw: [AG] HP: 25/25. Has Super Armor.
jondanger23: [AG] HP: 25/25. Has Super Armor.
ProofofconcepT: [PG] HP: 20/20.
The_Serpent: [PG] HP: 20/20.
ManiacMasteR: [N] HP: 25/25.
K4yne: [N] HP: 25/25. Runic Shielding: 100%.
Fseftr: [N] HP: 25/25. Has Super Armor.
engie_ninja: [N] HP:25/25.
The_Idea_Modpack_Mod_Man: [N] HP: 25/25. Has Super Armor.
5l1n65h07: [N] HP: 25/25. Has Super Armor.
Split: [N] HP: 250,000/250,000. In the Twinmobile. Weapon Mode: Perfect Split. Seeing Red: I
Zombie Pigmen: [N] Leave in 3 turns.
Uber Pirateship Remains: [ManiacMasteR] Stats: 3/1/2. HP: 127,500/150,000. Housing no one. Attack increases every time 5 entities die. Yar Har Fiddily Dee: III
The Shipship: [The_Idea_Modpack_Mod_Man] Stats: 3/1/2. HP: 137,500/150,000. Housing no one. Ships 2 spaceships each turn, causing their attacks to minicrit. No special attack currently. Shipping TARDIS and Codecharter.
The Disco Deathball: [K4yne] Stats: 3/1/2. HP: 100,000/150,000. Housing no one. Tanks all the damage for a particular ship each turn. Currently protecting Twinmobile. Hyperdimensional Electronic Space Ballet: IIII
CLYP Prototype 12: [5l1n6507] Stats: 2/2/2. HP: 75,000/100,000. Housing no one. Has a 25% dodge chance. No special attack currently.
The DUX: [engie_ninja] Stats: 3/1/2. HP: 150,000/150,000. Housing no one. For every other entity named DUX on the field, this ship's attack stat goes up by 1. Bonus Dux: IIII
Space Octillery: [fseftr] Stats: 2/3/1. HP: 100,000/100,000. Every other turn, a random stat is lowered by 1 and another is increased by 2. Octazooka: II King of Myths: The ship gains +1 Attack for its first attack next turn, and +1 Defense to the first attack against it each turn. When discarded, the ship gains +1 Attack for the entire turn.
Build: [AG] HP: 200,000/200,000. In the Twinmobile.
Twinmobile: [AG] HP: 300,000/300,000. Piloted by the Duck. Housing Build and Split. The more players inside of it, the more powerful its attacks. Duck Season: II
Omega-Class Destroyer: [Netpatham] Current Stats: 2/2/2. HP: 100,000/100,000. Housing no one. Can exchange attack and defense modules between itself and send them to other ships. Modules can be destroyed and repaired. Rebuild: IIII Shields: 10,000/10,000 HP. (x2.) Block one attack each turn. Defensive Spell Array: 12,000/20,000 HP. Summons shield that decays over time, currently at 0/25,000 HP. Nanobot Swarm: 20,000/20,000. Attacks enemies and heals allies.
The TARDIS: [pionoplayer] Stats: 1/2/3. HP: 50,000/50,000. Housing no one. Can house an infinite number of players. Energy Obliterator: IIII Shipped with Codecharter.
The Dragonfly: [TSFHISEPIC] Stats: 2/3/1. HP: 85,000/100,000. Housing no one. No current passive. Confusion: II Kerbal Cannon: III
Ship of Flesh: [jondanger23] Stats: 3/2/1. HP: 150,000/150,000. Housing no one. Summons 10 H.U.N.G.R.Y.s per turn. Leech Storm: III H.U.N.G.R.Y.s: 1,000/1,000 HP. (x10.)
The Thaumic Beyond: [crystalcat] Stats: 2/2/2. HP: 50,000/100,000. Housing no one. Can scan enemies each turn, dealing more damage to and taking less damage from them. Only one entity can be scanned at a time. Currently scanning Propaguns. Fighter Deployment: IIII
Full Thaumic Launcher: [crystalcat] Stats: 2/1/3. HP: 80,000/100,000. Housing no one. Has a 25% dodge chance. Power Surge: III
Conchcruiser Hexahedron: [Nimbleguy] Stats: 2/3/1. HP: 100,000/100,000. Housing no one. Minicrits a random ship's attack each turn. Currently affecting the Serpentine. No special attack currently.
The Codecharter: [CobaltShade] Stats: 2/2/2. HP: 65,000/100,000. Housing no one. Has a chance of reflecting attacks back at the attacker. Chance goes down as HP goes down. Unicode String: II Shipped with TARDIS.
H.A.C. Tesseract: [Amperz4nd] Stats: 1/2/3. HP: 50,000/50,000. Housing no one. No current passive. Godbreaker Cannon: III
TT's Super Ship: [TT2000] Stats: 2/3/1. HP: 100,000/100,000. Housing no one. No current passive or special attack.
The Torus: [Irecreeper] Stats: 2/1/3. HP: 100,000/100,000. Housing no one. Summons 20 Attack Drones and 10 Laser Drones each turn. Hull Repair Drone Cloud: III Attack Drones: 500/500 HP. (x20.) Laser Drones: 750/750. (x10.)
The Moorblade 2.1: [The_Nonexistent_Tazz] Stats: 1/4/1. HP: 35,000/50,000. Housing insert_generic_username. Deals more damage the less HP it has. Confusion: II Master Orders: IIII
████: [nulitor] Stats: 3/3/0. HP: 126,000/150,000. Housing no one. No current passive or special attack.
The DreamSail: [Talist] Stats: 2/0/2. HP: 100,000/100,000. Housing no one. A maximum of 6 cards can be drawn into Talist's hand, with one being drawn each post. Each post, 2 cards can be put onto an entity, or two different entities. An entity can have 4 cards on them at any time. There can be a maximum of 10 cards in play at any time. Cards have different effects that can change depending on who they're played on. Royal Flush: IIII Hand:
Ace of Knights.Played on Left Beam. King of Spells.King of Myths.Played on Space Octillery. Jack of Gears. Queen of Gears.Tri-Mage Fighter: [ProofofconcepT] Stats: 3/1/2. HP: 67,000/150,000. Housing no one. Links to an entity each turn and takes the damage dealt to it. Currently protecting Ship of Flesh. No special attack currently.
The Serpentine: [The_Serpent] Stats: 2/3/1. HP: 85,000/100,000. Housing no one. Has 35% chance to deal poison with its attacks. Confusion: II Unagi Maximus: III Next attack will mini-crit, thanks to the Conchcruiser Hexahedron.
Godmodder Soul: [GM?] HP: . "Allied" with the Binaries. Allegiance: 100% [01].
PROJECT BINARY: [01 BOSS] In the Artemissile. Preparing defenses.
Artemissile: [01 BOSS]
Left Beam: 232,000/250,000 HP. Can supercharge the Left Turret every other turn. Ace of Knights: Any entity the Beam attacks gains +20% damage next turn. When discarded, the Left and Right Beam take massive damage.
Right Beam: 230,000/250,000 HP. Can supercharge the Right Turret every other turn.
Central Holder: 464,000/500,000 HP. Can supercharge the Artemissile every other turn.
Propaguns: 20,000/60,000 HP. (x1.) 37,000/60,000. (x2.) Can inflict Confusion on targets. Guarded by Group D Seekers.
Power Accelerator: 189,000/200,000 HP. Taps into the remnants of Earth's Power Core for devastating attacks.
THE EMPLOYER: [01 BOSS] In the Right Turret. Invulnerable.
BINARY PRIME: [01 BOSS] In the Left Turret. Invulnerable.
The Seekers: [01] Group A: 1,000/10,000 HP. (x1.) 10,000/10,000 HP. (x5.) Fear: III Stationed near Left Beam. Group B: 10,000/10,000 HP. (x10.) Stationed near Right Beam. Group C: 10,000/10,000 HP. (x10.) Stationed near Central Holder. Group D: 2,000/10,000 HP. (x4.) 10,000/10,000 HP. (x6.) Guarding Propaguns. Group E: 2,000/2,000 HP. (x1.) 4,000/10,000 HP. (x1.) 10,000/10,000 HP. (x6.) Not stationed to any particular area.
Curses of Anti-Entities, Anti-Charging, and Anti-Alchemies are in effect. If you die, you must take a turn to rebuild your ship. You can attack while doing so, at the cost of less damage. If you die and you have two ships, you cannot repair either of them.
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (PitTheAngel)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (5l1n65h07)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY(TehEpicNinja9001)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II READY [5K] (The_Nonexistent_Tazz)
Prism: III READY (TehEpicNinja9001)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (Fseftr)
Sacred Pool Balls: IIII READY (insert_generic_username)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII IN USE (pionoplayer)
Waluigi Thyme: ...IS OVER. (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Netpatham)
Magma Multiplier: IIII DISABLED (Fseftr)
Silver Eye: III READY (crystalcat)
Table Leg: III READY (Irecreeper)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (TheLordErelye)
Red Scale: III READY (engie_ninja)
Twitchy Staff: III READY (Irecreeper)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (insert_generic_username)
Necro Smasher: III READY (engie_ninja)
Black Matter Gun: IIII READY (crystalcat)
Kitsune Charm: II READY (Talist)
Glitch Wrench: IIII READY (gutza1)
Hard-Light Gun: III READY (ProofofconcepT)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Pale Valve: IIII READY (The_Serpent)
Giant Gear: IIII IN USE (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII READY (Irecreeper)
Sacred Items:
30 Hog Slop
29 Elf Tears
21 Pie Filling
27 Weasel Snot
==> mythic: Try to suppress unnatural feelings towards binary
Which ones?
The propaganda? Already did that, I've got the same plot armor as the rest of us right now, remember?
If you meant the other feelings? I can't resist those, because those are natural.
I don't like to admit it, but whenever I see monsters like those, I feel this burning sense of envy.
Let me put it in a way you might find understand
I want to defeat them. Even if it doesn't seem justified, or make me look cool, or strong, or skilled, or beautiful, or refined, I just want to defeat the just, the cool, the strong, the skilled, the beautiful, and the refined.
Even if it turns out I not blessed with talent, or I'm stupid, or I have a bad personality, or achieve nothing, or am misguided, or don't have any value, I want to defeat the talented, the smart, the likeable, and the overachieving.
When I lack friends, I want to defeat those with friends. When I can't work hard, I want to beat those who work hard. When I can't win, I want to beat the the victorious ones . When I'm miserable, I want to beat the happy ones.
Even if I end up hated, even if I end up despised, even if I end up useless, I want to prove that I can still stand on the same level as them!
==> Stop ranting and do something
Fine, but it's your fault for causing my internal rant, that you shouldn't have been listening to, in the first place.
[MZ]: I didn't want to have to do this.
I close my eyes and smile. It's shaky, and lasts only for a moment, but it happens. My pupils narrow as my eyes reopen, gazing into the facets of something most people can't even see.
A wall of static flares into existence in front of me, forming a sort of abstract, heart-shaped symbol, completely hollow on one side. Even more white noise manifests and wraps around my right arm, covering it completely, but shrouding the item that has appeared in my hand from view in a sphere of static.
Phantasmal voices begin chanting as ribbons of shining black and white burst from the heart symbol.
Zettai Unmei Mokushiroku
Zettai Unmei Mokushiroku
The ribbons of white darkness extend and twist, filling the air with the vague shape of a phoenix. The shining black ribbons weave together with their white counterparts, changing it into a massive cocoon of shifting monochrome.
mokushi kushimo
shimoku kumoshi
moshiku shikumo
I slowly rise into the air, static spreading across my body as I drift up into the center of the shifting mass. Once I vanish beneath the surface of the ribbons, they rapidly crystallize, expanding even farther to match the scale of the ships the others have summoned.
mokushi kushimo
shimoku kumoshi
moshiku shikumo
The outer layer shatters to unveil crystalline ship built in the image of a dragon. I now sit on the throne I prepared for myself, on the control deck of the Adamant-class Void-cruiser: ID_ES.
The static recedes, but this time, my aura does not. Instead, it hangs in the air around me, dancing like flames of shining silver, snow white, and ink black.
Attack: 3
Defense: 2
Special: Dragon Breath Grimoire
ID_ES opens it's Reverse Scale Vents, and engages it's Essence Cauldron, after four turns of charging, it fires a concussive stream of liquid adamant, inflicting heavy damage against a single target. The remaining liquid begins to vitrify as it cools, causing additional damage over time for five turns.
Passive: Six Spell Cylinder
Each time the ID_ES suffers damage, it gains one rotation, up to a maximum of six. ID_ES receives cumulative passive benefits based on the number of rotations currently in stock. The rotations reset if the ID_ES is destroyed and re-summoned.
1: Liberation Talons; Drains health with it's standard attacks.
2: Crystal Calibur; Gains a passive attack buff.
3: Shield Bits; Gains a passive defense buff.
4: Royal Warstider Form; Assumes humanoid form, increasing attack boost.
5: Integral Edge; Equips a sword, increasing it's attack boost even further.
6: Dragon Emperor Shintai; inflicts damage over time to all non-allied entities.
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Well, I'm actually kinda glad you didn't understand what my passive was supposed to be, because having gone to sleep from typing that at 2AM, woken up, and thought about it, I'd rather have the special Free Flak for Everybody!, which stops an attack or two on friendly ships each turn and damages the attacker[s].
Not the best name, but meh.
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
((Eh... Keeping two players invincible at a time ain't bad. I'll take it. I'm going to try and pile on more status effects though, just gonna warn you. Let me know when its too much and I've maxed out my pile of status effects.))
I know that bringing a TARDIS full of refugees into the middle of a warzone seems counter intuitive, but if we lose this fight, there's not a safe place anywhere, and currently the Employer and both Binaries aren't focusing their powers in such a way to take out the TARDIS. They don't have the raw fire power that the Red Dragon did, although they are more dangerous, and they're a lot more focused on the far more dangerous threat of the Descendants. Also, the TARDIS can't find a place that's actually safe without Eric, since more places are being ravaged by horror terrors, things from Warhammer 40K, Lovecraft, and the Italian Space Mafia, among others.
Eric knows the coordinates of a safe haven, so they can't leave without him unless they want to risk being eaten by a wild universe eater upon landing.
The TARDIS and the refugees inside are safe, especially after your post about one-action repairs.
The reason why health on the TARDIS is a 1 is because its just the TARDIS's outermost shields. As soon as it detects that its actually in danger of being properly targetable, it warps out. Even in the warzone, it's still probably the safest place in the Trifecta.
I was going to do another buff from Eric but I can't think of anything good right now.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
TwinBuilder, I haven't been able to do any edits today. Tell you what, I'll go make my ship, and you don't no-sell my attack that I spent hours on as if I had just said, "Teh godmoder dies because I said so." Let me explain: I am alright if my attack is no-selled as a turn where no one attacks. I am alright if it is no-selled as the attack lost because a mech or a terror attacked; that's a badge of honor. I am alright if my attack is stupidly overpowered and it is no-selled. The ultimate Kirby Weapon Combo was never given a number of damage it did, I didn't say that it instantly killed anyone or anything. I thought an attack I spent multiple drafts making as you changed the situation could hit three targets at once for x amount of damage. To have it no-selled as if I had done the /ban /ipban Godmodder is both disheartening and insulting. Literally the only change I made was that the ship is a mech and I am in the cockpit. That was the only thing separating my ship from others. I also nerfed it a bit. You said, "You didn't read the rules, did you?" What part of that wasn't part of the rules? My ship has attacks it does, it has a passive, it has a charged skill, what do you want? If things are overpowered, tell me, and I can make changes. Lastly, your counters. Okay, the mind control can be reestablished. That was meant to be an annoyance. Sonic's spin dash lowered the power of off waves, nothing else (which I wasn't going to use again anyways). My RP/OC character has three powers: he does not age, he has portals over time and space, and he has an infinite amount of willpower, which I mentioned in the following post. If you can come up with an attack that puts more strain on the mind than summoning a high level god, and using his power as your own, even for a moment, I would still be able to block it. And excuse me for thinking that the missile thing that Project Binary is in was a ship. At the very least, give me a less flimsy reason to no-sell my attack, TwinBuilder.
/null
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I remove those extra abilities and I only keep the bare minimum
HP 3 armor 0 damage 3
Passive Power: Berserk craziness: this ship loose 12 hp per turn
Active power: When it die it can teleport to the one who knows his name(me) and harm him by exploding and then stopping completely from existing.
I yell at Godmodder Soul "Of course you had a mother! Otherwise, you wouldn't even be here!" then I fire a rocket at the propaguns. When the rocket explodes, another rocket appears, and when that one explodes, another appears, and on and on and on.
It's High Noon
I test out the ID_ES by firing it's Essence Gatlings at the Propaguns, showering them with bolts of destructive magic.
Meanwhile, I glance over at the Godmodder Soul, checking to see if his heart is still intact. (Metaphorical heart, not the actual organ.)
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Post 1
No, it is not.
>HEHHEHHEH HEH HEH-HEHHEH HEHHEH-HEH -HEHHEH HEH HEHHEHHEH - HEH-HEH HEHHEH- -HEH-HEH -
AUTO-TRANSLATION ENABLED... PLEASE ENTER CONFIRMATION.
USER>
PASS>
INVALID
>_
REMOTE CONNECTION RECIEVED - ACCEPT?
>HEH-- HEHHEHHEHHEH HEH- - HEH HEHHEHHEH- HEH HEH-HEH
ACCEPTING VAUGE ANSWER AS YES
REMOTE>EXECUTE REMOTE NIMBLEGUY
REMOTE>EXECUTE>NIMBLEGUY>SKYSCRAPER SEEKER-D
EXECUTING COMBAT OPERANDI - SKYSCRAPER ON SEEKERS GROUP D
>REVISE ATTACKS RANDOM
SPECIAL ATTACK RANDOMIZED - DETECTED:
IMPROBABILITY = A RANDOM EVEN HAPPENS, FROM FULLY HEALING AND ACTIVATING THE TUBAS TO SHAPESHIFTING AND RENDING SPACETIME : IIII
REMOTE SESSION ENDED
>_
WARNING: TEMPORAL ANOMALY WAVE DETECTED
In the TARDIS:
Cannot Display: NULLPOINTEREXCEPTION
My ship will forgo its attack to finish charging the Special. In the meantime, I shout to Richard,
"Haven't we had this conversation before? That is, before you became...that? Richard, answer me this. What do you gain by destroying the world? Bragging rights? For what? No one will know except those behind the fourth wall...which really needs better security. You already have enough credit with them, you got Overdiety status on TV Tropes, which is basically a popularity contest. Revenge is out, too. Fighting against beings with immortality is futile. Despite, as Tazz says, your comparative weakness to many combatants, you have managed to get by. I came in when you started to destroy reality, and only then. What do you have to gain from destroying the multiverse? Moreover, what do you have to lose by preventing its destruction? You can get a chance to be the hero, to do the thing you love in a way that benefits everyone, INCLUDING YOURSELF! And what do you lose in the destruction of the Multiverse? I'll tell you: everything. Your targets for trolling. The people you love. Your friends and family-if you deny that you have friends or loves, you at least have family. And lastly, yourself. Take it from one with much more experience with the type of horrors in that missile form, but they will not bother to keep you around once you have outlived your usefulness. Or at the very least, they'll alter your mind to make you more...compliant. Even if they do keep you around, what will you do? Immorality and loneliness are a deadly combination.
So, Richard. Choose. Life with all its wonders and pain, for you cannot have one without the other...or the ultimate death and the ultimate in boredom and sadness."
In case of interference from anything, this message is also being broadcast on a giant holographic billboard. The projecter is deep within the AI, so if Project Binary wants to interfere with that, he needs to go into my realm, where I make the rules.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."