Passive: Kerbal engineering, low chance of an attack performed on you bouncing of partly and hitting the enemy for low damage.
I tell the Godmodder " We are willing to forgive you if you just apologize. Show us that there is a seed of goodness in you and if you help us we might even reward you. If you fight alongside us a new torso, legs, and arm might me in order. If not, you will see it is not worth it with them and wil regret it. Think about it."
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
THE SigGod DEMOLISHER
(A super carrier that puts the Death Star III to shame, carrying a limitless supply of drones of all kinds and experimental weapons, it is considered the best in Godmodding science)
Stats:
Health: 2 Attack: 1 Armor: 3
Passive:
Drone factory: Every turn a thousand drone of each type are summoned to assist the craft.
Drone Types: (Shield drone that projects a damage reducing shield- Reduces damage by 1% for each drone)
.........................(Attack drones that fire armor piercing cannons on the enemy)
.........................(Decoy drone that serves to confuse the enemy and intercept attacks)
Ability:
GODCANNON: Fires a cannon of pure Godmodding energy at the enemy doing a massive amount of damage. Takes 3 turns to cool down.
I immediately get Mythos ready and in creation mode. The power of Apotheism...it should allow me to augment the ship mostly-at will, temporarily...Maybe even somewhat more permanently if I can channel it JUST right, but not in any sense that can alter stats. But whatever...I channel it, and create for me a powerful speaker, the most insane big daddy of the Allegrostepper you could imagine. Without much further warning, an explosive blast of sound is immediately fired upon the Seeker groups guarding the Propaguns, specifically targeting the weakened Seekers.
I can't believe I'm doing this, but I had the most insane idea and it might actually work given the Godmodder's mental state.
I once again start doing some ventriloquism with the Godarm (Technically the Godarm Deluxe as the old Godarm broke and he made a new one), donning the same Irish accent as before and ready to spout some madness.
"Godmodder! Come in, Mr. King of Existence! It's 'yer left arm, the Godarm Deluxe speakin', and Oi've gotta message from your bestie Alpha, and from me as well! It's about the whole parin' up with 'de Binaries thing, because, 'ya see, 'de Binaries are not to be trusted! 'Dey'll stab you in 'da back and 'da front and 'da left and 'da right with a bike knife, and a bike knife is a 'orrible 'ooooorrible thing to get stabbed by! 'Dey're gonna pedal 'da bike knife fer 'ours, Mr. Godmodder! And 'Den, 'Dey gunna steal the glory and the gory and tell 'ya, 'jokes on you Godmodder, 'yer fecal matter!' And 'owever bad you are, 'dat ain't 'da thing 'fer yew!"
'"And if yer' thinking, 'Alpha would talk more than that,' well, he would 'ave given me a more complete message, but he got his rear end in a Personality Factory, and whatever a Personality Factory is, it's a 'orrible 'ooooorrible place to be, Mr. Godmodder! It's absolutely awful, FILLED to the BRIIIIIM, with TUBAS!!! And the Binaries, 'dey gonna build up a ton of 'em and plop you right in one and mock 'ya, and rearrange all 'yer furniture! 'DEY'RE GUNNA REARRANGE 'YER FURNITURE, GODMODDER! DON'T LET 'EM REARRANGE 'YER FURNITURE WITHOUT 'DA PROPER LICENSES!"
"But, listen Mr. Godmodder, and listen close, for 'dere's a way to stop 'em, a plan! You see 'dem gun-lookin' things over 'dere? 'Dey're called Propaguns, and they're gonna Prop 'yer furniture crooked! And spit everywhere while 'dey're at it! The service is 'orrible, absolutely 'ooooorrible,' Mr. Godmodder! You've gotta talk to 'em first, and tell 'em, 'Engage 'da Propaguns Motha' Truckahs,' and then, you BLOW 'EM UP!!!"
I hope he honestly listens to that gibberish, but in his insane state he might just follow my advice.
The Codecharter swerves around as I withdraw the Unicoders and input a certain command:
The sheer power of Unicode shines as the Codecharter fires a large amount of characters, somewhere in the thirty trillions, at the Central Holder. The characters fall nearly to the ground shortly before hitting the Central Holder, ending up hovering slightly above the ground. Slowly, each character begins to float upward, with each horizontal line completed slamming itself into the Central Holder. With each line, the characters float upward at a faster rate, flying up and getting less and less accurate when going up, but more and more accurate as they hit the Central Holder. Once the characters are half used up, they begin to erratically move around, splitting into duplicates of each character. The characters begin to fork bomb duplicate until they form giant pixels made of tiny Unicode characters.
Each of the pixels in the first giant character begins to get more clear, splitting into four pixels, then sixteen, then 64, then 256, and so on. Each character depixelates in succession, each throwing themselves into the Central Holder at high speeds! The depixelated characters rebound from the Central Holder and begin to rise upward, throwing themselves into the Central Holder again! Hitting the Central Holder seems to straighten each of these characters into a series of straight lines, which proceed to orbit the Central Holder and fire the lines at the Central Holder! Each line bends and finally orbits the Central Holder before firing lasers at it nonstop while closing in!
When the Central Holder is covered in characters, the characters all explode, a massive explosion of Unicode characters that seems to only damage the Central Holder.
Dang it! I lost access before I was able to write the stats. Okay. This is my ship:
Planet Express Ship: 2 HP / 2 Attack / 2 Defense
Special Ability: Interuniversal Reinforcements.
The Planet Express Ship will use the Time Code to open a rift to the Futurama universe, summoning a fleet of spaceships to aid it. Since Hermes is plugged in, the fleet and the Planet Express Ship acts as one entity. The Planet Express Ship as an entity has its stats temporarily raised to 4/4/4 for one turn.
Passive: Dimensional Drift:
The Planet Express Ship ignores the most damaging attack used against it each turn by taking a short leap into the 4th dimension.
Meanwhile, Lothyra takes out her IAC-FR and injects a Tiny Antimatter Canister.
Lothyra: "Time to see how much damage a small nuclear explosion will do realistically. Thanks for raising the OP Scale, Author."
She fires the bolt at the Artemiseile (this is a splash attack, damaging multiple components). It detonates. You all see a flash of light, and a wave of incredibly hot protons melts through the Artemissile, incinerating many of its components. Since the OP Scale has been loosened, this attack deals total damage far more representative of what a nuclear detonation would do in real life.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=ACTION=
Still targeting the Group A Seekers, I decide that more firepower is needed to defeat them. Given that the Drone Cloud is starting to form, I decide that ALL THE DRONES must charge in and eviscerate the Seekers. I power them all up, and they begin strafing the seekers, blasting them to bits, and the lasers tearing off chunks of the ship.
Then, manning the weapons system, I fire the Torus's twin Throne launchers, aiming straight for one seeker. Both rounds crash into the seeker, sending it spinning, and leaving it open to the splinter bursts. The splinter bursts also lightly damage other Group A Seekers. I then manipulate the splinters leftover, and create a wooden vortex around the one seeker I targeted. The vortex slowly closes in around the seeker, crushing it.
If the Propaguns are destroyed, I target the Central Holder with this attack.
The Codecharter assembles together a Unicode-based lifeform, like a Spartan universal computer-constructor glider-synthesizing a macrocell. With a head of U+263B BLACK SMILING FACE, arms made of movable U+007C VERTICAL LINEs and wielding a sniper rifle cobbled together from spare box drawings and punctuation (and a U+30C7 KATAKANA LETTER DE). I input another string with the Unicoders:
The Unicode stickman jumps up and proceeds to do a series of trickshots, sending many copies of U+FDFA, the character with the longest decomposition, flying into the Propaguns. These Unicode characters begin to multiply eighteenfold via the use of NFKD, turning into a repeating series of Arabic characters. They begin to morph back into U+FDFAs, then multiply their numbers eighteenfold once again.
This continues until there is literally a massive sphere of U+FDFAs orbiting the Propaguns, moving in erratic patterns. Each of the U+FDFAs proceeds to slam itself into the Propaguns repeatedly, slowly charging up with energy as they do so. Finally, the Unicode stickman fires a small U+2022 BULLET into the sphere. This releases the energy, causing a large implosion that releases the energies of resistance into the Propaguns, overriding their propaganda with gibberish text and causing the Propaguns themselves to dissolve into a stream of Unicode characters that slowly despawns.
I fly the Serpentine towards the Propaguns. Closer, closer... CLOSER...
I fire a huge toxic beam at point blank at the healthiest Propagun, blasting my ship sideways and away from the Artemissile.
Also: "You do realize that you can't win, Binaries. You only have one life, while we can repeatedly rebuild our ships and try again. You can stall us for a time being, but you will never win in the end. Why insist on still trying?"
I would like to point out that my ship's weapons are the very same modules that you want to attack only in the EoTB...
And with that in mind, switch out hack limpets for some standard Missiles.
And then attempt to fire upon the Propaguns. Or the Right Beam.
I Teleslash l10 the Propaguns. Or the Right Beam.
I then open fire with a barrage of explosive ammo suits from whatever-that-card-themed-gun-is.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Hmm... Space Octillery and I do some amazing dual combo action sequence on the Power Accelerator. I use BT: Noah's Flood on it, which empowers the water type moves Octillery uses on it, for super effective damage, because all the Binary parts are metal, and therefore steel types.
Passive: Since it is so small it it also very easy to accelerate and hard to hit. Only 25% of attacks actually make contact with the ship, but the attacks that do are devastating.
Special: Since it's an unmanned drone I can always just ram it into things at relativistic speeds. This would obviously annihilate the drone, but it can do extra damage. Unfortunately due to budget constraints if I do this I will not be able to rebuild the drone.
I move the drone to the Artemissile and fire off a barrage of super-dense metal rods at speeds exceeding 3. Just 3. There's a loud bang (because there's less air to get in the way in space) as the shockwave from the impact jettisons off several hundred pounds of metal. Overall it's an unsuccessful attack but it's a test model you gotta work out the kinks first.
Anyways, I fire around 20 lasers at the Power Accelerator. 5 of the H.U.N.G.R.Y deattach from the Ship of Flesh and attach to the Twinmobile. The other 5 attack the Propaguns, and if those are destroyed, then the Central Holder.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
No, just no
PSN:
ManiacMastR
Member Details
I write a math equation and show it to PROJECT BINARY. Turns out, the equation leads to the MISSING NUMBER! Binary can't register the number, and this causes a PROPAGUN to explode!
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
Hmm... Space Octillery flails its arms at the power accelerator, which doesn't actually do anything, except somehow make it more vulnerable to me shotting the Azure Armoury at it.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
Alright, I guess I'll keep the steel trap (Although I think I might change it to a two charge post, unless it's too overpowered)
I'm guessing you figured out my passive, because that's how it works.
"Great, I took a lot more damage than I needed to"
"Thanks for just destroying my ship, Serpent, sheesh"
I link to the Moorblade 2.1
"GO DEAL SOME DAMAGE"
"Alright, time to get out of here". I turn around a flee from the seekers, however they begin catching up. I whip around and fire flames at the oncoming horde, which propels me away from them.
I then try to repair my ship, but unfortunately I didn't get around to reading the manual... I kick the control pad, that always fixes your problems!
Rollback Post to RevisionRollBack
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The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Suits
Myths (Spades, Ace - Wilson, King - Yin&Yang, Queen - Fayther, Jack - Miraj)
Gears (clubs, Ace - AXIS, King - CogWynd, Queen - the Trio, Jack - NanoBots)
Spells (hearts, Ace - Book, King - Deck, Queen - Finches, Jack - Void Rift)
Knights (diamonds, Ace - Relic, King - Alex & Ash, Queen - Justicar, Jack - FordWing)
All cards start in the deck and I draw 4 into my hand. I'll explain what having a card in my hand actually does later.
HP: 2 Att: 0 Def: 2 (yes, it totals to 4 because the passive and active are quite strong. I essentially fight via my abilities)
Passive: You play the cards... You play the memories...
At the start of every action, I draw 1 card, up to a maximum of 6 cards. Also, I can play up to 2 cards from my hand on any entity or pick 2 entities and play a card on each.
Any entity (except myself during Royal Flush, but more on that later) can have a maximum of 4 cards played on them at any time. Cards last until they are either discarded for various reasons or I use my active ability. There may be a maximum of 10 cards in play. If I try to play any more, I must force someone to discard a card.
Each card has various effects. And some cards are different based on who its played on. A passive card effect is... well... a passive ability.
A play effect activates the moment the card is played.
A discard effect activates when the card is... discarded. Big shock. The holder (even if they're an enemy) can discard one card per action for no cost of time or damage unless the card says otherwise. Cards without discard effects cannot be discarded. However, some cards may have painful effects when discarded.
Any cards that get discarded go into the discard pile. If there are no cards left in the deck, I resuffle the discard pile back into the deck.
Active ability: Royal Flush [IIII]
On activating this ability, I take all cards from all other entities and apply them to myself for the rest of this turn and all of the next. Play effects do not activate like this and taking the cards does not count as a discard. While this ability is in effect, during either turn, I can discard any number of cards to trigger their discard effects. However, my passive is disabled, so I do not draw new cards or play the ones I have. Once the effect ends, I remove all my cards (not triggering discard effects) and discard my entire hand before drawing back up to 4 cards and starting the cycle again.
Random thing: Turret. If anyone joins me as a turret, they have their own hand of 2 cards. They draw back up to 2 cards at the end of each turn. (I'll tell them which cards they draw). Once per turn, they can play one of the cards on an entity rather than attacking.
Note: Having the 'Court of X' means you have all 4 cards of that suit played on you at once. Doesn't apply for me having them in my hand.
Ace of Myths (Wilson) - If on an enemy... Passive: Your attacks deal a little less damage. Discard: Your next attack deals a lot less damage.
If on an ally... Play: The next attack against the holder deals 30% less damage. Passive: restore a little health at the start of each turn. Discard: If the holder is above 50% hp, Talist draws a card. If the holder is below 50% hp, they gain +1 defense until the end of next turn.
King of Myths (Yin&Yang) - Play: The holder gains +1 attack for their next attack. Passive: The holder has +1 defense against the first attack each turn. Discard: The holder gains +1 attack until the end of the turn.
Queen of Myths (Fayther) - Passive: Heal for a little every time you deal damage. Discard: Gain +1 attack until the end of the turn.
Jack of Myths (Miraj) - Play: The holder is healed for a modest amount
Court Synergy: If one entity has the entire Court of Myths, the entity has +1 defense and heals a modest amount of hp every turn. They may discard the entire court to gain a 50% damage resistance for this turn and the next.
Ace of Gears (AXIS) - Play: Grants a shield to absorb some damage. Passive: Your attacks have a 20% chance to crit. Discard: The holder may reduce any stat by 1 in order to raise a different one by 2 until the end of next turn.
King of Gears (CogWynd) - If on an enemy... Passive: You take 20% more damage from other player's active abilities. Discard: Inflict lots of damage.
If on an ally... Play: Gain +1 attack this turn. Discard: Gain +1 attack this turn.
Queen of Gears (The Trio) - Passive: Your active ability is 20% more effective. Discard: Charge your active ability by 1
Jack of Gears (Nanobots) - Passive: Any ship minions you have deal 20% more damage. Discard: Gain +1 attack until the end of the turn.
Court of Gears Synergy: If one entity has the entire Court of Gears, they may lower any stat by 1 to raise another stat by 2 and can change which stat is lowered/raised at any time. They may discard the entire Court of Gears to charge their active ability by 3.
Ace of Spells (Book) - If on an enemy... Play: applies an irradiated effect, dealing modest damage per turn for 4 turns. Passive: The irradiated effect is reapplied each turn. Discard: Talist draws a card. If on an ally... Passive: When any player lands a kill, Talist draws a card. Discard: Talist draws a card.
King of Spells (Deck) - Play: Restore a modest amount of HP. Passive: Restore a little HP each turn. Discard: Talist looks at the top 3 cards in his deck, picks one and discards the other two.
Queen of Spells (Finches) - If on an enemy... Passive: Deals a little damage per turn.
If on an ally... Passive: Take a little less damage from all attacks. Cannot be discarded.
Jack of Spells (Void Rift) - Passive: If the holder dies while holding this card, Talist draws 2 cards.
Court of Spells Synergy: If any entity has the entire Court of Spells, they have +1 defense per two cards in Talist's hand. The can discard the entire Court of Spells to make Talist draw 2 cards and pick one to instantly play on the holder.
Ace of Knights (Relic) - If on an enemy... Passive: Any entity you attack gains +20% damage next turn. Discard: The holder and one of your allies take a lot of damage. If on an ally... Discard: Your next action effects 2 targets instead.
King of Knights (Alex&Ash) - If on an enemy... Play: The next attack against you minicrits. Passive: attacks against you have a 20% chance to minicrit. Discard: The next attack against you minicrits. If on an ally... Passive: Your attacks have a 20% chance to minicrit. Discard: Gain +1 attack and defense this turn and the next.
Queen of Knights (Justicar) -Passive: Take 20% less damage from all attacks. Discard: Ignore the next attack against you.
Jack of Knights (FordWing) - Passive: If on The MoorBlade 2.1 and Master Orders activates AND it happens to pick Lucario, then the MoorBlade gains +3 to attack and defense rather than just +1 for the duration of Master Orders. But that has a one in several thousand chance of happening. Discard: Gain +1 attack for this turn and the next for each other card you have. Maximum of +3.
Court of Knights Synergy: If an entity has the entire Court of Knights, they gain +1 attack and defense. Every turn they spend without attacking gives +1 attack, up to a maximum of +3. They may discard the entire Court of Knights to make their attacks for this turn and the next crit.
Draw time. I draw the Jack of Myths which I immediately play on the Tri Mage Fighter. You don't actually have to track this card because it only acts as a one time heal. I also need card draw, which is what the entire Spells suit is focused around. I play the King of Spells on the Mage Tri Fighter as well for more healing and later down the road, card draw.
I guess I should add these rules: When a ship holding a card/cards dies, all those cards get discarded. And if I die, I discard my entire hand then draw back up once I respawn.
Hand: Jack of Gears, Queen of Gears.
Played cards: Ace of Knights on Left Beam. King of Myths on Space Octilliery. Jack of Myths on Tri Mage Fighter. King of Spells on Tri Mage Fighter.
Discard pile:
Does that mean we choose between attacking with our ship or attacking ourselves?
I give the SHIPSHIP a special attack, which is called OT3 and takes 3 turns to charge, in which three enemies are all infatuated with each other and attack each other instead of a ship!
The pigmen swarm the Left Beam, beating it up with their swords! They run straight into the beam, and using their invincibility they clog it up and attack it even more!
The SHIPSHIP charges up and fires the CANON at the left beam once more, and when it does an ear piercing sound, which is somewhere along the lines of "SQUEEEEEEEEEEEEEEE!" as it fires at the left beam, thinking of the shipping possibilities of Trinary.
Passive: Kerbal engineering, low chance of an attack performed on you bouncing of partly and hitting the enemy for low damage.
I tell the Godmodder " We are willing to forgive you if you just apologize. Show us that there is a seed of goodness in you and if you help us we might even reward you. If you fight alongside us a new torso, legs, and arm might me in order. If not, you will see it is not worth it with them and wil regret it. Think about it."
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
THE SigGod DEMOLISHER
(A super carrier that puts the Death Star III to shame, carrying a limitless supply of drones of all kinds and experimental weapons, it is considered the best in Godmodding science)
Stats:
Health: 2 Attack: 1 Armor: 3
Passive:
Drone factory: Every turn a thousand drone of each type are summoned to assist the craft.
Drone Types: (Shield drone that projects a damage reducing shield- Reduces damage by 1% for each drone)
.........................(Attack drones that fire armor piercing cannons on the enemy)
.........................(Decoy drone that serves to confuse the enemy and intercept attacks)
Ability:
GODCANNON: Fires a cannon of pure Godmodding energy at the enemy doing a massive amount of damage. Takes 3 turns to cool down.
Gud enough for u?
I Summon this now.
Act 1!
Sixth Degree Ubercharge 3/9
Jack of Knights best card ever 19/10
I immediately get Mythos ready and in creation mode. The power of Apotheism...it should allow me to augment the ship mostly-at will, temporarily...Maybe even somewhat more permanently if I can channel it JUST right, but not in any sense that can alter stats. But whatever...I channel it, and create for me a powerful speaker, the most insane big daddy of the Allegrostepper you could imagine. Without much further warning, an explosive blast of sound is immediately fired upon the Seeker groups guarding the Propaguns, specifically targeting the weakened Seekers.
I can't believe I'm doing this, but I had the most insane idea and it might actually work given the Godmodder's mental state.
I once again start doing some ventriloquism with the Godarm (Technically the Godarm Deluxe as the old Godarm broke and he made a new one), donning the same Irish accent as before and ready to spout some madness.
"Godmodder! Come in, Mr. King of Existence! It's 'yer left arm, the Godarm Deluxe speakin', and Oi've gotta message from your bestie Alpha, and from me as well! It's about the whole parin' up with 'de Binaries thing, because, 'ya see, 'de Binaries are not to be trusted! 'Dey'll stab you in 'da back and 'da front and 'da left and 'da right with a bike knife, and a bike knife is a 'orrible 'ooooorrible thing to get stabbed by! 'Dey're gonna pedal 'da bike knife fer 'ours, Mr. Godmodder! And 'Den, 'Dey gunna steal the glory and the gory and tell 'ya, 'jokes on you Godmodder, 'yer fecal matter!' And 'owever bad you are, 'dat ain't 'da thing 'fer yew!"
'"And if yer' thinking, 'Alpha would talk more than that,' well, he would 'ave given me a more complete message, but he got his rear end in a Personality Factory, and whatever a Personality Factory is, it's a 'orrible 'ooooorrible place to be, Mr. Godmodder! It's absolutely awful, FILLED to the BRIIIIIM, with TUBAS!!! And the Binaries, 'dey gonna build up a ton of 'em and plop you right in one and mock 'ya, and rearrange all 'yer furniture! 'DEY'RE GUNNA REARRANGE 'YER FURNITURE, GODMODDER! DON'T LET 'EM REARRANGE 'YER FURNITURE WITHOUT 'DA PROPER LICENSES!"
"But, listen Mr. Godmodder, and listen close, for 'dere's a way to stop 'em, a plan! You see 'dem gun-lookin' things over 'dere? 'Dey're called Propaguns, and they're gonna Prop 'yer furniture crooked! And spit everywhere while 'dey're at it! The service is 'orrible, absolutely 'ooooorrible,' Mr. Godmodder! You've gotta talk to 'em first, and tell 'em, 'Engage 'da Propaguns Motha' Truckahs,' and then, you BLOW 'EM UP!!!"
I hope he honestly listens to that gibberish, but in his insane state he might just follow my advice.
I launch a few million mini-ships to kamikaze into some PROPAGUNS.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
PIT_ICARUS' TURN (3/3 Actions Remaining):
"Zzzzzzz...WHAT? I WAS NOT ASLEEP DURING THAT CUTSCENE!"
Hm. Wonder just how much parts I could bring out from the past players' machinery. That'd be some form of idea.
Yes. That's an idea. All the players' we've met and lost, they deserve some form of recognition besides just some credits.
RETURN:
Stats: HP 2, ATTACK 2, DEF 2
Passive: Still Functional: Once the HP of this entity runs out, it'll stay "alive" until the end of the turn after it "died". (Probably OP, if so:)
Alt. Passive: Defiance: Can't be killed above 25% HP - trying so will have the ship stay alive with very low HP.
Special: They're All Still Here: Returns a randomized player (as in posting) to the field as an entity until the next turn. COOLDOWN: IV
To keep pressure under the STATUS EFFECT CAUSING ENRAGEMENT GUN, I open fire on one of them.
The Codecharter swerves around as I withdraw the Unicoders and input a certain command:
The sheer power of Unicode shines as the Codecharter fires a large amount of characters, somewhere in the thirty trillions, at the Central Holder. The characters fall nearly to the ground shortly before hitting the Central Holder, ending up hovering slightly above the ground. Slowly, each character begins to float upward, with each horizontal line completed slamming itself into the Central Holder. With each line, the characters float upward at a faster rate, flying up and getting less and less accurate when going up, but more and more accurate as they hit the Central Holder. Once the characters are half used up, they begin to erratically move around, splitting into duplicates of each character. The characters begin to fork bomb duplicate until they form giant pixels made of tiny Unicode characters.
Each of the pixels in the first giant character begins to get more clear, splitting into four pixels, then sixteen, then 64, then 256, and so on. Each character depixelates in succession, each throwing themselves into the Central Holder at high speeds! The depixelated characters rebound from the Central Holder and begin to rise upward, throwing themselves into the Central Holder again! Hitting the Central Holder seems to straighten each of these characters into a series of straight lines, which proceed to orbit the Central Holder and fire the lines at the Central Holder! Each line bends and finally orbits the Central Holder before firing lasers at it nonstop while closing in!
When the Central Holder is covered in characters, the characters all explode, a massive explosion of Unicode characters that seems to only damage the Central Holder.
Dang it! I lost access before I was able to write the stats. Okay. This is my ship:
Planet Express Ship: 2 HP / 2 Attack / 2 Defense
Special Ability: Interuniversal Reinforcements.
The Planet Express Ship will use the Time Code to open a rift to the Futurama universe, summoning a fleet of spaceships to aid it. Since Hermes is plugged in, the fleet and the Planet Express Ship acts as one entity. The Planet Express Ship as an entity has its stats temporarily raised to 4/4/4 for one turn.
Passive: Dimensional Drift:
The Planet Express Ship ignores the most damaging attack used against it each turn by taking a short leap into the 4th dimension.
Meanwhile, Lothyra takes out her IAC-FR and injects a Tiny Antimatter Canister.
Lothyra: "Time to see how much damage a small nuclear explosion will do realistically. Thanks for raising the OP Scale, Author."
She fires the bolt at the Artemiseile (this is a splash attack, damaging multiple components). It detonates. You all see a flash of light, and a wave of incredibly hot protons melts through the Artemissile, incinerating many of its components. Since the OP Scale has been loosened, this attack deals total damage far more representative of what a nuclear detonation would do in real life.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
=TURN ONE=
=ACTION=
Still targeting the Group A Seekers, I decide that more firepower is needed to defeat them. Given that the Drone Cloud is starting to form, I decide that ALL THE DRONES must charge in and eviscerate the Seekers. I power them all up, and they begin strafing the seekers, blasting them to bits, and the lasers tearing off chunks of the ship.
Then, manning the weapons system, I fire the Torus's twin Throne launchers, aiming straight for one seeker. Both rounds crash into the seeker, sending it spinning, and leaving it open to the splinter bursts. The splinter bursts also lightly damage other Group A Seekers. I then manipulate the splinters leftover, and create a wooden vortex around the one seeker I targeted. The vortex slowly closes in around the seeker, crushing it.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
If the Propaguns are destroyed, I target the Central Holder with this attack.
The Codecharter assembles together a Unicode-based lifeform, like a Spartan universal computer-constructor glider-synthesizing a macrocell. With a head of U+263B BLACK SMILING FACE, arms made of movable U+007C VERTICAL LINEs and wielding a sniper rifle cobbled together from spare box drawings and punctuation (and a U+30C7 KATAKANA LETTER DE). I input another string with the Unicoders:
I fly the Serpentine towards the Propaguns. Closer, closer... CLOSER...
I fire a huge toxic beam at point blank at the healthiest Propagun, blasting my ship sideways and away from the Artemissile.
Also: "You do realize that you can't win, Binaries. You only have one life, while we can repeatedly rebuild our ships and try again. You can stall us for a time being, but you will never win in the end. Why insist on still trying?"
Oh no
I would like to point out that my ship's weapons are the very same modules that you want to attack only in the EoTB...
And with that in mind, switch out hack limpets for some standard Missiles.
And then attempt to fire upon the Propaguns. Or the Right Beam.
I Teleslash l10 the Propaguns. Or the Right Beam.
I then open fire with a barrage of explosive ammo suits from whatever-that-card-themed-gun-is.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Hmm... Space Octillery and I do some amazing dual combo action sequence on the Power Accelerator. I use BT: Noah's Flood on it, which empowers the water type moves Octillery uses on it, for super effective damage, because all the Binary parts are metal, and therefore steel types.
I construct my ship. The Teeny Drone.
Attack: 4
Defense: 1
HP: 1
Passive: Since it is so small it it also very easy to accelerate and hard to hit. Only 25% of attacks actually make contact with the ship, but the attacks that do are devastating.
Special: Since it's an unmanned drone I can always just ram it into things at relativistic speeds. This would obviously annihilate the drone, but it can do extra damage. Unfortunately due to budget constraints if I do this I will not be able to rebuild the drone.
I move the drone to the Artemissile and fire off a barrage of super-dense metal rods at speeds exceeding 3. Just 3. There's a loud bang (because there's less air to get in the way in space) as the shockwave from the impact jettisons off several hundred pounds of metal. Overall it's an unsuccessful attack but it's a test model you gotta work out the kinks first.
He scream
Anyways, I fire around 20 lasers at the Power Accelerator. 5 of the H.U.N.G.R.Y deattach from the Ship of Flesh and attach to the Twinmobile. The other 5 attack the Propaguns, and if those are destroyed, then the Central Holder.
It's High Noon
<==
Last turn's finished. There might not be a post today.
I write a math equation and show it to PROJECT BINARY. Turns out, the equation leads to the MISSING NUMBER! Binary can't register the number, and this causes a PROPAGUN to explode!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Hmm... Space Octillery flails its arms at the power accelerator, which doesn't actually do anything, except somehow make it more vulnerable to me shotting the Azure Armoury at it.
Alright, I guess I'll keep the steel trap (Although I think I might change it to a two charge post, unless it's too overpowered)
I'm guessing you figured out my passive, because that's how it works.
"Great, I took a lot more damage than I needed to"
"Thanks for just destroying my ship, Serpent, sheesh"
I link to the Moorblade 2.1
"GO DEAL SOME DAMAGE"
"Alright, time to get out of here". I turn around a flee from the seekers, however they begin catching up. I whip around and fire flames at the oncoming horde, which propels me away from them.
I then try to repair my ship, but unfortunately I didn't get around to reading the manual... I kick the control pad, that always fixes your problems!
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Draw time. I draw the Jack of Myths which I immediately play on the Tri Mage Fighter. You don't actually have to track this card because it only acts as a one time heal. I also need card draw, which is what the entire Spells suit is focused around. I play the King of Spells on the Mage Tri Fighter as well for more healing and later down the road, card draw.
I guess I should add these rules: When a ship holding a card/cards dies, all those cards get discarded. And if I die, I discard my entire hand then draw back up once I respawn.
Hand: Jack of Gears, Queen of Gears.
Played cards: Ace of Knights on Left Beam. King of Myths on Space Octilliery. Jack of Myths on Tri Mage Fighter. King of Spells on Tri Mage Fighter.
Discard pile:
Does that mean we choose between attacking with our ship or attacking ourselves?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I give the SHIPSHIP a special attack, which is called OT3 and takes 3 turns to charge, in which three enemies are all infatuated with each other and attack each other instead of a ship!
The pigmen swarm the Left Beam, beating it up with their swords! They run straight into the beam, and using their invincibility they clog it up and attack it even more!
The SHIPSHIP charges up and fires the CANON at the left beam once more, and when it does an ear piercing sound, which is somewhere along the lines of "SQUEEEEEEEEEEEEEEE!" as it fires at the left beam, thinking of the shipping possibilities of Trinary.
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
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