Partial Inventory: Potion of Critmist II x33, Potion of Vis x27, Potion of Nectar x3, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2,
Wilson's Shop: $330
Battlefield: I view Build's mindscape, without entering
+2 to Wilson
Tazz Doll AND Protection Charm AND Azure Essence 9/11
Leftovers AND Focus Sash AND Life Orb AND Charm AND Azure Essence 3/11
Erelye Doll AND Protection Charm AND Azure Essence 3/11
-TARDIS-
Oh, hey Wilson ...yes, this is Blue, and I'm right in front of you... why are you asking?
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 2/3.
Judgement Caller's Staff && Essence of the Iron Republic = The Abolisher 11/11 COMPLETE!
Zeus' Prosecution && Dawn's Law = Deus Ex Machina 11/11 COMPLETE!
I duplicate two Full Thaumic Launchers and an Upgraded Pocket Alchemiter, tossing the Alchemiter over to Gutza/Lothyra.
Another burst of magic spills from the Full Thaumic Launcher, this time invoking Curaga. White light surrounds Split, healing him once again.
Picture of Skaia && Bow = The Cosmic Progeny (Level 10: 8/11)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-24, Gutza1-20, Tazz-3, crystal-2, pit-2, net-0. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I toss a Pocket Alchemiter out the window of the Tardis, and it serendipitously lands straight on Lothyra's head. ..."Accidentally."
Arright, sweet. Got my copy of Cipher's Call made. I pull out a heavily modified skulltop, programmed to imbue psionic and otherwise mind-related powers unto its wearer, and take out the Fuchsia, Purple, Cobalt, Gold, Rust, and Bronze Psionic Programs, coding them all into the skulltop. I then take out Cipher's Call, and use my intimate knowledge of making stuff up to imbue the Skulltop with all of its powers. I then casually put the incredibly dorky helmet on, then transform it into the shape of an actual cherub skull.
I casually duplicate Cipher's Call and toss it to Crystal.
Umbra lies on the floor, seemingly unconscious. Suddenly, his enderman body begins to twich, standing up and opening it's eyes.
V: I don't know why he left, but he's back in my shadow.
U2: There doezn"t zeem to be that much left to do..
V: Well, there's this big hair...club...abomination which doesn't really
seem that intimidating, but could be a good source of Pang Nectar.
I whip the Magnificent Mane with Rose's Thorn, hopefully causing mutant fleas.
I then examine Endothermia.
The Consciousness uses The Crystal, generating a large purple sphere of
healing energy around itself. The psiionic energy surronding The
Consciousness begins to drip through the sphere, forming a large,
non-euclidean crystal in the middle of it. The crystal begins to grow,
glowing with white light until it hits the inner wall of the sphere,
which begins to twich and bubble. The sphere begins to rapidly expand,
forming 3 large, purple beams which fly towards Split, Abathur, and
sanic Hegehog, submerging them in healing energy. The crystal then
implodes, collapsing into The Consciousness, and depositing it's
leftover healing energy into it.
In the TARDIS, close to the main bridge, the unfamiliar, interesting sounds through the supply closet door nearby intensify. AS it is unlocked, maybe it is worth investigating?
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
Saaaaay goooooodbyeeeeee, time toooooo dieeeeeeee~
=CHARGE=
/20 / 25/ da(t)a re(c)overy
+2 to Pokefan
=ACTION=
I forcibly murder all of the party hats. ALL OF THEM. Babysphee then gains a small town worth of tokens. I then take a few tokens from that pile and purchase 4 more Extra Large Pizzas.
Picture of Skaia && Bow = The Cosmic Progeny (Level 10: 9/11)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-24, Gutza1-20, Tazz-3, crystal-2, pit-2, net-0. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I note that apparently Lothyra is tremendously thick-skulled to survive the impact of the Pocket Alchemiter to her skull. I then make a bunch of dramatic throat-clearing sounds, and kick the door to the closet in, yelling "IT'S ME."
I then turn my attention to the stuff the Tubas were made of, and give all the Essentia to Erelye in the proper containers.
Picture of Skaia && Bow = The Cosmic Progeny (Level 10: 9/11)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-24, Gutza1-20, Tazz-3, crystal-13, pit-2, net-0. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I note that apparently Lothyra is tremendously thick-skulled to survive the impact of the Pocket Alchemiter to her skull. I then make a bunch of dramatic throat-clearing sounds, and kick the door to the closet in, yelling "IT'S ME."
I then turn my attention to the stuff the Tubas were made of, and give all the Essentia to Erelye in the proper containers.
Well, she is wearing a nanogel helmet. Anyway I edited my post to respond to yours. Sorry about not seeing it sooner.
/endnull
Okay, time for my actual post.
Universal Power Ubercharge Meter: 2/9
Wilson Money: $0
Arsenide Hub: 8/11
Planet Express Ship 3.0: 11/11 Complete!
IAC-FR: 7/11
==Actions==
Lothyra: "I have a feeling that soon all hell will break loose. But time for one more upgrade. Farnsworth, the device?"
Farnsworth: "Eh wha? Oh yes, the device."
Lothyra: "Now, for the final upgrade, I will finally add a power generator. Previously it seems that the Narrative was providing energy, but now I'm making it official."
Farnsworth hammerspaces an Alchemy Finalizer. Lothyra then alchemizes (Planet Express Ship 3.0 -c Energy Grid -c Large Mini Tokamak -c Electrowinch Claw Upgrade -c Skin-tight Shield Generator -c Vehicle Finalizer) & Name Tag = Final Planet Express Ship.
LARGE MINI TOKAMAK: A larger version of the Mini Tokamak equivalent to Mini Tokamak -O Enlarge but weaker because I didn't actually do Mini Tokamak -O Enlarge because the world's about to end.
ELECTROWINCH CLAW UPGRADE: An upgrade to the Planet Express Ship's Electrowinch that makes it shaped like a claw, allowing it to pick up non-magnetic objects.
SKIN-TIGHT SHIELD GENERATOR: A shield generator that generates a force shield that tightly hugs the ship's skin instead of creating a bubble around the ship.
VEHICLE FINALIZER: A device that will enhance an vehicle created by alchemy's power in exchange for it never being able to be upgraded through alchemy until the end of Destroy the Godmodder 2: Operator!
Bender: "25 bottles of beer on the wall, 25 bottles of beer. You take on down and what do you get, 24 bottles of beer on the wall..."
Generic, depending on how stupid/smart he is, will immediately regret his decision.
Inside the supply closet-aside from the obvious-was a half-bare animatronic, apparently changing into different, fresher and sturdier parts for the same make. It was golden, kind of bear-like, wore a top hat...And that's all you had, as it was facing away from you. It was frozen mid movement, but you could hear it speak regardless, despite no jaw movement.
"CAN'T A FORMER CHILD ENTERTAINER GET ANY PRIVACY AROUND THESE PARTS? CLOSE THE [REDACTED] DOOR RIGHT NOW, OR ELSE!"
I continue to scan and test the properties of the Descendant blood sample, muttering under my breath about unwanted visitors and serpentine supercomputers embedding themselves in GodCraft's game code.
I accept the astronomical amounts of essentia from Generic. These will certainly be useful. I wordlessly hand him a tightly wrapped package of some sort of indiscernible black-violet fiber etched with runes of a clearly eldritch origin. I nod, as if saying 'you know what to do with this,' before walking off.
—
I stare at the computer screen for several moments. Perhaps it might be best to work with this blood in a more automatous fashion. As such, I tap several keys and move the mouse a bit, placing down several devices in GodCraft, which will serve to automatically scan the stuff. Now, to go searching again. I stealthily pass through the vision of those in the same room as me, exiting without uttering a word. Fortunately, nobody seems to notice. Hah. I'll have to explain why I'm doing this eventually, but now is not an ideal time for consummate recollections. I stride through the metallic halls of the meteor, silently creeping towards an exit. Several minutes later, I take a detour to my room, grabbing both the Hazel Wand and Journal 3, before silently pressing on towards a certain door at the end of a hallway. I reach the door, and grasp the handle. It slowly creaks open, and I slide within, beginning to close the door behind me. However, I sight a figure heading towards a nearby entry aperture. With that, I merely shut the door as expediently as possible, before turning around, and scrutinizing the room before me. The room is filled with dust-coated devices and tubes of Carapacian clones never to come to fruition. As a matter of fact, the room is almost entirely filled with dust. This place has been neglected for upwards of three of your human years. A chaotic patchwork of footprints in the dust all lead to a singular door at the other end of the small room. They all appear to be exactly the same. I advance towards the door, stopping once I catch a glance of a keypad. I promptly enter an indecipherable set of letters and numbers, and stand back. The door swings open, striking the wall behind it with a bellowing bang. I stand deathly still. The sound of something stirring pervades my hearing for several moments. I blink several times, before sprinting into the doorway, locking the large metal door into place. I stealthily creep over to a window peering out at what appears to be an endless abyss within the Ring, or possibly just outlooking a large area within the meteor. Regardless, I suddenly reach upwards, pulling an inconspicuous lever downwards within the top of the windowsill. I step forwards, onto a Transportalizer pad, and everything goes black for a moment.
Once I regain my vision, it becomes evident that I am no longer in the Furthest Ring. In fact, I appear to be on... LOPAT. I step off of the pad, examining my surroundings. I appear to be standing within a room somewhere in the side of a cave, likely the hollow hill that happened to appear underneath my former abode upon my arrival in the Land of Pines and Tomes. Now, to finally get to see what is behind the traps. I ascend a nearby staircase, striding out into the gigantic forest filled with intermixed pines and deciduous trees, and other assorted flora. I immediately begin running in a random yet precise-seeming direction, Journal 3 in-hand. I flip open the pages to something regarding a puzzle, pulling out a black light. This was designed for something in another universe, but it should function as the correct code for this place. I return the black light to its initial position, turning it off, before abruptly stopping. I turn to my left, striding towards a tree. There is nothing suspicious about this tree in any way whatsoever. Regardless, I draw the Hazel Wand, and flick it in the direction of a branch about halfway up the tree. A bolt of amethyst energy strikes the branch, and a resounding click echoed throughout the forest. I take several steps in a backward direction, watching as the tree descends into the ground, and a cylindrical passage downwards at the base begins to emerge. Several moments later, a series of stairs pop out of the wall, forming a spiral staircase. Not wasting a moment, I leap downwards, crawling through a narrow tunnel, and into what appears to be a fallout bunker, of some sort. I head onwards, entering a perfectly square room covered in tiles marked with strange symbols. Checking the Journal, I step on one particular tile in the floor, watching as tiles slide out of the wall, becoming pillars with an intent to mash me into paste. Before anything gets overly drastic, I hit a series of four symbols, watching as the door on the other side of the room opens. I dive in. Perhaps it was not necessary to activate a trap. I cannot risk losing everything. Regardless, I enter what appears to be some sort of narrow entry hallway, turning to the right at the nearest set of doors, avoiding the one marked '13' on the left. It opens up to a somewhat spacious room devoid of anything, save a large pattern of hexagonal and pentagonal shapes on the far wall, each inscribed with a glowing red symbol. Here we go. I haven't managed to open this yet. I look at the grid. Counting both pentagons and hexagons, this grid is approximately four by seven, with two pentagons missing any markings or shapes. I stare at the wall for several minutes, calculating and coming up with possible answers. I occasionally press on a number of hexagons and pentagons within the square grid, only to hear a loud 'err' noise. Around fifty minutes later, I am pacing through the room, glancing at the wall every so often. I suddenly cease pacing, rushing over to the wall, and pressing in the symbol in the fifth column and the third row, moving to the symbol in row one and column six, then to the one in column three and row three, then to the one in row four and column seven, afterwards heading to the one in row two and column three, the one in column six and row two, the one in row one and column six, and the one in row three and column six. I take a pause, examining the symbols pressed down. They continue to glow red. However, it does not reset. I proceed to press down the ones in row one column four, row three column two, row three column one, row three column seven, row three column five, row three column two, and row two column six, before waiting several more moments, before taking another look at Journal 3 under black light. Then, I proceed to press down column seven row three, column two row two, and column six row one, before stopping for about eight seconds. Then, hearing a clicking noise in the walls, I push down the ones in column one row two, column two row three, column two row four, column six row one, column five row three, column one row three, column seven row two, column six row one, column one row three, and column seven row three. A grinding noise comes from the wall, and several hexagonal plates sink inwards, moving towards the other end of the wall, while some merely shift into the floor or ceiling, forming a somewhat accommodating doorway. If one considers the plates at the beginning and end to be worthless and nonexistent, as they were blank, the sequence was eighteen five sixteen twenty nine twelve five nineteen, then three fifteen fourteen twenty eighteen fifteen twelve, after which came twenty eight five, and finally seven fifteen twenty-two five eighteen fourteen thirteen five fourteen twenty. Hah. That was rather difficult. I stride beyond the opening, peering into the blackness. By the dim light from the entry door, I see a large central table covered in papers, books, and notes, along with the filing cabinets and bookcases lining the walls. I walk over to the table, looking at the nearest pile of papers. They appear to be parts to a schematic. One of the pages details a circular object rimmed with symbols and marks that appear nigh-incomprehensible, with a part of a triangular device in the lower left-hand corner, as well as large amounts of writing in the unfilled spaces. Another page details a diagram for this very bunker. Whoever built this was rather studious, something I can approve of. My eyes shift towards the third nearest page. There, just upon it, is the lower part of what appears to be the same triangle as the first page, along with a large amount of writing, and two circles, one each in the lower corners of the page, rimmed with a variety of symbols that actually seem to be astrological... perhaps. I pull out Journal 3 once more, and open to a certain page, examining both it and the first and third closest pages of NOTES carefully. Jyooqswj, C'xo kfl wsgc me esha zpruwm. Vri ggjncv mj ygcpq xf tw irorvv; fidyhp ak aqsrx lg mvyt dw.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 3/3.
I duplicate another 2 Full Thaumic Launchers, bringing my fleet total up to 5, plus my personal fighter. I stow them away, planning to build a hangar in the Thaumic Beyond.
I then alchemize Thaumonomitron && Magic Cueball = Thaumic Oracle 1/11.
I sit in the floating FTL and wait for the end. While I wait, I decide to work on the Thaumic Beyond. The ship is deployed, floating high above the ruined plain. I pull out some serious spacial-reorganization magic, recall the principles of dimensional engineering, and get to work. First, I create a 'hub' room, for passage to all the other rooms. The magic room, piloting room, power room, and the hub room are the ones still within the ship, really. Magic room for powering the ship and attacking with magic, piloting room for... piloting, power room for, again, powering the ship, and the hub room for passage to the extradimensional rooms. A set of new rooms builds itself in hyperspace, much like the TARDIS. Of note is a hangar room where I place the five AI-piloted (For now) Full Thaumic Launchers, and add a passage to the outside there. Room for growth is left in eye-bogglingly ample amount as I twist off the expansion for now, and set the Crystal Movers embedded into the ship to maintain the spatial fold. Then I begin decorating the ship.
I quickly color the entire amount of Guardmetal that the ship's made out of to a dark black, from the teal-like color it was before. (The color of Tutamen essentia, of course.) I apply the same treatment to the Full Thaumic Launchers, including my own. The internal corridors of the ship are quickly colored a beautiful deep purple color, the color of Praecantatio essentia, and tiling of runed Arcane Stone is added to the floor. Of course, the runes are no mere decoration; they give anyone in the corridors an innate sense of where they are in the ship at all times, as well as where they need to go to get to any destination they may have. Necessary in the dimensional maze that this ship likely eventually will be. The runes also allow the central ship computer to track people's movements and location for possible teleportation between rooms. Light-emitting white crystals are added to the walls, able to be switched off and on at a whim by simply tapping them. They do automatically turn on and off when people enter and leave rooms, though. The hall lights are always on.
My own habitation room acquires a thick carpeting of Praecantatio-colored wool, as well as a sumptuous bed and a set of magical devices. Relaxing magic-emitting crystals, magical rejuvenators, mystical machines that infuse magic into water for impromptu potions, etc. Also a miniature Arcane Spa and Thaumic Sauna Stove with a supply of Sanitizing Soap, in a separate mini-room, for when I feel like feeling really sane. I'll get an Orb of Calm later. A Converting Pocket Alchemiter is added to my room, automatically duplicated so I retain one in my inventory. More magical devices are added, including a table for magical research and development, and other sundry things. Many more are in the Thaumic Hub, of course, but this is for convenience.
Dimensions warp, expanding the hangar room further and providing, through esoteric magics and the power of hammerspace, maintenance tools and replacement parts for the five Full Thaumic Launchers stored within. Not that they'd need it, but best to be safe. The 'maintenance tools' mainly consist of a large platform containing an array of tuned magical crystals that exude a field of Ordo vis and repairing magic, repairing any damage to the fighter on the platform. The dimensional tunnel to the outside is tested, a portal opening up and warping one AI-piloted FTL to the ruined land the Thaumic Beyond floats in. It performs a set of maneuvers and tests before transmitting its reentry code and returning to the hangar.
A fabrication room is added next, containing a Converting Pocket Alchemiter, suitably enlarged of course, an Ea Mechanism to power the Alchemiter, and a pair of Origin Wands. Create anything you want here, for it is capable of it. Perhaps I'll upgrade this later, but eh. It's all mainly flavor anyway.
>*A barrage of Magic Missiles loaded with Nodal Concept Diffusers (Sano) deploys. The Diffusers are placed and the Missiles ((or really, they're pretty much drones, but whatever)) teleport back to be re-used.*
>A note: The Diffusers are the AoE versions of Nodal Concept Lasers. As such, to prevent hostiles using them to their benefit, they are provided with an alternate Perditio circuit with which to affect enemies, perverting the effect. The same applies for any effect given. Fire resistance and being set on fire, and so on.
"My question is, you have a teraport, couldn't you just..."
>I could indeed just. But it does work effectively when in a TAD, or indeed in many circumstances to get something where it needs to go when it is otherwise incapable of getting there. Alas, the affectations of another have christened the Tactical Deployment Munitions Magic Missiles. And as such everyone I have had occasion to work with sees them as actual missiles. They are not. They are deployment devices. Like so:
>*a single Magic Missile flies out, deploys an Ars Magicka circle, and teleports back. The circle is then teraported aboard the Eye.*
>Of course, I can teraport, but when we have a TAD up...
>TAD enabled
>*a block of dirt is teraported and causes an explosion, preferably near any PG entity*
>It is useful to have alternate means of getting things from point A to point B.
>Production continues:
>Alpha-Class Enhancement Modules Fabricated:
>Fenestrated Array (An array of Fenestrated Points, capable of driving a more specific portal than a regular Fenestrated Point)
>Essentia Storage (Essentia Reservoirs, Nodes, automatic shenaniganry designed to pull/convert/construct as needed) and Thaumcraft Workspace.
>Ars Magicka Resource Production Center.
>D&D resource generation system (Read: Argus plugged some Origin Wands into a Spellbook reader.)
>Automated Potion Brewery. (Minecraft and otherwise.)
I try to do All-Seeing Eye ~~~ Loom. Failing that, I do Fenestrated Point ~~~ Loom.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I (over)heal a random player with the No Joke. Then i pet K4yne Jr.
"What to do, what to do my boy. There is nothing left. Victory against the Godmodder is in reach for those who want to claim it, yet i feel no more comfortable then before. I guess the only thing left is fighting for your future. But will it be worth it? You know my work, Junior, and the only thing science dictates us is failure. Richard will just come back or a stronger Godmodder will emerge, Binary will inevitably nuke the earth some time in the future. Is it worth it? You tell me."
considering the trickery i've seen thus far, i'm probably going to need these glasses to become immune to one of the god modder's attacks
better start grinding
TOKEN BALANCE: 0
Partial Inventory: Potion of Critmist II x33, Potion of Vis x27, Potion of Nectar x3, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2,
Wilson's Shop: $330
Battlefield: I view Build's mindscape, without entering
+2 to Wilson
Tazz Doll AND Protection Charm AND Azure Essence 9/11
Leftovers AND Focus Sash AND Life Orb AND Charm AND Azure Essence 3/11
Erelye Doll AND Protection Charm AND Azure Essence 3/11
-TARDIS-
Oh, hey Wilson ...yes, this is Blue, and I'm right in front of you... why are you asking?
Turn 2/3.
Judgement Caller's Staff && Essence of the Iron Republic = The Abolisher 11/11 COMPLETE!
Zeus' Prosecution && Dawn's Law = Deus Ex Machina 11/11 COMPLETE!
I duplicate two Full Thaumic Launchers and an Upgraded Pocket Alchemiter, tossing the Alchemiter over to Gutza/Lothyra.
Another burst of magic spills from the Full Thaumic Launcher, this time invoking Curaga. White light surrounds Split, healing him once again.
0rigin Point.
Avatar by TwinBuilder.
Post 2
(GREEN)+2 to Wilson.(END GREEN)
Cup of Tea && Improbability Dice = Improbabearl Grey (Level 6: 7/7)
Skaia's Bow 50/50 Holding.
Insanity Quiver 34/50
Ultimate Skulltop 50/50 EXPENDING....
Cipher's Call 11/11 using code.
Picture of Skaia && Bow = The Cosmic Progeny (Level 10: 8/11)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-24, Gutza1-20, Tazz-3, crystal-2, pit-2, net-0. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Quiver: Godmodder's Taglock, Freeze Program, Jolt Program, Void Program, Null Cube Program, Nostalgia Program, Elemental Tri-Beam Program.
I toss a Pocket Alchemiter out the window of the Tardis, and it serendipitously lands straight on Lothyra's head. ..."Accidentally."
Arright, sweet. Got my copy of Cipher's Call made. I pull out a heavily modified skulltop, programmed to imbue psionic and otherwise mind-related powers unto its wearer, and take out the Fuchsia, Purple, Cobalt, Gold, Rust, and Bronze Psionic Programs, coding them all into the skulltop. I then take out Cipher's Call, and use my intimate knowledge of making stuff up to imbue the Skulltop with all of its powers. I then casually put the incredibly dorky helmet on, then transform it into the shape of an actual cherub skull.
I casually duplicate Cipher's Call and toss it to Crystal.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Post I
Wwhorp!!
U2:Mazter?? Are you ok??
Umbra lies on the floor, seemingly unconscious. Suddenly, his enderman body begins to twich, standing up and opening it's eyes.
V: I don't know why he left, but he's back in my shadow.
U2: There doezn"t zeem to be that much left to do..
V: Well, there's this big hair...club...abomination which doesn't really
seem that intimidating, but could be a good source of Pang Nectar.
I whip the Magnificent Mane with Rose's Thorn, hopefully causing mutant fleas.
I then examine Endothermia.
The Consciousness uses The Crystal, generating a large purple sphere of
healing energy around itself. The psiionic energy surronding The
Consciousness begins to drip through the sphere, forming a large,
non-euclidean crystal in the middle of it. The crystal begins to grow,
glowing with white light until it hits the inner wall of the sphere,
which begins to twich and bubble. The sphere begins to rapidly expand,
forming 3 large, purple beams which fly towards Split, Abathur, and
sanic Hegehog, submerging them in healing energy. The crystal then
implodes, collapsing into The Consciousness, and depositing it's
leftover healing energy into it.
Ink Timore 3/8
Cerebedust 3/6
Dreams of Cruelty 5/6
Umbral Ultımatum 38/50
Act 2. Waiting waiting waiting.
In the TARDIS, close to the main bridge, the unfamiliar, interesting sounds through the supply closet door nearby intensify. AS it is unlocked, maybe it is worth investigating?
Post 3
(GREEN)+2 to Wilson.(END GREEN)
=TURN ONE=
Saaaaay goooooodbyeeeeee, time toooooo dieeeeeeee~
=CHARGE=
/20 / 25/ da(t)a re(c)overy
+2 to Pokefan
=ACTION=
I forcibly murder all of the party hats. ALL OF THEM. Babysphee then gains a small town worth of tokens. I then take a few tokens from that pile and purchase 4 more Extra Large Pizzas.
=COMMAND=
All: Await the end.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Post II
V: Gee, it sure is boring around here.
U2: Mai boi, this peace is what all true warriorz ztrive for.
V: ...
U2: ..
I give Biumbra an intense staredown.
V: I just wonder what Rick’s up to.
Wwhorp!!
Biumbra gives the Magnificent Manes Men's Hairborn Club an unpleasant haircut using Double Twilight.
I add the Indigo Flames to the Alchemiter supplies.
The Spires regenerate The Consciousness, which summons more Enderman Souls to attack the Magnificent Mane.
U2: Why do all my weapon2 keep getting ztupid names??
Double Twilight >=Renamer=< Eclipse’s Edges
Ink Timore 4/8
Cerebedust 4/6
Umbral Ultımatum 39/50
Universal Power Ubercharge Meter: 2/9
Wilson Money: $0
Arsenide Hub: 7/11
Planet Express Ship 3.0: 10/11
IAC-FR: 6/11
==Actions==
Lothyra grabs the Pocket Alchemiter from the air.
Lothyra: "Actually I don't think Pocket Alchemiters will work. Well, I only wanted one more upgrade for the Planet Express Ship anyway."
Bender: "50 bottles of beer on the wall, 50 bottles of beer. You take on down and what do you get, 49 bottles of beer on the wall..."
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Skaia's Bow 50/50 Holding.
Insanity Quiver 35/50
Picture of Skaia && Bow = The Cosmic Progeny (Level 10: 9/11)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-24, Gutza1-20, Tazz-3, crystal-2, pit-2, net-0. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Quiver: Godmodder's Taglock, Freeze Program, Jolt Program, Void Program, Null Cube Program, Nostalgia Program, Elemental Tri-Beam Program.
I note that apparently Lothyra is tremendously thick-skulled to survive the impact of the Pocket Alchemiter to her skull. I then make a bunch of dramatic throat-clearing sounds, and kick the door to the closet in, yelling "IT'S ME."
I then turn my attention to the stuff the Tubas were made of, and give all the Essentia to Erelye in the proper containers.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Well, she is wearing a nanogel helmet. Anyway I edited my post to respond to yours. Sorry about not seeing it sooner.
/endnull
Okay, time for my actual post.
Universal Power Ubercharge Meter: 2/9
Wilson Money: $0
Arsenide Hub: 8/11
Planet Express Ship 3.0: 11/11 Complete!
IAC-FR: 7/11
==Actions==
Lothyra: "I have a feeling that soon all hell will break loose. But time for one more upgrade. Farnsworth, the device?"
Farnsworth: "Eh wha? Oh yes, the device."
Lothyra: "Now, for the final upgrade, I will finally add a power generator. Previously it seems that the Narrative was providing energy, but now I'm making it official."
Farnsworth hammerspaces an Alchemy Finalizer. Lothyra then alchemizes (Planet Express Ship 3.0 -c Energy Grid -c Large Mini Tokamak -c Electrowinch Claw Upgrade -c Skin-tight Shield Generator -c Vehicle Finalizer) & Name Tag = Final Planet Express Ship.
LARGE MINI TOKAMAK: A larger version of the Mini Tokamak equivalent to Mini Tokamak -O Enlarge but weaker because I didn't actually do Mini Tokamak -O Enlarge because the world's about to end.
ELECTROWINCH CLAW UPGRADE: An upgrade to the Planet Express Ship's Electrowinch that makes it shaped like a claw, allowing it to pick up non-magnetic objects.
SKIN-TIGHT SHIELD GENERATOR: A shield generator that generates a force shield that tightly hugs the ship's skin instead of creating a bubble around the ship.
VEHICLE FINALIZER: A device that will enhance an vehicle created by alchemy's power in exchange for it never being able to be upgraded through alchemy until the end of Destroy the Godmodder 2: Operator!
Bender: "25 bottles of beer on the wall, 25 bottles of beer. You take on down and what do you get, 24 bottles of beer on the wall..."
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
The drone sits down in the corner of the TARDIS, staring forwards vacantly. I appear to be deep in thought.
Outside, the technicians continue repairing the AG entities.
Component A: 29/50
Component B: 29/50
GODDAMN IT
STUPID GENDERFLIP VIRUS
Act 3.
Generic, depending on how stupid/smart he is, will immediately regret his decision.
Inside the supply closet-aside from the obvious-was a half-bare animatronic, apparently changing into different, fresher and sturdier parts for the same make. It was golden, kind of bear-like, wore a top hat...And that's all you had, as it was facing away from you. It was frozen mid movement, but you could hear it speak regardless, despite no jaw movement.
"CAN'T A FORMER CHILD ENTERTAINER GET ANY PRIVACY AROUND THESE PARTS? CLOSE THE [REDACTED] DOOR RIGHT NOW, OR ELSE!"
"Bah, fine." I close the door.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 90%
Ring of Sorcery: Current Mode Active: Biological. Transmutation II
Psionic Diffuser && Burgundy Blood = Burgundy Psionic Diffuser (4/6)
Psionic Diffuser && Bronze Blood = Bronze Psionic Diffuser (4/6)
Psionic Diffuser && Ochre Blood = Ochre Psionic Diffuser (4/6)
I continue to scan and test the properties of the Descendant blood sample, muttering under my breath about unwanted visitors and serpentine supercomputers embedding themselves in GodCraft's game code.
I accept the astronomical amounts of essentia from Generic. These will certainly be useful. I wordlessly hand him a tightly wrapped package of some sort of indiscernible black-violet fiber etched with runes of a clearly eldritch origin. I nod, as if saying 'you know what to do with this,' before walking off.
—
I stare at the computer screen for several moments. Perhaps it might be best to work with this blood in a more automatous fashion. As such, I tap several keys and move the mouse a bit, placing down several devices in GodCraft, which will serve to automatically scan the stuff. Now, to go searching again. I stealthily pass through the vision of those in the same room as me, exiting without uttering a word. Fortunately, nobody seems to notice. Hah. I'll have to explain why I'm doing this eventually, but now is not an ideal time for consummate recollections. I stride through the metallic halls of the meteor, silently creeping towards an exit. Several minutes later, I take a detour to my room, grabbing both the Hazel Wand and Journal 3, before silently pressing on towards a certain door at the end of a hallway. I reach the door, and grasp the handle. It slowly creaks open, and I slide within, beginning to close the door behind me. However, I sight a figure heading towards a nearby entry aperture. With that, I merely shut the door as expediently as possible, before turning around, and scrutinizing the room before me. The room is filled with dust-coated devices and tubes of Carapacian clones never to come to fruition. As a matter of fact, the room is almost entirely filled with dust. This place has been neglected for upwards of three of your human years. A chaotic patchwork of footprints in the dust all lead to a singular door at the other end of the small room. They all appear to be exactly the same. I advance towards the door, stopping once I catch a glance of a keypad. I promptly enter an indecipherable set of letters and numbers, and stand back. The door swings open, striking the wall behind it with a bellowing bang. I stand deathly still. The sound of something stirring pervades my hearing for several moments. I blink several times, before sprinting into the doorway, locking the large metal door into place. I stealthily creep over to a window peering out at what appears to be an endless abyss within the Ring, or possibly just outlooking a large area within the meteor. Regardless, I suddenly reach upwards, pulling an inconspicuous lever downwards within the top of the windowsill. I step forwards, onto a Transportalizer pad, and everything goes black for a moment.
Once I regain my vision, it becomes evident that I am no longer in the Furthest Ring. In fact, I appear to be on... LOPAT. I step off of the pad, examining my surroundings. I appear to be standing within a room somewhere in the side of a cave, likely the hollow hill that happened to appear underneath my former abode upon my arrival in the Land of Pines and Tomes. Now, to finally get to see what is behind the traps. I ascend a nearby staircase, striding out into the gigantic forest filled with intermixed pines and deciduous trees, and other assorted flora. I immediately begin running in a random yet precise-seeming direction, Journal 3 in-hand. I flip open the pages to something regarding a puzzle, pulling out a black light. This was designed for something in another universe, but it should function as the correct code for this place. I return the black light to its initial position, turning it off, before abruptly stopping. I turn to my left, striding towards a tree. There is nothing suspicious about this tree in any way whatsoever. Regardless, I draw the Hazel Wand, and flick it in the direction of a branch about halfway up the tree. A bolt of amethyst energy strikes the branch, and a resounding click echoed throughout the forest. I take several steps in a backward direction, watching as the tree descends into the ground, and a cylindrical passage downwards at the base begins to emerge. Several moments later, a series of stairs pop out of the wall, forming a spiral staircase. Not wasting a moment, I leap downwards, crawling through a narrow tunnel, and into what appears to be a fallout bunker, of some sort. I head onwards, entering a perfectly square room covered in tiles marked with strange symbols. Checking the Journal, I step on one particular tile in the floor, watching as tiles slide out of the wall, becoming pillars with an intent to mash me into paste. Before anything gets overly drastic, I hit a series of four symbols, watching as the door on the other side of the room opens. I dive in. Perhaps it was not necessary to activate a trap. I cannot risk losing everything. Regardless, I enter what appears to be some sort of narrow entry hallway, turning to the right at the nearest set of doors, avoiding the one marked '13' on the left. It opens up to a somewhat spacious room devoid of anything, save a large pattern of hexagonal and pentagonal shapes on the far wall, each inscribed with a glowing red symbol. Here we go. I haven't managed to open this yet. I look at the grid. Counting both pentagons and hexagons, this grid is approximately four by seven, with two pentagons missing any markings or shapes. I stare at the wall for several minutes, calculating and coming up with possible answers. I occasionally press on a number of hexagons and pentagons within the square grid, only to hear a loud 'err' noise. Around fifty minutes later, I am pacing through the room, glancing at the wall every so often. I suddenly cease pacing, rushing over to the wall, and pressing in the symbol in the fifth column and the third row, moving to the symbol in row one and column six, then to the one in column three and row three, then to the one in row four and column seven, afterwards heading to the one in row two and column three, the one in column six and row two, the one in row one and column six, and the one in row three and column six. I take a pause, examining the symbols pressed down. They continue to glow red. However, it does not reset. I proceed to press down the ones in row one column four, row three column two, row three column one, row three column seven, row three column five, row three column two, and row two column six, before waiting several more moments, before taking another look at Journal 3 under black light. Then, I proceed to press down column seven row three, column two row two, and column six row one, before stopping for about eight seconds. Then, hearing a clicking noise in the walls, I push down the ones in column one row two, column two row three, column two row four, column six row one, column five row three, column one row three, column seven row two, column six row one, column one row three, and column seven row three. A grinding noise comes from the wall, and several hexagonal plates sink inwards, moving towards the other end of the wall, while some merely shift into the floor or ceiling, forming a somewhat accommodating doorway. If one considers the plates at the beginning and end to be worthless and nonexistent, as they were blank, the sequence was eighteen five sixteen twenty nine twelve five nineteen, then three fifteen fourteen twenty eighteen fifteen twelve, after which came twenty eight five, and finally seven fifteen twenty-two five eighteen fourteen thirteen five fourteen twenty. Hah. That was rather difficult. I stride beyond the opening, peering into the blackness. By the dim light from the entry door, I see a large central table covered in papers, books, and notes, along with the filing cabinets and bookcases lining the walls. I walk over to the table, looking at the nearest pile of papers. They appear to be parts to a schematic. One of the pages details a circular object rimmed with symbols and marks that appear nigh-incomprehensible, with a part of a triangular device in the lower left-hand corner, as well as large amounts of writing in the unfilled spaces. Another page details a diagram for this very bunker. Whoever built this was rather studious, something I can approve of. My eyes shift towards the third nearest page. There, just upon it, is the lower part of what appears to be the same triangle as the first page, along with a large amount of writing, and two circles, one each in the lower corners of the page, rimmed with a variety of symbols that actually seem to be astrological... perhaps. I pull out Journal 3 once more, and open to a certain page, examining both it and the first and third closest pages of NOTES carefully. Jyooqswj, C'xo kfl wsgc me esha zpruwm. Vri ggjncv mj ygcpq xf tw irorvv; fidyhp ak aqsrx lg mvyt dw.
Hah.
00110011 00101101 00111000 00101101 00110101 00101101 00110011 00101101 00110001 00110001 00100000 00110010 00110000 00101101 00111000 00101101 00110101 00111000 00101101 00110101 00101101 00110010 00110100 00101101 00110001 00101101 00110111 00101101 00110001 00110101 00101101 00110001 00110100 00101101 00110001 00101101 00110001 00110010 00110011 00101101 00110001 00110101 00101101 00110100 00101101 00110101 00101110
BLF'IV DVOXLNE:
00110011 00101101 00110001 00101101 00110101 00101101 00110001 00111001 00101101 00110001 00101101 00110001 00111000 00101101 00111001 00101101 00110001 00101101 00110001 00110100 00100000 00110001 00110100 00101101 00110001 00110101 00101101 00110010 00110000 00101101 00110101 00101101 00110001 00111001
Cptu sd ptbaeonsi. Uci, uwroog ad yns'jr wqb "iburijd," O'qb uewot chc dyge fxwgrei. Faas dyge mxoehfy.
Turn 3/3.
I duplicate another 2 Full Thaumic Launchers, bringing my fleet total up to 5, plus my personal fighter. I stow them away, planning to build a hangar in the Thaumic Beyond.
I then alchemize Thaumonomitron && Magic Cueball = Thaumic Oracle 1/11.
I sit in the floating FTL and wait for the end. While I wait, I decide to work on the Thaumic Beyond. The ship is deployed, floating high above the ruined plain. I pull out some serious spacial-reorganization magic, recall the principles of dimensional engineering, and get to work. First, I create a 'hub' room, for passage to all the other rooms. The magic room, piloting room, power room, and the hub room are the ones still within the ship, really. Magic room for powering the ship and attacking with magic, piloting room for... piloting, power room for, again, powering the ship, and the hub room for passage to the extradimensional rooms. A set of new rooms builds itself in hyperspace, much like the TARDIS. Of note is a hangar room where I place the five AI-piloted (For now) Full Thaumic Launchers, and add a passage to the outside there. Room for growth is left in eye-bogglingly ample amount as I twist off the expansion for now, and set the Crystal Movers embedded into the ship to maintain the spatial fold. Then I begin decorating the ship.
I quickly color the entire amount of Guardmetal that the ship's made out of to a dark black, from the teal-like color it was before. (The color of Tutamen essentia, of course.) I apply the same treatment to the Full Thaumic Launchers, including my own. The internal corridors of the ship are quickly colored a beautiful deep purple color, the color of Praecantatio essentia, and tiling of runed Arcane Stone is added to the floor. Of course, the runes are no mere decoration; they give anyone in the corridors an innate sense of where they are in the ship at all times, as well as where they need to go to get to any destination they may have. Necessary in the dimensional maze that this ship likely eventually will be. The runes also allow the central ship computer to track people's movements and location for possible teleportation between rooms. Light-emitting white crystals are added to the walls, able to be switched off and on at a whim by simply tapping them. They do automatically turn on and off when people enter and leave rooms, though. The hall lights are always on.
My own habitation room acquires a thick carpeting of Praecantatio-colored wool, as well as a sumptuous bed and a set of magical devices. Relaxing magic-emitting crystals, magical rejuvenators, mystical machines that infuse magic into water for impromptu potions, etc. Also a miniature Arcane Spa and Thaumic Sauna Stove with a supply of Sanitizing Soap, in a separate mini-room, for when I feel like feeling really sane. I'll get an Orb of Calm later. A Converting Pocket Alchemiter is added to my room, automatically duplicated so I retain one in my inventory. More magical devices are added, including a table for magical research and development, and other sundry things. Many more are in the Thaumic Hub, of course, but this is for convenience.
Dimensions warp, expanding the hangar room further and providing, through esoteric magics and the power of hammerspace, maintenance tools and replacement parts for the five Full Thaumic Launchers stored within. Not that they'd need it, but best to be safe. The 'maintenance tools' mainly consist of a large platform containing an array of tuned magical crystals that exude a field of Ordo vis and repairing magic, repairing any damage to the fighter on the platform. The dimensional tunnel to the outside is tested, a portal opening up and warping one AI-piloted FTL to the ruined land the Thaumic Beyond floats in. It performs a set of maneuvers and tests before transmitting its reentry code and returning to the hangar.
A fabrication room is added next, containing a Converting Pocket Alchemiter, suitably enlarged of course, an Ea Mechanism to power the Alchemiter, and a pair of Origin Wands. Create anything you want here, for it is capable of it. Perhaps I'll upgrade this later, but eh. It's all mainly flavor anyway.
0rigin Point.
Avatar by TwinBuilder.
>Deploying Alpha-Class S.S. All-Seeing Eye
"Hold off, probably isn't useful here."
>It is in fact useful.
>*A barrage of Magic Missiles loaded with Nodal Concept Diffusers (Sano) deploys. The Diffusers are placed and the Missiles ((or really, they're pretty much drones, but whatever)) teleport back to be re-used.*
>A note: The Diffusers are the AoE versions of Nodal Concept Lasers. As such, to prevent hostiles using them to their benefit, they are provided with an alternate Perditio circuit with which to affect enemies, perverting the effect. The same applies for any effect given. Fire resistance and being set on fire, and so on.
"My question is, you have a teraport, couldn't you just..."
>I could indeed just. But it does work effectively when in a TAD, or indeed in many circumstances to get something where it needs to go when it is otherwise incapable of getting there. Alas, the affectations of another have christened the Tactical Deployment Munitions Magic Missiles. And as such everyone I have had occasion to work with sees them as actual missiles. They are not. They are deployment devices. Like so:
>*a single Magic Missile flies out, deploys an Ars Magicka circle, and teleports back. The circle is then teraported aboard the Eye.*
>Of course, I can teraport, but when we have a TAD up...
>TAD enabled
>*a block of dirt is teraported and causes an explosion, preferably near any PG entity*
>It is useful to have alternate means of getting things from point A to point B.
>Production continues:
>Alpha-Class Enhancement Modules Fabricated:
>Fenestrated Array (An array of Fenestrated Points, capable of driving a more specific portal than a regular Fenestrated Point)
>(blah blah insert here) Hard-Light Projector/Disruptor Arrays
>Solar Power Generators
>Essentia Storage (Essentia Reservoirs, Nodes, automatic shenaniganry designed to pull/convert/construct as needed) and Thaumcraft Workspace.
>Ars Magicka Resource Production Center.
>D&D resource generation system (Read: Argus plugged some Origin Wands into a Spellbook reader.)
>Automated Potion Brewery. (Minecraft and otherwise.)
I try to do All-Seeing Eye ~~~ Loom. Failing that, I do Fenestrated Point ~~~ Loom.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I (over)heal a random player with the No Joke. Then i pet K4yne Jr.
"What to do, what to do my boy. There is nothing left. Victory against the Godmodder is in reach for those who want to claim it, yet i feel no more comfortable then before. I guess the only thing left is fighting for your future. But will it be worth it? You know my work, Junior, and the only thing science dictates us is failure. Richard will just come back or a stronger Godmodder will emerge, Binary will inevitably nuke the earth some time in the future. Is it worth it? You tell me."
K4yne Jr. just whimpers.
-----
No Joke
UBER: 12 Charges
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.