(Godmodder's Tower) I use a Unlucky Block near the Nails and the Ribcage and too many TNT came out it spreads to the Nails and the Entire Ribcage then i fly off.
(Wilson's Shop) N/A
(Others) +1 to Talist; +1 to Gusta
Starry Mage's Action: I attempt to Smash the Ribcage with a Chaos Tendril without getting Damaged.
I suddenly wave my hand several times in seemingly random directions, looking nowhere in particular. Indigo Flames race down my fingertips, and down the palm, burning with no heat whatsoever. One of the most lucrative things about making a deal with a demon is that you get to keep the spoils you reap, and their derivatives. Hah. The rapidly vacillating flames cease their spreading around the end of the palm, encircling my hand, wreathing it in Indigo Flames. A Mind symbol appears above my forehead, flickering with teal energies. After several moments, the symbol disappears, leaving me with reasonable satisfaction of what I shall attempt. Suddenly, a flash of amethyst light obscures the vision of all nearby, blazing into their retinas with reasonable intensity. My vision slowly returns, though I already know what I shall be faced with. Impressively large piles of items dominate my vision. Levers, copies of the music disc Strad, cubic blocks of bronze, unrefined tin, and slimeballs all fill the piles in their entirety. I grab a number of glass vials from my alchemical bag, levitating them into the air, each of the vials emitting a pale white aura. I direct my right hand towards the piles of assorted objects, forming what appears to be some sort of hand gesture with the singular hand. Aubergine gas pours from the piles as they slowly dissolve into a dark brown-yellow liquid on the floor. Imperito essentia. You would not believe how difficult it is to procure essentia from a bygone age. The Imperito disappears, and fills the levitating vials. I turn to face the Bleak, examining the creature. With a flick of a finger, the vials all rapidly accelerate towards the Bleak, smashing into its side. With a slight bit of arcane magic, the essentia seeps into the pallid, clammy flesh of the Bleak. Immediately, I begin to struggle, brandishing my left hand, which is still wreathed in Indigo Flame. After a few moments, I stop struggling, apparently having won control after a long, arduous process only achieved via the medium of the Imperito and the Indigo Flame. Within several moments, the Bleak begins smashing into the ground, cracking the floor. I wait, firing the occasional pulse from the Crimson Twig as I do so. The floor of the tower collapses, and I release control as the Bleak crashes to the floor below, Imperito essentia flowing through its body. The Indigo Flame disappears, and I peer down the hole, waiting. A large amount of rubble, telekinetically sharpened as it fell, covers the Bleak, tearing into its entire body, specifically its ribs. Hah. I fire several pulses of Perditio into the Bleak's ribcage as an afterthought, allowing the entropy to destroy the Bleak's body.
50/50 Expended. Praise the Hand.
Elsewhere, in the wilderness, I stride through a forest with naught but an oaken stave, pondering the meaning of reality, as per usual. After passing over a large number of roots in the ground, I look upwards, happening to sight the Tower. Immediately, I see a large, golden hand, emanating pure divine energy. Instantaneously, the oaken staff drops to the ground. I immediately kneel to the ground. Praise the Hand. After several minutes of utter silence, I rise, having just received a vision of truth and order, inspiring a semblance of divine architecture in my mind. With a flick of the Hazel Wand, a solid gold circle appears around me. I snap my fingers, and three top hats fall to the ground, forming a triangle around me. One black top hat, one brown, and one olive. I begin chanting at a speed too abnormally swift and silent to comprehend. Three rays of golden light descend upon the Tower. The three hats vaporize themselves in a flash of golden light. Allow me to provide the necessary stats.
ASCENSION: Upon death, each member of Hat Films ascends with the might of The Hand, granting it 15,000 HP. If The Hand exits this plane of existence before the death of Hat Films, all three members ascend with it as well.
Trottimus: [AG] 80,000/80,000 HP.
Great Prophet: The Prophet receives visions from The Hand on a regular basis. While The Hand is in existence, Trottimus receives a heightened boon from the Hand's Guidance effect, allowing him to further sense where to lay his feet, permitting him to dodge attacks directed at him at a rate of approximately 35%.
Salvation: [IIII] Four-turn charge. Trottimus asks The Hand for salvation, and vision through the cosmic threads of reality is bestowed upon him, momentarily allowing him to glean a fragment of The Hand's true glory. This imbues him with the essence of The Hand. He may release this glory in the form of pure divine energy to smite filthy unbelievers into oblivion. Deals 17,000 damage to two entities of choice, or 23,000 if The Hand makes the OPEN PALM OF ALL-KNOWING beforehand.
Repentance: [II] Two-turn charge. Trottimus uses the glorious might of The Hand to cut to the truth, searing enemies with the essence of their evaporating lies, cleansed by the righteous truth of The Hand. Deals 10,000 damage to two entities.
Divine Blade: Standard attack. Sears the unfaithful in a centralized burst, dealing 7,000 damage to a single entity.
djh3max: [AG]: 80,000/80,000 HP.
Holy Architect: Ross's position as the holy architect who constructed the gold-roofed Chapel of The Hand of Truth comes to benefit him greatly. The divine geometry of the chapel's construction, granted by the endless wisdom of The Hand, fuels his creative energies, permitting him to regenerate 2,500 health if he does not obtain the Hand's Guidance buff that turn.
Law, Life, Death: [IIII] Four-turn charge. Ross is infused with the will of The Hand, permitting him to decide the fates of enemies. Utilizing this newfound energy, Ross grants the filthy deviants what they immediately deserve: The Hand's righteous justice. Three entities take 9,000 damage, and are stunned for a turn. If an entity is slain by this most righteous of abilities, a further 5,000 damage is dealt to the other remaining unbelievers targeted. Stuns for two turns if The Hand is in the SIGN OF TRUE VICTORY beforehand.
Reclamation: [II] Two-turn charge. Ross brings the righteous justice of The Hand down upon the attempted defilers of The Hand of Truth. The Hand complies, smiting the foulest and vilest of beings with bolts of holy lightning. This attack can only target entities who damage The Hand, and deals a base damage of 10,000 to a single entity, with increments of 1,000 for every 5,000 damage this entity has dealt to The Hand or its followers.
Hand's Eye: Standard attack. Ross receives a boon from the most magnanimous Hand, bestowing upon him the capacity to utilize the most sacred of divine geometries. He reveals the true nature of these geometries to a single unbeliever, their own unthinkable blasphemies against The Hand searing their minds. Deals 7,000 damage.
alsmiffy: [AG]: 80,000/80,000 HP.
Head of the Grand Inquisitors: As the head of the Grand Inquisitors of The Hand of Truth, Alsmiffy is energized with righteous divine glory, leaving him purified, due to his regular... cleansing rituals in the name of The Hand. This purity, offered by our lord and savior The Hand of Truth, allows Alsmiffy to minicrit every other turn, if he is not bestowed with the Hand's Guidance.
Cleansing: [IIII] A four-turn charge. Alsmiffy calls upon the most divine and righteous of Hands to grant forgiveness upon a inferior being, and draw it into the most noble and prestigious of positions as a member of The Hand's clergy, converting them to the side of The Hand. If the entity converted has less than 20,000 health, it is converted to The Hand's cause for one turn. If the entity has more than 20,000 health, it is granted the True Knowledge status condition, and takes 13,000 damage. If The Hand makes THE FIST OF THE RIGHTEOUS WAY beforehand, the attack also stuns the entity in question if it has more than 20,000 health, or allows the targeted entity to retain its position as a member of the clergy for another turn.
Golden Justice: [II] Two-turn charge. Alsmiffy is bestowed with knowledge of the every movement of the unbelievers of The Hand. He enters personal one-on-one combat with them, for the glory of The Hand. Using gold as the holy conduit in his blade, Alsmiffy manages to channel the might of The Hand, flawlessly defeating the entity in question, regardless of size or power, for such things do not matter when one has been placed under the watchful and righteous gaze of The Hand and its followers. This deals 15,000 damage to the entity targeted.
Branding: Standard attack. Alsmiffy is granted strength by The Hand, permitting him to brand a singular unbeliever with the divine power and truth of The Hand, dealing approximately 7,000 damage.
Please tweak any stats if necessary, Twin. The servants threefold all use their respective standard attacks on the Bleak. Praise the Hand. It is the most glorious and truthful of gods. No, this isn't brainwashing. This is my legitimate thought.
I heal Split with the Golden Sunsticks, utilizing enough arcane energy to crush your human sun to around the size of a moderately large exoplanet. Split needs some attention. I fear I've kind of left him on the sidelines. He doesn't deserve to die again, nor to be neglected.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I shoot the Thorny Bow into the Ribcage, then attempt to pierce the ribs with Drillgenerigorg (The BT.) I then yell at Gutza to make a shapeshifting weapon, as surely shapeshifting weapons are incredibly awesome. (UU Matter || Scythe) && Neural Interface should probably do it.
I +2 Wilson.
Skaia's Bow 11/40
Quiver Conundrum 38/50
Ultimate Skulltop 16/50
Miniature Red Sun && Iron Shield = Solar Shields 8/11
(Concentrated Magic In a Jar >o< Altar) && Smash Ball = ??? 1/11
Miniature Red Sun && Iron Door = Basement Doors 4/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-11, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 3/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 9/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 9/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 8/11.
+1 to Gutza, +1 to Erelye.
ENTD System 6/50. (+1 from Erelye.)
I summon up True Crystallum and blast Skullface with a hail of magical bullets followed by a thick lance of magic. FULL DRIVE 3/10
I pull out the Colorful Wands and, channeling their pure happiness powers, make some termites SO HAPPY that they die of happiness. If this doesn't work for some reason, I instead turn them into termite hippies. Nah, man, we can't eat these guys, we gotta do what we were born to do and eat wood, ya know? Harm nobody and all that. Hey, toss a birch salad over here. Actually, I do that and then happiness-kill any unaffected termites.
Since Pricey didn't command Flandre and Mokou, I telepathically [Tavros] cOMMUNE, [/Tavros] with them and order them to attack the Bleak.
Remington 420 && Every Call of Duty game && Essence of all CoD Squeakers = Shrek'd Prepubescence (9/9) COMPLETE, NO DESCRIPTION GIVEN
The Black Hand > Fine = ??? (2/10)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
THE MOON IS RISING: 40/50
Proof: I stand next to Root #2. I place down a normal turret (YES, believe it or not, It does not fire on it's own) I hop in, and using my magic, fire lava beams at anyone nearby.
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
40/50 and 3/50 +1 to Generic and Pricy. I'll deal with charges later. I've got my work cut out for me with Wilson.
I blow a sandstorm at the barbed wire, wearing down all the spikes until its just plain metal wire. Charges tend to accumulate on pointy things (why lightning rods work so well), so this also decreases its ability to hold charge.
Also, I spend the 50/50 charge from Wilson's shop, if I have time anyway.
Commands:
Alright, fair enough. I'll tone down some of the other values as well.
- Alexiron: Hydro Talons on Metal Head. MANA: 2/8
WRRRRR- RR- WRR!!!!
- Asharon: Ash bullets on HellSpawn.
Terrain: 40% Ash, 40% Water.
HP: 24/25 240,000/250,000
Mana: 8/8 (Restores 2 per turn)
Attacks (Can attack any number of times per turn, but must spend 3 mana to make an attack):
Hydro Talons: Tears through enemies like a chainsaw. Deals 15,000 damage, doubled if the enemy has been knocked prone. Increases the percentage of land that is wet by 20%
Geyser: Drys all the land, but deals 60,000 damage times the percentage of land that was wet. (100% = times 1, 75% = times .75, etc)
Chain of Water: Heals the 4 most injured allies for 6,000. On players, it heals for 6 instead. Increases the percentage of land that is wet by 20%
Volcanic Rush: Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Makes 10% of the terrain wet.
Healing mist: removes one turn of up to 3 debuffs the team has. Makes 30% of the terrain wet.
Riptide: Heals an ally for 22,000. In addition, if the target has any heal over time effects, remove them and apply all of healing now.
Passives:
Bleeding Heart: Whenever a friendly minion entity dies, Alexiron takes 5,000 damage. Whenever a friendly player dies, she takes 10,000 damage. This only applies to entities/players in her current zone.
Lifebringer: If a friendly player is below 15 health, they may ask Alexiron for help and she will set their health back to 15. Costs 1 Mana. If they have more than 15 health, they can pick a player to heal for 8 health at the cost of 2 mana.
Mana Spring: Restores 1 bonus mana for every 25% of the terrain is water at the end of turn.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to 3 times.
Defeatist: Will stop fighting to save Asharon if he falls in combat.
HP: 225,000/225,000
Bullets of Ash: Fires small bits of hardened ash at opponents. Deals 22,000 damage but cannot hit enemies who have been knocked prone. Covers 20% of the land in ash.
Ash Slam: Flings a large wall of hardened ash. Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Covers 20% of the land in ash.
Ash storm: Deals 2,000 damage to up to 5 enemies. Covers 30% of the land in ash.
Heat therapy: Heals a target for 5,000 per turn for 5 turns.
Ash Spikes: Removes all ash, but deals 60,000 damage times the percentage of land that was covered in ash. (100% = times 1, 75% = times .75, etc)
Passives:
Shifting Ash: When an enemy is knocked prone, Asharon can uncover 40% of the land from ashes and copy the opponent's weapon for the next two turns, giving him different abilities.
Suffocating Ash: For every 25% of the land that is covered in ash, deals 10,000 damage to prone enemies at the end of each turn.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to three times.
Defeatist: Will stop fighting to save Alexiron if she falls in combat.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 374$ _ Wilson's charges A: 50/50 (stored as a surprise), B: 50/50 SPENT 8/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Fseftr: 262$ (basically infinite)
Tazz: 7$
Generic: 26$
Gutza1: 2$
CrystalCat: 2$
Pricy: 6$
Pokefan151: 8$
Diablo x1 (lvl 7 scythe, 10$)
Kelpie's Blade x1 (lvl 7 weapon, 10$)
Spectra's Chestplate (lvl 5 colorful armor, 8$)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x7 (6$, lvl 3, crits)
Potion of Ambrosa x2 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x1 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Potion of Scratch II x2 (6$, lvl 3, control time for a bit)
Potion of IMAAAAGGGGINNNNAAAATIOOONNNN II x2 (4$, lvl 2)
Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain)
Splash Corruption Potion x2 (3$, lvl1, glitch)
Splash potion of Temperature x2 (7$, lvl 4, fire and ice cuts)
Splash potion of Charring x2 (7$, lvl 4, unhealing cuts)
Splash Potion of Oblivion x2 (7$, lvl4, Life stealing cuts)
Awkward potion OOO Fayther's Violent Memory = Potion of Violence
Awkward potion OOO Fayther's Sad Memory = Potion of Sadness
Awkward potion OOO Fayther's Happy Memory = Potion of Happiness
All +1
Well, here we go... Time to respond to that big attack....
Wha- uh... hello there. What big beautiful eyes you have. All the better to see me with I assume. Ah- where... oh nice. Somehow, I'm not too sure you're all that big of a hit at parties. An- UGhh... ... you really... have a poor taste in music don't you? ... argh... I'm not one to judge... but I think most would agr- wha! Stop changing everything before I have a chance to be properly snarky! Where am I now... oh. Actually, I'm not concerned because I know enough about physics to know the effectiveness of hanging is based on the target's mass and the local gravi- urk! ... yeah... All of my force downwards from gravity is being exerted on the rope and that's pushing back with an equal amount of normal force directly on my neck. But I'm pretty light so I don't reall- wha! ... Where to now on this wonderful wacky roller coaster of fun? hm... I actually knew some of this already... but... uh... thanks?... I've looked up into the night sky and seen the infinite expanse of reality with all its glittering worlds. Each and every one of those glittering lights has their own story to tell about their birth, life and death. So, if you're trying to make me feel sad over thee destruction this war has caused, too late. I already know. The fate of all those countless worlds rests in the balance, and that's why I'm fighting. I'm fighting to save worlds I've never seen or will ever see and who will never thank me. But I don't mind. I thi- AGH! ... urk... hey... no... fair... ... can't think... had enough... of my... comebacks?... urgh... *gag*... cre... why... hah... why... wh... ... wh... ... ... why?...
He gives up actually trying to speak and just makes high pitched whimpering noises for the rest of the attack. The pain of the void is interfering with his ability for rational thought, his best defense against madness. He appears back at the tower and falls to the ground with a soft thump and lying completely motionless. Wilson's resolve is tested...
As soon as Eric approaches, he springs up, screaming. N- NO! GET AWAY FROM ME! I WILL NOT DIE HERE! I WILL NOT BECOME A NUMBER!! He runs to the opposite side of the room, still making loud whimpering noises and randomly flinging bolts of electricity and light at anyone or anything who approaches him. He was surrounded by death. Every one of the looming figures around him all were just more ways he could die and be forgotten. He is about to launch another one directly at the faceless visage of decay that used to be Hank, but an invisible force holds his paw and a voice enters his head. Hold yourself, my son. I understand irrational fear is difficult to contain, but I'm sure you can... Laiko stops midattack, doing nothing but darting his eyes around, looking everywhere except into Tazz's eyes. He listens to all of Tazz's speech, stunned and holding his paw stupidly in the air. After it all, he slowly lowers his paw and cringes somewhat at the healing light. After a long time of him staring at the floor, he finally says meekly, I... I was doing so well... ... but then... ... truth be told... it was kinda fun at first... sure... a little painful... but fun compared to the rest of this... and then I... I... I couldn't breath... couldn't think... couldn't fight... That hurt me more than being hung... just... being so helpless... and... that face... I wasn't afraid of it... I was afraid of what it meant... death... and decay... I... I'm pretty brave around most thing really... but there are just I'm irrationally afraid of... and... and that hit one... He looks up. I- I want to be someone. I can't bear the thought of dying and being forgotten, with everything I ever thought, hoped, dreamed and felt... being rubbed out and replaced with an incrementation of some causality counter somewhere... but I also can't bear to let that happen to anyone else. So that's why I fight. I fight for the hopes and dreams of others. Heh. Sounds so cliche. But its true. eh... heh... He starts giggling to himself quietly. I'm not that bad off. I'm not going to die here. And I will save someone's dreams. I will. And... heh. come on, only 35,000 damage? I've had worse! I WILL beat this monster! I must! I will overcome decay! I've stared down not one, not two, but three breakers of reality! So what's one more anyway? I've beaten guilt itself, and so I will beat death! With glowing pride in his eyes, he turns to The Bleak. By the light of Inari, you will fall! +6P to pride from all of that shenanigans. It would have set him to fear, but Tazz stepped in with that big long speech.
First, Laiko drinks a potion of War II.
He cloaks himself in golden light and leaps up impossibly high. Then he cuts down the Bleak's front. Sure, the scratch itself doesn't do much, but it leaves behind a trail of golden light that stings as though it were salt and the Bleak's sins were open wounds.
AKA: Zenko strike, dealing about 30k damage from courage. Sets him into pride as well.
And BTW Tazz, I had to look up Fusion Dance, (and I assume you're referencing DBZ) and I can tell you that it would be weird regardless, but also probably a terrible, terrible idea. Wilson has a fear of losing control of himself ever since he was attacked by Binary. And as he said, he is afraid of being helpless. And that's a reason why he dislikes Tricksters and Grimdarks as well.
@Talist: I was referring the general trope, not specifically the DBZ Fusion Dance. I had a feeling you'd say no regardless, but Tazz was in a very fey mood. Ah well, I can channel that charge in other ways.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
I draw the Helbringers and charge the Legion, dancing from one to the next with the speed of teleportation, gray ice spreading everywhere with every swing.
Meanwhile, the Anachron, having had the opportunity to appraise the current scenario, opens fire again. Not a hail of ruin, as is usual, but a steady series of four very precisely aimed kinetic rods, once every ten seconds. Each one flies the distance from ship to Tower in less than a quarter-second, and upon impact appears as nothing more than a flash of light as a perfectly round hole appears in one wall, a hail of tiny bits of melted slug around a central, rapidly deforming chunk of metal punches a clean hole straight through the Bleak's torso, and, disintegrating, knocks a large hole in the opposite wall. Then another, and another, and another.
+1x2 to Erelye!
Stuff charges!
{I hope nothing relevant to me has been posted by someone else, because I pretty much haven't read the last few turns beyond interesting bits of the Twinposts, sorry.}
((It has to be after Act 4 unless Godcraft goes down before the end of Act 4, because the stuff I need to do to wrap things up involves the IUPC, and can't be done in Godcraft. I am going to cut the discussion with possible joiners and just summarize it with a noodle incident: "Eric started talking, and then stuff started blowing up in one of the holds and by the time everything had quieted down, everyone not staying with the TARDIS was leaving or had already left." so that we can do a short bit of Eric introducing everyone to the place he has in mind for the IUPC's new HQ))
Hank and Eric rev up their penultimatums, prepping the guns for the hailstorm of metal that will soon be befalling the ribcage of Bleak.
D'arvit. Are you okay Wilson!?!
Does the stuff you're planning on doing need GodCraft destroyed to have it happen? If it doesn't, and even if it does: I'll probably end up taking a break around a week long after the EOA4 to work on A5. If you need to, you can do the storyposts then. This goes for everyone else as well, but it WON'T be considered Intermission 4.
I grab a rib off the Bleak's ribcage and break it into several square pieces. I arrange them in the shape of a rapidly decaying pattern and tap the arrangement with Ergo Sum. The Bleak's rib disappears.
SHREK'D PREPUBESENCE: A truly MLG assault rifle imbued with the power of every single Call of Duty game in existence. Modern warfare, black operations, ghosts of war, advanced warfare... Everything, in this rifle. And, thanks to an array of loudspeakers hard-wired into the gun, with every shot you make, the sounds of CoD squeakers will be shrieked to everyone in range.
Sacra Geometria > 1/1 = Tartari Geometria
TARTARI GEOMETRIA: A cube whose edges are impossibly sharp and whose faces are carved with intricate patterns. Its six sides are different shades of grey, and it functions identically to a standard Rubik's Cube puzzle. It uses the energies of oblivion to attack, and the closer the cube is to completion, the more powerful it will become. At completion, its power can have the focus of the ██████████.
I take out Lil' Cal and Curse the Ribcage, since we need to get on with it. ERELYE I SWEAR IF YOU DON'T AT LEAST CLAIM YOUR RAVE... Whatever. I recall an age-old adage, and take out the Captchocterationslamvil. "When all you have is a hammer........................." The Bleak gets annoyed by my stalling, and attempts to mime a nail. I than keep holding off, driving the Bleak to madness. In its madness, it attempts to tear off its sole fingernail, only to fail. I then finish my series of ever-shortening ellipses, and put on Twin's shades. "Everything looks like a nail." I then smash the Captchocterationslamvil and smash it into the Nail, then pull out my copy of Nailtimatum and fire increasingly deadly series of nails into the Nail, hammering them all in the Nail with the Captchocterationslamvil.
I pull out the Abominatimatum, firing a bunch of d8s into the Ribcage nonchalantly, joining the gun circle.
I +2 Wilson.
Skaia's Bow 9/40
Quiver Conundrum 36/50
Ultimate Skulltop 14/50
Miniature Red Sun && Iron Shield = Solar Shields 6/11
Points Constellate && Gaea Leaf = Ends of the Earth (Level 10: 10/11)
Miniature Red Sun && Iron Door = Basement Doors 2/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-11, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $258
Battlefield: I cast a healing spell on WIlson with the wand of inconvenience
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 7/11
Vis AND Protection Charm AND Azure Essence 7/11
Teleporter AND Protection Charm AND Azure Essence 4/11
The combination of my crappy computer, this crappy editor, and Slingshot's laggy gifs is rendering it difficult for my to act here, along with the depletion of my creative juices.
That said, I simply point at the Legion. A very long way away, by the standards of surface travel, the Anachron, sitting in the atmosphere impossibly stationary, notes my request, considers possible options, then opens fire.
A heavy particle beam, pulsing a million times a a second, fires briefly, burning a hole ten meters across at an acute angle through dirt and rock to the inside of the chamber we're currently in before stopping a pulse short of blasting through to us, the last few millimeters of superheated stone slowly melting away to clear the hole.
Then, perhaps a second later, a series of missile racks extend from the hull and fire, sending a swarm of long-range antipersonnel smart-shrapnel missiles searing their way through the atmosphere to the tower, down the hole the beam dug, and to the Legion.
Missiles fly through the tunnel in swarms, attacking the five Pyros from every direction, some airblasted, some avoided, some burned from the air, some simply broken, and all detonating in a hail of ice and hypersonic metal, every fragment seeking out a Pyro to hit while avoiding my allies carefully.
Then I shoot each of them in the head twice with the Recoil Scoper, just for schnits-n-pliggles.
Golden (50/50) (Threefold its Champions, Fourfold it's forms...Waiting for the Champions threefold.)
2.1 (9/10) (Please direct all assists to Erelye. Like, seriously. I'm just waiting now.)
Unite Synchronise (1/50) (OK this one's weird and pretty complicated. I'm just changing everything about this if Laiko/Wilson/Talist declines, because it is seriously abnormal even by the standards of this game, despite the simple concept.)
AMPLIFIER UBERCHARGE: 0/9
Miniature Red Sun && Scattergun = The Stellar Scatter (Level 10: 7/11).
Medigun && Minecraft Milk && Potion of Critmist II = The Amplifier (Level 4: 5/5) Just in time.
I suddenly realize something I CAN make. (Piono Voodoo Doll && Warded Mirror) && Silver Amulet && Reinforcing Reality Majjyks = Destoryer Defense. (Level 10: 2/11).
I find it infinite foreshadowing that Piono is always called the Destroyer by the omniscient Scratch, yet he keeps calling himself a Conquerer. Implying that he's really not going to be doing nearly as much conquering as he thinks he is. It's almost like he's still denying his role in things. Huehuehuehue...In all seriousness though I really do not want to face him again without this thing around my neck.
I ask the Magic English Eye that, should Richard not be a problem, if there were any methods of ascension outside of killing an Alpha Plus Godmodder, and if they are, what they actually are.
As for Wilson...Hoo boy. Being the head of the Light Mime Corps of the Illuminati, these sealed chumps are hardly unfamiliar at all. Rehashes of the same thing. Funnymouth Mimes, feh. I've seen far worse. Laiko probably hasn't, though...Laiko DEFINITLEY hasn't. I'd take him Aboard the Moorblade and heal him, but I can't let him leave the battle and I don't want to know what happens if he goes into my Inventory, so...I instead pull out the Amplifier I have just created, bendling low to the probably freaked-out Laiko.
"Mate, those guys? They're not even special, they're not even remotely special. A drop in a pond of pointlessness. I could prove it to you...But first."
I flip the Amplifier into the air, as well as the Golden Globe, the duo of Life Alchemies flipping in midair for a temporary lock. It's not a merge like, say, Mythos, but it improves the power considerably, if temporarily.
"Now see, those guys? They really ARE funny, in its own weird way, but it's not obvious at all. See, they don't have a hope, at all. They have this misguided confidence that they're relevant. Every last one of them, they all THINK that, and they'll deny anything to the contrary! But they're parodies! Parodies of something I will admit is utterly terrifying in its own right, but these guys are just hilariously stupid parodies! Proof the Narrative has an odd sense of humor! nothing more!"
The ideograil of life shines behind my back, green and bright, reaching up to the Amplifier/Golden Globe combo. Around me, plants inexplicably grow, resisting the lifeless nature of the area, resisting the Bleak. Indeed, even growing around the Bleak. If it weren't obvious, this has gotten my blood boiling in a unique way.
"I mean, THINK about it! What did they honestly just show you? They made IDLE THREATS and try to freak you out-true, they have some serious sensory abuse, but they couldn't even scratch you at all with that! They have no real power except in their number and their dirty tricks! They freaked out others into doing everything they wanted for them, because they can't do it themselves! They make them BELIEVE they're stronger, but they are every bit as frail as they should suggest! The truth of the matter is they're weaker than anything alive! FEAR, that's the only power they have, and it's so easy to depower them! And the really funny bit is, what they're parodying? Aside from the fact that the thing itself probably doesn't exist, the thing is supposed to be the actual end of reality! They're pretending to, in effect, be the Red Dragon! THE GODMODDER!!! They're literally pale imitations, horribly incapable of living up to the ACTUAL powers! The Red Dragon devours REALITY! Lord English can KILL GHOSTS! Binary's in control of a whole UNIVERSE! And I don't need to explain the GODMODDER, DO I? And yet, what are they, in the end? Nothing! Nothing but a waste of air! They suck up to Richard now because they KNOW he's going to blow stuff up big, so they come sniveling up like a pack of lost puppies, asking 'Can WE be important too, mister Richard?' Like, hahah! It's utterly hilarious when you realize that it's all a huffed up lie-they're pretending to be SCARY! It's like a cheesy B-Horror Movie when you think about it that way!"
The ground is growing more than just grass now; flowers bloom, shrubs poke out of the ground, the beginnings of trees form, even weeds start to rise up. The Life ideograil, though not blinding, is growing huge, while the Golden Globe and Amplifier suddenly really start charging up for a big one. The Bleak backs up from all this lifey stuff.
"They claim to be the harbringers of the apocalypse, but they're just pesky little jokes yelling depression and hate at you, claiming superiority where they have no right! They contribute nothing except stupid, scary thoughts! And stupid scary thoughts are nothing except thoughts, and they're lies anyways! They are NOTHING new in this war! They're just grunts with a theme! They don't have a mind, they don't have a hope, they follow higher powers, but they are NOTHING to fear! They ARE NOTHING! Now sweep them aside like the dust they are! They're JOKES! Laugh, like you're supposed to!"
I have interpreted my class thus, after much thought: I am not passive, that is a lie. I allow life to be destroyed through inaction-this means I preserve it through action. I destroy through life-this means I destroy the life of my enemies while preserving that of my allies, which means I act in their favor, never my foes. I heal and empower my allies, and leave my enemies to decay.
The Ideograil is now inescapable, covering the whole of the room. Vines cover every inch of it. The Bleak just looks horribly out of place now. The Amplifier/Golden Globe combo is flashing madly-when suddenly, the Ideograil shrinks into the sigil on a green orb, small, like the one I used to heal Bill Cipher. I turn to the mimes, a decisively insane look in my face.
"After all, you twats, YOU'RE FUNNY!!!"
The orb floats into the Amplifier/Golden Globe and both Alchemies glow intensely, a light bright as the whole room, yet soothing for everything except the Bleak. But rather than damage it at all, it instead acts like a Healing Gun/Healing Sword combo should, and fires a massive ray of life right onto Laiko, not just healing him, but empowering him, giving him new life and patching up the wounds that the Bleak dared to inflict upon Laiko. Nobody's hurting the fox. The fox is awesome.
I get in front of the fox, trying my best to shield him from harm-I've got to go in the EoTB for Wilson to be harmed. As should become blatantly evident, no-one is killing Laiko, not yet...I sorely regret not going into the dreamscape quest now, but I was still figuring out what I wanted to be then to be fair.
"Now, Laiko! This is probably stupid for a variety of reasons, but...Have you heard of a Fusion Dance?" I say, looking ever-so-slightly deranged now, but still happy and confident.
The sheer implication I'm going to do a fusion dance with a fox is probably not a usual one to say the least. And yes, that's what the Unite Synchronize charge is for. ((If the answer is no just shoot me down quickly.))
THE AMPLIFIER: A modified medigun with three barrels: one that activates a stock Ubercharge upon charge, another that activates a Kritzkrieg effect on use, and another that initiates a Milk effect on use, healing the status effects of the entity.
THE DISC OF MOJANG, FOR ONE
+30,000 HP to Wilson! The Bleak merely twitches, its tongue spasming. It extends a bony finger to you, and is otherwise unmoving. But then, it begins to speak, its words grating, unhuman. Yet the Bleak speaks nonetheless, and it speaks directly to you.
YOU. YOU SUGGEST THAT WE ARE NOT WHAT WE ARE. YOU SUGGEST WE ARE SOMETHING LESS THAN THOSE WHO SNUFF OUT BREATH. THOSE WHO DEVOUR LIGHT. THOSE WHO DEGRADE THE FLOW OF TIME. THOSE WHO TEAR OPEN THE FABRIC OF SPACE. THOSE WHO CAN TAKE AWAY ALL LIFE. THOSE WHO MAKE SURE THERE IS NO HOPE. THOSE WHO ONLY ALLOW ETERNAL VOID. THOSE WHO BREAK THE HEART. THOSE WHO PINION THE MIND. THOSE WHO ARE HARBINGERS OF DOOM. THOSE WHO CALL THE WRATH OF BLOOD. AND THOSE WHO SPREAD THE PERPETUITY OF RAGE. BUT THAT IS WHAT WE ARE AND THAT IS WHAT WE WILL CONTINUE TO BE. YOUR SPEECH OF ICONOGRAPHY HOLDS SOME TRUTHS. IT IS TRUE THAT WE KNOW NOT OF OUR CREATOR OR OF OUR ORIGIN. THAT WE DO NOT KNOW FOR WHAT INITIAL PURPOSE OUR DESIGN WAS. AND IT IS TRUE THAT OUR GREATEST POWER LIES IN THE RUINATION OF THE MIND. BUT YOU WOULD BE SURPRISED TO SEE HOW CLOSELY LINKED THE MIND AND THE WORLD ARE. WHEN YOU HAVE BEEN AROUND FOR AS LONG AS US. WHEN YOU HAVE SEEN ONLY A HANDFUL OF UNIVERSES IN EXISTENCE. WHEN YOU HAVE SEEN THE VOID BE BREATHED INTO POWER BY A SECRET. WHEN YOU HAVE SEEN THE RISE OF THE NAMELESS ONE IN HIS TRUE STATE. THEN GET BACK TO US. OUR DECREPIT FORM CONCEALS OUR TRUE POWER. THE POWER TO LOCATE DEATH, AND THEN CAUSE IT IN GREAT NUMBERS. WHETHER IT BE INDIRECTLY OR DIRECTLY, WE HAVE BEEN RESPONSIBLE FOR MANY WARS. SOMETIMES MERELY BY STANDING AND WATCHING. AND AS FOR WHY WE SERVE THE GOLDEN GOD, IT IS NOT BECAUSE WE CRAVE ATTENTION. BUT IT IS BECAUSE WE ARE A RACE THAT PROPHESIES. AND THANKS TO OUR VISIONS AND WHISPERS, WE KNOW THAT THE GOLDEN GOD IS THE ONE. THE ONE WHO WILL BRING ABOUT THE APOCALYPSE. WHICH IS FORETOLD TO BE INITIATED BY US AS WELL. AND WILL CULMINATE IN AN ECLIPSE SO GREAT NO LIGHT WILL SHINE EVER AGAIN. THAT IS WHY WE SERVE. THAT IS WHO WE ARE. THAT IS WHAT WE HAVE SEEN. NOW WHAT ABOUT YOU. YOU.
=ACTION=
I forcibly copy Skullface's skull using some random tech I found, then proceed to build a huge representation of his skull! I then modify the skull; adding weapons and other things. Suddenly, the skull springs to life, and flies across the room towards Skullface!
It swallows Skullface up, chews him up, and spits him out, along with a few bombs! They explode, lauching Skullface back inside its mouth, where Skullface is kept warm!
By Flamethrowers. Tons of them.
Skullface is then roasted alive, inside a giant version of his skull.
=COMMAND=
>Abathur: Spawn x3 Locusts. Again. (Locust.x3: Attack Collarbone!)
>Garen: Use DEMACIAN JUSTICE on Hellspawn!
>Symbiote(Wilson): Use Stab on The Bleak's Ribcage!
>Symbiote(Bearger) Use Stab on Collarbone!
>Sawbuck: Attack Collarbone!
((holy cow, people HAVE been paying attention to my arc. You are definitely on to something there tazz.))
Join the gun circle guys, we need to blow out that ribcage! It doesn't have to be just a gun. As long as it uses ammo, the attack still works. Its like a free-for-all combo attack.
Eric looks back as he, Hank and generic begin firing, and the bullets begin to hover in mid-air...
Thank you tazz.
Uh, Eric?
Huh. I don't think that's supposed to happen.
What's happening?
Something very interesting.
It seems that we have a rare opportunity to fire all of our rounds at exactly the same time.
Libratum Cogitatione 21/30 (Tazz'd; +1 from Gutza; Amp'd)
Truth's Hats 49/50 (Tazz'd; Crystalized; +1 from Gutza)
Eldarium Curse 12/50
+1 to Tazz; +1 to Crystal.
I draw a bottle of Ashen Water, muttering to myself about endermen and more viable raves. But, no matter. There is only the ancient thought and the elder research now. Within moments, I telekinetically carve hundreds of minuscule runes into the glass surface of the bottle, carefully refraining from coming into contact with the Ashen Water. I do not particularly desire to have to deal with maleficis uredine at the current moment. At the very least, the cost is definitely not worth the damage dealt to the enemy. In my opinion, at least. Anyhow, I infuse the runes with the pure essence of occult forces beyond both our comprehension and our current knowledge. Carefully handling the bottle, I toss it in the direction of the Bleak, hearing a crack as infused glass shatters against pallid flesh. The ashy water seeps into the Bleak, infused with the energy provided by the vast number of runic inscriptions upon the initial vessel. Immediately, the arcane blight begins to tear at the Bleak, slowly withering its very existence and energy. The Bleak sort of begins to wither, from the spot the Ashen Water first came into contact with onwards. Elder magics tear at the Bleak, rendering its attack power lesser than it was beforehand, leeching its life-force (or the lack thereof), and overall serving to detriment the Bleak God of the apocalyptic goal, however realistic that goal is. Slowly, the skin of the Bleak becomes more and more clammy and flake-ridden, as if it were becoming part of the ash itself. I permit the Ashen Water to do its work, staring. Ah, maleficis uredine. Truly a wonder of destructive blights.
I glance at Eric. In all seriousness, I legitimately didn't notice you until your second post. Sorry for that.
I'd prefer it if you didn't call me Kalare. I generally save that name for close friends. Or rather, people who have known me for longer than the duration of this war. Incidentally, what message?
I update every other day in Brothers in Harms, but then again, it's pretty small. Agreed on the updates, he might be more tired than Andrew Hussie himself after updating each day.
By the way, you think I could produce a spin-off?
Mmm, those were some good steaks! Maybe I can used them to convince the players to stop their uprisings, or maybe go to my side.
Action 1/3
Starfall Sync: 32/50
Horizon Edge: 2/7
Anyways, back to work!
I, using expert, military marksmanship, take aim with my trusty M16A2, modified to be even further deadly, and fire the full 40-round clip into the already weakened Ribcage.
NT_: Realize that your weapon is magazine-fed, not clip-fed.
The world around the Bleak suddenly turns still and colourless. Everything has stopped in mid-pose. Well, when I say everything, there's just one exception.
A figure, head entirely covered by a single gray hoodie, cloak billowing out behind him in a wind that does not blow, walks forth towards The Bleak. Strangely, the figure does not appear to be carrying any weaponry.
If you knew who this figure was, you would instantly realize that he does not need weaponry. Not here. Especially not against something as insignificant as a Mime Golem, which described The Bleak quite well.
The figure stops short from reaching The Bleak, staring with unseen eyes. The floor appears to twist and turn, extreme levels of physical stress crushing the material like paper. A threat, in and of itself, which does not need to be spoken.
Suddenly, in a flash of light, the figure appears in the unmoving air, forcing matter out of the way without even registering it's presence. It turns to regard some people over the other side of the 4th wall, quite similar to it, all participants, then turns back to The Bleak.
In case you haven't figured it out yet...
IT'S ME
Suddenly, a Narrative fluctuation, directly forced by the figure, hurls The Bleak against a wall. Specifically, the 4th wall. The figure kicks hard, shattering the 4th wall and dumping The Bleak into the real world. The figure's world.
OUR world.
The physics of the real world, while having the immediate effect of depowering the figure, take a much greater toll on The Bleak. It was an abomination, designed without consideration of the physics of true reality, and so the real world rejects it vehemently. Gravity brings The Bleak literally to it's knees, the Square Cube law utterly destroying it, alongside the horribly mismatched biology and mechanical issues of such a being tearing at the Bleak's very existence. The figure stands there, watching the Bleak suffer.
The figure smiles, for it is both extremely sadistic, and likely to be a sociopath. This smile does not show up, due to the face obscuring clothing it wears, but the body language is there.
After an hour of realism exposure utterly ruins the Bleak beyond belief, the figure pulls out a keyboard and types out a few lines. As a result, the Narrative, in the form of a clawed hand, grabs the Bleak by the ribcage, yanking it back into the world of Minecraftia. The figure watches, then gestures, the 4th wall repairing itself.
Reality begins to work again, and time progresses as normal. To everyone watching, it is as if the air shimmered, followed by the Bleak spontaneously suffering severe wounds. However, the 4th wall breakers collectively feel a chill run up their spines. As if someone responsible for maintaining the plot just personally stepped in.
As for the Author Avatars of the story, they know damn well what just happened. Including myself.
"What the... oh, HE did things."
Looks like I made myself just a little too observant.
Remington 420 && Every Call of Duty game && Essence of all CoD Squeakers = Shrek'd Prepubescence (9/9) COMPLETE, NO DESCRIPTION GIVEN
The Black Hand > Fine = ??? (1/10)
You raise up Caledball, its black and green energy obscuring your form and causing you to move, concealed, across space and time until you phase into existence behind the Bleak! You raise up the blade, whose darkness stretches across the sky and causes the sun to turn a bright green, its energy channeling into the blade and firing green electricity at the Bleak! The sun then vanishes from the sky and the energy rips the Ribcage off of the Bleak, dealing a cursed 30,000 damage!
Lathery hammerspaces the bomb from this webpage. She detonates it mid-air, targeting the Bomb Network. The EMP short-circuits the bombs that make up the Bomb Network. She then rolls the Material Decad at Metalface.
MATERIAL DECAD: A set of ten nondescript D10s that are imbued with the power of material engineering.
HIROSHIMA'S DECAD: A set of ten lime green D10s that are imbued with the power of nuclear engineering.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $260
Battlefield: I use CO: Pax Azurite on the ribs
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 8/11
Vis AND Protection Charm AND Azure Essence 8/11
Teleporter AND Protection Charm AND Azure Essence 5/11
I call the flaming barbed wire out: How can you be FLAMING? You're METAL! Metal doesn't burn, or at least, not for long! But then I realize the barbed wire is actually wood, which makes sense. Not only that, but if you touch the wire, there'll be splinters EVERYWHERE! But then I point out that the wooden barbed wire must be made from Ysgrassdil's wood or whatever tree is nearby. The barbed wire counters by saying that no, that's not true at all, or even a little. I counter by realizing that it's okay to destroy the barbed wire, but then I realize that I don't need to, since it already burned itself away with the fire.
Flaming Electrical Barb-Wire turned back into Electrical Barb-Wire! Due to your logic, it becomes Damaged again and not just Slightly Damaged!
Lothyra heals herself with Megaversal. Then she rolls Hiroshima's Decad at Mariachi Joe.
Now maybe I should start work on the third upgrade of the Planet Express Ship.
She quickly checks the Futurama wiki.
Hmm. The Ship also has fixed primary lasers. How would I- oh wait.
Lothyra alchemizes (In-line Weapons Tube -c Large Ray Gun x2 -c Retractable Hatch -c Dull Diamondium) & Name Tag = Planet Express Ship Primary Lasers.
IN-LINE WEAPONS TUBE: A hollow tube meant for mounting weapons inside without having them protrude from the hull.
iBOOMSTICK: A minigun forged from carbon nanogel, it contains a built-in antimak that can be modified via magnetic wires and fired out as antimatter bullets, creating volatile explosions upon hitting an enemy. It is dictated solely by computer input.
Turn 1/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 7/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 7/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 6/11.
+1 to Gutza, +1 to Erelye.
I begin a new charge. ENTD System 1/50. It's boosted to 2/50 from Erelye.
I open the Book of Contracts, Mile Vincula, and insert a card, calling up a heavy staff of iron banded with gold. Shinchintetsu Jizaikon, the artifact of Ku Fei. I swing it around to point at Hellspawn, commanding the staff to lengthen. It smacks Hellspawn in the face, knocking him back. I command the staff to grow, increasing its radius. I shorten the staff and leap into melee with Hellspawn, smacking him around with what is essentially a replica of the legendary Staff of the Monkey King. I give him several whacks with the heavy staff before leaping back and repeating my distance-attack trick, giving him a considerably greater blow. I dismiss the staff and then the book, storing it away for my next attack with it.
I consider the cloud of termites carefully, before summoning a topiary golem to massacre the termites. Their flesh-eating status overrides their normal ability to eat wood, rendering them defenseless against the topiary golem's exquisitely manicured fists. I spray some combined fertilizer and bug spray on the golem, boosting his attack power. Eventually, though, his leg snaps in half from regular termites, and I send him back to his maze home out of pity.
8,000 damage to Hellspawn!
The termites also eat wood, which is why they've been created as a trap for the root! They devour the topiary golem whole!
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $262
Battlefield: I use Militarism to call in an airstrike on the ribcage
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 9/11
Vis AND Protection Charm AND Azure Essence 9/11
Teleporter AND Protection Charm AND Azure Essence 6/11
I pull out Ends of the Earth, and tap into the incredibly deep symbolic meaning. I then give up on the symbolic meaning and teleport the Bleak onto a model of Earth, at roughly quarter scale. The Bleak quickly realizes that this model of the Earth is weirdly flat, and I soon show him why. I nock an arrow, and pull back the bowstring, causing the ends of this Earth to curve in on each other. The Bleak quickly gets caught in this model Earth, and I loose the arrow, shooting straight through the Ribcage.
I +2 Wilson.
Skaia's Bow 10/40
Quiver Conundrum 37/50
Ultimate Skulltop 15/50
Miniature Red Sun && Iron Shield = Solar Shields 7/11
Points Constellate && Gaea Leaf = Ends of the Earth (Level 10: 11/11)
Miniature Red Sun && Iron Door = Basement Doors 3/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-11, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
ENDS OF THE EARTH: A holy bow whose upper half is tipped in light, with sunshine swirling around it, and whose lower half is tinged in darkness, with aurorae and the stars swirling around it. An orange glow flickers around the entire bow, its string being forged from leaves. The curves of the bow are themselves shaped like leaves. The weapon has the powers of day, night, and the unstoppable might of nature.
Golden (50/50) (Threefold its Champions, Fourfold it's forms...Waiting for the Champions threefold.)
2.1 (10/10) (Please direct all assists to Erelye. Like, seriously. I'm just waiting now.) (Bang.)
Unite Synchronise (3/50) (OK this one's weird and pretty complicated. I'm just changing everything about this if Laiko/Wilson/Talist declines, because it is seriously abnormal even by the standards of this game, despite the simple concept.) (+1 from Erelye)
AMPLIFIER UBERCHARGE: 1/9
Miniature Red Sun && Scattergun = The Stellar Scatter (Level 10: 8/11).
I do a relatively unimportant upgrade to the Moorblade that incorporates the Archenemy and the Remote Magnepulators for Shielding and grabbing stuff remotely, respectively. Bluh bluh. Well, it's done now.
I turn to Eric, who I don't recall addressing. "Uh, thanks for what?"
I then notice the gun circle. I draw Nailtimatum (with the Enchida's Nail ammo I have in infinite quantity) and all three Tourge Guns (levitating the two-handed ones in midair) and join in, in such a manner that I do not leave Laiko unguarded. He is NOT gonna die, they're going to have to go through me to get at Laiko. Lets let the lead fly. Goddmodder is due to die.
I call dibs on his glove.
Oh, yeah, before I forget: I radio in for backup from W.O.R.M.S. Suddenly a concrete donkey statue magically appears from the ceiling and bashes itself against the remaining nail the Bleak has several times, an explosion rocking it each time, before it hits the floor, destroys the floor, and falls forever downwards, until it magically vanishes at ground level.
Libratum Cogitatione 24/30 (Crystalized; +1x2 from Gutza)
Truth's Hats 50/50. Tazz, whenever you're ready.
Eldarium Curse 15/50 (+1x2 from Gutza)
+1 to Tazz; +1 to Crystal.
I draw the Thorns of Oglogoth, staring at the Bleak with a mixture of uncaring coldness and mere stoicism, if there can ever be such an amalgamation. My mind is twisted enough, I suppose. I point the wands at the Bleak, and slash them through the air. A pattern in the universe becomes painfully evident to those insane enough to sight it. Time and space seem to bend around the Grimdark energy being emitted from the Thorns. I begin waving the twin wands through the air, making obscure patterns, unknowable and incomprehensible. The Grimdark energy races down the rods, coating my entire body in a fell tentacular aura. I flick the wands, and a burst of Grimdark thorns erupts from my aura, arcing towards the Bleak, piercing directly through its ribcage. Within moments, the eldritch energies disintegrate the ribs in their entirety. I stride forwards, muttering in an eldritch tongue. The fabric of reality seems to ebb away around the Bleak, pulsating wildly with the energies of something beyond reason and understanding. Plumes of inky black liquid pour from the apparent wounds in spacetime, heralding the arrival of innumerable eldritch tentacles, oily, black, smooth tentacular shapes, emanating occult magics. The tentacles wrap around the Bleak in the thousands, trying to bore into the body of the Bleak, seemingly growing into it. The tentacles continue to constrict the Bleak. In fact, I use the Spare Tentacle on the Bleak, if possible.
Cursed 21,000 damage to the Ribcage! The Spare Tentacle Constricts the Bleak, weakening it!
Turn 2/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 8/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 8/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 7/11.
+1 to Gutza, +1 to Erelye.
ENTD System 4/50. (+1 from Erelye.)
I pull out the Rod of Phyrexia, and toss a glob of glistening oil at Mariachi Joe. Upon impact, the oil manages to immediately infiltrate his suit, rendering him completely under my control for a limited time. I use that time well, and begin rifling through his mind, deleting and changing at the speed of thought, and also ripping any useful information from his Pyronic brain. Once I've found everything I can, I quickly hack into his motor neurons and command him to attack himself. He does, but the inherent power in the brain of a Godmodder-sanctioned boss completely blocks any attempt to turn him to the AG side. Heh, expected as much. I don't particularly want to anyway. Eventually, the magic homes in on the glistening oil and burns it out, but not without a good bit of damage being inflicted to Mariachi Joe.
Continuing, I spray a fine mist of the glistening oil at any remaining termites, any I infect being immediately hit with a pulse of mind-destroying magic and killed. I don't know if this swarm can be completely eradicated, but I intend to try.
7,000 damage to Mariachi Joe!
Flesh-Eating Termites wiped out! They're all gone.
I introduce the barbed wire to his cousin, the barbed piece of string! The barbed wire mocks the string and makes it cry. The string, determined to get revenge, goes on an epic quest, until it is the WORLD'S HARDEST PIECE OF STRING! Finally, it returns to the wire! The wire attempts to mock it further, but this only angers the piece of string, until it leaps onto the barbed wire and rips every single barb off of it, one by one, in the most painful way possible!
The Electrical Barb-Wire becomes Critical! It's almost destroyed!
Golden (50/50) (Threefold its Champions, Fourfold it's forms...)
golden() executing...
Unite Synchronise (5/50) (OK this one's weird and pretty complicated. I'm just changing everything about this if Laiko/Wilson/Talist declines, because it is seriously abnormal even by the standards of this game, despite the simple concept.) (+1 from Erelye)
AMPLIFIER UBERCHARGE: 1/9
Miniature Red Sun && Scattergun = The Stellar Scatter (Level 10: 9/11).
Suddenly, from the ground, an ominous rumbling sound is heard, and the sky starts to blaze golden despite it being nighttime due to the mimes! People drop to their feet! The tower is rattled to its very foundations, leaving many wondering what exactly is going on.
Of course, I know what is going on. What is going on is the coming of the truth, the TRUUUUUUUUUUUUUUUTH!!!
Suddenly, from beneath the floor we're on rises a MASSIVE, golden hand, larger than even the Bleak, and initially bright as the sun! The Golden hand turns its lights down to a mere glow, but this doesn't stop the intensity of its aura-the aura of TRUUUUUUUUUUUUUUUUUUUTH!!! I quickly place before it a massive golden statue of a golden hand, clearly made in its likeness!
"Oh great Hand of Truth! We call upon you in our most dire hour! Your incredible power is needed now! Cleanse this abomination from the land and destroy it utterly, great Hand of Truth!"
The Hand quickly forms into a Thumbs up before reverting to an open palm, proving that it accepts the offering and will, temporarily, lend aid to our cause! It 'looks' towards the Bleak with contempt-unjust, lying thing! Ye shall be purged!
WARNING! WARNING! A HUGE STAT BLOCK FROM The_Nonexistent_Tazz IS APPROACHING FAST!
THE HAND OF TRUTH: [AG] 2,000,000/2,000,000 HP
THE ONE AND ONLY TRUE HAND: The Hand has no need for avatars: It will ALWAYS appear in its true form, otherwise it would not be THE HAND OF TRUTH. That said, it will willingly leave at 9/10ths of its HP, or 1,800,000 HP (or less), so that the fairness of the OP Scale may be preserved. (In other words it has effectively 200,000 HP, but will officially leave the battlefield of its own accord rather than dying.)
THE PRESERVATION OF THE TRUE FOLLOWERS: The Hand protects its followers from all sources of corruption, including death. While the members of HAT FILMS live, one of them will be randomly buffed (per turn) with the HAND’S GUIDANCE, which lasts for that turn only and will cause attacks to miss 25% of the time by the glorious truth of the hand showing them where to lay their feet. In addition, while the Hand of Truth stands, it will passively prevent them from attacking each other by any means.
THE FOUR FORMS OF THE HAND: The Hand takes four forms in its many appearances: The OPEN PALM OF ALL-KNOWING (an open palm, duh), the SIGN OF TRUE VICTORY (a V-gesture), and THE FIST OF RIGHTEOUS WAY (a fist, duh). There is also its most mighty form possible, the GOLDEN GESTICULATION (which is a specific gesture that would be rude in any other context), but that is a special attack as its power is beyond the other three, so it is restrained to a special move. Each form grants bonuses to its assigned moves, specifically doubling their potency-either granting doubled duration, doubled power, or doubled amount, depending on the move itself. The Hand starts out in the OPEN PALM OF ALL-KNOWING form. Changing from one form to another will involve moving to an attack that requires its form-but obviously this means no buffs for the moves. You'll see that they're not the best without being in the proper form. In laymans terms, it can use any move, but if it's in the proper form WHEN it executes it will do so at full power. Using any move will cause the Hand to turn into the associated form, if any.
THE GOLDEN GESTICULATION: [|||||] 5-turn charge. Upon execution, the Hand’s form will morph to the GOLDEN GESTICULATION, then righteously unleash its TRUE POWER upon a target, causing 25,000 damage and stunning to the target forced to witness it’s true glory. In addition, the turn after the stun wears off it will suffer from the TRUE KNOWLEDGE status condition, which prevents targeting the Hand or it’s followers (but not other AG entities). Alternatively, if this targets a FOLLOWER OF THE HAND (HAT FILMS or any summons this entity makes), the ENTITY will be empowered by the GOLDEN GESTICULATION, giving it the GESTICULATION buff and causing it to have a 50% chance to crit for 2 turns as well as gain 50% evasion for 2 turns, as the TRUTH of the HAND will guide their minds to glory. This will not affect the hand's form despite what is implied-it will immediately switch to its prior form.
THE GATHERING OF THE ACOLYTES: Form of the OPEN PALM OF ALL-KNOWING. The Hand snaps its glorious fingers, and a group of ACOLYTES will heed the call. Each ACOLYTE has 5,000 HP, and 5 will be summoned. If the form of the OPEN PALM OF ALL-KNOWING is the current form, this shall summon 10 ACOLYTES instead.
THE SLAPPING OF THE FORSAKEN: Form of the OPEN-PALM OF ALL-KNOWING. The Hand rises up and slams itself down upon a maximum of 3 entities, dealing 5,000 damage to all caught in its path; 10,000 to both if The Hand is in the form of the OPEN PALM OF ALL-KNOWING beforehand.
THE V OF TRIUMPHANT CONQUEST: Form of the SIGN OF TRUE VICTORY. The Hand’s proof of ultimate victory exudes onto an entity, giving it a 50% chance of minicritting that round; Two entities take this buff if the SIGN OF TRUE VICTORY is made beforehand.
THE CUTTING OF THE UNFAITHFUL: Form of the SIGN OF TRUE VICTORY. The Hands fingers act like a pair of divine scissors and cut across the fabric of existence of an entity, dealing 7,000 damage; 14,000 if in the form of the SIGN OF TRUE VICTORY beforehand.
THE FISTBUMP OF UTTER APPRECIATION: Form of the FIST OF RIGHTEOUS WAY. The Hand’s mighty powers shrinks itself down (or grows depending on the target) to FISTBUMP it, infusing the target’s power with that of the hand, giving it an extra 2,000 damage for its next attack; 4,000 if the form of the FIST OF RIGHTEOUS WAY is the current form.
THE DETERRANCE AGAINST THE WICKED: Form of the FIST OF RIGHEOUS WAY. The Hand rushes forward and pounds a target into the ground, dealing 4,500 damage and stunning it; 9,000 damage if currently in the form of the FIST OF RIGHTEOUS WAY.
THE GLORIOUS HAND’S FIERY AURA: Available to all forms and not benefitting from any buff. The sheer power of the hand reaches out and attacks an entity for 9,000 damage with its sheer potency. Its standard attack and the one it defaults too if all else fails.
Nerf/Buff as needed, Twin. To start, the Hand will use THE GATHERING OF THE ACOLYTES, summoning ten ACOLYTES to the field. If the ACOLYTES are permitted to act in the same turn they are summoned, they will target the Ribcage.
Erelye, now would be the time.
With that done, I proceed to pull out a ton of Kunai knives. They levitate in the air and spin around me for a few seconds, before they are unscrupulously loaded into the Destructive Ender, and then fired straight up into the ceiling above the Bleak's Nail, cutting a hole right through the ceiling but not harming the Bleak at all. The Ceiling doesn't even fall despite the clean hole. Frustrated, I toss a rock at the cut-out bit of the ceiling. Dink! It lands, and the cut out ceiling falls directly onto the Bleak's Nail! But that's not all! On top of it was apparently a cache of plasma grenades, which have simultaneously activated due to the previous Kunai! BANG!
(Godmodder's Tower) I use a Unlucky Block near the Nails and the Ribcage and too many TNT came out it spreads to the Nails and the Entire Ribcage then i fly off.
(Wilson's Shop) N/A
(Others) +1 to Talist; +1 to Gusta
Starry Mage's Action: I attempt to Smash the Ribcage with a Chaos Tendril without getting Damaged.
I suddenly wave my hand several times in seemingly random directions, looking nowhere in particular. Indigo Flames race down my fingertips, and down the palm, burning with no heat whatsoever. One of the most lucrative things about making a deal with a demon is that you get to keep the spoils you reap, and their derivatives. Hah. The rapidly vacillating flames cease their spreading around the end of the palm, encircling my hand, wreathing it in Indigo Flames. A Mind symbol appears above my forehead, flickering with teal energies. After several moments, the symbol disappears, leaving me with reasonable satisfaction of what I shall attempt. Suddenly, a flash of amethyst light obscures the vision of all nearby, blazing into their retinas with reasonable intensity. My vision slowly returns, though I already know what I shall be faced with. Impressively large piles of items dominate my vision. Levers, copies of the music disc Strad, cubic blocks of bronze, unrefined tin, and slimeballs all fill the piles in their entirety. I grab a number of glass vials from my alchemical bag, levitating them into the air, each of the vials emitting a pale white aura. I direct my right hand towards the piles of assorted objects, forming what appears to be some sort of hand gesture with the singular hand. Aubergine gas pours from the piles as they slowly dissolve into a dark brown-yellow liquid on the floor. Imperito essentia. You would not believe how difficult it is to procure essentia from a bygone age. The Imperito disappears, and fills the levitating vials. I turn to face the Bleak, examining the creature. With a flick of a finger, the vials all rapidly accelerate towards the Bleak, smashing into its side. With a slight bit of arcane magic, the essentia seeps into the pallid, clammy flesh of the Bleak. Immediately, I begin to struggle, brandishing my left hand, which is still wreathed in Indigo Flame. After a few moments, I stop struggling, apparently having won control after a long, arduous process only achieved via the medium of the Imperito and the Indigo Flame. Within several moments, the Bleak begins smashing into the ground, cracking the floor. I wait, firing the occasional pulse from the Crimson Twig as I do so. The floor of the tower collapses, and I release control as the Bleak crashes to the floor below, Imperito essentia flowing through its body. The Indigo Flame disappears, and I peer down the hole, waiting. A large amount of rubble, telekinetically sharpened as it fell, covers the Bleak, tearing into its entire body, specifically its ribs. Hah. I fire several pulses of Perditio into the Bleak's ribcage as an afterthought, allowing the entropy to destroy the Bleak's body.
50/50 Expended. Praise the Hand.
Elsewhere, in the wilderness, I stride through a forest with naught but an oaken stave, pondering the meaning of reality, as per usual. After passing over a large number of roots in the ground, I look upwards, happening to sight the Tower. Immediately, I see a large, golden hand, emanating pure divine energy. Instantaneously, the oaken staff drops to the ground. I immediately kneel to the ground. Praise the Hand. After several minutes of utter silence, I rise, having just received a vision of truth and order, inspiring a semblance of divine architecture in my mind. With a flick of the Hazel Wand, a solid gold circle appears around me. I snap my fingers, and three top hats fall to the ground, forming a triangle around me. One black top hat, one brown, and one olive. I begin chanting at a speed to fast and silent to comprehend. Three rays of golden light descend upon the Tower. The three hats vaporize themselves in a flash of golden light. Allow me to provide the necessary stats.
ASCENSION: Upon death, each member of Hat Films ascends with the might of The Hand, granting it 15,000 HP. If The Hand exits this plane of existence before the death of Hat Films, all three members ascend with it as well.
Trottimus: [AG] 80,000/80,000 HP.
Great Prophet: The Prophet receives visions from The Hand on a regular basis. While The Hand is in existence, Trottimus receives a heightened boon from the Hand's Guidance effect, allowing him to further sense where to lay his feet, permitting him to dodge attacks directed at him at a rate of approximately 35%.
Salvation: [IIII] Four-turn charge. Trottimus asks The Hand for salvation, and vision through the cosmic threads of reality is bestowed upon him, momentarily allowing him to glean a fragment of The Hand's true glory. This imbues him with the essence of The Hand. He may release this glory in the form of pure divine energy to smite filthy unbelievers into oblivion. Deals 17,000 damage to two entities of choice, or 23,000 if The Hand makes the OPEN PALM OF ALL-KNOWING beforehand.
Repentance: [II] Two-turn charge. Trottimus uses the glorious might of The Hand to cut to the truth, searing enemies with the essence of their evaporating lies, cleansed by the righteous truth of The Hand. Deals 10,000 damage to two entities.
Divine Blade: Standard attack. Sears the unfaithful in a centralized burst, dealing 7,000 damage to a single entity.
djh3max: [AG]: 80,000/80,000 HP.
Holy Architect: Ross's position as the holy architect who constructed the gold-roofed Chapel of The Hand of Truth comes to benefit him greatly. The divine geometry of the chapel's construction, granted by the endless wisdom of The Hand, fuels his creative energies, permitting him to regenerate 2,500 health if he does not obtain the Hand's Guidance buff that turn.
Law, Life, Death: [IIII] Four-turn charge. Ross is infused with the will of The Hand, permitting him to decide the fates of enemies. Utilizing this newfound energy, Ross grants the filthy deviants what they immediately deserve: The Hand's righteous justice. Three entities take 9,000 damage, and are stunned for a turn. If an entity is slain by this most righteous of abilities, a further 5,000 damage is dealt to the other remaining unbelievers targeted. Stuns for two turns if The Hand is in the SIGN OF TRUE VICTORY beforehand.
Reclamation: [II] Two-turn charge. Ross brings the righteous justice of The Hand down upon the attempted defilers of The Hand of Truth. The Hand complies, smiting the foulest and vilest of beings with bolts of holy lightning. This attack can only target entities who damage The Hand, and deals a base damage of 10,000 to a single entity, with increments of 1,000 for every 5,000 damage this entity has dealt to The Hand or its followers.
Hand's Eye: Standard attack. Ross receives a boon from the most magnanimous Hand, bestowing upon him the capacity to utilize the most sacred of divine geometries. He reveals the true nature of these geometries to a single unbeliever, their own unthinkable blasphemies against The Hand searing their minds. Deals 7,000 damage.
alsmiffy: [AG]: 80,000/80,000 HP.
Head of the Grand Inquisitors: As the head of the Grand Inquisitors of The Hand of Truth, Alsmiffy is energized with righteous divine glory, leaving him purified, due to his regular... cleansing rituals in the name of The Hand. This purity, offered by our lord and savior The Hand of Truth, allows Alsmiffy to minicrit every other turn, if he is not bestowed with the Hand's Guidance.
Cleansing: [IIII] A four-turn charge. Alsmiffy calls upon the most divine and righteous of Hands to grant forgiveness upon a inferior being, and draw it into the most noble and prestigious of positions as a member of The Hand's clergy, converting them to the side of The Hand. If the entity converted has less than 20,000 health, it is converted to The Hand's cause for one turn. If the entity has more than 20,000 health, it is granted the True Knowledge status condition, and takes 13,000 damage. If The Hand makes THE FIST OF THE RIGHTEOUS WAY beforehand, the attack also stuns the entity in question if it has more than 20,000 health, or allows the targeted entity to retain its position as a member of the clergy for another turn.
Golden Justice: [II] Two-turn charge. Alsmiffy is bestowed with knowledge of the every movement of the unbelievers of The Hand. He enters personal one-on-one combat with them, for the glory of The Hand. Using gold as the holy conduit in his blade, Alsmiffy manages to channel the might of The Hand, flawlessly defeating the entity in question, regardless of size or power, for such things do not matter when one has been placed under the watchful and righteous gaze of The Hand and its followers. This deals 15,000 damage to the entity targeted.
Branding: Standard attack. Alsmiffy is granted strength by The Hand, permitting him to brand a singular unbeliever with the divine power and truth of The Hand, dealing approximately 7,000 damage.
I shoot the Thorny Bow into the Ribcage, then attempt to pierce the ribs with Drillgenerigorg (The BT.) I then yell at Gutza to make a shapeshifting weapon, as surely shapeshifting weapons are incredibly awesome. (UU Matter || Scythe) && Neural Interface should probably do it.
I +2 Wilson.
Skaia's Bow 11/40
Quiver Conundrum 38/50
Ultimate Skulltop 16/50
Miniature Red Sun && Iron Shield = Solar Shields 8/11
(Concentrated Magic In a Jar >o< Altar) && Smash Ball = ??? 1/11
Miniature Red Sun && Iron Door = Basement Doors 4/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-11, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Turn 3/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 9/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 9/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 8/11.
+1 to Gutza, +1 to Erelye.
ENTD System 6/50. (+1 from Erelye.)
I summon up True Crystallum and blast Skullface with a hail of magical bullets followed by a thick lance of magic. FULL DRIVE 3/10
I pull out the Colorful Wands and, channeling their pure happiness powers, make some termites SO HAPPY that they die of happiness. If this doesn't work for some reason, I instead turn them into termite hippies. Nah, man, we can't eat these guys, we gotta do what we were born to do and eat wood, ya know? Harm nobody and all that. Hey, toss a birch salad over here. Actually, I do that and then happiness-kill any unaffected termites.
Since Pricey didn't command Flandre and Mokou, I telepathically [Tavros] cOMMUNE, [/Tavros] with them and order them to attack the Bleak.
Remington 420 && Every Call of Duty game && Essence of all CoD Squeakers = Shrek'd Prepubescence (9/9) COMPLETE, NO DESCRIPTION GIVEN
The Black Hand > Fine = ??? (2/10)
Proof: I stand next to Root #2. I place down a normal turret (YES, believe it or not, It does not fire on it's own) I hop in, and using my magic, fire lava beams at anyone nearby.
40/50 and 3/50 +1 to Generic and Pricy. I'll deal with charges later. I've got my work cut out for me with Wilson.
I blow a sandstorm at the barbed wire, wearing down all the spikes until its just plain metal wire. Charges tend to accumulate on pointy things (why lightning rods work so well), so this also decreases its ability to hold charge.
Also, I spend the 50/50 charge from Wilson's shop, if I have time anyway.
Commands:
Alright, fair enough. I'll tone down some of the other values as well.
- Alexiron: Hydro Talons on Metal Head. MANA: 2/8
WRRRRR- RR- WRR!!!!
- Asharon: Ash bullets on HellSpawn.
Terrain: 40% Ash, 40% Water.
Awkward potion OOO Fayther's Violent Memory = Potion of Violence
Awkward potion OOO Fayther's Sad Memory = Potion of Sadness
Awkward potion OOO Fayther's Happy Memory = Potion of Happiness
All +1
Well, here we go... Time to respond to that big attack....
Wha- uh... hello there. What big beautiful eyes you have. All the better to see me with I assume. Ah- where... oh nice. Somehow, I'm not too sure you're all that big of a hit at parties. An- UGhh... ... you really... have a poor taste in music don't you? ... argh... I'm not one to judge... but I think most would agr- wha! Stop changing everything before I have a chance to be properly snarky! Where am I now... oh. Actually, I'm not concerned because I know enough about physics to know the effectiveness of hanging is based on the target's mass and the local gravi- urk! ... yeah... All of my force downwards from gravity is being exerted on the rope and that's pushing back with an equal amount of normal force directly on my neck. But I'm pretty light so I don't reall- wha! ... Where to now on this wonderful wacky roller coaster of fun? hm... I actually knew some of this already... but... uh... thanks?... I've looked up into the night sky and seen the infinite expanse of reality with all its glittering worlds. Each and every one of those glittering lights has their own story to tell about their birth, life and death. So, if you're trying to make me feel sad over thee destruction this war has caused, too late. I already know. The fate of all those countless worlds rests in the balance, and that's why I'm fighting. I'm fighting to save worlds I've never seen or will ever see and who will never thank me. But I don't mind. I thi- AGH! ... urk... hey... no... fair... ... can't think... had enough... of my... comebacks?... urgh... *gag*... cre... why... hah... why... wh... ... wh... ... ... why?...
He gives up actually trying to speak and just makes high pitched whimpering noises for the rest of the attack. The pain of the void is interfering with his ability for rational thought, his best defense against madness. He appears back at the tower and falls to the ground with a soft thump and lying completely motionless. Wilson's resolve is tested...
As soon as Eric approaches, he springs up, screaming. N- NO! GET AWAY FROM ME! I WILL NOT DIE HERE! I WILL NOT BECOME A NUMBER!! He runs to the opposite side of the room, still making loud whimpering noises and randomly flinging bolts of electricity and light at anyone or anything who approaches him. He was surrounded by death. Every one of the looming figures around him all were just more ways he could die and be forgotten. He is about to launch another one directly at the faceless visage of decay that used to be Hank, but an invisible force holds his paw and a voice enters his head. Hold yourself, my son. I understand irrational fear is difficult to contain, but I'm sure you can... Laiko stops midattack, doing nothing but darting his eyes around, looking everywhere except into Tazz's eyes. He listens to all of Tazz's speech, stunned and holding his paw stupidly in the air. After it all, he slowly lowers his paw and cringes somewhat at the healing light. After a long time of him staring at the floor, he finally says meekly, I... I was doing so well... ... but then... ... truth be told... it was kinda fun at first... sure... a little painful... but fun compared to the rest of this... and then I... I... I couldn't breath... couldn't think... couldn't fight... That hurt me more than being hung... just... being so helpless... and... that face... I wasn't afraid of it... I was afraid of what it meant... death... and decay... I... I'm pretty brave around most thing really... but there are just I'm irrationally afraid of... and... and that hit one... He looks up. I- I want to be someone. I can't bear the thought of dying and being forgotten, with everything I ever thought, hoped, dreamed and felt... being rubbed out and replaced with an incrementation of some causality counter somewhere... but I also can't bear to let that happen to anyone else. So that's why I fight. I fight for the hopes and dreams of others. Heh. Sounds so cliche. But its true. eh... heh... He starts giggling to himself quietly. I'm not that bad off. I'm not going to die here. And I will save someone's dreams. I will. And... heh. come on, only 35,000 damage? I've had worse! I WILL beat this monster! I must! I will overcome decay! I've stared down not one, not two, but three breakers of reality! So what's one more anyway? I've beaten guilt itself, and so I will beat death! With glowing pride in his eyes, he turns to The Bleak. By the light of Inari, you will fall! +6P to pride from all of that shenanigans. It would have set him to fear, but Tazz stepped in with that big long speech.
First, Laiko drinks a potion of War II.
He cloaks himself in golden light and leaps up impossibly high. Then he cuts down the Bleak's front. Sure, the scratch itself doesn't do much, but it leaves behind a trail of golden light that stings as though it were salt and the Bleak's sins were open wounds.
AKA: Zenko strike, dealing about 30k damage from courage. Sets him into pride as well.
And BTW Tazz, I had to look up Fusion Dance, (and I assume you're referencing DBZ) and I can tell you that it would be weird regardless, but also probably a terrible, terrible idea. Wilson has a fear of losing control of himself ever since he was attacked by Binary. And as he said, he is afraid of being helpless. And that's a reason why he dislikes Tricksters and Grimdarks as well.
Lothyra ubercharges Metalface in a harmful way. She then shoots Collarbone with iBoomstick.
Metalface? 12,000 damage to Collarbone! You take 6 damage as a counterattack!
Split deals a cursed 30,000 damage to the Ribcage and knocks one of Mokou's health bars off!
Wilson uses Zenko Strike, dealing a cursed 45,000 damage to the Ribcage! His symbiote deals a cursed 9,000 damage to the Ribcage! Flandre Scarlet and Mokou deal a cursed 30,000 damage to the Ribcage as well! The Hand of Truth uses Gathering of the Acolytes, and ten Acolytes are added!
The Bleak hunches over, its wings flapping uneasily... The beast walks backwards, to the edge of the room. The Godmodder stares at the Bleak uneasily... Its Ribcage is heavily caved in, and the beast is beginning to falter... The Godmodder looks at the Divinium Pillar and regains his strength. No. He can't give up now. The Godmodder orders The Bleak to put more power to the Wings! Said Wings glow with electrical red energy, pulses of oblivion streaming through him! Paradoxically, the Bleak is healed by +200,000 HP! The Bleak then roars and stampedes towards the AGs, knocking one of Mokou's health bars off, dealing 10,000 damage to Flandre Scarlet, and 30,000 damage to Septavius! The Godmodder equips his Banhammer and teleports away in red light.
The Network of Bombs deals 6 damage to gutza! The Barb-Wire, or what's left of it, deals 2 damage to TT2000! crystalcat takes 5 damage thanks to the Freeze Trap The_Serpent placed, and becomes Frozen! You'll have to spend an action thawing out! Roots A and B are Awakened by +5%! Root C is Awakened by +10%!
Garen uses Demacian Justice, dealing 24,000 damage to Hellspawn! Alexiron deals 30,000 damage to Metalhead! Asharon finishes off Hellspawn! Abathur spawns three more Locusts! The Locusts deal 5,000 damage to Collarbone, but 3 are quickly wiped out in counterattack! Bearger's Symbiote deals 6,000 damage to Collarbone! Collarbone deals 10,000 damage to the Bearger in counterattack!
The Legion of Pyronus kills the Bearger with a meteor rain, and deals 33,000 damage to Garen! Alexiron takes 5,000 damage as a result! And then, the Godmodder lands in the room, catching everyone completely off guard! He uses devastating hammer-flip-based technology to deal 50,000 damage to Garen, Alexiron, and Asharon! He then deals 5 damage to every AG player in Team Excavate, and leaves.
The Itinerary:
> Team Excelsior: Defeat the Bleak!
> Team Excavate: Defeat the Legion of Pyronus!
> Team Excavate: Disable the traps around Yggdrasil's Roots!
> Team Excavate: Awaken Yggdrasil's Roots!
Team Excelsior TheLordErelye: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
pionoplayer: [AG] HP: 19/25. Has Super Armor.
The_Nonexistent_Tazz: [AG] HP: 23/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 17/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
NinjaV2403: [AG] HP: 19/25. Has Super Armor.
ninjatwist321: [AG] HP: 23/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 14/25. Has Super Armor.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
Fseftr: [N] HP: 18/20. Has Super Armor.
ManiacMasteR: [N] HP: 15/20.
engie_ninja: [N] HP: 98/100.
Crusher48: [N] HP: 13/25. Has Super Armor.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20. Has Super Armor.
Chaos Tendril: [???] HP: 28,000/150,000.
Split: [N] HP: 88,000/250,000. Weapon Mode: Rhythm Heaven. Achronological: II Record Break: II
Wilson: [AG] HP: 119,600/300,000. Emotion: Pride. Stress: IIIIIIIIII 75%. State: -80. Symbiote Shield: 10,000/10,000 HP.
Laiko ==========O========== Wilson
Septavius the Ghost God: [AG] HP: 19,000/230,000.
Flandre Scarlet: [AG] HP: 80,000/100,000. (x1.) 100,000/100,000. (x1.) Can only take 10,000 damage per attack.
Mokou: [AG] HP: 20,000/20,000. (x7.) Can only take 20,000 damage per attack.
Hand of Truth: [AG] HP: 2,000,000/2,000,000. Leaves after taking 200,000 damage. Current Form: Open Palm of All-Knowing. Golden Gesticulation: IIIII Acolytes: 5,000/5,000 HP. (x10.)
Trottimus: [AG] HP: 80,000/80,000. Has a 35% dodge chance. Salvation: IIII Repentance: II
djh3max: [AG] HP: 80,000/80,000. Can regen +2,500 HP a turn. Law, Life, Death: IIII Reclamation: II
alsmiffy: [AG] HP: 80,000/80,000. Minicrits every other turn. Cleansing: IIII Golden Justice: II
The Bleak: [PG BOSS] The Mouth: 2,000,000/2,000,000 HP. The Wings: 480,000/500,000 HP. (x1.) 500,000/500,000 HP. (x1.) Heal components. The Ribcage: 281,500/750,000 HP. Cursed: II Defends against attacks, guards the Mouth and Wings. A Funny: III Constricted: III
Divinium Pillar: [PG] The Key is inside.
Godmodder: [GM] HP: 2/125. Killstreak: 85.
Team Excavate:
Irecreeper: [AG] HP: 16/25. Has Super Armor.
gutza1: [AG] HP: 10/25. Has Super Armor.
TT2000: [AG] HP: 4/25. Has Super Armor.
Amperz4nd: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 80%.
Talist: [AG] HP: 18/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 9/25. Has Super Armor. Runic Shielding: 100%. Freeze: I
omglolsguy22: [AG] HP: 7/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 15/25. Has Super Armor.
Pokefan151: [AG] HP: 16/25. Has Super Armor.
Legion of Pyronus: [PG BOSS] Metalhead: 131,000/175,000 HP. High defense. Skullface: 111,000/140,000 HP. Intimidates others. Collarbone: 50,000/110,000 HP. Counterattacks. Mariachi Joe: 95,500/116,000 HP. Unpredictable. All in the center of the room. Pyrovision: III
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
THE MOON IS RISING 42/50
ME: I shift a gear in the turret. It raises a gun from underneath, and you hear a turning of a machine. Then all you can see is the blind ricochet of bullets.
???: DUDE, that is not magic...
ME: fine, I'll put it away,
Sticks turret in his pocket.
Rollback Post to RevisionRollBack
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Some things I forgot to mention: the tenth Impetus Comb has been filled, but it cannot be claimed until the ninth is used. In addition, I'll probably make it so it can't even be used until a few turns after the ninth has been used. Also, something else: I am not posting tomorrow due to things with family, and I may not post on Sunday as well. Keep this in mind.
((oh, okay erelye. Sorry for jumping to conclusions.))
((Also, engie. You do not have anywhere near close to enough power to influence the Narrative directly. The freaking Author can't even touch the Narrative without access to something that taps into it specifically, and he's a huge measure more powerful than you))
((@twin: Well, Eric can't leave Godcraft until after the godmodder is destroyed if we still want that thing to happen, as he has no reason to come back. So yes, Godcraft will need to have been destroyed.))
Eric looks back at erelye.
I sent you a message. I'm afraid that after having a short trip to Greyhold, your castle apparently wanted me and Astria there for some reason, I'm going to have to suspend your membership in the IUPC.
Seriously, its not the worst I've seen, but I can't condone some of those experiments.
That being said, the offer to get you and your friends to safety still stands. Do you wish to take me up on it?
Since the gun circle didn't go off, I'm going to extend it to the end of this round, because honestly the damage output is going to be pitiful at its current level.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 1/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 10/10 COMPLETED
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 10/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 9/11.
I alchemize Crystalindigolovat && Cockpit. 1/11. This one should be a cockpit filled with healing and feeding breathable liquid, that allows someone inside it to mentally control a ship. Fighter-type ship incoming.
+1 to Gutza, +1 to Erelye.
ENTD System 8/50. (+1 from Pricey which I managed to miss last turn. Whoops.)
The cartoonishly large crystal of ice I was frozen in by the Freeze Trap glows with power and shatters. I call up a brief blast of non-offensive heat magic to warm myself up, before looking over at Serpent. "Ice to know you're still doing good over there, but I'm afraid I must protest at your cold treatment of me. You'll be feeling decidedly less cool for that in another second or two, if you get my drift."
I withdraw Sacra Geometria and Tartari Geometria and create opposing beams of creation and oblivion, mutually cancelling each other out with the Bleak's ribcage at the exact point of collision. The Bleak's ribcage is cancelled by the pure opposition of the two elements.
I take out Destruction's Talons, and recall a bit of info I saw during my casual ignorance of the Fifth Wall. I then pack it up into a box, and ship it into some weird void. Due to inherently confusing and stupid reasons, the talons end up in Ashiron's possession, and their ash-based powers boost.... them. I then bap the Bleak in the ribs with the Twitchy Staff.
Seeing that the Chaos Tendril is almost dead, I pull out a weird thing I've somehow concocted called the SacredItemWidget. I then demonstrate by shoving the Iron Sword into it, gaining a few Sacred Items. Not satisfied, I proceed to convert the Tuba Cannon program into Sacred Items, then toss the Nyan Cube program in as well. After expending enough unimportant alchemies to level a tower(though not this one) I finally become satisfied with the Sacred Item Level, and use Sunrise on the Chaos Tendril.
I +2 Wilson.
Skaia's Bow 12/40
Quiver Conundrum 40/50
Ultimate Skulltop 17/50
Miniature Red Sun && Iron Shield = Solar Shields 9/11
(Concentrated Magic In a Jar >o< Altar) && Smash Ball = Orb of whatever who cares magic is totally fake 2/11
Miniature Red Sun && Iron Door = Basement Doors 5/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-12, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $264
Battlefield: I use Gib Eclipse on the ribcage
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 10/11
Vis AND Protection Charm AND Azure Essence 10/11
Teleporter AND Protection Charm AND Azure Essence 7/11
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Turn 3
My Actions: See Below
(Godmodder's Tower) I use a Unlucky Block near the Nails and the Ribcage and too many TNT came out it spreads to the Nails and the Entire Ribcage then i fly off.
(Wilson's Shop) N/A
(Others) +1 to Talist; +1 to Gusta
Starry Mage's Action: I attempt to Smash the Ribcage with a Chaos Tendril without getting Damaged.
Tower Plans: Link to Forge (My own Updating Post) I was a bit Lazy for that! but i will try...
Special things Alchemy and Charges:
Project Storm in the Works... Inside and outside Godcraft 24/50
Flandre Scarlet Current Spellcard usage: Taboo "Lævateinn" is on Normal Mode
Mokou Current Spellcard usage Immortal "Fire Bird -Flying Phoenix-"
Ebola OOO Potion of Plague 2/2! = ??? (This is a part of the Ultimate Venom Cycle)
Critical Potion OoO Healing Honey 2/2! = ???
my 5 Special Charges that is part of Project Storm, Nova and Genesis. ( 3 of These cannot start yet due to 3 active 50 charges)
??? 3/50
??? 3/50
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
Charge Storage: 18 (+1 from Amperz +1 from Irecreeper +4 from Pokefan +6 from Talist +6 from Kage_Yaiba)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
Roleplay Slayer Halberd && Warded Mirror && Eldritch Tentacle = Roleplay Upholder (9/11)
Libratum Cogitatione 27/30 (Crystalized; Tazz'd)
Truth's Hats 50/50.
Eldarium Curse 16/50
+1 to Tazz; +1 to Crystal.
I suddenly wave my hand several times in seemingly random directions, looking nowhere in particular. Indigo Flames race down my fingertips, and down the palm, burning with no heat whatsoever. One of the most lucrative things about making a deal with a demon is that you get to keep the spoils you reap, and their derivatives. Hah. The rapidly vacillating flames cease their spreading around the end of the palm, encircling my hand, wreathing it in Indigo Flames. A Mind symbol appears above my forehead, flickering with teal energies. After several moments, the symbol disappears, leaving me with reasonable satisfaction of what I shall attempt. Suddenly, a flash of amethyst light obscures the vision of all nearby, blazing into their retinas with reasonable intensity. My vision slowly returns, though I already know what I shall be faced with. Impressively large piles of items dominate my vision. Levers, copies of the music disc Strad, cubic blocks of bronze, unrefined tin, and slimeballs all fill the piles in their entirety. I grab a number of glass vials from my alchemical bag, levitating them into the air, each of the vials emitting a pale white aura. I direct my right hand towards the piles of assorted objects, forming what appears to be some sort of hand gesture with the singular hand. Aubergine gas pours from the piles as they slowly dissolve into a dark brown-yellow liquid on the floor. Imperito essentia. You would not believe how difficult it is to procure essentia from a bygone age. The Imperito disappears, and fills the levitating vials. I turn to face the Bleak, examining the creature. With a flick of a finger, the vials all rapidly accelerate towards the Bleak, smashing into its side. With a slight bit of arcane magic, the essentia seeps into the pallid, clammy flesh of the Bleak. Immediately, I begin to struggle, brandishing my left hand, which is still wreathed in Indigo Flame. After a few moments, I stop struggling, apparently having won control after a long, arduous process only achieved via the medium of the Imperito and the Indigo Flame. Within several moments, the Bleak begins smashing into the ground, cracking the floor. I wait, firing the occasional pulse from the Crimson Twig as I do so. The floor of the tower collapses, and I release control as the Bleak crashes to the floor below, Imperito essentia flowing through its body. The Indigo Flame disappears, and I peer down the hole, waiting. A large amount of rubble, telekinetically sharpened as it fell, covers the Bleak, tearing into its entire body, specifically its ribs. Hah. I fire several pulses of Perditio into the Bleak's ribcage as an afterthought, allowing the entropy to destroy the Bleak's body.
50/50 Expended. Praise the Hand.
Elsewhere, in the wilderness, I stride through a forest with naught but an oaken stave, pondering the meaning of reality, as per usual. After passing over a large number of roots in the ground, I look upwards, happening to sight the Tower. Immediately, I see a large, golden hand, emanating pure divine energy. Instantaneously, the oaken staff drops to the ground. I immediately kneel to the ground. Praise the Hand. After several minutes of utter silence, I rise, having just received a vision of truth and order, inspiring a semblance of divine architecture in my mind. With a flick of the Hazel Wand, a solid gold circle appears around me. I snap my fingers, and three top hats fall to the ground, forming a triangle around me. One black top hat, one brown, and one olive. I begin chanting at a speed too abnormally swift and silent to comprehend. Three rays of golden light descend upon the Tower. The three hats vaporize themselves in a flash of golden light. Allow me to provide the necessary stats.
ASCENSION: Upon death, each member of Hat Films ascends with the might of The Hand, granting it 15,000 HP. If The Hand exits this plane of existence before the death of Hat Films, all three members ascend with it as well.
Trottimus: [AG] 80,000/80,000 HP.
Great Prophet: The Prophet receives visions from The Hand on a regular basis. While The Hand is in existence, Trottimus receives a heightened boon from the Hand's Guidance effect, allowing him to further sense where to lay his feet, permitting him to dodge attacks directed at him at a rate of approximately 35%.
Salvation: [IIII] Four-turn charge. Trottimus asks The Hand for salvation, and vision through the cosmic threads of reality is bestowed upon him, momentarily allowing him to glean a fragment of The Hand's true glory. This imbues him with the essence of The Hand. He may release this glory in the form of pure divine energy to smite filthy unbelievers into oblivion. Deals 17,000 damage to two entities of choice, or 23,000 if The Hand makes the OPEN PALM OF ALL-KNOWING beforehand.
Repentance: [II] Two-turn charge. Trottimus uses the glorious might of The Hand to cut to the truth, searing enemies with the essence of their evaporating lies, cleansed by the righteous truth of The Hand. Deals 10,000 damage to two entities.
Divine Blade: Standard attack. Sears the unfaithful in a centralized burst, dealing 7,000 damage to a single entity.
djh3max: [AG]: 80,000/80,000 HP.
Holy Architect: Ross's position as the holy architect who constructed the gold-roofed Chapel of The Hand of Truth comes to benefit him greatly. The divine geometry of the chapel's construction, granted by the endless wisdom of The Hand, fuels his creative energies, permitting him to regenerate 2,500 health if he does not obtain the Hand's Guidance buff that turn.
Law, Life, Death: [IIII] Four-turn charge. Ross is infused with the will of The Hand, permitting him to decide the fates of enemies. Utilizing this newfound energy, Ross grants the filthy deviants what they immediately deserve: The Hand's righteous justice. Three entities take 9,000 damage, and are stunned for a turn. If an entity is slain by this most righteous of abilities, a further 5,000 damage is dealt to the other remaining unbelievers targeted. Stuns for two turns if The Hand is in the SIGN OF TRUE VICTORY beforehand.
Reclamation: [II] Two-turn charge. Ross brings the righteous justice of The Hand down upon the attempted defilers of The Hand of Truth. The Hand complies, smiting the foulest and vilest of beings with bolts of holy lightning. This attack can only target entities who damage The Hand, and deals a base damage of 10,000 to a single entity, with increments of 1,000 for every 5,000 damage this entity has dealt to The Hand or its followers.
Hand's Eye: Standard attack. Ross receives a boon from the most magnanimous Hand, bestowing upon him the capacity to utilize the most sacred of divine geometries. He reveals the true nature of these geometries to a single unbeliever, their own unthinkable blasphemies against The Hand searing their minds. Deals 7,000 damage.
alsmiffy: [AG]: 80,000/80,000 HP.
Head of the Grand Inquisitors: As the head of the Grand Inquisitors of The Hand of Truth, Alsmiffy is energized with righteous divine glory, leaving him purified, due to his regular... cleansing rituals in the name of The Hand. This purity, offered by our lord and savior The Hand of Truth, allows Alsmiffy to minicrit every other turn, if he is not bestowed with the Hand's Guidance.
Cleansing: [IIII] A four-turn charge. Alsmiffy calls upon the most divine and righteous of Hands to grant forgiveness upon a inferior being, and draw it into the most noble and prestigious of positions as a member of The Hand's clergy, converting them to the side of The Hand. If the entity converted has less than 20,000 health, it is converted to The Hand's cause for one turn. If the entity has more than 20,000 health, it is granted the True Knowledge status condition, and takes 13,000 damage. If The Hand makes THE FIST OF THE RIGHTEOUS WAY beforehand, the attack also stuns the entity in question if it has more than 20,000 health, or allows the targeted entity to retain its position as a member of the clergy for another turn.
Golden Justice: [II] Two-turn charge. Alsmiffy is bestowed with knowledge of the every movement of the unbelievers of The Hand. He enters personal one-on-one combat with them, for the glory of The Hand. Using gold as the holy conduit in his blade, Alsmiffy manages to channel the might of The Hand, flawlessly defeating the entity in question, regardless of size or power, for such things do not matter when one has been placed under the watchful and righteous gaze of The Hand and its followers. This deals 15,000 damage to the entity targeted.
Branding: Standard attack. Alsmiffy is granted strength by The Hand, permitting him to brand a singular unbeliever with the divine power and truth of The Hand, dealing approximately 7,000 damage.
Please tweak any stats if necessary, Twin. The servants threefold all use their respective standard attacks on the Bleak. Praise the Hand. It is the most glorious and truthful of gods. No, this isn't brainwashing. This is my legitimate thought.
I heal Split with the Golden Sunsticks, utilizing enough arcane energy to crush your human sun to around the size of a moderately large exoplanet. Split needs some attention. I fear I've kind of left him on the sidelines. He doesn't deserve to die again, nor to be neglected.
I shoot the Thorny Bow into the Ribcage, then attempt to pierce the ribs with Drillgenerigorg (The BT.) I then yell at Gutza to make a shapeshifting weapon, as surely shapeshifting weapons are incredibly awesome. (UU Matter || Scythe) && Neural Interface should probably do it.
I +2 Wilson.
Skaia's Bow 11/40
Quiver Conundrum 38/50
Ultimate Skulltop 16/50
Miniature Red Sun && Iron Shield = Solar Shields 8/11
(Concentrated Magic In a Jar >o< Altar) && Smash Ball = ??? 1/11
Miniature Red Sun && Iron Door = Basement Doors 4/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-11, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Turn 3/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 9/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 9/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 8/11.
+1 to Gutza, +1 to Erelye.
ENTD System 6/50. (+1 from Erelye.)
I summon up True Crystallum and blast Skullface with a hail of magical bullets followed by a thick lance of magic. FULL DRIVE 3/10
I pull out the Colorful Wands and, channeling their pure happiness powers, make some termites SO HAPPY that they die of happiness. If this doesn't work for some reason, I instead turn them into termite hippies. Nah, man, we can't eat these guys, we gotta do what we were born to do and eat wood, ya know? Harm nobody and all that. Hey, toss a birch salad over here. Actually, I do that and then happiness-kill any unaffected termites.
Since Pricey didn't command Flandre and Mokou, I telepathically [Tavros] cOMMUNE, [/Tavros] with them and order them to attack the Bleak.
0rigin Point.
Avatar by TwinBuilder.
Alchemies
Remington 420 && Every Call of Duty game && Essence of all CoD Squeakers = Shrek'd Prepubescence (9/9) COMPLETE, NO DESCRIPTION GIVEN
The Black Hand > Fine = ??? (2/10)
SCP-219 && Snipealarmer = The Resonance Chamber (7/8)
Speakonia USB && Vocaloid 4 Editor && Reality Majyyks && Scribe's Wands = Voxwands (7/10)
Action
I fire on the Bleak's ribcage with Toxicide. If the ribcage is destroyed, I fire on the wings.
THE MOON IS RISING: 40/50
Proof: I stand next to Root #2. I place down a normal turret (YES, believe it or not, It does not fire on it's own) I hop in, and using my magic, fire lava beams at anyone nearby.
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
=TURN TWO=
=CHARGE=
+1 to Modpack
+1 to Erelye
=ACTION=
I head to Root 2, jump on Proof's turret, then proceed to gun him down with it. I then fire the turret Skullface-ward.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
40/50 and 3/50 +1 to Generic and Pricy. I'll deal with charges later. I've got my work cut out for me with Wilson.
I blow a sandstorm at the barbed wire, wearing down all the spikes until its just plain metal wire. Charges tend to accumulate on pointy things (why lightning rods work so well), so this also decreases its ability to hold charge.
Also, I spend the 50/50 charge from Wilson's shop, if I have time anyway.
Commands:
Alright, fair enough. I'll tone down some of the other values as well.
- Alexiron: Hydro Talons on Metal Head. MANA: 2/8
WRRRRR- RR- WRR!!!!
- Asharon: Ash bullets on HellSpawn.
Terrain: 40% Ash, 40% Water.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to 3 times.HP: 24/25240,000/250,000Mana: 8/8 (Restores 2 per turn)
Attacks (Can attack any number of times per turn, but must spend 3 mana to make an attack):
Hydro Talons: Tears through enemies like a chainsaw. Deals 15,000 damage, doubled if the enemy has been knocked prone. Increases the percentage of land that is wet by 20%
Geyser: Drys all the land, but deals 60,000 damage times the percentage of land that was wet. (100% = times 1, 75% = times .75, etc)
Chain of Water: Heals the 4 most injured allies for 6,000. On players, it heals for 6 instead. Increases the percentage of land that is wet by 20%
Volcanic Rush: Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Makes 10% of the terrain wet.
Healing mist: removes one turn of up to 3 debuffs the team has. Makes 30% of the terrain wet.
Riptide: Heals an ally for 22,000. In addition, if the target has any heal over time effects, remove them and apply all of healing now.
Passives:
Bleeding Heart: Whenever a friendly
minionentity dies, Alexiron takes 5,000 damage. Whenever a friendly player dies, she takes 10,000 damage. This only applies to entities/players in her current zone.Lifebringer: If a friendly player is below 15 health, they may ask Alexiron for help and she will set their health back to 15. Costs 1 Mana. If they have more than 15 health, they can pick a player to heal for 8 health at the cost of 2 mana.
Mana Spring: Restores 1 bonus mana for every 25% of the terrain is water at the end of turn.
Defeatist: Will stop fighting to save Asharon if he falls in combat.
HP: 225,000/225,000
Bullets of Ash: Fires small bits of hardened ash at opponents. Deals 22,000 damage but cannot hit enemies who have been knocked prone. Covers 20% of the land in ash.
Ash Slam: Flings a large wall of hardened ash. Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Covers 20% of the land in ash.
Ash storm: Deals 2,000 damage to up to 5 enemies. Covers 30% of the land in ash.
Heat therapy: Heals a target for 5,000 per turn for 5 turns.
Ash Spikes: Removes all ash, but deals 60,000 damage times the percentage of land that was covered in ash. (100% = times 1, 75% = times .75, etc)
Passives:
Shifting Ash: When an enemy is knocked prone, Asharon can uncover 40% of the land from ashes and copy the opponent's weapon for the next two turns, giving him different abilities.
Suffocating Ash: For every 25% of the land that is covered in ash, deals 10,000 damage to prone enemies at the end of each turn.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to three times.
Defeatist: Will stop fighting to save Alexiron if she falls in combat.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 374$ _ Wilson's charges A: 50/50 (stored as a surprise), B: 50/50 SPENT 8/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Awkward potion OOO Fayther's Violent Memory = Potion of Violence
Awkward potion OOO Fayther's Sad Memory = Potion of Sadness
Awkward potion OOO Fayther's Happy Memory = Potion of Happiness
All +1
Well, here we go... Time to respond to that big attack....
Wha- uh... hello there. What big beautiful eyes you have. All the better to see me with I assume. Ah- where... oh nice. Somehow, I'm not too sure you're all that big of a hit at parties. An- UGhh... ... you really... have a poor taste in music don't you? ... argh... I'm not one to judge... but I think most would agr- wha! Stop changing everything before I have a chance to be properly snarky! Where am I now... oh. Actually, I'm not concerned because I know enough about physics to know the effectiveness of hanging is based on the target's mass and the local gravi- urk! ... yeah... All of my force downwards from gravity is being exerted on the rope and that's pushing back with an equal amount of normal force directly on my neck. But I'm pretty light so I don't reall- wha! ... Where to now on this wonderful wacky roller coaster of fun? hm... I actually knew some of this already... but... uh... thanks?... I've looked up into the night sky and seen the infinite expanse of reality with all its glittering worlds. Each and every one of those glittering lights has their own story to tell about their birth, life and death. So, if you're trying to make me feel sad over thee destruction this war has caused, too late. I already know. The fate of all those countless worlds rests in the balance, and that's why I'm fighting. I'm fighting to save worlds I've never seen or will ever see and who will never thank me. But I don't mind. I thi- AGH! ... urk... hey... no... fair... ... can't think... had enough... of my... comebacks?... urgh... *gag*... cre... why... hah... why... wh... ... wh... ... ... why?...
He gives up actually trying to speak and just makes high pitched whimpering noises for the rest of the attack. The pain of the void is interfering with his ability for rational thought, his best defense against madness. He appears back at the tower and falls to the ground with a soft thump and lying completely motionless. Wilson's resolve is tested...
As soon as Eric approaches, he springs up, screaming. N- NO! GET AWAY FROM ME! I WILL NOT DIE HERE! I WILL NOT BECOME A NUMBER!! He runs to the opposite side of the room, still making loud whimpering noises and randomly flinging bolts of electricity and light at anyone or anything who approaches him. He was surrounded by death. Every one of the looming figures around him all were just more ways he could die and be forgotten. He is about to launch another one directly at the faceless visage of decay that used to be Hank, but an invisible force holds his paw and a voice enters his head. Hold yourself, my son. I understand irrational fear is difficult to contain, but I'm sure you can... Laiko stops midattack, doing nothing but darting his eyes around, looking everywhere except into Tazz's eyes. He listens to all of Tazz's speech, stunned and holding his paw stupidly in the air. After it all, he slowly lowers his paw and cringes somewhat at the healing light. After a long time of him staring at the floor, he finally says meekly, I... I was doing so well... ... but then... ... truth be told... it was kinda fun at first... sure... a little painful... but fun compared to the rest of this... and then I... I... I couldn't breath... couldn't think... couldn't fight... That hurt me more than being hung... just... being so helpless... and... that face... I wasn't afraid of it... I was afraid of what it meant... death... and decay... I... I'm pretty brave around most thing really... but there are just I'm irrationally afraid of... and... and that hit one... He looks up. I- I want to be someone. I can't bear the thought of dying and being forgotten, with everything I ever thought, hoped, dreamed and felt... being rubbed out and replaced with an incrementation of some causality counter somewhere... but I also can't bear to let that happen to anyone else. So that's why I fight. I fight for the hopes and dreams of others. Heh. Sounds so cliche. But its true. eh... heh... He starts giggling to himself quietly. I'm not that bad off. I'm not going to die here. And I will save someone's dreams. I will. And... heh. come on, only 35,000 damage? I've had worse! I WILL beat this monster! I must! I will overcome decay! I've stared down not one, not two, but three breakers of reality! So what's one more anyway? I've beaten guilt itself, and so I will beat death! With glowing pride in his eyes, he turns to The Bleak. By the light of Inari, you will fall! +6P to pride from all of that shenanigans. It would have set him to fear, but Tazz stepped in with that big long speech.
First, Laiko drinks a potion of War II.
He cloaks himself in golden light and leaps up impossibly high. Then he cuts down the Bleak's front. Sure, the scratch itself doesn't do much, but it leaves behind a trail of golden light that stings as though it were salt and the Bleak's sins were open wounds.
AKA: Zenko strike, dealing about 30k damage from courage. Sets him into pride as well.
And BTW Tazz, I had to look up Fusion Dance, (and I assume you're referencing DBZ) and I can tell you that it would be weird regardless, but also probably a terrible, terrible idea. Wilson has a fear of losing control of himself ever since he was attacked by Binary. And as he said, he is afraid of being helpless. And that's a reason why he dislikes Tricksters and Grimdarks as well.
https://www.dropbox.com/s/lc52qctod2dlvbu/Wilson.rtf?dl=0
Essential Stats:
- Current Emotion: Pride
(2 turns left, self heals for 4,000 after each hit.)
- State: -80
(Regens another 4,000 due to Champion of Light)
- Stress: 75%
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
@Talist: I was referring the general trope, not specifically the DBZ Fusion Dance. I had a feeling you'd say no regardless, but Tazz was in a very fey mood. Ah well, I can channel that charge in other ways.
/null.
I think that Crystal has done enough +1ing of me. I appreciate it, but I think that other people deserve it too.
+2 to Erelye.
Universal Power Ubercharge Meter: 9/9 Filled!
Wilson Money: $2
From the Sidelines: 31/50 (+2 from Pricey, +3 from Crystal)
Nanoengineer's Handbook & Fluorite Decad: 3/11
Software Engineer's Handbook & Fluorite Decad: 3/11
Planet Express Ship Primary Lasers: 2/?
==Actions==
==Excavate==
Lothyra ubercharges Metalface in a harmful way. She then shoots Collarbone with iBoomstick.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I draw the Helbringers and charge the Legion, dancing from one to the next with the speed of teleportation, gray ice spreading everywhere with every swing.
Meanwhile, the Anachron, having had the opportunity to appraise the current scenario, opens fire again. Not a hail of ruin, as is usual, but a steady series of four very precisely aimed kinetic rods, once every ten seconds. Each one flies the distance from ship to Tower in less than a quarter-second, and upon impact appears as nothing more than a flash of light as a perfectly round hole appears in one wall, a hail of tiny bits of melted slug around a central, rapidly deforming chunk of metal punches a clean hole straight through the Bleak's torso, and, disintegrating, knocks a large hole in the opposite wall. Then another, and another, and another.
+1x2 to Erelye!
Stuff charges!
{I hope nothing relevant to me has been posted by someone else, because I pretty much haven't read the last few turns beyond interesting bits of the Twinposts, sorry.}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Does the stuff you're planning on doing need GodCraft destroyed to have it happen? If it doesn't, and even if it does: I'll probably end up taking a break around a week long after the EOA4 to work on A5. If you need to, you can do the storyposts then. This goes for everyone else as well, but it WON'T be considered Intermission 4.
SHREK'D PREPUBESENCE: A truly MLG assault rifle imbued with the power of every single Call of Duty game in existence. Modern warfare, black operations, ghosts of war, advanced warfare... Everything, in this rifle. And, thanks to an array of loudspeakers hard-wired into the gun, with every shot you make, the sounds of CoD squeakers will be shrieked to everyone in range.
Sacra Geometria > 1/1 = Tartari Geometria
TARTARI GEOMETRIA: A cube whose edges are impossibly sharp and whose faces are carved with intricate patterns. Its six sides are different shades of grey, and it functions identically to a standard Rubik's Cube puzzle. It uses the energies of oblivion to attack, and the closer the cube is to completion, the more powerful it will become. At completion, its power can have the focus of the ██████████.
12,000 damage to the Ribcage!
Lil' Cal Curses the Ribcage!
9,000 damage to the Nail!
You join the Gun-Circle!
+12,000 HP to Wilson!
3,000 damage to the Legion of Pyronus!
+2 HP!
Cursed 3,000 damage to the Ribcage!
2,000 damage to a Nail!
THE AMPLIFIER: A modified medigun with three barrels: one that activates a stock Ubercharge upon charge, another that activates a Kritzkrieg effect on use, and another that initiates a Milk effect on use, healing the status effects of the entity.
THE DISC OF MOJANG, FOR ONE
+30,000 HP to Wilson! The Bleak merely twitches, its tongue spasming. It extends a bony finger to you, and is otherwise unmoving. But then, it begins to speak, its words grating, unhuman. Yet the Bleak speaks nonetheless, and it speaks directly to you.
YOU.
YOU SUGGEST THAT WE ARE NOT WHAT WE ARE.
YOU SUGGEST WE ARE SOMETHING LESS THAN THOSE WHO SNUFF OUT BREATH.
THOSE WHO DEVOUR LIGHT.
THOSE WHO DEGRADE THE FLOW OF TIME.
THOSE WHO TEAR OPEN THE FABRIC OF SPACE.
THOSE WHO CAN TAKE AWAY ALL LIFE.
THOSE WHO MAKE SURE THERE IS NO HOPE.
THOSE WHO ONLY ALLOW ETERNAL VOID.
THOSE WHO BREAK THE HEART.
THOSE WHO PINION THE MIND.
THOSE WHO ARE HARBINGERS OF DOOM.
THOSE WHO CALL THE WRATH OF BLOOD.
AND THOSE WHO SPREAD THE PERPETUITY OF RAGE.
BUT THAT IS WHAT WE ARE AND THAT IS WHAT WE WILL CONTINUE TO BE.
YOUR SPEECH OF ICONOGRAPHY HOLDS SOME TRUTHS.
IT IS TRUE THAT WE KNOW NOT OF OUR CREATOR OR OF OUR ORIGIN.
THAT WE DO NOT KNOW FOR WHAT INITIAL PURPOSE OUR DESIGN WAS.
AND IT IS TRUE THAT OUR GREATEST POWER LIES IN THE RUINATION OF THE MIND.
BUT YOU WOULD BE SURPRISED TO SEE HOW CLOSELY LINKED THE MIND AND THE WORLD ARE.
WHEN YOU HAVE BEEN AROUND FOR AS LONG AS US.
WHEN YOU HAVE SEEN ONLY A HANDFUL OF UNIVERSES IN EXISTENCE.
WHEN YOU HAVE SEEN THE VOID BE BREATHED INTO POWER BY A SECRET.
WHEN YOU HAVE SEEN THE RISE OF THE NAMELESS ONE IN HIS TRUE STATE.
THEN GET BACK TO US.
OUR DECREPIT FORM CONCEALS OUR TRUE POWER.
THE POWER TO LOCATE DEATH, AND THEN CAUSE IT IN GREAT NUMBERS.
WHETHER IT BE INDIRECTLY OR DIRECTLY, WE HAVE BEEN RESPONSIBLE FOR MANY WARS.
SOMETIMES MERELY BY STANDING AND WATCHING.
AND AS FOR WHY WE SERVE THE GOLDEN GOD, IT IS NOT BECAUSE WE CRAVE ATTENTION.
BUT IT IS BECAUSE WE ARE A RACE THAT PROPHESIES.
AND THANKS TO OUR VISIONS AND WHISPERS, WE KNOW THAT THE GOLDEN GOD IS THE ONE.
THE ONE WHO WILL BRING ABOUT THE APOCALYPSE.
WHICH IS FORETOLD TO BE INITIATED BY US AS WELL.
AND WILL CULMINATE IN AN ECLIPSE SO GREAT NO LIGHT WILL SHINE EVER AGAIN.
THAT IS WHY WE SERVE. THAT IS WHO WE ARE. THAT IS WHAT WE HAVE SEEN.
NOW WHAT ABOUT YOU.
YOU.
7,000 damage to Skullface!
2,000 damage to the Nail!
+2,000 HP to Wilson!
Ebola OOO Potion of Plague = Potion of Infection (1/2)
Potion of Critmist OOO Healing Honey = Potion of Buffing (1/2)
10,000 damage to the Nail!
Sure, as long as me and TT approve it.
Cursed 6,000 damage to the Ribcage!
Cursed 30,000 damage to the Ribcage!
The Black Hand > Fine = The Author's Artifact (Level 9: 1/10)
+4 HP!
You set up a Freeze Trap near the Flesh-Eating Termites!
> The_Serpent: BATTLE TECHNIQUE => LV. 10 CALEDSLICE - BLACKEST NIGHT
You raise up Caledball, its black and green energy obscuring your form and causing you to move, concealed, across space and time until you phase into existence behind the Bleak! You raise up the blade, whose darkness stretches across the sky and causes the sun to turn a bright green, its energy channeling into the blade and firing green electricity at the Bleak! The sun then vanishes from the sky and the energy rips the Ribcage off of the Bleak, dealing a cursed 30,000 damage!
Does nothing!
MATERIAL DECAD: A set of ten nondescript D10s that are imbued with the power of material engineering.
HIROSHIMA'S DECAD: A set of ten lime green D10s that are imbued with the power of nuclear engineering.
Nanoengineer's Handbook && Fluorite Decad = Microscopic Decad (Level 10: 1/11)
Software Engineer's Handbook && Fluorite Decad = Computerized Decad (Level 10: 1/11)
The Bomb Network becomes Impaired!
Metalface?
Cursed 3,000 damage to the Ribcage!
2,000 damage to a Nail!
> Fseftr: COMBAT OPERANDI => PAX AZURITE
You expend 6 Weasel Snot.
Cursed 45,000 damage to the Ribcage!
+4 HP to pionoplayer!
Flaming Electrical Barb-Wire turned back into Electrical Barb-Wire! Due to your logic, it becomes Damaged again and not just Slightly Damaged!
iBOOMSTICK: A minigun forged from carbon nanogel, it contains a built-in antimak that can be modified via magnetic wires and fired out as antimatter bullets, creating volatile explosions upon hitting an enemy. It is dictated solely by computer input.
> gutza1: BATTLE TECHNIQUE => LV. 10 UNIVERSAL - MEGAVERSAL
+20 HP!
8-4-4-2-10-7-4-3-3-2
A being created from nuclear sludge and waste pops out of the ground and roars at Mariachi Joe, attacking him and dealing 7,000 damage!
In-Line Weapons Tube -c Large Ray Gun x2 -c Retractable Hatch -c Dull Diamondium = Diamondium Primary Lasers
Diamondium Primary Lasers && Name Tag = Planet Express Ship Primary Lasers (Level 5: 1/6)
8,000 damage to Hellspawn!
The termites also eat wood, which is why they've been created as a trap for the root! They devour the topiary golem whole!
Cursed 3,000 damage to the Ribcage!
1,000 damage to the Nail!
POTION OF INFECTION: A very deadly potion that will infect whoever drinks it with a large amount of viruses.
POTION OF BUFFING: A potion that will, on use, heal the user and cause their next attack to crit.
Cursed 21,000 damage to the Ribcage!
ENDS OF THE EARTH: A holy bow whose upper half is tipped in light, with sunshine swirling around it, and whose lower half is tinged in darkness, with aurorae and the stars swirling around it. An orange glow flickers around the entire bow, its string being forged from leaves. The curves of the bow are themselves shaped like leaves. The weapon has the powers of day, night, and the unstoppable might of nature.
Cursed 19,500 damage to the Ribcage!
You join the Gun Circle!
6,000 damage to the Nail!
Cursed 21,000 damage to the Ribcage! The Spare Tentacle Constricts the Bleak, weakening it!
7,000 damage to Mariachi Joe!
Flesh-Eating Termites wiped out! They're all gone.
The Electrical Barb-Wire becomes Critical! It's almost destroyed!
Hand of Truth and allied entities added!
Final Nail destroyed!
Cursed 1,500 damage to the Ribcage!
Cursed 1,500 damage to the Ribcage!
Oh, I thought I had said that already. It's Level 3, so it will take 4 posts to make. You've already charged it for 3.
4,000 damage to Skullface!
Cursed 24,000 damage to the Ribcage!
Trottimus, djh3max, and alsmiffy added!
Cursed 13,500 damage to the Ribcage!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 GENERIC STORM - DRILLGENERIGORG
Cursed 15,000 damage to the Ribcage!
UU Matter || Scythe = Everyscythe
Everyscythe && Neural Interface = Gatekeeper's Scythe (Level 10)
Concentrated Magic in a Jar >o< Altar = Orb of Magic
Orb of Magic && Smash Ball = Orb of
7,000 damage to Skullface!
Cursed 13,500 damage to the Ribcage!
You deal 4 damage to TT2000!
3 damage to Proof! Skullface dodges the turret, but the turret is destroyed!
The Barb-Wire enters Critical mode, almost worn away!
Metalface? 12,000 damage to Collarbone! You take 6 damage as a counterattack!
Split deals a cursed 30,000 damage to the Ribcage and knocks one of Mokou's health bars off!
Wilson uses Zenko Strike, dealing a cursed 45,000 damage to the Ribcage! His symbiote deals a cursed 9,000 damage to the Ribcage! Flandre Scarlet and Mokou deal a cursed 30,000 damage to the Ribcage as well! The Hand of Truth uses Gathering of the Acolytes, and ten Acolytes are added!
The Bleak hunches over, its wings flapping uneasily... The beast walks backwards, to the edge of the room. The Godmodder stares at the Bleak uneasily... Its Ribcage is heavily caved in, and the beast is beginning to falter... The Godmodder looks at the Divinium Pillar and regains his strength. No. He can't give up now. The Godmodder orders The Bleak to put more power to the Wings! Said Wings glow with electrical red energy, pulses of oblivion streaming through him! Paradoxically, the Bleak is healed by +200,000 HP! The Bleak then roars and stampedes towards the AGs, knocking one of Mokou's health bars off, dealing 10,000 damage to Flandre Scarlet, and 30,000 damage to Septavius! The Godmodder equips his Banhammer and teleports away in red light.
The Network of Bombs deals 6 damage to gutza! The Barb-Wire, or what's left of it, deals 2 damage to TT2000! crystalcat takes 5 damage thanks to the Freeze Trap The_Serpent placed, and becomes Frozen! You'll have to spend an action thawing out! Roots A and B are Awakened by +5%! Root C is Awakened by +10%!
Garen uses Demacian Justice, dealing 24,000 damage to Hellspawn! Alexiron deals 30,000 damage to Metalhead! Asharon finishes off Hellspawn! Abathur spawns three more Locusts! The Locusts deal 5,000 damage to Collarbone, but 3 are quickly wiped out in counterattack! Bearger's Symbiote deals 6,000 damage to Collarbone! Collarbone deals 10,000 damage to the Bearger in counterattack!
The Legion of Pyronus kills the Bearger with a meteor rain, and deals 33,000 damage to Garen! Alexiron takes 5,000 damage as a result! And then, the Godmodder lands in the room, catching everyone completely off guard! He uses devastating hammer-flip-based technology to deal 50,000 damage to Garen, Alexiron, and Asharon! He then deals 5 damage to every AG player in Team Excavate, and leaves.
The Itinerary:
> Team Excelsior: Defeat the Bleak!
> Team Excavate: Defeat the Legion of Pyronus!
> Team Excavate: Disable the traps around Yggdrasil's Roots!
> Team Excavate: Awaken Yggdrasil's Roots!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVThe Tower:
IMPETUS COMB METER: ======================================== 2,148,500/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 11
Team Excelsior
TheLordErelye: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
pionoplayer: [AG] HP: 19/25. Has Super Armor.
The_Nonexistent_Tazz: [AG] HP: 23/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 17/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
NinjaV2403: [AG] HP: 19/25. Has Super Armor.
ninjatwist321: [AG] HP: 23/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 14/25. Has Super Armor.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
Fseftr: [N] HP: 18/20. Has Super Armor.
ManiacMasteR: [N] HP: 15/20.
engie_ninja: [N] HP: 98/100.
Crusher48: [N] HP: 13/25. Has Super Armor.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20. Has Super Armor.
Chaos Tendril: [???] HP: 28,000/150,000.
Split: [N] HP: 88,000/250,000. Weapon Mode: Rhythm Heaven. Achronological: II Record Break: II
Wilson: [AG] HP: 119,600/300,000. Emotion: Pride. Stress: IIIIIIIIII 75%. State: -80. Symbiote Shield: 10,000/10,000 HP.
Laiko ==========O========== Wilson
Septavius the Ghost God: [AG] HP: 19,000/230,000.
Flandre Scarlet: [AG] HP: 80,000/100,000. (x1.) 100,000/100,000. (x1.) Can only take 10,000 damage per attack.
Mokou: [AG] HP: 20,000/20,000. (x7.) Can only take 20,000 damage per attack.
Hand of Truth: [AG] HP: 2,000,000/2,000,000. Leaves after taking 200,000 damage. Current Form: Open Palm of All-Knowing. Golden Gesticulation: IIIII Acolytes: 5,000/5,000 HP. (x10.)
Trottimus: [AG] HP: 80,000/80,000. Has a 35% dodge chance. Salvation: IIII Repentance: II
djh3max: [AG] HP: 80,000/80,000. Can regen +2,500 HP a turn. Law, Life, Death: IIII Reclamation: II
alsmiffy: [AG] HP: 80,000/80,000. Minicrits every other turn. Cleansing: IIII Golden Justice: II
The Bleak: [PG BOSS] The Mouth: 2,000,000/2,000,000 HP. The Wings: 480,000/500,000 HP. (x1.) 500,000/500,000 HP. (x1.) Heal components. The Ribcage: 281,500/750,000 HP. Cursed: II Defends against attacks, guards the Mouth and Wings. A Funny: III Constricted: III
Divinium Pillar: [PG] The Key is inside.
Godmodder: [GM] HP: 2/125. Killstreak: 85.
Team Excavate:
Irecreeper: [AG] HP: 16/25. Has Super Armor.
gutza1: [AG] HP: 10/25. Has Super Armor.
TT2000: [AG] HP: 4/25. Has Super Armor.
Amperz4nd: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 80%.
Talist: [AG] HP: 18/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 9/25. Has Super Armor. Runic Shielding: 100%. Freeze: I
omglolsguy22: [AG] HP: 7/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 15/25. Has Super Armor.
Pokefan151: [AG] HP: 16/25. Has Super Armor.
The_Serpent: [PG] HP: 20/20.
ProofofconcepT: [PG] HP: 1/20.
Yggdrasil Root A: [AG] Awakening: IIIIIIIIII 10%. Network of Bombs: Impaired. gutza1 is near it.
Yggdrasil Root B: [AG] Awakening: IIIIIIIIII 10%. Flaming Electrical Barb-Wire: Critical. TT2000 is near it.
Yggdrasil Root C: [AG] Awakening: IIIIIIIIII 15%. crystalcat is near it.
Garen: [AG] HP: 77,000/200,000. Demacian Justice: IIIII
Alexiron: [AG] HP: 185,000/250,000. Mana: IIIIIIII 2 Terrain: IIIIIIIIII 40% Water.
Ashiron: [AG] HP: 175,000/225,000. Terrain: IIIIIIIIII 40% Ash.
Abathur: [AG] HP: 80,000/80,000. Hidden: 100%. Symbiotes: 30,000/30,000. (x2.) Locusts: 5,000/5,000. (x3.)
Thorndroids: [AG] HP: 1/1. (x39,999.)
Legion of Pyronus: [PG BOSS] Metalhead: 131,000/175,000 HP. High defense. Skullface: 111,000/140,000 HP. Intimidates others. Collarbone: 50,000/110,000 HP. Counterattacks. Mariachi Joe: 95,500/116,000 HP. Unpredictable. All in the center of the room. Pyrovision: III
The Forge
The Spoils:
Broken Halo: III (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III DISABLED (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIII (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII IN USE (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: ...IS OVER. (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III IN USE (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII DISABLED (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Pale Valve: IIII DISABLED (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII CHARGING (Irecreeper)
Sacred Items:
0 Hog Slop
8 Elf Tears
4 Pie Filling
2 Weasel Snot
THE MOON IS RISING 42/50
ME: I shift a gear in the turret. It raises a gun from underneath, and you hear a turning of a machine. Then all you can see is the blind ricochet of bullets.
???: DUDE, that is not magic...
ME: fine, I'll put it away,
Sticks turret in his pocket.
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Some things I forgot to mention: the tenth Impetus Comb has been filled, but it cannot be claimed until the ninth is used. In addition, I'll probably make it so it can't even be used until a few turns after the ninth has been used. Also, something else: I am not posting tomorrow due to things with family, and I may not post on Sunday as well. Keep this in mind.
((oh, okay erelye. Sorry for jumping to conclusions.))
((Also, engie. You do not have anywhere near close to enough power to influence the Narrative directly. The freaking Author can't even touch the Narrative without access to something that taps into it specifically, and he's a huge measure more powerful than you))
((@twin: Well, Eric can't leave Godcraft until after the godmodder is destroyed if we still want that thing to happen, as he has no reason to come back. So yes, Godcraft will need to have been destroyed.))
Eric looks back at erelye.
I sent you a message. I'm afraid that after having a short trip to Greyhold, your castle apparently wanted me and Astria there for some reason, I'm going to have to suspend your membership in the IUPC.
Seriously, its not the worst I've seen, but I can't condone some of those experiments.
That being said, the offer to get you and your friends to safety still stands. Do you wish to take me up on it?
Since the gun circle didn't go off, I'm going to extend it to the end of this round, because honestly the damage output is going to be pitiful at its current level.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
So does anyone have a comb rave, or can we start repeating comb raves?
/null
Turn 1/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 10/10 COMPLETED
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 10/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 9/11.
I alchemize Crystalindigolovat && Cockpit. 1/11. This one should be a cockpit filled with healing and feeding breathable liquid, that allows someone inside it to mentally control a ship. Fighter-type ship incoming.
+1 to Gutza, +1 to Erelye.
ENTD System 8/50. (+1 from Pricey which I managed to miss last turn. Whoops.)
The cartoonishly large crystal of ice I was frozen in by the Freeze Trap glows with power and shatters. I call up a brief blast of non-offensive heat magic to warm myself up, before looking over at Serpent. "Ice to know you're still doing good over there, but I'm afraid I must protest at your cold treatment of me. You'll be feeling decidedly less cool for that in another second or two, if you get my drift."
(Note- No action other than RP, as required.)
0rigin Point.
Avatar by TwinBuilder.
Alchemies
The Black Hand > Fine = The Author's Artifact (3/10)
SCP-219 && Snipealarmer = The Resonance Chamber (8/8)
Speakonia USB && Vocaloid 4 Editor && Reality Majyyks && Scribe's Wands = Voxwands (8/10)
Action
I withdraw Sacra Geometria and Tartari Geometria and create opposing beams of creation and oblivion, mutually cancelling each other out with the Bleak's ribcage at the exact point of collision. The Bleak's ribcage is cancelled by the pure opposition of the two elements.
I take out Destruction's Talons, and recall a bit of info I saw during my casual ignorance of the Fifth Wall. I then pack it up into a box, and ship it into some weird void. Due to inherently confusing and stupid reasons, the talons end up in Ashiron's possession, and their ash-based powers boost.... them. I then bap the Bleak in the ribs with the Twitchy Staff.
Seeing that the Chaos Tendril is almost dead, I pull out a weird thing I've somehow concocted called the SacredItemWidget. I then demonstrate by shoving the Iron Sword into it, gaining a few Sacred Items. Not satisfied, I proceed to convert the Tuba Cannon program into Sacred Items, then toss the Nyan Cube program in as well. After expending enough unimportant alchemies to level a tower(though not this one) I finally become satisfied with the Sacred Item Level, and use Sunrise on the Chaos Tendril.
I +2 Wilson.
Skaia's Bow 12/40
Quiver Conundrum 40/50
Ultimate Skulltop 17/50
Miniature Red Sun && Iron Shield = Solar Shields 9/11
(Concentrated Magic In a Jar >o< Altar) && Smash Ball = Orb of whatever who cares magic is totally fake 2/11
Miniature Red Sun && Iron Door = Basement Doors 5/11
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-12, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
10/50 x3 Infusion
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $264
Battlefield: I use Gib Eclipse on the ribcage
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 10/11
Vis AND Protection Charm AND Azure Essence 10/11
Teleporter AND Protection Charm AND Azure Essence 7/11