I find it hilarious how you think that will work. A blast from the Star Destroyer Tyranny vaporizes the ocean liner mid flight, protecting the godmodder.
Add:
Executor Class Star Dreagnaught (x2) - 6/20
Eclipse class Star Destroyer - 6/25
I find it hilarious how you think that will work. A blast from the Star Destroyer Tyranny vaporizes the ocean liner mid flight, protecting the godmodder.
Add:
Executor Class Star Dreagnaught (x2) - 6/20
Eclipse class Star Destroyer - 6/25
Aren't you supposed to be on our side?
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
21/30
Droid Army
2/30
General Grievous
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I decide to control my duplicate, and use it to give the godmodder a nice, therapeutic hot tub bath! AT 180! CELSIUS!
Everyone is making Housetrapped references now! I read it too, but if you're going to start using Homestuck references I must establish THREE RULES! Not that I have the power to enforce them...
1: NOBODY APPRECIATES TROLL ROMANCE SPIELS.
2: I DON'T KNOW WHAT THE SECOND RULE IS.
3: YEAH, THE FIRST RULE IS REALLY THE ONLY ONE THAT MATTERS.
As long as you follow those three rules, I'm fairly certain everyone can tolerate the Homestuck references.
* for anyone who doesn't already know, I'm on the side of the godmodder, because I am power hungry and know you will never defeat him. If ya can't beat 'em, join 'em.
Add:
Executor Class Star Dreagnaught (x2) - 7/20
Eclipse class Star Destroyer - 7/25
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
This post goes over, and so do a couple others, according to TT2000's latest post! Do not count these, but you can use them for reference next turn if you want, posters!
Metroid Prime: 6/30
By the way, I am on the godmodder's side because I know that:
1. He can't actually betray me without having a negative effect on his own army,
And 2. The godmodder will grant me immortality and let me help him make others rage quit if he wins. He might not, well, OP me or anything, but I think he trusts me enough to let me help him, and if he starts being suspicious, he can just take away any powers I have.
I throw my Strength II potion to counteract the Weakness II potion, and the two potions cancel each other out, leaving him with the original Strength I. I then give the EN-Mech Absorption I.
Using my remote controller for the Thunder Tank, I blow up the side of a mountain. The C-Mech Mk. II sees me and gets jealous that I'm the one blowing things up. I tell it that we can having a destruction contest. We go up to another mountain and I blow up one side of it, and the C-Mech Mk. II blows up the other side, which secretly has a gigantic chunk of gravel right above it. The gravel falls onto the C-Mech Mk. II, and encases it. I then free the C-Mech Mk. II by blowing up the gravel, damaging it also. It thanks me for freeing it, and then it looks at both sides of the mountain. It notices that its side has a smaller hole than the my side, so It says it is the winner. I let it think that, and it walks away with bruises and a frown turned upside down!
Temple:
I go into the grand hall, and try to mine the strange block. I notice that it can't be mined... I then wonder if it is a replica of obsidian or bedrock, and then I go back to TT2000, tell him what I found and tell him he can decide where to go first.
3,000 damage!
What I meant was that the entirety of the temple was made out of the strange substance.
The Fleet commander see's a few people going into some temple, and he sends a detachment of Stormtoopers in to follow them.
Add:
Executor Class Star Dreagnaught (x2) - 4/20
Eclipse class Star Destroyer - 4/25
Stormtroopers (going inside temple)
Officer (commanding those troopers)
The Stormtroopers hit a booby trap and die instantly! You cannot interfere with sidequests!
Okay. The staircase probably leads closer to the Black Monolith, so I start to head that way. But before I go, I pull out a surveillance drone, and send it into whatever room/hallway the doorway leads to. I take out my end of the camera, so I can see what the drone sees, while occasionally looking up to see what is in the staircase.
I'm grateful that Thundercam is helping me! I won't try to order him around, though. He can help however he wants.
Your surveillance bot heads into the room and sees a huge carving on the wall in an ancient text. It reads:
I also read Homestuck, as it is the best MSPA ever.
You read Homestuck. Right now I currently finished Act 4. You can see the ending flash here if you wish. It's pretty cool! It won't make a lot of sense if you haven't read the rest of the series though.
30/30
Solar Eclipse Cannon fire!
I fire the cannon at the Star Destroyers on intent of destroying them in one shot!
And also do splash damage to PG as well.
30/30
Confederacy Fleet is here!
I summon...
1 Lucrehulk-class Droid Control Ship
HP:20000
Special: summons 100 Vulture Droids per turn
2 Invisible Hand Flagships
HP:10000
Attack:
Quad turbolaser cannon: 1000 damage
Heavy Ion Cannon:2500 damage, 3 turn cool down
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Star Destroyers Vehement, Accuser, and Stalker destroyed!
Confederacy Fleet added! It will be weakened due to the Curse of Constant Chargingâ„¢ and the Curse of Repetitivenessâ„¢. Also, only 50 Droids will be made per turn, starting next turn.
The sensors on the Imperial flagships briges light up, and then they see it. An old enemy from the last war, the Confederacy has returned. Sooner than the Fleet commander had anticipated anyways. The Imperial ships now focus their attacks on the droid ships, as they are the biggest threat so far.
(Will the GM allow me to have TIE's from my Ships? Puweeese!?)
Add:
Executor Class Star Dreagnaught (x2) - 4/20
Eclipse class Star Destroyer - 4/25
No TIEs can be summoned after the Hivemind was destroyed. Your ships are locked on to the Fleet!
Metroid Prime: 4/30
I buff the EN-Mech with Strength I, as well as increasing its Speed I to Speed II. See what's going to happen? Next post, Speed will go up to Speed III, Strength will go up to Strength II, and I'll add another effect.
(Or if that's too OP, just add Strength I.)
Meanwhile, in another place...
Servant: "Sir, they're going after the Black Monolith."
?????: "What? What are you waiting for?! Stop them! Send in the Reincarnate Terrors!"
Servant: "Yes sir, immediately!"
That is kinda OP, so I will just buff it to Strength 1.
You cannot interfere with sidequests at this point!
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Now that the Confederacy Fleet is finished, you will not be able to summon anything new for 3 of your posts! If you do go through with General Grievous later on, it wil be severely weakened due to the Curse of Constant Chargingâ„¢ and the Curse of Repetitivenessâ„¢!
In the temple, I thank TT2000 for being grateful that I'm his partner in the temple. I then look on the bot's camera and see that there is nothing on the screen. I then go to investigate, and breath in something terrible. I immediately exit the passageway, slam the door, tell TT2000 about what's in there, then we head up the stairway into unknown land. I see more strange blocks, non-vanilla, while I head up the stairway. I feel nervous, and I let TT2000 go in front. We then head farther up the staircase....
That's funny. It looked like it was working a minute ago...
You tell TT about the strange text and the decaying bodies that lied in that room.
I cre8 a 8eautiful thing that distracts the Godmodder! I then try to clonk him in the head with a Godmodder damaging wrench. It says it is guaranteed to deal one damage to the Godmodder. What they didn't say is that it breaks after one use.
(Homestuck reference, anyone?)
I didn't get it. What Act was it in?
While the godmodder is distracted by the 8eautiful thing, you swing the wrench, but miss! And since it breaks after one use...
Hard Man [AG] 8,999/8,999 HP. Specials: Damage against him is multiplied by 0.7x (70%)
Skull Man [AG] 7,500/7,500 HP. Skull Shield: 2,000/2,000. Specials: Shield is guarding [Insert name of AG here].
"3 Robots Dead, 5 Remain."
I'm kinda loving this binary stuff.
Also, if you didn't notice, this is HEX, not BINARY.
I use a combination of Hex and Binary to confuse the Pro-Godmodders!
I quite like this binary too. By the way, here's what I'm using to decode this. This one's Base64
(Base64, decode using this website: http://home.paulschou.net/tools/xlate/)
The godmodder is able to decode it in .413 seconds, and is unfazed by your attempts!
I find it hilarious how you think that will work. A blast from the Star Destroyer Tyranny vaporizes the ocean liner mid flight, protecting the godmodder.
Add:
Executor Class Star Dreagnaught (x2) - 6/20
Eclipse class Star Destroyer - 6/25
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
If you read this than the godmodder takes 1 damage.
I decide to control my duplicate, and use it to give the godmodder a nice, therapeutic hot tub bath! AT 180! CELSIUS!
Everyone is making Housetrapped references now! I read it too, but if you're going to start using Homestuck references I must establish THREE RULES! Not that I have the power to enforce them...
1: NOBODY APPRECIATES TROLL ROMANCE SPIELS.
2: I DON'T KNOW WHAT THE SECOND RULE IS.
3: YEAH, THE FIRST RULE IS REALLY THE ONLY ONE THAT MATTERS.
As long as you follow those three rules, I'm fairly certain everyone can tolerate the Homestuck references.
Yeah, no shipping. It can get really weird.
The godmodder's Fire Resistance M armor is able to withstand any temperature, so he can enjoy the nice hot bath!
* for anyone who doesn't already know, I'm on the side of the godmodder, because I am power hungry and know you will never defeat him. If ya can't beat 'em, join 'em.
Add:
Executor Class Star Dreagnaught (x2) - 7/20
Eclipse class Star Destroyer - 7/25
This post goes over, and so do a couple others, according to TT2000's latest post! Do not count these, but you can use them for reference next turn if you want, posters!
Metroid Prime: 6/30
By the way, I am on the godmodder's side because I know that:
1. He can't actually betray me without having a negative effect on his own army,
And 2. The godmodder will grant me immortality and let me help him make others rage quit if he wins. He might not, well, OP me or anything, but I think he trusts me enough to let me help him, and if he starts being suspicious, he can just take away any powers I have.
I throw my Strength II potion to counteract the Weakness II potion, and the two potions cancel each other out, leaving him with the original Strength I. I then give the EN-Mech Absorption I.
*Sits down to shewt some zombies in Black Ops 2 Zombies."
Black Monolith Quest:
As TT, Thundercam, and comhraik descend down the stairs, with nothing but a torch to guide them, someone trips a wire! Suddenly, arrows fly out of nowhere! You all manage to avoid them, but get the feeling there will be more than just arrow traps lying around in the temple.
As you get down to the end of the corridor, you see a black door made out of the same substance as the rest of the place. It appears to be locked, with no discernible key in sight. You see a light coming from the other side of the door. What do you do? Try not to overthink it; the solution could be quite simple...
End-of-Turn Battle:
Ryth continues his duel with Proto Man! He accidentally trips over a log and is subjected to Proto Man's wrath, dealing 300 damage!
Gamma, paired with his new reinforcements, deals 4,500 damage to Mega Man! Kefka uses Shadow Summon. The clones help Kefka deal 3,600 damage to Mega Man! Starkiller, Master Chief, WM7, and the Thunder Tank all destroy the Broadside-Class Cruiser KDB-1 Centurion! The Black Templars, Warhound Titans, and UNSC Frigates deal 13,000 damage to the S-Mech MK. II! The Confederate Fleet deals 3,000 damage to the Spirits of the Dead!
All of RC's ships deal 9,000 damage to the Droid Control Ship! Proto Man and GLaDOS destroy Master Chief's shield and deal 5,000 damage to him! Mega Man's charged shot deals another 7,000 damage to him! The Spirits of the Dead deal 5,000 damage to Starkiller's Helmet! All of the Mechs destroy it and deal 27,000 damage to Starkiller! The EN-Mech attacks again, killing 2 Black Templars! The godmodder deals 6,000 damage to Gamma!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 1,200/1,500. Dueling: Proto Man.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/29/2012
Posts:
69
Location:
Ylisstol
Minecraft:
Northern_Lights0
Member Details
Touhou-powered anti-godmodder attack set - unlocks at page 116 (charge)
> Kaguya's 7 Impossible Requests: All disable psychological attacks for 5 posts
-Jeweled Branch of Hourai: Waves of attack to destroy godmodder's allies: 2 hit kill
-Ceiling of Kinkaku-ji: Destroys godmodder troops - 2 post charge
-Red Stone of Aja: Sets the godmodder on fire, dealing 1 damage per post. Only can be put out 5 posts after activation.
-Swallow's Cowrie Shell: Prevents godmodder from attacking with lasers and heals anti-godmodder troops 5 health. Removes all status effects, and disables any neurotoxins or ships from attacking anti-godmodder troops.
-Buddha's Stone Bowl: Increases speed of anti-godmodder vehicles and slows down Godmodder attack for 1 page.
-Fire Rat's Shield: De-OPs a Godmodder attack. Makes it miss otherwise. Charge 2 posts.
-Dragon's Jewel Bullet: Strikes all creepers spawned with lightning, and permanently targets them at Godmodder. Same with pigs.
> Danmakufu Control Rod:
-Any Touhou spell card can be used, must have some effect unless there is an obvious blind spot (http://en.touhouwiki..._of_Spell_Cards)-Examples of blind spots: Cirno's "Ice Sign 'Icicle Fall' -Easy-"
> Lavatein:
-A spear that always hits. 1 damage.
> Saigyou Ayakashi:
-Cherry blossom that activates 5-post all-way shield every post that's a multiple of 50.
> Hisou Sword:
-Changes the weather. Affects fighting conditions.
> Standard spell cards:
-Icicle Fall: Freezes 10% of godmodder troops.
-End of Imperishable Night -Dawn- : Stops any time-related attacks, 5 damage to a Godmodder mech.
-Virtue of Wind God: Slightly overpowered attack, but with every 5 pages charge.
-Fantasy Heaven: Fist of the North Star-style attack: time-delay Wither effect.
Note: All overpowered spell cards can be nerfed when used, but not to the point that they are useless. Example: Overpowered "Palanquin Ship Landing" attack nukes all Godmodder troops, may only affect some vehicles in area, but not stop working at all.
Note: Spell cards can not be captured.
-Hopefully nothing's OP'd... BTW, what does [AG] and [PG] stand for?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
22/30
Droid Army
3/30
General Grievous
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Why do i have to stop charging?
I thought that if i just pace out my charges and limit it to 2 charge at a time it will be ok.
(AG is short for Anti-Godmodder [Our Team], and PG is short for Pro-Godmodder [The Enemies]. GM/MECH is PG too. THE MORE YOU KNOW)
Use the power of TROLL PHYSICS (The magnet car, if you wanna get detailed) to send a PG careening off a cliffside.
EDIT: Your attacks seem a little underpowered compared to some things. An always-hit attack for 1 damage? Seriously? Some attacks deal around 7,000 damage, and a spear does 1? Bro, you need to buff your things.
Because it's pretty much the only thing you've done ever since the forum game started. Even when you've attacked, you were charging 2 things at once. Don't you understand that repeatedly charging things will cause them to get weaker and weaker?
Aren't you supposed to be on our side?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Droid Army
2/30
General Grievous
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
01001001 01100110 00100000 01111001 01101111 01110101 00100000 01110010 01100101 01100001 01100100 00100000 01110100 01101000 01101001 01110011 00100000 01110100 01101000 01100001 01101110 00100000 01110100 01101000 01100101 00100000 01100111 01101111 01100100 01101101 01101111 01100100 01100100 01100101 01110010 00100000 01110100 01100001 01101011 01100101 01110011 00100000 00110001 00100000 01100100 01100001 01101101 01100001 01100111 01100101 00101110
Binary is fun!
I decide to control my duplicate, and use it to give the godmodder a nice, therapeutic hot tub bath! AT 180! CELSIUS!
Everyone is making Housetrapped references now! I read it too, but if you're going to start using Homestuck references I must establish THREE RULES! Not that I have the power to enforce them...
1: NOBODY APPRECIATES TROLL ROMANCE SPIELS.
2: I DON'T KNOW WHAT THE SECOND RULE IS.
3: YEAH, THE FIRST RULE IS REALLY THE ONLY ONE THAT MATTERS.
As long as you follow those three rules, I'm fairly certain everyone can tolerate the Homestuck references.
Check out my bad CTM map reviews here.
Anyways, I throw a rock at Protoman. A molten, uranium, explosive rock.
An alternate timeline emerges.
However, we must first start from the beginning...
I buff the EN-Mech with Resistance I.
Meanwhile, the Reincarnate Terror Blaze prepares to attack the Questers!
Oh no
"WITH THIS POTION I WILL DEPRIVE YOUR POWER ENERGY!"
Throw it with the intent of debuffing the EN-Mech's power.
"You really need to stop your power exertion. You might hurt yourself, mech."
Add:
Executor Class Star Dreagnaught (x2) - 7/20
Eclipse class Star Destroyer - 7/25
An alternate timeline emerges.
However, we must first start from the beginning...
Metroid Prime: 6/30
By the way, I am on the godmodder's side because I know that:
1. He can't actually betray me without having a negative effect on his own army,
And 2. The godmodder will grant me immortality and let me help him make others rage quit if he wins. He might not, well, OP me or anything, but I think he trusts me enough to let me help him, and if he starts being suspicious, he can just take away any powers I have.
I throw my Strength II potion to counteract the Weakness II potion, and the two potions cancel each other out, leaving him with the original Strength I. I then give the EN-Mech Absorption I.
Oh no
An alternate timeline emerges.
However, we must first start from the beginning...
I then proceed to slap The Serpent for being on the godmodder's side.
3,000 damage!
What I meant was that the entirety of the temple was made out of the strange substance.
If you're just going to make a post like that, at least edit in an attack later like Thunder did.
+1,000 HP!
The Stormtroopers hit a booby trap and die instantly! You cannot interfere with sidequests!
You join the exploration!
Your surveillance bot heads into the room and sees a huge carving on the wall in an ancient text. It reads:
"Hidden in the Temple of Black
Lies the secret to untold power
And your worst nightmare
Many have been driven mad by the consequences
Or have become kings and queens
The choice is yours"
You read Homestuck. Right now I currently finished Act 4. You can see the ending flash here if you wish. It's pretty cool! It won't make a lot of sense if you haven't read the rest of the series though.
Star Destroyers Vehement, Accuser, and Stalker destroyed!
Confederacy Fleet added! It will be weakened due to the Curse of Constant Chargingâ„¢ and the Curse of Repetitivenessâ„¢. Also, only 50 Droids will be made per turn, starting next turn.
No TIEs can be summoned after the Hivemind was destroyed. Your ships are locked on to the Fleet!
2,413 damage!
Alright.
That is kinda OP, so I will just buff it to Strength 1.
You cannot interfere with sidequests at this point!
2,000 damage to the W-Mech!
Now that the Confederacy Fleet is finished, you will not be able to summon anything new for 3 of your posts! If you do go through with General Grievous later on, it wil be severely weakened due to the Curse of Constant Chargingâ„¢ and the Curse of Repetitivenessâ„¢!
You give sigmatw a Sandvich. What could he do with it though?
+500 HP to all Mechs! +1,000 HP to the EN-Mech!
The godmodder takes 0 damage!
That's funny. It looked like it was working a minute ago...
You tell TT about the strange text and the decaying bodies that lied in that room.
You poke yourself! The knockback was so immense that you fly into the ionosphere.
I didn't get it. What Act was it in?
While the godmodder is distracted by the 8eautiful thing, you swing the wrench, but miss! And since it breaks after one use...
Hard Man and Skull Man added!
The godmodder is able to decode it in .413 seconds, and is unfazed by your attempts!
The godmodder catches it and throws it into an iceberg!
Don't be mean to newcomers, guys.
No.
1 damage!
Yeah, no shipping. It can get really weird.
The godmodder's Fire Resistance M armor is able to withstand any temperature, so he can enjoy the nice hot bath!
You should.
2,300 damage!
EN-Mech buffed! What Reincarnate Terror Blaze?
EN-Mech debuffed!
But can you do it again?
Black Monolith Quest:
As TT, Thundercam, and comhraik descend down the stairs, with nothing but a torch to guide them, someone trips a wire! Suddenly, arrows fly out of nowhere! You all manage to avoid them, but get the feeling there will be more than just arrow traps lying around in the temple.
As you get down to the end of the corridor, you see a black door made out of the same substance as the rest of the place. It appears to be locked, with no discernible key in sight. You see a light coming from the other side of the door. What do you do? Try not to overthink it; the solution could be quite simple...
End-of-Turn Battle:
Ryth continues his duel with Proto Man! He accidentally trips over a log and is subjected to Proto Man's wrath, dealing 300 damage!
Gamma, paired with his new reinforcements, deals 4,500 damage to Mega Man! Kefka uses Shadow Summon. The clones help Kefka deal 3,600 damage to Mega Man! Starkiller, Master Chief, WM7, and the Thunder Tank all destroy the Broadside-Class Cruiser KDB-1 Centurion! The Black Templars, Warhound Titans, and UNSC Frigates deal 13,000 damage to the S-Mech MK. II! The Confederate Fleet deals 3,000 damage to the Spirits of the Dead!
All of RC's ships deal 9,000 damage to the Droid Control Ship! Proto Man and GLaDOS destroy Master Chief's shield and deal 5,000 damage to him! Mega Man's charged shot deals another 7,000 damage to him! The Spirits of the Dead deal 5,000 damage to Starkiller's Helmet! All of the Mechs destroy it and deal 27,000 damage to Starkiller! The EN-Mech attacks again, killing 2 Black Templars! The godmodder deals 6,000 damage to Gamma!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 1,200/1,500. Dueling: Proto Man.
Gamma: [AG] HP: 10,500/40,000. Weakness: Search Snake.
Hard Man: [AG] HP: 8,999/8,999. Weapon: Hard Knuckle. Weakness: Magnet Missile.
Skull Man: [AG] HP: 7,500/7,500. Skull Barrier: 2,000/2,000. Weakness: Dust Crusher.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x9.)
Kefka Palazzo: [AG] HP: 46,000/60,000.
Starkiller: [AG] HP: 22,800/50,000.
Master Chief: [AG] HP: 23,000/35,000. Shields: 0/5,000. Special Attack: IIIII
Thunder Tank: [AG] HP: 20,000/20,000. Force Field: 0/20,000.
Wily Machine 7: [AG] HP: 49,000/55,000.
Black Templars: [AG] HP: 2,000/2,000. (x8.)
Warhound Titans: [AG] HP: 9,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500.
UNSC Frigate 1: [AG] HP: 10,500/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III Neurotoxin: III
UNSC Frigate 2: [AG] HP: 15,000/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
UNSC Frigate 3: [AG] HP: 13,500/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
Lucrehulk-Class Droid Control Ship: [AG] HP: 11,000/20,000.
Invisible Hand Flagship: [AG] HP: 7,500/7,500. (x2.)
Star Destroyer Tyranny: [PG] HP: 10,000/10,000. Shields: 1,000/1,000.
Tartan-Class Patrol Cruisers Agility, Fantome, Attentive, Invincible, Vindictive: [PG] HP: 2,000/2,000. (x5.)
Acclamator I-Class Assault Ships Arrestor, Danticore, Harilin, Majestic: [PG] HP: 5,000/5,000. (x4.)
Victory-Class Star Destroyers Bombard, Subjugator, Wachtor: [PG] HP: 10,000/10,000. (x3.)
Broadside-Class Cruiser KDB-1 Centurion: [PG] HP: 10,000/10,000.
Immobilizer 418 Cruiser Sentinel: [PG] HP: 10,000/10,000.
Fleet Commander: [PG] HP: 100/100.
Mega Man: [PG] HP: 8,400/35,000. Weapons: Mega Buster. No charge. Junk Shield. Ammo: 100/100.
Proto Man: [PG] HP: 4,300/25,000. Weapons: Proto Buster.
GLaDOS: [PG] HP: 17,400/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all.
C-Mech MK. II: [MECH] HP: 56,800/65,000. TNT Strike: IIIII
Z-Mech MK. II: [MECH] HP: 74,000/75,000. Undead Horde: IIIII
S-Mech MK. II: [MECH] HP: 66,000/80,000. Sniper Rifle: IIIII
SL-Mech: [MECH] HP: 49,000/50,000. Acid Rain: IIIII
W-Mech: [MECH] HP: 37,000/40,000. Potion Supply: 20,000/20,000. Crit Potion: IIIII
EN-Mech: [MECH] HP: 79,287/90,000. World's End: IIIII
Spirits of the Dead: [PG] HP: 29,500/45,000.
Godmodder: [GM] HP: 78/125.
> Kaguya's 7 Impossible Requests: All disable psychological attacks for 5 posts
-Jeweled Branch of Hourai: Waves of attack to destroy godmodder's allies: 2 hit kill
-Ceiling of Kinkaku-ji: Destroys godmodder troops - 2 post charge
-Red Stone of Aja: Sets the godmodder on fire, dealing 1 damage per post. Only can be put out 5 posts after activation.
-Swallow's Cowrie Shell: Prevents godmodder from attacking with lasers and heals anti-godmodder troops 5 health. Removes all status effects, and disables any neurotoxins or ships from attacking anti-godmodder troops.
-Buddha's Stone Bowl: Increases speed of anti-godmodder vehicles and slows down Godmodder attack for 1 page.
-Fire Rat's Shield: De-OPs a Godmodder attack. Makes it miss otherwise. Charge 2 posts.
-Dragon's Jewel Bullet: Strikes all creepers spawned with lightning, and permanently targets them at Godmodder. Same with pigs.
> Danmakufu Control Rod:
-Any Touhou spell card can be used, must have some effect unless there is an obvious blind spot (http://en.touhouwiki..._of_Spell_Cards)-Examples of blind spots: Cirno's "Ice Sign 'Icicle Fall' -Easy-"
> Lavatein:
-A spear that always hits. 1 damage.
> Saigyou Ayakashi:
-Cherry blossom that activates 5-post all-way shield every post that's a multiple of 50.
> Hisou Sword:
-Changes the weather. Affects fighting conditions.
> Standard spell cards:
-Icicle Fall: Freezes 10% of godmodder troops.
-End of Imperishable Night -Dawn- : Stops any time-related attacks, 5 damage to a Godmodder mech.
-Virtue of Wind God: Slightly overpowered attack, but with every 5 pages charge.
-Fantasy Heaven: Fist of the North Star-style attack: time-delay Wither effect.
Note: All overpowered spell cards can be nerfed when used, but not to the point that they are useless. Example: Overpowered "Palanquin Ship Landing" attack nukes all Godmodder troops, may only affect some vehicles in area, but not stop working at all.
Note: Spell cards can not be captured.
-Hopefully nothing's OP'd... BTW, what does [AG] and [PG] stand for?
Droid Army
3/30
General Grievous
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Why do i have to stop charging?
I thought that if i just pace out my charges and limit it to 2 charge at a time it will be ok.
I heal Starkiller.
Use the power of TROLL PHYSICS (The magnet car, if you wanna get detailed) to send a PG careening off a cliffside.
EDIT: Your attacks seem a little underpowered compared to some things. An always-hit attack for 1 damage? Seriously? Some attacks deal around 7,000 damage, and a spear does 1? Bro, you need to buff your things.
Because it's pretty much the only thing you've done ever since the forum game started. Even when you've attacked, you were charging 2 things at once. Don't you understand that repeatedly charging things will cause them to get weaker and weaker?