My Action: I blast a dragon with a spell that causes extreme agony. The dragon tries to kill itself, but finds it is unable to do so due to all the resistances, and collapses on the floor, reduced to 1 HP and rendered useless (but not killed) by torture damage.
SCP Foundation Action: Petey teraports several Carboscillate Amorphs (including Seargent Schlock) into the battle, where they kill dragons with Amorph damage.
EXOS Action: EXOS summons a giant cow and drops it on a dragon, killing it with Giant Cow damage.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
50/50 SPENT OH YEAH and 7/50 +2 to PaperShuriken (Twin, I need to hold onto one of the charges in the store for the surprise...)
Okay, I'm summoning my ultimate entity. So, Nonexistent Tazz, if you still want it, you can take Cogwynd, but on two conditions:
1: You don't dumb down its abilities
2: I can have it back if I need it for some reason
I reenforce the cable by covering it with emerald energy to reduce the damage it takes this turn. Then, I also fire one of the turrets again.
Commands:
- CogWynd: 70% wound WINDING DOWN, wild slash on two of the turrets
- Fayther: Copy memory from one of those random players downstairs to get a happy one.
- Deck: I pulled the ace of diamonds, so nothing happens this turn. Bind 4 of clubs to "deal 6,000 damage per turn for 4 turns."
HP: 220,000/220,000
Memories: | Violent | Happy | Violent | Happy | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, they can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2
to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through
the phases. This doesn't stop until CogWynd reaches 0% wind level.
Enchanted Deck
HP: 200,000/200,000
I have on my desk a normal deck of all 52 cards plus a joker. How this will work is any player can say that they bind a free card in the deck to a certain effect once per post. However, it must be advantageous to the Enchanted Deck and not super over/under powered. At the end of each of my posts, I'll draw a card and that effect will take place.
Afterwards, that card goes into a discard pile. The Deck cannot attack and takes 75% less damage if it has less than 5 cards. If it has more than 20 cards, then attacks against it can destroy older cards. It starts with only one card bound, the Ace of Spades.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of Spades: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
Discard pile: Eight of diamonds, 2 of hearts, ace of diamonds
Hopefully that makes sense. Basically, people can come up with ideas for attacks that get added into the rotation.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 226$ _ Wilson's charges A: 49/50, B: 44/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Diablo x1 (lvl 7 scythe, 10$)
Angler Knife x1 (lvl 4 weapon, 6$)
Spectra's Chestplate (lvl 5 colorful armor, 8$)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x8 (6$, lvl 3, crits)
Potion of Ambrosa x1 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x2 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Potion of Scratch II x2 (6$, lvl 3, control time for a bit)
Potion of IMAAAAGGGGINNNNAAAATIOOONNNN II x2 (4$, lvl 2)
Wilson moves over to his window and looks out. The green beam of light is blazing away off in the distance. Slowly, he reaches his paw out and lays it onto the glass, as if reaching out to the light.
Hm... You know... for a while, I've been thinking of joining the fight... The weight of inaction is getting too heavy for me... I... I want to be a hero. I'm not as afraid of the server dying anymore. So... maybe I'll now be remembered for being a hero in some small way for all these people...
Wilson starts to move around his shop, collecting up all his various potions and sorting them into ender chests.
I think I'm ready now... Well... goodbye you two... I hope you don't think I'm being hypocritical or arrogant... I just want... I feel this is the right thing to do...
And with that, he headed out towards the green light, towards the hope for the future.
What that means: Wilson is my ultimate entity, as some might have guessed already. He will be here next turn, but for now, which way does everyone think he should go? Up or down? I believe Wilson takes the title for THE most COMPLEX entity ever summoned. He is so complex, I can't put it in here or else it will give Twin post too long errors. So, I put it up in Dropbox: https://www.dropbox.com/s/lc52qctod2dlvbu/Wilson.rtf?dl=0
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Wilson's stats for those who can't use Dropbox for whatever reason:
TWIN! DO NOT QUOTE THIS POST UNLESS YOU LIKE GETTING ERRORS FOR SOME REASON
Wilson has come to the battlefield. Again. And he is probably THE most complicated entity that the game has ever seen. This one fox is more complex than the Preston Cole and even the Godmodder's own fortress from the first game. So, lets get strait into the main gimmicks first. If you've been following Wilson's story, you might know thats Wilson tries to stay neutral, but sometimes this fails. So, Wilson's emotional state will have an effect on his abilities. To determine his emotion, he has this wheel, based on a modifed version of Plutchik's Emotional Theory.
Now, how he changes emotion by experiencing events that effect his emotion. Well, duh. But how? His emotion will shift through P wedges. P is the power of the event. The smallest and most impersonal events have a P value of 1 and the most powerful and moving events have a value of 10 or higher. If this reaches the desired emotion, it stops there. He starts at nuetral, which means that the very first effect on him will determine his emotion.
So, there's the basics of his emotion system. But he wouldn't be the most complex entity around if he could be explained in 2 paragraphs. He has more systems than that. He also has a stress bar (0%-100%) that determines how long Wilson can keep fighting. He cannot attack if it is above 100%. Wilson has a sort of split personality, Laiko. His state determines which attacks he can use. -100 is Laiko and 100 is Wilson.
Attacks List:
Basic
- Sparks : nothing based : The most basic attack possible. Deals 27,000 damage, changes state by + or - 15 and increases stress by 20%.
- Rest : nothing based : Takes a nap. Moves state towards 0 by 20. Reduces stress by 60%
Wilson's Attacks
- Gravity Whirl : Loathing Based : Usable only with state greater than -20. Deals 23,000 damage and cripples the target for -10% damage for 1 turn. Raises state by 25, increases stress by 20%, applies a terror effect of p=2.
- Focused Light : Terror Based : Usable only with state greater than -20. Deals 19,000 damage and burns the target for 2,000 per turn for 3 turns. Raises state by 25, increases stress by 25%, applies a admiration effect of p=2.
- Polarity Rush : Rage Based : Usable only with state greater than -20. Deals 19,000 damage. Damage increases by 3,000 each time it is used in sucession. Raises state by 30, increases stress by 20%, and applies a pride effect of p=2, this p value goes up by 1 for each time it is used in a row.
Alchemical Shot : Joy Based : Usable only with state greater than -30. Takes a potion out of Wilson's stock and launches it into someone's face, applying twice the normal effect. Doesn't have to be a splash potion. Raises state by 25, increases stress by 20%, and applies craftyness effect of p=1 for a level 1 or 2 potion, p=2 for a level 3 or 4 potion, and p=3 for higher leveled potions.
Laiko's Attacks
- Zenko Strike: pride based : Usable only with state less than 20. Deals 20,000 base damage. If the target has commited a specific amoral action recently, the damage increases by 6,000, applies a pride effect of P=2, potentially more if the target is especially amoral. If the target is moral, then it deals 6,000 less damage and applies a grief effect of P=3. If the target is neither moral or amoral, apply a grief effect of P=2. No matter what target it hits, lowers state by 25 and raises stress by 20%.
- Yako Strike : Craftyness based : Usable only with state less than 20. Hit one to three targets for 15,000 damage to each. Applies a Loathing effect of P=(number of targets hit). Lowers state by 30 and in addition, raises stress by 15% per target hit.
- Soothing Light : Admiration based : Usable only with state less than 0. Heals a target for 19,000 and reduces the damage they take by 33% for 2 turns. Lowers state by 25 and increases stress by 25%. Applies a Joy effect of P=2. If Laiko actually knows the target (not counting himself), then P=3 instead.
- Crash of Guilt : Grief based : Usable only with state less than 30. Deals 22,000 damage to a target and makes them take 20% additional damage on the next turn. Applies a rage effect of p=2, lowers state by 25 and increases stress by 25%.
Ultimate attacks (These attacks will reset emotion and state plus raise stress by 75%): (deals an average of 60k damage)
Wilson (only usable with state>=100):
⦁ Blazar Beam (Loathing based)
⦁ Intruder's Shard (Terror Based)
⦁ Dust to Dust (Admiration Based)
⦁ Overload (Pride Based)
Laiko (only usable with state<=-100):
⦁ Nine Storm Crash (Rage Based)
⦁ Illusionary Might (Craftyness Based)
⦁ Corrupter's Shard (Grief Based)
⦁ Miricle Stone (Joy Based)
Passives:
⦁ Small: All potions (both good and bad) are 33% more effective on Wilson.
⦁ Necrophobia: Cannot land lethal blows on living enemies. Can reduce enemies to 1 HP, but will not kill them. EG: dealing 20,000 dmg to an enemy with 10,000 hp will deal 9,999 dmg instead.
⦁ Thanatophobia: Has a super special surprise on death.
⦁ Champion of Knowledge: For every 15 points of state above 0, Wilson's presence in the 4th dimension grows stronger and he restores an additional 1% stress at the end of each turn (capped at 7%)
⦁ Champion of Light: For every 10 points of state below 0, Laiko's bond with Inari grows stronger and he gains an additional tail and heals for 500 at the end of each turn. (capped at 8 additional tails and 4000 hp per turn at -80)
Effects of Emotion:
The eight basic emotions are happiness, courage, anger, disgust, sadness, fear, slyness, and trust. Their effects are listed below.
- Happiness
* +20% effectiveness to Joy based abilities
* +20% healing given
- Courage
* +20% effectivness to Pride based abilities
* Heal for 2,000 after dealing damage
- Anger
* +20% effectivness to Rage based abilities
* +15% damage
* +5% stress at the end of each round
- Disgust
* +20% effectivness to Loathing based abilities
* +10% effectivness to debuffs
- Sadness
* +20% effectivness to Grief based abilities
* -10% damage
* -5% stress at the end of each round
- Fear
* +20% effectivness to Terror based abilities
* -20% damage taken
* +5% stress at the end of each round
- Slyness
* +20% effectivness to Craftyness based abilities
* Counters for 1,000 damage after taking damage
- Trust
* +20% effectivness to Admiration based abilities
* +20% healing receieved
Damage is rounded to the nearest thousand. EG: 11,000 + 10% = 12,000
The emotions inbetween the basic emotions are called compound emotions. They have the effects of the emotions on either side, but with only half the strength. So for example, the compound emotion hope is made with happiness and trust. So, hope gives +10% effectivness to Joy and Admiration abilities and +10% healing given and recieved. Submission is fear plus sadness, so gives +10% effectivness to Terror and Grief based abilities as well as -5% damage and -10% damage taken.
The emotions on the inside ring are pure emotions. They have twice the effects of the basic emotion they're based on. So Pride, the pure version of courage, gives +40% effectivness to Pride based abilities and heals for 4,000 after dealing damage. In order to activate a pure emotion, Wilson's emotion needs to reach the inner ring. His current emotion goes inward if it tries to move toward an emotion it already is on and has at least 4 wedges of movement. A pure emotion will last for 2 turns and causes all emotion effects to have 1/4 effectiveness (rounded down). After the pure emotion is over, his emotion goes back to the outside ring.
SCP Foundation Action: The Foundation uses all the termination methods they used on SCP-682 on the dragons. Each method is used on a different dragon.
SCP-2317 Action: SCP-2317 sends SCP-173 into the tower to scout, where the dragons dont look at it because they dont care about it, letting SCP-173 get an attack on several dragons with Neck Snap damage as the dragons dont care about it because though they cant be damaged for seeing things that could damage them they can be damaged for not seing things that damage them if not looked at.
EXOS Action: EXOS teleports SCP-173 on top of a dragon, killing that dragon with Falling Anomolous Statue damage, then teleporting SCP-173 away. SCP-2317 calls SCP-173 back to its side.
... Man Xcano's post was well-timed. /s
I sigh at my post being half-ignored, then get to work on summoning Chris-Chan so that I can ruthlessly murder him and steal his power.
Noting that the Hellkite Dragons are probably still weak to certain things, I take out a wand and deexist several of them.
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = Crimson Miniender(s) (Level 10: 6/11)
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-19, Tazz-46, crystal-18, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I shamble into this server, wearing only rags, dazed, confused and humbled by the complexity of the battle going on between the factions of players and the godmodder.
In the middle of everything, I pull out a picture of my ex-girlfriend from my rags, hands trembling with terror and nervousness. With sudden determination, I whip out the photo and slam it in front of the godmodder's face. I yell: "Take that, godmodder! Take that! Fear her! Fear the wrath of her ugliness, her oblivion, greed and insensitivity! Let her face haunt you forever! Boo, godmodder! This is what you get for abusing admin powers!"
I stand there, trembling, doing no action except this.
The Godmodder wonders how you got to the top of the Tower unannounced and smites you, sending you back down to the ground floor.
Welcome! Keep in mind that in this late stage of the game, you can't damage the Godmodder directly. We're going through a series of Trials to finally kill him! Right now, decide whether you want to join Team Excelsior or Team Excavate. The first team is currently fighting the Hellkite Dragons and Omega Turrets; the second team is fighting the Swordsmith and is trying to defend the Elevator Cable.
Yeah, I know twin, I'm going to be switching to the new color for now. Actually, I kinda think the color you chose for him does actually work.
And twin, I already stated, Eric's using other means. He's messaging people like the huge number of refugees in Godcraft, and the minecraft players themselves, as he's been informed of the situation with Binary, so post Trial 6, there might be a bit of a jailbreak on Earth. But there's no point in evacuating the avatars, as those aren't actual people (for the most part), they're just virtual representations of the real people that Eric might actually be concerned about saving.
@net: dude, Eric sent you a message too! Go back and check the posts where a bunch were sent out.
The hellkite dragons are both forced to play TT2000's game of inconvenience, killing several through frustration damage, several through inconvenience damage, and several more die from just committing suicide due to the massive amounts sheer mental torture involved in trying to beat the game.
And then the cherries attack from last round hits again killing them through halitosis, irony, and cherry tapping damage, the cherries all point out on their way down that since they are those plasticy-red cherries they put on top of ice cream, they don't actually count as food.
The Bus:
Right, we're gonna need to check it out first though. I honestly don't have any ideas what its actual capabilities are at the moment.
The team loads out, the SHIELD agents heading back to the headquarters. All of the IUPC members are quite impressed with the fact that its a full-sized city with millions of people in it, and self-sufficient. And all the anachronistic stew tech to quite an impressive effect. Eric, who is used to seeing this, merely stops to note that whoever Vriska found to help her with management must be very competent indeed (I already have in mind who the character is.) and continues onwards.
Sanford and Deimos are so stunned, you almost hear their jaws hit the floor as Eric goes into the small bunker that houses the TARDIS.
Eric steps inside, twirls around, his trenchcoat whipping out behind him.
Allons-y! I have always wanted to say that!
Hank:
Hank lounges against a wall, still waiting on Wilson.
If you want help with anything, let me know. Honestly, I'm kinda glad not to be in the middle of the fighting for once.
Tazz's message:
I'm afraid we can't send help. The Battlefield is extremely dangerous right now, and I don't think that godmodder is capable of holding down what we're using for the escape. If for some reason he's able to block us, our escape attempt will bring us your way, with more than half the concentrated firepower on the server not involved directly with fighting the godmodder yet.
Hmm, okay. But is Eric trying to get Descendants off of GodCraft?
2 Hellkite Dragons killed by frustration and inconvenience damage! Additional Hellkite Dragon killed by halitosis, irony, and cherry-tapping damage!
...Okay, I'm being railroaded into either helping or doing nothing again. Well then. I guess it makes sense; we're at the same spot. Serpent will be inactive for a little bit while I consolidate my LOSAS plans.
I have the Hellkite dragons enrolled in art school, and given photoshop and a professional drawing tablet, and when they make art, I steal it and attack them with the abstract concept of art theft.
Story: WARNING! PLOT DETAILS AND CHARACTERS AND SUCH IF YOU DON'T LIKE IT SKIP IT!
N/A
End of Plot
Actions: See Below
(Godmodder's Tower) I went to the Academy of Beating Godmodders and i Read some guides of Killing Hellkite Dragons but someone told about the Hellkite Dragons and he got the Wings from the Hellkite Dragons in the Tower with his Blades which is one of the Sharpest in Godcraft That's Strange? That's Logic Damage to a Hellkite Dragon.
(Wilson's Shop) N/A
(Others) N/A
Logging on to Pesterchum...
Special things Alchemy and Charges:
Hellkite Dragons Immunities and Resistance:
Immune to Explosives, Fire wont Burn them, Rubber stops Thunder, Heater Melts Ice, Cannot Banished by Light, Also Cannot be Harmed by Darkness Cannot be Hacked or Glitched, Cannot Hear Loud Noises, Nuclear Radiation Food Heals them, Can't be Tamed, Anti Poison, Resists Bludgeon Damage, Can't be harmed by Anything Spacey, (Includes Black Holes!) Emotions Won't Work! 65% Mech Damage Resistance, Bulletproof, Healing Damage Heals them,
Super Duper Mega EXTREME Light bodies that cannot affect Movement.
Keeps them from Being Hostile and staying Pro Godmodders.
Creating the Mega Stones for the Streamer 7/20
Walking away from the Pumpkin. 9/50
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 9/50
Awkward Potion OoO Poisonous Liquid 4/4! Scrapped
Awkward Potion ooO Demonic Essence 5/5! Scrapped!
Awkward Potion OOO Strength Mix 4/4! Scrapped!
Total Damage so Far: 166250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 17250/50000
Wilson's Shop total Price and Wealth: $10
Item Reserves Super Smash Ball 1x Elixir 1x $6 Gold Coins 990x Potion of Regeneration III/Super Regen Potion $4 Cueball of Power The Shredder (Permanent Equipment) Advanced Crossbow (Permanent Equipment)
We don't recognize post milestones anymore. I stopped after 10,000.
I pull out the Grammar Nazi and test it out. I feed in the Universal Declaration of Human Rights, fire at the Omega Turrets, then feed in the entirety of Supper Smash Bros Mishonh From God and fire at the Omega Turrets again. Any organs created destroy the turrets even more.
Killing Gloves of Boxing && Wither Skull && Disco Ball = Withered Gloves of Dancing (Level 3: 3/4)
A text box appears, with the words "You cannot grasp the true form of K4yne's attack!". Just after a short burst of light that obscures everything happening, it's revealed that i inexplicably and unexplainably (and redundantly) erased a Hellkite Dragon from existence.
"It's a mystery to everybody!"
-----
No Joke
UBER: 10 Charges
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Hellkite Dragon killed by inexplicable, unexplainable, and redundant damage!
A spree of various different random alchemies are tossed by the crowd below. Now it becomes apparent where the attacks are coming from, it seems that a number of the players in the crowd below have set up artillery cannons, even as several others have begun setting up get-away crafts to head to Eric's location, as it seems they misunderstood Eric's message just as twin did. The alchemies are an obsidian bucket, the electric onslaught, lots of redstone, and a number of my earlier alchemies to go with, culminating in a SHARPENED obsidian bucket, which slices through multiple hellkite dragons no with slicing damage, but with callback damage.
The Bus: (waiting to see if serpent wants to go off and do something on her own, or just wants me to go ahead with leading up to activating the TARDIS.)
None of the players are actually in the Tower, so how do you expect them to be able to preform attacks that hit things inside it?
I warp reality to the point where the hellkite dragons are actual kites. They all promptly fly into a tree. I then shoot them with my golden revolver, destroying them..
I cast blood lust on everyone
Buffs: Blood Lust. blood lust heals all AG entities and players by 5 health every time somebody deals 9999 damage to any of the PG enemies During ONE TURN. Works on anything AG.
The Hellkite Dragons are immune to bullets and anything from anture!
There are so many AG entities on the board. Well, that's why I summoned LIl'Slugger...
Action 1/3
Ethereal Callings: 41/50
Starfall Sync: 16/50
Nightcoal: 3/3 (Complete!)
I attack the Omega Turrets with a large array of missiles from an M202 FLASH (incendiary rocket launcher with 4 tubes). This so douses the turrets within flames, which I use to my advantage. I arrange a gatling gun to appear behind me, with a large supply of flares within it. I unleash this store of flares in the gatling gun into the Omega Turrets, thus critical hitting them with their flames. On top of that, I order 25 professional pyromancers to assail the Omega Turrets with their Axtinguishers in hand, and they go completely and totally nuts on it, with their swings devastating at each blow. I then call them back, having finished my fiery assault.
Sword Damage: 180K/250K
NIGHTCOAL: A coal that glows a faint bronze color and pulses with the dark hues of the Void. It is imbued with the power of entropy and the Void.
I write myself a ridiculously easy test with the Testwriter and do it effortlessly, taking 1 damage in the process, then shoot myself in the foot with the Deleter, dealing 1 damage due to me not being a computer. I heal the 2 damage back with the Black Hand, plus some extra.
I then combine Compound's Creator and the Deleter! The resulting amalgamation gun, which looks like one of goanna67's MS Paint guns only done better and in paint.net or Photoshop (nobody is able to tell) and is pretty much the opposite of the maltec_interventionbytes, is made of glass reinforced with codemetal and is the ultimate malware and anomalous compound minigun! I create a massive storm cloud of anomalous chemicals and viruses above an Omega Turret that begins to rain pure malware and pure highly corrosive acid onto the Omega Turret! The acid is stronger than aqueous unseptennium atoms with all their electrons missing and deadlier than chlorine trifluoride and polonium-210 combined, and the viruses are devastating as if forged from every virus at once, including fictional ones!
Naturally, the Omega Turret is completely obliterated by the rain, leaving only a pile of rubble and a pile of completely fried electronics.
I then combine the Testwriter and Element's Maker, creating a elemental 118-question test that gives 118 different questions each centered around a single element. The question for helium involves being submerged in helium II, and the question for tungsten is 273 times deadlier and involves being submerged in molten tungsten and left to die. The tests are so difficult that by the time ununoctium is reached, the test is so deadly that the still-intact Omega Turret that is now taking the test is now a pile of rubble.
The Chaos Shard eradicates a large portion of the Mob Platoon, recruiting mobs to its side.
eric? umm... we might h/\ve /\ sm/\ll problem. Astria points downwards, where a single, rusty ACN Turret is swiveling aimlessly.
There really isn't much left. Only a few jagged spires of wood poke out from the ground that are horribly burned, and the actual site of Yggdrasil is a large crater only now filled by the presence of the Tower.
I poke a Hellkite Dragon. I then do it eleven thousand more times, killing the dragon with repetition damage. I then note that the dragons are not immune to dying damage, and as such surse them with dying damage. I then notice that their immunity gaining is highly Repetitivetm, and they take immense deadly damage from the Curse of Repetetivenesstm. You'd probably think that they were immune because they were summoned by the Wayback Machine, but they were only immune for their summoning.
+2 Modpack, 2 to go for X-Vaccine (you missed a +2, man, that charge is done)
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = Crimson Miniender(s) (Level 10: 7/11)
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-19, Tazz-46, crystal-18, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
2 Hellkite Dragons killed by repetition damage, dying damage, and the Curse of Repetitiveness™!
Story: WARNING! PLOT DETAILS AND CHARACTERS AND SUCH IF YOU DON'T LIKE IT SKIP IT!
N/A
End of Plot
Actions: See Below
(Godmodder's Tower) when I was working about Hellkites the Professional PG Hunter knew how he kills the Hellkite Dragons last 2 years Ago, he also planted the Bomb on the Oblivion's Head which can Damage the Oblivion and Blasted and the 2 Pro AGs Come in with a Tied in Claws Cut Hellkite Dragon for the AG Students to Punch against or use Weapons at it.
(Wilson's Shop) N/A
(Others) N/A
Welcome to Pesterchum! what do you want to do?
Special things Alchemy and Charges:
Hellkite Dragons Immunities and Resistance:
Immune to Explosives, Fire wont Burn them, Rubber stops Thunder, Heater Melts Ice, Cannot Banished by Light, Also Cannot be Harmed by Darkness Cannot be Hacked or Glitched, Cannot Hear Loud Noises, Nuclear Radiation Food Heals them, Can't be Tamed, Anti Poison, Resists Bludgeon Damage, Can't be harmed by Anything Spacey, (Includes Black Holes!) Emotions Won't Work! 65% Mech Damage Resistance, Bulletproof, Healing Damage Heals them,
Super Duper Mega EXTREME Light bodies that cannot affect Movement.
Keeps them from Being Hostile and staying Pro Godmodders.
Creating the Mega Stones for the Streamer 8/20
I See the Forest. 10/50
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 10/50
Total Damage so Far: 166250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 17250/50000
Wilson's Shop total Price and Wealth: $10
Item Reserves Super Smash Ball 1x Elixir 1x $6 Gold Coins 990x Potion of Regeneration III/Super Regen Potion $4 Cueball of Power The Shredder (Permanent Equipment) Advanced Crossbow (Permanent Equipment)
2,000 damage to Oblivion? I honestly can't even tell what you're saying half of the time...
Core of Healing && Crystalanthology = Crystalantholocore 6/7
I duplicate a STAR Turret- total 4.
Chair && Crystal Array && Thaumic Crystal && Bottled Cognitio = The Think Tank 3/5
+2 to Gutza.
14/50
14/50
12/50
I grab a turret and turnit (PUN) on the weaker Swordsmith, slowly chipping away at it. I then attach the Gamma Ray Cannon to the turret, and temporarily fuse the two together with a tap of the Bedrock-Tipped Wand. A rapid-fire set of blasts shoots out of the augmented turret, striking the weaker Swordsmith directly on target. The fusion appears to dissipate, and I put both weapons back in my inventory.
Arcane Bore && Corotite Plating && Concentrated Destruction && Warded Cognitio Jar = The Boring Mind (2/7)
Empty Voidmetal-Plated Cockpit -c •HOLE Computer -c The Illumination = Voidmetal Illuminator (2/4)
+1 to Amp; +1 to Crystal.
I alchemize Demonic Flame > 1/1, cloning a Demonic Flame beforehand.
I examine the room housing the Hellkite Dragons in its entirety, without any needless sidetracking. We shall have to annihilate these things in a fashion as expedient as it is deadly if we desire to ascend to the utmost tip of this tower. Of course, we will have to face Richard, and possibly Pentel, though I seriously doubt we will make it to the top before the entity takes hir graceful departure. The point is, these dragons are going to end up as a pile of cadavers so mashed as to only feebly resemble any form of life whatsoever. There is essentially one way to do this; to combat these dragons in as swift a manner as possible at the current moment. Thusly, I pull out what appears to be a Minium Stone. Transmutation could not hurt in this endeavor. Then again, considering my capacity for utilizing copious amounts of blood sorcery, it very well might harm me. Granted, this will not be the case, on this post, at the very least. An arcane flame bursts from the Minium Stone briefly, before subsiding. I place the Minium Stone back in my inventory. As I move my hand away from the location it was originally, a rather odd sight is revealed. A large, levitating blob of ink floats where my hand was only moments before. Suddenly, the ink begins to swirl about. Within instants, it forms a miniature maelstrom of dark liquid, pulsating occasionally with amethyst light. Slowly, the maelstrom is consumed in an abyssal inferno. The ink within begins to form a sphere once more, just as the inferno begins to fade away into the realms of nonexistence. The inky sphere appears to have been crystalized within the moments it spent within the abyssal inferno. The sphere pulsates with amethyst light, levitating over towards the Hellkite Dragons. Suddenly, the orb crashes into the ground, shattering, spewing shards of crystalline ink over the room, colliding with as many dragons as possible. Of course, this does not deal any damage, due to the protection provided by the armor wielded by these dragons. No, it is the aftereffects which deal the vast majority of the damage. Suddenly, the dragons all colloquially begin feeling some sort of arcane sickness, mildly akin to an overdose on some sort of drug. Slowly, the dragons collapse to the floor, dead. When they are further examined, it appears as if ink filled every nanometer of space within the bodily cavities of the dragon. Hah.
Demonic Flame > 1/1 = Indigo Flame
INDIGO FLAME: A chunk of flickering flame that takes the form of various shades of blue. It radiates with an intense power, the power of knowledge incarnate.
3 Hellkite Dragons killed by sickness and ink damage!
Story: WARNING! PLOT DETAILS AND CHARACTERS AND SUCH IF YOU DON'T LIKE IT SKIP IT!
N/A
End of Plot
Actions: See Below
(Godmodder's Tower) I Finished my Academy Courses, then i Picked up a Hellkite Dragon with my Super Strength, and i Threw it at the Oblivion i Hope this will Work.
(Wilson's Shop) N/A
(Others) N/A
Connecting to BlueCyan's {
Special things Alchemy and Charges:
Hellkite Dragons Immunities and Resistance:
Immune to Explosives, Fire wont Burn them, Rubber stops Thunder, Heater Melts Ice, Cannot Banished by Light, Also Cannot be Harmed by Darkness Cannot be Hacked or Glitched, Cannot Hear Loud Noises, Nuclear Radiation Food Heals them, Can't be Tamed, Anti Poison, Resists Bludgeon Damage, Can't be harmed by Anything Spacey, (Includes Black Holes!) Emotions Won't Work! 65% Mech Damage Resistance, Bulletproof, Healing Damage Heals them,
Super Duper Mega EXTREME Light bodies that cannot affect Movement.
Keeps them from Being Hostile and staying Pro Godmodders.
Creating the Mega Stones for the Streamer 9/20
I walked into the Forest. 11/50
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 11/50
Total Damage so Far: 166250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 17250/50000
Wilson's Shop total Price and Wealth: $10
Item Reserves Super Smash Ball 1x Elixir 1x $6 Gold Coins 990x Potion of Regeneration III/Super Regen Potion $4 Cueball of Power The Shredder (Permanent Equipment) Advanced Crossbow (Permanent Equipment)
Oh, okay. The Hellkite Dragons are immune to bludgeoning damage, and Oblivion takes 2,000 damage!
I make a variety of hand motions that provide nothing other than looking stupid and making pretty lights. I concentrate a Psychokinetic power in the palms of my hands and scream "PK hella rad B)" at the top of my cold, mechanical voice synthesizer. A swarm of psychic, and very easily seizure inducing, streams of rad light fall from the roof and rip n' tear through the nearest Swordsmith both mentally and physically, severely denting it.
Arcane Bore && Corotite Plating && Concentrated Destruction && Warded Cognitio Jar = The Boring Mind (3/7)
Empty Voidmetal-Plated Cockpit -c •HOLE Computer -c The Illumination = Voidmetal Illuminator (3/4)
+1 to Amp; +1 to Crystal.
I stare at the Hellkite Dragons, drawing a vial of some sort of powder from my inventory as I do so. This should be effective on these creatures. Regardless, it is not as if it has the potential to annihilate everything in this tower if I fail to utilize it correctly. I could use such things, but I would rather not tear a hole into the essence of reality, unless I am in the Void. The Void is suffering from the innumerable tears into the fabric of reality I forged during Trial 4. Hah. I do hope Universe C is not suddenly pulled into Oblivion. Anyhow, I uncork the vial. The dust within appears to be ground bone. Not bone meal, but purely crushed bone. I upturn the vial, carefully watching the dust float to the floor. Within a moment, I draw a bronze rod, and point it at the dust, before quietly slipping it away. The instant the Hazel Wand is directed at the dust, the foul powder bursts into flames. I stand over the burning dust, casting a mildly disconcerting stare at anyone who looks at me strangely. Strange, sulfurous vapors are emitted during the burning of the dust, filling the room. Fortunately, I am not deprived of clean air, due to my wards. At this point, I pull out a Wand of Bone from my inventory, scrutinizing the still-burning dust as I do so. I obtained this wand during a particularly enlightening bout of necromantic research. I do hope this works. I make several obscure gestures with the bone wand, waving it through the highly sulfurous air. At this point, it is nigh-impossible to see further than a meter or two through the dense sulfur-esque smog. This is not sulfur, however. The vapors appear to be of an esoteric nature. I flick the Wand of Bone in a random direction. Nothing denotes the presence of any undead beings, nor the presence of eldritch beasts. If you assumed something of the sort, you do not know very much about necromancy. I blow a hole through the wall telekinetically, allowing the fumes to spill out of the tower in a fashion highly reminiscent of a burning building. Hah. Several Hellkite Dragons appear to be suffering from some sort of curse, however. It appears as if they were struck by whatever force was emanated from the wand of bone. The dragons look rather sickly, and deprived of oxygen, the latter of which can be attributed to my actions. Before anything can react, the dragons in question begin to wither away, thick hide slowly turning black. Several crumpled corpses remain after a minute or two, withered to the point of being unrecognizable. Under my vision, the corpses collapse in on themselves, before emitting copious amounts of gaseous bodily fluids. I slide the wand of bone back in my inventory.
Through the Portal, approx. 15:18
I flick the Hazel Wand, casting a myriad of magic detection spells, along with general scanning and ranging spells. There is almost certainly something in the darkness, and I do not intend to be slain by it. If I obtain results that show that nothing in my immediate vicinity is going to leap from the shadows, I wave the Hazel Wand once more. The tip of the wand ignites with amethyst light. I prepare to head into the darkness.
Too soon... 3 Hellkite Dragons killed by asphyxiation and withering damage!
The Dicestaction: 30/30 (Used +1 of the +4 from Crystal.) Complete! Also going into storage until later.
The Oblivionator: 9/11
Movement Decad: 5/11
Dull Diamondium: 2/3
==Actions==
==Excelsior==
(At the moment, the enemies of all the Futurama Gate entities are the PGs and ???s. Just so Twin can calculate the splash damage.)
The Futurama Gang attack Oblivion. The DOOP Attack Craft attack Oblivion. The DOOP Destroyers that spawned last round use their Macross Missile Massacres on the Omega Turrets, dividing the missiles equally among them. If there are no more Omega Turrets left, the missiles hit Oblivion instead. The DOOP Destroyer that already used its Macross Missile Massacre last turn bodyguards the Futurama Gate, taking any damage that the Futurama Gate would normally take. This turn, the Futurama Gate will summon ten fighters, and the First Wave's Mothership. It may seem overpowered at first glance, but it has a nasty debuff that makes up for it. Meet the
Nimbus
HP: 90,000
Attacks: Primary Lasers: Deals 10,000 damage to a target. Mega Missile: Deals 7,500 damage to a target, and 2000 splash damage to 4 random enemies.
Special Attack: Blow 'em All To Kingdom Come. The Nimbus launches a missile equipped with the same planet-destroying bomb that was planted into Bender in the Futurama episode "War Is the H-Word." However, thanks to the OP Scale being in place, it is far less potent than it's XK-class scenario-causing counterpart. It deals a massive amount of damage to all enemy entities in the same area that it resides in. However, it can only be used once every 4 turns. Format it like this: Blow 'em All To Kingdom Come: IIII, just like how the Mech's special attacks were formatted.
Passives: Commander of the DOOP Fleet: The Nimbus is in command of the entities of the First Wave (all the DOOP entities). They now no longer need a target specified by me to attack. However, this also comes with a major disadvantage. The Nimbus is being led by Zapp Brannigan. Every turn, there is a 50% chance that he makes a hilariously idiotic tactical error. If he does, there is a chance that one of the following debuffs will be applied to either all of the DOOP Attack Craft at 50% probability, all of the DOOP Destroyers at 30% probability, or the Nimbus at 10% probability (roll randomly): All enemies attacking the debuffed entity/entities automatically minicrit, or the debuffed entity/entities deal only half damage. This debuff lasts the entire turn.
==Excavate==
Lothyra climbs back down from the elevator cable back into a turret, and fires at the Swordsmiths.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I kill a hellkite dragon through cuteness overload
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock
Wilson's Shop: $164
Needed Dupes:
+2 to Wilson
Ubercharge Canteen AND Azure Essence 4/11
Bag of Holding AND Azure Essence 4/11
Void Essence AND Nanobots AND Azure Essence 4/11
The Hellkite Dragons are immune to damage that is a result of seeing something, and you need to see something to view its cuteness!
Arcane Bore && Corotite Plating && Concentrated Destruction && Warded Cognitio Jar = The Boring Mind (4/7)
Empty Voidmetal-Plated Cockpit -c •HOLE Computer -c The Illumination = Voidmetal Illuminator (4/4!)
+1 to Amp; +1 to Crystal.
I examine the Voidmetal Illuminator.
Afterwards, I alchemize Void Chest && Void Interface && Order Chest (1/???). A Void Chest is a thaumaturgical construct which is specifically designed to store items, as was evident by its name. They were commonly found within the chambers of the Eldritch Monoliths. Essentially, it is a Voidmetal container with an eldritch mechanism attached to it that, when coupled with a Void Interface, can hold a vast number of items. By that, I mean there is literally a Portable Hole within the device, providing nigh-unlimited hammerspace-esque storage capacity.
I stare at the Hellkite Dragons nonchalantly. Of course, I could stare at them in a vehement manner, but that might induce a Deadly Gaze. While those may be rather beneficial to combat situations, it would probably end up instantly killing one of my allies. While this would not stop me under normal circumstances, I am nearly certain they would retaliate. People do not take kindly to death, after all. Anyhow, I pull a Brain-in-a-Jar out of my inventory. This particular Brain-in-a-Jar appears to have been modified. A large amount of Eldritch Mechanisms and Voidmetal plates surround the jar, along with a singular Vis Relay. I point it in the direction of a few Hellkite Dragons. The zombie brain within shifts toward the unsuspecting dragons, the foul liquid within the jar swirling as it does so. The deep red eyes of the brain seem to glower at the dragons, boring into their very minds with their unblinking optical organs. The brain seems unfazed by whatever horrors assuredly dwell within the minds of the dragons it is assailing. In fact, the brain seems spurred by the possible existence of the horrors. Low whispers echo quietly across the room, within the depths of the dragons' subconsciouses. The whispering grows more and more intense. The brain continues to stare at the dragons, the voidmetal device atop the jar running. Nothing occurs. Still, the brain appears to be staring into the dragons with a cold, unblinking stare. The very nature of this jarred brain seems to be ominous, as if it were some sort of keeper of forbidden knowledge. Hah. The air in the room begins to cool, heat leaking into the surrounding rooms of the tower. The faint eldritch whispering at the back of the dragons' subconsciouses is still unusually present, gnawing at the back of the minds of every living being in the tower. Unearthly thoughts seem to seep from the brain into the dragons in moments. Everything is extremely still. Suddenly, the Dragons being stared at by the jarred brain drop to the floor, deceased. It appears as if the dragons died of some sort of heart attack. Odd. What could have caused such a thing in moments? It could not have been any form of fear, seeing as there was nothing fearful about an inert brain. Hah. In case it was not evident, the dragons perceived the elder knowledge whispered by the jarred brain, and instantly died of fear. Or perhaps time stood still for all save these dragons, and they were slowly driven mad, and slew themselves? Who is to say? I place the Brain-in-a-Jar within my alchemical bag, as carefully as possible.
I alchemize (Demonic Flame > 1/1) && Crystal Ball (1/???).
VOIDMETAL ILLUMINATOR: A cockpit forged from voidmetal that contains a computer that runs on the •HOLE programming language, which excels in foresight and future knowledge. The Illumination is hard-wired into the computer, which is able to project the item's images onto its monitor.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I bribe a hellkite dragon into leaving the tower forever
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock
Wilson's Shop: $166
Needed Dupes:
+2 to Wilson
Ubercharge Canteen AND Azure Essence 5/11
Bag of Holding AND Azure Essence 5/11
Void Essence AND Nanobots AND Azure Essence 5/11
The Hellkite Dragon uses its fire breath to burn the money!
Core of Healing && Crystalanthology = Crystalantholocore 7/7 COMPLETE
I duplicate a STAR Turret- total 5.
Chair && Crystal Array && Thaumic Crystal && Bottled Cognitio = The Think Tank 4/5
+2 to Gutza.
15/50
15/50
15/50 (+2 from Erelye, not using the other because I want these to charge at the same number.)
I leap up onto the top of an elevator and once again swap over to the paradigm of Sburb Glitch FAQ, this time choosing Waste of Dreams. Smashing a Critmist potion at my feet and activating the abilities [Living the Dream] and [Dreams Never Die], the second focused on killing the Swordsmiths, I snap my fingers and a huge transparent hammer appears and dulls the more-damaged Swordsmith considerably. The hammer vanishes, and as soon as it does I clap my hands and shut the same Swordsmith inside an Iron Maiden. Next, I drop an anvil on the same enemy, completing the gag, before smacking it up into the air with a huge hand construct. While it's up there, I summon a massive pen (Mightier!) and slam the Swordsmith down onto the floor, and then crush it with a train out of nowhere. Inspiration coming thick and fast, I call up a transparent shield around myself to block any stray attacks from the other Smith before conjuring a pair of construct portals, using the old perpetual motion trick. Once the Swordsmith's gotten up to a good clip, I stick a flat surface between the two and watch the metal bits fly. For a finisher, I activate the ability [The Game has Changed] and begin crushing my target with everything I can find. Turrets fire bullets, airplanes crash, and eventually I just end up slamming the Swordsmith into the other one a whole bunch of times. Job done, I put a shield around myself before leaping back down into the elevator.
CRYSTALANTHOLOCORE: A miniature core of blue crystal that radiates Biophosphoradelecrystalluminescence from itself, healing anything in the vicinity. It is able to preform a lot of healing-based actions.
I take all of the hellkite dragons and destroy them all by using PURE WEIRDNESS. The pure weirdness literally ret-cons them out of existence. then I use E:triforce::mellow::ph34r:M:wood::iapprove:O:cobblestone:B)T<_PSHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! (1 damage to all PG entities attacking team excelsior for every o in that pshoo . ) and use the needles of ogololoth on the omega turret and hellkite dragons) I then attack the omega turret with my mspaint-brush, and finish the combo with An injection of high octane nightmare and sweet dreams fuel into 8 PG things ( players, summons, ect) and thus making them die of mood whiplash'
I alchemize the essence of undefined and the homestuck weapon fear no anvil
Hellkite Dragon killed by weirdness damage!
That isn't a lot of Os, so the attack rolls over to 0 and the combo fails!
Fear No Anvil && Undefined Essence = Endwise Purser (Level 15: 1/16) You can't alchemize this!
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = Crimson Miniender(s) (Level 10: 8/11)
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-19, Tazz-46, crystal-18, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Chair && Crystal Array && Thaumic Crystal && Bottled Cognitio = The Think Tank 5/5 COMPLETE!
The Hospitable Void -c STAR Turret x6 1/4
I examine the Think Tank, before alchemizing Diamond Pane && Bottled Sensus && Crystal Ball = Mystic Screen 1/?
+2 to Generic.
16/50
16/50
16/50
I heal myself with the Crystalantholocore, before grabbing a turret and opening fire. I also add on some magical blasts from Crystallum, increasing the damage dealt.
THE THINK TANK: A crystalline chair with thaumic crystal arrays on its arms. It can read the mind of whoever sits on it, and can send said mental information to other thaumic devices.
I muse on Brain Ghost Dirk powers, and realize something. They break the bond betw11n soul and body. With this nece11ary exposition cleared up, I utilize my fragmentary powers to break the bonds betw11n several He11kite Dragons' bodies and souls, and instead implant shards of myself, taking over their bodies as AGs. One is reserved for being a character.
The He11kite Dragons souls so dispo11e11ed of their corporeal forms I give to Erelye.
/You might find these interesting/intriguing/useful./
I follow up that quite impressive attack by cuing...Lights. Camera. DISCO! I take out a music disc and spin it around incredibly rapidly. Wait, the disc is stationary. The world is moving. The world exclusive of AGs, blocks, the elevator, Engietech, and N players spins around the axis of the disc's rotation. I then spin everything so spun into assorted walls, floors, etc. Bonus points if you guess the reference.
The Hellkite Dragons weren't meant to have other souls in their bodies and 2 die of soul relocation damage!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I use the gender spacestriker on the tower.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock
Wilson's Shop: $168
Needed Dupes:
+2 to Wilson
Ubercharge Canteen AND Azure Essence 6/11
Bag of Holding AND Azure Essence 6/11
Void Essence AND Nanobots AND Azure Essence 6/11
The Godmodder points out that there are no genders in Minecraft (as said by Notch), putting an end to your gender bending.
Oh. Hey Tazz! Your gun is done! At least you paid me... Actually I think I need to change the rules for my shop.
Bender tosses Tazz The Oblivionator. He then changes the rules of Bender's No-Limits Alchemy Emporium. If a person alchemizes something with the shop, he/she has to give +1 to Bender (me) every post until it's done. I can't really keep track of +s like Generic.
==Excavate==
I need a motor...
Lothyra alchemizes Motor -O Enlarge. She then rolls the Astronomer's Decad at the Swordsmiths.
THE OBLIVIONATOR: A jet-black semi-automated rocket turret that is the most powerful weapon of the Moorblade. It has a target-seeking system and a noticeable reload period, but makes up for this with its devastating oblivion-energized ammunition that is condensed with the power of every explosive in the universe.
Otherwise, I man a turret and fire at any threats!
=LIMBO=
I take one of the other three pathways, with weapons at the ready and such.
=COMMAND=
>Isaac: Use the Deck of Cards!
You take another pathway, which ultimately leads to another cave system. You think you saw a shape dart out of your field of view. Do you investigate the cave?
I attack a Hellkite Dragon by gathering up things related to the Oscars and condensing them into a ball of movie awards energies. The ball of movie awards energies flies into a Hellkite Dragon's mouth, dealing Oscars damage. I then gather up a bunch of fragments of the Dead Sea Scrolls and combine them into one large plane of ancient text energies. The ancient text energies intersect the Hellkite Dragon and attack it from the inside, dealing Dead Sea Scrolls damage!
THE SIZER: A modified version of the Sharpener that possesses built-in technology from SCP-786 in addition to its numerous sharpening mechanisms. This allows the weapon to "resize" its ammunition, making them either smaller so it can fire more at once, or larger so they can pack a larger punch.
2 Hellkite Dragons killed by movie awards damage and ancient text damage!
My Action: Because the dragons are still vulnerable to mind control (they only get immunities to damage) and are now immune to turret damage, I mind control some other dragons and have them sit on the turrets again to jam them.
SCP Foundation Action: The SCP Foundation calls up Petey again, and gets him to help on the condition that Petey gets one of the godmodder's artifacts to help against the dark matter things. Petey then uses his punch-through-anything teraport attack to overpower the teraport immunity on the dragons (they cannot claim immunity to teraport damage because Petey punches right through it with nigh-infinite power) and teraport out the hearts of several dragons (only several because he does not want to commit all his power on the battle just yet), causing them to die because no heart.
EXOS Action: EXOS uses a portal to warp in North Korea on top of a dragon, killing it with North Korea damage.
Perfect Sphere Orders: Full power is devoted to defensive measures.
Note: Actions taken by EXOS are post actions and are separate from the Perfect Sphere's actions in most cases. I will make sure to keep the difference clear.
Pentel throws the Hellkite Dragons off of the Omega Turrets non-fatally.
The Hellkite Dragons' immunities cannot be overpowered under any circumstances!
My Action: I blast a dragon with a spell that causes extreme agony. The dragon tries to kill itself, but finds it is unable to do so due to all the resistances, and collapses on the floor, reduced to 1 HP and rendered useless (but not killed) by torture damage.
SCP Foundation Action: Petey teraports several Carboscillate Amorphs (including Seargent Schlock) into the battle, where they kill dragons with Amorph damage.
EXOS Action: EXOS summons a giant cow and drops it on a dragon, killing it with Giant Cow damage.
2 Dragons rendered defenseless via torture damage! They are then killed by amorph damage! Additional Dragon killed by giant cow damage!
50/50 SPENT OH YEAH and 7/50 +2 to PaperShuriken (Twin, I need to hold onto one of the charges in the store for the surprise...)
Okay, I'm summoning my ultimate entity. So, Nonexistent Tazz, if you still want it, you can take Cogwynd, but on two conditions:
1: You don't dumb down its abilities
2: I can have it back if I need it for some reason
I reenforce the cable by covering it with emerald energy to reduce the damage it takes this turn. Then, I also fire one of the turrets again.
Commands:
- CogWynd: 70% wound WINDING DOWN, wild slash on two of the turrets
- Fayther: Copy memory from one of those random players downstairs to get a happy one.
- Deck: I pulled the ace of diamonds, so nothing happens this turn. Bind 4 of clubs to "deal 6,000 damage per turn for 4 turns."
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of Spades: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
Discard pile: Eight of diamonds, 2 of hearts, ace of diamonds
Wilson moves over to his window and looks out. The green beam of light is blazing away off in the distance. Slowly, he reaches his paw out and lays it onto the glass, as if reaching out to the light.
Hm... You know... for a while, I've been thinking of joining the fight... The weight of inaction is getting too heavy for me... I... I want to be a hero. I'm not as afraid of the server dying anymore. So... maybe I'll now be remembered for being a hero in some small way for all these people...
Wilson starts to move around his shop, collecting up all his various potions and sorting them into ender chests.
I think I'm ready now... Well... goodbye you two... I hope you don't think I'm being hypocritical or arrogant... I just want... I feel this is the right thing to do...
And with that, he headed out towards the green light, towards the hope for the future.
What that means: Wilson is my ultimate entity, as some might have guessed already. He will be here next turn, but for now, which way does everyone think he should go? Up or down? I believe Wilson takes the title for THE most COMPLEX entity ever summoned. He is so complex, I can't put it in here or else it will give Twin post too long errors. So, I put it up in Dropbox: https://www.dropbox.com/s/lc52qctod2dlvbu/Wilson.rtf?dl=0
Essential Stats:
- HP: 300,000/300,000
- Current Emotion: Neutral
- State: 0
- Stress: 0%
The damage the Cable takes this turn will be reduced!
My Action: I rape a hellkite dragon (killing it with rape damage), then throw the resulting half-dragon sons through a convenient time warp to age them to adults, mind control them, and order them to attack the remaining hellkite dragons. Because they are (illegitimate) sons of a hellkite dragon, they inherit all the immunities from that dragon.
SCP Foundation Action: The Foundation uses all the termination methods they used on SCP-682 on the dragons. Each method is used on a different dragon.
SCP-2317 Action: SCP-2317 sends SCP-173 into the tower to scout, where the dragons dont look at it because they dont care about it, letting SCP-173 get an attack on several dragons with Neck Snap damage as the dragons dont care about it because though they cant be damaged for seeing things that could damage them they can be damaged for not seing things that damage them if not looked at.
EXOS Action: EXOS teleports SCP-173 on top of a dragon, killing that dragon with Falling Anomolous Statue damage, then teleporting SCP-173 away. SCP-2317 calls SCP-173 back to its side.
NO.
All the attacks somehow kill only one Hellkite Dragon, who dies by termination damage!
SCP-2317 added! (Sorry that I forgot to officially add it.)
Hellkite Dragon killed by statue damage!
Oblivion infects Lil' Slugger with the X-Plague!
SCP-2317 uses SCP-173 to kill 2 Hellkite Dragons with neck snap damage!
The Zombie Pigmen kill 12 Engietech Soldiers, which fail to be infected! Split nudges a letter off of Kidd Radd's health and blasts ten idling Robot Masters into oblivion with creation energy!
The Planet Express Crew deals 36,000 damage to Oblivion! Fry, Farnsworth, Amy, Zoidberg and Bender are all infected by the X-Plague! The Perfect Sphere begins to regen its Inner Barrier and devotes its full power to defense, bringing up the Outer Shield and healing the Bridge by +20,000 HP! The Bridge heals the Hangar for +5,000 HP! CogWynd tries to use Wild Slash but fails since it isn't Overclocked anymore! The PVP Elites crit-kill 2 Hellkite Dragons via diamond damage! The Enchanted Deck does nothing due to drawing the Ace of Diamonds! Fayther grabs a Happy memory! The DOOP Attack Crafts deal 2,500 damage to Oblivion due to a tactical error and are infected by the X-Plague! The DOOP Destroyers deal 8,000 damage to all three Omega Turrets! The Nimbus appears!
Pentel absconds! The Hellkite Dragons down crit potions and kill 206 Engietech Soldiers! All of them take 103,000 damage! The Omega Turrets deal 60,000 damage to the Logic Cannon! Suddenly, the Godmodder himself pops out of the ceiling and lands with a thud on the ground, creating cracks in the pavement! He menacingly advances towards the Perfect Sphere with the Red Tooth, and, without warning, strikes! He slices clean through the Outer Shield and the Inner Barrier, destroying all Peacekeepers as well! The Perfect Sphere loses a point of Energy! He then creates a mirror image of the Red Tooth and carves through the Logic Cannon and PVP Elites, dealing 57,500 damage to both! Before he can be intercepted, the Godmodder flies to the ceiling and sneers, almost tauntingly.
GODMODDER: Oh, come on! You guys can do better than this! I would have thought you would be almost done by now... Whatever, gives me more time to prepare!
He then teleports away.
Team Excavate's elevator cable has sustained minimal damage, so it keeps moving down the elevator shaft with minimal effort. However, it isn't long until another roadblock appears - and quite literally! The elevator suddenly stops moving, as if it has slammed into something, and something big at that! All of you climb on top of the elevator to check and you see that the Elevator has been blocked by a Giant Snorlax! What's more, Ichorium Buzzsaws appear from panels in the wall and slowly approach the Elevator Cable! They appear to be invincible, and the Snorlax is below the elevator and not above, so the Turrets will have no effect!
Your task is this: defeat the Giant Snorlax by any means necessary! There is a simple solution to this... Try to make this quick... If the Buzzsaws reach the Elevator Cable, it's game over, man! Game over!
The Itinerary:
> Team Excelsior: Think of attacks the Hellkite Dragons can't defend against!
> Team Excelsior: Attack the Omega Turrets!
> Team Excavate: Defeat the Swordsmiths using either the Turrets or confront them yourselves!
> Team Excavate: Don't let that Cable fall!
TheLordErelye: [AG] HP: 18/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 10%.
The_Nonexistent_Tazz: [AG] HP: 15/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 15/25. Has Super Armor.
CobaltShade: [AG] HP: 29/25. Has Super Armor. Runic Shielding: 10%.
NinjaV2403: [AG] HP: 16/25. Has Super Armor.
Crusher48: [AG] HP: 12/25. Has Super Armor.
ninjatwist321: [AG] HP: 14/25. Has Super Armor.
PitTheAngel: [AG] HP: 15/25. Has Super Armor.
Pricey12345: [AG] HP: 15/25. Has Super Armor.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20. Protected.
Fseftr: [N] HP: 20/20. Has Super Armor.
ManiacMasteR: [N] HP: 10/20.
engie_ninja: [N] HP: 19/20.
The_Idea_Modpack_Mod_Man: [N] HP: 10/20. Has Super Armor.
5l1n65h07: [N] HP: 12/20.
SCP-2317: [H] HP: 1,000,000/1,000,000. SCP-682: 50,000/50,000 HP. Attack is lowered as its HP is lowered. SCP-076-2: 25,000/25,000 HP. Respawns three turns after death. SCP-173: 0% Visibility. Visibility can be raised by 25% if a player watches SCP-173. Has a chance equal to the Visibility to be unable to attack. Weak Point: The stump of the third head; attacks here deal x5 damage. Only players can target this.
Zombie Pigmen: [N] Leave in one turn. X-Plague: IIIII
Split: [N] HP: 207,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II
Ultimate Wily Machine: [AG] HP: 198,000/200,000. Rocket Barrage: III Saw Storm: III Mega Wily Beam: IIIII Turns into the Ultimate Wily Capsule after death.
Robot Master Armada: [AG] HP: 4,000/4,000. (x37.)
Dragonfly: [AG] HP: 80,000/80,000. Currently Passive. Ring of Fire: III
Futurama Gate: [AG] HP: 200,000/200,000. DOOP Attack Craft: 500/500 HP. (x110.) X-Plague: IIIII DOOP Destroyer: 15,000/15,000 HP. (x3.) Nimbus: 90,000/90,000 HP. Has a chance to make tactical errors. Kingdom Come: IIII
Irecreeper: [AG] HP: 17/25. Has Super Armor.
gutza1: [AG] HP: 9/25. Has Super Armor.
Amperz4nd: [AG] HP: 12/25. Has Super Armor. Runic Shielding: 100%.
Talist: [AG] HP: 15/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 10%.
omglolsguy22: [AG] HP: 8/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 10/25. Has Super Armor.
Eric's not getting the Descendents off yet, come to think of it actually, serpent is the only one who's taken him up on the offer so far, and that's Astria. But no, he's not taking the minecraft avatars of the descendants out. If they are physically there, then yes, but not their avatars.
Hank:
Hank grins.
I was thinking you'd try something like this. Its the reason I stayed behind.
Don't think you've been in a proper warzone before, and you're gonna need someone to keep you alive if you hit your head out there Wilson.
Hank cracks his knuckles, and unslings a machine gun from his back.
Let's go kick some ****.
He charges up to follow Wilson, and unloads copious amounts of unorthodox machine gun rounds into the hellkite dragons, killing them with unorthodox damage!
The Bus:
Eric comes back out of the blue box and looks down the hill towards where Astria is pointing.
Indeed, on the same mountain that is relatively untouched despite being near the center of the city, there is a small, rusty version of the godmodder's ACN turret, swiveling around in circles, for no discernible reason.
Oh? What is that thing? I don't think I've seen something like that before...
Wait a minute! The dragons can only become immune to types of damage! Try using attacks that are not damage, such as Instant Death (not damage, so they cant block), and Brain Failure (whoops, my brain!).
Also: Weath Rays are designed to punch through anything, so I think saying that those do not work will not work on dragons requires at least some godmodding.
I tell the Everyman to imbue a Hellkite Dragon with COMPLEXITY and/or ITEMS, and supply him with a bunch of items, conjured up with the Origin Wands, for that purpose. Evaluate this HERE, as later actions may be affected and I am counting it as an action this turn.
I reanimate as many dragon corpses with my powers as I po11ibly can, whilst imprinting my personality matrix upon same. Think of it as breaking the cycle of life and death, and the patterns of a He11kite brain, though not their reflexes. Their i11unities remain, surprisingly, intact. /When a11 one has is a ha11er, and one can define nail in a circuitous/roundabout/equivocational fashion, one does not need a screwdriver./
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
31 charges I've salvaged, exactly. 3 assists since this post as well, which means 34 in total. Counting natural post rise, this means...
Drive: Doorrior (50/50) (When I attack an entity, I now have an additional 10% Dodge chance against that entity until the next EoTB.) (9 Salvaged Charges here; 25 remain right now.)
doorior(Player The_Nonexistent_Tazz) executing...
Mythos (30/30) (Two become One) (18 salvaged here; 7 remain)
mythos() executing...
Beloved Head (14/20) (Eh, more Isaac Aid. Probably the last charge dedicated to him, though.) (7 salvaged here, no salvaged charges remain, Generic'd x2, Ire'dx2).
Yeah, that's why I asked about if I could recycle those charges. Unless you were thinking of something else entirely...
(Heavy Voidmetal Plating && Diamond Nanogel) && Glitch-Proof Armor = Void-Proof Armor (Spaceship armor, not person armor.) (Level 9: 9/10).
(Ruined Generator && Bottle of Liquid Fabrico) && Energy Creation Nodes = Divine Generator (Level 10: 7/11).
(Ruined Cockpit && Bottle of Liquid Fabrico) && Personal Tactical Overlay = HUD Cockpit (Level 8: 7/9)
First and foremost: The 30 post charge. I quickly get my other self to rush off to the main battlefield, where I had started setting up the...Thing. I throw him both Brine and Markus, the last things needed. He runs off to the battlefield, and quickly returns, finding it oddly desolate. Perfect. Before I begin anything, I preview the Alchemy Codes of Brine and Markus.
What I've set up is basically...Err. I'd be hasty to call it an infusion chamber, like Thaumcraft. More like a very forced fusion between two absolute and completely polar opposites: Brine, a weapon of Destruction and Oblivion, versus Markus, a weapon of Creation and Origin. Light and Dark are linked by the moon; Chaos and Order are tempered by themselves and work better together; Time and Space are fundamental pieces of existence; Squid Ink and Sword element merge to form Tetrixcalibur and equilibrium between the two is more fierce than either of them purified; Life and Death are violently opposed, but not nearly so much and are linked by the flesh. Creation and Oblivion, however? No, their reaction, in greater quantities mind you (considerably greater), has slain universe eaters. Multiple, at once. Two arm cannons could probably make a crater bigger than Zero Hour. In fact that actually doesn't cover it enough; The resulting explosion's rim would reach to the mesa Biome around Yggdrasil's ruins from here and remove the Bedrock in the void, let's put it that way, as well as have fallout comparable in scope with ten times the radiative effects of a nuclear bomb (though, fortuantely, it's just vanilla radiation-extremely bad radiation, but it's understood). That, of course, assumes that this fails, as well as the MANY failsafes also all fail, and trust me I've put a lot up.
I have arranged for Brine and Markus to collide while under a reality-warping sigil I set up, which will hopefully facilitate a completely doom-explosion free merge via the Sigil's power. The sigil itself is...Well, it's significantly more easy to put it down than understand exactly what I did in making it. It's a very new thing to me, honestly, and godmodding seems to have a degree of 'OK here you go' without explaining how you got it to work, sometimes. Usually it's pretty easy to understand-charge power to summon a Terror/Grace Creeper, IE, but this is clearly something more...Complex. The sigil itself is just barley within my powers as well (though that's just in a single quick go and not exactly an extended period-theoretically I could do better within a longer period, but I don't have the capacity for a 100 post charge, now do I?). The sigil's obvious effects, however, will not only merge the two, but also change the natures of the energies involved-giving rise to some new energy, like Pulchritude to Sword and Squid Ink, having properties of both, able to create and destroy. Not sure how that will work in practice. The weapon would deploy this compound energy, nameless right now, as well as the vanilla Creation and Destruction energies as well, henceforth containing the powers of Brine and Markus as well as something more. The result would be roughly the same, to be honest, as if I had just done a somewhat lower charge (say, 20 posts) to make a weapon that merely contained both and could fire either at will (or both if I felt particularly suicidal), but it would be incredibly unsafe, as the energies had the slightest opportunity to collide, and that would be quite the blast that no-one would appreciate. Or survive, probably. With this weapon, the risk is less likely to exist as the energies are contained in such a way that they would undergo the merging process instead of exploding, leaving something that is still plenty dangerous, but not nearly as absolutely destructive as the crazy blast that would result from the two energies going unmoderated. Being a bit of a bomb nut, I appreciate how to make stuff explode, but I also appreciate how to make stuff not explode.
The apparatus used to collide the two rings is far more simple than the sigil-It's just basically a cannon to fire both weapons into each other, directly under the sigil, with a single switch. It's also technically in the void, only accessible by a series of doors and portals (made via Heat Death and Aperire Clausa). If this screws up, this will hopefully force the reaction to some unoccupied space in the void wherein the blast would hopefully be nothing more than a lightshow at worst. For a Godmodder of a higher level or someone more prepared, this wouldn't nearly be as much of a concern and this would probably go off without a hitch, but...Err, the Sigil is really powerful and WILL defintiely facilitate the reaction and get the desired result, almost guarenteed on that much, but in getting it that powerful, I had to reduce the radius to something extremely small, henceforth making it only capable of facilitating it in a very small area, small enough that it would actually matter. There also has to be enough force to make them react, and unwanted side-effects could occur should there be anything other than air touching the weapons on collision, which is why the cannons are involved. The precision on the tuning of the cannons is immense and previous offscreen testing had Brine/Markus and a replica representing the other weapon colliding dead on every time tested, but the risk of missing is still (ever-so-slightly) present, and they are still cannons as opposed to something more stable and safe. In other words: If the collision misses by a quarter-inch and doesn't hit dead-on over the sigil, well...Yeah. I'm not getting my weapons back, to say the least.
I've described all I can. My other self hits the switch, extremely nervous. They fire, and for the shortest of seconds I break out into an immense cold sweat. Seriously the chance of this going wrong in every possible way, and it would have to in order to make the explosive effect I described, is nigh-infinitely low, but the results if that were to happen would destroy both weapons, along with a massive chunk of the server and take the dilapidated state of this place up to 11. It would affect almost everything on the server from extreme radiation alone. 90% of GodCraft's main server rendered inhospitable with a single blast.
This explosion does not happen. All the panicking was for naught. The fusion, in that second, took place without a remote hitch. The sigil, having done its one job, dissipates, and the apparatus, though still functional, is now not being used for much of anything. I breath a sigh of a massive relief and preview the freshly-christened Mythos, including it's level for reference. (Yes, Twin, this is the theoretical merge of Brine and Markus that we talked about earlier).
Then, the fifty post charge. Describing this is MUCH easier. While that overly-wordy and overly-dangerous thing was being done, I myself was charging up a ball of power similar to Generic's. It's infused with the power of Doors and movement, and without any further ado, because I've already talked your ear off in describing the procedures of merging Brine and Markus above, I drop it upon myself, empowering myself with Doors and movement abilities. From now on, I have an extra +10% dodge chance courtesy of a door sometimes appearing to intercept the attack-either by taking me out of the way or sending the attack into a point in the void wherein it winds up doing nothing. However, this comes with a trick: I have to actually attack the entities I want the extra dodge chance against, and the extra dodge chance refreshes after the EoTB. It also doesn't stack on the same entity: I can't get 40% dodge chance against a Single Entity by attacking it all three times, but I can attack three entities for a 20% dodge chance against those three, at best. It is at this point that the Mythos is returned to me, allowing me to equip it in place of Markus/Brine.
With all of that said, I take the power of my long-winded exposition and fire it at the Hellkite dragons, damaging them with Exposition Damage. May need edits.
I also really hate that I missed a whole updop waiting for the previous updop.
I take control of CogWynd, and follow Talist's requests. I'll keep the mechanics on a separate document for sake of my sanity, one I often reference. For now, though, I will simply request it use Extra Plating (as it's in Normal Operations) to make sure X-Plauge doesn't take it too soon.
It's so punny it makes me want to punch something. But enough propunding on puns, it's time to punmel something. Fist, I jump through SCP-786. After that, I punch a wormhole through into a Dragon's lungs. A not-very-lung time later, the Dragon finds that its wings are dragoning on the ground as it is being asphyxiated. The other dragons, reading this, attempt to punish the dying Dragon for its failure by forcing it to listen to a track of bad puns. However, I track down the source of the puns and punch a button turning the projected puns into a feed to a Pun Announcement System. After satiating my curiosity to the bad pun quality, and incidentally exposing the other dragons to puns of punchworthy propunsities, I proceed to pund another dragon's brain until it is mush.
I then re-enlarge.
"That was not any pun at all. Everypun, remind me not to do that again."
I wonder if the Indigo Flame emits Hoovooloos.
EDIT:Gah, I didn't mean to post this yet! Why I even composed it in-browser mystifies me. I mean, how did I mist the misting intercalary posts? Gah, what's pun is pun and it can't be unpun. Oh well.
SECOND EDIT:Just going to null my Twinja'd post...Ignore the talking about double-posting, it has officially never happunned.
THIRD EDIT:Now I want to go punch something. Ignore doublepost talk AND undoublepost talk. But not actions.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I see Wilson, and wave to him. Oh hey, did we ever... No, you're not Tricksterifying him (is that even a word?). That's rude, especially considering that he came here to fight with us. But- No. I'm not letting THAT happen again. Besides, we'd get shot/Banhammered/killed by everyone else. Speaking of which, we still have that bangun, right? ...Yes. Let's use it! This will probably go horribly wrong, but whatever I guess.
I then decide to take out my bangun and shoot the Hellkite Dragons, banning them to deal ban damage. I then continue shooting, attempting to ban Oblivion and some Omega Turrets. A shipment of double D batteries suddenly appears, healing Radd.
I toss Lothyra the Planck's Decad, but it tragically hits her in the face due to some weird quantum mechanics stuff happening. I have no idea how that happened. Anyways, she now has another decad. Woo, I guess? I then steal Bender's gun and rename it to Antimak Nanofuser, and apply the Unrenamable Omega debuff to it..
+2 Tazz
Rafflesia 50/50 (On hold)
Plant food, fertilizer, water, etc. 34/50
Chris-Chan 6/50
(26 charges which I salvaged, which may or may not be useable depending on your response to Tazz)
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = Crimson Miniender(s) (Level 10: 8/11)
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-8, Tazz-46, crystal-20, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I go on an epic quest to level up. It was EPICLLY-EPIC! It would probably be the best thing ever (JK) and I would have animated it (alla homestuck) if I hadn't lost my flash account ( J K). So, unfortunately I will timeskip through it. I am now level 15. If this isn't allowed, how can I level up?
I ingect high-octane Sweet dreams and Nightmare fuel in the hellkite dragons in any way possible. I then give them emotions so the attack works, I then just kill the hellkite dragons. You don't no how so it could be anything. The vagueness causes the omega turret to stop firing for one turn. Why? well, Undefined.
(When a dragon dies, I continue the chain on another dragon. If an attack fails, I continue to the next one.)
I start off by attacking a Hellkite Dragon with the combined powers of every railway station in existence, creating a tetrahedron of railway station energies that blasts the Hellkite Dragon with railway station damage! I continue by attacking it with the powers of every inclined plane in existence, combining the ramps and other inclined planes into a single ramp that releases an icosahedron of ramp energies that obliterates the Hellkite Dragon with ramp damage!
Next, I combine the powers of every set square in all of existence, creating a giant forty-five-degree set square and a giant sixty-degree set square which collectively expel an oblate-spheroid-shaped blast of set square energies. The set square energies deals massive set-square-type damage. I then gather every fifteen puzzle ever created and combine them into a giant fifteen puzzle that solves itself in a manner involving SCP-033 and reality-warping. From the bottom right corner emerges a cuboid-shaped bolt of energy that slams into the Hellkite Dragons, dealing fifteen puzzle damage!
I then summon every floppy disk in existence and combine them into a floppy disk of ultimate storage! It unleashes data storage energies at the Hellkite Dragons, dealing data storage damage! I then summon to my location every book printed in a Brahmic script, unleashing Brahmic energies onto the Hellkite Dragons that deals Brahmic script damage!
Void Chest && Void Interface && Order Chest = Hammer Chest (2/7)
Arcane Bore && Corotite Plating && Concentrated Destruction && Warded Cognitio Jar = The Boring Mind (5/7)
Indigo Flame && Crystal Ball = The Mindwalker (2/5)
+1 to Amp; +1 to Crystal.
Can I use the Indigo Flame for other things after I alchemize The Mindwalker? I mean, it is the essence of knowledge. Such things should be carefully and sparsely used. Imagine utilizing a Hazel Wand with the power of Bill. Actually, no. That's pointlessly frivolous, and it would likely explode in my face. That reminds me. Seeing as the Hazel Wand is now a 413 post weapon instead of a 355, I check the level of the Hazel Wand once more.
I stare at the Hellkite Dragons. At the current moment, I see only one course of action. I pull a small scroll from my alchemical bag, and unfurl it carefully. The scroll's content appears to be written completely in Daedric script. Not Alternian. Daedric. The scroll itself seems to have been worn over many loä of vigorous exposure to the outside in a fashion that should not be described in any way whatsoever. Trust me, you do not want to experience what I did to obtain this scroll. Traversing the planes of Oblivion for around a week is rather detrimental to one's health, especially when the entry places the body in some sort of comatose facsimile. Your body eventually dies of dehydration, and then you get stuck in Oblivion for eternity. Not a pleasant experience. That is, if you lack wards capable of sustaining yourself for the next millennium. Granted, I doubt I'll survive to be over one thousand loä old. At this point, I would be surprised if I had another loä left. Things will change, good things will come to an end, and the violet mage shall loop eternal. The end times have come upon us. Granted, that won't be for some time. Hah. And, in case you have not noticed, I will be annihilated by time. Anyhow, I bring the scroll further up to my eyes, and begin to mutter silently to myself in a a harsh-sounding language mildly reminiscent of Infernal. I know too many arcane languages, honestly. A blazing red-orange ring of pure energy appears around several dragons, slowly blossoming into dark, shadowy energy. It is not shadow magic. No, as was stated somewhat discretely by the beginning of this exposition, I shall be utilizing the power of oblivion itself. Quite the monolithic task, I might admit, yet such an endeavor will likely enhance my knowledge. Thusly, I continue chanting quietly. Static crackles ferociously in the room, pulsating with the energy of a thousand suns, for an infinitely minuscule fraction of a nanosecond. Eldritch magic gathers around the dragons, unbeknownst to their considerable knowledge of reality. The unknowable tend to do that. I cannot fully say I know everything there is to know of such creatures. In fact, I can reasonably say I know nothing of them, and am just a charlatan attempting to comprehend the universe in whatever manner I see fit. But, if I do know one thing, it is that we are all insignificant in the grand scheme of things. Suddenly, several Hellkite Dragons disappear, oblivion magic vibrating around their previous locations. I lower the scroll, furling it once more.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Tension from the beginning of this Trial comes to a head...
You know what? I have had. ENOUGH. OF. THIS. TEDIOUS. GORILLAING. GORILLA.
I pull out the Ender Orb, the Golden Err, the Broken Disc, and all my Chaos alchemies. I then fire straight up. The burst of Chaos, Oblivion, Fractive, and Glitch energies peters out before reaching the top of the tower, but allows bypass of this STUPID FLOOR and possibly more than that.
Following the removal of the ceiling, I pull out all my Octal and Spiral Sunbombs, set them up using Tazz if necessary, use residual Glitch energies to remove the resistances of the dragons for 9.01 seconds, push the detonator, and wrap a pocket dimension around the AGs, Ns, and their entities that shunts anything that would otherwise breach it into the Void.
==Utter OP Scaled Obliterative Force Omitted For Brevity==
The pocket dimension collapses back into normal space, to see a large scorch mark, and an utter absence of any non-AG dragons.
"ANY QUESTIONS?"
>Netpatham: Ascend.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
2ND POST
I pray for the next attack, telepathically calling out for anyone else on the server to do the same.
He scream
45/50 {REDACTED}
2/10 Hellkite Dragon Armor
My Action: I blast a dragon with a spell that causes extreme agony. The dragon tries to kill itself, but finds it is unable to do so due to all the resistances, and collapses on the floor, reduced to 1 HP and rendered useless (but not killed) by torture damage.
SCP Foundation Action: Petey teraports several Carboscillate Amorphs (including Seargent Schlock) into the battle, where they kill dragons with Amorph damage.
EXOS Action: EXOS summons a giant cow and drops it on a dragon, killing it with Giant Cow damage.
50/50 SPENT OH YEAH and 7/50 +2 to PaperShuriken (Twin, I need to hold onto one of the charges in the store for the surprise...)
Okay, I'm summoning my ultimate entity. So, Nonexistent Tazz, if you still want it, you can take Cogwynd, but on two conditions:
1: You don't dumb down its abilities
2: I can have it back if I need it for some reason
I reenforce the cable by covering it with emerald energy to reduce the damage it takes this turn. Then, I also fire one of the turrets again.
Commands:
- CogWynd: 70% wound WINDING DOWN, wild slash on two of the turrets
- Fayther: Copy memory from one of those random players downstairs to get a happy one.
- Deck: I pulled the ace of diamonds, so nothing happens this turn. Bind 4 of clubs to "deal 6,000 damage per turn for 4 turns."
Memories: | Violent | Happy | Violent | Happy | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2
to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through
the phases. This doesn't stop until CogWynd reaches 0% wind level.
Enchanted Deck
HP: 200,000/200,000
I have on my desk a normal deck of all 52 cards plus a joker. How this will work is any player can say that they bind a free card in the deck to a certain effect once per post. However, it must be advantageous to the Enchanted Deck and not super over/under powered. At the end of each of my posts, I'll draw a card and that effect will take place.
Afterwards, that card goes into a discard pile. The Deck cannot attack and takes 75% less damage if it has less than 5 cards. If it has more than 20 cards, then attacks against it can destroy older cards. It starts with only one card bound, the Ace of Spades.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of Spades: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
Discard pile: Eight of diamonds, 2 of hearts, ace of diamonds
Hopefully that makes sense. Basically, people can come up with ideas for attacks that get added into the rotation.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 226$ _ Wilson's charges A: 49/50, B: 44/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Ruined Storage && Fabrico Essentia) && Hammerspace Pocket = Hammerstorage Room 2/11
Angler Knife && Keldeo hair (as its a water type) && judge's scales= Kelpie's Blade 1/8
Mind's Chestplate -> Fine = Soul's Chestplate 3/7
(whoops, I thought Eric had left)
Alrighty, Here. We. Go! Ultimate entity, ACTIVATE!
Wilson moves over to his window and looks out. The green beam of light is blazing away off in the distance. Slowly, he reaches his paw out and lays it onto the glass, as if reaching out to the light.
Hm... You know... for a while, I've been thinking of joining the fight... The weight of inaction is getting too heavy for me... I... I want to be a hero. I'm not as afraid of the server dying anymore. So... maybe I'll now be remembered for being a hero in some small way for all these people...
Wilson starts to move around his shop, collecting up all his various potions and sorting them into ender chests.
I think I'm ready now... Well... goodbye you two... I hope you don't think I'm being hypocritical or arrogant... I just want... I feel this is the right thing to do...
And with that, he headed out towards the green light, towards the hope for the future.
What that means: Wilson is my ultimate entity, as some might have guessed already. He will be here next turn, but for now, which way does everyone think he should go? Up or down? I believe Wilson takes the title for THE most COMPLEX entity ever summoned. He is so complex, I can't put it in here or else it will give Twin post too long errors. So, I put it up in Dropbox: https://www.dropbox.com/s/lc52qctod2dlvbu/Wilson.rtf?dl=0
Essential Stats:
- HP: 300,000/300,000
- Current Emotion: Neutral
- State: 0
- Stress: 0%
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Wilson's stats for those who can't use Dropbox for whatever reason:
TWIN! DO NOT QUOTE THIS POST UNLESS YOU LIKE GETTING ERRORS FOR SOME REASON
Now, how he changes emotion by experiencing events that effect his emotion. Well, duh. But how? His emotion will shift through P wedges. P is the power of the event. The smallest and most impersonal events have a P value of 1 and the most powerful and moving events have a value of 10 or higher. If this reaches the desired emotion, it stops there. He starts at nuetral, which means that the very first effect on him will determine his emotion.
So, there's the basics of his emotion system. But he wouldn't be the most complex entity around if he could be explained in 2 paragraphs. He has more systems than that. He also has a stress bar (0%-100%) that determines how long Wilson can keep fighting. He cannot attack if it is above 100%. Wilson has a sort of split personality, Laiko. His state determines which attacks he can use. -100 is Laiko and 100 is Wilson.
Attacks List:
Basic
- Sparks : nothing based : The most basic attack possible. Deals 27,000 damage, changes state by + or - 15 and increases stress by 20%.
- Rest : nothing based : Takes a nap. Moves state towards 0 by 20. Reduces stress by 60%
Wilson's Attacks
- Gravity Whirl : Loathing Based : Usable only with state greater than -20. Deals 23,000 damage and cripples the target for -10% damage for 1 turn. Raises state by 25, increases stress by 20%, applies a terror effect of p=2.
- Focused Light : Terror Based : Usable only with state greater than -20. Deals 19,000 damage and burns the target for 2,000 per turn for 3 turns. Raises state by 25, increases stress by 25%, applies a admiration effect of p=2.
- Polarity Rush : Rage Based : Usable only with state greater than -20. Deals 19,000 damage. Damage increases by 3,000 each time it is used in sucession. Raises state by 30, increases stress by 20%, and applies a pride effect of p=2, this p value goes up by 1 for each time it is used in a row.
Alchemical Shot : Joy Based : Usable only with state greater than -30. Takes a potion out of Wilson's stock and launches it into someone's face, applying twice the normal effect. Doesn't have to be a splash potion. Raises state by 25, increases stress by 20%, and applies craftyness effect of p=1 for a level 1 or 2 potion, p=2 for a level 3 or 4 potion, and p=3 for higher leveled potions.
Laiko's Attacks
- Zenko Strike: pride based : Usable only with state less than 20. Deals 20,000 base damage. If the target has commited a specific amoral action recently, the damage increases by 6,000, applies a pride effect of P=2, potentially more if the target is especially amoral. If the target is moral, then it deals 6,000 less damage and applies a grief effect of P=3. If the target is neither moral or amoral, apply a grief effect of P=2. No matter what target it hits, lowers state by 25 and raises stress by 20%.
- Yako Strike : Craftyness based : Usable only with state less than 20. Hit one to three targets for 15,000 damage to each. Applies a Loathing effect of P=(number of targets hit). Lowers state by 30 and in addition, raises stress by 15% per target hit.
- Soothing Light : Admiration based : Usable only with state less than 0. Heals a target for 19,000 and reduces the damage they take by 33% for 2 turns. Lowers state by 25 and increases stress by 25%. Applies a Joy effect of P=2. If Laiko actually knows the target (not counting himself), then P=3 instead.
- Crash of Guilt : Grief based : Usable only with state less than 30. Deals 22,000 damage to a target and makes them take 20% additional damage on the next turn. Applies a rage effect of p=2, lowers state by 25 and increases stress by 25%.
Ultimate attacks (These attacks will reset emotion and state plus raise stress by 75%): (deals an average of 60k damage)
Wilson (only usable with state>=100):
⦁ Blazar Beam (Loathing based)
⦁ Intruder's Shard (Terror Based)
⦁ Dust to Dust (Admiration Based)
⦁ Overload (Pride Based)
Laiko (only usable with state<=-100):
⦁ Nine Storm Crash (Rage Based)
⦁ Illusionary Might (Craftyness Based)
⦁ Corrupter's Shard (Grief Based)
⦁ Miricle Stone (Joy Based)
Passives:
⦁ Small: All potions (both good and bad) are 33% more effective on Wilson.
⦁ Necrophobia: Cannot land lethal blows on living enemies. Can reduce enemies to 1 HP, but will not kill them. EG: dealing 20,000 dmg to an enemy with 10,000 hp will deal 9,999 dmg instead.
⦁ Thanatophobia: Has a super special surprise on death.
⦁ Champion of Knowledge: For every 15 points of state above 0, Wilson's presence in the 4th dimension grows stronger and he restores an additional 1% stress at the end of each turn (capped at 7%)
⦁ Champion of Light: For every 10 points of state below 0, Laiko's bond with Inari grows stronger and he gains an additional tail and heals for 500 at the end of each turn. (capped at 8 additional tails and 4000 hp per turn at -80)
Effects of Emotion:
The eight basic emotions are happiness, courage, anger, disgust, sadness, fear, slyness, and trust. Their effects are listed below.
- Happiness
* +20% effectiveness to Joy based abilities
* +20% healing given
- Courage
* +20% effectivness to Pride based abilities
* Heal for 2,000 after dealing damage
- Anger
* +20% effectivness to Rage based abilities
* +15% damage
* +5% stress at the end of each round
- Disgust
* +20% effectivness to Loathing based abilities
* +10% effectivness to debuffs
- Sadness
* +20% effectivness to Grief based abilities
* -10% damage
* -5% stress at the end of each round
- Fear
* +20% effectivness to Terror based abilities
* -20% damage taken
* +5% stress at the end of each round
- Slyness
* +20% effectivness to Craftyness based abilities
* Counters for 1,000 damage after taking damage
- Trust
* +20% effectivness to Admiration based abilities
* +20% healing receieved
Damage is rounded to the nearest thousand. EG: 11,000 + 10% = 12,000
The emotions inbetween the basic emotions are called compound emotions. They have the effects of the emotions on either side, but with only half the strength. So for example, the compound emotion hope is made with happiness and trust. So, hope gives +10% effectivness to Joy and Admiration abilities and +10% healing given and recieved. Submission is fear plus sadness, so gives +10% effectivness to Terror and Grief based abilities as well as -5% damage and -10% damage taken.
The emotions on the inside ring are pure emotions. They have twice the effects of the basic emotion they're based on. So Pride, the pure version of courage, gives +40% effectivness to Pride based abilities and heals for 4,000 after dealing damage. In order to activate a pure emotion, Wilson's emotion needs to reach the inner ring. His current emotion goes inward if it tries to move toward an emotion it already is on and has at least 4 wedges of movement. A pure emotion will last for 2 turns and causes all emotion effects to have 1/4 effectiveness (rounded down). After the pure emotion is over, his emotion goes back to the outside ring.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
46/50 {REDACTED}
3/10 Hellkite Dragon Armor
My Action: {REDACTED}
SCP Foundation Action: The Foundation uses all the termination methods they used on SCP-682 on the dragons. Each method is used on a different dragon.
SCP-2317 Action: SCP-2317 sends SCP-173 into the tower to scout, where the dragons dont look at it because they dont care about it, letting SCP-173 get an attack on several dragons with Neck Snap damage as the dragons dont care about it because though they cant be damaged for seeing things that could damage them they can be damaged for not seing things that damage them if not looked at.
EXOS Action: EXOS teleports SCP-173 on top of a dragon, killing that dragon with Falling Anomolous Statue damage, then teleporting SCP-173 away. SCP-2317 calls SCP-173 back to its side.
<==
IMPORTANT: LAST TURN'S EOTB IS FINISHED.
Hellkite Dragon killed by de-existing damage!
The Godmodder wonders how you got to the top of the Tower unannounced and smites you, sending you back down to the ground floor.
Welcome! Keep in mind that in this late stage of the game, you can't damage the Godmodder directly. We're going through a series of Trials to finally kill him! Right now, decide whether you want to join Team Excelsior or Team Excavate. The first team is currently fighting the Hellkite Dragons and Omega Turrets; the second team is fighting the Swordsmith and is trying to defend the Elevator Cable.
Hmm, okay. But is Eric trying to get Descendants off of GodCraft?
2 Hellkite Dragons killed by frustration and inconvenience damage! Additional Hellkite Dragon killed by halitosis, irony, and cherry-tapping damage!
The Hellkite Dragons are immune to critical damage and whale damage!
+2 HP! You join Team Excelsior!
Hellkite Dragon killed by art theft damage!
We don't recognize post milestones anymore. I stopped after 10,000.
...How is that logic damage?
11,000 damage to an Omega Turret!
Hellkite Dragon killed by inexplicable, unexplainable, and redundant damage!
None of the players are actually in the Tower, so how do you expect them to be able to preform attacks that hit things inside it?
The Hellkite Dragons are immune to bullets and anything from anture!
+5 health is barely anything for an entity...
NIGHTCOAL: A coal that glows a faint bronze color and pulses with the dark hues of the Void. It is imbued with the power of entropy and the Void.
6,000 damage to an Omega Turret!
18,000 damage to an Omega Turret!
There really isn't much left. Only a few jagged spires of wood poke out from the ground that are horribly burned, and the actual site of Yggdrasil is a large crater only now filled by the presence of the Tower.
5,000 damage to Oblivion!
The Hellkite Dragons are immune to extraterrestrial damage!
9,000 damage to Lil' Slugger!
2 Hellkite Dragons killed by repetition damage, dying damage, and the Curse of Repetitiveness™!
2,000 damage to Oblivion? I honestly can't even tell what you're saying half of the time...
It's funny because it's punny. (PUN)
9,000 damage to the Swordsmith!
Demonic Flame > 1/1 = Indigo Flame
INDIGO FLAME: A chunk of flickering flame that takes the form of various shades of blue. It radiates with an intense power, the power of knowledge incarnate.
3 Hellkite Dragons killed by sickness and ink damage!
Oh, okay. The Hellkite Dragons are immune to bludgeoning damage, and Oblivion takes 2,000 damage!
Swordsmith killed!
Too soon... 3 Hellkite Dragons killed by asphyxiation and withering damage!
All your entities will do as you say.
The Hellkite Dragons are immune to damage that is a result of seeing something, and you need to see something to view its cuteness!
VOIDMETAL ILLUMINATOR: A cockpit forged from voidmetal that contains a computer that runs on the •HOLE programming language, which excels in foresight and future knowledge. The Illumination is hard-wired into the computer, which is able to project the item's images onto its monitor.
Void Chest && Void Interface && Order Chest = Hammer Chest (Level 6: 1/7)
4 Hellkite Dragons killed via heart attacks!
Indigo Flame && Crystal Ball = The Mindwalker (Level 4: 1/5)
The Hellkite Dragon uses its fire breath to burn the money!
DULL DIAMONDIUM: Diamondium that has lost its shiny luster.
Ray Gun > Fine = Plasma Gun (Level 2: 1/3)
CRYSTALANTHOLOCORE: A miniature core of blue crystal that radiates Biophosphoradelecrystalluminescence from itself, healing anything in the vicinity. It is able to preform a lot of healing-based actions.
Hellkite Dragon killed by weirdness damage!
That isn't a lot of Os, so the attack rolls over to 0 and the combo fails!
Fear No Anvil && Undefined Essence = Endwise Purser (Level 15: 1/16) You can't alchemize this!
Hellkite Dragon killed by paint chip damage!
THE THINK TANK: A crystalline chair with thaumic crystal arrays on its arms. It can read the mind of whoever sits on it, and can send said mental information to other thaumic devices.
Diamond Pane && Bottled Sensus && Crystal Ball = Screen Sensor (Level 3: 1/4)
+4 HP!
The Hellkite Dragons weren't meant to have other souls in their bodies and 2 die of soul relocation damage!
5,000 damage to an Omega Turret!
+5 HP to Erelye!
The Godmodder points out that there are no genders in Minecraft (as said by Notch), putting an end to your gender bending.
THE OBLIVIONATOR: A jet-black semi-automated rocket turret that is the most powerful weapon of the Moorblade. It has a target-seeking system and a noticeable reload period, but makes up for this with its devastating oblivion-energized ammunition that is condensed with the power of every explosive in the universe.
Motor -O Enlarge = Large Motor (1/5)
You take another pathway, which ultimately leads to another cave system. You think you saw a shape dart out of your field of view. Do you investigate the cave?
THE SIZER: A modified version of the Sharpener that possesses built-in technology from SCP-786 in addition to its numerous sharpening mechanisms. This allows the weapon to "resize" its ammunition, making them either smaller so it can fire more at once, or larger so they can pack a larger punch.
2 Hellkite Dragons killed by movie awards damage and ancient text damage!
Pentel throws the Hellkite Dragons off of the Omega Turrets non-fatally.
The Hellkite Dragons' immunities cannot be overpowered under any circumstances!
Hellkite Dragon killed by North Korea damage!
Next attack minicrits!
2 Dragons rendered defenseless via torture damage! They are then killed by amorph damage! Additional Dragon killed by giant cow damage!
The damage the Cable takes this turn will be reduced!
Wilson added!
NO.
All the attacks somehow kill only one Hellkite Dragon, who dies by termination damage!
SCP-2317 added! (Sorry that I forgot to officially add it.)
Hellkite Dragon killed by statue damage!
Oblivion infects Lil' Slugger with the X-Plague!
SCP-2317 uses SCP-173 to kill 2 Hellkite Dragons with neck snap damage!
The Zombie Pigmen kill 12 Engietech Soldiers, which fail to be infected! Split nudges a letter off of Kidd Radd's health and blasts ten idling Robot Masters into oblivion with creation energy!
The Planet Express Crew deals 36,000 damage to Oblivion! Fry, Farnsworth, Amy, Zoidberg and Bender are all infected by the X-Plague! The Perfect Sphere begins to regen its Inner Barrier and devotes its full power to defense, bringing up the Outer Shield and healing the Bridge by +20,000 HP! The Bridge heals the Hangar for +5,000 HP! CogWynd tries to use Wild Slash but fails since it isn't Overclocked anymore! The PVP Elites crit-kill 2 Hellkite Dragons via diamond damage! The Enchanted Deck does nothing due to drawing the Ace of Diamonds! Fayther grabs a Happy memory! The DOOP Attack Crafts deal 2,500 damage to Oblivion due to a tactical error and are infected by the X-Plague! The DOOP Destroyers deal 8,000 damage to all three Omega Turrets! The Nimbus appears!
Pentel absconds! The Hellkite Dragons down crit potions and kill 206 Engietech Soldiers! All of them take 103,000 damage! The Omega Turrets deal 60,000 damage to the Logic Cannon! Suddenly, the Godmodder himself pops out of the ceiling and lands with a thud on the ground, creating cracks in the pavement! He menacingly advances towards the Perfect Sphere with the Red Tooth, and, without warning, strikes! He slices clean through the Outer Shield and the Inner Barrier, destroying all Peacekeepers as well! The Perfect Sphere loses a point of Energy! He then creates a mirror image of the Red Tooth and carves through the Logic Cannon and PVP Elites, dealing 57,500 damage to both! Before he can be intercepted, the Godmodder flies to the ceiling and sneers, almost tauntingly.
GODMODDER: Oh, come on! You guys can do better than this! I would have thought you would be almost done by now... Whatever, gives me more time to prepare!
He then teleports away.
Team Excavate's elevator cable has sustained minimal damage, so it keeps moving down the elevator shaft with minimal effort. However, it isn't long until another roadblock appears - and quite literally! The elevator suddenly stops moving, as if it has slammed into something, and something big at that! All of you climb on top of the elevator to check and you see that the Elevator has been blocked by a Giant Snorlax! What's more, Ichorium Buzzsaws appear from panels in the wall and slowly approach the Elevator Cable! They appear to be invincible, and the Snorlax is below the elevator and not above, so the Turrets will have no effect!
Your task is this: defeat the Giant Snorlax by any means necessary! There is a simple solution to this... Try to make this quick... If the Buzzsaws reach the Elevator Cable, it's game over, man! Game over!
The Itinerary:
> Team Excelsior: Think of attacks the Hellkite Dragons can't defend against!
> Team Excelsior: Attack the Omega Turrets!
> Team Excavate: Defeat the Swordsmiths using either the Turrets or confront them yourselves!
> Team Excavate: Don't let that Cable fall!
> All: Join a Team if you haven't already!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVThe Tower:
IMPETUS COMB METER: ======================================== 7,916,500/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 9
Ground Floor:
pionoplayer: [AG] HP: 10/25. Has Super Armor.
TT2000: [AG] HP: 15/25. Has Super Armor.
Team Excelsior:
TheLordErelye: [AG] HP: 18/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 10%.
The_Nonexistent_Tazz: [AG] HP: 15/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 15/25. Has Super Armor.
CobaltShade: [AG] HP: 29/25. Has Super Armor. Runic Shielding: 10%.
NinjaV2403: [AG] HP: 16/25. Has Super Armor.
Crusher48: [AG] HP: 12/25. Has Super Armor.
ninjatwist321: [AG] HP: 14/25. Has Super Armor.
PitTheAngel: [AG] HP: 15/25. Has Super Armor.
Pricey12345: [AG] HP: 15/25. Has Super Armor.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20. Protected.
Fseftr: [N] HP: 20/20. Has Super Armor.
ManiacMasteR: [N] HP: 10/20.
engie_ninja: [N] HP: 19/20.
The_Idea_Modpack_Mod_Man: [N] HP: 10/20. Has Super Armor.
5l1n65h07: [N] HP: 12/20.
Lil' Slugger: [???] HP: 84,000/100,000. Chainsaw Chop: I X-Plague: IIIII
Oblivion: [???] HP: 76,500/400,000. X-Plague: IIIII
Chaos Shard: [???] HP: ???/???.
SCP-2317: [H] HP: 1,000,000/1,000,000. SCP-682: 50,000/50,000 HP. Attack is lowered as its HP is lowered. SCP-076-2: 25,000/25,000 HP. Respawns three turns after death. SCP-173: 0% Visibility. Visibility can be raised by 25% if a player watches SCP-173. Has a chance equal to the Visibility to be unable to attack. Weak Point: The stump of the third head; attacks here deal x5 damage. Only players can target this.
Zombie Pigmen: [N] Leave in one turn. X-Plague: IIIII
Split: [N] HP: 207,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II
Engietech Soldiers: [N] HP: 500/500. (x902.)
Engietech Pyromaniacs: [N] HP: 750/750. (x743.) Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.)
Engietech Bladesmen: [N] HP: 3,000/3,000. (x47.)
Jay_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Acacia_PPC. Continuity Crisis: IIIIIIII
Acacia_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Jay_PPC. Continuity Crisis: IIIIIIII
Fry: [PL] HP: 5,000/10,000. Respawns: IIIII Quantum Leap: IIII X-Plague: IIIII
Leela: [PL] HP: 5,000/10,000. Respawns: IIIII Final Day: IIII
Farnsworth: [PL] HP: 5,000/10,000. Respawns: IIIII Remote Control: IIII X-Plague: IIIII
Amy: [PL] HP: 5,000/10,000. Respawns: IIIII Antidoubler: IIII X-Plague: IIIII
Zoidberg: [PL] HP: 5,000/10,000. Respawns: IIIII Universal Grip: IIII X-Plague: IIIII
Bender: [PL] HP: 5,000/10,000. Respawns: IIIII Overdrive: IIII X-Plague: IIIII
Perfect Sphere: [AG] Energy: 3. Inner Barrier: 0/60,500/25,000 HP. Middle Barrier: 0/60,500/25,000 HP. Outer Barrier: 0/60,500/25,000 HP. Outer Shield: 0/50,000 HP. X-Plague: IIIII
Perfect Sphere Modules: [AG] Bridge: 20,000/50,000 HP. I AF Hangar: 33,000/100,000 HP. I Aureus Spawner: 50,000/50,000 HP. Squares: 1/1 HP. (x5,000.) I Lightning Modules: 10,000/10,000. (x8.) Weath Ray: 75,000/75,000 HP. III
CogWynd: [AG] HP: 120,000/200,000. Winded: IIIIIIIIIIII 70%. In Normal Operations. Winding down. Next attack tripled. X-Plague: IIIII
Logic Cannon: [AG] HP: 61,000/200,000. Uses logical inaccuracies pointed out by players to deal damage.
PvP Elites: [AG] HP: 87,500/150,000. Diamond Dance: III
Enchanted Deck: [AG] HP: 200,000/200,000. Current Cards: A♠, 3♦, 2♥, K♠, 4♠, 8♦, A♦, 4♣.
Kid Radd: [AG] HP: RA
Epiphanic Everyman: [AG] HP: 22/30. Creativity: 18/50. Nutrition: 8/50.
Fayther: [AG] HP: 193,000/220,000. Memories: IIIIII Violent x2, Happy x2.
Ultimate Wily Machine: [AG] HP: 198,000/200,000. Rocket Barrage: III Saw Storm: III Mega Wily Beam: IIIII Turns into the Ultimate Wily Capsule after death.
Robot Master Armada: [AG] HP: 4,000/4,000. (x37.)
Dragonfly: [AG] HP: 80,000/80,000. Currently Passive. Ring of Fire: III
Futurama Gate: [AG] HP: 200,000/200,000. DOOP Attack Craft: 500/500 HP. (x110.) X-Plague: IIIII DOOP Destroyer: 15,000/15,000 HP. (x3.) Nimbus: 90,000/90,000 HP. Has a chance to make tactical errors. Kingdom Come: IIII
Wilson: [AG] HP: 300,000/300,000. Emotion: Neutral. Stress: IIIIIIIIII 0%. State: 0.
Laiko ==========O========== Wilson
Hellkite Dragons: [PG] HP: 999,999,999,999,896,999/999,999,999,999,999,999. (x103.) Current list of immunities.
Omega Turrets: [PG] HP: 7,000/150,000. (x1.) 82,000/150,000. (x2.) X-Plague: IIIII
Team Excavate:
Irecreeper: [AG] HP: 17/25. Has Super Armor.
gutza1: [AG] HP: 9/25. Has Super Armor.
Amperz4nd: [AG] HP: 12/25. Has Super Armor. Runic Shielding: 100%.
Talist: [AG] HP: 15/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 10%.
omglolsguy22: [AG] HP: 8/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 10/25. Has Super Armor.
The_Serpent: [PG] HP: 5/20.
NowIsTheTime: [PL] HP: 10,000/10,000. Respawns: IIIII Keep Hope Alive: IIII
3141592: [PL] HP: 10,000/10,000. Respawns: IIIII Irrationality: IIII
!!!OMFGCLOWN!!!: [PL] HP: 10,000/10,000. Respawns: IIIII Ringmaster: IIII
>xyyxy<: [PL] HP: 10,000/10,000. Respawns: IIIII Magic Word: IIII
tooGODLY: [PL] HP: 10,000/10,000. Respawns: IIIII Too Easy: IIII
Elevator Cable: [AG] 95% Stable.
Turrets: [AG] HP: Invincible. (x2.)
Isaac: [AG] HP: 22/25. Guardian Angel: Invincible. Deck of Cards: III Mega Bomb: IIIIIIII
Bearger: [AG] HP: 65,000/80,000. Earthquake: III
Ichorium Buzzsaws: [PG] Invincible. Will destroy the Elevator Cable in three turns!
Giant Snorlax: [PG] HP: 500,000/500,000. It appears to be sleeping.
Top of the Tower:
Godmodder: [GM] HP: 2/125. Killstreak: 68.
The Forge
The Spoils:
Broken Halo: III DISABLED (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII READY (Irecreeper)
Sacred Items:
13 Hog Slop
19 Elf Tears
18 Pie Filling
13 Weasel Snot
Eric's not getting the Descendents off yet, come to think of it actually, serpent is the only one who's taken him up on the offer so far, and that's Astria. But no, he's not taking the minecraft avatars of the descendants out. If they are physically there, then yes, but not their avatars.
Hank:
Hank grins.
I was thinking you'd try something like this. Its the reason I stayed behind.
Don't think you've been in a proper warzone before, and you're gonna need someone to keep you alive if you hit your head out there Wilson.
Hank cracks his knuckles, and unslings a machine gun from his back.
Let's go kick some ****.
He charges up to follow Wilson, and unloads copious amounts of unorthodox machine gun rounds into the hellkite dragons, killing them with unorthodox damage!
The Bus:
Eric comes back out of the blue box and looks down the hill towards where Astria is pointing.
Indeed, on the same mountain that is relatively untouched despite being near the center of the city, there is a small, rusty version of the godmodder's ACN turret, swiveling around in circles, for no discernible reason.
Oh? What is that thing? I don't think I've seen something like that before...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Wait a minute! The dragons can only become immune to types of damage! Try using attacks that are not damage, such as Instant Death (not damage, so they cant block), and Brain Failure (whoops, my brain!).
Also: Weath Rays are designed to punch through anything, so I think saying that those do not work will not work on dragons requires at least some godmodding.
/null
TWINJA'D!!!!
I pull out a medigun and heal the weakest AG.
I tell the Everyman to imbue a Hellkite Dragon with COMPLEXITY and/or ITEMS, and supply him with a bunch of items, conjured up with the Origin Wands, for that purpose. Evaluate this HERE, as later actions may be affected and I am counting it as an action this turn.
I reanimate as many dragon corpses with my powers as I po11ibly can, whilst imprinting my personality matrix upon same. Think of it as breaking the cycle of life and death, and the patterns of a He11kite brain, though not their reflexes. Their i11unities remain, surprisingly, intact. /When a11 one has is a ha11er, and one can define nail in a circuitous/roundabout/equivocational fashion, one does not need a screwdriver./
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I am disappoint due to the fact that my reliance on EoTBs has forced me to miss that round.
/null
GODDAMN IT
STUPID GENDERFLIP VIRUS
Act 1! +1 to Generic, +1 to Gutza!
31 charges I've salvaged, exactly. 3 assists since this post as well, which means 34 in total. Counting natural post rise, this means...
Drive: Doorrior (50/50) (When I attack an entity, I now have an additional 10% Dodge chance against that entity until the next EoTB.) (9 Salvaged Charges here; 25 remain right now.)
doorior(Player The_Nonexistent_Tazz) executing...
Mythos (30/30) (Two become One) (18 salvaged here; 7 remain)
mythos() executing...
Beloved Head (14/20) (Eh, more Isaac Aid. Probably the last charge dedicated to him, though.) (7 salvaged here, no salvaged charges remain, Generic'd x2, Ire'dx2).
Yeah, that's why I asked about if I could recycle those charges. Unless you were thinking of something else entirely...
(Heavy Voidmetal Plating && Diamond Nanogel) && Glitch-Proof Armor = Void-Proof Armor (Spaceship armor, not person armor.) (Level 9: 9/10).
(Ruined Generator && Bottle of Liquid Fabrico) && Energy Creation Nodes = Divine Generator (Level 10: 7/11).
(Ruined Cockpit && Bottle of Liquid Fabrico) && Personal Tactical Overlay = HUD Cockpit (Level 8: 7/9)
First and foremost: The 30 post charge. I quickly get my other self to rush off to the main battlefield, where I had started setting up the...Thing. I throw him both Brine and Markus, the last things needed. He runs off to the battlefield, and quickly returns, finding it oddly desolate. Perfect. Before I begin anything, I preview the Alchemy Codes of Brine and Markus.
What I've set up is basically...Err. I'd be hasty to call it an infusion chamber, like Thaumcraft. More like a very forced fusion between two absolute and completely polar opposites: Brine, a weapon of Destruction and Oblivion, versus Markus, a weapon of Creation and Origin. Light and Dark are linked by the moon; Chaos and Order are tempered by themselves and work better together; Time and Space are fundamental pieces of existence; Squid Ink and Sword element merge to form Tetrixcalibur and equilibrium between the two is more fierce than either of them purified; Life and Death are violently opposed, but not nearly so much and are linked by the flesh. Creation and Oblivion, however? No, their reaction, in greater quantities mind you (considerably greater), has slain universe eaters. Multiple, at once. Two arm cannons could probably make a crater bigger than Zero Hour. In fact that actually doesn't cover it enough; The resulting explosion's rim would reach to the mesa Biome around Yggdrasil's ruins from here and remove the Bedrock in the void, let's put it that way, as well as have fallout comparable in scope with ten times the radiative effects of a nuclear bomb (though, fortuantely, it's just vanilla radiation-extremely bad radiation, but it's understood). That, of course, assumes that this fails, as well as the MANY failsafes also all fail, and trust me I've put a lot up.
I have arranged for Brine and Markus to collide while under a reality-warping sigil I set up, which will hopefully facilitate a completely doom-explosion free merge via the Sigil's power. The sigil itself is...Well, it's significantly more easy to put it down than understand exactly what I did in making it. It's a very new thing to me, honestly, and godmodding seems to have a degree of 'OK here you go' without explaining how you got it to work, sometimes. Usually it's pretty easy to understand-charge power to summon a Terror/Grace Creeper, IE, but this is clearly something more...Complex. The sigil itself is just barley within my powers as well (though that's just in a single quick go and not exactly an extended period-theoretically I could do better within a longer period, but I don't have the capacity for a 100 post charge, now do I?). The sigil's obvious effects, however, will not only merge the two, but also change the natures of the energies involved-giving rise to some new energy, like Pulchritude to Sword and Squid Ink, having properties of both, able to create and destroy. Not sure how that will work in practice. The weapon would deploy this compound energy, nameless right now, as well as the vanilla Creation and Destruction energies as well, henceforth containing the powers of Brine and Markus as well as something more. The result would be roughly the same, to be honest, as if I had just done a somewhat lower charge (say, 20 posts) to make a weapon that merely contained both and could fire either at will (or both if I felt particularly suicidal), but it would be incredibly unsafe, as the energies had the slightest opportunity to collide, and that would be quite the blast that no-one would appreciate. Or survive, probably. With this weapon, the risk is less likely to exist as the energies are contained in such a way that they would undergo the merging process instead of exploding, leaving something that is still plenty dangerous, but not nearly as absolutely destructive as the crazy blast that would result from the two energies going unmoderated. Being a bit of a bomb nut, I appreciate how to make stuff explode, but I also appreciate how to make stuff not explode.
The apparatus used to collide the two rings is far more simple than the sigil-It's just basically a cannon to fire both weapons into each other, directly under the sigil, with a single switch. It's also technically in the void, only accessible by a series of doors and portals (made via Heat Death and Aperire Clausa). If this screws up, this will hopefully force the reaction to some unoccupied space in the void wherein the blast would hopefully be nothing more than a lightshow at worst. For a Godmodder of a higher level or someone more prepared, this wouldn't nearly be as much of a concern and this would probably go off without a hitch, but...Err, the Sigil is really powerful and WILL defintiely facilitate the reaction and get the desired result, almost guarenteed on that much, but in getting it that powerful, I had to reduce the radius to something extremely small, henceforth making it only capable of facilitating it in a very small area, small enough that it would actually matter. There also has to be enough force to make them react, and unwanted side-effects could occur should there be anything other than air touching the weapons on collision, which is why the cannons are involved. The precision on the tuning of the cannons is immense and previous offscreen testing had Brine/Markus and a replica representing the other weapon colliding dead on every time tested, but the risk of missing is still (ever-so-slightly) present, and they are still cannons as opposed to something more stable and safe. In other words: If the collision misses by a quarter-inch and doesn't hit dead-on over the sigil, well...Yeah. I'm not getting my weapons back, to say the least.
I've described all I can. My other self hits the switch, extremely nervous. They fire, and for the shortest of seconds I break out into an immense cold sweat. Seriously the chance of this going wrong in every possible way, and it would have to in order to make the explosive effect I described, is nigh-infinitely low, but the results if that were to happen would destroy both weapons, along with a massive chunk of the server and take the dilapidated state of this place up to 11. It would affect almost everything on the server from extreme radiation alone. 90% of GodCraft's main server rendered inhospitable with a single blast.
This explosion does not happen. All the panicking was for naught. The fusion, in that second, took place without a remote hitch. The sigil, having done its one job, dissipates, and the apparatus, though still functional, is now not being used for much of anything. I breath a sigh of a massive relief and preview the freshly-christened Mythos, including it's level for reference. (Yes, Twin, this is the theoretical merge of Brine and Markus that we talked about earlier).
Then, the fifty post charge. Describing this is MUCH easier. While that overly-wordy and overly-dangerous thing was being done, I myself was charging up a ball of power similar to Generic's. It's infused with the power of Doors and movement, and without any further ado, because I've already talked your ear off in describing the procedures of merging Brine and Markus above, I drop it upon myself, empowering myself with Doors and movement abilities. From now on, I have an extra +10% dodge chance courtesy of a door sometimes appearing to intercept the attack-either by taking me out of the way or sending the attack into a point in the void wherein it winds up doing nothing. However, this comes with a trick: I have to actually attack the entities I want the extra dodge chance against, and the extra dodge chance refreshes after the EoTB. It also doesn't stack on the same entity: I can't get 40% dodge chance against a Single Entity by attacking it all three times, but I can attack three entities for a 20% dodge chance against those three, at best. It is at this point that the Mythos is returned to me, allowing me to equip it in place of Markus/Brine.
With all of that said, I take the power of my long-winded exposition and fire it at the Hellkite dragons, damaging them with Exposition Damage. May need edits.
I also really hate that I missed a whole updop waiting for the previous updop.
I take control of CogWynd, and follow Talist's requests. I'll keep the mechanics on a separate document for sake of my sanity, one I often reference. For now, though, I will simply request it use Extra Plating (as it's in Normal Operations) to make sure X-Plauge doesn't take it too soon.
It's so punny it makes me want to punch something. But enough propunding on puns, it's time to punmel something. Fist, I jump through SCP-786. After that, I punch a wormhole through into a Dragon's lungs. A not-very-lung time later, the Dragon finds that its wings are dragoning on the ground as it is being asphyxiated. The other dragons, reading this, attempt to punish the dying Dragon for its failure by forcing it to listen to a track of bad puns. However, I track down the source of the puns and punch a button turning the projected puns into a feed to a Pun Announcement System. After satiating my curiosity to the bad pun quality, and incidentally exposing the other dragons to puns of punchworthy propunsities, I proceed to pund another dragon's brain until it is mush.
I then re-enlarge.
"That was not any pun at all. Everypun, remind me not to do that again."
I wonder if the Indigo Flame emits Hoovooloos.
EDIT:Gah, I didn't mean to post this yet! Why I even composed it in-browser mystifies me. I mean, how did I mist the misting intercalary posts? Gah, what's pun is pun and it can't be unpun. Oh well.
SECOND EDIT:Just going to null my Twinja'd post...Ignore the talking about double-posting, it has officially never happunned.
THIRD EDIT:Now I want to go punch something. Ignore doublepost talk AND undoublepost talk. But not actions.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
PIT_ICARUS' TURN (3/3 Actions Remaining):
Anthem: 41/50
A.B.E.: 5/50
I take out a spell. It is titled "Lucky Star". It deals damage without any types attached to it. Suffice to say, A Hellkite Dragon got killed.
I see Wilson, and wave to him.
Oh hey, did we ever...
No, you're not Tricksterifying him (is that even a word?). That's rude, especially considering that he came here to fight with us.
But-
No. I'm not letting THAT happen again. Besides, we'd get shot/Banhammered/killed by everyone else.
Speaking of which, we still have that bangun, right?
...Yes.
Let's use it!
This will probably go horribly wrong, but whatever I guess.
I then decide to take out my bangun and shoot the Hellkite Dragons, banning them to deal ban damage. I then continue shooting, attempting to ban Oblivion and some Omega Turrets. A shipment of double D batteries suddenly appears, healing Radd.
I toss Lothyra the Planck's Decad, but it tragically hits her in the face due to some weird quantum mechanics stuff happening. I have no idea how that happened. Anyways, she now has another decad. Woo, I guess? I then steal Bender's gun and rename it to Antimak Nanofuser, and apply the Unrenamable Omega debuff to it..
+2 Tazz
Rafflesia 50/50 (On hold)
Plant food, fertilizer, water, etc. 34/50
Chris-Chan 6/50
(26 charges which I salvaged, which may or may not be useable depending on your response to Tazz)
Drone Deployer || Concentrated Stable Nitroglycerin = Explosives Deployer (Level 9) 5/10
Quantum Mechanics Textbook && Fluorite Decad 11/11 (Planck's Decad)
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = Crimson Miniender(s) (Level 10: 8/11)
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-8, Tazz-46, crystal-20, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I go on an epic quest to level up. It was EPICLLY-EPIC! It would probably be the best thing ever (JK) and I would have animated it (alla homestuck) if I hadn't lost my flash account ( J K). So, unfortunately I will timeskip through it. I am now level 15. If this isn't allowed, how can I level up?
I ingect high-octane Sweet dreams and Nightmare fuel in the hellkite dragons in any way possible. I then give them emotions so the attack works, I then just kill the hellkite dragons. You don't no how so it could be anything. The vagueness causes the omega turret to stop firing for one turn. Why? well, Undefined.
Turn 1/3
The Hospitable Void -c STAR Turret x6 2/4
Diamond Pane && Bottled Sensus && Crystal Ball = Mystic Screen 2/4
Ea Core && Control Array && Focusing Array 1/?
+2 to Generic.
17/50
17/50
17/50
I tootle a tune on a Pokéflute and pull out a radio for good measure. The combined tunes seep into the somnolent Snorlax's ears...
0rigin Point.
Avatar by TwinBuilder.
Alchemies
The Sizer && SCP-063 = The Expunger (1/11?)
SCP-1889 Textbook && Deadly Tests && AK-12 = AK-1889 (9/9)
Remington 420 && Illuminati Rant Printout && Eye of Providence Cutout = Loominarty 420 (9/11)
Action
(When a dragon dies, I continue the chain on another dragon. If an attack fails, I continue to the next one.)
I start off by attacking a Hellkite Dragon with the combined powers of every railway station in existence, creating a tetrahedron of railway station energies that blasts the Hellkite Dragon with railway station damage! I continue by attacking it with the powers of every inclined plane in existence, combining the ramps and other inclined planes into a single ramp that releases an icosahedron of ramp energies that obliterates the Hellkite Dragon with ramp damage!
Next, I combine the powers of every set square in all of existence, creating a giant forty-five-degree set square and a giant sixty-degree set square which collectively expel an oblate-spheroid-shaped blast of set square energies. The set square energies deals massive set-square-type damage. I then gather every fifteen puzzle ever created and combine them into a giant fifteen puzzle that solves itself in a manner involving SCP-033 and reality-warping. From the bottom right corner emerges a cuboid-shaped bolt of energy that slams into the Hellkite Dragons, dealing fifteen puzzle damage!
I then summon every floppy disk in existence and combine them into a floppy disk of ultimate storage! It unleashes data storage energies at the Hellkite Dragons, dealing data storage damage! I then summon to my location every book printed in a Brahmic script, unleashing Brahmic energies onto the Hellkite Dragons that deals Brahmic script damage!
I vote for all special attacks. Then HHHH OBLIVION!
I throw some Dragons into a dimension. In it, they find the worst thing anyone can imagine, the OP Scale. The rest is history!
I CHARGE AND... ATTACK THE WILY... MACHINE!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Void Chest && Void Interface && Order Chest = Hammer Chest (2/7)
Arcane Bore && Corotite Plating && Concentrated Destruction && Warded Cognitio Jar = The Boring Mind (5/7)
Indigo Flame && Crystal Ball = The Mindwalker (2/5)
+1 to Amp; +1 to Crystal.
Can I use the Indigo Flame for other things after I alchemize The Mindwalker? I mean, it is the essence of knowledge. Such things should be carefully and sparsely used. Imagine utilizing a Hazel Wand with the power of Bill. Actually, no. That's pointlessly frivolous, and it would likely explode in my face. That reminds me. Seeing as the Hazel Wand is now a 413 post weapon instead of a 355, I check the level of the Hazel Wand once more.
I stare at the Hellkite Dragons. At the current moment, I see only one course of action. I pull a small scroll from my alchemical bag, and unfurl it carefully. The scroll's content appears to be written completely in Daedric script. Not Alternian. Daedric. The scroll itself seems to have been worn over many loä of vigorous exposure to the outside in a fashion that should not be described in any way whatsoever. Trust me, you do not want to experience what I did to obtain this scroll. Traversing the planes of Oblivion for around a week is rather detrimental to one's health, especially when the entry places the body in some sort of comatose facsimile. Your body eventually dies of dehydration, and then you get stuck in Oblivion for eternity. Not a pleasant experience. That is, if you lack wards capable of sustaining yourself for the next millennium. Granted, I doubt I'll survive to be over one thousand loä old. At this point, I would be surprised if I had another loä left. Things will change, good things will come to an end, and the violet mage shall loop eternal. The end times have come upon us. Granted, that won't be for some time. Hah. And, in case you have not noticed, I will be annihilated by time. Anyhow, I bring the scroll further up to my eyes, and begin to mutter silently to myself in a a harsh-sounding language mildly reminiscent of Infernal. I know too many arcane languages, honestly. A blazing red-orange ring of pure energy appears around several dragons, slowly blossoming into dark, shadowy energy. It is not shadow magic. No, as was stated somewhat discretely by the beginning of this exposition, I shall be utilizing the power of oblivion itself. Quite the monolithic task, I might admit, yet such an endeavor will likely enhance my knowledge. Thusly, I continue chanting quietly. Static crackles ferociously in the room, pulsating with the energy of a thousand suns, for an infinitely minuscule fraction of a nanosecond. Eldritch magic gathers around the dragons, unbeknownst to their considerable knowledge of reality. The unknowable tend to do that. I cannot fully say I know everything there is to know of such creatures. In fact, I can reasonably say I know nothing of them, and am just a charlatan attempting to comprehend the universe in whatever manner I see fit. But, if I do know one thing, it is that we are all insignificant in the grand scheme of things. Suddenly, several Hellkite Dragons disappear, oblivion magic vibrating around their previous locations. I lower the scroll, furling it once more.
Tension from the beginning of this Trial comes to a head...
You know what? I have had. ENOUGH. OF. THIS. TEDIOUS. GORILLAING. GORILLA.
I pull out the Ender Orb, the Golden Err, the Broken Disc, and all my Chaos alchemies. I then fire straight up. The burst of Chaos, Oblivion, Fractive, and Glitch energies peters out before reaching the top of the tower, but allows bypass of this STUPID FLOOR and possibly more than that.
Following the removal of the ceiling, I pull out all my Octal and Spiral Sunbombs, set them up using Tazz if necessary, use residual Glitch energies to remove the resistances of the dragons for 9.01 seconds, push the detonator, and wrap a pocket dimension around the AGs, Ns, and their entities that shunts anything that would otherwise breach it into the Void.
==Utter OP Scaled Obliterative Force Omitted For Brevity==
The pocket dimension collapses back into normal space, to see a large scorch mark, and an utter absence of any non-AG dragons.
"ANY QUESTIONS?"
>Netpatham: Ascend.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!