SCP Foundation Action: agents try to goad the godmodder into starting the next trial already.
EXOS Action: because the original method barriers would regenerate by is too complex, EXOS changes the barrier regeneration method: each turn, the innermost destroyed barrier will attempt to regenerate. While regenerating it does not harden and stop attacks on the layers underneath it when destroyed, and is easier to destroy than normal (about half strength), but if it survives it will regenerate to full strength at the end of the next round, then the next barrier after that starts regenerating the round after that. (this is mostly because Twinbuilder is ignoring how the barriers regenerate, probably because they are too complicated with the original method)
AF Hangar Actions: The AF Hangar respawns the AF Peacekeepers for more cannon fodder to protect the Perfect Sphere.
PS: Someone pilot the crystal so you get extra attack actions!
Lothyra rolls the Earth's Decad at Oblivion. She then sics the Logic Cannon on the Chaos Shard (should affect it for the same reason that the Two Thousand's Decad should affect it).
And on that note, 11 and myself have entered a temporary totality, on eradicating both Oblivion and the Chaos Shard.
*A burst of gray energies, somehow qualitatively distinct from Engie's powers, impacts Oblivion ---
and the Chaos Shard*
I wonder if their insurance covers fragmentation beyond strings. Or,well hypothetical strings. Because they've most likely been fragmented smaller than that.
While I'm around, I create a better void/time/spaceship. It shall be named Elevenfold Traveler, and it already has shields up.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I take out Nailtimatum, turn it into Ultimatum with Rough, and then merge it with the increasingly ridiculous Railteration Infinidicegun. It then becomes... Oh god can't think of a name. ARRRRRGH. Whatever. I start applying antiluck majyyks, and the abomination of a gun fires up, tearing through the nearest PG entities. Minus the invincible thing. I then note that the gun's duplicator is still working, and keep firing. After a solid hour of dice is through with, I put the gun down.
(Railteration Infinidicegun && Ultimatum) was what I was making. I've made the ones prior instantly so...yeah.
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = ??? (Level ?: 1/?)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-19, Tazz-42, crystal-18, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
My Action: I point out that the whole reason the Perfect Sphere is so powerful is BECAUSE it shouldnt exist, causing Maniac's attack to backfire. I then use the AutoWrench 9000 on the Perfect Sphere's Bridge.
SCP Foundation Action: The Foundation tries to research whether or not a Comb Rave would be able to damage the godmodder if the godmodder could be attacked directly by one and plot armor was not in play.
EXOS Action: EXOS blasts any surviving hostile with lightning (note that actions taken by EXOS are in addition to actions during the EOTB).
SCP-2317 Action: SCP-2317 threatens to eat Twinbuilder if Twinbuilder fails to allow it to be added as an entity.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I give a random N player a copy of lapis armour
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Dopplerganger, The Lapis Stakehouse
Wilson's Shop: $152
Needed Dupes:
Laser Pistol AND Azure Essence 9/11
Universal Remote AND Azure Essence 9/11
The Blueshifter AND Upside down broken time machine AND Azure Essence 9/11
(Ruined Generator && Bottle of Liquid Fabrico) && Energy Creation Nodes = ??? (Level ?: 3/?).
(Ruined Cockpit && Bottle of Liquid Fabrico) && Personal Tactical Overlay = ??? (Level ?: 1/?). The Personal Tactical Overlay is effectively a hologram projector, allowing one to see anything within reason within a certain distance of the ship. Useful for keeping track of problematic enemies. Can display six separate things at once. Doesn't clog up the HUD of the standard cockpit, as well-in other words, a really useful HUD Upgrade. Thank you, Net!
I execute the rare and highly-dangerous 2X CHARGE COMBO.
First, a little one: A small side-project. I put Enchida's Nail into an ammo box I've been working on, then, after a few seconds, withdraw it. I then put the ammo into Nailtimatum, then fire it. A nice stream of Enchida's Nails land-straight on target. I now have Unlimited Ammo, as it would suggest. Unless that needs nerfing. In any case, I can now actually use Enchida's Nail and other ammo types without copious duplication. Unless I could already do that, in which case, FLAVOR TEXT.
Then, the big one! I hold up a big sphere, containing considerable luck powers and glowing with an aquamarine light. An angelic choir sounds, roaring approval, and the sphere glows bright! It hovers over to Generic, slowly descending into his body, granting him a power buried within his soul and bringing out his essence: It now means that all of his Dice Rolls with any dice will take the lowest three numbers and add +1 to those numbers, an inherent luck aura. This could also apply to other luck-related activities within good reason, IE coinflips. This is a permanent buff (well, hopefully permanent) and will not go away, though it's not hyper-extreme. Would have been useful during the Octet Hell, but eh.
With all of that done, I point Nailtimatum and load the Enchida's Nail ammo from the ammo box I have just described, and proceed to press the trigger on full-auto for five seconds, letting loose what could basically be described as a laser made of nails right into Oblivion, penetrating hard with the energies of Creation. Satisfied with the result, I proceed to use For Glory on Oblivion to keep the pressure on.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
47/50 and 2/50 +2 to Generic
One of my biggest problems with trial 4 was a little thing called Scratch. Now, no matter what the Godmodder does, he won't have been the main villain of the game. It made a reference more important than the title character. This isn't Destroy the Scratch 2. I remember before when you were complaining to us about not focusing on the Godmodder enough.
I kinda just sit back and let me entities fight while I wait for my ultimate entity. I'll keep CogWynd at least until then.
Commands:
-Fayther: buff CogWynd with a violent memory
-CogWynd: wound 115% WINDING DOWN, motorized claws on DextraBomb
-Deck: bind ace of clubs to this: Draw 2 more cards, pick one to play then shuffle the other back into the deck. Now, I draw a card and its... the ace of spades. So, reshuffle and redraw... eight of diamonds. So, 10,000 plus 3,000 for 4 turns on DextraBomb.
HP: 220,000/220,000
Memories: | Violent | Happy | Violent | Violent | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, they can wind down CogWynd by 5% the same way. (You'll
see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2
to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through
the phases. This doesn't stop until CogWynd reaches 0% wind level.
Enchanted Deck
HP: 200,000/200,000
I have on my desk a normal deck of all 52 cards plus a joker. How this will work is any player can say that they bind a free card in the deck to a certain effect once per post. However, it must be advantageous to the Enchanted Deck and not super over/under powered. At the end of each of my posts, I'll draw a card and that effect will take place.
Afterwards, that card goes into a discard pile. The Deck cannot attack and takes 75% less damage if it has less than 5 cards. If it has more than 20 cards, then attacks against it can destroy older cards. It starts with only one card bound, the Ace of Spades.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of Spades: Draw two more cards. Pick one to play and shuffle the other back into the deck.
Discard pile: Eight of diamonds
Hopefully that makes sense. Basically, people can come up with ideas for attacks that get added into the rotation.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 218$ _ Wilson's charges A: 49/50, B: 36/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Diablo x1 (lvl 7 scythe, 10$)
Angler Knife x1 (lvl 4 weapon, 6$)
Spectra's Chestplate (lvl 5 colorful armor, 8$)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x8 (6$, lvl 3, crits)
Potion of Ambrosa x1 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x2 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Potion of Scratch II x2 (6$, lvl 3, control time for a bit)
Potion of IMAAAAGGGGINNNNAAAATIOOONNNN II x2 (4$, lvl 2)
Talisman of Math &&& Irrational Amulet = Irrational Calculator 5/6
Mind's Chestplate -> Fine 1/7
After taking one last look at the bus plane thing, Wilson turns and plods his way back to his store, encountering Tazz (sorry I didn't notice at first). "Some 'complicated services'? That's awfully vague. I have no idea what you actually want..."
"OK, it's complicated, but I basically need...Uh, Spaceship parts. Yeah, not your typical perview, but I've got a bad feeling we will really want, erm, ways off of Minecrafia, ASAP. Also, I can't really pay up in straight money, probably alchemies. Is that something arrangeable? I have the recipes, it's merely a matter of putting everything in the Alchemiter. I'll pick it all up later. Is this arrangeable, Wilson?"
"DIE MONSTER!" I use DIABLO to slice one of OBLIVION'S eyes.
I use the Laws Of Minecraft to state that the Perfect Sphere shouldn't exist.
|-|A|-|! Y()U DARE ATTACK ME!? F()()LS!
I'LL CRUS|-| Y()U ALL LIKE BUGS!
Oblivion can now attack players!
I run at Oblivion, knowing ill be eradicated if I do this wrong. Mid run, I teleport right up to oblivion and grab him. Then I activate my reality glove and teleport him through dimensons. end up at a place where he has one eighteenth of his power. He is cornered now, so I shoot him with the UNDEFINED gun. Everything goes black across space and time. NO one can see or do anything for a few seconds. This abruptly stops. Revealing a damaged oblivion. I teleport all people attacking him and tell them to attack him in here. "we have 2 turns" he's cornered and weakened, GO!"
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4[/p]
5/5 for Text Based Magic
50/50 x3 Magic[/p]
Battlefield: I use the gender spacestriker on the battlefield
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Dopplerganger, The Lapis Stakehouse
Wilson's Shop: $154
Needed Dupes:[/p]
Laser Pistol AND Azure Essence 10/11
Universal Remote AND Azure Essence 10/11
The Blueshifter AND Upside down broken time machine AND Azure Essence 10/11[/p]
+2 to Wilson[/p]
"Indeed he did. You do realize that technically, you're shoving Bender's 'Shiny Metal Ass' in your mouth?"
"That was kind of the point of the joke, but I guess that that's a bit dumb. I should shove it into Oblivion's mouth instead." *does so* *Oblivion eats it whole* Well that's that.
37/50 {REDACTED}
My Action: I repair the Perfect Sphere's bridge.
SCP Foundation Action: agents try to goad the godmodder into starting the next trial already.
EXOS Action: because the original method barriers would regenerate by is too complex, EXOS changes the barrier regeneration method: each turn, the innermost destroyed barrier will attempt to regenerate. While regenerating it does not harden and stop attacks on the layers underneath it when destroyed, and is easier to destroy than normal (about half strength), but if it survives it will regenerate to full strength at the end of the next round, then the next barrier after that starts regenerating the round after that. (this is mostly because Twinbuilder is ignoring how the barriers regenerate, probably because they are too complicated with the original method)
AF Hangar Actions: The AF Hangar respawns the AF Peacekeepers for more cannon fodder to protect the Perfect Sphere.
PS: Someone pilot the crystal so you get extra attack actions!
+2 to Tazz.
Universal Power Ubercharge Meter: 5/9
Wilson Money: $2
Reality Cannon: 3/30
The Dicestaction: 17/30
The Third God: 35/50 (+5 from Crystal and Tazz)
Bunsen's Decad: 10/11
Mineral Decad: 8/11
(Defunct Semi-Automated Rocket Turret && Bottle of Liquid Fabrico) || Concentrated Nytroglycerin Explosive-Stabilized State (CNE-SS) (.25 Kilograms) && Oblivion Majjyks: 2/?
==Actions==
Lothyra rolls the Earth's Decad at Oblivion. She then sics the Logic Cannon on the Chaos Shard (should affect it for the same reason that the Two Thousand's Decad should affect it).
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Enough.
These impostors shall not stand.
And on that note, 11 and myself have entered a temporary totality, on eradicating both Oblivion and the Chaos Shard.
*A burst of gray energies, somehow qualitatively distinct from Engie's powers, impacts Oblivion ---
and the Chaos Shard*
I wonder if their insurance covers fragmentation beyond strings. Or,well hypothetical strings. Because they've most likely been fragmented smaller than that.
While I'm around, I create a better void/time/spaceship. It shall be named Elevenfold Traveler, and it already has shields up.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I take out Nailtimatum, turn it into Ultimatum with Rough, and then merge it with the increasingly ridiculous Railteration Infinidicegun. It then becomes... Oh god can't think of a name. ARRRRRGH. Whatever. I start applying antiluck majyyks, and the abomination of a gun fires up, tearing through the nearest PG entities. Minus the invincible thing. I then note that the gun's duplicator is still working, and keep firing. After a solid hour of dice is through with, I put the gun down.
(Railteration Infinidicegun && Ultimatum) was what I was making. I've made the ones prior instantly so...yeah.
+2 Tazz
Rafflesia 50/50 (On hold)
Plant food, fertilizer, water, etc. 20/50
More Runic Shielding 46/50
2B2T Shrine Ash && Bird Talons 8/11
Quantum Mechanics Textbook && Fluorite Decad 3/11 (Planck's Decad)
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = ??? (Level ?: 1/?)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-19, Tazz-42, crystal-18, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
"DIE MONSTER!" I use DIABLO to slice one of OBLIVION'S eyes.
I use the Laws Of Minecraft to state that the Perfect Sphere shouldn't exist.
|-|A|-|! Y()U DARE ATTACK ME!? F()()LS!
I'LL CRUS|-| Y()U ALL LIKE BUGS!
Oblivion can now attack players!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
38/50 {REDACTED}
My Action: I point out that the whole reason the Perfect Sphere is so powerful is BECAUSE it shouldnt exist, causing Maniac's attack to backfire. I then use the AutoWrench 9000 on the Perfect Sphere's Bridge.
SCP Foundation Action: The Foundation tries to research whether or not a Comb Rave would be able to damage the godmodder if the godmodder could be attacked directly by one and plot armor was not in play.
EXOS Action: EXOS blasts any surviving hostile with lightning (note that actions taken by EXOS are in addition to actions during the EOTB).
SCP-2317 Action: SCP-2317 threatens to eat Twinbuilder if Twinbuilder fails to allow it to be added as an entity.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I give a random N player a copy of lapis armour
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Dopplerganger, The Lapis Stakehouse
Wilson's Shop: $152
Needed Dupes:
Laser Pistol AND Azure Essence 9/11
Universal Remote AND Azure Essence 9/11
The Blueshifter AND Upside down broken time machine AND Azure Essence 9/11
+2 to Wilson
Alchemies
The Sharpener && SCP-786 = The Sharpenlarger (1/?)
SCP-1336 && Element's Ender = Compound's Creator (11/11)
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (11/11)
Enchanted Deck Action
I bind the eight of diamonds to a fireball effect that burns one entity and deals a reasonable amount of damage to it. Nerf or buff as necessary.
I heal myself with the Black Hand.
03 Action
03/> I heal CogWynd with the White Glove.
Unknown Entity: 44/50
Obsidian && Yoyle Metal && Protection Diamond Armor && Quantum Processor = Quantum Armor (Level 7: 3/8)
Quantum Computer Circuit && Ancient Runic Orb && Glitched Spike && Cybernetic Lightning Grid II 6 Nasod Dynamos = Planck Dynamos (Level 9: 3/10)
The DextraBomb shoots out corrosive acid at Epona II And Electrocutes the Perfect Sphere.
I'll be making my great escape now!
Act 3! +1 to Generic, +1 to Gutza!
Drive: Big Gamble (50/50) (Generic's Dice rolls will take the lowest 3 values and add +1 to them) (Generic'd X1)
bigGamble(Player Insert_Generic_Username) executing...
Drive: Doorrior (28/50) (When I attack an entity, I now have an additional 10% Dodge chance against that entity until the next EoTB.)
Limitless Ammo (5/5) (What do you think[/i] it means?) (Gutza'd X2, Generic'd X1) (INSTANTLY DONE)
limitlessAmmo() executing...
Mythos (1/30) (Two become One)
(Heavy Voidmetal Plating && Diamond Nanogel) && Glitch-Proof Armor = ??? (Level ?: 3/?).
(Ruined Generator && Bottle of Liquid Fabrico) && Energy Creation Nodes = ??? (Level ?: 3/?).
(Ruined Cockpit && Bottle of Liquid Fabrico) && Personal Tactical Overlay = ??? (Level ?: 1/?). The Personal Tactical Overlay is effectively a hologram projector, allowing one to see anything within reason within a certain distance of the ship. Useful for keeping track of problematic enemies. Can display six separate things at once. Doesn't clog up the HUD of the standard cockpit, as well-in other words, a really useful HUD Upgrade. Thank you, Net!
I execute the rare and highly-dangerous 2X CHARGE COMBO.
First, a little one: A small side-project. I put Enchida's Nail into an ammo box I've been working on, then, after a few seconds, withdraw it. I then put the ammo into Nailtimatum, then fire it. A nice stream of Enchida's Nails land-straight on target. I now have Unlimited Ammo, as it would suggest. Unless that needs nerfing. In any case, I can now actually use Enchida's Nail and other ammo types without copious duplication. Unless I could already do that, in which case, FLAVOR TEXT.
Then, the big one! I hold up a big sphere, containing considerable luck powers and glowing with an aquamarine light. An angelic choir sounds, roaring approval, and the sphere glows bright! It hovers over to Generic, slowly descending into his body, granting him a power buried within his soul and bringing out his essence: It now means that all of his Dice Rolls with any dice will take the lowest three numbers and add +1 to those numbers, an inherent luck aura. This could also apply to other luck-related activities within good reason, IE coinflips. This is a permanent buff (well, hopefully permanent) and will not go away, though it's not hyper-extreme. Would have been useful during the Octet Hell, but eh.
With all of that done, I point Nailtimatum and load the Enchida's Nail ammo from the ammo box I have just described, and proceed to press the trigger on full-auto for five seconds, letting loose what could basically be described as a laser made of nails right into Oblivion, penetrating hard with the energies of Creation. Satisfied with the result, I proceed to use For Glory on Oblivion to keep the pressure on.
47/50 and 2/50 +2 to Generic
One of my biggest problems with trial 4 was a little thing called Scratch. Now, no matter what the Godmodder does, he won't have been the main villain of the game. It made a reference more important than the title character. This isn't Destroy the Scratch 2. I remember before when you were complaining to us about not focusing on the Godmodder enough.
I kinda just sit back and let me entities fight while I wait for my ultimate entity. I'll keep CogWynd at least until then.
Commands:
-Fayther: buff CogWynd with a violent memory
-CogWynd: wound 115% WINDING DOWN, motorized claws on DextraBomb
-Deck: bind ace of clubs to this: Draw 2 more cards, pick one to play then shuffle the other back into the deck. Now, I draw a card and its... the ace of spades. So, reshuffle and redraw... eight of diamonds. So, 10,000 plus 3,000 for 4 turns on DextraBomb.
Memories: | Violent | Happy | Violent | Violent | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2
to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through
the phases. This doesn't stop until CogWynd reaches 0% wind level.
Enchanted Deck
HP: 200,000/200,000
I have on my desk a normal deck of all 52 cards plus a joker. How this will work is any player can say that they bind a free card in the deck to a certain effect once per post. However, it must be advantageous to the Enchanted Deck and not super over/under powered. At the end of each of my posts, I'll draw a card and that effect will take place.
Afterwards, that card goes into a discard pile. The Deck cannot attack and takes 75% less damage if it has less than 5 cards. If it has more than 20 cards, then attacks against it can destroy older cards. It starts with only one card bound, the Ace of Spades.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of Spades: Draw two more cards. Pick one to play and shuffle the other back into the deck.
Discard pile: Eight of diamonds
Hopefully that makes sense. Basically, people can come up with ideas for attacks that get added into the rotation.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 218$ _ Wilson's charges A: 49/50, B: 36/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Spectra's Chestplate &&& imaginary essence &&& blaze powder = Mind's Chestplate DONE
Talisman of Math &&& Irrational Amulet = Irrational Calculator 5/6
Mind's Chestplate -> Fine 1/7
After taking one last look at the bus plane thing, Wilson turns and plods his way back to his store, encountering Tazz (sorry I didn't notice at first). "Some 'complicated services'? That's awfully vague. I have no idea what you actually want..."
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
+2 to Tazz.
Universal Power Ubercharge Meter: 5/9
Wilson Money: $2
Reality Cannon: 4/30
The Dicestaction: 18/30
The Third God: 37/50 (+1 from Tazz)
Bunsen's Decad: 11/11 Complete!
Mineral Decad: 9/11
(Defunct Semi-Automated Rocket Turret && Bottle of Liquid Fabrico) || Concentrated Nytroglycerin Explosive-Stabilized State (CNE-SS) (.25 Kilograms) && Oblivion Majjyks: 3/?
==Actions==
Lothyra tests out Bunsen's Decad by throwing it at Oblivion. Bender turns toward Tazz.
Hey, I have an extra alchemy slot. However, you'll have to pay for it in +1/2s. I need to run a store too.
Bender, please do the spaceship stuff for free. Just the spaceship stuff. Lives may depend on it.
WILL YOU PLEASE GET YOUR GOODY-TWO SHOES NOSE OUT OF MY LITERAL BUSINESS!
Gooby plsBender please.BITE MY SHINY METAL ASS!
Fine. If that's how you want to be. *mutters under breath*
Bender then uses Heavy Metal on Oblivion.
==Bender's No-limits Alchemy Emporium==
Crystal: 4. Tazz: 5
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I steal Bender's gun and shove it into my mouth. Seriously dude, you named a gun "Shiny Metal Ass." Like, really?
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
"OK, it's complicated, but I basically need...Uh, Spaceship parts. Yeah, not your typical perview, but I've got a bad feeling we will really want, erm, ways off of Minecrafia, ASAP. Also, I can't really pay up in straight money, probably alchemies. Is that something arrangeable? I have the recipes, it's merely a matter of putting everything in the Alchemiter. I'll pick it all up later. Is this arrangeable, Wilson?"
/rpnull
"Indeed he did. You do realize that technically, you're shoving Bender's 'Shiny Metal Ass' in your mouth?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
I run at Oblivion, knowing ill be eradicated if I do this wrong. Mid run, I teleport right up to oblivion and grab him. Then I activate my reality glove and teleport him through dimensons. end up at a place where he has one eighteenth of his power. He is cornered now, so I shoot him with the UNDEFINED gun. Everything goes black across space and time. NO one can see or do anything for a few seconds. This abruptly stops. Revealing a damaged oblivion. I teleport all people attacking him and tell them to attack him in here. "we have 2 turns" he's cornered and weakened, GO!"
Alright, I've taken a bit of a beating. I'm ending this breather!
Action 1/3
Ethereal Callings: 38/50
Starfall Sync: 13/50
I heal myself up by pointing a Bacon Sandvich Smoothie Maker in my face and pulling the trigger. It's a special type of medigun.
Sword Damage: 180K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4[/p]
5/5 for Text Based Magic
50/50 x3 Magic[/p]
Battlefield: I use the gender spacestriker on the battlefield
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Dopplerganger, The Lapis Stakehouse
Wilson's Shop: $154
Needed Dupes:[/p]
Laser Pistol AND Azure Essence 10/11
Universal Remote AND Azure Essence 10/11
The Blueshifter AND Upside down broken time machine AND Azure Essence 10/11[/p]
+2 to Wilson[/p]
"That was kind of the point of the joke, but I guess that that's a bit dumb. I should shove it into Oblivion's mouth instead." *does so* *Oblivion eats it whole* Well that's that.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
No Twinpost today? /null
Oh no