I use magic description magic to automagically shoot down as many skeletons as possible with the Heavy Light.
I then use Scratch's solar panel trick, except I instead build a Dyson Sphere (or a buuthandi if you read Schlock) around the Red Sun and channel it into Split.
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Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Oh, come on! Erelye, you did a great job with that! Everyone gets better over time! I've actually gone back and made corrections to some of my posts, making edits and notes (leaving the old content up so people can see what was actually happening at the time) to explain the HUGE amount of out-of-character moments.
If your sidequest bothers you, do the same once the editor is fixed. Go back, put a strikethrough on the original text (but leave it there) leave EDIT notes to people reading through later so they know what its about, and post what you think would be a more story-accurate representation of what was happening. Your sidequest is good enough that no matter the amount of 'badness' you shouldn't have too much problems. I'm having to practically wipe all of my character interactions up to Eric leaving Scratch's Manor to avoid having Eric come off as hostile towards piono, or as stupid, as well as to make sure that Eric doesn't actually know of piono's involvement in the Nexus entities on the field, or of the existence of the OP King.
Meh, close enough. uses the wind again to remove the ink for just long enough to do whatever interaction is needed.
I hope I don't have to use that again... that was my last one.
Also, pricey, cut the act please. You can read English at the very least, we know that from your profile page, and thus you certainly have no excuse in ignoring everything twin's told you. Please be a contributor, you have the capacity.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Ninja, please refrain from getting involved. I understand that you're trying to help, and I appreciate that, but honestly, it is not working.
@Piono: I absolutely refuse to edit my earlier posts. They would serve to be the embodiment of my shame and cowardice, even more so than they are already. If I were to edit them, they would serve to show that I cannot deal with what I have wrought. I am already attempting to repair it in the present, and that should be the only method utilized. Secondly, my backstory differs completely and utterly from what I have stated in full with that sidequest. All of the characters involved, save those of Amp, Nimble, and Leon, require some sort of re-evaluation, or, at the very least, a re-designation, as does the plot of the thing. Those things are being re-evaluated at the present moment, and have been occurring for months. There is no need to edit the posts, as they should remain in their current state. Finally, there is one source of problems in the Grayhold instances in their entirety. Did anybody cause problems in the first venture into Grayhold, besides me? No. Has Serpent? No. Have you? Yes. You have started two major arguments within one and a half weeks. The only source of problems in any state whatsoever, barring my various mistakes, has been YOU, Piono. YOU were the one who placed a time restriction, both in and out of game, showing that you either do not care about this plot, or you care more about your own, which is acceptable. YOU were the one who did not agree with my choices regarding how I dealt with runic magic. That's breaking Rule Zero, in some convoluted manner. I am the GM of this instance, am I not? YOU were the one who held up the first room for a week with your arguments. Serpent figured it out in a matter of posts. YOU placed a time restriction in-game, did you not? Do remind me. Who has broken Rule Zero most in this game? For once, it is not Net. It is YOU, sir. YOU have argued the most with Twin on a variety of reasons I have neither time nor reason to examine. YOU have held this sidequest up, and will continue to, if you proceed on your current path, I expect. YOU have accumulated so much shame from your own posts that you actually see it fit to edit them to accommodate for what YOU think should have occurred. That is mildly troubling, considering our situation. YOU cannot change what actually occurred, and YOU will have to live with it, as the rest of us do. YOU are seeking to hide behind the editor as your salvation from your mistakes, which is something even I have not attempted to do. That is all I shall say on the subject.
You utilize the wind once more. The ink shifts away from your present location. You see what is upon the pedestal. A tablet of stone roughly resembling a rectangle inscribed with glowing orange runes inscribed in an eldritch language upon the front levitated above it. Presumably, it is some sort of artifact that requires retrieval.
What will you do?
/null
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VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
One of the first times I've gotten 3 posts in a while...
Charges: 34/50 + 47/50
I use the Staff of Ysera like a mallet to smash skeletons into the ground.
I use a million mirrors to direct extra red sun light into Split.
HP: 220,000/220,000
Memories: | Happy | - | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 9 turns!
Command: Copy short term memory from Scratch. He's probably feeling rather smug and happy.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 190$ _ Wilson's charges A: 49/50, B: 8/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Diablo x1 (lvl 7 scythe, 8$)
Angler Knife x1 (lvl 4 weapon, 5$)
CandleLit Chestplate (WIP, level 2)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x8 (6$, lvl 3, crits)
Potion of Ambrosa x1 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x2 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
I'd say a lot more, but I basically think Erelye is completely in the right, and I support almost all of what he said on Piono. I'm kind of neutral on the editor issue, but otherwise these are quite a few legitimate greivances he's given.
Zombie action: Zombie 3 bashes the nearby iron golem in the back of the head with the door then runs off towards the Blacksmith's shop.
I use the Staff of Ysera to pry up floor tiles and spin them around like frisbees and launch them into the skeletons.
I also keep using the vacuum to suck up red sun energy, powering it via the illogic of using a vacuum in space. Or, where ever we are.
Now, Wilson's charge has hit 50. So, I need to summon something.
Time essence? huh? ... okay... Awkward potion OOO Time Essence = ??? 1/2
Because this is technically Wilson's charge, I'll put it down here. I also wouldn't have much to talk about if I didn't.
Wilson keeps watching somewhat forlornly out of the window. After a few moments, something catches his attention.
"wait... whats that thing? Its coming way..."
A pure white, heavenly looking creature entered the shop. It seemed to be a cross between a cat and pegasus, with large fuzzy wings and a large furry tail. It was a fairy cat, and somewhat bigger than Wilson. It seemed to be looking for something. It looked at Wilson for a while, then turned and left.
"well... bye..."
Back in the void place thing-o-mo-bob:
As I'm flinging tiles at skeletons, the same creature suddenly glides down next to me. Her name is Fayther. And she seems to have been able to find me even in this desolate place. I suppose Wilson's memories helped her find me. She looks at the violence of the arena and shuddered. After giving her a quick command, she flies off to a slightly less violent area, by the Owl Effigy.
HP: 220,000/220,000
Memories: | Happy | - | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 9 turns!
Command: Copy short term memory from Scratch. He's probably feeling rather smug and happy.
Zombie #3 deals 10 damage to the Library's Iron Golem and then moves to the Blacksmith's Shop!
8 Archers killed! +3% Affinity!
-1 Counter / Divider = Monitor, Imaginary Essence
Awkward Potion OOO Time Essence = Potion of Scratch (1/2)
Twin, I'm sorry for posting early. However, I have to do a plethora of unpleasant things. If I must, I will edit this post later.
Zombie #2 examines the altar, and whatever is within. If it can do so without dying, it attempts to descend the hole in the middle of the altar. This is certainly some secret. If not, it further examines the room for any sorts of secrets. This is certainly fascinating.
I suddenly and inexplicably equip Bipolarity, slipping the flashing mustard sunglasses on. The amplification of psionic power sounds rather good right now, considering we are fighting masses of skeletons. Undead creature who neither deserve to be or are alive. Rotting corpses don't have feelings, and hunks of bones certainly do not. I allow the energy to seep into myself, without permitting any form of harm to occur. Whilst this may prove to slay me in the future, I doubt a sudden influx of psionic power, soon to be expelled, will instantly kill me. I doubt, that is. For all I know about reality, I'm already dead. Or dying. There is not really a difference, or at least a noticeable one. The occasional flickering of red and/or blue over the mustard-colored sunglasses is somewhat detrimental to the health (un-health?) of the skeletons at hand. It appears as if it is slowly annihilating their life essence through a variety of overly-complicated eldritch processes. Which is to say that I am slowly collapsing their bodies with telekinetic force. The glasses have nothing to do with it. Well, mostly. The amplification of my psionic power might serve to strengthen the speed of collapse, or even make it an instantaneous process. The amplification is dictated by the Outer Gods, to the best of my knowledge, and their wiles are highly esoteric in their ways. Beyond the mere comprehension of the players, and indeed anyone at all. Suddenly, an aura of amethyst psionic energy surrounds me. I stare at the skeletons briefly, mapping out a list of targets. Of course, the opposition at hand does not know this. Well, Scratch almost definitely does, considering he has that omniscience thing going for him. I incline my hand slightly, and several Archers immediately glow with violet light. Their bones proceed to implode, spraying forth bone dust and splinters in a manner which will almost inevitably strike other skeletons. I psionically annihilate several Guardians with an explosion of telekinetic force which quite literally tears the souls of the beings from their bodies, ripe for the utilization. I psionically crush two skeletons with an excess of telekinetic power. The shockwaves that emanate from these explosions in the form of sound readily obliterate any Archers, or perhaps even Warriors. Muttering to myself, I de-equip Bipolarity.
My shadow promptly reads every single readable page in the book.
—
This is certainly interesting. I would never expect one person, let alone two people, to readily dive into a large amount of ink. But, I cannot control you. Very well. You both descend into the room below, one dramatically, one rather elegantly with a hoverdisc. It is rather fortunate that that device has not yet malfunctioned. I mean, you are submerged in ink. Regardless, you are both holding your breath, utterly submerged in the black liquid. You cannot see anything but ink. And the occasional flicker of orange light from an indiscernible direction.
What will you do?
Zombie #2 goes down the hole and finds that it opens up into a small chamber! At the center of the chamber is a 3x3 gold pedestal adorned with unlit torches. You see a skeleton at the corner of the room holding two dull red blocks and a Flint and Steel. On the walls of the room are, written in blood, frantic messages.
"WHY WON'T THE WHISPERING STOP" "HELP US HELP THEM" "ALL I SEE ARE THE VISIONS" "NO NO NO NO" "THE WHISPERING GROWS LOUDER BY THE DAY" "WAILING OF TONGUES" "THERE WILL COME A DAY" "MIMES ON ALL SIDES" "WHEN THE SUN WILL GO OUT" "GNASHING OF TEETH" "HELP" "VISIONS OF CHAOS" "AND THE MOON WILL FALL" "THEIR HIDEOUS FACES OH NOTCH" "SOULLESS EYES" "VISIONS OF DEATH" "THE SKIES WILL CRACK OPEN" "MY EARS ARE BLEEDING FROM THE WHISPERS" "TIME WILL STOP LIKE A SCRATCHED RECORD" "MY EYES BURN FROM THEIR DANCES" "WARPED STRETCHED MOUTHS" "HELP HELP HELP HELP HELP HELP" "SPACE WILL BE RENT" "GOD IS EXILED" "VISIONS OF HELL" "COSMIC DANCES WILL PLAY OUT" "I CANT WITHSTAND THE PAIN" "LIKE THE SUN AND THE MOON'S QUARRELS" "TONGUES LOLLING OUT" "VISIONS OF INSANITY" "NOTCH IS EXILED" "THE SEVENTH MARKS THE CLOSE" "THE ECLIPSE WILL HAVE OCCURRED" "NO NOSES THEY'RE LIKE SLITS" "THEY HAVE ODD MOUTHS" "NONE WILL STAND AGAINST THE SKY" "AVENGE THE FEW" "BEWARE" "I WAS A FOOL" "HELP ME" "WINGS LIKE BIOMES" "THEY HAVE FUNNY MOUTHS" "CLAWS LIKE MOUNTAINS" "VISIONS OF CRACKS IN THE DISC OF MOJANG" "THE DISC OF MINECRAFTIA ITSELF" "ALL WILL FALL" "THEN HEAVEN AND EARTH AND ALL THAT IS IN THEM WILL SHOUT" "EYES LIKE PLANETS" "FOR DESTROYERS WILL COME" "A UNIVERSE OF CREATION, A MAN THAT WROTE" "OF A SEEKER OF DESTRUCTION, ONE WHO SMOTE" "THE ENTIRE WORLD FELL, AND HE DECLARED" "ALL MOUTHS WENT SILENT, ALL EYES STARED" "FOR HE HAD SPOKE OF A COMING DAY" "ONE WHERE EVERYONE WOULD SAY" "WHY DIDN'T WE ALL TAKE ACTION THEN" "BEFORE HE HAD FEW, NOW HE HAD TEN" "THOUSAND THOUSAND MILLION MEN" "STRETCHING ACROSS THREE ROUND DENS" "AND AS HE SPOKE OF THAT DAY" "THE MOON TURNED RED AS IF TO SAY" "EVERYTHING YOU HEARD WILL COME TO PASS" "BEFORE YOU TURN TO THE FUTURE LOOK AT THE PAST" "NOTHING IS NEW IT'S ALL HAPPENED BEFORE" "YET NONE OF YOU HAVE ANY IDEA WHAT'S IN STORE" "YOU THINK IT'S THE END AND WHAT YOU THINK IS WRONG" "BEWARE, YOU TWELVE, AND YOUR CHOSEN THRONG" "ALL OF YOU BEWARE THE DRAGON'S SONG"
The messages criss-cross the entire room. Suddenly, you feel shaking, and you head back up the hole, all of you fleeing the Church as it crumbles to nothingness.
10 Archers killed! 2 Guardians killed!
There are only two pages that you can read.
The majority of the pages are in small hand-written text with several pictures and diagrams interspersed throughout.
I was wrong. Very wrong. My calculations about the Red Dragon's size and power were completely off. Since I have none of the Ancient Texts of Mojang to base my research off of, I'm going blind here. The Red Dragon, if I'm correct, has either infinite size or size close to that of the Nether. Its power is similarly large, vastly beating the Enderdragon, the First Block, and possibly even the Disc of Mojang itself.
Thankfully, from what I have heard, the Red Dragon is contained within a formidable prison. My research has led me to suggest that it is contained under the Nether's lowest layer, forever trapped and never to be released. If even the tiniest crack was created in the Nether's foundation, surely the beast would be let loose and all of reality would be torn apart. Thankfully, it looks like there is another limiting factor in the Red Dragon's power besides its prison. Since it has infinite/near-infinite/exceedingly large mass, it is split up into many different Aspects that each are different in their own ways.
My research indicates that it is possible, but rare, for some Aspects to slip through the bedrock barrier of the Nether and enter the Overworld, which would explain the existence of Tears and Geists. Said Aspects would lose the insane power the Red Dragon surely grants them and slowly fade, although they would have more than enough power to last for a very long time.
The last thing my research has shown me is that there is only one thing in existence strong enough to completely crack the Red Dragon's prison, if we assume that the prison is at the very least more durable than the mass of the Red Dragon, which is at the very least that of the Nether. Yes, if we can assume all of this, then that would leave only one artifact capable of destroying it, and one which has not been built in a very long time: the Dreiton.
An immensely powerful drill built during Herobrine's War, the Dreiton can purportedly break through any substance in existence by channeling all its drilling energy into a massive superlaser. If one could find this and construct it, then the Red Dragon (or anything at all, for that matter), would be freed.
~
After undergoing prolonged contact with my world's First Block and reverse-engineering it, I have discovered something truly startling. After a First Block has issued its world-changing event and has been used, it uses all of its power to make sure that the event it created stays exactly the way it was and is not broken, leaving the actual Block as a shell for other energy or power to inhabit.
With this knowledge in mind, it is my belief that after a First Block has been used, it could be taken over by a being of great power and used for its own machinations. It could also be used to contain something in this way, and releasing something when a certain destination is reached. And, (I'm not quite sure about this) it could possibly have the potential to erase the effects of its world-changing event, rendering it completely null.
~
Research in Nether Portals has shown me that, if one modifies the energy a Nether Portal creates upon activation and refracts it so its spectra changes to a dark grey, the portal will lead to an incredibly strange plane of existence completely separate from the Nether, and, by the looks of it, all of Minecraftia. The only inhabitant I saw was enough to give me nightmares. It had a black hat on, black-and-white clothing, and a horribly grotesque face, with two soulless circular eyes and a flat blank mouth. When I looked at it, its mouth opened far too wide and a pink appendage writhed out. I have not gone back since and do not wish to.
Crusher48-> Godmodder: Dude, just use /tp Godmodder 0 250 0, you should be out of that thing as soon as the command executes. Then do /ban Doc_Scratch. You are not being very good at this whole "godmodding" thing.
Godmodder477: [Owner] ==> Crusher48: [Player] - I would... But... But the tuba... It's just...
Well I'd think that Diluvi Naturae would be fine... It's not even related to the RPSH... Anyways, I snap my fingers, and Rafflesia is sent to an untamed jungle so that it can improve itself and grow even better. I then take out the horrible amalgamation known as Arcum Lucem Finem Naturae Ordinis, and smack some skeletons with it. They then get electrocuted, light up from the inside, sentenced to oblivion, have plants grow all over them, and then get violently flung into an orderly line, whereupon I switch to Broken Anachronism again and cleave through all of them.
I then get my zombie to keep run past the golem and go down the hole in the church.
My shadow keeps aimlessly wandering Monolithium.
Free Dental 9/50
Rafflesia 1/50
Fourth Wall Slaughter 11/50
Eight Alterers 6/9
iTokomak && Red Sun Picture 4/11 (Scarlet Solarmak)
Life (Aspect) Essence && Fluorite Octet 3/9 (Sparkling Octet)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-18, Tazz-17. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
5 Guardians killed!
Zombie #1 stays put.
You move past the main room, through a staircase, past an open door, and come to a circular room with a giant pit in the middle of it. You feel small rumbling that gets slightly more intense every passing second...
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 3/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: C-c-c-comb Rave!
Orbital Weapons:
Partial Inventory: Potion of Critmist II x32, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x1, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United
Wilson's Shop: $112
Needed Dupes:
I dupe 3 critmist potions
+2 to Wilson
Village Pillage: Zombie attack blacksmith door
At long last!!
You slowly float into the air, a golden glow supercharging your action. The glow intensifies into a column of light which shines down on you and then quickly ascends into the sky, punching a hole through the arena's ceiling. You feel the power the Nectar provided slowly leaving you, its warmth receding to a dull power that courses through you. Looks like the Rave's power will be provided elsewhere... Out of curiosity, though, you decide to see if you still have power anyway. You snap your fingers.
Instantly, the entire roof of the arena is torn off and cast aside, the arena being opened up to the Void. The glow of the Comb Rave rests in the sky and shines down to the arena like a spotlight, casting itself onto a group of Skeletons. The light is extremely intense, and you see quickly that it is having adverse effects on the Skeletons, who are apparently experiencing intense burns, some crumbling to ashes. Indeed, you can feel the heat radiating from the light even from where you are.
The spotlight travels across the entire arena, catching every Skeleton in its reach at least once, all of them experiencing horrible burns and more than a few falling to ashes on the spot. The beam doesn't hit you or any of the other players, but there are a few close calls. The beam's power starts to wear away at the arena, and it even travels into the bleachers, disintegrating some of the crowd. The crowd calls foul play and Officials are sent in, but the beam creates tendrils of energy that lashes out and neutralizes them all.
Finally, the beam stops in the middle of the arena and slowly grows, encompassing the entire arena; every Skeleton is caught inside of it. The Skeletons are slowly lifted up into the air and carried up, up, up, and out of the arena. A tendril of energy lashes towards you and fills you with the golden power of Nectar once again. You follow the Skeletons outside of the arena. They're all caught in the middle of the beam, powerless to do anything. It's finally time to put the full power of your Rave to use. You point towards the middle of the Void.
A gash appears in the middle of spacetime, which quickly intensifies into a giant portal that looks like an infinite blue fractal. A large fleet of ships fly out of the portal, all assembling on one side of the beam! You recognize the ships instantly: they're the fleet of the HMASBC! You can see Blue and Red at the helm of the largest ship, apparently commanding the rest. You pull out Ultramarine and throw it into the Void, where it glows a radiant gold and disappears in a flash! All the ships prepare their weapons, which have now been augmented with Ultramarine's tech: they can use anything as ammo, they can manipulate lasers, and much, much, more!
The fleet decides to put this power to use and quickly readies all of their weaponry! You point at the Skeletons, giving them a blatantly obvious fire, and fly out of the way as a maelstrom of lead surges towards the Skeletons! They are immediately riddled with a perpetual stream of bullets that kills a large chunk of the Skeleton fleet! The onslaught continues for several minutes until the ships' supplies of ammunition are exhausted.
They then utilize Ultramarine's power of using anything as ammo and channel the raw energy of the Void itself into their Ultramarine weaponry! Superheating the Void Essence with lasers, the energy quickly turns into scalding and volatile plasma! All the ships fire the streams of plasma at the beam, creating fireballs and explosions whenever they touch a Skeleton! Another large chunk of the Skeletons are extinguished in this way, the plasma creating an incandescent red glow across the area...
Finally, the fleet retracts their weaponry and extends large arrays of solar panels which move across the Void and all fixate on one spot, attempting to extract energy from it! Split flashes into existence next to you and says that they've noticed the energy signature of the Red Sun and are trying to use it in an attack. Split points to the where the ships are and concentrates, his efforts succeeding as a large beam of red energy connects itself into his finger at lightspeed! Split then raises his other hand towards the ships, glowing white, and transfers the energy into the panels, supercharging all of them instantly! They glow red and crackle with electricity...
All the ships transfer the energy into their most potent explosives, Supernova Missiles! Throbbing with the power of the Red Sun, Split shrinks all the warheads down and you rob the fleet of their Ultramarine weaponry, returning Ultramarine to your side! You load all the missiles into your weapon, knowing you only have one shot to make this count, and take aim at the remainder of the Skeletons... The warheads scream towards their position, ultimately exploding with the sound of a thunderclap and the light of a supermassive sun.
The blast completely destroys the arena, the crowd, and every single Skeleton. The HMASBC fleet and the beam have disappeared as well, although that's due to the Rave's end rather then the explosion itself.
Act 1! +2 to Generic! I would really appreciate some +2s, please and thank you!
Purge (2/10) (Attack)
The Scarlet Inferno (1/15) (Affinity Help)
Drive: Doorrior (2/50) (special!)
The Dragon Ender && Crimson Flame = The Destructive Ender (Level 10: 11/11) Pro MLG Weaponry!
Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10: 2/11)
I duplicate the Miniature Red Sun Twice. I now have three, and I spin them around me in a massive red vortex, quickly creating a Red Ring! Modpack (presumably) recoils from the Red Ring, but it's not a Red Ring of Death! It's a Red Ring of...Red Sun! They spin faster and faster, and soon Red energies congregate in the middle, tearing open a hole in the void! It leads straight to the Red Sun itself, directly empowering Split! Unsatisfied by this alone, I immediately pull out a bag of flavorless Doritos and a can of flavorless Dew! I empower them with a shield of Surviving Solar Energies, and put them in front of the Red Sun Portal, charging them with Red Sun Flavor! I feed that to Split and raise his Affinity further! Still unsatisfied, I then stare into the unlimited fury that is the Red Sun via the portal!. With Red-Sun proofed Sunglasses so as to not go horribly blind. Through it's unlimited fury, I manage to write a book on how to help optimize and maximize First Guardian Red Sun powers via it's phenomena that I observe during those few seconds, and give that book to Split so he can learn some of the most secret ins and outs of first guardianship. Still unsatisfied, I then close the portal and shove the two duplicated Red Suns into a massive, massive gun! The massive gun is designed to massively amplify power sources put into it, like the two Red Suns! It immediately fires upon Split, destroying it and consuming the two duplicated Miniature Red Suns, but giving him extreme amounts of Affinity.
Guys, we REALLY need to keep up on the Affinity game, or else Scratch is going to go and own our rear ends all at once, again! I seriously do not want to know how bad he'll get if he hits 100%!
Mighty Zombie No Nine will thrash at the Blacksmith door, or heads to where the Ancestral Flesh is if that's possible but has to be manually done in case the Door went. I hold off of actually destroying it if my attack would do it until whatever secrets at the Church are discovered, for sake of not screwing that up.
THE DESTRUCTIVE ENDER: A solid red version of the Dragon Ender whose form seems to flicker as if it isn't completely solid. A malevolent power rests around the entire arm cannon, and its barrels seem to be able to fire almost anything, supercharging whatever's in them into pure destruction.
+13% Affinity!
Zombie #9 knocks down the Blacksmith Shop's Door! All of you enter the Blacksmith's Shop and see the Blacksmith in a corner! He leaps at you and attempts to strike you with a freshly-forged Diamond Sword, but you all easily overpower him and take him out, eating his flesh and subjugating him into the zombie armada. You all leave as the Blacksmith's Shop crumbles. All buildings destroyed! You can now head to the Flesh!
Twin, I'm doing it so that the other players can freaking have a chance to use their comb raves. Is that too much to ask?
Speaking of which, if anyone else wishes to use a comb rave and make it a dual-comb as twin's been offering, and use that to give us a head over Scratch in the fight over red sun affinity and the owl effigy, now would be a good time to do so, so please do so.
Anyways, 2/11 for the nailtimatum.
Christoff stands back in awe of fseftr's comb rave.
The zombies and testificate zombies brutally murder the iron golem.
and explore the church.
A bucket of green sun paint slams into Scratch, screwing with his Red Sun affinity, (which has the same effect as if I was raising Split's)
Grayhold:
Eric's breath wards kick in, allowing Eric and Astria to breathe.
Eric concentrates, trying to locate the source of the power here, and possibly follow the orange light.
Internal thoughts: Man, I wish I'd paid more attention to that Ki training... Spirit sense would be really useful right now.
Eric grasps out and tries to pull Astria onto the disc so that the two don't get separated.
It's going to take a really, really, really, really, really, really, really, really long time to fill up all those Combs if everyone gets one. I'm sorry, but that can't be helped.
Zombie #4 deals 8 damage to the Church's Iron Golem!
I take the broken limbs off a defeated skeleton and decide on using them for good use.
Barbed Helmet && Skull =
Barbed Armor && Rib Cage =
Barbed Zillygui && Arm ==
I rip off a skeleton's leg and begin beating him with it! This gruesome act makes 3 skeletons faint and pass out.... into a giant soup bowl I JUST SO HAPPENED TO HAVE WITH ME MAWHAHAHAHAHAHAH
I pull out a piece of chalk and draw a perfect circle around myself with it. The skeletons are unable to enter by the laws of Dresden Files magic, giving me room to breathe. (Anything animated by magic/without Free Will cannot break a circle without great effort and time. It also serves as a barrier to magic.) Before I close the circle, I exploit the portal Tazz created and magically pull a tiny amount of plasma from the Red Sun. No more than a cubic centimeter, really. I begin to feed conjured hydrogen into the piece of plasma, slowly increasing its size. While that is set in motion, I fly out of the circle and over to Split, collecting a drop or two of his blood for the working. Really, I should thank Scratch for wounding Split, and allowing me to do this. That would be counterproductive, though. Back in the circle, I summon some clay, mix it with the blood, and shape it into a miniature perfect facsimile of Split, about an inch and a half tall. That done, and the piece of the Red Sun now grown to twice its former size, I infuse most of it into the figurine, along with a large amount of magic. I break the circle, magic rushing out into the world and empowering Split with the relative power infused into the figurine. Which, of course, grows according to size. Sympathetic magic is a powerful thing.
I then simply decide to link together the Mage's Watcher and Mage's Intelligencecomputer for now, the Watcher viewing events in the recent future and the Computer deciding how best to exploit them. Since Fseftr likely has the Skeletons bagged up as fertilizer by now, I direct them to shield the Owl Effigy with their combined power before disengaging them. If this linking is narratively unacceptable, I simply utilize the Intelligencecomputer to shield the Effigy.
The Zombie is commanded to move back to the Church and enter the altar-hole. Time to find that secret!
Tazz, can you spare a Miniature Red Sun? +2 as payment if you can, and even if you can't right now. I have plans...
Ork Horde 32/50
Another memory unfolds itself. It has become clearer. You framed yourself, many times, to mark your mind sufficiently with chains and manacles. But it was still not enough.
*You have gained 1 Memory of Chains- new total 4.*
18/49
Story: while i was fighting in the Void i see a Uberclone which is my ones Taken by Scratch
Pricey: That Clone is a Spy!
Uberclone: No Way! You are a Spy!
Pricey: NO U!
Meanwhile in Wily's Castle
Wily: I see some Broken Repair Bots from the Wars so i will Recycle them to make more Repair Bots and Maintenance Bots to Work on my Machine and the Robot Masters
Actions: See Below
(The Boneyard Arc) I Start Chopping up some Skeletons to make a Bone Golem i also Made the Sacred Items
(Village Pillage Arc) I Heal a Zombie with a Potion that can Heal Undead
(Void Arc) I am Sharing the Power of the Everyman to Raise his Creativity and Nutrition and i used the Token of Affinity to Raise Split's Affinity i Heal the Owl Effigy and the Everyman and i Strike my Posessed Clone with my Combo Slash
(Others) N/A
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 25/50 Help needed!
Making the Ultimate Wily Machine 26/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 7/10
Total Damage so Far: 98250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
None of the Zombie actually have potions!
Your actions are so unspecific and vague that they don't work!
+2,000 HP to the Owl Effigy! +1 HP to the Everyman!
> Alchemies
The White Glove > Fine = The Black Hand (7/9)
Bow && Fluoroantiomonic Acid && Oriya Code Chart = Oriya Acidspitter (6/7)
Bow && Polonium-210 && Gujarati Code Chart = Uranium Gujarati (6/7)
> Owl Action
I originwand up a gold statue of a Game of Life glider, a glass sphere with every conceivable indented connector end embedded inside, 15 television screens wired up to a single heavily modified Nintendo Entertainment System with a cartridge labeled "Michael Rosen's Plum Adventure" inside, a True Capitalist Radio-brand bathtub, a 5½ inch floppy drive with a floppy disk labeled "#1337 H4XX0R" inserted into the drive, 50,000 baloney bacon gold diarrhea tacos, 91,240 sticks of butter and an error message.
> Split Action
I give Split a group of players who give him a 20-minute applause, giving him the will to continue on!
> Boneyard Action
I host an epic gaming party and force the skeletons to play every LJN game ever simultaneously, and death in any one of the games means death for the skeleton by originwanded osmiridium anvils falling onto them at 40,000 m/s. Of course, I am rigging the controllers to automatically press random buttons at the worst times, causing every single one of them to die within three seconds.
Insert, the dual raves aren't working the same way they work in Problem Sleuth. In Problem Sleuth, its two people working together to do the same high-power attack. They way twin's using it, its just one comb paying for multiple raves. If no one chooses to, that's fine, but I think that fseftr wouldn't have to worry about being upstaged.
Talist, is Fayther using up the charge that was meant for Wilson?
3/11 for nailtimatum.
Split is pelted by a variety of red beanbags, increasing his red sun affinity.
A variety of green bags make a green sun shield around the owl effigy, reducing the red sun affinity of anyone who tries to remove them!
Wilson's shop:
Hank and Sanford watch, stunned.
Hank: Well... This place keeps getting stranger and stranger...
In Problem Sleuth, one Comb did pay for multiple Raves on one occasion.
50/50 (Amp'd. I'll describe this later. I don't have time now.)
+1 to Amp x2.
I draw the Writhing Stick carefully. I have no desire to have my mind and soul invaded and eradicated by eternally suffering spirits. Alas, this is the sort of price true power comes at, in my experience, at least. I point the wand of living ashwood(?) at the skeletons. I would think that eldritch suffering could manifest in the form of losing your soul. Regardless, I shall attempt to do this. However, it is vital I use this thing wisely, lest I die. Thusly, I direct the wrath of the spirits attempting to kill me into the skeletons. I watch them writhe on the floor silently, until their motions, convulsions, and thrashings subside. Their death, or possibly double-death, was an inevitability, I am afraid. Even if these skeletons were innocent people before they rotted away and were reanimated by the Lich, they must die. End of story. Agonized souls pour forth from the corpses of the skeletons, swarming towards others, growing in numbers with the souls of the fallen. I suppose this could serve as an infinite army, but I am not interested in any way whatsoever. The army of the dead is extremely weak in comparison to what I could design, I hope. I would be biased, however, as I am me, and am predisposed to think certain things about myself. I direct the wand of writhing, still-living, twitching, and pulsating wood in the direction of a crowd of Officials. Immediately, black cracks form on the bones of the skeletons, flowing down their bodies in their entirety. Black magical energy drips and flows forth from the unfortunate group of Archers, evidently serving to cause excessive, if not fatal, discomfort for the undead creature. The Archers are either consumed by the agonized souls within the Writhing Stick, or merely spontaneously combust in a violent fashion, spraying body parts everywhere. Pure, unadulterated eldritch suffering flows through the nonexistent veins of several skeletons some distance away. They are immediately converted to a wretched state. One might even call them Fel Skeletons. Of course, with this new state of being comes an altered mind. Not an altered state; these skeletons probably have not been messing with illicit substances. The Fel Skeletons, infused with raw hellfire and eldritch suffering, obtain a thoroughly chaotic alignment, rushing their former fellows almost immediately. They would attack us, but the other skeletons are far easier targets. The Fel Skeletons immediately leap upon their former fellows, several Skeleton Officials, or perhaps Guardians, and proceed to begin tearing them to shreds, shrieking with elder agony all the while. Not a particularly desirable state of being, I assure you. The Fel Skeletons promptly explode in blasts of chaotic energy. I cautiously place the Writhing Stick back in my inventory. This weapon is quite useful, I assure you.
—
The source of power is unusually evident. It is coming directly from some sort of orange light. Or, rather, its source, which is currently indiscernible. You fail to pull Astria onto the disc. It appears as if you have already failed in the 'do not get separated' field.
Emerald fire - Green nova lvl 10 on the Skele officials.
I throw a sort of grenade at Split. Although it doesn't explode into fire, it explodes into a spray of teflon, a material that is very un conductive. Hopefully that will reduce his power.
HP: 220,000/220,000
Memories: | Happy | - | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 9 turns!
Command: Copy short term memory from Scratch. He's probably feeling rather smug and happy.
> Alchemies
The White Glove > Fine = The Black Hand (8/9)
Bow && Fluoroantiomonic Acid && Oriya Code Chart = Oriya Acidspitter (7/7)
Bow && Polonium-210 && Gujarati Code Chart = Uranium Gujarati (7/7)
> Boneyard + Owl Action
I activate Spell 3134: ␃𐎚💬 /란돔넸! I input the string of Unicode characters with the Unicoder! The first thing that appears is Peter Griffin's Griffin Virus! The Griffin Virus infects a few skeletons, causing them to flip out and have a seizure so massive that they split into thousands of pieces! Next is Microsoft Shingen, who appears along with his Windows 7 Fortress! He puts the entirety of Jupiter 7 as a shield for the Owl Effigy and uses his Windows 7 Fortress to take down the skeletons! Jen'Eric Noos-Ree Porter appears and reports the news before the NSA takes over and sends some skeletons to the NSA Jail, where they all die! Jerry the Tux Penguin appears and is ordered to do nothing. He ends up blowing up the skeletons and helping Michael Bay escape from the NSA Jail! Michael Bay proceeds to blow up a ton of skeletons! Next, the entire Thunderbirds101 Space Station appears and proceeds to empty the contents of the Diarrhea Infested Toilet upon the skeletons, corroding straight through them! Finally, Radar Overseer Scotty drops a baloney sandwich on a skeleton, causing it to get deadly baloney ebola and dying!
ORIYA ACIDSPITTER: A metal bow with an apparatus attached that sprays fluoroantiomonic acid out through a nozzle. The weapon is supercharged with the power of the Oriya language, and runes are etched on its surface.
URANIUM GUJARATI: A dull green bow that is supercharged with the power of the Gujarati language, and runes are etched on its surface. Radioactivity courses through it.
Universal Power Ubercharge Meter: 8/9 (because colors aren't working)
Wilson Money: $2
Scranton Reality Cannon: 5/8
Allotrope Decad: 4/11
iAntipistolet: 2/10
==Actions==
Lothyra: "I think Scratch's chain-draining is getting ridiculous."
Lothyra inputs "Something that can and will break Split's chains" into the Origin Wands, then uses it on Split's chains. Bender uses Supercell on the Uberclone.
==Village Pillage==
The zombie, seeing how the Blacksmith's door has been broken down, moves to the Church.
==Limbo==
Lothyra's shadow tries to find something Homestuck-related.
=ACTION=
I begin lifting again! (1 / 6)
I then grab THE MATERIAL PLANE, fire a line of napalm over the Skeleton Horde, then ignite it.
=LIMBO=
I light the chair on fire. It's obviously haunted. I then decide that there must be cool stuff underground, and I proceed to pull out a stupidly large drill, and enter the barren grounds of Limbo.
=COMMAND=
The Streamer will command the voices to preform a self-heal!
You start to lift the Brass Knuckles.
You find some standard Minecraft ore as well as some odd Bloodstained Ore and eventually drill into a cave system. Will you explore?
I decide to stop using piono's weapons, as they're actually pretty lame. I then go on a journey through time, and along the way use Fseftr's split simulator to get a split that's really just me again, since there's not much about me to split. The split develops Mage of Time powers, since I have at times dealt with the prediction of events as well as their countering. Anyways, we go on an incredibly long journey across space time, and eventually assemble the Infinity Gauntlet. We then drop the thing in a giant volcano somewhere because we're indifferent to that kind of power. We then go on an epic quest and master all eleven thousand elements, then utilize our power to save the multiverse. Yes, this was just based off of that joke description you gave the Pocket Alterationer. Deal with it. It then turns out that in order to save the multiverse we recruited the skeletons to fight an ancient cosmic horror, and then they all died. Before that, it had been learned that they were the key to mastering all eleven thousand elements, so we had to defeat a vast majority of them. And even before that they had the Infinity Gems as well as the Infinity Gauntlet so we had to murder even more of them. It's honestly kind of weird that they still died so easily. Oh well. I use the power of all eleven thousand elements to murder the Uberclone.
I notice a grenade containing teflon being thrown at Split (teflon is one of the eleven thousand elements), but Split flashes red and it flies into the Red Sun, so all's well.
+2 Tazz
Free Dental 10/50
Rafflesia 2/50
Fourth Wall Slaughter 13/50
Eight Alterers 7/9
iTokomak && Red Sun Picture 5/11 (Scarlet Solarmak)
Life (Aspect) Essence && Fluorite Octet 4/9 (Sparkling Octet)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-18, Tazz-19. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I open the Tome of Tropes, and flip to the page of Revive kills Zombie. The trope is invoked, temporarily warping the arena to make it so that healing magic kills the skeletons effectively. Then, I flip to Healing Hands and begin throwing common healing spells around. Cures, Cura's, and Curagas abound, to say nothing of the general positive energy being thrown around. Skeletons collapse left and right from the onslaught. If no/very few skeletons are left from the Comb Rave before, the healing magic floating around is instead directed into Split, metaphysically healing his connection to the Red Sun and therefore boosting his affinity!
Another +2 to Tazz for the Sun. Just get it to me when you can- I can duplicate a supply from there.
Ork Horde 33/50
Another betrayal. Your freedom is lost time and time again, but what is it next to the name? They come again now. Seven blue men to carry you away, seven chains to bind you. You are getting closer.
*You have gained 1 Memory of Chains- new total 5.*
19/49
BEDROCK-TIPPED WAND: An upgraded version of the Obsidian-Tipped Wand whose upper half is completely covered in bedrock, amplifying its magical powers and giving its wielder a stronger connection to magic.
(The Boneyard Arc) I Strike some Skeletons with Scratch's Pool Strike Attack after the Incident and i was Controlling Evil and i also Made the Sacred Items
(Village Pillage Arc) N/A
(Void Arc) I am Creating the Power of the Everyman to Raise his Creativity and Nutrition and i used the Cracked Amulet of Affinity to Raise Split's Affinity i Heal the Owl Effigy and the Everyman and i Punched my Posessed Clone with the Power of Scratch Psi-Scratch wont be Pleased after me...
(Others) N/A
Special things Alchemy and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 26/50 Help needed!
Making the Ultimate Wily Machine 27/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 8/10
Creating the ??? Guitar && Magic Axe 1/7
Total Damage so Far: 98250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
+2 to all Sacred Items.
+1% Affinity!
+2,000 HP to the Owl Effigy! +1 HP to the Everyman!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 3/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I paint Split red, raisng his affinity
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x1, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United
Wilson's Shop: $114
Needed Dupes:
I tell all the skeleton officials that they could get a treasure to help them last eternity if they continue the map the other skeletons couldn't finish! They agree...
Part 4: Jungle: They pick up the quest at the jungle of Space Invaders. Yep, straight out of the old arcade machine! The skeletons, being really old, are all pros at that game, and so they're ready to fight! But then they realize they don't have a tank that shoots lasers. Or extra lives. Or cover to hide behind. and that the Invaders shoot and move at 100x speed. They must still win anyway to proceed.
Part 5: Fortress: They must attack a fortress of wolves-the skeleton's worst nightmare! The wolves are triple the size of normal minecraft wolves, ten times as vicious, and they have noses that can smell a skeleton from 10,000 blocks away. The skeletons must fight and win, or at least neutralize, all the wolves, who happen to be invincible. And there are 100,000 of them, and they're EXTRA angry for all being confined to the fortress! And if they try to go around the fortress, Infinity-strength sunlight hits them and they catch fire.
Part 6: Volcano: They have to scale a volcano. The volcano is sentient, and loves erupting on unsuspecting(or suspecting, it doesn't really care) passer-by. It also really, really hates skeletons. And it EXTRA hates skeleton officials. And it happened to have eaten Mexican last night, and is ready for an EXTRA vicious eruption! The end of the map points to the very top point of the volcano.
Part 7: Leap of Faith: Remember, it's all a practical joke! When they get to the very tip of the rim, and see no chest, they conclude the only way forward is to jump in, which they do. After the volcano erupts one last time. I fly over to see what happened to them, and end up having to look away at the brutality. It's clear they're in no condition to return to me for the real map (it's a pity, I had a whole return trip planned!), so I decide to just pass the torch to the next group of mooks I find.
"Hold on to it for a turn. The high single-target damage would be wasted on a horde such as this rabble."
My deeply-cutting insulting words greatly injure the skeletons. To rub salt into the wounds, an obscene quantity of sodium appears out of nowhere and spills on everything. Oh by the way, as I have demonstrated quite a few times before, I do exert quite the level of control over my subordinates. Which means that a titanic Mechroa worm bursts out of the arena ground, apparently in need of calcium for dietary needs. Yes, they are eating machines. What did you honestly expect from a universe-devouring AI?
Village pillage: Move the zombie I'm joint controlling over to the last place with a door and help bring it down.
The Scarlet Inferno (6/15) (Affinity Help) (Crystal'd X 4)
Drive: Doorrior (3/50) (special!)
I quickly toss CrystalCat yet another Mini-Red Sun Duplicate, the last for now. I think we'd all appreciate more Red Sun affinity for Split right now, however, so let's keep +2ing me so we can get some slight affinity aid.
Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10: 3/11)
I preview Miniature Red Sun && Miniature Green Sun, but do not start to make it if the combination is possible.
Fseftr's unleashing ffff means that I can clearly go easy on the Skeletons and focus on barriers and Affinity. I proceed to do so. I pull out a hyper-advanced calculator and type in an equation based upon all battlefield statistics, including win/loss ratios, power levels down to the nanos and up to the yottas, alchemies, Godmodder freedom chance, the amount of Ranch Dressing on both sides, affinity rates, special attacks, and a load of other variables. It all comes together in a marvelous result: Descendants with a smashing 68% chance, while Scratch only has 32%! Of course, the Narrative wins above all, so who's odds will play out is a different question entirely, but this includes Narrative choice chance, so it appears as if the Descendants will be the inevitable victors! Not to sound cocky, though, 32% is hardly 1-in-a-million. Nevertheless, I give these relatively positive odds to the Red Sun in the form of a Binary Message in Hydrogen particles! It immediately flares up and gives Split it's allegiance, raising his affinity! Meanwhile, I do a similar thing to the Green sun but invert the numbers, giving Scratch the better odds. It flares up and gives Scratch it's allegiance, which interferes with his Affinity because he's currently powered by the Red Sun! I then take the tiniest (but canon!) medium of First Guardian Powers I miraculously possess to fire off a tiny spark of Green Sun powers at a Miniature Green Sun, which reacts violently at the result to let loose a large mini-solar flare, giving Scratch a metric ton of Green Fire to the face, further reducing his affinity but somehow completely failing to injure him.
I wipe sweat off of my face-that was not exactly a fun ordeal to issue powers I haven't really learned at all and the kind that could probably kill me to use at this stage. In any case, I proceed to do some more barrier making! This time, I head to a recycling plant on an earth-like planet that is conveniently not earth! There, they have the multiverse's largest recycling center, almost as large as the planet itself! I use it to create an utterly massive recycling barrier, made of tin and aluminum cans, various plastics, tires, T-shirts, and more! It's also the size of a planet. I place it in front of the Owl Effigy. The anvilicious nature of this defensive maneuver causes anvils to float into the void where we fight in, serendipitously falling into place for yet another barrier made entirely of anvils! Then, for good measure, I paint them with green-sun radiated green paint, causing them to radiate green sun powers if/when the paint cracks This will make Scratch weaker in affinity to remove!
Miniature Red Sun && Miniature Green Sun = Miniature Spiral Sun (Level 15)
I also preview my two ongoing alchemies' descriptions.
I blast Split with a massive amount of blood oranges, supercharging his connection to the Red Sun! (Because oranges are associated with the sun, and blood oranges are red... You know what, I toss in that miniature mote of Red Sun plasma I saved from my first action this turn. One of them should work.)
Returning to Saucery, I pull out the Windsor Pan of the Source, the most powerful saucepan available, and summon all the Sauceror buffs I can get around the Owl Effigy. An Antibiotic Saucesphere to patch it up, an Elemental Saucesphere to protect it, a Jalapeño Saucesphere to protect it further, and a layer of Scarysauce to spook Scratch away from attacking it, or at least weaken his attacks a bit. The overall effect is very clashy and smells horrible from all the different sauces mixing, but protection and healing spares no expense. Well, I could've just summoned a classic Protect/Shell combo, but where's the fun in that?
Another +2 to Tazz for the Sun. Danke sehr, merci beaucoup, etc.
Ork Horde 34/50
Another betrayal. Your freedom is lost time and time again, but what is it next to the name? They come again now. Seven blue men to carry you away, seven chains to bind you. Very close now.
*You have gained 1 Memory of Chains- new total 6.*
20/49
Just saying, it would help if you listed the names of your alchemies alongside their progress. It saves me the trouble of looking back.
I take out the Roleplay Slayer's Halberd, and for some reason I show up from the future and cut my leg off with it. I'd probably be in more pain if I wasn't a robot. Anyways I take my leg and shove it into my inventory. I'll probably do something with that later. I then try to find out what the combination of the RPSH and Broken Anachronism would even be, as well as attaching a peg leg to myself for the moment. I then take out the Ultrafield and use it on myself and the Owl Effigy, and throw Artery's Octet at something weakly because I can.
+2 Tazz
Free Dental 11/50
Rafflesia 3/50
Fourth Wall Slaughter 16/50
Eight Alterers 8/9
iTokomak && Red Sun Picture 6/11 (Scarlet Solarmak)
Life (Aspect) Essence && Fluorite Octet 5/9 (Sparkling Octet)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-18, Tazz-21. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Story Bot: Darnit! Not again! Going to Fix it soon!
Actions: See Below
(The Boneyard Arc) I used ROCK SOLO at the Skeleton Army and i also Made the Sacred Items
(Village Pillage Arc) N/A
(Void Arc) I am Aiding the Everyman much more to Raise his Creativity and Nutrition and i used the Dual Affinity charge with Fail Mage to Raise Split's Affinity i Heal the Owl Effigy Deviljho and the Everyman and Pulling Uberclone's Arms to feel his Pain and i think Deviljho's Getting Angry...
(Others) N/A
Special things Alchemy and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Nearly All Mega Man 2 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 27/50 Help needed!
Making the Ultimate Wily Machine 28/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 9/10
Creating the ??? Guitar && Magic Axe 2/7
Total Damage so Far: 98250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
+1 to all Sacred Items!
+1% Affinity!
+1,000 HP to the Owl Effigy and the Deviljho! +1 HP to the Everyman!
I draw Real Nightmare suddenly, diving into the crowd of skeletons manifold. I immediately make the most logical choice. Flash-stepping into the crowd, I instantly decapitate several Archers with a sweeping wave of telekinetic force exuded by the blade of pure shadow. Their corpses are consumed by shadows before they hit the ground. Without waiting for any signs of the nigh-instantaneous death of the lesser undead creatures, I flash-step over to some Officials. These opponents are slightly more durable. But not by much. With that, I proceed to impale an Official on Real Nightmare, waiting for the blade to sink through the animated skeleton before drawing it out. I cannot exactly say whether or not this will slay it, but I am reasonably certain it will. Nonetheless, I shall prepare for every contingency. Immediately, the Official collapses to the ground, large amounts of violet energy pouring out of it, quite clearly dead. If I inexplicably slew the aforementioned Official with my first strike utilizing Real Nightmare, this attack affects another Official. Regardless of whether any of those attacks actually slew anything, I disappear in a flash of amethyst light. Immediately coinciding with such an event, a figure composed entirely of amethyst energy appears behind an Official. As the energy settles to form my person once more, Real Nightmare pierces the back of the Official almost instantaneously. You know, this would be far more noticeable, and likely more fatal, if these beings were actually alive. Still, deconstruction will annihilate these creatures, and release their souls, if my information is correct. I wouldn't exactly say I devote the vast majority of my time to necromantic study. If I had the time, I might, but this is not the case. Well, that, and the fact that I am currently fighting to return to my body in another universe. Rather, my original body. Anyhow, I channel the shadow energy within Real Nightmare. My sanity is fine, thank you very much. I'm quite capable of slaying Shadow Creatures. The shadows of the skeletons nearby begin to stir, twitching and pulsating occasionally. Suddenly, the shadows leap up, and consume several skeletons completely and utterly, only leaving behind the souls necessary to better combat the Lich. I do hope this Lich is a mage. I might learn something from it if it is, and that is certainly something I would like to do. I flash-step into a crowd of Skeleton Guardians, wielding Real Nightmare in one hand, and a Minium Stone in the other. Flame briefly bursts off of the red stone, before subsiding over a period of milliseconds. I stab another Guardian as another slowly disintegrates, due to the fact that it is currently being transmuted into what appears to be a large amount of some dark teal liquid. Tutamen essentia. This will certainly prove to be useful. Bursts of flame pulse off of the Minium Stone as I continue to dismember the other Guardian. Other Guardians disintegrate into more Tutamen. With a thought, the stuff disappears. Suddenly, a large amount of Tutamen essentia appears around the Owl Effigy, before exploding into a highly effective arcane shield. That is what Tutamen is gathered from. Armor, and shields.
I alchemize Book && Warded Cognitio Jar && Necromantic Bone (1/???). Perhaps I can learn a thing or two about liches, or, at the very least, necromancy.
Grayhold Citadel, 15:31
In room exceptionally far away from both Astria and Eric, a golem stands, scrutinizing a candle-filled Infusion Altar chamber. Well, there are some skulls and crystals as well, but primarily candles. The golem is composed of Thamium, with a large amount of Voidmetal plating, pulsating violet psionic energy. It appears to have received a telepathic order directly from the Lord-Archmage. A number of objects line the pedestals of the Infusion Altar. Rather odd. Amber, Enchanted Fabric, Scribing Tools, a Primal Charm, and Nitor. What appears to be a sphere of some cold, gray, dense-looking metal. Corotite, if you did not already guess. Essentia Reservoirs in the walls are fully prepared to fuel an infusion. The golem awkwardly, as if under some sort of mind control (hah), picks a Void Aspected Silverwood Wand up off of a table nearby, and flourishes it in the direction of the Runic Matrix. The runes upon the Matrix immediately glow aubergine, and the Matrix begins to spin faster. Bubbles of essentia flow forth from the Reservoirs, entering the core of the Matrix. After several tense minutes, the essentia finishes flowing into the Matrix. The Altar immediately begins to consume the five ingredients on the surrounding pedestals. After it does so, the sphere of corotite is obscured in a flash of aubergine sparks. When the sparks clear, the sphere is covered in runes, carved into the object in a plethora of esoteric patterns, glowing some dim yellow-orange. It disappears in a flash of violet light.
Meanwhile, in the Boneyard, I extend my hand. A crystal ball-sized sphere of corotite inscribed with runes appears within my palm in a flash of amethyst light. Hah. I immediately utilize the sphere. Dim yellow runes encircle me, and possibly the other AG-s, if this is not too powerful to be utilized by over one person. I/we all obtain large amounts of runic shielding. Well, I already had some, but I digress. The shielding starts off uncharged. It will build at a rate of about 10% each turn, if that is acceptable. When it reaches 100%, the wards and spells actually become functional. If one receives a normally-fatal blow when runic shielding is at 100%, they will survive with approximately 1 HP, resetting the charge level of the shielding. Is this balanced, Twin?
Runic Shielding: 0%
Tutamen Barrier added!
Book && Warded Cognitio Jar && Necromantic Bone = The Zombinomicon (Level 5: 1/6)
That's balanced enough to protect you and two other AG players. But who?
Universal Power Ubercharge Meter: 8/9 (because colors aren't working)
Wilson Money: $6
Scranton Reality Cannon: 7/8
Allotrope Decad: 6/11
iAntipistolet: 4/10
==Actions==
Lothyra begins a new charge to increase Split's affinity automatically: the Krasnikov Tube Express (1/20). I'll explain more once it's finished. She then uses My Boomstick on the Uberclone. Bender heals the Owl Effigy with Universal Power (to fill the Ubercharge meter), then purchases a Critmist II potion from Wilson to prepare for the Lich fight in the Boneyard.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 3/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I push the red sun closer to Split
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x25, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x1, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United
Wilson's Shop: $116
Needed Dupes:
Act 3! +2 to CrystalCat! Wow this is my first Act 3 in a while.
Purge (6/10) (Attack)
The Scarlet Inferno (10/15) (Affinity Help) (Crystal'd X 2, Generic'd X 2)
Drive: Doorrior (4/50) (special!)
Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10: 4/11)
OK, now for something extremely abnormal to keep me from being too normal. Door Launching-Device || Video Projector && Desk Lamp && TV Remote && Arcane Emerald && Lazorgator's laser glasses (TwitchPlaysPokemon reference) = ??? (Level ?: 1/?)
Now let's see where this can lead. Probably something similar to Piono's reality scroll in practice, but w/e. Also, the Canteen itself is a fallout reference, and outside of it being from Vault 13 and having the big number on it to prove thus, it is a normal canteen with normal water. Reality Majjyks && Vault 13 Canteen (Filled with Water) = ??? (Level ?: 1/?)
I immediately fly into the Red Sun by use of the Warp Ring. IT REALLY BLEEPING HURTS!!! Mercifully, I did it in such a manner that I did not die instantly, merely set on fire and burnt to an inch of my life...I come back with a whooping one hitpoint, but I burn with the very real fires of the very real Red Sun, allowing me to quickly transfer them to Split and significantly empower him before I horribly die of setting myself on fire by FLYING INTO THE RED SUN! Did I mention it hurt? Because it did, and very badly!
I decide that, since Scratch had warned Generic about giving him a ban (even if it did utterly nothing in the long run), that he's due for a Banhammer spree or something roughly similar, and I get in front of him with my one HP in a wild attempt to tank his petty rage, which was probably ignited for pointing out that, of all things to possibly have in his dark pockets that his omniscience cannot discern, one of them was spelling ubiquitous right. Which I'm quite interested in as well. How come his Green Sun self could see that one but not his new Red Sun self? I use this as further channel for his rage, hopefully shielding an AG entity from his attack in the EoTB. I will not like what wrath I have just incurred.
Oh, yeah, almost forgot. I quickly summon the Light Mimes of the Illuminati due to somehow being the Miming Master of the Illuminati. How I got this position is related to the Squid Ink Incident-no more needs to be said. Why I have kept it...This is because I am the only mime capable of harnessing the dangerous powers of mime while talking and without the standardized wear of the mimes. My powers are too good to waste, even if outside of those distinctions they are no better than any other. They come in groups of three on mimed tricycles, quickly forming a horde, the double-enemy of the Dark Carnival and Aerosol Cans. They are fortunately more benevolent than they appear and definitely more benevolent than the mimes Scratch used, those particular mmimes being consumed by the powers of the Dark Miming arts, which are in fact no better than the Light Miming Arts, merely creepier. These mimes are users of the Light Miming Arts and are therefore much nicer. They see the Owl Effigy, politely bow to it in respect, and get to work, using the power of ethereal Light Miming to create an impenetrable miming construct! The power of mimes is infinite, eternal, incredible, and covers several elemental powers, including Reality! In any case, they quickly manage their work, which looks completely transparent but is in fact a massive Mime Fortress, complete with invisible cannoneers manning invisible cannons and invisible turret masters manning invisible Anti-Air guns, as well as invisible secret passages and super secret invisible treasures! Their work done, they quickly depart in groups of three via Mimed Tricycles, because three equals traingles equals Illuminati. Duh.
I give the Owl a massive chromium wall in front of it that contains all the oxidation states of chromium.
> Boneyard Action
I pull out a speaker and begin to blast the OST to NetHack. This causes a wave of nothing to occur that kills 0 and injures 0. While this is happening, I inject the skeletons with DARO Marrow Capsules that proceeds to replace all their bone marrow and cause them to be vulnerable to waves of nothing. I then blast the OST to Rogue and another wave of nothing moves over the Boneyard, but the nothing is so boring that some of the skeletons die from both the boredom and the DARO Marrow Capsules!
THE BLACK HAND: An upgraded version of The White Glove with yet another additional barrel, this one jet-black and attached to the standard Ubercharge barrel. If this barrel is activated, enemies can be inflicted with the Black Death upon charge being ready, which will heavily damage them rather than giving them invulnerability.
A red equals sign aligns itself with Split's affinity bar, increasing his red sun affinity.
The black equals sign that was replaced aligns itself in front of the owl effigy, and because it is from the REAL WORLD (Not actual in real life, that's canonically impossible) it has extra metaphysical weight, making it extra good at being a barrier.
Boneyard: Christoff raises the corpses of the dead skeletons as zombies (how? Don't ask, he's from a world whose physics are dominated by an improbability drive, we don't have time to deal with silly little things like logistics and physical impossibilities) to murder any skeletons that might have somehow survived fseftr's comb rave.
Grayhold: (It'd be nice if you didn't just strand us. From the description I thought that the room below had a gap of air between us and the ink and that that was what we'd be descending into, not straight into ink. Although I think that's the first thing that didn't get across clearly. This is pretty impressive, now I wish even more that I'd joined in the library sidequest)
Eric's thoughts: Time to do something stupid...
Gust
A swirling gust of wind swirls out from around Eric, clearing out the ink just long enough for him to grab Astria and pull her onto the disc and its measure of safety so that they don't get too separated (and Astria doesn't drown if she doesn't have anything protecting her) and giving Eric an opportunity to cast about a quick glance to try and see the source of the orange light.
The ink floods back in immediately after. Although as the trapdoor was left open, the thaumnomicon is now probably drenched in whatever kind of ink that Eric and Astria are swimming in is. This doesn't occur to Eric though, he's sort of preoccupied.
Suddenly, a large number of timedrones zip about through the Void, searching for the tuba. If and when they find it, the tuba is appearificated off the Godmodder immediately, and onto Scratch's head instead. 1/?
/msg Godmodder447 I'm hunting down the tuba now. Hold on.
Following that, I use time shenanigans to give Split one quadrillion Miniature Red Suns.
I preview Miniature Red Sun && Miniature Green Sun && Gun.
I also preview Miniature Red Sun && Miniature Green Sun.
I then take out a Miniature Red Sun and mix it with a Miniature Green Sun. This is not an alchemy, but I am counting it as an alchemy-type action.
Following the messing around with miniature Suns, I create a single Scranton Reality Gun and use time shenanigans to produce nigh-infinite mes who shoot it at Scratch when next he godmods. If he godmods by attempting to destroy the guns, slightly-past versions of me appear and shoot him similarly. Etc.
I then realize something: Lothyra's new laser can't not hit, as per its very description. Another wave of nigh-infinite mes appears, armed with The Heavy Light, and shoot Scratch with all of their copies simultaneously. I then wonder about time travel being an issue, but use my own temporal drives to overpower any attempts to time travel out of the way. The Scranton Reality Gun-wielding copies of myself stick around to make sure Scratch doesn't get to dodge (by blasting him if needed).
The tuba is literally right next to all of you.
+3% Affinity!
MIniature Red Sun && Miniature Green Sun = Miniature Spiral Sun (Level 15)
Miniature Spiral Sun && Gun = Spiraling Gun (Level 20)
The resulting Spiral Sun's energy is too potent and it explodes in your face, dealing 10 damage and disrupting your attack!
I use magic description magic to automagically shoot down as many skeletons as possible with the Heavy Light.
I then use Scratch's solar panel trick, except I instead build a Dyson Sphere (or a buuthandi if you read Schlock) around the Red Sun and channel it into Split.
One of the first times I've gotten 3 posts in a while...
Charges: 34/50 + 47/50
I use the Staff of Ysera like a mallet to smash skeletons into the ground.
I use a million mirrors to direct extra red sun light into Split.
HP: 220,000/220,000
Memories: | Happy | - | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 9 turns!
Command: Copy short term memory from Scratch. He's probably feeling rather smug and happy.
Potion of Scratch OOO Glowstone Dust = Potion of Scratch II (1/2)
Scratch conjures up a set of red scales, one for him and one for Split, and wills his scale to move down, getting heaver! In the process, Scratch gains +40% Affinity!
Scratch telekinetically moves the Affinity-lowering Shields of the Owl Effigy away from the Effigy and then hires several Pyros to burn them into dust. Scratch's hand then cycles to the 14-Ball as he pulls out a stupidly oversized machine gun and riddles the shields with bullets, tearing straight through everything! Scratch's hand then cycles to the 9-Ball as Scratch obtains a voodoo doll of the Owl Effigy (an effigy of the effigy, if you will). Scratch takes his sword and cuts straight through the doll, destroying the remaining shields and slicing a large chunk off of the actual entity, dealing 135,000 damage!
Scratch then snaps his fingers and the tuba the Godmodder's in flashes into existence next to him! Scratch modifies the tuba's shape, turning it into a giant golden railgun, and then attaches the weapon to his own mechanical hand, turning his left arm into a deathbringer from afar. Scratch then flashes out of existence, behind the Fourth Wall, away from the fight. Since no one knows where he is, Scratch picks off the AG entities one by one, killing Fail_Mage, the Deviljho, knocking a letter off of Radd, dealing 10 damage to the Everyman, and dealing 50,000 damage to Split!
Split pokes the Uberclone and it dies. The Streamer heals himself by +10,000 HP! Fayther takes a happy memory from Scratch.
All of the Zombies, with the Zombie Villagers they've encountered running alongside them, head to the center of the Village, where the Ancestral Flesh lies in a chest that's located right next to a pit of lava! The three Iron Golems start slowly advancing towards you, so one of the Zombie Villagers opens the chest and takes the Ancestral Flesh! Holding it high, he chucks it into the lava, watching the flesh burn and sizzle into nothingness...
The lava turns a blue color, energized by the Flesh's power, and spews into the air like a geyser! The lava washes over the area, and soon spills forth into the entire village, lighting the remains of the houses on fire! The Iron Golems' machinery melts, and all of the Zombies are lit on fire as well, their remains becoming charred like the Flesh! The spot where the Ancestral Flesh once was explodes in a massive fireball, the shockwave of which extinguishes all of the lava! The remains of the village slowly decay, the grass dying and the materials of the houses fading into dust. Scratch has taken a chunk of damage due to the loss of one of the Artifacts! He turns his railgun back into a tuba and throws it out into the Void, near the Fourth Wall.
The Boneyard was decimated by Fseftr's Rave, so Scratch conjures up a new one that's composed only of a flat black disc. You all fall on it and watch a horrifying figure claw its way up... The Lich! A fearsome skeleton beast clad in tattered black robes, this guy would be extremely hard to beat under normal circumstances! Thankfully, the Souls you've collected have given you a large boost: all attacks against the Lich will deal x5 more damage!
Suddenly, the Ancestral Silk glows and spirals through the Void! It creates the most terrifying thing ever known... a thing that will instill fear into the hearts of any adventurer... It creates... My god. IT CREATES...
A computer terminal. On the terminal, you all can clearly see a room composed entirely of silk with a Minecraftian standing in the middle of it. A keyboard flips open on the terminal, and one of you experimentally types in something.
> Hey, kid.
The Minecraftian looks directly at you.
> Yeah, you.
The Minecraftian continues looking at you, and when you don't type anything for a while, he stops. It looks like you can dictate his actions through this terminal, which brings us to the next task: you must control this adventurer throughout the Spider's Den, a terrifying dungeon, and get him to the Ancestral Silk so he can destroy it! Each of you can command him once for one post each turn, like how the Flesh challenge just went. With that in mind...
Your name is XSTANTHEMANX. After traveling across the world for SEVERAL MONTHS, you stumbled across this, the SPIDER'S DEN. Legend says that a fearsome ARTIFACT lies in the heart of this place, one that must be destroyed because of its LEGENDARY POWER. You bet it has something to do with SPIDERS. You thought you heard a VOICE a few minutes ago, but you're pretty sure it was nothing.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I'm going to be impartial on this, or try to. I know that you certainly think your characters need a re-thinking, based off of several statements you have made. So, I apologize. I was caught up in my ranting, and did not consider you.
/null
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
I'm not exactly sure how an apology was necessary. And people within my immediate family have actual guilt-complexes, so I will laugh really loudly if you apologize for apologizing.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I'm apologizing because I did not remember the fact that you think your characters require a re-thinking at the time of writing the rant. I'm not going to apologize for apologizing. That would be slightly ridiculous. Only slightly. Hah.
/null
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Lil' Cal comes out of my inventory for some reason and decides to do a dance in front of Scratch, distracting him while I (probably futilely) flail Crowbars from literally every point in space at Scratch's hand. I then pull out the Gatekeeper's Scythe, and toss a duplicate into a woodchipper the Divider, and examine what it's made of. I then get Cal to curse the Lich and then use the Pale Valve on it while I smash its skull in with the Twitchy Staff.
I decide to poke the Uberclone, but my arm suddenly channels windy powers and blows it into an incredibly inconveniently located spike. Or that happens to the Lich, since I don't know whether you killed the Uberclone. Going to guess that you did, though. I decide to ponder why Scratch would need two selves to attack us with excessive timeclones when Egg's powers were really the only important part.
+2 Tazz
Free Dental 12/50
Rafflesia 4/50
Fourth Wall Slaughter 17/50
Eight Alterers 9/9 I flail the dice at the Lich.
iTokomak && Red Sun Picture 7/11 (Scarlet Solarmak)
Life (Aspect) Essence && Fluorite Octet 6/9 (Sparkling Octet)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-18, Tazz-21. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Book && Warded Cognitio Jar && Necromantic Bone = The Zombinomicon (2/6)
+1 to Amp; +1 to Crystalcat.
@Amp: It's perfectly okay. I suppose we should indeed cease this.
If my reasoning is correct, the device Scratch affixed to the top of the First Block will attempt to utilize the Block as a shell. A shell for what? The Employer? Perhaps the reversal of the Scratch. I do not know.
Okay. Two other AG players. Firstly, who wants the shielding? That might narrow it down by some negligible extent.
I equip the Writhing Stick. I like this weapon quite a bit. Perhaps it is the ever-pulsating form, or the energy of agony. I do not know, and it is in no way relevant to the current situation. Anyhow, I flash-step rather erratically in whatever room we are presently in, considering the fact that we may or may not have moved in combat with the Lich. If not, it cannot affect the outcome of the attack in any way whatsoever, assuming the Lich does not intercept my attack, which it might very well do. I allow the souls of the eternally agonized to flow through the fleshy stick, channeling them with as much precision as possible. It would not do to release hundreds of utterly insane tortured demon souls into this place, privy once more to physical interests. It would almost assuredly end in complete and utter disaster bereft of any logic or reason. Anyhow, tortured souls tear at the Lich, slowly attempting to eradicate it with their touch. If this Lich happens to have a phylactery of any kind, it is slowly deconstructed as well. I'm not taking any chances. Slowly, a spiderweb of cracks form on the Lich, regardless of its corporeality. Black, almost fluid energy seeps forth from every crack, showing the slow corruption of the Lich by agonized souls. At this rate, its physical form will be slowly eradicated, unless one were to utilize the correct defensive and medicinal measures, of which the Lich knows nothing about. If the Lich does actually know something regarding defensive and/or medicinal measures towards tortured souls, I remove every single one of its memories with the Braineraser. It certainly has the capacity to harvest memories. By harvest, I mean annihilate, of course. It is not a particularly pleasant affair, but I digress. The essence of eldritch suffering flows through the Lich, slowly corroding its base form into an unrecognizable puddle of goo intermixed with decaying organic tissue. The cracks upon the Lich suddenly and inexplicably grow in intensity, spewing forth prodigious amounts of the almost fluid-like black energy. The stuff is detrimental to the health of the Lich, of course. Bodily dissolution tends to be placed under the category of 'detrimental to the health.' Agonized spirits take this opportunity to surge within the Lich. They do so, releasing bursts of pure shadow upon entering the Lich. The Lich immediately begins to shudder, suffering the innumerable adverse effects of possession. Eldritch fury radiates throughout the general area with a thickness akin to that of hot soup, within the air. I wave the Writhing Stick. The souls vaporize themselves in mind-annihilating blasts of occult potency, relieving the area of their presence, cooling the air down to its regular temperature and humidity. I de-equip the Writhing Stick.
~
My shadow frantically searches the book for more readable pages. That cannot be it. Evidently, this was written by somebody from another world. Another server, or a singleplayer world, perhaps. If at all possible, I attempt to discern the author of the tome. I examine every single diagram and picture on the readable pages as well. There might be a way to end the war in this. Release the Dragon, and destroy all of reality, thus allowing for Minecraft 2 to take Minecraft's place. I utilize the Illumination to search for anything regarding the Dreiton, scouring all of the Trifecta. Evidently, it is the source of the Psi-Godmodder's Split, seeing as the only time the Dragon was released resulted in this. Thusly, Herobrine's War did include the destruction of Sodermalm. I desire to tie up the loose ends this time brings forth. But, more importantly, I want answers.
Also, the matter of the Nether Portal. How might one refract its spectra? Some sort of crystal? A specialized device? I also utilize the Illumination to seek anything out that might aid in this endeavor. Finally, I give the room one last search. If I find nothing of interest after several spells of revealing, I exit the area, and head back to the surface. My shadow, upon doing/if it does so, attempts to find more centers of forbidden knowledge, taking the book with it. Or, any knowledge at all.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
*dances while waiting for a tomorrow post*
/null
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I use magic description magic to automagically shoot down as many skeletons as possible with the Heavy Light.
I then use Scratch's solar panel trick, except I instead build a Dyson Sphere (or a buuthandi if you read Schlock) around the Red Sun and channel it into Split.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Oh, come on! Erelye, you did a great job with that! Everyone gets better over time! I've actually gone back and made corrections to some of my posts, making edits and notes (leaving the old content up so people can see what was actually happening at the time) to explain the HUGE amount of out-of-character moments.
If your sidequest bothers you, do the same once the editor is fixed. Go back, put a strikethrough on the original text (but leave it there) leave EDIT notes to people reading through later so they know what its about, and post what you think would be a more story-accurate representation of what was happening. Your sidequest is good enough that no matter the amount of 'badness' you shouldn't have too much problems. I'm having to practically wipe all of my character interactions up to Eric leaving Scratch's Manor to avoid having Eric come off as hostile towards piono, or as stupid, as well as to make sure that Eric doesn't actually know of piono's involvement in the Nexus entities on the field, or of the existence of the OP King.
Meh, close enough. uses the wind again to remove the ink for just long enough to do whatever interaction is needed.
I hope I don't have to use that again... that was my last one.
Also, pricey, cut the act please. You can read English at the very least, we know that from your profile page, and thus you certainly have no excuse in ignoring everything twin's told you. Please be a contributor, you have the capacity.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
@Erelye: Come on, stop being so gloomy. Let's kick this Lich back to its mother!
Action 2/3
Unholy Assault: 50/50 Stored.
Ethereal Calling: 28/50
Starfall Synch: 3/50
I craft the Plain Katana AND an Ellorium Ingot to create a Line Cutter Katana.
When used with swordsmens' skills, it gives a +2000 damage bonus.
I also give Piono and Erelye some shields, which can block attacks if used correctly.
Sword Damage: 180K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
Ninja, please refrain from getting involved. I understand that you're trying to help, and I appreciate that, but honestly, it is not working.
@Piono: I absolutely refuse to edit my earlier posts. They would serve to be the embodiment of my shame and cowardice, even more so than they are already. If I were to edit them, they would serve to show that I cannot deal with what I have wrought. I am already attempting to repair it in the present, and that should be the only method utilized. Secondly, my backstory differs completely and utterly from what I have stated in full with that sidequest. All of the characters involved, save those of Amp, Nimble, and Leon, require some sort of re-evaluation, or, at the very least, a re-designation, as does the plot of the thing. Those things are being re-evaluated at the present moment, and have been occurring for months. There is no need to edit the posts, as they should remain in their current state. Finally, there is one source of problems in the Grayhold instances in their entirety. Did anybody cause problems in the first venture into Grayhold, besides me? No. Has Serpent? No. Have you? Yes. You have started two major arguments within one and a half weeks. The only source of problems in any state whatsoever, barring my various mistakes, has been YOU, Piono. YOU were the one who placed a time restriction, both in and out of game, showing that you either do not care about this plot, or you care more about your own, which is acceptable. YOU were the one who did not agree with my choices regarding how I dealt with runic magic. That's breaking Rule Zero, in some convoluted manner. I am the GM of this instance, am I not? YOU were the one who held up the first room for a week with your arguments. Serpent figured it out in a matter of posts. YOU placed a time restriction in-game, did you not? Do remind me. Who has broken Rule Zero most in this game? For once, it is not Net. It is YOU, sir. YOU have argued the most with Twin on a variety of reasons I have neither time nor reason to examine. YOU have held this sidequest up, and will continue to, if you proceed on your current path, I expect. YOU have accumulated so much shame from your own posts that you actually see it fit to edit them to accommodate for what YOU think should have occurred. That is mildly troubling, considering our situation. YOU cannot change what actually occurred, and YOU will have to live with it, as the rest of us do. YOU are seeking to hide behind the editor as your salvation from your mistakes, which is something even I have not attempted to do. That is all I shall say on the subject.
You utilize the wind once more. The ink shifts away from your present location. You see what is upon the pedestal. A tablet of stone roughly resembling a rectangle inscribed with glowing orange runes inscribed in an eldritch language upon the front levitated above it. Presumably, it is some sort of artifact that requires retrieval.
What will you do?
/null
-----
No JokeUBER: 4 Charges
Ubercharge, Kritz, Wither, Joker Gas, MMMPHAvatar is Terrible Terry Hintz from LISA - The Painful RPG.
Ripley's Law: Orbital Bombardment is the only way to solve problems on the ground with absolute certainty.
Or in other words, I never worried about it. Heh. {}=[
{Crappy ASCII mushroom cloud, HO.}
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
One of the first times I've gotten 3 posts in a while...
Charges: 34/50 + 47/50
I use the Staff of Ysera like a mallet to smash skeletons into the ground.
I use a million mirrors to direct extra red sun light into Split.
HP: 220,000/220,000
Memories: | Happy | - | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 9 turns!
Command: Copy short term memory from Scratch. He's probably feeling rather smug and happy.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 190$ _ Wilson's charges A: 49/50, B: 8/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Convenite && CandleLit Chestplate && pouch of dyes = Sprectra's Chestplate 5/6
Ice Cream && Strawberry && sprinkles = ??? 2/? YAYYYYY
(Awkward potion OOO Time Essence = ??? DONE) OOO glowstone dust = ??? 1/2
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I'd say a lot more, but I basically think Erelye is completely in the right, and I support almost all of what he said on Piono. I'm kind of neutral on the editor issue, but otherwise these are quite a few legitimate greivances he's given.
/null.
Zombie #3 deals 10 damage to the Library's Iron Golem and then moves to the Blacksmith's Shop!
8 Archers killed! +3% Affinity!
-1 Counter / Divider = Monitor, Imaginary Essence
Awkward Potion OOO Time Essence = Potion of Scratch (1/2)
Fayther added!
Zombie #2 goes down the hole and finds that it opens up into a small chamber! At the center of the chamber is a 3x3 gold pedestal adorned with unlit torches. You see a skeleton at the corner of the room holding two dull red blocks and a Flint and Steel. On the walls of the room are, written in blood, frantic messages.
"WHY WON'T THE WHISPERING STOP" "HELP US HELP THEM" "ALL I SEE ARE THE VISIONS" "NO NO NO NO" "THE WHISPERING GROWS LOUDER BY THE DAY" "WAILING OF TONGUES" "THERE WILL COME A DAY" "MIMES ON ALL SIDES" "WHEN THE SUN WILL GO OUT" "GNASHING OF TEETH" "HELP" "VISIONS OF CHAOS" "AND THE MOON WILL FALL" "THEIR HIDEOUS FACES OH NOTCH" "SOULLESS EYES" "VISIONS OF DEATH" "THE SKIES WILL CRACK OPEN" "MY EARS ARE BLEEDING FROM THE WHISPERS" "TIME WILL STOP LIKE A SCRATCHED RECORD" "MY EYES BURN FROM THEIR DANCES" "WARPED STRETCHED MOUTHS" "HELP HELP HELP HELP HELP HELP" "SPACE WILL BE RENT" "GOD IS EXILED" "VISIONS OF HELL" "COSMIC DANCES WILL PLAY OUT" "I CANT WITHSTAND THE PAIN" "LIKE THE SUN AND THE MOON'S QUARRELS" "TONGUES LOLLING OUT" "VISIONS OF INSANITY" "NOTCH IS EXILED" "THE SEVENTH MARKS THE CLOSE" "THE ECLIPSE WILL HAVE OCCURRED" "NO NOSES THEY'RE LIKE SLITS" "THEY HAVE ODD MOUTHS" "NONE WILL STAND AGAINST THE SKY" "AVENGE THE FEW" "BEWARE" "I WAS A FOOL" "HELP ME" "WINGS LIKE BIOMES" "THEY HAVE FUNNY MOUTHS" "CLAWS LIKE MOUNTAINS" "VISIONS OF CRACKS IN THE DISC OF MOJANG" "THE DISC OF MINECRAFTIA ITSELF" "ALL WILL FALL" "THEN HEAVEN AND EARTH AND ALL THAT IS IN THEM WILL SHOUT" "EYES LIKE PLANETS" "FOR DESTROYERS WILL COME" "A UNIVERSE OF CREATION, A MAN THAT WROTE" "OF A SEEKER OF DESTRUCTION, ONE WHO SMOTE" "THE ENTIRE WORLD FELL, AND HE DECLARED" "ALL MOUTHS WENT SILENT, ALL EYES STARED" "FOR HE HAD SPOKE OF A COMING DAY" "ONE WHERE EVERYONE WOULD SAY" "WHY DIDN'T WE ALL TAKE ACTION THEN" "BEFORE HE HAD FEW, NOW HE HAD TEN" "THOUSAND THOUSAND MILLION MEN" "STRETCHING ACROSS THREE ROUND DENS" "AND AS HE SPOKE OF THAT DAY" "THE MOON TURNED RED AS IF TO SAY" "EVERYTHING YOU HEARD WILL COME TO PASS" "BEFORE YOU TURN TO THE FUTURE LOOK AT THE PAST" "NOTHING IS NEW IT'S ALL HAPPENED BEFORE" "YET NONE OF YOU HAVE ANY IDEA WHAT'S IN STORE" "YOU THINK IT'S THE END AND WHAT YOU THINK IS WRONG" "BEWARE, YOU TWELVE, AND YOUR CHOSEN THRONG" "ALL OF YOU BEWARE THE DRAGON'S SONG"
The messages criss-cross the entire room. Suddenly, you feel shaking, and you head back up the hole, all of you fleeing the Church as it crumbles to nothingness.
10 Archers killed! 2 Guardians killed!
There are only two pages that you can read.
The majority of the pages are in small hand-written text with several pictures and diagrams interspersed throughout.
I was wrong. Very wrong. My calculations about the Red Dragon's size and power were completely off. Since I have none of the Ancient Texts of Mojang to base my research off of, I'm going blind here. The Red Dragon, if I'm correct, has either infinite size or size close to that of the Nether. Its power is similarly large, vastly beating the Enderdragon, the First Block, and possibly even the Disc of Mojang itself.
Thankfully, from what I have heard, the Red Dragon is contained within a formidable prison. My research has led me to suggest that it is contained under the Nether's lowest layer, forever trapped and never to be released. If even the tiniest crack was created in the Nether's foundation, surely the beast would be let loose and all of reality would be torn apart. Thankfully, it looks like there is another limiting factor in the Red Dragon's power besides its prison. Since it has infinite/near-infinite/exceedingly large mass, it is split up into many different Aspects that each are different in their own ways.
My research indicates that it is possible, but rare, for some Aspects to slip through the bedrock barrier of the Nether and enter the Overworld, which would explain the existence of Tears and Geists. Said Aspects would lose the insane power the Red Dragon surely grants them and slowly fade, although they would have more than enough power to last for a very long time.
The last thing my research has shown me is that there is only one thing in existence strong enough to completely crack the Red Dragon's prison, if we assume that the prison is at the very least more durable than the mass of the Red Dragon, which is at the very least that of the Nether. Yes, if we can assume all of this, then that would leave only one artifact capable of destroying it, and one which has not been built in a very long time: the Dreiton.
An immensely powerful drill built during Herobrine's War, the Dreiton can purportedly break through any substance in existence by channeling all its drilling energy into a massive superlaser. If one could find this and construct it, then the Red Dragon (or anything at all, for that matter), would be freed.
~
After undergoing prolonged contact with my world's First Block and reverse-engineering it, I have discovered something truly startling. After a First Block has issued its world-changing event and has been used, it uses all of its power to make sure that the event it created stays exactly the way it was and is not broken, leaving the actual Block as a shell for other energy or power to inhabit.
With this knowledge in mind, it is my belief that after a First Block has been used, it could be taken over by a being of great power and used for its own machinations. It could also be used to contain something in this way, and releasing something when a certain destination is reached. And, (I'm not quite sure about this) it could possibly have the potential to erase the effects of its world-changing event, rendering it completely null.
~
Research in Nether Portals has shown me that, if one modifies the energy a Nether Portal creates upon activation and refracts it so its spectra changes to a dark grey, the portal will lead to an incredibly strange plane of existence completely separate from the Nether, and, by the looks of it, all of Minecraftia. The only inhabitant I saw was enough to give me nightmares. It had a black hat on, black-and-white clothing, and a horribly grotesque face, with two soulless circular eyes and a flat blank mouth. When I looked at it, its mouth opened far too wide and a pink appendage writhed out. I have not gone back since and do not wish to.
Zombie #3 deals 3 damage to the Blacksmith Shop's Door!
Godmodder477: [Owner] ==> Crusher48: [Player] - I would... But... But the tuba... It's just...
Zombie #8 heads to the Church's ruins.
+1% Affinity!
+5,000 HP to the Owl Effigy!
5 Guardians killed!
Zombie #1 stays put.
You move past the main room, through a staircase, past an open door, and come to a circular room with a giant pit in the middle of it. You feel small rumbling that gets slightly more intense every passing second...
At long last!!
You slowly float into the air, a golden glow supercharging your action. The glow intensifies into a column of light which shines down on you and then quickly ascends into the sky, punching a hole through the arena's ceiling. You feel the power the Nectar provided slowly leaving you, its warmth receding to a dull power that courses through you. Looks like the Rave's power will be provided elsewhere... Out of curiosity, though, you decide to see if you still have power anyway. You snap your fingers.
Instantly, the entire roof of the arena is torn off and cast aside, the arena being opened up to the Void. The glow of the Comb Rave rests in the sky and shines down to the arena like a spotlight, casting itself onto a group of Skeletons. The light is extremely intense, and you see quickly that it is having adverse effects on the Skeletons, who are apparently experiencing intense burns, some crumbling to ashes. Indeed, you can feel the heat radiating from the light even from where you are.
The spotlight travels across the entire arena, catching every Skeleton in its reach at least once, all of them experiencing horrible burns and more than a few falling to ashes on the spot. The beam doesn't hit you or any of the other players, but there are a few close calls. The beam's power starts to wear away at the arena, and it even travels into the bleachers, disintegrating some of the crowd. The crowd calls foul play and Officials are sent in, but the beam creates tendrils of energy that lashes out and neutralizes them all.
Finally, the beam stops in the middle of the arena and slowly grows, encompassing the entire arena; every Skeleton is caught inside of it. The Skeletons are slowly lifted up into the air and carried up, up, up, and out of the arena. A tendril of energy lashes towards you and fills you with the golden power of Nectar once again. You follow the Skeletons outside of the arena. They're all caught in the middle of the beam, powerless to do anything. It's finally time to put the full power of your Rave to use. You point towards the middle of the Void.
A gash appears in the middle of spacetime, which quickly intensifies into a giant portal that looks like an infinite blue fractal. A large fleet of ships fly out of the portal, all assembling on one side of the beam! You recognize the ships instantly: they're the fleet of the HMASBC! You can see Blue and Red at the helm of the largest ship, apparently commanding the rest. You pull out Ultramarine and throw it into the Void, where it glows a radiant gold and disappears in a flash! All the ships prepare their weapons, which have now been augmented with Ultramarine's tech: they can use anything as ammo, they can manipulate lasers, and much, much, more!
The fleet decides to put this power to use and quickly readies all of their weaponry! You point at the Skeletons, giving them a blatantly obvious fire, and fly out of the way as a maelstrom of lead surges towards the Skeletons! They are immediately riddled with a perpetual stream of bullets that kills a large chunk of the Skeleton fleet! The onslaught continues for several minutes until the ships' supplies of ammunition are exhausted.
They then utilize Ultramarine's power of using anything as ammo and channel the raw energy of the Void itself into their Ultramarine weaponry! Superheating the Void Essence with lasers, the energy quickly turns into scalding and volatile plasma! All the ships fire the streams of plasma at the beam, creating fireballs and explosions whenever they touch a Skeleton! Another large chunk of the Skeletons are extinguished in this way, the plasma creating an incandescent red glow across the area...
Finally, the fleet retracts their weaponry and extends large arrays of solar panels which move across the Void and all fixate on one spot, attempting to extract energy from it! Split flashes into existence next to you and says that they've noticed the energy signature of the Red Sun and are trying to use it in an attack. Split points to the where the ships are and concentrates, his efforts succeeding as a large beam of red energy connects itself into his finger at lightspeed! Split then raises his other hand towards the ships, glowing white, and transfers the energy into the panels, supercharging all of them instantly! They glow red and crackle with electricity...
All the ships transfer the energy into their most potent explosives, Supernova Missiles! Throbbing with the power of the Red Sun, Split shrinks all the warheads down and you rob the fleet of their Ultramarine weaponry, returning Ultramarine to your side! You load all the missiles into your weapon, knowing you only have one shot to make this count, and take aim at the remainder of the Skeletons... The warheads scream towards their position, ultimately exploding with the sound of a thunderclap and the light of a supermassive sun.
The blast completely destroys the arena, the crowd, and every single Skeleton. The HMASBC fleet and the beam have disappeared as well, although that's due to the Rave's end rather then the explosion itself.
THE DESTRUCTIVE ENDER: A solid red version of the Dragon Ender whose form seems to flicker as if it isn't completely solid. A malevolent power rests around the entire arm cannon, and its barrels seem to be able to fire almost anything, supercharging whatever's in them into pure destruction.
+13% Affinity!
Zombie #9 knocks down the Blacksmith Shop's Door! All of you enter the Blacksmith's Shop and see the Blacksmith in a corner! He leaps at you and attempts to strike you with a freshly-forged Diamond Sword, but you all easily overpower him and take him out, eating his flesh and subjugating him into the zombie armada. You all leave as the Blacksmith's Shop crumbles. All buildings destroyed! You can now head to the Flesh!
It's going to take a really, really, really, really, really, really, really, really long time to fill up all those Combs if everyone gets one. I'm sorry, but that can't be helped.
Zombie #4 deals 8 damage to the Church's Iron Golem!
+3% Affinity!
There are none left. It's all ashes now.
6% Affinity!
Intelligence Shield added.
+7 Elf Tears, Weasel Snot, and Pie Filling!
+2% Affinity!
Gatekeeper's Scythe && Inverter = Originality Sucker
Originality Sucker || Automatic Shield Generator = Unoriginality Shield Generator
Nope.
None of the Zombie actually have potions!
Your actions are so unspecific and vague that they don't work!
+2,000 HP to the Owl Effigy! +1 HP to the Everyman!
3,000 damage to the Uberclone!
Conglomerate of Assorted Things added!
+1% Affinity!
In Problem Sleuth, one Comb did pay for multiple Raves on one occasion.
+1% Affinity!
Green Sun Shield added!
Your teammates stop you; why do you want to reduce Split's Affinity?
Ice Cream && Strawberry && Sprinkles = Strawberry Sprinkles Ice Cream (Level 2: 1/3)
POTION OF SCRATCH: A potion that stops time for everyone except the user when drank.
They will die very quickly.
KATANA: A katana.
ORIYA ACIDSPITTER: A metal bow with an apparatus attached that sprays fluoroantiomonic acid out through a nozzle. The weapon is supercharged with the power of the Oriya language, and runes are etched on its surface.
URANIUM GUJARATI: A dull green bow that is supercharged with the power of the Gujarati language, and runes are etched on its surface. Radioactivity courses through it.
Split doesn't have any chains on him.
> gutza1: BATTLE TECHNIQUE => LV. 10 TESLA'S IMPROV - SUPERCELL
20,000 damage to the Uberclone!
Zombie #9 moves to the Church.
You find nothing.
> TT2000: BATTLE TECHNIQUE => LV. 5 GREEN ECHO - QUARTER
All your attacks this turn and next turn will minicrit.
Solid Void Shield added!
You start to lift the Brass Knuckles.
You find some standard Minecraft ore as well as some odd Bloodstained Ore and eventually drill into a cave system. Will you explore?
20,000 damage to the Uberclone!
Okay.
BEDROCK-TIPPED WAND: An upgraded version of the Obsidian-Tipped Wand whose upper half is completely covered in bedrock, amplifying its magical powers and giving its wielder a stronger connection to magic.
+5% Affinity!
+2 to all Sacred Items.
+1% Affinity!
+2,000 HP to the Owl Effigy! +1 HP to the Everyman!
+1% Affinity!
There are no doors left, so Zombie #5 stays put.
Miniature Red Sun && Miniature Green Sun = Miniature Spiral Sun (Level 15)
+6% Affinity!
Recycling Anvil Barrier added!
+6 HP to crystalcat!
+4,000 HP to the Owl Effigy!
POTION OF RECOVERY: A potion that, on use, will give the drinker the Recovery status effect.
Bee Gun && Bee Keeper = Beeyonet (Level 3: 1/4)
Just saying, it would help if you listed the names of your alchemies alongside their progress. It saves me the trouble of looking back.
+2% Affinity!
Saucery Buff Shield added!
Roleplay Slayer's Halberd && Broken Anachronism = The Derailer (Level 70)
Ultrafield added! You are protected from attack this turn!
Doc Scratch appears and swats the Octet away, rendering it null.
8,000 damage to the Uberclone!
> gutza1: BATTLE TECHNIQUE => LV. 5 GUNS AKIMBO - HEAVY METAL
12,000 damage to the Uberclone!
+1 to all Sacred Items!
+1% Affinity!
+1,000 HP to the Owl Effigy and the Deviljho! +1 HP to the Everyman!
1,000 damage to the Uberclone!
Tutamen Barrier added!
Book && Warded Cognitio Jar && Necromantic Bone = The Zombinomicon (Level 5: 1/6)
That's balanced enough to protect you and two other AG players. But who?
8,000 damage to the Uberclone!
+12,000 HP to the Owl Effigy!
+2% Affinity!
Door-Launching Device || Video Projector && Desk Lamp && TV Remote && Arcane Emerald && Lazorgator's Glasses = Helix Door-Launching Device (Level 10: 1/11)
Reality Majjyks && Vault 13 Canteen = Realitybending Canteen (Level 10: 1/11)
22 damage to you! +8% Affinity!
Scratch turns his head to you, and he lightly pokes you.
["Oops."]
You're dead!
THE BLACK HAND: An upgraded version of The White Glove with yet another additional barrel, this one jet-black and attached to the standard Ubercharge barrel. If this barrel is activated, enemies can be inflicted with the Black Death upon charge being ready, which will heavily damage them rather than giving them invulnerability.
Gatekeeper Essence?
Chromium Wall added!
Cacti Shield added!
+2% Affinity!
Metaphysical = added!
None did.
They're all dead!
The tuba is literally right next to all of you.
+3% Affinity!
MIniature Red Sun && Miniature Green Sun = Miniature Spiral Sun (Level 15)
Miniature Spiral Sun && Gun = Spiraling Gun (Level 20)
The resulting Spiral Sun's energy is too potent and it explodes in your face, dealing 10 damage and disrupting your attack!
Lego Wall added!
+5% Affinity!
Katana && Ellorium Ingot = Ellorium Katana (Level 5: 1/6)
pionoplayer and Erelye are protected from attack this turn!
+3% Affinity!
Potion of Scratch OOO Glowstone Dust = Potion of Scratch II (1/2)
Scratch conjures up a set of red scales, one for him and one for Split, and wills his scale to move down, getting heaver! In the process, Scratch gains +40% Affinity!
Scratch telekinetically moves the Affinity-lowering Shields of the Owl Effigy away from the Effigy and then hires several Pyros to burn them into dust. Scratch's hand then cycles to the 14-Ball as he pulls out a stupidly oversized machine gun and riddles the shields with bullets, tearing straight through everything! Scratch's hand then cycles to the 9-Ball as Scratch obtains a voodoo doll of the Owl Effigy (an effigy of the effigy, if you will). Scratch takes his sword and cuts straight through the doll, destroying the remaining shields and slicing a large chunk off of the actual entity, dealing 135,000 damage!
Scratch then snaps his fingers and the tuba the Godmodder's in flashes into existence next to him! Scratch modifies the tuba's shape, turning it into a giant golden railgun, and then attaches the weapon to his own mechanical hand, turning his left arm into a deathbringer from afar. Scratch then flashes out of existence, behind the Fourth Wall, away from the fight. Since no one knows where he is, Scratch picks off the AG entities one by one, killing Fail_Mage, the Deviljho, knocking a letter off of Radd, dealing 10 damage to the Everyman, and dealing 50,000 damage to Split!
Split pokes the Uberclone and it dies. The Streamer heals himself by +10,000 HP! Fayther takes a happy memory from Scratch.
All of the Zombies, with the Zombie Villagers they've encountered running alongside them, head to the center of the Village, where the Ancestral Flesh lies in a chest that's located right next to a pit of lava! The three Iron Golems start slowly advancing towards you, so one of the Zombie Villagers opens the chest and takes the Ancestral Flesh! Holding it high, he chucks it into the lava, watching the flesh burn and sizzle into nothingness...
The lava turns a blue color, energized by the Flesh's power, and spews into the air like a geyser! The lava washes over the area, and soon spills forth into the entire village, lighting the remains of the houses on fire! The Iron Golems' machinery melts, and all of the Zombies are lit on fire as well, their remains becoming charred like the Flesh! The spot where the Ancestral Flesh once was explodes in a massive fireball, the shockwave of which extinguishes all of the lava! The remains of the village slowly decay, the grass dying and the materials of the houses fading into dust. Scratch has taken a chunk of damage due to the loss of one of the Artifacts! He turns his railgun back into a tuba and throws it out into the Void, near the Fourth Wall.
The Boneyard was decimated by Fseftr's Rave, so Scratch conjures up a new one that's composed only of a flat black disc. You all fall on it and watch a horrifying figure claw its way up... The Lich! A fearsome skeleton beast clad in tattered black robes, this guy would be extremely hard to beat under normal circumstances! Thankfully, the Souls you've collected have given you a large boost: all attacks against the Lich will deal x5 more damage!
Suddenly, the Ancestral Silk glows and spirals through the Void! It creates the most terrifying thing ever known... a thing that will instill fear into the hearts of any adventurer... It creates... My god. IT CREATES...
A computer terminal. On the terminal, you all can clearly see a room composed entirely of silk with a Minecraftian standing in the middle of it. A keyboard flips open on the terminal, and one of you experimentally types in something.
> Hey, kid.
The Minecraftian looks directly at you.
> Yeah, you.
The Minecraftian continues looking at you, and when you don't type anything for a while, he stops. It looks like you can dictate his actions through this terminal, which brings us to the next task: you must control this adventurer throughout the Spider's Den, a terrifying dungeon, and get him to the Ancestral Silk so he can destroy it! Each of you can command him once for one post each turn, like how the Flesh challenge just went. With that in mind...
Your name is XSTANTHEMANX. After traveling across the world for SEVERAL MONTHS, you stumbled across this, the SPIDER'S DEN. Legend says that a fearsome ARTIFACT lies in the heart of this place, one that must be destroyed because of its LEGENDARY POWER. You bet it has something to do with SPIDERS. You thought you heard a VOICE a few minutes ago, but you're pretty sure it was nothing.
What will you do?
>
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Kill the Lich!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIThe Void:
IMPETUS COMB METER: ======================================== 5,504,000/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 8
Red Sun Affinity: Split 32% ==========O========== 8% Scratch
Doc Scratch: [Ψ B
SS] HP: 100,000,000,000,000,000/100,000,000,000,000,000,000,000,000. Artifacts Equipped:
FEZ,Ancestral Gunpowder,Ancestral Flesh, Ancestral Bone, Ancestral Silk, Ancestral Eye, Disc of Mojang.Owl Effigy: [???] HP: 136,000/503,000. Hats Off: II
Split: [N] HP: 153,000/250,000. Weapon Mode: Directionless Point. Cardinal Movement: II True Aim: III
Fail_Mage: [PL] HP: 5,000/5,000. Respawns: IIIII Kamikaze: Activates after death.
The Streamer: [AG] HP: 93,000/160,000. Mincinno: 5,000/5,000 HP. Gallade: 5,000/5,000 HP.
Kid Radd: [AG] HP: RA
Epiphanic Everyman: [AG] HP: 23/30. Creativity: 12/50. Nutrition: 12/50.
Fayther: [AG] HP: 220,000/220,000. Memories: IIIIII Happy.
The Boneyard:
TheLordErelye: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 0%. Protected.
insert_generic_username: [AG] HP: 25/25. Has Super Armor. Protected.
pionoplayer: [AG] HP: 20/25. Has Super Armor. Protected.
The_Nonexistent_Tazz: [AG] HP: 0/25. Has Super Armor.
Netpatham: [AG] HP: 15/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Super Armor.
gutza1: [AG] HP: 24/25. Has Super Armor.
TT2000: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 22/25. Has Super Armor.
Amperz4nd: [AG] HP: 22/25. Has Super Armor.
Crusher48: [AG] HP: 25/25. Has Super Armor.
Talist: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 21/25. Has Super Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 19/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
The_Serpent: [PG] HP: 22/20.
Fseftr: [N] HP: 20/20. Has Armor. Protected.
ManiacMasteR: [N] HP: 20/20.
engie_ninja: [N] HP: 3/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20.
Souls: 1,053. The more Souls you have, the more power you'll gain against the Lich!
FINAL ROUND
The Lich: [???] HP: 2,000,000/2,000,000.
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII CHARGING (Irecreeper)
Sacred Items:
28 Hog Slop
29 Elf Tears
30 Pie Filling
24 Weasel Snot
Oh CRAP.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
@Erelye; You think my character[s] don't require a rethink? HAH.
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I'm going to be impartial on this, or try to. I know that you certainly think your characters need a re-thinking, based off of several statements you have made. So, I apologize. I was caught up in my ranting, and did not consider you.
/null
I'm not exactly sure how an apology was necessary. And people within my immediate family have actual guilt-complexes, so I will laugh really loudly if you apologize for apologizing.
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I'm apologizing because I did not remember the fact that you think your characters require a re-thinking at the time of writing the rant. I'm not going to apologize for apologizing. That would be slightly ridiculous. Only slightly. Hah.
/null
Gentlemen. The forge.
Visual pun free of charge. Just... go there, if you must natter.
/null
GODDAMN IT
STUPID GENDERFLIP VIRUS
PIT_ICARUS' TURN (3/3 Actions Remaining):
Just Two Normal Players That Will Murder Pricey Before Becoming Actual Players Because Screw Your Blatant Disregard For The Story: 9/30
Anthem: 5/50
>MOLTEN PROCESSOR
>ON LICH
Lil' Cal comes out of my inventory for some reason and decides to do a dance in front of Scratch, distracting him while I (probably futilely) flail Crowbars from literally every point in space at Scratch's hand. I then pull out the Gatekeeper's Scythe, and toss a duplicate into
a woodchipperthe Divider, and examine what it's made of. I then get Cal to curse the Lich and then use the Pale Valve on it while I smash its skull in with the Twitchy Staff.I decide to poke the Uberclone, but my arm suddenly channels windy powers and blows it into an incredibly inconveniently located spike. Or that happens to the Lich, since I don't know whether you killed the Uberclone. Going to guess that you did, though. I decide to ponder why Scratch would need two selves to attack us with excessive timeclones when Egg's powers were really the only important part.
+2 Tazz
Free Dental 12/50
Rafflesia 4/50
Fourth Wall Slaughter 17/50
Eight Alterers 9/9 I flail the dice at the Lich.
iTokomak && Red Sun Picture 7/11 (Scarlet Solarmak)
Life (Aspect) Essence && Fluorite Octet 6/9 (Sparkling Octet)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-18, Tazz-21. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Pfft yep. Sorry, sorry. Well, I see no reason to continue the conversation.
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Hazel Wand: IIIII (SCRATCHED.)
Runic Shielding: 10%
Book && Warded Cognitio Jar && Necromantic Bone = The Zombinomicon (2/6)
+1 to Amp; +1 to Crystalcat.
@Amp: It's perfectly okay. I suppose we should indeed cease this.
If my reasoning is correct, the device Scratch affixed to the top of the First Block will attempt to utilize the Block as a shell. A shell for what? The Employer? Perhaps the reversal of the Scratch. I do not know.
Okay. Two other AG players. Firstly, who wants the shielding? That might narrow it down by some negligible extent.
I equip the Writhing Stick. I like this weapon quite a bit. Perhaps it is the ever-pulsating form, or the energy of agony. I do not know, and it is in no way relevant to the current situation. Anyhow, I flash-step rather erratically in whatever room we are presently in, considering the fact that we may or may not have moved in combat with the Lich. If not, it cannot affect the outcome of the attack in any way whatsoever, assuming the Lich does not intercept my attack, which it might very well do. I allow the souls of the eternally agonized to flow through the fleshy stick, channeling them with as much precision as possible. It would not do to release hundreds of utterly insane tortured demon souls into this place, privy once more to physical interests. It would almost assuredly end in complete and utter disaster bereft of any logic or reason. Anyhow, tortured souls tear at the Lich, slowly attempting to eradicate it with their touch. If this Lich happens to have a phylactery of any kind, it is slowly deconstructed as well. I'm not taking any chances. Slowly, a spiderweb of cracks form on the Lich, regardless of its corporeality. Black, almost fluid energy seeps forth from every crack, showing the slow corruption of the Lich by agonized souls. At this rate, its physical form will be slowly eradicated, unless one were to utilize the correct defensive and medicinal measures, of which the Lich knows nothing about. If the Lich does actually know something regarding defensive and/or medicinal measures towards tortured souls, I remove every single one of its memories with the Braineraser. It certainly has the capacity to harvest memories. By harvest, I mean annihilate, of course. It is not a particularly pleasant affair, but I digress. The essence of eldritch suffering flows through the Lich, slowly corroding its base form into an unrecognizable puddle of goo intermixed with decaying organic tissue. The cracks upon the Lich suddenly and inexplicably grow in intensity, spewing forth prodigious amounts of the almost fluid-like black energy. The stuff is detrimental to the health of the Lich, of course. Bodily dissolution tends to be placed under the category of 'detrimental to the health.' Agonized spirits take this opportunity to surge within the Lich. They do so, releasing bursts of pure shadow upon entering the Lich. The Lich immediately begins to shudder, suffering the innumerable adverse effects of possession. Eldritch fury radiates throughout the general area with a thickness akin to that of hot soup, within the air. I wave the Writhing Stick. The souls vaporize themselves in mind-annihilating blasts of occult potency, relieving the area of their presence, cooling the air down to its regular temperature and humidity. I de-equip the Writhing Stick.
~
My shadow frantically searches the book for more readable pages. That cannot be it. Evidently, this was written by somebody from another world. Another server, or a singleplayer world, perhaps. If at all possible, I attempt to discern the author of the tome. I examine every single diagram and picture on the readable pages as well. There might be a way to end the war in this. Release the Dragon, and destroy all of reality, thus allowing for Minecraft 2 to take Minecraft's place. I utilize the Illumination to search for anything regarding the Dreiton, scouring all of the Trifecta. Evidently, it is the source of the Psi-Godmodder's Split, seeing as the only time the Dragon was released resulted in this. Thusly, Herobrine's War did include the destruction of Sodermalm. I desire to tie up the loose ends this time brings forth. But, more importantly, I want answers.
Also, the matter of the Nether Portal. How might one refract its spectra? Some sort of crystal? A specialized device? I also utilize the Illumination to seek anything out that might aid in this endeavor. Finally, I give the room one last search. If I find nothing of interest after several spells of revealing, I exit the area, and head back to the surface. My shadow, upon doing/if it does so, attempts to find more centers of forbidden knowledge, taking the book with it. Or, any knowledge at all.