My Action: Battle Technique: Containment Breach, "aimed" at the Skeleton Guardians.
Zombie Action: The zombie continues to eat the iron golem.
SCP Foundation Action: SCP-503 has a shift, and comes too in the same area with the tuba the godmodder is imprisoned in. He then sits there and does nothing while waiting to shift back.
SCP-2317 Battle: SCP-076-2 continues to fight, but it is clear he is losing strength. He begins to slow down, and is about to be taken out when he suddenly causes a shield to warp into existence to block a crucial attack, knocking SCP-2317 off balance (SCP-076-2 was always capable of using a shield but never did because he thinks shields are lame and cowardly) and allowing SCP-076-2 to launch a revenge combo on SCP-2317 ("YOU! MADE! ME! USE! A! SHIELD!"), actually managing to bring down SCP-2317, at least for a moment. SCP-2317 kicks away SCP-076-2 while on the ground as SCP-076-2 fails to realize his combo is done (he still thinks he can attack with impunity), sending SCP-076-2 flying into a ditch a mile away.
Note on GMing: Thought I probably do not feel like GMing DTG 3 itself, I have a potential (doesnt have to be a spinoff, but would have a much better plot as a spinoff) planned around what happens when the godmodder dies and Godcraft is left lying around.
I borrow SCP-399 and use it to create a face on Scratch's head. Any attacks aimed at Scratch's face then happen.
I then continue using SCP-399 to power Split.
Following this, I (still continuing charging Split up with Scratch's reserves) use 399's power to make ambient temperatures below 0 K (it's only 0 K that's impossible) in the skeletons, freezing them to a shatterpoint. I then use extremely slow time to smash as many as possible.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
I could help with DTG3, but I don't think I'd be up for full-time GM'ing it. I prefer playing to GM'ing, plus school takes up too much of my time. Definitely joining in on it though!
(DTG3 Awards show? As hosted by Dave? Listing things such as most entities killed? I'm doing that, but not GMing.)
PIT_ICARUS' TURN (2/3 Actions Remaining):
PPC: 6/30
I call it "Anthem": 2/50
Fire these Pixellated Arcs into the undead hordes. I'll also take the gamble if that's still a factor.
Christoff sends blasts of lightning arcing across all the weapons that are made of metal among the skeleton warriors and guardians, turning them to dust.
The zombie noms on the iron golem some more.
Grayhold: Eric helps Astria pull the trapdoor open, still keeping an eye out for anything, especially anything that have come in the door, or might do so now.
I send as many skeletons in the arena as I can(kill with this attack) on...the PRACTICAL JOKE OF THE CENTURY:
Part 1: Adventure Begin: I tell all the skeletons I can about the existence of an awesome and coll APRIL FOOLS TREASURE! In order to get it, they must follow the directions of my map! But, in order to get the map fro me, they all have to hit each other for my amusement! I deem myself fully amused after 5 hours of that, and give it to them.
Part 2: River: They must cross the river of piranhas! This means using an incredibly small, thin rope that breaks if more than three skeletons try to cross at a time! If they fall off, they must swim across the river, and they can't get back on the rope again. The current is going towards them at 1,000 mph, and the piranhas are massive and are MORE than willing to attack even if the skeletons don't panic or bleed-oh, and since the skeletons know this, they panic anyway, which makes the piranhas MORE eager.
Part 3: Sky: They must climb a ladder to get on a cloud next. The ladder is really long, and it's constantly being bombarded by ghasts. If even one ghast hits it, they have to go back across the river so I can provide them with more ladder. The ladder is surrounded by spikes, conveniently there to cushion their fall! Oh, and the ladder itself is 10,000,000 feet tall. One makes it to the top and triumphantly steps onto the cloud, but since they aren't solid, he falls down again! They have to start all over, and somehow stand on the non-solid cloud for 5 seconds!
They give up, and I tell them I'll let the next group of enemies continue the quest...
My Action: I draft 12 Skeleton Archers to fly the newest Kerbal rocket, the "totally-will-not-explode mk.2". Unfortunately, it explodes mid-flight, scattering the bones of the crew all over the arena.
Zombie Action: The zombie attacks the iron golem unless it is dead. If it is dead, it attacks the library.
SCP Foundation Action: The Foundation runs out of ideas, so they throw more D-class at the task (the task of protecting the Owl Pendant).
I toss a copy of the Ultrafield to Fseftr. I then try to get Split to lightly poke me with Broken Anachronism. If I'm successful, I use my newly forged Broken Anachronism against a Skeleton Archer, flipping it turnways, then use the Monado to Back Slash it, dealing extra damage to it. I then take out Pesterchum, which has finally been restored after the stupidity that was that DDoS, and utilize Chanserv to ban the Skeletons.
I decide to point out that Kid Radd also gets an invincibility period every time he gets hit, as is typical of platformer protagonists.
I try to get our zombie over to the Library, and my sha dow decides to explore the temple of Monolithium.
+2 to Fseftr
Woo more armor 42/50 FOUR MORE CHARGES GUYS LET'S BRING ALL THE AGS UP TO SUPER ARMOR!
Eight Alterers 1/9
Personal Force Field && Azure Essence 11/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 8/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-6, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Hey, I'm all for weapon loopholes.
Split switches Broken Anachronism back to its Unbroken Umbrage mode and prepares to lightly poke you.
"Oops."
He impales you through the chest; you take 24 damage! Split starts laughing hysterically, commenting on how shocked you looked when you got brutally stabbed and how the expression on your face was priceless. He then realizes that he actually needs the sword back, rolls his eyes, and heals the damage done.
15 Skeleton Archers killed!
Zombie #1 goes to the Library!
You run all the way to Monolithium and kick its doors open. You close them afterwards and see that the entire place is laid out exactly as it was back when you all first explored it in Zero Hour... The entire place is flickering with grey energy.
ULTRAFIELD: A force field reverse-engineered from the laser technology of Ultramarine. The field is projected from a jet-black device worn on the wrist and will protect the user from nearly all harm.
The Enlightenment && Concentrated Thought Essence = The Illumination (10/11)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (7/10)
Basemetal Katana && Dark Sword = Real Nightmare (6/8)
39/50
+1 to Amp x2.
Actually, free dental isn't a constant. Unfortunately, the IUPC does not provide it for me, and I certainly do not in Grayhold, considering 45% of the creatures within don't have teeth. The other 55% which do indeed possess teeth usually end up cleansing them in some sort of vat of deadly chemicals. It's a very effective process for the removal of plaque. Regarding Crystal, there cannot be another Erelye. I am the only Erelye. Expositional prodigy might be more accurate, even if it is a bit of an overstatement. And besides, you put too much attention on me. Cobalt does the exact same thing, with higher word density and creativity. He certainly deserves more recognition than I get.
I do hope a 50 post charge is worth one armor point. Hah. Otherwise, I have just wasted my time, and probably yours as well.
Soul-stealing? This is going to be quite the endeavor. I like it. I draw the Thorns of Oglogoth in as swift a manner as possible, to lengthen the time I am granted to perform absurdly complex attacks. Or rather, barrages of words. Walls of text, even. Well, that is not technically correct. A large number of these expositions have been incredibly ridiculous, and I should likely be ashamed of myself for even entertaining the thought of those attacks beyond a second. Regardless, I draw large amounts of energy from the Furthest Ring, utilizing the link forged by the patron of the twin needlewands. The smallest of the Smaller Gods, Oglogoth, otherwise referred to as the Deep One. I flick the needlewands. The ululations emanated from the Furthest Ring via the medium of the Thorns pervade the ears of all within a rather exponential radius. To listen to such ululations is to know the Epoch of Joy has come to an abrupt end. Joy is a rather convoluted term in this case. Joy does not really exist in this reality anymore. It is all suffering and agony in Universe C. Joy, in this case, refers to the privilege to live at all. A privilege that should not be taken lightly, especially as of late. The madness of all within this realm is an immutable fact that I am stating for the record. Pure, unadulterated insanity, merely manifesting in different forms. Logic does not exactly apply. This is why I am a horrible Mage of Mind. I think I was supposed to believe that logic can supply any answer to a decision. That is quite obviously not true. Logic cannot provide solace for regret. Logic cannot answer the riddles of the incomprehensible Outer Gods. But, I digress. I believe I just went on a tangent there. Back to the ululations of the transmundane. The shrieks would rend the ears of the surrounding Skeleton Guardians to paste, and their brains to dust instantaneously. However, they do not have ears, as they are undead beings, sadly. The excess energy is merely converted to obscene amounts of destructive energy specifically calibrated to tear souls from bodies. I assure you, if there is one person who knows something regarding the capture of souls, it would likely not be me, but I certainly know a considerable amount. The players merely accrue a collective migraine. I would attempt to force it to subside, but I am currently suffering from one already, as usual, so it does not matter. To me, that is. If possible, however, I force the migraines of the others into a jar, after forcefully creating concentrated nightmare essence from it. The presence of the Furthest Ring in the general vicinity (via links) slowly corrodes the opposition from within, slowly annihilating their undead existence. There is no need for actual combat when you can just kill something silently and efficiently. Who will notice if a random skeleton suddenly drops dead? Especially since the retinas of the Lich's allies would be slowly rotting away, thanks to the existence of the Thorns. Alas, the Lich does not have any allies who possess actual eyes. Hah. I de-equip the Thorns.
I attempt to analyze what type of extremely efficient green Vis-channeling wood the Golden Sunsticks are composed of. It would be hilarious if it was just Silverwood painted green. It is not Greatwood, probably is not Silverwood, and is almost certainly not rowan, alder, or hawthorn. Quite the mystery.
My shadow carefully grabs the book off of the shelf, assuming it is not trapped, sits at the desk, and begins to read it, examine both the title and the cover, without any regard for the consequences. If anything attempts to sneak up on me/it, I slay it with a quick teleportational evisceration. I have no idea why I am so fixated on the idea of teleporting somebody's internal organs outside of their body.
I've been lied to, then. T_T
6 Skeleton Guardians killed!
You do not recognize the type of wood the wands are constructed from. It stands outside all your known thaumaturgical knowledge. Interesting...
You fly up and pick up the book, which is very high up on the shelf. You then sit back down in the chair and look at its cover, which depicts a strange insignia: a black "O" with a thick black line at the top of it and a thin diagonal line cut through the entire thing. You flip open the book and immediately notice that something is wrong.
Nearly all of Limbo, you must remember, is monochrome. Only things of true power can actually produce color in its muted expanse, like Split and I. And all of you, what with your powerful attacks and all. So to see something of actual color is truly out of the ordinary. This is why it's a very big deal when nearly every single page of the book is absolutely covered in red, rendering you unable to read it.
Finally, I shield the Owl by teleporting an entire row of chunks in front of the Owl Effigy.
> Zombie #7 Action
Zombie #7 moves to the Large House and screams profanities in zombie language, which sound like standard zombie sounds, at the door while smashing it down.
> Action
I pull out the Billy Bazooka and the Plumsgun. I harness the inherent YTP energies within the guns and perform a legendary Audiovisual Brainscrew! The Skeleton Archers immediately have a highly distorted vision of Billy Mays with no audible sound. When they recover, they realize that there was, in fact, sound - I have used the Billy Bazooka to make Billy Mays yell at the level of EAS Tones in a concentrated beam of pitchmanry, deafening the skeletons somehow! Accompanying this concentrated beam of pitchmanry is a concentrated beam of Rosenry and plamz, causing the concentrated beam of rockets and EAS-level Billyizing Mays-ination to become infused with the power of every plum in existence! The true power of YTP is not felt until I switch to the Spadinner Blaster and the Billy Textscrambler and begin to turn the skeletons into their own sources of Mays-inating energy! A spadinner shot combines all the aspects of the beam into a single beam of EAS Billyizing Plam-infused Spadinner Rockets!
I call on marck3611 and bluegroove157 to empower the Billyizing aspect of the beam with their own YTP powers, ThePlamzJoker and 256PiAlternate to infuse the Plam-infused aspect of the beam with their long videos' energies and every spadinner pooper ever to increase the Spadinner aspect of the beam by making it worse and therefore more brain-destroying! Finally, I decide to throw in some Source Sauces, giving the EAS Billyizing Plam-infused Spadinner Rocket Beam the powers of HoH SiS and its accompanying power the JOJ, Dr. Rabbit, the power of Fluorosuicide Puttoothpaste and his empire of human slavery built upon a clone of Earth, Spingebill and the mind screw that accompanies it, Robotnik and, well, this is self-explanatory, Gaston and his constipation and his factoring and his beer and his... yeah, I could go on for ages, I.M. Meen and his goody-goody trapping book and so on!
With the sound of sensory abuse, the beam impacts the skeletons and obliterates them. They are left on the ground, the sound of their voices repeating "JoJ" for all eternity.
GURU'S TOXINCROSSER: A metallic bow outfitted with a launcher-like device that fires toxic arrows. Runes are inscribed on its surface in the Gurmukhi alphabet, giving the bow a mystical power.
KANNADA'S COMBUSTER: A bow forged from black metal outfitted with a flamethrower-like device that fires flaming chlorine trifluoride in addition to arrows. Runes are inscribed on its surface in Kannada, giving the bow a mystical power.
The White Glove > Fine = The Black Hand (Level 8: 1/9)
+9,000 HP to the Owl Effigy!
Chunk Row added!
Zombie #7 moves to the Large House and deals 3 damage to its Door!
Fail Mage: No i did See him having A Revival Crystal
And the King's Revival Crystal has bee used
Gunpowder King: Nice try I already used the Crystal to revive myself
Pricey: What!??! No Fair!
Gunpowder King: And you will be Going Down right Now- Oh
Actions: See Below
(Gunpowder Castle Arc) I Strike the King with my Steel Diamond Katana for Reviving himself
(Village Pillage Arc) I Make a Zombie Attacks the Large House
(Void Arc) I am still Healing the Everyman and i See the Cultural Rainbow and i Turned Super and i Strike it until Scratch saw me
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 19/50 Help needed!
Making the Ultimate Wily Machine 20/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 6/7
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 4/10 (DELAYED DUE TO TWIN)
Total Damage so Far: 84250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I WOULD REALLY APPRECIATE IT IF YOU STOPPED TALKING FOR OTHER CHARACTERS.
Zombie #7 knocks down the Large House's Door! All the Zombies at the Large House move in the Large House and make a beeline for the Testificates! They notice right away and start to prepare weapons to take you out, but you quickly disarm them and take the weapons for yourselves, carving up the Testificate's bodies! You throw the weapons out afterwards and leave the Large House as it falls.
Okay Zombie Nr. 6, heal up. Try to get away from the golem, then take another shot at the door if possible.
Personally, i slash some skeletons around with my Netherarria, then crack some skulls with fireballs.
-----
No Joke
UBER: 3 Charge
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Zombie #6 removes itself from the Church's Door and dashes behind the Church, out of the reach of the Iron Golem! You look to see where the Golem is and see that you can't take another shot at the Door with the Golem blocking your path!
"YES, SO STOP TRYING TO CLIMB ONTO THE CHANDELIER."
I drift slowly back to the ground, still maintaining distance from the fallen Springtrap.
"That thing is really unnerving. Backstory about him, if you could?"
"LET'S SEE... SPRINGTRAP. ZOMBIE/ROBOT HYBRID. THE ZOMBIE PART OF HIM WAS KNOWN IN LIFE AS THE PURPLE GUY. MURDERED AT MINIMUM 5 CHILDREN IN A SINGLE GO, PLUS A 6TH ONE A DIFFERENT TIME. DISPOSED OF THE BODIES BY STUFFING THEM INTO ANIMATRONICS. FIRST DEATH: SEVERE PHYSICAL TRAUMA CAUSED BY THE SUIT EXPANDING WITH HIM STILL INSIDE. THE ROBOT PART OF HIM WAS A FAILED ATTEMPT AT CREATING AN ANIMATRONIC THAT COULD ALSO BE WORN. MECHANICAL FAILURES RESULTED IN THE DEATH OF MANY STAFF BEFORE THE IDEA WAS DISCONTINUED."
"Hold on... severe physical trauma... then that means..."
The grimdark fire reignites, providing a suitably creepy visual to accompany my growing laughter.
"HEH HEH HEH HEH! I know EXACTLY what I can do next time that THING comes knocking again!"
And then the chandelier I was trying to climb onto earlier falls to the floor, interrupting what was intended to be a dramatic moment by crashing through the floorboards Or stone. Or whatever the floor happens to be made of. Unless it's cheese. In which case it should be flying around, utterly destroying Psi-Scratch 1V1 in a CoD deathmatch. SPONSORED BY DORITOS PRODUCTION: WE MAKE TRIANGLES SO THAT YOU DON'T HAVE TO!
Meanwhile, in the village, I direct the zombie I'm joint controlling to lure the iron golem away from the other zombies. GO GO GADGET TEAMWORK
Bone arena: Having teleported here somehow, I immediately open by pulling out a heavily modified video player. Watching some of the skeletons stare in confusion, I then turn on the device and pull an SMG out of the screen, spraying the skeleton archers with the glorious sound of a HARP! A harp that is a gun. And is causing their bones to rattle due to the sheer VOLUME and GLOOOOOOOOOOOOORIOSITY! Once they've been sufficiently loosened, I get 10 gold, go down to the sea, smack the Emperor, and watch the bones (of the skeletons) fly. Their flight provides the perfect opportunity to practice quickscoping them with the Direct Hit. Due to the Direct Hit not having the ability to scope at all, an admin appears, clearly sent in an attempt to ban me for illegal use of a weapon. He is rubbish at hitting things with a hammer, and ends up banning the ground. The hammer bounces off of the now nonexistent ground, smacks the admin, and bans him, the hammer falling into the void below. Before it disappears forever, a single tendril of gray energy grabs it by the handle, swings it around like an olympic hammer, and throws it into the sky, where it travels across space. Reflecting off of a satellite, the satellite is banned, causing Skype connections across North America to fail, and Binary to crash, displaying a Windows 95 error screen. The hammer continues flying, eventually smacking the sun. As a result, the sun is banned, so plant life across the planet dies of starvation. Shortly afterwards, herbivorous animals starve, followed by carnivores that used to prey on the now extinct herbivores. Omnivores begin dropping dead, including humans. The mass graves left open to the air cause a foul scent to waft into the vacuum above, where it is picked up by a bizarre entity with a welsh accent. The entity spins on one eyeball, sounding the universal alarm. The alarm tears a hole in space-time, opening up a portal to an alternative multiverse where a far more ambitious and driven version of myself sided with the Godmodder as part of a backstabber's plan, ending in the death and or enslavement of most of the players, the subjugation of the Godmodder, and various other things that do not bear going into detail about. This alternate multiverse me, known simply as the code name Tyrannis, granted to him by the small resistance that opposes him, looks into our multiverse, and begins formulating a plan. Seconds later, a strange creature that appears to be some combination of an Engietech Dragonfly Drone and a defective clone of Erelye flies in, casts a curse on the arena, then leaves through another portal. Following that, black tendrils reach into the bone arena, sweeping across and destroying large swathes of skeletons. A spiked device with four legs, black as the darkest Darksteel, rockets through a portal opened by one tendril, landing on the ground and sparking. An orange eye, veiny and streaked with black, opens above it, glaring at the surroundings, then firing a gigantic laser beam at the skeleton army. Where it hits, explosions occur, scattering the bones of the skeletons even more and burning them.
Yes, I was taking the potion of doubleexp and upgrading its power level and duration as much as I could. 4/? on that by the way.
And twin, didn't you say that killing villagers would make more zombies?
Guys, I have a plan for the zombie thing, we don't have to end the event immediately after murdering all the villagers, so we should make our way up house by house, destroy them in order, and breaking the iron golems that get in range, because if we stay all in one group we can do it easily. If the iron golems get busted up early, we make a beeline for the church, but if they don't we break down the church's door last, but don't end the round before doing that.
Grayhold:
Eric looks down, then shrugs.
Examine.
Wait, what?
Da'arvit, I'm out of that...
Guess I'll just have to do it the old fashioned way.
Eric examines whatever areas haven't been explored/explained properly.
This is a bit surprising, Kalare got pretty far into this stuff...
I'll need to see if I can find any mental stability artifacts, he might need some someday.
Wilson's Shop:
Sanford nods, Hank shrugs.
There are worse places to stay.
You're right...
Where DID everyone go?
You think Eric's okay?
I'll check...
Alright, I need to tell you some things. 1. You should format every alchemy you want to make as an actual alchemy, otherwise I get confused. 2. Potions take 2 posts to make by default. 3. Yes, I did.
Potion of Doublexperience && XP Orbs && Mini Multiplication Carvings && Redstone Dust = Potion of Doublexperience IV (Level 5: 4/6)
The Enlightenment && Concentrated Thought Essence = The Illumination (11/11!)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (8/10)
Basemetal Katana && Dark Sword = Real Nightmare (7/8)
40/50
+1 to Amp x2.
I examine The Illumination. If this functions how I believe it will, I can literally see everything ever. Any location at any point in time, imaginary things within the mind, and every single alternate/doomed timeline. I test out my brand new device by viewing Twin in the Void. I simply stare, unblinkingly, for several (nano)seconds, before waving, and deactivating the object.
I equip Scratch's Lament once more. Back to affinity-raising, I suppose. It is not as if it is tedious or monotonous. I just happen to enjoy murder more. Or possibly not. You never know. A green aura begins to emanate from the ebony cue, willing itself into existence through the energies of the Green Sun. The unlimited fury of the Sun is made evident when a sphere of green plasma around the size of your Earth's Moon appears. The gravitational pull of this object will likely deal some sort of recoil damage to the Cultural Rainbow for no real reason, though it does not necessarily have to. The miniature star radiates extremely large amounts of heat, light, and gamma radiation. As the gamma rays bombard my wards, I look away. That thing is incredibly bright. It is painful to look at. Wow. I've almost definitely suffered optic damage from staring at miniature stars before, and I do not particularly desire to experience it again. It just burns. Without looking at the spherical ball of green plasma, I make a series of complicated movements with Scratch's Lament. The brightness of the minuscule star seems to subside to a minimal extent. That does not necessarily mean it is not bright, however. Regardless, I look back. It is merely uncomfortable now. Simply splendiferous. Hah. The sphere of Green Sun energy compresses itself into a relatively manageable size of around one meter in diameter. I pull out my Minium Stone, holding it in my other hand. A burst of flame ignites upon the dark red surface of the circular stone, pulsating briefly before disappearing. By the time the flame disappears, the Miniature Green Sun has become entirely red. The wonders of transmutation are simply astounding. Well, besides the fact that entropy is building up in the Stone. Eventually, it will emit it in a horrible leakage of entropic sludge. One day, I will find a way to prevent that. It likely comes with the discovery of lapis philosophorum. I doubt I will ever figure that mystery out, however. It doubt it exists. Or perhaps I am merely too incompetent to find the answers. That seems likely. With a wave of Scratch's Lament, the Miniature Red Sun disappears in a flash of green light, fueling Split's Affinity to the Red Sun. Red light flickers in the place where the transmuted model once floated for several moments, before vanishing. I put the ebony cue and the Minium Stone away.
As an afterthought, I grab the prestigious pair of sickles otherwise referred to colloquially as Cancer out of my inventory. I see no way to convert red plasma into destructive soul-rending energy, so I shall have to utilize the transmundane. A wise choice, I believe. But, I have certainly been wrong before. Anyhow, I flash-step about the Boneyard, carefully scrutinizing the Skeletons with a stare. Suddenly, I flash-step into the crowd, and, with remarkable skill for one who does not regularly utilize melee weapons, decapitate several Skeleton Guardians with a single stroke from one of the sickles. These beings are not particularly potent, are they? It matters not. They have an advantage in numbers that we certainly lack. Our roster may be excessively large, but it is by no means greater than the hundreds of skeletons assailing us within this necromantic arena. With another slice, I cut several Skeleton Archers in half. Of course, this is ridiculous. Or rather, melee combat is utterly ridiculous. Still, that is not going to stop me. I just think that magic overall has an absurdly vast advantage over melee combat, or any form of physically-bound combat whatsoever. Regardless, I can finally test out some brand new lines of research revolving around necromantic ambitions with undead creatures. The two eldritch sickles glow with a dull dark gray light, gathering Mortuus essentia from the environment. Of course, I am draining it from the most readily-obtained source. The bones of the skeletons, obviously. Hah. As I dive into the fray, precisely slaying as many skeletons as possible, the dark magics discovered in my most recent ventures into the occult sap the energy and strength of our opposition. This makes them more susceptible to attack. Necromantic sorceries continue to affect the skeletons beyond the simplistic draining of physical essentia from the bones. The dark magic also affects the very corporeal structure of the skeletons, slowly warping their physical forms into unrecognizable masses of cancerous decaying tissue. The sickles are quite useful for this task, considering they are quite literally called Cancer. Hah. I flash-step through a crowd of Skeleton Guardians, hacking through them with the twin sickles, as well as the dark magic being tested in this instance. Assuming nothing goes horrifically wrong, it should only slowly rend the bones of the skeletons to shards. The dark magic, upon rendering a skeleton immobile, immediately tears the soul out of a sufficiently weakened target, allowing their body to remain to crumble fro the rest of its existence, a hollow shell. I flash-step about several more times (precisely dispatching swathes of skeletons each time), before I deactivate the curses I placed upon Cancer earlier this post, and de-equip the weapons themselves. By deactivate, of course, I mean scatter the occult energy throughout the room with the intent to slay as much of the opposition as possible.
I attempt to force Zombie #2 to climb the roof of the Library, and smash at the Door whilst remaining unseen upon the rooftop. If this proves unsuccessful, the Zombie merely bashes at the door once more, ducking out of sight of the Iron Golem returns. I will open the door if it is the very last thing I do. Preferably not, as the reason I came in here was to examine the knowledge within the Library. I can't see it if I am permanently dead, can I?
—
You carefully search the rest of the room. Brushing the paper off of the indentations on the floor, you find that it is indeed a trapdoor. Could lead somewhere. The only other thing of note that you have not yet scrutinized is a Thaumonomicon on the floor. It is open up to the page titled "Eldritch Revelation." The page appears to have been written by a complete and utter madman with purple ink. You will have to examine it more closely to actually read it, of course. The eldritch gateway remains locked, and the trapdoor unopened.
What will you do?
THE ILLUMINATION: A triangular crystal with no imperfections and a gleaming white surface. Upon use, its form will expand massively, forming a window into reality itself. Using this tool, one can view anything going on in the universes around them, see the world from other's eyes, peer into other's minds, look into the very Void, examine things going on in doomed timelines (the minds of people, the sight of people, events and places, and the Void), and even look throughout time itself as well. Truly a one-of-a-kind device.
You attempt to look at me and suddenly wow you're actually doing it. Uh. Hey there. Pay no attention to the guy at the green computer.
Ughhh, enough meta. 1 recoil damage to the Cultural Rainbow! +12% Affinity!
8 Skeleton Warriors killed!
Zombie #2 cannot jump onto the roof, but you have an unhindered shot at the Door thanks to Zombie #5's antics! 3 damage to the Library Door!
I'll take care of it when the time comes. I wouldn't advise it.
Action 1/3
Unholy Assault: 50/50 (NOW COMPLETE!)
Ethereal Callings: 25/50
I put Unholy Assault in storage. I wouldn't waste such an epic charge to die!
You should have said the same with Limon...
Maybe I should have. Anyways, this is payback time. I engage in combat with the strongest guard, and pulling out a Scattergun, I fire two rounds at him before backing off.
Cheap Longsword:
Accounts for Sword Damage. No other modifiers (It's a cheap longsword)
I mix the Cheap Longsword AND the Feudal Fan. This results in the Plain Katana (1/3). Hell, it does nothing else, but it looks cool!
Sword Damage: 180K/250K
CHEAP LONGSWORD: Yep.
Cheap Longsword && Feudal Fan = Katana (Level 3: 1/4)
> Zombie #7 Action
Zombie #7 beats up the door to the Large House.
> Owl Action
I give the Owl Effigy a True Capitalist Radio shirt, several thousand cans of Johnny Walker Second Harvest, a giant tub with the tap running, a switchboard and a broadcasting tower to shield it. (Just call this the True Capitalist Shield)
> Action: Transmutation
I conjure something with Mental Element. One of the Skeleton Archers immediately turns to chlorine trifluoride. The archers look at their comrade's incredibly strange death and turn to me. I pull out a potion of healing and toss it at the skeleton archers. They attempt to run away, but I cause a series of explosions by transmuting the skeletons' feet to nitroglycerin and modifying their heat to 700 K. I then transform a Skeleton Archer's upper half to distilled H2O and its lower half to sodium chloride and potassium chloride. I then slowly convert all of the Skeleton Archers' joints to magnetite, then pull out Chemostriker and slice through all of their now-disabled bodies!
My Boomstick is an antimatter shotgun. Think iAntimak in shotgun form.
+2 to Generic
Universal Power Ubercharge Meter: 6/9 (because colors aren't working)
Wilson Money: $2
The Heavy Light: 7/11
Scranton Reality Turret: 6/7
Rayzoryo: 3/6
==Actions==
Lothyra pulls out a weapon she hasn't used in a long time. iTokomak. She replaces its helium-3 canister with one that contains whatever substance the Red Sun is made of. She then points the weapon at Split and pulls the trigger. A volley of red plasma shoots out of the barrel and collides with Split, absorbing into him and raising his affinity. Bender uses First Aid on the Owl Effigy.
==Village Pillage==
The zombie heads towards the Church. It may be prudent to discover its secret before it's too late.
==The Boneyard==
"Oh no KILL EVERYTHING!"
"Don't panic Bender."
Bender then frantically starts gathering sacred items while hastily throwing an Antimatter Nuke from an Antimatter Nuke Station at the Skeleton Warriors. Lothyra uses Antimatter Rip on the Skeleton Warriors.
Then why didn't you call it iAntigun or something? You should try to name alchemies something that makes sense.
+5% Affinity!
> gutza1: BATTLE TECHNIQUE => LV. 2 UNIVERSAL - FIRST AID
Turn 1/3
Basic Intelligent Device && Mage's Reservecomputer 7/7 COMPLETE
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 7/11
Mage's Reservecomputer && Twinoracle 3/7
Awkward Potion OOO Golden Apple 1/2
I switch back to some of the more whimsical magics learned in my travels. Being a multiversal wanderer has its perks, most of all the vast amounts and types of power available for those wishing to gain it. No matter how ridiculous that power may seem on its surface. Pulling out a pasta spoon in one hand and a saucepan in the other, (the traditional weapons of all Chef-Magi, although Chefstaves are certainly more practical) I set my face into the Arched Eyebrow of the Archmage. I also invoke the Spirit of Cayenne, setting my attacks to hot damage. Hot beats Spooky, after all, and these skeletons are certainly Spooky-elemental. I begin to set up a large attack, herding Skeleton Archers this way and that with waves of scalding alfredo sauce. Once I have enough in a small area, I conjure a Stuffed Mortar Shell, tossing it into the sauce-splattered ranks of the foe. Burning barrels of pitch and campfires fly everywhere, decimating the skeletal ranks. For good measure, I invoke a Saucegeyser, boiling bolognese sauce further chewing down the numbers.
Meanwhile, I summon a horde of Lasagmbies and set them to guarding the Effigy. Admittedly, their version of 'guarding' mainly involves lurching back and forth and groaning about 'Graaaaaiiinssss', but it's enough for a meatshield.
((Yes, this is a real magic system. It's used in Kingdom of Loathing, and every one of those was an actual ability. Their elements are Hot, Cold, Spooky, Stench, and Sleaze. That's not really related to the game, it's just that ridiculous I felt the need to mention it. null this bit, in case you didn't guess.))
Ork Horde 26/50
*Seeking Mr. Eaten's Name has increased to 6- Approaching the Brink!*
12/49
Awkward Potion OOO Golden Apple = Potion of Regeneration (1/2)
MAGE'S INTELLIGENCECOMPUTER: A computer forged from nanobots that can modify its physical shape at will. Vast amounts of magic are stored inside of its nanobots, and several nanobots have formed together to create an intelligent device that augments its user's magic spells!
Story:The King is not Defeated so he's up to Something
Gunpowder King: Yes! my Power is Invoking!
Pricey: You cant get away from this
Gunpowder King: I have the Power of the Bedrock!
Pricey: So this will be Fun...
Actions: See Below
(Gunpowder Castle Arc) I Tried to Damage the King with the Steel Diamond Katana...
(Village Pillage Arc) I am still Making a Zombie Attacks the Large House
(Void Arc) I am Building the Totem of the Red and Green Suns to Raise Split's Affinity
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 20/50 Help needed!
Making the Ultimate Wily Machine 21/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 7/7 On Approval
Entities Discovered!
The Drone Family 10x Each All of them are AG
Attack Drone HP 1000 Each Damage 500 Each
Barrier Drone HP 1500 Each Damage 250 Each Skill Creates a Barrier for the Drones and other Entities (Expect Enemy Entities) and the Barriers have 2500 HP Each and have a Cooldown of 3
Repair Drone HP 750 Each Damage 100 Each Skill can Heal a Entity for 500 HP
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 4/10 (DELAYED DUE TO TWIN)
Total Damage so Far: 84250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I WOULD REALLY APPRECIATE IT IF YOU STOPPED TALKING FOR OTHER CHARACTERS.
I use the majestic feather that Expectation of Death wields, and tickle Scratch, causing him to panic about whether minor issues he's having are fatal. He then panics intensely, causing him to lose affinity to the Red Sun.
+2 to Fseftr
Woo more armor 45/50 2 more boosts guys. Please?
Eight Alterers 2/9
So anybody want anything?
Blood (Aspect) Essence && Fluorite Octet 9/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-8, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Scratch is untickleable, probably because he lacks the things you need to be tickled.
ARTERY'S OCTET: A set of eight blood-red D8s that throb with the power of the Blood aspect.
Universal Power Ubercharge Meter: 7/9 (because colors aren't working)
Wilson Money: $2
The Heavy Light: 8/11
Scranton Reality Turret: 7/7 Complete!
Rayzoryo: 4/6
==Actions==
Lothyra alchemizes Scranton Reality Turret > Fine. She then uses Antichamber on the Cultural Rainbow. UU Prime reforms into one robot again and bodyguards the Owl Effigy. Bender raises Split's affinity by some Science Fiction in Genre Only invention created by Professor Farnsworth. (Yeah I'm out of ideas).
==Village Pillage==
The zombie pins itself to the door of the Church while attacking it. All attacks directed towards it will also damage the door.
==The Boneyard==
Bender then begins to calm down. He uses Supercell on the Skeleton Warriors. Lothyra uses My Boomstick (antimatter shotgun, remember) on the Skeleton Warriors.
SCRANTON REALITY TURRET: A cylindrical bronze structure that constantly stabilizes reality around itself, preventing reality-altering events from occurring. Upon neutralizing a reality-altering event, it will throw the event back at the person/thing that created it, dealing damage.
Turn 2/3
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 8/11
Mage's Reservecomputer && Twinoracle 4/7
Awkward Potion OOO Golden Apple 2/2 COMPLETE
I swap partway to yet another magic system, while keeping the previous at the back of my mind. I pull out a set of cards. Normally I would be restricted to luck of the draw here, but luckily this isn't the format of a card game. Heh. The set splits off 60 cards and then disappears, about 21 cards coming to rest on an intangible surface in front of me. They're all Mountain cards. Seven float up into an airborne hand, the remainder coming to rest as a deck. I draw a card labeled "Red Sun's Zenith" from my hand and sweep it over the arrayed Mountain cards. Each rotates to the right, releasing a bright orb of crimson energy. Every orb pours into the card held in my hand, causing it to light up blindingly. Normally this card would deal damage, but I think in this case it can be repurposed. Based on the name, if nothing else. I point the infused card at Split, a ruby bolt filling him with the power of the Red Sun. The card returns to my hand and the Mountains untap, ready for further spellcasting.
I decide "Oh, to Limbo with MTG game rules" and simply merge my hand and my library, the entirety of the deck coming to rest in my hand. I draw 21 cards of various damage-dealing types and set each above a Mountain. Red mana pours into each card before I shuffle the magic-infused cards into a miniature deck. Drawing one card after another, I let loose bursts of lightning or fireballs or localized tremors on skeletons all around me.
As I release the last damage-dealing card, I shuffle the entire mini-deck, now drained of power, back into my hand and draw several Lightning Bolt cards. I charge each card before aiming them at the Owl Effigy and bending the resultant lightning into a reasonable shield.
Nice minor callback back there. Thanks.
Ork Horde 27/50
*Seeking Mr. Eaten's Name has increased to 7- Dancing with Damnation!*
13/49
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
48/50,48/50,48/50 Magic
Battlefield: Guard owl effigy with ultramarine
Orbital Weapons:
Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues
Wilson's Shop: $102
Needed Dupes:
Wrench AND Azure Essence 10/11
I dupe a potion of moonlight and fortune
+2 to wilson
Village Pillage: Zombie attack the church door
-FseftrAI-
Available power for Godcraft operations at critical levels: 5%
Searching for alternative power sources...
Two sources found on HMAS Victor.
Wrench, power equal to five post charge
Quill, power equal to five post charge
Both power sources pre-specified.
Extracting power...
Power extracted.
Transforming power to general usage...
Transformation failed.
Extracted power stable.
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (9/10)
Basemetal Katana && Dark Sword = Real Nightmare (8/8!)
41/50
+1 to Amp x2.
I examine Real Nightmare.
I promptly draw Quasar's Nightcrawler. This will require an upgrade eventually, but not at the current moment. It is certainly time I slow my alchemization rate down. It will do me no good. I energize the scepter with the overly-abundant void energies within the general area, separating the void energy from the fabric of reality, if need be. The essence of nonexistence congregates around the miniature black hole serving as the topper of the scepter rather aptly named Quasar's Nightcrawler. Within several nanoseconds, the void energy has surpassed the concentration threshold for stability. This is going to be rather interesting to watch. The void energy violently jerks about, tearing through the fabric of reality in a manner akin to a serrated metal bar through churned milk. All light within the vicinity of the scepter is drawn within the event horizon of the miniature black hole, never to be seen again. Fortunately, this only seems to affect light. Gravitational forces capable of drawing entities within should not be utilized in person. Explosives would be better set to utilize such a destructive force. But, I digress. There is absolutely no need to go on a tangent revolving around the advantages and disadvantages of explosives and other weapons. Regardless of how fascinating it may or may not be. It is not fascinating, in my opinion. Anyhow, the void energy seeps through whatever shattered remnants of existential matter still exist in this infinite slowly-diffusing abyss, melding to it with remarkable swiftness and precision. Arcane light suddenly and inexplicably surges forth from the topper of Quasar's Nightcrawler, radiating throughout the Void. Of course, I say arcane for a plethora of reasons, most of which I will not get into. However, the light is arcane because it draws light from others sources, instead of itself. All of the light in the area is directed into the beams, arcing towards the Owl Effigy in a clearly defensive manner. I slash the scepter through the air. Void energy streams off of it, in the general direction of the Owl Effigy. The energy congeals around the Owl Effigy, consuming the arcane light within an instant to power some form of esoteric defense in protection of the Owl Effigy. The void energy randomly lashes out of its primarily-stabilized aura around the Owl Effigy, annihilating anything within its path, or at least sending it deeper into the Void, hopefully to never be seen again. I place Quasar's Nightcrawler into my inventory carefully.
Seeing as I cannot really manipulate a shield of void energy into annihilating skeletons, I once again resort to eldritch melee. It isn't really a bad thing, I just find it to be less exhilarating than watching something rush at me, whilst on fire, due to a spell. I equip the Harbinger. The utilization of necromantic magics to aid in the obtaining of souls shall come later. For now, I will merely just slay things. I separate the cane, topper bearing the visage of a tentacled abomination, into its two halves, both of which can function as swords, due to the concealed blades on either end. I particularly prefer wielding two melee weapons, unless we are talking about katanas. Katanas are simply too powerful to wield with one hand. Or rather, I refuse to dual-wield them in particular. I flash-step into the mob of skeletons once more, narrowly avoiding strikes from the undead creatures with some semblance of agility. I immediately impale a Skeleton Guardian with one half of the Harbinger, sinking the blade into the undead being with a satisfying, yet mildly sickening sound of metal sinking into calcium phosphate, otherwise referred to as bone. I force the skeleton off of the blade with a quick blast of telekinetic ability, hopefully forcing the corpse to collide with another skeleton. Perhaps an Archer. Those do seem to be slain rather swiftly. Anyhow, I dive into the combat once more, decapitating, impaling, and slicing into Skeleton Guardians swiftly, attempting to avoid being struck in any fashion whatsoever. I am not physically strong by any sense of the word. Continued strikes from skeletons in these situations would likely prove fatal, if left untreated. I continue to flash-step at random intervals, appearing behind a skeleton, only to slice it in half. I utilize the fading essence of the undead life energy to fuel a myriad of necromantic spells learned from my first endeavors into more obscure forms of dark magic several enquier ago, as was aforementioned last post. However, I do not utilize the souls of the skeletons. That would be particularly problematic. I drain the Exanimis essentia from the beings of the skeletons themselves to fuel my necromantic sorceries. The essence of the undead. A dark green light surrounds the two halves of the Harbinger as I continue to aggress the skeletons, avoiding any and all counterattacks, if possible. The necromantic energies slowly drain the force animating the skeletons, causing them to randomly collapse onto the floor, losing the will to remain an animated creature, and expiring. I continue to deftly stab, slice, and decapitate the skeletons with rather precise dual-swordplay. I utilize my Mind abilities to sense the actions of the skeletons as a result of my attacks, anticipating every move on their part beforehand, and countering it. I remove the curse from the cane by diffusing it amongst the skeletons, tearing some of their souls out immediately. I slide the halves of the Harbinger back into place, and de-equip the weapon.
REAL NIGHTMARE: A very powerful blade forged from pure shadow. It is powered by the six base magical aspects of reality that are channeled from their purest forms back in the beginning of time. It looks like it can interact with shadows, but at the cost of gradual insanity.
Universal Power Ubercharge Meter: 7/9 (because colors aren't working)
Wilson Money: $2
The Heavy Light: 9/11
Scranton Reality Turret > Fine: 2/8
Rayzoryo: 5/6
==Actions==
Lothyra requests for Generic to alchemize iTokomak & Image of Red Sun = iRedmak.
IREDMAK: An iTokomak which fuses the base matter of the Red Sun itself into superheated plasma.
I actually have no idea what to do in the main Scratch Fight, so I'll pass for now.
==Village Pillage==
The zombie attacks the Church's door.
==The Boneyard==
Lothyra points out that there is no (accurate) scientific explanation for how the skeletons are animate. She then uses that fact to use the Scranton Reality Turret against all skeletons in the arena. Bender uses Maximalist on the Skeleton Warriors.
I have whichever zombie I'm controlling start beating down the door at the place it's at.
Following standard tactics, my split-halves go for the archers first, bringing them down a few notches with COMBAT OPERANDI: HEL ON EARTH!
{Which I do not remember using, and therefor getting a descy for.}
In the aftermath of whatever that was, Zand opens fire on the archers with Darkleer, raining eldritch ruin upon them!
While that transpires, Amp spins up with Ultimatum and sprays devastation across the Guardians and Warriors, keeping everything's attention on his armored bulk rather than the lightly-protected Zand!
All charges progress!
Recoil Scoper 11/11! Done!
Dual Thanoscythes && A one-wing-angel's broken halo && Aziraphale's Sword = Hellbreakers 1/11 {At least I damn well hope they're level ten, since they're basically a power-type-inversion of the Helbringers, and tbh I'm not using anything weaker this late in the game.}
+1 to Erelye!
+1 to Engie!
Fonts/colors don't work at all for me, but I still want to finish the whole "Anachron's a blasted pile of orbital slag" sideline, so ignore the fact that this is in default font and not using colors.
Anachron, Control Core 1A entrance corridor:
The six surviving dwarven engineers have at last, after nearly a full week of walking, reaching the entrance to the Control Core, the priority in such a disaster as this.
Urist{Grumblegrumblecolorsgrumble}: "Wonder if the guns in here still work, since-"
Sarvesh: "URIST! You will be fired for sheer stupidity in the face of narrative pivotality after this, but for now you can go first. Be careful."
Zombie #8 deals 3 damage to the Library's Door!
You lack the Sacred Items!
RECOIL SCOPER: A jet-black sniper rifle with a computer-assisted range-finding scope that grants the entire weapon Ender powers and horrifying eldritch powers. The weapon absorbs the recoil taken from firing itself and uses it to accelerate the rounds it fires, turning even the smallest of bullets into lethal killing apparatuses.
Bling Bayonet && Pi Launcher && MLG Sniper Rifle && Black Hole Bomb = MLG Vortex Bayonet (Level 5: 6/6)
But how?
MLG VORTEX BAYONET: A jet-black bayonet whose rifle scope has been changed into a rocket launcher's barrel. The blade is forged from $wag420gold, a rare alloy of gold and MLG, and the rocket launcher fires black hole pi that causes massive damage.
Ork Horde 28/50
Still no Name. What there is so far is less than nothing. You have driven yourself to the edge of madness for nothing. The nearest interpretation of what you have pieced together so far is 'a number of candles'. Yes, suddenly it makes sense. Candles, candles to light the way to the Name, But what is the number? You must learn it. You must brand yourself with the number, mind, body, and soul, until you are more the number than you yourself.
14/49
(( Wow, this editor really is a roleplayer's nightmare. I've been trying to develop writing styles a bit more, but it's been so hard with these color problems. Yeah, tell me about it. Eek! Get out of here! ))
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
49/50,49/50,49/50 Magic
Battlefield: I use my new alchemy to repair the owl effigy
Orbital Weapons:
Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x12, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues
Wilson's Shop: $104
Needed Dupes:
Wrench AND Azure Essence 11/11
I dupe a potion of fear and hellsun
+2 to Wilson
BUILDERS UNITED: A wrench forged from the metal of Ultramarine. It is extremely good at repairing mechanical objects, and is even outfitted with special mercenary technology that allows it to construct special buildings when given blueprints by a Construction PDA.
You float into the Void, feeling a great power inside of you, and close your eyes. Startingly, you can still see everything even with your eyes closed; or at least, red outlines of everything. You realize that some outlines are brighter than others, and that you can see these outlines across all of reality! You come to the conclusion that it represents rage, and tap into it. Every piece of rage throughout several universes, all the rage every godmodder has incited, all flows into you! Your eyes are lit on fire and your hands glow white as you gain a powerful bonus! All your attacks next turn and the turn after that are guaranteed to crit!
PIT_ICARUS' TURN (3/3 Actions Remaining):
PPC: 5/30 (This is just 2 players really. Except they're punishing Pricey for screwing with the other characters before being actual players.)
Wat?: 1/50 (Not an entity...or an attack? Huh?)
>GET EVEN MORE ANNOYED AT PRICEY FOR RUINING CHARACTERS (Seriously man, you're gonna die. Don't do something so stupid that it'll insta-summon them, because it can happen.)
> Zombie #7 Action
Zombie #7 attacks whatever building he is at.
> Owl Action
I heal the owl effigy with the White Glove.
> Action: 20,000 Errors under the Cellular Automata ("Skeleton" refers to a Skeleton Archer, or a Skeleton Warrior if the Archers are dead, or a Skeleton Guardian if the Warriors are dead as well.)
I pull out Ergo Sum. Readying a cellular automaton chain, I begin an epic wand frenzy! 20,000 LWSSs rain down from the heavens composed entirely of LWSS guns, drilling skeletons into the ground! A diamond-shaped banner-type arrangement expands and pushes the Skeletons back to the edges of the Boneyard before crushing them! 20,000 Spartan universal computer-constructors create 20,000 breeders that circle above the Skeletons and drop HWSSs upon them! The void seems to be bisected as a ridiculously long wickstretcher stack plows straight at some Skeletons, driving them into the wall!
I then switch to the Origin Wands and Sacra Geometria. 10 milliseconds later, I finish causing an error message to appear in front of all the Skeletons:
A bomb appears in front of all the Skeletons and they must then defuse the bomb, which will explode in one millisecond, using only an untrained cow. To make it even harder, I shoot them all with Toxicide before the bomb even explodes. The bomb proceeds to explode but somehow only damages the Skeletons.
I duplicate and toss two Critmist Potions to crystalcat, then smash the First through Third Walls into an enemy.
+2 to Fseftr
Woo more armor 50/50 I am now done and every AG is at Super Armor. Any other benefits we can get?
Free Dental 2/50
Fourth Wall Slaughter 2/50
Eight Alterers 3/9
iTokomak && Red Sun Picture 1/??
Life (Aspect) Essence && Fluorite Octet 1/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-12, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
=ACTION=
I pull out a large boom-box, forcing all the skeletons to dance a-la Crypt of the Necrodancer! I then mow them down with THE CHAIRSLAYER. (Roll a d6.)
(1: The gun ends up shielding each group of skeletons!)
(2: Nothing happens.)
(3: Roll again. If an attack is rolled, the enemies catch fire, too! If rolled again, I explode.)
(4: A rapid-fire burst mows down the skeletons.)
(5: Lightning strikes arc between the skeletons.)
(6: I end up opening a black hole with the attack, slaughtering skeletons.)
=LIMBO=
Dark-Clone-Me or whatever explores the landscape of Limbo, and examines the materials that are ever-present in Limbo. I then attempt to craft a chair from the materials.
=COMMAND=
The Streamer will summon a Greater Pokemon. The Pokemon Army will target whatever's helping Scratch.
(4) 3 Skeletons Guardians killed!
Limbo is plentiful with grey dirt, so you get a large clump of that. Eventually, you find a grey tree and chop it down, fashioning a chair out of the wood. You admire your craftsmanship, but it seems... unearthly. And wrong.
I might be able to GM somewhat. Not sure how much time I'll have though.
Can I pull the enchanted deck into here from the battlefield?
I use a MEGA vacuum cleaner to suck up some red sun power for Split.
Zombie 3 goes to the library and bashes in the door with the hut's door.
Well, can't exactly be non lethal against things that aren't alive... I steal the leg off of one skeleton archer and throw it into the face of another one.
Symbol of PI && calculator && Symbol of protection || Gold amulet = Irrational Amulet DONE again
... I wonder... -1 -> divider. Can I get the square root and have an imaginary amulet?
Strawberry -> divider = ???
bye... When do you think he'll come? If... he hasn't vanished with the players...
Nope. Colors still seem to not work even with Chrome. Now I remember why I only use Firefox on this laptop. IE and Chrome keep bringing up this obnoxious window and I don't seem to be able to select sections of text properly. Maybe there's some other way and I'm just too used to Firefox.
Interesting...
I'm afraid not. The entities on the Battlefield are quite literally a universe away!
+4% Affinity!
Zombie #3 heads to the Library and whacks its Door with the Hut's Door, knocking it down! All the Zombies at the Library move in the Library and make a beeline for the Testificates! They all cower in fear and run around the room yelling! As you all observe them, you notice that there isn't a single book in the house. Disgusted that a place that would claim to be a library has no literature, you slaughter the Testificates and leave the Library as it falls.
Now all you have to deal with is the Iron Golem.
IRRATIONAL AMULET: An amulet emblazoned with the symbol of Pi. It will protect the user from attack by creating the numbers of Pi around him, providing a shield.
You can't really alchemize with a number. Try a Symbol of -1!
Strawberry / Divider = Strawberry Seeds, Time Essence
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 8/11)
OK Twin made a mistake, the previous preview of Brine || Gatekeeper's Scythe is NOT Netherarria. Netherarria is the result of Gatekeeper's Scythe || Brine, which is, in fact, different. I throw Brine || Gatekeeper's Scythe to Generic's duty, unless I am somehow mistaken. Pretty sure it's level 10 in any case.
Mighty Zombie No. Nine, thrash that Church Door some more! If it's already broken and we've plundered its secrets, high-tail it to a building that hasn't had its door destroyed yet, and barring that somehow but it's not over, go to the area with the most zombies.
I use the Shadowy form of Brine to it's arm rifle form, then create a flaming oblivion wall around the Owl Effigy. I then draw the Textrix of the Arbitor, and write a series of ratifying and moving documents moving for the prohibiting of harm to the Owl Effigy, tossing them into the path of the Owl Effigy for even more defense in a Charismatic form. I then use Fear No Anvil, Level 10, Eruption, and use the Heat Death to make a hole straight to the Shrine of 2b2t to make sure this attack actually works. The lava, instead of foolishly rushing into the still nigh-invincible Scratch, instead rushes around the Owl Effigy, and I again use the chill of the Heat Death to counter the heat of the lava, creating a hard and sacred stone barrier around the Owl Effigy as well.
I ponder if I could read and use Piono's Reality Scroll via the Gatekeeper's Scythe, because, indirectly, it was used against me in the form of Godmodding when he reappeared, and the Gatekeeper's Scythe can morph into any Alchemy used against me. If I could, I also ponder if I would need 'special' techniques to draw it forth, considering it's effects or it's indirect usage. All things considered, that it's even an Alchemy at all would imply that becoming an Alpha Godmodder is not such a power boost to annihilate all semblance of order in this game.
Oh, and I quickly draw Caledfwlch and rush into the Skeleton horde, slashing all who'd dare come close.
You got it.
Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10)
Zombie #9 deals 3 damage to the Church Door!
The ENTIRE THING (plus ERUPTION) creates the Dead Heat Shield!
The Reality Scroll will only grant its bonus to the person who created it, in order to prevent game-breaking. Plus it can only be used once.
No one dares to come close, so you don't hit anything!
THE SHADOWLIGHTER: A wooden platform with an odd device welded to it that resembles a triangle of wood with a flickering magenta gem locked inside. The device is constantly encircled by arcs of shadow and, when fueled with Nightmare Fuel, will light up the area around itself at the cost of sanity.
Huzzah! I created life yet again using science and CHARGING! And his name will be....
Kayne Jr.! PSYCHE!!
All the failed attempts at dating have ended! Especially since as an Elsen i can't really date anything in my homeworld, soooo...... I made me a son! The legend will continue! (( Kayne Jr., as a pet/son, will not be added to the Battlefield log, as he stays with me at all times. Can't be killed. It's justified too since when would i let you hurt my son? ))
More bone shattering action with Netherarria! Some bombs into the enemy lines won't hurt either.
Sorry twin, not interested in position for GM of DTG 3, I've got plans for the mspa session as soon as the tvtropes session ends, and that doesn't leave me time for the MCForums session.
6/? for potion
my zombie and zombie villagers continue murdering the iron golem in front of the library.
Christoff looks around at the skeletons, then grins, he raises from the ground a massive number of corpses that smash their way through the skeletons, and as they do that, Christoff levitates up and over the warriors back to the back of their formation. The Binary Blade whips out in a flash, and he darts down the line of archers, driving his unbreakable sword through each and every one he comes through at a horizontal slant, cutting the skeleton clean in half. The zombies, their work finished, crumble into dust as the skeleton warriors, no longer surprised, beat them into a pulp, but this action gives other players he opportunity to take advantage of them being preoccupied, giving them attack boosts as well.
I figured you'd say that.
POTION OF DOUBLEXPERIENCE IV: An extremely powerful Potion of Doublexperience that will grant x2 experience for several turns.
The corpses kill 3 Warriors and Christoff's antics kill 3 Guardians! Next attack against the Skeletons will minicrit!
I'd like to become GM of DTG3. I even have some story and mechanics planned out!
Then again, I haven't done much in this game to contribute. Plus, the thought of maintaining such a huge thread would make my head explode! Maybe I'll run a spin-off.
I HIT. THE KING. WITH A BLAST. THAT INVERTS. HIS GRAVITATIONAL FIELD. CAUSING HIM. TO COLLAPSE. ON HIMSELF. I ALSO. TAKE CONTROL OF SOME OWLS. AND USE THEIR DIVINE POWER. TO KILL. A SKELETON.
Astria peers down at the Thauminomicon. Ths eldritch tome could prove useful, but could easily prove dangerous as well. Probably better to leave it and consult the internet when necessary. She then turns towards the pillars and carefully walks in a circle to see if there is anything behind them. If anything attacks, she quickly jumps back and fires a psiionic pulse at it.
i dont like this. seems like /\ tr/\p. but i think we h/\ve to. Astria reaches down and pulls on the trapdoor.
I roll Amethyst Eightfold at the Cultural Rainbow.
I then use a chili-flavored chocolate cake to shield the 0wl Effigey.
Night-Terror Gauntlet 5/6
Flamethrower && Honey 2/X
Sour Stars 7/9
Doge 24/30
Beardger 16/20
The Dead can Dance 5/10
7-5-4-5-3-7-3-8
A tall amethyst building appears and suddenly lights on fire, amethyst flames flickering throughout its windows! The crippled building topples over and demolishes itself and the Cultural Rainbow, killing both!
Chili-Flavored Chocolate Cake added!
GOLDENTHROWER: A flamethrower that spits out honey instead of flames.
I'd love to HELP with DTG 3, but there's no way I could host it. (Also, I believe you set the bar waaaaaay too high, Twin. DTG 3 will need to be something else to top this.)
DTG3 doesn't need to be as big as this game. Quite frankly, I think it didn't need to be this big. Me and TT would be perfectly fine with the game going back to basics and being more of a return to form with less complicated things.
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 9/11)
Yeah right now I can't really be bothered to make a third Alchemy. Or think of one. I check the level for Broken Anachronism.
I quickly pull out the Mouseattractor, of all possible things, and assemble my fearsome and clueless army of apparently void-proof mice from who-knows-where! There's enough mice to qualify for a micepocalypse, and I am ready to levy that power against all who dare to stop me. I quickly point at the Skeletal Archers. The mice swarm them, and though they are ineffective individually, sheer freaking numbers allows them to overwhelm the Skeletal Archers...Except, they don't even do one damage, just pin them down. The Skeletal Archers make a passing substitute of a laugh, though the pinning thing is inconvenient. Then, suddenly, of all possible people to suddenly come unannounced, Shang Tsung from Mortal Kombat (the very first) arrives, seeking Souls as per his nature, natch. Noticing the immense amount of mice, he immediately sucks up all their souls, killing them in the process and leaving their dead corpses and still half-trapped Skeletal Archers. Unfortunately for Shang, this angers me, as I had a different plan, plus, he'd just steal all the souls we currently need anyways. A 'fight' ensures. Five seconds later, Shang Tsung is now officially diced up, and the unlucky Skeletal Archers who wound up in the way also lose their heads from all of my wild slashing with the Inky Door. Yes, I slashed them up with a door. Sunglasses descend from the ceiling inexplicably and land on my face. Deal with it.
Taking the beheaded skeleton heads and the mice corpses, I quickly construct a barrier with those odd materials, using the Wholesword of Zillybruk to fill in gaps with Zillybolt Iron, and coating it with Ink from the Inky Abyss for good measure. The result, the Inky Miceskull barrier, is a fearsome protective barrier, empoewred by the recently-freed souls of the dead mice and the charismatic potential of the ink, ready to face-tank anything that tries to hit the Owl Effigy. They crave cheese, Pluchritude and death, and will gladly deliver the last of these to all who would dare approach that isn't friendly.
I then pull out the fruitsticks I made earlier during my attempt to give Split Red Sun affinity via feeding him red-sun cooked shiskabobs from earlier and feed them to Split, hopefully restoring some of his precious hit points. I had prepared those a short time ago and now is probably the time. For that matter, I ask split if he can use Cardinal Movement on those Skeleton Archers/Warriors/Guardians, because I really want to see how awesome all of his special moves are and it would really help if he could.
Finally, if the Chruch Door is still standing, Mighty Zombie No. Nine will further bash it in. If it is gone at this point, Nine will regroup at the point with the most zombies. If he has already regrouped with the point with the most zombies and there is a door there to bash in, he will do some more door bashing on that particular spot's door.
Broken Anachronism (Level 40)
9 Warriors killed!
Inky Miceskull Barrier added!
+7,000 HP to Split!
Sure. I'm always in the mood to cut some heads off.
While continuing to break the Door, Zombie 6 prays for the Great Wither to heal it.
I then heal the 0wl Effigey.
Night-Terror Gauntlet Complete!
Book & Quill && Capchalogue Card containing a Name Tag && Lectern && Anvil
Flamethrower && Honey 2/X
Sour Stars 8/9
Doge 25/30
Beardger 17/20
The Dead can Dance 6/10
Zombie #6 gets +2 HP!
+3,000 HP to the Owl Effigy!
NIGHT-TERROR GAUNTLET: A jet-black glove emblazoned with the image of an 8-ball and inlaid with stars. An ectoplasmic blue outline lines the glove, and by pointing the middle finger at an enemy, a powerful spirit can be summoned from within that will damage an enemy.
Book & Quill && Name Tag Captchalogue Card && Lectern && Anvil = The Rewriter (Level 4: 1/5)
My Action: I use battle technique: Fleet Attack on skeleton warriors.
Zombie Action: the zombie swarms the library golem with its friends (at list it thinks it has friends, it may not).
SCP Foundation Action: Dr. Bright attempts to use SCP-399 to harness Doc Scratch's energy to blow up an iron golem in Village Pillage. Since this is impossible, it results in Dr. Bright throwing as much of Doc Scratch's power as he can (which is all of it because there is no limit on the amount of power SCP-399 can use for an effect), which doesnt kill the iron golem but does drain Scratch and weaken his attack.
EXOS Action: EXOS repairs and scrambles a squadron of Triads to rush at SCP-2317.
SCP-2317 battle. SCP-076-2 gets back up again. "This is the best you got?" he taunts, before rushing SCP-2317, summoning a massive greatsword, and slashing his leg badly. SCP-2317, despite his massive power, is staggered for a bit, letting SCP-076-2 jump and deliver a deadly slash to the remaining heads of SCP-2317. However, SCP-076-2's attack left him open for SCP-2317 to recover and grab him with one hand. Luckily, the triads sent by EXOS arrive and provide a distraction that SCP-076-2 uses to summon a storm of blades that shred SCP-2317's hand to escape.
> Crusher48: BATTLE TECHNIQUE => FLEET ATTACK
You call a fleet of spacecraft to your position, but seeing that you're in an arena with a ceiling, you decide to just call in small craft that can still pack a punch. A team of aircraft teleport into your position, and by team, I mean like hundreds. This IS a "fleet attack". The craft ready their most powerful weapons and fire lasers and whatnot straight through the Skeleton Warriors, killing 4!
It doesn't!
Scratch has made sure his energy is unharnessable, considering that the power of the Red Sun is too great for anyone but a First Guardian to hold!
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 for Text Based Magic
50/50 X3 Magic
Battlefield: I use the five post charge from the wrench to repair the owl effigy, which I will assume is at least somewhat mechanical
Orbital Weapons:
Partial Inventory: Potion of Critmist II x23, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x12, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker
Wilson's Shop: $108
Needed Dupes:
The Everyman sleepeth...And then regains 1 HP because that actually works.
Everyman respawned! Epiphanic Everyman, now active. Now with more creativity!
I then throw the worse new editor, and the worse new Amazon Silk browser, at Scratch's shackles on Split, and combine that with a focussed glitch courtesy both the Ender Orb and the Golden Err, that reverses their effects and gives Split some of Scratch's Affinity gain attempts!
I then use extreme time shenanigans to duplicate trillions of Red Generic Objects and use Creatity powers gained from watching the Epiphany occur to merge them with Suns, and give the results to Split!
By the way, a couple of turns you asked me how I turned Scratch into a conversation? Look at the Forge, he's there. That's how.
Also, I am now back from Disney. Ow my feet/legs hurt. Much too much walking. On the plus side my school's music program won a grand total of 19 awards. Would have won more if there were other groups in some of the categories.
The Everyman respawns and becomes the Ephiphanic Everyman!
The chain is gone, so I'll let that attack not count.
+5% Affinity to Split!
That's just text. That's not the legitimate Scratch trapped in the form of a conversation.
I have no interest in or expectation of ability to GM DTG3, and am still steadfastly against it even being on the minecraft forms.
Chargey stuff!
+1 to Erelye!
+1 to Engie!
BT: Ruination on the Archers!
I raise the Dynamic Deathbringer and open fire on the Guardians!
I roll the Chthonic Octave at the Skeletons in general!
Alright then.
4 Guardians killed!
1-5-3-2-6-8-7-1
An eldritch beast made from several dead squirrels emerges from a black portal and kills 3 Warriors before going crazy and damaging you! You lose 3 HP.
My Action: Battle Technique: Containment Breach, "aimed" at the Skeleton Guardians.
Zombie Action: The zombie continues to eat the iron golem.
SCP Foundation Action: SCP-503 has a shift, and comes too in the same area with the tuba the godmodder is imprisoned in. He then sits there and does nothing while waiting to shift back.
SCP-2317 Battle: SCP-076-2 continues to fight, but it is clear he is losing strength. He begins to slow down, and is about to be taken out when he suddenly causes a shield to warp into existence to block a crucial attack, knocking SCP-2317 off balance (SCP-076-2 was always capable of using a shield but never did because he thinks shields are lame and cowardly) and allowing SCP-076-2 to launch a revenge combo on SCP-2317 ("YOU! MADE! ME! USE! A! SHIELD!"), actually managing to bring down SCP-2317, at least for a moment. SCP-2317 kicks away SCP-076-2 while on the ground as SCP-076-2 fails to realize his combo is done (he still thinks he can attack with impunity), sending SCP-076-2 flying into a ditch a mile away.
Note on GMing: Thought I probably do not feel like GMing DTG 3 itself, I have a potential (doesnt have to be a spinoff, but would have a much better plot as a spinoff) planned around what happens when the godmodder dies and Godcraft is left lying around.
I borrow SCP-399 and use it to create a face on Scratch's head. Any attacks aimed at Scratch's face then happen.
I then continue using SCP-399 to power Split.
Following this, I (still continuing charging Split up with Scratch's reserves) use 399's power to make ambient temperatures below 0 K (it's only 0 K that's impossible) in the skeletons, freezing them to a shatterpoint. I then use extremely slow time to smash as many as possible.
What makes you think the Foundation will just let you "borrow" their tech?
I could help with DTG3, but I don't think I'd be up for full-time GM'ing it. I prefer playing to GM'ing, plus school takes up too much of my time. Definitely joining in on it though!
(Stupid editor deleted my post. Hmph. Also I thought that the Troper's Gem chose a form randomly.
Retrieve the gem, actiavte it and make mincebone out of the skeletal warriors.
Summon a series of hats, coats, jumpers, shoes, gloves and jeans to protect the Owl.
Gloves && Luna Essence Orb (4/4)
Gloves && Life Essence Orb (4/4)
Charges:
Wrath of the Earth 11/25
Deluxe Cannonfire 8/25
It takes the form of a trope and uses that trope's power as a weapon.
You activate the power of the Troper's Gem, which unleashes the power of Fighting Spirit! The Gem takes the form of a special set of gloves, the Willgloves! You stow them in your inventory. If you want to know what they do, examine ethem.
Clothing Shield added!
CRESCENTCRACKERS: A set of silver gloves that harness the power of the moon in attacks.
HEALING GLOVES OF BOXING: A set of gloves infused with life that heal allies upon punch.
(DTG3 Awards show? As hosted by Dave? Listing things such as most entities killed? I'm doing that, but not GMing.)
PIT_ICARUS' TURN (2/3 Actions Remaining):
PPC: 6/30
I call it "Anthem": 2/50
Fire these Pixellated Arcs into the undead hordes. I'll also take the gamble if that's still a factor.
Christoff sends blasts of lightning arcing across all the weapons that are made of metal among the skeleton warriors and guardians, turning them to dust.
The zombie noms on the iron golem some more.
Grayhold: Eric helps Astria pull the trapdoor open, still keeping an eye out for anything, especially anything that have come in the door, or might do so now.
I send as many skeletons in the arena as I can(kill with this attack) on...the PRACTICAL JOKE OF THE CENTURY:
Part 1: Adventure Begin: I tell all the skeletons I can about the existence of an awesome and coll APRIL FOOLS TREASURE! In order to get it, they must follow the directions of my map! But, in order to get the map fro me, they all have to hit each other for my amusement! I deem myself fully amused after 5 hours of that, and give it to them.
Part 2: River: They must cross the river of piranhas! This means using an incredibly small, thin rope that breaks if more than three skeletons try to cross at a time! If they fall off, they must swim across the river, and they can't get back on the rope again. The current is going towards them at 1,000 mph, and the piranhas are massive and are MORE than willing to attack even if the skeletons don't panic or bleed-oh, and since the skeletons know this, they panic anyway, which makes the piranhas MORE eager.
Part 3: Sky: They must climb a ladder to get on a cloud next. The ladder is really long, and it's constantly being bombarded by ghasts. If even one ghast hits it, they have to go back across the river so I can provide them with more ladder. The ladder is surrounded by spikes, conveniently there to cushion their fall! Oh, and the ladder itself is 10,000,000 feet tall. One makes it to the top and triumphantly steps onto the cloud, but since they aren't solid, he falls down again! They have to start all over, and somehow stand on the non-solid cloud for 5 seconds!
They give up, and I tell them I'll let the next group of enemies continue the quest...
My Action: I draft 12 Skeleton Archers to fly the newest Kerbal rocket, the "totally-will-not-explode mk.2". Unfortunately, it explodes mid-flight, scattering the bones of the crew all over the arena.
Zombie Action: The zombie attacks the iron golem unless it is dead. If it is dead, it attacks the library.
SCP Foundation Action: The Foundation runs out of ideas, so they throw more D-class at the task (the task of protecting the Owl Pendant).
D-Class Shield added! When all else fails, just throw some D-Class around, right?
Doc Scratch's body phases out of existence and rapidly flashes with images of the Red Sun! He suddenly teleports himself to the Red Sun in a flash, completely recharging his Red Sun powers and gaining +50% Affinity!
Doc Scratch's hand flashes with the power of a 1 Ball and he snaps his fingers! Suddenly, time is extremely slowed for everyone except him! Scratch kicks Fail_Mage, the Streamer's Pokemon, Pricey's Clones, Zombie Guards, Pricey's Drones, and the Creeper Scout out of their normal positions in the Void and positions them all in one spot! He wraps chains around them and hooks them up to an extremely complex Rube Goldberg machine that will, upon activation, loosen the chains and drop all the entities into a portal to an unknown dimension! Scratch unslows time and activates the machine, which after going through a long chain of events, lowers all the entities into the portal!
All the entities see that they're in a flat white expanse and the constant sound of gunfire and artillery is present wherever they look. They then see that all around them are mimes that are slowly miming their way towards them. None of the mimes have jaws, and their tongues are lolling out as a result. Where their eyes should be are empty eye sockets that drip black blood. All the entities try to move but realize that they're trapped inside an invisible box! All the mimes slowly close in, with the entities helpless to stop the black tide that will forever rush towards them like the ocean waves, only momentarily reaching critical levels but for the most part softly pounding into the ground and over a period of time COMPLETELY ERODING IT, EVEN GROUNDING THE GREATEST OF MOUNTAINS TO DUST, SHOWING THAT NOTHING CAN ESCAPE THE REACH OF TIME, NOTHING CAN ESCAPE THE REACH OF ENTROPY, NOTHING CAN ESCAPE THE ECLIPSE
All the entities that went through the portal die.
Afterwards, Scratch's hand flashes with the power of an 11-Ball and then quickly turns into a golden flamethrower, creating giant red flames from which another Scratch appears! The two arm themselves with Unbreakable Katanas and quickly slice through the shields of the Owl Effigy and the Owl Effigy itself, destroying all the shields and dealing 57,000 damage to the Owl Effigy!
Split, completely disgusted by Scratch's display of power, nopes out and flashes into the Boneyard, where he levies Cardinal Movement on the remaining Skeletons! The helical pattern on Broken Anachronism's rod suddenly flashes with obscene amounts of golden energy, and Split raises it into the air like a conductor's baton! Suddenly, all the Skeletons are flung into the air and are suspended there as Split adjusts the compass on Broken Anachronism to change the Skeletons' gravitational alignment! Suddenly, up is down and right is left as the Skeletons are flung in various places.
Split adjusts the gravity further and further, eventually intensifying gravity into a single point in the middle of the air that the remainder of the Skeletons fly into. Split eventually intensifies it so much that it creates a singularity that throbs with oblivion energy and demolishes the Skeletons! Split quickly neutralizes it and observes his handiwork: all Skeleton Warriors are dead and 17 Skeleton Guardians are dead!
All the AG entities don't target anything because they can't interact with the Boneyard!
All the Zombie Villagers gang up on the Library's Iron Golem, who is caught unawares and takes 54 damage! The Iron Golem stops chasing Zombie #5 and tosses a Zombie Villager aside, who takes 8 damage! Zombie #6 and Zombie #2 regen +5 HP! The Blacksmith's Iron Golem notices Zombie #1, and the Church's Iron Golem notices Zombie #9, who takes 8 damage!
The few remaining Skeleton Guardians attempt to damage crystalcat but fail due to armor, and jump off of the edge of the arena, affording no souls since you didn't kill them in time! Two gongs sound, signifying the start of Round 2! A renewed force of Skeletons enters the area. Take them out!
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Control the Zombies and knock down all the Doors!
> All: Kill the Iron Golems!
> All: Kill the Skeletons!
It's just GM woes. For the record I'd be fine with doing the recording for the game. Like the Forge, but better maintained. *shots fired* The shots deal damage to the Skeletons, but then I get informed that it's actually the editor's fault, and the editor suddenly shows up and drains all color from the skeletons, killing it. I then take care to duplicate my Gatekeeper's Scythe, so that I can just permanently have Broken Anachronism. I then thank Split for the weapon, as it's obviously so much better than Oblivion's Guardian. I mean, Twin couldn't even keep it in his possession. It got made into a terrible joke sword wielded by a literal jester. Seriously. I then attempt to use Multiplication to guard the Owl Effigy with clones. Meanwhile, I take the other Gatekeeper's Scythe and toss it up into the air, letting it come down as Vita Austrilonem Mors, and cut a bunch of skeletons up, rapidly reviving and killing them. The existential horror of being denied the afterlife and the binary nature of death causes them all to die permanently. I then drop the Captchocterationroller on my foot, injuring it slightly. I then shift the Gatekeeper's Scythe into the Captchocterrationfirma, almost overloading the name with wordplay, and smash it down into the ground, causing pillars of earth to shoot up, hitting skeletons with alteration energies and flinging them high into the air, where I toss the hammer into them, causing them to get hit by a Fluorite Octet roll.
Anyways, Zombie No. 1 taps into his abilities as a secret robot with fire powers shambles over to the church and flails his arms at the golem.
Free Dental 5/50
Fourth Wall Slaughter 5/50
Eight Alterers 4/9
And I was like, "YOOOOOOOOOOOOOOOOO" and you were like "Whoops better name these things."
iTokomak && Red Sun Picture 2/??
Life (Aspect) Essence && Fluorite Octet 2/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-16, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
No books... in a LIBRARY? Those... IMPOSTERS... DESERVE TO FREEZE OVER IN LIMBO FOR THE REST OF ETERNITY. I make Zombie #2 stealthily march over to the Church. This place had better contain something worth it. If I can do so without getting the Zombie killed or spotted, the Zombie bashes against the door.
If I am dead, I respawn.
I don't know about running DTG3. Personally, I feel I would be ridiculously terrible, idiotic, and inadequate, and ruin the series, but that's just my opinion. Plus, I kind of want to finish my personal plot, then, and that would certainly be disrupted if I were a literal First Guardian. Still, that is ridiculously selfish. So, in short, I don't know. I'm sorry for my indecision.
Now, I suppose it is time I utilize a more brutal, and, in my view, unwieldy weapon. That is, unless it is wielded by the elegant or the skilled, and I am neither of those. I pull out the tube of lipstick commonly referred to as The Matriarch. Before anybody asks questions regarding my choice to slay large amounts of undead creatures with a tube of lipstick, I uncap the thing. Just stating it for the record, there's nothing wrong with wearing lipstick. I just don't see this to be an opportune moment to actually put any on. It is not as if I would do it, unless I had some sort of role in a play. It's ridiculous how some males will refuse to wear makeup, even if we are speaking of theatrical performances, in which one could certainly use a touch of the stuff. I would likely be correct in saying that the vast majority of the arguments against wearing such things would be inherently sexist. But, I am not here to be a social activist. I am here to murder things with no regard whatsoever for my own safety, and that is what I shall do. Upon my uncapping of the tube of lipstick, the entire thing transforms into the unwieldy weapon I was mentioning earlier. An eldritch chainsaw. Regardless, flash-step into the fray once more, hacking at undead limbs precisely. This is how it works, I hope. Unless, of course, the best way to fight with a chainsaw is to hack wildly at the limbs of the opposition in the hope that it will die before you do. I flash-step frequently, cleaving through large swathes of Skeleton Guardians as I do so in a remarkably ordinary fashion. I am not exactly adept in the art of chainsaw wielding, if you had not yet noticed. I promptly duck to the ground, cutting three Skeleton Guardians in half as I do so with The Matriarch. If I am being honest with you, this is rather exhilarating. Not a particularly reassuring thing to say whilst wielding a chainsaw, but, I digress. I continue to deftly hack limbs off with the eldritch chainsaw, carefully avoiding any players. There is no need to remove the limbs of my allies. At least, not yet. I do not know what situations might arise. I mutter several curses of a necromantic quality. The Matriarch is suddenly imbued with rather large amounts of undead sorcery. As I slay several Skeleton Guardians, I utilize the fading energy of their animation to strengthen the curses upon the chainsaw themselves. When I go to attack several Archers, I merely slice through them all once. Slowly, they begin to decay into a prodigious amount of bone meal on the floor. Without any regard for what just occurred, I move into a dense crowd of Skeleton Guardians. I slice through several instantly with large arcs, allowing their bodies to disintegrate and/or hit the floor. Hah. I hack through several more Guardians. Noting the prime amounts of energy within the curses upon the Matriarch, I disperse the energy in a destructive fashion. A blast of soul-rending dark sorcery inexplicably bursts out of the depths of the skeleton crowd. I place the cap of the lipstick tube back on the chainsaw. It instantly transforms back into a tube of lipstick, which I place in my inventory. This weapon is remarkable, I must admit.
My shadow stares at the red pages for a few moments in disbelief, before it mutters an expletive or two. Well, I am not going to leave without deciphering it. So, it would be best if I were to attempt to read it as swiftly as possible. Firstly, I make an attempt to read the book by merely sensing the ink/whatever the words are written with via magic. When this almost inevitably fails, I turn to more obscure means. Primarily, I mean that I cast hundreds of different spells of revealing upon the tome. If that fails, I attempt to utilize The Illumination to view the contents of the book as the author was writing it. Regardless of whether I can read the words, I could probably use the hands motions of the author's pen hand to read the thing. If that fails, I attempt to fill the book with enough of my power to transform the parts of the book that are not words amethyst, leaving behind only red words and a purple background, WITHOUT damaging the book. If that fails, of all things, I attempt to ask the book politely if it could reveal the words to me in a comprehensible fashion.
—
You peer at the Thaumonomicon, and proceed to avert your eyes. You would certainly be correct in saying that it would be best to leave it as it was. Checking behind the pillars, you find absolutely nothing with the capacity to slay you, or attempt to do so, at the very least. The only other thing that appears to be alive in this room besides yourself (barring the still-beating demon heart) is Eric. There are no monsters perparing to lash out at you, from what you can see. Hah. Brushing aside the papers coating the trapdoor, you grab some sort of hinge. Gripping it for several seconds, and noting that nothing leaped out of nowhere, you pull the trapdoor up. It is surprisingly light for what appears to be stone, and opens readily, before Eric can even attempt to come and help you. You peer into the room below. In return, you see your own reflection upon an inky surface. It appears as if the room below has been completely and utterly flooded by ink. An orange glow can still be faintly seen from within the depths of the now-open room.
What will you do?
((That reminds me, Piono. Grayhold is not floating, nor has it been. It is a monolithic fortress, firmly anchored to the ground. Well, that depends on what you view the ground as. If you perceive it to be empty void, then you would certainly be correct.))
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 2/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I use BT:Ultramarine on the spooky scary skeletons, and also activate ultrafield
Orbital Weapons:
Partial Inventory: Potion of Critmist II x26, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x12, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United
Wilson's Shop: $110
Needed Dupes:
I dupe 3 critmist potions
+2 to Wilson
I preview both the name and description of Ultramarine && Potion Globedropper && iWeatherlord && Gender Spacestriker && The Lazuli Fence && The Bulletesseract && Lapis Armour && Moon's Dagger && Wand of Inconvenience && Healing Blues && Ultramatter Grenade && Picnic Globestriker && Ultrafield && Builders United
I feel like doing stuff with charges, despite their nerfing.
Purge (1/10) (Generic Undead-Killing thingy for most recent challenge.)
Drive: Doorrior (1/50) (This is special!)
The Destructive Ender (Level 10: 9/11)
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 10/11)
Welp, better get started, Generic's not going to take this one. Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10: 1/11)
If I have spontaneously perished due to prior events, I respawn.
If I have not spontaneously perished, I pull out a ball. It is the Happy Fun Ball! Everyone knows about the Happy Fun Ball! They sold them all the time a few years ago, and the US army used them in Iraq! I've had my fun with this thing a long time ago but now seems a good time to revisit happy memories, I toss the Happy Fun Ball at the Skeleton Archers/Warriors/Guardians/whatever else popped in. They mock the seemingly harmless ball being used in a death tournament as they catch it. The Happy Fun Ball does not take to it being mocked, and instantly explodes like a mini-nuke while they hold it. It should go without saying that it's been destroyed. I get angry for them for tarnishing my memories, and then take Nukem to fire actual mini-nukes at them, tearing through the lot of them like a crazed sumo wrestler through a wet plastic bag. No-one despoils happy childhood memories! No-one! Ghosts in the crowd boo the skeletons for their desecration of sacred childhood memories, causing a few to destroy themselves out of guilt, if they weren't already thus due to being mini-nuked! Finally, trying to do some aerial bombardment, I attempt a rocket jump with Nukem! I quickly remember why I do not do rocket Jumps with nukem in a VERY painful way, but my super-high strategic position allows me to use tons of my ranged weaponry and rain death from above, wooing the audience with my stylish and aggressive performance.
I quickly summon a metric ton of eight-balls and cueballs, and surround the Owl Effigy with them. Obviously my choice is because, in a technical sense, Scratch would have to commit some kind of genocide to kill it, and however little of an impediment it is to him, it IS a mental impediment. I then prove I am not just relying on assumptions on how much of an impediment it is by creating a barrier of Zillycotton around that, and then a barrier of Zillytaffy around that. Both are extremely sticky and can stop a lot of attacks due to their candy-coated nature.
Speaking of candy-coated nature, I completely lead everyone on a red herring thinking I'm about to do something trickster-related. I'm not. I already did, though, but I'd rather not overdo that. I then do some red-sun grilling with a literal red herring, and feed the result to Split to increase his red sun affinity.
Mighty Zombie no nine will bash in the Church Door some more, or head to the Blacksmith Shop as quietly as possible should that be achieved.
> Alchemies
The White Glove > Fine = The Black Hand (4/9)
Bow && Fluoroantiomonic Acid && Oriya Code Chart = Oriya Acidspitter (3/7?)
Bow && Polonium-210 && Gujarati Code Chart = Uranium Gujarati (3/7?)
> Owl Action
I give the Owl an emerald block with proportions 1:10000:10000 to block attacks for it.
> Action
I pull out Mental Element and transmute a skeleton into an element on SCP-2046 that decays into fundamental particles instantly. The skeletons are noticeably shocked at the fact that one of their comrades just disappeared, so I take that as a moment of weakness and transmute one unlucky skeleton into another element on SCP-2046 that also decays into fundamental particles. The skeletons are noticeably shocked at the fact that another one of their comrades just disappeared, so I take that as a moment of weakness and transmute another unlucky skeleton into another element on SCP-2046 that also decays into fundamental particles. I continue for a while.
Insert, oblivion's guardian may have been turned into oblivion's destroyer by Dimentio, but one, that was way down the timeline, and two, Broken Anachronism (further down its timeline as well) got shattered by Piono before it could do anything big.
As for the potion, I did, but I put a bit of formatting in front of it, which was probably what confused you.
Anyways, I dupe 3 more splash potions of doubleexperience IV, and splash them all over the place, everyone who is at level 7, 8 and 9 will now be permanently under the effects of these splash potions as I will be having me meta-action running on duplicating the splash potions of doubleexperience IV and splashing them on people who can use the extra xp.
Off in space, there is a random red solar flare, which strengthens Split's affinity.
Christoff unleashes a massive lightning storm, which chains between all the metal items of the various skeletons, reducing large numbers of them to dust.
My zombie brings all of the zombie villagers to the church and they swarm the iron golem unless the church is already dealt with, in which case they swarm the blacksmith shop and knock the doors down with sheer body mass.
Grayhold (Okay erelye, I'll try to keep that in mind)
Eric turns to Astria.
Well, I don't have any runes that'll deal with the ink left unless I decide I want to freeze it over, which probably isn't very bright.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIII (SCRATCHED.)
46/50
+1 to Amp x2.
I stare at the legions of undead beasts for several moments, before equipping a random weapon from my inventory. To Rust, it appears to be. This is going to be quite the fight, considering I have literally no skill in the rather delicate art of bullwhip-utilization. Still, I can predict how the opposition will react. Every single outcome. That is, assuming I am capable of not being a failure for once, and being able to correctly bring the predictions up in the first place. It is not as if it is easy, by any sense of the word, but I can certainly attempt to do so. I tentatively crack the whip in the direction of the skeletons. A wave of telekinetic force inexplicably slams several Skeleton Guardians into a wall extremely swiftly. This might prove to be useful. I have no idea what exactly is transporting, but I can certainly formulate a theory. Regardless, I crack the whip once more, telekinetically amplifying the speed of the whip to compensate for my lack of strength. The whip's lash wraps around the spine of an unfortunate Skeleton Guardian, who is promptly relieved of its head. How magnanimous. I can only imagine how much of a weight it must have been, considering I am neither a skeleton nor undead. I immediately proceed to remove the limbs of several nearby skeletons with the eldritch whip. I focus on removing the legs, for obvious reasons. This is certainly reminding me of this series of movies you've likely never heard of. It's an elf thing. I probably have them somewhere. Really excellent; the main character is played by Elf Harrison Ford. Mhm. 'X' never, ever marks the spot. Drinking blood. Comparing 'traditional' Lower Fornostian/Southwestern Narnliric goodbyes, which could be comparable to German and Austrian, respectively, if I know anything about humans. Snakes. The space between spaces. I should watch those again, once we kill Scratch. It is certainly difficult to access films when you're a cadaver lying on the ground, as is the case now. Anyhow, I relieve several more Skeleton Guardians of their heads with an equal amount of cracks from the eldritch whip. Suddenly, I flash-step to another location, forcing skeletons into walls with telekinetic force exuded by the whip. I proceed to infuse the whip momentarily with large amounts of occult sorcery. I crack the whip once more in the direction of a skeleton. The lash wraps around the spine of a skeleton. I tug on the whip's handle, and the lash utterly disassembles the skeleton. However, it also instantly tears out the undead creature's soul. That is rather useful. I begin to flash-step abruptly and without warning, removing limbs and other body parts with To Rust, immediately tearing the souls out of the unfortunate victims. I duck to the ground, lashing out and removing the neck of a Skeleton Guardian in a shower of bone splinters. The soul is removed. I immediately tug To Rust free, and remove the legs and arms of a Warrior and an Archer, respectively, with two swift cracks. Still utilizing telekinetic force to actually make these strikes do anything. Pulling bones out of sockets is not exactly easy. I discharge the soul-stealing spell on the whip. Suddenly, several skeletons of random rank are consumed by the occult potency, leaving behind only their souls. I carely place To Rust back in my inventory.
The composition of the wands is not known to any thaumaturgical sense? I can certainly accommodate for that. Contrary to popular belief, I do not exclusive practice thaumaturgy, though it is certainly my specialty. I check various tomes in my possession on the subjects of witchcraft and other occult practices revolving around various druidic magics for any hint as to the composition of the wands. If I find nothing, I immediately sift through my unusually large neural lexicon of information on blood magic, eldritch sorcery, demonic magic, and necromancy for a source. It is unlikely any if these will be the source, but I may as well try. If all else thus far has failed, I check various alchemical tomes for its composition. I mean, alchemy as in the sets of arcane processes, and not the type centralized around the Alchemiter. If this fails, I test the wood to see if it has psionic properties. If I fail in all of these regards, I test how the wood reacts to my placing of a Miniature Green Sun near it. If they repulse each other, it is merely some sort of wood infused with the energy of the Green Sun. If this proves successful, I record it, and attempt to discover what type of wood has been infused as a base. I am quite serious about documenting this.
I check the level of the Hazel Wand. It obviously functions like a Level 10, but 375 or so posts should mean something. Or, at least, I hope they do.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
50/50 Weath Ray
15/50 {REDACTED}
My Action: Battle Technique: Containment Breach, "aimed" at the Skeleton Guardians.
Zombie Action: The zombie continues to eat the iron golem.
SCP Foundation Action: SCP-503 has a shift, and comes too in the same area with the tuba the godmodder is imprisoned in. He then sits there and does nothing while waiting to shift back.
SCP-2317 Battle: SCP-076-2 continues to fight, but it is clear he is losing strength. He begins to slow down, and is about to be taken out when he suddenly causes a shield to warp into existence to block a crucial attack, knocking SCP-2317 off balance (SCP-076-2 was always capable of using a shield but never did because he thinks shields are lame and cowardly) and allowing SCP-076-2 to launch a revenge combo on SCP-2317 ("YOU! MADE! ME! USE! A! SHIELD!"), actually managing to bring down SCP-2317, at least for a moment. SCP-2317 kicks away SCP-076-2 while on the ground as SCP-076-2 fails to realize his combo is done (he still thinks he can attack with impunity), sending SCP-076-2 flying into a ditch a mile away.
Note on GMing: Thought I probably do not feel like GMing DTG 3 itself, I have a potential (doesnt have to be a spinoff, but would have a much better plot as a spinoff) planned around what happens when the godmodder dies and Godcraft is left lying around.
I borrow SCP-399 and use it to create a face on Scratch's head. Any attacks aimed at Scratch's face then happen.
I then continue using SCP-399 to power Split.
Following this, I (still continuing charging Split up with Scratch's reserves) use 399's power to make ambient temperatures below 0 K (it's only 0 K that's impossible) in the skeletons, freezing them to a shatterpoint. I then use extremely slow time to smash as many as possible.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I could help with DTG3, but I don't think I'd be up for full-time GM'ing it. I prefer playing to GM'ing, plus school takes up too much of my time. Definitely joining in on it though!
/null, obviously.
0rigin Point.
Avatar by TwinBuilder.
(Stupid editor deleted my post. Hmph. Also I thought that the Troper's Gem chose a form randomly.
Retrieve the gem, actiavte it and make mincebone out of the skeletal warriors.
Summon a series of hats, coats, jumpers, shoes, gloves and jeans to protect the Owl.
Gloves && Luna Essence Orb (4/4)
Gloves && Life Essence Orb (4/4)
Charges:
Wrath of the Earth 11/25
Deluxe Cannonfire 8/25
What?
(DTG3 Awards show? As hosted by Dave? Listing things such as most entities killed? I'm doing that, but not GMing.)
PIT_ICARUS' TURN (2/3 Actions Remaining):
PPC: 6/30
I call it "Anthem": 2/50
Fire these Pixellated Arcs into the undead hordes. I'll also take the gamble if that's still a factor.
7/? for potion
Christoff sends blasts of lightning arcing across all the weapons that are made of metal among the skeleton warriors and guardians, turning them to dust.
The zombie noms on the iron golem some more.
Grayhold: Eric helps Astria pull the trapdoor open, still keeping an eye out for anything, especially anything that have come in the door, or might do so now.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I send as many skeletons in the arena as I can(kill with this attack) on...the PRACTICAL JOKE OF THE CENTURY:
Part 1: Adventure Begin: I tell all the skeletons I can about the existence of an awesome and coll APRIL FOOLS TREASURE! In order to get it, they must follow the directions of my map! But, in order to get the map fro me, they all have to hit each other for my amusement! I deem myself fully amused after 5 hours of that, and give it to them.
Part 2: River: They must cross the river of piranhas! This means using an incredibly small, thin rope that breaks if more than three skeletons try to cross at a time! If they fall off, they must swim across the river, and they can't get back on the rope again. The current is going towards them at 1,000 mph, and the piranhas are massive and are MORE than willing to attack even if the skeletons don't panic or bleed-oh, and since the skeletons know this, they panic anyway, which makes the piranhas MORE eager.
Part 3: Sky: They must climb a ladder to get on a cloud next. The ladder is really long, and it's constantly being bombarded by ghasts. If even one ghast hits it, they have to go back across the river so I can provide them with more ladder. The ladder is surrounded by spikes, conveniently there to cushion their fall! Oh, and the ladder itself is 10,000,000 feet tall. One makes it to the top and triumphantly steps onto the cloud, but since they aren't solid, he falls down again! They have to start all over, and somehow stand on the non-solid cloud for 5 seconds!
They give up, and I tell them I'll let the next group of enemies continue the quest...
Check out my bad CTM map reviews here.
50/50 Weath Ray
16/50 {REDACTED}
My Action: I draft 12 Skeleton Archers to fly the newest Kerbal rocket, the "totally-will-not-explode mk.2". Unfortunately, it explodes mid-flight, scattering the bones of the crew all over the arena.
Zombie Action: The zombie attacks the iron golem unless it is dead. If it is dead, it attacks the library.
SCP Foundation Action: The Foundation runs out of ideas, so they throw more D-class at the task (the task of protecting the Owl Pendant).
We appear to have a problem.
Hey, I'm all for weapon loopholes.
Split switches Broken Anachronism back to its Unbroken Umbrage mode and prepares to lightly poke you.
"Oops."
He impales you through the chest; you take 24 damage! Split starts laughing hysterically, commenting on how shocked you looked when you got brutally stabbed and how the expression on your face was priceless. He then realizes that he actually needs the sword back, rolls his eyes, and heals the damage done.
15 Skeleton Archers killed!
Zombie #1 goes to the Library!
You run all the way to Monolithium and kick its doors open. You close them afterwards and see that the entire place is laid out exactly as it was back when you all first explored it in Zero Hour... The entire place is flickering with grey energy.
ULTRAFIELD: A force field reverse-engineered from the laser technology of Ultramarine. The field is projected from a jet-black device worn on the wrist and will protect the user from nearly all harm.
I've been lied to, then. T_T
6 Skeleton Guardians killed!
You do not recognize the type of wood the wands are constructed from. It stands outside all your known thaumaturgical knowledge. Interesting...
You fly up and pick up the book, which is very high up on the shelf. You then sit back down in the chair and look at its cover, which depicts a strange insignia: a black "O" with a thick black line at the top of it and a thin diagonal line cut through the entire thing. You flip open the book and immediately notice that something is wrong.
Nearly all of Limbo, you must remember, is monochrome. Only things of true power can actually produce color in its muted expanse, like Split and I. And all of you, what with your powerful attacks and all. So to see something of actual color is truly out of the ordinary. This is why it's a very big deal when nearly every single page of the book is absolutely covered in red, rendering you unable to read it.
GURU'S TOXINCROSSER: A metallic bow outfitted with a launcher-like device that fires toxic arrows. Runes are inscribed on its surface in the Gurmukhi alphabet, giving the bow a mystical power.
KANNADA'S COMBUSTER: A bow forged from black metal outfitted with a flamethrower-like device that fires flaming chlorine trifluoride in addition to arrows. Runes are inscribed on its surface in Kannada, giving the bow a mystical power.
The White Glove > Fine = The Black Hand (Level 8: 1/9)
+9,000 HP to the Owl Effigy!
Chunk Row added!
Zombie #7 moves to the Large House and deals 3 damage to its Door!
20 Skeleton Archers killed!
Zombie #8 moves to the Library and deals 3 damage to its Door!
The HHHH kills 10 Skeleton Archers!
Owl Shield added!
I WOULD REALLY APPRECIATE IT IF YOU STOPPED TALKING FOR OTHER CHARACTERS.
Zombie #7 knocks down the Large House's Door! All the Zombies at the Large House move in the Large House and make a beeline for the Testificates! They notice right away and start to prepare weapons to take you out, but you quickly disarm them and take the weapons for yourselves, carving up the Testificate's bodies! You throw the weapons out afterwards and leave the Large House as it falls.
3,000 damage to the Cultural Rainbow!
Zombie #6 removes itself from the Church's Door and dashes behind the Church, out of the reach of the Iron Golem! You look to see where the Golem is and see that you can't take another shot at the Door with the Golem blocking your path!
6 Skeleton Warriors killed!
You might want to spoiler that...
The floor isn't cheese.
Zombie #5 lures the Iron Golem away from the Library and begins running around in a circle, distracting it! Now's everyone's chance!
25 Skeleton Archers killed! Project Binary quickly recovers from the error, but notices it nonetheless.
Alright, I need to tell you some things. 1. You should format every alchemy you want to make as an actual alchemy, otherwise I get confused. 2. Potions take 2 posts to make by default. 3. Yes, I did.
Potion of Doublexperience && XP Orbs && Mini Multiplication Carvings && Redstone Dust = Potion of Doublexperience IV (Level 5: 4/6)
THE ILLUMINATION: A triangular crystal with no imperfections and a gleaming white surface. Upon use, its form will expand massively, forming a window into reality itself. Using this tool, one can view anything going on in the universes around them, see the world from other's eyes, peer into other's minds, look into the very Void, examine things going on in doomed timelines (the minds of people, the sight of people, events and places, and the Void), and even look throughout time itself as well. Truly a one-of-a-kind device.
You attempt to look at me and suddenly wow you're actually doing it. Uh. Hey there. Pay no attention to the guy at the green computer.
Ughhh, enough meta. 1 recoil damage to the Cultural Rainbow! +12% Affinity!
8 Skeleton Warriors killed!
Zombie #2 cannot jump onto the roof, but you have an unhindered shot at the Door thanks to Zombie #5's antics! 3 damage to the Library Door!
CHEAP LONGSWORD: Yep.
Cheap Longsword && Feudal Fan = Katana (Level 3: 1/4)
Bow && Fluoroantiomonic Acid && Oriya Code Chart = Oriya Acidspitter (Level 6: 1/7)
Bow && Polonium-210 && Gujarati Code Chart = Uranium Gujarati (Level 6: 1/7)
Looks like this didn't really go through people's heads earlier: You can only control your zombie once per turn!
True Capitalist Shield added! If you say so.
11 Archers killed!
Then why didn't you call it iAntigun or something? You should try to name alchemies something that makes sense.
+5% Affinity!
> gutza1: BATTLE TECHNIQUE => LV. 2 UNIVERSAL - FIRST AID
+10,000 HP to the Owl Effigy!
Zombie #9 heads to the Church!
+2 of all Sacred Items!
6 Warriors killed!
You can't use two Special Attacks per post!
Awkward Potion OOO Golden Apple = Potion of Regeneration (1/2)
MAGE'S INTELLIGENCECOMPUTER: A computer forged from nanobots that can modify its physical shape at will. Vast amounts of magic are stored inside of its nanobots, and several nanobots have formed together to create an intelligent device that augments its user's magic spells!
10 Skeleton Archers killed!
Lasagmbie Horde added!
> ManiacMasteR: COMBAT OPERANDI => LADDER TO HELL
You expend 5 Pie Filling and 1 Elf Tear.
15 Warriors killed!
Nether Creatures added!
I WOULD REALLY APPRECIATE IT IF YOU STOPPED TALKING FOR OTHER CHARACTERS.
You can only control your zombie once per turn!
+2% Affinity!
Drones added!
Scratch is untickleable, probably because he lacks the things you need to be tickled.
ARTERY'S OCTET: A set of eight blood-red D8s that throb with the power of the Blood aspect.
SCRANTON REALITY TURRET: A cylindrical bronze structure that constantly stabilizes reality around itself, preventing reality-altering events from occurring. Upon neutralizing a reality-altering event, it will throw the event back at the person/thing that created it, dealing damage.
Scranton Reality Turret > Fine = Scranton Reality Cannon (Level 7: 1/8)
> gutza1: BATTLE TECHNIQUE => LV. 10 ANTIBLAST - ANTICHAMBER
15,000 damage to the Cultural Rainbow!
UU Prime added!
+1% Affinity!
4 Warriors killed!
POTION OF REGENERATION: Yep.
+7% Affinity!
2 Skeleton Guardians killed!
Lightning Shield added!
Ultramarine's Shield added!
Zombie #9 deals 3 damage to the Church Door!
REAL NIGHTMARE: A very powerful blade forged from pure shadow. It is powered by the six base magical aspects of reality that are channeled from their purest forms back in the beginning of time. It looks like it can interact with shadows, but at the cost of gradual insanity.
Nightcrawler's Aura added!
6 Guardians killed!
4 Warriors killed!
> gutza1: BATTLE TECHNIQUE => LV. 10 GUNS AKIMBO - MAXIMALIST
7 Warriors killed!
Zombie #8 deals 3 damage to the Library's Door!
You lack the Sacred Items!
RECOIL SCOPER: A jet-black sniper rifle with a computer-assisted range-finding scope that grants the entire weapon Ender powers and horrifying eldritch powers. The weapon absorbs the recoil taken from firing itself and uses it to accelerate the rounds it fires, turning even the smallest of bullets into lethal killing apparatuses.
Dual Thanoscythes && A Broken Halo && Aziraphale's Sword = Hellbreakers (Level 10: 1/11)
But how?
MLG VORTEX BAYONET: A jet-black bayonet whose rifle scope has been changed into a rocket launcher's barrel. The blade is forged from $wag420gold, a rare alloy of gold and MLG, and the rocket launcher fires black hole pi that causes massive damage.
Awkward Potion OOO Ichor = Potion of Ichor (1/2)
Noodlepasta Shield added!
Last 9 Archers killed!
BUILDERS UNITED: A wrench forged from the metal of Ultramarine. It is extremely good at repairing mechanical objects, and is even outfitted with special mercenary technology that allows it to construct special buildings when given blueprints by a Construction PDA.
+12,000 HP to the Owl Effigy!
I WOULD REALLY APPRECIATE IT IF YOU STOPPED TALKING FOR OTHER CHARACTERS.
+1% Affinity!
> ManiacMasteR: BATTLE TECHNIQUE => LV. 10 MALEVOLENCE MANIACAL - ARES' AWAKENING
You float into the Void, feeling a great power inside of you, and close your eyes. Startingly, you can still see everything even with your eyes closed; or at least, red outlines of everything. You realize that some outlines are brighter than others, and that you can see these outlines across all of reality! You come to the conclusion that it represents rage, and tap into it. Every piece of rage throughout several universes, all the rage every godmodder has incited, all flows into you! Your eyes are lit on fire and your hands glow white as you gain a powerful bonus! All your attacks next turn and the turn after that are guaranteed to crit!
On what?
+9,000 HP to the Owl Effigy!
8 Warriors killed!
2 Skeleton Guardians killed!
All AGs now have Super Armor (5 Armor Points)!
Zombie #4 moves to the Library and rounds up all the Zombie Villagers! Zombie #4 deals 8 damage to the Iron Golem at the Library.
The chain was removed already. Scratch only intended to use it for one turn.
(4) 3 Skeletons Guardians killed!
Limbo is plentiful with grey dirt, so you get a large clump of that. Eventually, you find a grey tree and chop it down, fashioning a chair out of the wood. You admire your craftsmanship, but it seems... unearthly. And wrong.
> TT2000: BATTLE TECHNIQUE => LV. 10 GREEN ECHO - SOL
Minicritted 15 Warriors killed!
Okay then.
Interesting...
I'm afraid not. The entities on the Battlefield are quite literally a universe away!
+4% Affinity!
Zombie #3 heads to the Library and whacks its Door with the Hut's Door, knocking it down! All the Zombies at the Library move in the Library and make a beeline for the Testificates! They all cower in fear and run around the room yelling! As you all observe them, you notice that there isn't a single book in the house. Disgusted that a place that would claim to be a library has no literature, you slaughter the Testificates and leave the Library as it falls.
Now all you have to deal with is the Iron Golem.
IRRATIONAL AMULET: An amulet emblazoned with the symbol of Pi. It will protect the user from attack by creating the numbers of Pi around him, providing a shield.
You can't really alchemize with a number. Try a Symbol of -1!
Strawberry / Divider = Strawberry Seeds, Time Essence
Interesting.
Cool. Spinoffs are always nice.
You got it.
Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10)
Zombie #9 deals 3 damage to the Church Door!
The ENTIRE THING (plus ERUPTION) creates the Dead Heat Shield!
The Reality Scroll will only grant its bonus to the person who created it, in order to prevent game-breaking. Plus it can only be used once.
No one dares to come close, so you don't hit anything!
+3,000 HP to Split!
THE SHADOWLIGHTER: A wooden platform with an odd device welded to it that resembles a triangle of wood with a flickering magenta gem locked inside. The device is constantly encircled by arcs of shadow and, when fueled with Nightmare Fuel, will light up the area around itself at the cost of sanity.
Flamethrower && Honey = Goldenthrower (Level 1: 1/2)
Fair enough.
3 Skeleton Guardians killed!
I figured you'd say that.
POTION OF DOUBLEXPERIENCE IV: An extremely powerful Potion of Doublexperience that will grant x2 experience for several turns.
The corpses kill 3 Warriors and Christoff's antics kill 3 Guardians! Next attack against the Skeletons will minicrit!
Impressive.
Minicritted 2 Guardians killed!
7-5-4-5-3-7-3-8
A tall amethyst building appears and suddenly lights on fire, amethyst flames flickering throughout its windows! The crippled building topples over and demolishes itself and the Cultural Rainbow, killing both!
Chili-Flavored Chocolate Cake added!
GOLDENTHROWER: A flamethrower that spits out honey instead of flames.
DTG3 doesn't need to be as big as this game. Quite frankly, I think it didn't need to be this big. Me and TT would be perfectly fine with the game going back to basics and being more of a return to form with less complicated things.
Zombie #1 moves near the Blacksmith's Shop while the Iron Golem's back is turned and deals 3 damage to its Door!
Broken Anachronism (Level 40)
9 Warriors killed!
Inky Miceskull Barrier added!
+7,000 HP to Split!
Sure. I'm always in the mood to cut some heads off.
Zombie #6 gets +2 HP!
+3,000 HP to the Owl Effigy!
NIGHT-TERROR GAUNTLET: A jet-black glove emblazoned with the image of an 8-ball and inlaid with stars. An ectoplasmic blue outline lines the glove, and by pointing the middle finger at an enemy, a powerful spirit can be summoned from within that will damage an enemy.
Book & Quill && Name Tag Captchalogue Card && Lectern && Anvil = The Rewriter (Level 4: 1/5)
> Crusher48: BATTLE TECHNIQUE => FLEET ATTACK
You call a fleet of spacecraft to your position, but seeing that you're in an arena with a ceiling, you decide to just call in small craft that can still pack a punch. A team of aircraft teleport into your position, and by team, I mean like hundreds. This IS a "fleet attack". The craft ready their most powerful weapons and fire lasers and whatnot straight through the Skeleton Warriors, killing 4!
It doesn't!
Scratch has made sure his energy is unharnessable, considering that the power of the Red Sun is too great for anyone but a First Guardian to hold!
+20,000 HP to the Effigy!
The Everyman respawns and becomes the Ephiphanic Everyman!
The chain is gone, so I'll let that attack not count.
+5% Affinity to Split!
That's just text. That's not the legitimate Scratch trapped in the form of a conversation.
Alright then.
4 Guardians killed!
1-5-3-2-6-8-7-1
An eldritch beast made from several dead squirrels emerges from a black portal and kills 3 Warriors before going crazy and damaging you! You lose 3 HP.
> Crusher48: BATTLE TECHNIQUE => CONTAINMENT BREACH
2 Guardians killed!
Hmm... That sounds interesting.
What makes you think the Foundation will just let you "borrow" their tech?
Fair enough.
It takes the form of a trope and uses that trope's power as a weapon.
You activate the power of the Troper's Gem, which unleashes the power of Fighting Spirit! The Gem takes the form of a special set of gloves, the Willgloves! You stow them in your inventory. If you want to know what they do, examine ethem.
Clothing Shield added!
CRESCENTCRACKERS: A set of silver gloves that harness the power of the moon in attacks.
HEALING GLOVES OF BOXING: A set of gloves infused with life that heal allies upon punch.
Okay then.
3 Guardians killed!
You can only post three times a turn!
Oh no... Minicritted 10 Guardians killed!
D-Class Shield added! When all else fails, just throw some D-Class around, right?
Doc Scratch's body phases out of existence and rapidly flashes with images of the Red Sun! He suddenly teleports himself to the Red Sun in a flash, completely recharging his Red Sun powers and gaining +50% Affinity!
Doc Scratch's hand flashes with the power of a 1 Ball and he snaps his fingers! Suddenly, time is extremely slowed for everyone except him! Scratch kicks Fail_Mage, the Streamer's Pokemon, Pricey's Clones, Zombie Guards, Pricey's Drones, and the Creeper Scout out of their normal positions in the Void and positions them all in one spot! He wraps chains around them and hooks them up to an extremely complex Rube Goldberg machine that will, upon activation, loosen the chains and drop all the entities into a portal to an unknown dimension! Scratch unslows time and activates the machine, which after going through a long chain of events, lowers all the entities into the portal!
All the entities see that they're in a flat white expanse and the constant sound of gunfire and artillery is present wherever they look. They then see that all around them are mimes that are slowly miming their way towards them. None of the mimes have jaws, and their tongues are lolling out as a result. Where their eyes should be are empty eye sockets that drip black blood. All the entities try to move but realize that they're trapped inside an invisible box! All the mimes slowly close in, with the entities helpless to stop the black tide that will forever rush towards them like the ocean waves, only momentarily reaching critical levels but for the most part softly pounding into the ground and over a period of time COMPLETELY ERODING IT, EVEN GROUNDING THE GREATEST OF MOUNTAINS TO DUST, SHOWING THAT NOTHING CAN ESCAPE THE REACH OF TIME, NOTHING CAN ESCAPE THE REACH OF ENTROPY, NOTHING CAN ESCAPE THE ECLIPSE
All the entities that went through the portal die.
Afterwards, Scratch's hand flashes with the power of an 11-Ball and then quickly turns into a golden flamethrower, creating giant red flames from which another Scratch appears! The two arm themselves with Unbreakable Katanas and quickly slice through the shields of the Owl Effigy and the Owl Effigy itself, destroying all the shields and dealing 57,000 damage to the Owl Effigy!
Split, completely disgusted by Scratch's display of power, nopes out and flashes into the Boneyard, where he levies Cardinal Movement on the remaining Skeletons! The helical pattern on Broken Anachronism's rod suddenly flashes with obscene amounts of golden energy, and Split raises it into the air like a conductor's baton! Suddenly, all the Skeletons are flung into the air and are suspended there as Split adjusts the compass on Broken Anachronism to change the Skeletons' gravitational alignment! Suddenly, up is down and right is left as the Skeletons are flung in various places.
Split adjusts the gravity further and further, eventually intensifying gravity into a single point in the middle of the air that the remainder of the Skeletons fly into. Split eventually intensifies it so much that it creates a singularity that throbs with oblivion energy and demolishes the Skeletons! Split quickly neutralizes it and observes his handiwork: all Skeleton Warriors are dead and 17 Skeleton Guardians are dead!
All the AG entities don't target anything because they can't interact with the Boneyard!
All the Zombie Villagers gang up on the Library's Iron Golem, who is caught unawares and takes 54 damage! The Iron Golem stops chasing Zombie #5 and tosses a Zombie Villager aside, who takes 8 damage! Zombie #6 and Zombie #2 regen +5 HP! The Blacksmith's Iron Golem notices Zombie #1, and the Church's Iron Golem notices Zombie #9, who takes 8 damage!
The few remaining Skeleton Guardians attempt to damage crystalcat but fail due to armor, and jump off of the edge of the arena, affording no souls since you didn't kill them in time! Two gongs sound, signifying the start of Round 2! A renewed force of Skeletons enters the area. Take them out!
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Control the Zombies and knock down all the Doors!
> All: Kill the Iron Golems!
> All: Kill the Skeletons!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIThe Void:
IMPETUS COMB METER: ======================================== 2,778,500/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 8
Red Sun Affinity: Split 0% ==========O========== 8% Scratch
Doc Scratch: [Ψ B
SS] HP: 100,000,000,000,000,000,000/100,000,000,000,000,000,000,000,000. Artifacts Equipped:
FEZ,Ancestral Gunpowder, Ancestral Flesh, Ancestral Bone, Ancestral Silk, Ancestral Eye, Disc of Mojang.Owl Effigy: [???] HP: 347,000/503,000. Hats Off: II
Split: [N] HP: 200,000/250,000. Weapon Mode: Directionless Point. Cardinal Movement: II True Aim: III
Fail_Mage: [PL] HP: 5,000/5,000. Respawns: IIIII Kamikaze: Activates after death.
Deviljho: [AG] HP: 80,000/80,000. Dragon Breath: III
The Streamer: [AG] HP: 113,000/160,000. Palkia: 25,000/25,000 HP.
Kid Radd: [AG] HP: RADD
Epiphanic Everyman: [AG] HP: 30/30. Creativity: 10/50. Nutrition: 10/50.
Village Pillage:
Hut - Destroyed.
Small House - Destroyed.
Large House - Destroyed.
Zombie #7: [PL] HP: 20/20. Controlled by Pricey12345, CobaltShade, and omglolsguy22.
Library - Destroyed.
Zombie #2: [PL] HP: 18/20. Controlled by TheLordErelye, Irecreeper, and The_Idea_Modpack_Mod_Man. Hiding.
Zombie #3: [PL] HP: 20/20. Controlled by Talist, 5l1n65h07, and PitTheAngel.
Zombie #4: [PL] HP: 20/20. Controlled by pionoplayer, Crusher48, and PaperShuriken.
Zombie #5: [PL] HP: 20/20. Controlled by engie_ninja, r_stronghammer, and ninjatwist321.
Zombie #8: [PL] HP: 20/20. Controlled by Amperz4nd, Netpatham, and ManiacMasteR.
Iron Golem: [???] HP: 30/100.
Zombie Villagers: [???] HP: 12/20. (x1.) 20/20. (x8.)
Blacksmith's Shop -
Zombie #1: [PL] HP: 20/20. Controlled by The_Serpent, insert_generic_username, and TT2000.
Door: [???] HP: 17/20. Guards one Testificate.
Iron Golem: [???] HP: 100/100.
Church -
Zombie #6: [PL] HP: 15/20. Controlled by crystalcat, K4yne, and NinjaV2403. Hiding.
Zombie #9: [PL] HP: 12/20. Controlled by Fseftr, The_Nonexistent_Tazz, and gutza1.
Door: [???] HP: 2/20.
Iron Golem: [???] HP: 100/100.
The Boneyard:
TheLordErelye: [AG] HP: 25/25. Has Super Armor.
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 25/25. Has Super Armor.
The_Nonexistent_Tazz: [AG] HP: 23/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Super Armor.
gutza1: [AG] HP: 24/25. Has Super Armor.
TT2000: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 22/25. Has Super Armor.
Amperz4nd: [AG] HP: 22/25. Has Super Armor.
Crusher48: [AG] HP: 25/25. Has Super Armor.
Talist: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 21/25. Has Super Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 13/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
The_Serpent: [PG] HP: 22/20.
Fseftr: [N] HP: 20/20. Has Armor.
ManiacMasteR: [N] HP: 20/20.
engie_ninja: [N] HP: 3/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20.
Souls: 265. The more Souls you have, the more power you'll gain against the Lich!
ROUND 2/3
Skeleton Warriors: [???] HP: 2,000/2,000. (x125.)
Skeleton Guardians: [???] HP: 3,000/3,000. (x100.)
Skeleton Archers: [???] HP: 1,000/1,000. (x150.)
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
27 Hog Slop
10 Elf Tears
21 Pie Filling
10 Weasel Snot
...Problem. What now?
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
It's just GM woes. For the record I'd be fine with doing the recording for the game. Like the Forge, but better maintained. *shots fired* The shots deal damage to the Skeletons, but then I get informed that it's actually the editor's fault, and the editor suddenly shows up and drains all color from the skeletons, killing it. I then take care to duplicate my Gatekeeper's Scythe, so that I can just permanently have Broken Anachronism. I then thank Split for the weapon, as it's obviously so much better than Oblivion's Guardian. I mean, Twin couldn't even keep it in his possession. It got made into a terrible joke sword wielded by a literal jester. Seriously. I then attempt to use Multiplication to guard the Owl Effigy with clones. Meanwhile, I take the other Gatekeeper's Scythe and toss it up into the air, letting it come down as Vita Austrilonem Mors, and cut a bunch of skeletons up, rapidly reviving and killing them. The existential horror of being denied the afterlife and the binary nature of death causes them all to die permanently. I then drop the Captchocterationroller on my foot, injuring it slightly. I then shift the Gatekeeper's Scythe into the Captchocterrationfirma, almost overloading the name with wordplay, and smash it down into the ground, causing pillars of earth to shoot up, hitting skeletons with alteration energies and flinging them high into the air, where I toss the hammer into them, causing them to get hit by a Fluorite Octet roll.
Anyways, Zombie No. 1
taps into his abilities as a secret robot with fire powersshambles over to the church and flails his arms at the golem.Free Dental 5/50
Fourth Wall Slaughter 5/50
Eight Alterers 4/9
And I was like, "YOOOOOOOOOOOOOOOOO" and you were like "Whoops better name these things."
iTokomak && Red Sun Picture 2/??
Life (Aspect) Essence && Fluorite Octet 2/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-16, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Hazel Wand: IIIII (SCRATCHED.)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (10/10!)
45/50 (Amp'd x2; +1 from Pricey)
+1 to Amp x2.
I examine the Writhing Stick.
No books... in a LIBRARY? Those... IMPOSTERS... DESERVE TO FREEZE OVER IN LIMBO FOR THE REST OF ETERNITY. I make Zombie #2 stealthily march over to the Church. This place had better contain something worth it. If I can do so without getting the Zombie killed or spotted, the Zombie bashes against the door.
If I am dead, I respawn.
I don't know about running DTG3. Personally, I feel I would be ridiculously terrible, idiotic, and inadequate, and ruin the series, but that's just my opinion. Plus, I kind of want to finish my personal plot, then, and that would certainly be disrupted if I were a literal First Guardian. Still, that is ridiculously selfish. So, in short, I don't know. I'm sorry for my indecision.
Now, I suppose it is time I utilize a more brutal, and, in my view, unwieldy weapon. That is, unless it is wielded by the elegant or the skilled, and I am neither of those. I pull out the tube of lipstick commonly referred to as The Matriarch. Before anybody asks questions regarding my choice to slay large amounts of undead creatures with a tube of lipstick, I uncap the thing. Just stating it for the record, there's nothing wrong with wearing lipstick. I just don't see this to be an opportune moment to actually put any on. It is not as if I would do it, unless I had some sort of role in a play. It's ridiculous how some males will refuse to wear makeup, even if we are speaking of theatrical performances, in which one could certainly use a touch of the stuff. I would likely be correct in saying that the vast majority of the arguments against wearing such things would be inherently sexist. But, I am not here to be a social activist. I am here to murder things with no regard whatsoever for my own safety, and that is what I shall do. Upon my uncapping of the tube of lipstick, the entire thing transforms into the unwieldy weapon I was mentioning earlier. An eldritch chainsaw. Regardless, flash-step into the fray once more, hacking at undead limbs precisely. This is how it works, I hope. Unless, of course, the best way to fight with a chainsaw is to hack wildly at the limbs of the opposition in the hope that it will die before you do. I flash-step frequently, cleaving through large swathes of Skeleton Guardians as I do so in a remarkably ordinary fashion. I am not exactly adept in the art of chainsaw wielding, if you had not yet noticed. I promptly duck to the ground, cutting three Skeleton Guardians in half as I do so with The Matriarch. If I am being honest with you, this is rather exhilarating. Not a particularly reassuring thing to say whilst wielding a chainsaw, but, I digress. I continue to deftly hack limbs off with the eldritch chainsaw, carefully avoiding any players. There is no need to remove the limbs of my allies. At least, not yet. I do not know what situations might arise. I mutter several curses of a necromantic quality. The Matriarch is suddenly imbued with rather large amounts of undead sorcery. As I slay several Skeleton Guardians, I utilize the fading energy of their animation to strengthen the curses upon the chainsaw themselves. When I go to attack several Archers, I merely slice through them all once. Slowly, they begin to decay into a prodigious amount of bone meal on the floor. Without any regard for what just occurred, I move into a dense crowd of Skeleton Guardians. I slice through several instantly with large arcs, allowing their bodies to disintegrate and/or hit the floor. Hah. I hack through several more Guardians. Noting the prime amounts of energy within the curses upon the Matriarch, I disperse the energy in a destructive fashion. A blast of soul-rending dark sorcery inexplicably bursts out of the depths of the skeleton crowd. I place the cap of the lipstick tube back on the chainsaw. It instantly transforms back into a tube of lipstick, which I place in my inventory. This weapon is remarkable, I must admit.
My shadow stares at the red pages for a few moments in disbelief, before it mutters an expletive or two. Well, I am not going to leave without deciphering it. So, it would be best if I were to attempt to read it as swiftly as possible. Firstly, I make an attempt to read the book by merely sensing the ink/whatever the words are written with via magic. When this almost inevitably fails, I turn to more obscure means. Primarily, I mean that I cast hundreds of different spells of revealing upon the tome. If that fails, I attempt to utilize The Illumination to view the contents of the book as the author was writing it. Regardless of whether I can read the words, I could probably use the hands motions of the author's pen hand to read the thing. If that fails, I attempt to fill the book with enough of my power to transform the parts of the book that are not words amethyst, leaving behind only red words and a purple background, WITHOUT damaging the book. If that fails, of all things, I attempt to ask the book politely if it could reveal the words to me in a comprehensible fashion.
—
You peer at the Thaumonomicon, and proceed to avert your eyes. You would certainly be correct in saying that it would be best to leave it as it was. Checking behind the pillars, you find absolutely nothing with the capacity to slay you, or attempt to do so, at the very least. The only other thing that appears to be alive in this room besides yourself (barring the still-beating demon heart) is Eric. There are no monsters perparing to lash out at you, from what you can see. Hah. Brushing aside the papers coating the trapdoor, you grab some sort of hinge. Gripping it for several seconds, and noting that nothing leaped out of nowhere, you pull the trapdoor up. It is surprisingly light for what appears to be stone, and opens readily, before Eric can even attempt to come and help you. You peer into the room below. In return, you see your own reflection upon an inky surface. It appears as if the room below has been completely and utterly flooded by ink. An orange glow can still be faintly seen from within the depths of the now-open room.
What will you do?
((That reminds me, Piono. Grayhold is not floating, nor has it been. It is a monolithic fortress, firmly anchored to the ground. Well, that depends on what you view the ground as. If you perceive it to be empty void, then you would certainly be correct.))
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 2/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I use BT:Ultramarine on the spooky scary skeletons, and also activate ultrafield
Orbital Weapons:
Partial Inventory: Potion of Critmist II x26, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x12, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United
Wilson's Shop: $110
Needed Dupes:
I dupe 3 critmist potions
+2 to Wilson
I preview both the name and description of Ultramarine && Potion Globedropper && iWeatherlord && Gender Spacestriker && The Lazuli Fence && The Bulletesseract && Lapis Armour && Moon's Dagger && Wand of Inconvenience && Healing Blues && Ultramatter Grenade && Picnic Globestriker && Ultrafield && Builders United
PIT_ICARUS' TURN (3/3 Actions Remaining):
PPC: 7/30
Anthem: 3/50
>EXECUTE PEGASUS' HOPE ON SKELETON ARCHERS
>IF THAT DOESN'T WORK, THROW TWIN AT PSI-SCRATCH IN RAGE
Act 1! +2 to Generic!
I feel like doing stuff with charges, despite their nerfing.
Purge (1/10) (Generic Undead-Killing thingy for most recent challenge.)
Drive: Doorrior (1/50) (This is special!)
The Destructive Ender (Level 10: 9/11)
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 10/11)
Welp, better get started, Generic's not going to take this one. Brine || Gatekeeper's Scythe = The Gate-Knocker (Level 10: 1/11)
If I have spontaneously perished due to prior events, I respawn.
If I have not spontaneously perished, I pull out a ball. It is the Happy Fun Ball! Everyone knows about the Happy Fun Ball! They sold them all the time a few years ago, and the US army used them in Iraq! I've had my fun with this thing a long time ago but now seems a good time to revisit happy memories, I toss the Happy Fun Ball at the Skeleton Archers/Warriors/Guardians/whatever else popped in. They mock the seemingly harmless ball being used in a death tournament as they catch it. The Happy Fun Ball does not take to it being mocked, and instantly explodes like a mini-nuke while they hold it. It should go without saying that it's been destroyed. I get angry for them for tarnishing my memories, and then take Nukem to fire actual mini-nukes at them, tearing through the lot of them like a crazed sumo wrestler through a wet plastic bag. No-one despoils happy childhood memories! No-one! Ghosts in the crowd boo the skeletons for their desecration of sacred childhood memories, causing a few to destroy themselves out of guilt, if they weren't already thus due to being mini-nuked! Finally, trying to do some aerial bombardment, I attempt a rocket jump with Nukem! I quickly remember why I do not do rocket Jumps with nukem in a VERY painful way, but my super-high strategic position allows me to use tons of my ranged weaponry and rain death from above, wooing the audience with my stylish and aggressive performance.
I quickly summon a metric ton of eight-balls and cueballs, and surround the Owl Effigy with them. Obviously my choice is because, in a technical sense, Scratch would have to commit some kind of genocide to kill it, and however little of an impediment it is to him, it IS a mental impediment. I then prove I am not just relying on assumptions on how much of an impediment it is by creating a barrier of Zillycotton around that, and then a barrier of Zillytaffy around that. Both are extremely sticky and can stop a lot of attacks due to their candy-coated nature.
Speaking of candy-coated nature, I completely lead everyone on a red herring thinking I'm about to do something trickster-related. I'm not. I already did, though, but I'd rather not overdo that. I then do some red-sun grilling with a literal red herring, and feed the result to Split to increase his red sun affinity.
Mighty Zombie no nine will bash in the Church Door some more, or head to the Blacksmith Shop as quietly as possible should that be achieved.
I conclude that, at the moment, I have no taste.... Hm.... I eat 6 of the skeletons!
I then use Zillyhoos Legacy on some more of the mooks!
And yeah, I would love to run a spin off of DTG. I might even tie it in with DTC:REBOOTED.
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
Turn 1
Story: N/A
Actions: See Below
(The Boneyard Arc) I Used my Battle Tech ROCK SOLO at the Skeletons and i make more Sacred Items
(Village Pillage Arc) N/A
(Void Arc) I Just Reacted after Everyman has Died and i Placed the Everyman's Soul in the Mini-Red Sun to Raise Split's Affinity and Ambition
(Others) N/A
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 22/50 Help needed!
Making the Ultimate Wily Machine 23/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 7/7 Approved!
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 5/10 End of Delay
Total Damage so Far: 87250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen PotionIn the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
> Alchemies
The White Glove > Fine = The Black Hand (4/9)
Bow && Fluoroantiomonic Acid && Oriya Code Chart = Oriya Acidspitter (3/7?)
Bow && Polonium-210 && Gujarati Code Chart = Uranium Gujarati (3/7?)
> Owl Action
I give the Owl an emerald block with proportions 1:10000:10000 to block attacks for it.
> Action
I pull out Mental Element and transmute a skeleton into an element on SCP-2046 that decays into fundamental particles instantly. The skeletons are noticeably shocked at the fact that one of their comrades just disappeared, so I take that as a moment of weakness and transmute one unlucky skeleton into another element on SCP-2046 that also decays into fundamental particles. The skeletons are noticeably shocked at the fact that another one of their comrades just disappeared, so I take that as a moment of weakness and transmute another unlucky skeleton into another element on SCP-2046 that also decays into fundamental particles. I continue for a while.
Insert, oblivion's guardian may have been turned into oblivion's destroyer by Dimentio, but one, that was way down the timeline, and two, Broken Anachronism (further down its timeline as well) got shattered by Piono before it could do anything big.
As for the potion, I did, but I put a bit of formatting in front of it, which was probably what confused you.
Anyways, I dupe 3 more splash potions of doubleexperience IV, and splash them all over the place, everyone who is at level 7, 8 and 9 will now be permanently under the effects of these splash potions as I will be having me meta-action running on duplicating the splash potions of doubleexperience IV and splashing them on people who can use the extra xp.
Off in space, there is a random red solar flare, which strengthens Split's affinity.
Christoff unleashes a massive lightning storm, which chains between all the metal items of the various skeletons, reducing large numbers of them to dust.
My zombie brings all of the zombie villagers to the church and they swarm the iron golem unless the church is already dealt with, in which case they swarm the blacksmith shop and knock the doors down with sheer body mass.
Grayhold (Okay erelye, I'll try to keep that in mind)
Eric turns to Astria.
Well, I don't have any runes that'll deal with the ink left unless I decide I want to freeze it over, which probably isn't very bright.
You got any ideas?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Hazel Wand: IIIII (SCRATCHED.)
46/50
+1 to Amp x2.
I stare at the legions of undead beasts for several moments, before equipping a random weapon from my inventory. To Rust, it appears to be. This is going to be quite the fight, considering I have literally no skill in the rather delicate art of bullwhip-utilization. Still, I can predict how the opposition will react. Every single outcome. That is, assuming I am capable of not being a failure for once, and being able to correctly bring the predictions up in the first place. It is not as if it is easy, by any sense of the word, but I can certainly attempt to do so. I tentatively crack the whip in the direction of the skeletons. A wave of telekinetic force inexplicably slams several Skeleton Guardians into a wall extremely swiftly. This might prove to be useful. I have no idea what exactly is transporting, but I can certainly formulate a theory. Regardless, I crack the whip once more, telekinetically amplifying the speed of the whip to compensate for my lack of strength. The whip's lash wraps around the spine of an unfortunate Skeleton Guardian, who is promptly relieved of its head. How magnanimous. I can only imagine how much of a weight it must have been, considering I am neither a skeleton nor undead. I immediately proceed to remove the limbs of several nearby skeletons with the eldritch whip. I focus on removing the legs, for obvious reasons. This is certainly reminding me of this series of movies you've likely never heard of. It's an elf thing. I probably have them somewhere. Really excellent; the main character is played by Elf Harrison Ford. Mhm. 'X' never, ever marks the spot. Drinking blood. Comparing 'traditional' Lower Fornostian/Southwestern Narnliric goodbyes, which could be comparable to German and Austrian, respectively, if I know anything about humans. Snakes. The space between spaces. I should watch those again, once we kill Scratch. It is certainly difficult to access films when you're a cadaver lying on the ground, as is the case now. Anyhow, I relieve several more Skeleton Guardians of their heads with an equal amount of cracks from the eldritch whip. Suddenly, I flash-step to another location, forcing skeletons into walls with telekinetic force exuded by the whip. I proceed to infuse the whip momentarily with large amounts of occult sorcery. I crack the whip once more in the direction of a skeleton. The lash wraps around the spine of a skeleton. I tug on the whip's handle, and the lash utterly disassembles the skeleton. However, it also instantly tears out the undead creature's soul. That is rather useful. I begin to flash-step abruptly and without warning, removing limbs and other body parts with To Rust, immediately tearing the souls out of the unfortunate victims. I duck to the ground, lashing out and removing the neck of a Skeleton Guardian in a shower of bone splinters. The soul is removed. I immediately tug To Rust free, and remove the legs and arms of a Warrior and an Archer, respectively, with two swift cracks. Still utilizing telekinetic force to actually make these strikes do anything. Pulling bones out of sockets is not exactly easy. I discharge the soul-stealing spell on the whip. Suddenly, several skeletons of random rank are consumed by the occult potency, leaving behind only their souls. I carely place To Rust back in my inventory.
The composition of the wands is not known to any thaumaturgical sense? I can certainly accommodate for that. Contrary to popular belief, I do not exclusive practice thaumaturgy, though it is certainly my specialty. I check various tomes in my possession on the subjects of witchcraft and other occult practices revolving around various druidic magics for any hint as to the composition of the wands. If I find nothing, I immediately sift through my unusually large neural lexicon of information on blood magic, eldritch sorcery, demonic magic, and necromancy for a source. It is unlikely any if these will be the source, but I may as well try. If all else thus far has failed, I check various alchemical tomes for its composition. I mean, alchemy as in the sets of arcane processes, and not the type centralized around the Alchemiter. If this fails, I test the wood to see if it has psionic properties. If I fail in all of these regards, I test how the wood reacts to my placing of a Miniature Green Sun near it. If they repulse each other, it is merely some sort of wood infused with the energy of the Green Sun. If this proves successful, I record it, and attempt to discover what type of wood has been infused as a base. I am quite serious about documenting this.
I check the level of the Hazel Wand. It obviously functions like a Level 10, but 375 or so posts should mean something. Or, at least, I hope they do.