My Action: I use illusions to make a Guard look like the Night Guard, who Springtrap promptly murders because animatronics kill Night Guards.
Zombie Action: The Zombie moves to the Small house and head-butts the door repeatedly to break it down.
SCP Foundation Action: The Foundation manages to re-create a version of the Perfect Sphere's anti-godmodder field, and uses it to protect the Owl Effigy. Since it is not being powered by an infinite power source like the Perfect Sphere is, it is not impenetrable to Doc Scratch, but it will waste his time before it is penetrated.
SCP-2317 Battle: SCP-2317 retaliates against EXOS with bolts of dark lightning. EXOS' outer shield holds long enough to set all of its modules in a rapid movement pattern, meaning that once the Outer Shield is breached SCP-2317 has minimal success damaging any modules on EXOS. Suddenly, SCP-076-2 (who was drawn to ally the Foundation with the promise of an "unbeatable adversary" to kill) jumps in and slashes at SCP-2317's leg. SCP-2317 responds with a quick backhand, sending SCP-076-2 flying into a nearby tree.
Springtrap sees right through the illusion... Static fills your vision, and the Guard turns back into a Guard.
Zombie #4 moves to the Small House and deals 3 damage to its Door!
RUN!!!! I pull out the Gatekeeper's Scythe that I just finished, and toss a copy to Tazz with incredible urgency. I then RUN!!!! at Springtrap, and shift my scythe into a memory I've panickedly called forth, and cleave an arm off of Springtrap with some horrible amalgamation of Arctoae and Diluviu, quickfreezing the stump. I then gather my wits somewhat, and shoot a combination of Superosque and Navitas Nox at Phantom Freddy, allowing me to breathe more easily as well as maintain a clearer head, and hitting it with a bunch of air and energy. I then shift it into a combination of Gladius Dei, the Binary Blade, the Fenestrated Blade, and Paradox's Artifice, and try to cut off a guard's legs, following up with a combo of the Captchocterationhammer, Pop-a-Matic Vrillyhoo Hammer, and Green Solarhead.
Meanwhile, my zombie goes off to the small house.
+2 to Fseftr
Woo more armor 33/50
Gatekeeper's Scythe 11/11
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
Personal Force Field && Azure Essence 8/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 5/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-11. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
You toss a copy of the Gatekeeper's Scythe to Tazz and aggress Springtrap with the weapon, watching as Phantom BB and Phantom Freddy block the attack! They both take 8,000 damage!
Orbital Weapons Mini-Ion Cannon 0/2 Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit 5/5 for Text Based Magic 43/50x3 Magic
Battlefield: CO: Reacharound the guards/king Orbital Weapons: Mini IC and BA the guards/king Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues Wilson's Shop: $100 Needed Dupes:
Picnic Airstiker AND Azure Essense 9/11 Antimatter Grenade AND Azure Essence 10/11 Wrench AND Azure Essence 7/11
+2 to wilson
Village Pillage: Zombie move to large house
> Fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and 1 Elf Tear.
2 Guards killed!
The orbital weapons cannot penetrate the roof of the castle!
I equip the hiroshima hands and proceed to give the guards a brutal thrash down, by creating radioactive blades and clouding their vision with puffs of steam and smoke. The blades rip through the guards like butter, and I end my rampage covered in smoke stains and glowing like a nightlight.
My zombie kicks the door, trips and ends up smashing face first into the house.
Surround the Owl spinning blade walls and pure nuclear energy.
I give the Owl Effigy a shield made of clipboards, radios and toilets. Sound familiar?
> Gunpowder Castle Action
I deliver a test to the Guards (or the King if the Guards are dead) with my Testwriter:
1. Assume that SCP-009 spreads throughout your body in a logistic curve defined by , where y is the proportion of water in your body that is SCP-009 and x is the time in hours. If I shoot you with the M134 Heatfreezer, how long will it take before your entire body's water content is SCP-009?
2. I originwand up a 17-g growth that grows according to the polynomial 3x3+2x+17 in your body where x is time in seconds and y is weight of the growth in grams. Assuming the growth has a constant density of 15 g/cm3, how long until the growth kills you?
3. A max created with Life's Wands increases in side length at the rate of cells/millisecond, starting off with a side length of . Approximating the max as a square rotated 45 degrees with 5-by-11 cell rectangles pasted over the corners with the center of the rectangle directly over the corner, how long until it explodes out of your stomach (modeled as a sphere with radius 30 cm)? Assume a cell is 1cm wide.
4. A constant stream of fluoroantimonic acid, such as one from Chemostriker's nozzle, can dissolve a circular hole with radius 2cm and depth 3cm per second. How long would it take to dissolve the following:
a) a cube of side length 45 cm
b) four cuboids measuring 22.5 by 22.5 by 67.5 cm
c) a cuboid measuring 45 cm by 22.5 cm by 67.5 cm
d) the cube from part a), joined at the bottom to part c)'s cuboid such that they align, with two cuboids from b) directly under it, with another two cuboids from b) joined to part c)'s cuboid (one on each side), also known as you
5. An instance of SCP-2300-6, created by Mental Element, can eat through humans for carbon. Approximating one instance's rate of eating as 1 cm3 per second, calculate how much time it would take for 50,000 SCP-2300-6 instances to fully eat through you.
6. An SCP-409 bullet from the Snapper impacts your body from directly behind you and bounces off, infecting you with SCP-409. According to SCP-409's article, SCP-409 spreads at 1 inch per minute, and takes 20 minutes from full crystallization to snap. Assuming that SCP-409 spreads in a sphere, calculate how long it takes for you to snap into pieces if you are hit:
a) in the head (1.575 meters above the ground, exact center of body)
b) in the left knee (33.75 cm above the ground, 11.25 cm to your left of center of body)
c) in the exact center of your body (90 cm above the ground, exact center of body)
d) in both knees at once, plus the head, plus the exact center of your body
> Zombie #7 Action
Zombie #7 moves to take out the Small House. If it is possible, he joins zombies #4 and #8 in the door-smashing action.
> Author's Note
I have realized what makes this editor so terrible.
Clipradiotoilet Shield added!
2 Guards killed!
Zombie #7 moves to the Small House and deals 3 damage to its Door!
Zombie 6 shoves it's hands through the small windows in the church's door, attaching itself to the door. Attacks directed towards the Zombie will now also hit the door.
I then heal the Everyman.
Shadowlighter 3/6
Sour Stars 3/9
Nightlife Glove && Balltergeist's Blues && Blue Ghost Gauntlet
Doge 20/30
Beardger 12/20
The Dead can Dance 1/10
Zombie #6 deals 3 damage to the Church's Door and applies itself to the Door so any attack that damages the Zombie will damage the Door too! The Iron Golem, regardless, is heading your way...
+1 HP to the Everyman!
Nightlife Glove && Balltergeist's Blues && Blue Ghost Gauntlet = Night-Terror Gauntlet (Level 5: 1/6)
Falling from that height and landing hard caused some of the crystalline portions of my True Form mode to fall off. I shakily float back up to hover off the ground again, heading to the main hall. Behind me, all but one of the fallen crystals vanish in flashes of gray.
"Hold on... If he was just in here... then where- OH GOD HE'S RIGHT THERE!"
The castle roof gains a new hole as I rapidly traverse the Y-axis away from Springtrap.
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Due to a roof being in the way, the Mainframe has to launch a bunker buster through the roof, which tunnels down and explodes upon impact with a castle guard. Or the king, if there are no castle guards left, but I doubt that they're all dead already.
Meanwhile, the zombie that I happen to be joint-controlling heads over to the library to attack either the door, or the iron golem, depending on which one would be a better idea. It's also a cyborg because lel.
You attempt to flee from Springtrap, but Springtrap tilts his head up at you. Static fills your vision as you suddenly see Springtrap flying right next to you! You scream like a little girl as Springtrap moves his jaw imperceptibly and utters a single word:
Springtrap grabs you, static fills your vision, and both of you are back in the Entrance. You are thrown to the ground.
5,000 damage to a Guard!
Zombie #5, which continues to be a zombie, heads to the Library and deals 8 damage to the Iron Golem! Enraged, it begins running towards Zombie #5 and away from Zombie #2.
I shield the Owl Effigy with CDs containing Windows 7 Genius Edition, which is Windows XP with a Windows 7 theme, a calendar in some Arabic-script text that I can't read or identify and a setup that moves your mouse around for you.
I then heal the Owl Effigy by using an originwanded Owl Effigy Repair Kit!
> Zombie #7 Action
Zombie #7 continues slamming the door of the Small House, trying to break it down.
> Action: Mineralogy (If the Guards are dead, I target the King instead)
I summon one of every SCP-2300 from hydrogen to uranium with Mental Element. I then completely screw up a Guard's chemical structure. I first transmute his eyes into tellurobismuthite. Immediately, SCP-2300-52 and SCP-2300-83 jump on the now-blinded guard and eat the spherical mineral deposits in his eye sockets, tossing pure bismuth and tellurium back and forth between them. I then transmute all of his skin into a thin layer of polonium. SCP-2300-84 immediately eats his skin. I then transmute his ears (or other hearing organs) into pure manganese, causing SCP-2300-25 to eat his ears. I also transmute his tongue (or other taste organ) into technetium and sic SCP-2300-43 on it while transmuting his nose/remaning sensory organs into pure manganosite, causing SCP-2300-8 to begin eating whatever just got transmuted into manganosite and spitting pure manganese at SCP-2300-25. The now-devoid-of-senses guard immediately flips out and begins thrashing around wildly, allowing me to transmute his private parts into [1,1'-bis(diphenylphosphino)ferrocene]palladium(II) dichloride, causing SCP-2300-46 to eat it and wildly flail its arms around and spit elements everywhere. I then transmute the rest of the guard's flesh into... wait for it... germanium selenide crystals. This causes SCP-2300-32 and SCP-2300-34 to begin eating his flesh. This is clearly extremely painful for the guard. I then begin to transmute his bones into varius chemicals. The skull is promptly transmuted into osmocene, which causes SCP-2300-76 to begin devouring it. I then transmute his ribs into dysprosium titanate, causing SCP-2300-66 and SCP-2300-22 to begin eating his ribs. I transmute the bones in his left arm to radium, causing SCP-2300-88 to eat it. Then I sic SCP-2300-39 on his right arm, which was transmuted to yttrium(III) antimonide, causing it to spit antimony bullets at SCP-2300-52, who eats them! I then transmute his legs to cerium(III) oxide, causing SCP-2300-59 to eat his legs! Finally, I take out his brain by transmuting different parts of it to random minerals, such as afwillite, chapmanite, columbite-tantalite, djurleite, feroxyhyte, halotrichite, kaolinite, molybdenite, phoenicocroite, rutherfordine, sabinaite, sonolite, tschermigite, tyuyamunite, valentinite and xenotime, causing SCP-2300-11, -13, -14, -16, -20, -22, -23, -24, -25, -26, -29, -33, -39, -40, -41, -42, -51, -52, -82 and -92 to spring into action and devour the guard's brain-shaped chunk of minerals, spitting balls of light elements at the lighter SCP-2300 instances waiting on the sidelines. Finally, after the guard is pretty much eaten, the SCP-2300 instances demanifest.
Corrupted Windows Shield added!
+12,000 HP!
Zombie #7 knocks down the Small House's Door! All the Zombies at the Small House move in the Small House and make a beeline for the Testificates! The Testificates are all huddled up in a corner of the room, staring out the window oblivious to you. When one of you taps them on the shoulder, they all let out a terrified scream as you devour their flesh. You all leave the Small House, which falls down.
Basemetal Katana && Dark Sword = Real Nightmare (3/8)
35/50
+1 to Amp x2.
The merciless killing of those in the Hut was a horrific massacre. And that is coming from me. Quite the spectacle. This is morally reprehensible. What did these Villagers do to us? Why must we slay them so ruthlessly? Could we not attempt to peacefully negotiate a path to the eventual destruction of the Flesh, whilst still leaving the townspeople alive? Is it that difficult?
I make Zombie #2 flee and hide within sight of the Library, but out of the Iron Golem's range. The vital expenditure is not worth the prize.
I draw the Golden Sunsticks. I feel as if the best course of action at the current moment is to heal the Owl Effigy, which I shall do. I channel the energy of the rods, allowing the Aqua, Terra, and Ordo Vis in the proximate aura to flow into them. I permit as much Vis as possible to flow into the twin rods without causing some sort of concentration of instability which would undoubtedly lead to an explosion of Flux. There is no room for error within these circumstances, or without, I am afraid. Still, there is room for improvement. As such, I force the Golden Sunsticks to receive as much Vis as possible at the present moment. Given as these wands are not exactly ideal for the channeling of Vis, as they lack wand caps, and possibly an ideal core type. Speaking of that, what are the Golden Sunsticks actually composed of? If you have already stated so, it goes without saying; I am sorry. I am merely curious. On that topic, is the material the Sunsticks are composed of ideal for the channeling of Vis? I do hope so. The occasional flicker of light emanates off of one of the Sunsticks, or the other. This light is either blue, green, or white, representing Aqua, Terra, and Ordo Vis, respectively. The buildup of magical energy is accompanied by an overall increase in the stability of the Golden Sunsticks as they become more receptive to Vis. They were forged from Sano essentia, after all. Not Vis. But, I am getting ahead of myself. As such, I fuse the Aqua and Terra Vis together with intense processes usually attributed to the jarring of an Aura Node, or the sealing of a creature in a Warded Jar whilst in stasis, to generate Victus. The occasional bursts of light slowly transition from a color scheme of blue, green, and white to red and white. I arc the twin wands into the air, noting the trail of energy they leave behind. Suddenly, I fuse the Ordo to the Victus. This, quite obviously, creates Sano. The hue of the light bursts is now a singular red color, imbued with the essence of healing. As I have undoubtedly aforementioned, Sano is commonly found in Golden Apples, potions of Regeneration and/or Healing, and other such things with the capacity to heal or repair an object or person. I can assure you that I know a thing or two regarding healing spells, and the correct usage of the Golden Sunsticks in the healing of the self and others. I wave the Sunsticks, and a flash of pure, unadulterated red light obscures my form for several seconds, searing the retinas of any who dare to scrutinize, or attempt to scrutinize, me. When the light clears, the red flashing of light emanating from the Golden Sunsticks has subsided. Quite evidently, I channeled the entirety of the healing energy of the Sano Vis to heal the Owl Effigy. I place the Golden Sunsticks back into my inventory.
I have several questions regarding armor. Or rather, two. Firstly, the maximum possible armor value is five, negating five damage each hit, correct? Secondly, my current armor value is two, right?
~
My shadow in Limbo cautiously travels down the staircase, checking for traps along the way. If he does manage to find a trap, he either disarms it, or avoids it whilst still moving onward. I examine wherever the staircase leads.
—
You safely stride to the table, and further scrutinize the room. The chandelier is an amalgamated mess of redstone lamps, some active, some not. There are at least sixty lamps, around a third of them active. You could probably turn the inactive ones on, if you wished. The chandelier is affixed to the ceiling by means of beams composed of some sort of tensile material. Odd. You cannot see anything on the overhang above. The floor you are on currently seems more interesting. The table is composed of some foul-looking gray stone, with hints of sickly green. Its surface is entirely covered by the bandages. There are two deep red stains on the parts of the bandage directly upon the unsightly lump. That does not appear to be a good sign. Still, it appears to be utterly inert. Perhaps the papers on the floor will reveal what sort of dark experiment was occurring here. As you look at the papers scattered about unceremoniously on the floor, you notice something. There is an... orange light coming from some area underneath several sheets of paper. From the indentations in the stone around the glow, it is made evident that the thing is some sort of stone trapdoor, leaving to a room below. You cannot see anything behind the pillars, save the entrance, the eldritch gateway, and a small staircase leading up to the balcony overlooking this room. A plethora of arcane devices and objects lay in a heap in the corner nearest to the entrance, evidently set there by the Lord-Archmage, obscured from your view earlier by pillars, now open to see. Perhaps some of them would prove useful. What will you do?
Death is the only constant in this war. Death and free dental. I simply don't see any alternative.
Zombie #2 hides behind the Library, but the Iron Golem has its sights on another Zombie...
+20,000 HP to the Owl Effigy!
GOLDEN SUNSTICKS: A set of green wands emblazoned with the image of a white sun. Golden energy leaks from their tips, giving the wands complete power over healing magic. It lacks much offensive capability, but it is very useful in empowering the self and allies.
Hmm. I suppose I never stated what they were actually made OF. It looks like they're made out of a very very strong type of wood that is ideal for channeling Vis.
If you have Armor, every attack against you will deal 2 less damage. If you have Mega Armor, every attack against you will deal 4 less damage. If you have Super Armor, every attack against you will deal 5 less damage, and that's the maximum. Your current armor value is 4.
You travel down the staircase (it's a long way down!) and find no traps. Eventually you see that the circular walls around you fall away and you are in an expansive circular chamber composed entirely of quartz, stretching out as far as you can see. The staircase leads to a desk with a chair, and arranged around the desk in a semicircle is a very tall bookshelf. There is only one book on the shelf.
BENDER! STOP LAZYING AROUND LIKE YOU'VE BEEN DOING THE ENTIRE TIME AT THE CASTLE AND FIGHT!
Well I don't see why I should - oh wait.
Bender enters the Gunpowder Castle. He then uses the Critmist II potion on him and Lothyra.
Now it's time to show the power of teamwork.
(assume each individual attack is aimed at the Guards, or the King if the Guards are dead)
Bender starts with a volley from Bender's Gun, while Lothyra plays a more passive role by healing her teammates with Universal Power. He then starts gathering sacred items while Lothyra unleashes the power of the Allotrope Octet. Finally, Bender blasts with iQuantimak while Lothyra uses UU Ultimatum.
Now it's time for the true power of a swarm of nanobots to be shown...
UU Prime splits into eight smaller copies. Then they all start killing enemies (again, assume that they attack the Guards first, and move to the King if the Guards are dead). However, instead of their Transformer weapons they wield iAntimaks, antimatter bombs, and Heavy Lights (even though it's not done yet).
==Zombie Fight==
The zombie attacks the door of the Large House.
Lothyra becomes curious as to the nature of this challenge.
Bender?
Yeah?
I made you in charge of the Ancestral Flesh challenge, right?
Yeah? So what?
Well, I'm curious as to what one actually does in it. It seems you have to defend a village from zombies...
Pff. That? Naw, you have to be the zombies and KILL ALL HUMANS!
WAIT WHAT!
She stares at Bender, her face turned into a mixture of disgust and anger.
YOU'RE KILLING INNOCENT PEOPLE!
It's for the so called "Greater Good." Never cared much for that anyway, but if I don't do this, I'll die.
NO! I'VE DONE TOO MANY BAD THINGS IN THE PAST! I FORBID YOU TO-
Blah blah blah morality stuff blah blah-
OKAY! THAT'S IT! FOR ALL THIS TIME I'VE HAD TO DEAL WITH YOUR CRAP! BUT THIS IS THE LAST STRAW! IT'S TIME TO.....
STRIFE!
(This is just an RP thing. It has no effects on actual gameplay.)
You heal Tazz and yourself for +3 HP each!
7-5-3-6-6-7-3-1
Several balloons appear made from solid carbon! They fall like weights on the King, dealing critted 12,000 damage!
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 4/11
Seeing that the situation has gotten serious, I get serious as well and undergo a PARADIGM SHIFT, switching away from whimsical story-based attacks and toward a more deadly type of magic. I grab the nearest magical channel, it doesn't matter which. (thankfully, my alchemization has made sure there is no shortage- in effect, the Homestuck Principle applied to implements instead of personal computers) I then cast a series of powerful and entirely narratively irrelevant shields on my allies. After all, it would be rather bad if anyone other than the intended was struck by the magic I now intend to cast, magic that is normally used against whole armies. I begin to gather energy for the spell I am about to cast, which would normally take quite a long time if the caster were not me. Of course, if I wanted this to be stronger the format would demand me to charge for a lot longer, which would obviously not work in this climate. Just before I release the spell I turn my head to the reader and remark, "Oh, great, Erelye's rubbing off on me." With that, I release the magic, chanting: "Τό συμβόλαιον διακονητω μοί, βασιλευ Όυρανίωνων! Έπιγενηθήτω αίθαλους κεραυνέ ός Τιτηνας φθείρειν! Έκατοντάκις καί χιλιάκις άστραψάτω! ΚΙΛΙΠΛ ΆΣΤΡΑΝΉ!" which could be translated as: "Heed the contract and serve me, O King of the Skies. Come forth, blazing thunder, slayer of Titans! Hurl down lightning one hundred and even one thousand times! Thousand Thunderbolts!" The titular Thousand Thunderbolts leap forth from my hand, unerringly seeking their targets, in this case being the Guards, or the King if all the guards are dead.
Ork Horde 23/50
No. Nonononono. Why do you want to do this? This will not end well for anyone, least of all you. Stop. Stop now.
*Seeking Mr. Eaten's Name has increased to 3- Beneath a Strange Sign!*
Orbital Weapons Mini-Ion Cannon 0/2 Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit 5/5 for Text Based Magic 44/50x3 Magic
Battlefield: BT:Ultramarine the guards/king Orbital Weapons: Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues Wilson's Shop: $102 Needed Dupes:
Picnic Airstiker AND Azure Essense 10/11 Antimatter Grenade AND Azure Essence 11/11 Wrench AND Azure Essence 8/11
+2 to wilson
Village Pillage: Zombie attack the large house door
The King dodges the obviously telegraphed attack!
ULTRAMATTER GRENADE: A grenade forged from the metal of Ultramarine that uses powerful laser containment fields to secure an ultramatter core inside of itself. Ultramatter is a highly volatile form of matter modified from antimatter that will create insane amounts of energy, powerful explosions, and can charge Ultramarine-related weaponry.
I use an INCREDIBLY SHINY light to distract Scratch and make his next attack against the effigy to deal less damage. About 10,000 less damage.
I wonder what would happen if I went full non leathal... Shall we give it a bash? I leap at Springtrap, stabbing it with the Staff of Ysera and injecting it with a large amount of electricity, trying to get the system left in it to lock up. Or, if Springtrap is dead/incapped, this targets the guards/king, except, you know, trying to paralyze them instead.
As Pit moved zombie 3 into the destroyed hut already, have the zombie pick up the broken door. That will be a great melee weapon.
Actual Attempt to organize my shop, GO
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 172$ _ Wilson's charges A: 49/50, B: 40/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Diablo x1 (lvl 7 scythe, 8$)
Angler Knife x1 (lvl 4 weapon, 5$)
CandleLit Chestplate (WIP, level 2)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Extended potion of cuts x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x8 (6$, lvl 3, crits)
Potion of Ambrosa x1 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x2 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Symbol of PI && calculator && Symbol of protection || Gold amulet = Irrational Amulet DONE
oh wow, are colors actually working for me now? Maybe? Edit- Nope. Font and italics are though.
oh... but... the battlefield isn't th- wait... Have either of you actually seen the godmodder recently? I haven't seen or heard him for quite a while.
He leaps up to a nearby reenforced glass window and looks out.
Speaking of that... I haven't even seen the player's recently... and you know when they're not around because everything gets so quiet. Did something happen? This reminds me of the other time the players left. Except, I'm not completely alone. And no one is bombing me. Hm... But... alright... fine.
He jumps back down
I'll wait it out... just like I always do...
Scratch takes out a lighter, flicks it open, and holds it up. With a pop, the light is gone.
The stab deals 8,000 damage and the electricity completely incapacitates Springtrap, rendering it incapable of doing anything! The servos and joints inside of it have locked up and have rendered the suit immobile!
SUPER METAL CHAIN: A set of chains forged from iron nanosilk, a complicated and extremely tough metal forged from iron, carbon nanotubes, and spider silk. Anything made from this will be pretty durable.
If you use Firefox and expect colors to save when you post, you're gonna have a bad time. Just a word of advice if you're using Firefox. If not, I don't really know what's causing your problem.
I decide that it's a good idea to break this dumb fight up, and turn the Gatekeeper's Scythe into a club, which I calmly stick between Lothyra and Bender. "Hey, hold up. We don't have any proof whatsoever that those guys are real or that they're sapient whatsoever. Furthermore if you have any problems with this, then just abstain. We'll just kill them regardless, that's the majority of what we've done here."
After breaking the fight up, I turn the Gatekeeper's Scythe into Arcum Finem, and electrocute Springtrap and sentence him to oblivion.
My shadow wanders around Limbo, looking for something to do.
+2 to Fseftr
Woo more armor 34/50
Reservation 1/??
Personal Force Field && Azure Essence 9/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 6/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-11. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
16,000 damage to Springtrap!
You wander around for a second/year and decide Limbo's boring, plopping yourself down on the ground. You notice a twinkling light in the sky, and quickly survey your surroundings. You see the looming temple of Monolithium not very far from your location. Will you examine it?
My Action: I use Combat Operandi: 1st ESFB, and order them to bypass the guards if possible to go straight for the King (if not, they still attack the guards). If that Operandi is not available, I use battle technique: terajump.
Zombie Action: The zombie bashes down the door of whichever house it is attacking right now.
SCP Foundation Action: "Okay, so apparently SCP-2317 has an anomolous property luring other SCPs to try and kill it?"
SCP-2317 Battle: SCP-076-2 gets back up ("I will not be defeated so easily!") and rushes SCP-2317. He dodges nearly everything that is thrown at him while counterattacking with a combination of swords and throwing knives. However, SCP-2317 tires of this abuse and just releases a Dark Nova, blowing SCP-076-2 away. EXOS then opens up with another barrage of lightning, which is also shrugged off.
> Crusher48: COMBAT OPERANDI => 1ST ESFB
You expend 6 Weasel Snot and 3 Hog Slop.
30,000 damage to the King!
Zombie #4 does nothing since the House was already destroyed!
I shift my focus even farther onto attack, switching to an even stronger spell, grabbing my strongest magical focus, and drinking a Potion of Witchcraft for good measure. I don't have the original Ancient Greek incantation for this one handy, but it should suffice to know that it's known as 'End of the World.' I gather in more power, creating another narratively irrelevant shield around the grouping of enemies to prevent the catastrophic effects from bleeding out, chanting, "Heed the contract and serve me, Queen of Ice! Come forth, Everlasting Cold, the Eternal Glacier! Bring death to all that has life, Eternal Rest! End of the World!" As soon as I reach 'Eternal Glacier', the temperature within the shield instantly drops to absolute zero, freezing the entire group of enemies within a crystal of ice. Admiring my spellwork, I snap my fingers, commanding, "Break." The entire crystal shatters. I decide to exploit the enemies' current frozen state, and empower another similar-level spell, chanting "Heed the contract and serve me, King of Hades! Come, cracking of the earth, a torrent of scorching heat engulfing the farthest reaches. Seethe and surge forth in molten ruination! Tearing Earth!" A stream of high-pressure, high-temperature lava blasts from my hand, melting and scattering the frozen enemies, and dealing extra damage from thermal shock.
In the aftermath, I comment to the Narrative, and of course to the readers, 'I understand you have to tone that one down a lot, but I hope you don't slash it too much." *after reading the previous paragraph* "Also, Erelye really is rubbing off on my writer. To be expected, really, given how much he's accomplishing compared to other people with just a whole bunch of effort and writing to circumvent the Curse of Repetitiveness. I'm honestly unsurprised he has the title Amethyst Mage. Plus, of course, my writer already had those tendencies. *To the other characters* If you others are wondering who I'm talking to, don't bother. That way leads madness."
I grab some of the shards of the fourth wall I keep knocking holes in and build a shield around the Owl Effigy. I also immediately equip the XCOM Nano Armor.
Ork Horde 24/50
Well, don't say I didn't warn you. Never say I didn't warn you. You will bring only ruin to yourself.
*Seeking Mr. Eaten's Name has increased to 4- Boiling with Hunger!*
10/49
XCOM NANO ARMOR: A set of special armor that can switch between three modes: Titan, which gives the armor increased defense, Ghost, which allows the wearer to slip by some enemies, and Nano, which will activate nano-bots in the armor that give resistance to status effects.
I raise a Borealstick into the air, creating a huge, red aurorathat empowers Split, raising his affinity towards the Red Sun. I then stab the Cultural Rainbow with the other Borealstick.
I give the Mutant Tall-Nut some Plant Food, empowering it further.
Shadowlighter 5/6
Sour Stars 5/9
Nightlife Glove && Balltergeist's Blues && Blue Ghost Gauntlet 3/X
SPECIALS: Platform Game Protagonist: Loses only 1 HP (In this case, a letter from RADD) when damage is dealt to him.
Charging: Kid Radd can charge his attack for +10,000 damage each turn instead of attacking. The maximum charge level is 18.4 quintillion because the programmers set it to the limit instead of an actual number.
I wanted to say that I hate this editor, but it seems everyone else already said that.
+2 to Generic
Universal Power Ubercharge Meter: 6/9 (because colors aren't working)
Wilson Money: $2
The Heavy Light: 5/11
Scranton Reality Weight > Fine: 4/7
Pie Launcher: 3/3 Complete!
==Actions==
Lothyra stares at Generic. She then stares back at Bender.
"Fine. But we're not done yet. Later though..."
She then turns to the alchemiter, and examines the Pie Launcher.
"What? What does this even have to do with the Nintendoverse? Grr. I must have gotten the code wrong. What are the Triumph Forks called... OH! IT'S NOT TRIUMPH FORKS! IT'S TRIFORCE! Yeah. That makes far more sense."
Lothyra then enters TRIFORCE into the Alchemiter as a code. She then uses the Origin Wands to deploy a plasma sapper, draining some of Scratch's Red Sun plasma into Split. She also fires My Boomstick at the Cultural Rainbow.
==Gunpowder Castle==
"Now it's time to unleash the power of Futurama."
"Now it's time to sit on the toilet. Seriously, stop saying "now it's time to.""
Bender gathers sacred items, then sits on the toilet. Lothyra uses Existence Now on the Guards (King if the Guards are dead). The mini-UU Primes all join into a giant version of the Allspark, then ram into the Guards (King if the Guards are dead).
==Village Pillage==
The zombie attacks the Large House's door.
PIE LAUNCHER: A bazooka that shoots pie rather than standard rockets.
Just a tip, not all alchemy codes are themed. Don't expect to get a Nintendo-related alchemy through a Nintendo-related code.
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 6/11
Mage's Reservecomputer && Twinoracle 2/7
PREVIEW: Cassiopeia (Watch allowing very limited time travel, source Mahou Sensei Negima) && Basic AI && Mage's Watcher
I switch away from attack and towards support, pulling out the Unremembered Wand. I direct a set of irrigo blasts at the guards, or absent them the King, hoping to leave openings for more narratively strong players to exploit.
I also use the Twinoracle to view the immediate future of the Owl Effigy, and set up shields placed exactly to counter the worst blows.
I direct our zombie to keep battering at the Church's door, seeking to find the secret within.
Ork Horde 25/50
*Seeking Mr. Eaten's Name has increased to 5- Breathing Darkness !* 11/49
Basemetal Katana && Dark Sword = Real Nightmare (4/8)
36/50 +1 to Amp x2.
@Crystalcat: Thank you. It is quite the statement to say that I actually live up to my title.
I swiftly draw the Hazel Wand. It feels as if I have not utilized it in enquier. Which is certainly true. I begin muttering incessantly under my breath. Arcane energy begins to congregate around the bronze rod, flowing through it in precise magnitudes equivocal to the general amount of magic energy within my vicinity. Or rather, it is analogous to the amount of arcane potency capable of being utilized in a productive manner. Which is to say, the vast majority of it. The fabric of the abyss around me is annihilated itself to generate trace amounts of Vacuos essentia. The void is quite useful in the fabrication of the esoteric, particularly of the essence of magic itself. Praecantatio is composed of Vacuos and Potentia, after all. Eldritch energies flow into the wand, fueling some sort of cascade into madness which will inevitably occur upon my weaponization of the arcane power around me. I vaporize every trace of the congregated magical energy with a thought. Suddenly, an amethyst aura bursts into existence around the Hazel Wand. The intensity of the aura is rather evident. Tendrils of violet energy begin to emerge from the aura, twisting slightly. Within moments, the undulating tendrils of the aura concentrate themselves immensely. My muttering only seems to contribute to the potency of this esoteric concentrate. Eldritch energy vibrates about, violently twisting the existential matter around it to permit expansion. Immediately afterwards, the vision of all within a fifty meter radius is plunged into complete and utter darkness. To those beyond these parameters, the spectacle is mildly concerning. Tentacular shapes moving about in the tenebrous cloud of nonexistence, devouring guards whole with the essence of nothingness itself. The darkness seems to part as a tentacle skewers a Guard directly through the chest. Suddenly, every singular aggressor vanishes in a blast of warped sorceries, twisting the minds of the survivors beyond reason or function. That is to say that their brains cannot actually perform somatic functions. I shall leave them here, to slowly expire. Perhaps they will see it fit to annihilate the general area in response to their demise. With a flick of the Hazel Wand, a monolithic bolt of arcane power erupts from the wand's tip, streaking towards the opposition at near the speed of light. The opposition refers to Springboard, or the vaunted King, if it is dead. One blast is all that is needed, considering the target will be slowly consumed by shadows over an extensive period of time. Hah. I lower the Hazel Wand.
—
The redstone pulse vibrates through the lamps upon the chandelier, lighting every single one up, illuminating the room in its entirety. You can see quite clearly what is upon the overhang. A series of shelves appear to be lining the walls above. The contents of these shelves are likely one of the reasons why the citadel is kept under the veil of darkness. The shelves are lined with a variety of obscure and highly occult materials. Most noticeably, there are jars filled with a dark green liquid, as well as rotting human brains. However, it is not all. There are severed demon hearts upon the shelves as well, still beating like clockwork, not contained in anything. Other prominent objects include alchemical constructs, what appear to be sacrificial daggers, and various numbers of skulls for usage in the stabilization of Infusion Altars, likely cut from the shoulders of some undead creature, or perhaps a living one, leering at you with their inert, eyeless sockets. Other prominent objects include the severed hand of a witch, slightly bloodstained, the entrails of some creature affected by Taint to an absurdly corrupting extent within a sealed jar, and a large golden key. On the floor you are upon, everything more or less was already revealed, and there are no major revelations to be had, save for the prodigious amount of arcane devices heaped in a corner. Well, assuming there is nothing hidden behind the pillars. Hah. What will you do?
My Action: Since the guards are half-crazy already, I make them go fully crazy and start attacking the King. If no guards are left, I take out a 64 stack of instant damage 2 potions and spam them on the King.
Zombie Action: If the zombie's target is destroyed, it moves on to the large house. Otherwise, it stays at the small house and eats the doorknob before spitting it through a window and bashing the door to try and get its doorknob back.
SCP Foundation Action: Dr. Bright sneaks up on Doc Scratch and then employs SCP-399 to rebuild the Obsidian Maze and change it to a Bedrock Maze. Because SCP-399 steals energy from Doc Scratch to complete the process, Doc Scratch loses Affinity, and any attempts of his to stop this from happening are met with more power being absorbed from his attacks to make the Bedrock Wall even harder to destroy.
SCP-2317 Battle: SCP-076 still manages to get back up. However, he is soon stomped on by SCP-2317, who then releases a blast powerful enough to shatter ALL of the Perfect Sphere's barriers in one shot. EXOS luckily manages to retreat to recuperate.
EXOS Action: EXOS teleports away to {REDACTED} to escape the fight, then contacts me.
"How did that thing overpower the Cataclysm Shield? The shield is designed to be incapable of being overpowered."
"Maybe its because you failed to install it successfully. Try again."
"Oh, looks like I never installed it at all somehow."
"Yeah, maybe you should have double-checked that."
"Anyways, the Perfect Sphere is out of the fight for now, without any barriers the Perfect Sphere is leaking energy."
"Wait until the barriers regenerate, then rebuild the Sphere's energy reserve before re-joining the battle."
EXOS also installs the Cataclysm Shield it never got around to installing.
Story: All Bombs Placed! I heard a Theme song of Gym Leader's Last Stand while Fighting the Epic (Mini) Boss! and the King said
Gunpowder King: No! this Cant Be!
Springtrap: Well we are Screwed King...
Gunpowder King: Shut up Spring Trap! I Saw a Big Army of Heroes and we Cannot take em Anymore... I will Teleport after you Defeated me...
Pricey: Well You are Going Down Charcoal Freak!
TT: Yeah You will be Finished
Pit: I Commanded the Army of AGs to Crush him into Pieces
Gunpowder King: Don't Call me that Pricey! I hate Being Burned!
Pricey: You will be Dead Right now *transforms into a dragon*
Gunpowder King: Ooh [REDACTED]!
Pricey: All of them will be Burned to Crisp!
Gunpowder King: Oh God! Stop this Madness!
Springtrap: Well Here we go again...
Twin: Well Well Well King i've meet you before and You will be Blown Up
Gunpowder King: Well i am Defeated again...
Actions: See Below
(Gunpowder Castle Arc) I Transformed into a Dragon and i Burn all the Enemies with the Nova Flare and i Zombified more Dead Guards after i see them died
(Village Pillage Arc) I Still making the Zombie Attacks the Small House
(Void Arc) I keep Healing the Everyman and i Used the Archives and Dictionary of the Green and Red Sun at Split to raise his Affinity
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 18/50 Help needed!
Making the Ultimate Wily Machine 19/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 5/7
Building Robot Dragons 5/15
Building a Mega Flare Bomb 4/10
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I would really appreciate it if you stopped talking for other characters.
Garnet && Amethyst &7 Pearl && Rose Quartz = Fuchsite 4/5
+2 to Irecreeper
The Pigmen attack the guards, or the king if they are dead. The Zombie flees from the Iron Golem, making sure it survives. I use the X-STALKER and HOPEBRINGER in conjunction, making a HOPE-X-BEANSTALK! Two massive tendrils come out of the gun, which I use to pummel the guards, or the king if they are dead.
I make the zombie bite a door of a nearby small house, one of the injured doors if possible. The bite turns the door undead, and the zombie promptly spams healing potions at it.
The Small House is destroyed already, and even then, the Zombie doesn't have healing potions with him!
Orbital Weapons Mini-Ion Cannon 0/2 Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit 5/5 for Text Based Magic 46/50,46/50,45/50 Magic
Battlefield: Use my spoil of war on the guards\king Orbital Weapons: Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues Wilson's Shop: $102 Needed Dupes:
Picnic Airstiker AND Azure Essense 11/11 Wrench AND Azure Essence 9/11
I dupe a potion of crimson
+2 to wilson
Village Pillage: Zombie attack the large house door
PICNIC GLOBESTRIKER: A beacon forged from the metal of Ultramarine. When placed down, it will activate and release a signal that will call an insanely large fleet of ships to the planet it is on, which will rain down picnic food that can potentially stretch across the entire world!
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 7/11)
OK, with the Gatekeeper's Scythe in hand, I have a new idea. I preview Brine || Gatekeeper's Scythe.
I pick targets: Springtrap, the guards and the King, in that exact order. I then immediately levy the power of Ceasefire on whoever was unlucky enough to be alive to brace it.
I use the Gatekeeper's Scythe to create the Wallshooter, which shoots brick walls. I then fire it all around the Owl Effigy, creating a wall made of walls. I then turn it into the Shieldshooter, which shoots iron shields. I fire that all around the wall of walls, making a shield of shields. I then turn it into a Bulletproofvestshooter, which shoots Kevlar Vests. I fire That all around the shield of shields, making a bulletproof vest of bulletproof vests. I then turn it into the Smith Corona Doorspitter, which shoots Inky Doors, and levy that against the Cultural Mob.
Finally, I get my Zombie to bash the Large House Door more.
I go back to the times that I ironically attempted to cause a paradox by blocking piono's alchemized before he made them, and proceed to make mental notes of all his alchemies, since he fought me with them when I was embarking on my journey of futility and irony.
I then turn my Gatekeeper's Scythe into the now ever-more ridiculous Captchocterrationroller, which is just so loaded with power that I kind of wish I hadn't made it. Nonetheless, I smash this ridiculous monstrosity into the Guards/King/Springtrap in that order of priority, causing a miniearthquake which traps them in a miniature chasm, pinning them down while the Fluorite Octet attack happens. I then use the double Life/Death reach around of Vita Australonem Mors (Yeah not good at merging names gracefully) and repeatedly slash the Guards/King/Springtrap, causing them to rapidly die and come back to life, causing the existential horror of not being able to go to the afterlife to drive them insane. Also, you know, die. I then turn it into Diluvium Naturae, and stab the you know by this point, causing them to sprout plants in their stab wounds, which absorb the water in them and grow to massive sizes, both offsetting their balance and causing them to dry up.
+2 to Fseftr
Woo more armor 39/50
Reservation 2/??
Personal Force Field && Azure Essence 10/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 7/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-4, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Basemetal Katana && Dark Sword = Real Nightmare (5/8)
38/50 (Amp'd) +1 to Amp x2.
I activate the Black Ring, and promptly smash a Splash Potion of Augmentation at my feet. I'm going to need to produce more of these at a later date, considering I only have nineteen in my possession. That, however, is not an immediate concern. However, the eventual annihilation of the opposition is, unfortunately. Still, I suppose the filling of Impetus Combs is vital. Especially this one, seeing as I know what shall occur with it. Number eight. One would think it is obvious. Hah. Anyhow, I utilize my augmented psionic abilities to generate some form of optic blast. As the stuff exits my twin optical organs and enters the rest of reality, I pull out a vial of Visink, and shatter it against the ground in a single, fluid motion. The Visink splatters over the floor. Excellent. I utilize the link to the Inky Abyss inherently within the Black Ring to imbue the ink with a plethora of more offensive properties. In normal circumstances, ink would serve with a variety of more passive, and, if I am being perfectly honest, more useful, properties. However, I may as well utilize my vast repertoire of arcane skills in the eventual annihilation of the opposition. I telekinetically levitate the ink into the air, transforming it into an aerial blob of Visink. Latent occult power hides beneath the Abyss-imbued surface of ink in vast quantities, incomprehensible. Indecipherable, and unseeable. Infinite, even. The optic blasts of amethyst psionic energy collide with the blob of Visink. I instantaneously fuse the two together, generating what appears to be Visink radiating psionic energy in copious quantities, most of which imperceivable to our mundane eyes. Alas. Anyhow, I telekinetically accelerate the infused blob of Visink in the general direction of a group of guards. Due to the fact that the usual velocity I accelerate objects or projectiles at is nearly analogous to that of light itself, I would say that the Visink has hit its mark precisely on time. When I say 'on time,' I mean early, of course. Hah. The Visink splits into innumerable projectiles of a thickness slighter than that of a nanometer on the second half of its excessively swift journey. The mere force of the individual bolts striking the guards is more than enough to impale them instantly. However, I would be an idiotic fool if I were to not utilize the full extent of this opportunity. That is not to say that I am not one already, but I digress. The vast majority of the myriad of arcane sorceries imbued within the ink discharge themselves into the guards upon impact, fusing with their souls in an instant. Within another, they lay upon the ground, slowly being mutated into an unrecognizable amalgamated mess of various puddles of molten flesh. Evidently, the ink did its job. I begin to vaporize the remaining Visink, after binding it to the life-forces of the group of guards, then allowing the ink to vaporize fully. In the best of circumstances, this shall snuff out each of their lives in an instant, though I doubt it will actually occur. Regardless, I may try.
My shadow examines the area it is currently within carefully, making note of any and all scraps of knowledge, arcane artifacts, or otherwise abnormal things, including the memories of any particular blacksmiths by the name of Rodney. He might use some of those.
If I am permitted to operate Zombie #2 still, I attempt to make it stealthily attract the attention of the Zombie Villagers, and make them swarm the ever-vigilant Iron Golem guarding the Library. As I have stated, I care not about the secret. I want elder knowledge. Quite frankly, it is worth slaughtering these villagers horrifically for. The ones in the Hut, on the other hand, had nothing. It is perfectly acceptable to ruthlessly slaughter those at the Church (despite the fact that nobody is present within), the Library, and the Blacksmith, as all three contain useful things. Homes, however, do not. But, I suppose it is progress, however horrendous. Hah. Actually, could I steal the souls of all of the Testificates who are slain? They would still become zombies, and we would get large quantities of Ancestral Flesh-imbued souls, likely possessing extreme power. Extremely useful.
You've already examined the area! Looks like the book is the only thing of note.
> Owl Action A giant computer screen appears in front of the Owl Effigy with a Matrix rain style effect on it.
> Zombie #7 Action
He continues smashing the door of the Small House. If it is already smashed, he does nothing.
> Action (If the Guards are dead I target the King)
I originwand up eight pebbles and lob them at the Guards! The first pebble transforms into a baloney sandwich and hits a guard in the face, causing the guard to explode! The second transforms into a giant medieval sword that I blast with a Billy Bazooka, causing it to explode into Suicide Putty and lodge itself in the mouth of a guard! The third transforms into a floppy disk that releases an arm that zaps a wand of striking at a guard! The fourth transforms into a larger pebble and then into an even larger pebble before impacting a guard's face and turning into a massive drill that drills straight through the guard's face! The fifth transforms into an IWAY Cookie. When a guard goes up to look at it, it transforms into a highway cookie and shoves itself into a guard's mouth, giving him deadly highway poisoning! If no guards look at it, it still transforms into a highway cookie but this time it slams itself into a guard's face and tears straight through it.
The sixth transforms into a massive speaker that begins to blast various Rick Astley songs but never playing Never Gonna Give You Up. The seventh impacts the speaker and somehow sends it flying into a Guard! And the eighth just hits a guard and cracks his skull.
THE WHITE GLOVE: A modified version of Springtrap with four barrels. The first three barrels retain their previous powers of ubercharge, kritz, and wither. The fourth barrel will unleash the Milk status effect on an ally, which combines the powers of Minecraft milk and TF2 milk: all harmful status effects to the ally will be cleared, and if the medigun is pointed at an enemy, all ally attacks against the enemy will restore HP to the allies!
-12 / 50- The Tophat (Modpack'd, +2) +2 to Modpack
=ACTION=
I use CHAIRSTORM LVL 10 on The King / The Guards.
Scratch's head flickers with the image of the Red Sun, and suddenly, the Affinity is raised 40% in his favor! Scratch materializes a giant red pool table whose pockets suddenly spit out pool ball bombs! They fly towards the Owl Effigy and form a ring around it, beeping ominously! The explosion takes out all of its shields and deals 100,000 damage to the Effigy! Scratch then picks up the Everyman and Modified Mettaurs telekinetically, shrinks them down and locks them in a jar that Scratch fills with antimatter a second later! Everything inside the jar dies, including the jar!
Scratch then whips out his new gun, the Dreadnought, and charges it up, aiming for the Fourth Wall! The gun soon crackles with large amounts of red energy as Scratch fires a single cueball out of its barrel! The shot ricochets off the Fourth Wall, then off the First Block, then off one of the turrets of Gunpowder Castle, and then straight through Split's chest. Split takes 60,000 damage! The Cultural Rainbow deals 6,000 damage to the Owl Effigy!
All allied entities rush the Cultural Rainbow, using golden swords, powerful gravity manipulation, pixellated energy, and Red Sun energy, completely destroying it!
Gunpowder Castle is seriously heating up now! A red haze fills the air and entire sections of the walls are becoming dislodged as the rumbling grows far too great to ignore. One of you walks over to Springtrap's limb body and sees a copious amount of blue fluid coming out of him... You realize that he's producing Pang Nectar! You all bottle it up and save it, adding it to your supplies. From now on, you will get +400,000 Pang Nectar each turn!
After that revelation's out of the way, you all flee from the castle just as the potent Supercharged Explosives activate! The entire castle is incinerated in a ball of blue fire that creates massive shockwaves! The Ancestral Gunpowder ignites along with it, creating an even larger explosion that destroys the Artifact itself! The shockwave knocks the Fourth Wall out of orbit, as well as the First Block and all of you! Everyone tumbles through the Void for a little bit until stability is regained... Scratch has taken a chunk of damage due to the loss of one of the Artifacts!
Zombie #2 heals +5 HP! An Iron Golem deals 12 damage to Zombie #6 and 6 damage to the Door!
Suddenly, the Ancestral Bone glows and spirals through the Void! It materializes into a very large cave decorated with skeleton-related things, such as bones and more bones and even more bones! Remembering that the Bone symbolizes death, you wonder what awaits you in here...
When all of you enter, you see that you're in a chamber full of stones and (you guessed it) bones. At the end of the chamber is a large set of bronze doors adorned with green torches. You all hear the sound of a large crowd coming from behind the doors, so you decide to investigate. Several of you open the doors with a forceful push and see a narrow platform that leads to a large circular arena platform suspended by chains above a void! Around the arena are bleachers filled with ghostly onlookers!
A gong sounds, and an armada of Skeleton Warriors zipline across the chains and onto the arena, forming a circle around you! They push you into the middle of the arena, making sure you can't leave... A sole Warrior wrenches the double doors shut.
Your task is this: you will participate in a death tournament that lasts three turns. You will face off against a legion of skeletons and you'll have to kill as many of them as you can. With each skeleton you kill, you will gain a Soul which will be added to your Soul Meter. You'll gain a special bonus for killing every skeleton in a turn. When the three turns are up, you'll face off against The Lich, a superpowerful foe!
How easy the fight against the Lich will be will depend on the amount of Soul's you've collected in the challenge. With every Soul you get, your attacks will be stronger against the Lich. If you gain enough, the fight will become standard fare, so kill as much as possible!
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Control the Zombies and knock down all the Doors!
> All: Kill the Iron Golems!
> All: Kill the Skeletons!
I toss a copy of the Ultrafield to Fseftr. I then try to get Split to lightly poke me with Broken Anachronism. If I'm successful, I use my newly forged Broken Anachronism against a Skeleton Archer, flipping it turnways, then use the Monado to Back Slash it, dealing extra damage to it. I then take out Pesterchum, which has finally been restored after the stupidity that was that DDoS, and utilize Chanserv to ban the Skeletons.
I decide to point out that Kid Radd also gets an invincibility period every time he gets hit, as is typical of platformer protagonists.
I try to get our zombie over to the Library, and my shadow decides to explore the temple of Monolithium.
+2 to Fseftr
Woo more armor 42/50 FOUR MORE CHARGES GUYS LET'S BRING ALL THE AGS UP TO SUPER ARMOR!
Eight Alterers 1/9
Personal Force Field && Azure Essence 11/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 8/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-6, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIII (SCRATCHED.)
The Enlightenment && Concentrated Thought Essence = The Illumination (10/11)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (7/10)
Basemetal Katana && Dark Sword = Real Nightmare (6/8)
39/50
+1 to Amp x2.
Actually, free dental isn't a constant. Unfortunately, the IUPC does not provide it for me, and I certainly do not in Grayhold, considering 45% of the creatures within don't have teeth. The other 55% which do indeed possess teeth usually end up cleansing them in some sort of vat of deadly chemicals. It's a very effective process for the removal of plaque. Regarding Crystal, there cannot be another Erelye. I am the only Erelye. Expositional prodigy might be more accurate, even if it is a bit of an overstatement. And besides, you put too much attention on me. Cobalt does the exact same thing, with higher word density and creativity. He certainly deserves more recognition than I get.
I do hope a 50 post charge is worth one armor point. Hah. Otherwise, I have just wasted my time, and probably yours as well.
Soul-stealing? This is going to be quite the endeavor. I like it. I draw the Thorns of Oglogoth in as swift a manner as possible, to lengthen the time I am granted to perform absurdly complex attacks. Or rather, barrages of words. Walls of text, even. Well, that is not technically correct. A large number of these expositions have been incredibly ridiculous, and I should likely be ashamed of myself for even entertaining the thought of those attacks beyond a second. Regardless, I draw large amounts of energy from the Furthest Ring, utilizing the link forged by the patron of the twin needlewands. The smallest of the Smaller Gods, Oglogoth, otherwise referred to as the Deep One. I flick the needlewands. The ululations emanated from the Furthest Ring via the medium of the Thorns pervade the ears of all within a rather exponential radius. To listen to such ululations is to know the Epoch of Joy has come to an abrupt end. Joy is a rather convoluted term in this case. Joy does not really exist in this reality anymore. It is all suffering and agony in Universe C. Joy, in this case, refers to the privilege to live at all. A privilege that should not be taken lightly, especially as of late. The madness of all within this realm is an immutable fact that I am stating for the record. Pure, unadulterated insanity, merely manifesting in different forms. Logic does not exactly apply. This is why I am a horrible Mage of Mind. I think I was supposed to believe that logic can supply any answer to a decision. That is quite obviously not true. Logic cannot provide solace for regret. Logic cannot answer the riddles of the incomprehensible Outer Gods. But, I digress. I believe I just went on a tangent there. Back to the ululations of the transmundane. The shrieks would rend the ears of the surrounding Skeleton Guardians to paste, and their brains to dust instantaneously. However, they do not have ears, as they are undead beings, sadly. The excess energy is merely converted to obscene amounts of destructive energy specifically calibrated to tear souls from bodies. I assure you, if there is one person who knows something regarding the capture of souls, it would likely not be me, but I certainly know a considerable amount. The players merely accrue a collective migraine. I would attempt to force it to subside, but I am currently suffering from one already, as usual, so it does not matter. To me, that is. If possible, however, I force the migraines of the others into a jar, after forcefully creating concentrated nightmare essence from it. The presence of the Furthest Ring in the general vicinity (via links) slowly corrodes the opposition from within, slowly annihilating their undead existence. There is no need for actual combat when you can just kill something silently and efficiently. Who will notice if a random skeleton suddenly drops dead? Especially since the retinas of the Lich's allies would be slowly rotting away, thanks to the existence of the Thorns. Alas, the Lich does not have any allies who possess actual eyes. Hah. I de-equip the Thorns.
I attempt to analyze what type of extremely efficient green Vis-channeling wood the Golden Sunsticks are composed of. It would be hilarious if it was just Silverwood painted green. It is not Greatwood, probably is not Silverwood, and is almost certainly not rowan, alder, or hawthorn. Quite the mystery.
My shadow carefully grabs the book off of the shelf, assuming it is not trapped, sits at the desk, and begins to read it, examine both the title and the cover, without any regard for the consequences. If anything attempts to sneak up on me/it, I slay it with a quick teleportational evisceration. I have no idea why I am so fixated on the idea of teleporting somebody's internal organs outside of their body.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Finally, I shield the Owl by teleporting an entire row of chunks in front of the Owl Effigy.
> Zombie #7 Action
Zombie #7 moves to the Large House and screams profanities in zombie language, which sound like standard zombie sounds, at the door while smashing it down.
> Action
I pull out the Billy Bazooka and the Plumsgun. I harness the inherent YTP energies within the guns and perform a legendary Audiovisual Brainscrew! The Skeleton Archers immediately have a highly distorted vision of Billy Mays with no audible sound. When they recover, they realize that there was, in fact, sound - I have used the Billy Bazooka to make Billy Mays yell at the level of EAS Tones in a concentrated beam of pitchmanry, deafening the skeletons somehow! Accompanying this concentrated beam of pitchmanry is a concentrated beam of Rosenry and plamz, causing the concentrated beam of rockets and EAS-level Billyizing Mays-ination to become infused with the power of every plum in existence! The true power of YTP is not felt until I switch to the Spadinner Blaster and the Billy Textscrambler and begin to turn the skeletons into their own sources of Mays-inating energy! A spadinner shot combines all the aspects of the beam into a single beam of EAS Billyizing Plam-infused Spadinner Rockets!
I call on marck3611 and bluegroove157 to empower the Billyizing aspect of the beam with their own YTP powers, ThePlamzJoker and 256PiAlternate to infuse the Plam-infused aspect of the beam with their long videos' energies and every spadinner pooper ever to increase the Spadinner aspect of the beam by making it worse and therefore more brain-destroying! Finally, I decide to throw in some Source Sauces, giving the EAS Billyizing Plam-infused Spadinner Rocket Beam the powers of HoH SiS and its accompanying power the JOJ, Dr. Rabbit, the power of Fluorosuicide Puttoothpaste and his empire of human slavery built upon a clone of Earth, Spingebill and the mind screw that accompanies it, Robotnik and, well, this is self-explanatory, Gaston and his constipation and his factoring and his beer and his... yeah, I could go on for ages, I.M. Meen and his goody-goody trapping book and so on!
With the sound of sensory abuse, the beam impacts the skeletons and obliterates them. They are left on the ground, the sound of their voices repeating "JoJ" for all eternity.
"YES, SO STOP TRYING TO CLIMB ONTO THE CHANDELIER."
I drift slowly back to the ground, still maintaining distance from the fallen Springtrap.
"That thing is really unnerving. Backstory about him, if you could?"
"LET'S SEE... SPRINGTRAP. ZOMBIE/ROBOT HYBRID. THE ZOMBIE PART OF HIM WAS KNOWN IN LIFE AS THE PURPLE GUY. MURDERED AT MINIMUM 5 CHILDREN IN A SINGLE GO, PLUS A 6TH ONE A DIFFERENT TIME. DISPOSED OF THE BODIES BY STUFFING THEM INTO ANIMATRONICS. FIRST DEATH: SEVERE PHYSICAL TRAUMA CAUSED BY THE SUIT EXPANDING WITH HIM STILL INSIDE. THE ROBOT PART OF HIM WAS A FAILED ATTEMPT AT CREATING AN ANIMATRONIC THAT COULD ALSO BE WORN. MECHANICAL FAILURES RESULTED IN THE DEATH OF MANY STAFF BEFORE THE IDEA WAS DISCONTINUED."
"Hold on... severe physical trauma... then that means..."
The grimdark fire reignites, providing a suitably creepy visual to accompany my growing laughter.
"HEH HEH HEH HEH! I know EXACTLY what I can do next time that THING comes knocking again!"
And then the chandelier I was trying to climb onto earlier falls to the floor, interrupting what was intended to be a dramatic moment by crashing through the floorboards Or stone. Or whatever the floor happens to be made of. Unless it's cheese. In which case it should be flying around, utterly destroying Psi-Scratch 1V1 in a CoD deathmatch. SPONSORED BY DORITOS PRODUCTION: WE MAKE TRIANGLES SO THAT YOU DON'T HAVE TO!
Meanwhile, in the village, I direct the zombie I'm joint controlling to lure the iron golem away from the other zombies. GO GO GADGET TEAMWORK
Bone arena: Having teleported here somehow, I immediately open by pulling out a heavily modified video player. Watching some of the skeletons stare in confusion, I then turn on the device and pull an SMG out of the screen, spraying the skeleton archers with the glorious sound of a HARP! A harp that is a gun. And is causing their bones to rattle due to the sheer VOLUME and GLOOOOOOOOOOOOORIOSITY! Once they've been sufficiently loosened, I get 10 gold, go down to the sea, smack the Emperor, and watch the bones (of the skeletons) fly. Their flight provides the perfect opportunity to practice quickscoping them with the Direct Hit. Due to the Direct Hit not having the ability to scope at all, an admin appears, clearly sent in an attempt to ban me for illegal use of a weapon. He is rubbish at hitting things with a hammer, and ends up banning the ground. The hammer bounces off of the now nonexistent ground, smacks the admin, and bans him, the hammer falling into the void below. Before it disappears forever, a single tendril of gray energy grabs it by the handle, swings it around like an olympic hammer, and throws it into the sky, where it travels across space. Reflecting off of a satellite, the satellite is banned, causing Skype connections across North America to fail, and Binary to crash, displaying a Windows 95 error screen. The hammer continues flying, eventually smacking the sun. As a result, the sun is banned, so plant life across the planet dies of starvation. Shortly afterwards, herbivorous animals starve, followed by carnivores that used to prey on the now extinct herbivores. Omnivores begin dropping dead, including humans. The mass graves left open to the air cause a foul scent to waft into the vacuum above, where it is picked up by a bizarre entity with a welsh accent. The entity spins on one eyeball, sounding the universal alarm. The alarm tears a hole in space-time, opening up a portal to an alternative multiverse where a far more ambitious and driven version of myself sided with the Godmodder as part of a backstabber's plan, ending in the death and or enslavement of most of the players, the subjugation of the Godmodder, and various other things that do not bear going into detail about. This alternate multiverse me, known simply as the code name Tyrannis, granted to him by the small resistance that opposes him, looks into our multiverse, and begins formulating a plan. Seconds later, a strange creature that appears to be some combination of an Engietech Dragonfly Drone and a defective clone of Erelye flies in, casts a curse on the arena, then leaves through another portal. Following that, black tendrils reach into the bone arena, sweeping across and destroying large swathes of skeletons. A spiked device with four legs, black as the darkest Darksteel, rockets through a portal opened by one tendril, landing on the ground and sparking. An orange eye, veiny and streaked with black, opens above it, glaring at the surroundings, then firing a gigantic laser beam at the skeleton army. Where it hits, explosions occur, scattering the bones of the skeletons even more and burning them.
Yes, I was taking the potion of doubleexp and upgrading its power level and duration as much as I could. 4/? on that by the way.
And twin, didn't you say that killing villagers would make more zombies?
Guys, I have a plan for the zombie thing, we don't have to end the event immediately after murdering all the villagers, so we should make our way up house by house, destroy them in order, and breaking the iron golems that get in range, because if we stay all in one group we can do it easily. If the iron golems get busted up early, we make a beeline for the church, but if they don't we break down the church's door last, but don't end the round before doing that.
Grayhold:
Eric looks down, then shrugs.
Examine.
Wait, what?
Da'arvit, I'm out of that...
Guess I'll just have to do it the old fashioned way.
Eric examines whatever areas haven't been explored/explained properly.
This is a bit surprising, Kalare got pretty far into this stuff...
I'll need to see if I can find any mental stability artifacts, he might need some someday.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIII (SCRATCHED.)
The Enlightenment && Concentrated Thought Essence = The Illumination (11/11!)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (8/10)
Basemetal Katana && Dark Sword = Real Nightmare (7/8)
40/50
+1 to Amp x2.
I examine The Illumination. If this functions how I believe it will, I can literally see everything ever. Any location at any point in time, imaginary things within the mind, and every single alternate/doomed timeline. I test out my brand new device by viewing Twin in the Void. I simply stare, unblinkingly, for several (nano)seconds, before waving, and deactivating the object.
I equip Scratch's Lament once more. Back to affinity-raising, I suppose. It is not as if it is tedious or monotonous. I just happen to enjoy murder more. Or possibly not. You never know. A green aura begins to emanate from the ebony cue, willing itself into existence through the energies of the Green Sun. The unlimited fury of the Sun is made evident when a sphere of green plasma around the size of your Earth's Moon appears. The gravitational pull of this object will likely deal some sort of recoil damage to the Cultural Rainbow for no real reason, though it does not necessarily have to. The miniature star radiates extremely large amounts of heat, light, and gamma radiation. As the gamma rays bombard my wards, I look away. That thing is incredibly bright. It is painful to look at. Wow. I've almost definitely suffered optic damage from staring at miniature stars before, and I do not particularly desire to experience it again. It just burns. Without looking at the spherical ball of green plasma, I make a series of complicated movements with Scratch's Lament. The brightness of the minuscule star seems to subside to a minimal extent. That does not necessarily mean it is not bright, however. Regardless, I look back. It is merely uncomfortable now. Simply splendiferous. Hah. The sphere of Green Sun energy compresses itself into a relatively manageable size of around one meter in diameter. I pull out my Minium Stone, holding it in my other hand. A burst of flame ignites upon the dark red surface of the circular stone, pulsating briefly before disappearing. By the time the flame disappears, the Miniature Green Sun has become entirely red. The wonders of transmutation are simply astounding. Well, besides the fact that entropy is building up in the Stone. Eventually, it will emit it in a horrible leakage of entropic sludge. One day, I will find a way to prevent that. It likely comes with the discovery of lapis philosophorum. I doubt I will ever figure that mystery out, however. It doubt it exists. Or perhaps I am merely too incompetent to find the answers. That seems likely. With a wave of Scratch's Lament, the Miniature Red Sun disappears in a flash of green light, fueling Split's Affinity to the Red Sun. Red light flickers in the place where the transmuted model once floated for several moments, before vanishing. I put the ebony cue and the Minium Stone away.
As an afterthought, I grab the prestigious pair of sickles otherwise referred to colloquially as Cancer out of my inventory. I see no way to convert red plasma into destructive soul-rending energy, so I shall have to utilize the transmundane. A wise choice, I believe. But, I have certainly been wrong before. Anyhow, I flash-step about the Boneyard, carefully scrutinizing the Skeletons with a stare. Suddenly, I flash-step into the crowd, and, with remarkable skill for one who does not regularly utilize melee weapons, decapitate several Skeleton Guardians with a single stroke from one of the sickles. These beings are not particularly potent, are they? It matters not. They have an advantage in numbers that we certainly lack. Our roster may be excessively large, but it is by no means greater than the hundreds of skeletons assailing us within this necromantic arena. With another slice, I cut several Skeleton Archers in half. Of course, this is ridiculous. Or rather, melee combat is utterly ridiculous. Still, that is not going to stop me. I just think that magic overall has an absurdly vast advantage over melee combat, or any form of physically-bound combat whatsoever. Regardless, I can finally test out some brand new lines of research revolving around necromantic ambitions with undead creatures. The two eldritch sickles glow with a dull dark gray light, gathering Mortuus essentia from the environment. Of course, I am draining it from the most readily-obtained source. The bones of the skeletons, obviously. Hah. As I dive into the fray, precisely slaying as many skeletons as possible, the dark magics discovered in my most recent ventures into the occult sap the energy and strength of our opposition. This makes them more susceptible to attack. Necromantic sorceries continue to affect the skeletons beyond the simplistic draining of physical essentia from the bones. The dark magic also affects the very corporeal structure of the skeletons, slowly warping their physical forms into unrecognizable masses of cancerous decaying tissue. The sickles are quite useful for this task, considering they are quite literally called Cancer. Hah. I flash-step through a crowd of Skeleton Guardians, hacking through them with the twin sickles, as well as the dark magic being tested in this instance. Assuming nothing goes horrifically wrong, it should only slowly rend the bones of the skeletons to shards. The dark magic, upon rendering a skeleton immobile, immediately tears the soul out of a sufficiently weakened target, allowing their body to remain to crumble fro the rest of its existence, a hollow shell. I flash-step about several more times (precisely dispatching swathes of skeletons each time), before I deactivate the curses I placed upon Cancer earlier this post, and de-equip the weapons themselves. By deactivate, of course, I mean scatter the occult energy throughout the room with the intent to slay as much of the opposition as possible.
I attempt to force Zombie #2 to climb the roof of the Library, and smash at the Door whilst remaining unseen upon the rooftop. If this proves unsuccessful, the Zombie merely bashes at the door once more, ducking out of sight of the Iron Golem returns. I will open the door if it is the very last thing I do. Preferably not, as the reason I came in here was to examine the knowledge within the Library. I can't see it if I am permanently dead, can I?
—
You carefully search the rest of the room. Brushing the paper off of the indentations on the floor, you find that it is indeed a trapdoor. Could lead somewhere. The only other thing of note that you have not yet scrutinized is a Thaumonomicon on the floor. It is open up to the page titled "Eldritch Revelation." The page appears to have been written by a complete and utter madman with purple ink. You will have to examine it more closely to actually read it, of course. The eldritch gateway remains locked, and the trapdoor unopened.
What will you do?
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I'll take care of it when the time comes. I wouldn't advise it.
Action 1/3
Unholy Assault: 50/50 (NOW COMPLETE!)
Ethereal Callings: 25/50
I put Unholy Assault in storage. I wouldn't waste such an epic charge to die!
You should have said the same with Limon...
Maybe I should have. Anyways, this is payback time. I engage in combat with the strongest guard, and pulling out a Scattergun, I fire two rounds at him before backing off.
Cheap Longsword:
Accounts for Sword Damage. No other modifiers (It's a cheap longsword)
I mix the Cheap Longsword AND the Feudal Fan. This results in the Plain Katana (1/3). Hell, it does nothing else, but it looks cool!
> Zombie #7 Action
Zombie #7 beats up the door to the Large House.
> Owl Action
I give the Owl Effigy a True Capitalist Radio shirt, several thousand cans of Johnny Walker Second Harvest, a giant tub with the tap running, a switchboard and a broadcasting tower to shield it. (Just call this the True Capitalist Shield)
> Action: Transmutation
I conjure something with Mental Element. One of the Skeleton Archers immediately turns to chlorine trifluoride. The archers look at their comrade's incredibly strange death and turn to me. I pull out a potion of healing and toss it at the skeleton archers. They attempt to run away, but I cause a series of explosions by transmuting the skeletons' feet to nitroglycerin and modifying their heat to 700 K. I then transform a Skeleton Archer's upper half to distilled H2O and its lower half to sodium chloride and potassium chloride. I then slowly convert all of the Skeleton Archers' joints to magnetite, then pull out Chemostriker and slice through all of their now-disabled bodies!
My Boomstick is an antimatter shotgun. Think iAntimak in shotgun form.
+2 to Generic
Universal Power Ubercharge Meter: 6/9 (because colors aren't working)
Wilson Money: $2
The Heavy Light: 7/11
Scranton Reality Turret: 6/7
Rayzoryo: 3/6
==Actions==
Lothyra pulls out a weapon she hasn't used in a long time. iTokomak. She replaces its helium-3 canister with one that contains whatever substance the Red Sun is made of. She then points the weapon at Split and pulls the trigger. A volley of red plasma shoots out of the barrel and collides with Split, absorbing into him and raising his affinity. Bender uses First Aid on the Owl Effigy.
==Village Pillage==
The zombie heads towards the Church. It may be prudent to discover its secret before it's too late.
==The Boneyard==
"Oh no KILL EVERYTHING!"
"Don't panic Bender."
Bender then frantically starts gathering sacred items while hastily throwing an Antimatter Nuke from an Antimatter Nuke Station at the Skeleton Warriors. Lothyra uses Antimatter Rip on the Skeleton Warriors.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 1/3
Basic Intelligent Device && Mage's Reservecomputer 7/7 COMPLETE
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 7/11
Mage's Reservecomputer && Twinoracle 3/7
Awkward Potion OOO Golden Apple 1/2
I switch back to some of the more whimsical magics learned in my travels. Being a multiversal wanderer has its perks, most of all the vast amounts and types of power available for those wishing to gain it. No matter how ridiculous that power may seem on its surface. Pulling out a pasta spoon in one hand and a saucepan in the other, (the traditional weapons of all Chef-Magi, although Chefstaves are certainly more practical) I set my face into the Arched Eyebrow of the Archmage. I also invoke the Spirit of Cayenne, setting my attacks to hot damage. Hot beats Spooky, after all, and these skeletons are certainly Spooky-elemental. I begin to set up a large attack, herding Skeleton Archers this way and that with waves of scalding alfredo sauce. Once I have enough in a small area, I conjure a Stuffed Mortar Shell, tossing it into the sauce-splattered ranks of the foe. Burning barrels of pitch and campfires fly everywhere, decimating the skeletal ranks. For good measure, I invoke a Saucegeyser, boiling bolognese sauce further chewing down the numbers.
Meanwhile, I summon a horde of Lasagmbies and set them to guarding the Effigy. Admittedly, their version of 'guarding' mainly involves lurching back and forth and groaning about 'Graaaaaiiinssss', but it's enough for a meatshield.
((Yes, this is a real magic system. It's used in Kingdom of Loathing, and every one of those was an actual ability. Their elements are Hot, Cold, Spooky, Stench, and Sleaze. That's not really related to the game, it's just that ridiculous I felt the need to mention it. null this bit, in case you didn't guess.))
Ork Horde 26/50
*Seeking Mr. Eaten's Name has increased to 6- Approaching the Brink!*
12/49
Story:The King is not Defeated so he's up to Something
Gunpowder King: Yes! my Power is Invoking!
Pricey: You cant get away from this
Gunpowder King: I have the Power of the Bedrock!
Pricey: So this will be Fun...
Actions: See Below
(Gunpowder Castle Arc) I Tried to Damage the King with the Steel Diamond Katana...
(Village Pillage Arc) I am still Making a Zombie Attacks the Large House
(Void Arc) I am Building the Totem of the Red and Green Suns to Raise Split's Affinity
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 20/50 Help needed!
Making the Ultimate Wily Machine 21/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 7/7 On Approval
Entities Discovered!
The Drone Family 10x Each All of them are AG
Attack Drone HP 1000 Each Damage 500 Each
Barrier Drone HP 1500 Each Damage 250 Each Skill Creates a Barrier for the Drones and other Entities (Expect Enemy Entities) and the Barriers have 2500 HP Each and have a Cooldown of 3
Repair Drone HP 750 Each Damage 100 Each Skill can Heal a Entity for 500 HP
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 4/10 (DELAYED DUE TO TWIN)
Total Damage so Far: 84250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
=TURN TWO=
=CHARGE=
-6 / 50- Spin2Win
-12 / 50- The Tophat (Modpack'd, +2) +2 to Modpack
=ACTION=
I use CHAIRSTORM LVL 10 on The King / The Guards.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Ayyy, my name makes a great charge addendum!
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
It does, doesn't it. Amp'd.
/null
You move to the East Platform for some reason!
Springtrap sees right through the illusion... Static fills your vision, and the Guard turns back into a Guard.
Zombie #4 moves to the Small House and deals 3 damage to its Door!
Anti-Godmodder Field added!
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
You toss a copy of the Gatekeeper's Scythe to Tazz and aggress Springtrap with the weapon, watching as Phantom BB and Phantom Freddy block the attack! They both take 8,000 damage!
Zombie #1 moves to the Small House!
Zombie #3, which remains a zombie and not a robot, is moved to the remains of the Hut for some reason.
> Fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and 1 Elf Tear.
2 Guards killed!
The orbital weapons cannot penetrate the roof of the castle!
Zombie #9 moves to the Large House!
Troper's Gem = 7rRTW280
There is no trope called "Badass Weapon!"
+1% Affinity!
Zombie #4 deals 3 damage to the Small House's Door!
Gloves && Lunar Essence Orb = Crescentcrackers (Level 3: 1/4) Gloves && Life Essence Orb = Healing Gloves of Boxing (Level 3: 1/4)
Zombie #8 deals 3 damage to the Small House's Door!
> ManiacMasteR: COMBAT OPERANDI => IUBEOQUE
You expend 2 Hog Slop and 3 Weasel Snot.
The attack is blocked by Phantom Freddy, who takes 30,000 damage!
Mythological Shield added!
9,000 damage to a Guard!
3 damage to the Small House's Door!
Nuclear Blade Wall added!
Clipradiotoilet Shield added!
2 Guards killed!
Zombie #7 moves to the Small House and deals 3 damage to its Door!
Good.
I would really appreciate it if you stopped talking for other characters.
Fail_Mage and your Clones enter the Main Hall! You deal 2,000 damage to a Guard!
Zombie #7 is already at the Small House!
+1 HP to the Everyman! +3% Affinity to Split!
Modified Mettaurs added!
Zombie #6 deals 3 damage to the Church's Door and applies itself to the Door so any attack that damages the Zombie will damage the Door too! The Iron Golem, regardless, is heading your way...
+1 HP to the Everyman!
Nightlife Glove && Balltergeist's Blues && Blue Ghost Gauntlet = Night-Terror Gauntlet (Level 5: 1/6)
You attempt to flee from Springtrap, but Springtrap tilts his head up at you. Static fills your vision as you suddenly see Springtrap flying right next to you! You scream like a little girl as Springtrap moves his jaw imperceptibly and utters a single word:
Springtrap grabs you, static fills your vision, and both of you are back in the Entrance. You are thrown to the ground.
5,000 damage to a Guard!
Zombie #5, which continues to be a zombie, heads to the Library and deals 8 damage to the Iron Golem! Enraged, it begins running towards Zombie #5 and away from Zombie #2.
> NinjaV2403: COMBAT OPERANDI => ENDER'S END
You expend 4 Hog Slop and 2 Pie Filling.
Phantom BB and Phantom Freddy take 15,000 damage! Phantom BB dies!
Mutant Tall-Nut Shield added!
Corrupted Windows Shield added!
+12,000 HP!
Zombie #7 knocks down the Small House's Door! All the Zombies at the Small House move in the Small House and make a beeline for the Testificates! The Testificates are all huddled up in a corner of the room, staring out the window oblivious to you. When one of you taps them on the shoulder, they all let out a terrified scream as you devour their flesh. You all leave the Small House, which falls down.
Remaining Guard killed!
Death is the only constant in this war. Death and free dental. I simply don't see any alternative.
Zombie #2 hides behind the Library, but the Iron Golem has its sights on another Zombie...
+20,000 HP to the Owl Effigy!
GOLDEN SUNSTICKS: A set of green wands emblazoned with the image of a white sun. Golden energy leaks from their tips, giving the wands complete power over healing magic. It lacks much offensive capability, but it is very useful in empowering the self and allies.
Hmm. I suppose I never stated what they were actually made OF. It looks like they're made out of a very very strong type of wood that is ideal for channeling Vis.
If you have Armor, every attack against you will deal 2 less damage. If you have Mega Armor, every attack against you will deal 4 less damage. If you have Super Armor, every attack against you will deal 5 less damage, and that's the maximum. Your current armor value is 4.
You travel down the staircase (it's a long way down!) and find no traps. Eventually you see that the circular walls around you fall away and you are in an expansive circular chamber composed entirely of quartz, stretching out as far as you can see. The staircase leads to a desk with a chair, and arranged around the desk in a semicircle is a very tall bookshelf. There is only one book on the shelf.
You heal Tazz and yourself for +3 HP each!
7-5-3-6-6-7-3-1
Several balloons appear made from solid carbon! They fall like weights on the King, dealing critted 12,000 damage!
The King dodges the guns' fire!
+3 of all Sacred Items!
> gutza1: COMBAT OPERANDI => UU ULTIMATUM
You expend 3 Pie Filling and 7 Elf Tears.
UU Prime deals critted 20,000 damage to the King!
> TT2000: BATTLE TECHNIQUE => LV. 5 GREEN ECHO - QUARTER
All your attacks this turn and next turn will minicrit!
10,000 damage to the King!
The King dodges the obviously telegraphed attack!
ULTRAMATTER GRENADE: A grenade forged from the metal of Ultramarine that uses powerful laser containment fields to secure an ultramatter core inside of itself. Ultramatter is a highly volatile form of matter modified from antimatter that will create insane amounts of energy, powerful explosions, and can charge Ultramarine-related weaponry.
Zombie #9 deals 3 damage to the Large House Door!
Springtrap burned!
The Small House is destroyed!
+1 HP to the Everyman!
Hey hey hey, wait a minute! You're doing five charges at once! You're only allowed to do three charges at a time, okay?
Scratch takes out a lighter, flicks it open, and holds it up. With a pop, the light is gone.
The stab deals 8,000 damage and the electricity completely incapacitates Springtrap, rendering it incapable of doing anything! The servos and joints inside of it have locked up and have rendered the suit immobile!
SUPER METAL CHAIN: A set of chains forged from iron nanosilk, a complicated and extremely tough metal forged from iron, carbon nanotubes, and spider silk. Anything made from this will be pretty durable.
If you use Firefox and expect colors to save when you post, you're gonna have a bad time. Just a word of advice if you're using Firefox. If not, I don't really know what's causing your problem.
16,000 damage to Springtrap!
You wander around for a second/year and decide Limbo's boring, plopping yourself down on the ground. You notice a twinkling light in the sky, and quickly survey your surroundings. You see the looming temple of Monolithium not very far from your location. Will you examine it?
You can't really "reserve" a charge!
10,000 damage to the King!
Video Game Character Shield added!
> TT2000: BATTLE TECHNIQUE => LV. 10 HEADSHOT TIMES ZERO - MACHINA
Springtrap killed! Phantom Freddy disintegrates.
The King intercepts Atheist's Grip and slaps you, sending you skidding backwards!
The Small House is gone already!
Providence's Topper deals 20,000 damage to the King!
Zombie #2 heads back to the Library and deals 3 damage to the Door, the Iron Golem oblivious!
> Crusher48: COMBAT OPERANDI => 1ST ESFB
You expend 6 Weasel Snot and 3 Hog Slop.
30,000 damage to the King!
Zombie #4 does nothing since the House was already destroyed!
XCOM NANO ARMOR: A set of special armor that can switch between three modes: Titan, which gives the armor increased defense, Ghost, which allows the wearer to slip by some enemies, and Nano, which will activate nano-bots in the armor that give resistance to status effects.
Mage's Reservecomputer && Twinoracle = Mage's Watcher (Level 6: 1/7) Concentrated Magic Reserves && Empty Gun Cartridge = Magic Ammunition (Level 3)
15,000 damage to the King! I think we have a new Erelye over here...
The Fourth Wall is right next to you (it's that giant fenestrated wall in my drawings) and is pretty protected at the moment.
You equip the XCOM Nano Armor!
+4% Affinity to Split!
9,000 damage to the Cultural Rainbow!
Mutant Tall-Nut strengthened!
Kid Radd added!
What Combat Operandi?
PIE LAUNCHER: A bazooka that shoots pie rather than standard rockets.
Just a tip, not all alchemy codes are themed. Don't expect to get a Nintendo-related alchemy through a Nintendo-related code.
TRIFORCE = Razoryo (Level 5: 1/6)
+4% Affinity!
What does a weapon called My Boomstick even do?
+3 of all Sacred Items!
> gutza1: COMBAT OPERANDI => EXISTENCE NOW
You expend 5 Elf Tears and 7 Weasel Snot.
20,000 damage to the King!
10,000 damage to the King!
3 damage to the Large House's Door!
Cassiopeia Watch && Basic AI && Mage's Watcher = Cassiopeai Watcher (Level 10)
Next attack against the King will minicrit!
Foresight Shields added!
Zombie #6 deals 3 damage to the Church's Door!
Minicritted 25,500 damage to the King!
King killed! He dissolves in smoke particles.
Zombie #4 moves to the Large House.
+4% Affinity to Split! Bedrock Wall added!
I would really appreciate it if you stopped talking for other characters.
Your zombification trick doesn't work!
+1 HP to the Everyman!
+3% Affinity to Split!
Potion of Antihope && Gunpowder = Splash Potion of Antihope (1/2)
Zombie #2 once again ducks behind the Library, out of range from the Golem.
The Small House is destroyed already, and even then, the Zombie doesn't have healing potions with him!
PICNIC GLOBESTRIKER: A beacon forged from the metal of Ultramarine. When placed down, it will activate and release a signal that will call an insanely large fleet of ships to the planet it is on, which will rain down picnic food that can potentially stretch across the entire world!
3 damage to the Large House's Door!
You move Zombie #8 to the Large House.
Brine || Gatekeeper's Scythe = Netherarria (Level 10)
The Gatekeeper's Scythe can only turn into and combine weapons that it has had used against its user in combat!
3 damage to the Large House's Door!
But which door?
You've already examined the area! Looks like the book is the only thing of note.
You aren't!
Rainbow added!
3 damage to the Large House's Door!
THE WHITE GLOVE: A modified version of Springtrap with four barrels. The first three barrels retain their previous powers of ubercharge, kritz, and wither. The fourth barrel will unleash the Milk status effect on an ally, which combines the powers of Minecraft milk and TF2 milk: all harmful status effects to the ally will be cleared, and if the medigun is pointed at an enemy, all ally attacks against the enemy will restore HP to the allies!
Matrix Rain Computer added!
Scratch's head flickers with the image of the Red Sun, and suddenly, the Affinity is raised 40% in his favor! Scratch materializes a giant red pool table whose pockets suddenly spit out pool ball bombs! They fly towards the Owl Effigy and form a ring around it, beeping ominously! The explosion takes out all of its shields and deals 100,000 damage to the Effigy! Scratch then picks up the Everyman and Modified Mettaurs telekinetically, shrinks them down and locks them in a jar that Scratch fills with antimatter a second later! Everything inside the jar dies, including the jar!
Scratch then whips out his new gun, the Dreadnought, and charges it up, aiming for the Fourth Wall! The gun soon crackles with large amounts of red energy as Scratch fires a single cueball out of its barrel! The shot ricochets off the Fourth Wall, then off the First Block, then off one of the turrets of Gunpowder Castle, and then straight through Split's chest. Split takes 60,000 damage! The Cultural Rainbow deals 6,000 damage to the Owl Effigy!
All allied entities rush the Cultural Rainbow, using golden swords, powerful gravity manipulation, pixellated energy, and Red Sun energy, completely destroying it!
Gunpowder Castle is seriously heating up now! A red haze fills the air and entire sections of the walls are becoming dislodged as the rumbling grows far too great to ignore. One of you walks over to Springtrap's limb body and sees a copious amount of blue fluid coming out of him... You realize that he's producing Pang Nectar! You all bottle it up and save it, adding it to your supplies. From now on, you will get +400,000 Pang Nectar each turn!
After that revelation's out of the way, you all flee from the castle just as the potent Supercharged Explosives activate! The entire castle is incinerated in a ball of blue fire that creates massive shockwaves! The Ancestral Gunpowder ignites along with it, creating an even larger explosion that destroys the Artifact itself! The shockwave knocks the Fourth Wall out of orbit, as well as the First Block and all of you! Everyone tumbles through the Void for a little bit until stability is regained... Scratch has taken a chunk of damage due to the loss of one of the Artifacts!
Zombie #2 heals +5 HP! An Iron Golem deals 12 damage to Zombie #6 and 6 damage to the Door!
Suddenly, the Ancestral Bone glows and spirals through the Void! It materializes into a very large cave decorated with skeleton-related things, such as bones and more bones and even more bones! Remembering that the Bone symbolizes death, you wonder what awaits you in here...
When all of you enter, you see that you're in a chamber full of stones and (you guessed it) bones. At the end of the chamber is a large set of bronze doors adorned with green torches. You all hear the sound of a large crowd coming from behind the doors, so you decide to investigate. Several of you open the doors with a forceful push and see a narrow platform that leads to a large circular arena platform suspended by chains above a void! Around the arena are bleachers filled with ghostly onlookers!
A gong sounds, and an armada of Skeleton Warriors zipline across the chains and onto the arena, forming a circle around you! They push you into the middle of the arena, making sure you can't leave... A sole Warrior wrenches the double doors shut.
Your task is this: you will participate in a death tournament that lasts three turns. You will face off against a legion of skeletons and you'll have to kill as many of them as you can. With each skeleton you kill, you will gain a Soul which will be added to your Soul Meter. You'll gain a special bonus for killing every skeleton in a turn. When the three turns are up, you'll face off against The Lich, a superpowerful foe!
How easy the fight against the Lich will be will depend on the amount of Soul's you've collected in the challenge. With every Soul you get, your attacks will be stronger against the Lich. If you gain enough, the fight will become standard fare, so kill as much as possible!
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Control the Zombies and knock down all the Doors!
> All: Kill the Iron Golems!
> All: Kill the Skeletons!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIThe Void:
IMPETUS COMB METER: ======================================== 1,948,000/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 8
Red Sun Affinity: Split 5% ==========O========== 0% Scratch
Doc Scratch: [Ψ B
SS] HP: 100,000,000,000,000,000,000/100,000,000,000,000,000,000,000,000. Artifacts Equipped:
FEZ,Ancestral Gunpowder, Ancestral Flesh, Ancestral Bone, Ancestral Silk, Ancestral Eye, Disc of Mojang.Cultural Rainbow: [
] HP: 28,000/150,000.
Owl Effigy: [???] HP: 341,000/503,000. Hats Off: II
Zombie Pigmen: [N]
Split: [N] HP: 190,000/250,000. Weapon Mode: Directionless Point. Cardinal Movement: II True Aim: III
Fail_Mage: [PL] HP: 5,000/5,000. Respawns: IIIII Kamikaze: Activates after death.
Deviljho: [AG] HP: 80,000/80,000. Dragon Breath: III
The Streamer: [AG] HP: 113,000/160,000. Fennekin: 10,000/10,000 HP. Sceptile: 30,000/30,000 HP. Azumarill: 30,000/30,000 HP. Greninja: 30,000/30,000 HP.
Pricey's Clones: [AG] HP: 5,000/5,000. (x5.)
Zombie Guards: [AG] HP: 7,500/7,500. (x16.)
Kid Radd: [AG] HP: RADD
Creeper Scout: [PG] HP: 10,000/10,000.
Village Pillage:
Hut - Destroyed.
Zombie #3: [PL] HP: 20/20. Controlled by Talist, 5l1n65h07, and PitTheAngel.
Zombie Villagers: [???] HP: 20/20. (x2.)
Small House - Destroyed.
Zombie #1: [PL] HP: 20/20. Controlled by The_Serpent, insert_generic_username, and TT2000.
Zombie #7: [PL] HP: 20/20. Controlled by Pricey12345, CobaltShade, and omglolsguy22.
Zombie Villagers: [???] HP: 20/20. (x2.)
Large House -
Zombie #4: [PL] HP: 20/20. Controlled by pionoplayer, Crusher48, and PaperShuriken.
Zombie #8: [PL] HP: 20/20. Controlled by Amperz4nd, Netpatham, and ManiacMasteR.
Zombie #9: [PL] HP: 20/20. Controlled by Fseftr, The_Nonexistent_Tazz, and gutza1.
Door: [???] HP: 5/20. Guards two Testificates.
Library -
Zombie #2: [PL] HP: 13/20. Controlled by TheLordErelye, Irecreeper, and The_Idea_Modpack_Mod_Man. Hiding.
Zombie #5: [PL] HP: 20/20. Controlled by engie_ninja, r_stronghammer, and ninjatwist321.
Door: [???] HP: 11/20. Guards three Testificates.
Iron Golem: [???] HP: 92/100.
Blacksmith's Shop -
Door: [???] HP: 20/20. Guards one Testificate.
Iron Golem: [???] HP: 100/100.
Church -
Zombie #6: [PL] HP: 8/20. Controlled by crystalcat, K4yne, and NinjaV2403.
Door: [???] HP: 8/20. Any attack that damages Zombie #6 will damage the Door.
Iron Golem: [???] HP: 100/100.
The Boneyard:
TheLordErelye: [AG] HP: 25/25. Has Mega Armor.
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 25/25. Has Mega Armor.
The_Nonexistent_Tazz: [AG] HP: 23/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Mega Armor.
gutza1: [AG] HP: 24/25. Has Mega Armor.
TT2000: [AG] HP: 25/25. Has Mega Armor.
NinjaV2403: [AG] HP: 22/25. Has Mega Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor.
Crusher48: [AG] HP: 25/25. Has Mega Armor.
Talist: [AG] HP: 25/25. Has Mega Armor.
ninjatwist321: [AG] HP: 21/25. Has Mega Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Mega Armor.
PitTheAngel: [AG] HP: 25/25. Has Mega Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 13/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
The_Serpent: [PG] HP: 22/20.
Fseftr: [N] HP: 20/20. Has Armor.
ManiacMasteR: [N] HP: 20/20.
engie_ninja: [N] HP: 3/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20.
Souls: 0. The more Souls you have, the more power you'll gain against the Lich!
ROUND 1/3
Skeleton Warriors: [???] HP: 2,000/2,000. (x100.)
Skeleton Guardians: [???] HP: 3,000/3,000. (x75.)
Skeleton Archers: [???] HP: 1,000/1,000. (x100.)
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
25 Hog Slop
9 Elf Tears
24 Pie Filling
8 Weasel Snot
I slash down the guards.
Unknown Entity: 33/50
Unknown Entity: 33/40
Bling Bayonet && Pi Launcher && MLG Sniper Rifle && Black Hole Bomb = MLG Vortex Bayonet (Level 5: 5/6)
I'll be making my great escape now!
I toss a copy of the Ultrafield to Fseftr. I then try to get Split to lightly poke me with Broken Anachronism. If I'm successful, I use my newly forged Broken Anachronism against a Skeleton Archer, flipping it turnways, then use the Monado to Back Slash it, dealing extra damage to it. I then take out Pesterchum, which has finally been restored after the stupidity that was that DDoS, and utilize Chanserv to ban the Skeletons.
I decide to point out that Kid Radd also gets an invincibility period every time he gets hit, as is typical of platformer protagonists.
I try to get our zombie over to the Library, and my shadow decides to explore the temple of Monolithium.
+2 to Fseftr
Woo more armor 42/50 FOUR MORE CHARGES GUYS LET'S BRING ALL THE AGS UP TO SUPER ARMOR!
Eight Alterers 1/9
Personal Force Field && Azure Essence 11/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 8/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-6, Tazz-13. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Hazel Wand: IIIII (SCRATCHED.)
The Enlightenment && Concentrated Thought Essence = The Illumination (10/11)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (7/10)
Basemetal Katana && Dark Sword = Real Nightmare (6/8)
39/50
+1 to Amp x2.
Actually, free dental isn't a constant. Unfortunately, the IUPC does not provide it for me, and I certainly do not in Grayhold, considering 45% of the creatures within don't have teeth. The other 55% which do indeed possess teeth usually end up cleansing them in some sort of vat of deadly chemicals. It's a very effective process for the removal of plaque. Regarding Crystal, there cannot be another Erelye. I am the only Erelye. Expositional prodigy might be more accurate, even if it is a bit of an overstatement. And besides, you put too much attention on me. Cobalt does the exact same thing, with higher word density and creativity. He certainly deserves more recognition than I get.
I do hope a 50 post charge is worth one armor point. Hah. Otherwise, I have just wasted my time, and probably yours as well.
Soul-stealing? This is going to be quite the endeavor. I like it. I draw the Thorns of Oglogoth in as swift a manner as possible, to lengthen the time I am granted to perform absurdly complex attacks. Or rather, barrages of words. Walls of text, even. Well, that is not technically correct. A large number of these expositions have been incredibly ridiculous, and I should likely be ashamed of myself for even entertaining the thought of those attacks beyond a second. Regardless, I draw large amounts of energy from the Furthest Ring, utilizing the link forged by the patron of the twin needlewands. The smallest of the Smaller Gods, Oglogoth, otherwise referred to as the Deep One. I flick the needlewands. The ululations emanated from the Furthest Ring via the medium of the Thorns pervade the ears of all within a rather exponential radius. To listen to such ululations is to know the Epoch of Joy has come to an abrupt end. Joy is a rather convoluted term in this case. Joy does not really exist in this reality anymore. It is all suffering and agony in Universe C. Joy, in this case, refers to the privilege to live at all. A privilege that should not be taken lightly, especially as of late. The madness of all within this realm is an immutable fact that I am stating for the record. Pure, unadulterated insanity, merely manifesting in different forms. Logic does not exactly apply. This is why I am a horrible Mage of Mind. I think I was supposed to believe that logic can supply any answer to a decision. That is quite obviously not true. Logic cannot provide solace for regret. Logic cannot answer the riddles of the incomprehensible Outer Gods. But, I digress. I believe I just went on a tangent there. Back to the ululations of the transmundane. The shrieks would rend the ears of the surrounding Skeleton Guardians to paste, and their brains to dust instantaneously. However, they do not have ears, as they are undead beings, sadly. The excess energy is merely converted to obscene amounts of destructive energy specifically calibrated to tear souls from bodies. I assure you, if there is one person who knows something regarding the capture of souls, it would likely not be me, but I certainly know a considerable amount. The players merely accrue a collective migraine. I would attempt to force it to subside, but I am currently suffering from one already, as usual, so it does not matter. To me, that is. If possible, however, I force the migraines of the others into a jar, after forcefully creating concentrated nightmare essence from it. The presence of the Furthest Ring in the general vicinity (via links) slowly corrodes the opposition from within, slowly annihilating their undead existence. There is no need for actual combat when you can just kill something silently and efficiently. Who will notice if a random skeleton suddenly drops dead? Especially since the retinas of the Lich's allies would be slowly rotting away, thanks to the existence of the Thorns. Alas, the Lich does not have any allies who possess actual eyes. Hah. I de-equip the Thorns.
I attempt to analyze what type of extremely efficient green Vis-channeling wood the Golden Sunsticks are composed of. It would be hilarious if it was just Silverwood painted green. It is not Greatwood, probably is not Silverwood, and is almost certainly not rowan, alder, or hawthorn. Quite the mystery.
My shadow carefully grabs the book off of the shelf, assuming it is not trapped, sits at the desk, and begins to read it, examine both the title and the cover, without any regard for the consequences. If anything attempts to sneak up on me/it, I slay it with a quick teleportational evisceration. I have no idea why I am so fixated on the idea of teleporting somebody's internal organs outside of their body.
> Alchemies
The White Glove > Fine = ??? (1/9)
Bow && Batrachotoxin && Gurmukhi Code Chart && Essence of Guru Angad = Guru's Toxincrosser (7/7)
Bow && Chlorine Trifluoride && Kannada Code Chart = Kannada's Combuster (7/7)
> Owl Action
I heal the Owl with the White Glove.
Finally, I shield the Owl by teleporting an entire row of chunks in front of the Owl Effigy.
> Zombie #7 Action
Zombie #7 moves to the Large House and screams profanities in zombie language, which sound like standard zombie sounds, at the door while smashing it down.
> Action
I pull out the Billy Bazooka and the Plumsgun. I harness the inherent YTP energies within the guns and perform a legendary Audiovisual Brainscrew! The Skeleton Archers immediately have a highly distorted vision of Billy Mays with no audible sound. When they recover, they realize that there was, in fact, sound - I have used the Billy Bazooka to make Billy Mays yell at the level of EAS Tones in a concentrated beam of pitchmanry, deafening the skeletons somehow! Accompanying this concentrated beam of pitchmanry is a concentrated beam of Rosenry and plamz, causing the concentrated beam of rockets and EAS-level Billyizing Mays-ination to become infused with the power of every plum in existence! The true power of YTP is not felt until I switch to the Spadinner Blaster and the Billy Textscrambler and begin to turn the skeletons into their own sources of Mays-inating energy! A spadinner shot combines all the aspects of the beam into a single beam of EAS Billyizing Plam-infused Spadinner Rockets!
I call on marck3611 and bluegroove157 to empower the Billyizing aspect of the beam with their own YTP powers, ThePlamzJoker and 256PiAlternate to infuse the Plam-infused aspect of the beam with their long videos' energies and every spadinner pooper ever to increase the Spadinner aspect of the beam by making it worse and therefore more brain-destroying! Finally, I decide to throw in some Source Sauces, giving the EAS Billyizing Plam-infused Spadinner Rocket Beam the powers of HoH SiS and its accompanying power the JOJ, Dr. Rabbit, the power of Fluorosuicide Puttoothpaste and his empire of human slavery built upon a clone of Earth, Spingebill and the mind screw that accompanies it, Robotnik and, well, this is self-explanatory, Gaston and his constipation and his factoring and his beer and his... yeah, I could go on for ages, I.M. Meen and his goody-goody trapping book and so on!
With the sound of sensory abuse, the beam impacts the skeletons and obliterates them. They are left on the ground, the sound of their voices repeating "JoJ" for all eternity.
Maniac: I get the zombie to attack the LIBRARY DOOR. I then HHHH some skeleton archer SCUM!
Midna: I get Owls to shield the Owl.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Turn 1
Story:The King has been Defeated? but...
Gunpowder King: AAARRRGHHH!!!
Pricey: Yay! we Defeated Him!
Fail Mage: No i did See him having A Revival Crystal
And the King's Revival Crystal has bee used
Gunpowder King: Nice try I already used the Crystal to revive myself
Pricey: What!??! No Fair!
Gunpowder King: And you will be Going Down right Now- Oh
Actions: See Below
(Gunpowder Castle Arc) I Strike the King with my Steel Diamond Katana for Reviving himself
(Village Pillage Arc) I Make a Zombie Attacks the Large House
(Void Arc) I am still Healing the Everyman and i See the Cultural Rainbow and i Turned Super and i Strike it until Scratch saw me
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 19/50 Help needed!
Making the Ultimate Wily Machine 20/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 6/7
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 4/10 (DELAYED DUE TO TWIN)
Total Damage so Far: 84250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen PotionIn the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
13/14 Ghast Familiar
Okay Zombie Nr. 6, heal up. Try to get away from the golem, then take another shot at the door if possible.
Personally, i slash some skeletons around with my Netherarria, then crack some skulls with fireballs.
-----
No Joke
UBER: 3 Charge
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
"...Is he dead?"
"YES, SO STOP TRYING TO CLIMB ONTO THE CHANDELIER."
I drift slowly back to the ground, still maintaining distance from the fallen Springtrap.
"That thing is really unnerving. Backstory about him, if you could?"
"LET'S SEE... SPRINGTRAP. ZOMBIE/ROBOT HYBRID. THE ZOMBIE PART OF HIM WAS KNOWN IN LIFE AS THE PURPLE GUY. MURDERED AT MINIMUM 5 CHILDREN IN A SINGLE GO, PLUS A 6TH ONE A DIFFERENT TIME. DISPOSED OF THE BODIES BY STUFFING THEM INTO ANIMATRONICS. FIRST DEATH: SEVERE PHYSICAL TRAUMA CAUSED BY THE SUIT EXPANDING WITH HIM STILL INSIDE. THE ROBOT PART OF HIM WAS A FAILED ATTEMPT AT CREATING AN ANIMATRONIC THAT COULD ALSO BE WORN. MECHANICAL FAILURES RESULTED IN THE DEATH OF MANY STAFF BEFORE THE IDEA WAS DISCONTINUED."
"Hold on... severe physical trauma... then that means..."
The grimdark fire reignites, providing a suitably creepy visual to accompany my growing laughter.
"HEH HEH HEH HEH! I know EXACTLY what I can do next time that THING comes knocking again!"
And then the chandelier I was trying to climb onto earlier falls to the floor, interrupting what was intended to be a dramatic moment by crashing through the floorboards Or stone. Or whatever the floor happens to be made of. Unless it's cheese. In which case it should be flying around, utterly destroying Psi-Scratch 1V1 in a CoD deathmatch. SPONSORED BY DORITOS PRODUCTION: WE MAKE TRIANGLES SO THAT YOU DON'T HAVE TO!
Meanwhile, in the village, I direct the zombie I'm joint controlling to lure the iron golem away from the other zombies. GO GO GADGET TEAMWORK
Bone arena: Having teleported here somehow, I immediately open by pulling out a heavily modified video player. Watching some of the skeletons stare in confusion, I then turn on the device and pull an SMG out of the screen, spraying the skeleton archers with the glorious sound of a HARP! A harp that is a gun. And is causing their bones to rattle due to the sheer VOLUME and GLOOOOOOOOOOOOORIOSITY! Once they've been sufficiently loosened, I get 10 gold, go down to the sea, smack the Emperor, and watch the bones (of the skeletons) fly. Their flight provides the perfect opportunity to practice quickscoping them with the Direct Hit. Due to the Direct Hit not having the ability to scope at all, an admin appears, clearly sent in an attempt to ban me for illegal use of a weapon. He is rubbish at hitting things with a hammer, and ends up banning the ground. The hammer bounces off of the now nonexistent ground, smacks the admin, and bans him, the hammer falling into the void below. Before it disappears forever, a single tendril of gray energy grabs it by the handle, swings it around like an olympic hammer, and throws it into the sky, where it travels across space. Reflecting off of a satellite, the satellite is banned, causing Skype connections across North America to fail, and Binary to crash, displaying a Windows 95 error screen. The hammer continues flying, eventually smacking the sun. As a result, the sun is banned, so plant life across the planet dies of starvation. Shortly afterwards, herbivorous animals starve, followed by carnivores that used to prey on the now extinct herbivores. Omnivores begin dropping dead, including humans. The mass graves left open to the air cause a foul scent to waft into the vacuum above, where it is picked up by a bizarre entity with a welsh accent. The entity spins on one eyeball, sounding the universal alarm. The alarm tears a hole in space-time, opening up a portal to an alternative multiverse where a far more ambitious and driven version of myself sided with the Godmodder as part of a backstabber's plan, ending in the death and or enslavement of most of the players, the subjugation of the Godmodder, and various other things that do not bear going into detail about. This alternate multiverse me, known simply as the code name Tyrannis, granted to him by the small resistance that opposes him, looks into our multiverse, and begins formulating a plan. Seconds later, a strange creature that appears to be some combination of an Engietech Dragonfly Drone and a defective clone of Erelye flies in, casts a curse on the arena, then leaves through another portal. Following that, black tendrils reach into the bone arena, sweeping across and destroying large swathes of skeletons. A spiked device with four legs, black as the darkest Darksteel, rockets through a portal opened by one tendril, landing on the ground and sparking. An orange eye, veiny and streaked with black, opens above it, glaring at the surroundings, then firing a gigantic laser beam at the skeleton army. Where it hits, explosions occur, scattering the bones of the skeletons even more and burning them.
Mainframe Battle Technique: Wave Motion level 1: [7/10]
GODDAMN IT
STUPID GENDERFLIP VIRUS
Yes, I was taking the potion of doubleexp and upgrading its power level and duration as much as I could. 4/? on that by the way.
And twin, didn't you say that killing villagers would make more zombies?
Guys, I have a plan for the zombie thing, we don't have to end the event immediately after murdering all the villagers, so we should make our way up house by house, destroy them in order, and breaking the iron golems that get in range, because if we stay all in one group we can do it easily. If the iron golems get busted up early, we make a beeline for the church, but if they don't we break down the church's door last, but don't end the round before doing that.
Grayhold:
Eric looks down, then shrugs.
Examine.
Wait, what?
Da'arvit, I'm out of that...
Guess I'll just have to do it the old fashioned way.
Eric examines whatever areas haven't been explored/explained properly.
This is a bit surprising, Kalare got pretty far into this stuff...
I'll need to see if I can find any mental stability artifacts, he might need some someday.
Wilson's Shop:
Sanford nods, Hank shrugs.
There are worse places to stay.
You're right...
Where DID everyone go?
You think Eric's okay?
I'll check...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Hazel Wand: IIIII (SCRATCHED.)
The Enlightenment && Concentrated Thought Essence = The Illumination (11/11!)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (8/10)
Basemetal Katana && Dark Sword = Real Nightmare (7/8)
40/50
+1 to Amp x2.
I examine The Illumination. If this functions how I believe it will, I can literally see everything ever. Any location at any point in time, imaginary things within the mind, and every single alternate/doomed timeline. I test out my brand new device by viewing Twin in the Void. I simply stare, unblinkingly, for several (nano)seconds, before waving, and deactivating the object.
I equip Scratch's Lament once more. Back to affinity-raising, I suppose. It is not as if it is tedious or monotonous. I just happen to enjoy murder more. Or possibly not. You never know. A green aura begins to emanate from the ebony cue, willing itself into existence through the energies of the Green Sun. The unlimited fury of the Sun is made evident when a sphere of green plasma around the size of your Earth's Moon appears. The gravitational pull of this object will likely deal some sort of recoil damage to the Cultural Rainbow for no real reason, though it does not necessarily have to. The miniature star radiates extremely large amounts of heat, light, and gamma radiation. As the gamma rays bombard my wards, I look away. That thing is incredibly bright. It is painful to look at. Wow. I've almost definitely suffered optic damage from staring at miniature stars before, and I do not particularly desire to experience it again. It just burns. Without looking at the spherical ball of green plasma, I make a series of complicated movements with Scratch's Lament. The brightness of the minuscule star seems to subside to a minimal extent. That does not necessarily mean it is not bright, however. Regardless, I look back. It is merely uncomfortable now. Simply splendiferous. Hah. The sphere of Green Sun energy compresses itself into a relatively manageable size of around one meter in diameter. I pull out my Minium Stone, holding it in my other hand. A burst of flame ignites upon the dark red surface of the circular stone, pulsating briefly before disappearing. By the time the flame disappears, the Miniature Green Sun has become entirely red. The wonders of transmutation are simply astounding. Well, besides the fact that entropy is building up in the Stone. Eventually, it will emit it in a horrible leakage of entropic sludge. One day, I will find a way to prevent that. It likely comes with the discovery of lapis philosophorum. I doubt I will ever figure that mystery out, however. It doubt it exists. Or perhaps I am merely too incompetent to find the answers. That seems likely. With a wave of Scratch's Lament, the Miniature Red Sun disappears in a flash of green light, fueling Split's Affinity to the Red Sun. Red light flickers in the place where the transmuted model once floated for several moments, before vanishing. I put the ebony cue and the Minium Stone away.
As an afterthought, I grab the prestigious pair of sickles otherwise referred to colloquially as Cancer out of my inventory. I see no way to convert red plasma into destructive soul-rending energy, so I shall have to utilize the transmundane. A wise choice, I believe. But, I have certainly been wrong before. Anyhow, I flash-step about the Boneyard, carefully scrutinizing the Skeletons with a stare. Suddenly, I flash-step into the crowd, and, with remarkable skill for one who does not regularly utilize melee weapons, decapitate several Skeleton Guardians with a single stroke from one of the sickles. These beings are not particularly potent, are they? It matters not. They have an advantage in numbers that we certainly lack. Our roster may be excessively large, but it is by no means greater than the hundreds of skeletons assailing us within this necromantic arena. With another slice, I cut several Skeleton Archers in half. Of course, this is ridiculous. Or rather, melee combat is utterly ridiculous. Still, that is not going to stop me. I just think that magic overall has an absurdly vast advantage over melee combat, or any form of physically-bound combat whatsoever. Regardless, I can finally test out some brand new lines of research revolving around necromantic ambitions with undead creatures. The two eldritch sickles glow with a dull dark gray light, gathering Mortuus essentia from the environment. Of course, I am draining it from the most readily-obtained source. The bones of the skeletons, obviously. Hah. As I dive into the fray, precisely slaying as many skeletons as possible, the dark magics discovered in my most recent ventures into the occult sap the energy and strength of our opposition. This makes them more susceptible to attack. Necromantic sorceries continue to affect the skeletons beyond the simplistic draining of physical essentia from the bones. The dark magic also affects the very corporeal structure of the skeletons, slowly warping their physical forms into unrecognizable masses of cancerous decaying tissue. The sickles are quite useful for this task, considering they are quite literally called Cancer. Hah. I flash-step through a crowd of Skeleton Guardians, hacking through them with the twin sickles, as well as the dark magic being tested in this instance. Assuming nothing goes horrifically wrong, it should only slowly rend the bones of the skeletons to shards. The dark magic, upon rendering a skeleton immobile, immediately tears the soul out of a sufficiently weakened target, allowing their body to remain to crumble fro the rest of its existence, a hollow shell. I flash-step about several more times (precisely dispatching swathes of skeletons each time), before I deactivate the curses I placed upon Cancer earlier this post, and de-equip the weapons themselves. By deactivate, of course, I mean scatter the occult energy throughout the room with the intent to slay as much of the opposition as possible.
I attempt to force Zombie #2 to climb the roof of the Library, and smash at the Door whilst remaining unseen upon the rooftop. If this proves unsuccessful, the Zombie merely bashes at the door once more, ducking out of sight of the Iron Golem returns. I will open the door if it is the very last thing I do. Preferably not, as the reason I came in here was to examine the knowledge within the Library. I can't see it if I am permanently dead, can I?
—
You carefully search the rest of the room. Brushing the paper off of the indentations on the floor, you find that it is indeed a trapdoor. Could lead somewhere. The only other thing of note that you have not yet scrutinized is a Thaumonomicon on the floor. It is open up to the page titled "Eldritch Revelation." The page appears to have been written by a complete and utter madman with purple ink. You will have to examine it more closely to actually read it, of course. The eldritch gateway remains locked, and the trapdoor unopened.
What will you do?
Would now be a smart time to summon an entity?
I'll take care of it when the time comes. I wouldn't advise it.
Action 1/3
Unholy Assault: 50/50 (NOW COMPLETE!)
Ethereal Callings: 25/50
I put Unholy Assault in storage. I wouldn't waste such an epic charge to die!
You should have said the same with Limon...
Maybe I should have. Anyways, this is payback time. I engage in combat with the strongest guard, and pulling out a Scattergun, I fire two rounds at him before backing off.
Cheap Longsword:
Accounts for Sword Damage. No other modifiers (It's a cheap longsword)
I mix the Cheap Longsword AND the Feudal Fan. This results in the Plain Katana (1/3). Hell, it does nothing else, but it looks cool!
Sword Damage: 180K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
> Alchemies
The White Glove > Fine = ??? (2/9)
Bow && Fluoroantiomonic Acid && Oriya Code Chart = Oriya Acidspitter (1/7?)
Bow && Polonium-210 && Gujarati Code Chart = Gujarati Poloniumshooter (1/7?)
> Zombie #7 Action
Zombie #7 beats up the door to the Large House.
> Owl Action
I give the Owl Effigy a True Capitalist Radio shirt, several thousand cans of Johnny Walker Second Harvest, a giant tub with the tap running, a switchboard and a broadcasting tower to shield it. (Just call this the True Capitalist Shield)
> Action: Transmutation
I conjure something with Mental Element. One of the Skeleton Archers immediately turns to chlorine trifluoride. The archers look at their comrade's incredibly strange death and turn to me. I pull out a potion of healing and toss it at the skeleton archers. They attempt to run away, but I cause a series of explosions by transmuting the skeletons' feet to nitroglycerin and modifying their heat to 700 K. I then transform a Skeleton Archer's upper half to distilled H2O and its lower half to sodium chloride and potassium chloride. I then slowly convert all of the Skeleton Archers' joints to magnetite, then pull out Chemostriker and slice through all of their now-disabled bodies!
My Boomstick is an antimatter shotgun. Think iAntimak in shotgun form.
+2 to Generic
Universal Power Ubercharge Meter: 6/9 (because colors aren't working)
Wilson Money: $2
The Heavy Light: 7/11
Scranton Reality Turret: 6/7
Rayzoryo: 3/6
==Actions==
Lothyra pulls out a weapon she hasn't used in a long time. iTokomak. She replaces its helium-3 canister with one that contains whatever substance the Red Sun is made of. She then points the weapon at Split and pulls the trigger. A volley of red plasma shoots out of the barrel and collides with Split, absorbing into him and raising his affinity. Bender uses First Aid on the Owl Effigy.
==Village Pillage==
The zombie heads towards the Church. It may be prudent to discover its secret before it's too late.
==The Boneyard==
"Oh no KILL EVERYTHING!"
"Don't panic Bender."
Bender then frantically starts gathering sacred items while hastily throwing an Antimatter Nuke from an Antimatter Nuke Station at the Skeleton Warriors. Lothyra uses Antimatter Rip on the Skeleton Warriors.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Turn 1/3
Basic Intelligent Device && Mage's Reservecomputer 7/7 COMPLETE
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 7/11
Mage's Reservecomputer && Twinoracle 3/7
Awkward Potion OOO Golden Apple 1/2
I switch back to some of the more whimsical magics learned in my travels. Being a multiversal wanderer has its perks, most of all the vast amounts and types of power available for those wishing to gain it. No matter how ridiculous that power may seem on its surface. Pulling out a pasta spoon in one hand and a saucepan in the other, (the traditional weapons of all Chef-Magi, although Chefstaves are certainly more practical) I set my face into the Arched Eyebrow of the Archmage. I also invoke the Spirit of Cayenne, setting my attacks to hot damage. Hot beats Spooky, after all, and these skeletons are certainly Spooky-elemental. I begin to set up a large attack, herding Skeleton Archers this way and that with waves of scalding alfredo sauce. Once I have enough in a small area, I conjure a Stuffed Mortar Shell, tossing it into the sauce-splattered ranks of the foe. Burning barrels of pitch and campfires fly everywhere, decimating the skeletal ranks. For good measure, I invoke a Saucegeyser, boiling bolognese sauce further chewing down the numbers.
Meanwhile, I summon a horde of Lasagmbies and set them to guarding the Effigy. Admittedly, their version of 'guarding' mainly involves lurching back and forth and groaning about 'Graaaaaiiinssss', but it's enough for a meatshield.
((Yes, this is a real magic system. It's used in Kingdom of Loathing, and every one of those was an actual ability. Their elements are Hot, Cold, Spooky, Stench, and Sleaze. That's not really related to the game, it's just that ridiculous I felt the need to mention it. null this bit, in case you didn't guess.))
Ork Horde 26/50
*Seeking Mr. Eaten's Name has increased to 6- Approaching the Brink!*
12/49
0rigin Point.
Avatar by TwinBuilder.
Maniac: I use LADDER TO HECK on some SKELETON WARRIORS!
Midna: I get creatures from the Nether to guard the Owl.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Turn 2
Story:The King is not Defeated so he's up to Something
Gunpowder King: Yes! my Power is Invoking!
Pricey: You cant get away from this
Gunpowder King: I have the Power of the Bedrock!
Pricey: So this will be Fun...
Actions: See Below
(Gunpowder Castle Arc) I Tried to Damage the King with the Steel Diamond Katana...
(Village Pillage Arc) I am still Making a Zombie Attacks the Large House
(Void Arc) I am Building the Totem of the Red and Green Suns to Raise Split's Affinity
Special things and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 20/50 Help needed!
Making the Ultimate Wily Machine 21/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 7/7 On Approval
Entities Discovered!
The Drone Family 10x Each All of them are AG
Attack Drone HP 1000 Each Damage 500 Each
Barrier Drone HP 1500 Each Damage 250 Each Skill Creates a Barrier for the Drones and other Entities (Expect Enemy Entities) and the Barriers have 2500 HP Each and have a Cooldown of 3
Repair Drone HP 750 Each Damage 100 Each Skill can Heal a Entity for 500 HP
Building Robot Dragons 5/15 (DELAYED DUE TO TWIN)
Building a Mega Flare Bomb 4/10 (DELAYED DUE TO TWIN)
Total Damage so Far: 84250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 14250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen PotionIn the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.