Story: 3/4 Bombs Placed. Me Fail Mage and my Clones are Rushed into the Access Point 1 and we saw Lothyra Bender and Gutza and i saw a Bomb Post haven't Activated
Actions See Below
(Gunpowder Castle Arc) I Recycled the Broken Machines to make some Attack Robots AG Lothyra will be Pleased after i made those and i Burn Springtrap and Phantom BB using my Fire breath and i will Develop the Robo-Dragons and Drone Series
(Village Pillage Arc) I Made my Zombie Stronger and Bashes through the Hut's Door
(Void Arc) I Used the Affinity Beam to Damage the Cultural Rainbow and raises Split's Affinity
Entities Discovered!
Pricey's Attack Robots AG 5x
HP 5000 Each
Damage 2500 Each
Skills There is no Skills
Special Has a 20 percent Chance to Activate Suicide Bomber mode to Attack only Enemy Entities for 5000 Damage
Special things List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 15/50 Help needed!
Making the Ultimate Wily Machine 16/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 1/7
Building Robot Dragons 1/15
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
Oh by the Way i hate the New Editor because it Deletes Posts Automatically
I make Alterationer && Fluorite Octet, then roll the horrifying result into the nearest enemy's face or lack of one. I then attempt to make Captchalterationhammer && Fluorite Octet to make my ridiculous hammer even more ridiculous. To keep track, this is a hammer, that upon hitting something, turns it scratched, zillified, .jpeged, and generified, then creates a captcharoid of the thing, and now it also causes a Fluorite Octet roll. Wonderful.
+2 to Fseftr
Woo more armor 29/50
Gatekeeper's Scythe 9/11
Personal Force Field && Azure Essence 6/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 3/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Story: 3/4 Bombs Placed. We Know the Tactics to the King and we are going to Defeat the Guards.
Actions See Below
(Gunpowder Castle Arc) I Zombified the Dead Guards to Fight the King and i am Developing the Megaflare Bomb right now
(Village Pillage Arc) I Told my Zombie's Warnings about the Iron Golems and i used the Mutation Synge to make it much Stronger and my Zombie Strikes the Door to the Hut Again
(Void Arc) I Used the Noob Shield on the Owl Effigy and i am Still Inspiring Split to Raise his Affinity
Special things List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 15/50 Help needed!
Making the Ultimate Wily Machine 16/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 2/7
Building Robot Dragons 2/15
Building a Mega Flare Bomb 1/10
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I shield the Owl Effigy with a wall of carbon. It's literally a wall of every allotrope of carbon known to man. I then heal the Owl Effigy with Cerberus.
> Action 2
Zombie 7 smashes down the door to the hut. If the hut's door is already smashed down, Zombie 7 does nothing.
Thanks, Malphas. You guys can control the zombies, I've got my hands full!
Action 1/3
Unholy Assault: 49/50
Ethereal Callings: 24/50
I try to find a way behind Springtrap, and run away from the pit, forcing him to confront the guards, trying to continue my dash to the Access Point.
I add the Feudal Fan and Feudal Foil to the Alchemiter ingredients list. Being the master forge for Oryx, these will add flavors of Feudal Japan (e.g. turning a pole into a naginata, a Japanese polearm used by wives of the samurai) and Medieval Europe (e.g. turning a combat helmet into a great helm) respectively.
I take out a random octet and roll it at Springtrap.
+2 to Fseftr
Woo more armor 30/50
Gatekeeper's Scythe 10/11
Personal Force Field && Azure Essence 7/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 4/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 6/11)
I use Overtourged on...The Ground. The resulting explosion disorients the Guards and Springtrap (and his Phantoms) while I slip by to the Main hall. I grab an explosive there if I can.
I am currently pressed for time, so I throw a ton of pencils around the Owl Effigy, creating a Pencil Shield for it. I then supercharge the pencils with Electric Blender energies as an additional precaution.
DONE Potion of Courage II && Antimatter Essence = Potion of Antihope 4/4
Garnet && Amethyst &7 Pearl && Rose Quartz = Fuchsite 3/5
+2 to Irecreeper
I use my spoil to summon the ZOMBIE PIGMEN! I control myself, the Zombie and the Pigmen at once, in a triple movement combo! The Pigmen swarm the owl effigy, protecting it with their immortal lives. The zombie goes to the library and starts beating down the door. I circle around springtrap, going faster and faster, and then closer and closer, until I simply hold out a fist to continuously punch it.
My Action: I summon bats to obstruct scratch's vision by flying in front of his eyes, hopefully reducing his ability to oppose Split.
Zombie Action: The zombie realizes bashing the door in the normal way is not working, and bashes the door in using its head. If it was working, it murders a villager.
SCP Foundation Action: The Foundation tries to figure out how to stop SCP-2317.
SCP-2317 Battle: EXOS flings the captured SCP-682 into the SCP-2317's chest, knocking it down. SCP-2317 quickly recovers, grabbing SCP-682 with all its arms and attempting to rip it into many pieces. However, it is interrupted when EXOS activates the new Weath Ray module (FYI, the charge is a module and not a one-shot attack wasted on an out-of-scope villain), outright annihilating SCP-2317's center head as well as as a hole 100 meters deep in the dirt behind it. A sonic boom soon follows as air rushes into the vacuum created by the weapon's primary attack, trashing SCP-2317's other heads and anything else on it too close to the boom. In addition, SCP-682 is stunned by the sonic boom effect. However, SCP-2317 quickly recovers (it has 2 other heads), and reacts by throwing SCP-682 skyward with enough force to send it into orbit.
PS: Could SCP-2317 ever show up as a Hostile entity?
Hey... fseftr, just remember not to forget your comb rave.
I know that the totem of dawn didn't light up the room, what I thought had happened was that a cloud of taint-based darkness had surrounded the light, and that when the rest of the stuff got disrupted, so did what was blocking the light.
No, that's something you've missed. If it were a large amount of power, I wouldn't use it the way I do. Runic magic is low-energy, and doesn't even actually have a magical signature, it most certainly wouldn't interfere with anything in Grayhold, and runic energy is ridiculously hard to detect. Detecting runic energy is high-level runic magic itself, and, once again, beyond Eric's capabilities.
And okay, maybe at this point it is sort of godmodding. I sort of have plans for extended it outwards, but the effects of it right now are still a bit vague, and solidifying a bit more as time goes on. I don't have the advantage of having rules written out before I could use it, so I haven't gotten all the rules down.
The preparation is fairly painstaking, the aren't bizarre extra effects you can do with runic magic, because you have to spend a fair amount of time preparing them. If something unexpected comes up, you can't deal with it because the more specific you want your spell to be, the amount of time required to prepare it increases exponentially. All of the spells Eric can use at this point are ones he uses often, minor utility spells and a few weaker combat spells and enchantments. There aren't a whole lot of negative effects other than being limited in scope (for the most part, but all the bigger spells Eric had were broken when Piono busted his pimary tome), but that's why Eric uses it.
Finally, three? Eric only used 1. And that was the illumination spell, which did literally nothing more than make a light appear. He used it because he was worried about the light being disrupted by whatever was in the shadows, so used one of his runic spells remaining to give him and Astria a light that would be much less likely to get put out arbitrarily. The other things Eric used were 1: an enlarged-space pouch from a D&D world, 2: a lightsaber from Star Wars, 3: an ordinary, if rather fancy (slight enchantments, but nothing spectacular) katana from another similar universe (although with a small flamethrower in the handle added by a friend) and the floating disc was an IUPC artifact (Basically a strengthening upgrade from something I've seen elsewhere. I can't remember where though). No runes used so far in this bit but the illumination.
But you have brought something up; I haven't been very good at making a point to show that Eric's supposed to be limited since he doesn't have very many runes prepared. I will keep that in mind.
In terms of that light being blocked, all the illumination is was making the room brighter, is that too much to ask?
Eric won't be using runic magic as much unless something big comes up though. Thank you for pointing out I was abusing the not-fully-written mechanics of runes, I'll admit I was at fault. But please don't block them just because.
Also, the thing with Raven was an advantage Eric had for several reasons: 1. Our group was out of range of the Green Sun, so Raven was at a disadvantage, 2. Raven wasn't trying to hurt our group, 3. Eric had the spell prepared because he thought Scratch would still be around, and even on top of that, cutting people off from exterior power sources is useful (if hard to put together) and finally, 4. Raven didn't expect Eric to be capable of any of this sort of thing, 5. Raven was probably busy watching Kalare, who was already established to be very dangerous, while Raven would've known very little about Eric beyond what Kalare and Astria knew.
But okay, just a note: Can we just say that since Eric's runes aren't disruptive (beyond a few elemental spells he doesn't have anything left in his list that might be considered such because honestly, more complex stuff does take a while, and he hasn't had time to replenish those.) the bit with the illumination rune not working didn't happen, whatever it was hid (because there'd still be shadows, the light would be about the brightness of a light bulb, and yes, that spans the range of bulbs, so it could even be one of those weaker bulbs. Like I said, runes are broad.)
Anyway, assuming you don't have an argument with that, and there was nothing shocking in the room we'll continue (if you do, ignore this)
Eric looks at Astria.
Nowhere to go but forward I guess.
I finish the splash potion of doubleexp
Christoff rolls his eyes, and using his telekinesis, grabs a bunch of explosives, and tosses them all to all the players on the East Platform, since all the guards, AND Springtrap, are on the West Platform, which doesn't connect to Access Point 1.
Christoff, if he still has an action, uses his telekinesis to tosses one of the explosives onto the pedestal in Access Point 1, and then move the rest at various different points for maximum explosive fun, then strikes the central pedestal where all the fuses lead with lightning, then leaves.
Christoff sees Scratch and decides to stay away from that fight, and uses his zombie-powers to control the zombie to the hut, and have it start bashing on the door. Christoff also checks to see if his lightning can make it through the barrier to zap the iron golems.
This isn't really the right time to use a Comb Rave!
The thing about "Destroy the X" challenges is that they're very convenient for filling up Impetus Combs and for using said Impetus Combs on other enemies, which is why Act 4 has been filled with them so far. Just something to note.
SPLASH POTION OF DOUBLEXPERIENCE: Yep.
Half the Guards are at the Main Hall and the other Guards and Springtrap are on the East Platform! The East Platform doesn't lead to Access Point 1, and the West Platform does. Christoff only has enough power to grab one Supercharged Explosive! It lands on the East Platform, but it looks like you can't use telekinesis to automatically put an Explosive on an Access Point!
Springtrap grabs the Supercharged Explosive. Static fills your vision, and the Explosive's gone.
Zombie #4 heads to the Hut and starts whacking the Door, dealing 3 damage! The Testificates inside cower in fear...
I apply the Alterationer to a Fluorite Octet, then smash the result into Scratch with the Captchalterationhammer. I then run through the mansion, and surreptitiously grab a bomb, then slam dunk it into the Explosives Pedestal at Access Point One. I then aimlessly wander around Limbo. In the Village Pillage, I attempt to get my zombie to go to the hut.
Woo more armor 28/50
Gatekeeper's Scythe 8/11
Personal Force Field && Azure Essence 5/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 2/9
I duplicate a potion of Critmist. (Potions of Critmist: 34)
I duplicate 2 potions of Nectar. (Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Fluorite Octet >= Alterationer =< perfectly generic cuetet of zillycue
PERFECTLY GENERIC CUETET OF ZILLYCUE: A horrific amalgamation of zilly, generic, .jpeg, and cueball all focused in the form of a set of eight D8s. I do not recommend using this thing and okay you just did.
Scratch, master of all things cue, watches the octet bonk harmlessly off his head and snatches them from the air! His golden hand turns into a cannon and he loads the octet in, where they fire and punch through you like bullets! 8 damage!
You already have an Explosive, so you crawl through the vent at Access Point 2, head through the West Platform, and appear at Access Point 1! You SLAM it inside the Explosives Pedestal! All four Pedestals lock into place, and everyone inside an Access Point leads the bombs' fuses into the Main Hall, where they all end up at the Fuse Pedestal! Everyone inside an Access Point has now entered the Main Hall. The people on the Platforms/Entrance stay where they are.
Maniac: "Eat my shadows, phantom!" I grab PENUMBRA PHANTASM and make it create security guards! They charge and attack SPRINGTRAP! I then put my cape back on.
Midna: I gather all hope for FNAF 4 and use it to shield the Owl. Hope!
Static fills your vision and Springtrap appears behind the security guards, jumpscaring them! They dissolve into piles of shadow goo!
Springtrap DEBUNKS your hope and points out that [the souls of the kids have all been freed], making a fourth game impossible unless it's a prequel! Spoilers are in the brackets, watch out.
+2 to Wilson (I think it's time to get into the potion game)
Universal Power Ubercharge Meter: =========
Torodial Laser Generator: 7/7 Complete!
My Boomstick: 7/9
Scranton Reality Weight: 5/6
==Actions==
Stupid robot. Messed up my theme song. At least that laser generator is complete.
Lothyra walks back to the West Platform. She then alchemizes Torodial Laser Generator & Nanogel Rifle & Battery Nanopack & Laser Pulse Controller = Realistic Laser Rifle.
LASER PULSE CONTROLLER: A device that controls the number of pulses emitted from a laser generator. For example, it could make a laser generator fire one highly powerful laser pulse, or split that energy among 1000 smaller pulses.
REALISTIC LASER RIFLE: A gun that fires laser pulses using the Torodial Laser Generator built into it. It has two settings: "Explode" and "Drill." On "Explode," it fires one instantaneous, powerful laser pulse (which is undodgeable and unblockable unless the target both has a reaction time faster than the speed of light and can travel faster than the speed of light. Or, in the case of the second, already has laser pulse-proof armor on. BTW, this laser pulse breaks mirrors, so that trick can't work) that causes an explosion (doesn't do any splash damage, however). Just for reference, a 1-Megajoule laser pulse has approximately the same effect as 200 grams of high explosive. This gun is far less powerful then that, but still. On "Drill" mode, it fires thousands of mini-pulses in a rapid sequence, sacrificing concussive power for very deep penetration. This is actually how laser weapons would work IRL. Overall, this gun is less powerful than iAntimak and its derivatives, but is far longer ranged, is undodgeable, and has the highest possible accuracy for any gun.
Bender attempts to use Effslayer to inspire Split, raising his affinity.
==Zombie==
The zombie moves to the Hut.
TORODIAL LASER GENERATOR: A torus-shaped device that generates a laser through stimulated emission of gas running through itself. Essential to the construction of any laser/death ray.
The two remaining Guards at the Main Hall run towards you and push you to the ground, blocking your path!
Torodial Laser Generator && Nanogel Rifle && Battery Nanopack && Laser Pulse Controller = The Heavy Light (Level 10: 1/11)
Orbital Weapons Mini-Ion Cannon 2/2 Mini-Bio Annihilator 4/4
5/5 For Healing or Building Mechanical Unit 5/5 for Text Based Magic 40/50 x1, 39/50x2 Magic
Battlefield: I guard the owl effigy with the bulletesseract Orbital Weapons: Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues Wilson's Shop: $94 Needed Dupes:
Picnic Airstiker AND Azure Essense 6/11 Antimatter Grenade AND Azure Essence 7/11 Wrench AND Azure Essence 4/11
+2 to wilson
I ask the council why they were sent to Limbo.
Bulletesseract added!
We were not sent there. We went there by choice. In life, all of us were completely inseparable. Like brothers, like a family. We all died during the same event, a cataclysm of unimaginable proportions. Due to Its influence... Thankfully, our line of work was posthumous ascension: a fancy term for reviving the dead. Our souls were brought back thanks to what we had done, but not our bodies.
We suspected that this was destined to be because of our lineage. We were descended from the Few who created the Void itself, so we gained some of their powers. While traveling through the wreckage of the Void after It wreaked havoc, we found Limbo, created almost like an afterthought. There was only one other soul there, actually. We, er... We don't prefer to talk about Him. But yes, other than that, we were the first, and we stayed because it was our choice.
The Enlightenment && Concentrated Thought Essence = The Illumination (4/11)
Ashwood Rod && Agonized Soul = Agonizing Rod (4/4!)
32/50 +1 to Amp x2.
It's good to be back, Twin. I examine the Agonizing Rod. Afterwards, I immediately alchemize Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh (1/???). The tortured flesh of a writhing hellscholar, usually harvested for utilization in tomes of forbidden lore, drenched in the stuff of nightmares. The epitome of eldritch suffering.
My shadow utilizes the spike to travel back to the cavern, and then examines the quartz pillar and deactivated nether portal. I search the pillar for hidden mechanisms. If I find any that will prove not to be fatal, I activate them in any way I can.
I activate the White Ring in quite the unceremonious fashion. By which I mean discretely. Quite evidently, it is common of most mages to operate in an ostentatious fashion. Of course, I am no normal mage. Hah. Anyhow, the runes flicker into existence, immediately settling into their usual state of vacillation between black and white. Arcane energy begins to build up in the ring, causing a minor aura to begin forming, pulsating between white and black. The energy continues to grow, fueling what will likely be an unfortunate cascade of events imbued with the energy of the fifty-eight aspects of magic. In all technicality, the White Ring is only infused directly with the unadulterated arcane potency of the six primal aspects. However, these aspects are the basis for all others, so it is essentially the same thing, if not exactly. The aura continues to grow, the vacillations of both runes and aura growing increasingly swift. Eventually, the flashing becomes too much for the vast majority of the players to endure. If one refrains from averting their gaze, they would be in serious danger of searing their retinas into a thoroughly unrecognizable state. That is, presuming your eyes are not already fused masses of tissue and fluid from what has already transpired, or that your eyes exist at all. The blind are quite fortunate in this regard; the physical annihilation of the eye is quite the problem, and they have suffered from it for most of, if not all of, their lives, and they should be commended. Alas, there are no blind people currently in my presence. The aura expands rapidly, encompassing both the ring, my physical form (not a particularly difficult task, if I might add), and the surrounding meter. In appearance, the aura is essentially composed of pure, unadulterated vacillating white and black energy, discharging bursts of arcane power at random intervals, regardless of any physical beings within the path of the bolts. The aura contains several tendrils of energy, flailing about. The tendrils wildly slash at the fabric of reality, shredding it over a period of instants. The shredding grants a rather exponential influx of arcane potency to the energy of the Ring. Quite prodigious. The energy grows steadily larger at this point, drawing energy from the Void itself. Noting the current power of the aura being exuded by the Ring, I prepare to cast a spell. If this aura is left unchecked for a minute or so more, it will annihilate me, and likely a sizable portion of spacetime around me. I immediately fuel an excessively burst of energy with the aura. A rather familiar vacillating white and black aura appears around the Owl Effigy, solidifying into a barrier capable of deflecting attacks. I deactivate the White Ring.
—
You stated two runic incantations afterwards, to the effect of 'dissipate,' and 'bind.' So there were indeed three. I'm essentially saying that you don't want to illuminate the place, unless you have a deathwish. There is a reason I opt to dimly illuminate nearly every room in the Citadel, and usually avoid direct light. But, yes. Let's ignore this ever happened. Anyhow, forward does appear to be the only way to go. The examination of the pedestals and chests is still an option, if you choose to do so. But, you walk towards the door. What will you do?
AGONIZING ROD: A rod forged from ashwood that flickers with green energy. An agonized soul lurks within, giving the object intense magical power.
You use the Spike and warp back to the cavern. The Nether Portal appears to be tilted at an odd angle, and it looks like the walls of the cavern have grown around it. Several chunks of the Portal are missing, which appears to be the reason why it's not working. The pillar stretches from the ceiling to the floor of the cavern. You look around it and find a small indentation on it that can be touched by a hand.
You touch the portion of the pillar (which was described in gutza's chest), and it slides into the pillar. The pillar bisects itself and half of it swings into the ceiling; the other, into the floor. A chunk of the wall in front of you (opposite of the Nether Portal) rolls away and reveals a spiraling staircase downwards.
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 1/11 - I also preview this before starting it (I'm assuming previewing an alchemy is a free action- if it isn't, I obviously can't do this.) (Time to start making myself some actual ways to increase the power of my pulling concepts and items from other realms of fiction/universes/stories. On that note...)
I start barraging Springtrap with questions about what he is, where he's from, how he can summon hallucinatory animatronics, etc. until he appears thoroughly exhausted and looks like he would say (if he could speak) 'Look, I only came here to kill all of you, I didn't expect the gorilla Spanish Inquisition!' With that, the Spanish Inquisition bursts in from a sudden and entirely unexpected disembodied door, causing Springtrap to take massive damage from their chief weapon of surprise! and fear. Fear and surprise. Okay, they cause him damage with their two weapons of fear and surprise. (And ruthless efficiency) Okay, they cause him damage with their three weapons surprise, fear, ruthless efficiency, and an almost fanatical devotion to the Pope. They cause him damage with such diverse elements as... ''We'll come in again!'' And the whole routine repeats, this time with the addition of nice red uniforms.
While all that is going on, I summon a MASSIVE FOOT in front of the Owl Effigy. Then, realizing that likely won't cut it, I disapparate the MASSIVE FOOT and instead commission a tribe of lumberjacks to build a wooden cube around the Effigy. The lumberjacks cut down the requested trees from an inexplicable forest and build the shield, singing all the way. "I'm a lumberjack and I'm okay..." After they're done, I add on a horde of killer rabbits ensconced in convenient Trojan Rabbits.
Ork Horde 20/50
Dreams unfold in your mind, called back from a forgotten vault in your memory... *Having Recurring Dreams: Death by Water has increased to 7!*
...Did anyone else hear something just then? I'm so hungry, I must hearing things.
*Unaccountably Peckish has increased to 7!*
6/49
Titan Armor && Ghost Armor && Fullerene Body Armor = XCOM Nano Armor (Level 4: 1/5) Basic Intelligence Device && Mage's Reservecomputer = Mage's Intelligencecomputer (Level 6: 1/7) TVTropes Archive && Book && Concentrated Thaumic Magic = Tome of Tropes (Level 10: 1/11)
TOME OF TROPES: A black book with a white television inscribed on its surface. It is quite thick and contains the information of every article of TVTropes. It is magically enchanted to constantly update as TVTropes updates. Tropes, YMMVs, WMGs, the Pantheon... It's all here.
Springtrap retains the same stoic expression but twitches slightly after you ask him enough questions. Sensing that as an opportunity, you unleash the Spanish Inquisition anyway, dealing 10,000 damage!
You charge at the West guards and ready your flame-centered gloves: Prometheus' Mitts, Magmaversed Gloves, you name it! If it has fire, you use it. You lock the West Guards in a brutal combo attack, fire spinning around you as they are trapped! They can't even leave for fear of burning themselves! You finish by launching all the gloves at them, which knocks them both to the ground! 7,500 damage to both West Guards!
LUNAR ESSENCE ORB: An orb full of the essence of moonlight.
LIFE ESSENCE ORB: An orb full of the essence of healing and life.
Sunlight >o< Altar = Solar Essence Orb (Level 2: 2/3)
Story: 3/4 Bombs Placed. We follow Gutza and his Members to the Access point 1
Action: While Following Gutza i used the Inspiration Magic to make Split raise his Affinity and Me Fail-Mage and my Clones follow to Access point 1 and we will make a Mega Flare Bomb
List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 14/50 Help needed!
Making the Ultimate Wily Machine 15/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
Equip the Volcanic Turret Gloves and then send a hail of multi elemental Fire at the Cultural Rainbow. Fire bullets burn holes, water bullets surge through them at amazing speeds, electricity bullets zap through multiple people, bladed bullets create way too much gore, Ice bullets freeze body parts and cloud bullets get really distracting, because they just seem to float there, and I totally can't see past them!
Sunlight >O< Altar (4/?)
Toxin >O< (2/?)
Gloves && Alchemiter (2/?)
Charges:
Wrath of the Earth 7/25
Deluxe Cannonfire 4/25
The Volcanic Turretgloves deal 9,000 damage to the Cultural Rainbow!
I head to the east hall, with clear murderous intent. Upon seeing phantom BB, I do display some concern, but disregard it.
It takes me a second to notice Springtrap.
"OH HELL NO!"
I then immediately flee to the west hall, seeing it as a much better place to be. Strangely, the grimdark fire that had been around me earlier has dissipated.
"*Pathetic frightened noise*"
"DAMMIT, ENGIE, GET DOWN FROM THE ROOF."
"NO! NOT WHILE THAT THING OVER THERE STILL STANDS!"
"...WELL, CONGRATULATIONS, SPRINGTRAP. YOU'RE THE FIRST THING IN QUITE A WHILE THAT ENGIE HAS ACTUALLY SHOWN FEAR OF. BEFORE ONE OF YOU READING THIS POINTS OUT THE OPERATOR, ENGIE ONLY FEARED THE ARRIVAL OF SAID ENTITY, NOT THE ENTITY ITSELF."
"KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT"
"GET DOWN FROM THE MOON. WHY ARE YOU EVEN UP THERE?"
The Mainframe, ignoring both my antics and TECHPIECE's attempts to get me down from increasingly ridiculous heights, resorts to blasting Phantom BB with a Ghostbusters-esque laser.
Bow && Batrachotoxin && Gurmukhi Code Chart && Essence of Guru Angad, who standardized the Gurmukhi script = The Guru's Poisondarter (1/I DECIDED TO DO THE INDIAN SCRIPTS NEXT)
Bow && Chlorine Trifluoride && Kannada Code Chart = Kannada's Combuster (1/I WILL COMBINE THEM WITH DEADLY CHEMICALS)
The Enlightenment && Concentrated Thought Essence = The Illumination (5/11)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh (2/???)
33/50 +1 to Amp x2
I alchemize Basmetal Katana && Dark Sword (1/???). Katanas imbued with the essence of primordial nightmares are quite effective, I find. Especially since I don't particularly care about my own sanity.
I swiftly draw a vial of Liquid Nest out of my inventory. I shall have to be rather swift, considering our current position in the Void. For all I know, I shall be consumed by shadows upon my scrutinization of this bottle of the eternal crimson abyss. As such I peer into the bottle of eldritch ink, deeply examining the liquid, diverting the majority of my focus to it. However, my wards are by no means connected to my concentration at the current moment. This is particularly useful when one does not desire to be assassinated from behind, which is abnormally common here, of all places. You would be surprised at the number of people attempting to slay me on a daily basis for a myriad of poor choices I have made in the past, or am making in the present. Darkness congregates around the Owl Effigy, congealing in immense amounts, fusing with the essence of the Void around it to form some sort of indeterminate barrier incapable of being breached without the destruction, and likely the annihilation of the fabric of reality around it. I peer deeper into the vial of Liquid Nest, carefully scrutinizing the ever-changing liquid with more intensity than before. Nothing occurs for several moments. At the very least, visually, that is. I would seriously doubt that nothing is occurring in reality, if I were you. However, I know exactly what is occurring, seeing as I am the one currently examining the bottle of eldritch ink. The liquid swirls and bubbles within the warded vial. The Void around the Owl Effigy, currently coated in darkness, serves as a sort of barrier for the eldritch energy to pass through. Due to the obscene and incomprehensible potency of eldritch sorcery, the magic passes through the barrier instantly, at my behest. Suddenly, tentacles burst out of nothingness, arcing to wrap around the congealed shadows. The infinite energies of the abyss energize the tentacles, permitting them to call forth ever more tentacles in the defense of the Owl Effigy. The eldritch potency of the tentacles comes into full effect within a period of time slightly exceeding that of a nanosecond. Yes, I know. Excessively slow, given the situation. However, this is rather strenuous. Peering into the vial slightly deeper, and aura of tenebrous arcana bursts forth from the Owl Effigy, instantly enveloping the shadows and the tentacles, binding them to each other instantaneously. Occult power radiates from the Effigy even more so than previously. As such, I place the vial of Liquid Nest in my inventory once more.
Basemetal Katana && Dark Sword = Real Nightmare (Level 7: 1/8)
Lothyra walks to the Main Hall. She considers sneaking past the guards when-
Aw forget it.
She then uses Antichamber on the Guard.
==Scratch Fight==
Lothyra alchemizes Scranton Reality Weight > Fine. Bender then writes a folk song about how great Split is, inspiring him and raising his affinity meter.
==Zombie Fight==
The zombie attacks the door of the Hut.
==Limbo==
Shadow Lothyra interacts with the spike that she found.
SCRANTON REALITY WEIGHT: A bronze device that appears to be an upgraded version of standard Scranton tech. It prevents reality-altering events from occurring, stabilizing reality in the process. It can store the chaotic power these events would produce and use them in attacks against enemies.
Orbital Weapons Mini-Ion Cannon 2/2 Mini-Bio Annihilator 4/4
5/5 For Healing or Building Mechanical Unit 5/5 for Text Based Magic 41/50 x1, 40/50x2 Magic
Battlefield: I heal the owl effigy with healing bluesOrbital Weapons: Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues Wilson's Shop: $96 Needed Dupes:
Picnic Airstiker AND Azure Essense 7/11 Antimatter Grenade AND Azure Essence 8/11 Wrench AND Azure Essence 5/11
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 2/11
Preview: Mage's Reservecomputer && Twinoracle
Generalized AI && Supercomputer
Tome of Tropes && Archive of Stories ((Hopefully this'll be the Tome of Tropes except tuned to work with invoking stories instead of tropes))
FRIVOLOUS TECHNIQUE TITLE: Oh, the Places You'll Go!
"Time for some SEUSS!" I shout, pulling out a set of books. I use my slowly-manifesting power of summoning things from other stories to turn each book into a miniature portal into its home reality. Springtrap looks like he'd ask "Who?" if he could speak, and that gives me the perfect opening to nail him with Horton, who just heard a who. A gush of Oobleck hits Springtrap, and, what do you know, it turns out to be highly corrosive to creepily possessed, murderous animatronics. I follow that up with everything from Mulberry Street, one after the other, then finish that up with the rabbits the magician was pulling out of his hat. Every last hat of Bartholomew Cubbins lands on Springtrap, before I exploit that opening with another stack- this time of every last turtle from Yertle's throne. Next, I treat Springtrap to a ride through the Star-On and Star-Off machines, until he's thoroughly dizzied up, and finish it off with running him over with the Grinch's sleigh filled to bursting with stolen presents.
I divert a few of those presents to the Owl Effigy, forming a shield around it.
Ork Horde 21/50
the name the name the name the name the name the name the name
a reckoning will not be postponed indefinitely
*A twist in your tale! You are now seeking Mr. Eaten's Name!*
My Action: I go up to Chuck Norris, who takes a break from fighting the ACN gun to talk. I then initiate my plan: I teleport Chuck Norris inside Doc Scratch, combining Chuck Norris' power with the ACN turret's power (because the ACN gun is as powerful as Chuck Norris and is trying to kill Chuck Norris while he is inside Doc Scratch) to assault Doc Scratch and weaken his Affinity through distracting him. If that fails, Chuck Norris then attempts to trick the ACN gun into teleporting in between Doc Scratch and the Owl Effigy, putting an indestructible barrier between Doc and the Effigy.
SCP Foundation Action: SCP-239 teams up with Split to raise the Affinity against Scratch.
SCP-2317 Battle: SCP-2317 releases a pulse of dark energy that takes out most of the agents and causes the Shapes to flicker out of existance. EXOS attempts to attack with lightning again, with no effect. Suddenly, SCP-682 gets back up and charges SCP-2317, shouting "GIVE BACK MY SOUL!!!!" as he attacks.
Chuck Norris isn't with you!
SCP-239's action fails thanks to Scratch's influence!
I surround the Owl Effigy with a suit made of spaghetti noodles. Really old, hard spaghetti noodles, that Scratch really, REALLY doesn't want to touch.
Eh. I think someone's about to place the final bomb. I'll just get to safety.
Lothyra then travels to the entrance.
==Scratch Fight==
Lothyra checks out My Boomstick by firing it at the Cultural Rainbow. She then thinks of what to alchemize next.
Hmm. I still haven't made up for my fight with Midna. Maybe I should give her something as a present. I think I should use the alchemy code system for this. Now, I think there's this thing from her universe. I think it's called the Triumph Forks? I'm not sure.
She then types in TRIFORKS as a code in the alchemiter and alchemizes the result. Bender uses Megaversal on the Owl Effigy to heal it. He then buys a potion of Critmist II from Wilson.
==Zombie Fight==
The zombie attacks the door of the Hut again.
MY BOOMSTICK: Is this a serious alchemy, in confidence? Like, there's actually an alchemy in existence now that has the name My Boomstick??? ...Wow.
I take the potion of doubleexp and load it up with as many exp orbs, mini multiplication carvings and redstone dust clumps as I can to get a long-term, high-level exp crit.
((Those two were set off because of a misunderstanding, and if the light hadn't come back, Eric wouldn't have used them, nor would he have used them if the light hadn't been diminished in the first place. Additionally, he's not going to actually use either, because as you stated, I've been abusing the rune magic. If I'm really analyzing the thing, Eric shouldn't have any copies of dispel left, and maybe one of bind, but one that won't work on anything that isn't humanoid.))
Grayhold: Having found nothing when he activated his rune, Eric pulls down the illumination just in case something nasty comes up, and to make it so it take less time to replace it when he goes back to replenishing his runes.
Lets go.
And with a deep breath, Eric carefully opens the door, and he and Astria step inside the next room.
The zombie attacks the hut again. Some reinforcements definitely wouldn't hurt.
If the castle hasn't blown up yet, Christoff blows it up.
My Action: I put a Tanker A1 (not my Tanker A1, but an NPC) out to guard the Owl Effigy.
Zombie Action: The zombie realizes it it bashing on a door, and continues to do so.
SCP Foundation Action: SCP-239 goes to the Owl Effigy and summons a maze of obsidian that has to be navigated or destroyed (and it is very hard to destroy) before Doc Scratch can attack the Owl Effigy.
SCP-2317 Battle: SCP-682 jumps on the back of SCP-2317, who flails around for a bit before falling on his back to crush SCP-682. However, SCP-682 rolls out before being crushed and promptly jumps on the heads (SCP-2317 has 3 heads) of SCP-2317, mauling one of them badly. SCP-2317 counters by grabbing SCP-682 and throwing it into the Perfect Sphere, shattering the Outer Barrier. The Perfect Sphere then begins levitating SCP-682 like it was a module.
Maniac: My zombie moves to the hut and starts beating the door.
I run and pick up an explosive if there is some left.
Midna: All the deleted Scp's appear and suuround the Owl.
Zombie #8 moves to the Hut and knocks down its Door! All the Zombies at the Hut move in the Hut and make a beeline for the Testificates! They try to bribe you with Emeralds, but you knock them out of their hands and mercilessly kill them both, oblivious to their anguished screams! You all leave the Hut, which falls down.
Hut destroyed! You can now move on to other Houses.
The Enlightenment && Concentrated Thought Essence = The Illumination (6/11)
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh (3/???)
Basemetal Katana && Dark Sword (2/???)
34/50 +1 to Amp x2.
Fortunately, it appears as if I will not need to edit my posts, as we are only permitted to utilize a singular post in control of the Zombie. Thank you. I attempt to make my Zombie, Zombie #2, to be exact, rush to the door of the Library. If I am permitted to do so within the same post, I make the Zombie bash its face against the Door in as damaging a manner as possible, whilst avoiding as much irreparable facial damage as possible at the given moment. Whilst the Church may contain some sort of secret, the books in the Library are bound to have elder knowledge recorded from the beginning of time. This is a village that has been summoned by an Ancestral Artifact.
—
You both enter into the next room, one nervously, one cautiously. To your immediate relief, the door did not contain any curses. I doubt either of you thought of that. I'm likely one of the only people paranoid enough to actually check a door to see whether or not it will explode if I touch it. Anyhow, the next room is drastically different from the last. This room is perfectly square. You both walk in amidst an inner layer of black pillars holding up what appears to be a balcony encircling the room in its entirety. The only light source in the room appears to be a chandelier composed of redstone lamps level with the balcony above. An elevated table appears to be in the center of the room, beneath the chandelier. It is covered in some sort of patchwork of bandages obscuring some sort of unsightly lump upon the table. Nigh-innumerable sheets of paper are scattered over the floor, covered in what appears to be a mixture of Quenya and English, written with purple ink. Directly across from your position at the entryway is an extremely odd gateway. An eldritch construct, if you will. It appears to be composed entirely of Voidmetal. Four large spikes on the inside of the frame connect at the center of the gate to form a perfect cube of Voidmetal. This cube appears to have grooves in it, as if to contain some sort of object of a roughly rectangular shape. The four open areas in the frame outside of the central mechanism appear to be filled with what appears to be an infinite abyss, with the occasional star. What will you do?
Zombie #2 moves to the far end of the Village, where the Library is! The Iron Golem near the Library notices you and starts moving towards you! You manage to deal 3 damage to the Door regardless.
I snap my fingers, and Zombie 6's eye sockets light up with purple fire. The zombie stealthily shambles towards the church, trying to avoid the Iron Golem.
TvTropes Archive && Book && Concentrated Thaumic Magic == Tome of Tropes 3/11
I agree with K4yne and direct our zombie to the Hut.
Ork Horde 22/50 Why? In God's name, why? What can you possibly hope to gain? Stop now. Before it's too late. *Seeking Mr. Eaten's Name has increased to 2!* 8/49
Since the Hut has been destroyed, your Zombie stays where it is.
Orbital Weapons Mini-Ion Cannon 2/2 Mini-Bio Annihilator 4/4
5/5 For Healing or Building Mechanical Unit 5/5 for Text Based Magic 42/50 x1, 41/50x2 Magic
Battlefield: I heal the owl effigy with healing blues Orbital Weapons: Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues Wilson's Shop: $98 Needed Dupes:
Picnic Airstiker AND Azure Essense 8/11 Antimatter Grenade AND Azure Essence 9/11 Wrench AND Azure Essence 6/11
+2 to wilson
Village Pillage: Zombie attack hut door
-HMAS Ship-
Hey Blue.
Hmm?
Want to donate some blood for a good cause?
...define good cause.
Turns out royal blood holds great magical power in the right hands.
...my blood belongs in my hands, thank you very much. Oh come on, would you rather me go knock out some random royal and forcefully take blood from them?
I continue my tunnel towards point 1, using all the obsidian I find to build a barricade around the effigy.
Village stuff: Ah, this should be easy. Villagers are terrible at defending themselves. I once placed 1 zombie, ONE, inside a massive village, with several iron golems at night time. By the morning, all villagers were dead. Of course, that's in actual MC, not forum MC. If my zombie (#3) hasn't already, have it go and bash down the door of the hut. Strength in numbers and all that. And, if the door does break down, pick it up. It might be useful later.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 166$ _ Wilson's charges A: 49/50, B: 34/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on) Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x2 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (2$, lvl1, armor while in water) <|> potion of moonlight x2 (3$, lvl 1, regen) <|> Potion of Fortune x3 (2$, lvl 1, more ores) <|> Potion of Crimson x3 (2$, lvl 1, bleed) <|> Potion of HellSun x2 (3$, lvl 1, Powers of the Nether) <|> Potion of Fear x3 (2$, lvl1, fear) <|> Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain) <|> Splash Corruption Potion x1 (3$, lvl1, glitch) <|> CandleLit Chestplate (WIP, level 2)
Iron Chains &&& Carbon Nano Tubes &&& Spider Silk = Super Metal Chain 3/4
Convenite && CandleLit Chestplate && pouch of dyes = ??? 1/? (rainbow fires, here we come)
Symbol of PI && calculator && Symbol of protection || Gold amulet = Irrational Amulet 2/4 I think
This is just stupid. The shop is a mess, even more than it was originally. I wanted to try and organize it, but there's no way I can now. Plus, I won't even bother trying to actually format Wilson's text properly, that would just be an exercise in futility.
Wilson looks down, seemingly embarrassed.
"yeah... I- I guess... I... I know of one person... but... I don't... ah, never mind."
He looks back at the... nothing he seems to have in his paw.
"I've been getting kinda sick of just waiting around here... I've been neutral most of the time... but, I'm thinking of actually joining the battle... Is that hypocritical of me? Would that be the right thing to do? I don't really know... but I don't want to just sit around here with my mess of a warehouse... what... what do you two think?"
... Stupid editor merging everything into one big unreadable blob... I've had to fix that twice now...
You tunnel towards Access Point 1 and pop out at the Access Point itself! You see that the Access Point has already been completed, though. Thankfully, the tunnel was not for naught, as the obsidian you found will be powerful! Obsidian Barricade added!
I ask a random guard to draw a card from The New 52.
I then heal the 0wl Pendant.
Shadow Manipulator && Lectern && Chandelabra && Night Light 2/X
Up 'Till Dawn && Lapis Lazuli II Glove 2/X
Sweet Tooth && The Stinger && Borealsticks 2/X
Doge 19/30
Beardger 11/20
An East Guard accepts, drawing the Jack of Spades! A torrent of water blasts him and turns into water blades that slice through him! 11,000 damage to an East Guard!
Story: 3/4 Bombs Placed. Me Fail Mage and my Clones are Rushed into the Access Point 1 and we saw Lothyra Bender and Gutza and i saw a Bomb Post haven't Activated
Actions See Below
(Gunpowder Castle Arc) I Recycled the Broken Machines to make some Attack Robots AG Lothyra will be Pleased after i made those and i Burn Springtrap and Phantom BB using my Fire breath and i will Develop the Robo-Dragons and Drone Series
(Village Pillage Arc) I Made my Zombie Stronger and Bashes through the Hut's Door
(Void Arc) I Used the Affinity Beam to Damage the Cultural Rainbow and raises Split's Affinity
Entities Discovered!
Pricey's Attack Robots AG 5x
HP 5000 Each
Damage 2500 Each
Skills There is no Skills
Special Has a 20 percent Chance to Activate Suicide Bomber mode to Attack only Enemy Entities for 5000 Damage
Special things List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 15/50 Help needed!
Making the Ultimate Wily Machine 16/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 1/7
Building Robot Dragons 1/15
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
Oh by the Way i hate the New Editor because it Deletes Posts Automatically
You and your allies enter Access Point 1! You can't attack Springtrap and BB because they're not near you!
I make Alterationer && Fluorite Octet, then roll the horrifying result into the nearest enemy's face or lack of one. I then attempt to make Captchalterationhammer && Fluorite Octet to make my ridiculous hammer even more ridiculous. To keep track, this is a hammer, that upon hitting something, turns it scratched, zillified, .jpeged, and generified, then creates a captcharoid of the thing, and now it also causes a Fluorite Octet roll. Wonderful.
+2 to Fseftr
Woo more armor 29/50
Gatekeeper's Scythe 9/11
Personal Force Field && Azure Essence 6/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 3/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
CAPTCHOCTERATIONROLLER: To keep track, this is a hammer, that upon hitting something, turns it scratched, zillified, .jpeged, and generified, then creates a captcharoid of the thing, and now it also causes a Fluorite Octet roll. Wonderful.
Story: 3/4 Bombs Placed. We Know the Tactics to the King and we are going to Defeat the Guards.
Actions See Below
(Gunpowder Castle Arc) I Zombified the Dead Guards to Fight the King and i am Developing the Megaflare Bomb right now
(Village Pillage Arc) I Told my Zombie's Warnings about the Iron Golems and i used the Mutation Synge to make it much Stronger and my Zombie Strikes the Door to the Hut Again
(Void Arc) I Used the Noob Shield on the Owl Effigy and i am Still Inspiring Split to Raise his Affinity
Special things List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 15/50 Help needed!
Making the Ultimate Wily Machine 16/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 2/7
Building Robot Dragons 2/15
Building a Mega Flare Bomb 1/10
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
More Zombie Guards added!
You can't modify with your Zombie! You can only control its movements and what it attacks!
I shield the Owl Effigy with a wall of carbon. It's literally a wall of every allotrope of carbon known to man. I then heal the Owl Effigy with Cerberus.
> Action 2
Zombie 7 smashes down the door to the hut. If the hut's door is already smashed down, Zombie 7 does nothing.
Thanks, Malphas. You guys can control the zombies, I've got my hands full!
Action 1/3
Unholy Assault: 49/50
Ethereal Callings: 24/50
I try to find a way behind Springtrap, and run away from the pit, forcing him to confront the guards, trying to continue my dash to the Access Point.
I add the Feudal Fan and Feudal Foil to the Alchemiter ingredients list. Being the master forge for Oryx, these will add flavors of Feudal Japan (e.g. turning a pole into a naginata, a Japanese polearm used by wives of the samurai) and Medieval Europe (e.g. turning a combat helmet into a great helm) respectively.
Wow, I've got power on my side.
Sword Damage: 180K/250K
Springtrap's in the Main Hall now, so you run to the Access Points. But which one do you enter?
I take out a random octet and roll it at Springtrap.
+2 to Fseftr
Woo more armor 30/50
Gatekeeper's Scythe 10/11
Personal Force Field && Azure Essence 7/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 4/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
You roll the Husstet.
6-7-2-4-5-1-6-6
Three sixes... A pentagram appears, and Shamdrew Hussatan is summoned from his black realm. With his culling fork and questionable magazines, Springtrap takes 9,000 damage!
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 6/11)
I use Overtourged on...The Ground. The resulting explosion disorients the Guards and Springtrap (and his Phantoms) while I slip by to the Main hall. I grab an explosive there if I can.
I am currently pressed for time, so I throw a ton of pencils around the Owl Effigy, creating a Pencil Shield for it. I then supercharge the pencils with Electric Blender energies as an additional precaution.
DONE Potion of Courage II && Antimatter Essence = Potion of Antihope 4/4
Garnet && Amethyst &7 Pearl && Rose Quartz = Fuchsite 3/5
+2 to Irecreeper
I use my spoil to summon the ZOMBIE PIGMEN! I control myself, the Zombie and the Pigmen at once, in a triple movement combo! The Pigmen swarm the owl effigy, protecting it with their immortal lives. The zombie goes to the library and starts beating down the door. I circle around springtrap, going faster and faster, and then closer and closer, until I simply hold out a fist to continuously punch it.
My Action: I summon bats to obstruct scratch's vision by flying in front of his eyes, hopefully reducing his ability to oppose Split.
Zombie Action: The zombie realizes bashing the door in the normal way is not working, and bashes the door in using its head. If it was working, it murders a villager.
SCP Foundation Action: The Foundation tries to figure out how to stop SCP-2317.
SCP-2317 Battle: EXOS flings the captured SCP-682 into the SCP-2317's chest, knocking it down. SCP-2317 quickly recovers, grabbing SCP-682 with all its arms and attempting to rip it into many pieces. However, it is interrupted when EXOS activates the new Weath Ray module (FYI, the charge is a module and not a one-shot attack wasted on an out-of-scope villain), outright annihilating SCP-2317's center head as well as as a hole 100 meters deep in the dirt behind it. A sonic boom soon follows as air rushes into the vacuum created by the weapon's primary attack, trashing SCP-2317's other heads and anything else on it too close to the boom. In addition, SCP-682 is stunned by the sonic boom effect. However, SCP-2317 quickly recovers (it has 2 other heads), and reacts by throwing SCP-682 skyward with enough force to send it into orbit.
PS: Could SCP-2317 ever show up as a Hostile entity?
Scratch grabs a Home-Run Bat and knocks all the bats across the Void.
The Hut was destroyed!
As long as it's not overpowered. You should probably summon it next Trial.
Scratch smugly notes that his chains on Split did their job and raises the Affinity +40% in his favor! He pries the Zombie Pigmen off of the Owl Effigy and they go tumbling through the Void! He then telekinetically seizes the Everyman and throws him into the middle of the Everyexplosion, where he takes 10 damage! Scratch then snaps his fingers and watches every one of the shields on the Owl Effigy turn into a pool ball! He takes a cue and a cueball and strikes the cueball, watching it barrel straight through the crowd of pool balls, destroying almost all of it!
Scratch teleports next to Split and prepares to stab him, but Split teleports just in time and activates Broken Anachronism, the weapons of the two facing off! Broken Anachronism's spiraling patterns suddenly glow gold and its compass points east, changing the gravity of Scratch and Split to east! Scratch, disoriented, is momentarily helpless to watch Split strike him with Broken Anachronism like a cue and slam into the Cultural Rainbow, which takes 30,000 damage! The Everyman deals an additional 5,000 damage.
Springtrap summons Phantom Freddy, who walks into the battlefield sneakily-like and plays a saxophone. Springtrap takes out the Supercharged Explosive he had set up and sets it to detonate, lobbing it at engie_ninja! The ensuing explosion deals 7 damage, but since engie is dislodged from the place he was hiding in, the fall damage deals 10 damage! The Phantoms double-spoop Maniac, killing him!
The Deviljho and Zombie Guards deal 6,000 damage to Phantom BB! The Streamer and his army deal 20,000 damage to Springtrap! The Creeper Scout rushes Phantom Freddy, dealing 3,000 damage! The East Guards are too disoriented to do anything, and the King laughs and disappears with a swish of his cloak.
Split descends from the sky and tosses a Flint and Steel to you all! The Streamer grabs it and steps up to the Fuse Pedestal, lighting the Fuse Pedestal! A massive spark appears which trails to the four fuses that stretch to the four Access Points! Once that light hits the end of those fuses, all the bombs will detonate! The castle shakes and alarms start blaring throughout the entire place. A voice appears over the castle's intercom: "RUN!"
Everyone panics and those in the Entrance and Access Points run to the Main Hall! Those on the Platforms stay where they are. You all look and see that the King has completely barricaded the Entrance, rendering it impossible to escape! In addition, he's replaced the castle roof, so there's no flying out! He brandishes his Royal Spear at you all, and some Guards appear from out of the woodwork to defend him! Static fills your vision as Springtrap and his Phantoms appear as well!
This is it: the final showdown! Fight your way through the Guards, who are defending the King, and then the King itself! To be safe, say that your attacks hit the Guards but hit the King if the Guards are dead! You're going to have to kill the King by the end of next turn, or else the Castle will explode with you still inside! If you kill Springtrap, he'll drop a secret bonus that will result in gaining more Nectar each turn!
The Iron Golem at the Library hurls its arms at Zombie #2, who takes 12 damage! The Iron Golem at the Church turns and notices Zombie #6, beginning to walk towards it! Since it's nighttime, every Zombie passively regens +5 HP each turn, but only if they haven't been attacked that turn. The Zombie Villagers left from the Hut appear! They will help out in attacking enemies, but right now they just wander around the remains of the Hut. Their pathfinding AI is weird so it will take a bit for them to find a foe!
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Kill the Guards and the King!
> All: Control the Zombies and knock down all the Doors!
My Action: I use illusions to make a Guard look like the Night Guard, who Springtrap promptly murders because animatronics kill Night Guards.
Zombie Action: The Zombie moves to the Small house and head-butts the door repeatedly to break it down.
SCP Foundation Action: The Foundation manages to re-create a version of the Perfect Sphere's anti-godmodder field, and uses it to protect the Owl Effigy. Since it is not being powered by an infinite power source like the Perfect Sphere is, it is not impenetrable to Doc Scratch, but it will waste his time before it is penetrated.
SCP-2317 Battle: SCP-2317 retaliates against EXOS with bolts of dark lightning. EXOS' outer shield holds long enough to set all of its modules in a rapid movement pattern, meaning that once the Outer Shield is breached SCP-2317 has minimal success damaging any modules on EXOS. Suddenly, SCP-076-2 (who was drawn to ally the Foundation with the promise of an "unbeatable adversary" to kill) jumps in and slashes at SCP-2317's leg. SCP-2317 responds with a quick backhand, sending SCP-076-2 flying into a nearby tree.
RUN!!!! I pull out the Gatekeeper's Scythe that I just finished, and toss a copy to Tazz with incredible urgency. I then RUN!!!! at Springtrap, and shift my scythe into a memory I've panickedly called forth, and cleave an arm off of Springtrap with some horrible amalgamation of Arctoae and Diluviu, quickfreezing the stump. I then gather my wits somewhat, and shoot a combination of Superosque and Navitas Nox at Phantom Freddy, allowing me to breathe more easily as well as maintain a clearer head, and hitting it with a bunch of air and energy. I then shift it into a combination of Gladius Dei, the Binary Blade, the Fenestrated Blade, and Paradox's Artifice, and try to cut off a guard's legs, following up with a combo of the Captchocterationhammer, Pop-a-Matic Vrillyhoo Hammer, and Green Solarhead.
Meanwhile, my zombie goes off to the small house.
+2 to Fseftr
Woo more armor 33/50
Gatekeeper's Scythe 11/11
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
Personal Force Field && Azure Essence 8/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 5/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-11. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
43/50x3 Magic
Battlefield: CO: Reacharound the guards/king
Orbital Weapons: Mini IC and BA the guards/king
Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues
Wilson's Shop: $100
Needed Dupes:
Picnic Airstiker AND Azure Essense 9/11
Antimatter Grenade AND Azure Essence 10/11
Wrench AND Azure Essence 7/11
I equip the hiroshima hands and proceed to give the guards a brutal thrash down, by creating radioactive blades and clouding their vision with puffs of steam and smoke. The blades rip through the guards like butter, and I end my rampage covered in smoke stains and glowing like a nightlight.
My zombie kicks the door, trips and ends up smashing face first into the house.
Surround the Owl spinning blade walls and pure nuclear energy.
Turn 2 Hope this will Work...
Story: 3/4 Bombs Placed. Me Fail Mage and my Clones are Rushed into the Access Point 1 and we saw Lothyra Bender and Gutza and i saw a Bomb Post haven't Activated
Actions See Below
(Gunpowder Castle Arc) I Recycled the Broken Machines to make some Attack Robots AG Lothyra will be Pleased after i made those and i Burn Springtrap and Phantom BB using my Fire breath and i will Develop the Robo-Dragons and Drone Series
(Village Pillage Arc) I Made my Zombie Stronger and Bashes through the Hut's Door
(Void Arc) I Used the Affinity Beam to Damage the Cultural Rainbow and raises Split's Affinity
Entities Discovered!
Pricey's Attack Robots AG 5x
HP 5000 Each
Damage 2500 Each
Skills There is no Skills
Special Has a 20 percent Chance to Activate Suicide Bomber mode to Attack only Enemy Entities for 5000 Damage
Special things List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 15/50 Help needed!
Making the Ultimate Wily Machine 16/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 1/7
Building Robot Dragons 1/15
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen PotionOh by the Way i hate the New Editor because it Deletes Posts Automatically
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I make Alterationer && Fluorite Octet, then roll the horrifying result into the nearest enemy's face or lack of one. I then attempt to make Captchalterationhammer && Fluorite Octet to make my ridiculous hammer even more ridiculous. To keep track, this is a hammer, that upon hitting something, turns it scratched, zillified, .jpeged, and generified, then creates a captcharoid of the thing, and now it also causes a Fluorite Octet roll. Wonderful.
+2 to Fseftr
Woo more armor 29/50
Gatekeeper's Scythe 9/11
Personal Force Field && Azure Essence 6/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 3/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Turn 3
Story: 3/4 Bombs Placed. We Know the Tactics to the King and we are going to Defeat the Guards.
Actions See Below
(Gunpowder Castle Arc) I Zombified the Dead Guards to Fight the King and i am Developing the Megaflare Bomb right now
(Village Pillage Arc) I Told my Zombie's Warnings about the Iron Golems and i used the Mutation Synge to make it much Stronger and my Zombie Strikes the Door to the Hut Again
(Void Arc) I Used the Noob Shield on the Owl Effigy and i am Still Inspiring Split to Raise his Affinity
Special things List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 15/50 Help needed!
Making the Ultimate Wily Machine 16/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Manufacturing the Drones 2/7
Building Robot Dragons 2/15
Building a Mega Flare Bomb 1/10
Total Damage so Far: 82250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen PotionIn the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
> Alchemies
Cerberus > Fine = The White Glove (4/8)
Bow && Batrachotoxin && Gurmukhi Code Chart && Essence of Guru Angad, who standardized the Gurmukhi script = The Guru's Poisondarter (2/?)
Bow && Chlorine Trifluoride && Kannada Code Chart = Kannada's Combuster (2/I DON'T EVEN)
> Action
I shield the Owl Effigy with a wall of carbon. It's literally a wall of every allotrope of carbon known to man. I then heal the Owl Effigy with Cerberus.
> Action 2
Zombie 7 smashes down the door to the hut. If the hut's door is already smashed down, Zombie 7 does nothing.
Ninjatwist_, I will aid you here on earth.
Thanks, Malphas. You guys can control the zombies, I've got my hands full!
Action 1/3
Unholy Assault: 49/50
Ethereal Callings: 24/50
I try to find a way behind Springtrap, and run away from the pit, forcing him to confront the guards, trying to continue my dash to the Access Point.
I add the Feudal Fan and Feudal Foil to the Alchemiter ingredients list. Being the master forge for Oryx, these will add flavors of Feudal Japan (e.g. turning a pole into a naginata, a Japanese polearm used by wives of the samurai) and Medieval Europe (e.g. turning a combat helmet into a great helm) respectively.
Wow, I've got power on my side.
Sword Damage: 180K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
I take out a random octet and roll it at Springtrap.
+2 to Fseftr
Woo more armor 30/50
Gatekeeper's Scythe 10/11
Personal Force Field && Azure Essence 7/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 4/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-20. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Act 1! +2 to Generic!
The Destructive Ender (Level 10: 5/11)
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 6/11)
I use Overtourged on...The Ground. The resulting explosion disorients the Guards and Springtrap (and his Phantoms) while I slip by to the Main hall. I grab an explosive there if I can.
I am currently pressed for time, so I throw a ton of pencils around the Owl Effigy, creating a Pencil Shield for it. I then supercharge the pencils with Electric Blender energies as an additional precaution.
> Alchemies
Cerberus > Fine = The White Glove (5/8)
Bow && Batrachotoxin && Gurmukhi Code Chart && Essence of Guru Angad, who standardized the Gurmukhi script = The Guru's Poisondarter (3/?)
Bow && Chlorine Trifluoride && Kannada Code Chart = Kannada's Combuster (3/I DON'T EVEN)
> Action
I shield the Owl Effigy with 20,000 giant redstone blocks, then heal it using a System Restore!
DONE Potion of Courage II && Antimatter Essence = Potion of Antihope 4/4
Garnet && Amethyst &7 Pearl && Rose Quartz = Fuchsite 3/5
+2 to Irecreeper
I use my spoil to summon the ZOMBIE PIGMEN! I control myself, the Zombie and the Pigmen at once, in a triple movement combo! The Pigmen swarm the owl effigy, protecting it with their immortal lives. The zombie goes to the library and starts beating down the door. I circle around springtrap, going faster and faster, and then closer and closer, until I simply hold out a fist to continuously punch it.
X-PLAGUE 28/30
X-EXTINCTION 29/40
INVENTORY
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
50/50 Weath Ray (charge held indefinitely)
10/50 {REDACTED}
My Action: I summon bats to obstruct scratch's vision by flying in front of his eyes, hopefully reducing his ability to oppose Split.
Zombie Action: The zombie realizes bashing the door in the normal way is not working, and bashes the door in using its head. If it was working, it murders a villager.
SCP Foundation Action: The Foundation tries to figure out how to stop SCP-2317.
SCP-2317 Battle: EXOS flings the captured SCP-682 into the SCP-2317's chest, knocking it down. SCP-2317 quickly recovers, grabbing SCP-682 with all its arms and attempting to rip it into many pieces. However, it is interrupted when EXOS activates the new Weath Ray module (FYI, the charge is a module and not a one-shot attack wasted on an out-of-scope villain), outright annihilating SCP-2317's center head as well as as a hole 100 meters deep in the dirt behind it. A sonic boom soon follows as air rushes into the vacuum created by the weapon's primary attack, trashing SCP-2317's other heads and anything else on it too close to the boom. In addition, SCP-682 is stunned by the sonic boom effect. However, SCP-2317 quickly recovers (it has 2 other heads), and reacts by throwing SCP-682 skyward with enough force to send it into orbit.
PS: Could SCP-2317 ever show up as a Hostile entity?
This isn't really the right time to use a Comb Rave!
The thing about "Destroy the X" challenges is that they're very convenient for filling up Impetus Combs and for using said Impetus Combs on other enemies, which is why Act 4 has been filled with them so far. Just something to note.
SPLASH POTION OF DOUBLEXPERIENCE: Yep.
Half the Guards are at the Main Hall and the other Guards and Springtrap are on the East Platform! The East Platform doesn't lead to Access Point 1, and the West Platform does. Christoff only has enough power to grab one Supercharged Explosive! It lands on the East Platform, but it looks like you can't use telekinesis to automatically put an Explosive on an Access Point!
Springtrap grabs the Supercharged Explosive. Static fills your vision, and the Explosive's gone.
Zombie #4 heads to the Hut and starts whacking the Door, dealing 3 damage! The Testificates inside cower in fear...
It can't!
Fluorite Octet >= Alterationer =< perfectly generic cuetet of zillycue
PERFECTLY GENERIC CUETET OF ZILLYCUE: A horrific amalgamation of zilly, generic, .jpeg, and cueball all focused in the form of a set of eight D8s. I do not recommend using this thing and okay you just did.
Scratch, master of all things cue, watches the octet bonk harmlessly off his head and snatches them from the air! His golden hand turns into a cannon and he loads the octet in, where they fire and punch through you like bullets! 8 damage!
You already have an Explosive, so you crawl through the vent at Access Point 2, head through the West Platform, and appear at Access Point 1! You SLAM it inside the Explosives Pedestal! All four Pedestals lock into place, and everyone inside an Access Point leads the bombs' fuses into the Main Hall, where they all end up at the Fuse Pedestal! Everyone inside an Access Point has now entered the Main Hall. The people on the Platforms/Entrance stay where they are.
Blood Essence && Fluorite Octet = Artery's Octet (Level 8: 2/9)
Static fills your vision and Springtrap appears behind the security guards, jumpscaring them! They dissolve into piles of shadow goo!
Springtrap DEBUNKS your hope and points out that [the souls of the kids have all been freed], making a fourth game impossible unless it's a prequel! Spoilers are in the brackets, watch out.
TORODIAL LASER GENERATOR: A torus-shaped device that generates a laser through stimulated emission of gas running through itself. Essential to the construction of any laser/death ray.
The two remaining Guards at the Main Hall run towards you and push you to the ground, blocking your path!
Torodial Laser Generator && Nanogel Rifle && Battery Nanopack && Laser Pulse Controller = The Heavy Light (Level 10: 1/11)
Yes it's the same weapon, just a different name.
+2% Affinity!
Zombie #9 moves to the Hut!
Bulletesseract added!
We were not sent there. We went there by choice. In life, all of us were completely inseparable. Like brothers, like a family. We all died during the same event, a cataclysm of unimaginable proportions. Due to Its influence... Thankfully, our line of work was posthumous ascension: a fancy term for reviving the dead. Our souls were brought back thanks to what we had done, but not our bodies.
We suspected that this was destined to be because of our lineage. We were descended from the Few who created the Void itself, so we gained some of their powers. While traveling through the wreckage of the Void after It wreaked havoc, we found Limbo, created almost like an afterthought. There was only one other soul there, actually. We, er... We don't prefer to talk about Him. But yes, other than that, we were the first, and we stayed because it was our choice.
AGONIZING ROD: A rod forged from ashwood that flickers with green energy. An agonized soul lurks within, giving the object intense magical power.
Agonizing Rod && Nightmare Fuel-Soaked Hellscholar Flesh = Writhing Stick (Level 9: 1/10)
You use the Spike and warp back to the cavern. The Nether Portal appears to be tilted at an odd angle, and it looks like the walls of the cavern have grown around it. Several chunks of the Portal are missing, which appears to be the reason why it's not working. The pillar stretches from the ceiling to the floor of the cavern. You look around it and find a small indentation on it that can be touched by a hand.
You touch the portion of the pillar (which was described in gutza's chest), and it slides into the pillar. The pillar bisects itself and half of it swings into the ceiling; the other, into the floor. A chunk of the wall in front of you (opposite of the Nether Portal) rolls away and reveals a spiraling staircase downwards.
Black/White Barrier added!
Titan Armor && Ghost Armor && Fullerene Body Armor = XCOM Nano Armor (Level 4: 1/5) Basic Intelligence Device && Mage's Reservecomputer = Mage's Intelligencecomputer (Level 6: 1/7) TVTropes Archive && Book && Concentrated Thaumic Magic = Tome of Tropes (Level 10: 1/11)
TOME OF TROPES: A black book with a white television inscribed on its surface. It is quite thick and contains the information of every article of TVTropes. It is magically enchanted to constantly update as TVTropes updates. Tropes, YMMVs, WMGs, the Pantheon... It's all here.
Springtrap retains the same stoic expression but twitches slightly after you ask him enough questions. Sensing that as an opportunity, you unleash the Spanish Inquisition anyway, dealing 10,000 damage!
Wooden Killer Rabbit Cube Shield Trojan Deluxe added!
Okay.
> PaperShuriken: BATTLE TECHNIQUE => LV. 5 SUCKER-PUNCH - BLAZING UPPERCUT
You charge at the West guards and ready your flame-centered gloves: Prometheus' Mitts, Magmaversed Gloves, you name it! If it has fire, you use it. You lock the West Guards in a brutal combo attack, fire spinning around you as they are trapped! They can't even leave for fear of burning themselves! You finish by launching all the gloves at them, which knocks them both to the ground! 7,500 damage to both West Guards!
LUNAR ESSENCE ORB: An orb full of the essence of moonlight.
LIFE ESSENCE ORB: An orb full of the essence of healing and life.
Sunlight >o< Altar = Solar Essence Orb (Level 2: 2/3)
You respawn.
Raging Elemental Cloud added!
+3% Affinity!
SOLAR ESSENCE ORB: An orb full of the essence of sunlight.
Toxin >o< Altar = Venom Essence Orb (Level 3: 1/4) Gloves && Alchemiter = Alchehander
ALCHEHANDER: A set of white gloves that function identically to the actual Alchemiter. Convenient for portable alchemy!
You and your allies enter Access Point 1!
Scratch's power causes the magic to fail!
The Volcanic Turretgloves deal 9,000 damage to the Cultural Rainbow!
You enter the East Hall and promptly flee to the West Hall!
...Wow. A simple animatronic can scare off a Universe Eater. Scratch makes a mental note of this.
8,000 damage to Phantom BB! Static fills everyone's vision as Springtrap enters the Main Hall and stares at you.
Bow && Batrachotoxin && Gurmukhi Code Chart && Guru Angad Essence = Guru's Toxincrosser (Level 6: 1/7)
Bow && Chlorine Trifluoride && Kannada Code Chart = Kannada's Combuster (Level 6: 1/7)
Basemetal Katana && Dark Sword = Real Nightmare (Level 7: 1/8)
Tenebrous Barrier added!
They all hit you and you die!
SCRANTON REALITY WEIGHT: A bronze device that appears to be an upgraded version of standard Scranton tech. It prevents reality-altering events from occurring, stabilizing reality in the process. It can store the chaotic power these events would produce and use them in attacks against enemies.
You walk forward in the Main Hall.
> gutza1: BATTLE TECHNIQUE => LV. 10 ANTIBLAST - ANTICHAMBER
Both West Guards killed!
Scranton Reality Weight > Fine = Scranton Reality Turret (Level 6: 1/7)
+2% Affinity!
3 damage to the Hut's Door!
You teleport to Netpatham's location.
+12,000 HP to the Owl Effigy!
+3,000 HP to the Owl Effigy!
You walk forward in the Main Hall!
Mage's Reservecomputer && Twinoracle = Mage's Watcher (Level 6)
Generalized AI && Supercomputer = Super AI (Level 10)
Tome of Tropes && Archive of Stories = Pop Culture Index (Level 20)
If you want descriptions, just ask.
13,000 damage to Springtrap!
Present Shield added!
Chuck Norris isn't with you!
SCP-239's action fails thanks to Scratch's influence!
The lost souls in the HHHH go silent at Springtrap's presence... They lose their power.
World Record Shield added!
Spaghetti Noodle Suit added!
MY BOOMSTICK: Is this a serious alchemy, in confidence? Like, there's actually an alchemy in existence now that has the name My Boomstick??? ...Wow.
10,000 damage to the Cultural Rainbow!
TRIFORKS = Pie Launcher (Level 2: 1/3)
> gutza1: BATTLE TECHNIQUE => LV. 10 UNIVERSAL - MEGAVERSAL
+20,000 HP to the Owl Effigy!
3 damage to the Hut's Door!
Is this an alchemy?
3 damage to the Hut's Door!
It will soon.
5,000 damage to an East Guard!
Zombie #6 moves to the Hut and deals 3 damage to its Door!
Tanker A1 added!
3 damage to the Hut's Door!
Maze of Obsidian added!
Zombie #8 moves to the Hut and knocks down its Door! All the Zombies at the Hut move in the Hut and make a beeline for the Testificates! They try to bribe you with Emeralds, but you knock them out of their hands and mercilessly kill them both, oblivious to their anguished screams! You all leave the Hut, which falls down.
Hut destroyed! You can now move on to other Houses.
Deleted-SCP Wall added!
Zombie #2 moves to the far end of the Village, where the Library is! The Iron Golem near the Library notices you and starts moving towards you! You manage to deal 3 damage to the Door regardless.
Zombie #6 moves away from the Hut and near the Church! The Iron Golem doesn't notice you...
+2 HP to you!
Shadow Manipulator && Lectern && Chandelabra && Night Light = Shadowlighter (Level 5: 1/6)
Up Till Dawn && Lapis Lazuli || Glove = Nightlife Glove
Sweet Tooth && The Stinger && Borealsticks = Sour Stars (Level 8: 1/9)
NIGHTLIFE GLOVE: A black glove inlaid with stairs. It is traced by an ever-present blue outline.
Since the Hut has been destroyed, your Zombie stays where it is.
+10,000 HP to the Owl Effigy!
The Hut's already destroyed!
You tunnel towards Access Point 1 and pop out at the Access Point itself! You see that the Access Point has already been completed, though. Thankfully, the tunnel was not for naught, as the obsidian you found will be powerful! Obsidian Barricade added!
Zombie #3 moves to the Hut!
Covenite && Candlelit Chestplate && Pouch of Dyes = Spectra's Chestplate (Level 6: 1/7)
I know your pain... T_T
An East Guard accepts, drawing the Jack of Spades! A torrent of water blasts him and turns into water blades that slice through him! 11,000 damage to an East Guard!
+3,000 HP to the Owl Effigy!
You and your allies enter Access Point 1! You can't attack Springtrap and BB because they're not near you!
The Hut was already destroyed!
Scratch causes the attack to backfire!
...I can see that.
Alterationer && Fluorite Octet = Eight Alterers (Level 8: 1/9) Captchalterationhammer && Fluorite Octet = Captchocterationroller
CAPTCHOCTERATIONROLLER: To keep track, this is a hammer, that upon hitting something, turns it scratched, zillified, .jpeged, and generified, then creates a captcharoid of the thing, and now it also causes a Fluorite Octet roll. Wonderful.
More Zombie Guards added!
You can't modify with your Zombie! You can only control its movements and what it attacks!
Noob Shield added!
+1% Affinity!
Carbon Allotrope Wall added!
+8,000 HP to the Owl Effigy!
Springtrap's in the Main Hall now, so you run to the Access Points. But which one do you enter?
Feudal Fan and Feudal Foil added to supplies!
You roll the Husstet.
6-7-2-4-5-1-6-6
Three sixes... A pentagram appears, and Shamdrew Hussatan is summoned from his black realm. With his culling fork and questionable magazines, Springtrap takes 9,000 damage!
> The_Nonexistent_Tazz: COMBAT OPERANDI => OVERTORGUED
You expend 5 Hog Slop and 5 Elf Tears.
All Guards, Springtrap, and Phantom BB are disoriented! You move to the center of the Main Hall.
Electric Pencil Shield added!
Redstone Block Shield added!
+5,000 HP!
POTION OF ANTIHOPE: An antimatter potion that, upon use, will create a volatile explosion, severely damaging the user.
You use the Auditory Piston to summon the Zombie Pigmen! They protect the Owl Effigy!
3 damage to the Library Door! The Iron Golem is gaining on you!
5,000 damage to Springtrap!
Scratch grabs a Home-Run Bat and knocks all the bats across the Void.
The Hut was destroyed!
As long as it's not overpowered. You should probably summon it next Trial.
Scratch smugly notes that his chains on Split did their job and raises the Affinity +40% in his favor! He pries the Zombie Pigmen off of the Owl Effigy and they go tumbling through the Void! He then telekinetically seizes the Everyman and throws him into the middle of the Everyexplosion, where he takes 10 damage! Scratch then snaps his fingers and watches every one of the shields on the Owl Effigy turn into a pool ball! He takes a cue and a cueball and strikes the cueball, watching it barrel straight through the crowd of pool balls, destroying almost all of it!
Scratch teleports next to Split and prepares to stab him, but Split teleports just in time and activates Broken Anachronism, the weapons of the two facing off! Broken Anachronism's spiraling patterns suddenly glow gold and its compass points east, changing the gravity of Scratch and Split to east! Scratch, disoriented, is momentarily helpless to watch Split strike him with Broken Anachronism like a cue and slam into the Cultural Rainbow, which takes 30,000 damage! The Everyman deals an additional 5,000 damage.
Springtrap summons Phantom Freddy, who walks into the battlefield sneakily-like and plays a saxophone. Springtrap takes out the Supercharged Explosive he had set up and sets it to detonate, lobbing it at engie_ninja! The ensuing explosion deals 7 damage, but since engie is dislodged from the place he was hiding in, the fall damage deals 10 damage! The Phantoms double-spoop Maniac, killing him!
The Deviljho and Zombie Guards deal 6,000 damage to Phantom BB! The Streamer and his army deal 20,000 damage to Springtrap! The Creeper Scout rushes Phantom Freddy, dealing 3,000 damage! The East Guards are too disoriented to do anything, and the King laughs and disappears with a swish of his cloak.
Split descends from the sky and tosses a Flint and Steel to you all! The Streamer grabs it and steps up to the Fuse Pedestal, lighting the Fuse Pedestal! A massive spark appears which trails to the four fuses that stretch to the four Access Points! Once that light hits the end of those fuses, all the bombs will detonate! The castle shakes and alarms start blaring throughout the entire place. A voice appears over the castle's intercom: "RUN!"
Everyone panics and those in the Entrance and Access Points run to the Main Hall! Those on the Platforms stay where they are. You all look and see that the King has completely barricaded the Entrance, rendering it impossible to escape! In addition, he's replaced the castle roof, so there's no flying out! He brandishes his Royal Spear at you all, and some Guards appear from out of the woodwork to defend him! Static fills your vision as Springtrap and his Phantoms appear as well!
This is it: the final showdown! Fight your way through the Guards, who are defending the King, and then the King itself! To be safe, say that your attacks hit the Guards but hit the King if the Guards are dead! You're going to have to kill the King by the end of next turn, or else the Castle will explode with you still inside! If you kill Springtrap, he'll drop a secret bonus that will result in gaining more Nectar each turn!
The Iron Golem at the Library hurls its arms at Zombie #2, who takes 12 damage! The Iron Golem at the Church turns and notices Zombie #6, beginning to walk towards it! Since it's nighttime, every Zombie passively regens +5 HP each turn, but only if they haven't been attacked that turn. The Zombie Villagers left from the Hut appear! They will help out in attacking enemies, but right now they just wander around the remains of the Hut. Their pathfinding AI is weird so it will take a bit for them to find a foe!
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Kill the Guards and the King!
> All: Control the Zombies and knock down all the Doors!
> All: Kill the Iron Golems!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIThe Void:
IMPETUS COMB METER: ======================================== 1,235,500/8,000,000. (Gains +250,000/turn.)
Current Impetus Comb: 8
Red Sun Affinity: Split 25% ==========O========== 0% Scratch
Doc Scratch: [Ψ B
SS] HP: 100,000,000,000,000,000,000,000/100,000,000,000,000,000,000,000,000. Artifacts Equipped:
FEZ, Ancestral Gunpowder, Ancestral Flesh, Ancestral Bone, Ancestral Silk, Ancestral Eye, Disc of Mojang.Cultural Rainbow: [
] HP: 37,000/150,000.
Owl Effigy: [???] HP: 415,000/503,000. Bulletesseract: 12,000/12,000 HP. Black/White Barrier: 40,000/40,000 HP. Hats Off: II
Zombie Pigmen: [N]
Split: [N] HP: 250,000/250,000. Weapon Mode: Directionless Point. Cardinal Movement: II True Aim: III
Everyman: [AG] HP: 5/25. Creativity: 5/50. Nutrition: 5/50.
Gunpowder Castle:
MAP
Entrance -
Leads to the Main Hall.
Main Hall -
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
TheLordErelye: [AG] HP: 25/25. Has Mega Armor.
pionoplayer: [AG] HP: 25/25. Has Mega Armor.
The_Nonexistent_Tazz: [AG] HP: 20/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Mega Armor.
gutza1: [AG] HP: 21/25. Has Mega Armor.
TT2000: [AG] HP: 25/25. Has Mega Armor.
NinjaV2403: [AG] HP: 22/25. Has Mega Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor.
Crusher48: [AG] HP: 25/25. Has Mega Armor.
Talist: [AG] HP: 25/25. Has Mega Armor. Underground.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
r_stronghammer: [AG] HP: 25/25. Has Mega Armor.
PitTheAngel: [AG] HP: 25/25. Has Mega Armor.
PaperShuriken: [AG] HP: 25/25. Has Mega Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
The_Serpent: [PG] HP: 22/20.
Fseftr: [N] HP: 20/20. Has Armor.
ManiacMasteR: [N] HP: 0/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20.
The King: [???] HP: 177,000/200,000.
Guards: [???] HP: 15,000/15,000. (x5.) Defending the King.
Springtrap: [???] HP: 43,000/100,000. Passives: Phantom Menace - Summons a Phantom Animatronic every turn.
Phantom BB: [???] HP: 16,000/30,000.
Phantom Freddy: [???] HP: 72,000/75,000. It's Him: II
Deviljho: [AG] HP: 80,000/80,000. Dragon Breath: III
The Streamer: [AG] HP: 113,000/160,000. Fennekin: 10,000/10,000 HP. Sceptile: 30,000/30,000 HP. Azumarill: 30,000/30,000 HP. Greninja: 30,000/30,000 HP.
Zombie Guards: [AG] HP: 7,500/7,500. (x16.)
Creeper Scout: [PG] HP: 10,000/10,000.
Has a West Bridge that leads to the West Platform and an East Bridge that leads to the East Platform.
Fuse Pedestal: Lit!
Leads to the Throne Room.
West Platform -
engie_ninja: [N] HP: 3/20.
Fail_Mage: [PL] HP: 5,000/5,000. Respawns: IIIII Kamikaze: Activates after death.
Pricey's Clones: [AG] HP: 5,000/5,000. (x5.)
Leads to Access Point 4 and Access Point 1.
East Platform -
ninjatwist321: [AG] HP: 21/25. Has Mega Armor.
crystalcat: [AG] HP: 13/25. Has Mega Armor.
Guards: [???] HP: 2,000/15,000. (x1.) 4,000/15,000. (x1.) 15,000/15,000. (x2.)
Leads to Access Point 3 and Access Point 2.
Access Point 4 -
Explosives Pedestal: Activated!
Leads back to the West Hallway.
Has a Vent that leads to the East Platform.
Access Point 1 -
Explosives Pedestal: Activated!
Leads back to the West Hallway.
Has a Vent that leads to the East Platform.
Access Point 3 -
Explosives Pedestal: Activated!
Leads back to the East Hallway.
Has a Vent that leads to the West Platform.
Access Point 2 -
Explosives Pedestal: Activated!
Leads back to the East Hallway.
Has a Vent that leads to the West Platform.
Throne Room -
Leads back to the Main Room.
Village Pillage:
Village's Edge -
Zombie #1: [PL] HP: 20/20. Controlled by The_Serpent, insert_generic_username, and TT2000.
Zombie #3: [PL] HP: 20/20. Controlled by Talist, 5l1n65h07, and PitTheAngel.
Zombie #5: [PL] HP: 20/20. Controlled by engie_ninja, r_stronghammer, and ninjatwist321.
Zombie #7: [PL] HP: 20/20. Controlled by Pricey12345, CobaltShade, and omglolsguy22.
Hut - Destroyed.
Zombie #4: [PL] HP: 20/20. Controlled by pionoplayer, Crusher48, and PaperShuriken.
Zombie #8: [PL] HP: 20/20. Controlled by Amperz4nd, Netpatham, and ManiacMasteR.
Zombie #9: [PL] HP: 20/20. Controlled by Fseftr, The_Nonexistent_Tazz, and gutza1.
Zombie Villagers: [???] HP: 20/20. (x2.)
Small House -
Door: [???] HP: 20/20. Guards two Testificates.
Large House -
Door: [???] HP: 20/20. Guards two Testificates.
Library -
Zombie #2: [PL] HP: 20/20. Controlled by TheLordErelye, Irecreeper, and The_Idea_Modpack_Mod_Man.
Door: [???] HP: 14/20. Guards three Testificates.
Iron Golem: [???] HP: 100/100.
Blacksmith's Shop -
Door: [???] HP: 20/20. Guards one Testificate.
Iron Golem: [???] HP: 100/100.
Church -
Zombie #6: [PL] HP: 20/20. Controlled by crystalcat, K4yne, and NinjaV2403.
Door: [???] HP: 20/20.
Iron Golem: [???] HP: 100/100.
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
24 Hog Slop
16 Elf Tears
30 Pie Filling
21 Weasel Snot
3/? for the potion upgrade.
Greyhold:
Why in theworld does Erelye keep things so dark in here?
Eric moves over to the table at the center of room, looking around (especially at the table and chandelier) to make sure nothing will try to kill him.
Wilson's Shop:
Hank shrugs:
Well, I think you should do what you think is right.
Sanford shakes his head:
I wouldn't recommend going out there.
The battlefield is a nightmare, no matter who they are, one more person combatant.
At this point there's not much one person can do.
Are you sure?
I was on the battlefield for a while...
And you got less done than you did in Nevada.
Wilson, Eric said he'd come over soon, wait to see what he has to say.
If he knows of a way to make a difference, we'll take it.
Without a game-changer...
He just shakes his head sadly.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I head to the east platform.
Unknown Entity: 32/50
Unknown Entity: 32/40
Bling Bayonet && Pi Launcher && MLG Sniper Rifle && Black Hole Bomb = MLG Vortex Bayonet (Level 5: 4/6)
I'll be making my great escape now!
50/50 Weath Ray (charge held)
11/50 {REDACTED}
My Action: I use illusions to make a Guard look like the Night Guard, who Springtrap promptly murders because animatronics kill Night Guards.
Zombie Action: The Zombie moves to the Small house and head-butts the door repeatedly to break it down.
SCP Foundation Action: The Foundation manages to re-create a version of the Perfect Sphere's anti-godmodder field, and uses it to protect the Owl Effigy. Since it is not being powered by an infinite power source like the Perfect Sphere is, it is not impenetrable to Doc Scratch, but it will waste his time before it is penetrated.
SCP-2317 Battle: SCP-2317 retaliates against EXOS with bolts of dark lightning. EXOS' outer shield holds long enough to set all of its modules in a rapid movement pattern, meaning that once the Outer Shield is breached SCP-2317 has minimal success damaging any modules on EXOS. Suddenly, SCP-076-2 (who was drawn to ally the Foundation with the promise of an "unbeatable adversary" to kill) jumps in and slashes at SCP-2317's leg. SCP-2317 responds with a quick backhand, sending SCP-076-2 flying into a nearby tree.
RUN!!!! I pull out the Gatekeeper's Scythe that I just finished, and toss a copy to Tazz with incredible urgency. I then RUN!!!! at Springtrap, and shift my scythe into a memory I've panickedly called forth, and cleave an arm off of Springtrap with some horrible amalgamation of Arctoae and Diluviu, quickfreezing the stump. I then gather my wits somewhat, and shoot a combination of Superosque and Navitas Nox at Phantom Freddy, allowing me to breathe more easily as well as maintain a clearer head, and hitting it with a bunch of air and energy. I then shift it into a combination of Gladius Dei, the Binary Blade, the Fenestrated Blade, and Paradox's Artifice, and try to cut off a guard's legs, following up with a combo of the Captchocterationhammer, Pop-a-Matic Vrillyhoo Hammer, and Green Solarhead.
Meanwhile, my zombie goes off to the small house.
+2 to Fseftr
Woo more armor 33/50
Gatekeeper's Scythe 11/11
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
Personal Force Field && Azure Essence 8/11 (Ultrafield)
Blood (Aspect) Essence && Fluorite Octet 5/9
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-28, Talist-14, Gutza1-2, Tazz-11. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
PIT_ICARUS' TURN (3/3 Actions Remaining):
Ran out of Kid Radd jokes: 44/45
THAT'S NOT GONNA GO IN: 3/30
>FLAIL ARMS LIKE AN IDIOT
>STAMURDERIZEICON A GUARD
-Meanwhile, in the village-
Move the Remote Controlled Zombie to the Destroyed Hut.
(Yes, Zombie #3 is now secretly a robot. Why? I hate logic, that's why.)
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
43/50x3 Magic
Battlefield: CO: Reacharound the guards/king
Orbital Weapons: Mini IC and BA the guards/king
Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues
Wilson's Shop: $100
Needed Dupes:
Picnic Airstiker AND Azure Essense 9/11
Antimatter Grenade AND Azure Essence 10/11
Wrench AND Azure Essence 7/11
+2 to wilson
Village Pillage: Zombie move to large house
Actually...
I check the captcha code for the troper's gem, then...
Wonder Troper's Gem Powers ACTIVATE! Form of - Badass Weapon! I empower the troper's gem and watch it turn into...
Give split a red scarf! It raises his affinity and makes him look cool.
My Zombie wanders over to the small house and batters like a mad dead man.
Toxin >O< (3/4)
Gloves && Luna Essence Orb (1/?)
Gloves && Life Essence Orb (1/?)
Charges:
Wrath of the Earth 8/25
Deluxe Cannonfire 5/25
What?
Maniac: My zombie walks to the small house and starts banging on the door.
I COMBAT OPERANDI: IUBEOQUE Springtrap!
Midna: All the creatures of mythology guard the Owl.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I equip the hiroshima hands and proceed to give the guards a brutal thrash down, by creating radioactive blades and clouding their vision with puffs of steam and smoke. The blades rip through the guards like butter, and I end my rampage covered in smoke stains and glowing like a nightlight.
My zombie kicks the door, trips and ends up smashing face first into the house.
Surround the Owl spinning blade walls and pure nuclear energy.
Toxin >O< (4/4)
Gloves && Luna Essence Orb (2/?)
Gloves && Life Essence Orb (2/?)
Charges:
Wrath of the Earth 9/25
Deluxe Cannonfire 6/25
What?