I use the Judgement Caller's Staff to summon a dwarf Judgement near the Owl Effigy. In its light, it becomes impossible to harm the Owl Effigy- it must be destroyed before attacking the Effigy. If the guards have noticed me despite my irrigo cloak, I prepare for battle, guarding myself- if not, I plant a bomb in Access Point 2.
Ork Horde 16/50
The hunger gnaws at me... 2/49
What I was pointing out twin was that we needed to use both to get anything done. If the disc of mojang can truly do anything we would have been able to just activate it and get rid of everything. We wouldn't have used up the first block, as those are two separate things. And I wasn't talking about Vriska's interference. I was talking about everything else: Grimdark, Trickster, the alchemiter. A number of other things, not to mention IKEA himself was revealed to be a denizen of Paradox Space and came through with the Arrival. It didn't work properly, and Vriska's case was the only time there was a work-around rather than just having the 'shielding' fail to do what it was supposed to, and you made me come up with that explanation as to how it wasn't in violation.
Ah, okay. I guess I can't complain.
Also, once again, WHY are you throwing a fit over HEX?! Seriously, you're targeting Net, even if his OC has appeared somewhere else, none of the items I summoned from the OP King forum game (Which I ran no less) got nope'd. So why should net's?
I combine the exp potion III with the potion of crits, hopefully making a potion that will apply a large modifier to gained experience while it lasts.
Battlefield:
Eric turns to Astria.
Come on, we need to go.
Hank, Sanford and Deimos are back at Wilson's shop.
We need to get ready to leave Godcraft.
I don't like the way things are heading.
Somewhere else:
Piono watches the Mainframe pull into existence.
See?
I told you.
Now one of two things will happen;
Scratch gets utterly obliterated by the only warship that currently compares with the larger Nexus battleships in the multiverse,
Or the Narrative interferes on his behalf.
Even at this strength level, Scratch is not anywhere near strong enough to fight that on his own.
Outside Limbo:
Christoff is suddenly pulled out of Limbo by generic.
He turns and nods.
Thanks for that.
That place...
He shudders.
I thought NEVADA was bad...
He turns.
So you're taking on this punk?
Least I can do is pitch in.
.
Yes, you could have used the Disc of Mojang to restore the Fourth Wall and get rid of everything. But you didn't. All you wanted to was "end the Homestuck Invasion". And that IS, technically, what the Disc of Mojang did. I see your point, though.
What the Scratch did is ban everything related to Homestuck from entering GodCraft except the things that were already there. The Alchemiter, because of that, stays. The Trickster and Grimdark stuff stays too because that was technically brought upon by alchemies, and could be a part of the HomestuckCraft plugin itself. And HOW is Ikea related to Paradox Space? If it's because of LOCAA, I'm pretty sure that was just intended as a joke by Irecreeper and nothing more.
...I wasn't aware that you had summoned items from The OP King. The OP King himself gets a pass for reasons I'm pretty sure I've already discussed, but this is news to me. Netpatham has a history of using EvE to mess with DTG, and using DTG to mess with EvE. I'm pretty sure he has done actions in EvE and had them carry over to DTG (correct me on that if I'm wrong), but going through Netpatham's posts on EvE, I am seeing that he's doing actions in EvE with HEX and having them transfer over to DTG. He's even taking alchemies from DTG and putting them into EvE. This type of forum game crossover shenanigans is exactly the stuff I want to avoid!
THAT is why I'm against HEX, and why I've repeatedly said that he can't interact with DTG2. You never pulled this type of stuff with the OP King to my knowledge, all you did is borrow existing mechanics and expand upon them. Meanwhile, Netpatham is carrying characters and items in between threads! And I also REALLY don't appreciate how hard he's trying to loophole.
Potion of Experience III 0O0 Potion of Crits = Potion of Doublexperience (1/3)
TT:Twin, join the bloody memo and stop making excuses about things not existing.
:>>:By the way, I'm the Mecha from HEXAHEDRON. I'm allowed to exist. I died here. Thus I still exist in Limbo, do I not?
((Each modification of >>, by the way, represents an independent-enough fork. For instance, 0> (or O>) is the Cue fork, and any of ]>, }>, and )> are generic independent scouts. :>>: is the Mecha from HEXAHEDRON.))
/null
You remember what happened with Jaspers, where he was tracked spatiotemporally? I did that, only I used it from the present.
/null
==Limbo==
I follow the compass to its origin.
==The Void==
I jump into Miegakure for any added advantage I can get in the Psi-Scratch fight, and learn how to navigate the Fourth Dimension.
O>Bleh, Infinite it is.
O>Drive spun up:Current conditions:It is infinitely improbable that the Infinite Improbability Devices will not be destroyed. It is infinitely improbable that the FEZ will fall off Scratch's head and into the Twinmobile. It is infinitely improbable that Twinbuilder will not break reality if he uses the FEZ.
O>New Condition:It is infinitely improbable that a four-dimensional cuestick will suddenly impact Doc Scratch in the chest and cause damage.
Actually, he can. Something about proxying through a different computer. Or something. But it has been such that HEX can pester ME while in Trifecta...And all that.
Lothyra, methinks the Physics Cannon would be useful on this one. Heh. Heh. Heh.
The Mecha didn't die, it was just removed from canon at the end of the attack. Therefore, it's not in Limbo and can't be revived.
Oh, okay. It's a bit late for that, regardless.
You pick up the compass and see where it points. You follow it for what seems like an eternity, until suddenly it changes direction to the reverse way, meaning that you just passed where it was pointing to. You look and see a narrow spike driven into the ground.
You cannot even comprehend the fourth dimension, much less learn how to navigate it!
Derp, it was a first aid kit. Sorry. Anyways, I quickly map out this area and lazily sendificate some bombs into the pit thing where we put the bombs.
Lucky 8r8k 49/50
Still reserved 2/??
Pool Ball Set && Mechanical Eye && Clockwork Majyyks 9/9 (English Eye)
Cue Ball Eye >Fine 9/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 31)
I duplicate 2 potions of Nectar. (Potions of Nectar: 18)
ALCHEMY SHOP: Fseftr-16, Talist-14, Gutza1-2, Tazz-10. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
First Aid Kit && Azure Essence = Healing Blues (Level 10: 11/11)
Your sendification powers seem to be disabled! You're going to have to do it the hard way.
HEALING BLUES: A rather large first aid kit made from the metal of Ultramarine. Inside of it is a large amount of healing potions, a miniature medigun, several healing needles, a Crusader's Crossbow, and various other healing implements.
ENGLISH EYE: A mechanical eye whose appearance constantly flickers between the various pool balls of a billiards game. As a result, large amounts of english energies congregate around the eye.
I laugh and throw my cloak in the air. While it's in the air, it casts a shadow on me. First I use PENUMBRA PHANTASM to make a hand to hold the cloak above me. Then I use it again to turn ME into a shadow. Now no one will see me! GENIUS! I grab a bomb and enter the MAIN ROOM.
I summon some Twili Wolves to protect the Owl!
You turn yourself into a shadow! You take one Supercharged Explosive and enter the Main Hall. As shown in Split's map, the Hall is represented by a large strip of land with the Fuse Platform in the middle! Two bridges connect the Hall to the West and East Platforms...
My Action: "Alright guys, we need a distraction. I can provide one, but it may cost me my life." I rush into the main hall.
SCP Foundation Action: A D-class personnel responsible for conducting {REDACTED} on SCP-231 has a heel-face turn and decides to put SCP-231 out of her misery with a smuggled weapon. Unfortunately, this releases SCP-2317, who effortlessly breaches containment (story, not an attack).
EXOS Action: EXOS is immediately alerted of SCP-2317, and opens fire on the entity with a massive barrage of overcharged lightning. However, SCP-2317 appears unaffected by the assualt.
You enter the Main Hall. As shown in Split's map, the Hall is represented by a large strip of land with the Fuse Platform in the middle! Two bridges connect the Hall to the West and East Platforms... You run into the middle of the Hall, near the Fuse Platform, but it looks like no guards have noticed your movement.
Miniature Green Sun && Red Dye = Miniature Red Sun (Level 10: 2/11)
OK, I can handle 1 Zillyalchemy at a time, while having two other regular Alchemies. Seems the most efficient way to go about it, on top of having Generic. I preview the Gatekeeper's Scythe, including all the juicy tidbits. If it can be made, I give the task to Generic. You've got +12 from me now as of this post.
Let's see if this is possible...Crimson Flame && The Dragon Ender = ??? (Level ?: 1/?)
Last but not least, this. Standard of Zillytorg && The Golden Globe >= Zillymiter =<
Oh boy! Hypercomplexity! No, not even! This is Talistplexity! Excellent in my taste, but will it scare others off?...Eh, let's find out.
First, I move into the main hall, trying not to be seen by the King YET. Can I attack the guards/king from here as long as I have line of sight?
Then, I give Split a back massage, loosening up tightened knots in his body. The loosened muscles may now be tensed in more effective and useful exercises rather than being in knots, and his red sun connections bolster as a result of his increased body metabolism. I make sure to do foot massages as well, as well as basically any other massages I possibly can with his permission.
Then, I channel the Origin Wands and bring up an orb of Yggdrasil's Bark! I think it goes without saying that this is some of the toughest, most dangerous pieces of bark around! It could take ages to break through! It's a reasonable substitute for some metals! It's creation-based energies fill in the gaps of the Owl Effigy while it exists, healing it up somewhat while protecting it! To be on the safe side, I tap the Whole Note against the bark as well. The much harder bronze-like substance that is the Whole Note quickly transmutes the Yggdrasil Bark into the Yggdrasil Bronze, which is naturally much harder. Like, twice as hard as Zillybolt Iron. Of course, this is Yggdrasil! Underestimating it is a bad day and a half. With the same sphere, I quickly encapsule one of the AG Entities, protecting them from attack!
THEN, I attempt to assail a random target dummy with my newest Pester Gatling Gun, the Pestergatling of Zillymeme, to see it's effects in action on a target that no-one really cares about...Except other dummy or dummy-like things. Scratch, being a puppet and thus a close relative of a dummy, is ever-so-slightly damaged via empathy damage. Maybe. I dunno what his thoughts are on the subject. While I'm at it, I ask Scratch, "Catdog...Or Dogcat?!" Yes I am aware of what Catdog is, but I will have an answer to this nigh-meaningless question.
Finally, this ridiculous multi-tasking, only made possible via timeclones thanks to my numerous time-based alchemies, inspire the Everyman like nothing else has thus far! His mind whirrs at the possibilities of being in multiple places at once, able to fire a minigun, explore a castle, defend an important effigy, and give a back massage all at the same time, and his Imagination soars...Hopefully higher than the previous value he had. Hopefully. Hey, Twin, I'm not the owner, but how much Imagination would the Everyman need to start using his special abilities on entities?
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
Crimson Flame && The Dragon Ender = The Destructive Ender (Level 10: 1/11)
Standard of Zillytorg && The Golden Globe >= Zillymiter =< Standard of Zillygold
STANDARD OF ZILLYGOLD: A modified version of the Standard of Zillytorg that is now represented in only gold colors. The swords it fires are made from solid australium and can turn foes into Zillystatues!
You enter the Main Hall and duck behind the Fuse Platform, trying to not be seen by the King. You end up near Crusher. It looks like the guards are starting to notice the fact that there are two people in the room...
+4% Affinity!
+5,000 HP to the Owl Effigy! Yggdrasil Bronze added! You use it to protect the Everyman as well!
You fire the Pestergatling of Zillymeme, whose ammo appears to be balling cues! They then turn into commas, and then the gun stops firing and spits out an Updop Termnop, which obliterates the dummy! Scratch takes no damage.
I use the Origin Wands to materialize a portal to Access Point 1, at which point I use fancy time powers to walk through the building in a null timeframe and deploy the fuse. A THLI shield materializes, with Glyphs of Invisibility and Unnoticeability encoded within. I then search for the King and chop off his head with Heat Death, shoving any guards I encounter (in the null timeframe) into the pits.
I write the following with the Charismatic Creation Pen: "Split will no longer lose Affinity."
==The Void==
O>More reinforcements have arrived...
O>Deploying shield.
O>Recieving temporally displaced shielding...
O>Redeploying.
°The shields that were knocked out of our screens are redeployed through time shenanigans and some author-character confusion metaness.°
You cannot use the Origin Wands during this!
You use fancy time powers to enter the Main Hall, and protect yourself with a shield! You see the King in the Throne Room, but you decide to head to the position of the other two players. The guards start to advance to the bridges...
Scratch snatches the Creation Pen out of your hand and tosses it into the Void before you can write that!
Move to the main hall, and hide in the corner.
Give Split various red items, raising his affinity
(Monstrous Angelics && Gloves of Killing Urgently && Prometheus's Mitts) (7/8)
(Gory Whirlwind && Jet Edgy && Small Nuclear Generator) (7/8)
Make Captcha (tvtropes) 4/?
30/30 Vicious Overture. Holding.
1/25 Wrath of the Earth
You enter the Main Hall and hide in the lower-left (west) corner! The guards there definitely see you and the other players, and move to the bridge, looking to see if any of you will make any further moves...
How big is the island in SCP-2400-DTG? Does the sea have sand bottom? Are you aware that SCP-413 is one of my favorite SCPs.
You sneak into the Main Hall and climb on top of the Fuse Pedestal, alerting every Guard to your presence! You take out the Stinger and snipe a West Guard, dealing 7,500 damage to one! The East Guards retreat and the West Guards advance across the bridge, almost at your position!
+1% Affinity!
Green Sun Bedsheets && Lapis Lazuli = Blue Sun Bedsheets (Level 5: 2/6)
What are Peppermint Northern Lights?
At the request of Dr. █████, further information has been collected about SCP-2400-DTG. SCP-2400-DTG-A's sole island is approximately 50 meters by 50 meters long. Because of the hostile nature of SCP-2400-DTG-B, no serious attempts have been made to explore the ocean. However, it has no discernible bottom.
> Alchemies
Red Oktoberfest > Fine = Cerberus (5/7)
Bow && Flint and Steel && Essences of Sara Bo Thaw, inventor of the Fraser or Old Lisu alphabet, and James O. Fraser, who improved on the Fraser/Old Lisu alphabet && Stone inscribed with Fraser/Old Lisu text = Fraser's Flamebow (3/6)
Bow && EAS Tones Machine && Armenian code chart && Essence of Mesrop Mashtots, inventor of the Armenian alphabet = Armenian Alertbow (3/6)
Potion of Panacea II count: 7
Splash Potion of Panacea II count: 3
> 02 Action: Everything
02/> I heal the Owl Effigy with Red Oktoberfest, then shield it by sending a wall of Communist Linux Penguins to repair the Owl Effigy and also guard it. I then force Scratch to watch the contents of the Demotivator CD, allowing Split to raise his Red Sun Affinity!
+7,000 HP to the Owl Effigy!
Linux Penguins added! They heal +4,000 HP to the Owl Effigy!
Story: With Help from the Spells I Finally Broke Free of Scratch's Instant Death Attack and I Transported into a Mysterious Area and it is the Gunpowder Castle and i got a Map that i have to Destroy the Gunpowder Castle
My Action: I Sneaked the Area for Guards if i Ever Saw them i Slashed them in Half with my Steel Diamond Katana
List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 8/50 Help needed!
Making the Ultimate Wily Machine 9/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
Build a shield of icy lightning clouds around the Owl.
Monstrous Angelics && Gloves of Killing Urgently && Prometheus's Mitts) (8/8)
(Gory Whirlwind && Jet Edgy && Small Nuclear Generator) (8/8)
Make Captcha (tvtropes) 5/6
Vicious Overture 30/30 On Hold.
2/25 Wrath of the Earth
Icy Lightning Cloud Shields added!
VOLCANIC TURRETGLOVES: A set of gloves that combine a vast array of elemental powers with each other. The water powers and electric powers of the Hydrahands, the air powers of the Cirrusstrikers, the rock powers of the Knucklerocks, the flame powers of Prometheus's Mitts, and the bullet powers of the GKU!
HIROSHIMA HANDS: A set of gloves that combine a vast array of elemental powers with each other. The air powers and barb powers of the Gory Whirlwind, the electric and propulsion powers of Jet Edgy, and the nuclear powers of a nuclear generator! This thing's strikes can cause miniature mushroom clouds!
=CHARGE=
-2 / 50- Spin2Win
-2 / 50- The Tophat
+1 to Modpack
+1 to Tazz
=ACTION=
I host a wood-and-chairs based magic show for the guards on the West Platform, attempting to distract them! Lots of pretty explosions and the destruction of famous landmarks are involved.
...of course, the magic show is designed to destroy any attackers. But hey, as long as I'm not attacked, they'll be fine!
You enter the Main Hall and see that the West Guards have already advanced into the Main Hall! The magic show distracts them and the East Guards too, and takes out a West Guard!
Give Split a rousing speech, raising his affinity.
The Deviljho shows up at the entrance, and charges to the centre.
Moonlight >o<
Tome of Healing >o<
Make Captcha (tvtropes) 6/6
3/25 Wrath of the Earth
30/30 Vicious Overture: Activated!
I play a really badass song. A song of hope, inspiration and long epic battles. Everyone (PG, AG, N, Entities excluding the King, Guards and Scratch) next turn will gain an attack boost.
+2% Affinity!
Moonlight >O< Altar = Luna Essence Orb (Level 2: 1/3)
Tome of Healing >O< Altar = Life Essence Orb (Level 2: 1/3)
The Deviljho enters the Main Hall!
TROPER'S CHEST: A chest that flickers with the power of every trope. When it is unlocked by a Troper's Key, the hidden power of the two will be revealed.
Every AG, PG, and Neutral entity will crit next turn!
No player is currently on a Platform, so you randomly move to the East Hall, escaping the advancing West Guards! You deal 8,000 damage to an East Guard along the way! The East Guards are now moving to attack you as well...
You add on to PaperShuriken's charge with your own instrument! It is purely cosmetic, though.
> Alchemies
Red Oktoberfest > Fine = Cerberus (6/7)
Bow && Flint and Steel && Essences of Sara Bo Thaw, inventor of the Fraser or Old Lisu alphabet, and James O. Fraser, who improved on the Fraser/Old Lisu alphabet && Stone inscribed with Fraser/Old Lisu text = Lisu's Lighter (4/6)
Bow && EAS Tones Machine && Armenian code chart && Essence of Mesrop Mashtots, inventor of the Armenian alphabet = Armenian Alertbow (4/6)
Potion of Panacea II count: 7
Splash Potion of Panacea II count: 3
> 03 Action: Conway's Defense
I defend the Owl Effigy by inserting a wall of blocks in the S012345678/B rule. This creates a cellular automaton where everything is a still life and still lifes are everything. I then heal the Owl Effigy by manually patching it up. Finally, I raise Split's Red Sun Affinity by showing him a .gif of Scratch getting completely wrecked by us, encouraging him!
> 02 Action: Caution
I cautiously step into the Main Hall. If it is possible to shoot over the pit without any adverse effects, I force some guards to eat their lead cereal laced with chlorine trifluoride. Said lead cereal is actually bullets fired from Toxicide.
Cellular Automaton Wall added! +3,000 HP to the Owl Effigy! +3% Affinity!
Voidmetal Sword && Primordial Pearl = Basemetal Katana (3/8)
27/50
+1 to Amp x2.
((You've definitely turned this around. This shouldn't be another job for you to do. It should be fun.))
I utilize my heretofore unseen stealth skills to become functionlly invisible, and proceed to enter the Main Hall, grabbing a bomb beforehand.
I equip the prodigious tool otherwise referred to as the Enlightenment. Once again, there is no reason whatsoever that it cannot function as a gateway to pure and unadulterated energy. I would call it a sort of proxy, but that would just be inaccurate. It is an orb with the capacity to view everything in reality at any time. As such, I view the Red Sun. Actually, allow me to correct myself. I view a location within seeing distance of the Red Sun, and immediately shift the focus of the orb. No need to blind myself. Utilizing that rough model, I fuse vast amounts of energy from various sources within our proximity together to forge a rather large red sphere of burning plasma. I contain the ever-burning sphere with as many wards as is needed, to prevent the sudden and inexplicable loss of all life within a sizable range. The sphere expands under my inaccurate direction, preparing to become a mere energy source. It is quite clearly a model. A Miniature Red Sun, if you will. Evidently, conjuring level ten alchemies out of thin air is a simplistic process involving nothing more than energy and willpower. Still, there are undoubtedly some in existence who posses no mental capacity whatsoever. I would hope that I am not one of them. Regardless, red tendrils of energy wildly pulsate from the sphere of fused Red Sun energy, occasionally emitting unstable explosions. These blasts usually have the result of rending reality around them, or at least the fabric of time. Luckily, nobody is subject to being within one of these blasts. It would not be desirable in any way whatsoever, unless one happens to enjoy self-harm. Anyhow, the blasts occur frequently, affecting the temporal existence of the space around the sphere in a fashion utterly obscene. Noting this side-effect, I vaporize the sphere, bringing an abrupt end to the explosions. Without even attempting to consume the energy, as I know I will not be able to withstand it, I utilize it to increase Split's Red Sun Affinity. Before doing so, I fuse the temporal disturbances in reality generated by the explosions with the energy, amplifying it with temporal potency. The potential destructive power of these temporal rifts should be avoided; the rifts have been annihilated. I de-equip the Enlightenment, and aid Split with the collective energy.
My shadow enters the cave. The Testificate is Rodney, isn't it? Just a guess. However, before doing so, it searches the image of the ruined Grayhold. Perhaps there is some knowledge that has been mutated into something else?
~
I attempt to forge a mental link with Astria, but only receive the sound of static. I look around in my inventory to find something I can send to her to signify I am indeed alive. I pull out what appears to be a copy of The Enlightenment. I set it to view myself.
Suddenly, amethyst energy surges around an area before Astria, and possibly Eric, for a moment. The magic energy condenses into the form of a circle. A white orb appears in it's place. Blood splatters on the ground. The thing was utterly drenched in it. The orb appears to be viewing Grayhold, showing the complete and utter devastation having befallen the place. Flux Gas pours into the sky. Written upon one of the nearby walls, entirely in some dark liquid with a hint of amethyst, is the word HERE.
(Obviously, you don't have to go there if you don't want to, but if you want to continue with this, you may as well. I get it if you don't. You don't have to deal with my inane madness if you don't want to, as you are quite capable of making independent choices. More than I am, in any case.)
—
Grayhold Citadel, 20:27
Flux Gas leaks in utterly obscene quantities into GodCraft's atmosphere, all coming from holes blown into Grayhold. Considering the circumstances, the reconstruction has gone rather well. The Taint was thankfully contained by a number of internal explosions removing any viable surface area for Fibrous Taint to spread upon. Well, mostly. Strains of the vile corruption have likely leaked into the fortress. Regardless, the west half of the citadel appears to be under heavy reconstruction, as the entire thing collapsed. Of course, the only thing that has actually changed since the initial disaster is the inexplicable reformation and re-energization of the innumerable wards. The Grayholdian populace has likely not gotten any reconstruction done, due to infighting.
Thanks! I'm glad you think so. I wish I could say updating this was fun. It is some of the time, but oftentimes it's a chore.
You take a Supercharged Explosive and stealthily enter the Main Hall.
+10% Affinity!
There doesn't appear to be anything at all inside of Grayhold... Save for one thing. A narrow spike driven into the ground.
"Grr... Another building. Another 'find the blah' mission. Heh. At least it isn't a mission involving the location of the rear ends of a dozen-and-two-thirds ursine."
Completely devoid of humor, I teleport to hover above the castle. Seconds later, the entire roof of the castle is torn free from the foundations and hurled across dimensions, landing in an area outside of time. I then descend to access point 3, plonking the explosives down there in a blatant example of Dungeon Bypassing. And, you know what, the guards are annoying me, so I surprise attack the ones guarding the path to access point 3 and 2 with Battle Technique: MINIMALIST! Why? Surprise mini-sentry from behind.
The Mainframe, due to being ridiculously powerful to the point where it could curb stomp Scratch even WITH the Fez on if there was no Narrative/OP Scale interference, blasts the muppet with a Neutron Star gun. Hyperdense clusters of matter about 12km wide hurtle outwards in a scatter pattern, one of said Neutron Stars smacking Scratch in the face in a hilarious manner. If this doesn't outright kill Scratch, or at least chunk his life bar, then that'll serve as a good indicator of how much the Narrative is interfering with the battle.
Mainframe Battle Technique: Wave Motion level 1: [3/10] (Actually, these particular special attacks HAVE to be charged just so that they can function at a reasonable level. This IS something coming from an entity made of more materials than either the Red Sun or the Green Sun, and decidedly as powerful. If the Red Sun or Green Sun were acting as entities in a battle, and the OP Scale was affecting them, they would most likely have to charge their battle techniques. That's my story and I'm sticking with it.)
So much for stealth! You tear the roof off of the castle, alerting every single guard to your presence, including the King! You head across the East Platform, taking one of the Supercharged Explosives, and prepare to put it on the Access Point when, in a flash of red, you are teleported to the Main Hall!
[Tsk, tsk, tsk. Haven't I told you already how much I dislike sequence breaking? Why don't you try this from the top.]
The entire attack fails because Scratch doesn't have a face!You swear you can hear his laughter all the way inside the castle.
Voidmetal Sword && Primordial Pearl = Basemetal Katana (4/8)
28/50
+1 to Amp x2.
Bomb in-hand, I cautiously dodge onto the eastern bridge, avoiding the attention of the guards attempting to protect Access Points 2 and 3. There is no need to kill anything when one can just sneak past. As such, I evade the guards' lines-of-sight, and proceed to silently make my way to Access Point 2, though I do not reach it this post, evidently. If any guards do indeed notice me, I eviscerate them with teleportational abilities, silencing them. An entity tends to not be able to speak, or alert their fellows, when every single organ in their body is on the floor before them. Actually, I teleport the organs of any guards who notice me into one of the Pits, as to not draw attention. This is a precise art. I cautiously move towards Access Point 2, evading the guards' lines-of-sight as I go.
I can't help but think this thing with the Gunpowder Castle is designed to divert our attention while Scratch utilizes the machine.
Within the depths of the Void, I activate the White Ring. The runes flicker into existence, and begin their eternal vacillation between the colors white and black once more. Within several moments, a pulsating white and black aura has appeared around the ring. The auric energy steadily grows. After several minutes, the aura has grown into a behemoth of pure, unadulterated magical energy. Twisting tendrils of vacillating white and black begin to emerge from the aura, preparing for some form of defensive action. The aura grows larger nonetheless, and continues to increase its potency to a level capable of withstanding the trials of time itself. Which is to say that this thing will not spontaneously combust when I attempt to utilize it to guard the Effigy. I do not do so yet, instead preparing the aura for its inevitable destruction, infusing it with vast amounts of Vis from the local Aura. The aura is infused with around thirty different types of Vis, steadily empowering it with the essence of magic itself. Instead of going off on a longer tangent, I immediately discharge the aura, shielding the Owl Effigy.
You sneak past NinjaV and the Eastern Guards, heading to the East Platform and then to Access Point 2.
> Alchemies
Red Oktoberfest > Fine = Cerberus (7/7) Complete!
Bow && Flint and Steel && Essences of Sara Bo Thaw, inventor of the Fraser or Old Lisu alphabet, and James O. Fraser, who improved on the Fraser/Old Lisu alphabet && Stone inscribed with Fraser/Old Lisu text = Lisu's Lighter (5/6)
Bow && EAS Tones Machine && Armenian code chart && Essence of Mesrop Mashtots, inventor of the Armenian alphabet = Armenian Alertbow (5/6)
Potion of Panacea II count: 7
Splash Potion of Panacea II count: 3
> 03 Action: Pi vs. Tau
I boost Split's Red Sun Affinity by blasting encouraging music at him!
I then shield the Owl Effigy with 20,000,000 digits of pi, because it's probably pi day for you already. I then follow this up with a wall of 20,000,000 digits of e (courtesy of the e-machine) and 20,000,000 digits of phi. I then mend the Owl Effigy with 20,000,000 digits of tau, 20,000,000 digits of Champernowne's number in base 10, 20,000,000 digits of the square root of two and 20,000,000 digits of 0.9999999999999999999999...
I ask Scratch what is the correct circle constant: pi or tau?
> 02 Action: Retreat
I walk back into the Entrance, if possible.
CERBERUS: A bleak, heavily modified Medigun. The one output that shared health and crits from Red Oktoberfest has been changed into three outputs: one for healing, one for crits, and an ashen one that creates a withering beam. Its name is derived from the three-headed guard dog of the Underworld.
+2% Affinity!
Pi/Tau Shield added!
[Tau, of course. It's much simpler.]
You quickly walk back to the Entrance in a tactical retreat.
Christoff zooms into the Castle, levitates up over the explosives pedastal, pulls out one of his own explosives (We've all been set up with a full set right, and if not, I'm pretty darn sure we've got more than 4.) and uses his telekinesis to land it behind the guards in the West Hallway, then detonating the bomb, blowing a number of them into the pits on either side of the stairwell. If the explosives are strong enough to bring down the castle, they must have more than enough power behind them to launch people or whatever the guards might be.
Battlefield:
Eric shoots a worried sideways glance at Astria:
Do you think we should go in?
I'm almost out of runes, I didn't have a lot of time to prepare new ones.
This might be very dangerous.
You already have the full set of explosives! Your bomb deals 4,000 damage to two West Guards!
My Action: I sneak into the Throne Room, use a potion of invisibility, then lob a potion of instant damage 2 on the King. The King looks around and tries to spot me, but I sneak away. When he gives up, I throw another potion at him. This repeats multiple times, keeping The King busy for a while.
SCP Foundation Action: The Foundation ignores SCP-2317 to send a D-class wall to protect the Owl Pendant. Another group tries to angle a containment breach such that SCP-682 engages SCP-2317.
Incident Report 682-2317-1: SCP-682, which had been lured to SCP-2317 in an attempt to stall it, spots SCP-2317 in the distance, and charges him. However, it is struck down mid-charge by a right hook from SCP-2317. It gets up and attempts to charge again, but is grabbed in mid-air by SCP-2317 (btw, SCP-2317 has 4 arms for some reason), who then appears to drain SCP-682's "life force". After about a minute, SCP-682 stops resisting, and is thrown down onto the dirt where it is immobile. Confirmation of SCP-682's death unconfirmed.
EXOS Action: EXOS moves in close and blasts SCP-2317 with lightning from all directions. However, SCP-2317 retaliates, almost swatting a lightning module out of the Sphere of Influence. EXOS falls back before it can take more damage, and continues a futile attempts to stop SCP-2317 with lightning blasts.
You sneak into the Throne Room, but see the King is not there! It looks like he's in the sky, watching engie's antics. None of the guards notice you leave.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
35/40 x1, 34/40x2 Magic
Battlefield: I put a force field generator on the owl effigy.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x19, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract,
Wilson's Shop: $92
Needed Dupes:
Poisoned Dagger AND Azure Essence 11/11
Wand of Convenience AND Azure Essence 10/11
Antimatter Grenade AND Azure Essence 1/11
+2 to generic
What did First Aid Kit AND Azure Esssence make?
Force Field Generator added!
MOON'S DAGGER: A pale blue dagger forged from the metal of Ultramarine. A laser gun is hidden inside its handle, and the dagger's serrated edges contain a deadly toxin that will inflict Poison on whatever it touches.
I install the English Eye. I then notice my charge's done, and grin. I take out a cup of tea, and calmly start stirring it. I then gently place it in a Finite Improbability Drive, and some incredibly weird and unlikely shenanigans happen, leading to all AGs getting +2 more armor.
I scout the area using time shenanigans.
Lucky 8r8k 50/50
Woo more armor 5/50
Gatekeeper's Scythe 3/??
Pool Ball Set && Mechanical Eye && Clockwork Majyyks 9/9 (English Eye)
Cue Ball Eye >Fine 9/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 31)
I duplicate 2 potions of Nectar. (Potions of Nectar: 18)
ALCHEMY SHOP: Fseftr-18, Talist-14, Gutza1-2, Tazz-12. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Lothyra sneaks into the West Hall and syncs her Chameleon Armor again.
Heh. With all the chaos going on, they won't notice me.
Bender uses the Origin Wands to create some Red Sun Plasma, then channels it into Split with the Remote Magnepulators.
==Limbo==
Meanwhile, Lothyra's Limbo copy starts searching around for any places with books of ancient lore that she can peruse.
You sneak into the West Hall!
+4% Affinity!
You end up at the same location as Erelye, but along the way, you found a chest buried under a stream and took it. You didn't open it, but will you now?
Ah, cups of Really Hot Tea. The favored fuel for finite devices. We have a couple spare Infinite ones, want some?
I give generic an Infinite Improbability Device.
No charge. Although, an Octoroon Rangoon would be nice.
I then proceed to use more time shenanigans to aggress the King with all the swords. ALL the swords.
O>New Condition:Scratch will be hit in the face by an exploding fourth-dimensional pie.
((Note:These are all Infinitely Improbable.))
I steal any red things from the castle and convert them to plasma, and channel them into Split.
==#WarOnPsi==
CTT:We did make it clear that ALL the Pesterclients were invited?
==Limbo==
I keep exploring.
You spot the King and deal 5,000 damage to him! He turns around, mildly annoyed.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
36/40 x1, 35/40x2 Magic
Battlefield: I cast a shield spell on the owl effigy with the redstick
Orbital Weapons:
Partial Inventory: Potion of Critmist II x19, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract,
Wilson's Shop: $92
Needed Dupes:
Picnic Airstiker (Pretty sure I made something along those lines a long time ago) AND Azure Essense 1/11 Wand of Convenience AND Azure Essence 11/11
Antimatter Grenade AND Azure Essence 2/11
WAND OF INCONVENIENCE: An extremely powerful wand forged from the metal of Ultramarine that is inconvenient only for its targets. It will exponentially amplify the magical prowess of whoever holds it, and will allow them to use great spells with powerful effects.
Voidmetal Sword && Primordial Pearl = Basemetal Katana (5/8)
29/50
+1 to Amp x2.
I alchemize The Enlightenment && Concentrated Thought Essence (1/???).
I alchemize Ashwood Rod && Agonized Soul (1/???).
I draw the Hazel Wand in as overt a manner as possible. There is no need to draw unwanted attention. The identity of the unwanted attention shall remain obscured for no particular reason. Every aura node within some five hundred or so meters (trust me, I've seen quite a large number of them in the Void) is drained of the vast majority of its internal Vis, the core rift only being spared by my research into the fields of node preservation. A valuable skill to know, I assure you. It does not do to waste a good node. The Hazel Wand receives the Vis directly. It can withstand far more than what was drained. Of course, the concentrated energy will likely have some adverse effects eventually, but that shouldn't be a problem at the present moment. Unfortunately, the concentration is unstable, regardless of the capacity. The Hazel Wand is not a Node Stabilizer. It is a precise instrument. The slightest disturbance could result in an unfortunate cascade of events ultimately culminating in my demise. Fortunately, or perhaps unfortunately, depending on how you view me and my overly destructive exploits, this should not occur. The Vis begins to build up. The Hazel Wand appears to be serving as some form of ethereal medium. Suddenly, a pocket of Flux Gas and Flux Goo bursts into existence, floating in the Void, having been exuded from the Hazel Wand to reduce instability. That was not expected. The pocket of unstable waste poisons any entities unfortunate enough to come into contact within it. Large amounts of Vacuos essentia appear to be prevalent in this area. Fitting, as this is the Void. Anyhow, the Hazel Wand continues to obtain energy. Several minutes later, I prepare for a release in energy. That would be best, considering the thing is literally shuddering with the pure, unadulterated instability of the wand. I release the energy in a singular burst. Suddenly, a puncture wound is torn into the fabric of reality. It begins to expand outwards, but is met by a barrier composed entirely of Runic Shielding. It would be best if the sudden creation of an aura node did not attempt to annihilate everything within a rather large range. The node pulsates, before settling on a somewhat stable form. It slowly shatters the runic shielding, annihilating it in an attempt to expand. Seeing this, I realize I must act swiftly and precisely. As such, I wave the Hazel Wand. Aubergine sparks fly off of the node, before it shatters, exploding in shockwaves of ethereal energy. Several different types of Ethereal Essence remain behind, confined within the space of a block. I proceed to vaporize the essence, transforming it into unrefined essentia slurry. A mass of some aubergine liquid floats in the Void for several moments, before I purify it with a variety of processes that would be best left unexplained. Once the processes have ceased, essentia remains in the place of the raw magical slurry. I wave the Hazel Wand, and it disappears in a flash of amethyst light. The rest occurs extremely swiftly, within a span of a singular second. I pull out some red stone, composed of minium. The stone is momentarily surrounded with fire, and the essentia reappears. Though it is not essentia. I appear to have transmuted the magical energy into an intense force which obtained energy from the Red Sun. I immediately boost Split's Affinity with it. I place the wand and the stone into my inventory once more.
Meanwhile, in Limbo, my shadow endeavors to further scrutinize the cavern and memory of Grayhold, checking for every possible discrepancy. The shadow would know.
I continue to sneak through the eastern wing of the Gunpowder Castle. Seeing as the Hazel Wand is still technically a viable weapon (as my turn is not yet over), I silently flash-step north, to the third Access Point, as I crossed the eastern bridge previously. If any guards happen to notice me, I follow through with my decision to eviscerate them with teleportation in an attempt to silence them. If I may do so, I place the bomb currently in my possession within the room's Explosives Pedestal. If I cannot, I hide in the rafters, or something of the sort. If the King happens to engage me, I teleport him into one of the Pits, preferably the one furthest away from my current location (the southwestern Pit). If a mass of guards larger than two attempts to engage me, I utilize my Mage of Mind abilities to examine the guards' every action beforehand, and how it will affect the outcome of the fight. I use this to my advantage.
~
The bloodstained orb silently remains fixated on Grayhold. It appears to be anticipating some form of retrieval. The orb, I mean. Not the fortress. The fortress cannot be retrieved by any one person or group of people. Or anyone at all, for that matter. Regardless, on the wall marked 'HERE,' a passageway, revealed by the aftereffects of the Red Disaster, leads to a staircase downwards. Oddly enough, the majority of the citadel's structure remained intact. It appears as if this wall in particular was the only one affected. One would likely say that this was fate, but they are wrong. If I have learned something at all over my studies, it is that fate doesn't actually matter.
The Enlightenment && Concentrated Thought Essence = The Illumination (Level 10: 1/11)
Ashwood Rod && Agonized Soul = Agonizing Rod (Level 3: 1/4)
+12% Affinity!
The cavern appears to be nothing more than a huge hole, the bottom of which is roughly cubic and contains what looks like a defunct portal and a passageway.
You move to Access Point 3 for some reason, equip the Supercharged Explosive, and set it inside the Explosives Pedestal! You stay in there and notice that there appears to be a vent in the wall that will lead you west, all the way to the Access Points at the other side of the castle! A nifty shortcut if you choose to take it...
I enter the Main Hall, after summoning a massive Dispenser to both guard and heal the Owl Effigy.
My Limbo-shadow enters the ruined town and begins to explore it.
The orks continue to organize... 13/50
JUDGEMENT CALLER'S STAFF: A wooden staff with a golden Parallel Stone fused to its tip. It can create Judgement Stars that can determine what Is and Is Not, horribly burning enemies that stray near it. They also provide warmth to allies.
CONCENTRATED MAGIC RESERVES: A large bottle full of magic. Upon use, the drinker gains a large amount of magical power that can be stored for later use.
IRRIGO PRISM: A prism that is filled with the essence of Irrigo, the light of absence. Those who stare into it will become disoriented and susceptible to attack.
It appears to have been an old town filled with an alien species you don't recognize. You guess it makes sense that people from a ton of universes will be here, and that includes aliens... Interestingly, you spot a human amongst them.
Story: As i Realized before Fail Mage is Made The Magic has Sucked all the Fails from Posts and Morphing into a Powerful Creature which i Never saw him Before...
My Action: I Generate 5 Clones to Spy on a Castle Looking for Guards and I Communicate with Split and Use a Molecular Red Sun from my Power of the Nova Armor to Raise his Affinity
Entity Discovered!
Pricey's Clone 5X AG
HP: 5000 Each
Damage: 2500 Each
Special: Has Nova Armor Decreases Damage Taken by 50%
Skill: Nova Strike Damage 5000 Each Charges 5
List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 9/50 Help needed!
Making the Ultimate Wily Machine 10/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I attempt to move to the East Platform, using all sorts of non-lethal grenades (Stuns, Flashbangs, and Smokes) to completely obscrufate my position while I run past the guards. I use Fear No Anvil and the Origin Wands to make firewood, then burn it, right in the middle of the chaos, further disorienting those guards. I then throw perfume bottles, pour a mixture of (highly flammable) Liquid essence of Nausea and Liquid essence of disorientation on the new fire, Slag them with Ol' Slagger, and assault them with tons of loud alarm clocks, to even further confuse, distract and cripple them, to make planting bombs the bombs on the East Side easy.
While this occurs, I quickly grab my conveniently limitless supply of bananas, and use them to create a completely spherical wall of bananas! I also super-compress said bananas into a super-compressed banana field, which could stop an Iron Sword from even scratching it! I keep doing it until it's an ultra-hyper-mega-super-duper-compressed field of bananas! It's an insane amount of bananas, made only possible by an infinite amount of bananas! I then repeat this process with tubas, clarinets, hammers, turmpets, drums, electric triangles, pictures of horses, MLP Merchandise, lost hair, laptops, princess dresses, Zilly stuff, Zillybolt Iron, Tables, Anti-Goanna67 Turret Ammunition, battle axes, Bedrock Cages that are empty, Books with Yo Momma Jokes in them, Every #DTG2 memologs on a singular piece of paper (and copies), Granola bars, calculators, tubas, Carbon Nanogel, shotguns, Aperture Science Emancipation Grilles, HALI arrays (not just one hard-light wall but the whole array) and finally, more bananas.
I proceed to temporarily borrow a Miniature Red Sun from my future self and use it to cook a meal! First, I grab some small fruit slices, including pineapple, mango and melon (and not Watermelon), and put them on sticks in varying combinations, making a total of 360 sticks with 72 varying combos, leaving 5 of each combo. I set them aside for now. I then take out a chunk of beef, a chunk of pork, a chunk of chicken, a small pile of shrimp, onions, small peppers, small mushrooms, and six varieties of good seasoning. I take them and put them on sticks in varying combinations, having at least 5 of each possible combination of meats, two veggies and a seasoning, giving me a total of 360 sticks, with 72 varying combinations! I then use the Miniature Red Sun to grill these to perfection in record time (yes, Miniature Red Suns as fuel source for grills makes it very fast), and give the results to split alongside the fruits on the sticks, increasing his Red Sun Affinity and restoring any damage he may have taken. If there are leftovers (and there probably will be considering there's 360 total of both fruit and meatsticks), I record the amount I still have and save them for later healing/empowerment/nutrition. I then give the Miniature Red Sun back to my future self. If I could not procure one from my future self, I borrow one from Split, promising him good food in exchange, and give it back when I am done.
Finally, I inspect the dimension behind the Door of Zillyvoid, which was said to (probably) go to some Trickster Dimension and not the Void, despite flashing it's colors. I do not enter it, I merely inspect it, and do so far away from everyone else, just in case.
Adamantium Door >= Zillymiter =< Door of Zillyadd
DOOR OF ZILLYADD: A candy-colored door forged from adamantium.
You obscure yourself from view and run past all the guards, heading to the East Platform! The guards can't see themselves through the smoke and become disoriented! Your further antics make them completely vulnerable!
Super-Compressed Item Field added!
+10% Affinity!
You open the Door of Zillyvoid and find that it leads to a particular fiendish section of the Void: Zillyvoid! This place is just as hostile as the Void, but is filled with objects and locales from cherubim lore and other assorted Trickster things!
I rush into the castle with Forge's Light and go on-the-rails-shooter style against all the guards! This is not meant to kill the guards as much as it is to distract them, allowing the others to sneak by. If I start taking damage I retreat, but that's unlikely-I mean, how can some random guards kill one of the most powerful forces in the entire game(Me)?
Since the East Guards are already preoccupied by Tazz, you distract the West Guards instead, allowing others to slip past!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
37/40 x1, 36/40x2 Magic
Battlefield: I heal the owl effigy with gib armageddon
Orbital Weapons:
Partial Inventory: Potion of Critmist II x20, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour
Wilson's Shop: $92
Needed Dupes:
Picnic Airstiker (Pretty sure I made something along those lines a long time ago) AND Azure Essense 2/11
Antimatter Grenade AND Azure Essence 3/11
I dupe a potion of critmist
+2 to generic
I request Personal Force Field AND Azure Essence from generic
My Action: I retreat back to the main hall, leaving a bomb in the hallway to blow up The King if he rushes into the main hall (he shouldnt, since hes trying to catch an invisible me that he thinks is in the Throne Room). I then try to potshot the first guard I see with a tranquilizer dart to knock it out.
SCP Foundation Action: Someone realizes something:
Random Doctor: "Wait a minute. No, this cant be right."
Agent {REDACTED}: "What is it?"
Random Doctor: "The Godmodder was trapped in a tuba, according to reports. If that was true, he should be dead because he has a weakness to tuba."
Agent {REDACTED}: "Yeah, well hes not."
Random Doctor: "Yes, but if we bring it up whoever is in charge of the Narrative will realize that the Godmodder is supposed to be dead, and will make him retroactively dead. Since the godmodder's death is an instant-win condition, this will save us from having to deal with SCP-2317."
EXOS Action: EXOS summons Aureus Orbs to harass SCP-2317.
SCP-2317 Action: SCP-2317 is assaulted by a combination of Aureus Orbs and some airdropped Agents sent to deal with him. He shrugs off the minor attacks easily, and kills anything he can reach. However, the surround tactic used by the Agents means SCP-2317 has difficulty killing off a significant amount of Agents.
You retreat back to the Main Hall! You stick a dart in one of the West Guards, dealing 4,000 damage!
The Godmodder will not die when he comes in contact with a tuba, he will just become panicked.
/\Crusher, the Godmodder got over his weakness.
I take advantage of my Nightfall Armor, and use Light powers to blind all the guards, then blow them into a pit with Breath powers. I then warp space to shove more guards into the pit, and timestep around, setting up bombs.
Woo more armor 12/50
Gatekeeper's Scythe 4/??
Personal Force Field && Azure Essence 1/11
Cue Ball Eye >Fine 10/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 32)
I duplicate 2 potions of Nectar. (Potions of Nectar: 20)
ALCHEMY SHOP: Fseftr-22, Talist-14, Gutza1-2, Tazz-14. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
The armor kills a West Guard and blinds the rest!
Personal Force Field && Azure Essence = Ultrafield (Level 10: 1/11)
Now that the Octave is done, I can work on the Scranton Reality Weight. But first...
Lothyra sneaks past the guards and into Access Point 1. She then places the bomb there.
Bender creates an energy shield with the Origin Wands and deploys it on the Owl Effigy, increasing its defense.
==Limbo==
Wait. I know what I should look for.
Lothyra then looks for Scratch's Library. While it was made inaccessible by Scratch's Manor, there should be a copy in Limbo created by a player's memory... and hopefully that copy was before the seal was created.
Battlefield:
Eric shakes his head.
I don't think we have time.
If you don't see anything more suspicious than things usually are around here...
We might need to take the chance, Kalare is in trouble.
He reaches into his trenchcoat and pulls out a wrench and a strange contraption.
He puts it on the ground, hits it with the wrench a few times, and unfolds to reveal an out teleporter from TF 2.
Hopefully that will work as an escape route if things get bad.
Catch.
He turns back to Astria and tosses her a heavy gun.
He turns back to the open portal and reaches back into his cloak with both hands, pulling out a katana with images of dragons carved into it and a silver handle, as well as a deactivated lightsaber.
The lightsaber hums to life as Eric walks cautiously into Grayhold.
(erelye: Try not to make this take too long, we need to try to be out of Grayhold by the end of this trial, okay?)
The void:
Regardless of whether or not the explosion worked, Christoff zooms forward with the Binary Blade to confront the guards.
Using his personal expertise in sword-fighting, he uses his super-strength to drive his sword through the weapons of the various guards, breaking their holds and defenses until he gets through the ground.
Once he is on the opposite side, he engages use of his telekinesis once more, and creates a wedge of force the pushes the guards into the pits on either edge.
Once he's gotten guards trapped in both pits, if the pits are not bottomless, he unleashes two disintegration beams into either pit.
I throw all the unused copies of E.T. for the Atari around the Owl, forming a shield!
You enter Access Point 4, equip the Supercharged Explosive, and set it inside the Explosives Pedestal! You stay in there and notice that there appears to be a vent in the wall that will lead you east, all the way to the Access Points at the other side of the castle! A nifty shortcut if you choose to take it...
I focus a large amount of magic through the Irrigo Prism to cloak myself in a cloud of irrigo and attempt to sneak through the guards to Access Point 2, while also channeling some leftover power into an irrigo-colored shield around the Owl Effigy.
The orks continue to organize... 15/50
I suddenly become d***ably hungry... *You have gained a quality- Unaccountably Peckish at 1!* 1/49
I spin around a pickaxe and start digging under the the castle thing, moving towards bomb drop site number 3. I use all the material I dig out to make a big wall around the Owl Effigy.
Back in Limbo:
Oh. Well, oh well. I didn't technically revive them, just moved them.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 157$ _ Wilson's charges A: 49/50, B: 26/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x2 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (2$, lvl1, armor while in water) <|> potion of moonlight x2 (3$, lvl 1, regen) <|> Potion of Fortune x3 (2$, lvl 1, more ores) <|> Potion of Crimson x3 (2$, lvl 1, bleed) <|> Potion of HellSun x2 (3$, lvl 1, Powers of the Nether) <|> Potion of Fear x3 (2$, lvl1, fear) <|> Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain) <|> Splash Corruption Potion x1 (3$, lvl1, glitch) <|> CandleLit Chestplate (WIP, level 2)
Iron Chains &&& Carbon Nano Tubes &&& Spider Silk = Super Metal Chain 2/4
Diamond && Emerald && ruby && sapphire && Garnet && Topaz && Cat's Eye && Zoisite = Convenite DONE
Symbol of PI && calculator && Symbol of protection || Gold amulet = ??? 1/?
So... I guess I just wait here until I'm called on? Also, that was a potion of HellFire, I didn't want to pick anything too dangerous. Might be kinda spicy though.
He trots around a little and stretches somewhat. You know what day it is? I usually am not too good with holidays, but I know today is 3/14, Pi day. And I think this is a more important holiday than something like Valentine's Day. It is commemorating a very important constant in science and math, rather than celebrating a chance to sell stuff. So, on the theme of science, I should practice my Grid magic a little. That will be a nice way to celebrate, plus, I don't want to get rusty with this.
He goes downstairs for a little, and comes back out with The Sparker. He tries it out, causing electric sparks to run down into the ground. Its coming back pretty fast... And I have a few ideas for things to do... He swings around two small objects gravitationally in opposite directions, going faster and faster until he eventually smashes them together. They explode out in a shower of different lights and colors. He thrusts out his paw and seems to grab something. He stares down at what he caught. Wasn't that pretty? A nice thing to celebrate with, isn't it?
Thinking outside the box, you tunnel under the castle, bypassing all guard defenses, and head for Access Point 3!
Big Wall added!
COVENITE: A mystical and unbreakable gem that flashes with nearly every color and has the properties of multiple gems. It seems to represent the rainbow.
Ï€ && Calculator && Symbol of Protection || Gold Amulet = Irrational Amulet (Level 3: 1/4)
I attempt to sneak into either the 2nd or 3rd Corridor, whichever one currently does not have a bomb in it, defaulting to the 2nd if both do not have bombs. If any guards follow me or attack me, I set up the Inky Door on my back and open it, spilling out ink and absorbing shots, preventing chase while I plant the bomb above the ink (should said ink harm it). If both the 2nd and 3rd Access Points have bombs in them already, I head back to the Main Hall instead and try to hide from the other units by using the Heat Death to tear a hole in space-time in the corner of the main hall and hide in the void.
I then use the Heat Death, the very same weapon, to create a Chaos field around the Owl Effigy. The abilities of the Chaos field allows any physical force hitting it to bounce off of it at the cost of some Chaos energy and randomly sending it another direction, away from the Owl Effigy. For good measure, I then throw the Arcane Emerald into there, supercharging the Chaotic energies and giving it arcane energies on top of that-making it an Arcane Chaos Field, and twice as hard.
I hire for Split a Void-proofed Cheerleading Squad. "Split! Split! He's our man! if he can't do it no-one can!" Hopefully the cheer will raise his Red Sun Affinity. I also hire a squad of professional Void-Proof boo-ers who boo Scratch and call him various varieties of titles that would normally be replaced in-forum with a black, bold gorilla. This display of humiliating Scratch should also hopefully raise Split's Red Sun Affinity.
Warp Ring Gate >= Zillymiter =< Gate of Zillywring
GATE OF ZILLYWRING: A candy-colored Warp Ring Gate.
You sneak into Access Point 2! However, you don't have an explosive!
Story: The Failures and the Spirits is Morphing into Fail Mage! He is Powerful but Incredibly Stupid
My Action: I am Asking Wily and Split to Raise his Ambition and Affinity
Entity Discovered!
Fail Mage AG Player
HP: 5000
Damage: 2500 Normal Attack Only if Fails
Skill: Super Spell Damage 25000 if Succeeded (90% Fail Rate)
Respawns: 5
Special: He can Never Leave and if He Dies after he Ran out of Respawns He Activate his Kamikaze Mode and Automatically Targets to a Enemy Entity or Boss Entity Dealing 10000 Damage He wont Target Normal AG and N/AG Bosses and Has a Chance of Casting a Extremely Powerful Spell is 10% Success and Deals 25000 Damage if he Finally Casted the Spell 3 Times and he will Morph into his 2nd Form
Fail Mage's 2nd Form
Super Master Mage (Also called as Ultimate Wizard) AG Player Boss
HP: 25000
Damage: 10000 Normal Attack
Skill: Ultra Mega Deadly Spell Damage: 50000 Charges 10
Respawns: 5
Spoil of War: Master Mage's Staff Ability: Casts a Powerful Spell which Deals 25000 Damage Charges 5
Special: He can Also Never Leave after Casting a Skill if He Dies after Losing all the Respawns He uses a Much Stronger Version of the Kamikaze he Only Targets to H PG and Enemy Boss Entities Dealing 50000 Damage
List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 10/50 Help needed!
Making the Ultimate Wily Machine 11/50 Help needed! PitTheAngel Assisted me + 0.2X Damage Note: This will be a Boss AG
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I use the Judgement Caller's Staff to summon a dwarf Judgement near the Owl Effigy. In its light, it becomes impossible to harm the Owl Effigy- it must be destroyed before attacking the Effigy. If the guards have noticed me despite my irrigo cloak, I prepare for battle, guarding myself- if not, I plant a bomb in Access Point 2.
Ork Horde 16/50
The hunger gnaws at me... Unaccountably Peckish has increased to 2! 2/49
Dwarf Judgement added!
You enter Access Point 2 along with Tazz, but neither of you have an explosive!
Doc Scratch raises his Affinity by +30%! He then focuses and uses the power of the Ancestral Gunpowder, creating a supercharged blue ball of explosions that rebounds into the Owl Effigy, destroying a chunk of the Owl Effigy's shields! He then deals 10 damage to the Everyman, 50,000 damage to the Streamer and Reinforcements, and hires MLG Mario to snipe TheLordErelye, Tazz, and CobaltShade into oblivion, killing them instantly with the power of Doritos!
h a s d o r i t o s g o n e t o o f a r ?
Split, sensing the opportunity for some carnage, teleports into Gunpowder Castle and kills 2 East Guards in their disoriented state so that they don't know he's there! The Streamer passively summons a Hawlucha, who heads into the Main Hall and guards Irecreeper! It then heals Irecreeper and the Owl Effigy for +3 HP and +3,000 HP!
In the Gunpowder Castle, the Guards are all too disoriented to do anything! However, the King is not. He presses some buttons and hidden traps activate, dealing 10 damage to ManiacMasteR and 4 damage to crystalcat, gutza, and ninjatwist! Meanwhile, the Deviljho and Creeper Scout kill a West Guard!
TheLordErelye: [AG] HP: 0/25. Has Armor.
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 25/25. Has Armor.
The_Nonexistent_Tazz: [AG] HP: 0/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor. Protected.
CobaltShade: [AG] HP: 0/25. Has Super Armor.
Irecreeper: [AG] HP: 12/25. Has Armor.
gutza1: [AG] HP: 21/25. Has Armor.
TT2000: [AG] HP: 25/25. Has Armor.
NinjaV2403: [AG] HP: 25/25. Has Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor.
Crusher48: [AG] HP: 25/25. Has Armor.
Talist: [AG] HP: 25/25. Has Armor.
ninjatwist321: [AG] HP: 21/25. Has Armor.
r_stronghammer: [AG] HP: 25/25. Has Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Armor.
PitTheAngel: [AG] HP: 25/25. Has Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 21/25. Has Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor.
r_stronghammer: [AG] HP: 25/25. Has Mega Armor.
PitTheAngel: [AG] HP: 25/25. Has Mega Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
Fseftr: [N] HP: 20/20. Has Armor.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
Leads to the Main Hall.
Main Hall -
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 25/25. Has Mega Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 12/25. Has Mega Armor.
TT2000: [AG] HP: 25/25. Has Mega Armor.
NinjaV2403: [AG] HP: 25/25. Has Mega Armor.
Crusher48: [AG] HP: 25/25. Has Mega Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Mega Armor.
Quick RP, because that's a little more important to me right now.
Oh, okay. I see your problem with net then.
I finish the potion.
Wilson's shop:
Sanford chuckles as Deimos's eyes begin to water. Yikes, that was... a bit much... he hacks. Should've turned you into a chicken or something. Now THAT would have been funny.
Hank and Sanford watch Wilson's display as Deimos goes off to the back looking for a bucket of milk or something similar to help his tongue.
Sanford claps appreciatively. I don't think Pi Day is as important on Earth as Valentines Day... I thought Valentines Day was about celebrating romance? I dunno, you ever looked it up? You think I had that kind of time?
Hank shrugs. It makes sense though. It seems to focus on commercialism a lot. I can see where Wilson's coming from. I never enjoyed it very much. You never had a girlfriend to spend it with though. What about you Wilson? Got anyone you're looking out for?
The OP King himself gets a pass for reasons I'm pretty sure I've already discussed, but this is news to me. Netpatham has a history of using EvE to mess with DTG, and using DTG to mess with EvE. I'm pretty sure he has done actions in EvE and had them carry over to DTG (correct me on that if I'm wrong), but going through Netpatham's posts on EvE, I am seeing that he's doing actions in EvE with HEX and having them transfer over to DTG. He's even taking alchemies from DTG and putting them into EvE. This type of forum game crossover shenanigans is exactly the stuff I want to avoid!
Not...really. The actions taken in DTG are DTG-specific actions, and the actions in EvE are EvE-specific actions. If they pop up twice, it's still only RELEVANT to the one thread and included in the other because I for some reason thought that I should transcribe it. I'm not doing that now, as per your request.
Also, I used ONE Orb of Sanity. Really. Plus, Homestuck is a thing, or was, in EvE...If I, in DTG, learned the recipe for an alchemy here, I see no reason why I cannot use the same recipe in the Alchemiter over there and have it work the same way. Other than actual fiat by Xcano, because the Alchemiter is an independently common element and it makes sense enough that it will in fact work the same way. I am making sure NOT to use any specifically DTG things, but seriously, alchemy recipes are, in my opinion, fair game.
If you're referencing what I think you're referencing: I was extremely annoyed, shall I say. And I shall leave it there. If you wouldn't mind PMing me with what you're concerned about, though, I'd appreciate it.
You cannot even comprehend the fourth dimension, much less learn how to navigate it!
Miegakure begs to differ. And by begs to differ, I mean yes you bloody well can. Even if only intuitively.
Failed for obvious reasons!
You've never read Hitchhiker's Guide to the Galaxy have you. Infinitely Improbable things happen. Very fast.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Not...really. The actions taken in DTG are DTG-specific actions, and the actions in EvE are EvE-specific actions. If they pop up twice, it's still only RELEVANT to the one thread and included in the other because I for some reason thought that I should transcribe it. I'm not doing that now. Also, I used ONE Orb of Sanity. Really. Plus, Homestuck is a thing, or was, in EvE...If I, in DTG, learned the recipe for an alchemy here, I see no reason why I cannot use the same recipe in the Alchemiter over there.
Miegakure begs to differ. And by begs to differ, I mean yes you bloody well can.
*rubs temples vigorously*
Okay, look. SBURB is and still is a thing in EvE, why do you think I left Skaia and all of the player's planets around. HOWEVER, the code for SBURB in EvE is NOT the same as normal SBURB. So no, alchemies do NOT cross over.
And I also REALLY don't appreciate how hard he's trying to loophole.
I feel you so hard right now.
(shouldn't I be notified if there's any significant issues pertaining to EvE? I mean, it is my game)
You use fancy time powers to enter the Main Hall, and protect yourself with a shield! You see the King in the Throne Room, but you decide to head to the position of the other two players.
The guards start to advance to the bridges...Scratch snatches the Creation Pen out of your hand and tosses it into the Void before you can write that!
Exactly how did he snatch it out of my hand when I was in null-time? And exactly how am I seeing the guards moving in a null timeframe? TIME. WASN'T. HAPPENING.
Either way, please fix that or if you're really confused you can PM me?
The whole point of the fancy time powers was to get me through and the explosive planted. The THL shield just covers the fuse, so it can be lit without guards chopping the bloody thing.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Okay, look. SBURB is and still is a thing in EvE, why do you think I left Skaia and all of the player's planets around. HOWEVER, the code for SBURB in EvE is NOT the same as normal SBURB. So no, alchemies do NOT cross over.
What about what was already done, alchemy-wise? Does it suddenly stop existing?
SBURB is SBURB. It is a specific set of code. So...Either it IS SBURB or it's not. Don't take this as me refusing to abide by the decision, but you could possibly base it on the difference between Homestuckcraft and SBURB, instead of that.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Exactly how did he snatch it out of my hand when I was in null-time? And exactly how am I seeing the guards moving in a null timeframe? TIME. WASN'T. HAPPENING.
Either way, please fix that or if you're really confused you can PM me?
The whole point of the fancy time powers was to get me through and the explosive planted. The THL shield just covers the fuse, so it can be lit without guards chopping the bloody thing.
Scratch uses Psi powers to godmod time and slaps you. There.
What about what was already done, alchemy-wise? Does it suddenly stop existing?
SBURB is SBURB. It is a specific set of code. So...Either it IS SBURB or it's not. Don't take this as me refusing to abide by the decision, but you could possibly base it on the difference between Homestuckcraft and SBURB, instead of that.
According do Webster's Dictionary SBURB is a game originating from ancient Quebec designed to help a bunch of rowdy children kill a big evil monster and create a universe. That's really about it. SBURB is just a game designed with universal procreation in mind. What you're asking is akin to asking if Chess is still Chess if the pieces are based on Harry Potter.
But really, it's just semantics. Bottom line is, no alchemic crossovers between DtG and EvE. On the great big ladder of GM Authority Twin is magnitudes above me. What he says, goes.
Scratch uses Psi powers to godmod time and slaps you. There.
You are not Twin.
You cannot use the Origin Wands during this!
... ... ... ... ... ... ... ... ... / -... --- --- --!
I find this somewhat rule-zero abusive. Although, if Scratch is doing it, I'm not going to go on a campaign to unblock them because that is less arbitrary than a random item restriction.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
According do Webster'S Dictionary SBURB is a game originating from ancient Quebec designed to help a bunch of rowdy children kill a big evil monster and create a universe. That's really about it. SBURB is just a game designed with universal procreation in mind. What you're asking is akin to asking if Chess is still Chess if the pieces are based on Harry Potter.
But really, it's just semantics. Bottom line is, no alchemic crossovers between DtG and EvE. On the great big ladder of GM Authority Twin is magnitudes above me. What he says, goes.
Meh. I think it's going a bit too far on the no-crossovering crusade we seem to have going, but since both of you say so I'll go with it.
Actually, it's not exactly like your metaphor, because so far, the only. ONLY. ONLY. differences between the trolls and the kids are the number of players, their prototypings (which have nothing to do with alchemization), and the name they came up with. Although the B session is...Weird, it doesn't seem to have any alchemy differences either, besides the lack of grist. Which leads me to believe that alchemy is in fact a constant. The player issues are the chess-based-on-Harry-Potter issue, which is not in fact what I'm talking about. What you're asserting is that SBURB is subject to transcription errors, which, well, I shall point at the jetpack as a counterexample. Is there Word of Hussie on this, anyway?
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Not...really. The actions taken in DTG are DTG-specific actions, and the actions in EvE are EvE-specific actions. If they pop up twice, it's still only RELEVANT to the one thread and included in the other because I for some reason thought that I should transcribe it. I'm not doing that now, as per your request.
Also, I used ONE Orb of Sanity. Really. Plus, Homestuck is a thing, or was, in EvE...If I, in DTG, learned the recipe for an alchemy here, I see no reason why I cannot use the same recipe in the Alchemiter over there and have it work the same way. Other than actual fiat by Xcano, because the Alchemiter is an independently common element and it makes sense enough that it will in fact work the same way. I am making sure NOT to use any specifically DTG things, but seriously, alchemy recipes are, in my opinion, fair game.
If you're referencing what I think you're referencing: I was extremely annoyed, shall I say. And I shall leave it there. If you wouldn't mind PMing me with what you're concerned about, though, I'd appreciate it.
Miegakure begs to differ. And by begs to differ, I mean yes you bloody well can. Even if only intuitively.
You've never read Hitchhiker's Guide to the Galaxy have you. Infinitely Improbable things happen. Very fast.
Okay, look. SBURB is and still is a thing in EvE, why do you think I left Skaia and all of the player's planets around. HOWEVER, the code for SBURB in EvE is NOT the same as normal SBURB. So no, alchemies do NOT cross over.
I feel you so hard right now.
(shouldn't I be notified if there's any significant issues pertaining to EvE? I mean, it is my game)
What about what was already done, alchemy-wise? Does it suddenly stop existing?
SBURB is SBURB. It is a specific set of code. So...Either it IS SBURB or it's not. Don't take this as me refusing to abide by the decision, but you could possibly base it on the difference between Homestuckcraft and SBURB, instead of that.
According do Webster's Dictionary SBURB is a game originating from ancient Quebec designed to help a bunch of rowdy children kill a big evil monster and create a universe. That's really about it. SBURB is just a game designed with universal procreation in mind. What you're asking is akin to asking if Chess is still Chess if the pieces are based on Harry Potter.
But really, it's just semantics. Bottom line is, no alchemic crossovers between DtG and EvE. On the great big ladder of GM Authority Twin is magnitudes above me. What he says, goes.
Meh. I think it's going a bit too far on the no-crossovering crusade we seem to have going, but since both of you say so I'll go with it.
Actually, it's not exactly like your metaphor, because so far, the only. ONLY. ONLY. differences between the trolls and the kids are the number of players, their prototypings (which have nothing to do with alchemization), and the name they came up with. Although the B session is...Weird, it doesn't seem to have any alchemy differences either, besides the lack of grist. Which leads me to believe that alchemy is in fact a constant. The player issues are the chess-based-on-Harry-Potter issue, which is not in fact what I'm talking about. What you're asserting is that SBURB is subject to transcription errors, which, well, I shall point at the jetpack as a counterexample. Is there Word of Hussie on this, anyway?
Take this to the flippin' Forge. I have it for a reason.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
@Piono: This trial will take a period of weeks to complete. There is no need to place a time limit of that length on something that will likely take less than five days.
As I have inexplicably become a cadaver, I respawn.
~
The staircase downwards is rather narrow. Walking down, one might find that there appears to be an eldritch liquid seeping in from the floor above, staining the stone, dripping onto the floor. The walls are lined with alcoves containing the occasional tome, and bits of thaumic devices are strewn about on the stairs. Rather dangerous, as some of those things could kill you. Anyhow, the travel down the staircase is remarkably uneventful. The floor below opens up to the right, revealing a long, medium-sized hallway towards a door. The structure of the hallway is rather odd. The occasional candle lights the way, dimly illuminating what appear to be humanoid shapes. A sizable hole has been blown into the roof of the left side of the hallway, near the very beginning (your present location), vaguely revealing an alchemical laboratory. The Red Disaster appears to have shaken the Alumentum within the Alchemical Furnaces excessively, resulting in an explosion which sundered the Vis Purifiers on the Alembics. Flux Goo appears to have leaked out from this exposed point, and is presently lying in a massive puddle in the dim hallway; it utterly coats the floor, making it a necessity to traverse through it. It is rather difficult to see anything in general, and is absolutely silent.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
O>New Condition:It is Infinitely Improbable that the Owl Effigy will not be destroyed.
O>Now that that is taken care of...
A time-displaced version of me draws a face on Scratch with the Creation Pen, in a null-time. All the attacks aimed at Scratch's face then happen.
==Limbo==
I inspect the spike. It reminds me somewhat of an SCP...
==The Main Hall, Gunpowder Castle==
The THLI arrays activate Glyphs of Hurricane Winds, and blow all guards entering the Main Hall out and into the pits!
I then go to null-time again and hit the King until he is dead. Despite that not technically being fair in the game rules. Time shenanigans. Continuing those...
I pick up an explosive and go through the roof with it, in a null time,
==East or West Bridges==
then back down through to an unprimed access point,
==The Numerically First Access Point Without An Explosive==
and deploy the explosive.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Twin, you do realize that the godmodder has an in-canon weakness to Tubas that was shown to damage the godmodder all the way back in DTG 1. Given that that was damage dealt to a fulls strength godmodder, and the godmodder is not only trapped in a tuba but severely weakened by being shrunk down in said tuba (if Scratch didnt take any powers from him, he would have teleported out), it should be plenty to wipe him out.
The Forge: Where Conversations Go To Die...
*lightbulb*
I convert Scratch into a conversation, then send it to the Forge. The conversation dies. I convert it back.
O>Yeah, like that'll work. Stranger things have been known to happen though.
Anywho, I continue the time shenanigans to deploy another explosive if necessary, then return to the Main Hall.
I then see if all the fuses are there and prepare to light them if they are.
I alchemize up Red Generic Objects for Split, and use time shenanigans to have multiple bajillions of them ready when I finally hand them over, raising his Affinity and incidentally creating a wall across the Affinity Bar that prevents it from going Scratchward!
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I install the Magic English Eye, and laugh. "Heh. PUPPET. YOU THERE, PUPPET. PUPPET QUIT ALL THIS DRINKING. DO YOU BELIEVE YOU CAN ESCAPE THE BAR BEFORE I STOP YOU? HOW DO YOU EXPECT TO OUTDRINK ME WHEN I AM ALREADY BEER?" Scratch suffers a FACEPALM X0 COMBO, and I summon an alternate Giant Brain Ghost Vriska, who smashes Scratch's head due to her 8-ball breaking obsession. I then take out a copy of Scratch's typewriter, and type out our MST in the largest font point ever created, then wrap the paper around the Owl Effigy. I then preview the Gatekeeper's Scythe. In terms of level.
I walk calmly to Access Point 2 with a Bomb, destroying the idea that the guards can detect me with the Octoroon Rangoon.
My shadow wanders aimlessly about Limbo.
Woo more armor 15/50
Gatekeeper's Scythe 5/??
Personal Force Field && Azure Essence 2/11
Cue Ball Eye >Fine 11/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 33)
I duplicate 2 potions of Nectar. (Potions of Nectar: 22)
ALCHEMY SHOP: Fseftr-22, Talist-14, Gutza1-2, Tazz-16. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Irrigo Prism && Obsidian-Tipped Wand 3/?
Nanofusioncomputer (NFC) && Concentrated Magic Reserves 3/?
Crystal Ball && Soul of Sight ((Terraria)) && Time Essence 3/?
I use the Judgement Caller's Staff to summon a dwarf Judgement near the Owl Effigy. In its light, it becomes impossible to harm the Owl Effigy- it must be destroyed before attacking the Effigy. If the guards have noticed me despite my irrigo cloak, I prepare for battle, guarding myself- if not, I plant a bomb in Access Point 2.
Ork Horde 16/50
The hunger gnaws at me... 2/49
0rigin Point.
Avatar by TwinBuilder.
Yes, you could have used the Disc of Mojang to restore the Fourth Wall and get rid of everything. But you didn't. All you wanted to was "end the Homestuck Invasion". And that IS, technically, what the Disc of Mojang did. I see your point, though.
What the Scratch did is ban everything related to Homestuck from entering GodCraft except the things that were already there. The Alchemiter, because of that, stays. The Trickster and Grimdark stuff stays too because that was technically brought upon by alchemies, and could be a part of the HomestuckCraft plugin itself. And HOW is Ikea related to Paradox Space? If it's because of LOCAA, I'm pretty sure that was just intended as a joke by Irecreeper and nothing more.
...I wasn't aware that you had summoned items from The OP King. The OP King himself gets a pass for reasons I'm pretty sure I've already discussed, but this is news to me. Netpatham has a history of using EvE to mess with DTG, and using DTG to mess with EvE. I'm pretty sure he has done actions in EvE and had them carry over to DTG (correct me on that if I'm wrong), but going through Netpatham's posts on EvE, I am seeing that he's doing actions in EvE with HEX and having them transfer over to DTG. He's even taking alchemies from DTG and putting them into EvE. This type of forum game crossover shenanigans is exactly the stuff I want to avoid!
THAT is why I'm against HEX, and why I've repeatedly said that he can't interact with DTG2. You never pulled this type of stuff with the OP King to my knowledge, all you did is borrow existing mechanics and expand upon them. Meanwhile, Netpatham is carrying characters and items in between threads! And I also REALLY don't appreciate how hard he's trying to loophole.
Potion of Experience III 0O0 Potion of Crits = Potion of Doublexperience (1/3)
The Mecha didn't die, it was just removed from canon at the end of the attack. Therefore, it's not in Limbo and can't be revived.
Oh, okay. It's a bit late for that, regardless.
You pick up the compass and see where it points. You follow it for what seems like an eternity, until suddenly it changes direction to the reverse way, meaning that you just passed where it was pointing to. You look and see a narrow spike driven into the ground.
You cannot even comprehend the fourth dimension, much less learn how to navigate it!
First Aid Kit && Azure Essence = Healing Blues (Level 10: 11/11)
Your sendification powers seem to be disabled! You're going to have to do it the hard way.
HEALING BLUES: A rather large first aid kit made from the metal of Ultramarine. Inside of it is a large amount of healing potions, a miniature medigun, several healing needles, a Crusader's Crossbow, and various other healing implements.
ENGLISH EYE: A mechanical eye whose appearance constantly flickers between the various pool balls of a billiards game. As a result, large amounts of english energies congregate around the eye.
You turn yourself into a shadow! You take one Supercharged Explosive and enter the Main Hall. As shown in Split's map, the Hall is represented by a large strip of land with the Fuse Platform in the middle! Two bridges connect the Hall to the West and East Platforms...
Twili Wolves added!
You'll have to find out for yourself...
You enter the Main Hall. As shown in Split's map, the Hall is represented by a large strip of land with the Fuse Platform in the middle! Two bridges connect the Hall to the West and East Platforms... You run into the middle of the Hall, near the Fuse Platform, but it looks like no guards have noticed your movement.
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
Crimson Flame && The Dragon Ender = The Destructive Ender (Level 10: 1/11)
Standard of Zillytorg && The Golden Globe >= Zillymiter =< Standard of Zillygold
STANDARD OF ZILLYGOLD: A modified version of the Standard of Zillytorg that is now represented in only gold colors. The swords it fires are made from solid australium and can turn foes into Zillystatues!
You enter the Main Hall and duck behind the Fuse Platform, trying to not be seen by the King. You end up near Crusher. It looks like the guards are starting to notice the fact that there are two people in the room...
+4% Affinity!
+5,000 HP to the Owl Effigy! Yggdrasil Bronze added! You use it to protect the Everyman as well!
You fire the Pestergatling of Zillymeme, whose ammo appears to be balling cues! They then turn into commas, and then the gun stops firing and spits out an Updop Termnop, which obliterates the dummy! Scratch takes no damage.
[Definitely catdog.]
+1 Creativity! I'm not sure.
You cannot use the Origin Wands during this!
You use fancy time powers to enter the Main Hall, and protect yourself with a shield! You see the King in the Throne Room, but you decide to head to the position of the other two players. The guards start to advance to the bridges...
Scratch snatches the Creation Pen out of your hand and tosses it into the Void before you can write that!
You enter the Main Hall and hide in the lower-left (west) corner! The guards there definitely see you and the other players, and move to the bridge, looking to see if any of you will make any further moves...
You sneak into the Main Hall and climb on top of the Fuse Pedestal, alerting every Guard to your presence! You take out the Stinger and snipe a West Guard, dealing 7,500 damage to one! The East Guards retreat and the West Guards advance across the bridge, almost at your position!
+1% Affinity!
Green Sun Bedsheets && Lapis Lazuli = Blue Sun Bedsheets (Level 5: 2/6)
What are Peppermint Northern Lights?
At the request of Dr. █████, further information has been collected about SCP-2400-DTG. SCP-2400-DTG-A's sole island is approximately 50 meters by 50 meters long. Because of the hostile nature of SCP-2400-DTG-B, no serious attempts have been made to explore the ocean. However, it has no discernible bottom.
+7,000 HP to the Owl Effigy!
Linux Penguins added! They heal +4,000 HP to the Owl Effigy!
+3% Affinity!
But what area did you sneak into?
You try to find the King, but you don't see him in the Throne Room!
Abstract Roman Sculpture added!
They look like Minecraft players with Creeper skins.
Icy Lightning Cloud Shields added!
VOLCANIC TURRETGLOVES: A set of gloves that combine a vast array of elemental powers with each other. The water powers and electric powers of the Hydrahands, the air powers of the Cirrusstrikers, the rock powers of the Knucklerocks, the flame powers of Prometheus's Mitts, and the bullet powers of the GKU!
HIROSHIMA HANDS: A set of gloves that combine a vast array of elemental powers with each other. The air powers and barb powers of the Gory Whirlwind, the electric and propulsion powers of Jet Edgy, and the nuclear powers of a nuclear generator! This thing's strikes can cause miniature mushroom clouds!
You enter the Main Hall and see that the West Guards have already advanced into the Main Hall! The magic show distracts them and the East Guards too, and takes out a West Guard!
+2% Affinity!
Moonlight >O< Altar = Luna Essence Orb (Level 2: 1/3)
Tome of Healing >O< Altar = Life Essence Orb (Level 2: 1/3)
The Deviljho enters the Main Hall!
TROPER'S CHEST: A chest that flickers with the power of every trope. When it is unlocked by a Troper's Key, the hidden power of the two will be revealed.
Every AG, PG, and Neutral entity will crit next turn!
No player is currently on a Platform, so you randomly move to the East Hall, escaping the advancing West Guards! You deal 8,000 damage to an East Guard along the way! The East Guards are now moving to attack you as well...
You add on to PaperShuriken's charge with your own instrument! It is purely cosmetic, though.
Cellular Automaton Wall added! +3,000 HP to the Owl Effigy! +3% Affinity!
You sneak into the Main Hall.
Thanks! I'm glad you think so. I wish I could say updating this was fun. It is some of the time, but oftentimes it's a chore.
You take a Supercharged Explosive and stealthily enter the Main Hall.
+10% Affinity!
There doesn't appear to be anything at all inside of Grayhold... Save for one thing. A narrow spike driven into the ground.
So much for stealth! You tear the roof off of the castle, alerting every single guard to your presence, including the King! You head across the East Platform, taking one of the Supercharged Explosives, and prepare to put it on the Access Point when, in a flash of red, you are teleported to the Main Hall!
[Tsk, tsk, tsk. Haven't I told you already how much I dislike sequence breaking? Why don't you try this from the top.]
The entire attack fails because Scratch doesn't have a face! You swear you can hear his laughter all the way inside the castle.
Fair enough.
You sneak past NinjaV and the Eastern Guards, heading to the East Platform and then to Access Point 2.
Infused Aura added!
CERBERUS: A bleak, heavily modified Medigun. The one output that shared health and crits from Red Oktoberfest has been changed into three outputs: one for healing, one for crits, and an ashen one that creates a withering beam. Its name is derived from the three-headed guard dog of the Underworld.
+2% Affinity!
Pi/Tau Shield added!
[Tau, of course. It's much simpler.]
You quickly walk back to the Entrance in a tactical retreat.
You already have the full set of explosives! Your bomb deals 4,000 damage to two West Guards!
One guard chases after the wind-up toys!
CHEAP LONGSWORD: A shoddy longsword that looks like it doesn't have much power in battle.
The East Guards notice you and block your path!
You sneak into the Throne Room, but see the King is not there! It looks like he's in the sky, watching engie's antics. None of the guards notice you leave.
D-Class Wall added!
Force Field Generator added!
MOON'S DAGGER: A pale blue dagger forged from the metal of Ultramarine. A laser gun is hidden inside its handle, and the dagger's serrated edges contain a deadly toxin that will inflict Poison on whatever it touches.
Antimatter Grenade && Azure Essence = Ultramatter Grenade (Level 10: 1/11)
You walk into the Main Hall admist the sea of chaos going on within. Creeper Scout added!
All AGs gain +2 Armor!
The area?
You sneak into the West Hall!
+4% Affinity!
You end up at the same location as Erelye, but along the way, you found a chest buried under a stream and took it. You didn't open it, but will you now?
You enter the Main Hall.
Bling Bayonet && Pi Launcher && MLG Sniper Rifle && Black Hole Bomb = MLG Vortex Bayonet (Level 5: 1/6)
You spot the King and deal 5,000 damage to him! He turns around, mildly annoyed.
Failed for obvious reasons!
+3% Affinity!
What Infinite Probability Drive?
Redstick Shield added!
Picnic Airstriker && Azure Essence = Picnic Globestriker (Level 10: 1/11)
WAND OF INCONVENIENCE: An extremely powerful wand forged from the metal of Ultramarine that is inconvenient only for its targets. It will exponentially amplify the magical prowess of whoever holds it, and will allow them to use great spells with powerful effects.
The Enlightenment && Concentrated Thought Essence = The Illumination (Level 10: 1/11)
Ashwood Rod && Agonized Soul = Agonizing Rod (Level 3: 1/4)
+12% Affinity!
The cavern appears to be nothing more than a huge hole, the bottom of which is roughly cubic and contains what looks like a defunct portal and a passageway.
You move to Access Point 3 for some reason, equip the Supercharged Explosive, and set it inside the Explosives Pedestal! You stay in there and notice that there appears to be a vent in the wall that will lead you west, all the way to the Access Points at the other side of the castle! A nifty shortcut if you choose to take it...
You head to the West Platform and head to Access Point 4, not bumping into any guards since they're not on the platform.
Non-Euclidean Structures added!
JUDGEMENT CALLER'S STAFF: A wooden staff with a golden Parallel Stone fused to its tip. It can create Judgement Stars that can determine what Is and Is Not, horribly burning enemies that stray near it. They also provide warmth to allies.
CONCENTRATED MAGIC RESERVES: A large bottle full of magic. Upon use, the drinker gains a large amount of magical power that can be stored for later use.
IRRIGO PRISM: A prism that is filled with the essence of Irrigo, the light of absence. Those who stare into it will become disoriented and susceptible to attack.
Irrigo Prism && Obsidian-Tipped Wand = Unremembered Wand (Level 5: 1/6)
Nanofusioncomputer && Concentrated Magic Reserves = Mage's Reservecomputer (Level 5: 1/6)
Crystal Ball && Soul of Sight && Time Essence = Twinoracle (Level 5: 1/6)
Massive Dispenser added!
You enter the Main Hall.
It appears to have been an old town filled with an alien species you don't recognize. You guess it makes sense that people from a ton of universes will be here, and that includes aliens... Interestingly, you spot a human amongst them.
Pricey's Clones added!
+2% Affinity!
Adamantium Door >= Zillymiter =< Door of Zillyadd
DOOR OF ZILLYADD: A candy-colored door forged from adamantium.
You obscure yourself from view and run past all the guards, heading to the East Platform! The guards can't see themselves through the smoke and become disoriented! Your further antics make them completely vulnerable!
Super-Compressed Item Field added!
+10% Affinity!
You open the Door of Zillyvoid and find that it leads to a particular fiendish section of the Void: Zillyvoid! This place is just as hostile as the Void, but is filled with objects and locales from cherubim lore and other assorted Trickster things!
Since the East Guards are already preoccupied by Tazz, you distract the West Guards instead, allowing others to slip past!
+10,000 HP to the Owl Effigy!
You retreat back to the Main Hall! You stick a dart in one of the West Guards, dealing 4,000 damage!
The Godmodder will not die when he comes in contact with a tuba, he will just become panicked.
The armor kills a West Guard and blinds the rest!
Personal Force Field && Azure Essence = Ultrafield (Level 10: 1/11)
ALLOTROPE OCTAVE: A set of eight graphene D8s.
You didn't get a Supercharged Explosive!
Energy Shield added!
You're already in an area of importance though!
You enter the Main Hall!
You head to crystalcat and find the town.
You deal 5,000 damage to two West Guards!
You enter Access Point 4, equip the Supercharged Explosive, and set it inside the Explosives Pedestal! You stay in there and notice that there appears to be a vent in the wall that will lead you east, all the way to the Access Points at the other side of the castle! A nifty shortcut if you choose to take it...
E.T. Shield added!
Irrigo-Colored Shield added!
You sneak to Access Point 2!
You enter the Main Hall and find no secrets.
Thinking outside the box, you tunnel under the castle, bypassing all guard defenses, and head for Access Point 3!
Big Wall added!
COVENITE: A mystical and unbreakable gem that flashes with nearly every color and has the properties of multiple gems. It seems to represent the rainbow.
Ï€ && Calculator && Symbol of Protection || Gold Amulet = Irrational Amulet (Level 3: 1/4)
he he he
Warp Ring Gate >= Zillymiter =< Gate of Zillywring
GATE OF ZILLYWRING: A candy-colored Warp Ring Gate.
You sneak into Access Point 2! However, you don't have an explosive!
Arcane Chaos Field added!
+6% Affinity!
Fail_Mage added!
Dwarf Judgement added!
You enter Access Point 2 along with Tazz, but neither of you have an explosive!
Doc Scratch raises his Affinity by +30%! He then focuses and uses the power of the Ancestral Gunpowder, creating a supercharged blue ball of explosions that rebounds into the Owl Effigy, destroying a chunk of the Owl Effigy's shields! He then deals 10 damage to the Everyman, 50,000 damage to the Streamer and Reinforcements, and hires MLG Mario to snipe TheLordErelye, Tazz, and CobaltShade into oblivion, killing them instantly with the power of Doritos!
h a s d o r i t o s g o n e t o o f a r ?
Split, sensing the opportunity for some carnage, teleports into Gunpowder Castle and kills 2 East Guards in their disoriented state so that they don't know he's there! The Streamer passively summons a Hawlucha, who heads into the Main Hall and guards Irecreeper! It then heals Irecreeper and the Owl Effigy for +3 HP and +3,000 HP!
In the Gunpowder Castle, the Guards are all too disoriented to do anything! However, the King is not. He presses some buttons and hidden traps activate, dealing 10 damage to ManiacMasteR and 4 damage to crystalcat, gutza, and ninjatwist! Meanwhile, the Deviljho and Creeper Scout kill a West Guard!
The Void:
IMPETUS COMB METER: ======================================== 557,000/8,000,000. (Gains +250,000/turn.)
Current Impetus Comb: 8
TheLordErelye: [AG] HP: 0/25. Has Armor.
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 25/25. Has Armor.
The_Nonexistent_Tazz: [AG] HP: 0/25. Has Super Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor. Protected.
CobaltShade: [AG] HP: 0/25. Has Super Armor.
Irecreeper: [AG] HP: 12/25. Has Armor.
gutza1: [AG] HP: 21/25. Has Armor.
TT2000: [AG] HP: 25/25. Has Armor.
NinjaV2403: [AG] HP: 25/25. Has Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor.
Crusher48: [AG] HP: 25/25. Has Armor.
Talist: [AG] HP: 25/25. Has Armor.
ninjatwist321: [AG] HP: 21/25. Has Armor.
r_stronghammer: [AG] HP: 25/25. Has Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Armor.
PitTheAngel: [AG] HP: 25/25. Has Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 21/25. Has Armor.
The_Serpent: [PG] HP: 22/20.
K4yne: [PG] HP: 22/20.
Fseftr: [N] HP: 20/20. Has Armor. Protected.
ManiacMasteR: [N] HP: 10/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20. Protected.
Red Sun Affinity: Split 55% ==========O========== 0% Scratch
Doc Scratch: [Ψ B
FEZ, Ancestral Gunpowder, Ancestral Flesh, Ancestral Bone, Ancestral Silk, Ancestral Eye, Disc of Mojang.Owl Effigy: [???] HP: 332,000/503,000. Super-Compressed Item Field: 35,000/35,000 HP. Energy Shield: 12,000/12,000 HP. E.T. Shield: 10,000/10,000 HP. Irrigo-Colored Shield: 8,000/8,000 HP. Big Wall: 11,000/11,000 HP. Arcane Chaos Field: 15,000/15,000 HP. Dwarf Judgement: 10,000/10,000 HP. Hats Off: II
Split: [N] HP: 250,000/250,000. Weapon Mode: Unbroken Umbrage. Multiplication: II Division: II
Fail_Mage: [PL] HP: 5,000/5,000. Respawns: IIIIIKamikaze: Activates after death.
Everyman: [AG] HP: 15/25. Creativity: 7/50. Nutrition: 5/50.
The Streamer: [AG] HP: 110,000/160,000.
Reinforcements: [AG] HP: 20,000/70,000.
Pricey's Clones: [AG] HP: 5,000/5,000. (x5.)
Gunpowder Castle:
MAP
Entrance -
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor.
r_stronghammer: [AG] HP: 25/25. Has Mega Armor.
PitTheAngel: [AG] HP: 25/25. Has Mega Armor.
Pricey12345: [AG] HP: 25/25. Has Super Armor.
Fseftr: [N] HP: 20/20. Has Armor.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
Leads to the Main Hall.
Main Hall -
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 25/25. Has Mega Armor.
Netpatham: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 12/25. Has Mega Armor.
TT2000: [AG] HP: 25/25. Has Mega Armor.
NinjaV2403: [AG] HP: 25/25. Has Mega Armor.
Crusher48: [AG] HP: 25/25. Has Mega Armor.
omglolsguy22: [AG] HP: 25/25. Has Super Armor.
PaperShuriken: [AG] HP: 25/25. Has Mega Armor.
K4yne: [PG] HP: 22/20.
The_Serpent: [PG] HP: 22/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20.
Guards: [???] HP: 10,000/15,000. (x1.) 15,000/15,000. (x6.)
Deviljho: [AG] HP: 80,000/80,000. Dragon Breath: III
Creeper Scout: [PG] HP: 10,000/10,000.
Has a West Bridge that leads to the West Platform and an East Bridge that leads to the East Platform.
Has the Fuse Pedestal in the center of the room where the explosive trails will end up at the end of the challenge.
Leads to the Throne Room.
West Platform -
Talist: [AG] HP: 25/25. Has Mega Armor. Underground.
Leads to Access Point 4 and Access Point 1.
East Platform -
ninjatwist321: [AG] HP: 21/25. Has Mega Armor.
Guards: [???] HP: 7,000/15,000. (x1.) 15,000/15,000. (x7.)
Leads to Access Point 3 and Access Point 2.
Access Point 4 -
ManiacMasteR: [N] HP: 10/20.
Explosives Pedestal: Activated!
Leads back to the West Hallway.
Has a Vent that leads to the East Platform.
Access Point 1 -
gutza1: [AG] HP: 21/25. Has Mega Armor.
Has an Explosives Pedestal where explosives will go. The fuse will lead back to the main hall.
Leads back to the West Hallway.
Access Point 3 -
TheLordErelye: [AG] HP: 0/25. Has Mega Armor.
Explosives Pedestal: Activated!
Leads back to the East Hallway.
Has a Vent that leads to the West Platform.
Access Point 2 -
The_Nonexistent_Tazz: [AG] HP: 0/25. Has Super Armor.
crystalcat: [AG] HP: 21/25. Has Mega Armor.
Has an Explosives Pedestal where explosives will go. The fuse will lead back to the main hall.
Leads back to the East Hallway.
Throne Room - No players.
The King: [???] HP: 195,000/200,000.
Leads back to the Main Room.
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII DISABLED (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII DISABLED (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
29 Hog Slop
21 Elf Tears
30 Pie Filling
21 Weasel Snot
Oh, okay. I see your problem with net then.
I finish the potion.
Wilson's shop:
Sanford chuckles as Deimos's eyes begin to water.
Yikes, that was... a bit much... he hacks.
Should've turned you into a chicken or something.
Now THAT would have been funny.
Hank and Sanford watch Wilson's display as Deimos goes off to the back looking for a bucket of milk or something similar to help his tongue.
Sanford claps appreciatively.
I don't think Pi Day is as important on Earth as Valentines Day...
I thought Valentines Day was about celebrating romance?
I dunno, you ever looked it up?
You think I had that kind of time?
Hank shrugs.
It makes sense though. It seems to focus on commercialism a lot. I can see where Wilson's coming from.
I never enjoyed it very much.
You never had a girlfriend to spend it with though.
What about you Wilson?
Got anyone you're looking out for?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Not...really. The actions taken in DTG are DTG-specific actions, and the actions in EvE are EvE-specific actions. If they pop up twice, it's still only RELEVANT to the one thread and included in the other because I for some reason thought that I should transcribe it. I'm not doing that now, as per your request.
Also, I used ONE Orb of Sanity. Really. Plus, Homestuck is a thing, or was, in EvE...If I, in DTG, learned the recipe for an alchemy here, I see no reason why I cannot use the same recipe in the Alchemiter over there and have it work the same way. Other than actual fiat by Xcano, because the Alchemiter is an independently common element and it makes sense enough that it will in fact work the same way. I am making sure NOT to use any specifically DTG things, but seriously, alchemy recipes are, in my opinion, fair game.
If you're referencing what I think you're referencing: I was extremely annoyed, shall I say. And I shall leave it there. If you wouldn't mind PMing me with what you're concerned about, though, I'd appreciate it.
Miegakure begs to differ. And by begs to differ, I mean yes you bloody well can. Even if only intuitively.
You've never read Hitchhiker's Guide to the Galaxy have you. Infinitely Improbable things happen. Very fast.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
*rubs temples vigorously*
Okay, look. SBURB is and still is a thing in EvE, why do you think I left Skaia and all of the player's planets around. HOWEVER, the code for SBURB in EvE is NOT the same as normal SBURB. So no, alchemies do NOT cross over.
I feel you so hard right now.
(shouldn't I be notified if there's any significant issues pertaining to EvE? I mean, it is my game)
He scream
You targeted Scratch's face. He doesn't have one.
Exactly how did he snatch it out of my hand when I was in null-time? And exactly how am I seeing the guards moving in a null timeframe? TIME. WASN'T. HAPPENING.
Either way, please fix that or if you're really confused you can PM me?
The whole point of the fancy time powers was to get me through and the explosive planted. The THL shield just covers the fuse, so it can be lit without guards chopping the bloody thing.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Oh. Derp.
What about what was already done, alchemy-wise? Does it suddenly stop existing?
SBURB is SBURB. It is a specific set of code. So...Either it IS SBURB or it's not. Don't take this as me refusing to abide by the decision, but you could possibly base it on the difference between Homestuckcraft and SBURB, instead of that.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Scratch uses Psi powers to godmod time and slaps you. There.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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According do Webster's Dictionary SBURB is a game originating from ancient Quebec designed to help a bunch of rowdy children kill a big evil monster and create a universe. That's really about it. SBURB is just a game designed with universal procreation in mind. What you're asking is akin to asking if Chess is still Chess if the pieces are based on Harry Potter.
But really, it's just semantics. Bottom line is, no alchemic crossovers between DtG and EvE. On the great big ladder of GM Authority Twin is magnitudes above me. What he says, goes.
He scream
You are not Twin.
... ... ... ... ... ... ... ... ... / -... --- --- --!
I find this somewhat rule-zero abusive. Although, if Scratch is doing it, I'm not going to go on a campaign to unblock them because that is less arbitrary than a random item restriction.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Meh. I think it's going a bit too far on the no-crossovering crusade we seem to have going, but since both of you say so I'll go with it.
Actually, it's not exactly like your metaphor, because so far, the only. ONLY. ONLY. differences between the trolls and the kids are the number of players, their prototypings (which have nothing to do with alchemization), and the name they came up with. Although the B session is...Weird, it doesn't seem to have any alchemy differences either, besides the lack of grist. Which leads me to believe that alchemy is in fact a constant. The player issues are the chess-based-on-Harry-Potter issue, which is not in fact what I'm talking about. What you're asserting is that SBURB is subject to transcription errors, which, well, I shall point at the jetpack as a counterexample. Is there Word of Hussie on this, anyway?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Take this to the flippin' Forge. I have it for a reason.
As I have inexplicably become a cadaver, I respawn.
~
The staircase downwards is rather narrow. Walking down, one might find that there appears to be an eldritch liquid seeping in from the floor above, staining the stone, dripping onto the floor. The walls are lined with alcoves containing the occasional tome, and bits of thaumic devices are strewn about on the stairs. Rather dangerous, as some of those things could kill you. Anyhow, the travel down the staircase is remarkably uneventful. The floor below opens up to the right, revealing a long, medium-sized hallway towards a door. The structure of the hallway is rather odd. The occasional candle lights the way, dimly illuminating what appear to be humanoid shapes. A sizable hole has been blown into the roof of the left side of the hallway, near the very beginning (your present location), vaguely revealing an alchemical laboratory. The Red Disaster appears to have shaken the Alumentum within the Alchemical Furnaces excessively, resulting in an explosion which sundered the Vis Purifiers on the Alembics. Flux Goo appears to have leaked out from this exposed point, and is presently lying in a massive puddle in the dim hallway; it utterly coats the floor, making it a necessity to traverse through it. It is rather difficult to see anything in general, and is absolutely silent.
I get every terrible fanfic ever made to surround the Owl.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
O>Now that that is taken care of...
A time-displaced version of me draws a face on Scratch with the Creation Pen, in a null-time. All the attacks aimed at Scratch's face then happen.
==Limbo==
I inspect the spike. It reminds me somewhat of an SCP...
==The Main Hall, Gunpowder Castle==
The THLI arrays activate Glyphs of Hurricane Winds, and blow all guards entering the Main Hall out and into the pits!
I then go to null-time again and hit the King until he is dead. Despite that not technically being fair in the game rules. Time shenanigans. Continuing those...
I pick up an explosive and go through the roof with it, in a null time,
==East or West Bridges==
then back down through to an unprimed access point,
==The Numerically First Access Point Without An Explosive==
and deploy the explosive.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
/null
The Forge: Where Conversations Go To Die...
*lightbulb*
I convert Scratch into a conversation, then send it to the Forge. The conversation dies. I convert it back.
O>Yeah, like that'll work. Stranger things have been known to happen though.
Anywho, I continue the time shenanigans to deploy another explosive if necessary, then return to the Main Hall.
I then see if all the fuses are there and prepare to light them if they are.
I alchemize up Red Generic Objects for Split, and use time shenanigans to have multiple bajillions of them ready when I finally hand them over, raising his Affinity and incidentally creating a wall across the Affinity Bar that prevents it from going Scratchward!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I walk calmly to Access Point 2 with a Bomb, destroying the idea that the guards can detect me with the Octoroon Rangoon.
My shadow wanders aimlessly about Limbo.
Woo more armor 15/50
Gatekeeper's Scythe 5/??
Personal Force Field && Azure Essence 2/11
Cue Ball Eye >Fine 11/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 33)
I duplicate 2 potions of Nectar. (Potions of Nectar: 22)
ALCHEMY SHOP: Fseftr-22, Talist-14, Gutza1-2, Tazz-16. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH