The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Charges: 25/50 + 38/50, +2 to Insert_Generic_Username
Hey! You didn't counter my heal! Give that 1 hp back! I poke the Gatekeeper with a toothpick to deal 1 damage.
As the swarm of souls pass by, I look through in mild interest. I look through, looking for someone. I eventually find a soul I recognize. "Ah, there you are. I'm sorry Justicar..." The spirit of the small, draconic creature looks up at me and purrs somewhat. I didn't actually expect to see you here. She protected Build until her dying breath. She comes closer to me and sits attentively. After all, the bond between a tamer and their companion is unbreakable, even by death itself. I look down at her. "Want to go again? For old time's sake?"
Kill command: lvl 10 on the Gatekeeper with Justicar.
I don't quite have the time to argue more with the 9 Masters sadly...
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 157$ _ Wilson's charges A: 49/50, B: 26/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x2 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (2$, lvl1, armor while in water) <|> potion of moonlight x2 (3$, lvl 1, regen) <|> Potion of Fortune x3 (2$, lvl 1, more ores) <|> Potion of Crimson x3 (2$, lvl 1, bleed) <|> Potion of HellSun x3 (3$, lvl 1, Powers of the Nether) <|> Potion of Fear x3 (2$, lvl1, fear) <|> Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain)
Wilson pauses for a while. Hm... ... alright... I suppose I'll join... I hope I don't regret this. I do feel like a sucker for emotions sometimes... I hope this isn't one of these times...
(So, you want some help with Dr. Wily, don't you? I can have that arranged...)
PIT_ICARUS' TURN (2/3 Actions Remaining):
38/45 RAD KIDDZ
+1 to Pricey12345 for Dr. Wiley
Kolma Arcs + 1985 Claws = ??? (1/?)
I utterly annoy the gatekeeper by playing Moonbase Alpha for fifteen minu-
Its scythes then flicker with the power of potent magic, and it fires the Killing Curse at Netpatham! Netpatham is lifted into the air and the power of every glyph funnels into him, frying his Minecraft avatar!
I ducked the Killing Curse, I suppose?
Anyway...
The magic funnels into the computers of the HALI arrays. Supercharging them with magic. I mean, sure, it actually hit me too, but...Yeah, that's too much power for no spillover-not to mention the protective Glyphs included in the glyphs in the complete system. Which I of course retained for my own use.
The THLI Arrays then deploy...An amazing assortment of brain-death inducing and bond-sundering spells. Specifically, those meant to unbind spirits.
I remind the Everyman of his items.
And that he can request duplicates from others.
I blast the Gatekeeper with the Elesaber on Surprise! mode. The surprise is that it has been outfitted with a device of uncertain provenance that takes its creative ideas and gives them to the Everyman instead.
I also appearificate the scythe the Gatekeeper is using, because obviously it is the Everyscythe. I then duplicate it.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Hawking's Miss > Fine = Heat Death (Level 10: 6/11)
Orb of Sanity && Essence of every Therapist ever && Hyperconcentrated Sanity Fuel = Orb of Calm (Level 6: 7/7) OK, Sanity Ensured!
I immediately duplicate the Orb of Sanity I have just gotten twice, then throw one of the copies at Generic. The other I throw at Kalare. I think you two know what to do with those, and when to do it for that matter.
Hooooooooo boy...I think this is a bad idea, but desperate times call for desperate measures, and it IS a power up...For a given definition of Powerup. But, first! I must protect myself while I do it, and protect others from what I'm doing in case it all horribly backfires!
I quickly borrow a book from Net on Glyph-Making and learn how to make a specific Glyph before throwing it back to him, then immediately set up loads of Majjykal Glyphs, with specifically-designed Glyph Chalk to vastly enhance their potential. They are specifically Majjykal Glyphs of Trickster Neutralization, which prevent Trickster Energies from functioning and make Tricksters in general far less dangerous or plague-like, but cannot actually turn Tricksters Sane or completely rid them of the condition-they're not Glyphs of Curing Tricksters. There are apparently Majjykal Glyphs for literally everything, but let's not dig into that too much. After setting up the Anti-Trickster Glyphs, I then set up a bunker of energy neutralization, made of materials that prevent energy from going in or out. Due to restraints, this particular material is more resistant blocking things one way than the other-in this case, if something tries to bust in, they'd be more successful than if I tried to bust out. This includes kinetic energy by some lucky chance, so in a contrived coincidence this will serve as a form of protection from the Gatekeeper's imminent retaliation. Then, I set up the Orb of Sanity and Orb of Calm into a quick Mind-Restoring Turret, covered in Glyphs of Trickster Neutralization and made of the same material as the bunker to absolutely ensure this thing will work. I then manage to add in an Orb of Finale in there to super-empower the Mind-Restoring Turret and make sure that whoever's hit with this will become instantly mentally healthy. Of course, it is only set to fire on exactly one target. Guess who the target's going to be?
I proceed to stand on the ONLY area that isn't affected by the Glyphs of Anti-Trickster. If I did not do that, the Spiral Sucker would not work. It's a very tiny area, only one meter by one meter-the rest of the twenty-meter by twenty-meter bunker is covered with the Glyphs of Trickster Neutralization. I then put everything I care about into an Ender Chest, including all of my weapons (even the trickster ones) except the Spiral Sucker. Speaking of the Spiral Sucker, I pull it out of my inventory and quickly stuff everything I care about into an Ender Chest. Which is to say, everything that isn't already a Trickster Alchemy (and a few of the Trickster Alchemies as well). I made sure to plop an Ender Chest somewhere outside the bunker and well away from the chaos, just in case. They also have outer shells of the material the bunker is made of, and a lock that will not come off except for me and only when I'm sane, just in case.
Am I going the extra mile here? Yes! Yes I am! I do not want to endanger Limbo by making everything Trickster, but I'd rather do it before the inevitable Psi-Scratch fight. Plus, definitely prevents me from getting Grimdark'd or Trickster'd later against my will, when I'm not expecting it, and as they say, the Devil you know rather than the Devil you don't.
I lick the Spiral Sucker. I pray that this doesn't bite me in the rear. The Mind Restoring Turret immediately fires as the transformation occurs. Coincidentally, due to the nature of the bunker, interefereing until I have broken free is impossible. I forfeit turn 3 to see the results.
Wilson's shop:
Actually, yes, that's exactly why I'm here.
As well as being a good person in general, your potions expertise would be helpful.
Mostly it would involve trying to do the right thing, but having people who have your back.
So far the only real regulations there are are the basic rules of not breaking the codes in the oath.
You finished looking around?
Not nearly. I just realized I haven't got a cent on me, I think I dropped my wallet into the void.
Wilson mentions Tricky and Deimos and Hank's expressions both grow dark.
Tricky is a clown.
I ran into him on one of my early missions in Nevada.
He wasn't more than another mindless grunt, except with face paint and a stupid wig...
And then he came back at me again during my next attempt...
And again after that.
He has the highest death count of any Nevadian...
And he's stronger now than he ever was in Nevada.
We don't know where he came from, or who he was...
Just that it seems to be his purpose in life to kill as many people as possible.
Anyway, I finish that potion of exp from a few rounds ago I forgot to finish.
I also brew with a bunch of tiny multiplication symbols (made out of Blender material since we're in a code-based environment. Then again, that might not be the best idea... Blender material is stronger than bedrock...)
Christoff focuses his energy... a massive blast of necromantic power hits the gatekeeper in the chest, and the spirits within begin rebelling against it, its own power source betraying its master.
All of them have made breaks for it before, now they're getting another chance.
What did you use to make the exp potion? I don't remember where it was...
Argh, my arm of dubious existence! I guess I'll just have to build another! I duplicate an arm, then chug 2 more potions of Nectar. I then attach the new arm to my body and decide to just calmly ollie outy before I get maimed too badly. While I'm at it though, I use the Potion Globedropper to airdrop Splash Critmist Potions onto the next 10 players.
Lucky 8r8k 10/50
First Aid && Azure Essence 5/11
Pool Ball Set && Mechanical Eye && Clockwork Majyyks 1/??
Cue Ball Eye >Fine 1/11
I duplicate a potion of Critmist. (Potions of Critmist: 24)
I duplicate a potion of Nectar. (Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-13, Talist-8. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
+5 HP!
Next ten attacks will crit!
Pool Ball Set && Mechanical Eye && Clockwork Majjyyks = English Eye (Level 8: 1/9)
Magic Cueball Eye > Fine = Magic English Eye (Level 10: 1/11)
18/50
Cataclysmic Fluxer 6/6
Concentrated Thought Essence 3/3
+1 to Amp x2.
I examine the two alchemies I've left unfinished for quite some time.
I suppose the best option would be to assault the Gatekeeper at this point. Therefore, I pull out a small vial, quite clearly filled with a writhing crimson liquid. The bottle of Liquid Nest, that is. Another test of my mental influence. With a thought, I cast a spell, which is promptly amplified by the rather ostentatious fluid of occult properties. The insides of the Gatekeeper are slowly transmuted into a disgusting amalgamation of Voidstone and bedrock dust. The Voidstone will, of course, spread. I confine the stuff to the body of the Gatekeeper. While it might prove to be satisfying initially, I would likely be filled with a sense of complete and utter regret, due to releasing Universe Eaters and their ilk. Despite my eldritch affiliations, that is by no means an admirable objective, nor will it ever be, I expect. Anyhow, I channel the occult fury within the vial of Liquid Nest, utilizing it in a subtle fashion. The Gatekeeper, still composed partially of Voidstone and bedrock, begins to twitch and flail wildly, striking itself multiple times. I watch the being do so, staring. The creature continues to beat itself into some form of oblivion, the crunching cacophony of stone against stone swiftly becoming even, and regular. Of course, it is time to drop the act. With that, the Gatekeeper suffers an intense seizure, falling to the ground within a downwards spiral, perhaps its last paroxysms of despair. Based on the unusual resilience of this creature, I think not. The writhing and anguished gasps of the Gatekeeper are drowned out by the rest of the noises in the area. Evidently, the sounds are growing fainter and fainter, likely displaying a large loss in energy. I peer deeper into the depths of the bottle. One of the Gatekeeper's limbs suddenly goes limp, hanging from the rest of the being rather awkwardly. I begin to telekinetically asphyxiate the Gatekeeper as well, these two events coinciding with remarkable precision. That is to be expected, as they were both designed by the same person. Me. The Gatekeeper, suffering from what appears to be brain hemorrhaging, collapses to the ground, unable to bear its own existence. I take no pity on this being. Likely because it killed me. I mutter incessantly, still staring into the vial of Liquid Nest. Eldritch tentacles burst from the ground, composed entirely of shadow, and wrap around the Gatekeeper, obscuring it in darkness. The tentacles recede into the ground. As they do so, it appears as if they take the Gatekeeper with them. Hah. I de-equip the Liquid Nest bottle.
As for Split, he appears to be taking his new freedom rather well. Good. I would give him something, but I don't exactly have anything he could consider valuable, with the possible exception of the Hazel Wand.
CATACLYSMIC FLUXER: An potent explosives block filled with flux gas and supercharged with the power of a Nova Cataclysm. Upon execution, the bomb will explode, spread flux gas throughout the air, bombard the entire area with the power of cold, and eventually vaporize the entire area to fuel the creation of a Nova Cataclysm.
CONCENTRATED THOUGHT ESSENCE: The concentrated essence of Thought, which signifies how the actions people take effect different timelines.
> Alchemies
Medigun > Fine = Red Oktoberfest (2/6)
Unicoder && Essence of SCP-590 = Wands of Health Transfer? Maybe an SCP-XXXX-DTG designation? (1/?)
Potion of Panacea II O0O Gunpowder = Splash Potion of Panacea II (1/?)
Potion of Panacea II count: 7
> 03 Action: Solresol x Lojban x Hylian
03/> I begin to use the greatest form of magic: CONLANG MAGIC! Of course, the more conlangs you can put together, the better! So, I produce a musical score that is a text in Solresol, which has the same text in Lojban as lyrics, all written in the Hylian alphabet! I begin to sing (hey, being powered by a singing computer voice and running on the fastest laptop in the world lets me sing realistically) the song while queueing the Private Use Area characters for the Hylian with the Unicoder.
Suddenly, a light begins to float over my head. It flips through various letters of various conlangs (Tengwar, Cirth, Hylian, etc.) and finally lands on one of Netpatham's glyphs (because they're an ideographic conlang to me). I reveal it to be one of the healing glyphs (though Net would probably know about it) and it heals Netpatham.
Next, a glow surrounds Generic as the flickering conlang characters lock onto him. It flips through various letters before landing on an ideograph in the Cobalt Shade Corporation Conlang from Hell Mk. II, roughly translating to "regeneration". It begins to regenerate Generic's health before switching to another ideograph, meaning "life". A ball of life energy with the ideograph on it flies around Generic in a spiral pattern before touching him, healing him!
> Author's Note
If you haven't noticed, 03 is a healer now.
Unicoder && SCP-590 Essence = SCP-590-DTG (Level 6: 1/7)
Potion of Panacea II OOO Gunpowder = Splash Potion of Panacea II (1/2)
I use all the CONCENTRATED HYPE generated from the new Gravity Falls episode to fuel the HYPE TRAIN. I then take the controls of the HYPE TRAIN and ram some souls.
"There's a reason this thing's made of gold, and that's because i stole all the money from the screens with money thrown onto them."
> Alchemies
Medigun > Fine = Red Oktoberfest (3/6)
Unicoder && Essence of SCP-590 = Wands of Health Transfer? Maybe an SCP-XXXX-DTG designation? (2/?)
Potion of Panacea II O0O Gunpowder = Splash Potion of Panacea II (2/2)
Potion of Panacea II count: 7
> 01-05 Action: The Combo
01/> Time for some alchemy-less attacks.
I unleash a massive parity error blast. With a resounding "PARITY", I begin spewing random numbers from 0 to 99999 while emitting a very long beep. A massive ball of glitchiness charges up in front of me and begins shining with the light of the digits! Finally, the parity sphere exceeds the amount I can hold back and slowly moves away. As the parity error continues, the spherical glitch speeds up and flies into the Gatekeeper, reacting like fluoroantimonic acid through pretty much anything and driving a hole through the Gatekeeper. 02, on to you.
02/> On it. Suddenly, the IWAY Cookie Bank teleports a vat of Pao Juice Virus Mushrooms into the Gatekeeper's body. The Pao Juice Virus Mushrooms cause the Gatekeeper to have a massive seizure. They also import the Really Sucky Virus, Creativity-Destroying Edition into the Gatekeeper, causing its entire brain to be wiped and its brain to be thrown out the window that is its ear. This lowers its creativity (well, duh, would you be able to be creative if your brain stopped working and was then forcibly pseudo-defenestrated?) 03, on to you!
03/> Right. I take control of the account and pull out a button labeled "ws m". Arranging my inventory, I ready myself. Releasing the attack takes only one step: pressing the button. And when I press it... The Gatekeeper catches a virus and begins to disappear slowly. I jump straight into the Gatekeeper and lob a potato at him. The reality is that I am not even doing anything. The button has automated my movements. The potato explodes, blowing the Gatekeeper into a million voxel-based pieces. 04, your turn!
04/> Time to use the powers of Speech API 5.0! I take control of the account, rise into the air and lob a florb of pure TTS energy at the Gatekeeper. It hits and immediately a torrent of polonium-flavored Highway Cookies crush the Gatekeeper. There's a reason why the Highway Cookies are polonium-flavored - I teleport the Highway Cookies into the Gatekeeper's digestive system, causing them to telefrag each other and create the Ultra-Dense Highway Cookie! It slams the Gatekeeper to the floor and then blows up, damaging the Gatekeeper's stomach! Did I mention the inevitable radiation poisoning?
SPLASH POTION OF PANACEA II: Yep.
Critted 24,000 damage to the Gatekeeper! -3% Creativity!
Nova Strike 10/10 Special Attack is Made and now in Approval
Summoning Fail Mage 4/15
I will Ready to Use Nova Strike this is one of my Signature Abilities and my Powerful Attacks the Charge Attack Version is Much Stronger than the Battle Tech Version Using at the Gatekeeper using the Steel Diamond Katana this will be as Part of the Echeladder however it get Stronger every Level up and my Weapon Upgrades
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
You don't create Special Attacks! You earn them by gaining XP and leveling up!
I return to the art of removal - that is, of Creativity. It would not be in our best interests to allow this thing to counterattack excessively. As such, I search my inventory for some form of neural annihilator, excluding the Braineraser, as I just used it. I find one thing, which is not technically used specifically for neural annihilation, but it will do nonetheless. I equip Quasar's Nightcrawler, scrutinizing the miniature black hole acting as the scepter's topper. Summoning a black hole within something's brain will undoubtedly harm one's creativity, regardless of anatomy, assuming they have a brain. I channel my arcane power through the scepter. The air around me chills, as if being deprived of much-needed heat for some kind of spell, which is obviously occurring. Suddenly, the Gatekeeper finds that a metaphorical black hole it tearing at its own mind, removing any semblance of creativity from it without the slightest trace whatsoever. The metaphorical black hole eradicates the creativity, dragging to beneath the event horizon of the metaphorical black hole. This drains the creativity of the Gatekeeper to a remarkable extent. This metaphor is rather analogous to what actually occurred, a series of arcane curses which drained the creativity of the Gatekeeper initially, and used it to fuel further creativity-annihilating actions within the Gatekeeper. The mind of the creature, ultimately fragmented beyond our belief and comprehension, implodes, taking with it the capacity to be creative in any way whatsoever. Knowing how the further-maddened Gatekeeper will react through close examination of the vortices of possibility and decisions beforehand, I proceed to force the Gatekeeper's actual brain to implode, destroying any realistic capacity for the Gatekeeper to be creative in any way whatsoever. The purely fragmented mind of the Gatekeeper proceeds to attack itself in a fashion bereft of physical duress. Mostly, that is. The Gatekeeper appears to be torn into four and a half different mental fragments, each utterly dissimilar from the last. The fragments war with each other within the Gatekeeper's brain, slowly killing it, and thoroughly crushing its creativity. These fragments eventually kill each other, leaving the Gatekeeper devoid of any mental capacity whatsoever. I place the Quasar's Nightcrawler back into my inventory.
> Alchemies
Medigun > Fine = Red Oktoberfest (4/6)
Unicoder && Essence of SCP-590 = Wands of Health Transfer? (3/?)
Potion of Panacea II count: 7
Splash Potion of Panacea II count: 2
> 02 Action: The EAS Tones go 'round and 'round...
02/> I deploy nukes laced with polonium-210, EAS Tones, SCP-409, Justin Bieber music, Barney's "I love you" song, squeakers screaming, more EAS Tones, Rebecca Black's "Friday", Superman 64, EAS Tones, One Direction songs, creativity-destroying tellurium tacos, 300 miles of highway... cookies, EAS Tones, cans.wav, corrosive diarrhea, bacon, baloney sandwiches, the souls of 20,000 SkyDoesMinecraft fanboys trapped in a budder bar, the screaming of a thousand PewDiePie fanboys and a thousand PewDiePie haters (all under the age of 10) engaged in a massive shouting match, 20,000 ellipsis bombs and did I mention EAS Tones? Of course, the nukes all fall on the Gatekeeper and explode to the sound of "bacon bacon needs more bacon", death by polonium-210, EAS Tones, the sound of an Angry Racist Jewish Hambone smashing beer cans, SCP-409 spreading, "OM NOM NOM NOM NOM YUCK!", "It's Friday, Friday, gotta get down on Friday", EAS Tones, "I want my baloney sandwiches", "BUDDER and BUDDER ore", "POOPYPIE IS CRAP AND U SUCK FOR LIKING HIM", "NO U, PEWDS IS AWESOME, BROFIST!!!!!!", EAS Tones, "...", the sound of Superman 64 being played, a splat, the sound of the Gatekeeper's creativity being destroyed by tellurium tacos, One Direction's What Makes You Beautiful, Justin Bieber's Baby, "UR MOM OOOOOOOOH REKT", "I love you, you love me" and did I mention EAS Tones?
Critted 26,000 damage to the Gatekeeper! -3% Creativity!
No no no, it's like this. It has to be semitransparent for the laser to work.
Lothyra alchemizes Tiny Mirror & Aluminum Foil & Name Tag = Tiny Semitransparent Mirror again.
SEMITRANSPARENT MIRROR: A mirror that has been coated with Aluminum Foil underneath the surface and has had its back removed, allowing it to act as a beam-splitter. Some of the light that hits the mirror gets reflected, and some passes through. A necessary component for many laser systems.
Also, I forgot to give the description of the expansion nozzle and iAntimak (you wanted it for iAntimak && Shotgun and iAntimak || Shotgun).
EXPANSION NOZZLE: A funnel-shaped device that is used to expand any compressed gas that is shot through it. An essential component of a gas dynamic laser.
IANTIMAK: A sleek black rifle, identical to the iTokomak, but it now is powered by and produces antimatter, perfectly contained in a canister.
Lothyra also alchemizes Small Expansion Nozzle -O Shrink. She then uses Megaversal on the Limbo Gatekeeper. Bender uses the unholy rock powers of Effslayer to suck some of the dark power out of the Limbo Gatekeeper. If that doesn't work, he uses the Fluorite Octet (again on the Limbo Gatekeeper).
Lothyra speaks to the Council.
What are my crimes? Why was I sentenced here? Oh wait. I know. (It's probably her dark backstory. You know, when she was gradually turning into an elf Condescence? Also, I've retconned the death sequences)
SMALL EXPANSION NOZZLE: Yep.
Well excuse me for not going exactly to your specifications. Also, renaming an alchemy isn't going to give it the properties you want it to have. It's just a different name. If you really want a Semitransparent Mirror so badly, just say "I create a Semitransparent Mirror".
Thanks.
Small Expansion Nozzle -O Shrink = Tiny Expansion Nozzle (1/2)
Not even the power of rock can save you at this point!
1-5-2-3-5-6-1-5
A large fluorite hammer appears and smashes you and the Gatekeeper, dealing a critted 14,000 damage to the Gatekeeper and 3 damage to you!
Your frequent science experiments are extremely volatile and proven to be, more than once, disruptive to reality. Antimatter and matter are polar opposites and should not mix, yet you bend over backwards to seemingly challenge this rule. You also genetically modified yourself, going against many ethical standards, and would have become a malevolent force if not for this war.
Concentrated Magic in a Jar && Correspondence Stone 5/5 COMPLETE
Potion of Magic O0O Potion of Strength 2/3
Potion of Magic x2 1/1
Concentrated Magic in a Jar >Fine 1/?
I grab the Obsidian-Tipped Wand from the alchemiter and straightaway put it to work. I conjure shattered chunks of diamond and obsidian, infusing the diamond with huge amounts of magic while infusing the essence of nothingness into the obsidian. The shards arrange themselves into groups, forming a magical array and infusing themselves with even more magic while splitting into ever smaller shards, until none is larger than the last joint of my little finger. Finally, I swing the wand forward, stabbing it at the Gatekeeper. The shards volley at the Gatekeeper, first diamond then obsidian, the diamonds exploding into forceful blasts of magic while the obsidian sucks the animating magic from the Gatekeeper. As the last set of gems streaks forth, I unleash one final blast of magic at the Gatekeeper myself from the Obsidian-Tipped Wand.
PARALLEL STONE: A special Correspondence Stone that can create its own Judgments and determine what Is and Is Not on its own, stretching to places where even starlight cannot reach.
2/3 for the potion of multiplication
@ninjatwist: Thanks for the shield dude!
Dr. Christoff nods to ninjatwist, then launches himself at the gatekeeper once more. He drives the binary blade into the gatekeeper's chest, and funnels an entire thundercloud's worth of lightning into the chest cavity, attempting to blow the angry souls within out into the open, to join the throng that has just arrived...
The angry ghosts of Limbo want out. And limbo is now populated by every casualty from the entire war.
The deaths of gods have awoken those who would have lost themselves.
And they all. want. OUT.
Every entity from the battlefield, every innocent bystander, every single person that has died while under the Trifecta's influence... all of them have 'contributed' in some way to the conflict (If talist's actions count, then so do these people's, There's been loads of fighting going on across the Trifecta and the universes that have been drawn in by it) and all of them have tasted the eternity of oblivion... and none of them like it.
The angry ghosts of the terror mobs swarm up the side of the gatekeeper, as the artillery pieces from the MBOA begin a massive barrage on the monstrosity, ships can be heard in the distance. Limbo is emptying.
Everyone wants a second chance.
(Other people! Latch onto this attack! Everyone that has died in-thread, or even off-panel, is most likely in this horde.)
Battlefield:
Eric continues typing:
Umm... yes actually.
Is there any way you people could set up some sort of temporal beacon?
I promised Kalare that I would come get you people out of Paradox Space once the conflict we're in is over.
I sort of realized a bit late I don't actually know your coordinates.
Somewhere far away:
This branch of the Nexus fleet is stationed in the void, not far from the Trifecta.
It is massive. The flagship alone is larger than a planet. And the lesser ships count in the billions and trillions.
In the bridge of the flagship stands a Minecraftian.
The controller of Project Nexus, although not its general.
Phobos approaches piono, then looks up at the screen.
The screen stretches across view, split into many different smaller screens, each showing something different going on, one cluster shows the battlefield, with numerous smaller screens around it detailing other areas of interest on Godcraft. Another shows Alternia... or what's left of it. A third shows Earth and the Moon, with three views right inside the Conclave.
The views drawn up to size are ones only recently added to the monitor.
One of Scratch, and a few within Limbo. We should send soldiers.
No we shouldn't Phobos, we cannot win this particular battle, and we don't need to anyways. But this is completely unforeseen. We have no idea how much damage this could cause.
It won't cause any to us, or at least not a significant amount.
My knowledge may not be perfect, but I can recognize an ultimatum from the Narrative. Explain?
Simple. You are aware that I have lesser versions of the psi-godmodder artifacts from the simulation, yes?
Now, they may not be anywhere near as strong, or grant me any special or boosted power beyond some slight passive control on certain elements in my environment, but they were strong enough in the simulation for me to gauge their strength. And how is that relevant?
Simply put, the psi-godmodder artifacts are not that strong. Very few of those supposedly mind-controlled by the godmodder would be susceptible to it, even if the godmodder knew what he was doing with those, which I doubt he did, as he hadn't taken the time to get used to the power yet.
And even then, the disc of mojang is not powerful enough to counter all five of the other psi-godmodder artifacts on its own. The other five artifacts have specific boosts, but the disc of mojang has no power of its own.
Rather, its a power amplifier, and even with that strong an amplifier, Scratch would not have been able to defeat the godmodder with all five of the regular artifacts.
Nor should he have been able to claim the fez, even with all six. What does that mean for the confrontation then?
The Narrative, for the first time in longer than... before anyone knows, is stirring in its sleep.
It is directly affecting the outcome of events, trying to tie up a few loose ends, but most of all, it is trying to send a message to everyone who can read this language. Not to mess with the Narrative.
Exactly. But I still don't like a completely hands-off policy, something less auspicious might happen that's just as dangerous.
I never said we were pulling out, I just said we weren't going in.
POTION OF MULTIPLICATION: Upon use, will create a clone of the drinker that will made after one attack.
9,000 damage to the Gatekeeper!
Armada of Ghosts added! Their entire attack will be counted at the end of next turn!
The problem is that Psi-Scratch really IS that powerful. The FEZ allows the user to interact with the dimension immediately higher than the one they occupy, so Scratch can interact with the fourth dimension. Not time, but the fourth spatial dimension. This dimension is so alien and unknown that it doesn't even have a name, yet with every dimension one gains cognizance of, the more in tune one is with the Narrative.
In short, the main factor that is contributing to Scratch's completely obscene power is the FEZ, and the reason he can do stuff like this with it and Flare can't is because Flare is just a Minecraft avatar while Scratch is a full-blown First Guardian. Now maybe the Narrative COULD be influencing Scratch's power (I'm not saying it isn't), but even if it is, Scratch is plenty powerful on his own.
I'll accept what you say, but don't say that Scratch isn't powerful. Also, Scratch DID take the Godmodder by surprise, so it was easier for him to take everything. If the Godmodder was fully aware of what was happening, he would have blocked the attack, no questions asked.
Lothyra alchemizes Hard Science Fiction >=O=< Altar (she'll need it for an upcoming alchemy). She then fires SciAntimak on Biology mode at the Gatekeeper. Bender uses the Remote Magnepulators to rip the Gatekeeper in half!
Meanwhile...
Lothyra contacts Eric.
Hello Eric. I have heard you talking about the IUPC. I'm actually interested in joining it after the war is over. I think my skills will be of great use to rebuild your organization. Or maybe I'm just bragging. Sorry if I am.
I take out a phone, and ring up an Alternate Maniacsoul. After receiving one from an alternate self, I then wield the Soul against the Gatekeeper, and gently toss it at the Gatekeeper. It touches down, and the Gatekeeper suddenly loses all of his creativity forever.
Lucky 8r8k 11/50
First Aid && Azure Essence 6/11
Pool Ball Set && Mechanical Eye && Clockwork Majyyks 2/??
Cue Ball Eye >Fine 2/11
I duplicate a potion of Critmist. (Potions of Critmist: 25)
I duplicate 2 potions of Nectar. (Potions of Nectar: 4)
ALCHEMY SHOP: Fseftr-13, Talist-8. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
"So, council of whatever, if even the peaceful ones have an entire paragraph dedicated to why they're under threat, how long is my rap sheet? Meters, miles, light years? Just interested."
I then inject the Gatekeeper full of anti-depressants, which have the wonderful side effect of stifling creativity. How do I inject them?
SURPRISE APPEARANCE FROM THE MEDITANK AND THE MEDIC BOTS! They're all here too, somehow! Not sure what Limbo would need with that many Medics, but okay. One of said Medic bots heads over to K4yne, having taken an interest in the No Joke.
-Elsewhere-
"A CONTINGENCY PLAN. FOR SOME REASON, THAT DOESN'T SURPRISE ME. WHAT DOES, THOUGH, IS THAT GRAYHOLD WAS TARGETED BY THE RED SUN WAVE. ADDITIONALLY, THE ANACHRON WAS ALSO TARGETED, ACCORDING TO SCANS, SO THIS ISN'T AN ISOLATED INCIDENT. AT THE SAME TIME, OTHER THINGS, SUCH AS THE HMAS VICTOR, WENT COMPLETELY IGNORED. THERE APPEARS TO BE NO LOGICAL PATTERN."
We're the Council of Nine, thank you very much. And as you for, Universe Eater, your file takes up approximately a terabyte of memory in our database. You're one of the more notable Universe Eaters, what with your involvement in this war and all.
((Gutza, there is already some ruthless Condesce-esque elf in existence, so I'd have to say no on that matter.))
I grab the upgraded ebony cue otherwise referred to by the learned as Scratch's Lament. I immediately begin casting a spell with it. The unadulterated energy of the Green Sun is rather useful for the forceful teleportation of the self, as well as other entities and objects. I wave the cue, watching green energy trail off of the tip of the thing. I scrutinize the brain of the Gatekeeper, waiting for an opportune moment. This moment arrives within mere seconds. With a flick of Scratch's Lament, the Gatekeeper suddenly collapses to the floor. This would usually be accompanied by some form of grievous mental harm, if the Gatekeeper currently had a brain. Alas, the Gatekeeper's brain lies on the ground, having appeared there in a thoroughly esoteric manner, with a flash of green light. The temporal lobe appears to be completely and utterly missing from this particular brain. In its place, there remain only singed neurons. Green plasma flows from the tip of Scratch's Lament. I proceed to annihilate the brain. It is rather difficult to be creative when one lacks mental faculties. Anyhow, the extensive brain damage suffered by the Gatekeeper serves to lower the Creativity (or perhaps the regeneration rate of the Creativity itself) of the Gatekeeper as much as possible. I teleport the remains of the Gatekeeper's brain into the head of the Gatekeeper itself, and proceed to forcibly remove them from the head of the Gatekeeper once more, slightly more unceremoniously. When the tattered and scorched remnants of the Gatekeeper's brain reappear, I point the Hazel Wand at them. The remains promptly vanish, sacrificed to the Outer Gods. I teleport every single vital organ within the Gatekeeper away, utilizing Scratch's Lament extensively. I send forth a curse into each individual organ. They levitate into the air, pulsating amethyst energy. Suddenly, the organs streak towards each other, colliding violently. Arcane magics tear at the organs, fusing them together into an amalgamated mass of tissue and souls, or whatever the Gatekeeper is composed of primarily. The eldritch composition of this mass immediately causes as vast deal of instability. Flux Gas pours into Limbo in large quantities, along with Taint-inducing Flux Goo. Hah. I wave Scratch's Lament, and the mass of organs fuses itself to the surface of the Gatekeeper. The mass momentarily glows a dark black, before emanating the agonized souls contained within the organs, and exploding. A large chunk of the Gatekeeper is missing, still spewing Flux Gas. I de-equip Scratch's Lament.
Grayhold Citadel, 15:07
The golem shrugs, or makes a shoulder-based bodily movement that could be classified as one.
I have no idea why the Citadel and the Third Manufactory were specifically targeted. The pattern appears random, or perhaps restrained. The one who initiated the Red Disaster may be waiting for the HMAS Victor to make some form of move, or perhaps it is protected entirely from this sort of occurrence. At this point, I am nearly ninety-eight percent certain that this is the case. Proximity is by no means a limiter for the Red Puppet.
The Essentia Pylon continues to help in the reconstruction of the Anachron, transmitting essentia for repair.
—
The Seer of Time continues typing as well.
TT: There is one temporal beacon I know of. It's called the Consummate Note, if you're interested.
18,000 damage to the Gatekeeper!
Out of curiosity (and I know you may have mentioned this before), what does the Consummate Note look like?
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
29/40 x1, 28/40x2 Magic
Battlefield: I stab the gatekeeper with the lazuli fencer
Orbital Weapons:
Partial Inventory: Potion of Critmist II x19, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract,
Wilson's Shop: $92
Needed Dupes:
Body Armour AND Azure Essence 5/11
Poisoned Dagger AND Azure Essence 4/11
Wand of Convenience AND Azure Essence 3/11
I attempt to take Captcharoid photos of the Gatekeper's Scythe and Split's Broken Anachronism. not sure if it'll work, but ah well. I then high-five my previous Army, excluding the Aces as they're not dead, and Crazy hand as I can't prove he's dead because of the effects of Final Smash. It's so much High-Fiving that it drives the Gatekeeper crazy, making it lose creativity. However, I manage to finish in a reliatively quick timeframe. The Mad Bombers take advantage of their sudden gain of ressurective Immortality to bum-rush the Gatekeeper, pulling out explosives out of every conceivable nook and cranny as they go and throwing htem at the Gatekeeper. Then the Lesser Ranch Dressing Elementals put their impressive powers to work, firing off a salvo of Ranch Dressing blasts before giving leeway to the Engineers, who have just recently made a Ranch Dressing Machinegun model. They put their newest inventions to use and fire away at the Gatekeeper. Then comes the Dynamite Dynamos, who put their Mini-Michael Bay Cannons to good use and fire Explosion after Explosion at the Gatekeeper-yes, Explosions, not Explosives. They keep firing until they've ran out of ammo, then just throw their ultraconcentrated C-16^16^16^16 at the Gatekeeper instead. Finally, the massive Grand Ranch Dressing Artillery Cannons. They take aim at the Gatekeeper and quickly prove why they're dangerous in a single shot.
I then gather up all the armies of the players who are no longer active, as well as any entity that was summoned by players who are no longer active. I don't know who they are or what they are because there are just too many to count, but they all throw everything they've got into the Gatekeeper. The charge attacks, the deathly laser guns, the eating them alive, the acids, the fireballs, the swords, the shields, the everything. All of it funneling into the Gatekeeper. It is all so unoriginal of me, and my unoriginality rubs itself deeply into the Gatekeeper's essence while I attack it relentlessly. Finally, I finish it off by opening the Baconcase against it, levying it's powers to trap it in Baconverse and hopefully letting everyone present do some more damage to it during it's trapped state.
I Chucked a Unlucky Potion at the Gatekeeper due to Anger after i got it from a Lucky Block this Potion has Many Negative Effects and it's Very Powerful!
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
30/40 x1, 29/40x2 Magic
Battlefield: I use the bulletesseract to guard random AGs and Ns, including myself
Orbital Weapons:
Partial Inventory: Potion of Critmist II x19, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x22, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense. The Lazuli Fencer, The Bulletesseract,
Wilson's Shop: $92
Needed Dupes:
Body Armour AND Azure Essence 6/11
Poisoned Dagger AND Azure Essence 5/11
Wand of Convenience AND Azure Essence 4/11
+2 to generic
You protect yourself, engie, TT, Cobalt, and Modpack from attack this turn!
i saw Wily on the Floor Being Defeated with his Powerful Machine being Blown up and he Said to me
Wily: I cannot Take anymore! Please rebuild the Old ones into the More Powerful ones and the New ones will be Joining you into Battle i will Teleport my Way out of here! *teleports to Wily Castle which hasnt Touched Ever*
Well starting a Massive 50 Post Charge of Rebuilding Destroyed Robot Masters into New ones and Repair Bass and Zero can Someone help me Thanks all of them will be [AG] if the Other Player Charges are allowed i will Deal Bonus Damage to a Boss in how many Times they Helped me.
1 Player helped me = 0.2X Damage increase 2 Players helped me = 0.4X Damage increase 3 Players helped me 0.6X Damage Increase (More than 1.5X Damage) 4 Players helped me 0.8 Damage Increase 5+ Players helped me = 1.0X Damage Increase/Double Damage until i Build the Wily Machine with All other Wily Machines from Mega Man 1 to 10 Also [AG] and 50 Post Charge My Army of Robot Masters will Take out the Gatekeeper He he he this will be Powerful Starting Now!
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 1/50 Help needed!
Making the Ultimate Wily Machine 1/50 Help needed!
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
I'm pretty sure Zero was already summoned, so Zero will not be added to this charge. In addition, the Robot Masters of Mega Man 1 and 2 were already summoned, and some other various Robot Masters were summoned. I'll allow you to summon whatever Robot Masters you want as long as they're from Mega Man 3 onwards. Also, the damage bonus seems a bit unnecessary.
Lothyra tests out the Nanoctet by using it against the Limbo Gatekeeper. She then upgrades it by alchemizing Nanoctet & Graphene. She then remembers that she needs one more basic component for her new weapon. She alchemizes Gas Cooler -O Shrink.
GAS COOLER: A device that cools hot gases passing through it. An essential component for a gas dynamic laser that has to reuse the same laser medium.
She then sets up Scranton Reality Anchors around the Limbo Gatekeeper. They force it to comply with the laws of physics, both damaging it (because a giant cloud of souls is clearly magical) and stifle its creativity. Bender then uses Lightning Quick on the Gatekeeper.
NANOCTET: A set of eight metallic D8s that are forged from carbon nanogel.
Nanoctet && Graphene = Allotrope Octave (Level 8: 1/9)
Gas Cooler -O Shrink = Small Gas Cooler (1/2)
Charges: 25/50 + 38/50, +2 to Insert_Generic_Username
Hey! You didn't counter my heal! Give that 1 hp back! I poke the Gatekeeper with a toothpick to deal 1 damage.
As the swarm of souls pass by, I look through in mild interest. I look through, looking for someone. I eventually find a soul I recognize. "Ah, there you are. I'm sorry Justicar..." The spirit of the small, draconic creature looks up at me and purrs somewhat. I didn't actually expect to see you here. She protected Build until her dying breath. She comes closer to me and sits attentively. After all, the bond between a tamer and their companion is unbreakable, even by death itself. I look down at her. "Want to go again? For old time's sake?"
Kill command: lvl 10 on the Gatekeeper with Justicar.
I don't quite have the time to argue more with the 9 Masters sadly...
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 157$ _ Wilson's charges A: 49/50, B: 26/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x2 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (2$, lvl1, armor while in water) <|> potion of moonlight x2 (3$, lvl 1, regen) <|> Potion of Fortune x3 (2$, lvl 1, more ores) <|> Potion of Crimson x3 (2$, lvl 1, bleed) <|> Potion of HellSun x3 (3$, lvl 1, Powers of the Nether) <|> Potion of Fear x3 (2$, lvl1, fear) <|> Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain)
Wilson pauses for a while. Hm... ... alright... I suppose I'll join... I hope I don't regret this. I do feel like a sucker for emotions sometimes... I hope this isn't one of these times...
1 damage to the Gatekeeper! WHOA! The most powerful attack in the game, guys! It's a TOOTHPICK! Look at this!!
(So, you want some help with Dr. Wily, don't you? I can have that arranged...)
PIT_ICARUS' TURN (2/3 Actions Remaining):
38/45 RAD KIDDZ
+1 to Pricey12345 for Dr. Wiley
Kolma Arcs + 1985 Claws = ??? (1/?)
I utterly annoy the gatekeeper by playing Moonbase Alpha for fifteen minu-
The magic funnels into the computers of the HALI arrays. Supercharging them with magic. I mean, sure, it actually hit me too, but...Yeah, that's too much power for no spillover-not to mention the protective Glyphs included in the glyphs in the complete system. Which I of course retained for my own use.
The THLI Arrays then deploy...An amazing assortment of brain-death inducing and bond-sundering spells. Specifically, those meant to unbind spirits.
I remind the Everyman of his items.
And that he can request duplicates from others.
I blast the Gatekeeper with the Elesaber on Surprise! mode. The surprise is that it has been outfitted with a device of uncertain provenance that takes its creative ideas and gives them to the Everyman instead.
I also appearificate the scythe the Gatekeeper is using, because obviously it is the Everyscythe. I then duplicate it.
Shrug.
7,000 damage to the Gatekeeper!
It is not the Everyscythe; it is the Gatekeeper's Scythe!
Hawking's Miss > Fine = Heat Death (Level 10: 6/11)
Orb of Sanity && Essence of every Therapist ever && Hyperconcentrated Sanity Fuel = Orb of Calm (Level 6: 7/7) OK, Sanity Ensured!
I immediately duplicate the Orb of Sanity I have just gotten twice, then throw one of the copies at Generic. The other I throw at Kalare. I think you two know what to do with those, and when to do it for that matter.
Hooooooooo boy...I think this is a bad idea, but desperate times call for desperate measures, and it IS a power up...For a given definition of Powerup. But, first! I must protect myself while I do it, and protect others from what I'm doing in case it all horribly backfires!
I quickly borrow a book from Net on Glyph-Making and learn how to make a specific Glyph before throwing it back to him, then immediately set up loads of Majjykal Glyphs, with specifically-designed Glyph Chalk to vastly enhance their potential. They are specifically Majjykal Glyphs of Trickster Neutralization, which prevent Trickster Energies from functioning and make Tricksters in general far less dangerous or plague-like, but cannot actually turn Tricksters Sane or completely rid them of the condition-they're not Glyphs of Curing Tricksters. There are apparently Majjykal Glyphs for literally everything, but let's not dig into that too much. After setting up the Anti-Trickster Glyphs, I then set up a bunker of energy neutralization, made of materials that prevent energy from going in or out. Due to restraints, this particular material is more resistant blocking things one way than the other-in this case, if something tries to bust in, they'd be more successful than if I tried to bust out. This includes kinetic energy by some lucky chance, so in a contrived coincidence this will serve as a form of protection from the Gatekeeper's imminent retaliation. Then, I set up the Orb of Sanity and Orb of Calm into a quick Mind-Restoring Turret, covered in Glyphs of Trickster Neutralization and made of the same material as the bunker to absolutely ensure this thing will work. I then manage to add in an Orb of Finale in there to super-empower the Mind-Restoring Turret and make sure that whoever's hit with this will become instantly mentally healthy. Of course, it is only set to fire on exactly one target. Guess who the target's going to be?
I proceed to stand on the ONLY area that isn't affected by the Glyphs of Anti-Trickster. If I did not do that, the Spiral Sucker would not work. It's a very tiny area, only one meter by one meter-the rest of the twenty-meter by twenty-meter bunker is covered with the Glyphs of Trickster Neutralization. I then put everything I care about into an Ender Chest, including all of my weapons (even the trickster ones) except the Spiral Sucker. Speaking of the Spiral Sucker, I pull it out of my inventory and quickly stuff everything I care about into an Ender Chest. Which is to say, everything that isn't already a Trickster Alchemy (and a few of the Trickster Alchemies as well). I made sure to plop an Ender Chest somewhere outside the bunker and well away from the chaos, just in case. They also have outer shells of the material the bunker is made of, and a lock that will not come off except for me and only when I'm sane, just in case.
Am I going the extra mile here? Yes! Yes I am! I do not want to endanger Limbo by making everything Trickster, but I'd rather do it before the inevitable Psi-Scratch fight. Plus, definitely prevents me from getting Grimdark'd or Trickster'd later against my will, when I'm not expecting it, and as they say, the Devil you know rather than the Devil you don't.
I lick the Spiral Sucker. I pray that this doesn't bite me in the rear. The Mind Restoring Turret immediately fires as the transformation occurs. Coincidentally, due to the nature of the bunker, interefereing until I have broken free is impossible. I forfeit turn 3 to see the results.
ORB OF CALM: A mystical orb chock-full of sanity. Whoever uses this will instantly lose any insane or violent tendencies they may have had in the past, including mental illness, and become completely sane.
BLAP. You unlock the full power of Trickster Mode while retaining your saneness.
I continue fusing Alternate Maniacsouls into the Gatekeeper.
They are so unoriginal that they fail to even do anything!
The souls of the Gatekeeper look in anger at the armada that has assembled around themselves, and purge the Maniacsouls from themselves! They emit a blood-curdling shriek and the Gatekeeper's Creativity is raised by 40%!
The Gatekeeper's Scythes turn into a very focused version of the Potion Globedropper that only effects a small radius! It energizes his next attacks, allowing them to crit! They then turn into a wand forged from Liquid Nest, the fluids of which drip onto the ground! The Gatekeeper telekinetically seizes the wand and uses it to rupture Erelye's brain and make him spasm onto the ground! They then turn into eight metal dice that roll towards gutza and create a box! gutza falls into the box and finds that it is somehow much, much, much larger on the inside than the outside and is ravaged by demons that live inside! They then turn into a massive sniper rifle that fires a single ammunition straight at the sky! It creates the biggest light ever shone and creates a very large shadow for NinjaV! The Gatekeeper slices the shadow with his scythe in half, and somehow, the same happens to NinjaV! Critted 26 damage to Erelye, gutza, and NinjaV!
The Gatekeeper's crit used up, his scythes switch forms again and prepare for a new volley of attacks! They turn into an extremely modified medigun that resembles a particle accelerator! The Gatekeeper stretches the medigun until it forms a circle around the arena and seizes gutza, stuffing him inside of it and shrinking him to subatomic size! gutza is accelerated to incredible speeds until he collides with another particle and explodes violently! The scythes then turn into a copy of Justicar that seems forged from shadow, who rushes Talist and damages him! 15 damage to gutza and Talist! gutza killed... again!
The Gatekeeper then holds its scythes out and watches them turn into several alchemies: the Baconcase, Scratch's Lament, and the Remote Magnepulators! He combines them all together to create a pair of ebony gloves that radiate with First Guardian power and contain hidden bacon: the Solar Fryers! The gloves extend towards you all and, using a combination of magnetic powers and First Guardian powers, lift Tazz, crystalcat, and Irecreeper into the air! They then fire scalding beams of First Guardian power at the trio and use clockwork majjyyks to age them into dust! The gloves then transform into vacuums and suck the three players into the Baconverse, where they are kept in cages dangling just above an ocean of bacon! The fact that they can't get any causes them to nearly die of hunger! When the onslaught is over, the three take 10 damage!
(Oh my GOD this took a while to type. I understand the plight you all face when it comes to making creative attacks now.)
Split rushes the Gatekeeper with Broken Anachronism again and deals 20,000 damage! He then looks at the Contamination ailing him and flashes red, removing it. He then decides to show off his weapon, telling you all how it works. Broken Anachronism is Split's main tool in battle, and is a conduit for his time-based abilities. Like my own sword, Oblivion's Guardian, the sword can flip through several different modes, each with their own special attacks:
The standard mode, Unbroken Umbrage, has a clock at the center of its cross-guard. Its bronze blade is whole and has patterns of golden energy circling through it. This mode's special attacks are Multiplication and Division.
The second mode, Broken Age, has a broken clock at the center of its cross-guard. It is missing around three-quarters of its blade, and the remainder of it has a jagged cut. This mode's special attacks are Staccato Stand and Clockwork Reversal.
The third mode, Directionless Point, has a compass at the center of its cross-guard. Its blade is replaced with a long rod with patterns of golden energy circling through it. This mode's special attacks are Cardinal Movement and True Aim.
The fourth mode, Rhythm Heaven, has a disc at the center of its cross-guard. Its blade is replaced with a long record arm, and the cross-guard itself, which would normally be composed of two record arms, has been replaced with a circular structure made to fit the disc exactly. This mode's special attacks are Achronological and Record Break.
The fifth mode, Contrivance, has a gear at the center of its cross-guard. Its blade is replaced with a long organ pipe with patterns of golden energy circling through it. The grip, which would normally be an organ pipe, has been replaced with a standard grip. Surrounding the gear is a series of infinitely smaller fractal gears. This mode's special attacks are Temporal Piano, Organ Grinder, and Anthem.
The sixth mode, Perfect Split, is to be used as a last resort. The whole sword is replaced with a column of red energy that flickers with the form of various weapons. This mode's special attack is Seeing Red, which will, when used, destroy Broken Anachronism entirely.
The first four modes' special attacks require cooldowns, and the last two require warmups. Cooldowns and warmups between modes are put on hold when the weapon switches to a different mode.
The Armada of Ghosts prepares for their uber-long attack to finish! The Everyman uses the artifacts he's gathered from Netpatham and deals 8,000 damage to the Gatekeeper!
The Itinerary:
> All: Destroy the Limbo Gatekeeper!
> All: Guard your entities!
I pull out...Ooh, two Hellbreakers. Yes, these should be very useful...
Except...Hmmh. I proceed to shatter two of the Everyswords into their nigh-infinite component blades, which all, active, stab into the Gatekeeper by judicious telekinetics from the THLI arrays. BLADESTOOOORM!!!!!!!!!!!!!!!!!!!!
The Everyman, seeing such a variety of swords, is definitely inspired.
Anywho, I proceed to aggress the Gatekeeper with the Hellbreakers, slicing through the bonds keeping the wayward souls tied to the Gatekeeper. Once I have opened a sufficient gaping hole, I stab into the core of the Core, piercing through it with two Hellbreakers simultaneously. STAB!
I then turn the Everysword blades to Candy Swords and nom, healing.
The THLI arrays activate and shield me.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
TURN 1/3 -Apologies for the quick post after you Twin, I didn't see the post until now
Potion of Magic O0O Potion of Strength 3/3 COMPLETE
Concentrated Magic in a Jar >Fine 2/3
Parallel Stone && Star Caller's Staff (Don't Starve) = Judgement Caller's Staff 1/?
Concentrated Magic in a Jar && High-Capacity Battery 1/?
I cast a spell with the Obsidian-Tipped Wand, boosting a random allied player's attack this turn!
The spores begin to mature... 7/50
Hm. Sorry, gonna compile some charges and such, need to keep track every so often.
Lucky 8r8k 20/50
First Aid && Azure Essence 8/11
Pool Ball Set && Mechanical Eye && Clockwork Majyyks 4/9 (English Eye)
Cue Ball Eye >Fine 4/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 26)
I duplicate 2 potions of Nectar. (Potions of Nectar: 8)
ALCHEMY SHOP: Fseftr-17, Talist-10, Gutza1-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-50 / 50- Streamer? (Tazz'd,+4 total) -> COMPLETE! -> erm, can we summon right now?
+1 to Modpack
+1 to Tazz
=ACTION=
I summon a huge wooden ball, using several stacks of wood. Using my powers of wood-manipulation, I move the ball close to the Gatekeeper. Suddenly, thousands of wooden spires erupt from the ball, impaling the Gatekeeper several times over! Eventually, I command the ball to enter every single last hole and cut in his body, and once it's inside, I forcibly make it expand outward, hopefully ripping the Gatekeeper's HP in two.
=???=
Begins on PAGE 293 of the FORGE THREAD.
PROGRESS: 1 / ?
REWARD: +10 MHP
Hawking's Miss > Fine = Heat Death (Level 10: 7/11)
Wow, that went a lot better than I expected. Like, I expected Erelye/Generic to come in and save my rear end. Henceforth, Trickster Alchemies, for the first time in a while. Before I start these, though, I put on the Orb of Sanity and Orb of Calm and keep their effects on while I do these. Dangerous alchemies right here.
Knowing the Alchemiter Combo for the highly-theoretical Bane? Check. Being trickster? Check. Being smart enough to realize Alchemiting this outright would likely incinerate 90% of reality, or turn it irreversibly Trickster? Check. Not wanting item number three to happen? Check. Preview this thing, and give me all the dirty secrets, including Incinieration/complete reality conversion to Trickster Chance...Also, Piono, let's face facts, SOMEONE was going to try and loophole this eventually. I'll be surprised if this works as well. Roleplay Slayer's Halberd && Alterationer && Piono's Voodoo Pin && Octoroon Rangoon && Crowbar >=Zillymiter=<
With that out of the way, something less likely to incinerate me...But equally stupid. This was inevitable. Brine || Certamen Caseus && Esculentus && Deus Omnipotens && Aperire Clausa && Cathedria Potentia && Tetrix Of the Arbitor && Scalpere Parum && Miscetes && Ranchia && Chorus Bellum >=Zillymiter=<.
While I'm at it: Why does the Broken anachronism's Alchemiter code have nine characters when the max allowed is eight?
The sheer madness of my Alchemies scrambles the thoughts of the Gatekeeper, disorienting his mind, causing it physical pain, and forcing mental power to shift from creativity to trying to sort out the mental injuries. I shield the Everyman from seeing them as well, as a prevenative measure. With that done, I pull out Overtoruged and give the poor sod a full salvo while it's trying to recover from the mental breakdown caused by seeing my Alchemies. I'm not immediately going to bust out full Trickster shenanigans against this chump yet, and in any case, nine more COs that haven't been overused to heck and back, and this guy is going to die, so yeah.
> Alchemies
Medigun > Fine = Red Oktoberfest (5/6)
Unicoder && Essence of SCP-590 = SCP-590-DTG (4/7)
I duplicate a Splash Potion of Panacea II.
Potion of Panacea II count: 7
Splash Potion of Panacea II count: 2
> 03 Action: Mathematician
03/> Here we go. I heal Talist by performing complex arithmetic, reciting the formula for healing effect of a potion N = N0e-λr, the formula for displacement considering acceleration and velocity x = x0 + v0t + ½at2. I then perform some simple mathematics and physics and lob a summoned Splash Potion of Healing II and a Splash Potion of Panacea II at Talist at optimal speed and angle, causing them to hit him optimally and heal him at maximum efficiency.
I turn to the council. "Ok then, do you have anything, any crime whatsoever on me? I've been here for a week, and I've only fought the vord! I bet you'll find a neat blank sheet of paper next to my name."
I then smash the Gatekeeper in the face, with the combined might of the elements from the Monstrous Angelics.
((Monstrous Angelics && Gloves of Killing Urgently && Prometheus's Mitts) ll Iron Gauntlets) (2/?)
(Gory Whirlwind && Jet Edgy && Small Nuclear Generator) (2/?)
Make Captcha (TVTROPES) (5/6)
25/30 Vicious Overture.
17/20 Deviljho.
Rollback Post to RevisionRollBack
Help! I'm been taken hostage by a evil cult of cookie ninjas, who want to steal all the paper ninjas secrets!
I went to Wily Castle and Dr. Wily said Look! There is a Message Twinbuilder sent you it said I'm pretty sure Zero was already summoned, so Zero will not be added to this charge. In addition, the Robot Masters of Mega Man 1 and 2 were already summoned, and some other various Robot Masters were summoned. I'll allow you to summon whatever Robot Masters you want as long as they're from Mega Man 3 onwards. Also, the damage bonus seems a bit unnecessary. Oh well I have an idea Upgrade Guts Man into Guts Man G that i was Using to Beat up Mega Man with it during Mega Man 7 Same with the Robot Masters from Mega Man and Mega Man 2 i Don't see Zero anymore so i still have Bass with me he's OK i had a Terrible Attack in the Wily Egg Zone and i Escaped from Death so i was Safe i have some Robot Masters Left Unharmed so Please List the Dead Robot Masters here i am Collecting the Scraps from the Dead Robot Masters i am Counting on you!
List of Dead Robot Masters Say after they are dead in the Past Acts
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 2/50 Help needed!
Making the Ultimate Wily Machine 3/50 Help needed! PitTheAngel Assisted me + 0.2X Damage
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion
Hey! You didn't counter my heal! Give that 1 hp back! I poke the Gatekeeper with a toothpick to deal 1 damage.
As the swarm of souls pass by, I look through in mild interest. I look through, looking for someone. I eventually find a soul I recognize. "Ah, there you are. I'm sorry Justicar..." The spirit of the small, draconic creature looks up at me and purrs somewhat. I didn't actually expect to see you here. She protected Build until her dying breath. She comes closer to me and sits attentively. After all, the bond between a tamer and their companion is unbreakable, even by death itself. I look down at her. "Want to go again? For old time's sake?"
Kill command: lvl 10 on the Gatekeeper with Justicar.
I don't quite have the time to argue more with the 9 Masters sadly...
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x2 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x2 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (2$, lvl1, armor while in water) <|> potion of moonlight x2 (3$, lvl 1, regen) <|> Potion of Fortune x3 (2$, lvl 1, more ores) <|> Potion of Crimson x3 (2$, lvl 1, bleed) <|> Potion of HellSun x3 (3$, lvl 1, Powers of the Nether) <|> Potion of Fear x3 (2$, lvl1, fear) <|> Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain)
Diamond && Emerald && ruby && sapphire && Garnet && Topaz && Cat's Eye && Zoisite = Convenite 2/5
Chain Chestplate && bottled fire (fire makes chainmail) && wax = CandleLit Chestplate 2/3
Wilson pauses for a while.
Hm... ... alright... I suppose I'll join... I hope I don't regret this. I do feel like a sucker for emotions sometimes... I hope this isn't one of these times...
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
PIT_ICARUS' TURN (2/3 Actions Remaining):
38/45 RAD KIDDZ
+1 to Pricey12345 for Dr. Wiley
Kolma Arcs + 1985 Claws = ??? (1/?)
I utterly annoy the gatekeeper by playing Moonbase Alpha for fifteen minu-
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
I make the Gatekeeper punch itself.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I ducked the Killing Curse, I suppose?
Anyway...
The magic funnels into the computers of the HALI arrays. Supercharging them with magic. I mean, sure, it actually hit me too, but...Yeah, that's too much power for no spillover-not to mention the protective Glyphs included in the glyphs in the complete system. Which I of course retained for my own use.
The THLI Arrays then deploy...An amazing assortment of brain-death inducing and bond-sundering spells. Specifically, those meant to unbind spirits.
I remind the Everyman of his items.
And that he can request duplicates from others.
I blast the Gatekeeper with the Elesaber on Surprise! mode. The surprise is that it has been outfitted with a device of uncertain provenance that takes its creative ideas and gives them to the Everyman instead.
I also appearificate the scythe the Gatekeeper is using, because obviously it is the Everyscythe. I then duplicate it.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Hawking's Miss > Fine = Heat Death (Level 10: 6/11)
Orb of Sanity && Essence of every Therapist ever && Hyperconcentrated Sanity Fuel = Orb of Calm (Level 6: 7/7) OK, Sanity Ensured!
I immediately duplicate the Orb of Sanity I have just gotten twice, then throw one of the copies at Generic. The other I throw at Kalare. I think you two know what to do with those, and when to do it for that matter.
Hooooooooo boy...I think this is a bad idea, but desperate times call for desperate measures, and it IS a power up...For a given definition of Powerup. But, first! I must protect myself while I do it, and protect others from what I'm doing in case it all horribly backfires!
I quickly borrow a book from Net on Glyph-Making and learn how to make a specific Glyph before throwing it back to him, then immediately set up loads of Majjykal Glyphs, with specifically-designed Glyph Chalk to vastly enhance their potential. They are specifically Majjykal Glyphs of Trickster Neutralization, which prevent Trickster Energies from functioning and make Tricksters in general far less dangerous or plague-like, but cannot actually turn Tricksters Sane or completely rid them of the condition-they're not Glyphs of Curing Tricksters. There are apparently Majjykal Glyphs for literally everything, but let's not dig into that too much. After setting up the Anti-Trickster Glyphs, I then set up a bunker of energy neutralization, made of materials that prevent energy from going in or out. Due to restraints, this particular material is more resistant blocking things one way than the other-in this case, if something tries to bust in, they'd be more successful than if I tried to bust out. This includes kinetic energy by some lucky chance, so in a contrived coincidence this will serve as a form of protection from the Gatekeeper's imminent retaliation. Then, I set up the Orb of Sanity and Orb of Calm into a quick Mind-Restoring Turret, covered in Glyphs of Trickster Neutralization and made of the same material as the bunker to absolutely ensure this thing will work. I then manage to add in an Orb of Finale in there to super-empower the Mind-Restoring Turret and make sure that whoever's hit with this will become instantly mentally healthy. Of course, it is only set to fire on exactly one target. Guess who the target's going to be?
I proceed to stand on the ONLY area that isn't affected by the Glyphs of Anti-Trickster. If I did not do that, the Spiral Sucker would not work. It's a very tiny area, only one meter by one meter-the rest of the twenty-meter by twenty-meter bunker is covered with the Glyphs of Trickster Neutralization. I then put everything I care about into an Ender Chest, including all of my weapons (even the trickster ones) except the Spiral Sucker. Speaking of the Spiral Sucker, I pull it out of my inventory and quickly stuff everything I care about into an Ender Chest. Which is to say, everything that isn't already a Trickster Alchemy (and a few of the Trickster Alchemies as well). I made sure to plop an Ender Chest somewhere outside the bunker and well away from the chaos, just in case. They also have outer shells of the material the bunker is made of, and a lock that will not come off except for me and only when I'm sane, just in case.
Am I going the extra mile here? Yes! Yes I am! I do not want to endanger Limbo by making everything Trickster, but I'd rather do it before the inevitable Psi-Scratch fight. Plus, definitely prevents me from getting Grimdark'd or Trickster'd later against my will, when I'm not expecting it, and as they say, the Devil you know rather than the Devil you don't.
I lick the Spiral Sucker. I pray that this doesn't bite me in the rear. The Mind Restoring Turret immediately fires as the transformation occurs. Coincidentally, due to the nature of the bunker, interefereing until I have broken free is impossible. I forfeit turn 3 to see the results.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
What did you use to make the exp potion? I don't remember where it was...
Awkward Potion OOO Tiny Multiplication Symbols = Potion of Multiplication (1/2)
7,500 damage to the Gatekeeper!
+5 HP!
Next ten attacks will crit!
Pool Ball Set && Mechanical Eye && Clockwork Majjyyks = English Eye (Level 8: 1/9)
Magic Cueball Eye > Fine = Magic English Eye (Level 10: 1/11)
CATACLYSMIC FLUXER: An potent explosives block filled with flux gas and supercharged with the power of a Nova Cataclysm. Upon execution, the bomb will explode, spread flux gas throughout the air, bombard the entire area with the power of cold, and eventually vaporize the entire area to fuel the creation of a Nova Cataclysm.
CONCENTRATED THOUGHT ESSENCE: The concentrated essence of Thought, which signifies how the actions people take effect different timelines.
Critted 38,000 damage to the Gatekeeper!
Unicoder && SCP-590 Essence = SCP-590-DTG (Level 6: 1/7)
Potion of Panacea II OOO Gunpowder = Splash Potion of Panacea II (1/2)
+5 HP to Netpatham and Generic!
Critted 12,000 damage to the Gatekeeper!
The Gatekeeper is made of souls and has no blood!
Barbhammer of Zillygui && Red Cape = Barbcape of Zillyghiv
BARBCAPE OF ZILLYGHIV: A red cape that is covered in barbed wire.
The Gatekeeper grabs it and throws it away!
Critted 8,000 damage to the Gatekeeper!
SPLASH POTION OF PANACEA II: Yep.
Critted 24,000 damage to the Gatekeeper! -3% Creativity!
You don't create Special Attacks! You earn them by gaining XP and leveling up!
-8% Creativity!
Generic and Pionoplayer are protected from attack this turn!
Critted 26,000 damage to the Gatekeeper! -3% Creativity!
SMALL EXPANSION NOZZLE: Yep.
Well excuse me for not going exactly to your specifications. Also, renaming an alchemy isn't going to give it the properties you want it to have. It's just a different name. If you really want a Semitransparent Mirror so badly, just say "I create a Semitransparent Mirror".
Thanks.
Small Expansion Nozzle -O Shrink = Tiny Expansion Nozzle (1/2)
Well would you look at that.
> gutza1: BATTLE TECHNIQUE => LV. 10 UNIVERSAL - MEGAVERSAL
Critted 30,000 damage to the Gatekeeper!
Not even the power of rock can save you at this point!
1-5-2-3-5-6-1-5
A large fluorite hammer appears and smashes you and the Gatekeeper, dealing a critted 14,000 damage to the Gatekeeper and 3 damage to you!
Your frequent science experiments are extremely volatile and proven to be, more than once, disruptive to reality. Antimatter and matter are polar opposites and should not mix, yet you bend over backwards to seemingly challenge this rule. You also genetically modified yourself, going against many ethical standards, and would have become a malevolent force if not for this war.
The Withered Plate inflicts the Wither status effect on the Gatekeeper!
Split's attack boosted slightly!
I said a +10 HP bonus would work better than a +5 charge bonus.
Critted 12,000 damage to the Gatekeeper!
+2 HP to Modpack!
Duplicating an item takes only one post to do, so I don't keep track of it.
PARALLEL STONE: A special Correspondence Stone that can create its own Judgments and determine what Is and Is Not on its own, stretching to places where even starlight cannot reach.
Concentrated Bottled Magic > Fine = Concentrated Thaumic Magic (Level 2: 1/3)
Critted 14,000 damage to the Gatekeeper!
1-8-5-3-6-1-1-6
An flock of amethyst flying squirrels appear and bombard the Gatekeeper, dealing critted 16,000 damage!
+3 to all Sacred Items!
What is a Guardian Roe?
POTION OF MULTIPLICATION: Upon use, will create a clone of the drinker that will made after one attack.
9,000 damage to the Gatekeeper!
Armada of Ghosts added! Their entire attack will be counted at the end of next turn!
The problem is that Psi-Scratch really IS that powerful. The FEZ allows the user to interact with the dimension immediately higher than the one they occupy, so Scratch can interact with the fourth dimension. Not time, but the fourth spatial dimension. This dimension is so alien and unknown that it doesn't even have a name, yet with every dimension one gains cognizance of, the more in tune one is with the Narrative.
In short, the main factor that is contributing to Scratch's completely obscene power is the FEZ, and the reason he can do stuff like this with it and Flare can't is because Flare is just a Minecraft avatar while Scratch is a full-blown First Guardian. Now maybe the Narrative COULD be influencing Scratch's power (I'm not saying it isn't), but even if it is, Scratch is plenty powerful on his own.
I'll accept what you say, but don't say that Scratch isn't powerful. Also, Scratch DID take the Godmodder by surprise, so it was easier for him to take everything. If the Godmodder was fully aware of what was happening, he would have blocked the attack, no questions asked.
TINY EXPANSION NOZZLE: Yep.
Hard Science Fiction... is what, exactly?
8,000 damage to the Gatekeeper!
8,000 damage to the Gatekeeper!
-5% Creativity!
4,000 damage to the Gatekeeper!
2,000 damage to the Gatekeeper!
We're the Council of Nine, thank you very much. And as you for, Universe Eater, your file takes up approximately a terabyte of memory in our database. You're one of the more notable Universe Eaters, what with your involvement in this war and all.
-4% Creativity!
18,000 damage to the Gatekeeper!
Out of curiosity (and I know you may have mentioned this before), what does the Consummate Note look like?
+4 HP! You protect ManiacMasteR from attack!
The Detonation Core deals 25,000 damage to the Gatekeeper!
12,000 damage to the Gatekeeper!
Gatekeeper's Scythe = xx8GFHEo
Broken Anachronism = 5haT7eR02
You add on to the Armada of Ghost's attack!
Next attack against the Gatekeeper will crit since it's trapped in the Baconverse!
Gatekeeper Burned!
You protect yourself, engie, TT, Cobalt, and Modpack from attack this turn!
I'm pretty sure Zero was already summoned, so Zero will not be added to this charge. In addition, the Robot Masters of Mega Man 1 and 2 were already summoned, and some other various Robot Masters were summoned. I'll allow you to summon whatever Robot Masters you want as long as they're from Mega Man 3 onwards. Also, the damage bonus seems a bit unnecessary.
NANOCTET: A set of eight metallic D8s that are forged from carbon nanogel.
Nanoctet && Graphene = Allotrope Octave (Level 8: 1/9)
Gas Cooler -O Shrink = Small Gas Cooler (1/2)
Critted 6,000 damage to the Gatekeeper!
> gutza1: BATTLE TECHNIQUE => LV. 5 TESLA'S IMPROV - LIGHTNING QUICK
15,000 damage to the Gatekeeper!
1 damage to the Gatekeeper! WHOA! The most powerful attack in the game, guys! It's a TOOTHPICK! Look at this!!
> Talist: BATTLE TECHNIQUE => LV. 10 KILL COMMAND - ENTITY ENDING
20,000 damage to the Gatekeeper!
Potion of Corruption OOO Gunpowder = Splash Potion of Gunpowder (1/2)
Kolma Arcs && 1985 Claws = Pixellated Arcs (Level 5: 1/6)
aeiou
6,000 damage to the Gatekeeper!
4,000 damage to the Gatekeeper!
2,000 damage to the Gatekeeper!
Shrug.
7,000 damage to the Gatekeeper!
It is not the Everyscythe; it is the Gatekeeper's Scythe!
ORB OF CALM: A mystical orb chock-full of sanity. Whoever uses this will instantly lose any insane or violent tendencies they may have had in the past, including mental illness, and become completely sane.
BLAP. You unlock the full power of Trickster Mode while retaining your saneness.
They are so unoriginal that they fail to even do anything!
The souls of the Gatekeeper look in anger at the armada that has assembled around themselves, and purge the Maniacsouls from themselves! They emit a blood-curdling shriek and the Gatekeeper's Creativity is raised by 40%!
The Gatekeeper's Scythes turn into a very focused version of the Potion Globedropper that only effects a small radius! It energizes his next attacks, allowing them to crit! They then turn into a wand forged from Liquid Nest, the fluids of which drip onto the ground! The Gatekeeper telekinetically seizes the wand and uses it to rupture Erelye's brain and make him spasm onto the ground! They then turn into eight metal dice that roll towards gutza and create a box! gutza falls into the box and finds that it is somehow much, much, much larger on the inside than the outside and is ravaged by demons that live inside! They then turn into a massive sniper rifle that fires a single ammunition straight at the sky! It creates the biggest light ever shone and creates a very large shadow for NinjaV! The Gatekeeper slices the shadow with his scythe in half, and somehow, the same happens to NinjaV! Critted 26 damage to Erelye, gutza, and NinjaV!
The Gatekeeper's crit used up, his scythes switch forms again and prepare for a new volley of attacks! They turn into an extremely modified medigun that resembles a particle accelerator! The Gatekeeper stretches the medigun until it forms a circle around the arena and seizes gutza, stuffing him inside of it and shrinking him to subatomic size! gutza is accelerated to incredible speeds until he collides with another particle and explodes violently! The scythes then turn into a copy of Justicar that seems forged from shadow, who rushes Talist and damages him! 15 damage to gutza and Talist! gutza killed... again!
The Gatekeeper then holds its scythes out and watches them turn into several alchemies: the Baconcase, Scratch's Lament, and the Remote Magnepulators! He combines them all together to create a pair of ebony gloves that radiate with First Guardian power and contain hidden bacon: the Solar Fryers! The gloves extend towards you all and, using a combination of magnetic powers and First Guardian powers, lift Tazz, crystalcat, and Irecreeper into the air! They then fire scalding beams of First Guardian power at the trio and use clockwork majjyyks to age them into dust! The gloves then transform into vacuums and suck the three players into the Baconverse, where they are kept in cages dangling just above an ocean of bacon! The fact that they can't get any causes them to nearly die of hunger! When the onslaught is over, the three take 10 damage!
(Oh my GOD this took a while to type. I understand the plight you all face when it comes to making creative attacks now.)
Split rushes the Gatekeeper with Broken Anachronism again and deals 20,000 damage! He then looks at the Contamination ailing him and flashes red, removing it. He then decides to show off his weapon, telling you all how it works. Broken Anachronism is Split's main tool in battle, and is a conduit for his time-based abilities. Like my own sword, Oblivion's Guardian, the sword can flip through several different modes, each with their own special attacks:
The standard mode, Unbroken Umbrage, has a clock at the center of its cross-guard. Its bronze blade is whole and has patterns of golden energy circling through it. This mode's special attacks are Multiplication and Division.
The second mode, Broken Age, has a broken clock at the center of its cross-guard. It is missing around three-quarters of its blade, and the remainder of it has a jagged cut. This mode's special attacks are Staccato Stand and Clockwork Reversal.
The third mode, Directionless Point, has a compass at the center of its cross-guard. Its blade is replaced with a long rod with patterns of golden energy circling through it. This mode's special attacks are Cardinal Movement and True Aim.
The fourth mode, Rhythm Heaven, has a disc at the center of its cross-guard. Its blade is replaced with a long record arm, and the cross-guard itself, which would normally be composed of two record arms, has been replaced with a circular structure made to fit the disc exactly. This mode's special attacks are Achronological and Record Break.
The fifth mode, Contrivance, has a gear at the center of its cross-guard. Its blade is replaced with a long organ pipe with patterns of golden energy circling through it. The grip, which would normally be an organ pipe, has been replaced with a standard grip. Surrounding the gear is a series of infinitely smaller fractal gears. This mode's special attacks are Temporal Piano, Organ Grinder, and Anthem.
The sixth mode, Perfect Split, is to be used as a last resort. The whole sword is replaced with a column of red energy that flickers with the form of various weapons. This mode's special attack is Seeing Red, which will, when used, destroy Broken Anachronism entirely.
The first four modes' special attacks require cooldowns, and the last two require warmups. Cooldowns and warmups between modes are put on hold when the weapon switches to a different mode.
The Armada of Ghosts prepares for their uber-long attack to finish! The Everyman uses the artifacts he's gathered from Netpatham and deals 8,000 damage to the Gatekeeper!
The Itinerary:
> All: Destroy the Limbo Gatekeeper!
> All: Guard your entities!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIILimbo:
IMPETUS COMB METER: =================================== 6,481,000/7,000,000. (Gains +250,000/turn.)
Current Impetus Comb: 7
pionoplayer: [AG] HP: 25/25. Has Armor. Protected.
insert_generic_username: [AG] HP: 14/25. Has Armor. Protected.
TheLordErelye: [AG] HP: 0/25. Has Armor.
Netpatham: [AG] HP: 13/25. Has Armor.
Irecreeper: [AG] HP: 2/25. Has Armor.
The_Nonexistent_Tazz: [AG] HP: 6/25. Has Armor.
Amperz4nd: [AG] HP: 12/25. Has Armor.
TT2000: [AG] HP: 25/25. Has Armor. Protected.
NinjaV2403: [AG] HP: 0/25. Has Armor.
ninjatwist321: [AG] HP: 25/25. Has Armor.
gutza1: [AG] HP: 0/25. Has Armor.
Crusher48: [AG] HP: 10/25. Has Armor.
Talist: [AG] HP: 2/25. Has Armor.
CobaltShade: [AG] HP: 25/25. Has Armor. Protected.
r_stronghammer: [AG] HP: 25/25. Has Armor.
PitTheAngel: [AG] HP: 25/25. Has Armor.
PaperShuriken: [AG] HP: 12/25. Has Armor.
Pricey12345: [AG] HP: 25/25. Has Armor.
omglolsguy22: [AG] HP: 9/25. Has Armor.
crystalcat: [AG] HP: 15/25. Has Armor.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 9/20.
Fseftr: [N] HP: 17/20. Protected.
ManiacMasteR: [N] HP: 5/20. Protected.
The_Idea_Modpack_Mod_Man: [N] HP: 3/20. Protected.
engie_ninja: [N] HP: 9/20. Protected.
5l1n65h07: [N] HP: 20/20.
Limbo Gatekeeper: [??? BOSS] Core: 282,000/1,500,000 HP. Creativity: 40%. Burn: I Wither: IIII Poison: III Contaminated: IIII
Split: [N] HP: 246,000/250,000. Weapon Mode: Unbroken Umbrage. Multiplication: II Division: II
Armada of Ghosts: [N] Unleashing an ultra-attack in one turn!
Everyman: [AG] HP: 25/25. Creativity: 4/50. Nutrition: 2/50.
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII IN USE (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III DISABLED (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII IN USE (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII DISABLED (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
26 Hog Slop
18 Elf Tears
29 Pie Filling
13 Weasel Snot
Everysword duplicated.
Everysword duplicated.
Everysword duplicated.
I pull out...Ooh, two Hellbreakers. Yes, these should be very useful...
Except...Hmmh. I proceed to shatter two of the Everyswords into their nigh-infinite component blades, which all, active, stab into the Gatekeeper by judicious telekinetics from the THLI arrays. BLADESTOOOORM!!!!!!!!!!!!!!!!!!!!
The Everyman, seeing such a variety of swords, is definitely inspired.
Anywho, I proceed to aggress the Gatekeeper with the Hellbreakers, slicing through the bonds keeping the wayward souls tied to the Gatekeeper. Once I have opened a sufficient gaping hole, I stab into the core of the Core, piercing through it with two Hellbreakers simultaneously. STAB!
I then turn the Everysword blades to Candy Swords and nom, healing.
The THLI arrays activate and shield me.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Potion of Magic O0O Potion of Strength 3/3 COMPLETE
Concentrated Magic in a Jar >Fine 2/3
Parallel Stone && Star Caller's Staff (Don't Starve) = Judgement Caller's Staff 1/?
Concentrated Magic in a Jar && High-Capacity Battery 1/?
I cast a spell with the Obsidian-Tipped Wand, boosting a random allied player's attack this turn!
The spores begin to mature... 7/50
0rigin Point.
Avatar by TwinBuilder.
Lucky 8r8k 20/50
First Aid && Azure Essence 8/11
Pool Ball Set && Mechanical Eye && Clockwork Majyyks 4/9 (English Eye)
Cue Ball Eye >Fine 4/11 (Magic English Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 26)
I duplicate 2 potions of Nectar. (Potions of Nectar: 8)
ALCHEMY SHOP: Fseftr-17, Talist-10, Gutza1-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
=CHARGE=
-50 / 50- Streamer? (Tazz'd,+4 total) -> COMPLETE! -> erm, can we summon right now?
+1 to Modpack
+1 to Tazz
=ACTION=
I summon a huge wooden ball, using several stacks of wood. Using my powers of wood-manipulation, I move the ball close to the Gatekeeper. Suddenly, thousands of wooden spires erupt from the ball, impaling the Gatekeeper several times over! Eventually, I command the ball to enter every single last hole and cut in his body, and once it's inside, I forcibly make it expand outward, hopefully ripping the Gatekeeper's HP in two.
=???=
Begins on PAGE 293 of the FORGE THREAD.
PROGRESS: 1 / ?
REWARD: +10 MHP
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Unknown Entity: 27/40
I Electrocute the Gatekeeper with a Exposed Plug.
I'll be making my great escape now!
I hand these out to fellow players, Twin you can decide who gets any!
I throw them at the Gatekeeper's Head and proceed to UBER SMASH his face with every hammer I ever made!
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
I force the Gatekeeper to witness the horror that is Procedure 110-Montauk.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Hawking's Miss > Fine = Heat Death (Level 10: 7/11)
Wow, that went a lot better than I expected. Like, I expected Erelye/Generic to come in and save my rear end. Henceforth, Trickster Alchemies, for the first time in a while. Before I start these, though, I put on the Orb of Sanity and Orb of Calm and keep their effects on while I do these. Dangerous alchemies right here.
Knowing the Alchemiter Combo for the highly-theoretical Bane? Check. Being trickster? Check. Being smart enough to realize Alchemiting this outright would likely incinerate 90% of reality, or turn it irreversibly Trickster? Check. Not wanting item number three to happen? Check. Preview this thing, and give me all the dirty secrets, including Incinieration/complete reality conversion to Trickster Chance...Also, Piono, let's face facts, SOMEONE was going to try and loophole this eventually. I'll be surprised if this works as well. Roleplay Slayer's Halberd && Alterationer && Piono's Voodoo Pin && Octoroon Rangoon && Crowbar >=Zillymiter=<
With that out of the way, something less likely to incinerate me...But equally stupid. This was inevitable. Brine || Certamen Caseus && Esculentus && Deus Omnipotens && Aperire Clausa && Cathedria Potentia && Tetrix Of the Arbitor && Scalpere Parum && Miscetes && Ranchia && Chorus Bellum >=Zillymiter=<.
While I'm at it: Why does the Broken anachronism's Alchemiter code have nine characters when the max allowed is eight?
The sheer madness of my Alchemies scrambles the thoughts of the Gatekeeper, disorienting his mind, causing it physical pain, and forcing mental power to shift from creativity to trying to sort out the mental injuries. I shield the Everyman from seeing them as well, as a prevenative measure. With that done, I pull out Overtoruged and give the poor sod a full salvo while it's trying to recover from the mental breakdown caused by seeing my Alchemies. I'm not immediately going to bust out full Trickster shenanigans against this chump yet, and in any case, nine more COs that haven't been overused to heck and back, and this guy is going to die, so yeah.
((Monstrous Angelics && Gloves of Killing Urgently && Prometheus's Mitts) ll Iron Gauntlets) (1/?)
(Gory Whirlwind && Jet Edgy && Small Nuclear Generator) (1/?)
Make Captcha (TVTROPES) (4/6)
24/30 Vicious Overture.
16/20 Deviljho.
What?
Medigun > Fine = Red Oktoberfest (5/6)
Unicoder && Essence of SCP-590 = SCP-590-DTG (4/7)
I duplicate a Splash Potion of Panacea II.
Potion of Panacea II count: 7
Splash Potion of Panacea II count: 2
> 03 Action: Mathematician
03/> Here we go. I heal Talist by performing complex arithmetic, reciting the formula for healing effect of a potion N = N0e-λr, the formula for displacement considering acceleration and velocity x = x0 + v0t + ½at2. I then perform some simple mathematics and physics and lob a summoned Splash Potion of Healing II and a Splash Potion of Panacea II at Talist at optimal speed and angle, causing them to hit him optimally and heal him at maximum efficiency.
I then smash the Gatekeeper in the face, with the combined might of the elements from the Monstrous Angelics.
((Monstrous Angelics && Gloves of Killing Urgently && Prometheus's Mitts) ll Iron Gauntlets) (2/?)
(Gory Whirlwind && Jet Edgy && Small Nuclear Generator) (2/?)
Make Captcha (TVTROPES) (5/6)
25/30 Vicious Overture.
17/20 Deviljho.
What?
Nova Strike 10/10Failed!Summoning Fail Mage 7/15
I went to Wily Castle and Dr. Wily said Look! There is a Message Twinbuilder sent you it said I'm pretty sure Zero was already summoned, so Zero will not be added to this charge. In addition, the Robot Masters of Mega Man 1 and 2 were already summoned, and some other various Robot Masters were summoned. I'll allow you to summon whatever Robot Masters you want as long as they're from Mega Man 3 onwards. Also, the damage bonus seems a bit unnecessary. Oh well I have an idea Upgrade Guts Man into Guts Man G that i was Using to Beat up Mega Man with it during Mega Man 7 Same with the Robot Masters from Mega Man and Mega Man 2 i Don't see Zero anymore so i still have Bass with me he's OK i had a Terrible Attack in the Wily Egg Zone and i Escaped from Death so i was Safe i have some Robot Masters Left Unharmed so Please List the Dead Robot Masters here i am Collecting the Scraps from the Dead Robot Masters i am Counting on you!
List of Dead Robot Masters Say after they are dead in the Past Acts
Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 2/50 Help needed!
Making the Ultimate Wily Machine 3/50 Help needed! PitTheAngel Assisted me + 0.2X Damage
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Total Damage so Far: 79750 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 12250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen PotionIn the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.