Just have to finish these alchemies... Almost there...
Lothyra is relishing the thought that after a month of work, after all that alchemizing and charging, all her preparation is about to come to fruition. While she waits, she uses the High Queen as target practice for iAntimak Carbine to take her mind off that. Blasting aliens with antimatter on full-auto does calm the nerves. Bender decides to join in with Universal Power. But for UU Prime... He decides to end with the ultimate physics-breaking attack he can manage against the High Queen. The glorious ALL WEAPONS DEPLOYED AT THE SAME EXACT INSTANT AND USED AT EXACTLY THE SAME TIME AGAINST THE ENEMY AT ONCE HOLY EPIC BATMAN COMBO! Lothyra comments in a soft voice.
What.
However, the laws of physics break so hard that UU Prime malfunctions and goes rogue! However, Lothyra blasts him with a Scranton Reality Gun (the Science Cannon is already in use). Physics immediately stabilizes around him, causing a shockwave that blasts him to pieces. She retrieves the nanobots that make up him, which aren't rogue anymore.
Suddenly, wizards. Wizards everywhere. They're just pouring out of every creak and crevice. Not only that, but they're the stereotypical "old man with funky hat and robe" wizards as well! They are all the wizard who have ever done it! Their mastery over cretin very small but nonetheless slightly annoying plot inconsistencies are powered by the huge amount of inconsistencies rampant in the earlier parts of Destroy the Godmodder. The group of wizards that have always done it cause massive inconsistencies in the Hive Queen's power, for the negative. The next attack against the Hive Queen will Mini Crit.
PIT_ICARUS' TURN (2/3 Actions Remaining):
Kid Radd Cannons at 28/45%!
Seeing as the Foot Holders were able to trick gods, i figure more of them can't hurt! Except when they die, in which case they'll fall and crush the High Queen. ...Oh well, BRING IN THE FOOTHOLDERS!
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 5/10)
In my continued unending aggression against the High Queen, I get out a Saddle. The High Queen winces and prepares for something utterly horrendous...Until I am then seen getting on a Donkey. The High Queen is puzzled by my choice of steed, but I have my reasons. With that said, I proceed to get the Donkey to trample over the High Queen while I continually introduce her to Cosmos' Tear and the Glitchrender, in the face, simultaniously. I then leave her an explosive Vulcanizer Shot in the face, for good measure. No, wait, I then use Ignition on her, then end the Donkey's quicksummon so as to not get taken.
Oh well, I take out Lil' Cal, and in anger that Karkat dared to portray him as a hand puppet called Big Cal, he MEGA CURSES the High Queen. I then open the Diamond Chest. For some reason, I then take out a regular octet of D8s. I then carve 'H's into each pip, making it a H8d8. The sheer terribleness of this pun deals horrible horrible damage to the High Queen. I then casually disregard physics by spinning the Twitchy Staff fast enough to hover into the air, even though I don't need to do so since I have rocket boots. As it spins, it begins flickering with the images of various suckers I've alchemized over time, and I eventually bring the Staff down on the High Queen in a terminal velocity ULTRA BONK.
I then teleport the Keepers into Replaying: the game, and they promptly get flung around in the preloader game, causing them to splatter into blood everywhere until the achievement of killing 150 things in the preloader game is achieved. They then continue to get jumped off of platforms, and end up getting shot in Gun Control: the game. I finally take them into Reimagine: the game, and kill a thousand of them to get yet another preloader achievement. Yeah that one's a bit unnecessarily bloody.
I toss another Splash potion of Critmist into Erelye.
Charges Inc. 16/50
Doom Essence && Fluorite Octet 4/9 (Doomed Octet)
Rage Essence && Fluorite Octet 4/9 (Ringmaster's Octet)(this better be what I hope it is.)
Mechanical Eye && Vriska Captcharoid && Orb of Luck 7/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 9)
Lil' Cal curses the High Queen!
The Diamond Chest contains the other half of the Reverse Taker and a powerful bomb that blows up 200 Keepers! The complete Reverse Taker can Take any Vord units that you kill and have them fight for you!
The Twitchy Staff deals a cursed 18,000 damage to the High-Queen and fails to Confuse anything!
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
11/20 x3 Magic
Battlefield: I use CO:Reacharound on the hive queen
Orbital Weapons: Mini BA the hive queen
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $76
Needed Dupes: Hellsun x3
Gender Airstriker AND Satellite 6/10
iWeatherman AND Blueshifter 6/9
I dupe a potion of hellsun for talist
+2 to Wilson
> Fseftr: COMBAT OPERANDI => REACHAROUND
You use up 9 Pie Filling, 3 Weasel Snot, and 1 Elf Tear.
By the way, the portal to the Ridiculously OP Tabletop World is still open.
I open the Complete Glyphic Lexicon once again, and discover that its potent magics have located a Glyph of Repel Vord. I plaster this glyph across the entire End with HALI arrays and time shenanigans, making the Vord dive into the Void merely to escape the concentrated Vord-repelling power.
I then set up a one-way wall through judicious use of the Golden Err and HALI arrays. Oh, did I mention that all the glyphs were in infrared light? They were all in infrared light. The Vord are on fire, the Croach is on fire (again), and it is only through some hastily-conjured fireproofing that the AGs and Ns are NOT on fire.
I also resolve to heal myself with the Golden Sunsticks, an action which promptly occurs.
Thanks for the compliments regarding my backstory, though it is by no means the most intricate and complex life story in GodCraft, by my reasoning.
I cast Maelstrombound on the Croach.
—
The draconic creature of navy energy twists its head to scrutinize me.
If you deem this adequate, you will return to my avatar for the given time. No more, and no less. Upon entering, you shall be able to do whatever you desire, as long as it is within the parameters of this consensus.
I watch the dragon think. Or, rather, I examine the possible decisions the being could make. Synaptic causality and Mind powers certainly make strategizing in this manner the only method possible.
i d0n't care what the temp0ral limiter is. deal.
A tendril of navy energy comes to meet my hand. One shake.
Very well, dragon. You have thirty minutes.
The aura of the handshake engulfs us both. When it vanishes, I stand alone once more.
—
I stare at the ranks of Vord. No discernible expressions emerge on my face. Without taking my eyes off of the insects, I activate the White Ring. The runes appear instantaneously, oscillating between white and black at an increasingly swift rate. An aura of similarly vacillating energy grows around the ring itself. I flash-step some distance away, and proceed to do so once more, before beginning what appears to be a tactical movement. What appears to be amethyst flame coats me, chilling the surrounding area. The size of the aura being exuded by the White Ring has increased exponentially, to a size larger than the surface area of the ring itself. Tendrils of energy from the aura occasionally twitch in the direction of the Vord forces. Suddenly, a rather noticeable amount of Vord disappear. The only thing denoting their very existence at any point on any timeline is the large gap in the ranks of Vord at the present moment. Suddenly, nearly two hundred Vord appear within the chitin of the High-Queen. Their current position is rather problematic, considering they cannot leave, but will inevitably attempt to. This will cause some form of discomfort in the High-Queen, and thusly enrage it, at which point it will proceed to slaughter as many Vord as possible. Regardless of whether this succeeds or fails, I flash-step away from the path of the insect, and release the energies of the White Ring. Liquid shadow in the form of some sort of fluid aura pools around me, before arcing towards the Vord. The stream of liquid shadow proceeds to engulf a single Keeper. It moves on to the next one, leaving two obscured in pure darkness. The wave of utter shadow and oblivion passes over the ranks of Vord, before it has obfuscated the vast majority of the opposition with liquid shadow. The occasional whisper can be heard from just within the veil of darkness. I energize the veil of shadow with pure Perditio Vis around five minutes later, causing the veil of darkness to fade away, destroyed by its own entropy. The Vord who were obfuscated stand as usual. Of course, that is only the physical view. Within the chitin, the Vord who were underneath the shadow are now merely withered husks, devoid of sentience. There is no life within the chitin, merely liquid darkness.
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 4/10)
I duplicate Caledfwlch once.
I presume the Plot-Sensing Armor has the qualities of its previous form on top of the plot-sensing ones?
With that said, first, I don the more obviously dangerous powers of the Obivion's Topper (the Orchid fires) and also whip out The Whole Note. I use the Alchemy to create a bright golden beam, and use the Oblivion's Topper to make a dark Orchid beam, both coiling around one another in a massive dual laser. The resulting massive laser careens into the High Queen, exploding violently on impact. The smoke clears for her just in time to see me start to use Caledcrash on her as well.
I attempt to take any Alchemy Components I feasibly can from Fear's corpse...Assuming he has a corpse, or even drops.
Yes.
Oblivion's Topper deals a cursed 37,500 damage to the High-Queen!
> Alchemies
I duplicate a Potion of Panacea II
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = Sevenalarm Armcannon (8/8 Complete!)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (4/?)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Action: The Horrible Meal DTG Edition
I telekinetically hover a tray made of polonium-210 over to the High-Queen. On the tray is a full ten-or-so-course dinner, consisting of several disgusting dishes, such as mashed highway cookies with Microsoft Sam's diarrhea as gravy and 1337 tiny balls of polonium-210, a moldy taco laced with SCP-409 shards, fluoroantimonic acid pills and polonium-294; RAM sticks in soup that is five-trigintillion-year-old blood of various animals mixed with molten tungsten, highly radioactive roast chicken laced with Essence of Baloney Sandwiches and botulinum toxin, 20 baloney-bacon sandwiches laced with lots of shrunk down SCP-876-1 and SCP-876-84, EAS Tones Pills (when consumed, you will hear EAS Tones for a week) and paperclips in Michael Rosen's Toenail Syrup, depleted uranium cornflakes in SCP-009eous (like aqueous but in SCP-009 instead of water) ununoctium-294-118+ ions mixed with ground up roadkill, a taco laced with batrachotoxin and chlorine trifluoride capsules served on SCP-807, a nuke (just a nuke), a cake made of liquid nitrogen mixed with polonium-294 for dessert, and for drinks, an infinite supply of Johnny Walker Blue Label Googolplexth Harvest mixed with fluoroantimonic acid, served in SCP-198!
I then teleport the entire dinner and tray into the High-Queen's digestive system.
First off, the mashed highway cookies and diarrhea. It immediately begins to vomit, but not fast enough as the polonium-210 and the deadly highway cookies take effect and it starts dying while having a seizure. Next, the moldy tacos and SCP-409 shards, fluoroantimonic acid and polonium-294. It immediately takes massive damage from the polonium-294, while the tacos do negligible damage compared to the SCP-409 and the fluoroantimonic acid. Next up on the list is the RAM sticks in five-trigintillion-year-old blood and molten tungsten. The tungsten scalds the stomach and solidifies while the RAM sticks give the High-Queen an electric shock. Next, the highly radioactive roast chicken laced with baloney and botulinum toxin. Seeing as botulinum toxin is deadly and so is the radioactive chicken, it probably doesn't do too well of a job staying alive through this. Next, the 20 baloney-bacon sandwiches laced with shrunk down SCP-876. All the hydrogen in its body flickers between hydrogen and polonium before stopping on polonium, causing a massive body chemistry failure! Not to mention the baloney-bacon sandwiches that are poisonous. Next, the EAS Tones pills and paperclips in toenail syrup, which has negligible effect. Next, the depleted uranium cornflakes in 009eous ununoctium ions mixed with ground up roadkill. The ununoctium-118+ ions are even stronger than fluoroantimonic acid, causing the entire body to be dissolved while the SCP-009 converts all its water to SCP-009. Next, the batrachotoxin-and-ClF3 taco served on SCP-807. SCP-807 is known to cause death from a heart attack after eating any food placed on it, so the High-Queen doesn't do too well (in fact, it does terribly) at not taking damage. The nuke detonates inside the High-Queen's body, followed by the liquid nitrogen cake mixed with polonium-294 which poisons it further. Finally, the drinks: an infinite supply of nasty drinks served in SCP-198. The SCP-198 part was just for fun, but the fluoroantimonic acid dissolves through the High-Queen!
> Author's Note
Twin: I need a description for SCP-585-b (Shengshou 9x9 && The Sharpener).
SEVENALARM ARMCANNON: A cannon meant to be attached to the arm like a piece of armor. It is resistant against all glitches and has a built in cube and anomalous alarm clock. The closer the cube is to completion, the louder the alarm clock will be. The louder the alarm clock is, the more powerful the weapon's shots will be.
SCP-585-B: SCP-585-B is a machine gun with several anomalous properties that are confirmed to stem from other SCPs. It can shoot bullets comprised of SCP-009 and SCP-409, which retain the properties of the actual SCPs. Disassembly of the machine shows that it shares internal mechanisms of SCP-585 that allow the gun to "sharpen" its ammunition and increase its power in a scale that is nearly the same as how SCP-585 functions. An attached 7x7 cube puzzle is shown to amplify the power of the gun's mechanisms the closer the cube is to completion. Since the gun has extreme ties to SCP-585, it has been given the name "SCP-585-B", as shown above, and is to be kept in containment with the rest of SCP-585. Further ties to other SCPs have not been shown.
You ready the Hydra Hands and dash to the High Queen, pummeling her with the elemental powers of your fists! It seems that your skills with the gloves are so potent that a portal is opened through spacetime and Knuckles pops out! You and Knuckles decide to aggress the High Queen together! Your gloves and Knuckles' own spiky gloves deal a cursed 15,000 damage to the High-Queen! ...and Knuckles.
I Quickly slashed High-Queen and her Keepers with my Steel Diamond Katana and i Made a Elixir for Heals a Player for 25 HP (Also it can Heal 25000 to a Entity) but i have to Keep it for Later
Total Damage so Far: 29500 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500
Damage/Experience til Next level 1500/50000
10 Keepers killed! Cursed 750 damage to the High-Queen!
> R. K.: Dissects some Vord to sell off to their to willing parties in the galaxy.
> K4yne: That said, i use the truckloads of money i gain to buy guns. And kill more Vord with them!
"While I've got those going on, I've got more Vord to kill."
Due to NANOMACHINES, SON, I pull out a Pomson 9000 and promptly de-power the Vord Queen with it. Why? Because I haven't used that feature in ages. Plus, it managed to weaken OWAKS (remember that damned thing?) a little bit, so surely something that seems somewhat weaker should feel the effects more.
-The Moon-
"Heh."
Another bar succumbs to gray energy. How many left, be there?
The Vord Queen?
Another bar disappears. There are... Oh. There are 901 left. You don't know how you didn't notice that there were that many before. Were there that many before?
@twin: Just roll with me here, its setting up stuff for an overarching story. The Author may have another update terminal, but think of any given conflict as having a maximum number of update terminals that can lock on at a time. While your update terminal is locked onto the Trifecta, no other update terminal can really do anything useful there under normal circumstances. And either way, the Author's terminal is going to be locked onto tvtropes for a long time. This is just piono's reasoning, he knows a little bit of how the update terminals work, but not very much.
And why are spoils not allowed to be traded? You let insert give the potion supply to talist,
Because there's a plot thread that NEEDS to be tied up now and you did not deal nearly enough damage to the Preston Cole...
The Preston Cole suddenly begins to smoke, guns blitzing out.
There's shouting from inside the Preston Cole.
Eric whirls around: What's going on?
Jason tones in: I'm sorry Eric, we've been boarded by endervord. We're gonna have to go with Plan C.
Wait, what? No. I promised I'd get you guys out of here alive! Meh, its not like the slipspace drive isn't already trashed. We designed the thing to blow without taking us with whatever we hit with it.
You'll be stuck here. Yeah? And? Just come back for us once you've given the godmodder a good kick in the teeth for me.
Eric nods.
He creates a rune pad, lifting himself, Sanford and Deimos off the side of the Preston Cole as Hank flies up with them, and Kalare and Astria rise to meet them.
The Preston Cole rotates and rushes down towards the End island, vord swarm in around it to stop its advance, but are blown away by the swarm of guns.
Eric salutes as the ship hits the island, and suddenly a wave of black expands outwards from the ship, moving everything within a certain radius: including the entire End Island, into slipspace. The queen and bossvord are out of range, and remain alive (please have those try to protect the queen, it shouldn't be too hard to get a total KO by the end of this round, but otherwise nobody will get their attacks off before the queen dies.) all others have died.
The Preston Cole rests where the End Island once was, gone into turtle defense mode, a completely impenetrable fortress, but no longer armed or mobile.
Combat Operandi: Family!
Eric, rises into the air on a disc of golden runes, flanked by Sanford, Deimos and Hank, all using various rocket items to keep themselves aloft. They are quickly joined by Kalare and Astria.
The IUPC is more than just an organization.
Its a family.
Eric levels his sword at the Vord, everyone readies themselves, and they launch into action.
Eric and Hank begin carving a path of death through the vord on the outer edges with their swords, backing each other up, with Sanford and Deimos running interference with large guns to take down attacks before they hit Eric or Hank. Several dragonvord close in from either side, and soon Hank and Eric are fighting back to back, at which point Kalare charges through with a mass of grimdark magics, ripping them to pieces. The group slowly closes in on the Queen, with Kalare keeping everybody shielded as Astria skirts around the edges, darting in for the kill whenever there is an opening, the group finally makes it to the swarm queen Sanford and Deimos are still on the outside and can't get in a good shot, Eric, Hank and Kalare turn around to hold off the various bossvord, and Astria moves in for the kill with Theist's Folly, the godslayer sword.
Astria slams the blade into the queen, severing off a limb, the queen shrieks in rage, and dives at Astria, who holds off, now using the sword to use the increased speed and mild illusory powers of the vord queens to get in several high power shots before Eric, Kalare and Hank are forced to grab Astria and pull back.
That might seem like an overly-long thing for a combat operandi, but this is no usual combat operandi.
That's how it works, and I can't compromise. Only the current Game Master has the Update Terminal, and once he steps down from his post as Game Master, his computer becomes normal. If you're looking for a way that you can have been updating TV Tropes since you'd need an Update Terminal for that, let's just say that the spinoff's nature turned your computer into a modified Update Terminal for the duration of the TV Tropes game and leave it at that.
That was during the time where I was letting people trade spoils and get spoils from those who had left the game and would never use their spoils again.
All Keepers, Knights and Endervord killed! Croach killed! Preston Cole immobilized!
5 Dragonvord killed! Cursed 37,500 damage to the High-Queen!
Afterwards, I examine the improved version of my ebony cue.
The White Ring, due to not being deactivated, still possesses an absolutely monolithic oscillating white and black aura. I watch it for several seconds, noting the shuddering of the runes upon it, as well as the occasional crackle of energy from it. Then, I channel the vast amount of arcane potency within, preparing for some burst of unadulterated elemental energy. However, when I attempt to annihilate as many Vord as possible with it, nothing occurs. Anticipating some form of consequence for the lacking of the ring's deactivation in quite some time, comparatively speaking, I redirect the attack to the High-Queen. Moments later, a monolithic blast of raw oblivion magic, occasionally sparking off a navy bolt of energy, erupts from the ring, sailing towards the High-Queen at a remarkable velocity. The thing collides with the High-Queen. The maddened insect is fused with the most esoteric whims of the oblivion sorcery, watching itself dissipate into nothingness. The rest of the blast proceeds to collide with the High-Queen. It is obscured in a nigh-infinite mass of pure oblivion, fused with its very being to a rather existential point. The fires of oblivion attempt to consume the High-Queen, but fail. You see, dragon? This is what occurs when you attempt to override my attacks, and replace them with oblivion-filled horrors that will likely end up bringing around the Great Undoing. This is a universe of creation. Regardless, it does not matter. Your time is almost up. I proceed to fire actual elemental energy into the High-Queen, watching the arcane energy overpower the oblivion magic, and begin to warp the very being of the creature. The essentia values associated with the High-Queen are mutated, diffused, and defiled, to a prodigious extent. Parts of the bug begin to dissolve into pure Flux Goo, dripping down the draconic aspect, further corrupting it with my influence. Suddenly, I glow with violet light, indicating that the thirty minutes are up. Hah. The parameters of the consensus were rather complex, and under my control. Regardless, I continue to manipulate the essentia values within the High-Queen. A large amount of Flux Gas pours from the draconic aspect's every orifice. The thing mildly resembles a mass of organic matter. Mildly, of course. I deactivate the White Ring. I telekinetically compress the arcane waste exuded from the High-Queen into a cuboid structure, and fuse that to the draconic aspect itself, causing it to suffer from intense Flux poisoning, as well as whatever maladies assail the creature due to the now mutilated essentia values of the being.
—
Around an hour later, a universe away, I stand before a table coated in what appears to be pure black paper. Peering down at the maps, I attempt to make sense of them. There is absolutely nothing on any of the maps, though I am looking for a specific dream bubble. Virnul is doing his own thing on the other side of the common room. I have no idea why we always end up being the only ones awake at this time. It is not even that late. I give up on the map deciphering for the moment. The meteor is in the Ring. There is no immediate need to know where we are going. I stride back over to my computer, and sit down, grabbing a book and a pen out of my Sylladex. Creative writing projects seem to be a common preoccupation amongst Seers and Mages. I really should work on this, as I would rather like to finish it. The cover of the book is utterly blank, save some cursive handwriting on it in purple ink. I open the tome to the first page. The pages are filled with the same cursive handwriting in the same violet ink. I begin to read (the content of the text has been colored amethyst for the convenience of all involved).
Nestled upon a cliff overlooking the daunting city of Fornost rests the vaunted institution of the Learned wherein the thirteen most talented and venerable wizards within existence silently train their young disciples to learn ways to utilize the arcane to benefit human society in its whole. The Predicant Scholar was in command of the establishment. As per schedule, each professor taught their student individually before the twenty-six amalgamated for a General Application in which the students learned together, in collaboration. These General Applications were presided over by the thirteen wizards, though first and foremost by the Predicant Scholar himself, much extolled for acumen. Each of the venerable mages had valuable information to impart specifically on their pupil regarding the eventual grooming of their own successors.
SCRATCH'S LAMENT: A dull green wand made from ebony whose tip resembles a white cue. Attached to the bottom of the wand is a white cueball. The weapon crackles with english energy and the power of First Guardians.
EVERYONE FOCUS ON THE HIGH QUEEN! IF WE KILL HER, THE REST WILL BE A CAKEWALK!
Lothyra then alchemizes Diamondium Motorized Hovercart -c Shield Generator before locking iAntimak Carbine on to the High Queen and firing a volley. She then sics the Science Cannon on to it by pointing out that a creature with the body of a Green Skinned Space Babe could not have the mental capacity to control an entire swarm, even with other queens doing some of the work. Her brain is just too small. Bender puts away his gun and thinks for a bit. Then he summons Kerrigan (attack not actual summon) and tells her about the flagrant ripoff the Vord are to her Swarm. After a large battle, she is defeated, but the High Queen took a heavy beating (only the High Queen, not other Vord). UU Prime performs a physics-breaking maneuver. The dreaded X2 ENERGON BLADE AND X2 ION CANNON AT THE SAME EXACT TIME COMBO! Lothyra just stares.
REMOTE MAGNEPULATORS: A pair of nanomag gloves with battery nanopacks attached to them. Upon activation, the gloves will become electrified and can project a magnetic field, allowing the gloves to manipulate any object inside said magnetic field and move them around. The magnetic field can be controlled via built-in computer.
> Alchemies
I duplicate a Potion of Panacea II
Unicoder && SCP-536 = ??? (1/NOT VERY CONSTANT NOW, ARE YOU, HUH?)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (5/10)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Action: Biological Malware
Since the Deleter works on biological enemies as well, I load a specially engineered virus and convert it to a biological virus. I then fire it at the High-Queen and watch.
The infection begins with recurring thoughts that prevent movement until they are addressed. This is annoying, but not harmful. A few minutes later, the High-Queen begins to forget things as soon as it thinks about them, instead thinking about the virus constantly. The High-Queen then contracts ebola, Lassa fever, Crimean-Congo hemorrhagic fever and several other infections. This does not result in instant death... yet. It begins to randomly remind itself about its immune system being compromised and that it should probably upgrade its immune system by purchasing the Extra Immunities expansion pack. Next, it begins to randomly stop breathing automatically, forcing it to breathe manually. It begins to be unable to control its volume, randomly alternating between shouting like Billy Mays and speaking in a normal voice. Finally, here come the deadly payloads: it transmits itself over the hivemind, infecting all the Vord, then forces it to vomit, then forces it to repeat this message in its head: "Your mind is now mine, Why? Because I didn't had nothing to do and I thought, why not make the great justice? Remember, NOW YOUR MIND IS IN MY POWER Vord Sucks! I can't stand it anymore! The Vord have always sucked. Wake up people! You all suck! You don't need to take over the world, you need to go gorilla yourself! We continuingly make XP by killing you in the latest and greatest ways. The latest Vord are always the most inefficient yet, slowing down your slow face. Also, now you have to kill yourself too because you are now not compatible with your brain! A hidden cost not mentioned at all. It's part of the scam. Vord Sucks!, You Suck. - COBALTSHADE." Next, it begins to repeat another message: "This Time I Have Been gorillaing Around With Your Brain, And Managed To Infect All Of Your Brain With A Little Tiny Destructive Virus... Now, I Can't Let You Runaway Alive, I'll Punish You!" And an array of messages:
"Dis is one half." "I AM IMMORTAL! YOU, HOWEVER, ARE NOT." "Hello dear friend, your brain is attacking by CSC/VIRUS I. virus. If you do like your memories very much, don't die before midnight tomorrow!" "Too bad your now infected with the CSC/VIRUS virus, Sorry.,.hehe., but thats the way things work. If you weren't trying to take over the world, or something like that or something, then this might not of happened. Don't buy products that harass their user Stay away from cool people like us, err well,.hehe., seems like you're dying these days.,,. Greetings to 01-05 and Cobalt Shade Corporation." "DANGER! You are infected by CSC/VIRUS Virus (c) 2015 by CobaltShade | I have destroyed your brain but I have no copies. IF YOU DIE NOW ALL MEMORIES WILL BE LOST. If this isn`t enough, I have altered your wake-up process with a mind wipe routine in order to wipe your memories when you wake up. If you are so dude and you don't believe me, reboot now and look at your brain dying... If you don`t want to loose all your memories then try to guess a number from 0 to BIG FOOT and pray for your answer to be correct, else..."
At this point, the High-Queen's brain is slowly decaying. Finally, the virus finishes off by wiping its mind and completely destroying it, causing the heart and brain to explode into pieces.
> Author's Note
Do you like malware? Then this is for you.
Unicoder && SCP-536 = The Unconstants (Level 15: 1/16)
I ask the Queen what exactly she is high on? Croach? That's bad for her image as a glorious leader of the Vord. They might start a revolution and demand democracy. Vord President! Make it hadplen!
To make it hadplen I use Ender's End at the High Queen.
I then loot the Diamond Chest. if it's already looted, I drink a Potion of Instant Health.
The Southern Tundra IIIIII
Ace of Seas && Ace of Rocks && Deck of Cards && Ace of Storms && Ace of Flames
Alchemy Upgrationer 3/5
Sniper Rifle && SCP-272 && Nightmare Fuel
Shieldroid 8/10
SCP-962 49/50
Dragonfly 19/20
> NinjaV2403: COMBAT OPERANDI => ENDER'S END
You expend 4 Hog Slop and 2 Pie Filling.
The Withervord block it and 6 die!
+2 HP!
Ace of Seas && Ace of Rocks && Ace of Storms && Ace of Flames && Deck of Cards = Avatar's Pack (Level 4: 1/5)
Sniper Rifle && SCP-272 && Nightmare Fuel = Umbra's Rifle (Level 4: 1/5)
I pull out the Pale Valve and use it on the High Queen. I then pull out a Bedrock Sword, and test the theoretically unbreakable sword against the theoretically unbreakable armor. That is, I poke the Godmodder's Omega Armor with it. I then toss it into the High Queen, along with the Diamond Sword. I then take out the 1000 PAGE POSTCLAIM, and with a roll of my eyes, take out my Octoroon Rangoon. After collapsing into a laughing fit over how stupid this idea is, I attempt to use the pageclaim to destroy the idea that Binary is capable of communicating in anything that isn't a meme. This somehow works even though he's in a completely different universe, since if psionic powers can work across universes then by gum my wands can too. Nyeh. If I can't do so I decide to inexplicably do this to the Godmodder instead. If I still am incapable of forcing people to meme then I just put the pageclaim back and keep pondering over it.
Charges Inc. 17/50
Doom Essence && Fluorite Octet 5/9 (Doomed Octet)
Rage Essence && Fluorite Octet 5/9 (Ringmaster's Octet)
Mechanical Eye && Vriska Captcharoid && Orb of Luck 8/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 10)
The Pale Valve deals a cursed 37,500 damage to the High Queen!
Just because it is an unbreakable sword does not mean it has infinite attack. The Godmodder's armor doesn't flinch.
If you did that, it would be a waste of the pageclaim, no matter how funny it would be. (And it would be.) You keep the pageclaim for now.
Lothyra decides to use Megaversal on the High Queen. She is joined with Bender when he performs his deadly Futurama weapon juggling act (that involves using each weapon against the target, which is now the High Queen). UU Prime ups the physics breaking shtick even further by performing an X2 ENERGON BLADE AND X2 ENERGON HOOK COMBO on the High Queen!
I fly inside some of the earthquake cracks formed roughly 85,000 years ago and begin to mine out the inside of the End. 85,000 years of contact with an unidentified species highly adapted to the End environment, and surviving on a derivative of Croach, is likely to have changed the make-up of th now ancient End Stone to something completely different.
I compress the Croach Stone into a hyper-dense flat plane resembling a pancake. Using my powers over time and entropy I revert its conversion from End Stone to Croach Stone, giving me a large amount of End Stone to work with. I use the End Stone to form a moon over the End, or another one if it already had due to outside forces.
The Hive-Queen, seeing a relatively close and safer place to produce larva, begins to fly to the new moon. The Vord hollow out the small moon, and begin to make a hive. Everyone stays still for a few hours and lets the "miracle of nature" work its abominations. Just as everything seems to be going fine, the moon is given the attributes of sand, making the Hive Queen phase through it (since it became an falling entity) and then be crushed by it once it hits the ground.
I throw the Barbed Zillygui at the High-Queen and uppercut it in the face! If I was a good shot, that is!
I then blow a whistle that came from space that summons the Cyberdemon! He decides to try and kill me instead. I kill him, take his rpg, and start working on turning into a BFG 10,000! Way better then a 9,000. I take it out, and start shooting rapid blasts at the High- Queen! That's if, I didn't trip down this badly placed hill. I am then reminded I was warned about those hills bro. They told me dog. I eventually hit the ground, when 89 zombies pop out and say " BRUNS PLZ". I then tell them NU PLS K THUX BAI and proceed to climb back up! And then the cyberdemon's brother pops out and throws me back down. I then call the VORDBUSTERS! They swarm in to attack, but they are quickly shot down by the cyberdemon before they could do ANYTHING! I get so angry at this huge wall of text and shenanigans that I rip off my own leg and start beating the Queen with it! If I did not bleed out. So I then respawn back in with a pitchfork and a flare gun, and start shooting all over! Once again, if I was a good shot. I then decide, Hell. I then just go over to the Queen and kick it. But wait.... I don't have ANY legs now! I then get in a turbo powered wheelchair and go to ram into it! If I did not hit a speedbump. Eventually I crash into a Nuke that EXPLODES! But wait...... Cockroachs can survive nukes.... I bet vord can too! So then I decided to upgrade my BFG 10,000 into a BFG 65,000! I aim, and shoot it at the Queen! But wait... I forgot to load it with energy cells! Darn! So then I throw my Unwrinkler at the mirror that was just placed in front of me! It bounces off into the sun. The entire sun CRASHES into the Queen!
I Made a Modified Rocket Launcher and i Shot 50 Rockets at the High-Queen and the Vord Minions and i Realized the Elixirs and Megalixirs are Extremely Expensive and Rare to Collect so i Used the Regen Potion at Netpatham so i have a Series of Rare to Valuable Items and i Started to Do a 50 Powerful Fists at High-Queen Again
Cursed 7,500 damage to the High Queen! Netpatham gains Regen!
I stab the High Queen with Gladius Dei. I then take out a staff I've obtained in a ridiculous session I played, filled with cubes. It's a White King's staff, typically used to start a Reckoning. Strangely, one never ocurred in our session. I guess SBURB took pity on us. Anyways, I use it, and a miniature Reckoning happens, bombarding the High Queen with meteors. I then steal its luck with my newly-installed All-Thieving Eye, and even more meteors start hitting it. I then use the stolen luck and roll the ///// // / [email protected], severely glitching the High Queen. Charges Inc. 18/50
Doom Essence && Fluorite Octet 6/9 (Doomed Octet)
Rage Essence && Fluorite Octet 6/9 (Ringmaster's Octet)
Mechanical Eye && Vriska Captcharoid && Orb of Luck 9/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 10)
The entire attack deals a cursed 22,500 damage to the High-Queen! Dragonvord block the roll and 2 die!
ALL-THIEVING EYE: A metal eye made out of the same material as Vriska's old eyepatch. It has seven red pupils that have the unique power of stealing luck from their targets, causing probability to warp in your favor and to shun them, leading to bad outcomes for targets.
Afterwards, several Miniature Green Suns warp into existence, seemingly of their own volition, though it is quite evident that they are a result of my manipulations, and my desires as well. It should also be made evident that the models are pulsating randomly, and arcing in abnormal directions in a manner extremely different from what would be expected of the green models, given their locations, as well as their usual nature. I would say that their current abilities could be mostly attributed to my corrupting eldritch sorcery calling them forth, and manipulating their nature to sort my needs in the most efficient and timely manner possible at the current moment. These needs are quite obviously the eradication of the High-Queen of the Vord in this universe, and thusly the annihilation of all Vord within GodCraft. For once, my objective is not muddled entirely by various plots of rather ambiguous intent, such as the eternal desires and subtle knowledge of the Outer Gods, an objective that is not very admirable, if it can be considered so at all. Still, I shall carry out their plans, knowing this. Anyhow, I extend a hand to the madly twitching green spheres, and they begin to distort themselves immensely, large amounts of plasma disappearing at utterly random and pointless intervals. The spheres slowly deplete themselves of energy and plasma before disappearing entirely. I stand, coated in green flame. Hah. I proceed to fuse the vast majority of this energy together into a singular explosion of arcane fury. Green flames suddenly appear upon the High-Queen. Hopefully, the beast is surprised, considering it did nothing to constitute such an assault, nor did anyone see the actual attack. My green aura is missing. The flames burn through chitin, flesh, croach, and Endstone alike, making absolutely no distinction between the four. Noting this, I telekinetically force the energy to remain upon the High-Queen, slowly burning her/it away with a septillionth of a septillionth of the energy of the Green Sun. I forcefully forge a link between the High-Queen and the Green Sun, and wait. The creature bursts into actual green flames, writhing in a manner akin to a tortured hellscholar bereft of its ever-pulsating flesh, torn from the bone by a thousand occultists. A feat that should be respected amongst those who do not regularly deal with demons and abominations. People who do not partake of my despicable practices, that is to say. The link continues to burn the High-Queen into oblivion, until it/she is dead, and therefore every single Vord in GodCraft.
I repair the crack made in The Enlightenment, or attempt to do so. Afterwards, I consider the various methods I could improve the sphere. Perhaps I could infuse it with the energy of creation, or the refined power of the Red Dragon.
Ace of Seas && Ace of Rocks && Deck of Cards && Ace of Storms && Ace of Flames 3/X
Shieldroid 9/10
Dragonfly 19/20
SCP-962 49/50
+3,000 HP to the Refugees!
ALCHEMY UPGRATIONER: A cross between an Anvil and a Punch Card Shunt that allow you to create your own hypothetical Alchemiter upgrades and insert them into the Shunt, then attach them to an actual Alchemiter and promptly upgrade it.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
12/20 x3 Magic
Battlefield: I use the gender airstriker on random targets
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $78
Needed Dupes: Hellsun x1
Gender Airstriker AND Satellite 7/10
iWeatherman AND Blueshifter 7/9
I dupe a potion of hellsun for talist
+2 to Wilson
You end up changing the gender of 2 Dragonvord and cause them to die!
> Alchemies
I duplicate a Potion of Panacea II
Unicoder && SCP-536 = ??? (2/?)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (6/10)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Action: Cellular Finale
If the High-Queen has had its name changed (probably from the gender airstriker), I still target it, just under the new name.
I begin by pulling out Ergo Sum and doing a Cellular Automata Finale! I do need to mention that it is hopefully still supersized with the Giant Gear.
I first create an array of guns and breeders in all Life-like cellular automata, all aimed at the High-Queen! This includes the Gosper glider gun, several Spartan universal computer-constructors and a bunch of gliderless LWSS guns, and that's just for B3/S23! Next, I place a laser gun under Like Star Wars that begins to fire a massive array of gliders in the shape of a laser at the High-Queen! I then produce a bunch of infinitely expanding patterns inside the High-Queen, tearing it apart into many different parts, such as a diamond filled with chaos, a square filled with nothing and a circular-ish pattern that doesn't quite expand as quickly. Two ladders from Life without Death punch through the High-Queen before a shoot catches up with one, causing a massive explosion of cells!
Next, the different cellular automata begin to interact. A ladder hits an LWSS gun. The LWSS gun sends a glider out before being consumed by the ladder. The glider hits the expanding diamond, causing the diamond to break apart, bombarding the High-Queen with more patterns. A Spartan universal computer-constructor is destroyed, sending chaos everywhere, much of which expands to hit the High-Queen. I add a methuselah in the High-Queen's face, burning it and sending it flying back into an array of still lifes, which begin reacting, disfiguring the High-Queen's back. Next, I trap her in a cage of maxes and leave her there. A moon ends up bombarding it (no, not the moon, a moon in cellular automata is a pattern of four live cells that is a small orthogonal spaceship) and causing chaos in the max cage, sending gliders everywhere! The gliders from the computer and the gliders from the cage synthesize a pentadecathlon! I switch the pentadecathlon to Fredkin and it immediately begins to spread!
A Gosper glider gun is consumed, causing more chaos in the replication and tearing the replication's fabric. Two salvos of gliders appear and constructs a 7-engine cordership that flies itself into the High-Queen before the High-Queen is consumed by the Replicator. I switch the Replicator cells to Conway's Life cells and they stabilize, but not before trapping the High-Queen! The High-Queen takes massive damage from this awe-inspiring yet massively chaotic mess of cellular automata!
Just when it thinks it's over and stabilized, a troll glider appears and strikes a pulsar in just the right way to throw the entire pattern into chaos, trapping the High-Queen with it and dealing a little extra damage! After it is truly stabilized, I clear the field of cells.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
13/20 x3 Magic
Battlefield: I use BT:Ultramarine on the Hive Queen
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $80
Needed Dupes:
Gender Airstriker AND Satellite 8/10
iWeatherman AND Blueshifter 8/9
I dupe a potion of hellsun for talist
+2 to Wilson
> Fseftr: BATTLE TECHNIQUE: LV. 10 BLUE, BLUE - ULTRAMARINE
Just have to finish these alchemies... Almost there...
Lothyra is relishing the thought that after a month of work, after all that alchemizing and charging, all her preparation is about to come to fruition. While she waits, she uses the High Queen as target practice for iAntimak Carbine to take her mind off that. Blasting aliens with antimatter on full-auto does calm the nerves. Bender decides to join in with Universal Power. But for UU Prime... He decides to end with the ultimate physics-breaking attack he can manage against the High Queen. The glorious ALL WEAPONS DEPLOYED AT THE SAME EXACT INSTANT AND USED AT EXACTLY THE SAME TIME AGAINST THE ENEMY AT ONCE HOLY EPIC BATMAN COMBO! Lothyra comments in a soft voice.
What.
However, the laws of physics break so hard that UU Prime malfunctions and goes rogue! However, Lothyra blasts him with a Scranton Reality Gun (the Science Cannon is already in use). Physics immediately stabilizes around him, causing a shockwave that blasts him to pieces. She retrieves the nanobots that make up him, which aren't rogue anymore.
Suddenly, wizards. Wizards everywhere. They're just pouring out of every creak and crevice. Not only that, but they're the stereotypical "old man with funky hat and robe" wizards as well! They are all the wizard who have ever done it! Their mastery over cretin very small but nonetheless slightly annoying plot inconsistencies are powered by the huge amount of inconsistencies rampant in the earlier parts of Destroy the Godmodder. The group of wizards that have always done it cause massive inconsistencies in the Hive Queen's power, for the negative. The next attack against the Hive Queen will Mini Crit.
All attacks against the Hive Queen are minicritting already!
PIT_ICARUS' TURN (2/3 Actions Remaining):
Kid Radd Cannons at 28/45%!
Seeing as the Foot Holders were able to trick gods, i figure more of them can't hurt! Except when they die, in which case they'll fall and crush the High Queen. ...Oh well, BRING IN THE FOOTHOLDERS!
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 5/10)
In my continued unending aggression against the High Queen, I get out a Saddle. The High Queen winces and prepares for something utterly horrendous...Until I am then seen getting on a Donkey. The High Queen is puzzled by my choice of steed, but I have my reasons. With that said, I proceed to get the Donkey to trample over the High Queen while I continually introduce her to Cosmos' Tear and the Glitchrender, in the face, simultaniously. I then leave her an explosive Vulcanizer Shot in the face, for good measure. No, wait, I then use Ignition on her, then end the Donkey's quicksummon so as to not get taken.
The entire attack plus IGNITION deals a cursed 37,500 damage to the High Queen!
The Dragonvord and Withervord all form a circle around the High-Queen, blocking some attacks against it! The entire Vord kills the Chairwing and a UNSC Frigate!
The UNSC Preston Cole's ships kill 9 Withervord! The other Neutral troops kill 8 Withervord!
Matchsticks idles! The Science Cannon deals 10,000 damage to the High-Queen! The three teams kill 3 Withervord!
The PG fleet kills 23 Withervord!
The Itinerary:
> All: Kill the Vord fleet!
> All: Kill the High-Queen!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
==> III. INFESTATION .III <==
[REDACTED]
[REDACTED]
[REDACTED]
The Far Lands:
IMPETUS COMB METER: ============================== 5,895,750/6,000,000. (Gains +250,000 every turn.)
Current Impetus Comb: 6
High-Queen: [H BOSS] HP: 99,250/700,000. Cursed: II
Dragonvord: [H] HP: 5,000/5,000. (x65.)
Withervord [H] HP: 5,000/5,000. (x52.)
UNSC Preston Cole: [N] HP: In Turtle Defense mode, completely impenetrable. Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns.
I contemplate killing the High Queen, Reverse Taking it, and leading a maniacal war against the multiverse. I then discard that idea, seeing as it probably wouldn't even work. I then take out Daybreak, which I've still got two uses in, and time travel to the future, and integrate it into Lefty, setting it to fire whenever Lefty is used to poke an enemy. I also take care to toss a Splash Potion of Critmist on him while I'm in the future. I then perform an Operandi Chain and use Sunrise while Tazz is using Lefty to viciously poke the High Queen.
In the slightly further future, after we've returned to the Battlefield, I receive a message from my past self telling me to go grab the Ancestral Gunpowder, and I proceed to enter the coordinates of the Gunpowder in time and space by using my Ring of Orbs Seerfold in conjunction with my Sendappearifier, and safely stash it into my inventory.
+2 to Tazz.
Charges Inc. 19/50
Doom Essence && Fluorite Octet 7/9 (Doomed Octet)
Rage Essence && Fluorite Octet 7/9 (Ringmaster's Octet)
All-Thieving Eye >Fine 1/10
I duplicate a potion of Critmist. (Potions of Critmist: 10)
I take a sample of the Croach, modify it slightly to make any Vord from it loyal to me, and place it in stasis in the Alchemiter supplies.
M-Croach && Gun 1/??
I then use the borehole to launch an attack by firing all my heat/fire/Fire weapons such that they create an ever-expanding hole from which I can launch attacks creating a larger hole etc....
The Setting of Doom continues ingesting Vord.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 6/10)
I realize that, quite frankly, now is the time.
I kick a nearby elf for some quick tears, kick a nearby pig for some quick hog slop, use Armed and Dangerous to recieve Lefty, and quickly accept the Daybreaker from Generic. Please keep in mind he just gave me the gun and hasn't done anything with it. I hastily attach the Daybreaker to Lefty's various armaments, rush forwards to the High Queen and prepare the finishing blow: The one-thousand pokes of absolute atomization! I poke the High Queen once, then twice, then three times, then four, then five, then six, then seven, then eight, then nine, then ten, then more, in rapid succession almost too fast for even the flash-step accustomed eye to make out. The pokes come so hard and so fast that each individual poke is the force of a railgun! And it's one-thousand pokes! That is a lot of railgun-force pokes! At the end of the one-thousand pokes of absolute atomization, I then rear back and prepare the Legendary Incredible Dawn-Heardling Finish-This-Fight-Already Ultra Poke of uncontested devastation supreme! I charge up all the poking energies native to Lefty's form, then rush forwards at the High Queen, throwing out quick sentries via the Quick Draw to suppress any Dragonvord or Withervord who think they can get funny ideas about intercepting me right now.
> Alchemies
Time to make some bows!
I duplicate a Potion of Panacea II
Unicoder && Crossbow && A dictionary for every language in every script ever used to write that language = A bow of Linguistic Unity (1/?)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (7/10)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Assists
+2 to Tazz.
> Action: The Relay
If the High-Queen is dead, I instead fire on the Dragonvord and Withervord.
I begin to use a bunch of cubing alchemies to create the ultimate relay: 2-3-4-5-6-7-8-9-10! I pull out Sacra Geometria and scramble and solve it repeatedly while tapping random faces. This creates a table designed to fit me perfectly, a cubing-themed outfit, a sheet draped over the table colored white, yellow, red, orange, green and blue (the colors of the Rubik's cube), a Speedstacks timer in perfect condition that is turned on, a solving mat also in perfect condition and a timer screen with 5 red LED seven-segment displays. I also call 05 over to scramble the cubes, which he/she does quickly.
I put on the Sevenalarm Armcannon (yes, I solve all of them one-handed), put both hands on the timer and begin the inspection time. I first inspect the Cubed Crossbow, the F/S-RPG and the Yuxin Acidspitter's first face and put my hands back on the timer for a second before I lift my hands off. Timing begins. Here we go...
First off, the Cubed Crossbow. I begin to solve it with my own method while rapidly firing it, solving it one-handed in 0.44 seconds and shooting 40,000 arrows (yes, I am an expert crossbowman who can fire a crossbow wearing an armcannon while solving a cube one-handed with the other hand) at the High-Queen in that time. Next up is the F/S-RPG. I fire one rocket on solving the F2L intuitively, another while solving the OLL and the other four when solving the PLL, with one being fired before the rest as it was a U-perm, with all of them fired at the High-Queen. Next up is the Yuxin Acidspitter, which I fire rapidly while spraying acid at the High-Queen with one hand while solving the cube in the other. Using the Reduction method, I assemble the centers, and pair up the edges using commutators. Finally, I solve it like a 3x3. Once I am done, I put it down and solve the Planetcrafter's Speedcube in the same manner with the addition of several extra pieces. The resulting planet floods with lava, so I send it careening towards the High-Queen at high speeds using telekinesis.
Next up is the AK-VRS 6. Solving it like a 6x6, I unleash trigintillions of viruses - one for every cube permutation - that infect the High-Queen while I fire it also at the High-Queen. It takes a bit longer and I have to do both parity algorithms, but I solve it in under 1:20. Next, the Sevenalarm Armcannon. I begin to solve it with one hand while rapidly firing it at the High-Queen, listening to EAS Tones as if I were AT88TV annoying Microsoft Sam. Finishing up, I pull out the CTA-8 and begin to make rapid calculations and fire at the High-Queen with one hand, while solving the cube Reduction style with the other hand. It takes just under 3 minutes to solve the 8x8, so I put it aside and pull out SCP-585-B. I fire SCP-009 and SCP-409 bullets at the High-Queen while solving the 9x9. There is no explanation needed, only parity algorithms and edge consolidation.
I finish up with the CM10. By rapidly firing it at the High-Queen while one-handed solving it, I attain the unofficial world record for a 2x2-10x10 relay, 6:34.59! I celebrate by pulling out Sacra Geometria and summoning a giant solid osmiridium Rubik's cube painted with standard colors. The cube is summoned directly over the High-Queen, but before it hits I fling the entire cubing setup, not including my cubing alchemies, into the High-Queen's face at 0.9c! Before that hits, I tap a face of Sacra Geometria, summoning another giant osmiridium cube! The High-Queen is slammed straight into the second cube in time for the first cube to crush the High-Queen! I drink a Potion of Panacea II as celebration.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
14/20 x3 Magic
Battlefield: I shoot Ultramarine at the Hive Queen
Orbital Weapons: mini IC the hive queen
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $82
Needed Dupes:
Gender Airstriker AND Satellite 9/10
iWeatherman AND Blueshifter 9/9
Sabre AND Azure Essence 1/?
> Alchemies
I duplicate a Potion of Panacea II
Unicoder && Crossbow && Every dictionary for every language ever produced in every script ever devised = ??? (2/?)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (8/10)
Potion of Panacea count: 3
Potion of Panacea II count: 6
I originwand up and press an 8F button. A block of TNT appears and begins to spread like a 3D version of Replicator or Fredkin. The TNT stops and compresses itself into a single nuke that travels straight to the center of the remaining Vord swarm and explodes. It releases a few fireballs that home in onto a select few Dragonvord. 5 seconds before impact occurs, the fireball transforms into a chirally reversed antimatter version of the Dragonvord that mimics its movements. The Dragonvord and the anti-Dragonvord are annihilated. The remaning 29.99k+ fireballs fly around the area, firing lasers at the Withervord. Suddenly, my Testwriter levitates in the air and begins to type out one test for each Withervord. Each of the tests has 60 questions, and each of the sixty-question tests flies out to a Withervord. The tests explode and the characters and diagrams that compose the test fly everywhere before homing in on a single Withervord, slicing through it and zeroing in on another one. Suddenly, all the characters transform into nuclear hammers that throw themselves at a Dragonvord or two, destroying it! They then transform into extremely strong balls of electricity that zero in on another Dragonvord, shocking it! The electricity zaps a few other Dragonvord and Withervord before dissipating. An axis on a graph extends in both the upward direction and a direction perpendicular to the direction of gravity! The graph axis stabs two Dragonvord and an Endervord straight through the chest! Suddenly, an army of stick figures appears riding a giant USB flash drive. The fireballs fly into the USB drive and speed it up, causing it to slam into a Dragonvord-and-Withervord pair, sending them flying into deep space. The stickmen hop off and butcher two Dragonvord before running off.
Logic Cannon: 9/20
Effslayer: 10/11
Diamondium Motorized Hovercart -c Shield Generator: 3/4
==Actions==
Just have to finish these alchemies... Almost there...
Lothyra is relishing the thought that after a month of work, after all that alchemizing and charging, all her preparation is about to come to fruition. While she waits, she uses the High Queen as target practice for iAntimak Carbine to take her mind off that. Blasting aliens with antimatter on full-auto does calm the nerves. Bender decides to join in with Universal Power. But for UU Prime... He decides to end with the ultimate physics-breaking attack he can manage against the High Queen. The glorious ALL WEAPONS DEPLOYED AT THE SAME EXACT INSTANT AND USED AT EXACTLY THE SAME TIME AGAINST THE ENEMY AT ONCE HOLY EPIC BATMAN COMBO! Lothyra comments in a soft voice.
What.
However, the laws of physics break so hard that UU Prime malfunctions and goes rogue! However, Lothyra blasts him with a Scranton Reality Gun (the Science Cannon is already in use). Physics immediately stabilizes around him, causing a shockwave that blasts him to pieces. She retrieves the nanobots that make up him, which aren't rogue anymore.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Suddenly, wizards. Wizards everywhere. They're just pouring out of every creak and crevice. Not only that, but they're the stereotypical "old man with funky hat and robe" wizards as well! They are all the wizard who have ever done it! Their mastery over cretin very small but nonetheless slightly annoying plot inconsistencies are powered by the huge amount of inconsistencies rampant in the earlier parts of Destroy the Godmodder. The group of wizards that have always done it cause massive inconsistencies in the Hive Queen's power, for the negative. The next attack against the Hive Queen will Mini Crit.
He scream
I square the Croach.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Kid Radd Cannons at 28/45%!
Seeing as the Foot Holders were able to trick gods, i figure more of them can't hurt! Except when they die, in which case they'll fall and crush the High Queen. ...Oh well, BRING IN THE FOOTHOLDERS!
Mozart's Beauty, 32/50 (Ire'd)
The Withering > Fine = Brine (Level 10: 5/11)
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 5/10)
In my continued unending aggression against the High Queen, I get out a Saddle. The High Queen winces and prepares for something utterly horrendous...Until I am then seen getting on a Donkey. The High Queen is puzzled by my choice of steed, but I have my reasons. With that said, I proceed to get the Donkey to trample over the High Queen while I continually introduce her to Cosmos' Tear and the Glitchrender, in the face, simultaniously. I then leave her an explosive Vulcanizer Shot in the face, for good measure. No, wait, I then use Ignition on her, then end the Donkey's quicksummon so as to not get taken.
Lil' Cal curses the High Queen!
The Diamond Chest contains the other half of the Reverse Taker and a powerful bomb that blows up 200 Keepers! The complete Reverse Taker can Take any Vord units that you kill and have them fight for you!
The Twitchy Staff deals a cursed 18,000 damage to the High-Queen and fails to Confuse anything!
100 Keepers killed!
Erelye's next attack will crit!
> Fseftr: COMBAT OPERANDI => REACHAROUND
You use up 9 Pie Filling, 3 Weasel Snot, and 1 Elf Tear.
Cursed 45,000 damage to the High-Queen!
Cursed 12,000 damage to the High-Queen!
> ManiacMasteR: BATTLE TECHNIQUE => LV. 10 BLAZE IT - EVERY DAY
Cursed 30,000 damage to the High-Queen!
6,000 damage to the Croach!
8 Knights killed!
50 Keepers killed! 5,000 damage to the Croach!
+3 HP!
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 COLD FRONT - MAELSTROMBOUND
Critted 20,000 damage to the Croach!
180 Keepers killed!
Yes.
Oblivion's Topper deals a cursed 37,500 damage to the High-Queen!
> The_Nonexistent_Tazz: COMBAT OPERANDI => CALEDCRASH
You use up 6 Elf Tears and 6 Hog Slop.
Cursed 30,000 damage to the High-Queen! Caledscratch breaks!
You acquire Crimson Flame and stow it away in the supplies.
7,000 damage to the Croach!
Frostbiters && Knucklerocks && Prometheus's Mitts = Magmaversed Gloves (Level 5: 1/6)
Gloves && Fluffy Cloud = Cirrusstrikers (Level 1: 1/2)
You lack the Sacred Items!
40 Keepers killed!
Cursed 6,000 damage to the High-Queen!
CIRRUSSTRIKERS: A set of gloves that resemble fluffy clouds. The power of weather backs every punch you throw with them on.
SEVENALARM ARMCANNON: A cannon meant to be attached to the arm like a piece of armor. It is resistant against all glitches and has a built in cube and anomalous alarm clock. The closer the cube is to completion, the louder the alarm clock will be. The louder the alarm clock is, the more powerful the weapon's shots will be.
SCP-585-B: SCP-585-B is a machine gun with several anomalous properties that are confirmed to stem from other SCPs. It can shoot bullets comprised of SCP-009 and SCP-409, which retain the properties of the actual SCPs. Disassembly of the machine shows that it shares internal mechanisms of SCP-585 that allow the gun to "sharpen" its ammunition and increase its power in a scale that is nearly the same as how SCP-585 functions. An attached 7x7 cube puzzle is shown to amplify the power of the gun's mechanisms the closer the cube is to completion. Since the gun has extreme ties to SCP-585, it has been given the name "SCP-585-B", as shown above, and is to be kept in containment with the rest of SCP-585. Further ties to other SCPs have not been shown.
Cursed 27,000 damage to the High-Queen!
> PaperShuriken: BATTLE TECHNIQUE => LV. 2 SUCKER PUNCH - & KNUCKLES
You ready the Hydra Hands and dash to the High Queen, pummeling her with the elemental powers of your fists! It seems that your skills with the gloves are so potent that a portal is opened through spacetime and Knuckles pops out! You and Knuckles decide to aggress the High Queen together! Your gloves and Knuckles' own spiky gloves deal a cursed 15,000 damage to the High-Queen! ...and Knuckles.
10 Keepers killed! Cursed 750 damage to the High-Queen!
That's very overpowered for a one-charge item.
70 Keepers killed!
The Vord Queen?
Another bar disappears. There are... Oh. There are 901 left. You don't know how you didn't notice that there were that many before. Were there that many before?
That's how it works, and I can't compromise. Only the current Game Master has the Update Terminal, and once he steps down from his post as Game Master, his computer becomes normal. If you're looking for a way that you can have been updating TV Tropes since you'd need an Update Terminal for that, let's just say that the spinoff's nature turned your computer into a modified Update Terminal for the duration of the TV Tropes game and leave it at that.
That was during the time where I was letting people trade spoils and get spoils from those who had left the game and would never use their spoils again.
All Keepers, Knights and Endervord killed! Croach killed! Preston Cole immobilized!
5 Dragonvord killed! Cursed 37,500 damage to the High-Queen!
SCRATCH'S LAMENT: A dull green wand made from ebony whose tip resembles a white cue. Attached to the bottom of the wand is a white cueball. The weapon crackles with english energy and the power of First Guardians.
Cursed 27,000 damage to the High Queen!
REMOTE MAGNEPULATORS: A pair of nanomag gloves with battery nanopacks attached to them. Upon activation, the gloves will become electrified and can project a magnetic field, allowing the gloves to manipulate any object inside said magnetic field and move them around. The magnetic field can be controlled via built-in computer.
DIAMONDIUM MOTORIZED HOVERCART: Yep.
Diamondium Motorized Hovercart -c Shield Generator = Diamondium Shieldcart (1/4)
Cursed 6,000 damage to the High Queen!
Cursed 13,500 damage to the High Queen!
On what?
Unicoder && SCP-536 = The Unconstants (Level 15: 1/16)
Cursed 25,500 damage to the High-Queen!
Withervord killed!
> NinjaV2403: COMBAT OPERANDI => ENDER'S END
You expend 4 Hog Slop and 2 Pie Filling.
The Withervord block it and 6 die!
+2 HP!
Ace of Seas && Ace of Rocks && Ace of Storms && Ace of Flames && Deck of Cards = Avatar's Pack (Level 4: 1/5)
Sniper Rifle && SCP-272 && Nightmare Fuel = Umbra's Rifle (Level 4: 1/5)
Cursed 4,500 damage to the High-Queen!
The Dragonvord block it and one dies!
The Pale Valve deals a cursed 37,500 damage to the High Queen!
Just because it is an unbreakable sword does not mean it has infinite attack. The Godmodder's armor doesn't flinch.
If you did that, it would be a waste of the pageclaim, no matter how funny it would be. (And it would be.) You keep the pageclaim for now.
> gutza1: BATTLE TECHNIQUE => LV. 10 UNIVERSAL - MEGAVERSAL
The Withervord block it and 4 die!
Cursed 7,500 damage to the High Queen!
Cursed 12,000 damage to the High Queen!
The End island was destroyed!
The Dragonvord block it, and 2 die!
The Withervord block it, and 1 dies!
Cursed 18,000 damage to the High-Queen!
Cursed 7,500 damage to the High Queen! Netpatham gains Regen!
The entire attack deals a cursed 22,500 damage to the High-Queen! Dragonvord block the roll and 2 die!
ALL-THIEVING EYE: A metal eye made out of the same material as Vriska's old eyepatch. It has seven red pupils that have the unique power of stealing luck from their targets, causing probability to warp in your favor and to shun them, leading to bad outcomes for targets.
Dragonvord intercept the attack, and 4 die!
You repair the Enlightenment.
+3,000 HP to the Refugees!
ALCHEMY UPGRATIONER: A cross between an Anvil and a Punch Card Shunt that allow you to create your own hypothetical Alchemiter upgrades and insert them into the Shunt, then attach them to an actual Alchemiter and promptly upgrade it.
You end up changing the gender of 2 Dragonvord and cause them to die!
1,500 damage to a Withervord!
Critted 34,000 damage to the High-Queen!
> Fseftr: BATTLE TECHNIQUE: LV. 10 BLUE, BLUE - ULTRAMARINE
Withervord intercept the attack, and 5 die!
Cursed 7,500 damage to the High Queen!
The Dragonvord intercept and 3 die!
All attacks against the Hive Queen are minicritting already!
Cursed 4,500 damage to the High Queen!
You can't summon in the End!
The entire attack plus IGNITION deals a cursed 37,500 damage to the High Queen!
The Dragonvord and Withervord all form a circle around the High-Queen, blocking some attacks against it! The entire Vord kills the Chairwing and a UNSC Frigate!
The UNSC Preston Cole's ships kill 9 Withervord! The other Neutral troops kill 8 Withervord!
Matchsticks idles! The Science Cannon deals 10,000 damage to the High-Queen! The three teams kill 3 Withervord!
The PG fleet kills 23 Withervord!
The Itinerary:
> All: Kill the Vord fleet!
> All: Kill the High-Queen!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
I. FINAL WAVE .III. DEMONHEAD .IIThe Far Lands:
IMPETUS COMB METER: ============================== 5,895,750/6,000,000. (Gains +250,000 every turn.)
Current Impetus Comb: 6
FINAL ROUND: THE END
insert_generic_username: [AG] HP: 17/25. Has Armor.
TheLordErelye: [AG] HP: 21/25.
Netpatham: [AG] HP: 15/25. Has Armor. Regen: II
Irecreeper: [AG] HP: 25/25.
The_Nonexistent_Tazz: [AG] HP: 10/25. Has Armor.
Amperz4nd: [AG] HP: 14/25. Has Armor.
TT2000: [AG] HP: 18/25.
NinjaV2403: [AG] HP: 22/25. Regen: II
ninjatwist321: [AG] HP: 25/25.
gutza1: [AG] HP: 14/25.
Crusher48: [AG] HP: 14/25.
CobaltShade: [AG] HP: 14/25. Has Armor.
r_stronghammer: [AG] HP: 25/25.
PitTheAngel: [AG] HP: 9/25.
PaperShuriken: [AG] HP: 14/25.
Pricey12345: [AG] HP: 25/25.
J0SLAN: [AG] HP: 25/25.
OverlordXcano: [AG] HP: 14/25.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 20/20.
pionoplayer: [N] HP: 20/20.
ManiacMasteR: [N] HP: 12/20.
XDGrangerDX: [N] HP: 22/25.
The_Idea_Modpack_Mod_Man: [N] HP: 12/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20.
High-Queen: [H BOSS] HP: 99,250/700,000. Cursed: II
Dragonvord: [H] HP: 5,000/5,000. (x65.)
Withervord [H] HP: 5,000/5,000. (x52.)
UNSC Preston Cole: [N] HP: In Turtle Defense mode, completely impenetrable. Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns.
UNSC Frigate: [N] HP: 60,000/60,000. (x2.) Pelicans: 6,000/6,000. (x9.)
UNSC Destroyer: [N] HP: 100,000/100,000. (x2.) Shields: 50,000/50,000 HP. MAC Blast: III
Engietech Soldiers: [N] HP: 500/500. (x1,220.) More are summoned each turn.
Engietech Pyromaniacs: [N] HP: 750/750. (x755.) More are summoned each turn. Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.) More are summoned each turn.
Engietech Bladesmen: [N] HP: 3,000/3,000. (x50.) More are summoned each turn.
Republic Battleship: [N] HP: 35,000/35,000. Clonetroopers: 500/500 HP. (x2,000.)
Matchsticks: [AG]
Science Cannon: [AG] HP: 140,000/170,000. Uses scientific inaccuracies pointed out by players to deal damage.
Mob Platoon: [AG] HP: 100,000/100,000. Herobrine's Wrath: III
PvP Elites: [AG] HP: 150,000/150,000. Diamond Dance: III
Refugees: [AG] HP: 83,000/100,000. Super Rush: III
Epona II: [PG] HP: 125,000/125,000. Supply Drop: II
Ice Colossus: [PG] HP: 200,000/200,000. Iron Ice: III
Fungus-Man: [PG] HP: 150,000/150,00. Mushroom Cloud: IIII
Godmodder: [GM] HP: 6/125. Killstreak: 62.
The Battlefield:
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 40,000/40,000/25,000 HP. Middle Barrier: 0/40,000/25,000 HP. Outer Barrier: 0/40,000/25,000 HP. Outer Shield: 0/50,000 HP. Modules: 2. Bridge: 11,000/50,000 HP. Housing no players. AF Hangar: 0/100,000 HP.Tanker A2: [AG] HP: 20,000/20,000. Shields: 0/20,000. Regenerates +2,500 Shields a turn.Isaac: [AG] HP: 23/25. Deck of Cards: III Mega Bomb: IIIIIIIICogWynd: [AG] HP: 147,000/200,000. Winded: IIIIIIIIIIII 85%. In Overclocked mode.Vord-Eating Spider: [AG] HP: 28,000/50,000.Medic Bot: [AG] HP: 50,000/50,000. Heals allies every turn.Jukebox: [AG] HP: 30,000/30,000. Currently playing Land of Fans and Music - MeGaDanceVaNia.Chaos Shard: [PG] HP: ???/???.The Malice: [PG] HP: 90,000/120,000. Breach: IIIRedwalker: [PG] HP: 80,000/80,000. Launch: IIIThe Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III DISABLED (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII IN USE (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII IN USE (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: READY (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII DISABLED (insert_generic_username)
Giant Gear: IIII IN USE (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Brass Knuckles: IIIIII CHARGING (Irecreeper)
Sacred Items:
2 Hog Slop
0 Elf Tears
4 Pie Filling
7 Weasel Snot
=CHARGE=
-17 / 50- Streamer?
+1 to Modpack
+1 to Tazz
=ACTION=
...somebody took my THYME!
WHO THE [REDACTED] DID THIS!?
I rage flip the BRASS KNUCKLES into the High-Queen. (Hopefully, non-fatally.)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Raptorwheel && Spinning Gloves && Barbed Wire (6/6)
Frostbiters && Knucklerocks && Prometheues's mitts (4/6)
Ciriusstrikers && Waterfists && Frostbiters (1/?)
13/30 Vicious Overture
5/20 Deviljho
What?
In the slightly further future, after we've returned to the Battlefield, I receive a message from my past self telling me to go grab the Ancestral Gunpowder, and I proceed to enter the coordinates of the Gunpowder in time and space by using my Ring of Orbs Seerfold in conjunction with my Sendappearifier, and safely stash it into my inventory.
+2 to Tazz.
Charges Inc. 19/50
Doom Essence && Fluorite Octet 7/9 (Doomed Octet)
Rage Essence && Fluorite Octet 7/9 (Ringmaster's Octet)
All-Thieving Eye >Fine 1/10
I duplicate a potion of Critmist. (Potions of Critmist: 10)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
M-Croach && Gun 1/??
I then use the borehole to launch an attack by firing all my heat/fire/Fire weapons such that they create an ever-expanding hole from which I can launch attacks creating a larger hole etc....
The Setting of Doom continues ingesting Vord.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Mozart's Beauty, 36/50 (Ire'd, IGU'd)
The Withering > Fine = Brine (Level 10: 6/11)
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 6/10)
I realize that, quite frankly, now is the time.
I kick a nearby elf for some quick tears, kick a nearby pig for some quick hog slop, use Armed and Dangerous to recieve Lefty, and quickly accept the Daybreaker from Generic. Please keep in mind he just gave me the gun and hasn't done anything with it. I hastily attach the Daybreaker to Lefty's various armaments, rush forwards to the High Queen and prepare the finishing blow: The one-thousand pokes of absolute atomization! I poke the High Queen once, then twice, then three times, then four, then five, then six, then seven, then eight, then nine, then ten, then more, in rapid succession almost too fast for even the flash-step accustomed eye to make out. The pokes come so hard and so fast that each individual poke is the force of a railgun! And it's one-thousand pokes! That is a lot of railgun-force pokes! At the end of the one-thousand pokes of absolute atomization, I then rear back and prepare the Legendary Incredible Dawn-Heardling Finish-This-Fight-Already Ultra Poke of uncontested devastation supreme! I charge up all the poking energies native to Lefty's form, then rush forwards at the High Queen, throwing out quick sentries via the Quick Draw to suppress any Dragonvord or Withervord who think they can get funny ideas about intercepting me right now.
IF SHE BE DEAD, SEND IT TO ANY OTHER VORD MOOKS.
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
*internal screaming*
/null
He scream
Time to make some bows!
I duplicate a Potion of Panacea II
Unicoder && Crossbow && A dictionary for every language in every script ever used to write that language = A bow of Linguistic Unity (1/?)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (7/10)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Assists
+2 to Tazz.
> Action: The Relay
If the High-Queen is dead, I instead fire on the Dragonvord and Withervord.
I begin to use a bunch of cubing alchemies to create the ultimate relay: 2-3-4-5-6-7-8-9-10! I pull out Sacra Geometria and scramble and solve it repeatedly while tapping random faces. This creates a table designed to fit me perfectly, a cubing-themed outfit, a sheet draped over the table colored white, yellow, red, orange, green and blue (the colors of the Rubik's cube), a Speedstacks timer in perfect condition that is turned on, a solving mat also in perfect condition and a timer screen with 5 red LED seven-segment displays. I also call 05 over to scramble the cubes, which he/she does quickly.
I put on the Sevenalarm Armcannon (yes, I solve all of them one-handed), put both hands on the timer and begin the inspection time. I first inspect the Cubed Crossbow, the F/S-RPG and the Yuxin Acidspitter's first face and put my hands back on the timer for a second before I lift my hands off. Timing begins. Here we go...
First off, the Cubed Crossbow. I begin to solve it with my own method while rapidly firing it, solving it one-handed in 0.44 seconds and shooting 40,000 arrows (yes, I am an expert crossbowman who can fire a crossbow wearing an armcannon while solving a cube one-handed with the other hand) at the High-Queen in that time. Next up is the F/S-RPG. I fire one rocket on solving the F2L intuitively, another while solving the OLL and the other four when solving the PLL, with one being fired before the rest as it was a U-perm, with all of them fired at the High-Queen. Next up is the Yuxin Acidspitter, which I fire rapidly while spraying acid at the High-Queen with one hand while solving the cube in the other. Using the Reduction method, I assemble the centers, and pair up the edges using commutators. Finally, I solve it like a 3x3. Once I am done, I put it down and solve the Planetcrafter's Speedcube in the same manner with the addition of several extra pieces. The resulting planet floods with lava, so I send it careening towards the High-Queen at high speeds using telekinesis.
Next up is the AK-VRS 6. Solving it like a 6x6, I unleash trigintillions of viruses - one for every cube permutation - that infect the High-Queen while I fire it also at the High-Queen. It takes a bit longer and I have to do both parity algorithms, but I solve it in under 1:20. Next, the Sevenalarm Armcannon. I begin to solve it with one hand while rapidly firing it at the High-Queen, listening to EAS Tones as if I were AT88TV annoying Microsoft Sam. Finishing up, I pull out the CTA-8 and begin to make rapid calculations and fire at the High-Queen with one hand, while solving the cube Reduction style with the other hand. It takes just under 3 minutes to solve the 8x8, so I put it aside and pull out SCP-585-B. I fire SCP-009 and SCP-409 bullets at the High-Queen while solving the 9x9. There is no explanation needed, only parity algorithms and edge consolidation.
I finish up with the CM10. By rapidly firing it at the High-Queen while one-handed solving it, I attain the unofficial world record for a 2x2-10x10 relay, 6:34.59! I celebrate by pulling out Sacra Geometria and summoning a giant solid osmiridium Rubik's cube painted with standard colors. The cube is summoned directly over the High-Queen, but before it hits I fling the entire cubing setup, not including my cubing alchemies, into the High-Queen's face at 0.9c! Before that hits, I tap a face of Sacra Geometria, summoning another giant osmiridium cube! The High-Queen is slammed straight into the second cube in time for the first cube to crush the High-Queen! I drink a Potion of Panacea II as celebration.
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
14/20 x3 Magic
Battlefield: I shoot Ultramarine at the Hive Queen
Orbital Weapons: mini IC the hive queen
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $82
Needed Dupes:
Gender Airstriker AND Satellite 9/10
iWeatherman AND Blueshifter 9/9
Sabre AND Azure Essence 1/?
+2 to Wilson
I throw a signature at a Withervord.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
GODDAMN IT
STUPID GENDERFLIP VIRUS
Frostbiters && Knucklerocks && Prometheues's mitts (5/6)
Ciriusstrikers && Waterfists && Frostbiters (2/?)
Hydrahands && Cirrusstrikers && Kuncklerocks (1/?)
14/30 Vicious Overture
6/20 Deviljho
What?
I duplicate a Potion of Panacea II
Unicoder && Crossbow && Every dictionary for every language ever produced in every script ever devised = ??? (2/?)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (8/10)
Potion of Panacea count: 3
Potion of Panacea II count: 6
> Assists
+2 to Tazz.
> Action: The Eighth Floor / Pokéglitchparody
I pull out my set of Origin Wands and arrange my hammerspace inventory in the following order: 63 redstone dust, a reserved spot for a lava bucket, 21 cold-fusion power cells, 14 rose bushes, 54 redstone blocks, 19 redstone lamps, 44 TNT, a long series of stacks of 46 TNT, 24 repeaters, 14 rifles, 64 computers, a stack of 44 computers, several full stacks of glass bottles and 2 TNT. And that's just the first few items. I basically have half the item types on GodCraft in my inventory excluding alchemies.
I originwand up and press an 8F button. A block of TNT appears and begins to spread like a 3D version of Replicator or Fredkin. The TNT stops and compresses itself into a single nuke that travels straight to the center of the remaining Vord swarm and explodes. It releases a few fireballs that home in onto a select few Dragonvord. 5 seconds before impact occurs, the fireball transforms into a chirally reversed antimatter version of the Dragonvord that mimics its movements. The Dragonvord and the anti-Dragonvord are annihilated. The remaning 29.99k+ fireballs fly around the area, firing lasers at the Withervord. Suddenly, my Testwriter levitates in the air and begins to type out one test for each Withervord. Each of the tests has 60 questions, and each of the sixty-question tests flies out to a Withervord. The tests explode and the characters and diagrams that compose the test fly everywhere before homing in on a single Withervord, slicing through it and zeroing in on another one. Suddenly, all the characters transform into nuclear hammers that throw themselves at a Dragonvord or two, destroying it! They then transform into extremely strong balls of electricity that zero in on another Dragonvord, shocking it! The electricity zaps a few other Dragonvord and Withervord before dissipating. An axis on a graph extends in both the upward direction and a direction perpendicular to the direction of gravity! The graph axis stabs two Dragonvord and an Endervord straight through the chest! Suddenly, an army of stick figures appears riding a giant USB flash drive. The fireballs fly into the USB drive and speed it up, causing it to slam into a Dragonvord-and-Withervord pair, sending them flying into deep space. The stickmen hop off and butcher two Dragonvord before running off.
Frostbiters && Knucklerocks && Prometheues's mitts (6/6)
Cirrusstrikers && Waterfists && Frostbiters (3/?)
Hydrahands && Cirrusstrikers && Kuncklerocks (2/?)
15/30 Vicious Overture
7/20 Deviljho
What?