Enderman Army Action: The endermen build more ender crystals to repair the Preston Cole.
My Action: I dual wield Sharpness X diamond swords and use ender explosives to teleport to Vord Keepers, blow them up, then cut down several more as I fall back to the ground (using feather falling to absorb fall damage), before repeating the maneuver again and again until a few hundred Keepers are dead.
I SWING. THE CORRODED CHARGER. IN A HUGE ARC. ONTO THE CROACH.
Also, sorry Talist, but I'm not going to be one to stop referencing MSPA, simply because my characters are so tied into it.
EDIT: Twinja'd, Twinja'd hard.
You levy Atheist's Grip and charge at the Keepers, slicing the sword through the air! The various elemental energies inside solidify into a deep dark black and fire at the air, creating a tear through space! A hulking figure wrapped in shrouds steps out, carrying a wicked scythe. It looks like Charon, ferryman of the Underworld. He teams up with you and you both aggress the Keepers, killing 150 in all!
I finish the two barrels and the purified pie filling.
@gutza: what is not stated in the battle update is that each 'one' vord listed is not one vord. For every one keeper listed in the battle update, there's some thousands of them needing to be slaughtered. We're killing them by the hundreds of thousands.
@talist: :/ Now that you point it out, it does seem like a bit much. Most of it was stuff that was explained in-thread so that one did not have to have intimate knowledge of MSPAdventures to know what was going on, but you're right, it did definitely get a bit overkill. Fortunately, that's mostly over now. Except for a few minor story bits we have ahead of us that don't actually relate to the minecraft forum sessions anymore.
Eric floats into the air, and broadcasts a signal to help to the rest of the IUPC, beginning Combat Operandi: Family.
1 of each purified sacred item expended to use a special 'combo operandi', the power of which increases the more characters that jump in on it. I don't get any more free actions until I detonate the attack, at which point the damage is dealt. The purified sacred items are returned if the operandi is interrupted by Eric being defeated (me hitting 0 health) in the middle of gathering forces.
Hank, Sanford and Deimos all join in.
currently jumping in the operandi: Eric, Hank, Sanford, Deimos.
Eligible characters not already enlisted: Astria, Kalare. (don't worry, other people don't lose actions for joining in. And twin, don't get too testy, it takes 12 total alchemy charging to pull this thing off because I'm pretty darn sure you won't let me just duplicate it. That means 6 rounds of charging with alchemy in between each usage)
PURIFIED PIE FILLING: A more purified and powerful version of Pie Filling. Who knows what kind of powerful attacks could be performed with these?
SLOP BARREL: A barrel full of Hog Slop.
TEAR BARREL: A barrel full of Elf Tears.
> pionoplayer: COMBAT OPERANDI => FAMILY
You expend 1 Purified Hog Slop, Elf Tear, Pie Filling, and Weasel Snot.
You begin FAMILY! If others join, the attack's power will be boosted!
Honestly the MSPA references mostly grew due to us being unable to fight it. You can't fight the Homestuck. Yeah not gonna do the whole song. Or am I?
I toss Eric a Potion of Critmist and wish him luck. I then take out the Brewer's Eight. Might as well make a start on support. I roll them, then use my Hope powers to make them have healing effects, and heal the three lowest-health players. I also curse the Queen Bee.
I then take out my Fluorite Wandthrowers, twirling them. I then load them up with the Heated Octet and Spacial Octet, and manipulate time and space to warp the End, causing the Queen bee to be(e) enveloped in rock. I then assault it with the Crowbar and break its legs.
Thinking that Tazz might find use for Final Smash weapons, I take out the Cherubim Colossus, Chemotherapy, and Trouble and hand them to him.
I open the Iron Chest. Charges Inc. 12/50
Doom Essence && Fluorite Octet 1/9
Rage Essence && Fluorite Octet 1/9
Mechanical Eye && Vriska Captcharoid && Orb of Luck 4/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 8)
3-4-3-7-3-7-6-7
A vat of healing potions is dunked on Modpack, Maniac, and Netpatham, healing them all by +3 HP!
Curse it with what?
9,000 damage to the Queen Bee!
The Iron Chest contains a supply of healing potions that heal all injured players for +4 HP and the first half of what seems to be a Reverse Taker!
I open the Complete Glyphic Lexicon from a while back and pour a Potion of Animation on it. It rises, hovers, and starts activating its Glyphs at the Vord and Croach. Glyphs of Open Portal to the Greater Plane of BURN THE WORLD, a whole lot of fire in general, as well as teleportations, asphyxiations, and decapitations. Also many many many portals opening into Vord-hostile environments. Like the Nether's lava sea, which floods from several thousand portals, and burns the Croach and Vord. Ah, infinite doom lava courtesy Minecraftian physics. Specifically I target the Queen Bee.
Assorted timelooped mes join up to create a massive HALI glyph that teleports the Croach about...5,000 meters to the left. It starts to fall into the Void...
You raise both of your hands to the sky and a sunbeam falls down on you! Carried down from it is a rather large bag that unceremoniously falls on you! When you recover, you see that the bag is filled with weapons from Kid Icarus: Uprising! You quickly use them to aggress the Croach, dealing 10,000 damage!
15/15 Missile Spam Activate! Retrieve the Highly-Irresponsible-Explosive-Missile-Package (HIEMP). Rocket jump into the air, over the heads of the keepers. Then spray them with continual missile fire, using it to keep me aloft. When it runs out, crush a single keeper under the empty shell of the HIEMP.
Unfortunately, Talist, I am kind of in the same situation as Serpent is, to a lesser extent. Sorry.
I really appreciate those kind words you have on my life story, Twin. So considerate, and lacking of any derogatory statements whatsoever.
I scour my inventory for suitable wands, but only find that the four Thorns are eligible at the moment, due to the current state of the Hazel Wand. As such, I draw the Thorns of Oglogoth. I immediately raise the occult needles into the air, watching as a familiar black aura surrounds me. The energy of the Deep One within these instruments becomes painfully evident. The black aura begins to pool at my feet in the form of liquid shadow, whilst still maintaining the entire aura around me. I glance at the Vord momentarily. Then, I cast a spell. A burst of dark energy erupts from the tips of the needles, pointed skyward. The eldritch blast looms overhead, obscured by the dark sky of the End itself. How convenient. The eldritch blast in the sky merely looms over the Vord, who are almost definitely cognizant of this threat, unless they are less observant than I give them credit for, which I find rather unlikely. Perhaps it is something regarding the fact that the enemies in question are maddened insects who thrive primarily on conquest of both land and mind. Regardless, I break the link between the eldritch blast and the Thorns of Oglogoth. The monolithic blast of Grimdark energy separates into innumerable bolts of eldritch power. These plumes of dark sorcery promptly rain down upon the Keepers. The Keepers, as well as Fear, feel heretofore unexplained pressure building up in their bodies. Suddenly, tentacles burst out of the abdomens of as many Keepers/dragon aspects as possible, writhing and flailing with wild abandon. The abyssal abominations feed off of pain and sorrow, which is particularly useful in a combat situation. The tentacles proceed to rip their hosts to shreds of chitin and flesh, before diving into other Keepers/parts of the dragon aspect. The logic and precision utilized by the tentacles likely astounds the other players. Of course, they do not know that the tentacles are a mere portion of the entity whose will is being enforced, an entity with an intellect far greater than that of our own. It may not be the omniscience of the Noble Circle, but it is certainly a sizable amount. Whilst the dissection occurs, I fire more eldritch blasts into the ranks of Keepers, attempting to cause as much destruction as possible to the Vord forces while still leaving the players unharmed. It is not exactly mentally strenuous, but it does require my attention. The sorcery involved with these eldritch blasts slowly mutates the afflicted, reducing their bodies to dust in a matter of minutes. Of course, the curse first affects the mind of the Keeper, weakening it. I utilize this opening to control neuron firing in the brains of the affected Vord, forcing them to attack their fellows, and to enjoy every moment of it, whilst knowing what is occurring all the while. I annihilate the life-force of every Vord that succumbs to my spells, and utilize it to attack Fear.
Kalare:
I join Eric's Combat Operandi. Being a member of the IUPC, I have an obligation to help Eric as much as I can. I would attempt to help regardless, but that is beside the point.
The Anachron:
You are quite welcome.
I gesture over to the assembled devices, most notably the one containing the tube and the monitor attached to the Thaumatorium. My eyes shift over to the door as Lothyra, the short green alien, and the robots enter.
Excuse me? Degenerate and backwards state? You cannot call somebody within your presence a degenerate and backwards being, or at all. It's offensive, it is inaccurate, and it is based off of social conduct that only applies to a specific culture.
I was exaggerating so it could actually be used as an attack. If I can be very honest with you, your backstory is one of the most intricate and thought-out things I have ever seen in this game, and I am very impressed by your ability to write/think of it all. I can tell you've put a lot of work into it, and it shows.
Sorry about that last post. I was very busy lately. Especially since I am making a mod for the first time.
I use the combat operandi LAMBDA-SIGMA on Fear.
> 5l1n65h07: COMBAT OPERANDI => LAMBDA-SIGMA
You expend 6 Elf Tears and 1 Hog Slop!
You call upon the power of the XrST-λΣ and once again summon the λΣ Gun, which harnesses the reality-altering power of the XrST-λΣ! You fire the gun at Fear, warping reality around the beast and causing you and him to jump around time and space! You end up in Bowser's Castle, Tron, asdfland, the Void, and a bunch of other places! Eventually, you stretch reality around Fear so much that he ends up in five places at once, and the whole ordeal makes him take 30,000 damage!
I beat all the keepers, working together, at a game of scrabble, since they don't know how to spell. Some are so ashamed that they spontaneously combust!
HYDRAHANDS: A set of gloves that crackle with electricity, have spinning blades that move like a fan attached to them, and harness the power of water. They can switch between the three elemental powers they possess at will, and even combine them.
FROSTBITERS: A set of gloves composed entirely of dry ice that have a very high chance of freezing opponents.
> Alchemies
I duplicate a Potion of Panacea II
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = Sevenalarm Armcannon (5/8)
Scribe's Wands && SCP-2046 && SCP-2300 = ??? (1/?)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Cellular Automata Showcase: Seeds (B2/S)
I drop a few Seeds cells and it explodes, enveloping Fear and swarming it in a super-hot cloud of burning cells! The cells begin to take over its entire body and replace much of its body with Seeds cells! I then delete the Seeds cells, leaving a large chunk of Taken Fear gone. I also chug a Potion of Panacea II.
> 05 Action: Let's All Laugh at Fanboy Comments
I use telekinesis to move random Vord into a clearly non-random pattern spelling out a vulgar message insulting various popular YouTubers. Suddenly, the entire fanbases of PewDiePie, SkyDoesMinecraft, Smosh, HolaSoyGerman, TheFineBros, RayWilliamJohnson, VanossGaming, KSI, CaptainSparklez, Shane Dawson, EpicMealTime, TheDiamondMinecart, SSundee, CutiePieMarzia, BajanCanadian, JoeyGraceffa and JeromeASF begin to post immature comments all over the croach. The comments do nothing. Next, several people begin to do Fanboy Comments videos, all thinking that the Vord left the comments, and proceed to make fun of the Vord so hard that the Vord all suffer from severe depression and commit suicide.
I write an Epic of Courage in the Glyphic Alphabet with the Creation Pen. It imparts the AGs with Courage to overcome Fear!
I Origin Wand up a time-shenanigan-enabled sendappearificator that is rigged with a device allowing it to impart velocity to things it sendappearificates, and use it to rip out chunks of Fear and bombard the Vord (and Fear) with them.
I then sendificate random Vord to y= -256, and random x and z values.
Brine as in Herobrine/The L()rd, or Brine as in very salty water?...Or is it somehow both? The Withering > Fine = Brine (Level 10: 2/11)
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 2/10)
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 6/7)
OK, there is an ORDER to this. If I do this right, I maximize damage...Hopefully. Also, for the same reason as Serpent and Erelye (though not nearly to that extent), you're out of luck on my part as well in regards to no MSPA stuff.
First, Critmist potion and Orb of Finale, at the same time. Let's crank up what little disaster I can. Second, aid Eric with his crazy thing this instant, if I can. Third. educate the Queen Bee to exactly what kind of pain it is about to experience, by proxy, causing it to take pain. Fourth, vigorously apply the Quick Draw all over the Queen Bee for good measure. Finally, without any further ado apart from a drumroll...
...I present to you, my Comb Rave! Final Smash, EXECUTE!
I position myself in such a manner that I will make sure Fear is definitely dead from whatever power I draw forth, then let the excess power wreck the Queen Bee vord. I'm concerned that, if we kill the High Queen before the Queen Bee, the Queen Bee will not give us that bonus Jocose Honey.
The first one.
You splash a Potion of Critmist on yourself and supercharge the attack with the Orb of Finale! You're apparently not eligible to help out Eric... The Quick Draw deals a critted 20,000 damage to the Queen Bee! Without further ado, your Comb Rave begins...
You slowly float in the air, a golden light supercharging your action. Your hands arc with golden lightning and you point them to the static skies of the End, which somehow illuminate in a starburst of light. A shining golden X tears through the sky, and streaking through the skies like a comet is a glowing object. It punches through the Croach and comes to a stop near you.
Examining the object, you can see that it is a gleaming Trophy Stand from the Super Smash Bros. series. Emblazoned with the logo of the series, the Trophy is apparently of Master Hand. Deciding that Master Hand could help in this situation, you throw the Trophy into the sky, where it explodes in a fireball. Emerging from the ashes is Master Hand himself, in all of his glove-like glory. He surveys the situation and sees that all of you are in need of great help.
Master Hand snaps his fingers once, and a large storm of trophies appear from the skies, depicting every single fighter in all four Smash Bros. games. All of them quickly flash to life and ready their weapons against the Vord. Master Hand snaps his fingers again and another large storm of trophies appears, depicting every character from an Assist Trophy in all the games. Another snap yields an extremely large storm of trophies, depicting every Pokemon from the game.
Yet another snap summons every single enemy and boss from the adventure modes, including those from Classic and the special brawls. Crazy Hand, summoned from these, floats to his mirror image's hand. Together, the two snap their fingers and the final snap sounds, summoning every single item from all the games. All of the characters equip the items, and all of the fighters prepare their Final Smashes. Together, the complete cast of Super Smash Bros. forms an incredibly fearsome fleet of characters that are ready to take on any opponent.
You grin wildly and give everyone a single command: take out the Vord. Instantly, the cast surges at Fear and the Queen Bee, using all of their Final Smashes, all of their special powers, all of their attack patterns, all of their smash attacks; simply put, everything they have goes into the attack. What occurs is an attack of insanity, monumental proportions, earth-shattering techniques, and even one-shots. Fear and the Queen Bee are helpless to defend.
When they are hit by the attacks, they are forced to stand still for every one, taking the brunt of all of them. All of them at once. Streams of fire, maniacal sword strikes, off-waves, laser beams, transformation sequences, rocketing hands, fissures, vacuum cleaners, tennis rackets, and much much more collide straight into the entities. When each character finishes their attack, they fade away. Soon enough, every character has performed their attack, and only the two Hands are left. They give rude gestures to the Vord and fade as well.
Fear and the Queen-Bee fade along with them, completely and utterly one-shotted by the attack! You have now gained a permanent boost to honey production: you will gain +250,000 honey at the end of every turn!
I examine yet another mind-annihilating tome. I feel the need to apologize for my constant creation of alchemies.
I heal myself with the Golden Sunsticks.
Afterwards, I grab a bottle of Liquid Nest out of my inventory. The crimson liquid writhes in the bottle, as per usual. I suspect the stuff is powered by the Crimson Portals in the Outer Lands. That would certainly explain why the fluid has such a vibrant hue. Regardless, I peer back into the depths of the bottle. So enticing. Suddenly, Taken Fear finds that it is suffering a major amount of Taint poisoning. Such things can affect everything save the omnipotent, luckily. Taken Fear finds itself in quite the situation; bound by the eldritch curses ineffably placed upon the ink of the occultist, and suffering the warped fury of a thousand rampant thaumaturges' mistakes. Theoretically speaking, this is enough Taint to transform a place the size of the Haldian Ocean into a mass of congealed Taint and Flux Flu-inducing materials. I'm perfectly aware that you know nothing of Vetasian geography, so let's just say it is a rather large body of water. That amount of Taint, compressed to the size of Taken Fear, is fatal. Of course, I know nothing of the biology of draconic aspects, but I am certain dragons are affected by such things, if not as much as Minecraftians are. A shame. I stare deeper into the nigh-infinite depths of the Liquid Nest bottle. Suddenly, a spike of solid Voidmetal emerges from Taken Fear. The thing is stained with a combination of blood and mixed chemicals found in nearly all of the Taken. The spike appears to have appeared from nowhere, as is common of the attacks of those who practice the arcane and the occult. Regardless, it feels warm to the touch, almost as if it were... alive, despite the common misconception that Voidmetal is exceedingly cold. It depends on what type you forge. I am using a more recent recipe, despite the whole of thaumaturgy being at my disposal. Reminiscing about days before the Godmodder trapped every player of Minecraft in this server, I transmute the Voidmetal into its metallic predecessor. This Voidmetal is abnormally cold. I amplify the already frigid temperature of the spike, and attempt to freeze Taken Fear's vital organs and/or other body parts. Frost promptly starts forming on the surface of Taken Fear, quite evidently in a detrimental manner. At some point, the draconic aspect will pass out, and freeze to death. When I stated that the spike was cold, I mean within a billionth of a degree away from absolute zero. I proceed to drain a portion of Taken Fear's life essence, and crystallize it into the form of a red shard. I might fuse this with the Hazel Wand, or something. It already contains the remnants of the creation energy exuded by the FEZ, so I may as well.
I attempt to view the Red Dragon (or the fragments of it) with The Enlightenment without going insane or having my mind shattered into fragments. I require answers.
THE BRAINERASER: A horrific tome that disguises itself as a copy of Problem Sleuth. Those who read it will not have their brain melted, frozen, or cast away to the whims of the Elder Gods. Instead, their brain will lose all memories and all function, not even knowing how to supply blood to the body or how to breath. The host of the brain will die in a matter of seconds.
+4 HP!
The Enlightenment shows you a hellish image of a bedrock ceiling being constantly pushed at by an endless red sea of hatred. The overwhelming power of the image cracks the Enlightenment and causes it to heat up, so you stop viewing it. You could have sworn you had seen a giant glowing eye in the image, but perhaps you imagined it...
"Fly higher, dammit! Keep out of range of the Vord!"
I urge the Engietech troops to maintain distance from the Vord, with the exclusion of the Bladesmen who can't actually do that due to being, obviously, bladesmen. My drone itself descends, landing on the Croach hard enough to crack the surface.
"As for me, I've got killing to do."
Digistructing what can only be described as the grenade launcher version of the Buster Sword, I fire a gigantic grenade into the Vord Knights, the grenade exploding in a small thermonuclear detonation. The drone's wings shake in excitement as giblets and paste splatter over the current battlefield.
"Killing which I shall enjoy. There's a certain way the Vord die that is just so appealing to me."
-The moon-
"Rrrrr..."
Growling quietly, the aura slowly growing sharper, my drone turns to the cell interior. There's no way that such a simple system would be in place, surely? As a test, one brief flash of gray energy consumes one of the bars. I watch and wait in silence, observing the happenings.
8 Knights killed!
Some guards pass by your cell, see that a bar has disappeared, laugh, and continue walking.
Given that Eric is an extremely valued ally, I join his Operandi, regardless of my membership in the IUPC, as does the H3 node in my armor, hololithic shadows flaring up as the vast might of the reactors at Anachron fuels him.
The Recoil Scoper 2/11
All charges progress!
+1x2 to Erelye!
I use BT: Disquieting Leer on the Croach! {Another one I never saw the description for. :\}
Binary's Moonbase, right now:
Noting that his cell is seemingly unbelievably easy to escape from, the Unremarkable Man attempts to ascertain the catch or problem with this unusual state of affairs, his various armament at the ready should he trigger something.
While doing that, he lets the systems in his armor, crude and ineffective by the standard of Anachron, but effectively magic for 21'st century Earth, check for arcane or technological influence not visible to the naked eye, such as anything much you couldn't normally see, teleportation or comms jamming, security fields, illusions, holograms, this all being a hallucination, ETC.
The Anachron biolabs, right now:
The elderly Elf biotechnician, his ritual scarring and tattoos contrasting with the PHD's on his nametag and crisp gray uniform, speaks up , an amused expression on his face.
"Up until about fifty years ago, backwards would be fairly accurate, really. I grew up making wooden swords and eating the bodies of my enemies, animal or otherwise, while the Dwarves forged adamantine and the humans made contact with other worlds. Then this gorilla in a mechsuit showed up, started a nuclear war we didn't know we had the capacity to fight, and the rest is history. As for degenerate, that would be really very precise, were we at all related to your species, rather than created from the binary void in that state by the Blood God two and a half thousand years ago."
"Thank you, Ilye. Now, since Erelye clearly has a a better plan than mine, which mostly of "Stick DNA in magic vat, watch bloopy stuff happen, get many cloned alien babies.", I suggest you work with him on this one."
You glare at the Croach with a completely disquieting leer, your eyes boring holes into the Croach itself. Several eyes then appear all over your suit, all glaring at the Croach as well, until your eyes have formed a potent laser beam aimed straight at the Croach's surface! The Croach then catches fire and you just fire standard ammunition at it. 20,000 damage!
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 3/10)
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 7/7) Great Success! I equip it immediately.
After the immense explosive power of the Comb Rave has been successfully levied, I make a dash for the Iron Chest and open it to obtain it's contents, if I can, while remaining on higher ground. I thereafter proceed to immediately use the Dragon Ender to make an amethyst beacon in the sky, roasting no Vord type in particular. It isn't until a sudden armada of Endermen and an Ender Dragon come crashing through, all immensely hostile to the Vord for taking their home, that what I did and why becomes obvious. By this point, it is rather late to get a guard up-the Ender Dragon merrily crashes through the target while the Endermen use their powerful teleportation and frenzied clubbing to utterly drum the target, then leaving before even a single one is taken. I cover their escape with the Dragon Ender, burning the target and preventing it from pursuing. All-in-all, a bad day.
Naturally, the target is the Queen Bee first, then the High-Queen. Why not Fear instead, who is guarding said High-Queen? Well, considering the trend of Comb Raves and damage, it is likely my attack will do 100K damage, possibly 90K bare minimum. Either way, Fear has currently and almost definitely lost his position in the staying alive club. If he hasn't, I want my honey back this instant.
PLOT-SENSING ARMOR: A nifty sense armor that has a faint glow reminiscent of that on enchanted items. When you travel near an area, person, or item that has significant importance to the plot, the armor will begin to glow much more rapidly.
> Alchemies
I duplicate a Potion of Panacea II
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = Sevenalarm Armcannon (6/8)
Scribe's Wands && SCP-2046 && SCP-2300 = ??? (2/?)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Differential Calculus Test
I type out a long test with the Testwriter, then write up "???? ?" with the Unicoder and zap it at the test. This creates a gun that automatically fires tests. I then repeatedly zap the gun with the Unicoder. Eventually, there is one gun that fires guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire guns that fire tests, all automatic. In that time, a large number of tests have been fired at the Queen Bee and quintillions of tests are fired at the Queen Bee every second. Every test that is fired at the Queen Bee has to be solved before the next test arrives, or I pour 20,000,000,000,000,000 liters of fluoroantimonic acid on the Queen Bee!
> 05 Action: Cellular Automata Showcase: Brian 6 (B246/S6/3)
I lock onto Fear if it is still alive, the Queen Bee if Fear is dead, and the High Queen if the Queen Bee is dead.
I place a 45-degree rotated square with 2-block-wide corners around whatever I locked onto and watch it expand into a mess of dying and alive cells that constantly bombard whatever I locked onto with millions upon millions of spaceships and some breeders and puffers too. I clear the field of cells and concentrate for a bit. Suddenly, the target begins to feel intense pressure building up at four points in its body and intense internal pain. It feels like it's going to burst! And it does burst, with the same pattern exploding from inside it and tearing it apart!
Lothyra alchemizes Diamondium Motorized Cart -c Hover Module. She then points out that large dragons (Taken Fear) and the Queen Bee are also subject to the Square-Cube Law. FIRE AWAY (at those entities), SCIENCE CANNON! Then she gathers sacred items and summons UU Prime with UU Ultimatum. Bender fires iQuantimak, Bender's Gun, and Universal Aid in lockstep with his extra arms at the Croach, while UU Prime executes a difficult Ion Blaster x2 Combo on the Queen Bee.
==Anachron==
Lothyra facepalms.
I was referring to the fate of the Minecraftian elves! MY people! I was just making a comparison! I never insulted him! In fact, I am glad that this other elf has ascended above cannibalism and medieval stasis!
She then seems to quiet down.
Sorry about that outburst. I don't know what came over me. Normally I only flip out like that when someone makes a Critical Research Failure.
She looks concerned for a second, then starts muttering to herself.
What if... no. That's not it. I'm not regressing.
She then speaks up.
About the necessity of a womb... The Minecraftian elves altered themselves to have those. I can offer the genetic code for mine. It was one of the only body parts I didn't "upgrade." You can grow one with simple stem cell/cloning technology.
She turns back to the other elf.
I would like to know more about your world. It seems that Minecraftia may not be the only universe to have been created by a human programmer, if your story about the Binary God is true.
I then open the Iron Chest. The Southern Tundra IIIIII SCP-2106 Complete! Ace of Flames Complete! Ace of Rocks 2/3
Ace of Daimonds && Bottled Air Magic
Anvil && Punch Card Shunt && Book and Quill && Name Tag && Paper 2/5 Can you describe it's properties?
Shieldroid 6/10
Dragonfly 19/20
SCP-962 49/50
Why can't you summon entities in the End? Most of my entities are From the End. Does anyone know how to remove the green dot at the bottom left of your profile picture? Also, what do you think of my new one?
SCP-2106: SCP-2106 is constructed of several skyscrapers and is hostile. It can take the form of nearly any living creature and weapon, modifying its mass and structure at will. If it is destroyed, it will rebuild itself after a period of time in a new form. Possible links to this SCP, SCP-121, and SCP-███ are to be investigated.
ACE OF FLAMES: A playing card with the image of an orange heart on it. It has limited power over fire.
Ace of Diamonds && Bottled Air Magic = Ace of Tornados (Level 2: 1/3)
It would basically look like a cross between an Anvil and a Punch Card Shunt and would allow you to create your own hypothetical Alchemiter upgrades and insert them into the Shunt, then attach them to an actual Alchemiter and promptly upgrade it.
It's according to Piono.
The green dot means you're online. I think your picture's cool.
I call in ALL THE COMBINED ARMIES OF THE ENTIRE WORLD to attack the Queen Bee! They all do one damage, so I resort to standard tactics instead! Specifically, using WORLD WAR: LEVEL 10: MULTIVERSAL! On the Queen Bee!
I stand around. Eventually, a number of old items start getting ejected from my inventory, which I've seen fit to apply an autoejector onto. The Taken Fear or Hive Queen gets nailed by the Revenge of the Downtrodden, my Fluorite Minidicegun, my Perfectly Generic Laser Gun, regular Laser Gun, and my Iron Sword. Charges Inc. 14/50
Doom Essence && Fluorite Octet 2/9
Rage Essence && Fluorite Octet 2/9
Mechanical Eye && Vriska Captcharoid && Orb of Luck 5/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 9)
Yeah so i dont have to Make stuff to Battle Early so i have to...
Uses 25 Strongman's Syringes for 3 Turns and Punches a Group of Vords and Punched Croach on his Face 3 Times without Getting Hit Once and i Accidentally Created a Defective Elixir and i Never Drink it
Cosmic Rust && Bug Spray && Hope Essence = Arachnide 10/11
DONE Potion of Strength OOO Liquified Red Hourglass of Death = Potion of Microstrength 2/2
X-Stalker && Breath Essence && Golden apple = X-Goldwinder 2/6
+2 to Irecreeper
I use the TIMEBRINGER and continue a one second attack. I reach cross my weaponspace and pull out a variety of weapons meant to warp reality.
Using the COSMIC RUST in one hand, and the BLACK HOLE BLADE in the other, I run up to the croach and warp its shape into a giant model of the godmodder, by slicing it to an extent where the energies in these weapons keep its new shape. Once it is a giant model of the godmodder, I slice off its leg, causing it to be...
FOOT LOSE.
(I then QUANTUM CONUNDRUM it, giving it a random negative status effect.)
POTION OF MICROSTRENGTH: An odd potion that alternates between dull green and dull red colors. Upon use, it will strengthen the user's connection to Microsoft, boosting the power of any Microsoft-created attacks.
Lothyra locks iAntimak Carbine on to Taken Fear with the lock-on feature. It will now do extra damage to Taken Fear, at the expense of not being able to fire at any other targets until Lothyra breaks the lock. She then uses Antichamber on Taken Fear (the Battle Technique uses iAntimak Carbine, so it counts). After that, she points out that the Vord seem to be operating off of Lego Genetics based on the fact that they have assimilated the Endermen, Creepers, and God knows what else so quickly without any genetic sequencing technologies, computers, and scientists at all (She loads this into the Science Cannon). Bender then uses the Power of Being 40% UU Matter to turn into his werecar form and ram the Queen Bee, shooting Bender's Gun and Universal Power (which were integrated into his werecar form) at it all the way. UU Prime stabs, tramples, dropkicks, punches, shoots, tears, rips, burns, explodes, sends into the Void, runs over in truck form, and atomizes the Croach before finally burying it in peat for three months and using it as firelighters.
If the Iron Chest is looted I use The Metalbender to turn the empty Chest into a huce nail that impales the Queen Bee/Honeyvord. 0therwise, I simply stab the Bee/Honeyvord. I then drink a Potion of Regeneration. The Southern Tundra IIIIII Anvil && Punch Card Shunt && Book and Quill && Name Tag && Paper
Ace of Daimonds && Bottled Air Magic 3/X
Sniper Rifle && Dagger 2/X
Dragonfly 19/20
Also, We're not in the Far Lands anymore.
You gain Regen!
ACE OF TORNADOES: A playing card with the image of a grey diamond on it. It has limited power over air.
SNIPER BAYONET: A sniper rifle with a dagger attached to its barrel, like a bayonet. Perfect for shooting and stabbing.
I transport the Keepers into :the game, whereupon they jump off of grassy platforms repeatedly, killing them. I then transport even more Vord into a Pesterchum memo, and they are promptly bombarded by memes and honks. I then toss a Splash Potion of Critmist into Erelye.
Charges Inc. 15/50
Doom Essence && Fluorite Octet 3/9
Rage Essence && Fluorite Octet 3/9
Mechanical Eye && Vriska Captcharoid && Orb of Luck 6/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 9)
80 Keepers killed! Erelye's next attack will crit!
I briefly disappear from the Combo Operandi to perform some form of attack on the enemy. I reappear some distance away, wielding the Hazel Wand. I flick the bronze rod in the direction of the opposition. As I do so, a monolithic blast of pure amethyst energy erupts from the wand, esoteric potency echoing from the energetic stream as it streaks inevitably towards the opposition. Upon entering the area designated to the control of the Vord, the projectile curves towards Taken Fear. The blast strikes it almost instantaneously, piercing the creature with the congealed life essence of a thousand tortured hellscholars whose writhing flesh was harvested by a thousand imaginary occultists for usage in the cover of tomes whose content is written entirely from the liquid sorrow sent forth from the corruption-weary eyes of the aforementioned occultists. The energy stabs through the foul creature, fusing it with the abyss in a manner that shall end up being rather detrimental. The fusion results in the affected entity exuding screams of pure insanity and rage, annihilating the majority of the Vord in specified areas. It is almost akin to some sort of vast... glub, perhaps. I know nothing of the terminology utilized by sea-dwelling trolls. But, I digress. There is no need to utilize it at the current moment, and I am just describing my attack. The specified pockets of Vord die of extreme mental trauma, beyond that which has been seen for quite some time. Bodily fluids escaping from the every orifice of the affected, et cetera. The eldritch magic courses through Taken Fear, slowly annihilating its basic functions with the power of the mind. I proceed to wave the Hazel Wand. An arc of violet sorcery erupts from the wand, and strikes Taken Fear. The energy from this curse proceeds to disable the creature's ability to utilize anything upon its own face. Taken Fear promptly asphyxiates. How fortuitous. If Taken Fear is dead, this attack targets the High-Queen.
The Anachron:
Very well. Shall we begin the process? My array of devices is fully operational. I merely need the genetic material, and then we can further the progress already made. Doctor Ilye, does my plan seem to be a feasible course of action? Mister Amperzand certainly seems to find it to be, but your counsel is vital, being one of the three people who actually understands this. I certainly don't, though I can suggest a course of action.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
9/10 x3 Magic
Battlefield: I use the redstick on the keepers
Orbital Weapons: Mini IC the Keepers
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $70
Needed Dupes: Fear x1, Hellsun x3
Gender Airstriker AND Satellite 4/10
iWeatherman AND Blueshifter 4/9
I dupe a potion of fear for talist
*sees High-Queen* I Sense a Spoil of War! Lets Attack her! *attack missed on High-Queen until Fear Died* Awww...
I got so Angry and i started doing a Katana Combo at Fear out of Anger and i casted a Party Heal for all AG and N Players for 30% MP (However it is Weaker than Omni Party Heal for 90% MP)
Mana Points IIIIIIIIII (30% MP)
Rage Points IIIIIIIIII (50% Rage)
Lothyra keeps firing at Taken Fear with iAntimak Carbine. Bender demorphs and summons the Space Bees from Futurama (attack, not actual summon)! They declare war on the Queen Bee because it has plagiarized the idea of "Giant Alien Bee." After a long battle, the Space Bees are defeated, but Bender sneaks in a shot at the Queen Bee with Universal Power during the chaos. UU Prime decides to just barrage cannon the Croach. SOME OF IT (meme subverted)!
==Anachron==
My equipment is set up as well. It's your call, Amp3erz.
I pull up a Compu-Teleporter 3000 from Wow Wow Wubzy and lock on to the Croach. After selecting the Croach, I enter the teleportation key of itself, not the coordinates of where the Croach is currently located. The Croach then teleports to its own location, but, not being inside itself, it has to do it again. I speed up the teleportations of the Croach and the result is a horrifying 4D Croach nightmare that ends up existing everywhere. I condense the Croach into a singularity in order to stop the madness.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
10/10 x3 Magic
Battlefield: I infuse the redstick with the charged magic, and use it to engulf the Queen Bee in a ball of fire.
Orbital Weapons: Mini IC the Keepers
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $74
Needed Dupes: Hellsun x3
Gender Airstriker AND Satellite 5/10
iWeatherman AND Blueshifter 5/9
I dupe a potion of fear for talist
@twin: feel free to hit the Preston Cole with large amounts of damage, we need to wrap the trial up and I had a plan for a bit of a cutscene with the Preston Cole that will significantly shorten the fight. Although the regular vord should have been helping protect the queen this entire time, I really am not goign to complain, but I'd like to be able to go for a total KO this time around since the croach and keepers (in addition to a number of other vord) will be gone next round provided the Preston Cole takes enough damage (but not killed)
As the Preston Cole shudders from the fighting going on, he stumbles, and drops the nether spire, which tumbles out into the abyss...
Well gorilla.
I guess I didn't really need it though.
The nether spire is caught by amp, because at this point, he really deserves a spoil.
Hank unloads the Emerald Nova into the vord.
Waiting for serpent to post again so as to see whether or not Astria will be joining in on the combat operandi.
So where are we going?
The alchemiter cave.
There's a handful of things I need to make. Why are we bringing Tricky?
To help us make them.
Don't worry, it'll make more sense once we get there. Why do you need me?
I figured now is the perfect time to tell you about some things.
If you are to be my head general, you'll need to know the state of affairs. Very well then.
How much do you know? That you are piono further ahead in your timeline than the one I've been working with. The OP King is somehow involved in that. Beyond that, I'm in the dark.
Very well, the OP King has sent me into a simulation of sorts.
Using a one-use hexahedron to create a temporary replica of the Trifecta.
Specifically for the purpose of training me up, shaping my skill, and obtaining information and power.
Within this alternate Trifecta, several things were made different.
I did not act with backup, but I already knew all that was to transpire, and as such needed no backup.
I was able to interfere in numerous events, claim both the Emerald Nova and the Deudly Magnum,
and use the black monolith there to create the very mini-hexahedron used to start the simulation in the first place.
In that simulation, I was able to discover a bit more about Tricky's power, and use it to make Rapture. Wait, I though you acted without backup.
Tricky has disappeared several times, as you're aware. Yes?
Well, he made several trips to the simulation. Ah.
Phobos shoots a glance at Tricky, who just cackles madly again.
Only one thing really affected things out here, serpent. What about her?
One of the two of her is from the simulation.
One of Tricky's rampages somehow launched her incipisphere out of the simulation and into the real Paradox Space.
I'm not sure which of her came from the simulation, although I suspect that it was the one that has joined Eric. Is there anything else you did?
Yes, a lot.
I came out of the simulation about the time that the Trifecta coalesced.
I used that time to test out some of the knowledge I had obtained, and using it, I was able to set up the boss vortex for my past self. Why did you do that?
It was a test to see if the simulation had worked properly, the boss vortex summoned the simulated versions. By now all of them but Kurak, who is still trapped in the void somewhere, have dissipated and dissolved. I assume that time period is when you set up the contacts?
Yes. I needed to have everything ready, and as you are aware, I had you contact my past self, after which point I was able to thread everything through him. Under my supervision.
Yes, and I thank you for that. You came back to Godcraft, but you didn't stay.
Yes, I came back because I remembered having interfered in the fight with Scratch.
I decided to use it to get some more accurate knowledge of events as they were transpiring. I see.
In essence, I was able to use it to obtain very thorough knowledge of most of the happenings before the massive battle. The test-run of the fleet?
Yes.
I also made trips to various places in the Trifecta, facilitating the future growth of Project Nexus. So, did it work?
I don't know, I am avoiding time travel for the most part.
Time loops are not worth the headache they cause.
Or, most of the time they aren't.
Either way, I've eliminated all of the major threats to the power of Project Nexus. How have you done that?
I've unleashed the greatest terrors I can find into the Void.
Project Nexus is the only organization currently strong enough to fight them off without unacceptable losses.
Really, its a miracle that twinbuilder is still alive. Twinbuilder is in the void?
Yes, me and the OP King passed him on the way to a quick chat with Binary. Ah, that brings me to my only big question. What are you going to do about Binary?
Nothing. Why not? If I am to be your military adviser, I have to know these things.
Because Binary is not a true threat.
As much power as he thinks he has, he can't achieve what he believes he can. What if he takes control of the update terminal?
THE update terminal?
That's why I'm not concerned. There's more than one actually.
As far as I can tell, there are at least three.
There's the one twinbuilder possesses, the one that TT2000 once used, and a third that was used when twinbuilder's update terminal crashed, allowing a few minor, but still relevant events to happen. That terminal was also used to solidify the true origins of Godcraft by fseftr, who as of yet does not realize the true nature of the computer she used to run her forum game.
And likely never will, at least, not until it is no longer in her possession. But the third one can't be anywhere in the same range of strength as the main one.
It isn't, but the first and second are of comparable power. Then who has TT's?
The Author. The Author?
Yes. I know because it is he who presides, and at the very least tries to control, the first tvtropes conflict.
He also used his knowledge to aid twinbuilder in dealing with the Glitch. Then why hasn't he done more?
Simple. He can't.
The update terminal provides one with no more real power than an ordinary sword does.
All it truly is is a channel of your own forces, although it is an inapt metaphor.
An ordinary sword does not control your movements.
The update terminal is a tool for the Narrative to control the user even more than it is the other way around.
The Author unwittingly locked himself into the Narrative's grasp. So he's not a threat either.
Precisely.
But he still will never let Binary abuse the other update terminal, even at great personal cost. So two birds with one stone, and not even thrown by us.
Exactly. So where's the catch?
That's why I'm worried...
I still haven't been able to find it yet.
But I am absolutely certain that it has something to do with the godmodder himself.
Spoils aren't meant to be items that you can just pass around if you don't feel like using them! Spoils should only be traded if the guy who had them has to leave the game.
The Emerald Nova kills 200 Keepers!
There is only one Update Terminal. When TT became the First Guardian, his computer was turned into the Update Terminal. When DTG ended, it became a normal computer again. And fseftr's game is just a spinoff. He didn't become a First Guardian to moderate it.
Remember the wiki? It's been undergoing a revival of sorts over the past month or so, mainly due to the achievement system introduced by me, obviously. However, this revival has really only been because of a couple of people editing a lot. If you want to help out on pages about you and your stuff, that would be great. If you want to archive dive and spend hours updating the wiki, I might recommend against it, but that would be better. If you don't want to do either, then consider this a reminder of it's existence as a resource of information.
I walk up to the Vord Keepers and begin to have a nice conversation with them. "Yes, hello Vord Keepers. How has your day been? Complete garbage? Fantastic. I can completely relate to that. Have you ever wondered why the sky is an endless void of static until you kill the Enderdragon? I've wondered that a lot too. Why doesn't the static ever consume you or at least engulf you? You'd think that would be a common issue with the lovely residents here. Maybe that's why you needed to kill the Enderdragon. Because TV static is awfully annoying and people want that garbage out of their house."
I record that "conversation" and put it on loop. I then implant a recording of the conversation into all of the Vord Keepers. Forcibly if need be. The recording plays on end for roughly eighty seven thousand four hundred thirty six years before the audio recorder breaks, driving the Vord's insane. By the time of 89,451 AD the Vord have been out-competed by the other indigenous life, and are pushed to the brink of extinction by lifeforms better evolved to the area, and their insanity. The starving and nearly extinct Vord Keepers are brought back in time, and then they promptly eat their past brethren, leading to their current nearly extinct state. Every other player is then sent to 89,451 AD to ensure that when they (inevitably kill) the Vords there, the loop completes successfully.
I quickly take out the Creation Pen and, going into a null time state, write an entire D&D/Generic Tabletop RPG Setting in which all the enemies are ridiculously overpowered relative to the players, the players cannot level up, death is permanent, and no NPC is friendly. Everyone wants the PCs dead for their own reasons. And then, after laying out all the tables (which are so imbalanced that it is a 1 in 998,647,230,476,403 chance that there is any loot at all), I write: "There is a portal to this setting that sucks in all Vord, throughout the omniverse, and forces the Vord to become the Player Characters, at starting level, with absolutely no gear except starting clothes. Others cannot enter this portal."
Roll for initiative, insects. You're about to be squashed.
I then roll dice in the setting, as GM. They're all weaponized dice, and they are aimed at the Vord. And they're mostly 8d8s.
In other news, has anyone else thought that DTG would make an awesome D&D setting? ((Well, maybe not D&D per se, but.))
I mention this to the Godmodder, just because.
100 Keepers killed!
The Godmodder thinks that everyone has more important things to worry about.
=CHARGE=
-13 / 50- Streamer? (Modpack'd, +2 total)
-8 / 8- The Helixier -> COMPLETE! -> for reals.
+1 to Modpack
+1 to Tazz
=ACTION= I pull out the CHAIRSLAYER. (Roll a D6.)
(1: I end up healing the Croach...)
(2: A storm of splinters impales a few Dragonvord...)
(3 / 4: A lightning-infused throne is shot out, slamming into the Croach.)
(5: If rolled, roll again. If the number is 5 once again, the Croach is hit by several anti-tank missiles. Otherwise, this attack fails.)
(6: I obliterate the Queen Bee with a storm of razor-sharp splinters.)
I use the Nether Spire on the Croach! {Thank you greatly, Piono!}
All the normal chargey/+1-ey stuff!
So, I'll be away for the next couple days, on account of my robotics class ending with a competition some distance away. We even got a mention in the local paper for our mediocre crate-moving robot! Hope I don't miss anything important, TTFN.
Enderman Army Action: The endermen army is equipped with ender explosives, which they use to spam teleport across the End, blowing chunks in the End each time they teleport.
My Action: I use the Teraporter to attack some Keepers.
SCP Foundation Action: A new weapon is designed specifically to destroy Vord, and used on the Vord Keepers to deadly effect.
Enderman Army Action: The endermen build more ender crystals to repair the Preston Cole.
My Action: I dual wield Sharpness X diamond swords and use ender explosives to teleport to Vord Keepers, blow them up, then cut down several more as I fall back to the ground (using feather falling to absorb fall damage), before repeating the maneuver again and again until a few hundred Keepers are dead.
+5,000 HP to the Liquid Armor!
70 Keepers killed!
All of the Vord gawk at the sheer power of Tazz's Comb Rave! They resolve to end this fight quickly by hitting you where it hurts. The Croach summons +2,000 Keepers, +250 Knights, +80 Endervord, and +50 Dragonvord and Withervord! The Keepers heal the Croach for +200,000 HP! The Vord totals the Preston Cole's Liquid Armor, and the High-Queen destroys every Pelican!
The Preston Cole deals 92,500 damage to the Croach! Its ships deal an additional 50,000 damage! All other Neutrals deal an additional additional 60,000 damage to the Croach!
Matchsticks and the three teams deal 35,000 damage to the High Queen! The Chairwing uses Chairnet on the Dragonvord, killing one and stunning all of them!
Epona II uses Supply Drop, spawning a Diamond Chest! The other PG forces kill 23 Dragonvord!
The Itinerary:
> All: Kill the Vord fleet!
> All: Kill the High-Queen!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
==> III. INFESTATION .III <==
[REDACTED]
[REDACTED]
[REDACTED]
The Far Lands:
IMPETUS COMB METER: ============================== 3,869,500/6,000,00. (Gains +250,000 every turn.)
Current Impetus Comb: 6
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 0/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
UNSC Frigate: [N] HP: 60,000/60,000. (x3.)
UNSC Destroyer: [N] HP: 100,000/100,000. (x2.) Shields: 50,000/50,000 HP. MAC Blast: III
Engietech Soldiers: [N] HP: 500/500. (x1,220.) More are summoned each turn.
Engietech Pyromaniacs: [N] HP: 750/750. (x755.) More are summoned each turn. Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.) More are summoned each turn.
Engietech Bladesmen: [N] HP: 3,000/3,000. (x50.) More are summoned each turn.
/null:
That's not what you said when you first gave the tooltip for the purified elf tears.
I quote: "A more purified and powerful version of the elf tears. Who knows what kind of powerful attacks could be performed with these?"
Those are YOUR words, not mine. So I'm taking advantage of it. If that fails, just pretend that it takes a ridiculous amount of sacred items and I'm just using the purified sacred items to give me the sacred items I need to fuel it.
/null:
That's not what you said when you first gave the tooltip for the purified elf tears.
I quote: "A more purified and powerful version of the elf tears. Who knows what kind of powerful attacks could be performed with these?"
Those are YOUR words, not mine. So I'm taking advantage of it. If that fails, just pretend that it takes a ridiculous amount of sacred items and I'm just using the purified sacred items to give me the sacred items I need to fuel it.
Oh, these were made before? Huh. I had completely forgotten about them.
Oh well, I take out Lil' Cal, and in anger that Karkat dared to portray him as a hand puppet called Big Cal, he MEGA CURSES the High Queen. I then open the Diamond Chest. For some reason, I then take out a regular octet of D8s. I then carve 'H's into each pip, making it a H8d8. The sheer terribleness of this pun deals horrible horrible damage to the High Queen. I then casually disregard physics by spinning the Twitchy Staff fast enough to hover into the air, even though I don't need to do so since I have rocket boots. As it spins, it begins flickering with the images of various suckers I've alchemized over time, and I eventually bring the Staff down on the High Queen in a terminal velocity ULTRA BONK.
I then teleport the Keepers into Replaying: the game, and they promptly get flung around in the preloader game, causing them to splatter into blood everywhere until the achievement of killing 150 things in the preloader game is achieved. They then continue to get jumped off of platforms, and end up getting shot in Gun Control: the game. I finally take them into Reimagine: the game, and kill a thousand of them to get yet another preloader achievement. Yeah that one's a bit unnecessarily bloody.
I toss another Splash potion of Critmist into Erelye.
Charges Inc. 16/50
Doom Essence && Fluorite Octet 4/9 (Doomed Octet)
Rage Essence && Fluorite Octet 4/9 (Ringmaster's Octet)(this better be what I hope it is.)
Mechanical Eye && Vriska Captcharoid && Orb of Luck 7/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 9)
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
11/20 x3 Magic
Battlefield: I use CO:Reacharound on the hive queen
Orbital Weapons: Mini BA the hive queen
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $76
Needed Dupes: Hellsun x3
Gender Airstriker AND Satellite 6/10
iWeatherman AND Blueshifter 6/9
I dupe a potion of hellsun for talist
By the way, the portal to the Ridiculously OP Tabletop World is still open.
I open the Complete Glyphic Lexicon once again, and discover that its potent magics have located a Glyph of Repel Vord. I plaster this glyph across the entire End with HALI arrays and time shenanigans, making the Vord dive into the Void merely to escape the concentrated Vord-repelling power.
I then set up a one-way wall through judicious use of the Golden Err and HALI arrays. Oh, did I mention that all the glyphs were in infrared light? They were all in infrared light. The Vord are on fire, the Croach is on fire (again), and it is only through some hastily-conjured fireproofing that the AGs and Ns are NOT on fire.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIII
Scratch's Lament 8/9
+1 to Amp x2.
I clone two Splash Potions of Augmentation.
I also resolve to heal myself with the Golden Sunsticks, an action which promptly occurs.
Thanks for the compliments regarding my backstory, though it is by no means the most intricate and complex life story in GodCraft, by my reasoning.
I cast Maelstrombound on the Croach.
—
The draconic creature of navy energy twists its head to scrutinize me.
If you deem this adequate, you will return to my avatar for the given time. No more, and no less. Upon entering, you shall be able to do whatever you desire, as long as it is within the parameters of this consensus.
I watch the dragon think. Or, rather, I examine the possible decisions the being could make. Synaptic causality and Mind powers certainly make strategizing in this manner the only method possible.
i d0n't care what the temp0ral limiter is. deal.
A tendril of navy energy comes to meet my hand. One shake.
Very well, dragon. You have thirty minutes.
Use them wisely.
The aura of the handshake engulfs us both. When it vanishes, I stand alone once more.
—
I stare at the ranks of Vord. No discernible expressions emerge on my face. Without taking my eyes off of the insects, I activate the White Ring. The runes appear instantaneously, oscillating between white and black at an increasingly swift rate. An aura of similarly vacillating energy grows around the ring itself. I flash-step some distance away, and proceed to do so once more, before beginning what appears to be a tactical movement. What appears to be amethyst flame coats me, chilling the surrounding area. The size of the aura being exuded by the White Ring has increased exponentially, to a size larger than the surface area of the ring itself. Tendrils of energy from the aura occasionally twitch in the direction of the Vord forces. Suddenly, a rather noticeable amount of Vord disappear. The only thing denoting their very existence at any point on any timeline is the large gap in the ranks of Vord at the present moment. Suddenly, nearly two hundred Vord appear within the chitin of the High-Queen. Their current position is rather problematic, considering they cannot leave, but will inevitably attempt to. This will cause some form of discomfort in the High-Queen, and thusly enrage it, at which point it will proceed to slaughter as many Vord as possible. Regardless of whether this succeeds or fails, I flash-step away from the path of the insect, and release the energies of the White Ring. Liquid shadow in the form of some sort of fluid aura pools around me, before arcing towards the Vord. The stream of liquid shadow proceeds to engulf a single Keeper. It moves on to the next one, leaving two obscured in pure darkness. The wave of utter shadow and oblivion passes over the ranks of Vord, before it has obfuscated the vast majority of the opposition with liquid shadow. The occasional whisper can be heard from just within the veil of darkness. I energize the veil of shadow with pure Perditio Vis around five minutes later, causing the veil of darkness to fade away, destroyed by its own entropy. The Vord who were obfuscated stand as usual. Of course, that is only the physical view. Within the chitin, the Vord who were underneath the shadow are now merely withered husks, devoid of sentience. There is no life within the chitin, merely liquid darkness.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 4/10)
I duplicate Caledfwlch once.
I presume the Plot-Sensing Armor has the qualities of its previous form on top of the plot-sensing ones?
With that said, first, I don the more obviously dangerous powers of the Obivion's Topper (the Orchid fires) and also whip out The Whole Note. I use the Alchemy to create a bright golden beam, and use the Oblivion's Topper to make a dark Orchid beam, both coiling around one another in a massive dual laser. The resulting massive laser careens into the High Queen, exploding violently on impact. The smoke clears for her just in time to see me start to use Caledcrash on her as well.
I attempt to take any Alchemy Components I feasibly can from Fear's corpse...Assuming he has a corpse, or even drops.
> Alchemies
I duplicate a Potion of Panacea II
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = Sevenalarm Armcannon (8/8 Complete!)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (4/?)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Action: The Horrible Meal DTG Edition
I telekinetically hover a tray made of polonium-210 over to the High-Queen. On the tray is a full ten-or-so-course dinner, consisting of several disgusting dishes, such as mashed highway cookies with Microsoft Sam's diarrhea as gravy and 1337 tiny balls of polonium-210, a moldy taco laced with SCP-409 shards, fluoroantimonic acid pills and polonium-294; RAM sticks in soup that is five-trigintillion-year-old blood of various animals mixed with molten tungsten, highly radioactive roast chicken laced with Essence of Baloney Sandwiches and botulinum toxin, 20 baloney-bacon sandwiches laced with lots of shrunk down SCP-876-1 and SCP-876-84, EAS Tones Pills (when consumed, you will hear EAS Tones for a week) and paperclips in Michael Rosen's Toenail Syrup, depleted uranium cornflakes in SCP-009eous (like aqueous but in SCP-009 instead of water) ununoctium-294-118+ ions mixed with ground up roadkill, a taco laced with batrachotoxin and chlorine trifluoride capsules served on SCP-807, a nuke (just a nuke), a cake made of liquid nitrogen mixed with polonium-294 for dessert, and for drinks, an infinite supply of Johnny Walker Blue Label Googolplexth Harvest mixed with fluoroantimonic acid, served in SCP-198!
I then teleport the entire dinner and tray into the High-Queen's digestive system.
First off, the mashed highway cookies and diarrhea. It immediately begins to vomit, but not fast enough as the polonium-210 and the deadly highway cookies take effect and it starts dying while having a seizure. Next, the moldy tacos and SCP-409 shards, fluoroantimonic acid and polonium-294. It immediately takes massive damage from the polonium-294, while the tacos do negligible damage compared to the SCP-409 and the fluoroantimonic acid. Next up on the list is the RAM sticks in five-trigintillion-year-old blood and molten tungsten. The tungsten scalds the stomach and solidifies while the RAM sticks give the High-Queen an electric shock. Next, the highly radioactive roast chicken laced with baloney and botulinum toxin. Seeing as botulinum toxin is deadly and so is the radioactive chicken, it probably doesn't do too well of a job staying alive through this. Next, the 20 baloney-bacon sandwiches laced with shrunk down SCP-876. All the hydrogen in its body flickers between hydrogen and polonium before stopping on polonium, causing a massive body chemistry failure! Not to mention the baloney-bacon sandwiches that are poisonous. Next, the EAS Tones pills and paperclips in toenail syrup, which has negligible effect. Next, the depleted uranium cornflakes in 009eous ununoctium ions mixed with ground up roadkill. The ununoctium-118+ ions are even stronger than fluoroantimonic acid, causing the entire body to be dissolved while the SCP-009 converts all its water to SCP-009. Next, the batrachotoxin-and-ClF3 taco served on SCP-807. SCP-807 is known to cause death from a heart attack after eating any food placed on it, so the High-Queen doesn't do too well (in fact, it does terribly) at not taking damage. The nuke detonates inside the High-Queen's body, followed by the liquid nitrogen cake mixed with polonium-294 which poisons it further. Finally, the drinks: an infinite supply of nasty drinks served in SCP-198. The SCP-198 part was just for fun, but the fluoroantimonic acid dissolves through the High-Queen!
> Author's Note
Twin: I need a description for SCP-585-b (Shengshou 9x9 && The Sharpener).
I Quickly slashed High-Queen and her Keepers with my Steel Diamond Katana and i Made a Elixir for Heals a Player for 25 HP (Also it can Heal 25000 to a Entity) but i have to Keep it for Later
> R. K.: Dissects some Vord to sell off to their to willing parties in the galaxy.
> K4yne: That said, i use the truckloads of money i gain to buy guns. And kill more Vord with them!
"While I've got those going on, I've got more Vord to kill."
Due to NANOMACHINES, SON, I pull out a Pomson 9000 and promptly de-power the Vord Queen with it. Why? Because I haven't used that feature in ages. Plus, it managed to weaken OWAKS (remember that damned thing?) a little bit, so surely something that seems somewhat weaker should feel the effects more.
-The Moon-
"Heh."
Another bar succumbs to gray energy. How many left, be there?
@twin: Just roll with me here, its setting up stuff for an overarching story. The Author may have another update terminal, but think of any given conflict as having a maximum number of update terminals that can lock on at a time. While your update terminal is locked onto the Trifecta, no other update terminal can really do anything useful there under normal circumstances. And either way, the Author's terminal is going to be locked onto tvtropes for a long time. This is just piono's reasoning, he knows a little bit of how the update terminals work, but not very much.
And why are spoils not allowed to be traded? You let insert give the potion supply to talist,
Because there's a plot thread that NEEDS to be tied up now and you did not deal nearly enough damage to the Preston Cole...
The Preston Cole suddenly begins to smoke, guns blitzing out.
There's shouting from inside the Preston Cole.
Eric whirls around: What's going on?
Jason tones in: I'm sorry Eric, we've been boarded by endervord. We're gonna have to go with Plan C. Wait, what? No. I promised I'd get you guys out of here alive! Meh, its not like the slipspace drive isn't already trashed. We designed the thing to blow without taking us with whatever we hit with it. You'll be stuck here. Yeah? And? Just come back for us once you've given the godmodder a good kick in the teeth for me.
Eric nods.
He creates a rune pad, lifting himself, Sanford and Deimos off the side of the Preston Cole as Hank flies up with them, and Kalare and Astria rise to meet them.
The Preston Cole rotates and rushes down towards the End island, vord swarm in around it to stop its advance, but are blown away by the swarm of guns.
Eric salutes as the ship hits the island, and suddenly a wave of black expands outwards from the ship, moving everything within a certain radius: including the entire End Island, into slipspace. The queen and bossvord are out of range, and remain alive (please have those try to protect the queen, it shouldn't be too hard to get a total KO by the end of this round, but otherwise nobody will get their attacks off before the queen dies.) all others have died.
The Preston Cole rests where the End Island once was, gone into turtle defense mode, a completely impenetrable fortress, but no longer armed or mobile.
Combat Operandi: Family!
Eric, rises into the air on a disc of golden runes, flanked by Sanford, Deimos and Hank, all using various rocket items to keep themselves aloft. They are quickly joined by Kalare and Astria.
The IUPC is more than just an organization.
Its a family.
Eric levels his sword at the Vord, everyone readies themselves, and they launch into action.
Eric and Hank begin carving a path of death through the vord on the outer edges with their swords, backing each other up, with Sanford and Deimos running interference with large guns to take down attacks before they hit Eric or Hank. Several dragonvord close in from either side, and soon Hank and Eric are fighting back to back, at which point Kalare charges through with a mass of grimdark magics, ripping them to pieces. The group slowly closes in on the Queen, with Kalare keeping everybody shielded as Astria skirts around the edges, darting in for the kill whenever there is an opening, the group finally makes it to the swarm queen Sanford and Deimos are still on the outside and can't get in a good shot, Eric, Hank and Kalare turn around to hold off the various bossvord, and Astria moves in for the kill with Theist's Folly, the godslayer sword.
Astria slams the blade into the queen, severing off a limb, the queen shrieks in rage, and dives at Astria, who holds off, now using the sword to use the increased speed and mild illusory powers of the vord queens to get in several high power shots before Eric, Kalare and Hank are forced to grab Astria and pull back.
That might seem like an overly-long thing for a combat operandi, but this is no usual combat operandi.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
50/50 Executor
36/50 Weath Ray
Enderman Army Action: The endermen build more ender crystals to repair the Preston Cole.
My Action: I dual wield Sharpness X diamond swords and use ender explosives to teleport to Vord Keepers, blow them up, then cut down several more as I fall back to the ground (using feather falling to absorb fall damage), before repeating the maneuver again and again until a few hundred Keepers are dead.
7,000 damage to the Croach!
> The_Serpent: BATTLE TECHNIQUE => LV. 10 THEIST'S FOLLY - CHARON'S WRATH
You levy Atheist's Grip and charge at the Keepers, slicing the sword through the air! The various elemental energies inside solidify into a deep dark black and fire at the air, creating a tear through space! A hulking figure wrapped in shrouds steps out, carrying a wicked scythe. It looks like Charon, ferryman of the Underworld. He teams up with you and you both aggress the Keepers, killing 150 in all!
Additional 9,000 damage to the Croach!
PURIFIED PIE FILLING: A more purified and powerful version of Pie Filling. Who knows what kind of powerful attacks could be performed with these?
SLOP BARREL: A barrel full of Hog Slop.
TEAR BARREL: A barrel full of Elf Tears.
> pionoplayer: COMBAT OPERANDI => FAMILY
You expend 1 Purified Hog Slop, Elf Tear, Pie Filling, and Weasel Snot.
You begin FAMILY! If others join, the attack's power will be boosted!
3-4-3-7-3-7-6-7
A vat of healing potions is dunked on Modpack, Maniac, and Netpatham, healing them all by +3 HP!
Curse it with what?
9,000 damage to the Queen Bee!
The Iron Chest contains a supply of healing potions that heal all injured players for +4 HP and the first half of what seems to be a Reverse Taker!
Doom Essence && Fluorite Octet = Doomed Octet (Level 8: 1/9)
Rage Essence && Fluorite Octet = Ringmaster's Octet (Level 8: 1/9)
5,000 damage to the Croach and Queen Bee!
Additional 4,000 damage to the Croach!
It seems you're not eligible to do so.
They function as regular gloves, and only look like the Alchemiter.
KNUCKLEROCKS: A set of gloves made entirely from chiseled rock and jagged edges.
Gloves && Dry Ice = Frostbiters (Level 2: 1/3)
The Godmodder deals 10 damage to you for PvPing!
> PitTheAngel: BATTLE TECHNIQUE => LV. 2 SKY QUIVER - HEAVENLY GIFT
You raise both of your hands to the sky and a sunbeam falls down on you! Carried down from it is a rather large bag that unceremoniously falls on you! When you recover, you see that the bag is filled with weapons from Kid Icarus: Uprising! You quickly use them to aggress the Croach, dealing 10,000 damage!
> ManiacMasteR: BATTLE TECHNIQUE => LV. 10 KINGLY DISPUTE - PEACE TREATY
20,000 damage to Fear!
3,000 damage to the Croach!
40 Keepers killed!
Additional 300 Keepers killed!
Raptorwheel && Spinning Gloves && Barbed Wire = Gorey Whirlwind (Level 5: 1/6)
40 Keepers killed! 13,000 damage to Fear!
You join FAMILY!
> 5l1n65h07: COMBAT OPERANDI => LAMBDA-SIGMA
You expend 6 Elf Tears and 1 Hog Slop!
You call upon the power of the XrST-λΣ and once again summon the λΣ Gun, which harnesses the reality-altering power of the XrST-λΣ! You fire the gun at Fear, warping reality around the beast and causing you and him to jump around time and space! You end up in Bowser's Castle, Tron, asdfland, the Void, and a bunch of other places! Eventually, you stretch reality around Fear so much that he ends up in five places at once, and the whole ordeal makes him take 30,000 damage!
60 Keepers killed!
HYDRAHANDS: A set of gloves that crackle with electricity, have spinning blades that move like a fan attached to them, and harness the power of water. They can switch between the three elemental powers they possess at will, and even combine them.
FROSTBITERS: A set of gloves composed entirely of dry ice that have a very high chance of freezing opponents.
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (Level 9: 1/10)
8,000 damage to Fear!
120 Keepers killed!
All AG entities will minicrit this turn!
8,000 damage to Fear! 40 Keepers killed!
Additional 40 Keepers killed!
The first one.
You splash a Potion of Critmist on yourself and supercharge the attack with the Orb of Finale! You're apparently not eligible to help out Eric... The Quick Draw deals a critted 20,000 damage to the Queen Bee! Without further ado, your Comb Rave begins...
You slowly float in the air, a golden light supercharging your action. Your hands arc with golden lightning and you point them to the static skies of the End, which somehow illuminate in a starburst of light. A shining golden X tears through the sky, and streaking through the skies like a comet is a glowing object. It punches through the Croach and comes to a stop near you.
Examining the object, you can see that it is a gleaming Trophy Stand from the Super Smash Bros. series. Emblazoned with the logo of the series, the Trophy is apparently of Master Hand. Deciding that Master Hand could help in this situation, you throw the Trophy into the sky, where it explodes in a fireball. Emerging from the ashes is Master Hand himself, in all of his glove-like glory. He surveys the situation and sees that all of you are in need of great help.
Master Hand snaps his fingers once, and a large storm of trophies appear from the skies, depicting every single fighter in all four Smash Bros. games. All of them quickly flash to life and ready their weapons against the Vord. Master Hand snaps his fingers again and another large storm of trophies appears, depicting every character from an Assist Trophy in all the games. Another snap yields an extremely large storm of trophies, depicting every Pokemon from the game.
Yet another snap summons every single enemy and boss from the adventure modes, including those from Classic and the special brawls. Crazy Hand, summoned from these, floats to his mirror image's hand. Together, the two snap their fingers and the final snap sounds, summoning every single item from all the games. All of the characters equip the items, and all of the fighters prepare their Final Smashes. Together, the complete cast of Super Smash Bros. forms an incredibly fearsome fleet of characters that are ready to take on any opponent.
You grin wildly and give everyone a single command: take out the Vord. Instantly, the cast surges at Fear and the Queen Bee, using all of their Final Smashes, all of their special powers, all of their attack patterns, all of their smash attacks; simply put, everything they have goes into the attack. What occurs is an attack of insanity, monumental proportions, earth-shattering techniques, and even one-shots. Fear and the Queen Bee are helpless to defend.
When they are hit by the attacks, they are forced to stand still for every one, taking the brunt of all of them. All of them at once. Streams of fire, maniacal sword strikes, off-waves, laser beams, transformation sequences, rocketing hands, fissures, vacuum cleaners, tennis rackets, and much much more collide straight into the entities. When each character finishes their attack, they fade away. Soon enough, every character has performed their attack, and only the two Hands are left. They give rude gestures to the Vord and fade as well.
Fear and the Queen-Bee fade along with them, completely and utterly one-shotted by the attack! You have now gained a permanent boost to honey production: you will gain +250,000 honey at the end of every turn!
THE BRAINERASER: A horrific tome that disguises itself as a copy of Problem Sleuth. Those who read it will not have their brain melted, frozen, or cast away to the whims of the Elder Gods. Instead, their brain will lose all memories and all function, not even knowing how to supply blood to the body or how to breath. The host of the brain will die in a matter of seconds.
+4 HP!
The Enlightenment shows you a hellish image of a bedrock ceiling being constantly pushed at by an endless red sea of hatred. The overwhelming power of the image cracks the Enlightenment and causes it to heat up, so you stop viewing it. You could have sworn you had seen a giant glowing eye in the image, but perhaps you imagined it...
8 Knights killed!
Some guards pass by your cell, see that a bar has disappeared, laugh, and continue walking.
> Amperz4nd: BATTLE TECHNIQUE => LV. 10 REDGLARE - DISQUIETING LEER
You glare at the Croach with a completely disquieting leer, your eyes boring holes into the Croach itself. Several eyes then appear all over your suit, all glaring at the Croach as well, until your eyes have formed a potent laser beam aimed straight at the Croach's surface! The Croach then catches fire and you just fire standard ammunition at it. 20,000 damage!
You pick up nothing.
Since you say it deals 1,500 damage, 15 Keepers killed!
PLOT-SENSING ARMOR: A nifty sense armor that has a faint glow reminiscent of that on enchanted items. When you travel near an area, person, or item that has significant importance to the plot, the armor will begin to glow much more rapidly.
2 Dragonvord killed!
10,000 damage to the High Queen!
DIAMONDIUM MOTORIZED CART: Yep.
Diamondium Motorized Cart -c Hover Module = Diamondium Motorized Hovercart (1/4)
+2 of all Sacred Items!
> gutza1: COMBAT OPERANDI => UU ULTIMATUM
You expend 3 Pie Filling and 7 Elf Tears.
UU-Prime appears!
10,000 damage to the Croach!
SCP-2106: SCP-2106 is constructed of several skyscrapers and is hostile. It can take the form of nearly any living creature and weapon, modifying its mass and structure at will. If it is destroyed, it will rebuild itself after a period of time in a new form. Possible links to this SCP, SCP-121, and SCP-███ are to be investigated.
ACE OF FLAMES: A playing card with the image of an orange heart on it. It has limited power over fire.
Ace of Diamonds && Bottled Air Magic = Ace of Tornados (Level 2: 1/3)
It would basically look like a cross between an Anvil and a Punch Card Shunt and would allow you to create your own hypothetical Alchemiter upgrades and insert them into the Shunt, then attach them to an actual Alchemiter and promptly upgrade it.
It's according to Piono.
The green dot means you're online. I think your picture's cool.
40 Keepers killed!
THE HELIXER: A necklace that depicts the image of a Helix Fossil. Upon use, it can summon the ghost of Lord Helix.
The Sacred Poolballs summon Matchsticks!
9,000 damage to the High Queen!
9,000 damage to the Croach!
+2 HP!
ACE OF ROCKS: A playing card with the image of brown clubs on it. It has limited power over earth.
Sniper Rifle && Dagger = Sniper Bayonet (Level 1: 1/2)
It's a play on words. Queen Honeyvord doesn't have the same ring to it, either.
20 Keepers killed! 2,000 damage to the Croach!
POTION OF MICROSTRENGTH: An odd potion that alternates between dull green and dull red colors. Upon use, it will strengthen the user's connection to Microsoft, boosting the power of any Microsoft-created attacks.
12,000 damage to the Croach! Croach burned!
UU Prime deals 10,000 damage to the Croach!
You gain Regen!
ACE OF TORNADOES: A playing card with the image of a grey diamond on it. It has limited power over air.
SNIPER BAYONET: A sniper rifle with a dagger attached to its barrel, like a bayonet. Perfect for shooting and stabbing.
80 Keepers killed! Erelye's next attack will crit!
Critted 32,000 damage to the High-Queen!
100 Keepers killed!
Additional 40 Keepers killed!
Players don't have MP gauges!
UU Prime deals 8,000 damage to the Croach!
9,000 damage to the Croach!
12,000 damage to the High-Queen!
Welcome! I take it you're PG.
Spoils aren't meant to be items that you can just pass around if you don't feel like using them! Spoils should only be traded if the guy who had them has to leave the game.
The Emerald Nova kills 200 Keepers!
There is only one Update Terminal. When TT became the First Guardian, his computer was turned into the Update Terminal. When DTG ended, it became a normal computer again. And fseftr's game is just a spinoff. He didn't become a First Guardian to moderate it.
4,000 damage to the High Queen and the Croach!
What Queenvord?
The Godmodder quickly flashsteps out of SCP-517's range and places a decoy in his place. The decoy is promptly [DATA EXPUNGED] that night.
I encourage everyone to edit the wiki. Seriously. With enough help, it can become a great resource for the game.
You join FAMILY!
Withervord killed!
130 Keepers killed!
100 Keepers killed!
The Godmodder thinks that everyone has more important things to worry about.
(5) You re-roll. (1)
You will. >_>
That was a short ban.
4,000 damage to the Croach!
60 Keepers killed!
Additional 30 Keepers killed!
+5,000 HP to the Liquid Armor!
70 Keepers killed!
All of the Vord gawk at the sheer power of Tazz's Comb Rave! They resolve to end this fight quickly by hitting you where it hurts. The Croach summons +2,000 Keepers, +250 Knights, +80 Endervord, and +50 Dragonvord and Withervord! The Keepers heal the Croach for +200,000 HP! The Vord totals the Preston Cole's Liquid Armor, and the High-Queen destroys every Pelican!
The Preston Cole deals 92,500 damage to the Croach! Its ships deal an additional 50,000 damage! All other Neutrals deal an additional additional 60,000 damage to the Croach!
Matchsticks and the three teams deal 35,000 damage to the High Queen! The Chairwing uses Chairnet on the Dragonvord, killing one and stunning all of them!
Epona II uses Supply Drop, spawning a Diamond Chest! The other PG forces kill 23 Dragonvord!
The Itinerary:
> All: Kill the Vord fleet!
> All: Kill the High-Queen!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
I. FINAL WAVE .III. DEMONHEAD .IIThe Far Lands:
IMPETUS COMB METER: ============================== 3,869,500/6,000,00. (Gains +250,000 every turn.)
Current Impetus Comb: 6
FINAL ROUND: THE END
insert_generic_username: [AG] HP: 17/25. Has Armor.
TheLordErelye: [AG] HP: 18/25.
Netpatham: [AG] HP: 13/25. Has Armor.
Irecreeper: [AG] HP: 25/25. Protected by Chairwing.
The_Nonexistent_Tazz: [AG] HP: 10/25. Has Armor.
Amperz4nd: [AG] HP: 14/25. Has Armor.
TT2000: [AG] HP: 18/25.
NinjaV2403: [AG] HP: 18/25. Regen: II
ninjatwist321: [AG] HP: 25/25.
gutza1: [AG] HP: 14/25.
Crusher48: [AG] HP: 14/25.
CobaltShade: [AG] HP: 14/25. Has Armor.
r_stronghammer: [AG] HP: 25/25.
PitTheAngel: [AG] HP: 9/25.
PaperShuriken: [AG] HP: 14/25.
Pricey12345: [AG] HP: 25/25.
J0SLAN: [AG] HP: 25/25.
OverlordXcano: [AG] HP: 14/25.
MinecraftPROFESSIONAL123: [AG] HP: 25/25.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 20/20.
pionoplayer: [N] HP: 20/20.
ManiacMasteR: [N] HP: 12/20.
XDGrangerDX: [N] HP: 22/25.
The_Idea_Modpack_Mod_Man: [N] HP: 12/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20.
High-Queen: [H BOSS] HP: 633,000/700,000.
Vord Keepers: [H] HP: 100/100. (x7,190.)
Vord Knights: [H] HP: 750/750. (x642.)
Endervord: [H] HP: 3,000/3,000. (x230.)
Dragonvord: [H] HP: 5,000/5,000. (x84.) Stunned.
Withervord [H] HP: 5,000/5,000. (x109.)
Croach: [H] HP: 1,081,750/1,500,000. Burn: II
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 0/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
UNSC Frigate: [N] HP: 60,000/60,000. (x3.)
UNSC Destroyer: [N] HP: 100,000/100,000. (x2.) Shields: 50,000/50,000 HP. MAC Blast: III
Engietech Soldiers: [N] HP: 500/500. (x1,220.) More are summoned each turn.
Engietech Pyromaniacs: [N] HP: 750/750. (x755.) More are summoned each turn. Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.) More are summoned each turn.
Engietech Bladesmen: [N] HP: 3,000/3,000. (x50.) More are summoned each turn.
Republic Battleship: [N] HP: 35,000/35,000. Clonetroopers: 500/500 HP. (x2,000.)
Matchsticks: [AG]
Science Cannon: [AG] HP: 140,000/170,000. Uses scientific inaccuracies pointed out by players to deal damage.
Chairwing: [AG] HP: 60,000/60,000. Chairnet: II Protects Irecreeper.
Mob Platoon: [AG] HP: 100,000/100,000. Herobrine's Wrath: III
PvP Elites: [AG] HP: 150,000/150,000. Diamond Dance: III
Refugees: [AG] HP: 80,000/100,000. Super Rush: III
Epona II: [PG] HP: 125,000/125,000. Supply Drop: II
Ice Colossus: [PG] HP: 200,000/200,000. Iron Ice: III
Fungus-Man: [PG] HP: 150,000/150,00. Mushroom Cloud: IIII
Godmodder: [GM] HP: 6/125. Killstreak: 62.
The Battlefield:
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 40,000/40,000/25,000 HP. Middle Barrier: 0/40,000/25,000 HP. Outer Barrier: 0/40,000/25,000 HP. Outer Shield: 0/50,000 HP. Modules: 2. Bridge: 11,000/50,000 HP. Housing no players. AF Hangar: 0/100,000 HP.Tanker A2: [AG] HP: 20,000/20,000. Shields: 0/20,000. Regenerates +2,500 Shields a turn.Isaac: [AG] HP: 23/25. Deck of Cards: III Mega Bomb: IIIIIIIICogWynd: [AG] HP: 147,000/200,000. Winded: IIIIIIIIIIII 85%. In Overclocked mode.Vord-Eating Spider: [AG] HP: 28,000/50,000.Medic Bot: [AG] HP: 50,000/50,000. Heals allies every turn.Jukebox: [AG] HP: 30,000/30,000. Currently playing Land of Fans and Music - MeGaDanceVaNia.Chaos Shard: [PG] HP: ???/???.The Malice: [PG] HP: 90,000/120,000. Breach: IIIRedwalker: [PG] HP: 80,000/80,000. Launch: IIIThe Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III DISABLED (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII IN USE (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: READY (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII IN USE (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Brass Knuckles: IIIIII CHARGING (Irecreeper)
Sacred Items:
12 Hog Slop
7 Elf Tears
15 Pie Filling
10 Weasel Snot
That's not what you said when you first gave the tooltip for the purified elf tears.
I quote: "A more purified and powerful version of the elf tears. Who knows what kind of powerful attacks could be performed with these?"
Those are YOUR words, not mine. So I'm taking advantage of it. If that fails, just pretend that it takes a ridiculous amount of sacred items and I'm just using the purified sacred items to give me the sacred items I need to fuel it.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Oh, these were made before? Huh. I had completely forgotten about them.
I then teleport the Keepers into Replaying: the game, and they promptly get flung around in the preloader game, causing them to splatter into blood everywhere until the achievement of killing 150 things in the preloader game is achieved. They then continue to get jumped off of platforms, and end up getting shot in Gun Control: the game. I finally take them into Reimagine: the game, and kill a thousand of them to get yet another preloader achievement. Yeah that one's a bit unnecessarily bloody.
I toss another Splash potion of Critmist into Erelye.
Charges Inc. 16/50
Doom Essence && Fluorite Octet 4/9 (Doomed Octet)
Rage Essence && Fluorite Octet 4/9 (Ringmaster's Octet)(this better be what I hope it is.)
Mechanical Eye && Vriska Captcharoid && Orb of Luck 7/9 (All-Thieving Eye)
I duplicate a potion of Critmist. (Potions of Critmist: 9)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
11/20 x3 Magic
Battlefield: I use CO:Reacharound on the hive queen
Orbital Weapons: Mini BA the hive queen
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1, Potion of Fear x1, Potion of Hellsun x1, Azure Essense
Wilson's Shop: $76
Needed Dupes: Hellsun x3
Gender Airstriker AND Satellite 6/10
iWeatherman AND Blueshifter 6/9
I dupe a potion of hellsun for talist
+2 to Wilson
I BATTLE TECHNIQUE: BLAZE IT LV. 10 that HIGH-QUEEN!
I give the Croach a funny hat. An army of Scouts run and attack the Croach, trying to get the hat.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I open the Complete Glyphic Lexicon once again, and discover that its potent magics have located a Glyph of Repel Vord. I plaster this glyph across the entire End with HALI arrays and time shenanigans, making the Vord dive into the Void merely to escape the concentrated Vord-repelling power.
I then set up a one-way wall through judicious use of the Golden Err and HALI arrays. Oh, did I mention that all the glyphs were in infrared light? They were all in infrared light. The Vord are on fire, the Croach is on fire (again), and it is only through some hastily-conjured fireproofing that the AGs and Ns are NOT on fire.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Scratch's Lament 8/9
+1 to Amp x2.
I clone two Splash Potions of Augmentation.
I also resolve to heal myself with the Golden Sunsticks, an action which promptly occurs.
Thanks for the compliments regarding my backstory, though it is by no means the most intricate and complex life story in GodCraft, by my reasoning.
I cast Maelstrombound on the Croach.
—
The draconic creature of navy energy twists its head to scrutinize me.
If you deem this adequate, you will return to my avatar for the given time. No more, and no less. Upon entering, you shall be able to do whatever you desire, as long as it is within the parameters of this consensus.
I watch the dragon think. Or, rather, I examine the possible decisions the being could make. Synaptic causality and Mind powers certainly make strategizing in this manner the only method possible.
i d0n't care what the temp0ral limiter is. deal.
A tendril of navy energy comes to meet my hand. One shake.
Very well, dragon. You have thirty minutes.
Use them wisely.
The aura of the handshake engulfs us both. When it vanishes, I stand alone once more.
—
I stare at the ranks of Vord. No discernible expressions emerge on my face. Without taking my eyes off of the insects, I activate the White Ring. The runes appear instantaneously, oscillating between white and black at an increasingly swift rate. An aura of similarly vacillating energy grows around the ring itself. I flash-step some distance away, and proceed to do so once more, before beginning what appears to be a tactical movement. What appears to be amethyst flame coats me, chilling the surrounding area. The size of the aura being exuded by the White Ring has increased exponentially, to a size larger than the surface area of the ring itself. Tendrils of energy from the aura occasionally twitch in the direction of the Vord forces. Suddenly, a rather noticeable amount of Vord disappear. The only thing denoting their very existence at any point on any timeline is the large gap in the ranks of Vord at the present moment. Suddenly, nearly two hundred Vord appear within the chitin of the High-Queen. Their current position is rather problematic, considering they cannot leave, but will inevitably attempt to. This will cause some form of discomfort in the High-Queen, and thusly enrage it, at which point it will proceed to slaughter as many Vord as possible. Regardless of whether this succeeds or fails, I flash-step away from the path of the insect, and release the energies of the White Ring. Liquid shadow in the form of some sort of fluid aura pools around me, before arcing towards the Vord. The stream of liquid shadow proceeds to engulf a single Keeper. It moves on to the next one, leaving two obscured in pure darkness. The wave of utter shadow and oblivion passes over the ranks of Vord, before it has obfuscated the vast majority of the opposition with liquid shadow. The occasional whisper can be heard from just within the veil of darkness. I energize the veil of shadow with pure Perditio Vis around five minutes later, causing the veil of darkness to fade away, destroyed by its own entropy. The Vord who were obfuscated stand as usual. Of course, that is only the physical view. Within the chitin, the Vord who were underneath the shadow are now merely withered husks, devoid of sentience. There is no life within the chitin, merely liquid darkness.
Mozart's Beauty, 31/50
The Withering > Fine = Brine (Level 10: 4/11)
Cosmos' Tear > Fine = Hawking's Miss (Level 9: 4/10)
I duplicate Caledfwlch once.
I presume the Plot-Sensing Armor has the qualities of its previous form on top of the plot-sensing ones?
With that said, first, I don the more obviously dangerous powers of the Obivion's Topper (the Orchid fires) and also whip out The Whole Note. I use the Alchemy to create a bright golden beam, and use the Oblivion's Topper to make a dark Orchid beam, both coiling around one another in a massive dual laser. The resulting massive laser careens into the High Queen, exploding violently on impact. The smoke clears for her just in time to see me start to use Caledcrash on her as well.
I attempt to take any Alchemy Components I feasibly can from Fear's corpse...Assuming he has a corpse, or even drops.
Raptorwheel && Spinning Gloves && Barbed Wire (3/6)
Frostbiters && Knucklerocks && Prometheues's mitts (1/?)
Gloves && Fluffy Cloud (1/?)
10/30 Vicious Overture
2/20 Deviljho
What?
I smash foes around with my Barbed Zillygui, then realise that to kill bugs, you need bug spray.
I take out a giant can of Twin© Brand bugspray, and shrink it down into small cans for everyone! I hand them out. Consider them a one time only use of a super bomb!
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
Raptorwheel && Spinning Gloves && Barbed Wire (4/6)
Frostbiters && Knucklerocks && Prometheues's mitts (2/?)
Gloves && Fluffy Cloud (2/?)
11/30 Vicious Overture
3/20 Deviljho
What?
I duplicate a Potion of Panacea II
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = Sevenalarm Armcannon (8/8 Complete!)
Scribe's Wands && SCP-2046 && SCP-2300 = Mental Element (4/?)
Potion of Panacea count: 3
Potion of Panacea II count: 5
> Action: The Horrible Meal DTG Edition
I telekinetically hover a tray made of polonium-210 over to the High-Queen. On the tray is a full ten-or-so-course dinner, consisting of several disgusting dishes, such as mashed highway cookies with Microsoft Sam's diarrhea as gravy and 1337 tiny balls of polonium-210, a moldy taco laced with SCP-409 shards, fluoroantimonic acid pills and polonium-294; RAM sticks in soup that is five-trigintillion-year-old blood of various animals mixed with molten tungsten, highly radioactive roast chicken laced with Essence of Baloney Sandwiches and botulinum toxin, 20 baloney-bacon sandwiches laced with lots of shrunk down SCP-876-1 and SCP-876-84, EAS Tones Pills (when consumed, you will hear EAS Tones for a week) and paperclips in Michael Rosen's Toenail Syrup, depleted uranium cornflakes in SCP-009eous (like aqueous but in SCP-009 instead of water) ununoctium-294-118+ ions mixed with ground up roadkill, a taco laced with batrachotoxin and chlorine trifluoride capsules served on SCP-807, a nuke (just a nuke), a cake made of liquid nitrogen mixed with polonium-294 for dessert, and for drinks, an infinite supply of Johnny Walker Blue Label Googolplexth Harvest mixed with fluoroantimonic acid, served in SCP-198!
I then teleport the entire dinner and tray into the High-Queen's digestive system.
First off, the mashed highway cookies and diarrhea. It immediately begins to vomit, but not fast enough as the polonium-210 and the deadly highway cookies take effect and it starts dying while having a seizure. Next, the moldy tacos and SCP-409 shards, fluoroantimonic acid and polonium-294. It immediately takes massive damage from the polonium-294, while the tacos do negligible damage compared to the SCP-409 and the fluoroantimonic acid. Next up on the list is the RAM sticks in five-trigintillion-year-old blood and molten tungsten. The tungsten scalds the stomach and solidifies while the RAM sticks give the High-Queen an electric shock. Next, the highly radioactive roast chicken laced with baloney and botulinum toxin. Seeing as botulinum toxin is deadly and so is the radioactive chicken, it probably doesn't do too well of a job staying alive through this. Next, the 20 baloney-bacon sandwiches laced with shrunk down SCP-876. All the hydrogen in its body flickers between hydrogen and polonium before stopping on polonium, causing a massive body chemistry failure! Not to mention the baloney-bacon sandwiches that are poisonous. Next, the EAS Tones pills and paperclips in toenail syrup, which has negligible effect. Next, the depleted uranium cornflakes in 009eous ununoctium ions mixed with ground up roadkill. The ununoctium-118+ ions are even stronger than fluoroantimonic acid, causing the entire body to be dissolved while the SCP-009 converts all its water to SCP-009. Next, the batrachotoxin-and-ClF3 taco served on SCP-807. SCP-807 is known to cause death from a heart attack after eating any food placed on it, so the High-Queen doesn't do too well (in fact, it does terribly) at not taking damage. The nuke detonates inside the High-Queen's body, followed by the liquid nitrogen cake mixed with polonium-294 which poisons it further. Finally, the drinks: an infinite supply of nasty drinks served in SCP-198. The SCP-198 part was just for fun, but the fluoroantimonic acid dissolves through the High-Queen!
> Author's Note
Twin: I need a description for SCP-585-b (Shengshou 9x9 && The Sharpener).
Raptorwheel && Spinning Gloves && Barbed Wire (5/6)
Frostbiters && Knucklerocks && Prometheues's mitts (3/?)
Gloves && Fluffy Cloud (3/?)
12/30 Vicious Overture
4/20 Deviljho
What?
I Quickly slashed High-Queen and her Keepers with my Steel Diamond Katana and i Made a Elixir for Heals a Player for 25 HP (Also it can Heal 25000 to a Entity) but i have to Keep it for Later
Total Damage so Far: 29500 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500
Damage/Experience til Next level 1500/50000
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
49/50 Pills here!! - Multiperson MediKit
> R. K.: Dissects some Vord to sell off to their to willing parties in the galaxy.
> K4yne: That said, i use the truckloads of money i gain to buy guns. And kill more Vord with them!
---
No Joke
UBER: 12 Charges
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Duplicating 2 Pomson 9000s... [1/2]
"While I've got those going on, I've got more Vord to kill."
Due to NANOMACHINES, SON, I pull out a Pomson 9000 and promptly de-power the Vord Queen with it. Why? Because I haven't used that feature in ages. Plus, it managed to weaken OWAKS (remember that damned thing?) a little bit, so surely something that seems somewhat weaker should feel the effects more.
-The Moon-
"Heh."
Another bar succumbs to gray energy. How many left, be there?
GODDAMN IT
STUPID GENDERFLIP VIRUS
And why are spoils not allowed to be traded? You let insert give the potion supply to talist,
Because there's a plot thread that NEEDS to be tied up now and you did not deal nearly enough damage to the Preston Cole...
The Preston Cole suddenly begins to smoke, guns blitzing out.
There's shouting from inside the Preston Cole.
Eric whirls around: What's going on?
Jason tones in: I'm sorry Eric, we've been boarded by endervord.
We're gonna have to go with Plan C.
Wait, what? No. I promised I'd get you guys out of here alive!
Meh, its not like the slipspace drive isn't already trashed. We designed the thing to blow without taking us with whatever we hit with it.
You'll be stuck here.
Yeah? And? Just come back for us once you've given the godmodder a good kick in the teeth for me.
Eric nods.
He creates a rune pad, lifting himself, Sanford and Deimos off the side of the Preston Cole as Hank flies up with them, and Kalare and Astria rise to meet them.
The Preston Cole rotates and rushes down towards the End island, vord swarm in around it to stop its advance, but are blown away by the swarm of guns.
Eric salutes as the ship hits the island, and suddenly a wave of black expands outwards from the ship, moving everything within a certain radius: including the entire End Island, into slipspace. The queen and bossvord are out of range, and remain alive (please have those try to protect the queen, it shouldn't be too hard to get a total KO by the end of this round, but otherwise nobody will get their attacks off before the queen dies.) all others have died.
The Preston Cole rests where the End Island once was, gone into turtle defense mode, a completely impenetrable fortress, but no longer armed or mobile.
Combat Operandi: Family!
Eric, rises into the air on a disc of golden runes, flanked by Sanford, Deimos and Hank, all using various rocket items to keep themselves aloft. They are quickly joined by Kalare and Astria.
The IUPC is more than just an organization.
Its a family.
Eric levels his sword at the Vord, everyone readies themselves, and they launch into action.
Eric and Hank begin carving a path of death through the vord on the outer edges with their swords, backing each other up, with Sanford and Deimos running interference with large guns to take down attacks before they hit Eric or Hank. Several dragonvord close in from either side, and soon Hank and Eric are fighting back to back, at which point Kalare charges through with a mass of grimdark magics, ripping them to pieces. The group slowly closes in on the Queen, with Kalare keeping everybody shielded as Astria skirts around the edges, darting in for the kill whenever there is an opening, the group finally makes it to the swarm queen Sanford and Deimos are still on the outside and can't get in a good shot, Eric, Hank and Kalare turn around to hold off the various bossvord, and Astria moves in for the kill with Theist's Folly, the godslayer sword.
Astria slams the blade into the queen, severing off a limb, the queen shrieks in rage, and dives at Astria, who holds off, now using the sword to use the increased speed and mild illusory powers of the vord queens to get in several high power shots before Eric, Kalare and Hank are forced to grab Astria and pull back.
That might seem like an overly-long thing for a combat operandi, but this is no usual combat operandi.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.