Bender plays Electric Geltar to boost attacks in this post, then he gathers sacred items. Lothyra jumps on top of the Taken Origin Wither(Swarm Queen if dead)'s main head and uses Antimatter RIP (Antichamber if there aren't enough sacred items) on it. Bender fires Bender's Gun at the Taken Origin Wither(Swarm Queen if dead)'s torso.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
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Member Details
Hazel Wand: IIIII
The Enlightenment 9/10
+1 to Amp x2.
Did the trolls ascend with my eldritch beta troll alchemies, by the way?
I equip the Amulet of Dark. It will certainly help if Generic attempts to assassinate me, or similarly attempts to directly instigate my death, though I doubt he would. I proceed to joke-alchemize Hazel Wand && The White Ring && The Black Ring && Magic Cue Ball && Quasar's Nightcrawler && Baroqueback Bowtier && All 12 Eldritch Beta Troll Alchemies && Eldritch Tentacle, and examine whatever reality would provide me with in the lacking of a cap on alchemical levels, and ingredient amounts.
I use the Hivemind CPU once again, and order the resultant TIE-Sentry to bombard the Taken Origin Wither, or the Hive-Queens if it is dead.
In a sudden turn of events, I equip the Quasar's Nightcrawler. The dark scepter's miniature black hole topper pulsates in anticipation of my inevitable attack. I sweep the thing across the ground. The small, but potent black hole consumes several blocks, growing larger. I abruptly slash it through the ground, practically melting through the dirt, with relative ease all the while. I flash-step behind the Taken Origin Wither, and attempt to consume its bodily form with the scepter. Tendrils of tenebrous energy pierce the Taken Origin Wither, sucking in all of the light around it. The consumption of energy must occur to stabilize the singularity to a point where it will not vaporize itself in a rather ostentatious fashion. The gravity of the topper tears at the Taken Origin Wither with a force equivalent to the gravity of the core of GodCraft. Presuming rather sensibly that this will not be nearly enough to slay the beast, I strike the Taken Origin Wither with the scepter. When the scepter ceases contact with the Taken Origin Wither, the thing has carved a gash into the Wither. Predictably, this is not a good thing. I merely allow the scepter to be sealed in my inventory, deciding to relent. If, under any circumstances, the Taken Origin Wither is dead, this attack is directed at the Hive-Queen.
The Anachron:
As you can see, I'm not exactly an expert on genetic manipulation. Hah.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
> Alchemies
Life's Wands && Guidebook to All Cellular Automata (covers all cellular automata ever) = Ergo Sum (11/11) I have been researching cellular automata in preparation for this
(SCP-498 && EAS Tones Machine (plays alternating 853 and 960 Hz tones, also known as EAS Tones loudly)) && Barrett XM500 = Barrett EAS498 (1/?)
Shengshou 9x9 && The Sharpener = SCP-585-b (3/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Let's try this out
If the Taken Origin Wither is dead, I target the Swarm-Queen with this attack.
I pull out Sacra Geometria and perform a T-perm, then perform a x'2 and do an R-perm, its intricate patterns lending well to my godlike finger tricks. I then perform a reverse fat sune and then perform the (R U R' U') trigger three times. Tapping the R center, the cube lights up and projects a beam of creation energies to a spot a kilometer to the right of the Taken Origin Wither. It creates a mass of currency symbols made of ununpentium that immediately begins decaying. The mass of symbols is created with an initial velocity of 20,000 m/s toward the Origin Wither. In a fraction of a second, the symbols smash into the Origin Wither with remarkable force. I then begin to rotate the cube again, scrambling it and solving it to the F2L stage. Tapping the incomplete U face, another beam of creation energies manifests, this time creating an oversized keyboard that moves directly down with a velocity of 40,000 m/s over the Origin Wither, which slams into the Origin Wither from above. Finally, I return Sacra Geometria to its solved state.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Member Details
Hazel Wand: IIIII
The Enlightenment 10/10!
+1 to Amp x2.
I examine my new alchemy.
Kalare:
I pull out the Baroqueback Bowtier and the 113-Ball. By that, I mean I teleport them into my hands from the inventory of my present self. I levitate the 113-Ball into the air. It immediately begins exerting a considerable amount of english energy in a disordered fashion. Anticipation for the attack, I presume. Perhaps it is because there is one possible course of action across all timelines. That is unprecedented for one of my attacks, of all things. But, I digress. The english energy from the ebony cue and the ball alike appear to be flashing different colors at different times; the only differentiation between the two. I begin to prepare for the attack. The english energy appears to vacillate between colors at an increasingly exuberant rate. I raise the Baroqueback Bowtier in a relatively swift fashion, lining up some sort of strike. Then, abruptly, I strike the 113-Ball with the Baroqueback Bowtier. While I may not be striking a cue ball, nor am I a master of Table Stickball, it will suffice. Regardless of the current predicament, I am quite certain that the ball will strike its target. The sphere streaks through the air, giving of a trail of english energy as it does so. The ball punctures one of the three heads of the Taken Origin Wither. Withered bone shards fly off of the point in which the ball actually struck the intended target. The english energy, however, is the more deadly of the two forces. The foul aura seeps into the wound, corrupting the very existence of the Taken Origin Wither with the most enigmatic of energies. This is not exactly a position that is to be envied. Then again, who would want to have a billiard ball puncture their skull, only to have the energy of an indestructible demon corrupt you beyond belief into some sort of insane clown. Raving clown maniacs are not exactly positive influences on society. Anyways, the Taken Origin Wither begins to shudder and twitch violently as a result of essentially being infused with... this sort of energy. I teleport the 113-Ball back into present me's inventory, and promptly fire several bolts of english energy at the Taken Origin Wither, which all connect. This causes the Taken Origin Wither to erupt into a shower of utter depravity, causing it to immediately go insane, and attack its fellow Taken and Vord. It does not stop wildly attacking the aforementioned creatures until those aforementioned creatures have slain it in retribution. I teleport the Baroqueback Bowtier into the inventory of my past self as well. If the Origin Wither is dead, this attack is directed at the Hive-Queen instead.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Using one waterfist and one Prometheus's mitt, create a large flame and then douse it, forming a large cloud of steam. This then drifts in front of the TOW and blinds it.
Lothyra alchemizes Battery Nanopack -O Shrink. Then she points out that the Taken Origin Wither's powers defy the second law of thermodynamics because creation energy is pulling stuff out of nothing, then loads that into the Physics Cannon. Since the second law of thermodynamics is REALLY IMPORTANT to say the least, it deals extra damage. Bender heals the Physics Cannon with Universal Aid, then uses Supercell against the Taken Origin Wither.
I look at Erelye's silly necklace, then chuckle to myself at the thought that such a silly thing would hamper me. I do, as a matter of fact, have weapons besides these dice, plentiful though they are.
My Action: I mount a creepervord and direct it to fly into the Taken Origin Wither, or the Swarm Queen behind it, using it as a suicide bomber.
SCP Foundation Action: The Foundation develops containment procedures, then begins carrying them out:
Special Containment Procedures: A small amount of Vord of each type will be taken for study. These vord will each be contained in 10m/10m/10m rooms, with walls made out of SCP-*** (Super-durable Obsidian). To prepare for an attempted containment breach, these rooms will be armed with gas dispensers full of a dangerous mix of neurotoxin and insecticide.
All Vord not in the containment rooms are to be terminated by MTF-22 ("Flyswatters"), who are armed with special homing missiles that are designed to penetrate the Vord and inject deadly insecticide to kill them.
SCP-682 Action: SCP-682 recovers from being obliterated by the Curse of Repetitiveness, then adapts to be immune to the Curse of Repetitiveness. It then grows wings.
My Action: I use a gatling gun on a random Vord type.
SCP Foundation Action: Containment continues, with MTF-22 finally showing up to exterminate the Vord. They also capture a Vord for each of 3 random Vord types, allowing them to analyze those types for weaknesses and boost all other attacks against those Vord types to minicrits.
SCP-682 Action: SCP-682 takes flight and flies towards the Swarm Queen. Many Vord swarm it and attempt to take it down, forcing SCP-682 to activate its dreaded "rocket fart" adaptation to boost its speed, shaking several Vord off before crashing into the Swarm Queen at Mach 2, causing a massive impact that kills any Vord suicidal enough to remain on SCP-682.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
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Member Details
Hazel Wand: IIIII
+1 to Amp x2.
@Generic: I realize that you have quite a few more types of weapons than dice. However, I am nearly certain that the vast majority of your weapons are indeed octets. Besides, it is not as if I am going to engage you in combat.
I alchemize Wand && Eldritch Tentacle 1/???. Eldritch beasts do provide sufficient weaponry. Especially those that assault me. As an afterthought, I alchemize Amulet of Dark > Fine 1/???, and The Brainswitcher > Fine 1/???. There is no reason I should not alchemize anything.
I draw the Thorns of Oglogoth. Immediately, the twin needlewands begin to exude pure gaseous Nightmare Fuel, as well as generating a Grimdark aura. I stoically wait, my eyes sweeping across the ranks of Vord. I swiftly raise the Thorns to point at the Taken Origin Wither. Nothing occurs for several seconds. However, the beast then proceeds to collapse onto the ground. That is generally the response given when one's brain is liquified. The sound of congealing liquids mashing together suddenly becomes prominent. Suddenly, a tentacle bursts out of the middle skull of the Taken Origin Wither, composed of Vord-infested gray matter, mutilated beyond relief by some entity or force of minor power. The tentacle proceeds to pierce through the main body of the Taken Origin Wither. The creature is duly surprised by this. I utilize that moment of surprise and vulnerability to observe the possible consequences of its every action with my Mind powers. Suddenly, an incomprehensible ringing occurs in the ears of any hostile beings. Of course, they are not exactly hearing the reality of things. Maddened ululations pierce the minds of the Vord and the Taken, the eldritch nature of the things warping their minds. The Taken Origin Wither, however, is far less fortunate. Whatever semblance of a natural hearing organ it had has now been ground to paste. The remaining brains have been ground to dust as well. The perpetrator is quite clearly me. I teleport the Teethgnasher back to Grayhold. Hah. Elder sorceries twist the physical form of the Taken Origin Wither, utilizing its own life force as fuel. As such, the curses cause a variety of violent explosions and Flux Gas to spew forth from the decaying body of the Taken Origin Wither, warping it further into a mass of withered bone incapable of being recognized as a sentient being. I lower the Thorns, and place the, in my inventory. If the Taken Origin Wither is dead, the attack is directed at the Hive-Queen.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Dragon Ender > Fine = The Withering (Level 9: 7/10)
Spacerender > Fine = Cosmos' Tear (Level 8: 7/9)
Can Plot Armor get better? Plot Armor > Fine = ??? (Level 6: 1/7)
I attempt to use Oblivion's Topper on the Taken Robobunny in an attempt to hijack the upcoming 3-post charge, attempting to fake signals coming in from the Vord Hive Mind to make it illogically betray them and use it's special on the Taken Origin Wither. If that's just not going to ever happen, I turn the wicked Orchid Fires and burn the Tow with it instead. I then summon a Tow Truck. It is a Truck Made out of Taken Origin Withers, it's undead, it's carnivorous, it somehow fails to be connected to the Vord Hive Mind, and it is looking to add more bodies to itself immediately. That is to say, it is looking for more Taken Origin Withers. The Tow immediately flees the Tow Truck, heading through several lava walls, several actual walls, through a nuclear bomb testing site while it's being used, through the room of a Rabid Bieber Fangirl blasting his music at volumes to kill sound itself, through an anti-vord laser room, and finally stops in the middle of the road...As a car is incoming. A car crash ensures, leaving the Tow unharmed somehow but killing the driver. The driver's family immediately sues the Tow for causing the crash by suddenly appearing on the road and causing him to swerve into a tree, and somehow regardless of previous court precedent on the subject, they win, suing the Tow so hard it gets thrown into Jail for life and sued into oblivion. And that, folks, is why you look both ways. Oh, and the car that crashed was the Tow Truck, instantly killing it, so no worries.
My Action: I summon the French Revolution, which promptly lops a Vord Queen's head off.
SCP Foundation Action: MTF-22 surrounds and captures a Vord Queen in an attempt to begin studying it (said queen dies in containment).
SCP-682 Action: After the massive battle combined with damage from impacting something at Mach 2, SCP-682 is again attacked by Vord. It fights off a few of them, but the damage starts to catch up to him and he soon collapses. In a desperate bid to escape being Taken, it activates a latent adaptation taken off of SCP-503 and teleports back to its containment area. Several other Vord are dragged along with him, but are quickly melted by the hydrochloric acid in the containment area.
Lothyra alchemizes Small Battery Nanopack -O Shrink, then fires iAntimak Carbine at the Taken Origin Wither(Swarm Queen if dead). Bender starts juggling the Futurama alchemies, firing each one at the Taken Origin Wither (Swarm Queen if dead) when he catches it.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
10/10 x3 Magic
Battlefield: I use my ten post charges to infuse the next player that attacks the vord with a large amount of magical energy, increasing the damage they do.
Orbital Weapons: Mini BA the Queen Vord
Partial Inventory: Potion of Critmist II x40, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune
Wilson's Shop: $54
Needed Dupes: Crimson x1, Moonlight x3, Fortune x3
I dupe 2 potion of crimson and give them to Talist.
Entropy Ingot OR Ultramarine 5/11
+2 to Wilson
Alright. I'm going to assume you gave me the originals and that I am in fact duping the right ones.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Charges: 14/50 + 27/50, +2 to Fseftr because why not.
I land a solid kick on the Origin Wither to push it back then use Scrapyard Strife.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 122$ _ Wilson's charges A: 49/50, B: 43/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x9 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x1 (lvl1, armor while in water) <|> potion of moonlight x0 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x2 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...)
Awkward Potion OOO Sunstone = Potion of HellStone DONE
Awkward Potion OOO Pufferfish = Potion of Water Breathing 1/2
Awkward Potion OOO plastic = Potion of Armor DONE
Science Cannon (upgrade to Physics Cannon): 14/20
Planet Express Ship: 5/11
Battery Nanopack: 4/5
Faggartslayer: 4/8
==Actions==
Bender plays Electric Geltar to boost attacks in this post, then he gathers sacred items. Lothyra jumps on top of the Taken Origin Wither(Swarm Queen if dead)'s main head and uses Antimatter RIP (Antichamber if there aren't enough sacred items) on it. Bender fires Bender's Gun at the Taken Origin Wither(Swarm Queen if dead)'s torso.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
The Enlightenment 9/10
+1 to Amp x2.
Did the trolls ascend with my eldritch beta troll alchemies, by the way?
I equip the Amulet of Dark. It will certainly help if Generic attempts to assassinate me, or similarly attempts to directly instigate my death, though I doubt he would. I proceed to joke-alchemize Hazel Wand && The White Ring && The Black Ring && Magic Cue Ball && Quasar's Nightcrawler && Baroqueback Bowtier && All 12 Eldritch Beta Troll Alchemies && Eldritch Tentacle, and examine whatever reality would provide me with in the lacking of a cap on alchemical levels, and ingredient amounts.
I use the Hivemind CPU once again, and order the resultant TIE-Sentry to bombard the Taken Origin Wither, or the Hive-Queens if it is dead.
In a sudden turn of events, I equip the Quasar's Nightcrawler. The dark scepter's miniature black hole topper pulsates in anticipation of my inevitable attack. I sweep the thing across the ground. The small, but potent black hole consumes several blocks, growing larger. I abruptly slash it through the ground, practically melting through the dirt, with relative ease all the while. I flash-step behind the Taken Origin Wither, and attempt to consume its bodily form with the scepter. Tendrils of tenebrous energy pierce the Taken Origin Wither, sucking in all of the light around it. The consumption of energy must occur to stabilize the singularity to a point where it will not vaporize itself in a rather ostentatious fashion. The gravity of the topper tears at the Taken Origin Wither with a force equivalent to the gravity of the core of GodCraft. Presuming rather sensibly that this will not be nearly enough to slay the beast, I strike the Taken Origin Wither with the scepter. When the scepter ceases contact with the Taken Origin Wither, the thing has carved a gash into the Wither. Predictably, this is not a good thing. I merely allow the scepter to be sealed in my inventory, deciding to relent. If, under any circumstances, the Taken Origin Wither is dead, this attack is directed at the Hive-Queen.
The Anachron:
As you can see, I'm not exactly an expert on genetic manipulation. Hah.
Life's Wands && Guidebook to All Cellular Automata (covers all cellular automata ever) = Ergo Sum (11/11) I have been researching cellular automata in preparation for this
(SCP-498 && EAS Tones Machine (plays alternating 853 and 960 Hz tones, also known as EAS Tones loudly)) && Barrett XM500 = Barrett EAS498 (1/?)
Shengshou 9x9 && The Sharpener = SCP-585-b (3/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Let's try this out
If the Taken Origin Wither is dead, I target the Swarm-Queen with this attack.
I pull out Sacra Geometria and perform a T-perm, then perform a x'2 and do an R-perm, its intricate patterns lending well to my godlike finger tricks. I then perform a reverse fat sune and then perform the (R U R' U') trigger three times. Tapping the R center, the cube lights up and projects a beam of creation energies to a spot a kilometer to the right of the Taken Origin Wither. It creates a mass of currency symbols made of ununpentium that immediately begins decaying. The mass of symbols is created with an initial velocity of 20,000 m/s toward the Origin Wither. In a fraction of a second, the symbols smash into the Origin Wither with remarkable force. I then begin to rotate the cube again, scrambling it and solving it to the F2L stage. Tapping the incomplete U face, another beam of creation energies manifests, this time creating an oversized keyboard that moves directly down with a velocity of 40,000 m/s over the Origin Wither, which slams into the Origin Wither from above. Finally, I return Sacra Geometria to its solved state.
The Enlightenment 10/10!
+1 to Amp x2.
I examine my new alchemy.
Kalare:
I pull out the Baroqueback Bowtier and the 113-Ball. By that, I mean I teleport them into my hands from the inventory of my present self. I levitate the 113-Ball into the air. It immediately begins exerting a considerable amount of english energy in a disordered fashion. Anticipation for the attack, I presume. Perhaps it is because there is one possible course of action across all timelines. That is unprecedented for one of my attacks, of all things. But, I digress. The english energy from the ebony cue and the ball alike appear to be flashing different colors at different times; the only differentiation between the two. I begin to prepare for the attack. The english energy appears to vacillate between colors at an increasingly exuberant rate. I raise the Baroqueback Bowtier in a relatively swift fashion, lining up some sort of strike. Then, abruptly, I strike the 113-Ball with the Baroqueback Bowtier. While I may not be striking a cue ball, nor am I a master of Table Stickball, it will suffice. Regardless of the current predicament, I am quite certain that the ball will strike its target. The sphere streaks through the air, giving of a trail of english energy as it does so. The ball punctures one of the three heads of the Taken Origin Wither. Withered bone shards fly off of the point in which the ball actually struck the intended target. The english energy, however, is the more deadly of the two forces. The foul aura seeps into the wound, corrupting the very existence of the Taken Origin Wither with the most enigmatic of energies. This is not exactly a position that is to be envied. Then again, who would want to have a billiard ball puncture their skull, only to have the energy of an indestructible demon corrupt you beyond belief into some sort of insane clown. Raving clown maniacs are not exactly positive influences on society. Anyways, the Taken Origin Wither begins to shudder and twitch violently as a result of essentially being infused with... this sort of energy. I teleport the 113-Ball back into present me's inventory, and promptly fire several bolts of english energy at the Taken Origin Wither, which all connect. This causes the Taken Origin Wither to erupt into a shower of utter depravity, causing it to immediately go insane, and attack its fellow Taken and Vord. It does not stop wildly attacking the aforementioned creatures until those aforementioned creatures have slain it in retribution. I teleport the Baroqueback Bowtier into the inventory of my past self as well. If the Origin Wither is dead, this attack is directed at the Hive-Queen instead.
Gloves && Battery Pack (3/?)
Gloves && Fan (2/?)
11/15 Missile Spam
1/30 Vicious Overture
What?
Check out my bad CTM map reviews here.
I give a dog a bone. It then sees the ORIGIN WITHER and runs to attack.
I get a Bug Zapper and zap a Hive Queen.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Last turn's End-of-Turn Battle is finished. Update your posts accordingly! And remember, if you want to use your Comb Raves, say so!
Science Cannon (upgrade to Physics Cannon): 15/20
Planet Express Ship: 6/11
Faggartslayer: 5/8
Battery Nanopack: 5/5 Complete!
==Actions==
Lothyra alchemizes Battery Nanopack -O Shrink. Then she points out that the Taken Origin Wither's powers defy the second law of thermodynamics because creation energy is pulling stuff out of nothing, then loads that into the Physics Cannon. Since the second law of thermodynamics is REALLY IMPORTANT to say the least, it deals extra damage. Bender heals the Physics Cannon with Universal Aid, then uses Supercell against the Taken Origin Wither.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Kid Radd: 23/45
Roller's Halos: COMPLETED!
>B.Tech: SKY QUIVER
>AIM Taken Origin Wither
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
50/50 Executor
30/50 Weath Ray
My Action: I mount a creepervord and direct it to fly into the Taken Origin Wither, or the Swarm Queen behind it, using it as a suicide bomber.
SCP Foundation Action: The Foundation develops containment procedures, then begins carrying them out:
Special Containment Procedures: A small amount of Vord of each type will be taken for study. These vord will each be contained in 10m/10m/10m rooms, with walls made out of SCP-*** (Super-durable Obsidian). To prepare for an attempted containment breach, these rooms will be armed with gas dispensers full of a dangerous mix of neurotoxin and insecticide.
All Vord not in the containment rooms are to be terminated by MTF-22 ("Flyswatters"), who are armed with special homing missiles that are designed to penetrate the Vord and inject deadly insecticide to kill them.
SCP-682 Action: SCP-682 recovers from being obliterated by the Curse of Repetitiveness, then adapts to be immune to the Curse of Repetitiveness. It then grows wings.
I use Big Rip at the Taken UNSC Repair Droid.
I then heal the AG player with the lowest health.
The Southern Tundra IIIIII
Twin Armageddons Complete!
SCP-2106 6/8
Blaze Core 3/4
Ace of Spades && Bottled Water Magic
Dragonfly 19/20SCP-962 49/50Shieldroid 3/10
50/50 Executor
31/50 Weath Ray
My Action: I use a gatling gun on a random Vord type.
SCP Foundation Action: Containment continues, with MTF-22 finally showing up to exterminate the Vord. They also capture a Vord for each of 3 random Vord types, allowing them to analyze those types for weaknesses and boost all other attacks against those Vord types to minicrits.
SCP-682 Action: SCP-682 takes flight and flies towards the Swarm Queen. Many Vord swarm it and attempt to take it down, forcing SCP-682 to activate its dreaded "rocket fart" adaptation to boost its speed, shaking several Vord off before crashing into the Swarm Queen at Mach 2, causing a massive impact that kills any Vord suicidal enough to remain on SCP-682.
+1 to Amp x2.
@Generic: I realize that you have quite a few more types of weapons than dice. However, I am nearly certain that the vast majority of your weapons are indeed octets. Besides, it is not as if I am going to engage you in combat.
I alchemize Wand && Eldritch Tentacle 1/???. Eldritch beasts do provide sufficient weaponry. Especially those that assault me. As an afterthought, I alchemize Amulet of Dark > Fine 1/???, and The Brainswitcher > Fine 1/???. There is no reason I should not alchemize anything.
I draw the Thorns of Oglogoth. Immediately, the twin needlewands begin to exude pure gaseous Nightmare Fuel, as well as generating a Grimdark aura. I stoically wait, my eyes sweeping across the ranks of Vord. I swiftly raise the Thorns to point at the Taken Origin Wither. Nothing occurs for several seconds. However, the beast then proceeds to collapse onto the ground. That is generally the response given when one's brain is liquified. The sound of congealing liquids mashing together suddenly becomes prominent. Suddenly, a tentacle bursts out of the middle skull of the Taken Origin Wither, composed of Vord-infested gray matter, mutilated beyond relief by some entity or force of minor power. The tentacle proceeds to pierce through the main body of the Taken Origin Wither. The creature is duly surprised by this. I utilize that moment of surprise and vulnerability to observe the possible consequences of its every action with my Mind powers. Suddenly, an incomprehensible ringing occurs in the ears of any hostile beings. Of course, they are not exactly hearing the reality of things. Maddened ululations pierce the minds of the Vord and the Taken, the eldritch nature of the things warping their minds. The Taken Origin Wither, however, is far less fortunate. Whatever semblance of a natural hearing organ it had has now been ground to paste. The remaining brains have been ground to dust as well. The perpetrator is quite clearly me. I teleport the Teethgnasher back to Grayhold. Hah. Elder sorceries twist the physical form of the Taken Origin Wither, utilizing its own life force as fuel. As such, the curses cause a variety of violent explosions and Flux Gas to spew forth from the decaying body of the Taken Origin Wither, warping it further into a mass of withered bone incapable of being recognized as a sentient being. I lower the Thorns, and place the, in my inventory. If the Taken Origin Wither is dead, the attack is directed at the Hive-Queen.
Mozart's Beauty, 18/50 (Ire'd).
The Dragon Ender > Fine = The Withering (Level 9: 7/10)
Spacerender > Fine = Cosmos' Tear (Level 8: 7/9)
Can Plot Armor get better? Plot Armor > Fine = ??? (Level 6: 1/7)
I attempt to use Oblivion's Topper on the Taken Robobunny in an attempt to hijack the upcoming 3-post charge, attempting to fake signals coming in from the Vord Hive Mind to make it illogically betray them and use it's special on the Taken Origin Wither. If that's just not going to ever happen, I turn the wicked Orchid Fires and burn the Tow with it instead. I then summon a Tow Truck. It is a Truck Made out of Taken Origin Withers, it's undead, it's carnivorous, it somehow fails to be connected to the Vord Hive Mind, and it is looking to add more bodies to itself immediately. That is to say, it is looking for more Taken Origin Withers. The Tow immediately flees the Tow Truck, heading through several lava walls, several actual walls, through a nuclear bomb testing site while it's being used, through the room of a Rabid Bieber Fangirl blasting his music at volumes to kill sound itself, through an anti-vord laser room, and finally stops in the middle of the road...As a car is incoming. A car crash ensures, leaving the Tow unharmed somehow but killing the driver. The driver's family immediately sues the Tow for causing the crash by suddenly appearing on the road and causing him to swerve into a tree, and somehow regardless of previous court precedent on the subject, they win, suing the Tow so hard it gets thrown into Jail for life and sued into oblivion. And that, folks, is why you look both ways. Oh, and the car that crashed was the Tow Truck, instantly killing it, so no worries.
50/50 Executor
32/50 Weath Ray
My Action: I summon the French Revolution, which promptly lops a Vord Queen's head off.
SCP Foundation Action: MTF-22 surrounds and captures a Vord Queen in an attempt to begin studying it (said queen dies in containment).
SCP-682 Action: After the massive battle combined with damage from impacting something at Mach 2, SCP-682 is again attacked by Vord. It fights off a few of them, but the damage starts to catch up to him and he soon collapses. In a desperate bid to escape being Taken, it activates a latent adaptation taken off of SCP-503 and teleports back to its containment area. Several other Vord are dragged along with him, but are quickly melted by the hydrochloric acid in the containment area.
Science Cannon (upgrade to Physics Cannon): 16/20
Planet Express Ship: 7/11
Faggartslayer: 6/8
Small Battery Nanopack: 2/2 Complete!
==Actions==
Lothyra alchemizes Small Battery Nanopack -O Shrink, then fires iAntimak Carbine at the Taken Origin Wither(Swarm Queen if dead). Bender starts juggling the Futurama alchemies, firing each one at the Taken Origin Wither (Swarm Queen if dead) when he catches it.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
10/10 x3 Magic
Battlefield: I use my ten post charges to infuse the next player that attacks the vord with a large amount of magical energy, increasing the damage they do.
Orbital Weapons: Mini BA the Queen Vord
Partial Inventory: Potion of Critmist II x40, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune
Wilson's Shop: $54
Needed Dupes: Crimson x1, Moonlight x3, Fortune x3
I dupe 2 potion of crimson and give them to Talist.
Entropy Ingot OR Ultramarine 5/11
+2 to Wilson
Alright. I'm going to assume you gave me the originals and that I am in fact duping the right ones.
I land a solid kick on the Origin Wither to push it back then use Scrapyard Strife.
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x9 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x1 (lvl1, armor while in water) <|> potion of moonlight x0 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x2 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...)
Awkward Potion OOO Sunstone = Potion of HellStone DONE
Awkward Potion OOO Pufferfish = Potion of Water Breathing 1/2
Awkward Potion OOO plastic = Potion of Armor DONE
So?... you don't want anything, Generic?
Fixing CogWynd: 5/??
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.