The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
8/30
Confederacy Fleet
7/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I realize that maybe the egyptians did, in fact, come before the Romans and Greeks. I also decide that it probably doesn't matter. Willing suspension of disbelief and all. Then, I decide to skip ahead to the next civilization-the OLD-TIMEY 16-1700's BRITISH PEOPLE!
They surround the godmodder and politely invite him to far more tea parties than he has the time for!
Yeah, I don't really care that much about actual historical accuracy. Don't lynch me if I got the dates wrong on this one.
I summon dragon that shoot energy balls. My dragons fly and shoot the godmodder.
dragon= 500 hp each
2 dragons
attacks pure energy balls.
These dragons are very fast and can dogde moving at the speed of light.
Attack charge. Very powerful attack,Does recoil damage.
Oh btw Im chargeing this thing :3.
1/40.
Edit: People I said My dragons fly and shoot the godmodder beacause thats what they can do. Ok
You can only charge things for up to 30 posts. I'm sorry, but that's the rules. READ THE OP IF YOU HAVEN'T!
MM7 WM: 14/30
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
9/30
Confederacy Fleet
8/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Actually, its more like some waiting list. I am charging only 2 of them, just added them already to not forget them. And in TF2 i really like the spy
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 8/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 9/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
And now, we have arrived at...the PRESENT DAY! An army of regular soldiers(these ones are competent) with tanks and planes and all that moves to attack the godmodder again! They have nukes too, but I don't want to fire them because the godmodder also has nukes(I think). Mutually assured destruction and all.
Proto Man: 9/11
The Smoke Demon summons two Smoke Sprites to help him! Note: Smoke Demon has all passives of Smoke Sprites.
Smoke Sprite
1000/1000 (x2)
Moves: Poison Gas (Poisons the target)
Smoke Bomb (Creates a lot of smoke)
Envelop (Creates a harmless ball of smoke around an ally that they can see through, but enemies can't)
Passives: Smokescreen (Incoming attacks have reduced accuracy)
Intangible Body (Immune to direct physical attacks, energy balls and the like will still work)
Smokeproof (Immune to negative effects of smoke and fire)
Healing Factor (Has a minor, slow healing rate)
Special: Smokescape (Sacrifices HP in order to turn everything smoky and poisonous, 3-turn cooldown)
30/30
Solar Eclipse Cannon
In storage till further notice.
5/30
Confederacy Fleet
4/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Since The Godmodder used the Dark Cannon, he must now face the consequences of it.
-1 Health
-1 Max Health
All Blaster Stats Reduced to 1
+10% Corruption (He's going from "PG" to "AG" since he's already "PG". Sense?)
"You really should have read the instruction manual."
EDIT: Wow, Post #2000. I thought i wouldn't hit it.
This is the 2,000th post.
The godmodder reads the instruction manual with horror! He takes 1 damage! He concentrates very hard on his max health to scare it from dropping! The godmodder would never defect to the enemy side...
30/30
Solar Eclipse Cannon
In storage till further notice.
6/30
Confederacy Fleet
5/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I make tons of awesome fireworks, launch them in the air, then make more fireworks, stuff those fireworks in some more fireworks, launch those stuffed ones, and while the godmodder is somehow in awe with the fireworks I run up behind him and sucker punch him.
Also Twin you forgot the passive effect on Finish the fight.
The godmodder loves the fireworks so much he rides one of them! He creates 7,012 new chunks in his journey before returning.
If it survives, I will make it not attack this turn.
Actually, its more like some waiting list. I am charging only 2 of them, just added them already to not forget them. And in TF2 i really like the spy
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 7/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity.
building the Landkreuzer chassis 8/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Well, if the Landkreuzer will not be added once the base 30-post charge is completed, and it will only be added once all the additional charges are done, then it is a 50-post charge and it will not count.
If you add the Landkreuzer and spend time upgrading it like other people have done, then it might count.
I get onto my secret hacking computer and hack the console to /tpall to me and then tp the Godmodder into the void
I also get together my Group of UHC Players (Awesome PVPers that are the best people ever) Also they UBL the Godmodder (reddit.com/r/ultrahardcore)
...Look, we should've established this already. No one's computer, no matter how powerful it is, would ever be able to hack the Godmodder's computer.
Even then, this is canceled due to the Smoke Demon!
December 7, 2013? I guess that seems WAIT HOW COULD THE GUIDE HAVE BEEN CREATED IN THE FUTURE ITS NOVEMBER NOW
No, really, that was my reaction upon seeing the date. I attempt to piece together how I could have found the incomplete version of the guide by going back in time, when it hadn't even been created yet in my current time, but I still could view it in my normal time, and then I FAIL. Eventually, I manage to think of ONE possible explanation that explains EVERYTHING:
"2013" is actually just a typo.
I decide to wait and see if it's true or not, but until then, I continue with the project by introducing the next civilization: THE EGYPTIANS! They all pop onto the scene! Sensing that they may need some help establishing pyramids, I have a giant sphinx drop onto the godmodder!
It is a typo. Sorry to confuse you!
The Egyptians were introduced before the Greeks! This najor flaw in real-life civilization tears a huge plot hole where the Egyptians were, causing them to dissapear!
Teddiursa uses "Baby-doll eyes" to distract that godmodder.
Pancham runs and preforms a comet punch directed at the godmodder.
Cubchoo sits there.
The godmodder has trained himself not to be distracted by anything cute! Pancham sucker punches thin air, as he realizes it was a clone! The real godmodder sumo throws Pancham away...
Didn't say a single word about what I said. *Is surprised* I tell TT2000 that he is a good man, then I cry sadly. I give him a high five, tell him he did an excellent job for starting this amazing game, and then I head away in peace. I also give him an obsidian chest (FTB) full of diamonds.
TT2000 thanks you for the diamond stash! What he uses it on is up to him...
30/30
Solar Eclipse Cannon
In storage till further notice.
7/30
Confederacy Fleet
6/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I summon dragon that shoot energy balls. My dragons fly and shoot the godmodder.
dragon= 500 hp each
2 dragons
attacks pure energy balls.
These dragons are very fast and can dogde moving at the speed of light.
Attack charge. Very powerful attack,Does recoil damage.
Oh btw Im chargeing this thing :3.
1/40.
Edit: People I said My dragons fly and shoot the godmodder beacause thats what they can do. Ok
Uh, no.
You can't charge anything for more than 30 posts right now. Also, these things cannot attack until the charge to summon them is completed. Summoned entities usually never attack the godmodder.
30/30
Solar Eclipse Cannon
In storage till further notice.
8/30
Confederacy Fleet
7/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I realize that maybe the egyptians did, in fact, come before the Romans and Greeks. I also decide that it probably doesn't matter. Willing suspension of disbelief and all. Then, I decide to skip ahead to the next civilization-the OLD-TIMEY 16-1700's BRITISH PEOPLE!
They surround the godmodder and politely invite him to far more tea parties than he has the time for!
Yeah, I don't really care that much about actual historical accuracy. Don't lynch me if I got the dates wrong on this one.
The godmodder, being a big fan of tea, invites everyone on the battlefield to the tea parties! He has so much fun throwing boxes off ships...
30/30
Solar Eclipse Cannon
In storage till further notice.
9/30
Confederacy Fleet
8/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Actually, its more like some waiting list. I am charging only 2 of them, just added them already to not forget them. And in TF2 i really like the spy
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 8/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 9/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
And now, we have arrived at...the PRESENT DAY! An army of regular soldiers(these ones are competent) with tanks and planes and all that moves to attack the godmodder again! They have nukes too, but I don't want to fire them because the godmodder also has nukes(I think). Mutually assured destruction and all.
Proto Man: 9/11
The Smoke Demon summons two Smoke Sprites to help him! Note: Smoke Demon has all passives of Smoke Sprites.
Smoke Sprite
1000/1000 (x2)
Moves: Poison Gas (Poisons the target)
Smoke Bomb (Creates a lot of smoke)
Envelop (Creates a harmless ball of smoke around an ally that they can see through, but enemies can't)
Passives: Smokescreen (Incoming attacks have reduced accuracy)
Intangible Body (Immune to direct physical attacks, energy balls and the like will still work)
Smokeproof (Immune to negative effects of smoke and fire)
Healing Factor (Has a minor, slow healing rate)
Special: Smokescape (Sacrifices HP in order to turn everything smoky and poisonous, 3-turn cooldown)
Jesus, this was at least 35... Kefka raises his arm to cast a spell.
End-of-Turn Battle:
Ryth charges into the Sniper-Bots force and destroys 1 of them! He backflips out of the way to avoid being struck, but hits a wall! He takes 100 damage.
The Pawns, Templars, and Bots all destroy the Dominator, and with it, the Imperial Fleet Commander!
Gamma and his reinforcements deal 6,000 damage to a Star Destroyer! Kefka and his Shadow Clones destroy it! Starkiller and Master Chief team up and deal 5,000 damage to the Rage-Mech's core!
LIGHTNING GODMODDER weakness-destroys Junk Man! He then turns back to normal. The Star Destroyer Fleet deals 3,000 damage to Hickam Field! The Rage-Mech destroys Quick Man! Mega Man kills the Mage Templars! GLaDOS uses a Rocket Turret to destroy the Shadow Clones and deal 4,000 damage to Kefka!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 200/1,500. Dueling the Sniper-Bots.
I reuse that super uber gigantic fan and blow the Smoke Demon and all the smoke away. I then walk away thinking that I had defeated the Smoke Demon once and for all. I tell everyone that I defeated him, then all of a sudden, I hear something that sounds like a freight train... I turn around and I see a large tornado, 8 miles in diameter. I immediately run for my life and panic in terror.
Proto Man: 9/11
The Smoke Demon summons two Smoke Sprites to help him! Note: Smoke Demon has all passives of Smoke Sprites.
Smoke Sprite
1000/1000 (x2)
Moves: Poison Gas (Poisons the target)
Smoke Bomb (Creates a lot of smoke)
Envelop (Creates a harmless ball of smoke around an ally that they can see through, but enemies can't)
Passives: Smokescreen (Incoming attacks have reduced accuracy)
Intangible Body (Immune to direct physical attacks, energy balls and the like will still work)
Smokeproof (Immune to negative effects of smoke and fire)
Healing Factor (Has a minor, slow healing rate)
Special: Smokescape (Sacrifices HP in order to turn everything smoky and poisonous, 3-turn cooldown)
The Smoke Demon now actually tries to hurt someone with his smoke instead of cancelling their attacks, TwinBuilder!
Boney bones
Solar Eclipse Cannon
In storage till further notice.
8/30
Confederacy Fleet
7/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I grab a random Super Pickaxe and then Dig all the way down to bedrock and make a huge hole for the Godmodder to fall in
They surround the godmodder and politely invite him to far more tea parties than he has the time for!
Yeah, I don't really care that much about actual historical accuracy. Don't lynch me if I got the dates wrong on this one.
Check out my bad CTM map reviews here.
You DID say that they shoot the godmodder AND WAS CHARGING AT THE SAME TIME.
Bro.
What the heck are you trying to say?
ANYWAYS:
I lean on the "Missile Launcher" button, accidentally hitting it sending out 4 independant missiles at 4 PGs.
*Poker Face*
Nonboney bones
You can only charge things for up to 30 posts. I'm sorry, but that's the rules. READ THE OP IF YOU HAVEN'T!
MM7 WM: 14/30
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Solar Eclipse Cannon
In storage till further notice.
9/30
Confederacy Fleet
8/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I heal starkiller.
I like trains (On the Godmodder and decoy godmodders as well as all PG Entities)
When you guys are done doing your own thing, I would appreciate some help.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I Blast annoying Music and the Godmodder needs to pay me to switch songs
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Primary: StG-44/MP40/G43/G43S/Panzerschreck
Secondary: Walther P38/ Mauser C96 'Luger'
Additional: Stielhandgranate/medical supplies
Primary: M1A2 thompson 'Tommygun'/M1 Garand/Bazooka/Springfield M1903/M1A1 Carbine/B.A.R.
Secondary: Colt M1911
Additional: Frag grenades
Primary: Stengun/Lee-Enfield
Secondary: Webley revolver
Additional: Frag grenades
Primary: PPSh-41/Mosin Nagant/SVT-40/PPS-42
Secondary: TT33 Tokarev
Additional: Frag grenades, rifle sniper scope
15 P40 fighter
8 SBD divebomber, 1 SBD divebomber 1/2
5 B25 bomber, 1 B25 bomber 2/3
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 8/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 9/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Conclusion to the project is my next post...
Check out my bad CTM map reviews here.
The Smoke Demon summons two Smoke Sprites to help him! Note: Smoke Demon has all passives of Smoke Sprites.
Smoke Sprite
1000/1000 (x2)
Moves: Poison Gas (Poisons the target)
Smoke Bomb (Creates a lot of smoke)
Envelop (Creates a harmless ball of smoke around an ally that they can see through, but enemies can't)
Passives: Smokescreen (Incoming attacks have reduced accuracy)
Intangible Body (Immune to direct physical attacks, energy balls and the like will still work)
Smokeproof (Immune to negative effects of smoke and fire)
Healing Factor (Has a minor, slow healing rate)
Special: Smokescape (Sacrifices HP in order to turn everything smoky and poisonous, 3-turn cooldown)
Oh no
An alternate timeline emerges.
However, we must first start from the beginning...
This isn't the 2,000th reply.
2,000 damage to the Smoke Demon! 3 Legs destroyed!
This is the 2,000th post.
The godmodder reads the instruction manual with horror! He takes 1 damage! He concentrates very hard on his max health to scare it from dropping! The godmodder would never defect to the enemy side...
The godmodder recieves the Matrix of Leadership and gives it to Megatron! He uses it to annihilate the Autobots, after an epic battle.
Canceled due to the Smoke Demon!
3 more player attacks will fail next turn!
The godmodder loves the fireworks so much he rides one of them! He creates 7,012 new chunks in his journey before returning.
If it survives, I will make it not attack this turn.
Well, if the Landkreuzer will not be added once the base 30-post charge is completed, and it will only be added once all the additional charges are done, then it is a 50-post charge and it will not count.
If you add the Landkreuzer and spend time upgrading it like other people have done, then it might count.
...Look, we should've established this already. No one's computer, no matter how powerful it is, would ever be able to hack the Godmodder's computer.
Even then, this is canceled due to the Smoke Demon!
It is a typo. Sorry to confuse you!
The Egyptians were introduced before the Greeks! This najor flaw in real-life civilization tears a huge plot hole where the Egyptians were, causing them to dissapear!
The godmodder has trained himself not to be distracted by anything cute! Pancham sucker punches thin air, as he realizes it was a clone! The real godmodder sumo throws Pancham away...
Master Chief is locked onto the Rage Mech!
Also, I am adding shields to Master Chief.
He's trying to make Minecraft more "realistic."
TT2000 thanks you for the diamond stash! What he uses it on is up to him...
The godmodder suddenly causes a time warp on the battlefield, causing Crusher to lose 10 hearts instantly!
Uh, no.
You can't charge anything for more than 30 posts right now. Also, these things cannot attack until the charge to summon them is completed. Summoned entities usually never attack the godmodder.
...
You dig everything one block at a time, causing the godmodder to fall down one block at a time! He traps you in the hole and seals it with gravel.
TWICE?! How could you?!
As if once wasn't enough.
The godmodder harnesses the electric power and turns into LIGHTNING GODMODDER!
The godmodder, being a big fan of tea, invites everyone on the battlefield to the tea parties! He has so much fun throwing boxes off ships...
The all randomly hit 1 thing, and that thing is the Smoke Demon! 2,100 damage!
Actutally, you should read the OP.
Canceled due to the Smoke Demon!
Does nothing!
End-of-Turn Battle:
Ryth charges into the Sniper-Bots force and destroys 1 of them! He backflips out of the way to avoid being struck, but hits a wall! He takes 100 damage.
The Pawns, Templars, and Bots all destroy the Dominator, and with it, the Imperial Fleet Commander!
Gamma and his reinforcements deal 6,000 damage to a Star Destroyer! Kefka and his Shadow Clones destroy it! Starkiller and Master Chief team up and deal 5,000 damage to the Rage-Mech's core!
LIGHTNING GODMODDER weakness-destroys Junk Man! He then turns back to normal. The Star Destroyer Fleet deals 3,000 damage to Hickam Field! The Rage-Mech destroys Quick Man! Mega Man kills the Mage Templars! GLaDOS uses a Rocket Turret to destroy the Shadow Clones and deal 4,000 damage to Kefka!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 200/1,500. Dueling the Sniper-Bots.
Shield Egg Pawns: [AG] HP: 250/250. (x63.)
Assault-Bots: [AG] HP: 2,500/2,500. (x4.)
Sniper-Bot: [AG] HP: 1,500/1,500.
Hickam Field: [AG] HP: 14,000/20,000. Shield: 0/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 6.) Divebomber Hangar: 500/500. (Planes: 3.) Bomber Hangar: 0/750. (Planes: 0.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Gamma: [AG] HP: 28,500/40,000. Weakness: Search Snake.
Shadow Man: [AG] 6,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x9.)
Kefka Palazzo: [AG] HP: 57,250/60,000. Specials: Is neurotoxined.
Starkiller: [AG] HP: 45,000/50,000.
Master Chief: [AG] HP: 35,000/35,000. Shields: 5,000/5,000. Special Attack Cooldown: IIIII
Smoke Demon: [PG] HP: 400/12,000.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x7.) Shields: 1,000/1,000.
Mega Man: [PG] HP: 24,000/35,000. Weapons: Mega Buster. No charge. Junk Shield. Ammo: 100/100.
GLaDOS: [PG] HP: 23,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all.
Rage Mech: [PG] Legs: 300/300. (x9.) Rage Cannons: 50/50. (x3.) Shields: 0/700. Rage Superlaser: 0/1,500. Minion Spawner: 150/750. Core: 20,000/25,000.
Stealth Fighters: [PG] HP: 2,000/2,000. (x2.)
Godmodder: [PG] HP: 80/125.
I reuse that super uber gigantic fan and blow the Smoke Demon and all the smoke away. I then walk away thinking that I had defeated the Smoke Demon once and for all. I tell everyone that I defeated him, then all of a sudden, I hear something that sounds like a freight train... I turn around and I see a large tornado, 8 miles in diameter. I immediately run for my life and panic in terror.
The Smoke Demon summons two Smoke Sprites to help him! Note: Smoke Demon has all passives of Smoke Sprites.
Smoke Sprite
1000/1000 (x2)
Moves: Poison Gas (Poisons the target)
Smoke Bomb (Creates a lot of smoke)
Envelop (Creates a harmless ball of smoke around an ally that they can see through, but enemies can't)
Passives: Smokescreen (Incoming attacks have reduced accuracy)
Intangible Body (Immune to direct physical attacks, energy balls and the like will still work)
Smokeproof (Immune to negative effects of smoke and fire)
Healing Factor (Has a minor, slow healing rate)
Special: Smokescape (Sacrifices HP in order to turn everything smoky and poisonous, 3-turn cooldown)
The Smoke Demon now actually tries to hurt someone with his smoke instead of cancelling their attacks, TwinBuilder!
Oh no
Hmm, bones