We've hit the 20 mark! And you know what that means.... PAAAARTAY! EVERYONE IS INVITED! EVEN THE GODMODDER! Twinbuilder, can we take a turn to celebrate this?
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I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
11/30
Confederacy Fleet
10/10
Done! I place the gear on Starkiller protecting him from Psychology attacks.
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I reuse that super uber gigantic fan and blow the Smoke Demon and all the smoke away. I then walk away thinking that I had defeated the Smoke Demon once and for all. I tell everyone that I defeated him, then all of a sudden, I hear something that sounds like a freight train... I turn around and I see a large tornado, 8 miles in diameter. I immediately run for my life and panic in terror.
Smoke Demon killed! You barely escape the tornado before it dissipates.
Proto Man: 9/11
The Smoke Demon summons two Smoke Sprites to help him! Note: Smoke Demon has all passives of Smoke Sprites.
Smoke Sprite
1000/1000 (x2)
Moves: Poison Gas (Poisons the target)
Smoke Bomb (Creates a lot of smoke)
Envelop (Creates a harmless ball of smoke around an ally that they can see through, but enemies can't)
Passives: Smokescreen (Incoming attacks have reduced accuracy)
Intangible Body (Immune to direct physical attacks, energy balls and the like will still work)
Smokeproof (Immune to negative effects of smoke and fire)
Healing Factor (Has a minor, slow healing rate)
Special: Smokescape (Sacrifices HP in order to turn everything smoky and poisonous, 3-turn cooldown)
The Smoke Demon now actually tries to hurt someone with his smoke instead of cancelling their attacks, TwinBuilder!
Bluh. Should have kept track of the posts better, my bad. I re-instate my last action:
And now, we have arrived at...the PRESENT DAY! An army of regular soldiers(these ones are competent) with tanks and planes and all that moves to attack the godmodder again! They have nukes too, but I don't want to fire them because the godmodder also has nukes(I think). Mutually assured destruction and all.
Conclusion to the project is my next post...
The Godmodder counters by sending in the Middle East to start making nukes and generally stir up dissension! He also steals $16,000,000,000,000 creating the U.S. debt! To top it all off, he DDOSes the ObamaCare website!
I give a nice little slap in the face to 0Emolga0.
"That's for powering up the enemy."
Unfortunately, the slap sends Emolga flying straight into the Smoke Demon's face. It obviously does 0 damage due to the physical attack immunity. I then smack Smoke Demon over the head with a Magic Wand, which due to an oversight in development of the item's plugin accidentally forgot to make the left-click attack for it deal physical damage and not magic
I message everyone in the UHC Community to come to the coords of the battlefield When they arrive they challenge the Godmodder to a game of Juggernaut and they win HHAHAHAHAHA I like trains
How can you be sure that they win? The Godmodder is strongest there is, you know.
Well, the realism project is all done! It's completely finished! And, looking at the results, I must say...
*Looks around at the battlefield, with half-time-torn pyramids, dinosaurs, meteors, explosion, and strewn corpses, all mysteriously centered around the godmodder, and still in a minecraft blocky environment*
...That it is a COMPLETE SUCCESS! The game now PERFECTLY EMULATES real life!
The Godmodder realizes that you are absolutely right! But then, he asks you...
Proto Man: 10/11
The Smoke Demon and Smoke Sprites do their stuffity stuff!
Wait... The Smoke Demon suddenly realizes that one thing is missing from the realism project - the future! Suddenly, lots of futuristic space soldiers and tanks come to fight for the godmodder!
Its a list of upcoming upgrades, just dont want to forget them.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 8/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 10/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
30/30
Solar Eclipse Cannon
In storage till further notice.
10/30
Confederacy Fleet
9/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Well, the game can't properly reflect real life if it's ahead of real life, can it? Future is too far. Don't take the realism project any further.
I go back in time again, this time 3 months. I once again look at the guide. As usual, I carefully avoid my past self.
3 months ago was August 24, 2013! Back then, the Godmodder had just been taken down to 1 HP, and summnoned his greatest entity: The Anti-Chuck Norris Turret Tank! And he had also enabled his healing spell. We know the outcome of that battle, thankfully. You look at the game guide...
[0] Contents
[1] Welcome & Info [1.1] Contacting Me [2] Godmodding 101 [2.1] The Finer Arts of Godmodding [3] Godmodder's Allies [3.1] The Terrors [3.2] The Mechs [3.3] The Anti-Chuck Norris Turret [4] The Godmodder's Enemies [4.1] The Void [5] Counter-Godmodding [5.1] DO THIS [5.2] NOT THIS [6] Conclusion/FAQ
You notice that Section 3.3 is not glitched anymore, but that Section 6 is still not there.
IDK and IDC what my first stats were for my Tank, but here is a new one:
Thunder Tank: [AG] HP: 20,000/20,000. Force Field: 20,000/20,000. Special: Health Regen (500). Special Move: Camouflage Missiles. Weakness: Ice Moves
Basically, the FF has to be destroyed before it the health gets damaged. The Health, not FF, gets 500 regen per post of TwinBuilder's, up to 20,000 Max. The Health Regen can only be disabled by ice moves, such as a winter storm or stuff like that. Ice stuff also can go through the FF, and damage the Health automatically. The Camouflage Missiles special move sends camouflage missiles at several PG troops, or just a specific one. Attack Cooldown: 4 Turns. Other than that, it acts like a normal tank, firing normal bullets/ missiles, ect.
Thunder Tank added! The Godmodder is fiddling around with some machinery...
Wily Machine: [AG] HP: 50,000/50,000. Special: Upgrade! (Can be upgraded to boost stats.) ATK: 100. DEF: 60. LUCK (How often crits are dealt): 25. Attacks: Wily Laser: Deals 1,000 damage to a single PG; has a 1/100 chance to randomly damage the Godmodder. Wily Wave: Deals 300 damage to ALL PGs excluding the Godmodder. Wily Siphon: Steals health from a random PG and gives it to a random AG. (Including itself!) Charge Beam: Deals a base of 2,000 damage. Can be charged to add an extra 1,000 damage; requires a cooldown equal to how many posts it was charge for after use.
Alright... However, the Wily Laser will not be able to damage the Godmodder.
We've hit the 20 mark! And you know what that means.... PAAAARTAY! EVERYONE IS INVITED! EVEN THE GODMODDER! Twinbuilder, can we take a turn to celebrate this?
30/30
Solar Eclipse Cannon
In storage till further notice.
11/30
Confederacy Fleet
10/10
Done! I place the gear on Starkiller protecting him from Psychology attacks.
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I heal starkiller.
+400 Starkiller HP! Starkiller protected with Anti-Pyschology Helmet! However, its HP will be nerfed a bit.
End-of-Turn Battle:
Thanks to Minor107, everyone stops fighting and begins partying for a while! Even the Godmodder is enjoying it! He likes not fighting, not worrying, just relaxing... But then he abruptly stops! What is he thinking! He is a Godmodder, after all! But by the time he can break up the party, the turn has ended.
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 200/1,500. Dueling the Sniper-Bots.
I take whatever the guy that was killed from my previous attack dropped. I think it was Baylissa...or something like that.
Also, remember when I said I was keeping hold of the Falling Rocket attack? Well...I'm unleashing it now.
A Rockomax-sized rocket with a powerful Mainsail engine comes into view. The capsule is ejected and lands safely somewhere else due to the help of parachutes, but the rocket's main body is still comming in strong. It eventually crashes into a random Pro-Godmodder entity and explodes, dealing big damage.
I start rapidly summoning entire fleets of starships, complete with fighters and rayguns! Except... They are all made of potato chips. The AGs laugh and start eating all the potato chips, but the potato chips have a tranquilizer effect that puts them to sleep!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
12/30
Confederacy Fleet
1/20
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
An alternate timeline emerges.
However, we must first start from the beginning...
We've hit the 20 mark! And you know what that means.... PAAAARTAY! EVERYONE IS INVITED! EVEN THE GODMODDER! Twinbuilder, can we take a turn to celebrate this?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Weapon: Proto Buster
The Smoke Demon produces smoke in front of a random AG player charge, slowing it down!
Oh no
(Used random.org)
An alternate timeline emerges.
However, we must first start from the beginning...
I give the godmodder a Thorns 126 diamond chestplate! Little does he know, the thorns are pointed inwards...
Check out my bad CTM map reviews here.
More wolves
Optimus Prime 1/5
Master Chief attacks the rage mech,
Check out my mod idea! http://www.minecraft...r-with-bending/
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Oh no
Solar Eclipse Cannon
In storage till further notice.
11/30
Confederacy Fleet
10/10
Done! I place the gear on Starkiller protecting him from Psychology attacks.
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I heal starkiller.
Smoke Demon killed! You barely escape the tornado before it dissipates.
The Smoke Demon is dead!
The Godmodder counters by sending in the Middle East to start making nukes and generally stir up dissension! He also steals $16,000,000,000,000 creating the U.S. debt! To top it all off, he DDOSes the ObamaCare website!
...
What? You said it was the present day.
The Smoke Demon is dead!
How can you be sure that they win? The Godmodder is strongest there is, you know.
The Godmodder realizes that you are absolutely right! But then, he asks you...
"So... exactly what did that accomplish?"
Kefka using Firewall!
The Smoke Demon is dead!
...This is very complicated.
Once the effect hits the Godmodder, he starts dancing (spazzing out)! He dances (spazzes out) so much that he kills 10 Shield Egg Pawns!
I don't know. Can he?
I'm sorry, what? I don't think you said anything of great importance there...
DID YOU?
+500 HP!
3 months ago was August 24, 2013! Back then, the Godmodder had just been taken down to 1 HP, and summnoned his greatest entity: The Anti-Chuck Norris Turret Tank! And he had also enabled his healing spell. We know the outcome of that battle, thankfully. You look at the game guide...
[0] Contents
[1] Welcome & Info
[1.1] Contacting Me
[2] Godmodding 101
[2.1] The Finer Arts of Godmodding
[3] Godmodder's Allies
[3.1] The Terrors
[3.2] The Mechs
[3.3] The Anti-Chuck Norris Turret
[4] The Godmodder's Enemies
[4.1] The Void
[5] Counter-Godmodding
[5.1] DO THIS
[5.2] NOT THIS
[6] Conclusion/FAQ
You notice that Section 3.3 is not glitched anymore, but that Section 6 is still not there.
Thunder Tank added! The Godmodder is fiddling around with some machinery...
Alright... However, the Wily Laser will not be able to damage the Godmodder.
It doesn't work that way.
People will help you if they want to!
Everyone has a great time partying!
Proto Man added! However, he instantly starts partying. THE SMOKE DEMON IS DEAD!
Kefka is too busy partying!
The Godmodder is too busy partying! However, while dancing, he knocks it into the sky and its sails right onto you, fitting perfectly! ...It hurts...
Master Chief and the Rage-Mech are too busy partying!
THE SMOKE DEMON IS DEAD!
+400 Starkiller HP! Starkiller protected with Anti-Pyschology Helmet! However, its HP will be nerfed a bit.
End-of-Turn Battle:
Thanks to Minor107, everyone stops fighting and begins partying for a while! Even the Godmodder is enjoying it! He likes not fighting, not worrying, just relaxing... But then he abruptly stops! What is he thinking! He is a Godmodder, after all! But by the time he can break up the party, the turn has ended.
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 200/1,500. Dueling the Sniper-Bots.
Shield Egg Pawns: [AG] HP: 250/250. (x53.)
Assault-Bots: [AG] HP: 2,500/2,500. (x4.)
Sniper-Bot: [AG] HP: 1,500/1,500.
Hickam Field: [AG] HP: 14,000/20,000. Shield: 0/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 6.) Divebomber Hangar: 500/500. (Planes: 3.) Bomber Hangar: 0/750. (Planes: 0.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Gamma: [AG] HP: 28,500/40,000. Weakness: Search Snake.
Shadow Man: [AG] 6,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x9.)
Kefka Palazzo: [AG] HP: 57,250/60,000. Specials: Is neurotoxined.
Starkiller: [AG] HP: 46,900/50,000. Specials: Anti-Pyschology Helmet: HP: 20,000/20,000.
Master Chief: [AG] HP: 35,000/35,000. Shields: 5,000/5,000. Special Attack Cooldown: IIIII
Thunder Tank: [AG] HP: 20,000/20,000. Shields: 20,000/20,000.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x7.) Shields: 1,000/1,000.
Mega Man: [PG] HP: 24,000/35,000. Weapons: Mega Buster. No charge. Junk Shield. Ammo: 100/100.
Proto Man: [PG] HP: 25,000/25,000. Weapons: Proto Buster.
GLaDOS: [PG] HP: 23,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all.
Rage Mech: [PG] Legs: 300/300. (x9.) Rage Cannons: 50/50. (x3.) Shields: 0/700. Rage Superlaser: 0/1,500. Minion Spawner: 150/750. Core: 20,000/25,000.
Stealth Fighters: [PG] HP: 2,000/2,000. (x2.)
Godmodder: [PG] HP: 80/125.
The wolf count increases
I also shot some at one of the Stealth Fighters.
AGS, Y U NO HELP ME WITH THIS?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
More wolves.
Also, remember when I said I was keeping hold of the Falling Rocket attack? Well...I'm unleashing it now.
A Rockomax-sized rocket with a powerful Mainsail engine comes into view. The capsule is ejected and lands safely somewhere else due to the help of parachutes, but the rocket's main body is still comming in strong. It eventually crashes into a random Pro-Godmodder entity and explodes, dealing big damage.
Oh no
Solar Eclipse Cannon
In storage till further notice.
12/30
Confederacy Fleet
1/20
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I heal starkiller.
With that kind of charge, Optimus won't be powerful...
Anyways, Kefka performs Shadow Summon.
An alternate timeline emerges.
However, we must first start from the beginning...