A UNSC Drop Pod slams into the ground. The pod's hatch flies off and The Master Chief steps out.
(Random AG) The Master Chief what are you doing here???
(Master Chief) I'm here to finish this fight.
Master Chief 20/20
HP: 10000
Shields: 10000/10000
Damage: 1000
Special: Finish the fight: Deals 5000 damage to target. That target cannot attack for this turn. Cooldown of 5 posts.
Passives:
Undying loyalty: Will always be Anti-Goddmodder and is immune to changes.
Spartans never die: If hp would be reduced to 0 it would be reduced to 1 instead but must be charged for another 5-10 posts and cannot be attacked or attack during this time (up to you twin on the recharge amount)
Mark IV Energy Shields: If he did not take damage this round shields recharge by 1000 but cannot surpass 10000.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
My Black Templars and Warhound Titans continue reapiring and healing.
Also replacing the lost Black Templar via beacon.
[1/5]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Continuing with my realism project, the Greeks and Romans came next! They were more civilized and advanced, with better tactics and weapons-namely, bows and catapults, as well as good swords. They also declare war on the godmodder.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
4/30
Confederacy Fleet
3/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
5/30
Confederacy Fleet
4/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I take another break from the realism project, and call in an army of 1,000,000 incompetent soldiers to battle the godmodder!
They send 100,000 regular soldiers as the first wave, backed up by 50,000 artillery shellers! But the shellers fire just short, accidentally killing the 100,000 regular soldiers! Their machines then malfunction and blow up, killing them as well! 100,000 fighter planes are dispatched to bomb the godmodder, while 200,000 more regular soldiers surround him! But the planes fail and end up bombing a giant circle around the godmodder, killing all the soldiers! The pilots then look out their windows and see the friendly fire they caused, but then all crash into a hill and die as a result! 100,000 dogfighters are dispatched to deal with the enemy planes, but they don't find any, so they get overzealous and start shooting at each other! Only 1 plane survives the fight... A tank division of 150,000 is rolled out in the godmodder's direction, but then the previously mentioned winning plane runs out of fuel, and crashes into one of the tanks, starting a chain reaction of explosions that kills them all! Finally, a squad of 49,999 mine-layers is dispatched, and they lay mines all around the godmodder! They then move a ways away to watch, while 200,000 regular soldiers are dispatched for a final charge! But then, one trips, and sets off all the mines, killing the last charge soldiers! The corpses of all the soldiers are thrown with such velocity that they hit and kill all of the nearby mine-layers! The last remaining soldier, the commander, sees his destroyed army and rushes out to fight himself, but then trips on a rock, hits his head, and dies!
The godmodder looks around, sees the devastation, and starts laughing! While he is distracted, I run up and kick him.
First of all, I tell TT2000 that the army commander of his needs some training.... I then punch TT2000 and say "You should be ashamed, you little 2000!" I also tell him that that was so 13 years ago, then I see his Minecraft name and say "Weren't we all SUPPOSED to die 12/21/2012?" He stares at me blankly then tells me that my skin is terrible. I then b**** slap him, and he sadly and very very very quietly walks away tears falling from his eyes. I also laugh at his patheticness.
Max HP: Possibly increase to 45000?
Blade Spin: What I intended was that it could attack a certain number of times to different enemies. However, with the requested tweak, 500 damage 6 times should meet your standards.
Mediblast: OK, healing with Mediblast can be nerfed, healing 1 point 3000 times.
Death Dance: I admit it needs a nerf, it deals 1500 damage, but only 2-5 times. It still retains its charge time.
Dement Dance: Now has a 1/3 chance to work.
Ka-booooooooom!: This was designed to be the ultimate attack, but fine, it only deals 16000 damage, and Kefka now must recharge for 2 posts.
Regen: I'll nerf it to 5% max health per turn, which means 2250 HP per turn.
I find a random chest filled with 9 Night Vision/ Fog Vision Potions. I drink one for myself, and give the other 8 to the next 8 attackers.
I power up a mega powerful fan in the Smoke Demon's face. It shoots smoke into his eyes and mouth, damages him slightly, and clears some of the fogginess from the battlefield. Note: I couldn't stab the Smoke Demon because he is made out of smoke.
30/30
Starkiller the most OP character in the star wars universe.
Summoned
30/30
Solar Eclipse Cannon
In storage till further notice.
1/30
Confederacy Fleet
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I fire my UBER Cannon at Ryth.
Starkiller added! The shot dissolves in a red shower of light! Since Ryth is in a duel, the only thing that can damage him is the entities he is dueling.
Okay. This time, I use a time machine again, going back 6 months now, once again carefully avoiding myself, then get on my computer and check the faq to see if it's there yet, and if it is, if the godmodder has gotten to it yet. While I'm at it, I also check to see if I can find an exact date the guide was posted(why didn't I think of that earlier?). Actually exploring is a last resort, since doing things the suggested way is never as effective as finding a creative way around it, at least in this game.
Six months ago was May 21, 2013! Back then, the Void Expedition was underway. The Godmodder has not discovered it yet, but you see some of the content (including the Godmodder's weakness) is not there! It was shown that the guide was created on December 7, 2013.
30/30
Solar Eclipse Cannon
In storage till further notice.
2/30
Confederacy Fleet
1/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Shotgun Sentry (30 material to build) Machine Sentry (50 material to build) Rocket Sentry (75 material to build)
Now building Shotgun Sentry Level 1 using 30 material!
Material: 0/500
Progress: 0% (will take 4 turns from now on to build sentry)
-One barrel shotgun.
-very small
-deals 15 damage each shot Ammo loaded: 4 shotgun bullets Ammo contained: 12 Maximum Ammo: 96
Current Ammo: 4/1296
Hint, the small number next to the 12 is the maximum ammo contained.
Current Health: 20/100 (will go to full health when complete)
As I wait for the sentry to finish, I pull out a Glock 18 and shoot the godmodder.
You do realize we're no longer in TF2 mode, right? The bullet harmlessly bounces off!
To explain the beacon:
I may add on to any of my posts "Reenforcing Black Templars". After Five posts, a Black Templar is summoned, but it can not surpass the original amount.
30/30
Solar Eclipse Cannon
In storage till further notice.
3/30
Confederacy Fleet
2/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Proto Man: 7/11
I create more smoke, but this time only around the AGs, and in their lungs! They can hardly breathe!
(Yes, I can see through my own smoke. I'm a smoke demon.
A UNSC Drop Pod slams into the ground. The pod's hatch flies off and The Master Chief steps out.
(Random AG) The Master Chief what are you doing here???
(Master Chief) I'm here to finish this fight.
Master Chief 20/20
HP: 10000
Shields: 10000/10000
Damage: 1000
Special: Finish the fight: Deals 5000 damage to target. That target cannot attack for this turn. Cooldown of 5 posts.
Passives:
Undying loyalty: Will always be Anti-Goddmodder and is immune to changes.
Spartans never die: If hp would be reduced to 0 it would be reduced to 1 instead but must be charged for another 5-10 posts and cannot be attacked or attack during this time (up to you twin on the recharge amount)
Mark IV Energy Shields: If he did not take damage this round shields recharge by 1000 but cannot surpass 10000.
(If it needs to be charged more let me know.)
Master Chief added! However, the Spartans never die Passive is removed, because I'm fairly certain this means he can literally never die.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 6/20
building the Landkreuzer chassis 7/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
I don't apprieciate it when people try to get around the charge limit, because this is just a 50-post charge in disguise. Also, as a message to all, you really shouldn't have more than two charges going on at once.
Continuing with my realism project, the Greeks and Romans came next! They were more civilized and advanced, with better tactics and weapons-namely, bows and catapults, as well as good swords. They also declare war on the godmodder.
The Greeks appear first, and declare war! However, the Romans then come and tear apart the Greeks! They are so absorbed in their fighting and continuity of historywhich if messed with could break space-time and summon a powerful monster and/or glitch that they don't notice the Godmodder! And then barbarians come and wipe out the Romans anyway.
However, the godmodder begins to notice coliseums and palaces being built in his server that are far more better than the average Minecraft player...he begins to suspect this scheme might actually be working!
30/30
Solar Eclipse Cannon
In storage till further notice.
4/30
Confederacy Fleet
3/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
65/100 UOSS (because it started before the charge cap, it stays)
5/50 virus (it also was started before the charge cap)
I download the entire "How to Destroy a Godmodder", then put it in the OP.
You succeed, but the Godmodder notices and takes it down instantly! He then spams on your profile feed on the forums, but the mods don't notice because they are "asleep".
Basically, Crusher48 defeated the HHH and got his axe. Then, after a long while, the Hivemind was killed by sigmatw. Now it's been total charging normal playing. Oh, and ninjatwist just summoned one of the most successful villains in video games. Good luck!
30/30
Solar Eclipse Cannon
In storage till further notice.
5/30
Confederacy Fleet
4/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I take another break from the realism project, and call in an army of 1,000,000 incompetent soldiers to battle the godmodder!
They send 100,000 regular soldiers as the first wave, backed up by 50,000 artillery shellers! But the shellers fire just short, accidentally killing the 100,000 regular soldiers! Their machines then malfunction and blow up, killing them as well! 100,000 fighter planes are dispatched to bomb the godmodder, while 200,000 more regular soldiers surround him! But the planes fail and end up bombing a giant circle around the godmodder, killing all the soldiers! The pilots then look out their windows and see the friendly fire they caused, but then all crash into a hill and die as a result! 100,000 dogfighters are dispatched to deal with the enemy planes, but they don't find any, so they get overzealous and start shooting at each other! Only 1 plane survives the fight... A tank division of 150,000 is rolled out in the godmodder's direction, but then the previously mentioned winning plane runs out of fuel, and crashes into one of the tanks, starting a chain reaction of explosions that kills them all! Finally, a squad of 49,999 mine-layers is dispatched, and they lay mines all around the godmodder! They then move a ways away to watch, while 200,000 regular soldiers are dispatched for a final charge! But then, one trips, and sets off all the mines, killing the last charge soldiers! The corpses of all the soldiers are thrown with such velocity that they hit and kill all of the nearby mine-layers! The last remaining soldier, the commander, sees his destroyed army and rushes out to fight himself, but then trips on a rock, hits his head, and dies!
The godmodder looks around, sees the devastation, and starts laughing! While he is distracted, I run up and kick him.
2 damage, because that was so awesome! The Godmodder is infuriated...
First of all, I tell TT2000 that the army commander of his needs some training.... I then punch TT2000 and say "You should be ashamed, you little 2000!" I also tell him that that was so 13 years ago, then I see his Minecraft name and say "Weren't we all SUPPOSED to die 12/21/2012?" He stares at me blankly then tells me that my skin is terrible. I then b**** slap him, and he sadly and very very very quietly walks away tears falling from his eyes. I also laugh at his patheticness.
However, TT2000 reminds you that he created this saga in the first place, so without him we wouldn't be here! He then threatens to delete you from existence.
End-of-Turn Battle:
The Sniper-Bots catch Ryth unaware with their rifles and deal 600 damage on him! However, Ryth grabs a stray Sapper from the battlefield, killing the Sniper-Bot!
Master Chief uses his special on the Dominator for 2,500 damage! The rest go to shields. He can not use his special for 5 turns. The S.E.P., Mage Templars, and Bots deal a shield-piercing 3,000 damage to the Dominator as well! It starts to list to the side... It's almost totaled! Gamma and his Men deal 5,000 damage to the Smoke Demon! It starts to look like mist. Kefka uses Lightning Blast on the Rage-Mech, destroying its Shields and Rage Superlaser! The Shadow Clones deal 600 damage to the Minion Spawner! Lastly, Starkiller deals 2,000 damage to GLaDOS and Mega Man!
The Godmodder cracks his knuckles and assaults Starkiller's mind pyschologically, dealing 6,000 damage to him! The Rage-Mech eats its Sandvich, healing all of its Legs! Mega Man rushes to attack Quick Man, but only manages to destroy his Junk Shield! However, he steals it and gains it as an ability! GLaDOS neurotoxins Kefka! The S.D.F and Dominator destroy Hickam Airfield's bomber hangar! The Rage-Mech deals 3,000 to the base itself!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 300/1,500. Dueling the Sniper-Bots.
Aaaaand we've hit 100 pages! Wow! I still can't believe the thread is as popular as it is. I'm happy people are interested in it. Who will claim the 2,000th post and 2,000th reply?
First of all, I tell TT2000 that the army commander of his needs some training.... I then punch TT2000 and say "You should be ashamed, you little 2000!" I also tell him that that was so 13 years ago, then I see his Minecraft name and say "Weren't we all SUPPOSED to die 12/21/2012?" He stares at me blankly then tells me that my skin is terrible. I then b**** slap him, and he sadly and very very very quietly walks away tears falling from his eyes. I also laugh at his patheticness.
You do realize that TT2000 is a good guy and that he just dealt a whopping 2 damage to the Godmodder, right?
MM7 WM: 12/30
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
5/30
Confederacy Fleet
4/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
A UNSC Drop Pod slams into the ground. The pod's hatch flies off and The Master Chief steps out.
(Random AG) The Master Chief what are you doing here???
(Master Chief) I'm here to finish this fight.
Master Chief 20/20
HP: 10000
Shields: 10000/10000
Damage: 1000
Special: Finish the fight: Deals 5000 damage to target. That target cannot attack for this turn. Cooldown of 5 posts.
Passives:
Undying loyalty: Will always be Anti-Goddmodder and is immune to changes.
Spartans never die: If hp would be reduced to 0 it would be reduced to 1 instead but must be charged for another 5-10 posts and cannot be attacked or attack during this time (up to you twin on the recharge amount)
Mark IV Energy Shields: If he did not take damage this round shields recharge by 1000 but cannot surpass 10000.
(If it needs to be charged more let me know.)
Check out my mod idea! http://www.minecraft...r-with-bending/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Primary: StG-44/MP40/G43/G43S/Panzerschreck
Secondary: Walther P38/ Mauser C96 'Luger'
Additional: Stielhandgranate/medical supplies
Primary: M1A2 thompson 'Tommygun'/M1 Garand/Bazooka/Springfield M1903/M1A1 Carbine/B.A.R.
Secondary: Colt M1911
Additional: Frag grenades
Primary: Stengun/Lee-Enfield
Secondary: Webley revolver
Additional: Frag grenades
Primary: PPSh-41/Mosin Nagant/SVT-40/PPS-42
Secondary: TT33 Tokarev
Additional: Frag grenades, rifle sniper scope
13 P40 fighter
7 SBD divebomber, 1 SBD divebomber 1/2
5 B25 bomber, 1 B25 bomber 0/3
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 6/20
building the Landkreuzer chassis 7/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Also replacing the lost Black Templar via beacon.
[1/5]
Check out my bad CTM map reviews here.
Solar Eclipse Cannon
In storage till further notice.
4/30
Confederacy Fleet
3/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Master Chief uses Finish the Fight on the Dominator.
Check out my mod idea! http://www.minecraft...r-with-bending/
Hitting a skelly
5/50 virus (it also was started before the charge cap)
I download the entire "How to Destroy a Godmodder", then put it in the OP.
I tell everyone that this is the 26th Post.
Bones!
Solar Eclipse Cannon
In storage till further notice.
5/30
Confederacy Fleet
4/10
Anti Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I take another break from the realism project, and call in an army of 1,000,000 incompetent soldiers to battle the godmodder!
They send 100,000 regular soldiers as the first wave, backed up by 50,000 artillery shellers! But the shellers fire just short, accidentally killing the 100,000 regular soldiers! Their machines then malfunction and blow up, killing them as well! 100,000 fighter planes are dispatched to bomb the godmodder, while 200,000 more regular soldiers surround him! But the planes fail and end up bombing a giant circle around the godmodder, killing all the soldiers! The pilots then look out their windows and see the friendly fire they caused, but then all crash into a hill and die as a result! 100,000 dogfighters are dispatched to deal with the enemy planes, but they don't find any, so they get overzealous and start shooting at each other! Only 1 plane survives the fight... A tank division of 150,000 is rolled out in the godmodder's direction, but then the previously mentioned winning plane runs out of fuel, and crashes into one of the tanks, starting a chain reaction of explosions that kills them all! Finally, a squad of 49,999 mine-layers is dispatched, and they lay mines all around the godmodder! They then move a ways away to watch, while 200,000 regular soldiers are dispatched for a final charge! But then, one trips, and sets off all the mines, killing the last charge soldiers! The corpses of all the soldiers are thrown with such velocity that they hit and kill all of the nearby mine-layers! The last remaining soldier, the commander, sees his destroyed army and rushes out to fight himself, but then trips on a rock, hits his head, and dies!
The godmodder looks around, sees the devastation, and starts laughing! While he is distracted, I run up and kick him.
Check out my bad CTM map reviews here.
More bones
First of all, I tell TT2000 that the army commander of his needs some training.... I then punch TT2000 and say "You should be ashamed, you little 2000!" I also tell him that that was so 13 years ago, then I see his Minecraft name and say "Weren't we all SUPPOSED to die 12/21/2012?" He stares at me blankly then tells me that my skin is terrible. I then b**** slap him, and he sadly and very very very quietly walks away tears falling from his eyes. I also laugh at his patheticness.
All of the changes sound fine.
The smoke is now fully cleared. 2,500 damage!
He kills 10 Shield Egg Pawns!
2 Shadow Clones added!
Starkiller added! The shot dissolves in a red shower of light! Since Ryth is in a duel, the only thing that can damage him is the entities he is dueling.
It looks fine...
[OWNER]Godmodder477: No!
Tough crowd.
Six months ago was May 21, 2013! Back then, the Void Expedition was underway. The Godmodder has not discovered it yet, but you see some of the content (including the Godmodder's weakness) is not there! It was shown that the guide was created on December 7, 2013.
The Godmodder drains all water in a 1,000,000 block radius!
You do realize we're no longer in TF2 mode, right? The bullet harmlessly bounces off!
Alright.
Three player attacks will fail next turn!
Master Chief added! However, the Spartans never die Passive is removed, because I'm fairly certain this means he can literally never die.
I don't apprieciate it when people try to get around the charge limit, because this is just a 50-post charge in disguise. Also, as a message to all, you really shouldn't have more than two charges going on at once.
They keep healing!
The Greeks appear first, and declare war! However, the Romans then come and tear apart the Greeks! They are so absorbed in their fighting and continuity of history
which if messed with could break space-time and summon a powerful monster and/or glitchthat they don't notice the Godmodder! And then barbarians come and wipe out the Romans anyway.However, the godmodder begins to notice coliseums and palaces being built in his server that are far more better than the average Minecraft player...he begins to suspect this scheme might actually be working!
Master Chief is locked onto the Dominator!
You succeed, but the Godmodder notices and takes it down instantly! He then spams on your profile feed on the forums, but the mods don't notice because they are "asleep".
Basically, Crusher48 defeated the HHH and got his axe. Then, after a long while, the Hivemind was killed by sigmatw. Now it's been
total chargingnormal playing. Oh, and ninjatwist just summoned one of the most successful villains in video games. Good luck!The Godmodder eats a hotdog-flavored stick in consolation. Tasty! And yes, hotdog is one word.
2 damage, because that was so awesome! The Godmodder is infuriated...
However, TT2000 reminds you that he created this saga in the first place, so without him we wouldn't be here! He then threatens to delete you from existence.
End-of-Turn Battle:
The Sniper-Bots catch Ryth unaware with their rifles and deal 600 damage on him! However, Ryth grabs a stray Sapper from the battlefield, killing the Sniper-Bot!
Master Chief uses his special on the Dominator for 2,500 damage! The rest go to shields. He can not use his special for 5 turns. The S.E.P., Mage Templars, and Bots deal a shield-piercing 3,000 damage to the Dominator as well! It starts to list to the side... It's almost totaled! Gamma and his Men deal 5,000 damage to the Smoke Demon! It starts to look like mist. Kefka uses Lightning Blast on the Rage-Mech, destroying its Shields and Rage Superlaser! The Shadow Clones deal 600 damage to the Minion Spawner! Lastly, Starkiller deals 2,000 damage to GLaDOS and Mega Man!
The Godmodder cracks his knuckles and assaults Starkiller's mind pyschologically, dealing 6,000 damage to him! The Rage-Mech eats its Sandvich, healing all of its Legs! Mega Man rushes to attack Quick Man, but only manages to destroy his Junk Shield! However, he steals it and gains it as an ability! GLaDOS neurotoxins Kefka! The S.D.F and Dominator destroy Hickam Airfield's bomber hangar! The Rage-Mech deals 3,000 to the base itself!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 300/1,500. Dueling the Sniper-Bots.
Shield Egg Pawns: [AG] HP: 250/250. (x63.)
Mage Templars: [AG] HP: 150/150. (x30.)
Assault-Bot: [AG] HP: 2,500/2,500. (x4.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x2.)
Hickam Field: [AG] HP: 17,000/20,000. Shield: 0/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 6.) Divebomber Hangar: 500/500. (Planes: 3.) Bomber Hangar: 0/750. (Planes: 0.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Gamma: [AG] HP: 28,500/40,000. Weakness: Search Snake.
Quick Man: [AG] 4,500/7,500. Junk Shield: 1,750/1,750. Weapon: Quick Boomerang. Weakness: Time Stopper. Specials: Is neurotoxined.
Shadow Man: [AG] 6,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
Junk Man: [AG] HP: 7,500/7,500. Weapon: Junk Shield. Weakness: Thunder Bolt. Is protecting Quick Man.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x9.)
Kefka Palazzo: [AG] HP: 60,000/60,000.
Shadow Clones: [AG] HP: 500/500. (x2.)
Starkiller: [AG] HP: 44,000/50,000.
Master Chief: [AG] HP: 35,000/35,000. Special Attack Cooldown: IIIII
Smoke Demon: [PG] HP: 4,500/12,000.
Dominator: [PG] HP: 925/25,000. Shield: 79%. Cannons: 2,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x8.) Shields: 1,000/1,000.
Mega Man: [PG] HP: 24,000/35,000. Weapons: Mega Buster. No charge. Junk Shield. Ammo: 100/100.
GLaDOS: [PG] HP: 23,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all.
Rage Mech: [PG] Legs: 300/300. (x12.) Rage Cannons: 50/50. (x3.) Shields: 0/700. Rage Superlaser: 0/1,500. Minion Spawner: 150/750. Core: 25,000/25,000. Holding Sandvich.
Stealth Fighters: [PG] HP: 2,000/2,000. (x2.)
Godmodder: [PG] HP: 81/125.
GM's Note:
Aaaaand we've hit 100 pages! Wow! I still can't believe the thread is as popular as it is. I'm happy people are interested in it. Who will claim the 2,000th post and 2,000th reply?
You do realize that TT2000 is a good guy and that he just dealt a whopping 2 damage to the Godmodder, right?
MM7 WM: 12/30
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Solar Eclipse Cannon
In storage till further notice.
5/30
Confederacy Fleet
4/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Zeus 1/30
Anyways since the smoke cleared I throw The_Serpent Off a cliff and then throw the Rage Mech after him
Edit: 2000th Reply WOOT
Since The Godmodder used the Dark Cannon, he must now face the consequences of it.
-1 Health
-1 Max Health
All Blaster Stats Reduced to 1
+10% Corruption (He's going from "PG" to "AG" since he's already "PG". Sense?)
"You really should have read the instruction manual."
EDIT: Wow, Post #2000. I thought i wouldn't hit it.