Bluh. Should have kept track of the posts better, my bad. I re-instate my last action:
And now, we have arrived at...the PRESENT DAY! An army of regular soldiers(these ones are competent) with tanks and planes and all that moves to attack the godmodder again! They have nukes too, but I don't want to fire them because the godmodder also has nukes(I think). Mutually assured destruction and all.
I give a nice little slap in the face to 0Emolga0.
"That's for powering up the enemy."
Unfortunately, the slap sends Emolga flying straight into the Smoke Demon's face. It obviously does 0 damage due to the physical attack immunity. I then smack Smoke Demon over the head with a Magic Wand, which due to an oversight in development of the item's plugin accidentally forgot to make the left-click attack for it deal physical damage and not magic
I message everyone in the UHC Community to come to the coords of the battlefield When they arrive they challenge the Godmodder to a game of Juggernaut and they win HHAHAHAHAHA I like trains
Well, the realism project is all done! It's completely finished! And, looking at the results, I must say...
*Looks around at the battlefield, with half-time-torn pyramids, dinosaurs, meteors, explosion, and strewn corpses, all mysteriously centered around the godmodder, and still in a minecraft blocky environment*
...That it is a COMPLETE SUCCESS! The game now PERFECTLY EMULATES real life!
Proto Man: 10/11
The Smoke Demon and Smoke Sprites do their stuffity stuff!
Wait... The Smoke Demon suddenly realizes that one thing is missing from the realism project - the future! Suddenly, lots of futuristic space soldiers and tanks come to fight for the godmodder!
Its a list of upcoming upgrades, just dont want to forget them.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 8/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 10/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Proto Man: 10/11
The Smoke Demon and Smoke Sprites do their stuffity stuff!
Wait... The Smoke Demon suddenly realizes that one thing is missing from the realism project - the future! Suddenly, lots of futuristic space soldiers and tanks come to fight for the godmodder!
This is TT's charge/thing! You cannot interfere with it....can you?
MM7 WM: 17/30
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
10/30
Confederacy Fleet
9/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
IDK and IDC what my first stats were for my Tank, but here is a new one:
Thunder Tank: [AG] HP: 20,000/20,000. Force Field: 20,000/20,000. Special: Health Regen (500). Special Move: Camouflage Missiles. Weakness: Ice Moves
Basically, the FF has to be destroyed before it the health gets damaged. The Health, not FF, gets 500 regen per post of TwinBuilder's, up to 20,000 Max. The Health Regen can only be disabled by ice moves, such as a winter storm or stuff like that. Ice stuff also can go through the FF, and damage the Health automatically. The Camouflage Missiles special move sends camouflage missiles at several PG troops, or just a specific one. Attack Cooldown: 4 Turns. Other than that, it acts like a normal tank, firing normal bullets/ missiles, ect.
Wily Machine: [AG] HP: 50,000/50,000. Special: Upgrade! (Can be upgraded to boost stats.) ATK: 100. DEF: 60. LUCK (How often crits are dealt): 25. Attacks: Wily Laser: Deals 1,000 damage to a single PG; has a 1/100 chance to randomly damage the Godmodder. Wily Wave: Deals 300 damage to ALL PGs excluding the Godmodder. Wily Siphon: Steals health from a random PG and gives it to a random AG. (Including itself!) Charge Beam: Deals a base of 2,000 damage. Can be charged to add an extra 1,000 damage; requires a cooldown equal to how many posts it was charge for after use.
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
And now, we have arrived at...the PRESENT DAY! An army of regular soldiers(these ones are competent) with tanks and planes and all that moves to attack the godmodder again! They have nukes too, but I don't want to fire them because the godmodder also has nukes(I think). Mutually assured destruction and all.
Conclusion to the project is my next post...
Check out my bad CTM map reviews here.
"That's for powering up the enemy."
Unfortunately, the slap sends Emolga flying straight into the Smoke Demon's face. It obviously does 0 damage due to the physical attack immunity. I then smack Smoke Demon over the head with a Magic Wand, which due to an oversight in development of the item's plugin accidentally forgot to make the left-click attack for it deal physical damage and not magic
"And this is for the sake of dealing damage."
I message everyone in the UHC Community to come to the coords of the battlefield When they arrive they challenge the Godmodder to a game of Juggernaut and they win HHAHAHAHAHA I like trains
Waling to a taiga
*Looks around at the battlefield, with half-time-torn pyramids, dinosaurs, meteors, explosion, and strewn corpses, all mysteriously centered around the godmodder, and still in a minecraft blocky environment*
...That it is a COMPLETE SUCCESS! The game now PERFECTLY EMULATES real life!
Check out my bad CTM map reviews here.
Kefka advances and uses Firewall to defend himself.
An alternate timeline emerges.
However, we must first start from the beginning...
This is going to be awesome when it's done!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
The Smoke Demon and Smoke Sprites do their stuffity stuff!
Wait... The Smoke Demon suddenly realizes that one thing is missing from the realism project - the future! Suddenly, lots of futuristic space soldiers and tanks come to fight for the godmodder!
Oh no
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Primary: StG-44/MP40/G43/G43S/Panzerschreck
Secondary: Walther P38/ Mauser C96 'Luger'
Additional: Stielhandgranate/medical supplies
Primary: M1A2 thompson 'Tommygun'/M1 Garand/Bazooka/Springfield M1903/M1A1 Carbine/B.A.R.
Secondary: Colt M1911
Additional: Frag grenades
Primary: Stengun/Lee-Enfield
Secondary: Webley revolver
Additional: Frag grenades
Primary: PPSh-41/Mosin Nagant/SVT-40/PPS-42
Secondary: TT33 Tokarev
Additional: Frag grenades, rifle sniper scope
15 P40 fighter
8 SBD divebomber, 1 SBD divebomber 1/2
5 B25 bomber, 1 B25 bomber 2/3
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 8/20
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 10/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
I fire the dubstep gun at the godmodder.
Check out my mod idea! http://www.minecraft...r-with-bending/
This is TT's charge/thing! You cannot interfere with it....can you?
MM7 WM: 17/30
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
6/30
Solar Eclipse Cannon
In storage till further notice.
10/30
Confederacy Fleet
9/10
Anti-psychology Helmet
HP:25000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I heal starkiller.
I go back in time again, this time 3 months. I once again look at the guide. As usual, I carefully avoid my past self.
Check out my bad CTM map reviews here.
IDK and IDC what my first stats were for my Tank, but here is a new one:
Thunder Tank: [AG] HP: 20,000/20,000. Force Field: 20,000/20,000. Special: Health Regen (500). Special Move: Camouflage Missiles. Weakness: Ice Moves
Basically, the FF has to be destroyed before it the health gets damaged. The Health, not FF, gets 500 regen per post of TwinBuilder's, up to 20,000 Max. The Health Regen can only be disabled by ice moves, such as a winter storm or stuff like that. Ice stuff also can go through the FF, and damage the Health automatically. The Camouflage Missiles special move sends camouflage missiles at several PG troops, or just a specific one. Attack Cooldown: 4 Turns. Other than that, it acts like a normal tank, firing normal bullets/ missiles, ect.
Here are the stats:
Wily Machine: [AG] HP: 50,000/50,000. Special: Upgrade! (Can be upgraded to boost stats.) ATK: 100. DEF: 60. LUCK (How often crits are dealt): 25. Attacks: Wily Laser: Deals 1,000 damage to a single PG; has a 1/100 chance to randomly damage the Godmodder. Wily Wave: Deals 300 damage to ALL PGs excluding the Godmodder. Wily Siphon: Steals health from a random PG and gives it to a random AG. (Including itself!) Charge Beam: Deals a base of 2,000 damage. Can be charged to add an extra 1,000 damage; requires a cooldown equal to how many posts it was charge for after use.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Your tank seems incredibly weak to ice-based moves from the Force Field piercing and Health Regen Shutdown.
Might want to stock up on Ubzulla (An effect spell that will stop all ice moves if it hits the godmodder) spells. You're gonna need them.
I then take an "E" from this post and launch it at the godmodder.
"I don't expect this to deal any damage, i expect this to distract him."
(Cue Tempting Fate dealing damage and not distracting him)
Finding and taming 1st wolf
Can someone PLEASE help me with this?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?