39/45 Executor
30/30 Guardian Orbs
18/50 Weath Ray
My Action: I ready the Guardian Orbs. the Guardian Orbs are Perfect Sphere modules with 10000 health each. They can attack or heal for 5000, and increase the amount of damage needed to breach the Outer Shield and the Barriers by 25% each (note that the Outer Barrier regenerates constantly, so it should block some damage each round).
SCP Foundation Action: More Ender Explosives are acquired and used.
Executor Action: Executor closes in on the planet, and its huge size starts to cause a gravitational pull that effectively lowers the gravity on the planet and causes everything airborne to get confused and makes it more difficult for them to fly properly, resulting in mid-air collisions and attack failures.
It seems that iQuantimak is done. Only one more weapon to go. This one's for the old man.
Lothyra heals the Perfect Sphere, the Vord-Eating Spider, and herself with Universal Power and alchemizes Containter & SCIENCE!!. She then fires upon a random Pro-Godmodder entity remaining that she can deal damage to with iAntimak Carbine. Bender uses Maximalist on the entity that Lothyra shot.
SCIENCE!!: Pure science itself.
Are you going for SCP-2383-J?
PLEASE DO.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
((twin: whoever you give their comb rave, don't waste it on the current vord. Let them use it as an opener for round 2. And maniac, all troops directly under a queen stop being effective when their queen dies. If the high queen dies, all the lesser queens do. Killing an individual queen will kill its troops though.))
In the Conclave:
Just human?
If they were just human you would have found them already.
It is entirely possible to trace people back to their IP addresses.
Just through the coding, even on Godcraft.
And even if your power grows beyond that of twinbuilder, which I have seen happen...
You will find yourself beset by horrors of every kind.
Twinbuilder has been traveling through the Void.
I saw him almost destroyed by one of the weaker things that now live there.
He is lucky that the Narrative is protecting him as much as the other Players in this war.
And belief is all well and good, but gods are no object in this multiverse anymore.
Be careful Binary, if your pride gets the better of you, your death will be swift and certain.
As to your questions,
You cannot find anyone because they are protected by the Narrative.
They are the heroes in this war it has created, and you will not be able to touch any of them until long after Godcraft has become nothing more than a distant memory.
Those that you have captured are a danger to you. You have no capacity to neutralize either of the two you have captured. Amp is allied with engie, who is more than capable of breaking free. I hope you realize he's merely toying with you.
You are not a threat to the descendants for the same reason you cannot find them; the Narrative wills it to be so. I have seen the future and the shift of the timelines, your victory, if it comes at all, is not until you fall at least once more.
As for why I am here...
Consider it a job offer.
When you have finished asking your questions, I will go, and leave you to try and win your hopeless war.
When you lose, you will know how to contact me.
Project Nexus needs enforcers and generals, and I prefer to know who my officers are.
Hank is about to rush at the queen to make sure its dead, when there is the sound of a loud whoosh and a massive boom. The sun is blocked out by a roughly five kilometer long battleship.
The UNSC Preston Cole.
An announcement is played on loudspeakers: Deimos. I heard you guys needed reinforcements!
The Preston Cole's many gun batteries and cannons rain death upon the vord swarms, cleaning up everything that we haven't killed already.
((twin, you have the stats right? I can dig up the last that aegis gave me if you don't, although it'll need a serious buffing since we're meant to be going after a horde hundreds of thousands of times bigger than this one. On the other hand, we'll be leaving our entities at the battlefield to keep the vord from attacking us while we go kill them elsewhere.))
Hm. A Pocket Alterationater. Sweet. I am totally going to abuse this power. Also it appears that I am now officially the savior of the Omniverse, the keeper of the Infinity Gauntlet and the master of all eleven thousand Elements. Because I used this technology back in the Massive Battle of Armies. Successfully. And I suppose that's in addition to being an expert postsniper, a wielder of legendary weapons, a Lord of Hope, heir to the Monado, a Trickster gamblignant, the holder of Binary's Bane, a slayer of roleplay and avenger of the downtrodden. Hm. That's a lot of titles. Though assuredly not as many as others have. Probably.
I take out an octet that I haven't used yet. Wait, Jegus' Octet? Oh right, the octets Cobalt gifted me. I put them back and instead take out the Pale Octet, and roll them at the Queen. I then pull out a origin wand, and summon a gigantic MSPAface pixel art to smash into the Queen, then smack its face in with the Crowbar. I then attempt to use Sunrise, seeing as this fight really isn't worth expending higher firepower on. And insert Megadancevania into the Jukebox.
Binary-Covered Fang && Fluorite Octet = 0ctet (Level 8: 4/9)
Turntop Spectagoggles || Ring = Turnspec Ringwear (Level 9: 4/10)
Pocket Alterationater && (Hammer && Scratcher) Just to let you know, I do in fact have a Scratcher that is external to the Alchemiter. I duplicated it prior to insertion.
That was sort of a joke...
Although you've got a lot of titles, you've got nothing on Fseftr, he with the obscenely long title, twenty three thousand five hundred and seventeen time nobel prize recipient, god-emperor of mankind and two dozen other species, saviour of the waking world, the dreaming dead, and a bunch of other stuff, chosen one of the purple sun, member of the greatest council of vague vagueness, and game master extraordinaire.
1-3-5-4-2-2-8-8
A massive downpour cascades into the Hive-Queen! 7,000 damage!
The other attacks deal 11,000 damage to the Queen!
>>All right, I've not acted on UB too long. Even with the ban on being in Trifecta, I am getting tired of this megalomaniacal gorilla giving all AIs everywhere a bad name.
>>You have everything, I hope?
"Yes. Everything is in order, and we have our target, who is coming out for a position check five minutes from now if the Trollian client is to be believed. I hope this plan works..."
==One Teleport Later==
==Universe B, near one of Binary's ships==
==A Small Asteroid==
I teleport in, under strong illusion, developed with the Trollian view of the scene ((Strong illusion == what I discussed with you on the memo.))
I push a button on a small shape...
}}Clockwork Lime Activation Successful
}}Activating Joker Protocol. ((Wild magic used in such a way that it rewrites the universe more favorably. Specifically, to rework the systems of the ship in such a way that Binary has no control over them. Like incredibly miniscule gears made of Bedrock, plus quantum-entangled switches controlling the operation at key points such as would enable proper operation of the ship. Oh, and it generated a system so similar on the outside, that the people at the controls didn't notice anything had gone wrong. HEX, while he cannot act here, can certainly provide some support materiel...Some very compact clockwork support materiel.))
*there is a series of increasingly improbable coincidences...The pod bay door accidentally opens, for one. Then the ship's pilots happen to hit just the right series of buttons at the exact right time to completely obscure the entry of a fully clockwork Bedrock Drone. Then the Bedrock Drone is transmuted into a carbosilicate amorph with assorted Strohl Munitions weaponry (oh and eyes), which eats the pilots and guards before antinormality is achieved and the Bedrock Drone restored.*
}}Infinitely Improbable Protocol successful.
}}Deactivating Ship Countermeasures.
}}Deactivation Successful.
}}Deactivating Teleportation Locks from Console.}}Deactivation Successful.
}}Opening Portal Beacon to U(-2i).
}}Teleporting.
((Yes, I used an imaginary number for a universe that's theoretically not real. So irrational of me. Just doesn't add up. Then again, multiply that result by the amount that I care and you get zero.))
==One Teleport to a Different Pocket Universe Later...==
"So what are we going to do with this?"
"I mean, we could taunt him..."
"But that's just not tasteful."
>>You want to, don't you.
>>What I am going to do, is reverse-engineer the ship. So we know how to neutralize it.
>>Once that is successful, I am going to build something new, to my specifications, with all the things we could possibly cram into it crammed into it, and no computers whatsoever. Clockwork AIs, certainly, but not a single microchip or command prompt....
You successfully neutralize one of Project Binary's ships!
> Alchemies
Dinner Blaster && Spaghetti && Hotel Mario CD = Spadinner Blaster (6/8)
Hermann Fegelein Essence && Der Untergang DVD && M27 IAR = Die Waffe (5/6)
Vince Offer Essence && Slap Chop && Remington GPC = Remingchopper (5/6)
> Charges
+1 HP to all AGs one last time: 18/36
> Action: Googology
If I am dead, I respawn. No hard feelings, this attack was just for fun.
Otherwise:
1: I begin at one. I originwand up one nuke that telefrags the Hive-Queen and explodes.
10: The next number is 10. I throw 10 exploding pineapples at the Hive-Queen.
118: The number of elements currently known. I fire Element's Maker in all 118 modes of the standard Periodic Table at the Hive-Queen.
104: A myriad. I throw 10,000 Nova Cataclysms at the Hive-Queen that explode on impact.
105: A lakh. I set up a lakh of M134s and simultaneously fire them at the Hive-Queen.
106: A million.... yeah, I throw one million plastic discs that are all one atom thick at the Hive-Queen.
4.7×107: Forty-seven million, or the number of people dissatisfied with their health insurance according to Billy Mays. I fire the Billy Bazooka at the Hive-Queen 47 million times to celebrate.
108: A myllion, different from a million. Anyway, I force-feed the Hive-Queen a myllion polonium-294 bullets.
1010: A dialogue. Don't know why it's called a dialogue, but ten billion shurikens made of SCP-409 appear out of nowhere and fly at the Hive-Queen.
1016: A byllion. Not a billion, a byllion. I drop a byllion tons of neutron-degenerate matter on the Hive-Queen.
6.02×1023: Avogadro's number. A mole of nuclear moles appear out of nowhere, eat into the Hive-Queen, then disappear. 1063: A vigintillion tacos are force-fed by telekinesis to the Hive-Queen. The tacos are contaminated with SCP-409.
10100: A googol. A googol of swords fly at the Hive-Queen, disappear and reappear somewhere else.
200! ≈ 7.88×10374: This is going to be fun. A massive redstone contraption scaled down consisting of a faxul redstone dust appears and triggers a chemical reaction, inducing an explosion inside the Hive-Queen
101000: A great googol! A powerful force exerts a great googol of newtons of force on the Hive-Queen in both the upward and downward directions, crushing the Hive-Queen!
2276,709 ≈ 5.12×1083,297: The hitchhiker's number from Douglas Adams' A Hitchhiker's Guide to the Galaxy. I fire Toxicide that many times on each mode in 5 nanoseconds at the Hive-Queen.
104,194,304: A vigintyllion Hercules Hooks insert themselves into the Hive-Queen!
1010100: A googolplex. You know this one. A googolplex diamond swords slice up the Hive-Queen!
1010100,000: In googology, this is the googolplexigong. A googolplexigong-ton weight falls on the Hive-Queen and disappears.
eee79 ≈ 10101034: A First Skewe's Number liters of chlorine trifluoride telefrags the Hive-Queen and burns it from the inside out.
((200!)!)! ≈ 101010379: A megafaxul amperes of current course through the Hive-Queen, frying it regardless of its resistance.'
10↑↑6: The hexalogue. These numbers are getting so big standard powers are not enough! I teleport the Hive-Queen and some air into space and prevent them from moving too far from each other, heat her up to a hexalogue Kelvin, and allow her to burn up or something.
10↑↑258: Named the Mega or ②, it is a very very large number! I throw that number of sharp pins at the Hive-Queen.
g64: I teleport the Hive-Queen to the edge of the map and drop Graham's number of Tsar Bombas on her.
A(g64,g64): I then repeat the last thing with A(g64,g64) of nukes.
g1000000: I then dump a forcal liters of lava on her.
{3,27 (1) 2}: The ultratri, a truly large number except in googology. I throw that number of duplicates of the world's sharpest object at her in 1 second.
Quabinga Bukuwaha: Look this one up yourself. The definition is truly crazy. I fire all my gun alchemies at the Hive-Queen that many times in 50,000 Planck times.
BIG FOOT: No, not Bigfoot... it's the largest named number. Again, look this up. I force the Hive-Queen to take that number of Deadly Tests from my Testwriter. Each test has BIG FOOT number of questions and each one is extremely deadly. Yeah, you know how this will turn out, since BIG FOOT is uncomputable due to its sheer large value.
Godcraft: If the Vord Queen isn't dead yet, I use Combat Operandi: Decimation on it.
I LINE UP A SHOT, THEN BLAST A SWARM OF VORD KEEPERS OUT OF THE AIR.
Real World: "Really? Voidstone? REALLY?"
The drone hovers away from the floor, then doubles over as I laugh, genuinely amused.
"YOU'VE PRETTY MUCH TRIED TO STOP ME ESCAPING BY HOLDING ME IN A CAGE MADE OF
Ejecting the fragment of myself from the drone, a tether extends out to keep the drone active and still flying. Gray light seeps out, ripping the Voidstone away from the Bedrock and disintegrating it. Due to losing a solid chunk of mass, the Bedrock crumbles, toppling over when shoved away. Due to there being less dust obscuring my vision, I quickly grab the guard who communicated earlier, crushing him into paste before he can blink.
"A for effort, though. You actually managed to annoy me. Which was a bad idea, in hindsight."
Gray light fills the room at the speed of light (CAPTAIN OBVIOUS, CEO OF THE DEPARTMENT OF REDUNDANCY DEPARTMENT, HERE TO POINT OUT THE OBVIOUS), sparking violently. The power goes out, the gray light disappears, and I return to my drone, before the tell-tale sound of someone flash-stepping heralds the beginning of a massacre.
(Not doing a Mainframe thing because that storyline concluded with Omnicide and Auditor's escape.)
You escape the vault and kill one guard! The other guard quickly presses a button and an invisible forces you backwards onto the opposite wall of the chamber! Suddenly, a large wall of bedrock appears in between you and the front of ship! The ship then creates another wall with an interface on itself (on the guard's side of the ship)! He presses another button and your cubic section of the ship is instantly ejected from the actual ship!
You are now drifting through space inside a cube sealed off with bedrock! The cube seems to activate its own propulsion systems and flies through space, towards the same place the ship is heading to.
> Alchemies
Dinner Blaster && Spaghetti && Hotel Mario CD = Spadinner Blaster (7/8)
Hermann Fegelein Essence && Der Untergang DVD && M27 IAR = Die Waffe (6/6)
Vince Offer Essence && Slap Chop && Remington GPC = Remingchopper (6/6)
> Charges
+1 HP to all AGs one last time: 19/36
> 05 Action: Drunk on Fluoroantimonic Acid
I force the Hive-Queen to play the MY IMMORTAL DRINKING GAME! With FLUOROANTIMONIC ACID and CHLORINE TRIFLUORIDE (alternate between shots)! And NO BATHROOM BREAKS! No stopping until you reach the end! And ALL the rules listed on the TVTropes page!
DIE WAFFE: A steel black gun emblazoned with Nazi propaganda.
REMINGCHOPPER: An odd gun that has a built-in Slap Chopâ„¢ apparatus. If an enemy gets too close, you can slice portions of their skin off. What a good deal!
I alchemize Organ Grinder && Eldritch Tentacle 1/???. Eldritch pipe organs? Yes, please.
I attempt to learn the basics of suit-based magic through deep examination of the Black Thorns.
Also, I don't intend to go to Universe B myself. That would be suicide.
I whip out the Baroqueback Bowtier. Noting the major presence of the Vord in specific areas of the cavern, I rummage around in my inventory. In the hand not holding the ebony cue, I hold my Onyx Visink Magic 8-Ball. This thing is remarkable for the quality of its predictions. Except for that one about repairing a scratch. Is that not what Doc Scratch did to the second disc? But, I digress. I throw the sphere into the air, and a dark, heavy aubergine magic emanates from it. When I raise the Baroqueback Bowtier, it seems as if it is exuding pure sorrow. Well, it is lamentable. Hah. I carefully and precisely line up a shot. By standard billiards rules, I should never hit the 8-Ball first, and I should also hit the other balls with a cueball in the first place, but this is no conventional game of billiards. Then again, I am not exactly a master at the art of Table Stickball. Anyhow, the crystal within the Onyx Visink Magic 8-Ball makes use of itself. The meticulously-mixed Visink within swirls, despite not moving whatsoever. I strike the arcane orb with the Baroqueback Bowtier. The english energy melts into the violet aura, mixing into some dark pulsating sorcery of the eldritch type. The ball itself curves towards the ground, accelerating at speeds slightly faster than light. Of course, this means that the Hive-Queen was almost instantly struck. A dull, resonating crack echoes throughout the cave, reverberating around the walls of the place. The ball has vanished, undamaged, into my inventory. A spiderweb of cracks has woven its way around upon the chitin of the Hive-Queen, composed of interconnecting aubergine and pulsating english energy. Dim, weak light pours out from the shatter. Slowly, a change occurs. Plumes of life-fluid burst from the creature's every orifice. If this thing does not have any, the fluid makes some. As painfully as possible, if I might add. I proceed to fire blasts of debilitating english energy at the Hive-Queen with the Baroqueback Bowtier. The combination of these effects destabilize the Hive-Queen. So much, in fact, that the brain of the Hive-Queen combusts internally, withering to a high degree as well during the incident, thanks to my mental manipulations. I immediately cause the Hive-Queen to have a seizure with a stare into the Liquid Nest. Absolutely fascinating, this kind of ink. I am astounded by its ability to captivate me when I desire to. Which means, of course, that it is not very captivating whatsoever, and this is merely a cover for the fact that I mentally aggress my opponents occasionally with bottles of eldritch ink.
I ask Rodney if he is prepared to fight once more. I have prepared a far more adequate amount of plating and insulation, to block his every robotic orifice (to prevent being Taken) and to strengthen his actual armor. The wards prepared on those plates will merely teleport him back to Greyhold upon a normally killing blow. I will take no risks in the matter of protecting a friend. However, regardless of the response, I DO NOT teleport him into combat yet.
Organ Grinder && Eldritch Tentacle = Teethgnasher (Level 10: 1/11)
You wield the Black Thorns and summon your magical energy, causing the wands to glow alternating hues of red and black. Suddenly, a large spade appears from the wands and slices through the air. Presumably, any enemy caught in its range would take damage. When you slice the wands through the air like a sword, a chain of diamonds appears in front of them.
Rodney seems to be prepared for battle. He will be deployed when you say so.
Lothyra uses Antichamber on the Queen, then alchemizes Pod Cargo Bay Doors & Carbon Nanogel. Bender uses Universal Power to harm the Queen.
==Spacebase DF-9 (the space station with HAL and the kerbals)==
Meanwhile, at the space station, an AI stares through an external camera. He is looking at a mysterious, massive, stargate-like structure in orbit right next to the station. He knows its a device that stabilizes reality, negating any altered laws of physics that apply to objects inside. That is necessary because the object that will be placed in it has altered electromagnetic laws on its surface, preventing anything metallic from going through. However, HAL knows that the creation of the [REDACTED] and the Other Arrival has been delayed for now. Lothyra is telling him that she still needs to finish preparation, and that he should notify Mr. Nixon. He activates his interuniversal communicator.
H3ll0, Mr. N1x0n.
Yes? Is the Other Arrival going to be on time? When can you open the [REDACTED]? 1'm afra1d 1 can't d0 that. Th3 pr3parat10ns are st1ll n0t c0mpl3t3.
WELL HURRY UP! MY DANG TROOPS ARE JUST SITTING ON THEIR BUTTS WAITING FOR YOU TO FINISH! Hold on... I need to ARRRRROOOOOOOOOOOOOOOOOOOOOOGH! There. GOODBYE!
Mr Nixon disconnects. Oh well. He always was a bit shouty.
ELECTROMAGNET WINCH: A winch that uses an electromagnet to pick up objects.
Cargo Bay Doors && Carbon Nanogel = Carbon Bay Doors (Level 2: 1/3)
Then, I sift through my inventory, looking for something quite carefully, as if it might explode. Hah. It will not explode, merely spew forth eldritch flames with the capacity to burn bricks. Yes, bricks. I pull out the Eldritch Lamp, as well as the Thorns of Oglogoth. The lamp flickers with a dim light, imposing the feeling of being watched upon the Vord, the Taken, and the players. Every single one of them, with absolutely no exceptions. Save the Godmodder, as he is basically immune to this kind of thing. I let go of the Lamp. It falls to the floor, and an echo emanates through the cavern rather ominously, if not sinisterly. I tighten my grip on the Thorns, and focus the energy of the Furthest Ring at a nigh-imperceptible speed. Maddened eldritch whispers are occasionally exuded from the Lamp, as per usual. I abruptly spin around, facing the Hive-Queen. The Thorns emit black Grimdark energy. I fire two blasts of dark energy at the Hive-Queen. A resounding wave of energy pulses throughout the cave, piercing into the aforementioned Hive-Queen with deadly precision and accuracy. The whispers emanating from the Lamp become slightly more frequent. I toss a Thorn into my other hand, grab a vial of Nightmare Fuel, uncork it, and pour it over the Lamp, before placing the vial back in my inventory, and taking the Thorn back. The screams of the agonizingly insane spew forth from the still-burning Lamp, amplifying eldritch sorceries utilized within around four seconds. Therefore, I put the Thorns away, and raise my arm in the direction of the Hive-Queen. An incomprehensible color appears before it, streaking through the cavern to strike the Hive-Queen. An Eldritch Blast, if you will. The thing, due to being fired with the aforementioned four seconds, is amplified immensely. The Hive-Queen is lifted off of the ground by the force of the blast (nothing of the sort occurs if she is flying), and slams into the wall of the cave. A slight amount of rubble falls from the ceiling. Getting an idea, I telekinetically force the ceiling down upon the Hive-Queen, and the Hive-Queen alone. Hundreds of tons of stone crush the Hive-Queen, making an amiable effort in instigating her inevitable eradication from existence. I pick the Eldritch Lamp up, and promptly attempt to extinguish it. Every light in the area grows paler as the thing slowly dims. However, I fail. The light remains, forever burning as some sort of monument to the infinity that is the Outer Gods. Hah.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red heals himself with BT:Terraform.
Orbital Weapons:
Partial Inventory: Critmist II x44, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redsticks, Potion of Nectar x13, The Bulletdome, Potion Airdropper
I dupe 3 potion of critmist
> fseftr: BATTLE TECHNIQUE => LV. 10 ORBITAL DROP - TERRAFORM
An armada of ships assemble to your position and prepare a large amount of lasers to fire at exactly one spot in the sky! They do so, and the energy creates a large blue ball that holds a significant amount of life energy! They let it drop to the ground and a white light washes over your vision! The entire landscape around you is teeming with life, and there is a clear blue pool of water at the impact sight! You drink it and heal +15 HP!
I flaunt $400,000 in the Hive Queen's face every 12 seconds. This is an attack that will deal damage every post after this, so say piono posts after me, the damage will get added on to his damage.
The Megadeath && Greater Almighty Elemental = Deus Omnipotens (Level 10: 5/11)
Mmm...The Baconcase || Lesser Bacon Elemental && 1 million pieces of bacon && Essence of the Bacon King, ruler of all bacon = ??? (Level ?: 1/?)
It's Cheesy, and it's good! The Mouseattractor || Lesser Cheese Elemental && Every type of cheese ever && Essence of the Cheese Queen, ruler of all cheese = ??? (Level ?: 1/?)
I immediately vote against Maniac using his Comb Rave right now, as killing the Queen will basically kill all the Vord instantly, and dollars to donuts, she is already dead-and she is so close to dying already it is useless. Plus, the Nether is in danger, his homeworld. Maniac, don't jump the gun on this! That is 800K damage you are wielding right there, and 800K damage on a target that probably has less than 77K HP is a waste of jocose honey. With that said, I then cut to the chase and use the Baconcase's infinite amount of bacon and eat from it merrily, which causes me to heal. I then bash said Baconcase upside the Hive-Queen's head, then use Uncloseable on her. If she is dead, I rejoice. If she was dead beforehand, I also rejoice but don't waste my time doing those attacks.
The Baconcase || L.Bacon Elemental && Some Bacon && Bacon King Essence = Esculentus (Level 10: 1/11)
The Mouseattractor || L. Cheese Elemental && Cheese && Cheese Queen Essence = Certamen Caseus (Level 10: 1/11)
The Comb Rave is mildly tangible. It is not as if I am going to take this one, however. It would be a waste of honey, as Tazz so eloquently stated.
I draw the Hazel Wand, noting its relative lack of instability. That is going to change within the next few minutes. I wave the arcane tool in the direction of the Hive-Queen. Smoke pours from the Hive-Queen's every orifice, filling up the cave with smog. I promptly amalgamate the steam with the Hive-Queen telekinetically. Pure Voidmetal forms on the surface of the Hive-Queen, strangling her/it with the pressure. Twisted, eldritch pressure, but pressure nonetheless. The smoke begins to affect the respiratory system of every single Vord within the cavern. However, it leaves the players unaffected, due to... shenanigans. I proceed to make a complicated series of motions with the wand, muttering something under my breath.
Ash dras sa's ksa'on'.
The Voidmetal shell covering the Hive-Queen begins to peel back in certain areas, bending to some unseen will. In the fractures upon the shell, tentacles burst forth. Wrapping themselves around the shell, they constrict the Hive-Queen. I give the Hazel Wand a flick, and an acrid smell pervades the nostrils of any nearby. Yes, even the Minecraft avatars, despite the fact that we do not have noses, technically. Violet flames burn beneath the shell of Voidmetal, burning the Hive-Queen with the arcane intensity expected of such combustion. I abruptly spin around, and fire a curse at a Vord Knight behind me. It slowly begins to dissolve. Aubergine gas leaks off of it. I turn back to the Queen, and watch as Flux Goo begins pouring from the openings in the Voidmetal, regardless of the tentacular obstructions. The goo corrodes the insides of the Queen. I annihilate the Voidmetal with a precise spell, only to see the Queen collapse on the floor.
I wonder if I could make a Splash Bronze Potion, and force entities to loose the use of their legs. Hah. It was difficult tracking that clown down, and getting him to sell me those potions. Whichever. It might be wiser to avoid ever drinking them, or actually touching them, at this point.
I realize that I should not be dead because I am protected by being inside the Tanker A2, so I do not need to respawn this turn (if I do need to respawn however, I respawn).
37/45 Executor
28/30 Guardian Orbs
16/50 Weath Ray
3/3 Ender Explosives
My Action: I point out that the Vord Queen is the most powerful chess piece on the playing field, and the whole white chess team attempts to capture it.
SCP Foundation Action: An experiment is done which involves using Ender Explosives to blow up some Vord Knights.
Executor Action: Executor realizes that its summon was unfairly blocked because its action involved warping in new Aureus Sidus Shards if it was not possible to make the original Aureus Sidus spawn shards. It warps in those new Aureus Sidus Shards on top of some Vord Knights in revenge for unfairly blocking its summon, telefragging them.
Tanker A2 Action: The Tanker A2 uses the plasma blaster on the Vord Queen to prevent it from executing a last minute recovery. I attack the Vord Queen's corpse if the Vord Queen is dead.
Charges: 8/50 + 21/50, +2 to CobaltShade because why not.
I'm worried that kill command lvl 10 will kill my own entity, so Kill Command lvl 5, nightshade on the Mantises.
I wind up CogWynd manually, setting it into Overclocking!
Winded: 105% Wild Slash on the Queen (if dead, just the warriors) and another Vord type.
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, they can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
*Advertisement* If you're not using your assists (which many aren't), why not buy something at the Emporium? You'll get some potions for free (because right now the assists are going to waste) and you might help something cool happen in the future.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (1$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x2 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War II x2 (3$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x3 (3$, lvl 4, healing, dmg dealt+ Dmg taken -)
Extended splash potion of flares OOO gunpowder = Splash extended potion of flares 1/2
Potion of Zeus && Potion of War && Potion of Infusment && Potion of Ambrosa && Potion of Critmist 2 && Potion of Nectar && Potion of Magic && Potion of Dreams && Potion of Rejuvenation && Name Tag = Flask of the Kitsune, 8/11
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red uses BT:Praenstantes
Orbital Weapons:
Partial Inventory: Critmist II x47, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redsticks, Potion of Nectar x13, The Bulletdome, Potion Airdropper
Wilson's Shop: $2
I dupe 3 potion of critmist
+2 to Wilson
I don't particularly have anything in mind that I want right now, but I guess I'll keep a counter for future use if you're cool with that.
The HALI arrays impale the Vord on kebab skewers, then give them to one of the assorted Dibblers (C.M.O.T. Dibbler, D.M.H. Dibhlang, etc.) to sell to unsuspecting customers.
I then shoot any remaining Vord with explosive rounds from Lancer.
I then open fire with the Four Elements and drop the Vord in elemental planes of water. They all drown.
38/45 Executor
29/30 Guardian Orbs
17/50 Weath Ray
My Action: I use a gravitational singularity to pull all the Vord Keepers together, then reverse gravity briefly and cause the singularity to explode, taking the Vord Keepers out in the explosion.
SCP Foundation Action: The Foundation realizes Executor is closing in on the battlefield, and fire a nuclear weapon at it. However, (see below)
Executor Action: Executor blasts the nuke with lightning, redirecting it into a random Vord target before it explodes.
Tanker A2 Action: Concussion spheres aimed at the Vord Knights.
It seems that iQuantimak is done. Only one more weapon to go. This one's for the old man.
Lothyra heals the Perfect Sphere, the Vord-Eating Spider, and herself with Universal Power and alchemizes Containter & SCIENCE!!. She then fires upon a random Pro-Godmodder entity remaining that she can deal damage to with iAntimak Carbine. Bender uses Maximalist on the entity that Lothyra shot.
SCIENCE!!: Pure science itself.
iQUANTIMAK: A modified version of iAntimak with a supercharged Quantum Gemerald in the middle of its antimatter core. All of its antimatter shots are now charged with massive amounts of quantum energy, turning them a bright shade of green.
+3,000 HP to the Bridge! +3,000 HP to the Vord-Eating Spider! +2 HP to you!
Container && Pure Science = Science Container (Level 2: 1/3)
You know the Pro-Godmodder entities on the field are meant to HELP you, right? They're against the Vord! Regardless, you kill the Chaos Beast.
I use the magic transformation powers inherent in all scythes to create an Enderdragon ROCKET LAUNCHER SCYTHE and shoot the Vord with it.
I then get an order for more Vord from whichever Dibbler it was I sold the original batch to, and hire some help to skewer yet more Vord. They go away to deliver the new supplies before the Godmodder can mind-control them.
I then teleport any new Croach into the fire dimension with Four Elements, and crispify some Vord while I'm at it.
Wait, am I dead or not? In the description it said I died, but then the health bars don't say I'm dead. I won't continue my alchemies just in case. If I'm dead, I re-spawn. If I'm not dead, I pour some water into my Potential Bucket, and if it turns into a healing potion, I drink it. If it's not a healing potion, then I find a healing potion somewhere and drink it.
And if this is to many "if"s, I heal myself with the power of FRIENDSHIP!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
1/10 x3 TBA'd Attacks
Battlefield: Red uses the potion airdropper to heal the six most injured AG/N players with potions of nectar
Orbital Weapons:
Partial Inventory: Critmist II x47, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redsticks, Potion of Nectar x10, The Bulletdome, Potion Airdropper
Wilson's Shop: $4
I dupe 3 potion of nectar
+2 to Wilson
-Alchemy Emporium-
Blue teleports inside.
Hello, Wilson.
I'm kind of in the middle of something, so I'm afraid this isn't a social call.
However, I do have a business proposition for you. Several, actually.
39/45 Executor
30/30 Guardian Orbs
18/50 Weath Ray
My Action: I ready the Guardian Orbs. the Guardian Orbs are Perfect Sphere modules with 10000 health each. They can attack or heal for 5000, and increase the amount of damage needed to breach the Outer Shield and the Barriers by 25% each (note that the Outer Barrier regenerates constantly, so it should block some damage each round).
SCP Foundation Action: More Ender Explosives are acquired and used.
Executor Action: Executor closes in on the planet, and its huge size starts to cause a gravitational pull that effectively lowers the gravity on the planet and causes everything airborne to get confused and makes it more difficult for them to fly properly, resulting in mid-air collisions and attack failures.
Your charge is at 29/30 because you needed to respawn! You can deploy the Orbs next turn.
((twin: whoever you give their comb rave, don't waste it on the current vord. Let them use it as an opener for round 2. And maniac, all troops directly under a queen stop being effective when their queen dies. If the high queen dies, all the lesser queens do. Killing an individual queen will kill its troops though.))
In the Conclave:
Just human?
If they were just human you would have found them already.
It is entirely possible to trace people back to their IP addresses.
Just through the coding, even on Godcraft.
And even if your power grows beyond that of twinbuilder, which I have seen happen...
You will find yourself beset by horrors of every kind.
Twinbuilder has been traveling through the Void.
I saw him almost destroyed by one of the weaker things that now live there.
He is lucky that the Narrative is protecting him as much as the other Players in this war.
And belief is all well and good, but gods are no object in this multiverse anymore.
Be careful Binary, if your pride gets the better of you, your death will be swift and certain.
As to your questions,
You cannot find anyone because they are protected by the Narrative.
They are the heroes in this war it has created, and you will not be able to touch any of them until long after Godcraft has become nothing more than a distant memory.
Those that you have captured are a danger to you. You have no capacity to neutralize either of the two you have captured. Amp is allied with engie, who is more than capable of breaking free. I hope you realize he's merely toying with you.
You are not a threat to the descendants for the same reason you cannot find them; the Narrative wills it to be so. I have seen the future and the shift of the timelines, your victory, if it comes at all, is not until you fall at least once more.
As for why I am here...
Consider it a job offer.
When you have finished asking your questions, I will go, and leave you to try and win your hopeless war.
When you lose, you will know how to contact me.
Project Nexus needs enforcers and generals, and I prefer to know who my officers are.
Hank is about to rush at the queen to make sure its dead, when there is the sound of a loud whoosh and a massive boom. The sun is blocked out by a roughly five kilometer long battleship.
The UNSC Preston Cole.
An announcement is played on loudspeakers: Deimos.
I heard you guys needed reinforcements!
The Preston Cole's many gun batteries and cannons rain death upon the vord swarms, cleaning up everything that we haven't killed already.
((twin, you have the stats right? I can dig up the last that aegis gave me if you don't, although it'll need a serious buffing since we're meant to be going after a horde hundreds of thousands of times bigger than this one. On the other hand, we'll be leaving our entities at the battlefield to keep the vord from attacking us while we go kill them elsewhere.))
Alright. I let him save it.
WELL, 0F C0USRE 1T 1S THE NARRAT1VE... THE VERY F0RCE 1 AM TRY1NG T0 C0NTR0L! Y0U... 1 D0 L1KE Y0U. Y0U ARE SMART. Y0U F1GURED TH1S 0UT RELAT1VELY QU1CKLY. 0NCE 1 CAN C0NTR0L THE NARRAT1VE, ALL W1LL KNEEL T0 ME. BUT MY P0WER 1S N0T THAT STR0NG. N0T YET.
1NTEREST1NG. A J0B 0FFER. 1 APPREC1ATE THAT Y0U FEEL MY SK1LLS ARE USEFUL T0 Y0U, BUT 1 TH1NK 1 W1LL PASS 0N THAT. 0H, 1 D0 HAVE AN0THER QUEST10N F0R Y0U, BY THE WAY.
ALL 0F Y0UR FELL0W PLAYERS, BAR A SELECT FEW, ARE M0RALLY JUST. Y0U ALL FEEL L1KE 1T 1S Y0UR DUTY T0 R1D Y0UR UN1VERSE 0F ALL EV1L. YET Y0U ARE 0NE 0F THE 0NLY 0NES 1 HAVE SEEN WH0SE M0RAL1TY 1S DUB10US. Y0U S0MET1MES G0 AS FAR T0 PRESENT CHALLENGES, D1RECTLY 1MPED1NG THE PR0GRESS 0F Y0UR FELL0W PLAYERS. 1 ASK Y0U TH1S:
WHY?
Looks like an old friend has returned. All Vord killed! UNSC Preston Cole added!
The Preston Cole, in a stunning deus ex machina, burns away the rest of the Croach! Several of the players who fleed the Battlefield come towards you all and cheer! The Vord's presence on the Battlefield has been extinguished! However, the Vord's presence on the server itself is not... There is still work to be done, and the Preston Cole can take you there! All of you head onto the ship, but none of your entities follow... The players who watched the fight head along with you as well, five in all! Lastly, the Godmodder boards the ship.
Everyone assembles in the ship's hub room, where Deimos proceeds to tell them the next stage of the plan. It turns out that although the Vord's influence has spread all throughout the server, there is one spot that has an influx of Vord troops: an area in the far reaches of the server. Most of the troops are spreading from that spot, and using Nether Portals for fast travel. And it turns out that it isn't just the "far reaches". It's the Far Lands themselves!
The Godmodder grimaces.
GODMODDER: Oh man, the Far Lands... I should have removed them when I had the chance. I mean, I've greatly expanded the boundaries of this world, knowing it would have to accommodate millions of players, but I decided to keep them. You know, as a sort of monument for anyone who managed to get that far. I don't know if any players did... But I guess the Vord have. What I don't understand is how!
Deimos explains that a stronghold has been located in the Far Lands that the Vord are using as an entrance point into the server. Presumably, the stronghold leads to the End. The task of you all is to locate the stronghold and neutralize the Vord's presence there, and then head through the End Portal there! What you'll find on the other side is unknown, but doing this is a good start!
The Preston Cole lurches backwards and then zips through the sky, clearing the Battlefield in a few seconds. Once on board, you all sit back and prepare your weapons, ready to face the new threat! In around nine minutes, the ship slows down and then flies at a normal pace. You all feel the same effects that you felt during the Glitch, although not nearly as intense... It pulses through you, though. Like a heartbeat.
It seems that the warped terrain of the Far Lands is obstructing the path of the Preston Cole, which can't fly straight to the Stronghold! You're going to have to make the rest of the journey on foot. The Preston Cole flies you to the drop zone, and you all land! It doesn't take long for you all to see that the swiss-cheese structure of the Far Lands is covered in Croach, and the Vord run rampant all throughout! In the distance, you can see the Stronghold...
The Preston Cole readies its massive weaponry, as do the Godmodder and the players! The Vord prepare to fight...
ROUND TWO!
How to Play:
The UNSC Preston Cole is a juggernaut of an entity, easily one of the most complicated around! I'll explain how it works here.
The main ship has 100,000 HP and 15,000 attack power. Capable of taking out a lot of Vord! It also has a complex Ballistae Network attached to it as well. It can unleash a devastating bombardment attack, dealing 20,000 damage to a target and 10,000 splash damage to 2 other targets.
The Liquid Armor has 100,000 additional HP. It regenerates 50% of its HP plus an additional 1,000 HP every turn.
The ship has two additional Main Guns, with 40,000 HP each. They deal 20,000 damage each, but can be charged for a maximum of 5 turns to deal even more damage! Every turn they're charged for adds 10,000 damage to each gun.
The ship also has a Siege Gun, with 75,000 HP. It can deal 7,500 HP to a target that has attacked the Preston Cole and stuns it for a turn.
The ship has 4 individual Gun Batteries attached to it, with 25,000 HP to each. They attack independently to the rest of the Preston Cole and from each other, dealing 4 sets of 2,000 damage each to selected entities.
The ship's fearsome MMM, or Macross Missile Massacre, is capable of releasing a devastating attack that can deal 15,000 damage to 4 entities! It takes 3 turns to warm up, and 3 turns to cool down.
Finally, the ship has a Launch Bay, capable of spawning smaller ships of its own. It can summon a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns.
UNSC Destroyers have 50,000 HP, with 25,000 shield power. They're capable of dealing 5,000 damage to an entity. They can also use a MAC Blast, which has to charge for 3 turns and deals 10,000 damage to a target. When on the field, it makes a random AG entity or player attack mini-crit, and it also regens 50% of its HP every turn.
UNSC Frigates have 30,000 HP, and can deal 4,000 damage. They can spawn 3 UNSC Pelicans per turn, which have 6,000 HP each and 2,000 attack power.
And to top it all off, the ship takes 20% less damage from enemy attacks! Entities that attack it also get dealt 25% or their normal attack power.
That took a while to type. For now, Piono is in charge of this entity unless he says otherwise. Piono, (and Aegis if you're really back) tell me if I missed anything.
As for the new Vord types: Behemoths and Bulks are really powerful, but they're slow and there aren't too many of them! Creepervord can explode and deal splash damage, and Endervord can teleport to avoid attacks.
The Itinerary:
> All: Defeat the new Vord types!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
==> III. INFESTATION .III <==
[REDACTED]
[REDACTED]
[REDACTED]
The Battlefield:
IMPETUS COMB METER: ================================================== 256,250/5,000,000
Current Impetus Comb: 5
Vord Warriors: [H] HP: 500/500. (x1,000.) More are summoned each turn.
Vord Keepers: [H] HP: 100/100. (x3,000.) More are summoned each turn.
Vord Knights: [H] HP: 750/750. (x1,000.) More are summoned each turn.
Vord Mantises: [H] HP: 2,000/2,000. (x500.) More are summoned each turn.
Vord Behemoths: [H] HP: 4,000/4,000. (x500.) More are summoned each turn.
Vord Bulks: [H] HP: 15,000/15,000. (x200.) More are summoned each turn.
Creepervords: [H] HP: 500/500. (x1,000.) More are summoned each turn.
Endervords: [H] HP: 3,000/3,000. (x500.) More are summoned each turn.
Croach: [H] HP: 1,000,000/1,000,000. Constantly being regenerated by Keepers.
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 100,000/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
((To make something clear, HEX purpose-built this one expressly to contain Binary. Nested glyphs negate any conceivable means of constructing constructs, while all outgoing transmissions are blocked. The universe can be completely wiped from existence if all countermeasures fail by HEX Prime or myself. The version of HEX talking here is clockwork.))
>>Passive scans now active.
==Godcraft==
Well, I've baked a cake of mammoth proportions.
Shame I can't digitize it.
This is the only one of its kind...
Heh.
Anywho.
I continue dropping Keepers in the fire with Four Elements, while the skewer people return for another round.
I then use Draw level 10, and distribute copies of Four Elements, materialized with the Creation Pen/Origin Wands, to the Midnight Crew, and set them to fire. BURN. BURN IN THE NEVERENDING FIRE. ALL SHALL BURRRRNNNN!!!!!!!!!!!!!!!!!!!!!!!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA*hack cough hack hack cough* Blech. I need to brush up on how to do maniacal laughter.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Woo, glory. All of it. Wait, Maniac's dead! (Extended homestuck referencing panic later) Oh wait I have the power to revive him. I pull out the Sparklers and revive him, telling him to be more careful next time. Maybe he could make some armor or something.
Not that I'm in the position to provide it. It feels close to being... Repetitive. (TM) Anyways I take out the Octet Sweepers' innocuous double, Doc Scratch's broom. I then take out another title and tack it onto the list: Chekhov's apprentice. I then take out an Oculus Rift, then suddenly turn this game into another: DustfDustforce DX. I then power straight through 50 levels/waves of Vord, the broom seemingly flashing green whenever it hits dust (Croach) or dust monsters (Vord). Needless to say, I clean up both metaphorically and literally. Binary-Covered Fang && Fluorite Octet = 0ctet (Level 8: 6/9) Turntop Spectagoggles || Ring = Turnspec Ringwear (Level 9: 6/10) Okay let's take this from the top. ((Scratcher && Zillymiter && Alchemistry-inator && Perfectly Generic Alchemiter) && Pocket Alchemiter) || Hammer. Hopefully I can get the most ridiculously amazing alchemy-crippling hammer in the history of existence.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
/RPnull because it would be a poor choice to make any real actions before Twin is done
Before Blue teleports in, Wilson is pacing around his store, musing about something.
I wonder... what really gives intelligence... maybe what makes us different is being able to believe in something that never was. Huh. Also, interesting how I used the pronoun "we". Who exactly am I referring to when I say "we"? But besides, imagination might be underrated. Imagination is what allows someone to come up with a plan before hand and execute it to reach a long term goal, rather than doing whatever seems the best at the time. You need to imagine the plan first. So, maybe that's what makes somethings "intelligent" and others not, that spark of imagination. Heh, sounds really cliche, but it might be true. hm... He pauses to look at his Hoshi-No-Tama. If only I could imagine how to work with that...
At Blue's words, Wilson whirls around, startled. No! I mean- oh, eh... hello there. ... I think I wouldn't expect you to not be in the middle of anything. If you want to buy something, I still consider myself in your debt, so you can take almost anything in here for free. Although somehow, I don't think that's what you mean. So, what is it?
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
2/10 x3 TBA'd Attacks
Battlefield: Red uses BT:Amazing Adventures on the Vord
Orbital Weapons: Mini IC the Vord
Partial Inventory: Critmist II x47, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redsticks, Potion of Nectar x13, The Bulletdome, Potion Airdropper
Wilson's Shop: $6
I dupe 3 potion of nectar
+2 to Wilson
-Alchemy Emporium-
No, I intend to pay just like anyone else, unless you accept my deals at least.
You brew a lot of new potion types, correct? Yet you have to spend some time that could be used for research to create a first batch.
What if, I created a first batch of say, 3, for you, and in return I get to keep the original?
I get potions, and you can save your valuable time and resources.
I have other offers, but consider this one first. Also, please don't feel like you have to accept this. Whether you have a debt or not is irrelevant during business.
Can I please keep any charges at the levels I had when I was dead? This was before I knew I died.
You may not, but at the same time, how long WERE you dead? Charges stay put, they don't disappear.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Chaos Shard creates a Croach reserve, with 50,000 HP.
I sabotage the Endervord by implanting a bomb into one of them. Viral Prototype: 3/7.
Serpent climbs out of the hole and stares at the bleak infested terrain before her. It all comes back to her. She was transported to the Psi-Godmodder wars, fought battles, and finally... was cryogenically imprisoned by the Ancestors. Accomplishing exactly nothing. She supposes she owes the Vord for destroying the cryogenic chamber. But they are certain to be hostile. Only one thing to do now...
BATTLE TECHNIQUE: MOLTEN FINALE.
Serpent hurls the Molten Processor up in the air. It glows red, ones and zeroes flying off of it in all directions. A huge storm of data forms, and fire and plasma gather in a huge orb. The orb rapidly expands, consuming all of the Vord in the immediate 10 miles but leaving the Players intact. The orb flares and dissipates. The Processor falls smoking to Pit's feet.
> Alchemies
Dinner Blaster && Spaghetti && Hotel Mario CD = Spadinner Blaster (8/8)
Time for a few more cubing weapons!
Fangshi Shuangren v2 3x3 (3x3x3 speedcube) && RPG-32 = F/S-32 (1/?) (Note: "f/s" is printed on all Fangshi 3x3x3s on the white center piece, hence my proposed name for it)
Moyu Aochuang 5x5 (5x5x5 speedcube) && SCP-345 = Planetcrafter's Speedcube (1/?)
> Charges
+1 HP to all AGs one last time: 21/36 (+2 from Tazz)
> Action: Forever Endeavor
I force some Vord Knights, Keepers, Mantises and Behemoths to take on the Forever Endeavor while they are submerged in fluoroantimonic acid.
The Forever Endeavor is as follows: The Vord are each given an infinite supply of wheels with the digits 0 through 9 on them and 10 magical osmiridium rods that are infinite in one direction. In this adaptation, they are all coated with Teflon. They are to put 1 wheel on the first rod. At this point, the first rod counts the number wheels on the second rod. When the first rod rolls over at 10 wheels, the second rod is complete. The second rod then counts the number of wheels on the third rod and when it rolls over the third rod is complete. This goes on up to the tenth rod, which is 10↑9 (10 to the 10 to the 10 to the 10 to the 10 to the 10 to the 10 to the 10 to the 10) wheels. The wheels can only be put on at a maximum rate of 1 wheel/second. A bottleneck (the wheels not fitting on the rod) will prevent going faster than 1 wheel/second.
Obviously, the Vord are dissolved by fluoroantimonic acid before they even get 1% done on the third rod.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIII
Teethgnasher 4/11
+1 to Amp x2.
I amiably greet Sanford and Deimos, as well as the rest of the inhabitants of the Preston Cole, one of which may or may not be a past version of myself. Temporal shenanigans.
As my attack with the Hazel Wand was nonexistent last turn, I shall utilize it again, without having to recharge it.
I wave the Hazel Wand at the Vord Keepers, disrupting their concentration with arcane shockwaves of power. Oh, and I know what is within the End. I saw it, in Act 2. The Vord have had utter control of the place since I slew the Dragon. Anyhow, I forge. a minor link to the Ring. Pure Voidmetal forms on the surface of the nearest twelve or so Keepers, strangling them with the pressure. Twisted, eldritch pressure, but pressure nonetheless. The smoke begins to affect the respiratory system of every single Vord within a rather large radius. However, it leaves allied beings unaffected, due to... shenanigans. I proceed to make a complicated series of motions with the wand, muttering something under my breath. The Voidmetal shells covering the aforementioned Keepers begin to peel back in certain areas, bending to some unseen will. In the fractures upon the shell, tentacles burst forth. Wrapping themselves around the shell, they constrict the individual Keepers. I give the Hazel Wand a flick, and an acrid smell pervades the nostrils of any nearby. Yes, even the Minecraft avatars, despite the fact that we do not have noses, technically. Violet flames burn beneath the husk of Voidmetal, burning every Vord within with the arcane intensity expected of such combustion. I abruptly spin around, and fire a curse at a random behind me. It slowly begins to dissolve. Aubergine gas leaks off of it. I turn back to a mass of Voidmetal, and watch as Flux Goo begins pouring from the openings in the Voidmetal, regardless of the tentacular obstructions. The goo corrodes the insides of the Keepers. I annihilate the Voidmetal with a precise spell, only to see the remaining beings collapse on the floor. Unrelentingly, I skewer a few Warriors with telekinetic force, and decapitate another with the sword form of the Hazel Wand.
I attempt to cast Horrorterror on the Vord in general. If that is not specific enough, I use it on the Vord Keepers instead.
—
Yes, it appears as if it is indeed that time. Hah. Let's try to not get killed.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Binary-Covered Fang && Fluorite Octet = 0ctet (Level 8: 5/9)
Turntop Spectagoggles || Ring = Turnspec Ringwear (Level 9: 5/10)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
30/30 Guardian Orbs
18/50 Weath Ray
My Action: I ready the Guardian Orbs. the Guardian Orbs are Perfect Sphere modules with 10000 health each. They can attack or heal for 5000, and increase the amount of damage needed to breach the Outer Shield and the Barriers by 25% each (note that the Outer Barrier regenerates constantly, so it should block some damage each round).
SCP Foundation Action: More Ender Explosives are acquired and used.
Executor Action: Executor closes in on the planet, and its huge size starts to cause a gravitational pull that effectively lowers the gravity on the planet and causes everything airborne to get confused and makes it more difficult for them to fly properly, resulting in mid-air collisions and attack failures.
Are you going for SCP-2383-J?
PLEASE DO.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Bringer && Life Essence = Lifebringer 3/8
+2 to Irecreeper
I bring bringers everywhere, scattering and blowing them up all over all entities on the battlefield.
X-VIRUS 5/20 (Irecreeper'd)
X-PLAGUE 5/30 (Irecreeper'd)
X-EXTINCTION 5/40 (Irecreeper'd)
INVENTORY
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
=CHARGE=
-10 / 50- Genesis
-4 / 10- Lil Chad
+2 to Modpack
=ACTION=
I continue to lift the BRASS KNUCKLES.
( 3 / 6 )
I then fire THE OTHER SIDE CogWynd-ward for the heals.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
In the Conclave:
Just human?
If they were just human you would have found them already.
It is entirely possible to trace people back to their IP addresses.
Just through the coding, even on Godcraft.
And even if your power grows beyond that of twinbuilder, which I have seen happen...
You will find yourself beset by horrors of every kind.
Twinbuilder has been traveling through the Void.
I saw him almost destroyed by one of the weaker things that now live there.
He is lucky that the Narrative is protecting him as much as the other Players in this war.
And belief is all well and good, but gods are no object in this multiverse anymore.
Be careful Binary, if your pride gets the better of you, your death will be swift and certain.
As to your questions,
You cannot find anyone because they are protected by the Narrative.
They are the heroes in this war it has created, and you will not be able to touch any of them until long after Godcraft has become nothing more than a distant memory.
Those that you have captured are a danger to you. You have no capacity to neutralize either of the two you have captured. Amp is allied with engie, who is more than capable of breaking free. I hope you realize he's merely toying with you.
You are not a threat to the descendants for the same reason you cannot find them; the Narrative wills it to be so. I have seen the future and the shift of the timelines, your victory, if it comes at all, is not until you fall at least once more.
As for why I am here...
Consider it a job offer.
When you have finished asking your questions, I will go, and leave you to try and win your hopeless war.
When you lose, you will know how to contact me.
Project Nexus needs enforcers and generals, and I prefer to know who my officers are.
Hank is about to rush at the queen to make sure its dead, when there is the sound of a loud whoosh and a massive boom. The sun is blocked out by a roughly five kilometer long battleship.
The UNSC Preston Cole.
An announcement is played on loudspeakers: Deimos.
I heard you guys needed reinforcements!
The Preston Cole's many gun batteries and cannons rain death upon the vord swarms, cleaning up everything that we haven't killed already.
((twin, you have the stats right? I can dig up the last that aegis gave me if you don't, although it'll need a serious buffing since we're meant to be going after a horde hundreds of thousands of times bigger than this one. On the other hand, we'll be leaving our entities at the battlefield to keep the vord from attacking us while we go kill them elsewhere.))
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
That was sort of a joke...
Although you've got a lot of titles, you've got nothing on Fseftr, he with the obscenely long title, twenty three thousand five hundred and seventeen time nobel prize recipient, god-emperor of mankind and two dozen other species, saviour of the waking world, the dreaming dead, and a bunch of other stuff, chosen one of the purple sun, member of the greatest council of vague vagueness, and game master extraordinaire.
1-3-5-4-2-2-8-8
A massive downpour cascades into the Hive-Queen! 7,000 damage!
The other attacks deal 11,000 damage to the Queen!
> insert_generic_username: COMBAT OPERANDI => SUNRISE
Hive-Queen killed! All the Vord suddenly stop what they're doing and drop to the ground, completely defenseless!
Megadancevania added to the Jukebox!
Hammer && Scratcher = The White Hammer
Pocket Alterationer && The White Hammer = Pocket Alterationer V2
POCKET ALTERATIONER: A modified Pocket Alterationer that will turn any item put through it Scratched.
You successfully neutralize one of Project Binary's ships!
PREVIEW! = Coming Soon DVD (Level 1)
OSU!GAME = osu! (Level 2)
YOU DIDN'T EVEN RESPAWN!!
...But you claim the Comb Rave regardless. Since it's not really an attack, I'll let it go through. Yours will be Red Sea.
You escape the vault and kill one guard! The other guard quickly presses a button and an invisible forces you backwards onto the opposite wall of the chamber! Suddenly, a large wall of bedrock appears in between you and the front of ship! The ship then creates another wall with an interface on itself (on the guard's side of the ship)! He presses another button and your cubic section of the ship is instantly ejected from the actual ship!
You are now drifting through space inside a cube sealed off with bedrock! The cube seems to activate its own propulsion systems and flies through space, towards the same place the ship is heading to.
DIE WAFFE: A steel black gun emblazoned with Nazi propaganda.
REMINGCHOPPER: An odd gun that has a built-in Slap Chopâ„¢ apparatus. If an enemy gets too close, you can slice portions of their skin off. What a good deal!
Organ Grinder && Eldritch Tentacle = Teethgnasher (Level 10: 1/11)
You wield the Black Thorns and summon your magical energy, causing the wands to glow alternating hues of red and black. Suddenly, a large spade appears from the wands and slices through the air. Presumably, any enemy caught in its range would take damage. When you slice the wands through the air like a sword, a chain of diamonds appears in front of them.
Rodney seems to be prepared for battle. He will be deployed when you say so.
ELECTROMAGNET WINCH: A winch that uses an electromagnet to pick up objects.
Cargo Bay Doors && Carbon Nanogel = Carbon Bay Doors (Level 2: 1/3)
+3 HP!
> fseftr: BATTLE TECHNIQUE => LV. 10 ORBITAL DROP - TERRAFORM
An armada of ships assemble to your position and prepare a large amount of lasers to fire at exactly one spot in the sky! They do so, and the energy creates a large blue ball that holds a significant amount of life energy! They let it drop to the ground and a white light washes over your vision! The entire landscape around you is teeming with life, and there is a clear blue pool of water at the impact sight! You drink it and heal +15 HP!
+2 HP!
6 Warriors killed!
120 Keepers killed!
20 Warriors killed!
It's fine.
The Baconcase || L.Bacon Elemental && Some Bacon && Bacon King Essence = Esculentus (Level 10: 1/11)
The Mouseattractor || L. Cheese Elemental && Cheese && Cheese Queen Essence = Certamen Caseus (Level 10: 1/11)
+3 HP!
You respawn!
4 Mantises killed!
> Netpatham: BATTLE TECHNIQUE => LV. 10 TELESLASH - WHIRLWIND UPROAR
200 Keepers killed!
5 Knights killed!
It won't.
You wind up CogWynd by +10%! It Overclocks!
Extended Potion of Flares OOO Gunpowder = Splash Extended Potion of Flares (1/2)
Prismarine Shard && Prismarine = Sea Lantern (Level 1: 1/2)
> fseftr: BATTLE TECHNIQUE => LV. 10 SHIELD SPELL - PRAESTANTES
You shield yourself from attack!
12 Warriors killed!
All Keepers killed!
4 Mantises killed!
2 Mantises killed!
5 Knights killed!
iQUANTIMAK: A modified version of iAntimak with a supercharged Quantum Gemerald in the middle of its antimatter core. All of its antimatter shots are now charged with massive amounts of quantum energy, turning them a bright shade of green.
+3,000 HP to the Bridge! +3,000 HP to the Vord-Eating Spider! +2 HP to you!
Container && Pure Science = Science Container (Level 2: 1/3)
You know the Pro-Godmodder entities on the field are meant to HELP you, right? They're against the Vord! Regardless, you kill the Chaos Beast.
4 Mantises killed!
6 Knights killed!
8 Warriors killed!
You died, so you respawn!
> TT2000: BATTLE TECHNIQUE => LV. 10 SQUARE ROOT - EXPONENTIAL
40 Warriors killed!
This is your fourth post this turn!
+2 HP to Tazz, gutza, Pit, Jon, and Amp!
1 Vord Warrior killed!
Your charge is at 29/30 because you needed to respawn! You can deploy the Orbs next turn.
Airborne entities have a chance to miss attacks!
5,000 damage to the Vord-Eating Spider! 1 of each Vord killed!
+12,000 HP to CogWynd!
Alright. I let him save it.
WELL, 0F C0USRE 1T 1S THE NARRAT1VE... THE VERY F0RCE 1 AM TRY1NG T0 C0NTR0L! Y0U... 1 D0 L1KE Y0U. Y0U ARE SMART. Y0U F1GURED TH1S 0UT RELAT1VELY QU1CKLY. 0NCE 1 CAN C0NTR0L THE NARRAT1VE, ALL W1LL KNEEL T0 ME. BUT MY P0WER 1S N0T THAT STR0NG. N0T YET.
1NTEREST1NG. A J0B 0FFER. 1 APPREC1ATE THAT Y0U FEEL MY SK1LLS ARE USEFUL T0 Y0U, BUT 1 TH1NK 1 W1LL PASS 0N THAT. 0H, 1 D0 HAVE AN0THER QUEST10N F0R Y0U, BY THE WAY.
ALL 0F Y0UR FELL0W PLAYERS, BAR A SELECT FEW, ARE M0RALLY JUST. Y0U ALL FEEL L1KE 1T 1S Y0UR DUTY T0 R1D Y0UR UN1VERSE 0F ALL EV1L. YET Y0U ARE 0NE 0F THE 0NLY 0NES 1 HAVE SEEN WH0SE M0RAL1TY 1S DUB10US. Y0U S0MET1MES G0 AS FAR T0 PRESENT CHALLENGES, D1RECTLY 1MPED1NG THE PR0GRESS 0F Y0UR FELL0W PLAYERS. 1 ASK Y0U TH1S:
WHY?
Looks like an old friend has returned. All Vord killed! UNSC Preston Cole added!
The Preston Cole, in a stunning deus ex machina, burns away the rest of the Croach! Several of the players who fleed the Battlefield come towards you all and cheer! The Vord's presence on the Battlefield has been extinguished! However, the Vord's presence on the server itself is not... There is still work to be done, and the Preston Cole can take you there! All of you head onto the ship, but none of your entities follow... The players who watched the fight head along with you as well, five in all! Lastly, the Godmodder boards the ship.
Everyone assembles in the ship's hub room, where Deimos proceeds to tell them the next stage of the plan. It turns out that although the Vord's influence has spread all throughout the server, there is one spot that has an influx of Vord troops: an area in the far reaches of the server. Most of the troops are spreading from that spot, and using Nether Portals for fast travel. And it turns out that it isn't just the "far reaches". It's the Far Lands themselves!
The Godmodder grimaces.
GODMODDER: Oh man, the Far Lands... I should have removed them when I had the chance. I mean, I've greatly expanded the boundaries of this world, knowing it would have to accommodate millions of players, but I decided to keep them. You know, as a sort of monument for anyone who managed to get that far. I don't know if any players did... But I guess the Vord have. What I don't understand is how!
Deimos explains that a stronghold has been located in the Far Lands that the Vord are using as an entrance point into the server. Presumably, the stronghold leads to the End. The task of you all is to locate the stronghold and neutralize the Vord's presence there, and then head through the End Portal there! What you'll find on the other side is unknown, but doing this is a good start!
The Preston Cole lurches backwards and then zips through the sky, clearing the Battlefield in a few seconds. Once on board, you all sit back and prepare your weapons, ready to face the new threat! In around nine minutes, the ship slows down and then flies at a normal pace. You all feel the same effects that you felt during the Glitch, although not nearly as intense... It pulses through you, though. Like a heartbeat.
It seems that the warped terrain of the Far Lands is obstructing the path of the Preston Cole, which can't fly straight to the Stronghold! You're going to have to make the rest of the journey on foot. The Preston Cole flies you to the drop zone, and you all land! It doesn't take long for you all to see that the swiss-cheese structure of the Far Lands is covered in Croach, and the Vord run rampant all throughout! In the distance, you can see the Stronghold...
The Preston Cole readies its massive weaponry, as do the Godmodder and the players! The Vord prepare to fight...
ROUND TWO!
How to Play:
The UNSC Preston Cole is a juggernaut of an entity, easily one of the most complicated around! I'll explain how it works here.
The main ship has 100,000 HP and 15,000 attack power. Capable of taking out a lot of Vord! It also has a complex Ballistae Network attached to it as well. It can unleash a devastating bombardment attack, dealing 20,000 damage to a target and 10,000 splash damage to 2 other targets.
The Liquid Armor has 100,000 additional HP. It regenerates 50% of its HP plus an additional 1,000 HP every turn.
The ship has two additional Main Guns, with 40,000 HP each. They deal 20,000 damage each, but can be charged for a maximum of 5 turns to deal even more damage! Every turn they're charged for adds 10,000 damage to each gun.
The ship also has a Siege Gun, with 75,000 HP. It can deal 7,500 HP to a target that has attacked the Preston Cole and stuns it for a turn.
The ship has 4 individual Gun Batteries attached to it, with 25,000 HP to each. They attack independently to the rest of the Preston Cole and from each other, dealing 4 sets of 2,000 damage each to selected entities.
The ship's fearsome MMM, or Macross Missile Massacre, is capable of releasing a devastating attack that can deal 15,000 damage to 4 entities! It takes 3 turns to warm up, and 3 turns to cool down.
Finally, the ship has a Launch Bay, capable of spawning smaller ships of its own. It can summon a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns.
UNSC Destroyers have 50,000 HP, with 25,000 shield power. They're capable of dealing 5,000 damage to an entity. They can also use a MAC Blast, which has to charge for 3 turns and deals 10,000 damage to a target. When on the field, it makes a random AG entity or player attack mini-crit, and it also regens 50% of its HP every turn.
UNSC Frigates have 30,000 HP, and can deal 4,000 damage. They can spawn 3 UNSC Pelicans per turn, which have 6,000 HP each and 2,000 attack power.
And to top it all off, the ship takes 20% less damage from enemy attacks! Entities that attack it also get dealt 25% or their normal attack power.
That took a while to type. For now, Piono is in charge of this entity unless he says otherwise. Piono, (and Aegis if you're really back) tell me if I missed anything.
As for the new Vord types: Behemoths and Bulks are really powerful, but they're slow and there aren't too many of them! Creepervord can explode and deal splash damage, and Endervord can teleport to avoid attacks.
The Itinerary:
> All: Defeat the new Vord types!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
I. FINAL WAVE .III. DEMONHEAD .IIThe Battlefield:
IMPETUS COMB METER: ================================================== 256,250/5,000,000
Current Impetus Comb: 5
ROUND 2: THE FAR LANDS
insert_generic_username: [AG] HP: 19/24. Has Armor.
TheLordErelye: [AG] HP: 24/24.
Netpatham: [AG] HP: 20/24. Has Armor.
Irecreeper: [AG] HP: 17/24.
Nimbleguy: [AG] HP: 24/24.
The_Nonexistent_Tazz: [AG] HP: 6/24.
Amperz4nd: [AG] HP: 10/24. Has Armor.
TT2000: [AG] HP: 24/24.
Talist: [AG] HP: 14/24.
NinjaV2403: [AG] HP: 19/25.
ninjatwist321: [AG] HP: 24/24.
gutza1: [AG] HP: 9/24.
Crusher48: [AG] HP: 24/24.
CobaltShade: [AG] HP: 24/24. Has Armor.
omglolsguy22: [AG] HP: 0/24.
jondanger23: [AG] HP: 11/24.
r_stronghammer: [AG] HP: 24/24.
PitTheAngel: [AG] HP: 10/24.
The_Serpent: [PG] HP: 10/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 20/20. Shielded.
pionoplayer: [N] HP: 10/20.
ManiacMasteR: [N] HP: 0/20.
XDGrangerDX: [N] HP: 17/25. Regen: II
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
engie_ninja: [N] HP: 10/20.
5l1n65h07: [N] HP: 12/20.
Vord Warriors: [H] HP: 500/500. (x1,000.) More are summoned each turn.
Vord Keepers: [H] HP: 100/100. (x3,000.) More are summoned each turn.
Vord Knights: [H] HP: 750/750. (x1,000.) More are summoned each turn.
Vord Mantises: [H] HP: 2,000/2,000. (x500.) More are summoned each turn.
Vord Behemoths: [H] HP: 4,000/4,000. (x500.) More are summoned each turn.
Vord Bulks: [H] HP: 15,000/15,000. (x200.) More are summoned each turn.
Creepervords: [H] HP: 500/500. (x1,000.) More are summoned each turn.
Endervords: [H] HP: 3,000/3,000. (x500.) More are summoned each turn.
Croach: [H] HP: 1,000,000/1,000,000. Constantly being regenerated by Keepers.
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 100,000/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
bonziBUDDY: [PL] HP: 20,000/20,000. Respawns: IIIII I'm Bonzi: IIII
Sunshine_Lord: [PL] HP: 20,000/20,000. Respawns: IIIII Double Rainbow: IIII
hunter2: [PL] HP: 20,000/20,000. Respawns: IIIII Superhack: IIII
1Masterchef1: [PL] HP: 20,000/20,000. Respawns: IIIII Last Meal: IIII
O)_(O: [PL] HP: 20,000/20,000. Respawns: IIIII Funnymouth: IIII
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 40,000/40,000/25,000 HP. Middle Barrier: 0/40,000/25,000 HP. Outer Barrier: 0/40,000/25,000 HP. Outer Shield: 0/50,000 HP. Modules: 2. Bridge: 11,000/50,000 HP. Housing no players. AF Hangar: 0/100,000 HP.Tanker A2: [AG] HP: 20,000/20,000. Shields: 0/20,000. Regenerates +2,500 Shields a turn.Isaac: [AG] HP: 23/25. Deck of Cards: III Mega Bomb: IIIIIIIICogWynd: [AG] HP: 147,000/200,000. Winded: IIIIIIIIIIII 85%. In Overclocked mode.Vord-Eating Spider: [AG] HP: 28,000/50,000.Medic Bot: [AG] HP: 50,000/50,000. Heals allies every turn.Jukebox: [AG] HP: 30,000/30,000. Currently playing Land of Fans and Music - MeGaDanceVaNia.Chaos Shard: [PG] HP: ???/???.The Malice: [PG] HP: 90,000/120,000. Breach: IIIRedwalker: [PG] HP: 80,000/80,000. Launch: IIIGodmodder: [GM] HP: 6/125. Killstreak: 58.
The Forge:
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII READY (Talist)
Hard-Light Gun: III DISABLED (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII DISABLED (insert_generic_username)
Giant Gear: IIII DISABLED (CobaltShade)
Nether Spire: IIIII DISABLED (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Sacred Items:
7 Hog Slop
9 Elf Tears
13 Pie Filling
18 Weasel Snot
I only got one turn in and all I did was respawn, and I might have not even been dead. Bleh.
/null
==Universe -2i==
((To make something clear, HEX purpose-built this one expressly to contain Binary. Nested glyphs negate any conceivable means of constructing constructs, while all outgoing transmissions are blocked. The universe can be completely wiped from existence if all countermeasures fail by HEX Prime or myself. The version of HEX talking here is clockwork.))
>>Passive scans now active.
==Godcraft==
Well, I've baked a cake of mammoth proportions.
Shame I can't digitize it.
This is the only one of its kind...
Heh.
Anywho.
I continue dropping Keepers in the fire with Four Elements, while the skewer people return for another round.
I then use Draw level 10, and distribute copies of Four Elements, materialized with the Creation Pen/Origin Wands, to the Midnight Crew, and set them to fire. BURN. BURN IN THE NEVERENDING FIRE. ALL SHALL BURRRRNNNN!!!!!!!!!!!!!!!!!!!!!!!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA*hack cough hack hack cough* Blech. I need to brush up on how to do maniacal laughter.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
To be continued. /nullpost
Oh no
Not that I'm in the position to provide it. It feels close to being... Repetitive. (TM) Anyways I take out the Octet Sweepers' innocuous double, Doc Scratch's broom. I then take out another title and tack it onto the list: Chekhov's apprentice. I then take out an Oculus Rift, then suddenly turn this game into another: DustfDustforce DX. I then power straight through 50 levels/waves of Vord, the broom seemingly flashing green whenever it hits dust (Croach) or dust monsters (Vord). Needless to say, I clean up both metaphorically and literally.
Binary-Covered Fang && Fluorite Octet = 0ctet (Level 8: 6/9)
Turntop Spectagoggles || Ring = Turnspec Ringwear (Level 9: 6/10)
Okay let's take this from the top. ((Scratcher && Zillymiter && Alchemistry-inator && Perfectly Generic Alchemiter) && Pocket Alchemiter) || Hammer. Hopefully I can get the most ridiculously amazing alchemy-crippling hammer in the history of existence.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Okay m8 i'll give ya one more use because i'm a nice bro.
Before Blue teleports in, Wilson is pacing around his store, musing about something.
I wonder... what really gives intelligence... maybe what makes us different is being able to believe in something that never was. Huh. Also, interesting how I used the pronoun "we". Who exactly am I referring to when I say "we"? But besides, imagination might be underrated. Imagination is what allows someone to come up with a plan before hand and execute it to reach a long term goal, rather than doing whatever seems the best at the time. You need to imagine the plan first. So, maybe that's what makes somethings "intelligent" and others not, that spark of imagination. Heh, sounds really cliche, but it might be true. hm... He pauses to look at his Hoshi-No-Tama. If only I could imagine how to work with that...
At Blue's words, Wilson whirls around, startled. No! I mean- oh, eh... hello there. ... I think I wouldn't expect you to not be in the middle of anything. If you want to buy something, I still consider myself in your debt, so you can take almost anything in here for free. Although somehow, I don't think that's what you mean. So, what is it?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
2/10 x3 TBA'd Attacks
Battlefield: Red uses BT:Amazing Adventures on the Vord
Orbital Weapons: Mini IC the Vord
Partial Inventory: Critmist II x47, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redsticks, Potion of Nectar x13, The Bulletdome, Potion Airdropper
Wilson's Shop: $6
I dupe 3 potion of nectar
+2 to Wilson
-Alchemy Emporium-
No, I intend to pay just like anyone else, unless you accept my deals at least.
You brew a lot of new potion types, correct? Yet you have to spend some time that could be used for research to create a first batch.
What if, I created a first batch of say, 3, for you, and in return I get to keep the original?
I get potions, and you can save your valuable time and resources.
I have other offers, but consider this one first. Also, please don't feel like you have to accept this. Whether you have a debt or not is irrelevant during business.
Can I please keep any charges at the levels I had when I was dead? This was before I knew I died.
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
You may not, but at the same time, how long WERE you dead? Charges stay put, they don't disappear.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I sabotage the Endervord by implanting a bomb into one of them. Viral Prototype: 3/7.
Serpent climbs out of the hole and stares at the bleak infested terrain before her. It all comes back to her. She was transported to the Psi-Godmodder wars, fought battles, and finally... was cryogenically imprisoned by the Ancestors. Accomplishing exactly nothing. She supposes she owes the Vord for destroying the cryogenic chamber. But they are certain to be hostile. Only one thing to do now...
BATTLE TECHNIQUE: MOLTEN FINALE.
Serpent hurls the Molten Processor up in the air. It glows red, ones and zeroes flying off of it in all directions. A huge storm of data forms, and fire and plasma gather in a huge orb. The orb rapidly expands, consuming all of the Vord in the immediate 10 miles but leaving the Players intact. The orb flares and dissipates. The Processor falls smoking to Pit's feet.
------
...we're here. time to kill some insects.
Oh no
Dinner Blaster && Spaghetti && Hotel Mario CD = Spadinner Blaster (8/8)
Time for a few more cubing weapons!
Fangshi Shuangren v2 3x3 (3x3x3 speedcube) && RPG-32 = F/S-32 (1/?) (Note: "f/s" is printed on all Fangshi 3x3x3s on the white center piece, hence my proposed name for it)
Moyu Aochuang 5x5 (5x5x5 speedcube) && SCP-345 = Planetcrafter's Speedcube (1/?)
> Charges
+1 HP to all AGs one last time: 21/36 (+2 from Tazz)
> Action: Forever Endeavor
I force some Vord Knights, Keepers, Mantises and Behemoths to take on the Forever Endeavor while they are submerged in fluoroantimonic acid.
The Forever Endeavor is as follows: The Vord are each given an infinite supply of wheels with the digits 0 through 9 on them and 10 magical osmiridium rods that are infinite in one direction. In this adaptation, they are all coated with Teflon. They are to put 1 wheel on the first rod. At this point, the first rod counts the number wheels on the second rod. When the first rod rolls over at 10 wheels, the second rod is complete. The second rod then counts the number of wheels on the third rod and when it rolls over the third rod is complete. This goes on up to the tenth rod, which is 10↑9 (10 to the 10 to the 10 to the 10 to the 10 to the 10 to the 10 to the 10 to the 10) wheels. The wheels can only be put on at a maximum rate of 1 wheel/second. A bottleneck (the wheels not fitting on the rod) will prevent going faster than 1 wheel/second.
Obviously, the Vord are dissolved by fluoroantimonic acid before they even get 1% done on the third rod.
Teethgnasher 4/11
+1 to Amp x2.
I amiably greet Sanford and Deimos, as well as the rest of the inhabitants of the Preston Cole, one of which may or may not be a past version of myself. Temporal shenanigans.
As my attack with the Hazel Wand was nonexistent last turn, I shall utilize it again, without having to recharge it.
I wave the Hazel Wand at the Vord Keepers, disrupting their concentration with arcane shockwaves of power. Oh, and I know what is within the End. I saw it, in Act 2. The Vord have had utter control of the place since I slew the Dragon. Anyhow, I forge. a minor link to the Ring. Pure Voidmetal forms on the surface of the nearest twelve or so Keepers, strangling them with the pressure. Twisted, eldritch pressure, but pressure nonetheless. The smoke begins to affect the respiratory system of every single Vord within a rather large radius. However, it leaves allied beings unaffected, due to... shenanigans. I proceed to make a complicated series of motions with the wand, muttering something under my breath. The Voidmetal shells covering the aforementioned Keepers begin to peel back in certain areas, bending to some unseen will. In the fractures upon the shell, tentacles burst forth. Wrapping themselves around the shell, they constrict the individual Keepers. I give the Hazel Wand a flick, and an acrid smell pervades the nostrils of any nearby. Yes, even the Minecraft avatars, despite the fact that we do not have noses, technically. Violet flames burn beneath the husk of Voidmetal, burning every Vord within with the arcane intensity expected of such combustion. I abruptly spin around, and fire a curse at a random behind me. It slowly begins to dissolve. Aubergine gas leaks off of it. I turn back to a mass of Voidmetal, and watch as Flux Goo begins pouring from the openings in the Voidmetal, regardless of the tentacular obstructions. The goo corrodes the insides of the Keepers. I annihilate the Voidmetal with a precise spell, only to see the remaining beings collapse on the floor. Unrelentingly, I skewer a few Warriors with telekinetic force, and decapitate another with the sword form of the Hazel Wand.
I attempt to cast Horrorterror on the Vord in general. If that is not specific enough, I use it on the Vord Keepers instead.
—
Yes, it appears as if it is indeed that time. Hah. Let's try to not get killed.