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I fire an ICBM at the ACN tank. The warhead is an Anti-Space bomb. It is the same as a subspace bomb, but different because it can't be undone and instantly deletes things from existance forever. Before I fire it, though, I encase the Tank in inwards pointing quantum barriers. It can't move, guys. I have trapped it with a teleport proof shield! And you can still blast it to pieces!!!
The quantum barrier blocks teleporting and movement of the ACN Tank
Thought: 16
Using up 1 thought I transfer all the rest of the thought into a summon, by using huffpuff's analysis of the tank I reverse engineer it and create an Anti-Anti-Chuck Norris tank (not the same as Chuck Norris) and use all its power against the ACN.
Thought: 16
Using up 1 thought I transfer all the rest of the thought into a summon, by using huffpuff's analysis of the tank I reverse engineer it and create an Anti-Anti-Chuck Norris tank (not the same as Chuck Norris) and use all its power against the ACN.
Minor analysis.
Minor.
Anyway I continue work on the EMP.
Turns until EMP and all electronics go offline unless you use my special EMP-Proof Nuclear Metal: 8
"So you get that by doing that... wow that's a little extensive isn't it?"
I give Jack9515 a free sample of EMP-Proof Nuclear Metal!
I'm the only person with any EMP-Proof Nuclear Metal and it's stored in an underground base. Deep underground. Reinforced by Obsidian and Bedrock. With dragons and stuff. And a 10-digit code which cannot be hacked.
Also, when the EMP is activated, no other electronics can be brought in. Planes, tanks, and MOABs are just some of the things that cannot be brought in to an EMP zone.
THAT THING BETTER NOT AFFECT BIOTECH, I ONLY JUST MANAGED TO CONVINCE NIGHTMARE FLESHPOUND TO COME OVER AND HELP...
If it's electronic, it's gonna go out.
If it is electronic, how about a free sample of the EMP-Proof Nuclear Metal! It can be made into an armor as well as a tank plating metal!
I simply point out that the godmodder is not going to let you destroy that tank in 10 posts. I then stuff huffpuff into the barrel of the ACN tank and jam the end that doesn't have the letter A with the letter K into it, trapping huffpuff so when the tank fires, it blows the barrel and huffpuff!
While huffpuff is watching from the spaces in the letter K, I show him the works of creativity by placing a time bomb, a defuse kit, and a troll that acts like he can defuse the bomb next to the tank.
I show huffpuff the quantum cage that locks the ACN tank in place.
"Dude, this thing is also electronic stuff."
I decide not to do the EMP, and give the research to MadScientist for him to use or burn.
"You obviously know more then me. Here, take this stuff."
I decide to poke the minor weak spot of the ACN.
I poke the tank.
If that does nothing, I stare at it to identify it's weakness. It'll take about 5 turns for a partial inspection. 10 turns for a full one.
We must defend me while i inspect it.
I start with a partial inspection.
0/5 turns. I start staring at it.
I swim out of the lava, slightly cheesed off, then smash open the chunk beneath the godmodder, causing him to go falling into the void.
The ACN tanks activates its jets, and then points its gun downwards and blasts out a new chunk to replace the old one! The godmodder is unaffected due to levitating!
I send Bruce Lee to distract the ACN turret tank while sending Vin Diesel to distract the ABL turret and Mr. T to prevent an AVD turret from appearing.
They would count as entities, and are blocked by the aura!
I take out the Infinity Blade, the God Killer, one last time.
This could be it.
The blade glows in a sky blue, then I charge towards the godmodder, swinging it like a madman.
The ACN tank fires an arrow out of a side-gun, and it hits you and runs you into the mud for several yards before slowing down!
Armada of Doom: 10/10
The Malevolence, Battleship Halberd, and Bowser's Airship arrive! In a desperate attempt to create an explosion big enough to alert the Secret of the Void, they all suicide bomb the ACN turret!
I jump onto the tank and begin to use dark magic to rend important parts of it into the void.
As you begin your leap, the tank fires its primary cannons at you, causing you to fly so far back you cross the entire world, and then land 250 feet back from where you started, skidding into the ground for another 300 feet!
A crack in space opens, crimson glowing on the borders, royal blue on the inside, a wound in the fabric of reality. So very tiny at the first moment, but then it widens in a sudden burst. The clouds gather around the anomaly, grey and heavy alike, watching. The ACN Turret plating begins to freeze over, the temperature drops and drops and drops until even the water in the air begins turning solid, the sky is crying, and that is his right. For a slender silhouette appears in this gateway to unknown lands. A spiked warcrown, smithed after the model of a human skull, silent witness and proof. The body is covered in armor of ice and steel, grown together, the color a grey that the sould withers and emotions shrivel, until despair is everything that is left from the hollow shell that once was a sentient being. And a snowflake, it falls in solitude from the sky, beautiful and deceptive, for the cold kills. More will follow after it. These snowflakes are his royal court, his loyal subjects. They are the harbingers of Srebro The Icebringer.
And so he speaks, in the tongue of the pale lands, in the speech of the stormwinds that serve him: Norder, Suder, Oster and Vester. And his words bring forth the death of the gods he slew, and the living their heart is now from ice and so he must serve him. He raises the blade Frostbite, a sword hewn from an icicle, enchanted with the blood of the immortals. And so he speaks that the ACN Turret shall be struck with firece power. The dead of the battle break through the ground, black hands and blue eyes, stiff in movement, they rip away with unholy strength the armor of the ACN Turret. The storm that was held only back by Srebros mere presence unleashes his might on the tank. Srebro reaches up in the sky, plucks from it the sun and flings it with a mighty throw directly into one of its barrels. And lastly, the seven seas rise above the shore, drawn there after The Icebringers will, and swallows the turret in a mealstrom of destruction and water.
Everything bounces off the tank's armor! It doesn't even take 1 damage!
I build an anti anti chuck norris turret tank turret tank
Your pathetic creation is not only banned by the aura, but also 1/100th the size of the turret tank! The turret tank moves its treads 1 inch, and it explodes despite being far away!
Wait, I have an idea. If it is doing it's new job, keeping us away, It cannot perform it's original task. Distracting Chuck Norris.
Which means we have at least ONE anti-godmodder entity that can actually handle this. Maybe more, if we bring Bruce lee into this.
Anyways. I need to test an actual attack.
I select the mass of zeros and hold backspace.
Engie, that is one heck of a song. I still prefer heroes march extended, but Ill keep this one in mind when i listen to lavender town theme in reverse at 8:30 again. *shudders*
Sylveon, We need the secret of the void! NOW! And bring all the Freaking Backspace buttons you can Freaking Hold!
EN TARO TASSADAR!
There are many ACN turrets distracting millions of chuck norrises at the moment, and the godmodder is capable of creating an infinite amount of them! Luckily he only summoned one, and he can't summon any more due to the healing spell preventing him from moving... You can not just select the zero mass!
2/5 turns
I stare at the links that connect all of the turrets parts.
"We got some interesting stuff over there. I wonder what that does..."
I give everyone against the godmodder a Pack-A-Punched Ray Gun Mark II. It's been hacked to have infinite ammo. In reserve. Not in the clip.
You should know it always one bursts Brutus. No matter what.
It'll be interesting to see what everyone does with their Porter's Mark II Ray Guns.
The ray guns are incapable of harming the ACN tank!
The Infinity Blade embeds itself in the Godmodder's side.
(You know, the area under the ribs)
Me, glowing with fury, stamp my foot into the ground, summoning the Elite Hammer once more, and smashing the ACN Turret Tank into the godmodder.
If that's not enough, I leap into the air, pull the infinity blade out of the Godmodder's side, aim for his head, then smack the head onf the hammer into the pommel of the Infinity Blade, like a hammer and chisel.
The godmodder doesn't even have a face anymore.
I then collapse on the ground, unconscious, as the Elite Hammer clatters back to its resting place.
EDIT: Pageclaim!
You could not even get close enough to the godmodder to do that! The elite hammer fails to move the turret tank, and it promptly blasts you back(with its tertiary cannon) several miles, leaving you quite far away from the battlefield!
I steal a watermelon from a Canadian Walmart, slam dunk it into a McDonalds deep fryer, wrap it in bacon, smother pears on it, put in a soap mold, coil it in det cord, install an instant black hole device on it, pour windex on it, sprinkle thermite on it, smear c4 on it, strap a dragon fruit on it, soak it in lighter fluid, encase it in candle wax, rain fireworks on it, and put it in a glass sphere. I then take extremely large amounts of steroids, kick the ACN tank, push it against the World Trade Center, bat the 911 planes into it with the World Trade Center as the bat, rain land mines on it, smash it with a cloud, play rock paper high oil prices with it, blast it with silicon balls, jump on top of it, throw the water melon in the hatch, jump off, die of overdose, respawn, watch as the watermelon gets its glass sphere broken, pull out a detonator, press it, watch as the det cords blow, setting off the thermite which damage the internals of the tank, raining the dragon fruit bits and soap, bacon clogging the barrel, then the lighter fluid goes, lighting the wax, setting off the fireworks as the tank is blown up from the inside by the c4, and then soaking everybody watching with windex and pear sauce. Finally, I commit suicide with a tsar bomba while sitting on the hatch.
All of your many attacks begin by bouncing off and hitting you back in the face! After the first 3/4, the ACN tank uses its secondary cannon to blast you! You fly all the way around the world, and you skid on the ground for a while, and you end up a ways behind the front of the godmodder's shield.
What. The. Fudgsusieos. THIS IS INSANE. I have followed this thread since the beginning. The entire reason I wanted an MC Forums account was to POST on this darn thread! I loved the turns it would take, the crazy things people would summon, the Squidmodder, the Mystery Gate... And then I was a part of it. I could control the story along with everyone else. I was the one who created the Glitch, the thing that nearly terminated the entire thread. I was the one who held the Fez. The Diamond Double-Bladed Lightsaber. The Obsidianite Sword. The Blade of Purity. I was the one who summoned the Turret Army. GLaDOS. And Mega Man.
And now? In the face of death? In the face of uncleansable horror, rage, and a thing that made the most powerful man on the Internet kneel?
I laugh.
And then... I ATTACK!
I press a button on my glasses that makes an incredibly huge machine gun array appear. Its target is the ACN Turret. All systems are set to fire and kill. It connects with its target.
The hundreds of bullets do ABSOLUTELY NOTHING against the double-quintuple-layered tank armor! Your speech rouses the players and increases their attack by 150%!
Wait... it sucked in ALL the entities? OH YEAH. IT'S TIME. Now with the Curse of Repetitiveness destroyed (I assume it was absorbed by the sucky-attack-thing along with the rest)... I summon 50000000000023 anti-godmodder hellkite dragons each wearing daedric armor. The dragons have 300767 health each, and are too paced out to be hit at the same time another is hit. The armor is enchanted to completely negate explosive damage, and due to the nature of the dragons, they completely negate fire damage as well. The armor has an inner rubber layer that prevents electricity damage, and a heater that prevents ice damage. The creatures have spawned from hell, so no darkness damage can harm them, light damage is stopped due to a special A.I. in in each dragon's armor that uses reflective plates to keep it from touching them. The A.I.'s name is Sheila. The armor is magically enchanted to cause only a .000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 gram weight difference, and does not disturb movement at all. The dragons, being magical, are unharmed by psychic damage. I do it so fast that nothing can stop the summoning. They are all partial ghouls so they are healed by radiation and nuclear damage. They each wear a special charm that keeps all hostile dragons from being able harm them, and they have scales too thick for them to take bludgeoning damage. Any damage involving food will heal the dragons, pies included. Their armors' A.I.s use hacking power to negate any robot, computer, hacking, or A.I. damage completely. The dragons have a bit of solid snake infused into them, so they cannot love. They have a natural resistance to all poisons, stopping poison damage. They can't smell, Sheila uses her A.I. powers to block sound damage with a de-amplifier, nothing from nature can damage them due to the fact that they are supernatural, and nothing chemical can harm them. Due to the nature of the summoning, they can't be harmed by antimatter damage, black hole damage, or anything to do with extraterrestrial space. They are too professional to have emotions, keeping emotion damage of any kind at bay. Anything involving something you might find in a house, furniture included, is shrugged off without damage. Because of their immense knowledge of terror creature, the have a 65% resistance to terror creature damage. Their armors are infused with a thick layer of Kevlar to block damage from bullets. They can breath fire, have huge claws, chainguns mounted on the armor, and laser eyes. The armor's reflective plates renders lasers nonlethal to them. They are beautiful, so ugliness damage is something they scoff at and any other damage that involves seeing something is blocked by the fact that they really don't care. Healing damage heals them. Sheila is ultra powerful and cannot be damaged or taken over by any other AI. I have them all attack the ACN Turret Tank with all their weapons at the same time.
IT'S ON!.
Many explosions, gunfire sounds, fireworks, and other battle craziness erupt from the group as a massive dark cloud encircles the tank and hellkite dragons! 2 minutes later, it clears, and quintillions of hellkite dragon corpses litter the ground, and the turret tank has a tiny scratch on its treads(that does not affect health)!
I grab a sword with knockback 999 and use it to knock the anti-chuck norris tank into the godmodder.
As you run up to make the slash, the tank uses one of its side-cannons to hit you, and you try to block it with your sword! The instant the arrow hits your sword, your sword shatters, and then the slightly-slowed-down arrow hits you in the face!
I throw all of my teammates at the ACN Turret. Since they are invincible, the throw will not hurt them. They get out all their weapons and shoot the Turret while they are flying towards it. Then all of us (joined by me via catapult) collide into the Turret and kick it with our noses. The logic-breaking of the attack further damages the Turret!
The ACN turret tank fires all of its weapons at once, and sends every single one of your teammates flying in separate directions! The primary cannon is saved especially for you!
I tunnel down under the ACN turret. When it tries to attack me, I redirect its force to create a hole down to bedrock. I then exploit glitches to get through the bedrock.
I find Chuck Norris's location and it's relative coordinates to the turret. I then bring him in to defeat his rival, the ACN tank, And before It can fire, I slightly rotate the main turret. And letting him use me as a shield, blocking all the hits. (we ARE invincible, you know.)
I collect the remains of the Death Star and the Subspace Gunship, and then use them to build the Über-Weapon of Death and Destruction! I then proceed to fire said Über-weapon at the ACN turret.
That would count as an entity! And they are not allowed!
Also, Twin Builder stabs me with the Infinity Blade.
The blade has tasted my blood and now feels my worth.
I was an honorable warrior, and I fought with strength and skill.
It took me ages to find this, and now he must unlock its secrets.
In this coming storm, this blade is our only hope of dominion.
Also, can you summon Pit, TwinBuilder?
You can now use the infinity blade(although it doesn't really matter)!
I'm not so sure anyone should be summoning anything right now, because I feel like they're just going to go to charge up the Godmodder's spell. If TT2000 says that we can summon things, then yes, I will summon Pit. For now, though, I'm just going to attack the ACN Turret. I link up the Turret to a complex redstone wiring system that is hooked up to a TNT cannon. The TNT launches and explodes right on the Turret.
The explosions do nothing! The cannon promptly explodes instead!
Pit won't be around very long, though. And be sure to include an attack as well as summoning Pit.
Also, why don't you use the Infinity Blade?
Your attacks aren't doing anything! But you can't give up!
You fall back a short ways and regroup, then all of the players charge towards the tank together! It fires all of its weapons at once, and you are all blown back a very long ways! A few inches ahead of where the group was when it fires the weapons, the fire power generated a massive hole in the world!
You gather up again, but your morale has been crushed! Looking at the tank, you can see it has no face, but it STILL feels as if it is laughing at you!
Suddenly, an extremely loud rumbling is heard! Large cracks appear around the hole, as the rumbling gets louder and louder! Blue streaks erupt from the hole, getting brighter and brighter until everyone i blinded and forced to turn away...
When you turn back around, you see the shining, sparkling scales of a MASSIVE blue dragon(its hide stretches for an impossibly long ways!) The SECRET OF THE VOID has arrived! It flies towards you, and picks you up on its back! Then, it turns around and flies towards the turret tank! You are near three huge orbs sticking out of its back, and they glow bright blue as the secret of the void opens its mouth and charges an incredible green beam of power! It fires at the ACN turret tank!
But the tank will not fall so easily! It combines all of the power of its weapons, and fires a giant red beam at the secret of the void!
For a short second of quiet, you can see the beams travel towards each other...
THEN THEY COLLIDE! In a giant explosion of light and sound, the beams hit each other and begin attempting to push the other back! Slowly, the green beam of the secret of the void begins to overtake the red beam of the turret tank...
But the turret tank does some summons of its own! You see many black dots appear in the sky, and they begin to get bigger...
Then you realize they are not black dots! They are undead versions of every terror the godmodder has ever summoned! And more! They land on the secret of the void's back, near you! They then begin to draw closer... but they aren't attacking you! They are attacking the orbs, as they are the main source of power for the green beam!
You have to defend the orbs from the terrors until the secret of the void can win this fight! Now is the time...the TRUE final battle begins now!
Godmodder HP: 1/80(pro-godmodder)(healing spell in effect, will fully heal godmodder in 10 turns)
Aura of anti-charging and entities
You have to defend the orbs from the terrors! If the terrors "defeat" an orb, it won't be destroyed-it's health will just fall to 0. Every turn they recover some health, and as long as they HAVE health, they will be effective! If the orbs health falls to 0, the progress of the beam could slow down, stop, or even go backwards! You win if the beam reaches the turret tank! Also, the terrors will ONLY attack the orbs, and you can not guard them through any means! The only way to win is to beat the terrors before they do anything!
Raidriar takes the Infinity Blade from TwinBuilder and tries to slice Siris in two with it, but he misses and hits the Terror Creeper.
With this, the Infinity Blade:
Siris then impales the head of the terror zombie.
With this blade that he took from Raidriar as he finished forging it from a burning Pit's tears.
YES!! LET'S WIN THIS! 4/5 Useless Beam. I redirect my Useless Beam to the Terror Creeper now. I slice the Terror Zombie up with some rapid-fire triple-wielding sword action.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I fire an ICBM at the ACN tank. The warhead is an Anti-Space bomb. It is the same as a subspace bomb, but different because it can't be undone and instantly deletes things from existance forever. Before I fire it, though, I encase the Tank in inwards pointing quantum barriers. It can't move, guys. I have trapped it with a teleport proof shield! And you can still blast it to pieces!!!
The quantum barrier blocks teleporting and movement of the ACN Tank
TT2000, you are genius.
It falls short by 0.0000000000000000001 mm!
I start work on an EMP. It'll take 10 turns to create and will disable ALL electronics. Godmodder allied or no. it's disabled
Even the best of best Godmodders cannot do ANYTHING about UNOC.
Therefore, you're finished, Godmodder >:3
"So let's see what we need... oh... how do i get that?"
Using up 1 thought I transfer all the rest of the thought into a summon, by using huffpuff's analysis of the tank I reverse engineer it and create an Anti-Anti-Chuck Norris tank (not the same as Chuck Norris) and use all its power against the ACN.
Minor analysis.
Minor.
Anyway I continue work on the EMP.
Turns until EMP and all electronics go offline unless you use my special EMP-Proof Nuclear Metal: 8
"So you get that by doing that... wow that's a little extensive isn't it?"
I give Jack9515 a free sample of EMP-Proof Nuclear Metal!
I'm the only person with any EMP-Proof Nuclear Metal and it's stored in an underground base. Deep underground. Reinforced by Obsidian and Bedrock. With dragons and stuff. And a 10-digit code which cannot be hacked.
Also, when the EMP is activated, no other electronics can be brought in. Planes, tanks, and MOABs are just some of the things that cannot be brought in to an EMP zone.
THAT THING BETTER NOT AFFECT BIOTECH, I ONLY JUST MANAGED TO CONVINCE NIGHTMARE FLESHPOUND TO COME OVER AND HELP...
GODDAMN IT
STUPID GENDERFLIP VIRUS
Also I start a deeper analysis of the ACN 1/10.
If it's electronic, it's gonna go out.
If it is electronic, how about a free sample of the EMP-Proof Nuclear Metal! It can be made into an armor as well as a tank plating metal!
Thank you for using EMP-Proof Nuclear Metal!
Turns until EMP activated: 7
"There's a thing that I need! So that goes with that..."
"Dude, this thing is also electronic stuff."
TT2000, you are genius.
I decide not to do the EMP, and give the research to MadScientist for him to use or burn.
"You obviously know more then me. Here, take this stuff."
I decide to poke the minor weak spot of the ACN.
It does nothing! The ACN tank has NO weaknesses!
The ACN tanks activates its jets, and then points its gun downwards and blasts out a new chunk to replace the old one! The godmodder is unaffected due to levitating!
You can not "summon" it, it will come when its ready.
It's not that kind of circle!
They would count as entities, and are blocked by the aura!
Your teammates stop you before you do this. Final battle or no, they would rather remain human.
All entities and charges are no longer valid! Cuseing does nothing! YOUR attacks can't damage the turret, and all of YOUR summons will fail...
The ACN tank fires an arrow out of a side-gun, and it hits you and runs you into the mud for several yards before slowing down!
Charges and entities are no longer valid!
As you begin your leap, the tank fires its primary cannons at you, causing you to fly so far back you cross the entire world, and then land 250 feet back from where you started, skidding into the ground for another 300 feet!
Everything bounces off the tank's armor! It doesn't even take 1 damage!
Chuck Norris is distracted by another ACN turret!
The ACN turret does not have feelings, and it BLASTS ITS WAY OUT OF THE VOID!
Your pathetic creation is not only banned by the aura, but also 1/100th the size of the turret tank! The turret tank moves its treads 1 inch, and it explodes despite being far away!
There are many ACN turrets distracting millions of chuck norrises at the moment, and the godmodder is capable of creating an infinite amount of them! Luckily he only summoned one, and he can't summon any more due to the healing spell preventing him from moving... You can not just select the zero mass!
I like the starcraft reference though!
The ray guns are incapable of harming the ACN tank!
You could not even get close enough to the godmodder to do that! The elite hammer fails to move the turret tank, and it promptly blasts you back(with its tertiary cannon) several miles, leaving you quite far away from the battlefield!
All of your many attacks begin by bouncing off and hitting you back in the face! After the first 3/4, the ACN tank uses its secondary cannon to blast you! You fly all the way around the world, and you skid on the ground for a while, and you end up a ways behind the front of the godmodder's shield.
The hundreds of bullets do ABSOLUTELY NOTHING against the double-quintuple-layered tank armor! Your speech rouses the players and increases their attack by 150%!
Many explosions, gunfire sounds, fireworks, and other battle craziness erupt from the group as a massive dark cloud encircles the tank and hellkite dragons! 2 minutes later, it clears, and quintillions of hellkite dragon corpses litter the ground, and the turret tank has a tiny scratch on its treads(that does not affect health)!
As you run up to make the slash, the tank uses one of its side-cannons to hit you, and you try to block it with your sword! The instant the arrow hits your sword, your sword shatters, and then the slightly-slowed-down arrow hits you in the face!
The ACN turret tank fires all of its weapons at once, and sends every single one of your teammates flying in separate directions! The primary cannon is saved especially for you!
You would still die if you jumped into the void.
Just so you all know, the secret of the void refuses to allow anything to posses or merge with it.
Which one?
He is distracted by another turret!
That would count as an entity! And they are not allowed!
You can now use the infinity blade(although it doesn't really matter)!
The turret tank uses a side-cannon to destroy you as you are passing by! You reincarnate a short ways away.
The explosions do nothing! The cannon promptly explodes instead!
Your attacks aren't doing anything! But you can't give up!
You fall back a short ways and regroup, then all of the players charge towards the tank together! It fires all of its weapons at once, and you are all blown back a very long ways! A few inches ahead of where the group was when it fires the weapons, the fire power generated a massive hole in the world!
You gather up again, but your morale has been crushed! Looking at the tank, you can see it has no face, but it STILL feels as if it is laughing at you!
Suddenly, an extremely loud rumbling is heard! Large cracks appear around the hole, as the rumbling gets louder and louder! Blue streaks erupt from the hole, getting brighter and brighter until everyone i blinded and forced to turn away...
When you turn back around, you see the shining, sparkling scales of a MASSIVE blue dragon(its hide stretches for an impossibly long ways!) The SECRET OF THE VOID has arrived! It flies towards you, and picks you up on its back! Then, it turns around and flies towards the turret tank! You are near three huge orbs sticking out of its back, and they glow bright blue as the secret of the void opens its mouth and charges an incredible green beam of power! It fires at the ACN turret tank!
But the tank will not fall so easily! It combines all of the power of its weapons, and fires a giant red beam at the secret of the void!
For a short second of quiet, you can see the beams travel towards each other...
THEN THEY COLLIDE! In a giant explosion of light and sound, the beams hit each other and begin attempting to push the other back! Slowly, the green beam of the secret of the void begins to overtake the red beam of the turret tank...
But the turret tank does some summons of its own! You see many black dots appear in the sky, and they begin to get bigger...
Then you realize they are not black dots! They are undead versions of every terror the godmodder has ever summoned! And more! They land on the secret of the void's back, near you! They then begin to draw closer... but they aren't attacking you! They are attacking the orbs, as they are the main source of power for the green beam!
You have to defend the orbs from the terrors until the secret of the void can win this fight! Now is the time...the TRUE final battle begins now!
Secret of+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ACNTT-------the void
Orb 1: 50000/50000(fueling energy beam)(+10000 health per turn)
Orb 2: 50000/50000(fueling energy beam)(+10000 health per turn)
Orb 3: 50000/50000(fueling energy beam)(+10000 health per turn)
Terror Creeper: 70000/70000(anti-orb)
Terror zombie: 50000/50000(anti-orb)
ACN TURRET TANK: 100000000000000000000000000000000000000000000000000000000/100000000000000000000000000000000000000000000000000000000(pro-godmodder)(nigh invulnerable)(final boss)
Godmodder HP: 1/80(pro-godmodder)(healing spell in effect, will fully heal godmodder in 10 turns)
Aura of anti-charging and entities
You have to defend the orbs from the terrors! If the terrors "defeat" an orb, it won't be destroyed-it's health will just fall to 0. Every turn they recover some health, and as long as they HAVE health, they will be effective! If the orbs health falls to 0, the progress of the beam could slow down, stop, or even go backwards! You win if the beam reaches the turret tank! Also, the terrors will ONLY attack the orbs, and you can not guard them through any means! The only way to win is to beat the terrors before they do anything!
Check out my bad CTM map reviews here.
With this, the Infinity Blade:
Siris then impales the head of the terror zombie.
With this blade that he took from Raidriar as he finished forging it from a burning Pit's tears.
An alternate timeline emerges.
However, we must first start from the beginning...