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I add a small defense shield to the subspace cannon. the shield has 10000 HP, takes normal damage, regenerates fully after each turn, and must be destroyed before attackers can damage the actual subspace cannon.
I sacrifice a clone of mine on a mayan altar that I bought from a stock sell from Outpost Defenders Co. Against a small additional fee, I buy the mayan priest too. The sacrifice heals the subspace cannon.
(I have this urge for referencing...)
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
My E-Tank stockpile is ready for Mega Man! I forgot to charge it for the last 2 turns, but now it is ready. This places 10 E-Tanks onto the battlefield. If Mega Man is injured, he can drink an E-Tank to restore some health. I can't make another stockpile until all 10 E-Tanks are gone.
Mega Man fires the Napalm Bomb at Turret Group C! He loses some ammo.
STATS:
HP: 80,000. [Optimal]
Metal Blade: 90/100.
Napalm Bomb: 95/100.
Black Hole Bomb: 80/100.
I go up to crusher and tell him that if he doesn't stop helping the bunchie in defeat the rainbow bunchie, I will start attacking the hexamobile.
I forcefully introduce you to my friend the endermancer by using an ender missile to force you into the end to face him. this also spawns enderman that engage the golems.
I Try to keep the AXIS alive, as I am upgrading it. Since All that is left for the Battery but to apply it, I make it so It automatically goes 5 in the shield gen and 5 in the med bay.
I heal the Axis. Generic.
I attack the main castle structure with the power of a lightning bolt, while firing a laser, while using a TNT cannon, while Eating bricks, While shooting spikes out of my nose like bullets.
Oh. And I tell GenerikB to put as many radioactive (high damage if you come close) bees around the snowgolems as possible.
someone post so I can get this battery finished!
I add a small defense shield to the subspace cannon. the shield has 10000 HP, takes normal damage, regenerates fully after each turn, and must be destroyed before attackers can damage the actual subspace cannon.
EDIT: 1/5 charge.
For regenerating fully each turn, it needs to have only 5000 health with that kind of charge.
I sacrifice a clone of mine on a mayan altar that I bought from a stock sell from Outpost Defenders Co. Against a small additional fee, I buy the mayan priest too. The sacrifice heals the subspace cannon.
My E-Tank stockpile is ready for Mega Man! I forgot to charge it for the last 2 turns, but now it is ready. This places 10 E-Tanks onto the battlefield. If Mega Man is injured, he can drink an E-Tank to restore some health. I can't make another stockpile until all 10 E-Tanks are gone.
Mega Man fires the Napalm Bomb at Turret Group C! He loses some ammo.
STATS:
HP: 80,000. [Optimal]
Metal Blade: 90/100.
Napalm Bomb: 95/100.
Black Hole Bomb: 80/100.
Turret group c is downed now that the castle is gone! E-tanks placed on battlefield, they will heal 15000 health each, can be drank 1 at a time, and Mega Man will occasionally use them instead of using an auto-attack.
I forcefully introduce you to my friend the endermancer by using an ender missile to force you into the end to face him. this also spawns enderman that engage the golems.
Thinking of something good to note...
Note to self: Wut?
The last of the castle(a stonebrick room with a small pillar of foundation beneath it) falls over, and then the rest of the castle starts tumbling down as well! You and the anti-godmodders run away! Once you are outside, you look back to see the godmodder rising out of the debris, having taken 1 damage from the castle's collapse! The godmodder, with his castle, treasure, minion army, all gone, he has almost no cards left to play. This makes him lose self-confidence and it causes the next attack against the godmodder will not fail, no matter what it is! The minions that were on the field were still alive, but the collapse temporarily stunned all of the anti-godmodders and pro-godmodders, so the only other thing that happens is the voodoo statue appearing and some attacks hitting the factory.
Voodoo Statue: 1000000/1000000(neutral)(connected to godmodder, will damage when destroyed)
Shrine: 187000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-godmodders and pro-godmodders for 2 more turns)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -10000 damage taken each post)(has auto-blowtorch)
The hexmobile unleashes a massive volley of antimatter missiles on the godmodder. over 9000 missiles are fired, and each one can single-handedly blow a hole to bedrock. even if the godmodder survives the assualt, he will be taking a large fall to bedrock. Unfortunatly, the barrage overloads the power supplies, causing the hexmobile to lose 25000 HP.
TIP: we should focus fire on the Voodoo statue, but wait until the godmodder is at 1 HP to destroy it.
I start charging that shield. 2/5
28/30
15/20
I toss minion golems at the castle structure.
I heal the cannon.
(I have this urge for referencing...)
TT2000, you are genius.
Mega Man fires the Napalm Bomb at Turret Group C! He loses some ammo.
STATS:
HP: 80,000. [Optimal]
Metal Blade: 90/100.
Napalm Bomb: 95/100.
Black Hole Bomb: 80/100.
I suggest that we fire it as soon as the castle is destroyed and it has a straight shot at the godmodder.
I forcefully introduce you to my friend the endermancer by using an ender missile to force you into the end to face him. this also spawns enderman that engage the golems.
Testing explosives...
(Charred paper and body bits)
TT2000, you are genius.
Thinking of something good to note...
Note to self: Wut?
Castle structure destroyed! You got the finishing blow!
The structure is down, 2 golems killed!
Is this a charged attack or a charged entity? There are 15 golems because 3 came from the castle last turn.
For regenerating fully each turn, it needs to have only 5000 health with that kind of charge.
3 die!
+1 health!
+1 health to the cannon!
Turret group c is downed now that the castle is gone! E-tanks placed on battlefield, they will heal 15000 health each, can be drank 1 at a time, and Mega Man will occasionally use them instead of using an auto-attack.
The gunship is incapable of damaging the godmodder, only dealing large amounts of damage to his entities.
Shields added!
Sylveon, this REALLY isn't the place to be taking your quarrels from other forum games...
They have no batteries to power them!
The last of the castle(a stonebrick room with a small pillar of foundation beneath it) falls over, and then the rest of the castle starts tumbling down as well! You and the anti-godmodders run away! Once you are outside, you look back to see the godmodder rising out of the debris, having taken 1 damage from the castle's collapse! The godmodder, with his castle, treasure, minion army, all gone, he has almost no cards left to play. This makes him lose self-confidence and it causes the next attack against the godmodder will not fail, no matter what it is! The minions that were on the field were still alive, but the collapse temporarily stunned all of the anti-godmodders and pro-godmodders, so the only other thing that happens is the voodoo statue appearing and some attacks hitting the factory.
Voodoo Statue: 1000000/1000000(neutral)(connected to godmodder, will damage when destroyed)
Shrine: 187000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-godmodders and pro-godmodders for 2 more turns)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -10000 damage taken each post)(has auto-blowtorch)
AXIS: 76000/130000+0/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 50 TJ)(left gun: 20 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 5 TJ)(Targeting system: 5 TJ)(Med Bay: 20 TJ)
Ultimate subspace cannon: 79/100+5000/5000 shields(anti-godmodder)(uber resistance)(void drawing)(black hole drawing)(summoning)(huge damaging)(shield recharging)(full shield blocker)
Thunder Lair: 60000/80000+6500/10000 defense(anti-godmodder)(50 power, +10 power per post)(+5000 health per post)
Turrets(anti-godmodder)(powered by 0 batteries)
Factory: 64000/75000(anti-godmodder)(produces a battery every 3 posts, 1 more post until next battery)(far away)
Mega Man: 80000/80000(anti-godmodder)(Blade launcher: 90/100)(Napalm: 100/100)(Black Hole Bomb: 80/100)(chargeable shots)
E-tankx10(mega-man healing)
Godmodder fortress minion golem: 500/500x9(pro-godmodder)(-1 golem per post)
Elite Godmodder fortress minion golem: 2000/2000x6
Godmodder HP: 4/80(pro-godmodder)(losing confidence; next attack will not fail)
Check out my bad CTM map reviews here.
The hexmobile unleashes a massive volley of antimatter missiles on the godmodder. over 9000 missiles are fired, and each one can single-handedly blow a hole to bedrock. even if the godmodder survives the assualt, he will be taking a large fall to bedrock. Unfortunatly, the barrage overloads the power supplies, causing the hexmobile to lose 25000 HP.
TIP: we should focus fire on the Voodoo statue, but wait until the godmodder is at 1 HP to destroy it.
Edit: At the voodoo monument.
TT2000 said the gunship is unable to damage the godmodder. Fire it on the Voodoo statue instead.
I hope to summon the Secret of the Void by firing it.
16/20
I aim the Hexmobile at the Voodoo Monument