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TT, I posted on page 1 and have been here since the beginning and will stay until the end.
I make an epic speech about how far we have come and how close we are to victory, saying that nothing can stop us now and that the godmodder WILL fall soon, giving a moral boost to all anti-godmodders, increasing their damage while causing all pro-godmodder entities to be demoralized, reducing their damage output.
Really? I thought none of the people who originally posted were still here! Your speech grants +50% damage to all anti-godmodder entities and -50% damage to all pro-godmodder entities for this turn(but this will only work once!)
Well, I read pages 1-4, I think I am going to go back and read them all just for the fun of it!
Do I even need to state the problem?
THE ULTIMATE WEAPON: 60/80
I shoot 2 Rank I missiles at ALL turrets, 1 Rank II at Turret 3, and 1 Rank III missile at the Snow Golem Factory. (Also, For Example, Rank I missiles don't ALWAYS have to do just 500 damage. They can do 200 damage or 1000 damage. So they don't always have to do the same amount EVERY SINGLE time.) Lair Stats
I probably will too at some point. I've been here since 20-ish health. Anyway I activate the Shrine with the powers of the Death Star beam times three thing on whichever turret has the least HP.
I go full force on every enemy golem I can find, while healing the chemist.
5/10 battery
I attack a turret. With a level 2 celebi with the picture of regice that uses selfdestruct.
Then i say: Yes. that just happened.
2 normal golems killed! +2000 health to the chemist! 2500 damage to a turret!
A random golem takes the attack power of the wither, seconds it for triple damage, and uses it on master chief! Even with the damage halfed, master chief dies! The rest of the basic golems and elite golems attack the chemist and kill it as well! 2 turrets of group B fire at the batteries, and the rest of the turrets fire at the factory! Their shots will land next turn! The hexmobile and AXIS both attack the structure for 39000 damage(thanks to the buffs)! The Thunder Lair, turrets, and mega man fire at the golem factory, dealing 27000 damage!
A small wave of normal golems comes out of the castle!
Shrine: 187000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-godmodders for 5 more turns)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -10000 damage taken each post)(has auto-blowtorch)
The Black Hole is gone. Mega Man can't use it again for one turn. Mega Man starts charging up his Mega Buster at the Golem Factory! If that falls before the charge is up, I will redirect the attack to Turret Group C. The charge will last for one turn. 1/2.
E-Tank Stockpile: 4/5.
Stats:
HP: 80,000. [Optimal]
Metal Blade: 90/100.
Napalm Bomb: 100/100.
Black Hole Bomb: 80/100.
Mega Buster: One unit of charge. Charge will be expelled next turn.
6/10 battery
6/7 rabbitz,
61/80 ULTIMATE WEAPON OF DOOM AND EPICNESS AND DESTRUCTION.
I heal something anti-godmodder. I dont care what, as long as it's damaged.
I go into the golem factory with an eff 100 unb 100 dias pick, to break any spawners, an eff 100 unb 100 dias shovel, to destroy snow,
AND a TNT spawner directed at the snowgolem spawner. All that to kill the spawner. I really hate that spawner.
I boost my next post with a 1% boost of nigh on uselessness.
Which will be entirely related to internet memes, just a forewarning.
Whoever likes the AXIS, thats what my battery is for.
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
The Black Hole is gone. Mega Man can't use it again for one turn. Mega Man starts charging up his Mega Buster at the Golem Factory! If that falls before the charge is up, I will redirect the attack to Turret Group C. The charge will last for one turn. 1/2.
E-Tank Stockpile: 4/5.
Stats:
HP: 80,000. [Optimal]
Metal Blade: 90/100.
Napalm Bomb: 100/100.
Black Hole Bomb: 80/100.
Mega Buster: One unit of charge. Charge will be expelled next turn.
Your blast will be fired as the auto-attack when I post again as an auto-attack, and in return mega man will not auto-attack this turn!
6/10 battery
4/7 rabbitz,
61/80 ULTIMATE WEAPON OF DOOM AND EPICNESS AND DESTRUCTION.
I heal something anti-godmodder. I dont care what, as long as it's damaged.
I go into the golem factory with an eff 100 unb 100 dias pick, to break any spawners, an eff 100 unb 100 dias shovel, to destroy snow,
AND a TNT spawner directed at the snowgolem spawner. All that to kill the spawner. I really hate that spawner.
I boost my next post with a 1% boost of nigh on uselessness.
Which will be entirely related to internet memes, just a forewarning.
AXIS health topped off! The golem factory is destoyed already!
The blasts from last turn hit the tell batteries and destroy them! The entirety of turret force C fires at the factory, and their attacks will hit next turn! Turret Force B fires at the subspace cannon for 3 damage! The AXIS heals it for 1 health! The basic minions also all fire at the cannon and deal another 15 damage! The elite minions attack the AXIS for 30000 damage, but it heals itself for 7000 health! The AA turret also attacks the AXIS for an additional 3000 damage! The anti-godmodders, ignoring the attacks being fired at them, continue focusing all of their attention on the very damaged structure! With the railguns, arm cannons, and a missile, they manage to deal 25000 damage!
You have smashed through many of the outlying rooms, and now all that is left is the complex immediately outside the godmodder's throne room, as well as the throne room walls themselves! The golem factory lies in shambles, and thus the golem reinforcements will slow down and eventually stop! But for now, 2 elite minions come from the castle to assist the other forces!
Shrine: 187000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-godmodders for 5 more turns)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -10000 damage taken each post)(has auto-blowtorch)
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
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What?
The moderator is uncorruptible, AND the server already has nigh-infinite capacity!
Really? I thought none of the people who originally posted were still here! Your speech grants +50% damage to all anti-godmodder entities and -50% damage to all pro-godmodder entities for this turn(but this will only work once!)
I have a... special plan... for 1 HP.
Fixed, 1000 damage to ALL the turrets(not targeted by other missiles), 3000 damage to turret 3, 6000 damage to the golem factory!
4000 damage to turret 3!
Turret 3 destroyed! Shrine disabled temporarily...
2 normal golems killed! +2000 health to the chemist! 2500 damage to a turret!
14000 damage!
6000 damage to the structure!
A random golem takes the attack power of the wither, seconds it for triple damage, and uses it on master chief! Even with the damage halfed, master chief dies! The rest of the basic golems and elite golems attack the chemist and kill it as well! 2 turrets of group B fire at the batteries, and the rest of the turrets fire at the factory! Their shots will land next turn! The hexmobile and AXIS both attack the structure for 39000 damage(thanks to the buffs)! The Thunder Lair, turrets, and mega man fire at the golem factory, dealing 27000 damage!
A small wave of normal golems comes out of the castle!
Shrine: 187000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-godmodders for 5 more turns)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -10000 damage taken each post)(has auto-blowtorch)
AXIS: 129500/130000+0/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 50 TJ)(left gun: 20 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 5 TJ)(Targeting system: 5 TJ)(Med Bay: 20 TJ)(attack buffed, +20% extra damage for 1 more turn)
Ultimate subspace cannon: 96/100(anti-godmodder)(uber resistance)(void drawing)(black hole drawing)(summoning)(huge damaging)
Thunder Lair: 50000/80000+6500/10000 defense(anti-godmodder)(30 power, +10 power per post)(+5000 health per post)
Turrets(anti-godmodder)(powered by 2(3000/3000x2) batteries)
Factory: 75000/75000(anti-godmodder)(produces a battery every 3 posts, 3 more post until next battery)(far away)
Mega Man: 80000/80000(anti-godmodder)(Blade launcher: 90/100)(Napalm: 100/100)(Black Hole Bomb: 80/100)(chargeable shots)
Main Castle Structure: 100500/400000(pro-godmodder)(-1000 health each turn)
Snow golem factory: 13000/60000(pro-godmodder)(source of golems)
Castle Automated Turrets Force B(4-6): 53000/65000x3(pro-godmodder)
Castle Automated Turrets Force C(7-10): 80000/90000x3+71000/90000x1(pro-godmodder)
Godmodder fortress minion golem: 500/500x21(pro-godmodder)
Elite Godmodder fortress minion golem: 2000/2000x5+1000/2000x1(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Check out my bad CTM map reviews here.
Testing fries...
Note to self: Don't use instead of oil even though they look the same.
26/30
13/20
The castle almost done for!
I toss knifes of of nowhere at the Castle wall.
E-Tank Stockpile: 4/5.
Stats:
HP: 80,000. [Optimal]
Metal Blade: 90/100.
Napalm Bomb: 100/100.
Black Hole Bomb: 80/100.
Mega Buster: One unit of charge. Charge will be expelled next turn.
Weak AA Turret complete
Health: 15
Damage: 2
Boosts: Freshly made(1 hp each turn for 5)
Curses: New(has to be approved)
Missile Launcher: 1/3
Derping around...
Note to self: Derpity derp derp herp derp.
secret_scribe for calling it the hexamobileturrets.FOR THE LAST TIME, THIS WON'T WORK.
Mega Man is still charging his shot. He can't do anything right now.
I attack Turret Group B with spies and cream gravy!
I hack the castle up with a pickaxe.
6/7 rabbitz,
61/80 ULTIMATE WEAPON OF DOOM AND EPICNESS AND DESTRUCTION.
I heal something anti-godmodder. I dont care what, as long as it's damaged.
I go into the golem factory with an eff 100 unb 100 dias pick, to break any spawners, an eff 100 unb 100 dias shovel, to destroy snow,
AND a TNT spawner directed at the snowgolem spawner. All that to kill the spawner. I really hate that spawner.
I boost my next post with a 1% boost of nigh on uselessness.
Which will be entirely related to internet memes, just a forewarning.
Whoever likes the AXIS, thats what my battery is for.
You slaughter 5 of the basic golems!
5000 damage!
Golem factory destroyed!
6000 damage!
Your blast will be fired as the auto-attack when I post again as an auto-attack, and in return mega man will not auto-attack this turn!
The godmodder uses long-range mind control to turn it to his side! It also gets greatly buffed stats in the process!
It is dead!
The side-railguns deal 2000 damage to all of the turrets!
You deal 3000 damage to all of them! You don't need to tell that to those who post things like that, they almost never post a second time.
2000 damage to all of them!
4500 damage!
AXIS health topped off! The golem factory is destoyed already!
The blasts from last turn hit the tell batteries and destroy them! The entirety of turret force C fires at the factory, and their attacks will hit next turn! Turret Force B fires at the subspace cannon for 3 damage! The AXIS heals it for 1 health! The basic minions also all fire at the cannon and deal another 15 damage! The elite minions attack the AXIS for 30000 damage, but it heals itself for 7000 health! The AA turret also attacks the AXIS for an additional 3000 damage! The anti-godmodders, ignoring the attacks being fired at them, continue focusing all of their attention on the very damaged structure! With the railguns, arm cannons, and a missile, they manage to deal 25000 damage!
You have smashed through many of the outlying rooms, and now all that is left is the complex immediately outside the godmodder's throne room, as well as the throne room walls themselves! The golem factory lies in shambles, and thus the golem reinforcements will slow down and eventually stop! But for now, 2 elite minions come from the castle to assist the other forces!
Shrine: 187000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-godmodders for 5 more turns)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -10000 damage taken each post)(has auto-blowtorch)
AXIS: 104000/130000+0/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 50 TJ)(left gun: 20 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 5 TJ)(Targeting system: 5 TJ)(Med Bay: 20 TJ)
Ultimate subspace cannon: 94/100(anti-godmodder)(uber resistance)(void drawing)(black hole drawing)(summoning)(huge damaging)
Thunder Lair: 50000/80000+6500/10000 defense(anti-godmodder)(40 power, +10 power per post)(+5000 health per post)
Turrets(anti-godmodder)(powered by 0 batteries)
Factory: 75000/75000(anti-godmodder)(produces a battery every 3 posts, 2 more post until next battery)(far away)
Mega Man: 80000/80000(anti-godmodder)(Blade launcher: 90/100)(Napalm: 100/100)(Black Hole Bomb: 80/100)(chargeable shots)
Main Castle Structure: 70000/400000(pro-godmodder)(-1000 health each turn)
Castle Automated Turrets Force B(4-6): 46000/65000x3(pro-godmodder)
Castle Automated Turrets Force C(7-10): 70000/90000x3+67000/90000x1(pro-godmodder)
Godmodder fortress minion golem: 500/500x15(pro-godmodder)
Elite Godmodder fortress minion golem: 2000/2000x7+1000/2000x1(pro-godmodder)
AA turret: 15000/15000(pro-godmodder)(anti-air)(+2000 HP per turn for 5 more turns)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Check out my bad CTM map reviews here.
I fire mah lazor, charged with 9001 volts, at the newly-made AA turret. (i hate those things, lost a wing to one once)
I send an army of nyan cats and awesome faces at the B force of turrets.
I then use the "i like trains" attack on the regular golems, while sending an infinite stream of ROFLcopters at the Elite ones.
Then use the power of rage comics to heal the subspace cannon.