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The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
213
Minecraft:
FlyingPig6789
Xbox:
Who needs Xbox?
Member Details
I start a new summon... GARRETH THE YETI!!
He's HUGE, on the anti-godmodder side, and I don't control him, though no mind-control, bribery, or side conversion will work. Has 100000 health, takes 5000 to 9000 damage per hit, (random.org decide, please)
1/25
I summon a third magical shield generator to protect the second one that protects the first one.
Rollback Post to RevisionRollBack
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
GO comes out of hiding because it is protected, and attacks Darth Vader!
I start building the decoy castle, which has double heath and defensive abilities. It also has weak attacks. This will be attacked when the decoy tower is destroyed.
1/10
I use a nuclear powered rocket to blast myself into the future when the godmodder is dead. I ask how he was killed. I take that information back into the present and do what the future people said. Oh, and I use the mystery gate as a launch pad.
Edit: My post count is 1001. This is post #3003. Therefore, this nuclear spaceship is GUARANTEED to do 2^2002 (an insanely large number, more than a quadrillion quadrillion) damage to the mystery gate, and 2 damage to the godmodder!
Death Star IV: 35/40
It's almost finished...
Frog, all those shields of yours- what are they shielding again?
Shield Generator 1, SG1 for short is shielding your DSIV, SG2 is shielding SG1, SG3 is shielding SG2, and the last one is a cloaking device that cloaks SG1, SG2, SG3, and itself.
I gather the remains of the fallen Droideka army and begin to rebuild them into an elite squadron: Elite Droidekas #1-29 (guess who's #30? ) constuction: 4/29 (I can build 4 in one post.)
I use magical powers to bring one of the Hellkite Dragons back to life, it is immune to the Curse of Repetitiveness because it was technically created before the Curse. I then have it attack the pro-Godmodder Death Star.
Elite Droidekas 1-29: 4/29 Scratch that; too confusing. Progress: 2/5 (Yes, I'm trying to time this. What tipped you off?)
Note: They're not affected by the COR because they are ELITE and NUMBERED. Plus, I'm charging them for 5 posts.
Okay. This time, I use Summon Swarm on the Godmodder.
(Summon Swarm summons a horde of meddlesome winged insects that chase the victim around while dealing damage to it. While being chased, those victims will be running around uncontrolably and incapable of attacking. Tougher victims can resist running around, but are still irritated by the insects. Summon Swarm cannot be blocked, and the insects are invincible. Their only weak point is that they disappear after 3 turns of pestering the victim. The insects are also super fast, and are hard tor be outran.)
The godmodder activates running...AT THE SPEED OF LIGHT!! A sonic boom echoes as he outruns the insects by a ridiculous extent.
I cast a curse on the Godmodder that does 1000000001 damage each turn! But if he is to turn this game to have a rounds system, it will also damage him each round! It's immune to the curse of repetitiveness, and it cannot be removed, blocked, etc.
He changes it to have a "day" system, where each turn is a day!
5/5
Dr. Fate and the Reaper Armada finish charging their blasts, and target the Mystery Gate specifically, along with any other pro-godmodder entities alive at the time. The attack cannot be dodged, deflected, or otherwise. If it is absorbed, it will simply incinerate the body due to how much power was collectively released by the Reapers.
I build a shield generator on the Forest Moon of Endor to protect the partially completed DSIV. The shield generator is very well protected, and has a massive amount of health.
Endor is WAY out of range. This battle is still technically on Earth, although the planet has been destroyed several times.
He's HUGE, on the anti-godmodder side, and I don't control him, though no mind-control, bribery, or side conversion will work. Has 100000 health, takes 5000 to 9000 damage per hit, (random.org decide, please)
1/25
In general, you don't decide the damage an entity takes. For something with such a long charge time, it will take less damage than normal, but not the exact totals you mentioned.
GO comes out of hiding because it is protected, and attacks Darth Vader!
I start building the decoy castle, which has double heath and defensive abilities. It also has weak attacks. This will be attacked when the decoy tower is destroyed.
1/10
Hiding does not make it immune to curse damage. Your grace ocelot is going to DIE! Well, you could save it by removing the curse, but that would cause you to melt... 7000 damage to DV!
I use a nuclear powered rocket to blast myself into the future when the godmodder is dead. I ask how he was killed. I take that information back into the present and do what the future people said. Oh, and I use the mystery gate as a launch pad.
Edit: My post count is 1001. This is post #3003. Therefore, this nuclear spaceship is GUARANTEED to do 2^2002 (an insanely large number, more than a quadrillion quadrillion) damage to the mystery gate, and 2 damage to the godmodder!
The nuclear rocket isn't powerful enough. All you do is deal 2^2002 damage to yourself.
Shield Generator 1, SG1 for short is shielding your DSIV, SG2 is shielding SG1, SG3 is shielding SG2, and the last one is a cloaking device that cloaks SG1, SG2, SG3, and itself.
I gather the remains of the fallen Droideka army and begin to rebuild them into an elite squadron: Elite Droidekas #1-29 (guess who's #30? ) constuction: 4/29 (I can build 4 in one post.)
Their circuitry would still put them under the godmodder's control...
I use magical powers to bring one of the Hellkite Dragons back to life, it is immune to the Curse of Repetitiveness because it was technically created before the Curse. I then have it attack the pro-Godmodder Death Star.
Elite Droidekas 1-29: 4/29 Scratch that; too confusing. Progress: 2/5 (Yes, I'm trying to time this. What tipped you off?)
Note: They're not affected by the COR because they are ELITE and NUMBERED. Plus, I'm charging them for 5 posts.
The godmodder hits the decoy tower for 150000 damage! Sheperd and the reaper armada move to attack him, but a random horde of zombies appears to distract them! The grace ocelot helps finish off the zombies, but by then they have already used the entire anti-godmodder turn day.
Mystery gate: 299499/1000000(neutral)(being destroyed by herobrine and cell phone number, -10000 health per turn)
Grace ocelot: 1500/50000(-5000 health per turn)
Reaper armada: 550000000/800000000(anti-godmodder)(-50000000 health per turn)
Shepard: 59000/110000(anti-godmodder)(immune to mind-control)(-5000 health per turn)
He's HUGE, on the anti-godmodder side, and I don't control him, though no mind-control, bribery, or side conversion will work. Has 100000 health, takes 5000 to 9000 damage per hit, (random.org decide, please)
1/25
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Oh, and pageclaim means this is guaranteed to work!
I start building the decoy castle, which has double heath and defensive abilities. It also has weak attacks. This will be attacked when the decoy tower is destroyed.
1/10
I use a nuclear powered rocket to blast myself into the future when the godmodder is dead. I ask how he was killed. I take that information back into the present and do what the future people said. Oh, and I use the mystery gate as a launch pad.
Edit: My post count is 1001. This is post #3003. Therefore, this nuclear spaceship is GUARANTEED to do 2^2002 (an insanely large number, more than a quadrillion quadrillion) damage to the mystery gate, and 2 damage to the godmodder!
It's almost finished...
Frog, all those shields of yours- what are they shielding again?
Due to this post getting ninja'd, this is guaranteed to not fail!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I gather the remains of the fallen Droideka army and begin to rebuild them into an elite squadron:
Elite Droidekas #1-29 (guess who's #30?
Elite Droidekas 1-29:
4/29Scratch that; too confusing. Progress: 2/5 (Yes, I'm trying to time this. What tipped you off?)Note: They're not affected by the COR because they are ELITE and NUMBERED. Plus, I'm charging them for 5 posts.
Raging because an unknown force increased the charging time.
Gaaaaaahhhhhh !!!!
I redirect my anger into a sword beam that is pointed at the mystery gate.
TT2000, you are genius.
Elite Droidekas 1-29: 3/5
7000 damage!
The godmodder activates running...AT THE SPEED OF LIGHT!! A sonic boom echoes as he outruns the insects by a ridiculous extent.
He changes it to have a "day" system, where each turn is a day!
15000 damage to Darth Vader and Mystery gate!
The godmodder teleports out of the way, but it still hits the mystery gate for 6000 damage!
Endor is WAY out of range. This battle is still technically on Earth, although the planet has been destroyed several times.
In general, you don't decide the damage an entity takes. For something with such a long charge time, it will take less damage than normal, but not the exact totals you mentioned.
3000 replies!
Does nothing!
Hiding does not make it immune to curse damage. Your grace ocelot is going to DIE! Well, you could save it by removing the curse, but that would cause you to melt... 7000 damage to DV!
The nuclear rocket isn't powerful enough. All you do is deal 2^2002 damage to yourself.
Don't you mean castle?
Death Star killed!
The uses /mobdisguise, and due to the noobs being noobs, they run away, scared!
Their circuitry would still put them under the godmodder's control...
it is dead!
5000 damage!
It is dead!
Cor?
7000 damage!
10000 damage!
The godmodder hits the decoy tower for 150000 damage! Sheperd and the reaper armada move to attack him, but a random horde of zombies appears to distract them! The grace ocelot helps finish off the zombies, but by then they have already used the entire anti-godmodder
turnday.Mystery gate: 299499/1000000(neutral)(being destroyed by herobrine and cell phone number, -10000 health per turn)
Grace ocelot: 1500/50000(-5000 health per turn)
Reaper armada: 550000000/800000000(anti-godmodder)(-50000000 health per turn)
Shepard: 59000/110000(anti-godmodder)(immune to mind-control)(-5000 health per turn)
Decoy tower: 200000/10000000
Godmodder HP: 14/80
Curse of curse removal
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