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I politely ask the Mystery Gate what her favorite things are, wondering with what I could bribe her with. I also apologize for attacking her earlier, not knowing that she was a sentient being, or even alive at all...
The mystery gate knows what you are doing! THE MYSTERY GATE SHALL NOT BE BRIBED!
I will not foolishly attempt to remove the curse removal. I will factor it out with algebra!
Curse of curse removal = un--breakable
+breakable +breakable
Curse of curse removal + breakable = un
--un --un
Curse of curse removal + breakable --un = 0 (zero-nothing!)
(negative un cancels itself out)
Curse of curse removal + breakable = nothing
--breakable --breakable
Curse of curse removal = nothing--breakable
So, this "unbreakable curse" is really a breakable nothing, when you do the math!
Your logic here is quite flawed. Therefore, this fails.
I realize that the godmodder can't be defeated by any conventional means. I activate an antimatter bomb that is connected to the core of the planet we're fighting on which is powerful enough to take the planet with the Godmodder. The resulting explosion looks something like this from outer space:
[media][media][/media[/media]]
Can't be dodged, can't be godmodded, the explosion is powerful enough to destroy every remaining bits of the planet, can't be blocked, can't be fixed, is 100% accuarate on whatever planet we're fighting, the godmodder can't escape before the explosion because when it happens the godmodder will be walking at 1 m/10 seconds but still on the planet giving him no time to react, the godmodder can't change of destination before walking and can't be stopped. The explosion occurs excactly 2 seconds after it was activated.
Okay, I'll sort this out. First, I interrupt and stop your call to Darth Vader, because 1-turn summons never work.
Second, I decide that shape-shifters are stupid. Shape ShifterDeath Star III 24/30 40
This will be ultimate.
Fixed that, and
Death Star III: 27/40
Only go up by one at a time.
Long charge=tougher entity, less chance of failure.
Darth Vader and the Droideka squad decimate the decoy tower for 120000 damage! The godmodder implements the anti-steve plan(put spawn in bedrock box filled with lava). He is killed by the curse, and is now GONE FOREVER! He also finishes stealing the life plates of Arceus, and Arceus collapses, beaten, without them. Obviously, it would have been easier to simply kill Arceus...what will the godmodder use the life plates for? The reaper armada and Sheperd attack the droideka squad for 18000 damage!
Mystery gate: 383499/1000000(neutral)(being destroyed by herobrine and cell phone number, -10000 health per turn)
Grace ocelot: 10500/50000(hiding, +500 health per turn)(-5000 health per turn)
Reaper armada: 650000000/800000000(anti-godmodder)(-50000000 health per turn)
Shepard: 69000/110000(anti-godmodder)(immune to mind-control)(-5000 health per turn)
The Reaper armada charges up a FULL POWER BLAST towards any pro-godmodder entity. Dr. Fate on the other hand, charges up a blast at the Mystery Gate, enraged by it's tenacity and stubbornness. Charge: 1/5
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"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Okay... Let's fight fire with fire.
Death Star IIIIV: 28/40
Backstory:
The rebel alliance, tired of being terrorized by a huge deathship, decide to build their own huge deathship. (It will not have a weak spot leading to the main reactor like the older models.)
And in the meantime:
Summon the Rebel fleet!
X-wings and Y-wings and B-wings, oh my!
They will arrive in...
1/4
EDIT: I just realized... A droideka squad not under my control? No fair!!! I immediately make them report to me using whatever methods necessary, including spamming the whole page with 's in an attempt to convert them with mind control.
I make a gravitational beam so strong to drag a moon off orbit. With the beam I grab the derbis from the explosion with a few more asteroids along the way and pieces of planets and throw it to the Death Star where Darth Vader is on. Good luck force shielding it. I also get Luke Skywalker on the fight and help Droideka30.
I utilize my extreme genius to prepare a speech about VERY boring things. I give my speech to the godmodder and he becomes bored. The godmodder eventually becomes so bored by my speech, that he falls into a deep sleep, which eventually leads to a coma that he never wakes up from.
Pwnt.
Droideka conversion:
If that much concentration doesn't blow their minds, I don't know what willlll..... DDDDDEEEEERRRRRRPPPP! Droidekas don't have brains. They're robots. All I have to do is hijack the control tower. I demand to know its location! In the meantime, I enclose them in a bedrock cage, where they are unable to inflict or take any damage.
I take a portal gun, and reveal this whole time I had a portal next to the secretary for this purpose only. The secretary then lets arceus know my urgent pass is real.
4/4
The rebel fleet arrives! Swooping down on the Death Star, they fire on the weak point, causing a chain reaction... You know what happens next. (Hint: the strength of a billion 's)
Nope, droideka. You need the force to hit the main reactor. My job. I fly in with an X-Wing and drop 2 proton torpedoes down the exhaust vent! Oh, and I help build your death star. So, will there be any exhaust plorts leading to the main reactor?
Nope, droideka. You need the force to hit the main reactor. My job. I fly in with an X-Wing and drop 2 proton torpedoes down the exhaust vent! Oh, and I help build your death star. So, will there be any exhaust plorts leading to the main reactor?
Oh, of COURSE not! The Death Star IV (31/40) fixes that main weakness of the first 2 (3?).
Oh, of COURSE not! The Death Star IV (31/40) fixes that main weakness of the first 2 (3?).
No... There was no exhaust plort to the main reactor on the death star 2... They were only able to destroy it because they attacked it AFTER destroying the shield generator on Endor AND before it was finished. If we want to take down the Death Star II, we'll probably have to land inside it and nuke it from the inside, or use a bigger laser to blow it up... I hijack a Star Dreadnaught (Basic same idea as a star destroyer, but about a hundred times bigger), and ram it straight into the DSII. While using it's various weapons to blow up the mystery gate from orbit.
applying a hockeypuck cannon modified to shoot 2 hockey pucks per second
To those from the future: When I posted this post, this was the latest post on what-if.xkcd.com. I'm sure there have been many more since then with potential applications, but I can't access them due to them being published in what is currently considered the future. Also, have you got your hovercars yet?
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The one who leaked the details of PRISM is wanted for espionage. I find that amusingly hypocritical.
I use Freeze Blast on the Godmodder, rendering him unable to attack or defend himself(or even move at all) for 3 turns. (The Freeze Blast is instant and can't be missed.)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/3/2011
Posts:
105
Member Details
I pull out a pen and write a letter to the god modder that hurts his feelings and demoralizes him.
i then write a letter to the god modders mum telling her that he has be naughty and should be grounded and have his godmodder powers taken from him for 5 turns and if he does anything that violates his punishment (using godmodder powers, using a weapon, attacking someone in any way or similar) the 5 turns of punishment gets reset to 5 turns until he can learn his lesson
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Here I am!
Roll roll...click-click...PEW PEW PEW!
You're new, so take my advice: Charge your summons like this:
Death Star III: 25/40
so that they don't immediately defect to the godmodder's side.
Death Star III: 30/40
Woop. Unimportant stuff here.
Fixed that, and
Death Star III: 27/40
Only go up by one at a time.
It fails!
The mystery gate knows what you are doing! THE MYSTERY GATE SHALL NOT BE BRIBED!
Your logic here is quite flawed. Therefore, this fails.
You do not have enough strength to do this! And whatever magic accelerated the ball once it was released was not mentioned!
The godmodder and darth vader quickly forge an alliance.
1 damage!
All the Steve decoys fall over uselessly, mostly due to being made out of 2-dimensional cardboard.
I must have not noticed it.
It probably won't survive long enough!
The godmodder teleports out of the way!
You were too late to stop the summon!
What would the variable monster do? Isn't it invincible or something? The droideka squad is mind-controlled by the godmodder!
They don't come, because you don't need saving due to the godmodder's complete inability to actually harm the players.
Long charge=tougher entity, less chance of failure.
Darth Vader and the Droideka squad decimate the decoy tower for 120000 damage! The godmodder implements the anti-steve plan(put spawn in bedrock box filled with lava). He is killed by the curse, and is now GONE FOREVER! He also finishes stealing the life plates of Arceus, and Arceus collapses, beaten, without them. Obviously, it would have been easier to simply kill Arceus...what will the godmodder use the life plates for? The reaper armada and Sheperd attack the droideka squad for 18000 damage!
Mystery gate: 383499/1000000(neutral)(being destroyed by herobrine and cell phone number, -10000 health per turn)
Grace ocelot: 10500/50000(hiding, +500 health per turn)(-5000 health per turn)
Reaper armada: 650000000/800000000(anti-godmodder)(-50000000 health per turn)
Shepard: 69000/110000(anti-godmodder)(immune to mind-control)(-5000 health per turn)
Decoy tower: 630000/10000000
Darth Vader and Death Star: 50000/50000
Droideka squad: 22000/40000
Godmodder HP: 14/80
Curse of curse removal
Check out my bad CTM map reviews here.
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Death Star
IIIIV: 28/40Backstory:
The rebel alliance, tired of being terrorized by a huge deathship, decide to build their own huge deathship. (It will not have a weak spot leading to the main reactor like the older models.)
And in the meantime:
Summon the Rebel fleet!
X-wings and Y-wings and B-wings, oh my!
They will arrive in...
1/4
EDIT: I just realized... A droideka squad not under my control? No fair!!! I immediately make them report to me using whatever methods necessary, including spamming the whole page with
Droideka conversion:
Death Star IV: 29/40
Pwnt.
Rebel fleet arriving in 3...2...1...
Droideka conversion:
If that much concentration doesn't blow their minds, I don't know what willlll.....
DDDDDEEEEERRRRRRPPPP! Droidekas don't have brains. They're robots. All I have to do is hijack the control tower. I demand to know its location! In the meantime, I enclose them in a bedrock cage, where they are unable to inflict or take any damage.
Death Star IV: 30/40
4/4
The rebel fleet arrives! Swooping down on the Death Star, they fire on the weak point, causing a chain reaction... You know what happens next. (Hint: the strength of a billion
Oh, of COURSE not! The Death Star IV (31/40) fixes that main weakness of the first 2 (3?).
No... There was no exhaust plort to the main reactor on the death star 2... They were only able to destroy it because they attacked it AFTER destroying the shield generator on Endor AND before it was finished. If we want to take down the Death Star II, we'll probably have to land inside it and nuke it from the inside, or use a bigger laser to blow it up... I hijack a Star Dreadnaught (Basic same idea as a star destroyer, but about a hundred times bigger), and ram it straight into the DSII. While using it's various weapons to blow up the mystery gate from orbit.
Oh my friends, when I am finished, this will be quite epic.
In the meantime, I use the powers of EVILNESS THAT IS NOT FROM DARTH VADER AND CO. to punch Darth Vader in the face.
TT2000, you are genius.
i then write a letter to the god modders mum telling her that he has be naughty and should be grounded and have his godmodder powers taken from him for 5 turns and if he does anything that violates his punishment (using godmodder powers, using a weapon, attacking someone in any way or similar) the 5 turns of punishment gets reset to 5 turns until he can learn his lesson