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Hiding does not make it immune to curse damage. Your grace ocelot is going to DIE! Well, you could save it by removing the curse, but that would cause you to melt... 7000 damage to DV!
I am not a physical entity, but a player with infinite health, lives, and the inability to melt, because I am not a thing. I just control things. So, I remove the curse from the GO.
Elite Droidekas 1-29: 4/5
Clarification: I am NOT rebuilding the pro-godmodder droideka army. I am building a NEW elite squadron, not affected by the COR (Curse Of Repetitaveness), using salvaged parts of the old Droidekas to accelerate the construction. However, I'm COMPLETELY redoing the wiring from scratch, so they will have loyalty ONLY to me, and NOT to the godmodder.
THIS IS BORING!
I cast mind control on the godmodder to make him summon moar terrors. If that does not work, I summon them myself. If that does not work, I do OVER 9000 damage to the mystery gate.
THIS IS BORING!
I cast mind control on the godmodder to make him summon moar terrors. If that does not work, I summon them myself. If that does not work, I do OVER 9000 damage to the mystery gate.
What the hell is wrong with you? I slap Crusher before he does that, causing him to summon air. I then fire beams of pure energy at the Mystery Gate.
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"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
The Meaning of Life, the Universe, and Everything.
Join Date:
5/3/2011
Posts:
105
Member Details
I offer the god modder a Nuke launcher that is slightly damaged and has a 5/7 chance of failing and the nuke exploding on the user
I also summon a army of people that are like my Profile image and send half of them at the mystery gate (quick question what is the mystery gate and why does it do?) and half to the god modder in an attempt to distract him from the other peoples attacks (each minion has 10,000,000 health and are immune to curses and mind control and have a very small chance (20/100) chance of removing a random curse each turn on who ever they are attacking
I offer the god modder a Nuke launcher that is slightly damaged and has a 5/7 chance of failing and the nuke exploding on the user
I also summon a army of people that are like my Profile image and send half of them at the mystery gate (quick question what is the mystery gate and why does it do?) and half to the god modder in an attempt to distract him from the other peoples attacks (each minion has 10,000,000 health and are immune to curses and mind control and have a very small chance (20/100) chance of removing a random curse each turn on who ever they are attacking
Please stop the one turn summons. They invariably defect to the godmodder's side. If things like what you tried actually worked, the godmodder would have been dead 151 pages ago.
Death Star IV: 40/40!
Elite Droidekas 1-29: 5/5
C'est fini!
A dark shadow rolls over the Mystery gate...
Suddenly, the squadron of Droidekas rolls in! They carry the grace ocelot and Herobrine up to the Death Star! Before the ocelot dies, they upload its conscience to Droideka #29 (my first lieutenant). Herobrine, deciding that turbolasers are more fun than pickaxes, takes up residence in the main control room.
Now for the stats and clarifications:
Elite Droidekas 1-29: 4500/4500
This is an elite squadron of Droidekas led by me, Droideka30. Although I used the remains of pro-godmodder Droidekas to build them, I made the wiring from scratch. They are programmed to obay only me or other anti-godmodder allies, and they have an anti-hacking module built into their hardware.
Each of the Droidekas has 5000 health. They can split up, but usually work in groups, acting as one. They are currently all together, so their total health is 145000 right now.
Death Star IV and Herobrine: 1000000/1000000
The Death Star isn't so much of an anti-godmodder fighter as it is a huge battle arena. The Death Star itself is protected by Frog81's sheilds, so it doesn't have health and can't take damage. Opposing armies can battle inside for control of the DSIV. However, Herobrine controls the hevily armored main control room, with 1000000 health. (Please add "Herobrine and Death Star IV control room" as an entity.) From here, he can fire the turbolaser, which takes 5 posts to charge It is, in essence, a planet-frying laser. The DSIV has several weaker attacks, usable by whoever currently controls the DSIV (the droideka squadron right now), excluding the main control room. If the control room is broken into (the godmodder must take over the rest of the ship first), and Herobrine killed, an integrated fail-safe will disable the turbolaser permanently, but the armies can still battle for control of the rest of the Death Star IV.
I decide to build a lovely house on top of a hill overlooking the massive battlefield of Godmodder's Alliance and the Anti-Godmodder Team, and then watch it while laying on a chair and sipping lemonade.
Please stop the one turn summons. They invariably defect to the godmodder's side. If things like what you tried actually worked, the godmodder would have been dead 151 pages ago.
Well, some of the one-turn summoned Hellkite Dragons actually hurt the godmodder a bit. Anyway, I upgrade my corpse battering ram with infamousminecrafter (Who I use it to kill) to boost damage and use it to attack the Mystery Gate.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Wait, I can save the grace ocelot. Its taking 5000 damage per turn, but we don't use turns! The godmodder turned it to a round system then a day system so no turns are passing for the ocelot to take damage from!
Wait, I can save the grace ocelot. Its taking 5000 damage per turn, but we don't use turns! The godmodder turned it to a round system then a day system so no turns are passing for the ocelot to take damage from!
I already saved GO by taking off the curse, but this helps too!
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I am not a physical entity, but a player with infinite health, lives, and the inability to melt, because I am not a thing. I just control things. So, I remove the curse from the GO.
Decoy Castle: 3/10
I then use a Level 3 Missile Flinger in the Mystery Gate.
Elite Droidekas 1-29: 4/5
Clarification: I am NOT rebuilding the pro-godmodder droideka army. I am building a NEW elite squadron, not affected by the COR (Curse Of Repetitaveness), using salvaged parts of the old Droidekas to accelerate the construction. However, I'm COMPLETELY redoing the wiring from scratch, so they will have loyalty ONLY to me, and NOT to the godmodder.
I cast mind control on the godmodder to make him summon moar terrors. If that does not work, I summon them myself. If that does not work, I do OVER 9000 damage to the mystery gate.
Raising the graves of the four generals of doom. So the thing I summon can summon them back from the dead.
TT2000, you are genius.
What the hell is wrong with you? I slap Crusher before he does that, causing him to summon air. I then fire beams of pure energy at the Mystery Gate.
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
I also summon a army of people that are like my Profile image and send half of them at the mystery gate (quick question what is the mystery gate and why does it do?) and half to the god modder in an attempt to distract him from the other peoples attacks (each minion has 10,000,000 health and are immune to curses and mind control and have a very small chance (20/100) chance of removing a random curse each turn on who ever they are attacking
Please stop the one turn summons. They invariably defect to the godmodder's side. If things like what you tried actually worked, the godmodder would have been dead 151 pages ago.
2/25
THe VM dastardly destroys the mystery gate's door.
Elite Droidekas 1-29: 5/5
C'est fini!
A dark shadow rolls over the Mystery gate...
Suddenly, the squadron of Droidekas rolls in! They carry the grace ocelot and Herobrine up to the Death Star! Before the ocelot dies, they upload its conscience to Droideka #29 (my first lieutenant). Herobrine, deciding that turbolasers are more fun than pickaxes, takes up residence in the main control room.
Now for the stats and clarifications:
Elite Droidekas 1-29: 4500/4500
Each of the Droidekas has 5000 health. They can split up, but usually work in groups, acting as one. They are currently all together, so their total health is 145000 right now.
Death Star IV and Herobrine: 1000000/1000000
Well, some of the one-turn summoned Hellkite Dragons actually hurt the godmodder a bit. Anyway, I upgrade my corpse battering ram with infamousminecrafter (Who I use it to kill) to boost damage and use it to attack the Mystery Gate.
The Death Star sends out a fleet of TIE fighters to shoot Crusher84 in the face.
The VM takes residence in the DSIV control room to speed up turbolaser charge
Forging an Adamantium chestplate.
TT2000, you are genius.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Decoy Castle: 4/10
I already saved GO by taking off the curse, but this helps too!