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Scourge of the Beast: 6/50 ================================================== (+3 from Erelye)
The Executioner: 5/50 ================================================== (+3 from Erelye)
+3 to Crystal
Bomber was surprised by the return of what used to be the Aurin Esper, which was now apparently assuming an even more monstrous state. He had thought the Esper would eventually succumb to Warp energies, not able to properly control such power in a mortal body. Clearly, the inverse has happened. By some cruel twist of fate, or perhaps intervention, she survived and even thrived. Bomber makes a mental note to not use The Warp like that on espers and similar if he can help it.
Though, Bomber sensed something nearby. He teleported himself over to the location, where he could inspect what this anomaly was. It only took him a brief moment to realize what the anomaly is. What he found was a very tiny waver in the fabric of reality; one that was connected to the Warp. It was clear to him that his usage of the Warp was thinning the veil ever so slightly. A wide grin spread across Bomber's face. Indeed, it was only a very tiny distortion, but it showed Bomber that the Warp was slowly creeping its way into Minecraft.
Bomber would be able to manipulate the Warp energies more easily around this distortion. He had a hunch this particular thin spot in reality would fade soon, so he decided to tap into it immediately. Bomber pulled out his Empowered Gargoyle Staff to aid him. The stone imp at the tip of the staff seemed giddy for some reason. Pointing the staff so its tip hovered around the waver in reality, he began to mutter a few words. The runes and engravings along the staff lit up. Maroon energies swirled in the orb carried by the imp. The small distortion in gradually became more intense, both growing in size and power.
Eventually, the wall between this reality and the Warp tore open, becoming a gaping maw into the hellish realm. It was most certainly a bad idea for most people to look through this window into the chaotic realm for too long. Though, rather than waiting for something to come through, Bomber decided to attract something to come out. He had something particular in mind, here. Focusing his mind, he was able to send a sort of message out into the wound in reality.
After a moment, what came bursting forth was exactly what he had anticipated on. A swarm of winged creatures came out of the Warp rift, coming in a wide range of hues. They resembled gargoyles, having large wings, rending claws, and bestial faces. These creatures were called Furies, and unlike other daemons they were not born from any Chaos God. Instead, they came from the souls of those who served Chaos for purely selfish reasons. It is a tragic fate, being forbidden from entering the "territory" (such clear boundaries could never be set in such a realm) of any Chaos God. Instead, they would wander the Immaterium, forever exposed to its raw energies. Furies, ever eager to escape from The Warp to wreak havoc upon the material planes, are especially watchful for weaknesses in the walls between dimensions. Typically, they are the first to arrive whenever a rift manifests.
Though, when Furies managed to escape into the physical realm, they are finally given a chance to vent their impotent wrath upon those unfortunate enough to be in their path. This swarm of about thirty furies came screaming towards one of Twitchy's Disembodied Hands, immediately ripping into it with vigor. Finally, they could release their rage that had been contained for ages. The Disembodied Hand was severely torn up by their rending claws and gnashing teeth. These winged terrors were notorious for striking fear into the hearts of men, despite being at the bottom of the daemonic hierarchy.
Gashes covered the large Disembodied Hand, bleeding profusely from the continued assault. The Furies continued their blind rage, incessantly tearing flesh from bone. Despite being relatively weak for a daemon, they find power in numbers and a mutual desire to inflict agony. Despite the Hand's best efforts, the Furies stuck to it like a swarm of enraged bees. Probably Africanized bees. The group of Furies slowly began to waver in their assault. Panicked shrieks arose from the crowd of Furies when they realized that they were beginning to fade. Most Furies weren't able to sustain their forms in the material plane for very long when sent out on their own like this. They were meant for quick, deadly ambushes and brutal assaults.
One by one, the Furies began to lose their physical form. Each one was sent screaming back into the Warp, where they will be lost once more among the uncaring waves of unreality. But they had ultimately gotten what they wanted and served their purpose. They found, if only for a brief moment, some respite in this thought. The Disembodied Hand was a gory mess. It was absolutely torn to shreds by the enraged daemons, bleeding profusely from every vile wound. Bomber found that he sorta liked Furies, even though they were weak compared to other daemons. In most cases. What all of this meant, though, was one irrefutable truth. The Immaterium was permeating into Minecraft, and its inhabitants are turning their eyes to the bends in reality forming there.
The Baneblade crew fires the Baneblade Cannon and all three sets of Heavy Stormbolters upon one of Twitchy's Low Knife Clusters. The crew FINALLY acknowledges the Apothecary, wondering what he wanted. Who knows, they might invite him inside the Baneblade? It was quite dangerous out there, and they had room for one more...
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (1/?)
By using the ashes of an imp, a vessel, and a written command, the Urn of Shadows is created. The urn releases mists to either surround allies in a healing veil or enshroud enemies in a harmful miasma.
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 5/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 3/7)
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Note Blastin' Guitar && Violin = NoteBlaster3000 4/5
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 4/9 (Well, technically, it isn't the same alchemy, it's the FIXED Reign of Arrows, not just Reign of Arrows.)
Scarf && Elongator = Excessively Long Scarf 4/4 Done.
Darude && Sandstorm = Darude - Sandstorm 1/???
Feyd, the Enderman King 8/25 (+1 from Toast)
Chuck Norris (AW HELL YEAH) 10/50 (+1 from Pricey, +2 from Fury) (I'm actually surprised that the ACNT didn't blast this charge out of my post or something. I'm assuming it doesn't exist at this point in the "series.")
Newb King (Note, NEWB, not NOOB.) 2/17
+1 to Fury, +1 to Toast, +1 to Pricey
I don the Excessively Long Scarf, which bears a striking resemblance to Roxy's scarf from Homesick, except blue. I have plans for this. I then AGGRIEVE on the Disembodied Hands using the Nerf Bat.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
Scourge of the Beast: 7/50 ==================================================
The Executioner: 6/50 ==================================================
+3 to Crystal
Bomber pulls out The Power Cleaner. The unassuming mop crackled with green lightning, showing that it was once more ready to fire. The individual hairs of the mop head became stiff as electricity flowed through them. Energy was channeled into a green sphere of electricity that rapidly grew in size. Eventually, the sphere could not be contained any longer, and was launched at one of Twitchy's Disembodied Hands (the one from before, of course, or whatever the next one in line is). With a thunderous boom, the electrical sphere shot off from The Power Cleaner and slammed into the Disembodied Hand, effectively frying it. Bits of flesh melted off from the sheer heat, and the hand spasmed uncontrollably as electricity disrupted nerve impulses. The end of the mop was smoking, and seemed to have lost its power for now. Bomber puts it away once more, happy he was able to nab such a great tool.
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (2/?)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 6/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 4/7)
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Current Entities
Commands:
Citrustron attacks a disembodied hand.
Action:
ACTION FOCUSED CHECKBOX: [X]
I spent all my time writing up the stuff past the Relevance Line, so I don't have much time for an action. I wield my TrueSilver Champion in both hands and spin around to slash at a disembodied hand, the sword pulsating light.
Relevance Line:
…
…
What on Notch’s green overworld…?
Not enough happening in your RP? Just add killer ender death robots! Works 10 times out of 10. Would killer ender death robot again. Anyway…
"Ou... eh... c'ouss lu zôsrul?"
Realizing that this robot probably didn’t speak Salrlirn, she shifted to trying to studder out some English sentences. She was never very good at speaking English. It had too many weird sounds she didn’t really know how to pronounce. The situation didn’t help either.
“I’m… s… sorry. … um… Woulj you… uh… do y-you want… want it pac-“
Then she found herself unable to speak at all. What kind of a justice system didn’t let the accused speak in their own defense? She remembered thinking, “why would anyone build such a defense system to protect one room? Did this room used to be some kind of vaul-“. She never finished that thought because she suddenly had more important things to focus on, such as screaming. And then being unconscious.
On the other side of the wall, Mikoto forced his way through the slowly opening door as soon as he could, cutting his right shoulder along the way on a sharp piece of metal. He didn’t even properly register the seeming impossibility of how the room returned to normal so easily. Instead, his eyes instantly went to Gail, lying on the floor like a fallen leaf.
Gail! Esous louun? Qieu r'ouss-oul pialrré? G'alou unsunke csouiu us g'alou-
(“Gail! Are you alright? What happened? I heard shouting and I-“)
Gail made about as much response as could be expected from a fallen leaf, which is to say, none at all. That was when Mikoto noticed the small trickle of blood coming from the side of her head. Using one of the few vaguely offensive words his native language had, Mikoto swore under his breath.
“No no no… What happened here?! I failed her! I wasn’t fast enou- focus… Wound above heart, wound above heart.”
Rather awkwardly, Mikoto slung Gail over his back and simply ran. He ran faster than he could, anything to simply get out of this accursed place. He had failed to protect Gail, but he wouldn’t fail to save her. He couldn’t fail that. The walls stopped being a pattern of mysteriously laid bricks, filled with secrets. Instead, they just became a blur of dark, oppressive, and threatening stones. Mikoto could feel that he was bleeding rather profusely on his right side, but he didn’t care. Instead, he deeply felt Gail’s trickle of blood slowly seeping down his left side, like dye making its way through paper. Mikoto was just glad that she couldn’t suffer any of the pain. He bled down both sides and through two hearts.
As soon as he reached the surface, Mikoto ran for the closest shelter, which was the cave where they started. He carefully laid Gail down by the side of the cave and, his initial goal complete, started to lapse back into panic. He didn’t know much about field medicine and while he did have some knowledge on psychology, he was no neuroscientist, which was what Gail probably needed right now. He wasn’t a neuroscientist, but he knew someone who was. Or, at least was more of a neuroscientist than he was.
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 9/11
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 9/11
Let's try making one alchemy in two sessions at once!
(Golden Necklace || Lapis Lazui || Diamond) && (Heart of Adventure && Heart of Determination) = Adventure Memento 2/?
Cybernetic Arm (dont ask from where) && EXOS AI Core = EXOS Cyber Arm
My Action: I sincerely hope that the thing that came out of the obsidian stronghold was the result of the (slightly beneficial) paradox, and that that is all that comes out of that (the paradox breach had to be stabilized before it was destroyed to avoid a paradox breach). Then, I attempt to steal whatever Spoil of War Phantom Walker drops before anyone else can claim it. If that fails, I teleport up to the Rugname's Rootmars system and attach a device onto it that doubles the damage of the 1st ESFB's tele-sapper attack (OOC: what is it anyways?)
EXOS Action: I attempt to hack into the Alien Drones to add them to my Drone Army. This may or may not cause systems failure.
Foundation Action: The SCP Foundation begins working on an incredibly overkilly attack pattern called "682 ways to kill anything". Unfortunately, it will be a while before it is ready to deploy (yes, this will actually involve a list of 682 attacks, and it has a very good shot at wiping one of the godmoders off the map)
Equipped:
Endermite Sword (Level 5): a sword that can create endermites on contact, or even from swinging really hard. These endermites create a diversion on the field, and also can burrow inside the target to cause {SQUICK}.
Ender Explosives (Level 3): A variant ender pearl that, instead of teleporting the user, teleports explosives (from a cache established in the End) to the target. Functionally acts as a contact grenade.
Ender Hook (Level 2): A unique device that looks similar to a grappling hook pistol. When fired, it shoots out an ender pearl with a hook on the end that impales into the target. The user can then press a button to either recover the projectile, or teleport to its location.
Endermite Pearls (Level 2): An ender pearl augmented to call into existance a swarm of endermites from the End dimensions. The endermites attack anything nearby, potentially including the thrower.
Inventory:
Ender Sword (Level 1): A sword made out a combination of diamonds and ender pearls. It occasionally teleports the user around the enemy being attacked to hit it from multiple angles.
Amulet of Endermancy (Level ???): A unique amulet that can channel endermancy powers, and can also gain Godmodding energy by damaging godmodders. This energy provides minor bonuses to help fight godmodders. Godmodder Health Absorbed: 9
Under Development:
Ender Armor (Level 3): An armor made up of a combination of diamonds and ender pearls, that ends up with a distinctive purple appearance. It is somewhat weaker than normal armor against direct attacks, but its energy can be channeled to semi-randomly teleport the user.
EXOS Cyber Arm (Level ??): A cybernetic arm equipped with an extremely powerful EXOS AI core. This core is able to run calculations required to operate extremely advanced weaponry effectively, in addition to being able to control a Scout Drone to provide me with additional firepower.
Ender Acid Burst (spellcraft)(Level 10): Calls into existence a vicious acid at the target location. This acid operates by slowly teleporting away the layers of almost any substance it is near, with few substances being able to resist the effect. The acid lingers for a while before departing.
Entity Orders: The 1st ESFB uses tele-sapper on the Rootmars system of Rugname (this involves them teleporting, so they can definitely reach the system to attack it, and they may also get the stationary target damage bonus by teleporting onto Rugname to attack it, while Rootmars is stationary relative to Rugname which the endermen are on), and initiates Obsidian Stronghold again. However, since there was only one Obsidian Stronghold, this instead manifests as creating a bunch of obsidian barriers around the GS side of the battlefield, giving all attacks on GS entities a 20% chance to be blocked by the cover (which can be destroyed, but has very high HP).
Heavy Class Commandment's Caster mode is meant to boost spells, so I might as well use some with it.. I briefly gain an aura of Lacrima's signature shadows as I lay a basic curse, twice amplified, upon Twitchy.
MZ: I'm not big on beings who trespass in the Secret Gardens of mind.
Entity orders:
I seem to have lost mine while I was away...
Inventory:
Nemean Jacket [Level 10] [Equipped]
Heavy Class Commandment [Level 9]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Probably used up?)
Charges:
Lacrima 18/25 (+1 from Talist): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Yet Another Magical Bird 6/15: These feathers get all over the place.
Third Charge 6/15: This wasn't possible until recently, so I've had to speed up my plans...
The Flamestriker (Level 8: 4/9)
Killing Spree (Level 8: 4/9)
=Command=
Putting this section earlier. Napstablook with use Tearburst on Twitchy's disembodied heart, while Muffet will use Spider Dance to summon a few allies.
=Action=
I attempt to commune with Twitchy.
ag: The Sleuth clears his throat, and begins yelling seemingly random things, which roughly translates to the following: "HELLO THERE! HOW ARE YOU DOING? ARE YOU FAMILIAR WITH OUR GODS HELIX AND DOME?"////OH-OH-OH-OH!-YES-I-AM-VERY-AWARE!-I-WAS-ACUTALLY-PLANNING-ON-DOING-SOMETHING-WITH-THEM-SOON!-OR-AT-LEAST-SOMETHING-THAT-MIGHT-INVOLVE-THEM!////
I then feed the Spider Donut from Muffet to the Sp00pinat0r, and then proceed to look down upon Phantom Walker. What a poor life he's been leading so far. Burned millions of times, and picked on by various players. But now its time for him to go. I call upon multiple players, all experienced gravekeepers. They all pull out giant shovels, and while Phantom Walker isn't looking, dig a massive grave for him.
I then build a simple obsidian coffin for him. Just big enough for him to fit in. Suddenly, the Gravekeepers all ambush Phantom Walker, and shovel-smack him into the grave! They then slam the coffin shut, and bury Phantom Walker under several layers of dirt. All is well...
ag: The Sleuth seems slightly perturbed. "Hey guys, I seem to have misplaced by incendiary grenade. Anyone seen it?"
The grenade goes off inside the coffin, turning the obsidian coffin into a nether portal. Phantom Walker is flung through the portal, straight into the Nether. During Ghast Migration Season. Phantom Walker falls into the lava, and is promptly picked up by a massive, battle-scarred Ghast simply known as the King Ghast. All the Ghasts following the King Ghast unload salvos of fire charges into poor Phantom Walker. Phantom Walker tries to fight back, killing a couple of the offending Ghasts, but as the King Ghast swoops down to a bit of land, Phantom Walker hits a single Zombie Pigman. And he just happened to be near a Zombie Pigman Village. About fifty-seven Zombie Pigmen swarm out of the various structures, and leap onto Phantom Walker and slowly gouge out his eyes with golden swords.
The Ghasts keep flying onward, Phantom Walker still being barraged with Flame Charges and being cut up by Zombie Pigmen on the way. It also seems that along the way were a few lava waterfalls, which the Ghasts happen to love flying through. After a nearly two-hour ordeal of lava, fireballs and stabbing, Phantom Walker sees a Nether Fortress, and quickly breaks free of the King Ghast's grip. He runs straight into the halls of the fortress.
As it turns out, this fortress had the luck to be generated with no more than twenty-two Blaze Spawners. As Phantom Walker runs through the fortress, hoping to escape the now-pursuing Ghast army, he bumps into multiple Blazes and receives millions of third-degree burns. Injured and tired, he stumbles into a room with Nether Warts in it. He scoops them up, and thinks "hey they can't be possibly THAT bad to eat; we use them in potions". And that's how Phantom Walker got high on Nether Wart, and ran through the remainder of the fortress while thinking that all the Blazes were tiny fluffy flaming sheep, and that all the Wither Skeletons wanted to give him hugs.
Speaking of Wither Skeletons, Walker happened to collect three skulls while accidentally killing Wither Skeletons on his wart-induced insanity. He places them on some soul sand, not entirely sure / aware of what he was doing. A fearsome Wither appears, and blasts Phantom Walker out of the fortress and into a lava ocean once more. The King Ghast sees Phantom Walker burning in lava, and swoops in to pick him up again. But the Wither sees the King Ghast, and Phantom Walker is caught in the most epic battle in the Nether up to this point in time.
The King Ghast then demonstrated its true power, blowing a massive hole nearly 2000 blocks long in solid netherrack with nothing but fireballs. This doesn't hit the Wither, but it's meant to purely intimidate the beast. The Wither, realizing it'll need help TEARS OFF IT'S OWN HEADS and builds its own army of Withers to deal with the King Ghast! Now it's twenty Withers vs the King Ghast! The King Ghast nails two Withers at once with a massive barrage of fireballs, and promptly destroys them! The Withers swarm the King Ghast, and end up shooting Phantom Walker (still being carried by the King Ghast) multiple times in the process! The Ghasts following the King Wither around engage in fierce combat with the army of Withers, fireballs and skulls blowing chunks of the Nether apart! The local skeleton tribes take notice of the fight, and begin firing upon the melee with bows and arrows! Ghasts are falling left and right, but the Withers are dropping in number slowly.
Eventually, the Wither King's whole entourage is taken out, and five Withers remain. He fires out a titanic fireball, blowing three more Withers out of the sky, and into the lava oceans. The sheer size of the blast also catches Phantom Walker in the radius too. The King Ghast sustains injury during the shot, and then takes multiple rapid-fire hits from the two remaining Withers. The King Ghast then drops Phantom Walker, causing him to fall into a lava lake AGAIN, then promptly strangles one of the Withers with it's tentacles. The last Wither tries to defeat the King Ghast, but it's no use; it's much too powerful. The King Ghast emerges victorious, at the cost of all Netherrack within a 250-block radius. However, injured from the fight, it slowly floats towards a massive Nether Brick arena of sorts...
It touches down in the center of the arena, and as it turns out, thousands of Ghasts are in the arena, watching from the stands. It dumps Phantom Walker to the floor, and then promptly collapses...
...and drops three EXP and a Ghast Tear. The other Ghasts then decide that they must elect a new King Ghast, and decide to determine who becomes the new King Ghast by finding out who can hurt Phantom Walker the most! If the fireballs from before were bad, Phantom Walker is in a new special world of hurt; everything is constantly on fire, and the Ghasts are truly relentless. The firing of fireballs goes on for what feels like days, but finally, the shooting stops, and a new Ghast is crowned as the Ghast King!
The Ghasts applaud their new king, and promptly have a meeting to decide what to do with Phantom Walker. They figure that they should dispose of the body, so a single Ghast departs with Phantom Walker, and takes him to the farthest reaches of the Nether. A single Wither, known as the Red Wraith awaits the Ghast. The Ghast, with a single glare from the Red Wraith, promptly dies, and for the fourth time today, Phantom Walker is dunked in a lava ocean. The Red Wraith fires a single skull at Phantom Walker. That's all it needs. Phantom Walker is promptly blown through the beckrock, and straight into the void. The Red Wraith then swoops down, blasts Phantom Walker upward, and promptly pounds him with massive red Wither Skulls. These skulls hit him with so much force, that he punches straight through the bedrock, flies upwards, into the void, slams into a secondary bedrock ceiling, through multiple layers of stone and dirt, and promptly pops right back up near the battlefield.
The Red Wraith flies up after him, and as a parting blow, unleashes it's equivalent of a Blue Wither Skull into Walker's face. A Crimson Wither Skull. The explosion is so tiny compared to the size of the skull, that everyone is instantly underwhelmed. However, the explosion from the skull seems to persist. Then the explosion replays. Again. And again. Phantom Walker then finds himself trapped in an never-ending explosion, destined to only find freedom in death. And then, to be safe, I lock Phantom Walker in a second obsidian coffin, to ensure that he won't annoy us, ever again.
10 Damage to Phantom Walker! He is literally on 1 HP! +6,000 HP to the sp00pinator!
11/50 The being that is itself time...go on, guess!
5/50 Willpower to Surpass Gods
+2 Ire, +1 Muffet
I give Dark Bowser a Spider Donut
Ludovico Technique && Laser: Red Ring O' Death 7/10
Blank Card II Magic Ink: Blank Spell card 3/6
Rainbow Star && Super Star 2/??
Description: What do you get when you cross together two items with the same effect? Something stupid, no doubt.
Alright, there are too many abominations in existence on this field.
Also, Tazz. My body and my avatar are spiritually connected. And I heavily implied where I got my powers from during the Dangerous Forbidden Technique; mentioning that I was using my cursed power, then proceeding to use every single attack from Tabuu's boss fight. Not to mention outright stating it in DTG2, but that might not count.
I pray. And receive divine guidance.
"GUYS! TAZZ MESSED UP!
Mom's contact freezes opponents, it does not block shots. We can shoot right through it! Tazz confused the Lost Contact with Mom's Contact! Unless he changed it, in which case disregard this joke message as the joke it was intended to be."
A large portal opens up. Out falls a man-sized mech suit. I enter it.
"Excuse me, powering up."
Mech Suit: 150,000 HP. Does not activate until the charge counter reaches 40, but can still be attacked.
Rainbow Star && Super Star = Rainbow Super Star (Level 5: 2/6)
With all due respect-what do you think the Umbral One was DOING that whole time, if not severing that very connection? For that matter, do you think it matters who gave you that power-only that it would take a familiar-looking form, one you'd expect?
Also, I have no idea what you're talking about, as I clearly said it was the Lost Contact. Though I guess it would also be Mom's Contact?
Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = ??? 1/? Level ??
I toss the Saints Row into Space. Suddenly, it transforms into EVERY STARWARS SHIP EVER CREATED. And the everything is pure action!
Suddenly, a massive Action laser bombardment of the force's protecting Twitchy begin! Except, instead of allowing all those Action laser to hit, i absorb the action with them! Meanwhile, a million diamond Boron(As anyone who has played Empire at war can attest to, they are VERY slow) missiles from thousands of Broadside Cursier. i begin to glow from the power of PURE ACTION building up within me from the action lasers. The ships stop firing, then unleash a final, powerful laser barrage. The ships, being made of Pure Action with Action-Creating reactor's, begin to melt as they lose the Action that makes them up. Then, all of the Action-Powered Diamond Boron Missiles hit. i absorb their power.
Suddenly, a great, blinding light emits from me. The massive amounts of Action that went on in that previous paragraph is shining around me in a glorious light as i absorb it. Its so strong, that, if only for the length of a short time, namely this post of which is of great import to attack, i become ACTION INCARNATE - The unification of every single mildy-actiony thing in existence.
I begin my rampage versus those fools who wish to defend Twitchy by unleashing a massive beam of ACTION. Which i then promptly declare lame as the beam stopped after a few seconds. Using my Action-y powers, i begin the SEQUENCE OF ATTACKS IN WHICH NAMES ARE RELEVANT! Firstly, a horde of Tie-FIGHTER's are created, which FIGHT the KNIFES! The knifes, fed up with taking damage and being unable to retailate due to being made of steel, a far inferior material to Durasteel, cannot harm the TIE's, combine into X-wings. As they move to attack, they are INTERCEPTED by TIE-Interceptor's, who ambush and Curb-stomp the X-wings. But alas, the Tie-Fighter's are all dead.... But their Phantoms live on! TIE-PHANTOMS, that is! With their narrow profile, three laser guns, shields and cloaking, they prove to be quite the pain- So much that Twitchy empowers the knife to each be as powerful as one X-wing for this post only! Even with their rather great power, the TIE-NAMESARERELEVANT Brigade is still gonna lose! So a large number of TIE-DEFENDER's come in and defend from the X-wing! Meanwhile, a large number of rebel fighters suddenly can be seen on the horizon...
As they get closer, they seem to be A-WINGS. So, whats the gag here? You see, the world ACE starts with a A. Therefore, those A-wings are ACE-wings. The A-wings join the fray on the side of the TIE's! With their massive amounts of skill, they easily slaughter the X-wings. A huge horde of B-wings come to rescue them, but it turns out they are Blunder-Wings and they do more damage to themsleves than to the TIE-A-WING alliance.
Finally, the X-wings and B-wings wipe out the TIE's, and their TIE-Phantom. But the TIE's have one last wave...
The dreaded TIE-Avenger.
The TIE-Avengers, lead by Darth Avenger, not a darth vader clone at all i swear, empowered by the need to avenge their fellow TIE's, wipe out the X-wings and B-wings, before landing the Avenging Legion. A horde of Avengetroopers march out of the Vengence-Class Troop Landers, heading towards the Mom's Hands, which transform into ground troops, to protect the shield generators that are all that stand between them and the TIE-avengers curbstomping them.
They fight honorably. they fight valiantly, they fight bravely.
And they all die.
The Shield Generates promptly explode as Darth Avenger destroys it with a single swipe of his saber. The remaining TIE-Avengers promptly attack the remaining defenders of Twitchy, ruthlessly bombarding and blowing them to shreds and setting the battlefield aflame. I then Transform back into Battlefury13, and then watch as all the damage from this attack is dealt to a Mom's Hands
Recipe's of Note
Gravity Gauntlet > fine = Falls (Level 9 0/10) (Construction On hold!)
1+ to Muffet (Spider donut given to the annoying dog)
i typed this up at 3:00 - 3:50, so please excuse the spelling and grammer errors.
You deal...Uh, 25,000 damage to Mom's Hand?...You do realize that the Disembodied hands AREN'T her hands, right? She's not even alive! She's not even an entity at all! how did you even do that?! A Disembodied Hand takes 25,000 damage in the confusion.
+6,000 HP to the Annoying Dog.
Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = Wright (Level 7: 1/8)
1+ to irecreeper, 1+ to TwinBuilder, 1+ to irecreeper again, spooky.
[AZ] Sea Dog 30'000 HP
Yargh: ||
Mana Pool: |||
Good Dog: ||||
True U.R.F.: |||||||
=Inventory=
Eye of Nagakaborous (Level 6)
=Action=
~Toast sets off the last Explosive Barrel by yelling very very loudly at it. It explodes all over one of the Gatekeeper's minions. Props to UserZero.
The Gatekeeper has no minions, so the brutal-nasty explosion deals 10,000 damage to frosty's bottom!
I launch rockets at Twitchy's Disembodied Hands with Overkill!
Entity Action
Rinon will grab a copy of the IPA Handbook made of bacon and sacrifice it to the Phonetic Gods in exchange for smiting one of Twitchy's Disembodied Hands with the power of phonetics.
Brightstone: A superpowerful piece of glowstone so bright that it's honestly blinding to look at. Wear sunglasses when working with this.
Note Blastin' Guitar && Violin = NoteBlaster3000 3/5
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 3/9 (Well, technically, it isn't the same alchemy, it's the FIXED Reign of Arrows, not just Reign of Arrows.)
Scarf && Elongator = Excessively Long Scarf 3/4
Feyd, the Enderman King 7/25
-OBLITERATED BY THE ANTI-CHUCK NORRIS TURRET.- (AW HELL YEAH) 6/50 (+1 from Pricey, +2 from Fury) (I'm actually surprised that the ACNT didn't blast this charge out of my post or something. I'm assuming it doesn't exist at this point in the "series.")
Newb King (Note, NEWB, not NOOB.) 1/17
+1 to Fury, +1 to Toast, +1 to Pricey
Sukard attacks Plantera.
Matt uses HP Drain on Frosty.
I bring out a PC. I begin typing something. Suddenly,
DEMOCRACY MODE ACTIVATED. HAVE A NICE DAY.
So now no one interacting with Twitchy can make commands. Now, whatever is happening, it just stands still.
Twitchy is not being 'interacted' with! She's doing this of her own free will! She's literally the Hivemind incarnate, there's no middle manager like 'Democracy Mode.' Twitchy finds this to be rather irritating none the less, like it might be aggrivating.
I drop a storage box on the Disembodied Hands. Out of the storage boxes, comes ravenous bunny-puppy hybrids who are twelve feet tall, have tons of lasers, and can shoot fire.
Quote: 44/50
And again...: 32/50
Marvel of Machinery: 2/50
ALCHEMIZE! Flare Gun && Miniature Sun = Solar Flare (Level 5, 3/6)
Using the orb of space-time manipulation I decide that it is appropriate to attack phantom walker.
First bend the space-time continuum to retrieve a supernova, well I'm not taking it from where it is, let's just say that I'm moving the moment when the supernova is producing the most energy from a certain moment in the future let's say 7 seconds ahead.
Now I have around 6.999 to act, I'm going to move the electrons in the various atoms present on the surface of Phantom Walker so as to cause a microscopic agitation on all his body, it would now be sufficient for a lighter fuse his body given its current response to heat.
Now firing a shot with the modular magnum exactly as I did before to create a nuclear explosion, but this time shot in a duct space-time created ad hoc re-direct the shot exactly in 6.20 seconds going to coincide with the moment in which the effect of the supernova will fall on him.
In conclusion I convert a small stone the size of about 1 cm in diameter into a black hole of the same size, of course given the heifer mass that this black hole it will start to shrink until it disappears in the meantime emitting Hawking radiation, consider that I'm making sure to re-direct all this heat on phantom walker through various space time tunnels in the future moment, I do not want to destroy this planet for so little. (yes the emission of a black hole of that size would vaporize the planet)
At last the appointed time comes, firstly the bullet strikes the ground, starting the chain reaction, while the mass is converted into energy, the conduit of the black hole opens walker going to radiate with energy high enough, concluding in the end with the arrival of an explosion directly from a supernova.
When I said that Rugname summons 25 Hopper mecha I meant it, so please add the difference that you missed Tazz.
The Dai-Manji will heal itself, it was supposed to heal itself the previous turn, please add a counter to remember it in the future.
Dai-Manji summon 3 mini-UFOs (yes in the original one a Dai-Manjii attached with Rugname will summon 3 of them).
Rugname gains 25 of energy current total 26.61/100
Rugname will summon another 25 hopper mecha. 25.2
Remaining 1.41/100
the hopper mecha (17 of them) will try to attack units with the following priority (will attack units in top of the list first if they can) :
-Medium Knife-Clusters
-Disembodied Hands
-Phantom Walker
another 17 of them will attack another one of the disembodied hands.
another 16 of them will attack another one of the disembodied hands. (different to the previous one)
All of these hopper mecha will follow the list. (just to be precise they will attack in a way that kills the most of them, they will not attack units that would nullify their attack)
Now all the other units will attack the remaining disembodied hand or Phantom walker.
Dai-Manjii will activate death from above (20.000) targeting (probably) Twitchy, or another of the disembodied hand.
That Twitchy... is a representation of Twich essence... but is different from the Twich avatar I've seen beat Rare Akuma hmm...
I just realized now that Uzi is attacking us behind an invincible barrier... we can't attack her but she can attack us... hmm... cheap.
Ah and those alchemies were created with the purpose to buff units, so... well... nevermind...
Module || paper with written over the spell "Telepathic Bond, Lesser" = Module of mind network (Level 7: 3/8)
Phantom Walker is obliterated in a space-time supernova of obliterating things! When it's all said and done, nothing of him remains but half of his mask! You pick it up-it reeks of Agony and Hate and...Sorrow and Misery, a whole world gone even more wrong than DTG usually is. It makes you feel...Dangerous.
You obtain the Mask of Agony! This spoil of War, upon use, will infuse you with the power of Agony and Torture, allowing you to inflict Agony Stacks! A reminder: One stack of agony is a 10% debuff to attack and defense, and 3 stacks resets the whole thing but deals massive damage! It lasts for three turns, but the Mask of Agony requires 7 turns of recharge.
They'll do as you say! UserZero isn't looking pleased at all those suicide robots.
I heal the Sp00py armor of the Sp00pinator to make his armor glow again.
Modified Nuclear Quest Giving Taco Component A 33/50 Modified Nuclear Quest Giving Taco Component B 33/50
Ebbotine h0I! 4/30
Joke Alchemy: Nope
Sp00py Emperor Spoopinator's Action: N/A
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Muffet, +1 Mega/Redstone
Charge Bank: +1 from MeGa
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
+5,000 HP to the Sp00pinator! You obtain a Spider Donut, which heals +6,000. Using it is a free action.
I give Dark Bowser a Spider Donut. Again. 12,000 HP recovered!
Ludovico Technique && Laser: Red Ring O' Death 8/10
Blank Card II Magic Ink: Blank Spell card 4/6
Rainbow Star && Super Star: Invincibility Star 3/6 (Level 5! You DO NOT deciede Alchemy Levels, FBSN! YOU DO NOT!!)
I continue to tinker with the Mech Suit. While doing so, I throw out a series of objects that all conveniently land on Twitchy's disembodied hands-Brick, Piano, Anvil, Blue Whale (wait, how did that get the////I-MAY-HAVE-PUT-IT-THERE-EARLIER-TO-SLOW-YOU-DOWN!////re?)
Dark Bowser traps Twitchy's disembodied hands in a cage via mystical star power, and throws a massive energy ball at it/her!
Well, my joke's done now.
8,000 damage to a Disembodied Hand! You get a Spider Donut which you haven't used yet!
Whoops. Ok then person whose name is for some reason not Erelye or Ciryatur.
I don't know who UserZero is, but where I just came from, which is apparently the future, you didn't exist and the Godmodder was pretty bomb diggity. He won. Rather anticlimactically. I'm assuming you're both competitive teammates though so I'm gonna stick with you guys since I know you. Also, I can't really do much without some extra powers so...
He notices Muffet's sudden appearance!
Oh! Hello! I like spiders. And that is some impressive accompaniment with only webs. Again, impressive. Watch this:
Coolestardude puts on his spidery-jacket, and then pointlessly weaves together a bunch of incredibly complicated instruments out of webs
You have no idea how many times i've practiced that.
Since Muffet is an AZ, and also quite disturbing, he advances towards her/herspiders and starts doing spinny-scythe-slashes to the adjacent enemies
Charges:
2
2
'Enemies' is pretty vague. Speak up on your terms! Is it Muffet herself? But you're AZ?
I cram a Spider Donut into a Drone, healing it inexplicably. I then flip open the Monster Manual and grab a bunch of batteries, spamming it until I get 3 full Meat Boys and 3 full Bandage Girls, as well as a bunch of assorted familiars, which generates a metric ton of salt from gamers. I then put down the Monster Manuel, and pick up the Blank Card and Jera, duplicating so many batteries that the entirety of 0Craft gets flooded in batteries. I then pick up Teleport 2.0, and spam it until I reach the Angel Room, whereupon I swap to Perthro, planning to get all the Angel Room items. I then realize that they patched that out, and take out the Glowing Hourglass instead, rewinding time until I get to the patch wherein Stop Watch hadn't been nerfed yet. I then pick it up along with two Steam Sales and Restock, and collect literally every special item somehow. I then spam Triple-Quad-20-Epic-Knife-Marked on a Hand, cutting it up into extremely burnt pieces.
Pressurized Air Canister && Laser Rifle = Atmolauncher 3/4
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 5/11
Oh dear. Why did I ever cause that abomination to exist? I take out a grenade launcher and load up my dance grenades. Grenade spam ensues on one of the disembodied hands. As it does some weird jittery thing I drink a phase potion, go inside it, and telefrag it.
(Sorry about creating Twitchy, guys)
(I was the one who exposed it to the hivemind if you forgot)
18,000 damage to a Disembodied Hand! The Telefrag creates a Paradox! The roll is 3742! Twitchy is energized-she'll move first in the EoTB!
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 10/10) DONE!
The Chain Warden is a long ethereal chain with a Scythe-like hook at one end and a lantern that glows with a sinister green light at the other. It has a tremendous offensive power over spirits/souls, but still has it's more practical uses at keeping would be escapees at bay.
1+ to ire 1+ to miner 1+ to Muffet (HEAL THE RUNGAME FRIEND)
[AZ] Sea Dog 30'000 HP
Yargh: 1/2
Mana Pool: 1/3
Good Dog: 1/4
True U.R.F.: 1/7
| Inventory |
Eye of Nagakaborous (Level 6)
The Chain Warden (Level 9)
| Action |
~Toast brings out The Chain Warden. Her pirate garb becomes tattered and somehow more sinister as she is enveloped in a green light. She throws the hook into the air, catching Frosty in his middle. It pierces right through his soft interior and comes out the other side. At that, ~Toast pulls herself towards the snowman, now practically absailing down Frosty. She rends his snowy chest and pulls downwards. Hard. The hook seems to pull the soul of the poor snowman out of his chest as a green light envelopes the wound. ~Toast roughly uses her foot to pull the weapon out of and vault off her prey. Wieldtheing The Chain Warden as whip, she slashes an 'X' across his centre. With that symbol as the target, Frosty finds himself being tugged toward ~Toast by a long chain. Once he reaches the mechanical pirate, he then finds himself being pummeled to the ground by the Eye of Nagakaborous. ~Toast leans over the snowman and smiles menacingly, just like any other pirate of a similar mental allignment would before they fire a pistol into the opposing captain's head. The lantern floats over his body and a orb rises from the 'X' on the snowman's chest, entering the lantern's semi-transparant surface.
Ring of Fate && (Yu-Gi-Oh Card Holder/Launcher || Tarot Cards + Colonel Sassacre's Unabridged Unparallelled Magical Compedium of Dastardly Card Tricks) && Taboo Dice = Destiny (Level 10 - 3/11)
16,000 damage to Frosty's Middle! +6,000 to the Rugname...Which is pretty ineffective if you ask me. The thing's got a million HP. Maybe it's actual summoned units?
Alright, please add John onto the field. His leveling up will be based on damage, but the damage will correspond with each alignment I attack, like so:
[PZ] 0/50000
[AZ] 0/50000
[H] 0/50000
I will explain what leveling up does when I level one of them up
John takes the potion of hacking and he starts coughing uncontrollably. His lungs start spewing fire straight into one of the disembodied hands. He then gives the hand a high five, with his sword, straight across the palm. He backs off and then charges the hand and then starts coughing again. This time he hacks up a giant kitchen sink. He sees the sink, picks it up and it starts spraying acid straight at the hand. He starts coughing again, but this time it just makes him tired... of the hand! He thumb wrestles the hand by jumping on the thumb and trying to bend it to the ground. Unfortunately this hand is extremely flexible and it just launches him back and forth across the index finger and the thumb a few times.
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
Essence of Corruption: Level 1:
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
Inventory:
Scalding Holy Water X 1
Potion of Hacking X 1
John Summoned! 13,000 damage to a Disembodied Hand!
Cubic Rubik's Cube Module: A module capable of storing a single 3x3x3 Rubik's cube and manipulating it. Capable of performing all types of turns.
(M134 Minigun && Dispenser) && Empty Interlocking Cubic Module = Cubic Rapid Dispenser Module (2/?)
I summon a cardboard box containing a barrel containing 16,384 fully charged Klein Star Omegas into my inventory. I realize that is way too bulky and craft them into 4,096 Klein Star Alefs, then craft those into 1,024 Klein Star Bets, then 256 Klein Star Gimels, then 64 Klein Star Dalets, then 16 Klein Star 3-spheres, then 4 Klein Star 4-spheres, then a single Klein Star Infinity. I then use all of the EMC in the Klein Star Infinity (838,860,800,000 EMC) to make the materials for a massive crafting operation.
I quickly place down a series of machines: a power flower generating infinite lava which is transposed into a series of magmatic dynamos, which power a series of machines; a ridiculously tall smeltery; a full IC2 and Gregtech setup; Minechem chemistry apparatus...
I pull out barrels of pyrotheum, cryotheum, petrotheum and aerotheum dusts and craft them through a cyclic assembler, creating one pile of balanced dust. I then smelt the balanced dust into an ingot and craft it into nuggets and then into one Variantal Wand Cap. Next, I acquire an SCP-143 tree from the SCP Craft mod and harvest its petals, then craft them and a primal charm into a bladewood staff core that I place on an infusion altar with red matter, elementium, voidmetal and ichorium on the pedestals. I refill all my warded jars to the brim and run the infusion, producing an Infused Bladewood Staff Core.
I then craft a Chromatic Block with every dye in Botany (NOT Botania) and craft it into ingots and then chromatic nuggets and then a chromatic wand cap that is then placed in a fluid transposer that transposes enderium into it, creating an Awakened Chromatic Wand Cap. I craft the Variantal Wand Cap, Infused Bladewood Staff Core and Awakened Chromatic Wand Cap together, creating a Chromovariantium Capped Infused Bladewood Staff.... that still needs to be activated, so I craft the activation components rapidly - osmiridium, catalytic lens, buster magazine, demonic slate, enderium blend, builder's wand, dragon egg siphon, ichorium adorned ichorcloth strapped silverwood wand - then infuse them into the bladewood staff along with 64 of all essentia types, creating a Chromovariantium Capped Infused Bladewood Staffwand that is capable of using foci.
Next, I infuse several items with the seven deadly sins in a massive Evillious Chronicles reference:
A Pride Shard, some Superbia essentia, and a Rune of Pride infused into a Magic Hand Mirror, creating the Mirror of Lucifer.
A Gluttony Shard, some Gula essentia, and a Rune of Gluttony infused into an Emperor's Chalice, creating the Glass of Beelzebub.
An Envy Shard, some Invidia essentia, and a Rune of Envy infused into a set of Precision Shears, creating the Shears of Leviathan.
A Lust Shard, some Luxuria essentia, and a Rune of Lust infused into a Steel Sword, creating the Sword of Asmodeus.
A Greed Shard, some Lucrum essentia, and a Rune of Greed infused into a Silver Shovel, creating the Shovel of Mammon.
A Sloth Shard, some Desidia essentia, and a Rune of Sloth infused into a Voodoo Poppet, creating the Effigy of Belphegor.
A Wrath Shard, some Ira essentia, and a Rune of Wrath infused into an Iron Arcane Key, creating the Key of Satan.
I then infuse all the pseudo-Vessels of Sin into a single diamond, creating the Gem of the Seven Sins, the component for the focus that only the Chromovariantium Capped Infused Bladewood Staffwand can support. I then place an ME Drive and fill it with 16384k ME Storage Cells all containing iridium plates. I then equip the Chromovariantium Capped Infused Bladewood Staffwand, equipped with 10,800 of each vis type, and use it on the ME Drive. Immediately, it transforms into a Power Focus. I craft the Power Focus with the Gem of the Seven Sins, creating the Sinner's Focus which I place on the Chromovariantium Capped Infused Bladewood Staffwand.
I then use the focus. The focus shatters the wand into its constituent atoms and blasts a bolt of pure energy, empowered by the crafting I just did and the concentration of 50 charges at a target.
Said target is either Phantom Walker if he is alive, at which point after annihilating him the bolt will turn around and strike Twitchy's Disembodied Hands, or Twitchy's Disembodied Hands if Phantom Walker is dead. The bolt can sense if Phantom Walker is actually dead or just playing dead, too.
Brightstone > Fine = Brightsteel (Level 4: 1/5)
250,000 damage to the Disembodied Hands! One dies, and another is brought to 8,200 HP!
If it's not shielded, I fire off several semi-auto rounds into Twitchy's Disembodied Heart so as to stop the source of the spawning, and then recoil from its Lovecraftian body horror!
Support: 54/100% (+3 Assisting an Ally, +3 Damaging/Debuffing a PZ Boss, -2 Progression)
Reclaimed Regenerator: It's a version of the previous Rusty Regenerator, free of rust, and thus one that does NOT explode after Ubercharging for its full allotment of 15 seconds!
Thunder Axe: For some reason, not related to thunder, but it's harder and just plain better than a regular axe.
7,000 damage to the Disembodied Heart! Yeah, that thing is disgusting.
You get a Spider Donut! Use it on an entity to heal 6,000 HP instantly! One-use only.
I immediately attempt to teleport over to 4009 = X, -45 = Y, 18 = Z, and buy a property in Moog City beneath The Shelf, for the purpose of void fog moisture farming. Inspiration of the property equals right to live there, no?
Afterward, I observe the Gatekeeper's arrival. What a surprise. I've gotten far too jaded for this kind of thing. Drawing Arachne's Webspinners, I direct my gave toward a Disembodied Hand. Let's see if these things are anywhere near as effective as I designed them to be. At the utmost least, that's 1,800 extra damage.
I slide my fingers down the length of the Webspinners, feeling the small indentations into the cool metal that make up the primarily decorative orchid web patterns. In reality, they are not decorative by any sense of the word. Pointing the two wands at the Hand, I whisper a word under my breath. Immediately, the substance that makes up the portion of the entity, whether it already be flesh, blood, and bone, is morphed into such, small photon emissions signifying the transmutation. I steady my hand, waiting patiently. All I need do is wait, of course.
The Disembodied Hand glows with teal energy, dripping with molten flesh incessantly. The vile stuff, upon exiting the relative safety of the Disembodied Hand, is caught up in a web of interlocking threads of cobalt energy. I flick Arachne's Webspinners upward in tandem. The semifluid composition of the external hand is rendered to essentially naught, destabilizing in instants, before beginning to flow off of the muscle and bone, unbound from the physical solidity of reality's preferred state in such matters. With mere twitches and extensions to my present grip upon the Webspinners, hunks of liquified skin connected loosely to stringy muscle tearing loose in moments, drops of epidermis spraying down upon the ground in the process. I abruptly reel my left arm backward, drawing the Webspinner enclosed within it back as well, in a singular fluid motion. The Disembodied hand is suddenly pierced by what appears to be sharpened and solidified strands of the very muscle, flesh, and bone of its current composition.
The puncture wound is immediately supplemented by the bodily structure beneath and around it dissolving, trailing up the sharpened bone tip and through the ocean of scalding dermis, only to form a veritable spine of some sort around it. With a few slashes from Arachne's Webspinners, large portions of the Disembodied Hand immediately drop off of the thing, forming impossible geometries around the Hand, netlike and searing. Fractures in the eternal fabric of space and time are immediately brought to the means of exploitation, readily. With a curved motion of my wrist, the Disembodied Hand is struck by a spine of marrow enwrapped with layers upon layers of scarlet infinity, sealed in flesh alone. The wound is filled by copious amounts of Cursed Sparks splintering off of the edges of the incomprehensible geometries levitating above. With a warm crackling noise, the Disembodied Hand is lit ablaze by Cursed Flame, the infernal stuff raging upon every inch of the thing, waxing more and more emerald by the minute. With several downward swipes of the Webspinners, the inferno is accompanied by an uncountable plethora more of unquenchable flame. Ignis durat aeterna, they said. Non utuntur ignis, they continue to say. Alas, they know it not.
I draw a vial of oil from my pocket, and toss it upon the Hand, the flames roaring upward in response, accompanied by a minor explosion. I swish Arachne's Webspinners through the air in a manner akin to a symphony's conductor, and watch on as strands of dripping flesh are pulled from the hand, coated in Cursed Flames. The entire Disembodied Hand appears to simultaneously be burning and melting. How fascinating. I arc the wands in my hands upward, hundreds of strands of burning flesh rising from the hand in tandem with my movements. Swiftly, I bring my hands down, the web of burning flesh catching the Hand, and pulling it to the ground in its entirety. I force it through the earth with psiokinetic energies, and cover the hole with equal thought. Burning eternally in a nigh-inescapable hole should be interesting enough.
Elemental Crusher && Sacrificial Knife && Concentrated Blood Essence = The Bloodletter (5/9)
Voidmetal Shovel && Necromantic Rune && Quicksilver Core = Mercurial Gravedigger (4/8)
Stamper && Scarlet Ink && Concentrated Ordo Vis = The Ratification (3/5)
(+3 to Bomber)
Flow 6/50 (+3 from Crystal) /////////////////////////////////////////////////////.
Murmur of the Harvestman 15/50 (+1 from Crystal) /////////////////////////////////////////////////////.
Imperator 36/50 ////////////////////////////////////////////////////.
You teleport. You are promptly killed without even reaching your destination.
>[Insert Cinavi's Username Here] was murdered by the Guardians.
Welp. It looks like you'll need to find Moog City's opening directly...
Walker realizes he hasn't done anything productive yet and either offs Dark Bowser, or puts another stack of Fortification on LavaSharkCageNado, depending on whether or not it looks like Dark Bowser is gonna be hit by something else and die or not.
You can't really tell, so 6,000 damage to Dark Bowser!
((Aghh, every time something knocks me off-rhythm it takes me forever to get back into things. Editing up a post right now... Think I got everything.... Formatting repairs are underway...))
Lacrima 16/25 (+3 from Tazz Redeemed Late): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Yet Another Magical Bird 5/15 (+3 from Tazz Redeemed Late): These feathers get all over the place.
Third Charge 5/15 (+1 from Talist, +3 from Tazz Redeemed Late): This wasn't possible until recently...
Boosts:
+2 for Talist
+1 for Twin
The Heavy-Class Commandment explodes upon contact. You quickly repair it, fortunately, but it appears that the Red Array of Death isn't magically going away.
I order the Alien Drone not currently paralyzed to use Delta Sequence on a Disembodied Hand, inflicting it with the Sealed debuff. This depletes 65% of its current magnetic charge, and both decreases its damage output somewhat, and forces it to act after Uzi in the EoTB. Sealed's duration is three turns. I do hope this works.
I turn to Plantera momentarily. No sense in letting something with that little health live, after all. Pulling out a large amount of Nether Powder and a leather-bound tome of remarkable antiquity, I lament the fact that I have very few alchemies of any use whatsoever for this sort of thing. I'll have to fix that eventually, by which I mean get through my list rather slowly.
I wander through a thick forest kilometers away, surveying the inhabitants of the dark oaken land. There is but one method to enact what I desire, and I intend to utilize it the best I may. Peering through the encroaching darkness, I sight my destination, grinning slightly.
TERMINALAUTOCRAT: Here we are.
I remove what appears to be a silver shovel from my shoulder, sauntering into the clearing of my destination carefully, as to avoid drawing unwanted attention. The thick mist is naught compared to the thick reeking scent of rotting flesh and discarded formaldehyde covering everything. I quickly walk over to the nearest object, which appears to be the gravestone of one 'Edward Woodstock', a name likely of no significance whatsoever. I immediately set spade to wet, thick earth, and begin to dig. I assure you, six feet under was never an understatement. Feeling around in the darkness with the shovel, I mark the individual edges of the coffin beneath, I glance over to the rows of tombstones around me, before dragging yet another heap of moldering dirt to the pile beside me. Hearing a dull thunk upon once more setting to earth, I stare into the hole of my creation. I am greeted by the rotted hardwood cover of what is undoubtably my object of seeking. I toss the shovel to the ground, and lean into the hole, eventually merely hanging off of the edge by my knees. Lifting the coffin into my waiting hands, both of which exuding teal energy all the while. I rise to the ground once more, levitating the coffin onto the ground precisely. Grabbing the shovel once more, I force the dirt pile beside me into the hole, patting it down slightly.
Prying the wooden tomb open, I view a mildly foul-smelling sight; a cadaver half-flesh and half-bone awaiting me, a jagged grin practically upon its features. Ignoring the creeping sensation that it is watching me, I place the cover back upon the thing, before placing it into a quite sturdy wooden crate of a rectangular stature, before exiting the area the second it is dropped into my inventory.
Returning to the bunker for the third time in its history, I step through the concrete halls quiescently, tossing the silver shovel aside. Opening a particular door of steel, I enter a somewhat spacious room, lightless, save for several lit candles near the base of a crumbling stone altar in the center of the room, covered in runes of various sources. I place the crate upon the cold flooring, near the entrance, removing its contents. Walking over to the stone altar, I upturn the coffin over the top of the occult object, before lighting the wooden light ablaze upon one of the candles, and tossing it over to the crate. It will not do to leave any evidence. I place the tome from earlier upon a lectern of similar composition to the altar, affixed to the front of the very thing in question. Then, I unload the Nether Powder into a syringe filled with clear water, before carefully lowering the needle to the area upon the corpse containing the most untainted flesh. I empty the syringe into the thing, before stepping back, readying a sword. The corpse shudders several times. My vision threefold, two of the pupils peering behind the artifice of a conjurer, can clearly sight the vital aura of the creature returning. The moment the undead being rises to the floor, I impale it directly through the chest, and force downward, pinning it to the altar. As it is slain once more, I exit the room.
Heading into the storage room, I obtain several sheaves of aged paper, all of which are marked with either an Aries symbol, or a Gemini symbol accompanied by a Leo symbol. These should be adequate. Entering the altar room once more, I remove a glass jar of medium size from a previously-obscured shelf on the wall, preparing for what shall occur. Removing the sword from the corpse, I place it on the ground, watching as the body begins to dissolve into an ashen goo. I scoop up as much of the substance as I can from the altar, vaporizing the rest, and trapping the fumes within the jar as well. I swiftly apply slimeballs to the unmarked sides of the sheaves of paper, before sticking them to the outside of the jar. Sliding the thing into a light gunpowder-filled tube of some sort, I attach a fuse and a few aerodynamic apparatuses to the exterior of the thing, sealing it all in. I grab it, along with a matchbook on the side, and disappear in a flash of teal.
Reappearing on the field of battle, I place what appears to be a firework, the object of my creation, onto the ground. Swiftly striking a match, I point the device Plantera-ward, before lighting the fuse, and leaping backward. The fuse burns for a mere second and a half, before the device shoots into the air, letting out a trail of multicolored flame. In moments, the thing has struck Plantera, and exploded into several hues of fire, all of which coat the beast, and continue to burn until death, and beyond, reducing Plantera to ashes entirely, the essence of the dead being afflicting the horror eternally. There is no escape. I note with relief that the entirety of the jar was destroyed in the explosion. I honestly haven't the slightest idea what that thing might have done if it had survived. Likely attempted to reform, and murder me.
Elemental Crusher && Sacrificial Knife && Concentrated Blood Essence = The Bloodletter (6/9)
Voidmetal Shovel && Necromantic Rune && Quicksilver Core = Mercurial Gravedigger (5/8)
Stamper && Scarlet Ink && Concentrated Ordo Vis = The Ratification (4/5)
(+3 to Bomber)
Flow 7/50 /////////////////////////////////////////////////////.
Murmur of the Harvestman 16/50 /////////////////////////////////////////////////////.
Imperator 37/50 ////////////////////////////////////////////////////.
Plantera is promptly sent packing to Limbo! For real this time!
Scourge of the Beast: 6/50 ================================================== (+3 from Erelye)
The Executioner: 5/50 ================================================== (+3 from Erelye)
+3 to Crystal
Bomber was surprised by the return of what used to be the Aurin Esper, which was now apparently assuming an even more monstrous state. He had thought the Esper would eventually succumb to Warp energies, not able to properly control such power in a mortal body. Clearly, the inverse has happened. By some cruel twist of fate, or perhaps intervention, she survived and even thrived. Bomber makes a mental note to not use The Warp like that on espers and similar if he can help it.
Though, Bomber sensed something nearby. He teleported himself over to the location, where he could inspect what this anomaly was. It only took him a brief moment to realize what the anomaly is. What he found was a very tiny waver in the fabric of reality; one that was connected to the Warp. It was clear to him that his usage of the Warp was thinning the veil ever so slightly. A wide grin spread across Bomber's face. Indeed, it was only a very tiny distortion, but it showed Bomber that the Warp was slowly creeping its way into Minecraft.
Bomber would be able to manipulate the Warp energies more easily around this distortion. He had a hunch this particular thin spot in reality would fade soon, so he decided to tap into it immediately. Bomber pulled out his Empowered Gargoyle Staff to aid him. The stone imp at the tip of the staff seemed giddy for some reason. Pointing the staff so its tip hovered around the waver in reality, he began to mutter a few words. The runes and engravings along the staff lit up. Maroon energies swirled in the orb carried by the imp. The small distortion in gradually became more intense, both growing in size and power.
Eventually, the wall between this reality and the Warp tore open, becoming a gaping maw into the hellish realm. It was most certainly a bad idea for most people to look through this window into the chaotic realm for too long. Though, rather than waiting for something to come through, Bomber decided to attract something to come out. He had something particular in mind, here. Focusing his mind, he was able to send a sort of message out into the wound in reality.
After a moment, what came bursting forth was exactly what he had anticipated on. A swarm of winged creatures came out of the Warp rift, coming in a wide range of hues. They resembled gargoyles, having large wings, rending claws, and bestial faces. These creatures were called Furies, and unlike other daemons they were not born from any Chaos God. Instead, they came from the souls of those who served Chaos for purely selfish reasons. It is a tragic fate, being forbidden from entering the "territory" (such clear boundaries could never be set in such a realm) of any Chaos God. Instead, they would wander the Immaterium, forever exposed to its raw energies. Furies, ever eager to escape from The Warp to wreak havoc upon the material planes, are especially watchful for weaknesses in the walls between dimensions. Typically, they are the first to arrive whenever a rift manifests.
Though, when Furies managed to escape into the physical realm, they are finally given a chance to vent their impotent wrath upon those unfortunate enough to be in their path. This swarm of about thirty furies came screaming towards one of Twitchy's Disembodied Hands, immediately ripping into it with vigor. Finally, they could release their rage that had been contained for ages. The Disembodied Hand was severely torn up by their rending claws and gnashing teeth. These winged terrors were notorious for striking fear into the hearts of men, despite being at the bottom of the daemonic hierarchy.
Gashes covered the large Disembodied Hand, bleeding profusely from the continued assault. The Furies continued their blind rage, incessantly tearing flesh from bone. Despite being relatively weak for a daemon, they find power in numbers and a mutual desire to inflict agony. Despite the Hand's best efforts, the Furies stuck to it like a swarm of enraged bees. Probably Africanized bees. The group of Furies slowly began to waver in their assault. Panicked shrieks arose from the crowd of Furies when they realized that they were beginning to fade. Most Furies weren't able to sustain their forms in the material plane for very long when sent out on their own like this. They were meant for quick, deadly ambushes and brutal assaults.
One by one, the Furies began to lose their physical form. Each one was sent screaming back into the Warp, where they will be lost once more among the uncaring waves of unreality. But they had ultimately gotten what they wanted and served their purpose. They found, if only for a brief moment, some respite in this thought. The Disembodied Hand was a gory mess. It was absolutely torn to shreds by the enraged daemons, bleeding profusely from every vile wound. Bomber found that he sorta liked Furies, even though they were weak compared to other daemons. In most cases. What all of this meant, though, was one irrefutable truth. The Immaterium was permeating into Minecraft, and its inhabitants are turning their eyes to the bends in reality forming there.
The Baneblade crew fires the Baneblade Cannon and all three sets of Heavy Stormbolters upon one of Twitchy's Low Knife Clusters. The crew FINALLY acknowledges the Apothecary, wondering what he wanted. Who knows, they might invite him inside the Baneblade? It was quite dangerous out there, and they had room for one more...
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (1/?)
By using the ashes of an imp, a vessel, and a written command, the Urn of Shadows is created. The urn releases mists to either surround allies in a healing veil or enshroud enemies in a harmful miasma.
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 5/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 3/7)
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (Level 4: 1/5)
28,000 damage to a Disembodied Hand!
The Apothecary climbs aboard! You (bomber) can't hear what he says, but the Crew quickly starts calling for you over intercom, asking if you could confirm Creed's untimely demise and his orders. They also mention something about a patient off-field, not at all far away...
Note Blastin' Guitar && Violin = NoteBlaster3000 4/5
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 4/9 (Well, technically, it isn't the same alchemy, it's the FIXED Reign of Arrows, not just Reign of Arrows.)
Scarf && Elongator = Excessively Long Scarf 4/4 Done.
Darude && Sandstorm = Darude - Sandstorm 1/???
Feyd, the Enderman King 8/25 (+1 from Toast)
-OBLITERATED BY THE ANTI-CHUCK NORRIS TURRET.- (AW HELL YEAH) 10/50 (+1 from Pricey, +2 from Fury) (I'm actually surprised that the ACNT didn't blast this charge out of my post or something. I'm assuming it doesn't exist at this point in the "series.")
Newb King (Note, NEWB, not NOOB.) 2/17
+1 to Fury, +1 to Toast, +1 to Pricey
I don the Excessively Long Scarf, which bears a striking resemblance to Roxy's scarf from Homesick, except blue. I have plans for this. I then AGGRIEVE on the Disembodied Hands using the Nerf Bat.
7,000 damage to a Disembodied Hand!
Excessively Long Scarf: You described this already.
Scourge of the Beast: 7/50 ==================================================
The Executioner: 6/50 ==================================================
+3 to Crystal
Bomber pulls out The Power Cleaner. The unassuming mop crackled with green lightning, showing that it was once more ready to fire. The individual hairs of the mop head became stiff as electricity flowed through them. Energy was channeled into a green sphere of electricity that rapidly grew in size. Eventually, the sphere could not be contained any longer, and was launched at one of Twitchy's Disembodied Hands (the one from before, of course, or whatever the next one in line is). With a thunderous boom, the electrical sphere shot off from The Power Cleaner and slammed into the Disembodied Hand, effectively frying it. Bits of flesh melted off from the sheer heat, and the hand spasmed uncontrollably as electricity disrupted nerve impulses. The end of the mop was smoking, and seemed to have lost its power for now. Bomber puts it away once more, happy he was able to nab such a great tool.
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (2/?)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 6/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 4/7)
The Power Cleaner deals 45,000 damage to the Disembodied Hand!
I spent all my time writing up the stuff past the Relevance Line, so I don't have much time for an action. I wield my TrueSilver Champion in both hands and spin around to slash at a disembodied hand, the sword pulsating light.
Relevance Line:
…
…
What on Notch’s green overworld…?
Not enough happening in your RP? Just add killer ender death robots! Works 10 times out of 10. Would killer ender death robot again. Anyway…
"Ou... eh... c'ouss lu zôsrul?"
Realizing that this robot probably didn’t speak Salrlirn, she shifted to trying to studder out some English sentences. She was never very good at speaking English. It had too many weird sounds she didn’t really know how to pronounce. The situation didn’t help either.
“I’m… s… sorry. … um… Woulj you… uh… do y-you want… want it pac-“
Then she found herself unable to speak at all. What kind of a justice system didn’t let the accused speak in their own defense? She remembered thinking, “why would anyone build such a defense system to protect one room? Did this room used to be some kind of vaul-“. She never finished that thought because she suddenly had more important things to focus on, such as screaming. And then being unconscious.
On the other side of the wall, Mikoto forced his way through the slowly opening door as soon as he could, cutting his right shoulder along the way on a sharp piece of metal. He didn’t even properly register the seeming impossibility of how the room returned to normal so easily. Instead, his eyes instantly went to Gail, lying on the floor like a fallen leaf.
Gail! Esous louun? Qieu r'ouss-oul pialrré? G'alou unsunke csouiu us g'alou-
(“Gail! Are you alright? What happened? I heard shouting and I-“)
Gail made about as much response as could be expected from a fallen leaf, which is to say, none at all. That was when Mikoto noticed the small trickle of blood coming from the side of her head. Using one of the few vaguely offensive words his native language had, Mikoto swore under his breath.
“No no no… What happened here?! I failed her! I wasn’t fast enou- focus… Wound above heart, wound above heart.”
Rather awkwardly, Mikoto slung Gail over his back and simply ran. He ran faster than he could, anything to simply get out of this accursed place. He had failed to protect Gail, but he wouldn’t fail to save her. He couldn’t fail that. The walls stopped being a pattern of mysteriously laid bricks, filled with secrets. Instead, they just became a blur of dark, oppressive, and threatening stones. Mikoto could feel that he was bleeding rather profusely on his right side, but he didn’t care. Instead, he deeply felt Gail’s trickle of blood slowly seeping down his left side, like dye making its way through paper. Mikoto was just glad that she couldn’t suffer any of the pain. He bled down both sides and through two hearts.
As soon as he reached the surface, Mikoto ran for the closest shelter, which was the cave where they started. He carefully laid Gail down by the side of the cave and, his initial goal complete, started to lapse back into panic. He didn’t know much about field medicine and while he did have some knowledge on psychology, he was no neuroscientist, which was what Gail probably needed right now. He wasn’t a neuroscientist, but he knew someone who was. Or, at least was more of a neuroscientist than he was.
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 9/11
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 9/11
Let's try making one alchemy in two sessions at once!
(Golden Necklace || Lapis Lazui || Diamond) && (Heart of Adventure && Heart of Determination) = Adventure Memento 2/?
Your RP, in a merciful action on my part, is deliberately counted as part of the attack, as Mikoto somehow tramples the Disembodied Hand while it's down. Let's assume knockback was involved at some point on the Hand. Copious. 36,000 damage to the Disembodied Hand!
Cybernetic Arm (dont ask from where) && EXOS AI Core = EXOS Cyber Arm
My Action: I sincerely hope that the thing that came out of the obsidian stronghold was the result of the (slightly beneficial) paradox, and that that is all that comes out of that (the paradox breach had to be stabilized before it was destroyed to avoid a paradox breach). Then, I attempt to steal whatever Spoil of War Phantom Walker drops before anyone else can claim it. If that fails, I teleport up to the Rugname's Rootmars system and attach a device onto it that doubles the damage of the 1st ESFB's tele-sapper attack (OOC: what is it anyways?)
EXOS Action: I attempt to hack into the Alien Drones to add them to my Drone Army. This may or may not cause systems failure.
Foundation Action: The SCP Foundation begins working on an incredibly overkilly attack pattern called "682 ways to kill anything". Unfortunately, it will be a while before it is ready to deploy (yes, this will actually involve a list of 682 attacks, and it has a very good shot at wiping one of the godmoders off the map)
Equipped:
Endermite Sword (Level 5): a sword that can create endermites on contact, or even from swinging really hard. These endermites create a diversion on the field, and also can burrow inside the target to cause {SQUICK}.
Ender Explosives (Level 3): A variant ender pearl that, instead of teleporting the user, teleports explosives (from a cache established in the End) to the target. Functionally acts as a contact grenade.
Ender Hook (Level 2): A unique device that looks similar to a grappling hook pistol. When fired, it shoots out an ender pearl with a hook on the end that impales into the target. The user can then press a button to either recover the projectile, or teleport to its location.
Endermite Pearls (Level 2): An ender pearl augmented to call into existance a swarm of endermites from the End dimensions. The endermites attack anything nearby, potentially including the thrower.
Inventory:
Ender Sword (Level 1): A sword made out a combination of diamonds and ender pearls. It occasionally teleports the user around the enemy being attacked to hit it from multiple angles.
Amulet of Endermancy (Level ???): A unique amulet that can channel endermancy powers, and can also gain Godmodding energy by damaging godmodders. This energy provides minor bonuses to help fight godmodders. Godmodder Health Absorbed: 9
Under Development:
Ender Armor (Level 3): An armor made up of a combination of diamonds and ender pearls, that ends up with a distinctive purple appearance. It is somewhat weaker than normal armor against direct attacks, but its energy can be channeled to semi-randomly teleport the user.
EXOS Cyber Arm (Level ??): A cybernetic arm equipped with an extremely powerful EXOS AI core. This core is able to run calculations required to operate extremely advanced weaponry effectively, in addition to being able to control a Scout Drone to provide me with additional firepower.
Ender Acid Burst (spellcraft)(Level 10): Calls into existence a vicious acid at the target location. This acid operates by slowly teleporting away the layers of almost any substance it is near, with few substances being able to resist the effect. The acid lingers for a while before departing.
Entity Orders: The 1st ESFB uses tele-sapper on the Rootmars system of Rugname (this involves them teleporting, so they can definitely reach the system to attack it, and they may also get the stationary target damage bonus by teleporting onto Rugname to attack it, while Rootmars is stationary relative to Rugname which the endermen are on), and initiates Obsidian Stronghold again. However, since there was only one Obsidian Stronghold, this instead manifests as creating a bunch of obsidian barriers around the GS side of the battlefield, giving all attacks on GS entities a 20% chance to be blocked by the cover (which can be destroyed, but has very high HP).
They can't do it both at once, but they'll use Tele-Sapper for certain!
Cybernetic Arm (dont ask from where) && EXOS AI Core = EXOS Cyber Arm (Level 1: 1/2)
The Dai-Manji guarding Rootmars repells you successfully, even behind it! However, the Dai-Manji will certainly take the double-damage thing.
Heavy Class Commandment's Caster mode is meant to boost spells, so I might as well use some with it.. I briefly gain an aura of Lacrima's signature shadows as I lay a basic curse, twice amplified, upon Twitchy.
MZ: I'm not big on beings who trespass in the Secret Garde////HEY!-NOT-MY-FAULT-THAT-THERE-IS-LITERALLY-A-WHOLE-PLANE-FULL-OF-THOUGHT-WHERE-ALL-YOUR-THOUGHTS-GO-TO!-QUITE-FRANKLY-IT-IS-NOT-VERY-MUCH-OF-A-SECRET-GARDEN-AT-ALL!-MORE-LIKE-A-PUBLIC-GARDEN-FOR-PSYCHICS!////lns of mind.
Entity orders:
I seem to have lost mine while I was away...
Inventory:
Nemean Jacket [Level 10] [Equipped]
Heavy Class Commandment [Level 9]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Probably used up?)
Charges:
Lacrima 18/25 (+1 from Talist): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Yet Another Magical Bird 6/15: These feathers get all over the place.
Third Charge 6/15: This wasn't possible until recently, so I've had to speed up my plans...
Boosts:
+2 for Talist
+1 for Twin
&& = ??? [Level 25] (1/26)
Oh, THIS looks interesting...Who knew literally slapping an && and nothing else would be a feasible alchemy?
The Red Array of Death destroys it!
Twitchy, from behind the Red Array of Death, looks at you oddly.
Twitchy grins-a burst of inexplicable paradox energy has envigorated her! She quickly has a Disembodied hand snatch up a card from the top of the deck, revealing it as the Chaos Card!
...Wait, what?
The Red Array of Death's impenetrable arrangement shifts just enough for you to all clearly see Twitchy's smug-as-hell-look, before closing up again. It appears that this card (which is a Magic: The Gathering Card) is the dangerous-looking one. Still, what could it possibly do?
The Chaos Card is immediately tossed into The Rugname! Not Rootmars, not the Dai-Manji-Rugname itself! The Card pokes Rugname and bounces off, landing back into the deck as it is re-shuffled! You bet UserZero had deliberately loaded the first card in the deck in this regard...Rugname twitches, shudders, and suddenly-POOF! The Rugname is GONE. INSTEUNT DEAF!!! Not an ATOM of that thing remains! It would drop at this time, but there's nothing to drop! Not even an ATOM! Rootmars is somehow intact, and miraculously various failsafes allow it to fly in midair and be guarded by the Dai-Manji all the same, but it appears that it's not capable of summoning units. Of course, the 25 Hopper Mecha that Hezetor summoned, mercifully, appear just in time to give the Rugname it's final hurrah.
IF IT WASN'T BLATANTLY OBVIOUS: The Chaos Card one-shots, as the now-dead Rugname can demonstrate. But let's be totally honest, the Rugname got WAY more value than even I anticipated it would in a ridiculously short timeframe.
Twitchy psionically topples the Hopper Mecha over, stunning them and dealing 15,000 damage, destroying two! She then causes an explosion in the Vortex Monolith, doing likewise! The Remaining Disembodied Hand grips the cage its been trapped in, and quickly rams it into Dark Bowser before it can get anywhere! The force is enough to free the hand and kill Dark Bowser! Or for the latter, put it into Phase 2, as I suspect, that thing's HP is too low for that to NOT be a phase 2 indication...The Low Knife Clusters destroy the Cathedral and all but one Martian Rookie! The Mid Knife Clusters take the Sea Dog down to 5,000 HP! The High Knife clusters shiv the stronger alien drone for 40,000 damage! The Disembodied Heart sends a cluster of blood-orbs directly into the weaker Alien Drone, dealing 10,000 damage, and then spawns...Oh. It spawns two more Disembodied Hands...Well, I guess they count as 'enemies?'...Ugh!
The Anti-Unoriginality turret turns its guns towards Muffet, the Hopper Drones, and Napstablook! The Originality Field and the Main Turrets deal a combined 15,000 damage to all of them, detonating 3 Hopper drones!
Rinon's prayer for Disembodied Hand Damage is answered with 20,000 HP's worth of damage to the Disembodied Hand! The Annoying Dog sings a song for the Seadog, giving it a minicrit! Sukard stabs Rinon straight through the chest for 20,000 damage!
The 1st ESFB uses Tele-Sapper! They quickly pick up the damage booster Crusher provided from the Dai-Manji, and use it to swiftly plant it and the many charges of E4 (It's literally C4; they just like their puns) onto the Rootmars! A Weakened 30,000 damage ensures! The Rootmars retaliates for 20,000 damage! Crocidibli deals 15,000 damage to the Disembodied Heart!
Citrustron Scurvybane smacks a Disembodied hand for 15,000 damage, offing it! The Drones get confused; it appears it's inability to target 100% healthy entities is preventing it from using Delta Sequence on the Disembodied hands, as RIGHT NOW there ARE no damaged disembodied hands! Napstablook's glorious tear bursts deal minicritted 30,000 damage to the disembodied Heart! The sp00pinator decides to rest, healing himself for 13,000 HP! His skeletons promptly decide to slap the Vortex Monolith for a total of 5,000 damage. Yeah they're not tough.
the Dai-Manji attempts to heal itself, then realizes that, really, a heal THAT intense at this stage would be so stupidly broken it would probably be verboten by the OP Scale...Assuming the modules responsible for it weren't already damaged to the point of uselessness. (Sorry Hezetor, I couldn't really have that. That was just too much.). It then uses Death From Above, smashing a disembodied Hand for 20,000 damage! It can't summon Mini-UFOs, the charge isn't ready! It then takes 5,000 damage from the burning. The Hopper mecha are stunned, so the rest of the units just eviscerate a Disembodied Hand, dealing a rough total of 65,000 damage! Salt continues body-blocking the Dai-Manji. Dark Bowser appears down for the count...I think. Matt drains a total of 4,000 HP from Frosty's top, which he uses to heal himself. The Sea Dog attempts to hear forward in time, but utterly fails and just decides to channel its inner anklebiter and bite the Anti-Unoriginality Turret in its ankle-analouge for an incredible...Minicritted 4,500 damage. Muffet uses Spider Dance and summons 4 5K Spiders to Meatshield her. The Baneblade's weaponry goes full-ham on a Low Knife Cluster, destabilizing it's HP by 25,000!
The G.F. Alpha-Omega's cannons destroy 3 Crimson Skeletons! Frosty whips out his trusty broom and smashes Salt on the head with it, dealing 10,000 damage and stunning it! The LavaSharkCagoNado fails to do anything of note, missing the Ring Hopper Mecha entirely. The Spore Cannon suddenly remembers it exists, presents itself, and promptly opens fire on the Dai-Manji, it's salvo going clean past the stunned salt, for 25,000 damage! Anti-Air, after all.
You all hear a low rumbling noise...The earth is trembling...
The Chief: STOP RIGHT THERE, CRIMINAL SCUM!!!
And a Text-To-Speech program. The Chief has returned with a brand-new vocalization module, and he's ready to bodyguard Twitch and kick all of your collective rear ends in the name of JUSTICE!!!. Well, I did basically all-but-outright-say he was coming back. His badge is destroyed, but he's got his hat back on AND it appears he's gained some charges on his, well, charges, while you were away.
Richard +2s TheLordErelye and Crystalcat, then pulls out his Extreme Sword, thanks the Fire Aspect charge, shoves it striaght into Frosty's Middle and watches the whole thing burn!
UserZero +3s her PZ allies, and sets up a trash can! It's labeled "Leftover Rugname." The Dai-Manji and Rootmars watch in horror as UserZero gets out a stupidly large Fat Man (aka a portable Mini-Nuke launcher), loads up a full-on warhead, and tosses the whole thing directly at Rugname's summons, bar 5 lucky Hoppers and the Martian Rookie! They're all swiftly crushed by the combined weight of the warhead and the stuipdly large Fat Man. She then picks up everything crushed by the Fat Man, as well as the Fat Man itself, and shoves it into the Trash can! You hear screaming for a few seconds afterwards, then silence. Or robotic equivalents. She then breathes on the Sea Dog, killing that too! Finally, she types out a 90,109-word Essay on how Napstablook sucks, gives it to Napstablook, and watches as they fall to the ground, so depressed they're officially out of the game!
Twitchy's Deck reshuffles-a bit late-but the Chaos Card comes with the effect that the Deck is reshuffled upon drawing it. A new Card Selection shall also begin in two turns.
Terrain: Massive Mountains. Airborn enemies take a -10% evasiveness penalty. Rootmars can be hit by non-flying entities.
Weather: N/A.
[H] Anti-Unoriginality Turret: 111,500/260,000. Hits up to 6 entities a turn. Exemptions: Friendly Creeper, 1st ESFB, Rinon, G.F. Alpha-Omega. Main Cannon: III
[GS] 1st ESFB Engineers: 44,000/75,000 HP. Tele-Sapper: III. Obsidian Stronghold: IIIII. Extremely Evasive (40%). Hyper Evasive (75%) when dodging fatal attacks above 10,000 HP. Weakened! Action: Tele-Sapper on Rootmars!
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 99,000/300,000 HP. Invulnerable for the next 2 turns! Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves: IIIIII
[GS] Vortex Monolith: 60,000/80,000 HP. Gives an entity a Cloak. Cloaking: Plantera. Action: Move into the Cathedral! (Won't increase cloak this turn because of alternative action!)
[GS] John: 20/20 HP.
AZ Damage: 0/50,000
PZ Damage: 13,000/50,000
H Damage: 0/50,000
[AZ] Citrustron Scurvybane: 65,000/65,000 HP. Randomly gives an allied unit an extra charge. Action: Attack a Disembodied Hand!
[AZ] Alien Drones: 7,800/135,000 HP x1; 11,800 HP x1. Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 100% ========== 100%
[AZ] Sp00pinator: 119,000/300,000 HP. Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII
[AZ] Crimson Skeletons: 12,000/12,000 HP x2.
[AZ] Rootmars: 123,000/200,000 HP. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Retaliate! Protected by the Dai-Manji.
Dai-Manji: 85,000/130,000 HP. Burning: I Summon Mini-UFO: II. Death From Above: III
[AZ] Dark Bowser: 0/38,500 HP. Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.
[AZ] Matt the Pirate: 69,000/70,000 HP. Syphon: IIII Action: Attack Frosty!
[AZ] Muffet the Spider: 165,000/180,000 HP. Can take +1s in exchange for healing items. Charges: 9/40. Synchronized Dance: 10 charge. Tea Party: 20 charge. Spider Muffin: 40 charge. Spiders: 5,000/5,000 HP x4. Action:
[AZ] Baneblade: 8/8 Hull Points. 13/12/11. Easier to damage from the sides and back; harder to hit as well, though. Tank Shock: II Action: All weapons attack a Low Knife Cluster!
[PZ] LavaSharkCagoNado: 163,000/240,000 HP. Ocasionally misses. Burns anything it attacks or anything it is attacked by. Fortification (whops): II
[PZ] Spore Cannon: 120,000/133,000 HP. Anti-Air.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[PZ-BOSS] The Chief: 1,000,000/1,000,000 HP. Donut Mess: IIII. Aspect of Decay: IIIIIIII. Hat: 400,000/400,000 HP. Top Off: IIIDefending Twitchy!
[-GATEKEEPER-][PZ-BOSS]Twitchy, the Hivemind Incarnate: 616,000/616,000 HP; Can Draw; Attacks can stun, Double Action! Alchemical: III Hivemind: IIIII. Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x1; 61,000/86,000 HP x1; Anti-Ground. Medium Knife Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x1; 83,000/86,000 HP x1; Anti-Air. Disembodied Hands: 166,000/166,000 HP x2; 81,000/166,000 x1; Can Draw. Red Array of Death: Shielding Twitchy! Disembodied Heart: 248,000/300,000 HP. Spawns enemies!
[PZ] Twitchy's Deck of Cards: 9/9. Discard Pile: N/A. Card Selection: III
[AZ-γ] Godmodder477: 31/50 HP.
[GM] UserZero: 125/150 HP. Behind the Barrier-Invulnerable!
Distance to Yggdrasil: 4000. Locked until the gatekeeper is dead!
The Armory (in the spoilers)
[||||] The Power Cleaner: RECHARGING. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: RECHARGING. Owner: Insert_Generic_Username [AZ]
[||||]Traho: READY. Owner: The_Topazian [AZ]
[|||||||]Mask of Agony: READY. Owner: Hezetor [AZ]
I am PRO ZERO: coolestardude just came from the sburb session which ended abruptly, where he was PG so he is continuing his work here. The attack was aimed at Muffet, but the rest was a backup just in case she was guarded by an extreme amount of spiders. I attempted to attack both Muffet AND the spiders around her.
I'll spend this next turn doing the same thing...
Funny. I do normally end up just slicing at the air, but I thought for sure I was close enough that time...
With his scythe, coolestardude slashes horizontally at Muffet. He brings the scythe down on multiple spiders that try to defend the attacked as well.
Just in case you read this before finishing the EOTB and I am able to get this in (forgot earlier) the Sea Dog uses Yarghh! The summoned Pirate Dogs meatshield the Sea Dog.
But let's be totally honest, the Rugname got WAY more value than even I anticipated it would in a ridiculously short timeframe.
Oh, I take it as a compliment.
I'm kinda sad that Rugname disappeared in that way, but it is nothing terrible, in the end everything went bad for a paradox, so there is nothing I could have done with that.
@Ire Anyway if I somehow manage to complete my charge in 2 turn from now I may give the spoil of war to you, it will no longer be useful to me.
/null
Darn it, I missed another turn! On the bright side, Tazz is being productive (Thanks for the alchemies, they were just as I imagined)! Keep up the good work!
I cram a Spider Donut into a Drone again. I then pick up the Titanwash Spear and shove it into the Disembodied Heart, flooding it with water. Due to the tragic lack of blood to pump, the Heart suffers great damage.
Tazz, not Phase 2. Not yet. We've still got one bit to go.
And wow. The Disembodied Hands took little damage. 80,000, and they dealt more than that with the Chaos Card alone. And now we have a boss with a million HP protecting Twitchy. This is going to go poorly. Well,
IMPERATOR: 37/50 ==================================================
Scourge of the Beast: 6/50 ================================================== (+3 from Erelye)
The Executioner: 5/50 ================================================== (+3 from Erelye)
+3 to Crystal
Bomber was surprised by the return of what used to be the Aurin Esper, which was now apparently assuming an even more monstrous state. He had thought the Esper would eventually succumb to Warp energies, not able to properly control such power in a mortal body. Clearly, the inverse has happened. By some cruel twist of fate, or perhaps intervention, she survived and even thrived. Bomber makes a mental note to not use The Warp like that on espers and similar if he can help it.
Though, Bomber sensed something nearby. He teleported himself over to the location, where he could inspect what this anomaly was. It only took him a brief moment to realize what the anomaly is. What he found was a very tiny waver in the fabric of reality; one that was connected to the Warp. It was clear to him that his usage of the Warp was thinning the veil ever so slightly. A wide grin spread across Bomber's face. Indeed, it was only a very tiny distortion, but it showed Bomber that the Warp was slowly creeping its way into Minecraft.
Bomber would be able to manipulate the Warp energies more easily around this distortion. He had a hunch this particular thin spot in reality would fade soon, so he decided to tap into it immediately. Bomber pulled out his Empowered Gargoyle Staff to aid him. The stone imp at the tip of the staff seemed giddy for some reason. Pointing the staff so its tip hovered around the waver in reality, he began to mutter a few words. The runes and engravings along the staff lit up. Maroon energies swirled in the orb carried by the imp. The small distortion in gradually became more intense, both growing in size and power.
Eventually, the wall between this reality and the Warp tore open, becoming a gaping maw into the hellish realm. It was most certainly a bad idea for most people to look through this window into the chaotic realm for too long. Though, rather than waiting for something to come through, Bomber decided to attract something to come out. He had something particular in mind, here. Focusing his mind, he was able to send a sort of message out into the wound in reality.
After a moment, what came bursting forth was exactly what he had anticipated on. A swarm of winged creatures came out of the Warp rift, coming in a wide range of hues. They resembled gargoyles, having large wings, rending claws, and bestial faces. These creatures were called Furies, and unlike other daemons they were not born from any Chaos God. Instead, they came from the souls of those who served Chaos for purely selfish reasons. It is a tragic fate, being forbidden from entering the "territory" (such clear boundaries could never be set in such a realm) of any Chaos God. Instead, they would wander the Immaterium, forever exposed to its raw energies. Furies, ever eager to escape from The Warp to wreak havoc upon the material planes, are especially watchful for weaknesses in the walls between dimensions. Typically, they are the first to arrive whenever a rift manifests.
Though, when Furies managed to escape into the physical realm, they are finally given a chance to vent their impotent wrath upon those unfortunate enough to be in their path. This swarm of about thirty furies came screaming towards one of Twitchy's Disembodied Hands, immediately ripping into it with vigor. Finally, they could release their rage that had been contained for ages. The Disembodied Hand was severely torn up by their rending claws and gnashing teeth. These winged terrors were notorious for striking fear into the hearts of men, despite being at the bottom of the daemonic hierarchy.
Gashes covered the large Disembodied Hand, bleeding profusely from the continued assault. The Furies continued their blind rage, incessantly tearing flesh from bone. Despite being relatively weak for a daemon, they find power in numbers and a mutual desire to inflict agony. Despite the Hand's best efforts, the Furies stuck to it like a swarm of enraged bees. Probably Africanized bees. The group of Furies slowly began to waver in their assault. Panicked shrieks arose from the crowd of Furies when they realized that they were beginning to fade. Most Furies weren't able to sustain their forms in the material plane for very long when sent out on their own like this. They were meant for quick, deadly ambushes and brutal assaults.
One by one, the Furies began to lose their physical form. Each one was sent screaming back into the Warp, where they will be lost once more among the uncaring waves of unreality. But they had ultimately gotten what they wanted and served their purpose. They found, if only for a brief moment, some respite in this thought. The Disembodied Hand was a gory mess. It was absolutely torn to shreds by the enraged daemons, bleeding profusely from every vile wound. Bomber found that he sorta liked Furies, even though they were weak compared to other daemons. In most cases. What all of this meant, though, was one irrefutable truth. The Immaterium was permeating into Minecraft, and its inhabitants are turning their eyes to the bends in reality forming there.
The Baneblade crew fires the Baneblade Cannon and all three sets of Heavy Stormbolters upon one of Twitchy's Low Knife Clusters. The crew FINALLY acknowledges the Apothecary, wondering what he wanted. Who knows, they might invite him inside the Baneblade? It was quite dangerous out there, and they had room for one more...
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (1/?)
By using the ashes of an imp, a vessel, and a written command, the Urn of Shadows is created. The urn releases mists to either surround allies in a healing veil or enshroud enemies in a harmful miasma.
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 5/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 3/7)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Note Blastin' Guitar && Violin = NoteBlaster3000 4/5
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 4/9 (Well, technically, it isn't the same alchemy, it's the FIXED Reign of Arrows, not just Reign of Arrows.)
Scarf && Elongator = Excessively Long Scarf 4/4 Done.
Darude && Sandstorm = Darude - Sandstorm 1/???
Feyd, the Enderman King 8/25 (+1 from Toast)
Chuck Norris (AW HELL YEAH) 10/50 (+1 from Pricey, +2 from Fury) (I'm actually surprised that the ACNT didn't blast this charge out of my post or something. I'm assuming it doesn't exist at this point in the "series.")
Newb King (Note, NEWB, not NOOB.) 2/17
+1 to Fury, +1 to Toast, +1 to Pricey
I don the Excessively Long Scarf, which bears a striking resemblance to Roxy's scarf from Homesick, except blue. I have plans for this. I then AGGRIEVE on the Disembodied Hands using the Nerf Bat.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
IMPERATOR: 38/50 ==================================================
Scourge of the Beast: 7/50 ==================================================
The Executioner: 6/50 ==================================================
+3 to Crystal
Bomber pulls out The Power Cleaner. The unassuming mop crackled with green lightning, showing that it was once more ready to fire. The individual hairs of the mop head became stiff as electricity flowed through them. Energy was channeled into a green sphere of electricity that rapidly grew in size. Eventually, the sphere could not be contained any longer, and was launched at one of Twitchy's Disembodied Hands (the one from before, of course, or whatever the next one in line is). With a thunderous boom, the electrical sphere shot off from The Power Cleaner and slammed into the Disembodied Hand, effectively frying it. Bits of flesh melted off from the sheer heat, and the hand spasmed uncontrollably as electricity disrupted nerve impulses. The end of the mop was smoking, and seemed to have lost its power for now. Bomber puts it away once more, happy he was able to nab such a great tool.
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (2/?)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 6/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 4/7)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Commands:
Citrustron attacks a disembodied hand.
Action:
ACTION FOCUSED CHECKBOX: [X]
I spent all my time writing up the stuff past the Relevance Line, so I don't have much time for an action. I wield my TrueSilver Champion in both hands and spin around to slash at a disembodied hand, the sword pulsating light.
Relevance Line:
…
…
What on Notch’s green overworld…?
Not enough happening in your RP? Just add killer ender death robots! Works 10 times out of 10. Would killer ender death robot again. Anyway…
"Ou... eh... c'ouss lu zôsrul?"
Realizing that this robot probably didn’t speak Salrlirn, she shifted to trying to studder out some English sentences. She was never very good at speaking English. It had too many weird sounds she didn’t really know how to pronounce. The situation didn’t help either.
“I’m… s… sorry. … um… Woulj you… uh… do y-you want… want it pac-“
Then she found herself unable to speak at all. What kind of a justice system didn’t let the accused speak in their own defense? She remembered thinking, “why would anyone build such a defense system to protect one room? Did this room used to be some kind of vaul-“. She never finished that thought because she suddenly had more important things to focus on, such as screaming. And then being unconscious.
On the other side of the wall, Mikoto forced his way through the slowly opening door as soon as he could, cutting his right shoulder along the way on a sharp piece of metal. He didn’t even properly register the seeming impossibility of how the room returned to normal so easily. Instead, his eyes instantly went to Gail, lying on the floor like a fallen leaf.
Gail! Esous louun? Qieu r'ouss-oul pialrré? G'alou unsunke csouiu us g'alou-
(“Gail! Are you alright? What happened? I heard shouting and I-“)
Gail made about as much response as could be expected from a fallen leaf, which is to say, none at all. That was when Mikoto noticed the small trickle of blood coming from the side of her head. Using one of the few vaguely offensive words his native language had, Mikoto swore under his breath.
“No no no… What happened here?! I failed her! I wasn’t fast enou- focus… Wound above heart, wound above heart.”
Rather awkwardly, Mikoto slung Gail over his back and simply ran. He ran faster than he could, anything to simply get out of this accursed place. He had failed to protect Gail, but he wouldn’t fail to save her. He couldn’t fail that. The walls stopped being a pattern of mysteriously laid bricks, filled with secrets. Instead, they just became a blur of dark, oppressive, and threatening stones. Mikoto could feel that he was bleeding rather profusely on his right side, but he didn’t care. Instead, he deeply felt Gail’s trickle of blood slowly seeping down his left side, like dye making its way through paper. Mikoto was just glad that she couldn’t suffer any of the pain. He bled down both sides and through two hearts.
As soon as he reached the surface, Mikoto ran for the closest shelter, which was the cave where they started. He carefully laid Gail down by the side of the cave and, his initial goal complete, started to lapse back into panic. He didn’t know much about field medicine and while he did have some knowledge on psychology, he was no neuroscientist, which was what Gail probably needed right now. He wasn’t a neuroscientist, but he knew someone who was. Or, at least was more of a neuroscientist than he was.
Alchemy and charges:
Finished listWooden Tower Shield &&
Living Wood && Chlorophyte &&Yggdrasil leaf = World Tree Shield 9/11Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 9/11
Let's try making one alchemy in two sessions at once!
(Golden Necklace || Lapis Lazui || Diamond) && (Heart of Adventure && Heart of Determination) = Adventure Memento 2/?
Got +3
More charges: 46/50
45/50
14/50
+1 to Mythic, +2 to Pricey
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
1/2 Minions
1/2 More Minions
2/3 Slightly Bigger Minions
2/4 Ender Armor
2/11 Ender Acid Burst
Cybernetic Arm (dont ask from where) && EXOS AI Core = EXOS Cyber Arm
My Action: I sincerely hope that the thing that came out of the obsidian stronghold was the result of the (slightly beneficial) paradox, and that that is all that comes out of that (the paradox breach had to be stabilized before it was destroyed to avoid a paradox breach). Then, I attempt to steal whatever Spoil of War Phantom Walker drops before anyone else can claim it. If that fails, I teleport up to the Rugname's Rootmars system and attach a device onto it that doubles the damage of the 1st ESFB's tele-sapper attack (OOC: what is it anyways?)
EXOS Action: I attempt to hack into the Alien Drones to add them to my Drone Army. This may or may not cause systems failure.
Foundation Action: The SCP Foundation begins working on an incredibly overkilly attack pattern called "682 ways to kill anything". Unfortunately, it will be a while before it is ready to deploy (yes, this will actually involve a list of 682 attacks, and it has a very good shot at wiping one of the godmoders off the map)
Equipped:
Endermite Sword (Level 5): a sword that can create endermites on contact, or even from swinging really hard. These endermites create a diversion on the field, and also can burrow inside the target to cause {SQUICK}.
Ender Explosives (Level 3): A variant ender pearl that, instead of teleporting the user, teleports explosives (from a cache established in the End) to the target. Functionally acts as a contact grenade.
Ender Hook (Level 2): A unique device that looks similar to a grappling hook pistol. When fired, it shoots out an ender pearl with a hook on the end that impales into the target. The user can then press a button to either recover the projectile, or teleport to its location.
Endermite Pearls (Level 2): An ender pearl augmented to call into existance a swarm of endermites from the End dimensions. The endermites attack anything nearby, potentially including the thrower.
Inventory:
Ender Sword (Level 1): A sword made out a combination of diamonds and ender pearls. It occasionally teleports the user around the enemy being attacked to hit it from multiple angles.
Amulet of Endermancy (Level ???): A unique amulet that can channel endermancy powers, and can also gain Godmodding energy by damaging godmodders. This energy provides minor bonuses to help fight godmodders. Godmodder Health Absorbed: 9
Under Development:
Ender Armor (Level 3): An armor made up of a combination of diamonds and ender pearls, that ends up with a distinctive purple appearance. It is somewhat weaker than normal armor against direct attacks, but its energy can be channeled to semi-randomly teleport the user.
EXOS Cyber Arm (Level ??): A cybernetic arm equipped with an extremely powerful EXOS AI core. This core is able to run calculations required to operate extremely advanced weaponry effectively, in addition to being able to control a Scout Drone to provide me with additional firepower.
Ender Acid Burst (spellcraft)(Level 10): Calls into existence a vicious acid at the target location. This acid operates by slowly teleporting away the layers of almost any substance it is near, with few substances being able to resist the effect. The acid lingers for a while before departing.
Entity Orders: The 1st ESFB uses tele-sapper on the Rootmars system of Rugname (this involves them teleporting, so they can definitely reach the system to attack it, and they may also get the stationary target damage bonus by teleporting onto Rugname to attack it, while Rootmars is stationary relative to Rugname which the endermen are on), and initiates Obsidian Stronghold again. However, since there was only one Obsidian Stronghold, this instead manifests as creating a bunch of obsidian barriers around the GS side of the battlefield, giving all attacks on GS entities a 20% chance to be blocked by the cover (which can be destroyed, but has very high HP).
((Okay, first post stable, formatting, Second Clause, DIVIDE))
New Alchemy Project:
&& = ??? [Level ?] (1/??)
Finished Alchemy Project:
Dragon Hunter Cosplay [Level 1] || Jetpack = Flying Dragon Hunter Cosplay [Level 3] (4/4)
Action:
Heavy Class Commandment's Caster mode is meant to boost spells, so I might as well use some with it.. I briefly gain an aura of Lacrima's signature shadows as I lay a basic curse, twice amplified, upon Twitchy.
MZ: I'm not big on beings who trespass in the Secret Gardens of mind.
Entity orders:
I seem to have lost mine while I was away...
Inventory:
Heavy Class Commandment [Level 9]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Probably used up?)
Charges:
Lacrima 18/25 (+1 from Talist): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Yet Another Magical Bird 6/15: These feathers get all over the place.
Third Charge 6/15: This wasn't possible until recently, so I've had to speed up my plans...
Boosts:
+2 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
10 Damage to Phantom Walker! He is literally on 1 HP! +6,000 HP to the sp00pinator!
Rainbow Star && Super Star = Rainbow Super Star (Level 5: 2/6)
With all due respect-what do you think the Umbral One was DOING that whole time, if not severing that very connection? For that matter, do you think it matters who gave you that power-only that it would take a familiar-looking form, one you'd expect?
Also, I have no idea what you're talking about, as I clearly said it was the Lost Contact. Though I guess it would also be Mom's Contact?
+6,000 HP to Dark Bowser!
You deal...Uh, 25,000 damage to Mom's Hand?...You do realize that the Disembodied hands AREN'T her hands, right? She's not even alive! She's not even an entity at all! how did you even do that?! A Disembodied Hand takes 25,000 damage in the confusion.
+6,000 HP to the Annoying Dog.
Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = Wright (Level 7: 1/8)
The Gatekeeper has no minions, so the brutal-nasty explosion deals 10,000 damage to frosty's bottom!
Brightstone: A superpowerful piece of glowstone so bright that it's honestly blinding to look at. Wear sunglasses when working with this.
(M134 Minigun && Dispenser) && Empty Interlocking Cubic Module = Cubic Rapid Dispenser Module (Level 5: 1/6)
6,800 damage to a Disembodied Hand! Rinon will do as you say!
Twitchy is not being 'interacted' with! She's doing this of her own free will! She's literally the Hivemind incarnate, there's no middle manager like 'Democracy Mode.' Twitchy finds this to be rather irritating none the less, like it might be aggrivating.
They'll do as you say.
8,000 damage to a Disembodied Hand!
We're now at the 2nd Gatekeeper, and you can now charge 3 things at once, make 3 alchemies at once, and +3 people. Welcome back!
Phantom Walker is obliterated in a space-time supernova of obliterating things! When it's all said and done, nothing of him remains but half of his mask! You pick it up-it reeks of Agony and Hate and...Sorrow and Misery, a whole world gone even more wrong than DTG usually is. It makes you feel...Dangerous.
You obtain the Mask of Agony! This spoil of War, upon use, will infuse you with the power of Agony and Torture, allowing you to inflict Agony Stacks! A reminder: One stack of agony is a 10% debuff to attack and defense, and 3 stacks resets the whole thing but deals massive damage! It lasts for three turns, but the Mask of Agony requires 7 turns of recharge.
They'll do as you say! UserZero isn't looking pleased at all those suicide robots.
3,000 damage to a High Knife Cluster! +6,000 HP to the Annoying dog!
+5,000 HP to the Sp00pinator! You obtain a Spider Donut, which heals +6,000. Using it is a free action.
8,000 damage to a Disembodied Hand! You get a Spider Donut which you haven't used yet!
'Enemies' is pretty vague. Speak up on your terms! Is it Muffet herself? But you're AZ?
+6,000 HP to an Alien Drone!
17,000 damage to a Disembodied Hand!
18,000 damage to a Disembodied Hand! The Telefrag creates a Paradox! The roll is 3742! Twitchy is energized-she'll move first in the EoTB!
Ring of Fate && (Yu-Gi-Oh Card Holder/Launcher || Tarot Cards + Colonel Sassacre's Unabridged Unparallelled Magical Compedium of Dastardly Card Tricks) && Taboo Dice = Destiny (Level 10 - 3/11)
16,000 damage to Frosty's Middle! +6,000 to the Rugname...Which is pretty ineffective if you ask me. The thing's got a million HP. Maybe it's actual summoned units?
John Summoned! 13,000 damage to a Disembodied Hand!
FATAL burns in the presence of UserZero. It cannot tolerate such a good female gamer.
Brightstone > Fine = Brightsteel (Level 4: 1/5)
250,000 damage to the Disembodied Hands! One dies, and another is brought to 8,200 HP!
Reclaimed Regenerator: It's a version of the previous Rusty Regenerator, free of rust, and thus one that does NOT explode after Ubercharging for its full allotment of 15 seconds!
Thunder Axe: For some reason, not related to thunder, but it's harder and just plain better than a regular axe.
7,000 damage to the Disembodied Heart! Yeah, that thing is disgusting.
You get a Spider Donut! Use it on an entity to heal 6,000 HP instantly! One-use only.
You teleport. You are promptly killed without even reaching your destination.
>[Insert Cinavi's Username Here] was murdered by the Guardians.
Welp. It looks like you'll need to find Moog City's opening directly...
28,800 damage to the Disembodied Hand!
You can't really tell, so 6,000 damage to Dark Bowser!
The Heavy-Class Commandment explodes upon contact. You quickly repair it, fortunately, but it appears that the Red Array of Death isn't magically going away.
Explosive Gryphon Plush /\/ = Explosive Creeper Plush (Level 1: 1/2)
Plantera is promptly sent packing to Limbo! For real this time!
Imp Ashes && Burial Urn && Writ of Service = Urn of Shadows (Level 4: 1/5)
28,000 damage to a Disembodied Hand!
The Apothecary climbs aboard! You (bomber) can't hear what he says, but the Crew quickly starts calling for you over intercom, asking if you could confirm Creed's untimely demise and his orders. They also mention something about a patient off-field, not at all far away...
7,000 damage to a Disembodied Hand!
Excessively Long Scarf: You described this already.
Darude && Sandstorm = Darude - Sandstorm (Level 6: 1/7)
The Power Cleaner deals 45,000 damage to the Disembodied Hand!
(Golden Necklace || Lapis Lazui || Diamond) && (Heart of Adventure && Heart of Determination) = Adventure Memento (Level 10: 2/11)
Your RP, in a merciful action on my part, is deliberately counted as part of the attack, as Mikoto somehow tramples the Disembodied Hand while it's down. Let's assume knockback was involved at some point on the Hand. Copious. 36,000 damage to the Disembodied Hand!
They can't do it both at once, but they'll use Tele-Sapper for certain!
Cybernetic Arm (dont ask from where) && EXOS AI Core = EXOS Cyber Arm (Level 1: 1/2)
The Dai-Manji guarding Rootmars repells you successfully, even behind it! However, the Dai-Manji will certainly take the double-damage thing.
&& = ??? [Level 25] (1/26)
Oh, THIS looks interesting...Who knew literally slapping an && and nothing else would be a feasible alchemy?
The Red Array of Death destroys it!
Twitchy, from behind the Red Array of Death, looks at you oddly.
Terrain: Massive Mountains. Airborn enemies take a -10% evasiveness penalty. Rootmars can be hit by non-flying entities.
Weather: N/A.
[H] Anti-Unoriginality Turret: 111,500/260,000. Hits up to 6 entities a turn. Exemptions: Friendly Creeper, 1st ESFB, Rinon, G.F. Alpha-Omega. Main Cannon: III
[N] Sukard: 250,000/250,000 HP.
[GS] 1st ESFB Engineers: 44,000/75,000 HP. Tele-Sapper: III. Obsidian Stronghold: IIIII. Extremely Evasive (40%). Hyper Evasive (75%) when dodging fatal attacks above 10,000 HP. Weakened! Action: Tele-Sapper on Rootmars!
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 99,000/300,000 HP. Invulnerable for the next 2 turns! Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves: IIIIII
[GS] Vortex Monolith: 60,000/80,000 HP. Gives an entity a Cloak. Cloaking: Plantera. Action: Move into the Cathedral! (Won't increase cloak this turn because of alternative action!)
[GS] John: 20/20 HP.
AZ Damage: 0/50,000
PZ Damage: 13,000/50,000
H Damage: 0/50,000
[AZ] Citrustron Scurvybane: 65,000/65,000 HP. Randomly gives an allied unit an extra charge. Action: Attack a Disembodied Hand!
[AZ] Alien Drones: 7,800/135,000 HP x1; 11,800 HP x1. Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 100% ========== 100%
[AZ] Sp00pinator: 119,000/300,000 HP. Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII
[AZ] Crimson Skeletons: 12,000/12,000 HP x2.
[AZ] Rootmars: 123,000/200,000 HP. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Retaliate! Protected by the Dai-Manji.
Dai-Manji: 85,000/130,000 HP. Burning: I Summon Mini-UFO: II. Death From Above: III
Martian Rookies: 5,000/5,000 HP x1.
Hopper Mecha: 6,000/6,000 HP x5. Suiciders!
[AZ] Salt: 197,000/215,000 HP. Doubles distance gains/losses! TRAVELLER RETURNING: III Stunned!
[AZ] Dark Bowser: 0/38,500 HP. Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.
[AZ] Matt the Pirate: 69,000/70,000 HP. Syphon: IIII Action: Attack Frosty!
[AZ] Muffet the Spider: 165,000/180,000 HP. Can take +1s in exchange for healing items. Charges: 9/40. Synchronized Dance: 10 charge. Tea Party: 20 charge. Spider Muffin: 40 charge. Spiders: 5,000/5,000 HP x4. Action:
[AZ] Baneblade: 8/8 Hull Points. 13/12/11. Easier to damage from the sides and back; harder to hit as well, though. Tank Shock: II Action: All weapons attack a Low Knife Cluster!
[PZ] G.F. Alpha-Omega: 89,000/150,000 HP. Airborn. Cannons: 15x3,000 HP. Rageshield: II Wrap-up: IIII
[PZ] Frosty the Snowman: Top: 25,000/40,000 HP. Middle: 53,000/80,000 HP. Bottom: 29,000/120,000 HP.
[PZ] LavaSharkCagoNado: 163,000/240,000 HP. Ocasionally misses. Burns anything it attacks or anything it is attacked by. Fortification (whops): II
[PZ] Spore Cannon: 120,000/133,000 HP. Anti-Air.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[PZ-BOSS] The Chief: 1,000,000/1,000,000 HP. Donut Mess: IIII. Aspect of Decay: IIIIIIII. Hat: 400,000/400,000 HP. Top Off: III Defending Twitchy!
[-GATEKEEPER-][PZ-BOSS] Twitchy, the Hivemind Incarnate: 616,000/616,000 HP; Can Draw; Attacks can stun, Double Action! Alchemical: III Hivemind: IIIII. Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x1; 61,000/86,000 HP x1; Anti-Ground. Medium Knife Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x1; 83,000/86,000 HP x1; Anti-Air. Disembodied Hands: 166,000/166,000 HP x2; 81,000/166,000 x1; Can Draw. Red Array of Death: Shielding Twitchy! Disembodied Heart: 248,000/300,000 HP. Spawns enemies!
[PZ] Twitchy's Deck of Cards: 9/9. Discard Pile: N/A. Card Selection: III
[AZ-γ] Godmodder477: 31/50 HP.
[GM] UserZero: 125/150 HP. Behind the Barrier-Invulnerable!
Distance to Yggdrasil: 4000. Locked until the gatekeeper is dead!
The Armory (in the spoilers)
[||||] The Power Cleaner: RECHARGING. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: RECHARGING. Owner: Insert_Generic_Username [AZ]
[||||] Traho: READY. Owner: The_Topazian [AZ]
[|||||||] Mask of Agony: READY. Owner: Hezetor [AZ]
/null
1 HP.
ARE YOU SERIOUSSSSSSSSSSSSSSSSSSSSS
/rage
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
"KYAHAHAHAHAH, AHA, HAHAHAHAHAAAA! GIT GUD OR GIT REKT."
/PhantomWalkerIsBeingAJerkAgainNull
GODDAMN IT
STUPID GENDERFLIP VIRUS
I am PRO ZERO: coolestardude just came from the sburb session which ended abruptly, where he was PG so he is continuing his work here. The attack was aimed at Muffet, but the rest was a backup just in case she was guarded by an extreme amount of spiders. I attempted to attack both Muffet AND the spiders around her.
I'll spend this next turn doing the same thing...
Funny. I do normally end up just slicing at the air, but I thought for sure I was close enough that time...
With his scythe, coolestardude slashes horizontally at Muffet. He brings the scythe down on multiple spiders that try to defend the attacked as well.
Charges:
3
3
Just in case you read this before finishing the EOTB and I am able to get this in (forgot earlier) the Sea Dog uses Yarghh! The summoned Pirate Dogs meatshield the Sea Dog.
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
Oh, I take it as a compliment.
I'm kinda sad that Rugname disappeared in that way, but it is nothing terrible, in the end everything went bad for a paradox, so there is nothing I could have done with that.
@Ire Anyway if I somehow manage to complete my charge in 2 turn from now I may give the spoil of war to you, it will no longer be useful to me.
/null
Darn it, I missed another turn! On the bright side, Tazz is being productive (Thanks for the alchemies, they were just as I imagined)! Keep up the good work!
Action 1/2
Guitar Solo: 33/40
Shock Trooper: 13/50
Reclaimed Regenerator && == Refined Regenator [Lvl.3?] 1/4
Thunder Axe && Meteor Iron == Night Edge [Lvl.4?] 1/5
I'm saving my action, because it's probably null and I don't have much time on my hands anyhow!
</copypastenonsense>
An alternate timeline emerges.
However, we must first start from the beginning...
4/8 Attack and Defend
1/50
/null, charges not actually being charged, just posted here for copy/pasting purposes
What the heck happened to my spore cannon? Is it dead already? Ah well, the thing it was designed to destroy is gone...
Check out my bad CTM map reviews here.
OK, Update Done! Repost any posts you made, as otherwise they're null! Also, TT2K, I fixed that.
Is it just me, or do I suck at balancing bosses such that they last a good deal of time? Or is it just everyone wailing at them that fast?
comic. 41/50
Imperator 35/50
Lin-Willdrew 7/50
Spear && Water Titan Essence = Titanwash Spear 11/11
Rifles && Energy Titan Essence = ?? 1/11
Staff && Plant Titan Essence = Titanbloom Staff 2/11
Bow && Air Titan Essence = Titangust Bow 4/11
1,000/35,000 XP Lv. 2 (+2 HP total)
+2 Ire, +1 Muffet
I cram a Spider Donut into a Drone again. I then pick up the Titanwash Spear and shove it into the Disembodied Heart, flooding it with water. Due to the tragic lack of blood to pump, the Heart suffers great damage.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Tazz, not Phase 2. Not yet. We've still got one bit to go.
And wow. The Disembodied Hands took little damage. 80,000, and they dealt more than that with the Chaos Card alone. And now we have a boss with a million HP protecting Twitchy. This is going to go poorly. Well,
/null,
This...is going to take a while to type.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I position a giant box of donuts over a lava pit. The Chief rushes over to get the donuts and falls into the lava.
Quote: 45/50
And again...: 33/50
Marvel of Machinery: 3/50
ALCHEMIZE! Flare Gun && Miniature Sun = Solar Flare (Level 5, 4/6)
It's High Noon
Gelum Dei 31/50,
29/50 Badge 8 free x3
Chruge 7/50
+3 cobalt
Badges: 7/8 [22% damage bonus, +4 hypothetical max HP]
___
Wait a minute,
/Blahblahblah not a p0st
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.