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IMPERATOR: 35/50 ================================================== (+3 from Tazz)
IT IS THE BANEBLADE: 47/50 ================================================== (+3 from Tazz, +6 from Erelye)
Scourge of the Beast: 1/50 ==================================================
+3 to Crystal
The death of Creed was a setback for Bomber, as he had anticipated upon him using his tactical genius to infiltrate things that would, for a lesser man, be impossible to infiltrate. Taking a deep breath, he reassured himself that this was fine. Bomber had managed to wrench him away from Cadia and get him killed. Without their great leader, Cadia will surely... hehe.
The G.F. Hemomania had crashed and burned in the mountains, and only two of its cannons are functional. It was time to bring down the other airship, the G.F. Alpha-Omega. The first step was to infiltrate the ship inconspicuously and sabotage it from within. Though, Bomber didn't exactly feel like going on the ship himself. The environment on there was too... overwhelmingly friendly. He would have to find another way of doing this.
Bomber walked off into the forest, becoming concealed by the thick underbrush. It was a difficult journey on foot, as the terrain was rough and covered in bushes and vines. Pulling out a knife, he cut away at some bushes in his way. The journey continued uphill in the mountainous region. Finally, he managed to see light ahead. Bomber reached a clearing covered in overgrown grasses that went up to his shoulders. In the center of the clearing was a small, forgotten graveyard. It appeared to have been lost to time, as it appeared no one had been here recently.
Approaching a grave marked by a few boards with engravings on them, Bomber knelt down before it. The grave appeared to be quite shallow, which was the best kind for what he was about to do. Placing his hand on the loose dirt, he muttered a few words. A wave of maroon energy spread across the grave. Muffled breathing could be heard from the grave, and suddenly a hand clawed its way out of the ground. Bomber grabbed the hand and pulled the zombie out of its final resting place. It looked like, well, your typical human zombie. Rotting flesh, ragged clothes, the works. It appeared to be docile at the moment. This was due to the particular spell Bomber used, designed to both raise and command the dead.
Though, having a zombie to sneak onto the ship wouldn't be enough. It needed to look the part as well. Bomber handed a white T-Shirt to the zombie, which it inspected for a moment before putting it on. The shirt said "I Hate The Godmodder," which obviously would not do. Tapping his chin for a moment, Bomber got an idea. He pulled out a heart and pasted it over the word "Hate." The shirt now read "I <3 The Godmodder." Thus, the disguise was complete. All he had to do now was get it onto the ship. He led the zombie out of the graveyard and back to the battlefield. The zombie's mission was simple: cut off the ship's power supply in any way possible without getting caught. After giving him some supplies, Bomber touched the zombie's right shoulder and teleported it onto the ship.
On the ship, the zombie looked around. Indeed, the entire crew looked like he did, save for a few endermen. Essentially, his disguise was foolproof. Bomber would be controlling him, merely being an extension of his will. Indeed, the zombie's desires aligned perfectly with that of his master's. The zombie took the role of a janitor. He mopped the floor and tried to whistle casually, but failed for he had no functioning lungs. Mopping his way down a long corridor, he passed another zombie. The other zombie stopped to look at him for a moment, before nodding and continuing on its way. While the crew member had stopped, Bomber's zombie managed to loot its ID card. It returned to inconspicuously mopping the hall and failing to whistle.
It then spotted a door on its left, marked "Engine Room". This was where he needed to be. Looking left and right to ensure no one else was there, he swiped the ID card in the scanner next to the door. The light above the door shone green, meaning it was unlocked. He promptly entered the door and closed it behind him. The engine room was a mess of steel pipes running along the walls and ceiling. Bomber's zombie navigated the labyrinth of pipes, finding the main reactor. This one was much smaller than that of the G.F. Hemomania. This ship seemed to lack safety protocol for the reactor, probably because radiation had little to no effect on the undead. Surprisingly enough, the reactor was entirely unguarded.
The zombie took a step forward, but immediately halted. In his peripherals, he spotted a security camera gazing upon the reactor. It seemed to be the only one in the room. He would have to swiftly dispatch of it. Hugging the wall, he sidled towards the camera, managing to hide in its blind spot. Once he was below the camera, the zombie reached up and disconnected a wire that powered the camera. At this point, he would have to be quick, as someone was bound to notice soon enough. The zombie pulled out a Pyrotheum explosive charge and sets it on the side of the reactor casing. The explosion will be powerful enough to destroy the entire engine room, and the resulting explosion from the reactor itself will probably vaporize much of the ship's rear, as the other reactor did to the G.F. Hemomania. The charge had a short timer of 30 seconds, giving the zombie enough time to be teleported off of the ship.
After setting the charge, he was about to press the button to start the timer when he heard a low growl behind him. Whipping around, Bomber's zombie saw the crew member that he stole the ID card from. The crew member threw itself at Bomber's zombie, determined to kill it and deactivate the bomb. Bomber's zombie threw the crew member off and hit the timer button, starting the countdown. The other zombie grabbed a crowbar that was on the floor and swung at Bomber's zombie, who dodged the attack. Bomber's zombie circled the crew member leaped at him. The crew member was thrown to the floor, his crowbar launched out of his reach. The crew member glanced at the timer clock, which read only ten seconds left. Bomber's zombie used this moment of distraction to his advantage, grabbing the crew member and throwing him against the reactor casing. The crew member crumpled to the floor and slowly looked up at his assailant. The zombie was enshrouded in a maroon aura and was fading away. The timer hit three seconds. Bomber's zombie saluted the other and disappeared. The crew member watched the timer in horror as it hit zero.
The charge exploded, turning the engine room into a blazing inferno. Numerous pipes burst open and belched steam into the room. The reactor casing burst open, and three of the six reactor rods were damaged and rendered unstable. Several alarms went off, warning the crew members of the G.F. Alpha-Omega of the damaged engine room. Though, it was far too late. The reactor began to meltdown due to the intense flames fueled by Pyrotheum. Suddenly, the reactor exploded violently. It was much more powerful than the Pyrotheum explosive charge, obliterating the engine room and the rooms surrounding it. The engine of the ship was gone, as well as the rear of the left and right halls, the mess hall, and three of the sleeping rooms. The rear right jet was destroyed, and the rear left jet was severely damaged and on fire. The explosion rocked the ship violently, sending the crew members who didn't die in the explosion flying around whatever room they were in. The rear half of the G.F. Alpha-Omega was damaged beyond repair, and the ship would suffer heavily due to the loss of its core as well as two of its four jets.
Bomber's zombie returned to his master's side, waiting for his next command. Bomber had no further plans for the zombie, and simply released him from his bonds. The zombie was no longer a puppet, and could finally return to his eternal rest. The zombie waved to Bomber before sinking into the earth below to rest once more.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 7/8)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (3/?)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (1/?)
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 2==
Imperator 35/50
Ante Up 22/50
Generic Charge 9/15 (+3 from Bomber)
+3 to Erelye.
Flowmetal && Wand = Flowmetal Wand 10/11
Ebbmetal && Sword = Ebbmetal Sword 10/11
[Alchemy Slot Reserved (I want these to end before I start new ones. Synchronized alchemies are nice.)]
==Action==
Pressed for time, Crystal simply unleashes a torrent of water from the Cup of Coldest Seas into the MagSharkCagonado.
==Entities==
Salt will use Salt’s Song on the G.F Alpha-Omega. It will also meatshield/guard Rootmars.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Oh, and why can't you just set the Annoying Dog as AZ?
Personally, i prefer it to be [N] anyway. UserZero is prob. more likely to attack her direct enemy's than a hostile neutral. Plus, it gives me an way to sabotage my own team without using a [PZ] entity.
Then again, why would i ever do that.(*cough betrayal cough*)
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The Flamestriker (Level 8: 3/9)
Killing Spree (Level 8: 3/9)
=Summon=
I switch the Armistyx to Web Gun Scythe Mode, and start firing webs everywhere. I then set up a small stand, with various treats and pastries. Suddenly, in a heated limo, a spider pulls up. It's a familiar face for anyone who's played Undertale; a spider called Muffet! She promptly calls upon an army of spiders from the heated limo. One of them starts playing some music...
Muffet has appeared!
Muffet [AZ]
HP: 180,000
Abilities:
Spider Dance: Calls upon four spiders with 5k HP. They don't hit too hard.
Donut Bounce: Deals moderate damage to a target, then heals an ally for 5k HP.
Croissant Boomerang: Deals low damage to three targets, then heals an ally for 5k HP.
Passives:
Spider Bake Sale: Sells healing items for +1's.
Spider Fund: Muffet can store up to 40 Charge Points.
Special: Spider Bake Sale
Muffet can recieve +1's from other players! +1'ing Muffet will allow you to deliver a 6k HP heal to any entity of your choice! You can only +1 Muffet once a post however, and Muffet charges double for Pro-Zeroes and Godslayers! (aka you need to give a +2, but she'll still serve you). The healing item you get from the Spider Bake Sale can be used as a free action; you can still do your normal things in a post like hitting things. Muffet cannot be healed with her own products; give them to other things!
Muffet will also store those +1's in her Spider Fund: it can hold up to 40 Charges, and let her do special moves! She can choose to perform special moves with those charges instead of using a standard attack for the turn. Her special moves are as follows:
Synchronized Dance: Summons eight 5k HP spiders. These spiders will horde Muffet, and act as a meatshield. If these spiders attack, they stop guarding Muffet. Takes 10 Charge Points.
Tea Party: Restores 8k HP to ALL AZ's, and 8k HP to another additional target of her choice, not on the AZ team. Takes 20 Charge Points.
Spider Muffin: Summons a Spider Muffin with 60k HP and a high attack stat. Takes 40 Charge Points.
=Action=
I +1 Muffet, and obtain a Spider Donut! I then feed it to the Spoopinator, restoring 6k HP to him! I then toss apples at the Obsidian Stronghold! These apples auto-bake into pies upon contact with the Obsidian Stronghold, and attract crows! But not just any kind of crow; massive Obsidian-Eating Crows, a rare species of bird that's the bane of Obsidian Strongholds everywhere. The crows promptly begin their onslaught of destruction against the Stronghold, jabbing their diamond-like beaks into the hard outer platting, and ripping out vital systems and crew members!
=Command=
Muffet will use Donut Bounce on the Obsidian Stronghold, or the LavaSharkCagoNado if the stronghold's gone. The donut will then heal the Rootmars!
IT IS THE BANEBLADE: 50/50 ================================================== (+2 from Crystal)
Scourge of the Beast: 2/50 ==================================================
NEW CHARGE: The Executor: 1/50 ==================================================
+3 to Crystal
Bomber marks Frosty for death with his Soul Repository. As usual, if Frosty dies Bomber gains a number of souls. Probably only one, though.
Bomber pulls out an old-fashioned radio to see if there is anything playing out there. He doubted there were radio waves here, though. After a moment of turning the knob for different frequencies, he gave up as he had heard nothing but static. Then, suddenly, he heard a garbled voice. Bomber held the radio to his ear, listening in on what bits of the radio chatter he could hear.
"...Wher.... ....bloody..... Creed? We w..... upposed to.... ......... a while ago!"
A grin spread across his face, as he knew exactly what this meant. One of Creed's infiltrating squads was nearby and trying to locate Creed. "Heh, they'll be surprised to find their commander dead. Hmm..." Bomber thought for a moment, then had an idea. He would contact the Baneblade and tell them that Creed needs their assistance in the battle against these heretics. Giving coordinates should be easy enough, and their blind following of The Emperor should make it quite easy to persuade them.
Bomber put an earpiece in his mouth and turned to the correct frequency.
"This is Bomber, one of Creed's allies in this battle. I'm going to cut to the chase and ask where the hell are you guys? Come in."
"10-4. This is the Tactical Officer of this vehicle. Creed had lost contact with us a few hours ago and we need coordinates, over."
"Copy that. Come to these coordinates ASAP. [PLACEHOLDER 'CAUSE I DUNNO THE ACTUAL COORDS]. Over."
"Roger that. We will arrive ASAP. Out."
Bomber takes off the earpiece and puts it away. It would only be a few minutes now befo-
Roaring out of the nearby trees came an absolutely massive tank with several guns and cannons of varying sizes. No one knows how it got the jump on them, it's almost as if a tactical genius ha-
Well, no sense in shouting the name of someone who is dead. Bomber decided to shout something else dramatically.
-Large Crew: The large crew allows the Baneblade to fire all of its weapons independently of each other.
-Adept of the Mechanicus: Will repair any broken weapons, treads, etc. after one turn of the part being damaged. Will NOT restore Hull Points.
-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.
-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.
-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one frontal attack per turn. The crew is smart enough to know what would be the best to fire upon, if multiple things attack the front.
-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can only use its Stormbolters when it is using Tank Shock. 2 turn charge.
And now, a little explanation on Hull Points, Armor Values, and something I call Flanking.
So, this idea comes from the glorious land of Warhammer 40k. Vehicles in the setting, rather than having Wounds, have Hull Points. Basically, Hull Points can only be removed if the Strength of a weapon is enough to overcome the vehicles Armor Value, or AV, on the side they are attacking. For example, a Rhino (Space Marine Troop Transport) has an AV of 12/11/10, or 12 Front, 11 Sides, and 10 Rear. This means it would be more advantageous to attack the vehicle's rear if your position allows it.
This system is sorta like how certain entities (such as Phantom Walker) APPEAR to have lower HP but actually require the same amount (if not more) effort to kill them.
So, I will try to explain each thing in the context of DTG.
Hull Points:
In DTG, vehicles will only have a certain number of Hull Points, much less than that of health. Most vehicles in 40k have around 3, but for DTG the average will probably be higher for balance reasons. Hull Points are taken away upon a Glance or a Penetration.
Glances simply strip a hull point.
Penetrations, on the other hand, strip a hull point and can do other bad things to the vehicle. It could render the vehicle immoble, break one of its weapons, or even make it EXPLODE. I don't think I will make a formal system for what a penetration does, so be creative! (within reason pls). The damage required for penetrations will be based around 1.5x the damage required for glances.
AV (Armor Value):
Armor Value defines how hard it is to damage the vehicle. So in DTG, it effectively makes it so only creative/powerful attacks and strong charges can even hope to damage the vehicle. AV starts at 10 and would normally end at 14, but since its DTG it could potentially go higher.
Note that the damage values mean DAMAGE IN ONE SINGLE ATTACK. Taking this amount of damage total in a turn does NOT work. This means a single attack from a player, a single attack from an entity, or the combined total of an attack from multiple entities listed as one group (say like, 10 Goblins instead of 1 Ogre).
THESE NUMBERS ARE TENTATIVE
AV 10: Lowest value. 12,000 to Glance (18,000 to Penetrate)
AV 11: 16,000 to Glance (24,000 to Penetrate)
AV 12: 20,000 to Glance (28,000 to Penetrate)
AV 13: 28,000 to Glance (36,000 to Penetrate)
AV 14: 36,000 to Glance (44,000 to Penetrate)
AV 14+: Armor values higher than 14 are not written in yet and are bound to be quite rare, but I imagine at this point they will need powerful charges or alchemies to even glance them.
Now, a final mechanic that could make this all easier is which side you choose to attack on.
See, vehicles MAY have different values for front, side, and rear armor. For example, a Baneblade has an AV of 14/13/12. So, it would be most advantageous to attack from the side or rear if possible. Though, in most cases it will be very hard to attack this position. Thus I will introduce this in DTG as a mechanic called Flanking.
Flanking:
Simply, you announce which side of the vehicle you will try to Flank rather than attacking the front. For example, you could say you attack the Side of the Baneblade. Which side doesn't matter since the side AV is the same on both sides.
Though, you can't simply just attack the side or rear so easily. The crew piloting the vehicle will do their best to prevent you from attacking their weaker points. Thus, enemies attacking the side or rear have a chance to entirely miss their attack. Attacking the rear has an even higher chance to miss their attack.
(If approved) The Baneblade fires the Baneblade Cannon at the G.F. Alpha-Omega. Meanwhile, all three Heavy Stormbolters mow down 1st ESFB Engineers, filling them with hot lead.
Bomber pulls out the Kustom Shoota-Scorcha once more. Though, for once, he would not be shooting the weapon. Instead, he will be diverting all power to the flamethrower. Why? 'Cause there is a snowman who needs some melting.
Bomber approached Frosty and flicked two knobs on the gun. He began humming a familiar tune as flames began to belch out of the Kustom Shoota-Scorcha. Frosty was bathed in flames, yelling as he melted away. Bomber's humming grew louder, and people could clearly tell he was humming none other than Frosty the Snowman. The flames grew hotter, melting Frosty's snowy legs away. There was no escaping now. Pyrotheum was much more potent than normal fire, or even lava. This snowman began to melt in a greenhouse, so he would be no match for flames as hot as these. Bomber's humming rose into twisted singing.
"Frosty the Snowman, was a jolly happy soul,
with a corn cob pipe and a button nose and two eyes made out of coal.
Frosty the Snowman, is a fairytale, they say.
He was made of snow, but the children know he
burned to death one day~
There must've been something tragic when that old silk hat burned down,
for when it melted off his head, he collapsed onto the ground!
Oh, Frosty, the Snowman, was a dead as he could be;
and the children say he withered away;
what a sorry sight to see~"
Bomber stopped singing.
"Unfortunately, he won't be back again some day. What a shame."
Eventually, the flames began to run out as the Pyrothelene in the gas tank ran out. It'd have to be refilled some other time, but it seemed Frosty had endured enough of it for now.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 8/8)
Alchemy Complete!
The Eye of True Sight can be sent to hover over an invisible entity, making them visible for one turn.
Eye of True Sight && Markerlight = The Oculus (1/?)
Adds the ability to put a Markerlight on something, lowering their evasion. If they lack evasion, increases the chance to mini-crit. Multiple Markerlights can be placed on an entity.
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (4/?)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (2/?)
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Charges
Project M08-➊ (47/50) (+1 from Fseftr, +3 from Tazz)
Project M09-The Logician (9/50) (+3 from Tazz, +1 from Fseftr)
Project M10-The Java Programmer (4/50) (+3 from Tazz)
+3 to Fseftr
Card Vote
I vote the Emperor.
Action
I open fire on the G.F. Alpha-Omega with Overkill!
Entity Action
Rinon will use ʃwɑː stɹaɪkfɔɹs. She and her schwas will attack the G.F. Alpha-Omega with a series of clicks, causing the very atomic structure of the G.F. Alpha-Omega to disintegrate.
i ask: Essence of Healing && Amplifier && Medigun = ???
i give the Annoying Dog the world's Most Annoying Dog Food. i do this by annoying him. The annoyingly short and annoyingness of the attack heals him.
useful stuuf goes here
The Saints row [7]
Gemblade [8?]
Life-Drain spellbook [5]
Gravity Gauntlet [7]
Entity's:
The Annoying Dog walks towards the airship. Then, suddenly, it begins to spin around. Absurdly fast. Then both fanclub ships start experiancing a Technicolor death.
If only- Annoy Co strikes again! While everyone was distracted by the light show, the Annoying Dog annoyed Frosty! To be-
Then the annoy dog was a decoy. Meanwhile, the Annoying dog snuck up on the Alpha-Omega, and annoys it by damaging many vital systems that take forever to repair! It also annoys some of the crew into MUTINY!
Meanwhile, the Friendly Creeper activates a maintenance panel and press the "REPAIR BUTTON"
Which has been annoy'ed into having the same effect of the "SHUT. DOWN. EVERYTHING!!!!!!!!" button.
He then summon's his End-Of-Turn Bodyguard Greater Dog (8000 hp, 1 summoned at the end of every turn. No offensive powers, but will protect the Annoying Dog. 1 armor.)
10/50 The being that is itself time...go on, guess! (+3 Tazz)
4/50 Willpower to Surpass Gods (+3 Tazz)
+3 to Pit, for a total of 10.
Ludovico Technique && Laser: Red Ring O' Death 6/10
Blank Card II Magic Ink: Blank Spell card 2/6
Rainbow Star && Super Star 1/??
Description: What do you get when you cross together two items with the same effect? Something stupid, no doubt.
Tazz, I think I already said where my cursed powers came from, and it wasn't the Umbral One...directly. Or indirectly, as far as I know. Maybe he's in charge of Tabuu, or something. I don't know.
"Wow. Do you kiss your mother with that mouth? I sure hope not, because it's MY MOUTH YOU'RE USING!
Joking aside, good job. I really must commend you on how badly you've screwed up my body. That's right, keep pointing at me. Don't worry, I promise to release you, I don't want to chance combining the powers I have with yours in that it might cause death, or even worse, permanent immortality.
Tazz, thanks for the chance to power up that you have inadvertently given me.
Yes, I do consider immortality to be worse than death."
My body left the entity list, and went somewhere else, apparently. Where could it have gone?
Oh, there it is
Star's Body-Possessed by the Umbral One: ??/?? HP
Apparently immune to damage? You cannot grasp the true form? All your base are belong to us?
I extend my arm. A tentacle extends and pierces straight through Phantom Walker's chest. It comes back around and pierces through the arm. It wraps around Phantom Walker's body a couple hundred times, and proceeds to hide him entirely from sight.
"What? We're still connected. Speaking of which, unless you guys want an Eldritch Horror on the battlefield with both my powers and its own, do the thing I will ask you to do next turn. Which is quite simple, and won't take much time at all."
The tentacle crushes Phantom Walker.
I vote Chariot. And prepare for Binding of Isaac Boss. Probably either Ultra Greed or Mega Satan.
Dark Bowser punches Phantom Walker, then jumps up and crashes down on him.
I don't think you mentioned that.
Your attempts to link up with your body fails, utterly. You don't even get a guess as to where he was (beyond, of course, the fact he flew towards Yggdrasil) or some creepy eldritch whispering, and for that matter he's nowhere near you.
The Dead Pool 13/25 (+3 tazz)
Sea dog 10/10 (+3 tazz)
Not a car! 4/35 (+3 Tazz)
Golden Idol && Tentacles && Rusty Handle && A Test of Spirit + A Harsh Lesson && Sigil of Strength = Eye of Nagakaborous (Level 6 - 7/7) DONE!
Gunpowder && Cutlass && Flint & Steel = Gangplank's Caliber (Level ? - 1/?)
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 7/10)
3+ to irecreeper
Tazz, would you mind doing the hp? I don't know about balancing in this session. 10-post charge + DOGSONG [:V)
ITS A MANATEE-DOG NOT A PIRATE YOU SILLY LITTLE MEN.
[AZ] Sea Dog ?/? HP
The sea dog hears the Dogsong. If fills him with determination.
U.R.F.: Give Ultra Rapid Fire to a random [AZ] target every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn.
It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn.
Yargh: Summon two Pirate Dogs with 6'000 hp. Charge time: 2
Summon Seagrass: Heal an entity for a large amount.
Summon Algae: Damage an entity for a medium amount.
Mana Pool: Deal a reasonable amount of damage to two targets. They gain Mana Overload for two turns. Targets deal 10% increased damage and take 30% increased damage. Lasts 1 turn. Charge time: 3
Good Dog: Summon 3 Dog Trainers. Dog Trainer: 7'000hp. All dogs are good dogs and have 10% dog chance (stacks with more dog trainers). Charge time: 4
True U.R.F.: Transform into Urf. Charge Time: 7
~Toast headbutts an explosive barrel. With her head. ~Toast decides that The Lovers is fair enough. She'll bite.
Sea Dog uses Summon Seagrass. It summons it all over the face of Nabstablook. It's not really a summon.
Eye of Nagakaborous: A golden idle depicting the titular eye, with a rusty handle allowing for easy transport. This emits the powers of strength, and whoever wields it shall find great inner power.
Sea Dog summoned! It has the abysmally low 30,000 HP!
Chart of relative-strength to relative-charge ratios (not hard-coded, assumes no/minor gimmicks):
10 post charge = 55,000 HP, 4,000 damage.
20 post charge = 95,000 HP, 8,000 damage.
30 post charge = 135,000 HP, 12,000 damage.
40 post charge = 175,000 HP, 16,000 damage.
50 post charge: 215,000 HP, 20,000 damage.
AZ Card vote: Emperor (1), Chariot (1), Lovers (1)
With my 30-charge I deploy a spore cannon to help us out!
Spore Cannon:
HP: A whole bunch
Attack: A lot(I'm not good enough at gauging charge effectiveness to know what my exact stats should be...)
Specialties: Anti-Air: Deals lots of extra damage to aerial-based targets, and can hit ANYTHING in the air with 100% accuracy(meaning it would be good against things like, say, The Rugname, which definitely wasn't my SOLE intention of destroying with the construction of this entity)
Anti-Attack Burrowing: When down to below 30% health, begins to regenerate health quickly until health is above 50% again
Funny, I was about to introduce Anti-Air and Anti-Ground passives, which would make an entity only capable of hitting air or ground...You'll see what I mean.
Woohoo! I got some damage in on Uzi! And it actually did something!
Oh, no... the Leviathan's on pretty low health!
Also, sorry about scaring you with the alchemies being near-completion and all that.
Guitar Solo: 30/40
Shock Trooper: 10/50
Reclaimed Reanimator [Lvl.2] 3/3 Complete!
Thunder Axe [Lvl.3] 3/4
Thank awesomeness for these buffs.
Anyhow, I vote for 0-The Fool. Having the boss out of the fight will let us have more thought and let our own entities charge up attacks to unleash for a devastating strike when the boss wakes up, and plus, it'll let us plan out coordinated actions better.
Oh yeah, this gimmick is pretty novel! Thanks to Talist for making it up (?)!
I take advantage of the mountainous to discharge the Manaticon Flamesprayer up into the air! While the shots are probably going to make the area I stand in unusable, the sound of gunfire triggers an avalanche/landslide! Said avalanche/landslide then lands on top of LavaSharkCagoNado, smothering and battering him with ice and/or earth.
He didn't directly inspire it, but he did inspire it.
The Flamestriker (Level 8: 2/9)
Killing Spree (Level 8: 2/9)
=Action=
I use Act > Napstablook > Cheer. I then use the energies from Napstablook's moderate(?) happiness, and fire a quick barrage of bolts at the LavaSharkCagoNado, while also doubting my sanity as to if that really exists. I also vote for the Joker.
=Command=
Napstablook will use Tearburst on the G.F. Alpha-Omega, and if that's dead, Tearburst on the LavaSharkCagoNado.
The surviving crew of the G.F. Alpha-Omega (aka the only surviving ship), at the sight of this, goes into a mad frenzy! Their mass rage at the death of the Friendly Creeper forms an impenetrable aura around the ship! That was their best friend and leader you just killed! It'll subside at the end of NEXT turn. Until then, attacks aimed at it will be redirected, 50% chance to hit other PZs and a 50% chance to just go wild.
Spear && Water Titan Essence = Titanwash Spear 8/11
Normal Essence of Temmie && Armor = Temmie Armor 10/11
Bow && Air Titan Essence = ?? 1/11
14,000/30,000 XP Lv. 1 (+1 HP total)
+3 Ire
I choose the Joker, then pick up Phantom Walker, teleport to one of Tazz's corpses which I'm sure someone has creepily hoarded, and toss him into it, dousing him in the plane of infinite water which Tazz has stated his body is a portal to. If this doesn't work, I toss him into the Red Sea or the Red Sun, depending on where his body even teleports things to. If his corpse is not a portal, I shrug and toss him into User0.
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), Joker (3)
You find no such horde of corpses! I mean, seriously, the only one who'd probably have that is UserZero, and you getting into her corpse collection would probably be an impressive feat all its own.
I use my BoT, WoT Blade Good Times to poke Sp00pinator with it Healing, however i saw a Ebbotine Temmie Statue is shaking a bit...
Modified Nuclear Quest Giving Taco Component A 29/50 +1 from Talist, +4 from Tazz Modified Nuclear Quest Giving Taco Component B 29/50 +1 from Talist, +4 from Tazz
Ebbotine h0I! 1/30
Joke Alchemy: REKT Cannon && Every Boss/Gatekeeper Weapon && Broken Updoop Terminoop && Katana of Fury && Too much Creativity && Best healing Alchemy in the Game = ??? 1/?? (It is never possible)
Sp00py Emperor Spoopinator's Action: I LET MY CRIMS0N SKELLIES ATTACK THE ANTI UN0RIGINALY TURRET, THEN I USE THE LUNGE OF SP00P AT IT.
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Irecreeper, +1 Twinbuilder
Charge Bank: N/A
My Items:
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
Joke Alchemy: REKT Cannon && Every Boss/Gatekeeper Weapon && Broken Updoop Terminoop && Katana of Fury && Too much Creativity && Best healing Alchemy in the Game = 0rigin (Level 500)
0rigin: A cannon with an extended barrel (said extension being strictly for the act of ramming people and making them bleed with a variety of sharp implements), ten auras emit from it, auras of some of the most powerful beings you have ever met or ever will meet, and they all intermingle with the powers of Creativity and Healing to create something marvelous. I can't describe what this thing can do in full; healing with its immense power is just the beginning.
+6,000 HP to the sp00pinator! He will do as you say.
I look in the distance phantom walker.
Now the modular magnum has installed the module of atomic manipulation, and a projectile containing a super critical amount of uranium 235.
Now I telekinetically move the gun in the air with the bullet inside, then I set the fission to start the time of impact.
I telekinetically move the trigger and fire.
The bullet moving at 450 m/s at the second reaches walker in an instant, the second in which the impact takes place (with the ground, I do not need to aim to him in this case) the nuclear reaction is triggered, the uranium is broken by creating an atom of krypton and one barium 3 neutrons and a certain amount of energy.
One of these neutrons is absorbed by another nucleus of uranium-238 and is lost in the budget. One of these three neutron is absorbed by a nucleus of uranium-235 that is broken into two atoms freeing two neutrons and energy.
The two neutrons collide with nuclei of uranium-235 and each nucleus free from one to three neutrons which are used to continue the chain reaction.
We can say that a nuclear explosion of some significance is on the agenda.
The module of good robot creation is installed inside Rugname, all mechanical creatures cost less (Monoeye's UFO,Mini-UFO,Big Eye,Mars Mecha,UFO, Hopper mecha,Ring laser mecha).
Module of advanced machining is installed inside Rugname, see above.
(for this turn I'll consider the price of the units without modification)
Dai-Manji will repair itself of half is maximum HP.
Rugname gains 25 of energy!
Current total 25.63/100
Rugname summons:
25 Hopper mecha 25.2 (10.000 damage each)
we love suicide bots
Now, Tazz, in case you are thinking of nerfing them right away fell free to do it, as always, but summon instead:
1 March Mecha 9.09 (will tank for other units)
1 Mini-UFO 5.45
12 Big Eye 9 (alpha formation)
(the remaining of energy in case this sequence of entities is summoned instead of the hopper mechas)
Module || paper with written over the spell "Telepathic Bond, Lesser" = Module of mind network (Level 7: 1/8)
You attempt to install the modules, but find you cannot! Seriously, I'm sorry but that's not going to fly, that would make Rugname FAR too powerful and he's already one of the strongest entities.
1 damage to Phantom Walker! Rugname will do as you say.
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 1/??? (Spin-offs don't count for the no-alchemy from other games rule, I'm assuming. You let Navitas Nox be created from the Terraria Session, and YOU have it.)
Scarf && Elongator = Excessively Long Scarf 1/???
Sukard 48/50 (+3 from Fury)
Feyd, the Enderman King 4/25
Chuck Norris Chuck Norris (AW HELL YEAH) 1/50
+2 to Fury, +1 to Toast
Matt attacks Frosty the Snowman.
I then attack the LavaSharkCagoNado with WHAT ARE THOSE?'s finger squirt guns.
Spin-Offs DO count for that rule, so don't expect me to give a description for that. I vetoed the NN rifles because Piono techncially cheated on their creation over there anyways; their actual recipies are more complicated. That being said, as you're actually alchemiting it (which was the point of that rule)...
(Could I get a description of the potion of hacking please)
Ok, I'm pretty sure that I'm not going to be able to finish the boss fight, mainly because what I made was not worthy of using. I plan on finishing it eventually, with a much more epic fight than I planned. So for plot reasons you are whisked off to another dimension to fight and you don't know what happened, yet. Meanwhile Urthank finishes transforming. He has powers much like proof, but he is twisted, evil.
"Yes, I can feel the power, the true strength flow through me. I am no longer a slime, I have strength strength to come back from the grave... What do you call it, re-spawns?"
As he begins to teleport onto the battlefield to use his newly created powers, a beam of light blasts forward toward him, knocking him down. Out of the nether portal a brilliant orb of light shines and out comes a human bearing a glass like sword. He is wearing a tattered cloak and plain white clothing. He stands ready as proof gets up.
"You know nothing of strength, you may be able to respawn, but this blade shall banish you, back from where you came"
"Interesting... You know only those trained-
"Silence! I will bring light into the world, that is what I have been trained to do"
"Oh, now I know who sent you, it is a dangerous game she is playing"
"Who are you talking about"
"Ah! Erased your memory, of course, don't even know where you came from"
"I- I know my name is John, and that I was a simple farmer who gave up his life to train as a warrior, but that is all"
"Gave you a story and even a name, how sweet"
"You only stall, you will not escape your destiny"
"Perhaps I AM only stalling, but no matter, I will face you again, this is also my destiny"
"Hmph, and I will destroy you again. Now, farewell"
John strikes the sword into proof's heart. A pattern activates on the sword and it shatters in a blinding light as he disappears.
"Well, that's one job done"
The friendly creeper proceeds to trip on a banana and careens off the side of a cliff...
I vote The Sun for a card
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
Essence of Corruption: Level 1:
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
Inventory:
Scalding Holy Water X 1
Potion of Hacking X1
GS Card Vote: The Sun (1)
Potion of Hacking: Chug this, and it improves your ability to hack. Pretty simple.
Essence of Corruption: The Essence of one of the four corners of the Void, Corruption. It's power is destructive in nature, meant to be used in dire straights, but it's also pretty impressive-close second to Oblivion in terms of destructive potential. It's only second because it's more of a gradual force, but boy is it impressive. Here, it's form glitches out-then again, in a code-based environment, Corruption and Glitchiness are practically equivalent.
...and so ends a bunch of instant summon entities. Taking out a flint and steel, Sorodin's Soul sprints up to the Friendly Creeper, picks him up, ignites him, and then throws him atop of the G. F. Alpha-Omega. Boom.
Gavel && Mute Button && Pause Button = Order in the Court 1/???
=Inventory=
Space-Time Manipulator Description Please!
Super Unfair Paper Mario Maker Sketchpad 64
Voidmetal Bottle
Pocket Dimension
Infinite Pie Cornucopia
Traho
Stevereen Figure
World in a Bottle
"Godmodder's Friend" T-Shirt
(Only including things that I deem important to my ultimate alchemy chain thingy) ==Charges== Celestial Guardian 50/50! (+6 from Third Anniversary and Hezetor)
[IN PROGRESS]
Misdirection 10/25 (+3 from Third Anniversary) The Balancer 27/50 (+3 from Third Anniversary)
+3 Hezetor
Space Time Manipulator: Outside of the fact this is a black-red remote control with various knobs for all sorts of space-time fun-times, I really don't think I need to describe what this does. I mean, it's exactly what it says on the tin.
Generic, that is indeed correct. There needn't be any question mark there, however. As for the tarot cards, I'd say The World.
I glance across the Battlefield, disregarding Uzi. Really, she's just being overly ostentatious and trying to confuse us with emotions. It's pointless. The only real option here is being able to teach the Friendly Creeper a lesson. As such, I move as far away from the entity as I can, before turning to observe the landscape behind me. I walk a few meters to the left, and fall through the floor, disappearing.
I walk through a dark chamber composed of stone bricks, steam pouring out of the many vents in the walls. Waving a hand before my face to rectify this, I finally glean sight of my target. I step over a brass pipe to face them. The figure is muscular, and bearing a dark cloak obscuring any features. The being before me coughs.
Dialogue
BOUNCER: What did the weasel say as it crawled up the drainpipe?
TERMINALAUTOCRAT: "I am not a walrus, for my nails are chewed unjustly."
BOUNCER: Good. The Marquis'll see you.
A metal-plated door's handle is grasped by the figure, and pulled open, revealing a well-lit and spacious tunnel bustling with robed and haggard forms, some bearing the mark of the accursed Gambler, others donning naught but a long, thick, and heavy black cloth. I nod to the bouncer, and step inside. The door closes behind me. A few passersby deem it necessary to offer me a glance, before continuing along. I note that the center of the chamber is lined with several train tracks.
Remembering the words of the bouncer, I cringe. Not him again. Looking over to an entrance across the tracks, my suspicions are confirmed. Ugh. They bring him in on a cushion of velvet, his uniform decorated with innumerable medals of service, a sword at his side. The being's eyes shine with nothing but contempt for all life, yet are devoid of warmth and empty of emotion. The entire crowd, likely filled with thousands, parts immediately, a line of armed and ceremonially uniformed soldiers standing in ranks along the line to honor their leader. Off the cushion he steps. I cringe, preparing myself for the most horrid verbal smackdown in my natural life by such a being. The entity in question rises, dignified, yet Machiavellian in nature.
Dialogue
TEMMIE: Bonjour, mes chére amis. Today, a new shipment finally arrives. We can get on with the show.
The crowd cheers, eager to see the new arrivals. I look away from the Marquis of Temmie Town, uninterested. The hiss of a train's engine roars throughout the room. A train slides into the station, prepared to open the doors. A click resounds through the room, and the soldiers quickly march around the Marquis, guarding him in case of accidents. I follow the crowd to the side. Snide comments of "Only the finest stuff came in today, I heard." and "This stuff gets more and more illegal by the day, eh?" can be heard from the other onlookers.
The gates slide open, and the object of the operation can be sighted.
Hundreds of Temmies, all eager for release.
They all leap into the room, practically bouncing off of the walls. The soldiers immediately draw their automatic rifles, stooping over the Marquis to defend him. After suffering several strikes to the face and abdomen via Temmie, I duck into an indentation in the wall, waiting. Suddenly, a banging noise emanates throughout the chamber. The Temmies all stop moving abruptly. The eyes of the Marquis, myself, and most of the crowd widen. I immediately rush over to the soldiers. The unbearably heavy metal door of my entry crumples to the ground with a clattering noise, riot shields entering the room before anyone else. I can see the bouncer in the back, bound by handcuffs.
Dialogue
RIOT POLICE: Put your hands in the air. This is a strict violation of the Anti-Chaos Act, line 231. "The importation or contact of or with Temmie Village is strictly prohibited, and is punishable by up to twenty-nine years in a maximum security federal prison."
MARQUIS DE TEMMIE VILLAGE: ...
TERMINALAUTOCRAT: ...
CROWD: ...
TEMMIE: hOI,
RIOT POLICE: ...
BOUNCER: ...
Everyone drops everything. We all raise our arms above our hands. The riot police come around, some handcuffing crowd members, others forcing the Temmies back into the train. Nobody says or does anything, watching the police. I look over to the Marquis. He nods, and steps onto the train. One of the officers walks over to handcuff me. I take a step back.
Dialogue
RIOT POLICE: Ma'am, don't resist arrest. My job's hard enough as it is.
TERMINALAUTOCRAT: ...
I grab hold of a bar on the side of the train just as the bouncer sneaks onto the train itself. With a quick pulling into gear, the Marquis' soldiers take control of the train. Steam belches out of the exhaust, and we speed through the tunnel, watching as the yelling officers and crowd members shoot past us.
In minutes, the train meets a steep incline, rising into the air. I struggle, but manage to hold onto the train. In moments, a gigantic train shoots out of a tunnel on our current position within the Battlefield, heading toward the Friendly Creeper. The words 'All Aboard the Temmie Train' spray-painted on the side of the vehicle give it a sinister appearance.
The train runs over the Friendly Creeper.
Skidding along, I leap off of the train, shouting 'call me later' over to the Marquis within the train, which enters the underground once more. I look over to the bloody mass that is the Friendly Creeper, noting how it did not explode, for whatever reason. Fascinating. If the Friendly Creeper died prior to this attack, it assails another random PZ entity. Or, I would hope.
Elemental Crusher && Sacrificial Knife && Concentrated Blood Essence = The Bloodletter (3/9)
Voidmetal Shovel && Necromantic Rune && Quicksilver Core = Mercurial Gravedigger (2/8)
NEW: Stamper && Scarlet Ink && Concentrated Ordo Vis = The Ratification (1/???)
(+3 to Bomber)
Flow 1/50 /////////////////////////////////////////////////////.
Murmur of the Harvestman 12/50 (+1 from Crystal and +4 from Tazz) /////////////////////////////////////////////////////.
Imperator 34/50 (+1 from Crystal and +4 from Tazz) ////////////////////////////////////////////////////.
NEW: Stamper && Scarlet Ink && Concentrated Ordo Vis = The Ratification (Level 4: 1/5)
It slams into the LavaSharkCagoNado for 34,000 damage!
A Portal appears on a high unoccupied mountain. A very green minecraftian steps out. He wields a large double-bladed scythe.
Oh look! It's my... wait a second...
Is realization that he is back in his own universe is interrupted by the unnaturally massive amount of particles, entities, and people randomly scattered about the battlefield.
Eheh... heh... uh... Godmodder, are you here?
Attempts to speak to the reason for his chosen alignment...
Ok then. So anyway. I'm coolestardude. I just started the fight alongside the Godmodder (technically) in the world called Skia. But we rapidly succeeded to obliterate all the AGs... Sort of. So i'm here now. Oh, hey Erelye!
He notices the very nice looking creeper... just standing there... And jumps down to lung at it.
Nice things are good guys, right?
He doesn't realize how many people are attacking at until he is halfway there. This doesn't trigger any regrets however
Charges:
1
1
Welcome, Coolstardude! Quick note: This game takes place prior to the other DTGs chronologically, when Richard/Godmodder477 is trying to get his vaunted Omega Plus rank, and thus the title of Godmodder, from UserZero, the primary antagonist here.
UserZero: wow, people confusing tuba boy over there for something important seems to be the standard of this whole absurd war!
Godmodder477: Hey! I AM important! I met Psi-
UserZero: can it, tuba boy!
UserZero: if you're so important, why aren't you already omega plus?
Godmodder477: I'm going to CHANGE that, right here, right now!
UserZero: let's face facts, even, EVEN, on the infintesimally small chance you actually win...could you have on your own?
UserZero: i mean, clearly you need those anti-godmodders, otherwise you'd have died already when i pulled out a reinforced tuba!
Godmodder477: Anyone I can rope into my fold is part of my forces, right? That was a gap in my defenses that I managed to cover!
UserZero: would it really be just you winning this war, then? you need them so much!
Godmodder477: SHUT UP! Stop trying to mindgame me!
Godmodder477: You have been tormenting me for the last time!
Godmodder477: I am the reason any of this is even happening! ME! No-one here would be fighting if I didn't want this to be a fight! Don't forget that!
i create an INFINITE GEMSTONE mine and then promptly buy-up the entire server's economy worth of things. I then crash the economy so hard it fall's on the Spore Cannon, which promptly finds that not only is it crushed, the economy is so broke its supply of spores is promptly stolen and used to poison N00B's.
I then fire a massive volley of Action Missiles from the Saints Row at it. It, acting as though in an action move, uproots itself! I then proceed to shout "Cut!" before promptly slicing it in half with the gemblade. I then use the Gravity Gauntlet to send it to the sun.
useful stuuf goes here
The Saints row [7]
Gemblade [8?]
Life-Drain spellbook [5]
Gravity Gauntlet [7]
Entity's:
The Third Spambot sends a terrabyte of spam at Walker.
I'll use an attack that was previously not counted:
I begin to concentrate my forces to attack Phantom Walker.
Let's use a little manipulation of space with my Orb.
Now considering my powers is very easy to manipulate the nitrogen and oxygen in the air around walker, absorbing the kinetic energy that air normally would have and using it to make a gas ideal, assuring that the diatomic particles move as dictated by the laws of ideal gases.
Now I create a psychic container around phantom walker and the air that I'm manipulating (the container is mobile so follows walker around), doing so I provide an in-compressible container to hold those gases, now applying more heat on these particles I start to increase the temperature and consequently the pressure given the laws of ideal gases, now to provide this heat I destroy inter-molecular bonds of a few hundred pounds of rocks in the surrounding area and I convert this energy into heat to apply it to the psychic container and as we know given constant volume and increasing temperature the pressure increases exponentially.
Now that phantom walker is under pressure it should be harder for him to move. (the pressure should crack all of his bones)
In case he is so foolish to "breathe" all the concentrate air I'm manipulating all I need to do is to move it from the inside to the outside creating an hole of some dimension in his chest.
Several polar bears made homeless due to climate change viciously claw Frosty the Snowman, claiming him to have cold privilege.
Y shoves the Vortex Monolith into the Cathedral, using some Vortex Fragment Blocks to repair it at the same time.
Plantera votes for the Hermit, vaguely remembering to have eaten a hermit once. It was not as tasty as Plantera expected, and it hopes that Citrustron Scurvybane tastes better.
Psyche Focus 7/8
The Goldflamer 3/10
Nebula Monolith 3/15
SCP-882 14/20
00C: Has the number of charge slots increased?
6,000 focused damage to Frosty, split amongst his components! +6,000 HP to the Vortex Monolith!
GS Card Vote: Hermit (1), Sun (1),
Plantera will do as you say...Which is to say, moving into the Cathedral, as that's HER action, not yours.
The number of charges AND the amount of alchemies as well as the amount of +1s you can give per turn have all gone up from 2 to 3.
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 8/10)
Ring of Fate && (Yu-Gi-Oh Card Holder/Launcher || Tarot Cards + Colonel Sassacre's Unparallelled Magical Compedium of Dastardly Card Tricks) && Taboo Dice = Destiny (Level ? - 1/?)
1+ to irecreeper, 1+ to TwinBuilder, 1+ to jondanger23
[AZ] Sea Dog ?/? HP
U.R.F.: Give Ultra Rapid Fire to a random [AZ] target every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn.
It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn.
Yargh: Summon two Pirate Dogs with 6'000 hp. Charge time: 2
Summon Seagrass: Heal an entity for a large amount.
Summon Algae: Damage an entity for a medium amount.
Mana Pool: Deal a reasonable amount of damage to two targets. Targets hit deal 10% increased damage and take 30% increased damage. Lasts 1 turn. Charge time: 3
Good Dog: Summon 3 Dog Trainers. Dog Trainer: 7'000hp. All dogs are good dogs and have 10% dog chance (stacks with more dog trainers). Charge time: 4
True U.R.F.: Transform into Urf. Charge Time: 7
=Inventory=
Eye of Nagakaborous (Level 6)
=Action=
~Toast throws the explosive barrel at G.F. Alpha-Omega. In flight Eye of Nagakaborous is launched like a hammer-throw to smash it and set it off on the surface of the Warship.
10,000 damage-wait, no! The G.F.'s barrier of rage deflects it! Thankfully, it works out well enough: The rebound destroys the remaining cannons of the G.F. Hemomania.
I blast the stupid A.U. Turret with my Prototype Negative-Healing Ray gun
Modified Nuclear Quest Giving Taco Component A 30/50 Modified Nuclear Quest Giving Taco Component B 30/50
Ebbotine h0I! 2/30
Joke Alchemy: Nope
Sp00py Emperor Spoopinator's Action: N/A
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Irecreeper, +1 Mega/Redstone
Charge Bank: N/A
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
I raise an eyebrow at Coolstar the moment he states the surname of the former Lord-Archmage in an apparent attempt to greet me. Fascinating, how people seem to think I'm some long-dead archwizard. Of course, I'm just joking around. It is hard enough to tell between Erelye, the Admiral Ciryatur, and myself, I've heard. Welcome.
I briefly contemplate utilizing my scheme of the moment on the LavaSharkCagoNado, before deciding against it. I'd rather not choke to death on chlorine gas this late at night. As such, I merely turn to Plantera. This is a being I can certainly work with, given that I know exactly what it is. As such, I construct a large pot of meter-thick steel, nearly ten meters in height. I connect a hose to an outlet in the thing's side, and spin several valves around, before climbing to the top of the gargantuan structure.
On my upward ascent, I flick several levers of varying quality and composition upon the side of the tank, before reaching the top. Peering into the mixture through a meter of warded glass, I can sight the pure substance. Bleach, unadulterated and toxic to the very core. The roiling fluid ceaselessly smashes against the sides of the vat, slowly increasing in volume, primarily due to the tube inputting the stuff into the chamber.
Ducking down to the side of the platform now surrounding the vat, I carefully pull a long, metallic tube forth from the side of the vat, watching carefully as nitrogen gas quickly exits the cooling system. Peering into the contents of the tube, I am somewhat surprised to see the power core empty. This simply will not do. Now, if I can manage to follow through with this correctly, I doubt that will be a problem. With a flourish, I reveal a hunk of glowing aubergine crystal from my inventory, placing the thing into the tube, and forcing it back into place. The vat shudders and hisses. The glass viewing platform glows with white energy. Noting this, I leap off of the construct, and observe from the side.
In instants, the tank erupts into a pillar of flame, rapidly decomposing chlorine gas flooding the area. I quickly don a gas mask, sighing. From the burned and corrugated chunks of molten metal, a comet-like object rises. A pseudo-crystalline core, a tail, everything. Liquid bleach flows around the horrid entity. A quick look identifies it as a Bleach Elemental. Every minuscule particle of the chlorine gas forms into a shield for the Elemental, hazy and intangible.
With a flick of my hand Plantera-ward, the spitting and hissing elemental sails over to Plantera itself in moments. The Bleach Elemental plunges into Plantera, disappearing. Immediately, Plantera appears to suffer adverse effects. These are all quite predictable, given that Plantera has just been infused with the essence of bleach, the one true opposing force to organic plant life.
The corrupted plant tissue of Plantera is further infected with the incurable ailments of bleach, seeping down to the very bulb. The remnants of the tank violently decompose, shards of burning metal and flaming chlorine gas sweeping across the general area, most affecting Plantera. Plantera is lit aflame by one of many such outbursts, and the dry tissue left remaining by the bleach serves as ample enough fuel for the eternal inferno. I telekinetically redirect a number of shards of molten slag into Plantera, watching on in silence as it is impaled by the numerous shards of destruction.
Meanwhile, within Plantera, a far deadlier battle rages. A Bleach Elemental versus the soul of Plantera. The conflict is never-ending; ceaseless, it seems. With a hint of influence, I permit Plantera to slay the Elemental. Triumphantly, Plantera is proposed the energies of the Elemental in exchange for vast power. Suddenly, Plantera withers extensively as I utilize the energies exuded in the destruction of the Elemental it assault Plantera. I proceed to exit the area, leaving Plantera afflicted with excessive amounts of atrophic potency, unusable and debilitating. Soon enough, Plantera shall be reduced to dust, I assure you.
Public Safety Protection Committee Headquarters, Arcus VI, Albergata Sector, XX11
A humble safety regulator sits at his desk, upon one of the various moons of the gas giant Arcus, in the Albergata Sector of Universe [REDACTED] in the [REDACTED] Cluster. Mere seconds ago, they received word of the summoning of an incredibly dangerous interuniversal being, known as a 'Bleach Elemental'. The summoning of such beings is prohibited under the Bleach Act of 1864 (Repealed 1891 and again in 1908 by the then-small INWVSAP, otherwise known as the Italian Space Party). All violations of this act are to be met with swift and medieval-esque justice. As such, the regulator calls up their boss.
"Hey, sir."
"What is it now?"
"We have detected a major violation of the Bleach Act in Universe C of the Trifecta Cluster."
"Again? I hate that law. It's like a cockroach. No matter how many times you kill it, it just won't die. Can't people see that this kind of safety is pointless? So what if people accidentally summon a Bleach Elemental while cleaning their houses and die? It's their fault if they don't know how that kind of summoning works."
"Sir, we all know about your Italian Space Party leanings. Now isn't the time to start ranting politically."
"Whatever. Just dispatch the standard."
"I will."
Hanging up, the regulator immediately contacts the Interstellar Safety Paramilitary Enforcement Society over on Arcus VI. Given that the place has been run by ISM cronies since XX02, it isn't exactly the most peaceful of places. Probably why people call it the Italian Space Power Enforcement Squadron. In minutes, the ISPES has dispatched a drone bomber to take care of the problem.
The safety regulator places their feet upon the desk before them. This job is hell, they think to themselves silently.
I continue to walk away from Plantera, observing the carnage caused this turn with interest. My aural nerves are suddenly overcome with a screeching noise tearing my eardrums to shreds metaphorically. I detect the source of the noise nearly instantly, looking up. I sight a monolithic starship cruiser flying over the server, a number of smaller drone ships streaking out of the hangars, followed by red energy. This thing again. Everything here is drone controlled.
Noting the only possible violation of Arcus law that could have brought anything here, I duck behind a rock. While scanners might be able to see me, half of the things here are either radioactive or burning; I doubt they'll be able to tell the difference between my bodily heat and the burning trees that are likely somewhat nearby. The flagship suddenly accelerates at speeds exceeding that of light, immediately exiting the universe, leaving around forty drones behind.
These drones all pinpoint the being that was most affected by the summoning of a Bleach Elemental. This being is, more often than not, usually the summoner. However, this is not the case in this situation. The most affected being is Plantera. Hah.
The drones realize this in seconds. The small fighters all rapidly get into formation above Plantera, before dropping a number of D-13 class antimatter warheads upon it. The immediate successors of these things are designed to drill through the earth to a planet's core, and blow tectonic plates into space. Please excuse me whilst I attempt to contain the situation. Moments before the warheads detonate, waves of teal and burnt violet forces surround the drones and Plantera. Everything within the range of the protective energies goes entirely dark. I lessen the effect of such shields, and observe the carnage. Nothing remains. The entire thing is a crater straight down to, and through, bedrock. Hah. The eradication of the drones cleans up my story, as well. Excellent.
Elemental Crusher && Sacrificial Knife && Concentrated Blood Essence = The Bloodletter (4/9)
Voidmetal Shovel && Necromantic Rune && Quicksilver Core = Mercurial Gravedigger (3/8)
Stamper && Scarlet Ink && Concentrated Ordo Vis = The Ratification (2/???)
(+3 to Bomber)
Flow 2/50 /////////////////////////////////////////////////////.
Murmur of the Harvestman 13/50 /////////////////////////////////////////////////////.
Imperator 35/50 ////////////////////////////////////////////////////.
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 2/??? (Spin-offs don't count for the no-alchemy from other games rule, I'm assuming. You let Navitas Nox be created from the Terraria Session, and YOU have it.)
Scarf && Elongator = Excessively Long Scarf 2/???
Sukard 50/50 (+1 from Pricey) Finished. (250,000/250,000 HP (N)
Feyd, the Enderman King 6/25
Chuck Norris Chuck Norris (AW HELL YEAH) 2/50
+2 to Fury, +1 to Toast
Sukard attacks G.F Alpha-Omega.
I attack Frosty the Snowman with Firebrand (Alchemy), then voting for The High Priestess. on G.F Alpha Omega
Sukard summoned! He'll do as you say.
AZ Card vote: Fool (1), High Priestess (1), Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), World (1), Joker (3)
Aw... ... But... I wanted to use the special attack. I was going to run a Hunger Games simulation and do something funny. Do I even command Citrustron? Um... Whack Frosty?
Meta:
Well, technically Ire did this thing before me. I just made the cards interact more. Unless you're talking about either the Enchanted Deck or the DreamSail. In which case, YES! GIVE ME ALL THE GLORY!
Oh, and why can't you just set the Annoying Dog as AZ?
Finally, I'd prefer just having a higher charge cap rather than more charges.
Action:
I'll put this here to remind me... I quote my previous post to make a new one, so it should help.
ACTION FOCUSED CHECKBOX: [X]
Let's pick something. I set up an IC2 builder over the obsidian stronghold, rather than a quarry. However, it sets itself up to build lots of quarries over it. Once the set of quarries goes higher than sky limit, they all start up in tandem to work together and mine away at the obsidian stronghold. However, due to the way quarries work, they all start mining each other, causing the entire setup to collapse onto the obsidian stronghold, crushing it. They're really heavy or something.
Relevance Line:
Once she was sure that everything had stopped moving, Gail loosened her grip and slid down the wall, landing with a roll and ending on all fours. Pausing and standing up, she stuffs the chain into her jacket pocket. Due to normally having her natural light, she never had to see in anything less than dim lighting and was mostly blind in the pitch darkness. She turned around and stumbled towards the shut door and started shouting to get Mikoto's attention. Well, not really shouting. Shouting compared to her normal, whispering wind voice.
Mikoto! Can you... hear me? I'm alright.
On the other side of the door, Mikoto ignored the etched figure and started trying to bash down the door instead.
I'm outside! Just... um... stay put. I'm going to try from various angles. See if there's some mechanism to open it from the inside.
It's really dark... So I can't see much. But the wall opened up.
We need to get out of here! I just need to get in.
As Gail starts bumbling around for a mechanism to open the door, Mikoto slashes away at the door with dark flames. He didn't bring any Duotine with him, and was now regretting that. It might have been able to help.
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 8/11
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 8/11
Let's try making one alchemy in two sessions at once!
(Golden Necklace || Lapis Lazui || Diamond) && (Heart of Adventure && Heart of Determination) = Adventure Memento 1/?
Got +4 from Tazz, +5 from others.
More charges: 45/50
44/50
10/50
+1 to Mythic, +2 to Pricey
Citrustron is yours to command-he'll do as you say!
48,000 Focused and Critted Damage to the Obsidian Stronghold! The ice breaks...BUt so does the Stronghold!
"STOP RIGHT THERE, CRIMINAL SCUM!"
You (gail) immediately stop. Partially because, without much warning, green manacles of energy formed around your ankles and wrists, suddenly prohibiting your movement-you were trapped. A sudden muzzle of green energy followed shortly thereafter.
Your whole body suddenly working against your will, you turn around and face the source of the shout. The source, in this case, is an absurdly massive Enderman Robot Statue...Thing, standing in the massive pit that was just unsealed, this monstrosity is mostly made of cobblestone, surrounding an apparent endoskeleton of some kind of green metal. A Lime-Green glow from its eye-facimilies is the most immediate feature, as its head is disturbingly close to your face.
“YOU ARE UNDER DIRECT VIOLATION OF THE LAW IN STEALING THAT CHAIN! AS THIS PLACE HAS NOT BEEN INHABITED FOR EXACTLY 62437195 CYCLES, THAT IS THE PROPERTY OF THE GOVERNMENT OF MOOG CITY BY GOVERNANCE BILL #13: ALL ITEMS WITHOUT A CLAIMED OWNER WITHIN 7 CYCLES ARE CONSIDERED GOVERNMENT PROPERTY!”
…What.
“YOU ARE THE EXACT 10,000TH ENTITY WHO THOUGHT THEY COULD GET AWAY WITH SIMILAR-waitaminuteholdon.”
It pauses, and stands erect in its pit, completely taking its head away from you.
It appears that it has been stuck down here for quite some time.
“THANK YOU FOR SHOWING UP SO THAT I MAY DISPENSE JUSTICE ONE LAST TIME AND HAVE FREDOM! AT THE SAME TIME, YOU ARE STILL CRIMINAL SCUM WHO HAVE MERELY COINCIDENTALLY FREED ME FROM A STUPIDLY LONG TIME HERE, AND SHALL STILL BE PUNISHED TO THE FULL EXTENT OF MOOG CITY LAW! NOW, DISPENSING PUNISHMENT!”
Hoo boy. The Enderman robot proceeds to extend his arm directly into your face. Had it actually connected, you’d be dead-it was HUGE! From this huge arm, a tiny little hatch on the cobblestone opened up, revealing a small metal arm about the size of one of your arms. From this metal arm extended a tiny, tiny little attenae-like appareatus, which calmly scooted up to the left side of your brain.
“YOU ARE HEREBY DOOMED TO HAVE YOUR ENDERPEARL REMOVED FROM YOUR SKULL…OR YOU WOULD HAVE IF YOUR SKULL DIDN’T CONTAIN YOUR BRAIN INSTEAD, SO I’LL JUST FRY THAT A BIT INSTEAD. CONSIDER THIS A WARNING FOR A FIRST TRANSGRESSION-FURTHER TRANSGRESSIONS ARE PUNISHABLE BY DEATH.”
What.
…Uh. OK THEN…You really, REALLY want to not be shot in the brain with a laser, but you can’t object, nor twitch. Quite frankly, you are standing erect as it possibly can be, eyes open, and there were a whooping total of zero witnesses.
You are promptly shot in the middle-left side of the brain by a big lime-green laserbeam. Why there, specifically?...Who knows?!
It hurts, a lot. I’m not going to describe this. Fortuantely, it’s over quick, at which point the manacles of energy are released from you, and you presumably fall to the ground after the very painful experience, along with whatever else you do. For some reason, your skull was intact-it was only your brain that got fried. Weirdly enough.
“IF YOU WOULD LIKE TO INQUIRE ABOUT PURCHASING THIS RESIDNECE, PLEASE CONTACT THE DIRECTOR OF HOMEOWNERSHIP AT MOOG CITY, COORDINATES 4,009 X -45 Y 18 Z. REMEMBER, CITIZEN, FOLLOW THE RULES! THAT IS YOUR ONLY WARNING.”
Warning?! OK, whatever’s going on here has a weird sense of law.
The massive enderman robot statue proceeds to made an odd pose, reminiscient of something straight out of a kung-fu movie, flap his writs like he was intending to fly, and then ACTUALLY flying, up, up and out of sight through the force of it, a process that actually takes a whole minute because of how freaking tall the thing is.
“FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDOOOOOOOOOOOM!!!” it shouts, jovially, way too jovially.
You hear gunfire a minute later, presumably him being torn to pieces by the defenses UserZero had set up to prevent any aerospace evacuation.
Everything-with an extreme suddenness, like it was all a bad dream you just woke up from-reverts to normal, including the layout of the room, with the one exception being that the metal chain was no longer in your inventory. The doors were open, the lights were still on (whatever lights there were), and you were suspiciously right back at the chest, almost having it open. There was no rumbling whatsoever now. Of course, the fact you just got lasered in the head didn’t magically change for you.
John picks up the alchemies and proceeds to swing around fear no anvil. He then flips over the crimson skeletons and smashes the hammer onto the ground, launching them into the air. John leaves his hammer on the ground, creates a orb of light in between his hands and unleashes a strong beam that pulls them back to the ground.
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
Essence of Corruption: Level 1:
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
Inventory:
Scalding Holy Water X 1
Spear && Water Titan Essence = Titanwash Spear 9/11
Normal Essence of Temmie && Armor = Temmie Armor 11/11
Bow && Air Titan Essence = ?? 2/11
14,000/30,000 XP Lv. 1 (+1 HP total)
+3 Ire
I uh. throw the Temmie Armor into something. That's PG. I've got nothing. The sheer nothingness causes excessive amounts of vis to fall onto Phantom Walker.
Phantom Walker NARROWLY manages to parry the vis with some kind of ethereal shield of phantom-ness.
Soul of the captain 48/50(have no link whatsoever to the captain
Effects: This is a boost who increase dramatically armor and reduce
tremendously the life of the target and make it sightly stronger it goes
to another target when his current one is dead but it needs one charge
per turn for staying in this world(Can accumulate some charges so that
there is no problem if everybody forgets it one turn(it might also
become more effective when there is more charges))
BA Slasher 8/10(+6 from proof)
It is a vehicle who comes from the
BA universe to drain hats because he already got all the hats in BA:
anti air, kiting, artillery and so on.
It can drain hats from other entities for having more roles.
School of illusion && School of conjuration && School of
necromancy && School of evocation && School of
abjuration && School of divination && School of
enchantment && School of transmutation =>Tier-One 3/11(gives
the power to do many various things)
my items:
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Warp Zone level 8
Red blood level 0
Green blood level 0
School of illusion level 0
School of conjuration level 0
School of necromancy level 0
School of evocation level 0
School of abjuration level 0
School of divination level 0
School of enchantment level 0
School of transmutation level 0
I help proof of concept(three times)
Then I try to use the warp zone to put more physical awesome in the next
attack of proof of concept and to shift it in the unbelievable axis
toward rose south up.
Since it makes no sense I use the warp
zone to make this boost have more sense for helping better proofofconcept to attack.
I give Napstablook a Ghostly Gibus! It doesn't look very good on humans, but it complements the general figure of ghosts! This gives him a boost in confidence and makes him certain to attack, as well as making him mini-crit.
VERDAN: Otherwise, this post is going to be particularly boring.
HELLVET: You think so?
VERDAN: What can you do to change it?
HELLVET: Implement the Support Meter!
VERDAN: Support... Meter?
HELLVET: If you don't go around helping your teammates, I'll rejoin the fray!... But I'm lazy, so it'll only go into effect the next time Tazz posts.
Naptsablook enjoys your gift, but not enough to get a minicrit out of it!
==Turn 1==
Imperator 34/50 (+4 from Tazz)
Ante Up 21/50(+4 from Tazz)
Generic Charge 5/15 (+4 from Tazz)
+2 to Bomber (for the BANEBLADE charge) +1 to Erelye
Flowmetal && Wand = Flowmetal Wand 9/11
Ebbmetal && Sword = Ebbmetal Sword 9/11
[Alchemy Slot Reserved (I want these to end before I start new ones. Synchronized alchemies are nice.)]
==Action==
Crystal votes Joker.
He then takes the Cup of Coldest Seas and sends a torrent of water into the LavaSharkCagoNado, solidifying the lava and cooling down the Magcargoes. He uses the Disc of Deepest Depths to control the newly-solidified obsidian, shatters it, and impales the shark part of the LavaSharkCagoNado with the impossibly sharp shards. He then mimics a Hydro Pump attack on the Magcargoes, blasting a high-pressure stream of water at them - it’s super effective! 4x damage! Crystal then vaporizes the water left over from the Hydro Pump and forcibly rotates the water vapor in the opposite direction to the denuded tornado, stopping it completely. To recap, the LavaSharkCagoNado has had its lava cooled down, its sharks impaled, its Magcargoes hit with a massively high-powered variation of Hydro Pump, and its base tornado stopped.
==Entities==
Salt will use Salt’s Song on the G.F Alpha-Omega. It will also meatshield/guard Rootmars.
AZ Card Votes: Fool (1), High Priestess (1), Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), World (1), Joker (4)
Salt can't do both of those things! He needs to ready his guard! However, he will guard the Dai-Manji, which is guarding Rootmars!
IMPERATOR: 35/50 ================================================== (+3 from Tazz)
IT IS THE BANEBLADE: 47/50 ================================================== (+3 from Tazz, +6 from Erelye)
Scourge of the Beast: 1/50 ==================================================
+3 to Crystal
The death of Creed was a setback for Bomber, as he had anticipated upon him using his tactical genius to infiltrate things that would, for a lesser man, be impossible to infiltrate. Taking a deep breath, he reassured himself that this was fine. Bomber had managed to wrench him away from Cadia and get him killed. Without their great leader, Cadia will surely... hehe.
The G.F. Hemomania had crashed and burned in the mountains, and only two of its cannons are functional. It was time to bring down the other airship, the G.F. Alpha-Omega. The first step was to infiltrate the ship inconspicuously and sabotage it from within. Though, Bomber didn't exactly feel like going on the ship himself. The environment on there was too... overwhelmingly friendly. He would have to find another way of doing this.
Bomber walked off into the forest, becoming concealed by the thick underbrush. It was a difficult journey on foot, as the terrain was rough and covered in bushes and vines. Pulling out a knife, he cut away at some bushes in his way. The journey continued uphill in the mountainous region. Finally, he managed to see light ahead. Bomber reached a clearing covered in overgrown grasses that went up to his shoulders. In the center of the clearing was a small, forgotten graveyard. It appeared to have been lost to time, as it appeared no one had been here recently.
Approaching a grave marked by a few boards with engravings on them, Bomber knelt down before it. The grave appeared to be quite shallow, which was the best kind for what he was about to do. Placing his hand on the loose dirt, he muttered a few words. A wave of maroon energy spread across the grave. Muffled breathing could be heard from the grave, and suddenly a hand clawed its way out of the ground. Bomber grabbed the hand and pulled the zombie out of its final resting place. It looked like, well, your typical human zombie. Rotting flesh, ragged clothes, the works. It appeared to be docile at the moment. This was due to the particular spell Bomber used, designed to both raise and command the dead.
Though, having a zombie to sneak onto the ship wouldn't be enough. It needed to look the part as well. Bomber handed a white T-Shirt to the zombie, which it inspected for a moment before putting it on. The shirt said "I Hate The Godmodder," which obviously would not do. Tapping his chin for a moment, Bomber got an idea. He pulled out a heart and pasted it over the word "Hate." The shirt now read "I <3 The Godmodder." Thus, the disguise was complete. All he had to do now was get it onto the ship. He led the zombie out of the graveyard and back to the battlefield. The zombie's mission was simple: cut off the ship's power supply in any way possible without getting caught. After giving him some supplies, Bomber touched the zombie's right shoulder and teleported it onto the ship.
On the ship, the zombie looked around. Indeed, the entire crew looked like he did, save for a few endermen. Essentially, his disguise was foolproof. Bomber would be controlling him, merely being an extension of his will. Indeed, the zombie's desires aligned perfectly with that of his master's. The zombie took the role of a janitor. He mopped the floor and tried to whistle casually, but failed for he had no functioning lungs. Mopping his way down a long corridor, he passed another zombie. The other zombie stopped to look at him for a moment, before nodding and continuing on its way. While the crew member had stopped, Bomber's zombie managed to loot its ID card. It returned to inconspicuously mopping the hall and failing to whistle.
It then spotted a door on its left, marked "Engine Room". This was where he needed to be. Looking left and right to ensure no one else was there, he swiped the ID card in the scanner next to the door. The light above the door shone green, meaning it was unlocked. He promptly entered the door and closed it behind him. The engine room was a mess of steel pipes running along the walls and ceiling. Bomber's zombie navigated the labyrinth of pipes, finding the main reactor. This one was much smaller than that of the G.F. Hemomania. This ship seemed to lack safety protocol for the reactor, probably because radiation had little to no effect on the undead. Surprisingly enough, the reactor was entirely unguarded.
The zombie took a step forward, but immediately halted. In his peripherals, he spotted a security camera gazing upon the reactor. It seemed to be the only one in the room. He would have to swiftly dispatch of it. Hugging the wall, he sidled towards the camera, managing to hide in its blind spot. Once he was below the camera, the zombie reached up and disconnected a wire that powered the camera. At this point, he would have to be quick, as someone was bound to notice soon enough. The zombie pulled out a Pyrotheum explosive charge and sets it on the side of the reactor casing. The explosion will be powerful enough to destroy the entire engine room, and the resulting explosion from the reactor itself will probably vaporize much of the ship's rear, as the other reactor did to the G.F. Hemomania. The charge had a short timer of 30 seconds, giving the zombie enough time to be teleported off of the ship.
After setting the charge, he was about to press the button to start the timer when he heard a low growl behind him. Whipping around, Bomber's zombie saw the crew member that he stole the ID card from. The crew member threw itself at Bomber's zombie, determined to kill it and deactivate the bomb. Bomber's zombie threw the crew member off and hit the timer button, starting the countdown. The other zombie grabbed a crowbar that was on the floor and swung at Bomber's zombie, who dodged the attack. Bomber's zombie circled the crew member leaped at him. The crew member was thrown to the floor, his crowbar launched out of his reach. The crew member glanced at the timer clock, which read only ten seconds left. Bomber's zombie used this moment of distraction to his advantage, grabbing the crew member and throwing him against the reactor casing. The crew member crumpled to the floor and slowly looked up at his assailant. The zombie was enshrouded in a maroon aura and was fading away. The timer hit three seconds. Bomber's zombie saluted the other and disappeared. The crew member watched the timer in horror as it hit zero.
The charge exploded, turning the engine room into a blazing inferno. Numerous pipes burst open and belched steam into the room. The reactor casing burst open, and three of the six reactor rods were damaged and rendered unstable. Several alarms went off, warning the crew members of the G.F. Alpha-Omega of the damaged engine room. Though, it was far too late. The reactor began to meltdown due to the intense flames fueled by Pyrotheum. Suddenly, the reactor exploded violently. It was much more powerful than the Pyrotheum explosive charge, obliterating the engine room and the rooms surrounding it. The engine of the ship was gone, as well as the rear of the left and right halls, the mess hall, and three of the sleeping rooms. The rear right jet was destroyed, and the rear left jet was severely damaged and on fire. The explosion rocked the ship violently, sending the crew members who didn't die in the explosion flying around whatever room they were in. The rear half of the G.F. Alpha-Omega was damaged beyond repair, and the ship would suffer heavily due to the loss of its core as well as two of its four jets.
Bomber's zombie returned to his master's side, waiting for his next command. Bomber had no further plans for the zombie, and simply released him from his bonds. The zombie was no longer a puppet, and could finally return to his eternal rest. The zombie waved to Bomber before sinking into the earth below to rest once more.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 7/8)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (3/?)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (1/?)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 3/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 1/7)
That attack was so good it penetrates the Rage Barrier, dealing 35,000 damage to the G.F. Alpha-Omega!
==Turn 2==
Imperator 35/50
Ante Up 22/50
Generic Charge 9/15 (+3 from Bomber)
+3 to Erelye.
Flowmetal && Wand = Flowmetal Wand 10/11
Ebbmetal && Sword = Ebbmetal Sword 10/11
[Alchemy Slot Reserved (I want these to end before I start new ones. Synchronized alchemies are nice.)]
==Action==
Pressed for time, Crystal simply unleashes a torrent of water from the Cup of Coldest Seas into the MagSharkCagonado.
==Entities==
Salt will use Salt’s Song on the G.F Alpha-Omega. It will also meatshield/guard Rootmars.
The Flamestriker (Level 8: 3/9)
Killing Spree (Level 8: 3/9)
=Summon=
I switch the Armistyx to Web Gun Scythe Mode, and start firing webs everywhere. I then set up a small stand, with various treats and pastries. Suddenly, in a heated limo, a spider pulls up. It's a familiar face for anyone who's played Undertale; a spider called Muffet! She promptly calls upon an army of spiders from the heated limo. One of them starts playing some music...
Muffet has appeared!
Muffet [AZ]
HP: 180,000
Abilities:
Spider Dance: Calls upon four spiders with 5k HP. They don't hit too hard.
Donut Bounce: Deals moderate damage to a target, then heals an ally for 5k HP.
Croissant Boomerang: Deals low damage to three targets, then heals an ally for 5k HP.
Passives:
Spider Bake Sale: Sells healing items for +1's.
Spider Fund: Muffet can store up to 40 Charge Points.
Special: Spider Bake Sale
Muffet can recieve +1's from other players! +1'ing Muffet will allow you to deliver a 6k HP heal to any entity of your choice! You can only +1 Muffet once a post however, and Muffet charges double for Pro-Zeroes and Godslayers! (aka you need to give a +2, but she'll still serve you). The healing item you get from the Spider Bake Sale can be used as a free action; you can still do your normal things in a post like hitting things. Muffet cannot be healed with her own products; give them to other things!
Muffet will also store those +1's in her Spider Fund: it can hold up to 40 Charges, and let her do special moves! She can choose to perform special moves with those charges instead of using a standard attack for the turn. Her special moves are as follows:
Synchronized Dance: Summons eight 5k HP spiders. These spiders will horde Muffet, and act as a meatshield. Takes 10 Charge Points.
Tea Party: Restores 8k HP to ALL AZ's, and 8k HP to another additional target of her choice, not on the AZ team. Takes 20 Charge Points.
Spider Muffin: Summons a Spider Muffin with 60k HP and a high attack stat. Takes 40 Charge Points.
=Action=
I +1 Muffet, and obtain a Spider Donut! I then feed it to the Spoopinator, restoring 6k HP to him! I then toss apples at the Obsidian Stronghold! These apples auto-bake into pies upon contact with the Obsidian Stronghold, and attract crows! But not just any kind of crow; massive Obsidian-Eating Crows, a rare species of bird that's the bane of Obsidian Strongholds everywhere. The crows promptly begin their onslaught of destruction against the Stronghold, jabbing their diamond-like beaks into the hard outer platting, and ripping out vital systems and crew members!
=Command=
Muffet will use Donut Bounce on the Obsidian Stronghold, or the LavaSharkCagoNado if the stronghold's gone. The donut will then heal the Rootmars!
-Large Crew: The large crew allows the Baneblade to fire all of its weapons independently of each other.
-Adept of the Mechanicus: Will repair any broken weapons, treads, etc. after one turn of the part being damaged. Will NOT restore Hull Points.
-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.
-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.
-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one frontal attack per turn. The crew is smart enough to know what would be the best to fire upon, if multiple things attack the front.
-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can only use its Stormbolters when it is using Tank Shock. 2 turn charge.
And now, a little explanation on Hull Points, Armor Values, and something I call Flanking.
So, this idea comes from the glorious land of Warhammer 40k. Vehicles in the setting, rather than having Wounds, have Hull Points. Basically, Hull Points can only be removed if the Strength of a weapon is enough to overcome the vehicles Armor Value, or AV, on the side they are attacking. For example, a Rhino (Space Marine Troop Transport) has an AV of 12/11/10, or 12 Front, 11 Sides, and 10 Rear. This means it would be more advantageous to attack the vehicle's rear if your position allows it.
This system is sorta like how certain entities (such as Phantom Walker) APPEAR to have lower HP but actually require the same amount (if not more) effort to kill them.
So, I will try to explain each thing in the context of DTG.
Hull Points:
In DTG, vehicles will only have a certain number of Hull Points, much less than that of health. Most vehicles in 40k have around 3, but for DTG the average will probably be higher for balance reasons. Hull Points are taken away upon a Glance or a Penetration.
Glances simply strip a hull point.
Penetrations, on the other hand, strip a hull point and can do other bad things to the vehicle. It could render the vehicle immoble, break one of its weapons, or even make it EXPLODE. I don't think I will make a formal system for what a penetration does, so be creative! (within reason pls). The damage required for penetrations will be based around 1.5x the damage required for glances.
AV (Armor Value):
Armor Value defines how hard it is to damage the vehicle. So in DTG, it effectively makes it so only creative/powerful attacks and strong charges can even hope to damage the vehicle. AV starts at 10 and would normally end at 14, but since its DTG it could potentially go higher.
Note that the damage values mean DAMAGE IN ONE SINGLE ATTACK. Taking this amount of damage total in a turn does NOT work. This means a single attack from a player, a single attack from an entity, or the combined total of an attack from multiple entities listed as one group (say like, 10 Goblins instead of 1 Ogre).
THESE NUMBERS ARE TENTATIVE
AV 10: Lowest value. 12,000 to Glance (18,000 to Penetrate)
AV 11: 16,000 to Glance (24,000 to Penetrate)
AV 12: 20,000 to Glance (28,000 to Penetrate)
AV 13: 28,000 to Glance (36,000 to Penetrate)
AV 14: 36,000 to Glance (44,000 to Penetrate)
AV 14+: Armor values higher than 14 are not written in yet and are bound to be quite rare, but I imagine at this point they will need powerful charges or alchemies to even glance them.
Now, a final mechanic that could make this all easier is which side you choose to attack on.
See, vehicles MAY have different values for front, side, and rear armor. For example, a Baneblade has an AV of 14/13/12. So, it would be most advantageous to attack from the side or rear if possible. Though, in most cases it will be very hard to attack this position. Thus I will introduce this in DTG as a mechanic called Flanking.
Flanking:
Simply, you announce which side of the vehicle you will try to Flank rather than attacking the front. For example, you could say you attack the Side of the Baneblade. Which side doesn't matter since the side AV is the same on both sides.
Though, you can't simply just attack the side or rear so easily. The crew piloting the vehicle will do their best to prevent you from attacking their weaker points. Thus, enemies attacking the side or rear have a chance to entirely miss their attack. Attacking the rear has an even higher chance to miss their attack.
(If approved) The Baneblade fires the Baneblade Cannon at the G.F. Alpha-Omega. Meanwhile, all three Heavy Stormbolters mow down 1st ESFB Engineers, filling them with hot lead.
Bomber pulls out the Kustom Shoota-Scorcha once more. Though, for once, he would not be shooting the weapon. Instead, he will be diverting all power to the flamethrower. Why? 'Cause there is a snowman who needs some melting.
Bomber approached Frosty and flicked two knobs on the gun. He began humming a familiar tune as flames began to belch out of the Kustom Shoota-Scorcha. Frosty was bathed in flames, yelling as he melted away. Bomber's humming grew louder, and people could clearly tell he was humming none other than Frosty the Snowman. The flames grew hotter, melting Frosty's snowy legs away. There was no escaping now. Pyrotheum was much more potent than normal fire, or even lava. This snowman began to melt in a greenhouse, so he would be no match for flames as hot as these. Bomber's humming rose into twisted singing.
"Frosty the Snowman, was a jolly happy soul,
with a corn cob pipe and a button nose and two eyes made out of coal.
Frosty the Snowman, is a fairytale, they say.
He was made of snow, but the children know he
burned to death one day~
There must've been something tragic when that old silk hat burned down,
for when it melted off his head, he collapsed onto the ground!
Oh, Frosty, the Snowman, was a dead as he could be;
and the children say he withered away;
what a sorry sight to see~"
Bomber stopped singing.
"Unfortunately, he won't be back again some day. What a shame."
Eventually, the flames began to run out as the Pyrothelene in the gas tank ran out. It'd have to be refilled some other time, but it seemed Frosty had endured enough of it for now.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 8/8)
Alchemy Complete!
The Eye of True Sight can be sent to hover over an invisible entity, making them visible for one turn.
Eye of True Sight && Markerlight = The Oculus (1/?)
Adds the ability to put a Markerlight on something, lowering their evasion. If they lack evasion, increases the chance to mini-crit. Multiple Markerlights can be placed on an entity.
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (4/?)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (2/?)
Eye of True Sight && Markerlight = The Oculus (Level 12: 1/13)
9,000 damage to each of Frosty's parts!
The Apothecary from before is now trying to flag down the Baneblade's crewmembers even MORE urgently. And, in addition, he's also kind of glancing at you.
Baneblade summoned! It'll do as you say.
////HEE-HEE-HEE!-DID-YOU-MISS-ME?////
Before anything else could happen, the battlefield nigh-on EXPLODES with a massive rush of Psionic power from seemingly every angle conceivable, sending every entity every-which way! nothing is hurt, thank goodness, but almost everything is pushed back, bar the toughest entities!
The Deck Of Cards's draws have been selected-in a golden arua the cards chosen appear upon the blank card, before shuffling themselves into the main deck!////HOORAY!-THE-DECK-IS-READY!////
Phantom Walker meets Dark Bowser's punch with a sword with enough force to stop his entire arm, and then uses it as a leverage point to do a weird suplex-variant, disrupting his attempts at jumping! Dark Bowser takes 7,000 damage (+5,000 from Flamecloak) and an Ago////WOW-THAT-LOOKED-PAINFUL!-HEE-HEE-HEE!////ny Stack! Phantom Walker decides to make sure he rethinks his actions here by stabbing him again for 22,000 damage and yet another Agony stack! Dark Bowser barely hangs on...
The Vortex Monolith is mercifully pushed into the Cathedral, though it can't add cloak to Plantera because of this! Crocidibli unleashes Crocked MOves, which suddenly teleports a disco-dancing ball under him! Crocidibli gets into the groove, and his groovy moves make him completely unhittable! Especially since he's s////OH-MY-GOODNESS-HE-IS-SUCH-A-GOOD-DANCER!-WOWZERS!////o good! Who wants to hit an artist at his work?
Citrustron Scurvybane can't attac////WHO-NAMED-THIS-GUY?-HE-SOUNDS-FUN!////k, but he adds +1 charge to Matt's Syphon! The sp00pinator takes this opportunity to deal 13,000 damage to the Anti-Unoriginality Turret! The Rugname manages to pro////BOING!-BOING!-BOING!////duce the Hoppers-they're suicide robots! Now, if they're killed in such a manner as to set off their explosives, they may damage their own troops, but otherwise you are talking a LOT of damage if they explode on your guys!
The G.F. Alpha-Omega, shileded by the Rageshield, broadsides the Alien Drones! The stunned one takes 10,000 damage, the unstunned one takes 20,000!
The Godmodder +2s TwinBuilder and Hezetor, and lines up a few shots on the Anti-Unoriginality Turret, dealing 40,000 damage!
UserZero decides to just keep it cool and pick off the weaker entities-She does a bit of spraying and praying with her dual uzis, minus the praying part, killing the Lesser Voidphoenix an////WAIT-A-MINUTE!-DON'T-PHOENIXES-DO-SOME-REBIRTHING-THINGY-LIKE-HO-OH-DOES?-OR-IS-THIS-SOME-WEIRDO-PHOENIX-WHO-CANNOT?////d the Leviathan, then knocking 1 HP off of the explosive barrels. She does +4 her PZ allies this time, though.
The Chaos of the Psionic explosion, subsides, and standing in front of the barrier is...Woah. Like, dude, that's one giant woman in a polka-dot dress and red high-heels. She reaches up into the clouds!
She's also a very DEAD woman, judging from the massive lack of head, splattered into a stump. You don't know how she got like that, but you'll take a guess that, for some reason, it was an equally massive book falling on her head at high velocity.
Standing behind her is-aw heck no. Not HER again!
UserZero: now, i was gonna use that weirdo demon's mom-its a long story how i got into contact with her!
UserZero: but when she showed up and killed her instantly, well, i knew who was the tougher cookie here, and I could certainly rearrange the fight given the circumstances!
UserZero: so without further ado...SAY HELLO TO TWITCHY, THE HIVEMIND INCARNATE!
Twitchy, aka the former Aurin Esper, who's apperance has since added basically using a Skarmory as a lower half, more tentacles, an equal amount of arms but a lot more eyes in weird places, and all of them flashing images of different pokeballs-and this includes the eyes of the Skarmory.////WHAT-DO-YOU-THINK-OF-THE-LOOK?-SUITS-ME-RIGHT?-RIIIIIIIIIIIIGHT?//// She hovers in the air, a mad grin on her face, looking over you all. Surrounding her is a veritable array of death and destruction that any Binding of Isaac player would cringe at-a series of Ludivico Technique-induced Brimstone Rings, several swarms of Moms Knives, four of Mom's hands for some reason, and on top of that, Mom's still-beating heart.
UserZero: i'll just sit back and appreciate this moment!
UserZero: who knows? maybe this will actually KILL you all an////OH-DO-NOT-WORRY-USER-ZERO!-I-CAN-AT-THE-VERY-LEAST-DO-CONSIDERABLE-DAMAGE!-FOR-YOU!-THANKS-FOR-INVOLVING-ME-IN-THIS-WAR-AS-WELL!-I-WOULD-NOT-BE-ABLE-TO-SEE-THIS-WORLD-PROPERLY-WITHOUT-INTERACTING-WITH-IT!////oh, no problem! But, don't interrupt me, plox.
UserZero: now, mrs. twitchy...kill'em. all of them. no-one left alive when we're done!
////OK!////
Well, this isn't looking even remotely good...The hands reach out to the deck and push it MUCH closer to Twitchy, while the RRoD's come around her, completely shielding her from all angles. This wasn't looking like a fun fight...But there isn't such thing as an unwinnable battle to ANYONE here!
LADIES AND GENTLEMEN!!! PREPARE FOR THE SECOND GATEKEEPER BOSS, TWITCHY THE HIVEMIND INCARNATE!!!
I WISH I HAD SOMETHING WITTY TO SAY ABOUT THIS SITUATION, BUT GO NOW, FIGHT, WIN!
The Lowdown: OK, Twitchy is a biiiit complicated, but if you want an idea of what to do, read this sentence: Kill the Disembodied hands, then Twitchy becomes vulnerable!
…With that said, let’s get down to the meat of this. Twitchy is constantly protected by the Red Array of Death-a massive series of Red Rings of Death that also have the Lost Contact effect, protecting her at all times! (Friendly Fire is on, too, so you can’t harm her with it!) The OP Scale has dictated that Twitchy must de-shield herself if all the Disembodied hands kick it, though, but this doesn’t make the Red Array of Death disappear; it just means she can move it somewhere else. Twitchy herself also has double-action and can stun attackers, but thankfully she’s doing a lot at once so her direct attack power is weaker than you recall. She can also draw, which we’ll get into later.
The Disembodied hands, aside from Twitchy, are the other mandatory targets: They can only either draw or do a weak attack (and preferably, they’ll draw), but they MUST be killed to target Twitch directly. Not too much to say about them.
The Knife Clusters are arranged around Twitchy, each poised to attack different targets. The Low and High Knife Clusters have the Anti-Ground and Anti-Air Passives, respectively, which allows them to hit anything in the Ground or Air (respectively) with a 100% chance and bonus damage! However, hitting things outside of their effective ranges will give them a -30% hit rate. If Twitchy goes, so do them, thankfully. Good news, they’re not as strong as you’d think…But still pretty strong.
Last, but not least, is the Disembodied Heart: It’s a pretty powerful entity all its own, and it WON’T disappear if Twitchy bites it (though it will take some big damage). It’s got reasonable attack power, but can also spawn some entities in, which will take hits for Twitchy!
As for the actual gimmick, aside from what was mentioned: The Card Draws. This is why the Disembodied hands have to be killed first; the cards MUST be drawn, and can only be drawn by either her or her Disembodied Hands. I’ve already given you the effects for MOST of the cards in letting you choose 4; every 3 turns, you get to repeat the process and add 4 new cards to the deck, BUT the deck won’t be reshuffled until a certain card is pulled. Naturally, each effect varies. You already know four: The Joker, the Empress, the Emperor, and the Sun. Oh, by the way: Twitchy decides what goes down with these cards; who gets the buffs, who gets thrown into duels, who gets hit, and so on. The Deck can’t be TOUCHED by anything else, sadly.
No, there are no such things as Scythe Swarms and I have no idea what any of you are talking about.
Terrain: Massive Mountains. Airborn enemies take a -10% evasiveness penalty. The Rugname can be hit by non-flying entities.
Weather: N/A.
[???] Explosive Barrels: 1/2 HP. Can only be dealt 1 damage per attack. The killer can detonate them or defuse them.
[H] Anti-Unoriginality Turret: 116,000/260,000. Hits up to 6 entities a turn. Exemptions: Friendly Creeper, 1st ESFB, Rinon, G.F. Alpha-Omega. Main Cannon: III
[H-BOSS] Phantom Walker: 11/80 HP. Has Super Armor (5 damage reduction). Inflicts Agony per blow! Double-Action! Flamecloaked: III
[N] Rinon Raidynas: 141,000/185,000 Effective HP. ʃwɑː stɹaɪkfɔɹs: III fənɛtɪk dɛvəsteɪʃən: IIIIII Action: Use her...uh, First special!
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 99,000/300,000 HP. Invulnerable for the next 2 turns! Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves: IIIIII
[GS] Vortex Monolith: 86,000/80,000 HP. Gives an entity a Cloak. Cloaking: Plantera. Action: Move into the Cathedral! (Won't increase cloak this turn because of alternative action!)
[GS] Cathedral: 25,000/75,000 HP. Defends any entity who hides inside it. Housing: No-one.
[AZ] Citrustron Scurvybane: 65,000/65,000 HP. Randomly gives an allied unit an extra charge. Action: Attack Frosty!
[AZ] Alien Drones: 41,800/135,000 HP x1 (Stunned!); 21,800 HP x1. Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 90% ========== 90%
[AZ] Naptsablook: 63,500/200,000 HP. May fail to attack occasionally. Minicritting! Action: Tearburst the G.S. Alpha-Omega!
[AZ] Sp00pinator: 113,000/300,000 HP. Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII Action: Use Lunge of sp00p on the Anti-Unoriginality Turret!
[AZ] Crimson Skeletons: 12,000/12,000 HP x5. Action: Attack the Anti-Unoriginality Turret!
[AZ] Rugname: 999,000/1,000,000 HP. Energy: 25.5/100.0; Regenerates 25 per turn. summoning units costs this. Airborn. Dai-Manji: III Can't charge while the Dai-Manji exists! Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Deploy 10 Hopper Mechas (We Love Suicide Robots!)
Rootmars: 153,000/200,000 HP. The ship's gonna fall like a rock if this is killed. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Retaliate! Protected by the Dai-Manji.
Dai-Manji: 90,000/130,000 HP. Burning: II Summon Mini-UFO: II. Death From Above: III
Big Eyes: 4,500/4,500 x6 (Bonus Damage);
Ring-Laser Mecha: 50,000/50,000 HP.
Martian Rookies: 5,000/5,000 HP x3.
Hopper Mecha: 25,000/25,000 HP x10. Suiciders!
[AZ] Salt: 207,000/215,000 HP. Doubles distance gains/losses! TRAVELLER RETURNING: III Action: Guard the Dai-Manji!
[AZ] Dark Bowser: 1,500/38,500 HP. Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list. Agony: III
[AZ] Matt the Pirate: 65,000/70,000 HP. Syphon: IIII Action: Attack Frosty!
[AZ] Sea Dog: 30,000/30,000 HP. Mana Pool: III. Good Dog: III. True U.R.F.: IIIIIII
[AZ] Muffet the Spider: 180,000/180,000 HP. Can take +1s in exchange for healing items. Charges: 0/40. Synchronized Dance: 10 charge. Tea Party: 20 charge. Spider Muffin: 40 charge.
[AZ] Baneblade: 8/8 Hull Points. 13/12/11. Easier to damage from the sides and back; harder to hit as well, though. Tank Shock: II
[PZ] LavaSharkCagoNado: 163,000/240,000 HP. Ocasionally misses. Burns anything it attacks or anything it is attacked by.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[-GATEKEEPER-][PZ-BOSS]Twitchy, the Hivemind Incarnate: 616,000/616,000 HP; Can Draw; Attacks can stun, Double Action! Alchemical: III Hivemind: IIIII. Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x2; Anti-Ground. Medium Knife-Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x2; Anti-Air. Disembodied Hands: 166,000/166,000 HP x 4; Can Draw. Red Array of Death: Shielding Twitchy! Disembodied Heart: 300,000 HP. Spawns enemies!
[PZ] Twitchy's Deck of Cards: 9/9. Discard Pile: N/A. Card Selection: III
[AZ-γ] Godmodder477: 31/50 HP.
[GM] UserZero: 125/150 HP. Behind the Barrier-Invulnerable!
Distance to Yggdrasil: 4000. Locked until the gatekeeper is dead!
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: RECHARGING. Owner: Insert_Generic_Username [AZ]
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
34/50 Operation "Artifact is Go"
20/20 Time Portal
Lets do this 2 turn summon
6/15 Shroomb Army
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
Hmmm...interesting...these gates that uzis gatekeepers guard seems to be connected to the TAT base.
I wonder if i just see if i can modify a few TAT coding and ...
Gate 1 suddenly moves farther up to reveal an portal but... only fraction of a portal? Hmm. it seems all of the portals need to be used in order to be at full potential. Thank goodness it's made of indestructium. But the controls are not... lol.
... Well, this is interesting, lets see what it can do.
Gate 1: Indestructible
Control panel: HP:10,000
Energy Shield: HP 20,000 (Regens 2,000 HP Per Turn, Only blocks attacks at control panel if it has more than 1 HP, HP can not be lowered past 1)
Special Ability: Can summon minor entities using charge points
Gains 1 Charge per turn
Entity charge limit is 5
When Control panel is destroyed control of the Entity goes to the destroyer.
Hint:When more Gates are unlocked the power of the gates increase.
The update is done, and the 2nd Gatekeeper is revealed...Or the newest 2nd Gatekeeper, anyways. Poor Isaac's Mom. Or not. Depends entirely on your views. Either way, Twitchy is dangerous!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn One=
(43 / 50) comic.
(4 / 30) Armistyx: Rapture Mode
+2 to Insert
+1 to Muffet
=Alchemy=
Ia! Ia! (Level 10: 8/11)
The Flamestriker (Level 8: 4/9)
Killing Spree (Level 8: 4/9)
=Command=
Putting this section earlier. Napstablook with use Tearburst on Twitchy's disembodied heart, while Muffet will use Spider Dance to summon a few allies.
=Action=
I attempt to commune with Twitchy.
ag: The Sleuth clears his throat, and begins yelling seemingly random things, which roughly translates to the following: "HELLO THERE! HOW ARE YOU DOING? ARE YOU FAMILIAR WITH OUR GODS HELIX AND DOME?"
I then feed the Spider Donut from Muffet to the Sp00pinat0r, and then proceed to look down upon Phantom Walker. What a poor life he's been leading so far. Burned millions of times, and picked on by various players. But now its time for him to go. I call upon multiple players, all experienced gravekeepers. They all pull out giant shovels, and while Phantom Walker isn't looking, dig a massive grave for him.
I then build a simple obsidian coffin for him. Just big enough for him to fit in. Suddenly, the Gravekeepers all ambush Phantom Walker, and shovel-smack him into the grave! They then slam the coffin shut, and bury Phantom Walker under several layers of dirt. All is well...
ag: The Sleuth seems slightly perturbed. "Hey guys, I seem to have misplaced by incendiary grenade. Anyone seen it?"
The grenade goes off inside the coffin, turning the obsidian coffin into a nether portal. Phantom Walker is flung through the portal, straight into the Nether. During Ghast Migration Season. Phantom Walker falls into the lava, and is promptly picked up by a massive, battle-scarred Ghast simply known as the King Ghast. All the Ghasts following the King Ghast unload salvos of fire charges into poor Phantom Walker. Phantom Walker tries to fight back, killing a couple of the offending Ghasts, but as the King Ghast swoops down to a bit of land, Phantom Walker hits a single Zombie Pigman. And he just happened to be near a Zombie Pigman Village. About fifty-seven Zombie Pigmen swarm out of the various structures, and leap onto Phantom Walker and slowly gouge out his eyes with golden swords.
The Ghasts keep flying onward, Phantom Walker still being barraged with Flame Charges and being cut up by Zombie Pigmen on the way. It also seems that along the way were a few lava waterfalls, which the Ghasts happen to love flying through. After a nearly two-hour ordeal of lava, fireballs and stabbing, Phantom Walker sees a Nether Fortress, and quickly breaks free of the King Ghast's grip. He runs straight into the halls of the fortress.
As it turns out, this fortress had the luck to be generated with no more than twenty-two Blaze Spawners. As Phantom Walker runs through the fortress, hoping to escape the now-pursuing Ghast army, he bumps into multiple Blazes and receives millions of third-degree burns. Injured and tired, he stumbles into a room with Nether Warts in it. He scoops them up, and thinks "hey they can't be possibly THAT bad to eat; we use them in potions". And that's how Phantom Walker got high on Nether Wart, and ran through the remainder of the fortress while thinking that all the Blazes were tiny fluffy flaming sheep, and that all the Wither Skeletons wanted to give him hugs.
Speaking of Wither Skeletons, Walker happened to collect three skulls while accidentally killing Wither Skeletons on his wart-induced insanity. He places them on some soul sand, not entirely sure / aware of what he was doing. A fearsome Wither appears, and blasts Phantom Walker out of the fortress and into a lava ocean once more. The King Ghast sees Phantom Walker burning in lava, and swoops in to pick him up again. But the Wither sees the King Ghast, and Phantom Walker is caught in the most epic battle in the Nether up to this point in time.
The King Ghast then demonstrated its true power, blowing a massive hole nearly 2000 blocks long in solid netherrack with nothing but fireballs. This doesn't hit the Wither, but it's meant to purely intimidate the beast. The Wither, realizing it'll need help TEARS OFF IT'S OWN HEADS and builds its own army of Withers to deal with the King Ghast! Now it's twenty Withers vs the King Ghast! The King Ghast nails two Withers at once with a massive barrage of fireballs, and promptly destroys them! The Withers swarm the King Ghast, and end up shooting Phantom Walker (still being carried by the King Ghast) multiple times in the process! The Ghasts following the King Wither around engage in fierce combat with the army of Withers, fireballs and skulls blowing chunks of the Nether apart! The local skeleton tribes take notice of the fight, and begin firing upon the melee with bows and arrows! Ghasts are falling left and right, but the Withers are dropping in number slowly.
Eventually, the Wither King's whole entourage is taken out, and five Withers remain. He fires out a titanic fireball, blowing three more Withers out of the sky, and into the lava oceans. The sheer size of the blast also catches Phantom Walker in the radius too. The King Ghast sustains injury during the shot, and then takes multiple rapid-fire hits from the two remaining Withers. The King Ghast then drops Phantom Walker, causing him to fall into a lava lake AGAIN, then promptly strangles one of the Withers with it's tentacles. The last Wither tries to defeat the King Ghast, but it's no use; it's much too powerful. The King Ghast emerges victorious, at the cost of all Netherrack within a 250-block radius. However, injured from the fight, it slowly floats towards a massive Nether Brick arena of sorts...
It touches down in the center of the arena, and as it turns out, thousands of Ghasts are in the arena, watching from the stands. It dumps Phantom Walker to the floor, and then promptly collapses...
...and drops three EXP and a Ghast Tear. The other Ghasts then decide that they must elect a new King Ghast, and decide to determine who becomes the new King Ghast by finding out who can hurt Phantom Walker the most! If the fireballs from before were bad, Phantom Walker is in a new special world of hurt; everything is constantly on fire, and the Ghasts are truly relentless. The firing of fireballs goes on for what feels like days, but finally, the shooting stops, and a new Ghast is crowned as the Ghast King!
The Ghasts applaud their new king, and promptly have a meeting to decide what to do with Phantom Walker. They figure that they should dispose of the body, so a single Ghast departs with Phantom Walker, and takes him to the farthest reaches of the Nether. A single Wither, known as the Red Wraith awaits the Ghast. The Ghast, with a single glare from the Red Wraith, promptly dies, and for the fourth time today, Phantom Walker is dunked in a lava ocean. The Red Wraith fires a single skull at Phantom Walker. That's all it needs. Phantom Walker is promptly blown through the beckrock, and straight into the void. The Red Wraith then swoops down, blasts Phantom Walker upward, and promptly pounds him with massive red Wither Skulls. These skulls hit him with so much force, that he punches straight through the bedrock, flies upwards, into the void, slams into a secondary bedrock ceiling, through multiple layers of stone and dirt, and promptly pops right back up near the battlefield.
The Red Wraith flies up after him, and as a parting blow, unleashes it's equivalent of a Blue Wither Skull into Walker's face. A Crimson Wither Skull. The explosion is so tiny compared to the size of the skull, that everyone is instantly underwhelmed. However, the explosion from the skull seems to persist. Then the explosion replays. Again. And again. Phantom Walker then finds himself trapped in an never-ending explosion, destined to only find freedom in death. And then, to be safe, I lock Phantom Walker in a second obsidian coffin, to ensure that he won't annoy us, ever again.
I jam the A.U. Turret's firing holes with the Exploding Barrels because i hate that entity...
Modified Nuclear Quest Giving Taco Component A 32/50 +1 from Talist Modified Nuclear Quest Giving Taco Component B 32/50 +1 from Talist
Ebbotine h0I! 3/30
Joke Alchemy: Nope
Sp00py Emperor Spoopinator's Action: 0H Y0U G0T T0 BE KIDDING! ANYWAYS I LET THE CRIMS0N SKELLIES GUARD ME, AND I STAB THE A.U TURRET.
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Muffet, +1 Mega/Redstone
Charge Bank: N/A
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
11/50 The being that is itself time...go on, guess!
5/50 Willpower to Surpass Gods
+2 Ire, +1 Muffet
I give Dark Bowser a Spider Donut
Ludovico Technique && Laser: Red Ring O' Death 7/10
Blank Card II Magic Ink: Blank Spell card 3/6
Rainbow Star && Super Star 2/??
Description: What do you get when you cross together two items with the same effect? Something stupid, no doubt.
Alright, there are too many abominations in existence on this field.
Also, Tazz. My body and my avatar are spiritually connected. And I heavily implied where I got my powers from during the Dangerous Forbidden Technique; mentioning that I was using my cursed power, then proceeding to use every single attack from Tabuu's boss fight. Not to mention outright stating it in DTG2, but that might not count.
I pray. And receive divine guidance.
"GUYS! TAZZ MESSED UP!
Mom's contact freezes opponents, it does not block shots. We can shoot right through it! Tazz confused the Lost Contact with Mom's Contact! Unless he changed it, in which case disregard this joke message as the joke it was intended to be."
A large portal opens up. Out falls a man-sized mech suit. I enter it.
"Excuse me, powering up."
Mech Suit: 150,000 HP. Does not activate until the charge counter reaches 40, but can still be attacked.
Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = ??? 1/? Level ??
I toss the Saints Row into Space. Suddenly, it transforms into EVERY STARWARS SHIP EVER CREATED. And the everything is pure action!
Suddenly, a massive Action laser bombardment of the force's protecting Twitchy begin! Except, instead of allowing all those Action laser to hit, i absorb the action with them! Meanwhile, a million diamond Boron(As anyone who has played Empire at war can attest to, they are VERY slow) missiles from thousands of Broadside Cursier. i begin to glow from the power of PURE ACTION building up within me from the action lasers. The ships stop firing, then unleash a final, powerful laser barrage. The ships, being made of Pure Action with Action-Creating reactor's, begin to melt as they lose the Action that makes them up. Then, all of the Action-Powered Diamond Boron Missiles hit. i absorb their power.
Suddenly, a great, blinding light emits from me. The massive amounts of Action that went on in that previous paragraph is shining around me in a glorious light as i absorb it. Its so strong, that, if only for the length of a short time, namely this post of which is of great import to attack, i become ACTION INCARNATE - The unification of every single mildy-actiony thing in existence.
I begin my rampage versus those fools who wish to defend Twitchy by unleashing a massive beam of ACTION. Which i then promptly declare lame as the beam stopped after a few seconds. Using my Action-y powers, i begin the SEQUENCE OF ATTACKS IN WHICH NAMES ARE RELEVANT! Firstly, a horde of Tie-FIGHTER's are created, which FIGHT the KNIFES! The knifes, fed up with taking damage and being unable to retailate due to being made of steel, a far inferior material to Durasteel, cannot harm the TIE's, combine into X-wings. As they move to attack, they are INTERCEPTED by TIE-Interceptor's, who ambush and Curb-stomp the X-wings. But alas, the Tie-Fighter's are all dead.... But their Phantoms live on! TIE-PHANTOMS, that is! With their narrow profile, three laser guns, shields and cloaking, they prove to be quite the pain- So much that Twitchy empowers the knife to each be as powerful as one X-wing for this post only! Even with their rather great power, the TIE-NAMESARERELEVANT Brigade is still gonna lose! So a large number of TIE-DEFENDER's come in and defend from the X-wing! Meanwhile, a large number of rebel fighters suddenly can be seen on the horizon...
As they get closer, they seem to be A-WINGS. So, whats the gag here? You see, the world ACE starts with a A. Therefore, those A-wings are ACE-wings. The A-wings join the fray on the side of the TIE's! With their massive amounts of skill, they easily slaughter the X-wings. A huge horde of B-wings come to rescue them, but it turns out they are Blunder-Wings and they do more damage to themsleves than to the TIE-A-WING alliance.
Finally, the X-wings and B-wings wipe out the TIE's, and their TIE-Phantom. But the TIE's have one last wave...
The dreaded TIE-Avenger.
The TIE-Avengers, lead by Darth Avenger, not a darth vader clone at all i swear, empowered by the need to avenge their fellow TIE's, wipe out the X-wings and B-wings, before landing the Avenging Legion. A horde of Avengetroopers march out of the Vengence-Class Troop Landers, heading towards the Mom's Hands, which transform into ground troops, to protect the shield generators that are all that stand between them and the TIE-avengers curbstomping them.
They fight honorably. they fight valiantly, they fight bravely.
And they all die.
The Shield Generates promptly explode as Darth Avenger destroys it with a single swipe of his saber. The remaining TIE-Avengers promptly attack the remaining defenders of Twitchy, ruthlessly bombarding and blowing them to shreds and setting the battlefield aflame. I then Transform back into Battlefury13, and then watch as all the damage from this attack is dealt to a Mom's Hands
Recipe's of Note
Gravity Gauntlet > fine = Falls (Level 9 0/10) (Construction On hold!)
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
1+ to irecreeper, 1+ to TwinBuilder, 1+ to irecreeper again, spooky.
[AZ] Sea Dog 30'000 HP
Yargh: ||
Mana Pool: |||
Good Dog: ||||
True U.R.F.: |||||||
=Inventory=
Eye of Nagakaborous (Level 6)
=Action=
~Toast sets off the last Explosive Barrel by yelling very very loudly at it. It explodes all over one of the Gatekeeper's minions. Props to UserZero.
I launch rockets at Twitchy's Disembodied Hands with Overkill!
Entity Action
Rinon will grab a copy of the IPA Handbook made of bacon and sacrifice it to the Phonetic Gods in exchange for smiting one of Twitchy's Disembodied Hands with the power of phonetics.
Note Blastin' Guitar && Violin = NoteBlaster3000 3/5
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 3/9 (Well, technically, it isn't the same alchemy, it's the FIXED Reign of Arrows, not just Reign of Arrows.)
Scarf && Elongator = Excessively Long Scarf 3/4
Feyd, the Enderman King 7/25
Chuck Norris (AW HELL YEAH) 6/50 (+1 from Pricey, +2 from Fury) (I'm actually surprised that the ACNT didn't blast this charge out of my post or something. I'm assuming it doesn't exist at this point in the "series.")
Newb King (Note, NEWB, not NOOB.) 1/17
+1 to Fury, +1 to Toast, +1 to Pricey
Sukard attacks Plantera.
Matt uses HP Drain on Frosty.
I bring out a PC. I begin typing something. Suddenly,
DEMOCRACY MODE ACTIVATED. HAVE A NICE DAY.
So now no one interacting with Twitchy can make commands. Now, whatever is happening, it just stands still.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
I drop a storage box on the Disembodied Hands. Out of the storage boxes, comes ravenous bunny-puppy hybrids who are twelve feet tall, have tons of lasers, and can shoot fire.
Quote: 44/50
And again...: 32/50
Marvel of Machinery: 2/50
ALCHEMIZE! Flare Gun && Miniature Sun = Solar Flare (Level 5, 3/6)
IMPERATOR: 35/50 ================================================== (+3 from Tazz)
IT IS THE BANEBLADE: 47/50 ================================================== (+3 from Tazz, +6 from Erelye)
Scourge of the Beast: 1/50 ==================================================
+3 to Crystal
The death of Creed was a setback for Bomber, as he had anticipated upon him using his tactical genius to infiltrate things that would, for a lesser man, be impossible to infiltrate. Taking a deep breath, he reassured himself that this was fine. Bomber had managed to wrench him away from Cadia and get him killed. Without their great leader, Cadia will surely... hehe.
The G.F. Hemomania had crashed and burned in the mountains, and only two of its cannons are functional. It was time to bring down the other airship, the G.F. Alpha-Omega. The first step was to infiltrate the ship inconspicuously and sabotage it from within. Though, Bomber didn't exactly feel like going on the ship himself. The environment on there was too... overwhelmingly friendly. He would have to find another way of doing this.
Bomber walked off into the forest, becoming concealed by the thick underbrush. It was a difficult journey on foot, as the terrain was rough and covered in bushes and vines. Pulling out a knife, he cut away at some bushes in his way. The journey continued uphill in the mountainous region. Finally, he managed to see light ahead. Bomber reached a clearing covered in overgrown grasses that went up to his shoulders. In the center of the clearing was a small, forgotten graveyard. It appeared to have been lost to time, as it appeared no one had been here recently.
Approaching a grave marked by a few boards with engravings on them, Bomber knelt down before it. The grave appeared to be quite shallow, which was the best kind for what he was about to do. Placing his hand on the loose dirt, he muttered a few words. A wave of maroon energy spread across the grave. Muffled breathing could be heard from the grave, and suddenly a hand clawed its way out of the ground. Bomber grabbed the hand and pulled the zombie out of its final resting place. It looked like, well, your typical human zombie. Rotting flesh, ragged clothes, the works. It appeared to be docile at the moment. This was due to the particular spell Bomber used, designed to both raise and command the dead.
Though, having a zombie to sneak onto the ship wouldn't be enough. It needed to look the part as well. Bomber handed a white T-Shirt to the zombie, which it inspected for a moment before putting it on. The shirt said "I Hate The Godmodder," which obviously would not do. Tapping his chin for a moment, Bomber got an idea. He pulled out a heart and pasted it over the word "Hate." The shirt now read "I <3 The Godmodder." Thus, the disguise was complete. All he had to do now was get it onto the ship. He led the zombie out of the graveyard and back to the battlefield. The zombie's mission was simple: cut off the ship's power supply in any way possible without getting caught. After giving him some supplies, Bomber touched the zombie's right shoulder and teleported it onto the ship.
On the ship, the zombie looked around. Indeed, the entire crew looked like he did, save for a few endermen. Essentially, his disguise was foolproof. Bomber would be controlling him, merely being an extension of his will. Indeed, the zombie's desires aligned perfectly with that of his master's. The zombie took the role of a janitor. He mopped the floor and tried to whistle casually, but failed for he had no functioning lungs. Mopping his way down a long corridor, he passed another zombie. The other zombie stopped to look at him for a moment, before nodding and continuing on its way. While the crew member had stopped, Bomber's zombie managed to loot its ID card. It returned to inconspicuously mopping the hall and failing to whistle.
It then spotted a door on its left, marked "Engine Room". This was where he needed to be. Looking left and right to ensure no one else was there, he swiped the ID card in the scanner next to the door. The light above the door shone green, meaning it was unlocked. He promptly entered the door and closed it behind him. The engine room was a mess of steel pipes running along the walls and ceiling. Bomber's zombie navigated the labyrinth of pipes, finding the main reactor. This one was much smaller than that of the G.F. Hemomania. This ship seemed to lack safety protocol for the reactor, probably because radiation had little to no effect on the undead. Surprisingly enough, the reactor was entirely unguarded.
The zombie took a step forward, but immediately halted. In his peripherals, he spotted a security camera gazing upon the reactor. It seemed to be the only one in the room. He would have to swiftly dispatch of it. Hugging the wall, he sidled towards the camera, managing to hide in its blind spot. Once he was below the camera, the zombie reached up and disconnected a wire that powered the camera. At this point, he would have to be quick, as someone was bound to notice soon enough. The zombie pulled out a Pyrotheum explosive charge and sets it on the side of the reactor casing. The explosion will be powerful enough to destroy the entire engine room, and the resulting explosion from the reactor itself will probably vaporize much of the ship's rear, as the other reactor did to the G.F. Hemomania. The charge had a short timer of 30 seconds, giving the zombie enough time to be teleported off of the ship.
After setting the charge, he was about to press the button to start the timer when he heard a low growl behind him. Whipping around, Bomber's zombie saw the crew member that he stole the ID card from. The crew member threw itself at Bomber's zombie, determined to kill it and deactivate the bomb. Bomber's zombie threw the crew member off and hit the timer button, starting the countdown. The other zombie grabbed a crowbar that was on the floor and swung at Bomber's zombie, who dodged the attack. Bomber's zombie circled the crew member leaped at him. The crew member was thrown to the floor, his crowbar launched out of his reach. The crew member glanced at the timer clock, which read only ten seconds left. Bomber's zombie used this moment of distraction to his advantage, grabbing the crew member and throwing him against the reactor casing. The crew member crumpled to the floor and slowly looked up at his assailant. The zombie was enshrouded in a maroon aura and was fading away. The timer hit three seconds. Bomber's zombie saluted the other and disappeared. The crew member watched the timer in horror as it hit zero.
The charge exploded, turning the engine room into a blazing inferno. Numerous pipes burst open and belched steam into the room. The reactor casing burst open, and three of the six reactor rods were damaged and rendered unstable. Several alarms went off, warning the crew members of the G.F. Alpha-Omega of the damaged engine room. Though, it was far too late. The reactor began to meltdown due to the intense flames fueled by Pyrotheum. Suddenly, the reactor exploded violently. It was much more powerful than the Pyrotheum explosive charge, obliterating the engine room and the rooms surrounding it. The engine of the ship was gone, as well as the rear of the left and right halls, the mess hall, and three of the sleeping rooms. The rear right jet was destroyed, and the rear left jet was severely damaged and on fire. The explosion rocked the ship violently, sending the crew members who didn't die in the explosion flying around whatever room they were in. The rear half of the G.F. Alpha-Omega was damaged beyond repair, and the ship would suffer heavily due to the loss of its core as well as two of its four jets.
Bomber's zombie returned to his master's side, waiting for his next command. Bomber had no further plans for the zombie, and simply released him from his bonds. The zombie was no longer a puppet, and could finally return to his eternal rest. The zombie waved to Bomber before sinking into the earth below to rest once more.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 7/8)
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (3/?)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (1/?)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Imperator 35/50
Ante Up 22/50
Generic Charge 9/15 (+3 from Bomber)
+3 to Erelye.
Flowmetal && Wand = Flowmetal Wand 10/11
Ebbmetal && Sword = Ebbmetal Sword 10/11
[Alchemy Slot Reserved (I want these to end before I start new ones. Synchronized alchemies are nice.)]
==Action==
Pressed for time, Crystal simply unleashes a torrent of water from the Cup of Coldest Seas into the MagSharkCagonado.
==Entities==
Salt will use Salt’s Song on the G.F Alpha-Omega. It will also meatshield/guard Rootmars.
0rigin Point.
Avatar by TwinBuilder.
Walker: level 2, 557000 damage
Something Big: 16/50
Something Big: 16/50
Something Big: 12/50 (+3 from UserZero)
Walker, due to being rather pressed for time to do an action this turn, decides to give LavaSharkCageNado a stack of Fortification.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Personally, i prefer it to be [N] anyway. UserZero is prob. more likely to attack her direct enemy's than a hostile neutral. Plus, it gives me an way to sabotage my own team without using a [PZ] entity.
Then again, why would i ever do that.(*cough betrayal cough*)
/nullol
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
=Turn Two=
(42 / 50) comic. (+1, Insert)
(50 / 50) Eight-Legged Dance (+7, Insert, Pricey) -> COMPLETE!
(3 / 30) Armistyx: Rapture Mode
+2 to Insert
+1 to Muffet
=Alchemy=
Ia! Ia! (Level 10: 7/11)
The Flamestriker (Level 8: 3/9)
Killing Spree (Level 8: 3/9)
=Summon=
I switch the Armistyx to Web Gun Scythe Mode, and start firing webs everywhere. I then set up a small stand, with various treats and pastries. Suddenly, in a heated limo, a spider pulls up. It's a familiar face for anyone who's played Undertale; a spider called Muffet! She promptly calls upon an army of spiders from the heated limo. One of them starts playing some music...
Muffet has appeared!
Muffet [AZ]
HP: 180,000
Abilities:
Spider Dance: Calls upon four spiders with 5k HP. They don't hit too hard.
Donut Bounce: Deals moderate damage to a target, then heals an ally for 5k HP.
Croissant Boomerang: Deals low damage to three targets, then heals an ally for 5k HP.
Passives:
Spider Bake Sale: Sells healing items for +1's.
Spider Fund: Muffet can store up to 40 Charge Points.
Special: Spider Bake Sale
Muffet can recieve +1's from other players! +1'ing Muffet will allow you to deliver a 6k HP heal to any entity of your choice! You can only +1 Muffet once a post however, and Muffet charges double for Pro-Zeroes and Godslayers! (aka you need to give a +2, but she'll still serve you). The healing item you get from the Spider Bake Sale can be used as a free action; you can still do your normal things in a post like hitting things. Muffet cannot be healed with her own products; give them to other things!
Muffet will also store those +1's in her Spider Fund: it can hold up to 40 Charges, and let her do special moves! She can choose to perform special moves with those charges instead of using a standard attack for the turn. Her special moves are as follows:
Synchronized Dance: Summons eight 5k HP spiders. These spiders will horde Muffet, and act as a meatshield. If these spiders attack, they stop guarding Muffet. Takes 10 Charge Points.
Tea Party: Restores 8k HP to ALL AZ's, and 8k HP to another additional target of her choice, not on the AZ team. Takes 20 Charge Points.
Spider Muffin: Summons a Spider Muffin with 60k HP and a high attack stat. Takes 40 Charge Points.
=Action=
I +1 Muffet, and obtain a Spider Donut! I then feed it to the Spoopinator, restoring 6k HP to him! I then toss apples at the Obsidian Stronghold! These apples auto-bake into pies upon contact with the Obsidian Stronghold, and attract crows! But not just any kind of crow; massive Obsidian-Eating Crows, a rare species of bird that's the bane of Obsidian Strongholds everywhere. The crows promptly begin their onslaught of destruction against the Stronghold, jabbing their diamond-like beaks into the hard outer platting, and ripping out vital systems and crew members!
=Command=
Muffet will use Donut Bounce on the Obsidian Stronghold, or the LavaSharkCagoNado if the stronghold's gone. The donut will then heal the Rootmars!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
/null
Muffet pours you a cup of spiders.
All the spiders clap along to the music.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
IMPERATOR: 36/50 ==================================================
IT IS THE BANEBLADE: 50/50 ================================================== (+2 from Crystal)
Scourge of the Beast: 2/50 ==================================================
NEW CHARGE: The Executor: 1/50 ==================================================
+3 to Crystal
Bomber marks Frosty for death with his Soul Repository. As usual, if Frosty dies Bomber gains a number of souls. Probably only one, though.
Bomber pulls out an old-fashioned radio to see if there is anything playing out there. He doubted there were radio waves here, though. After a moment of turning the knob for different frequencies, he gave up as he had heard nothing but static. Then, suddenly, he heard a garbled voice. Bomber held the radio to his ear, listening in on what bits of the radio chatter he could hear.
"...Wher.... ....bloody..... Creed? We w..... upposed to.... ......... a while ago!"
A grin spread across his face, as he knew exactly what this meant. One of Creed's infiltrating squads was nearby and trying to locate Creed. "Heh, they'll be surprised to find their commander dead. Hmm..." Bomber thought for a moment, then had an idea. He would contact the Baneblade and tell them that Creed needs their assistance in the battle against these heretics. Giving coordinates should be easy enough, and their blind following of The Emperor should make it quite easy to persuade them.
Bomber put an earpiece in his mouth and turned to the correct frequency.
"This is Bomber, one of Creed's allies in this battle. I'm going to cut to the chase and ask where the hell are you guys? Come in."
"10-4. This is the Tactical Officer of this vehicle. Creed had lost contact with us a few hours ago and we need coordinates, over."
"Copy that. Come to these coordinates ASAP. [PLACEHOLDER 'CAUSE I DUNNO THE ACTUAL COORDS]. Over."
"Roger that. We will arrive ASAP. Out."
Bomber takes off the earpiece and puts it away. It would only be a few minutes now befo-
Roaring out of the nearby trees came an absolutely massive tank with several guns and cannons of varying sizes. No one knows how it got the jump on them, it's almost as if a tactical genius ha-
Well, no sense in shouting the name of someone who is dead. Bomber decided to shout something else dramatically.
"IT IS THE BAAAANEBLAAAAADE"
Baneblade: 8 Hull Points. Armor Values (Front/Side/Rear) 13/12/11
-Large Crew: The large crew allows the Baneblade to fire all of its weapons independently of each other.
-Adept of the Mechanicus: Will repair any broken weapons, treads, etc. after one turn of the part being damaged. Will NOT restore Hull Points.
-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.
-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.
-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one frontal attack per turn. The crew is smart enough to know what would be the best to fire upon, if multiple things attack the front.
-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can only use its Stormbolters when it is using Tank Shock. 2 turn charge.
And now, a little explanation on Hull Points, Armor Values, and something I call Flanking.
So, this idea comes from the glorious land of Warhammer 40k. Vehicles in the setting, rather than having Wounds, have Hull Points. Basically, Hull Points can only be removed if the Strength of a weapon is enough to overcome the vehicles Armor Value, or AV, on the side they are attacking. For example, a Rhino (Space Marine Troop Transport) has an AV of 12/11/10, or 12 Front, 11 Sides, and 10 Rear. This means it would be more advantageous to attack the vehicle's rear if your position allows it.
This system is sorta like how certain entities (such as Phantom Walker) APPEAR to have lower HP but actually require the same amount (if not more) effort to kill them.
So, I will try to explain each thing in the context of DTG.
Hull Points:
In DTG, vehicles will only have a certain number of Hull Points, much less than that of health. Most vehicles in 40k have around 3, but for DTG the average will probably be higher for balance reasons. Hull Points are taken away upon a Glance or a Penetration.
Glances simply strip a hull point.
Penetrations, on the other hand, strip a hull point and can do other bad things to the vehicle. It could render the vehicle immoble, break one of its weapons, or even make it EXPLODE. I don't think I will make a formal system for what a penetration does, so be creative! (within reason pls). The damage required for penetrations will be based around 1.5x the damage required for glances.
AV (Armor Value):
Armor Value defines how hard it is to damage the vehicle. So in DTG, it effectively makes it so only creative/powerful attacks and strong charges can even hope to damage the vehicle. AV starts at 10 and would normally end at 14, but since its DTG it could potentially go higher.
Note that the damage values mean DAMAGE IN ONE SINGLE ATTACK. Taking this amount of damage total in a turn does NOT work. This means a single attack from a player, a single attack from an entity, or the combined total of an attack from multiple entities listed as one group (say like, 10 Goblins instead of 1 Ogre).
THESE NUMBERS ARE TENTATIVE
AV 10: Lowest value. 12,000 to Glance (18,000 to Penetrate)
AV 11: 16,000 to Glance (24,000 to Penetrate)
AV 12: 20,000 to Glance (28,000 to Penetrate)
AV 13: 28,000 to Glance (36,000 to Penetrate)
AV 14: 36,000 to Glance (44,000 to Penetrate)
AV 14+: Armor values higher than 14 are not written in yet and are bound to be quite rare, but I imagine at this point they will need powerful charges or alchemies to even glance them.
Now, a final mechanic that could make this all easier is which side you choose to attack on.
See, vehicles MAY have different values for front, side, and rear armor. For example, a Baneblade has an AV of 14/13/12. So, it would be most advantageous to attack from the side or rear if possible. Though, in most cases it will be very hard to attack this position. Thus I will introduce this in DTG as a mechanic called Flanking.
Flanking:
Simply, you announce which side of the vehicle you will try to Flank rather than attacking the front. For example, you could say you attack the Side of the Baneblade. Which side doesn't matter since the side AV is the same on both sides.
Though, you can't simply just attack the side or rear so easily. The crew piloting the vehicle will do their best to prevent you from attacking their weaker points. Thus, enemies attacking the side or rear have a chance to entirely miss their attack. Attacking the rear has an even higher chance to miss their attack.
(If approved) The Baneblade fires the Baneblade Cannon at the G.F. Alpha-Omega. Meanwhile, all three Heavy Stormbolters mow down 1st ESFB Engineers, filling them with hot lead.
Bomber pulls out the Kustom Shoota-Scorcha once more. Though, for once, he would not be shooting the weapon. Instead, he will be diverting all power to the flamethrower. Why? 'Cause there is a snowman who needs some melting.
Bomber approached Frosty and flicked two knobs on the gun. He began humming a familiar tune as flames began to belch out of the Kustom Shoota-Scorcha. Frosty was bathed in flames, yelling as he melted away. Bomber's humming grew louder, and people could clearly tell he was humming none other than Frosty the Snowman. The flames grew hotter, melting Frosty's snowy legs away. There was no escaping now. Pyrotheum was much more potent than normal fire, or even lava. This snowman began to melt in a greenhouse, so he would be no match for flames as hot as these. Bomber's humming rose into twisted singing.
"Frosty the Snowman, was a jolly happy soul,
with a corn cob pipe and a button nose and two eyes made out of coal.
Frosty the Snowman, is a fairytale, they say.
He was made of snow, but the children know he
burned to death one day~
There must've been something tragic when that old silk hat burned down,
for when it melted off his head, he collapsed onto the ground!
Oh, Frosty, the Snowman, was a dead as he could be;
and the children say he withered away;
what a sorry sight to see~"
Bomber stopped singing.
"Unfortunately, he won't be back again some day. What a shame."
Eventually, the flames began to run out as the Pyrothelene in the gas tank ran out. It'd have to be refilled some other time, but it seemed Frosty had endured enough of it for now.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 8/8)
Alchemy Complete!
The Eye of True Sight can be sent to hover over an invisible entity, making them visible for one turn.
Eye of True Sight && Markerlight = The Oculus (1/?)
Adds the ability to put a Markerlight on something, lowering their evasion. If they lack evasion, increases the chance to mini-crit. Multiple Markerlights can be placed on an entity.
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (4/?)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (2/?)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Neutral Card Vote: Emperor (1)
V-Cube 3 && Tungsten Container of Tungsten Manipulation Energies = W-Cube 3 (Level 5: 1/6)
CubeStormer 3 && Empty Interlocking Cubic Module = Cubic Rubik's Cube Module (Level 3: 1/4)
Glowstone > Fine = Brightstone (Level 3: 2/4)
6,000 damage to the G.F. Alpha-Omega!
She will do as you say!
Gravity Gauntlet > fine = Falls (Level 9: 1/10)
Essence of Healing && Amplifier && Medigun = Revitalizator (Level 5: 1/6)
+7,000 HP to the Annoying Dog!
AZ Card Vote: Emperor (1)
I don't think you mentioned that.
Your attempts to link up with your body fails, utterly. You don't even get a guess as to where he was (beyond, of course, the fact he flew towards Yggdrasil) or some creepy eldritch whispering, and for that matter he's nowhere near you.
Eh, depends on if you can remove it.
AZ Card Votes: Emperor (1), Chariot (1)
Gunpowder && Cutlass && Flint & Steel = Gangplank's Caliber (Level 4 - 1/5)
Eye of Nagakaborous: A golden idle depicting the titular eye, with a rusty handle allowing for easy transport. This emits the powers of strength, and whoever wields it shall find great inner power.
Sea Dog summoned! It has the abysmally low 30,000 HP!
Chart of relative-strength to relative-charge ratios (not hard-coded, assumes no/minor gimmicks):
10 post charge = 55,000 HP, 4,000 damage.
20 post charge = 95,000 HP, 8,000 damage.
30 post charge = 135,000 HP, 12,000 damage.
40 post charge = 175,000 HP, 16,000 damage.
50 post charge: 215,000 HP, 20,000 damage.
AZ Card vote: Emperor (1), Chariot (1), Lovers (1)
Funny, I was about to introduce Anti-Air and Anti-Ground passives, which would make an entity only capable of hitting air or ground...You'll see what I mean.
Spore cannon added! It has 135,000 HP!
PZ Card Vote: Emperor (1)
He didn't directly inspire it, but he did inspire it.
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1),
It's more of a 'Them,' but nevertheless 10,000 damage to the LavaSharkCagoNado!
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1), Joker (1)
6,000 damage to the LavaSharkCagoNado!
they'll do as you say.
5 damage! The Friendly Creeper dies!
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1), Joker (2)
The surviving crew of the G.F. Alpha-Omega (aka the only surviving ship), at the sight of this, goes into a mad frenzy! Their mass rage at the death of the Friendly Creeper forms an impenetrable aura around the ship! That was their best friend and leader you just killed! It'll subside at the end of NEXT turn. Until then, attacks aimed at it will be redirected, 50% chance to hit other PZs and a 50% chance to just go wild.
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), Joker (2)
Bow && Air Titan Essence = Titangust Bow (Level 10: 1/11)
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), Joker (3)
You find no such horde of corpses! I mean, seriously, the only one who'd probably have that is UserZero, and you getting into her corpse collection would probably be an impressive feat all its own.
Joke Alchemy: REKT Cannon && Every Boss/Gatekeeper Weapon && Broken Updoop Terminoop && Katana of Fury && Too much Creativity && Best healing Alchemy in the Game = 0rigin (Level 500)
0rigin: A cannon with an extended barrel (said extension being strictly for the act of ramming people and making them bleed with a variety of sharp implements), ten auras emit from it, auras of some of the most powerful beings you have ever met or ever will meet, and they all intermingle with the powers of Creativity and Healing to create something marvelous. I can't describe what this thing can do in full; healing with its immense power is just the beginning.
+6,000 HP to the sp00pinator! He will do as you say.
You attempt to install the modules, but find you cannot! Seriously, I'm sorry but that's not going to fly, that would make Rugname FAR too powerful and he's already one of the strongest entities.
1 damage to Phantom Walker! Rugname will do as you say.
Spin-Offs DO count for that rule, so don't expect me to give a description for that. I vetoed the NN rifles because Piono techncially cheated on their creation over there anyways; their actual recipies are more complicated. That being said, as you're actually alchemiting it (which was the point of that rule)...
Note Blastin' Guitar && Violin = NoteBlaster3000 (Level 4: 1/5)
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows (Level 8: 1/9)
Scarf && Elongator = Excessively Long Scarf (Level 3: 1/4)
5,000 damage to the LavaSharkCagoNado! He'll do as you say.
GS Card Vote: The Sun (1)
Potion of Hacking: Chug this, and it improves your ability to hack. Pretty simple.
Essence of Corruption: The Essence of one of the four corners of the Void, Corruption. It's power is destructive in nature, meant to be used in dire straights, but it's also pretty impressive-close second to Oblivion in terms of destructive potential. It's only second because it's more of a gradual force, but boy is it impressive. Here, it's form glitches out-then again, in a code-based environment, Corruption and Glitchiness are practically equivalent.
Neutral Card Vote: Empress (1), Emperor (1)
Space Time Manipulator: Outside of the fact this is a black-red remote control with various knobs for all sorts of space-time fun-times, I really don't think I need to describe what this does. I mean, it's exactly what it says on the tin.
Bow || Storm Cloud && Oblivion Energy = Chaos Reigns (Level 10: 1/11)
Gavel && Mute Button && Pause Button = Order in the Court (Level 8: 1/9)
NEW: Stamper && Scarlet Ink && Concentrated Ordo Vis = The Ratification (Level 4: 1/5)
It slams into the LavaSharkCagoNado for 34,000 damage!
Welcome, Coolstardude! Quick note: This game takes place prior to the other DTGs chronologically, when Richard/Godmodder477 is trying to get his vaunted Omega Plus rank, and thus the title of Godmodder, from UserZero, the primary antagonist here.
UserZero: wow, people confusing tuba boy over there for something important seems to be the standard of this whole absurd war!
Godmodder477: Hey! I AM important! I met Psi-
UserZero: can it, tuba boy!
UserZero: if you're so important, why aren't you already omega plus?
Godmodder477: I'm going to CHANGE that, right here, right now!
UserZero: let's face facts, even, EVEN, on the infintesimally small chance you actually win...could you have on your own?
UserZero: i mean, clearly you need those anti-godmodders, otherwise you'd have died already when i pulled out a reinforced tuba!
Godmodder477: Anyone I can rope into my fold is part of my forces, right? That was a gap in my defenses that I managed to cover!
UserZero: would it really be just you winning this war, then? you need them so much!
Godmodder477: SHUT UP! Stop trying to mindgame me!
Godmodder477: You have been tormenting me for the last time!
Godmodder477: I am the reason any of this is even happening! ME! No-one here would be fighting if I didn't want this to be a fight! Don't forget that!
UserZero: interesting statement!
13,000 damage to the Spore Cannon!
+7,000 HP to Rinon!
7,000 damage to the Lesser Voidphoenix!
AZ Card vote: Fool (1) Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), World (1), Joker (3)
2 damage to Phantom Walker!
6,000 focused damage to Frosty, split amongst his components! +6,000 HP to the Vortex Monolith!
GS Card Vote: Hermit (1), Sun (1),
Plantera will do as you say...Which is to say, moving into the Cathedral, as that's HER action, not yours.
The number of charges AND the amount of alchemies as well as the amount of +1s you can give per turn have all gone up from 2 to 3.
10,000 damage-wait, no! The G.F.'s barrier of rage deflects it! Thankfully, it works out well enough: The rebound destroys the remaining cannons of the G.F. Hemomania.
7,000 damage to the Anti-Unoriginality Turret!
33,000 damage to Plantera!
Sukard summoned! He'll do as you say.
AZ Card vote: Fool (1), High Priestess (1), Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), World (1), Joker (3)
Citrustron is yours to command-he'll do as you say!
48,000 Focused and Critted Damage to the Obsidian Stronghold! The ice breaks...BUt so does the Stronghold!
"STOP RIGHT THERE, CRIMINAL SCUM!"
You (gail) immediately stop. Partially because, without much warning, green manacles of energy formed around your ankles and wrists, suddenly prohibiting your movement-you were trapped. A sudden muzzle of green energy followed shortly thereafter.
Your whole body suddenly working against your will, you turn around and face the source of the shout. The source, in this case, is an absurdly massive Enderman Robot Statue...Thing, standing in the massive pit that was just unsealed, this monstrosity is mostly made of cobblestone, surrounding an apparent endoskeleton of some kind of green metal. A Lime-Green glow from its eye-facimilies is the most immediate feature, as its head is disturbingly close to your face.
“YOU ARE UNDER DIRECT VIOLATION OF THE LAW IN STEALING THAT CHAIN! AS THIS PLACE HAS NOT BEEN INHABITED FOR EXACTLY 62437195 CYCLES, THAT IS THE PROPERTY OF THE GOVERNMENT OF MOOG CITY BY GOVERNANCE BILL #13: ALL ITEMS WITHOUT A CLAIMED OWNER WITHIN 7 CYCLES ARE CONSIDERED GOVERNMENT PROPERTY!”
…What.
“YOU ARE THE EXACT 10,000TH ENTITY WHO THOUGHT THEY COULD GET AWAY WITH SIMILAR-waitaminuteholdon.”
It pauses, and stands erect in its pit, completely taking its head away from you.
“…CALCULATING…CALCULATING…CALCULATION DONE…YEEEEEEEEEEEESSSSSSSSSSSSSSSSS!!! YESYESYESYESYESYESYESYESYESY!!!!!!!!!!!!!! FREEEEEEEEEEEEEEEDOOOOOOOOOOOOOOOOOM!!! FINALLLLLLLLLYYYYYY!!!”
It appears that it has been stuck down here for quite some time.
“THANK YOU FOR SHOWING UP SO THAT I MAY DISPENSE JUSTICE ONE LAST TIME AND HAVE FREDOM! AT THE SAME TIME, YOU ARE STILL CRIMINAL SCUM WHO HAVE MERELY COINCIDENTALLY FREED ME FROM A STUPIDLY LONG TIME HERE, AND SHALL STILL BE PUNISHED TO THE FULL EXTENT OF MOOG CITY LAW! NOW, DISPENSING PUNISHMENT!”
Hoo boy. The Enderman robot proceeds to extend his arm directly into your face. Had it actually connected, you’d be dead-it was HUGE! From this huge arm, a tiny little hatch on the cobblestone opened up, revealing a small metal arm about the size of one of your arms. From this metal arm extended a tiny, tiny little attenae-like appareatus, which calmly scooted up to the left side of your brain.
“YOU ARE HEREBY DOOMED TO HAVE YOUR ENDERPEARL REMOVED FROM YOUR SKULL…OR YOU WOULD HAVE IF YOUR SKULL DIDN’T CONTAIN YOUR BRAIN INSTEAD, SO I’LL JUST FRY THAT A BIT INSTEAD. CONSIDER THIS A WARNING FOR A FIRST TRANSGRESSION-FURTHER TRANSGRESSIONS ARE PUNISHABLE BY DEATH.”
What.
…Uh. OK THEN…You really, REALLY want to not be shot in the brain with a laser, but you can’t object, nor twitch. Quite frankly, you are standing erect as it possibly can be, eyes open, and there were a whooping total of zero witnesses.
You are promptly shot in the middle-left side of the brain by a big lime-green laserbeam. Why there, specifically?...Who knows?!
It hurts, a lot. I’m not going to describe this. Fortuantely, it’s over quick, at which point the manacles of energy are released from you, and you presumably fall to the ground after the very painful experience, along with whatever else you do. For some reason, your skull was intact-it was only your brain that got fried. Weirdly enough.
“IF YOU WOULD LIKE TO INQUIRE ABOUT PURCHASING THIS RESIDNECE, PLEASE CONTACT THE DIRECTOR OF HOMEOWNERSHIP AT MOOG CITY, COORDINATES 4,009 X -45 Y 18 Z. REMEMBER, CITIZEN, FOLLOW THE RULES! THAT IS YOUR ONLY WARNING.”
Warning?! OK, whatever’s going on here has a weird sense of law.
The massive enderman robot statue proceeds to made an odd pose, reminiscient of something straight out of a kung-fu movie, flap his writs like he was intending to fly, and then ACTUALLY flying, up, up and out of sight through the force of it, a process that actually takes a whole minute because of how freaking tall the thing is.
“FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDOOOOOOOOOOOM!!!” it shouts, jovially, way too jovially.
You hear gunfire a minute later, presumably him being torn to pieces by the defenses UserZero had set up to prevent any aerospace evacuation.
“FEEEEEEEEEEEEEEEEEEEEEEEEEEEDOOOOOOOOAPDOVHOIPYADSIOUYVCOERROR909SKULLNOTFOUND---------“
R.I.P. Giant Enderman Robot.
Everything-with an extreme suddenness, like it was all a bad dream you just woke up from-reverts to normal, including the layout of the room, with the one exception being that the metal chain was no longer in your inventory. The doors were open, the lights were still on (whatever lights there were), and you were suspiciously right back at the chest, almost having it open. There was no rumbling whatsoever now. Of course, the fact you just got lasered in the head didn’t magically change for you.
…That was weird.
You kill a Crimson Skeleton with this maneuver!
Phantom Walker NARROWLY manages to parry the vis with some kind of ethereal shield of phantom-ness.
Proof will minicrit the next time he attacks!
Naptsablook enjoys your gift, but not enough to get a minicrit out of it!
AZ Card Votes: Fool (1), High Priestess (1), Emperor (1), Lovers (1), Chariot (1), Hanged Man (1), World (1), Joker (4)
Salt can't do both of those things! He needs to ready his guard! However, he will guard the Dai-Manji, which is guarding Rootmars!
16,000 damage to the LavaSharkCagoNado!
Steel Mace && Solarium Ingot || XIX - The Sun = The Good Morningstar (Level 6: 3/7)
Longsword && Lunarium Ingot || XVIII - The Moon = Moontante (Level 6: 1/7)
That attack was so good it penetrates the Rage Barrier, dealing 35,000 damage to the G.F. Alpha-Omega!
6,000 damage to the LavaSharkCagoNado.
You give it a stack of Fortification! It'll begin working in the EoTB.
14,000 damage to the Obsidian Stronghold!
Muffet summoned! She will do as you say.
Eye of True Sight && Markerlight = The Oculus (Level 12: 1/13)
9,000 damage to each of Frosty's parts!
The Apothecary from before is now trying to flag down the Baneblade's crewmembers even MORE urgently. And, in addition, he's also kind of glancing at you.
Baneblade summoned! It'll do as you say.
Before anything else could happen, the battlefield nigh-on EXPLODES with a massive rush of Psionic power from seemingly every angle conceivable, sending every entity every-which way! nothing is hurt, thank goodness, but almost everything is pushed back, bar the toughest entities!
The Deck Of Cards's draws have been selected-in a golden arua the cards chosen appear upon the blank card, before shuffling themselves into the main deck!////HOORAY!-THE-DECK-IS-READY!////
Phantom Walker meets Dark Bowser's punch with a sword with enough force to stop his entire arm, and then uses it as a leverage point to do a weird suplex-variant, disrupting his attempts at jumping! Dark Bowser takes 7,000 damage (+5,000 from Flamecloak) and an Ago////WOW-THAT-LOOKED-PAINFUL!-HEE-HEE-HEE!////ny Stack! Phantom Walker decides to make sure he rethinks his actions here by stabbing him again for 22,000 damage and yet another Agony stack! Dark Bowser barely hangs on...
The Vortex Monolith is mercifully pushed into the Cathedral, though it can't add cloak to Plantera because of this! Crocidibli unleashes Crocked MOves, which suddenly teleports a disco-dancing ball under him! Crocidibli gets into the groove, and his groovy moves make him completely unhittable! Especially since he's s////OH-MY-GOODNESS-HE-IS-SUCH-A-GOOD-DANCER!-WOWZERS!////o good! Who wants to hit an artist at his work?
Citrustron Scurvybane can't attac////WHO-NAMED-THIS-GUY?-HE-SOUNDS-FUN!////k, but he adds +1 charge to Matt's Syphon! The sp00pinator takes this opportunity to deal 13,000 damage to the Anti-Unoriginality Turret! The Rugname manages to pro////BOING!-BOING!-BOING!////duce the Hoppers-they're suicide robots! Now, if they're killed in such a manner as to set off their explosives, they may damage their own troops, but otherwise you are talking a LOT of damage if they explode on your guys!
The G.F. Alpha-Omega, shileded by the Rageshield, broadsides the Alien Drones! The stunned one takes 10,000 damage, the unstunned one takes 20,000!
The Godmodder +2s TwinBuilder and Hezetor, and lines up a few shots on the Anti-Unoriginality Turret, dealing 40,000 damage!
UserZero decides to just keep it cool and pick off the weaker entities-She does a bit of spraying and praying with her dual uzis, minus the praying part, killing the Lesser Voidphoenix an////WAIT-A-MINUTE!-DON'T-PHOENIXES-DO-SOME-REBIRTHING-THINGY-LIKE-HO-OH-DOES?-OR-IS-THIS-SOME-WEIRDO-PHOENIX-WHO-CANNOT?////d the Leviathan, then knocking 1 HP off of the explosive barrels. She does +4 her PZ allies this time, though.
The Chaos of the Psionic explosion, subsides, and standing in front of the barrier is...Woah. Like, dude, that's one giant woman in a polka-dot dress and red high-heels. She reaches up into the clouds!
She's also a very DEAD woman, judging from the massive lack of head, splattered into a stump. You don't know how she got like that, but you'll take a guess that, for some reason, it was an equally massive book falling on her head at high velocity.
Standing behind her is-aw heck no. Not HER again!
UserZero: now, i was gonna use that weirdo demon's mom-its a long story how i got into contact with her!
UserZero: but when she showed up and killed her instantly, well, i knew who was the tougher cookie here, and I could certainly rearrange the fight given the circumstances!
UserZero: so without further ado...SAY HELLO TO TWITCHY, THE HIVEMIND INCARNATE!
Twitchy, aka the former Aurin Esper, who's apperance has since added basically using a Skarmory as a lower half, more tentacles, an equal amount of arms but a lot more eyes in weird places, and all of them flashing images of different pokeballs-and this includes the eyes of the Skarmory.////WHAT-DO-YOU-THINK-OF-THE-LOOK?-SUITS-ME-RIGHT?-RIIIIIIIIIIIIGHT?//// She hovers in the air, a mad grin on her face, looking over you all. Surrounding her is a veritable array of death and destruction that any Binding of Isaac player would cringe at-a series of Ludivico Technique-induced Brimstone Rings, several swarms of Moms Knives, four of Mom's hands for some reason, and on top of that, Mom's still-beating heart.
UserZero: i'll just sit back and appreciate this moment!
UserZero: who knows? maybe this will actually KILL you all an////OH-DO-NOT-WORRY-USER-ZERO!-I-CAN-AT-THE-VERY-LEAST-DO-CONSIDERABLE-DAMAGE!-FOR-YOU!-THANKS-FOR-INVOLVING-ME-IN-THIS-WAR-AS-WELL!-I-WOULD-NOT-BE-ABLE-TO-SEE-THIS-WORLD-PROPERLY-WITHOUT-INTERACTING-WITH-IT!////oh, no problem! But, don't interrupt me, plox.
UserZero: now, mrs. twitchy...kill'em. all of them. no-one left alive when we're done!
////OK!////
Well, this isn't looking even remotely good...The hands reach out to the deck and push it MUCH closer to Twitchy, while the RRoD's come around her, completely shielding her from all angles. This wasn't looking like a fun fight...But there isn't such thing as an unwinnable battle to ANYONE here!
LADIES AND GENTLEMEN!!! PREPARE FOR THE SECOND GATEKEEPER BOSS, TWITCHY THE HIVEMIND INCARNATE!!!
I WISH I HAD SOMETHING WITTY TO SAY ABOUT THIS SITUATION, BUT GO NOW, FIGHT, WIN!
The Lowdown: OK, Twitchy is a biiiit complicated, but if you want an idea of what to do, read this sentence: Kill the Disembodied hands, then Twitchy becomes vulnerable!
…With that said, let’s get down to the meat of this. Twitchy is constantly protected by the Red Array of Death-a massive series of Red Rings of Death that also have the Lost Contact effect, protecting her at all times! (Friendly Fire is on, too, so you can’t harm her with it!) The OP Scale has dictated that Twitchy must de-shield herself if all the Disembodied hands kick it, though, but this doesn’t make the Red Array of Death disappear; it just means she can move it somewhere else. Twitchy herself also has double-action and can stun attackers, but thankfully she’s doing a lot at once so her direct attack power is weaker than you recall. She can also draw, which we’ll get into later.
The Disembodied hands, aside from Twitchy, are the other mandatory targets: They can only either draw or do a weak attack (and preferably, they’ll draw), but they MUST be killed to target Twitch directly. Not too much to say about them.
The Knife Clusters are arranged around Twitchy, each poised to attack different targets. The Low and High Knife Clusters have the Anti-Ground and Anti-Air Passives, respectively, which allows them to hit anything in the Ground or Air (respectively) with a 100% chance and bonus damage! However, hitting things outside of their effective ranges will give them a -30% hit rate. If Twitchy goes, so do them, thankfully. Good news, they’re not as strong as you’d think…But still pretty strong.
Last, but not least, is the Disembodied Heart: It’s a pretty powerful entity all its own, and it WON’T disappear if Twitchy bites it (though it will take some big damage). It’s got reasonable attack power, but can also spawn some entities in, which will take hits for Twitchy!
As for the actual gimmick, aside from what was mentioned: The Card Draws. This is why the Disembodied hands have to be killed first; the cards MUST be drawn, and can only be drawn by either her or her Disembodied Hands. I’ve already given you the effects for MOST of the cards in letting you choose 4; every 3 turns, you get to repeat the process and add 4 new cards to the deck, BUT the deck won’t be reshuffled until a certain card is pulled. Naturally, each effect varies. You already know four: The Joker, the Empress, the Emperor, and the Sun. Oh, by the way: Twitchy decides what goes down with these cards; who gets the buffs, who gets thrown into duels, who gets hit, and so on. The Deck can’t be TOUCHED by anything else, sadly.
No, there are no such things as Scythe Swarms and I have no idea what any of you are talking about.
Terrain: Massive Mountains. Airborn enemies take a -10% evasiveness penalty. The Rugname can be hit by non-flying entities.
Weather: N/A.
[???] Explosive Barrels: 1/2 HP. Can only be dealt 1 damage per attack. The killer can detonate them or defuse them.
[H] Anti-Unoriginality Turret: 116,000/260,000. Hits up to 6 entities a turn. Exemptions: Friendly Creeper, 1st ESFB, Rinon, G.F. Alpha-Omega. Main Cannon: III
[N] Sukard: 250,000/250,000 HP.
[GS] Plantera: 19,000/65,000 HP. Tentacles: 5,000/5,000 x15. Stealth: (==========) 20% Action: Murder the Citrustron!
[GS] 1st ESFB Engineers: 64,000/75,000 HP. Tele-Sapper: III. Obsidian Stronghold: IIIII. Extremely Evasive (40%). Hyper Evasive (75%) when dodging fatal attacks above 10,000 HP. Weakened!
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 99,000/300,000 HP. Invulnerable for the next 2 turns! Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves: IIIIII
[GS] Vortex Monolith: 86,000/80,000 HP. Gives an entity a Cloak. Cloaking: Plantera. Action: Move into the Cathedral! (Won't increase cloak this turn because of alternative action!)
[GS] Cathedral: 25,000/75,000 HP. Defends any entity who hides inside it. Housing: No-one.
[AZ] Citrustron Scurvybane: 65,000/65,000 HP. Randomly gives an allied unit an extra charge. Action: Attack Frosty!
[AZ] Alien Drones: 41,800/135,000 HP x1 (Stunned!); 21,800 HP x1. Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 90% ========== 90%
[AZ] Naptsablook: 63,500/200,000 HP. May fail to attack occasionally. Minicritting! Action: Tearburst the G.S. Alpha-Omega!
[AZ] Sp00pinator: 113,000/300,000 HP. Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII Action: Use Lunge of sp00p on the Anti-Unoriginality Turret!
[AZ] Crimson Skeletons: 12,000/12,000 HP x5. Action: Attack the Anti-Unoriginality Turret!
[AZ] Rugname: 999,000/1,000,000 HP. Energy: 25.5/100.0; Regenerates 25 per turn. summoning units costs this. Airborn. Dai-Manji: III Can't charge while the Dai-Manji exists! Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Deploy 10 Hopper Mechas (We Love Suicide Robots!)
Rootmars: 153,000/200,000 HP. The ship's gonna fall like a rock if this is killed. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Retaliate! Protected by the Dai-Manji.
Dai-Manji: 90,000/130,000 HP. Burning: II Summon Mini-UFO: II. Death From Above: III
Big Eyes: 4,500/4,500 x6 (Bonus Damage);
Ring-Laser Mecha: 50,000/50,000 HP.
Martian Rookies: 5,000/5,000 HP x3.
Hopper Mecha: 25,000/25,000 HP x10. Suiciders!
[AZ] Salt: 207,000/215,000 HP. Doubles distance gains/losses! TRAVELLER RETURNING: III Action: Guard the Dai-Manji!
[AZ] Dark Bowser: 1,500/38,500 HP. Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list. Agony: III
[AZ] Matt the Pirate: 65,000/70,000 HP. Syphon: IIII Action: Attack Frosty!
[AZ] Sea Dog: 30,000/30,000 HP. Mana Pool: III. Good Dog: III. True U.R.F.: IIIIIII
[AZ] Muffet the Spider: 180,000/180,000 HP. Can take +1s in exchange for healing items. Charges: 0/40. Synchronized Dance: 10 charge. Tea Party: 20 charge. Spider Muffin: 40 charge.
[AZ] Baneblade: 8/8 Hull Points. 13/12/11. Easier to damage from the sides and back; harder to hit as well, though. Tank Shock: II
[PZ] G.F. Alpha-Omega: 89,000/150,000 HP. Airborn. Cannons: 15x3,000 HP. Rageshield: II Wrap-up: IIII
[PZ] Frosty the Snowman: Top: 29,000/40,000 HP. Middle: 69,000/80,000 HP. Bottom: 39,000/120,000 HP.
[PZ] LavaSharkCagoNado: 163,000/240,000 HP. Ocasionally misses. Burns anything it attacks or anything it is attacked by.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[-GATEKEEPER-][PZ-BOSS] Twitchy, the Hivemind Incarnate: 616,000/616,000 HP; Can Draw; Attacks can stun, Double Action! Alchemical: III Hivemind: IIIII. Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x2; Anti-Ground. Medium Knife-Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x2; Anti-Air. Disembodied Hands: 166,000/166,000 HP x 4; Can Draw. Red Array of Death: Shielding Twitchy! Disembodied Heart: 300,000 HP. Spawns enemies!
[PZ] Twitchy's Deck of Cards: 9/9. Discard Pile: N/A. Card Selection: III
[AZ-γ] Godmodder477: 31/50 HP.
[GM] UserZero: 125/150 HP. Behind the Barrier-Invulnerable!
Distance to Yggdrasil: 4000. Locked until the gatekeeper is dead!
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: RECHARGING. Owner: Insert_Generic_Username [AZ]
[||||] Traho: READY. Owner: The_Topazian [AZ]
34/50 Operation "Artifact is Go"
20/20 Time Portal
Lets do this 2 turn summon
6/15 Shroomb Army
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
Hmmm...interesting...these gates that uzis gatekeepers guard seems to be connected to the TAT base.
I wonder if i just see if i can modify a few TAT coding and ...
Gate 1 suddenly moves farther up to reveal an portal but... only fraction of a portal? Hmm. it seems all of the portals need to be used in order to be at full potential. Thank goodness it's made of indestructium. But the controls are not... lol.
... Well, this is interesting, lets see what it can do.
Gate 1: Indestructible
Control panel: HP:10,000
Energy Shield: HP 20,000 (Regens 2,000 HP Per Turn, Only blocks attacks at control panel if it has more than 1 HP, HP can not be lowered past 1)
Special Ability: Can summon minor entities using charge points
Gains 1 Charge per turn
Entity charge limit is 5
When Control panel is destroyed control of the Entity goes to the destroyer.
Hint:When more Gates are unlocked the power of the gates increase.
Please tell me if i need to nerff or not.
The update is done, and the 2nd Gatekeeper is revealed...Or the newest 2nd Gatekeeper, anyways. Poor Isaac's Mom. Or not. Depends entirely on your views. Either way, Twitchy is dangerous!
All pre-EoTB posts are nulled, as is the usual.
=Turn One=
(43 / 50) comic.
(4 / 30) Armistyx: Rapture Mode
+2 to Insert
+1 to Muffet
=Alchemy=
Ia! Ia! (Level 10: 8/11)
The Flamestriker (Level 8: 4/9)
Killing Spree (Level 8: 4/9)
=Command=
Putting this section earlier. Napstablook with use Tearburst on Twitchy's disembodied heart, while Muffet will use Spider Dance to summon a few allies.
=Action=
I attempt to commune with Twitchy.
ag: The Sleuth clears his throat, and begins yelling seemingly random things, which roughly translates to the following: "HELLO THERE! HOW ARE YOU DOING? ARE YOU FAMILIAR WITH OUR GODS HELIX AND DOME?"
I then feed the Spider Donut from Muffet to the Sp00pinat0r, and then proceed to look down upon Phantom Walker. What a poor life he's been leading so far. Burned millions of times, and picked on by various players. But now its time for him to go. I call upon multiple players, all experienced gravekeepers. They all pull out giant shovels, and while Phantom Walker isn't looking, dig a massive grave for him.
I then build a simple obsidian coffin for him. Just big enough for him to fit in. Suddenly, the Gravekeepers all ambush Phantom Walker, and shovel-smack him into the grave! They then slam the coffin shut, and bury Phantom Walker under several layers of dirt. All is well...
ag: The Sleuth seems slightly perturbed. "Hey guys, I seem to have misplaced by incendiary grenade. Anyone seen it?"
The grenade goes off inside the coffin, turning the obsidian coffin into a nether portal. Phantom Walker is flung through the portal, straight into the Nether. During Ghast Migration Season. Phantom Walker falls into the lava, and is promptly picked up by a massive, battle-scarred Ghast simply known as the King Ghast. All the Ghasts following the King Ghast unload salvos of fire charges into poor Phantom Walker. Phantom Walker tries to fight back, killing a couple of the offending Ghasts, but as the King Ghast swoops down to a bit of land, Phantom Walker hits a single Zombie Pigman. And he just happened to be near a Zombie Pigman Village. About fifty-seven Zombie Pigmen swarm out of the various structures, and leap onto Phantom Walker and slowly gouge out his eyes with golden swords.
The Ghasts keep flying onward, Phantom Walker still being barraged with Flame Charges and being cut up by Zombie Pigmen on the way. It also seems that along the way were a few lava waterfalls, which the Ghasts happen to love flying through. After a nearly two-hour ordeal of lava, fireballs and stabbing, Phantom Walker sees a Nether Fortress, and quickly breaks free of the King Ghast's grip. He runs straight into the halls of the fortress.
As it turns out, this fortress had the luck to be generated with no more than twenty-two Blaze Spawners. As Phantom Walker runs through the fortress, hoping to escape the now-pursuing Ghast army, he bumps into multiple Blazes and receives millions of third-degree burns. Injured and tired, he stumbles into a room with Nether Warts in it. He scoops them up, and thinks "hey they can't be possibly THAT bad to eat; we use them in potions". And that's how Phantom Walker got high on Nether Wart, and ran through the remainder of the fortress while thinking that all the Blazes were tiny fluffy flaming sheep, and that all the Wither Skeletons wanted to give him hugs.
Speaking of Wither Skeletons, Walker happened to collect three skulls while accidentally killing Wither Skeletons on his wart-induced insanity. He places them on some soul sand, not entirely sure / aware of what he was doing. A fearsome Wither appears, and blasts Phantom Walker out of the fortress and into a lava ocean once more. The King Ghast sees Phantom Walker burning in lava, and swoops in to pick him up again. But the Wither sees the King Ghast, and Phantom Walker is caught in the most epic battle in the Nether up to this point in time.
The King Ghast then demonstrated its true power, blowing a massive hole nearly 2000 blocks long in solid netherrack with nothing but fireballs. This doesn't hit the Wither, but it's meant to purely intimidate the beast. The Wither, realizing it'll need help TEARS OFF IT'S OWN HEADS and builds its own army of Withers to deal with the King Ghast! Now it's twenty Withers vs the King Ghast! The King Ghast nails two Withers at once with a massive barrage of fireballs, and promptly destroys them! The Withers swarm the King Ghast, and end up shooting Phantom Walker (still being carried by the King Ghast) multiple times in the process! The Ghasts following the King Wither around engage in fierce combat with the army of Withers, fireballs and skulls blowing chunks of the Nether apart! The local skeleton tribes take notice of the fight, and begin firing upon the melee with bows and arrows! Ghasts are falling left and right, but the Withers are dropping in number slowly.
Eventually, the Wither King's whole entourage is taken out, and five Withers remain. He fires out a titanic fireball, blowing three more Withers out of the sky, and into the lava oceans. The sheer size of the blast also catches Phantom Walker in the radius too. The King Ghast sustains injury during the shot, and then takes multiple rapid-fire hits from the two remaining Withers. The King Ghast then drops Phantom Walker, causing him to fall into a lava lake AGAIN, then promptly strangles one of the Withers with it's tentacles. The last Wither tries to defeat the King Ghast, but it's no use; it's much too powerful. The King Ghast emerges victorious, at the cost of all Netherrack within a 250-block radius. However, injured from the fight, it slowly floats towards a massive Nether Brick arena of sorts...
It touches down in the center of the arena, and as it turns out, thousands of Ghasts are in the arena, watching from the stands. It dumps Phantom Walker to the floor, and then promptly collapses...
...and drops three EXP and a Ghast Tear. The other Ghasts then decide that they must elect a new King Ghast, and decide to determine who becomes the new King Ghast by finding out who can hurt Phantom Walker the most! If the fireballs from before were bad, Phantom Walker is in a new special world of hurt; everything is constantly on fire, and the Ghasts are truly relentless. The firing of fireballs goes on for what feels like days, but finally, the shooting stops, and a new Ghast is crowned as the Ghast King!
The Ghasts applaud their new king, and promptly have a meeting to decide what to do with Phantom Walker. They figure that they should dispose of the body, so a single Ghast departs with Phantom Walker, and takes him to the farthest reaches of the Nether. A single Wither, known as the Red Wraith awaits the Ghast. The Ghast, with a single glare from the Red Wraith, promptly dies, and for the fourth time today, Phantom Walker is dunked in a lava ocean. The Red Wraith fires a single skull at Phantom Walker. That's all it needs. Phantom Walker is promptly blown through the beckrock, and straight into the void. The Red Wraith then swoops down, blasts Phantom Walker upward, and promptly pounds him with massive red Wither Skulls. These skulls hit him with so much force, that he punches straight through the bedrock, flies upwards, into the void, slams into a secondary bedrock ceiling, through multiple layers of stone and dirt, and promptly pops right back up near the battlefield.
The Red Wraith flies up after him, and as a parting blow, unleashes it's equivalent of a Blue Wither Skull into Walker's face. A Crimson Wither Skull. The explosion is so tiny compared to the size of the skull, that everyone is instantly underwhelmed. However, the explosion from the skull seems to persist. Then the explosion replays. Again. And again. Phantom Walker then finds himself trapped in an never-ending explosion, destined to only find freedom in death. And then, to be safe, I lock Phantom Walker in a second obsidian coffin, to ensure that he won't annoy us, ever again.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I jam the A.U. Turret's firing holes with the Exploding Barrels because i hate that entity...
Modified Nuclear Quest Giving Taco Component A 32/50 +1 from Talist
Modified Nuclear Quest Giving Taco Component B 32/50 +1 from Talist
Ebbotine h0I! 3/30
Joke Alchemy: Nope
Sp00py Emperor Spoopinator's Action: 0H Y0U G0T T0 BE KIDDING! ANYWAYS I LET THE CRIMS0N SKELLIES GUARD ME, AND I STAB THE A.U TURRET.
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time
Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Muffet, +1 Mega/Redstone
My ItemsCharge Bank: N/A
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
38/40 General Tor's Mech Suit
11/50 The being that is itself time...go on, guess!
5/50 Willpower to Surpass Gods
+2 Ire, +1 Muffet
I give Dark Bowser a Spider Donut
Ludovico Technique && Laser: Red Ring O' Death 7/10
Blank Card II Magic Ink: Blank Spell card 3/6
Rainbow Star && Super Star 2/??
Description: What do you get when you cross together two items with the same effect? Something stupid, no doubt.
Alright, there are too many abominations in existence on this field.
Also, Tazz. My body and my avatar are spiritually connected. And I heavily implied where I got my powers from during the Dangerous Forbidden Technique; mentioning that I was using my cursed power, then proceeding to use every single attack from Tabuu's boss fight. Not to mention outright stating it in DTG2, but that might not count.
I pray. And receive divine guidance.
"GUYS! TAZZ MESSED UP!
Mom's contact freezes opponents, it does not block shots. We can shoot right through it! Tazz confused the Lost Contact with Mom's Contact! Unless he changed it, in which case disregard this joke message as the joke it was intended to be."
A large portal opens up. Out falls a man-sized mech suit. I enter it.
"Excuse me, powering up."
Mech Suit: 150,000 HP. Does not activate until the charge counter reaches 40, but can still be attacked.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
breaker Blade && Buster Sword && Paladin's Hammer = Brutal Boss Buster Breaker Basher or BBBBB 8/9 lvl 8
Temmite && Elemental Ingots && Titanium = bATTLEFURYS tEMMIE aRMOR?!!?!?111 7/11 lvl 10..
Gravity Gauntlet > fine = ??? 2/?? lvl ?Halted! Progess lost!Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = ??? 1/? Level ??
I toss the Saints Row into Space. Suddenly, it transforms into EVERY STARWARS SHIP EVER CREATED. And the everything is pure action!
Suddenly, a massive Action laser bombardment of the force's protecting Twitchy begin! Except, instead of allowing all those Action laser to hit, i absorb the action with them! Meanwhile, a million diamond Boron(As anyone who has played Empire at war can attest to, they are VERY slow) missiles from thousands of Broadside Cursier. i begin to glow from the power of PURE ACTION building up within me from the action lasers. The ships stop firing, then unleash a final, powerful laser barrage. The ships, being made of Pure Action with Action-Creating reactor's, begin to melt as they lose the Action that makes them up. Then, all of the Action-Powered Diamond Boron Missiles hit. i absorb their power.
Suddenly, a great, blinding light emits from me. The massive amounts of Action that went on in that previous paragraph is shining around me in a glorious light as i absorb it. Its so strong, that, if only for the length of a short time, namely this post of which is of great import to attack, i become ACTION INCARNATE - The unification of every single mildy-actiony thing in existence.
I begin my rampage versus those fools who wish to defend Twitchy by unleashing a massive beam of ACTION. Which i then promptly declare lame as the beam stopped after a few seconds. Using my Action-y powers, i begin the SEQUENCE OF ATTACKS IN WHICH NAMES ARE RELEVANT! Firstly, a horde of Tie-FIGHTER's are created, which FIGHT the KNIFES! The knifes, fed up with taking damage and being unable to retailate due to being made of steel, a far inferior material to Durasteel, cannot harm the TIE's, combine into X-wings. As they move to attack, they are INTERCEPTED by TIE-Interceptor's, who ambush and Curb-stomp the X-wings. But alas, the Tie-Fighter's are all dead.... But their Phantoms live on! TIE-PHANTOMS, that is! With their narrow profile, three laser guns, shields and cloaking, they prove to be quite the pain- So much that Twitchy empowers the knife to each be as powerful as one X-wing for this post only! Even with their rather great power, the TIE-NAMESARERELEVANT Brigade is still gonna lose! So a large number of TIE-DEFENDER's come in and defend from the X-wing! Meanwhile, a large number of rebel fighters suddenly can be seen on the horizon...
As they get closer, they seem to be A-WINGS. So, whats the gag here? You see, the world ACE starts with a A. Therefore, those A-wings are ACE-wings. The A-wings join the fray on the side of the TIE's! With their massive amounts of skill, they easily slaughter the X-wings. A huge horde of B-wings come to rescue them, but it turns out they are Blunder-Wings and they do more damage to themsleves than to the TIE-A-WING alliance.
Finally, the X-wings and B-wings wipe out the TIE's, and their TIE-Phantom. But the TIE's have one last wave...
The dreaded TIE-Avenger.
The TIE-Avengers, lead by Darth Avenger, not a darth vader clone at all i swear, empowered by the need to avenge their fellow TIE's, wipe out the X-wings and B-wings, before landing the Avenging Legion. A horde of Avengetroopers march out of the Vengence-Class Troop Landers, heading towards the Mom's Hands, which transform into ground troops, to protect the shield generators that are all that stand between them and the TIE-avengers curbstomping them.
They fight honorably. they fight valiantly, they fight bravely.
And they all die.
The Shield Generates promptly explode as Darth Avenger destroys it with a single swipe of his saber. The remaining TIE-Avengers promptly attack the remaining defenders of Twitchy, ruthlessly bombarding and blowing them to shreds and setting the battlefield aflame. I then Transform back into Battlefury13, and then watch as all the damage from this attack is dealt to a Mom's Hands
Recipe's of Note
Gravity Gauntlet > fine = Falls (Level 9 0/10) (Construction On hold!)
Essence of Healing && Amplifier && Medigun = Revitalizator (Level 5)
useful stuffgoes here
The Saints row [7]
Gemblade [8?]
Life-Drain spellbook [5]
Gravity Gauntlet [7]
Entity's:
the Annoying Dog
how2wastecharges:11/22(2 + from MeGa)
A heal 5/10
2+ to MeGa
1+ to Muffet (Spider donut given to the annoying dog)
i typed this up at 3:00 - 3:50, so please excuse the spelling and grammer errors.
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
-1/2
The Dead Pool 16/25
Old Spice 4/50
Not a car! 11/35
Gunpowder && Cutlass && Flint & Steel = Gangplank's Caliber (Level 4 - 3/5)
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 9/10)
NEWISH: Ring of Fate && (Yu-Gi-Oh Card Holder/Launcher || Tarot Cards + Colonel Sassacre's Unabridged Unparallelled Magical Compedium of Dastardly Card Tricks) && Taboo Dice = Destiny (Level ? - 2/?)
1+ to irecreeper, 1+ to TwinBuilder, 1+ to irecreeper again, spooky.
[AZ] Sea Dog 30'000 HP
Yargh: ||
Mana Pool: |||
Good Dog: ||||
True U.R.F.: |||||||
=Inventory=
Eye of Nagakaborous (Level 6)
=Action=
~Toast sets off the last Explosive Barrel by yelling very very loudly at it. It explodes all over one of the Gatekeeper's minions. Props to UserZero.
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
Alchemies
V-Cube 3 && Tungsten Container of Tungsten Manipulation Energies = W-Cube 3 (3/6)
CubeStormer 3 && Empty Interlocking Cubic Module = Cubic Rubik's Cube Module (3/4)
Glowstone > Fine = Brightstone (4/4)
(M134 Minigun && Dispenser) && Empty Interlocking Cubic Module = Cubic Rapid Dispenser Module (1/?)
Charges
Project M08-➊ (49/50)
Project M09-The Logician (14/50)
Project M10-The Java Programmer (6/50)
+3 to Fseftr
Action
I launch rockets at Twitchy's Disembodied Hands with Overkill!
Entity Action
Rinon will grab a copy of the IPA Handbook made of bacon and sacrifice it to the Phonetic Gods in exchange for smiting one of Twitchy's Disembodied Hands with the power of phonetics.
Gelum Dei 29/50,
21/50 Badge 8 cobalt x3
Chruge 5/50
+3 cobalt
Badges: 7/8 [22% damage bonus, +4 hypothetical max HP]
___
Yeah, I'm, a bit burnt out from all the Creed attacks, so I'll just trigger the no-action messages for a bit.
Note Blastin' Guitar && Violin = NoteBlaster3000 3/5
Broken Reign of Arrows && Iron Ingots && A WHOLE Lotta Duct Tape = Fixed Reign of Arrows 3/9 (Well, technically, it isn't the same alchemy, it's the FIXED Reign of Arrows, not just Reign of Arrows.)
Scarf && Elongator = Excessively Long Scarf 3/4
Feyd, the Enderman King 7/25
Chuck Norris (AW HELL YEAH) 6/50 (+1 from Pricey, +2 from Fury) (I'm actually surprised that the ACNT didn't blast this charge out of my post or something. I'm assuming it doesn't exist at this point in the "series.")
Newb King (Note, NEWB, not NOOB.) 1/17
+1 to Fury, +1 to Toast, +1 to Pricey
Sukard attacks Plantera.
Matt uses HP Drain on Frosty.
I bring out a PC. I begin typing something. Suddenly,
DEMOCRACY MODE ACTIVATED. HAVE A NICE DAY.
So now no one interacting with Twitchy can make commands. Now, whatever is happening, it just stands still.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I drop a storage box on the Disembodied Hands. Out of the storage boxes, comes ravenous bunny-puppy hybrids who are twelve feet tall, have tons of lasers, and can shoot fire.
Quote: 44/50
And again...: 32/50
Marvel of Machinery: 2/50
ALCHEMIZE! Flare Gun && Miniature Sun = Solar Flare (Level 5, 3/6)
It's High Noon
(ooc)
I forgot about this forum!
questions where was i and what did i miss?