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I combo with Generic, throwing gasoline, gunpowder and plenty of firewood at Phantom Walker. The firewood just so happens to make a cage around Phantom Walker, and leaves him open to plenty of prodding. I stab him with mutliple red-hot fire pokers through the bars of the burning wooden cage. I also hire additional players to perform a massive cook-out over him, tormenting Phantom Walker with the smell of perfectly roasted meats! I then give him a bit of steak, and he snarfs it down because after all, everyone deserves some food!
The steak contains lots of laxatives and lots of spices. You don't need to know what happens next.
=Command=
Napstablook uses Tearburst, hitting the Chief's hat!
Alchemies
Empty Interlocking Cubic Module && Quantum Solar Panel1 = Cubic Solar Panel Module
Quantum Solar Panel: From IndustrialCraft 2. Generates 81920 EU (I think that stands for energy units or something?) per second in the day and 40960 EU per second in the night.
Empty Interlocking Cubic Module && Eight MFSUs2 = Cubic Battery Module
MFSU: Also from IndustrialCraft 2. Stores 40,000,000 EU. Eight of them would store 320,000,000 EU.
Charges
Project M08-➊ (21/50) (+2 from Fseftr)
Project M07-The Phonetician (42/50)
+2 to Fseftr
Since most people have posted already, I +2 Crusher48 for next round.
HELLVET: Oh, no. You're not acting much this turn!
VERDAN: Yes I am.
HELLVET: No you're not! I'm in control!
VERDAN: I should be in control.
HELLVET: How come?
VERDAN: I won't get us killed by hacking off the GM!
HELLVET: Since when did I do anything to get the GM angry?
VERDAN: Since you called out him not completing the Axe!
VERDAN: You made it sound like he wanted to keep it from working!
HELLVET: Well, how come he didn't recognize its completion?
VERDAN: He's human! He makes errors and some things slip past him.
I take aim with the Manaticon Flamesprayer to fire single shots at the Chief (more accurately, his hat, as it'll let him burn and will increase our damage against him) to conserve accuracy (However, his bulky fat is likely going to need a little bit more punch to pierce through... man, I wish I had an axe on me! Even though the Incendiary rounds should make his body fat light up like a candle.)
While I'm shooting at the Chief, I compliment Nabstablook's (or however you spell it!) Ghostly Gibus! It looks pretty good on ghosts, but not on humans. The warm feeling of kindness heals him!
Sagittarius AND Enchanted Bow = 4/4 Sagittarius Bow
___
Mercury runs up to the balloonkin hatcher. Balloon is such an odd word when you look at it... He tells that to the hatcher, and it feels very bad about being not normal, and decides to throw itself onto some spikes. You're not special, and you should feel bad if you are.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I watch the Chief, noting the Hat in particular.
Without so much as a second of response, I pull out a cane and a silken top hat of my own. Donning the attire, I get to work, snapping my fingers. The ground begins to rumble with sheer anticipation as the stench of dusty bleached-white bones rolls over the Battlefield. A skeletal hand bursts out of the ground. Then, another, and another. Soon enough, a large mass of skeletons erupts from the earth, and collectively begin to straighten.
Strangely enough, the beings do not seem to be burning in the sunlight. Nay, for they are the dread GZK-WZMXVIH. They all pull out silky smooth top hats like that upon my head, and canes as well. Moments later, we all get into formation in front of the Chief. Another skeleton emerges from the ground before us, donning a beret and wielding a clapperboard. The figure taps its foot once—twice—thrice, before slamming the top of the clapperboard down, and rasping what would amount to action in evidently-not-undead-skeleton-language.
The second the start is announced, we get to work. The mass of non-director skeletons and myself begin to swing our canes about in a synchronized manner, tap-dancing all the while. I do not take my eyes off of the Chief the entire time. Cracks in the fabric of reality appear on the Hat of the Chief the further we dance.
The need to ascend rises the further we dance, flames forming beneath our feet under the sheer prowess of the dancing skills within our party, the clacking of bones against the ground a splendiferous harmony.
With a simultaneous step to the left, the entire mass of tap-dancing skeletons (myself included) finds itself upon a slightly elevated stair that suddenly appeared in space. Another step to the right occurs, revealing another hidden method of ascension—I'm impressed. This continues for several minutes, the director following along after a certain period of time.
Soon enough, we are elevated upward enough to be entirely level with the top of the Hat of the massive Chief. I suddenly strike my cane against the stair below me three times in quick succession, the skeleton armada following. Then, we all collectively leap atop the Hat, continuing to dance.
This would ordinarily be merely startling, if not for the fact that every strike of a cane against the Hat brought forth a number of cracks in the fabric of spacetime. Yet, we continue to dance, uncaring of our precarious position. Cracks upon the Hat spiral into existence like spiderwebs woven by Arachne herself, entrapping all whom desire to save her. The skeletons and I are seemingly unharmed by these cracks. The director's clapperboard comes swinging down once more, an alien throat attempting to shout cut.
The dancing slows, and the skeletons proceed to leap back onto the stairs, one by one. I come last, delivering a rough strike through the hat, forming a massive pulsating scratch in existence upon the Hat. As we all traverse the downward path, the stairs disappear behind us, one after another. Once we reach the bottom, I hand the director skeleton my hat and cane, and he gives me a small check for helping work on his latest musical. I nod, and the GZK-WZMXVIH disappear into the earth, likely never to be seen again. So ends the Curse of the Hat-Breaker. Alas. I sigh, somber.
Research Salvaging 21/50 (+4 from Crystal, +1 from Tazz) ////////////////////////////////////////////////////.
Imperator 11/50 (+1 from Tazz) ////////////////////////////////////////////////////.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Aggravated, I call Battlefury out on his extreme seemingly unprovoked playerism. Battlefury is being playerist against TT2000s and clearly needs to be ostracized by society.
My Action: I summon a bunch of criminals who run around being criminals, wasting the Chief's time catching them all and causing him to take damage from the criminals armed with guns.
EXOS Action: I order the 1st ESFB to use Tele-Sapper on any surviving Crimson Scales (bypassing defenses because of how they TELEPORT past defenses to drop the bombs), and failing that deploy Tele-Sapper on the Chief's hat (you do NOT want to know how they stick all the explosives in his hat).
Foundation Action: The Site-DTG personnel realize they need SCP-713 for their experiments, but they do not have it right now and it would take too long for it to arrive. However, they also figure that given all the chatter about time travel in SCP-DTG, they should be able to send in a D-class and have him send a message back in time for the materials request so they can request the materials earlier and have it now. Thus, they send a D-class in with the message about the request. An hour in the past, they follow the request to get the supplies, and are luckily smart enough to send the D-class back at the time he was sent back in in the first timeline to avoid a Paradox. However, this may cause a Paradox anyways, but the Foundation would use that to figure out whether the Paradox happens inside or outside SCP-DTG.
OOC: (I am going to say that a significant amount of things that {REDACTED} on the SCP Wiki actually led to Paradoxes, which luckily have yet to cause significant damage on Earth (the Foundation probably has anti-Paradox capability))
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1==
Salt 46/50 (+1 from Tazz.)
Imperator 18/50 (+1 from Tazz.)
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 11/11 COMPLETE!
Gold Goblet && True Essence of Water == Cup of Coldest Seas 11/11 COMPLETE!
Disc of Deepest Depths: This deceptively simple six-inch-diameter disc of hardened clay possesses absolute primacy over the element of earth. A downward-pointing triangle with a line drawn through horizontally near the tip of the triangle is engraved on both sides. It seems to rotate to always point downwards, no matter how you look at it.
Cup of Coldest Seas: This deceptively simple golden goblet possesses absolute primacy over the element of water. A downward-pointing triangle is engraved on the rim. Strangely, it seems to move around the rim so that it is always visible.
NEW ALCHEMIES:
Flowmetal && Wand = Flowmetal Wand 1/? (Almost certainly level 10)
Flowmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Praecantatio essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Praecantatio essentia is the essentia of magic, and thus Flowmetal is more or less the perfect material for magical implements.)
Ebbmetal && Sword = Ebbmetal Sword 1/? (Almost certainly level 10)
Ebbmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Telum essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Telum essentia is the essentia of weaponry and harm, and thus Ebbmetal is more or less the perfect material for weapons.)
==Action==
Crystal begins to target the AZ-Side Crimson Scale. Firstly, he sweeps the area near the Scale with a massive sandstorm, generated through usage of the Disc of Deepest Depths, to locate the AZ Scale Behemoth. Once he finds it, whether it’s through sand accumulating on it, sand touching it, or some other means, (He has a mental link to the sandstorm through the Disc - he can tell where the sand is and whether it’s touching anything.) he instantly compresses all that sand onto its location at a sizable fraction of the speed of sound, burying it under a massive sand pile and subjecting it to a massive amount of impacts. He then raises the Behemoth up into the air in the middle of a sphere of sand and compresses the sand into the middle, and thus crushes the Behemoth. If this does not kill it, he summons a massive amount of water from the Cup of Coldest Seas, removes the sand, and waterblasts the found Scale Behemoth with a thin jet of water at 100,000 pounds per square inch, cutting cleanly through it several times.
He then diverts the remaining amount of water into blasting the AZ-side Crimson Scale, destroying it. (Count this as two actions - one destroying the Behemoth, one the Scale. The Scale Behemoth has such low HP I think I can kill it even with a split action.)
The Bodyguard: 1/50 ==================================================
+2 to Erelye
Meanwhile, in the grim darkness of the 41st Millenium...
A small vessel has appeared in the space over Cadia Prime, which is both classified as a Civilized World and a Fortress World for the Imperium of Man. It is listed as the most important Fortress World by the Administratum. This is because Cadia guards the only known navigable route to and from The Eye of Terror. A horrid, festering scar upon reality in which The Warp pours into realspace. This fact makes Cadia an extremely important strategic location.
Dotting the landscape are strange black pylons of Xenos origin, made millions of years ago. They are what makes Cadia so important. These pylons have the effect of holding back the psychic energies of the Eye of Terror. Their anti-psychic field creates an area called the Cadian Gate, the only spot in The Eye of Terror that is entirely unaffected by warp storms. If Cadia were to ever fall to Chaos, the Imperium would come to face their greatest threat in ten thousand years.
Passing through the security checkpoint in the space outside of Cadia, the vessel lands in the largest Hive City on the planet. These horribly crowded cities managed to house millions of people in a small amount of space. Stepping out of the vessel, a uniformed man carries an important message that must go straight to the Lord Castellan of Cadia. He who commands all military forces assigned to Cadia. A man by the name of Ursarkar E. Creed.
The man hastily walks across an upper walkway that bridges over the sprawling slums below. Impressive Gothic-style architecture towered all around him, seeming as if it was piercing the sky. The smell of smog filled his lungs, but this was what everyone was used to. Arriving at his destination, he was stopped by two heavily-armed security guards. The man explained himself in a gruff voice. "I am a messenger carrying a letter from the Departmento Munitorum. It is of utmost importance that I deliver this to the Lord Castellan." The guards simply shook their heads, but they took the letter from the messenger, assuring that it would get to the Lord Castellan at once. The messenger bowed his head and made his way back down the lengthy walkway. Out of sight from any potential observers, he changed.
Inside the Kasr, or the large fortress at the center of the city, sat the man himself in his personal headquarters. It is from here Creed orchestrated the military of Cadia and the surrounding planets in the sector, only leaving to fight in person when absolutely necessary. Creed leaned back in his chair, lighting his cigar. He was currently under pressure, as he had to deal with the aftermath of the Thirteenth Black Crusade from the Forces of Chaos. Despite heavy losses, the Forces of Chaos managed to secure a small foothold on Cadia. It wouldn't be too much longer before their campaign continued, and Creed had to be absolutely ready for it.
A harsh knock rapped at the doors to his office, and one of the two security guards stepped in. Wordlessly, he walked over to Creed's desk and laid down the letter. A wax seal bearing the symbol of the Departmento Munitorium was on the letter. Eyeing the letter for the moment with an intrigued expression, Creed opened it.
"TO THE LORD CASTELLAN OF CADIA PRIME, URSARKAR E. CREED
WE HAVE RECEIVED A DISTURBING REPORT ON CHAOS ACTIVITY IN THE SPACE NEAR THE RELORRIA SYSTEM. CULT ACTIVITY HAS RISEN TREMENDOUSLY ON RELORRIA PRIME. IN A RECENT SKIRMISH WITH THE CULT, THE RELLORIAN 3RD REGIMENT HAS INTERCEPTED A MESSAGE THAT TELLS OF AN INCOMING CHAOS FLEET. FROM THIS INFORMATION WE HAVE DEDUCTED THAT A CHAOS LEGION PLANS TO BEGIN ANOTHER CAMPAIGN.
THE RELORRIA SYSTEM IS IN DIRE NECESSITY OF REINFORCEMENTS IN PREPARATION OF THE IMPENDING ASSAULT. RELORRIA IS IN NEED OF TROOPS AND SUPPLIES, AND WOULD GREATLY BENEFIT FROM YOUR PRESENCE AND LEADERSHIP. IF RELORRIA WERE TO FALL, THE TRAITOR LEGIONS WOULD HAVE THE STRATEGIC FOOTHOLD THEY NEED TO PLAN FURTHER CAMPAIGNS. IT IS THUS OF GREAT IMPORTANCE THAT YOU SEND SUPPLIES AND REINFORCEMENTS TO THE RELORRIA SYSTEM. WE ORDER THAT YOU ARE TO REPORT TO THE RELORRIA SYSTEM AS SOON AS POSSIBLE.
A PERSONAL ESCORT VESSEL WILL BE AWAITING YOU AT THE NEAREST PORT.
BY THE LIGHT OF THE EMPEROR,
LIONEL FANTZ OF THE DEPARTMENTO MUNITORUM"
Creed set down the letter and tapped his cigar over the ashtray. He had a hardened expression on his face as he got out of his chair. He put on his signature high-collared greatcoat and prepared to leave his office. It was time once again he return to the field of battle. In the name of the Emperor, he will ensure the protection of the Imperium.
Creed's closest friend and personal bodyguard , Jarran Kell, accompanied him as he approached the vessel. Before leaving though, Creed did something he normally does not do. "Jarran, this is one of the few times I must leave your side in the field of battle." He said, resting a hand on his friend's shoulder. "I request that you stay here to help oversee the defense of Cadia in my absence. If I am in need of your assistance, I will call upon you then." Jarran was perplexed by this, but nodded wordlessly. They both saluted each other as Creed stepped onto the escort vessel, prepared to make the journey to the Relorrian System. The vessel left Cadia and, once it was in space, made the jump into The Warp for travel.
The journey seemed to go fine at first, but suddenly something went wrong. The vessel began to shudder louder than usual, which caught Creed's attention. He sensed something was off. The vessel suddenly veered to the side, knocking Creed off his feet. A horrible screeching noise sounded out as the ship shook violently. Creed whipped out his Dual Hellpistols, ready to fight for his life. Without warning, everything went dark, and Creed blacked out.
Creed awoke from the wreckage, sore all over. Heaving himself off the floor, he walked up to the bridge of the vessel. The room had no light in it, save for the sunlight shining down from the outside through the large window at the other end of the room. It seemed the entire crew was killed, including the captain, who hung limp from his chair in a bloody mess. There was nothing for Creed to do but exit the wreckage and prepare to face whatever horrors lie outside. He turned back to look at the disarray of the bridge once more before leaving. The captain's corpse was gone. Creed left the vessel posthaste.
What Creed didn't expect to see, though, was the grand battle before him. A myriad of odd xenos and potentially heretical creatures tore at each other. His jaw dropped at the sight, entirely confused as to where he even was right now. Maybe he wound up in a hellish daemon realm in which there was nothing but constant battle? He then saw a strange godlike entity floating above the battle on one side. She rained hell upon the opposing side, appearing to have summoned a giant undead aberration from thin air. It was certain now that this person... no, this daemon had done this, sending him to this strange dimension. He would show them their grave mistake, in the name of The Emperor!
Ursarkar E. Creed has appeared on the battlefield.
[AZ] Ursarkar E. Creed: 75,000/75,000 HP and 25,000/25,000 Shields (Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap).
Master-Crafted Dual Hellpistols: Fires lasers that, unlike its weaker cousin the Lasgun (some like to call them "Flashlights"), does a much better job of penetrating armor. Tends to minicrit enemies that lack armor/damage reduction.
Nerves of Steel: Hailing from the hellish planet of Cadia, which lies partially within the daemon and heretic-infested Eye of Terror, Creed is immune to Fear, Insanity, and similar effects.
Will of Iron: Creed's presence will inspire weaker entities to survive a lethal blow and fight on. Entities with a maximum HP below 20,000 (or that are weaker in general) have a chance to survive a lethal hit.
Tactical Genius: Creed's greatest weapon is his mind. His masterful ability to organize and lead a military makes them more effective. Creed increases the damage of all of his allies. It also allows him to do something special...
Infiltration: With his tactical genius, Creed is (apparently) able to infiltrate anything, from a squadron of soldiers to even the mighty Imperial Titans. For every turn Creed is on the field, he puts one charge toward each "Infiltration" ability. Abilities cannot be repeated, and only happen once.
"Infiltration: Cadian Shock Troopers" (Charge 2): Creed summons a squadron of Cadian Shock Troopers, hiding in a nearby treeline.
"Infiltration: Baneblade" (Charge 5): Creed somehow infiltrates an entire Baneblade, which was hiding behind that flagpole over there.
"Infiltration: Warhound Scout Titan" (Charge 10): Impressively, Creed can infiltrate titans too. This one came out from behind a mailbox.
"Infiltration: Reaver Battle Titan" (Charge 15): There are no bounds to his tactical genius. Keep an eye out so you don't trip over this one.
Lasgun Trooper: Fires their Lasgun, which is a laser weapon. Not very effective on its own, but powerful in larger numbers.
Autocannon Trooper: Armed with a powerful rapid-fire weapon, they deal high single-target damage.
Grenade Launcher Trooper: They use weapons that can be set to fire either Krak Grenades or Frag Grenades:
-Krak Grenades: Armor-penetrating damage. May minicrit enemies with no armor/damage reduction.
-Frag Grenades: AoE damage.
Baneblade (IT IS THE BAAANEBLAAADE): 260,000/260,000 HP with 25% damage reduction.
-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.
-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.
-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one melee attack per turn with devastating power. The crew is smart enough to know what would be the best to fire upon if multiple things do melee attacks.
-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can still fire if using Tank Shock, but may only use one of its weapons rather than all of them.
-Weapon Disabled: If the Baneblade suffers a minicrit or crit from an entity, or 12,000 or more damage from a single attack from a player, roll a d6. If the roll is 4 or higher, deactivate one weapon for two turns.
-Efficient Crew: The Baneblade has a large crew. Each weapon fires independently of each other.
Warhound Scout Titan: 400,000/400,000 HP and 150,000/150,000 Shields
Void Shield Generator x2 75,000 HP x2 (Read Void Shield Generators for more information).
-Void Shield Generators: The Warhound Scout Titan has lighter armor in comparison to other Titans, but has shields that make up for the fact. Each shield will regenerate the titan's shields by 10,000 per turn, for a total of 20,000 if both shields are online. The Void Shield Generators can be targeted through the Titan's shielding.
-Inferno Gun: A massive weapon fueled by promethium. It fires an extremely hot AoE blast. One turn reload.
-Plasma Blastgun: One of the largest Plasma Cannons in existence, it will deal very high single-target damage. Two turn reload.
-Stomp: Will deal damage to one entity or one group of entities. Will use this if both weapons are reloading.
Reaver Battle Titan (Probably should be considered a boss, or at the very least a bolded entity due to its might.): 1,250,000/1,250,000 HP
-Apocalypse Missile Launcher: Mounted on the top of the Titan, it will fire two pods of ten missiles each per turn. Each pod can be shot at the same target or be shot separately.
-Melta Cannon: A massive, titan-grade Melta Gun. It will penetrate armor and ALWAYS minicrit, but has a cooldown time of one turn.
-Gatling Blaster: Essentially a titan-grade gatling gun, it fires thousands of rounds per minute in a torrent of destruction. It can fire for two turns, and then must cool down for three.
-Greater Stomp: Similar to the Warhound Scout Titan's stomp, this one is greater because the Reaver Battle Titan is, well, bigger. Will use this if either of its arm-mounted weapons (Melta Cannon and Gatling Blaster) are reloading.
-Promethium Death Ray: An unorthodox weapon special to this model. Hooked up directly to the Titan's Promethium Reactor, it fires a deadly, radioactive laser that sweeps the field. Located on the Titan's chest. Takes 5 turns to charge.
Pulling out his Master-Crafted Dual Hellpistols, he unleashed the Emperor's fury upon The Chief. Creed gains +1 to his Infiltration charges.
Bomber eyes The Chief, a gigantic zombie weak to sunlight. Clearly, this meant getting rid of its hat was the best thing to do strategically.
Bomber pulled out a jar with tiny holes poked into the lid. Inside the jar was a disgusting, writhing pile of yellow-green caterpillars. These were the larval form of a species of moth called the Death's-Head Hawkmoth. They are named for the pattern on their back that vaguely looks like a human skull. There is a superstition around them involving how they are signs of evil or supernatural events. Though, these larvae weren't like any found in the wild.
They had been augmented to be incredibly gluttonous, able to devour vast swathes of fabric and still be hungry for more. As a side-effect of this enchantment, they grow to a size that is vastly larger than a natural one. When adults they could possibly be used as mounts or beasts of battle, where they retain their fierce hunger.
Warping himself to the hat of The Chief, Bomber dumps the jar of caterpillars onto his hat. Promptly, they begin devouring the hat. They gorged upon the fabric, growing in size at an alarming rate. They ate holes in the hat, causing sunlight to seep through and onto The Chief's head. Though, it was a meager amount. Continuing their feast, the caterpillars were absolutely huge. They were about the size of a bear now, which is when their eating slowed down.
Eventually, they stopped, their magically-enhanced appetite quelled for now. They began to wrap themselves in silk, forming large cocoons on top of the hat, where they would remain in an accelerated metamorphosis process for some time. Who knows, they might survive to emerge?
Crystal pokes the AZ-Side Crimson Scale if it was not destroyed by his last attack, killing it.
If, on the other hand, it is dead, he decides to target the Mechari Engineer. He retrieves the Cup of Coldest Seas, holding it and preparing for a water-based assault. Firstly, he summons a massive amount of water, as a way of compensating for any lack of water around him. He forms a part of that water into a massive amount of watery needles, before accelerating them into the Mechari Engineer at approximately the speed of sound. The water is hardened to a hardness comparable to steel through Crystal’s newfound control over water. Once every needle has pierced the Engineer, Crystal forces the water in the needles to undergo a phase change to water vapor, sucking heat out of the Mechari Engineer from the phase change and causing a sudden explosion of superheated water originating mainly from inside the Mechari Engineer’s body. Crystal then coalesces the water vapor back into liquid water and adds the rest of the water he summoned, surrounding the Mechari Engineer in a bubble of liquid water. He causes another phase change in the water, this time freezing it to ice and dumping all of the heat released from cooling that bubble of water straight into the Mechari Engineer, heating it to red-hot temperatures. He shatters the ice prison into millions of little pieces, before pulling the heat from the Mechari Engineer and melting the ice into liquid water again. Finally, he once again fires a high-pressure jet of water, this time into the Mechari Engineer, cutting it apart precisely and methodically. Several individual jets punch holes through the Mechari’s exanite core, before Crystal releases his control over the water and desummons it.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
The Alien Drone under my command immediately spins around, points at the Chief, and uses Anomaly, resetting its charge, as well as depleting 70% of one of the magnetic charge bars. Thanks to the wonders of RNG, I appear to have been granted a four. Excellent. That's 12,000 damage to the Hat, suddenly. The Drone fizzles slightly. I seriously doubt it is going to be of any use, given that Twin has been awol for exactly ten days.
Anyhow, I pull out a vial of oily, dark, almost semi-fluid chalk, and duck to the ground, carefully removing the cork. I smear the foul stuff in a vaguely circular shape, and make several triangular marks in the center, forming a nine-pointed star of some description. Nobody actually knows where this ritual supply is located or created. Some secret recipe never written down by an ancient mage or other before their death, I suppose.
I cork the vial once more, and hide it away in the depths of my inventory. Then, I take a step away from the circle, and mutter a few things under my breath.
A visceral ripping of flesh can be heard, akin to the swift and smooth tearing of thin flesh. Hundreds of smooth black tentacles slide through the folds between worlds, inky in complexion. Without a moment of deliberation, the foul tendrils all arc toward the Hat of the Chief. They wrap themselves around the headpiece a number of times, dripping with some sort of disgusting mixture of inky bile.
The Hat suddenly begins to dull and shudder, glowing with a thick, almost mustard-like, aura. A number of eyes sprout into existence upon the tendrils, all pointed at me. Scleras amber and dripping with some clear fluid (a small plip emanating about every time this occurs), the Hat begins to wither. The eyes blink separately, only a few in tandem. I realize what is occurring moments later.
TERMINALAUTOCRAT: Iä! Iä! Nyar'yothul ee!
A screech emanates around the Battlefield, incomprehensible to all with mortal ears. Once the ringing in my aural organs subsides, I can hear a faint whisper.
???: okhyoiikhuukhyoi y'kadishtu 'abi, g'fteyuh
I grimace. Another one of these. A viscous dull scarlet fluid drips down the Hat, the hideous stench of sulfur with a hint of lead filling the air. The air grows cold around me. The Hat, upon being afflicted with the fluid, begins to grow monochromatic, a dull, withered gray. The liquid dries upon the hat whilst flowing, sticking to the sides in a manner akin to a vile parasite.
The Hat crumples slightly, as if being toppled over by a slight nudge. The winds bend to the will of this mysterious force, pounding at the hat, as if spurred into sharpened spears of air. Stroke after stroke collides with the Hat itself, tearing into the structure as expediently as possible. Suddenly, a spear of wind strikes the dried fluid upon the hat.
Immediately, the liquid is set into motion, igniting violently. Flames roar upon the hat, arcane fury decimating the structure. Soon enough, all of the liquid upon the Hat has been struck into combustion, blazing madly upon the Chief. I slowly draw a dagger of vesperium, waiting for an opportune moment. The tendrils all roar to life, tearing through the Hat effortlessly. Flames and fury roll on in and the world shall sing with broken dreams and blackened skies--the tendrils seem to collapse inward,--bleeding lungs and choking breaths--raging with the force of a thousand gods.
Sensing the problem about to rip across the cosmos, I stab the dagger into the center of the circle. A spurt of oily fluid from the ground ensues, as if I had stabbed the still-bleeding heart of a sacrificial victim. The tendrils all crawl backwards, and disappear into space. I sigh in relief.
Research Salvaging 28/50 (+4 from Crystal, +2 from Bomber) ////////////////////////////////////////////////////.
Imperator 12/50 ////////////////////////////////////////////////////.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Noose--0 Dark Magic Tome = Tome Of Self Sacrifice 10/11
Disco Ball && Grenades = Dance Grenades 1/?
I activate a spectral potion, letting me run through the AZ Scale Behemoth. I jump inside the Scale and turn solid again. The resultant appearance of my matter causes the crimson scale to break apart to make room for me.
I look at the sun, and absorb the sun energy with my eyes. Effectively blinded, I store that energy for a later time. I then flail blindly in the direction of the chief, flailing my arms as flail-ly as possible!
The Nearly Incomplete Certainly Extremely Memey with Extra Meme Explosives (Or NICEMEME, for short) 10/20
All the Snakes. All of them. 7/50
Modpack Arm && Gun = Modpack Meme Cannon 4/4 DONE
Meme Gun && Radiation from the sun = ??? 1/??
The Bodyguard: 4/50 ================================================== (+2 from Erelye)
+2 to Erelye
Channeling what little Warp energy was available in this dimension, Bomber prepared a simpler spell that shoots a beam of raw Warp energy at the unfortunate target. Which, again, was the Chief's Hat. The spell manifested before Bomber, appearing as a small technicolor orb. He cautiously lay his hands upon it. Suddenly, a strobe-like beam flashed across the battlefield, letting out a screaming noise. The Hat was hit with a bit of force, causing it to become a little lopsided on the Chief's head. Safe to say he looks slightly ridiculous now.
The front of the hat then grew a mouth lined with sharp teeth. A long tongue dripping with green liquid rolled out of the mouth, wrapping itself around the hat. An acidic substance that coated the tongue was spread across parts of the hat, soon becoming sopping wet with the disgusting saliva. Smoke began to curl off of the spots covered in the strong acid, damaging his semi-luxurious security hat irreversibly. The tongue then receded back into the mouth in a rather repulsive manner.
Giving off a toothy grin, the mouth belched a stream of flame onto the Hat. Already weak from all the holes, it caught fire quite easily. The flames danced around, almost seeming as if they were alive. No wait - they were alive! Crackling fire in vaguely humanoid shapes danced around atop the hat, leaving behind small trails of fire in their wake. A pair of the humanoid flames waltzed across the hat, and several others also formed pairs, joining in the waltz. The mouth hummed the tune that the living fire danced to. Surprisingly enough, it was pretty good at humming.
The dance became livelier as the pace picked up. The cozy fires across the hat became an intense inferno. All of the living fire danced in a more synchronized manner, weaving between each other in unison. Heat picked up as the song met its peak, the burning dance atop the hat becoming grandiose. Partners flipped each other around and twirled through the air. The mouth kept up the pace with its humming. On a final note, the living flames threw their partners high in the air and then caught them. When they did, the flames exploded across the hat and beyond, curling around. The living flames disappeared, leaving the burning hat in their wake. Excellent dancers, not exactly good guests. The mouth clacked its teeth as a gesture that somewhat resembled clapping before sewing itself shut, likely to never return for an encore.
OK, so, after a PM from someone else I know, I have a question for y'all: do you think Player HP is a good thing or no? Because we can totally undo that with a reasonable excuse, and its' one you'll find soon enough. However, I'd like to get input. You could still do leveling systems for yourself to make yourself more offensively useful, but that would mean still being vulnerable while everyone else isn't (see: Walker).
In case any of you expended charge on leveling systems but prefer invulnerability, I'll be happy to refund you for the charge expended.
Axe && Fire Titan Essence = Titanflame Essence 11/11
Normal Essence of Temmie && Armor = Temmie Armor 2/11
+2 Ire
I finish my charge and immediately self-implement a basic Echeladder system, which I will expound upon when I have more time. Which is now. Hurrah, edits!
Lv. 1: Takes 25,000 damage to get to. I earn a single measly HP.
Lv. 2: Takes 30,000 damage. I earn another HP.
Lv. 3: Takes 35,000 damage. Wow, the Echeladder was kind of poorly balanced. One more HP.
Soul of the captain 29/50(+4 from proof of concept)(have no link whatsoever to the captain)
Effects: This is a boost who increase dramatically armor and reduce
tremendously the life of the target and make it sightly stronger it goes
to another target when the first one is dead but it needs one charge
per turn for staying in this world(Can accumulate some charges so that
there is no problem if everybody forgets it one turn(it might also
become more effective when there is more charges))
my items:
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Warp Zone level 8
I help proof of concept(twice)
I try to use the damaged warp zone to heal the most wounded GS and I
discover removing the wounds does not remove the blood loss
automatically So I take a bottle of liquid unununium and I inject it
into the ally with the less blood.
M2010 ESR && XM214 Microgun && XM25 CDTE && M9 Flamethrower = Overkill! (8/8) PLEASE GIVE THIS A SUITABLY AWESOME DESCRIPTION.
Empty Interlocking Cubic Module && Two Samsung PM1633a SSDs = Cubic Storage Module (4/4)
Cubic Storage Module: A cubic module with the internal workings of two Samsung PM1633a solid state drives inside, allowing for storage of 30.72 TB of data.
Charges
Project M08-➊ (18/50) (+2 from Fseftr, +1 from Tazz)
Project M07-The Phonetician (41/50) (+1 from Tazz)
+2 to Fseftr
Action
I pull out a tiny model of URANUS and shove it into a pair of WOMANS SANDALs. I then pull out a FORK AND KNIFE and cut up a TROPICAL FISH, which is probably poisonous. SHAVIAN LETTER AH, I let out a breath as I toss a glass bottle containing TROPICAL DRINK into SPACE. Oh BOY, that might hit me in the rear end on the way SHAVIAN LETTER OUT. Anyway, no going back on that now, so I MUSICAL SYMBOL BEGIN TIE the sandals to a tree and toss a MUSIC SHARP SIGN stick at the sandals, impaling them. CHEROKEE LETTER I then light a few CANDLEs and ALCHEMICAL SYMBOL FOR DISSOLVE the stick with the MUSIC NATURAL SIGN way of dissolving things for me: H2FSbF6. Yeah, that's PARENTHESIZED DIGIT ONE thing I do on instinct. For some reason, the acid coalesces into a DOUGHNUT made of fluoroantimonic acid. That LATIN SMALL LETTER IS probably defying at least BRAHMI DIGIT NINE laws of physics simultaneously right now. On second thought, make that CIRCLED NUMBER FIFTEEN. TAG LATIN SMALL LETTER I probably shouldn't be questioning this. SHAVIAN LETTER HA-HA, I laugh, as the bottle I threw into TAG SPACE falls onto the doughnut.
HALFWIDTH IDEOGRAPHIC FULL STOP! Wait a minute! KANGXI RADICAL LIFE should not be wasted on completely random actions, I think to myself, but I dismiss that thought and turn back to the DOUGHNUT. ROMAN NUMERAL FIVE, CYRILLIC CAPITAL LETTER ER, ARABIC-INDIX DIGIT FOUR seconds pass. Slightly more precisely, just under forty-GREEK ACROPHONIC CARYSTIANFIVE HUNDRED seconds, causing it to round down to RUMI NUMBERFOUR HUNDRED . I count down to BRAHMI DIGITONE. The sandals crumble to SHAVIAN LETTER ASH. I YI SYLLABLE HIT negative RUMI NUMBERFOUR HUNDRED milliseconds. I then throw the FORK AND KNIFE at the Chief and tell him to read the last byte of each Unicode codepoint named in bold italics as ASCII.
He does so and gets "Eat the fluoroantimonic acid doughnut". It turns out I secretly placed a memetic trigger on the fork and knife that only works on him, so he is compelled to do as the secret code commands. He runs over, eats the doughnut and takes damage.
Overkill! (Yes, with an exclamation mark): This is the one man band of weapons, hoisting in its singular, sleek frame the ability to blast, shoot, dakka, flame, tear, gib, snipe and more; the culumination of ALL standard FPS guns and a few non-standard. This includes the broken ones and unlimited ammo. You WILL have fun.
Hey, I was supposed to finish my Old Rusty Axe last turn! Now I don't have a dedicated melee weapon!
Anyways, I'm not sure why Hellvet's this frustrated over it. Since I changed his target, he was probably aiming for something less-credit to team.
Regardless, I dealt 19,000 damage over last turn! Woohoo!
Leviathan: 30/30 NOW COMPLETE!
Guitar Solo: 15/40
Rusty Axe [Lvl.1]: Still 2/2
Hell yes! I fall back, reload the Manaticon Flamesprayer and call forth a Leviathan! This giant water snake from the Realm of the Mad God universe is one of the most powerful normal enemies that can be faced! And I just summoned it! This'll LEVEL plenty of the field!
Here's its pretty visage:
With this thing wreaking havoc all over the place, things will die shortly!
Not so fast! I'm credit to team, and hell, I'll STAY credit to team!
Leviathan [H] [AZ] HP: 60,000/60,000
Special Actions
Hydra Pump: Aside the obvious Pokemon reference, this will deal 10,000 damage to one target. The damage is capable of being split between 2 enemies, but to compensate, the raw power will be lowered to 7,000 damage each.
Wave of Destruction: This deals 8,000 damage to every enemy entity within close range! This attack, while powerful against large groups, only works at close range, making it only useful when cornered or during a charge (which isn't recommended due to the Leviathan being a single target and not having enough bulk to be the spearhead of a push safely). To compensate for its situational-ness compared to Hydra Pump, any evasive entities caught up close will have their evasion chance cut down to a sheer 25% of their normal evasion rate!
Passive Effect
Aquatic Purity: This entity is immune to damage over time effects and healing is doubly as effective when used on the Leviathan.
Water Beast: Any entity dumb enough to sit on, hug, or generally occupy the same space as the Leviathan will be instantly killed when it performs Wave of Destruction (But they're safe when performing Hydra Pump). Of course, no one should be dumb enough to do this! This passive is completely accurate to the game.
Buff or nerf as you see fit! The general power level of this game still isn't very apparent to me (especially the relationship between charge time and health), but I tried the best I can.
Damage: 24,000/40,000
I DID finish the Axe last turn. I edited it in and everything. You can check. Here it is again:
Rusty Ax: It's most threatening property is probably catching Tetanus from being cut with this. Assuming it can even cut.
Entity HP is LOOSELY equal to the charge times 4,000 for HP (+15,000 HP), and that divided by 10 (minus the +15,000 HP earlier) for attack. Also, you DO realize I don't take distance into account? I'll always assume that you're at the best possible range. I'd rework the Wave of Destruction if I were you, as that's not going in as it stands (as that basically equates to EVERY enemy!) Otherwise, Flame Leviathan summoned, and buffed with DOUBLE HP!
Broken Night and Light && Darkness Orb = Darkimin 7/7 Mweheheheeheh....
Done!
Healium && Hoodie = Healium Jacket 3/6
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 1/???
+2 to Ire
Sukard 29/50 (+1 from Tazz, I believe)
Matt 5/15
:3
Oh god why NoLegs. Why are you here?
:3
Oh, right, you're a cat, so you can't understand me.
:3
Jus shaddup and go.
D:
SHADDUP, NOLEGS!
):(
SHADDUP!
;-;
Whatever.
I pull out Deus Noctum, and drain the life binary out of the Mechari Engineer.
Darkimin: An orb containing the power of the night, the moon and the stars. It looks like a clear night sky. It can be used as a magical conduit for some of the more 'astral' majjyks for this reason.
Darkimin II Blood Testing "Butterfly" = Bloodform (Level 8: 1/9)
Soul of the captain 30/50(+0 from proof of concept)(have no link whatsoever to the captain)
Effects: This is a boost who increase dramatically armor and reduce
tremendously the life of the target and make it sightly stronger it goes
to another target when his current one is dead but it needs one charge
per turn for staying in this world(Can accumulate some charges so that
there is no problem if everybody forgets it one turn(it might also
become more effective when there is more charges))
my items:
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Warp Zone level 8
I help proof of concept(twice)
Then I give a magical forcefield giving protection against puns to the psi godmodder.
The Psi-Godmodder would certainly appreciate that if he was alive. Alas. Of course, the Psy-Godmodder is a different story, but shouldn't you be out to kill that guy, given you're a GS and therefore aligned against EVERY Godmodder?
Should we focus on finishing Phantom Walker or killing Star's body before it goes too wild?
Or is better to attack Psy?
I invite you to discuss in order to avoid a dispersion of our forces.
From now on I suppose it will be easier for me to just talk in character.
I cast true seeing on myself and add permanency, from now on I'm able to see everything as it is, no invisibility or illusion can fool me.
I remove the player Player-Side Crimson Scale shield that I have created, even if I should have removed it in the past. (my previous action were ignored?)
If for whatever reason I cannot just remove it, I'll just fire a laser beam on it.
Wow I didn't know it was possible for Psy to ignore the explosion of a real non-illusion yellow bear on his face.
The steel predator having blindsight is able to ignore the invisibility of others, he will attack the Scale Beasts, if they are all dead by the moment he attacks he will just try slash the Mechari Engineer using its terrible claws.
The Maxis will fire on the Player Side crimson scale or the AZ side crimson scale, if both are gone he will just attack Mt. Ebbot.
+2 Pricey
Rugname 48/50 +1 from Tazz
The Power 6/50 +1 from Tazz
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) = The Power Glove (Level 9: 3/10)
Orb of Pure Energy > fine = Orb of Spacetime Manipulation (Level 5: 6/6) Complete!
I examine the Orb of Spacetime Manipulation if such a description does not already exist.
I then would like to examine better (like what does it allows the owner to do) the The Power Glove, I mean does it has some sort of effect, power, utility?
Punch Card Shunt: It's a small upgrade to
the Alchemiter that allows you to install various modules-taking the
form of punched cards-to give the Alchemiter quick and simple upgrades.
This cuts down time needed to make upgrades for the alchemiter
CONSIDERABLY.
This one was already defined in the past.
Orb of Spacetime Manipulation: Sometimes I wonder if people can't just read the title of the alchemy and instantly understand. this is one of those times. In any case, This thing gives one powerful control over the powers of spacetime...In its small, small sphere of influence.
Orb of Spacetime Manipulation > fine = Orb of Voidial Manipulation (Level 6: 1/7)
Orb of Spacetime Manipulation >> Very Fine = ERROR! ALCHEMY INVALID! SUPEREFINING MODULE UNINSTALLED!
A 'Very fine' would have allowed you to add a status effect to your alchemy that only works every so-often, but said status effect has a chance of backfiring. As it stands, such an alchemy upgrade hasn't been installed.
the Power Glove is a coding-based artifact that allows you to tap into every cheat and trick you can possibly do in Minecraft and beyond. It's sadly underwhelming despite the implications, and completely dwarfed by the Superpower Glove...But everyone loves the Power Glove. It's so bad!
You diffuse your shield across the Player-side Crimson Scale. Sorry, missed that.
I give the chief a tub (like, bathtub-sized-tub) full of SPF 50 sunblock. Like, the high-quality kind. I make him take a bath in the sunscreen.
The Chief declines with a shake of his head. He's WAY too big to fit into THAT. He could be confused for a Giant, if you didn't remember that Giants were not in fact THAT big.
Y challenges Napstablook to a friendly game of Thundersnail telling the ghost that the one to lose the race will remove 15% of their HP. He then takes out a small cage emitting a faint turquoise glow, opening it and revealing his own, trained Glowdrake® and its snail lawyers (Snawyers?). He then tells the lawyers to sue anybody and anything that could offend the dragonsnail™.
He then repeatedly hits the Crimson Heart with a pickaxe, ready to fend off any attackers.
Plantera will cause an amount of sharp, toxic seeds to rain down upon Zineous.
The Dragon Snail is, as it turned out, a pretty graceful loser and isn't offended by Naptsablook winning. You thus lose 3 HP, which is 15% of your HP. (I mean, seriously, 15% of his HP? It's gonna take a little more than that, because that's 30,000 HP.)
You destroy the Crimson Heart...You feel an odd feeling. No, this can't be good. Regardless, you pick up a spellbook who's hardcover front depicts a series of golden spears being flung at an opponent. You obtain the Ichor Spearbook!
Ichor Spearbook (Level 10): A golden hardcover book that deals with the manipulation of divine blood in attacks. It's signature Ichor spears are not its only attack, but it's certainly the most famous. All of its attacks cripple the opposition.
SCP-914's been installed, but it's only come with its fine function. It's other functions must be charged up, but that won't take very long...Unless you mean Alchemizing WITH it, in which case, that's kind of weird but go ahead.
I become a Giant then i use Super Strength to flip the Colossal Bathtub containing the Captain into a pile of spikes which is 1/4th of his height , however it touches the Badge however my hands are burning right now...
Modified Nuclear Quest Giving Taco Component A 11/50 +1 from Tazz and Hezetor
Modified Nuclear Quest Giving Taco Component B 11/50 +1 from Tazz and Hezetor
Sp00py Emperor Spoopinator's Action: I USE SP00KY SLASH AT THE STUPID MECHARI ENGIE ONCE AGAIN
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time
Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 MegaMinEr69
Charge Bank: +1 from Talist
Idea: When i was making a Extremely Powerful Entity or a Miniboss or a BOSS, Sometimes i use my Star System to check how much charge is a Star. My own Entity named Spoopinator has 1 and a half stars. (75 Charge Points) Currently i am making a Entity that has 2 stars (100 Charge points) is a TNQGT However the Stars are maxed at 10 (500 Charge Points! (Yeah Good luck with that)) but 5+ Stars are worthy enough for a Boss, however 3~4.5 Stars are considered Minibosses. These must be done in Component Systems (A to J Components) or you are gonna have a bad time.
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
Uh, dude, you can really only charge bosses with someone else. Like, SERIOUSLY you can only do that with other players. Can't do that yourself!
The Captain isn't here right now, and he isn't in a Bathtub while i'm at it!
Overly-Long Summoning Animation 26/26 (+1 late fee from Tazz)
I hastily build a tower to stand higher than the average combatants viewpoint.
MZ: Hey...
MZ: Mind if I tell you a story?
I don't do anything that might indicate who I'm actually speaking to, nor do I bother waiting for anyone to respond.
MZ: Once, there was a maiden...
MZ: …who broke her mirror, and dropped the pieces to the ground.
The wind picks up severely. I gesture upwards as the sky slowly turns gray, centered on a black, glowing object.
MZ: She thought to repair it, but was arrested by the sight of the scattered shards,
MZ: Which showed so many visions of her face
The more perceptive will notice small cracks are spreading across the massive object in the sky...
MZ: She put the pieces back together at all the wrong angles,
MZ: and was delighted at the image of herself.
As the cracks grow larger, pieces of obsidian blowing in on the wind, often in shapes that resemble butterflies or moths.
MZ: The maiden wanted to show everyone how wonderful she looked,
MZ: but it seemed as though none could see it.
The object in the sky shatters, raining down obsidian on the crimson below. It seems to be cosmetic, seeing as the shards aren't seeking out any entities.
MZ: So she painted a self-portrait,
MZ: and portrait after portrait after that,
MZ: until she made everyone look at her.
The shards gather up to form a large, levitating orb, surrounded by a halo of floating shards. Numerous arms of black glass burst from the ground, ready to defend it.
MZ: And they all believed her.
I bow in the most forced and sarcastic way possible.
New Entity!: Hecatonchire
Abilities
Hundred Hands: Hecatonchire attacks twice per turn
Heart of Glass: Entities that attack the Hecatonchire take a small amount of damage from the obsidian shards that make up it's body.
((Feel free to tweak these abilities, Tazz.))
Hecatonchire's First Action(s):
Puching Phantom Walker
Sending multiple detached hands to find and tear apart Star's Body.
I pick up a few non animate pieces of obsidian, craft them into swords, and jab them into the Tanks.
MZ: Want to hear another?
Entities: See Above
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
n diz iz r kig: TEMBO! hOI im kig tEMBO tEMMURR! im her 2... destroi usrzeeroh! pls supli mi wit som hooman sols ... ... ... p!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
tEMBO tEMMURR summoned! If he's given Human Souls, he'll be ultra-strong...But he's a weak thingy right now.
My Action: I go yell at Ayaze whateverhernameis for just making everyone (including my allied entities) invisible, then have EXOS use its Scout Drones to find all the things again. However, that took too long, so I just attack the Chief instead by reviving some of the CSI Cyber guys as ghosts and having them follow the Chief around. When he inevitably commits Police Brutality, the ghosts will pounce on him in an attempt to make him turn in his badge for practicing police brutality (this attack hits his Badge).
EXOS Action: To buy time to figure out how to deal with Psy, I increase Psy's evasion by covertly dropping an Infinite Ender Pearl for him, allowing him to teleport away from attacks.
Foundation Action (/story):
"So apparently whoever owns this server has knowledge of all of our knowledge base? How could we have missed a data breach this large?"
"We didn't, remember? A few years ago, our data ended up being leaked to the internet by hackers related to Anonymous. We suspect they were supported by someone on the inside, but they managed to leak our data onto public servers and prevent us from taking it down with our information security countermeasures. We had to initiate Breach Protocol Omega: public data."
"Wait, if all of our information is public, why has that not affected our operations? You would think we would at least get more people trying to breach our facilities from the information going public."
"Breach Protocol Omega DID release the data publicly, but it also did everything to make the data non-credible. We were able to disguise the data as an open-source horror wiki while simultaneously redacting the most sensitive data in case someone did take it seriously. Nearly everyone knows of the site as obviously fake (after all, what global conspiracy, even a beneficial one, would release their data publicly?), which means no one thinks of it as real."
"Sure. I hope that actually WORKS at keeping people unaware of the true threats we face."
Ayaze reminds you that you weren't affected, and she can certainly quit working for you if you feel unsatisfied with her abilities.
The CSI Cyber Ghosts decide to just attack him straight-up without waiting, dealing 10,000 damage to the Badge! As it turns out, the Chief is the Chief of Security for Godmodding Inc and NOT A POLICE OFFICER.
Everyone on the GS side mobs you! Psy could buff the evasion up to the high heavens, and as long as he's got more than 100% Evasion he's unkillable! And for that matter, that evasion is on TOP of his Godmodding, meaning that even if it dips below 100% you've STILL got no chance of hitting him until it's all gone...And below 100% its really hard to lower.
I shoot a Mechari Engineer with a Prototype Metal Melter.
Modified Nuclear Quest Giving Taco Component A 12/50
Modified Nuclear Quest Giving Taco Component B 12/50
Sp00py Emperor Spoopinator's Action: N/A
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time
Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Hezetor's Rugname + I vote to make Rugname stronger.
Charge Bank: +1 from Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
Spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook 1/?
i drop a lot of toxic waste on TT2000. it turns out to be explosives in disguise. They explode, sending him flying into a exact copy of the Solar System. Using the Gravity Gauntlet, i quickly crush him with the entire Kuplair belt. I then teleport TT2000 to the surface of the newly-made rock... On the exact side heading towards Pluto. Pluto suddenly shouts, " I AM NOT A DWARF PLANET!" and then proceeds to somehow fire a burst of energy at the huge planetoid. Normally, the blast would break it apart, but luckily TT2000 was there to take the damage for it. The massive rock then crashes into Pluto, giving TT2000 a face-full of icy rock. Then, the rock moves to destroy Neptune.
It seems to not heard of such concepts such as "gas giants"
TT2000, again finds himself on the side of the planet he did not want to be on: The side that is going to crash into Neptune. Before long, the rock that TT2000 is trapped on has found its way to Mars, having crashed though every single Gas Giant along the way- The lethal gases have formed a sort-of atmosphere around the massive rock, with thunderstorms (hey, Jupiter has them all the time, and they are far larger and longer than any hurricane we have had on earth)
Suddenly, the motley collection of rocks explodes, as massive lava oceans cover the entire surface while the thunderstorms progress into firestorms, leading to someone to ask why fire is burning when there is no Oxygen. i handwave it, and my hand wave accidentally increases the gravity around TT2000 by 20000% for 5 seconds.
Battlefury13: WHOOPS, THAT WAS NOT SUPPOSED TO HAPPEN
Battlefury13: Anyway, back to our famous show, "TT2000 dies horribly" after this commercial from our sponsor!
The commercial turns out to be made by a 7-year old, and is voiced by 4-year olds. Luckily, the sponsor soon finds that it suddenly is no longer a sponsor.
After that, the massive Planetoid gets a massive meteor storm consisting of the entire asteroid belt, and then continues its path, easily destroying mars, without damage because TT2000 is the best shield ever. Earth launches its entire supply of nukes, but it misses and instead hits TT2000. TT2000 continues to absorb all the damage. Venus merely makes the lava oceans all the worse, not doing much. Mercury turns into solid Mercury in an effort to save itself, but it is instantly super-heated into a gas so hot, it might as well be a plasma. Said plasma joins the rest of the atmosphere in being lethal.
I then covert a Cellular Lifeform to a Virus, and sprinkle some powder from a pouch with the words "AGARIO LOGIC" on it. I then toss it at the sun the second before it become an Agario Virus. The sun breaks into lots of small pieces in an anticlimactic way, not even going supernova.
TT200- you know what, i think you get the point by now.
I repeat this with every solar system ever in this exact copy of the milky galaxy. Finally, i condense it into a small pebble. i then teleport back to the Battlefield.
the pebble, containing a galaxy's worth of weight, falls, towards my hand. Oh no, its falling too fast! Its gonna crush me-
Suddenly, a purple-blue aura surrounds the Gravity Gauntlet
Battlefury13: What, did you really think i would not take a chance to fit a gravity-based shield on this?
Battlefury13: Wouldn't want a rock to fall on my hand while i'm distracted and crush it.
Battlefury13: That would very bad. For my hand, that is.
The pebble, having sucked in earth, is about .2% popcorn. Before the anti-popcorn turret uses its Everything-Piecing-Never-Miss-Antimatter-based-Godmoder-Killing-Cannon, it lands in front of UserZero.
Who is then hit with a massive planet with a star for an atmosphere....coming from a pebble.
And a huge wall of text, for good measure.
37/50 Upgrade system (1+ tazz)
21/50 what
2+ to irecreeper
Battlefury's Official Wall of Text Counter: 2
TT2000 is a dead man, pretty much. HOWEVER, in his dying breath...
Huge weakness to sun? Lemme see what I can do about that
=Action=
It's time to start talking strategy, Hezetor. Just PM me.
I examine World in a Bottle.
The sound of blaring trumpets becomes apparent as a medival-style horse drawn carriage come to the batttlefield, painfully slowly. The horse riders demanded everyone take off their hats for the king. If the Chief does, he gets burnt. A lot. If he doesn't, Both knights riding the horses suddenly grow to massive size, getting Mega Shrooms from nobody in particular, and smash the Chief. The doors to the carriage opens, and out comes...
King Tut? Zineous promptly obliterates him, turning him into a pile of burnt politician. Random Egyptians then come and mob Zineous, dealing some damage. They then get fried as well. Yes, I'm dealing damage to Zineous too. Don't question my motives.
Voidmetal Bottle && Pocket Dimension = World in a Bottle 9/9 [DONE!]
Ring && Oblivion Energy = ? 1/???
=Inventory=
Logic Distortion Remote (Powerless)
Super Unfair Paper Mario Maker Sketchpad 64
Voidmetal Bottle
Pocket Dimension
Infinite Pie Cornucopia
Traho
Stevereen Figure
World in a Bottle
(Only including things that I deem important to my ultimate alchemy chain thingy)
==Charges== The Nonexistent Celestial Guardian 30/50 (+1 from late EoTB) The Balancer 21/50
+2 Ire
In a shocking twist, the Chief actually complies and takes off his hat, exposing him to the sun! However, instead of burning, the sun insignia on his badge (really obvious in hindsight, now that I think about it) glows brightly, and the sunlight starts HEALING the chief! Fortunately, the intesne heat from the badge is gone...You'll have to destroy it to harm the Chief effectively. The Hat is out of the way, at least, and won't charge while it's not on his head. 3,000 damage to Zineous!
He'll do as you say.
World in a Bottle: A literal planet dedicated to hammerspace storage. You can pretty much store anything in here safely.
I climb up an even taller tower, resuming my earlier casting stance.
MZ: You asked for an encore, didn't you?
MZ: Well, I'll need a better stage before I start.
It's getting darker and darker, and the humidity is rising rapidly, the wind picks up again. Patches of crimson may give way beneath the storm that's rapidly coming into being.
The environment reshapes under the downpour, irregular stone pillars bursting from the ground, sections of previously solid terrain sinking into the ground, some pieces of scenery dissolve into crystal sand, while others are covered by rapidly growing crystal.
Once the storm has passed, the predominant biome appears to an endless desert of crystalline sand broken up by different types of crystals jutting through the surface.
New Terrain: Crystalline Wasteland (May redirect attacks in away from Anti-Zero's.)
I stop to take in the new, more magically-inclined atmosphere. As the last few wisps of my mana reserves are restored, (Wisps being the smallest divisible unit of magic, a least in the system I use), I return to my normal form. The difference is negligible save for the comfort of having the proper body again on my part.
Then I offer Phantom Walker poisoned tea.
Entities: Hecatonchire (Orders in first post)
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Healium && Hoodie = Healium Jacket 4/6
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 2/???
+2 to Ire
Sukard 30/50 3/5s of the way. I math.
Matt 6/15
I snap my fingers, and a bunch of demons come out of the sky to haunt him.
Assuming it's like a tribal chief.
It's not, but the demons don't care. 7,000 damage to the Chief!
...If Tazz hates Ayaze now, i'm scared to think what he'll do this turn. Bomb Man, send him a thing.
Uh...okay.
*Tazz was given a "Bath Salts"!*
Now then, what is this...thing from Sara? It's slightly scaring me. Feels...impure.
...I MUST SCIENCE.
Pit grabs a Bug Net and puts it over the Essence of Trollfic. Surprisingly, it works at getting the Essence somehow.
Now then...
>PitTheAngel: Ask for a description of the Essence of Trollfic.
Also, I swear that Temmie King's crown is made of both cardboard and paper mache at the same time. I can't be the only one who thinks that, right?
Bath Salts: What are these even?
Essence of Trollfic: The concentrated essence of all purposefully-bad fanfiction. It allows you to loosely manipulate or imbue things with the power of Trollfic, and control creatures from trollfics.
tEMBO's Crown: It is made of Cardboard, Paper Mache, and the material that is used in Temy Armor, Temmite, which is actually ridiculously rare and durable. Sadly, it can only be worn by the true Temmie King.
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Balloonsera heals herself for 14k.
Balloonian draws Shadowflame, which gets duplicated. I gotta get rid of cards...
Balloonian plays his Dragon Consort, making Balloonmedes only cost 5, so he plays that as well. The combo will be set up so nicely... Oh, and Tazz? Affinity only goes up when Balloonian plays one of the Wild Magic cards, not gains it. I also don't know why Ayaze is a thing, but it's just plain annoying. ... And why do the GS's keep attacking my guys?
Special Spells: PowerShot (2 mana), Whirlwind (0 mana)
Action:
Weak to sun? Well, I just happen to have a sun demi-goddess here. ((And in Minecraft 1.0, zombies couldn't wear armor, so helmeted zombies resisting sunlight would be a modded thing. /randomNitpick))
Inari magically obtains the Armor of Light by the power of ignoring IC and puts it on, feeling solar energies thrum through her. With a burst of sunlight, she starts running forward towards the Chief. Behind her, a tidal wave of liquid fire builds up, glowing bright with the power of fusion. As she builds up speed, the solar flare of ionized plasma rises higher behind her, roaring with heat. Once Inari is close to the Chief, the wave behind her suddenly surges forward and into her gauntlets, infusing them with light and heat, making them shine like a distant wildfire on a dark night. As Inari leaps at the Chief's leg and slashes it open with her claws, this wildfire explodes into a violent cluster bomb of branching and twirling beams of furious starlight, melting through the Chief's leg and armor like a blowtorch. Each beam of light shoots outwards, only to converge back and stab at the Chief like they were dive bombing phoenixes. After the plasma and sunlight fades away, Inari has somehow gotten about a hundred meters away, her form shimmering slightly.
Relevance Line:
When did you start collecting maps?
For... a long time? I spent a... long time wandering around the estate, making... various maps. ... I want to complete this one. ... It will be my best yet.
When they heard the rumbling of the change in terrain, both Gail and Mikoto look up at the ceiling instinctively, where crystal sand had started to drift down. If given the right angle, the light from Gail's glowing aura shined through the particles, making them look like glittering prisms, casting tiny rainbows behind them.
Okay, fine. But we have to be quick, okay? Where do you need to go?
Gail points down one of the corridors, so they both head off in silence, but Gail still stops every few minutes to update her map. After about five map updates, Mikoto noticed that the light from Gail had died down, so he turned around and saw that she wasn't following him anymore.
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 2/10
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 2/10
Got +5 total. Then plus a whole ONE EXTRA because SPEEEEEEEEEDDDDD ISSS KEEEEEEEEYYYYYYY!!!!!!
More charges: 24/50 & 24/50
+1 to Mythic, Pricey
...Oh. they'll do as you say.
It doesn't actually come from THE Sun, which the badge is attuned to, so 18,000 damage to the Chief! He's not fireproof even if the sun isn't burning him.
I think I said those were going to be Level 10, thus requiring 11? I think I did, mate.
Normal Essence of Temmie && Armor = Temmie Armor 3/11
+2 Ire
I light Pricey on fire for trying to rip off other players. I then throw Pricey into Phantom Walker while he's on fire and pull out a flamethrower on both of them, setting them on fire.
I then leave a message for Bill.
"Greetings! If you're hearing this, it is the serendipitous date of the circumstantially slash temporally simultaneous pseudo-preanniversary of your rearrival in the future here on Minecraft. Don't ask me what that means, it became meaningless as soon as the words left my mouth."
3 damage to Pricey! Phantom Walker would have just tanked it...But...
Oh, yeah, Bill doesn't respond, at all. He's busy!
I combo with Generic, throwing gasoline, gunpowder and plenty of firewood at Phantom Walker. The firewood just so happens to make a cage around Phantom Walker, and leaves him open to plenty of prodding. I stab him with mutliple red-hot fire pokers through the bars of the burning wooden cage. I also hire additional players to perform a massive cook-out over him, tormenting Phantom Walker with the smell of perfectly roasted meats! I then give him a bit of steak, and he snarfs it down because after all, everyone deserves some food!
The steak contains lots of laxatives and lots of spices. You don't need to know what happens next.
=Command=
Napstablook uses Tearburst, hitting the Chief's hat!
...This happened. 3 damage to Phantom Walker, and he's burned, though the Laxitives make him get rid of the internal poison through digestion and thus cure him of that.
Alchemies
Empty Interlocking Cubic Module && Quantum Solar Panel1 = Cubic Solar Panel Module
Quantum Solar Panel: From IndustrialCraft 2. Generates 81920 EU (I think that stands for energy units or something?) per second in the day and 40960 EU per second in the night.
Empty Interlocking Cubic Module && Eight MFSUs2 = Cubic Battery Module
MFSU: Also from IndustrialCraft 2. Stores 40,000,000 EU. Eight of them would store 320,000,000 EU.
Charges
Project M08-➊ (21/50) (+2 from Fseftr)
Project M07-The Phonetician (42/50)
+2 to Fseftr
Since most people have posted already, I +2 Crusher48 for next round.
HELLVET: Oh, no. You're not acting much this turn!
VERDAN: Yes I am.
HELLVET: No you're not! I'm in control!
VERDAN: I should be in control.
HELLVET: How come?
VERDAN: I won't get us killed by hacking off the GM!
HELLVET: Since when did I do anything to get the GM angry?
VERDAN: Since you called out him not completing the Axe!
VERDAN: You made it sound like he wanted to keep it from working!
HELLVET: Well, how come he didn't recognize its completion?
VERDAN: He's human! He makes errors and some things slip past him.
I take aim with the Manaticon Flamesprayer to fire single shots at the Chief (more accurately, his hat, as it'll let him burn and will increase our damage against him) to conserve accuracy (However, his bulky fat is likely going to need a little bit more punch to pierce through... man, I wish I had an axe on me! Even though the Incendiary rounds should make his body fat light up like a candle.)
While I'm shooting at the Chief, I compliment Nabstablook's (or however you spell it!) Ghostly Gibus! It looks pretty good on ghosts, but not on humans. The warm feeling of kindness heals him!
Sagittarius AND Enchanted Bow = 4/4 Sagittarius Bow
___
Mercury runs up to the balloonkin hatcher. Balloon is such an odd word when you look at it... He tells that to the hatcher, and it feels very bad about being not normal, and decides to throw itself onto some spikes. You're not special, and you should feel bad if you are.
The Balloonkin Hatcher follows Cranky Kong's Timeless advice, but fails as usual.
Without so much as a second of response, I pull out a cane and a silken top hat of my own. Donning the attire, I get to work, snapping my fingers. The ground begins to rumble with sheer anticipation as the stench of dusty bleached-white bones rolls over the Battlefield. A skeletal hand bursts out of the ground. Then, another, and another. Soon enough, a large mass of skeletons erupts from the earth, and collectively begin to straighten.
Strangely enough, the beings do not seem to be burning in the sunlight. Nay, for they are the dread GZK-WZMXVIH. They all pull out silky smooth top hats like that upon my head, and canes as well. Moments later, we all get into formation in front of the Chief. Another skeleton emerges from the ground before us, donning a beret and wielding a clapperboard. The figure taps its foot once—twice—thrice, before slamming the top of the clapperboard down, and rasping what would amount to action in evidently-not-undead-skeleton-language.
The second the start is announced, we get to work. The mass of non-director skeletons and myself begin to swing our canes about in a synchronized manner, tap-dancing all the while. I do not take my eyes off of the Chief the entire time. Cracks in the fabric of reality appear on the Hat of the Chief the further we dance.
The need to ascend rises the further we dance, flames forming beneath our feet under the sheer prowess of the dancing skills within our party, the clacking of bones against the ground a splendiferous harmony.
With a simultaneous step to the left, the entire mass of tap-dancing skeletons (myself included) finds itself upon a slightly elevated stair that suddenly appeared in space. Another step to the right occurs, revealing another hidden method of ascension—I'm impressed. This continues for several minutes, the director following along after a certain period of time.
Soon enough, we are elevated upward enough to be entirely level with the top of the Hat of the massive Chief. I suddenly strike my cane against the stair below me three times in quick succession, the skeleton armada following. Then, we all collectively leap atop the Hat, continuing to dance.
This would ordinarily be merely startling, if not for the fact that every strike of a cane against the Hat brought forth a number of cracks in the fabric of spacetime. Yet, we continue to dance, uncaring of our precarious position. Cracks upon the Hat spiral into existence like spiderwebs woven by Arachne herself, entrapping all whom desire to save her. The skeletons and I are seemingly unharmed by these cracks. The director's clapperboard comes swinging down once more, an alien throat attempting to shout cut.
The dancing slows, and the skeletons proceed to leap back onto the stairs, one by one. I come last, delivering a rough strike through the hat, forming a massive pulsating scratch in existence upon the Hat. As we all traverse the downward path, the stairs disappear behind us, one after another. Once we reach the bottom, I hand the director skeleton my hat and cane, and he gives me a small check for helping work on his latest musical. I nod, and the GZK-WZMXVIH disappear into the earth, likely never to be seen again. So ends the Curse of the Hat-Breaker. Alas. I sigh, somber.
Research Salvaging 21/50 (+4 from Crystal, +1 from Tazz) ////////////////////////////////////////////////////.
Imperator 11/50 (+1 from Tazz) ////////////////////////////////////////////////////.
Aggravated, I call Battlefury out on his extreme seemingly unprovoked playerism. Battlefury is being playerist against TT2000s and clearly needs to be ostracized by society.
...He does this. (See Battlefury's post ersponse). A mass of SJWs and fans of the original DTG (or rather, soon-to-be-fans of the original DTG) swarm battlefury as you die, dealing 8 damage to him!
My Action: I summon a bunch of criminals who run around being criminals, wasting the Chief's time catching them all and causing him to take damage from the criminals armed with guns.
EXOS Action: I order the 1st ESFB to use Tele-Sapper on any surviving Crimson Scales (bypassing defenses because of how they TELEPORT past defenses to drop the bombs), and failing that deploy Tele-Sapper on the Chief's hat (you do NOT want to know how they stick all the explosives in his hat).
Foundation Action: The Site-DTG personnel realize they need SCP-713 for their experiments, but they do not have it right now and it would take too long for it to arrive. However, they also figure that given all the chatter about time travel in SCP-DTG, they should be able to send in a D-class and have him send a message back in time for the materials request so they can request the materials earlier and have it now. Thus, they send a D-class in with the message about the request. An hour in the past, they follow the request to get the supplies, and are luckily smart enough to send the D-class back at the time he was sent back in in the first timeline to avoid a Paradox. However, this may cause a Paradox anyways, but the Foundation would use that to figure out whether the Paradox happens inside or outside SCP-DTG.
OOC: (I am going to say that a significant amount of things that {REDACTED} on the SCP Wiki actually led to Paradoxes, which luckily have yet to cause significant damage on Earth (the Foundation probably has anti-Paradox capability))
You can say that, Crusher, but I decide, and there's one article on there that was 'unintentionally' cleaned of all redatctions. And for the sake of sanity, if there were that many Paradoxes in one area, the SCP foundation would not exist.
A convoltulated event occurs, but long story short, time traveling backwards in time after a certain point (known hithero as the Anchorage) is impossible-you will create an alternate timeline branch wherein the only change is your presence. Fortunately for you, this creates no Paradox whatsoever, allowing the slightly-alternate-timeline SCP foundation to send its copy of SCP-713 immediately to you.
They'll do as you say. (in case you haven't noticed, Hat is currently equivalent to Badge due to recent events.)
==Turn 1==
Salt 46/50 (+1 from Tazz.)
Imperator 18/50 (+1 from Tazz.)
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 11/11 COMPLETE!
Gold Goblet && True Essence of Water == Cup of Coldest Seas 11/11 COMPLETE!
Disc of Deepest Depths: This deceptively simple six-inch-diameter disc of hardened clay possesses absolute primacy over the element of earth. A downward-pointing triangle with a line drawn through horizontally near the tip of the triangle is engraved on both sides. It seems to rotate to always point downwards, no matter how you look at it.
Cup of Coldest Seas: This deceptively simple golden goblet possesses absolute primacy over the element of water. A downward-pointing triangle is engraved on the rim. Strangely, it seems to move around the rim so that it is always visible.
NEW ALCHEMIES:
Flowmetal && Wand = Flowmetal Wand 1/? (Almost certainly level 10)
Flowmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Praecantatio essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Praecantatio essentia is the essentia of magic, and thus Flowmetal is more or less the perfect material for magical implements.)
Ebbmetal && Sword = Ebbmetal Sword 1/? (Almost certainly level 10)
Ebbmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Telum essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Telum essentia is the essentia of weaponry and harm, and thus Ebbmetal is more or less the perfect material for weapons.)
==Action==
Crystal begins to target the AZ-Side Crimson Scale. Firstly, he sweeps the area near the Scale with a massive sandstorm, generated through usage of the Disc of Deepest Depths, to locate the AZ Scale Behemoth. Once he finds it, whether it’s through sand accumulating on it, sand touching it, or some other means, (He has a mental link to the sandstorm through the Disc - he can tell where the sand is and whether it’s touching anything.) he instantly compresses all that sand onto its location at a sizable fraction of the speed of sound, burying it under a massive sand pile and subjecting it to a massive amount of impacts. He then raises the Behemoth up into the air in the middle of a sphere of sand and compresses the sand into the middle, and thus crushes the Behemoth. If this does not kill it, he summons a massive amount of water from the Cup of Coldest Seas, removes the sand, and waterblasts the found Scale Behemoth with a thin jet of water at 100,000 pounds per square inch, cutting cleanly through it several times.
He then diverts the remaining amount of water into blasting the AZ-side Crimson Scale, destroying it. (Count this as two actions - one destroying the Behemoth, one the Scale. The Scale Behemoth has such low HP I think I can kill it even with a split action.)
==Entities==
SOON
The Scale Behemoth is utterly obliterated. The invisibility was that-turn-only, so it had nowhere to hide.
The Bodyguard: 1/50 ==================================================
+2 to Erelye
Meanwhile, in the grim darkness of the 41st Millenium...A GRAND SNIPPING OCCURED, LEAVING YOU WITH THIS:
Ursarkar E. Creed has appeared on the battlefield.
[AZ] Ursarkar E. Creed: 75,000/75,000 HP and 25,000/25,000 Shields (Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap).
Master-Crafted Dual Hellpistols: Fires lasers that, unlike its weaker cousin the Lasgun (some like to call them "Flashlights"), does a much better job of penetrating armor. Tends to minicrit enemies that lack armor/damage reduction.
Nerves of Steel: Hailing from the hellish planet of Cadia, which lies partially within the daemon and heretic-infested Eye of Terror, Creed is immune to Fear, Insanity, and similar effects.
Will of Iron: Creed's presence will inspire weaker entities to survive a lethal blow and fight on. Entities with a maximum HP below 20,000 (or that are weaker in general) have a chance to survive a lethal hit.
Tactical Genius: Creed's greatest weapon is his mind. His masterful ability to organize and lead a military makes them more effective. Creed increases the damage of all of his allies. It also allows him to do something special...
Infiltration: With his tactical genius, Creed is (apparently) able to infiltrate anything, from a squadron of soldiers to even the mighty Imperial Titans. For every turn Creed is on the field, he puts one charge toward each "Infiltration" ability. Abilities cannot be repeated, and only happen once.
"Infiltration: Cadian Shock Troopers" (Charge 2): Creed summons a squadron of Cadian Shock Troopers, hiding in a nearby treeline.
"Infiltration: Baneblade" (Charge 5): Creed somehow infiltrates an entire Baneblade, which was hiding behind that flagpole over there.
"Infiltration: Warhound Scout Titan" (Charge 10): Impressively, Creed can infiltrate titans too. This one came out from behind a mailbox.
"Infiltration: Reaver Battle Titan" (Charge 15): There are no bounds to his tactical genius. Keep an eye out so you don't trip over this one.
Lasgun Trooper: Fires their Lasgun, which is a laser weapon. Not very effective on its own, but powerful in larger numbers.
Autocannon Trooper: Armed with a powerful rapid-fire weapon, they deal high single-target damage.
Grenade Launcher Trooper: They use weapons that can be set to fire either Krak Grenades or Frag Grenades:
-Krak Grenades: Armor-penetrating damage. May minicrit enemies with no armor/damage reduction.
-Frag Grenades: AoE damage.
Baneblade (IT IS THE BAAANEBLAAADE): 260,000/260,000 HP with 25% damage reduction.
-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.
-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.
-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one melee attack per turn with devastating power. The crew is smart enough to know what would be the best to fire upon if multiple things do melee attacks.
-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can still fire if using Tank Shock, but may only use one of its weapons rather than all of them.
-Weapon Disabled: If the Baneblade suffers a minicrit or crit from an entity, or 12,000 or more damage from a single attack from a player, roll a d6. If the roll is 4 or higher, deactivate one weapon for two turns.
-Efficient Crew: The Baneblade has a large crew. Each weapon fires independently of each other.
Warhound Scout Titan: 400,000/400,000 HP and 150,000/150,000 Shields
Void Shield Generator x2 75,000 HP x2 (Read Void Shield Generators for more information).
-Void Shield Generators: The Warhound Scout Titan has lighter armor in comparison to other Titans, but has shields that make up for the fact. Each shield will regenerate the titan's shields by 10,000 per turn, for a total of 20,000 if both shields are online. The Void Shield Generators can be targeted through the Titan's shielding.
-Inferno Gun: A massive weapon fueled by promethium. It fires an extremely hot AoE blast. One turn reload.
-Plasma Blastgun: One of the largest Plasma Cannons in existence, it will deal very high single-target damage. Two turn reload.
-Stomp: Will deal damage to one entity or one group of entities. Will use this if both weapons are reloading.
Reaver Battle Titan (Probably should be considered a boss, or at the very least a bolded entity due to its might.): 1,250,000/1,250,000 HP
-Apocalypse Missile Launcher: Mounted on the top of the Titan, it will fire two pods of ten missiles each per turn. Each pod can be shot at the same target or be shot separately.
-Melta Cannon: A massive, titan-grade Melta Gun. It will penetrate armor and ALWAYS minicrit, but has a cooldown time of one turn.
-Gatling Blaster: Essentially a titan-grade gatling gun, it fires thousands of rounds per minute in a torrent of destruction. It can fire for two turns, and then must cool down for three.
-Greater Stomp: Similar to the Warhound Scout Titan's stomp, this one is greater because the Reaver Battle Titan is, well, bigger. Will use this if either of its arm-mounted weapons (Melta Cannon and Gatling Blaster) are reloading.
-Promethium Death Ray: An unorthodox weapon special to this model. Hooked up directly to the Titan's Promethium Reactor, it fires a deadly, radioactive laser that sweeps the field. Located on the Titan's chest. Takes 5 turns to charge.
Pulling out his Master-Crafted Dual Hellpistols, he unleashed the Emperor's fury upon The Chief. Creed gains +1 to his Infiltration charges.
Bomber eyes The Chief, a gigantic zombie weak to sunlight. Clearly, this meant getting rid of its hat was the best thing to do strategically.
Bomber pulled out a jar with tiny holes poked into the lid. Inside the jar was a disgusting, writhing pile of yellow-green caterpillars. These were the larval form of a species of moth called the Death's-Head Hawkmoth. They are named for the pattern on their back that vaguely looks like a human skull. There is a superstition around them involving how they are signs of evil or supernatural events. Though, these larvae weren't like any found in the wild.
They had been augmented to be incredibly gluttonous, able to devour vast swathes of fabric and still be hungry for more. As a side-effect of this enchantment, they grow to a size that is vastly larger than a natural one. When adults they could possibly be used as mounts or beasts of battle, where they retain their fierce hunger.
Warping himself to the hat of The Chief, Bomber dumps the jar of caterpillars onto his hat. Promptly, they begin devouring the hat. They gorged upon the fabric, growing in size at an alarming rate. They ate holes in the hat, causing sunlight to seep through and onto The Chief's head. Though, it was a meager amount. Continuing their feast, the caterpillars were absolutely huge. They were about the size of a bear now, which is when their eating slowed down.
Eventually, they stopped, their magically-enhanced appetite quelled for now. They began to wrap themselves in silk, forming large cocoons on top of the hat, where they would remain in an accelerated metamorphosis process for some time. Who knows, they might survive to emerge?
Crystal pokes the AZ-Side Crimson Scale if it was not destroyed by his last attack, killing it.
If, on the other hand, it is dead, he decides to target the Mechari Engineer. He retrieves the Cup of Coldest Seas, holding it and preparing for a water-based assault. Firstly, he summons a massive amount of water, as a way of compensating for any lack of water around him. He forms a part of that water into a massive amount of watery needles, before accelerating them into the Mechari Engineer at approximately the speed of sound. The water is hardened to a hardness comparable to steel through Crystal’s newfound control over water. Once every needle has pierced the Engineer, Crystal forces the water in the needles to undergo a phase change to water vapor, sucking heat out of the Mechari Engineer from the phase change and causing a sudden explosion of superheated water originating mainly from inside the Mechari Engineer’s body. Crystal then coalesces the water vapor back into liquid water and adds the rest of the water he summoned, surrounding the Mechari Engineer in a bubble of liquid water. He causes another phase change in the water, this time freezing it to ice and dumping all of the heat released from cooling that bubble of water straight into the Mechari Engineer, heating it to red-hot temperatures. He shatters the ice prison into millions of little pieces, before pulling the heat from the Mechari Engineer and melting the ice into liquid water again. Finally, he once again fires a high-pressure jet of water, this time into the Mechari Engineer, cutting it apart precisely and methodically. Several individual jets punch holes through the Mechari’s exanite core, before Crystal releases his control over the water and desummons it.
The Alien Drone under my command immediately spins around, points at the Chief, and uses Anomaly, resetting its charge, as well as depleting 70% of one of the magnetic charge bars. Thanks to the wonders of RNG, I appear to have been granted a four. Excellent. That's 12,000 damage to the Hat, suddenly. The Drone fizzles slightly. I seriously doubt it is going to be of any use, given that Twin has been awol for exactly ten days.
Anyhow, I pull out a vial of oily, dark, almost semi-fluid chalk, and duck to the ground, carefully removing the cork. I smear the foul stuff in a vaguely circular shape, and make several triangular marks in the center, forming a nine-pointed star of some description. Nobody actually knows where this ritual supply is located or created. Some secret recipe never written down by an ancient mage or other before their death, I suppose.
I cork the vial once more, and hide it away in the depths of my inventory. Then, I take a step away from the circle, and mutter a few things under my breath.
A visceral ripping of flesh can be heard, akin to the swift and smooth tearing of thin flesh. Hundreds of smooth black tentacles slide through the folds between worlds, inky in complexion. Without a moment of deliberation, the foul tendrils all arc toward the Hat of the Chief. They wrap themselves around the headpiece a number of times, dripping with some sort of disgusting mixture of inky bile.
The Hat suddenly begins to dull and shudder, glowing with a thick, almost mustard-like, aura. A number of eyes sprout into existence upon the tendrils, all pointed at me. Scleras amber and dripping with some clear fluid (a small plip emanating about every time this occurs), the Hat begins to wither. The eyes blink separately, only a few in tandem. I realize what is occurring moments later.
TERMINALAUTOCRAT: Iä! Iä! Nyar'yothul ee!
A screech emanates around the Battlefield, incomprehensible to all with mortal ears. Once the ringing in my aural organs subsides, I can hear a faint whisper.
???: okhyoiikhuukhyoi y'kadishtu 'abi, g'fteyuh
I grimace. Another one of these. A viscous dull scarlet fluid drips down the Hat, the hideous stench of sulfur with a hint of lead filling the air. The air grows cold around me. The Hat, upon being afflicted with the fluid, begins to grow monochromatic, a dull, withered gray. The liquid dries upon the hat whilst flowing, sticking to the sides in a manner akin to a vile parasite.
The Hat crumples slightly, as if being toppled over by a slight nudge. The winds bend to the will of this mysterious force, pounding at the hat, as if spurred into sharpened spears of air. Stroke after stroke collides with the Hat itself, tearing into the structure as expediently as possible. Suddenly, a spear of wind strikes the dried fluid upon the hat.
Immediately, the liquid is set into motion, igniting violently. Flames roar upon the hat, arcane fury decimating the structure. Soon enough, all of the liquid upon the Hat has been struck into combustion, blazing madly upon the Chief. I slowly draw a dagger of vesperium, waiting for an opportune moment. The tendrils all roar to life, tearing through the Hat effortlessly. Flames and fury roll on in and the world shall sing with broken dreams and blackened skies--the tendrils seem to collapse inward,--bleeding lungs and choking breaths--raging with the force of a thousand gods.
Sensing the problem about to rip across the cosmos, I stab the dagger into the center of the circle. A spurt of oily fluid from the ground ensues, as if I had stabbed the still-bleeding heart of a sacrificial victim. The tendrils all crawl backwards, and disappear into space. I sigh in relief.
Research Salvaging 28/50 (+4 from Crystal, +2 from Bomber) ////////////////////////////////////////////////////.
Imperator 12/50 ////////////////////////////////////////////////////.
Noose--0 Dark Magic Tome = Tome Of Self Sacrifice 10/11
Disco Ball && Grenades = Dance Grenades 1/?
I activate a spectral potion, letting me run through the AZ Scale Behemoth. I jump inside the Scale and turn solid again. The resultant appearance of my matter causes the crimson scale to break apart to make room for me.
They're both dead. Also, do keep in mind, that's a Telefrag, which is a Paradox. It would have certainly done a LOT of damage, but the Crimson Scales are practically made of air.
Disco Ball && Grenades = Dance Grendade (Level 3: 1/4)
I look at the sun, and absorb the sun energy with my eyes. Effectively blinded, I store that energy for a later time. I then flail blindly in the direction of the chief, flailing my arms as flail-ly as possible!
The Nearly Incomplete Certainly Extremely Memey with Extra Meme Explosives (Or NICEMEME, for short) 10/20
All the Snakes. All of them. 7/50
Modpack Arm && Gun = Modpack Meme Cannon 4/4 DONE
Meme Gun && Radiation from the sun = ??? 1/??
Modpack Meme Cannon: An arm cannon with the symbol of your ancestor, the Alchemist, inscribed close to the barrel. This baby's ammunition is pure dank memes of any variety, and possesses light control over said memes.
Meme Gun && Radiation from the sun = Praise the Sun (Level 8: 1/9)
You blind yourself, reducing your accuracy! It'll only last this turn. This also allows your attack to minicrit as a result! Minicritted 15,000 damage to the Chief!
The Bodyguard: 4/50 ================================================== (+2 from Erelye)
+2 to Erelye
Channeling what little Warp energy was available in this dimension, Bomber prepared a simpler spell that shoots a beam of raw Warp energy at the unfortunate target. Which, again, was the Chief's Hat. The spell manifested before Bomber, appearing as a small technicolor orb. He cautiously lay his hands upon it. Suddenly, a strobe-like beam flashed across the battlefield, letting out a screaming noise. The Hat was hit with a bit of force, causing it to become a little lopsided on the Chief's head. Safe to say he looks slightly ridiculous now.
The front of the hat then grew a mouth lined with sharp teeth. A long tongue dripping with green liquid rolled out of the mouth, wrapping itself around the hat. An acidic substance that coated the tongue was spread across parts of the hat, soon becoming sopping wet with the disgusting saliva. Smoke began to curl off of the spots covered in the strong acid, damaging his semi-luxurious security hat irreversibly. The tongue then receded back into the mouth in a rather repulsive manner.
Giving off a toothy grin, the mouth belched a stream of flame onto the Hat. Already weak from all the holes, it caught fire quite easily. The flames danced around, almost seeming as if they were alive. No wait - they were alive! Crackling fire in vaguely humanoid shapes danced around atop the hat, leaving behind small trails of fire in their wake. A pair of the humanoid flames waltzed across the hat, and several others also formed pairs, joining in the waltz. The mouth hummed the tune that the living fire danced to. Surprisingly enough, it was pretty good at humming.
The dance became livelier as the pace picked up. The cozy fires across the hat became an intense inferno. All of the living fire danced in a more synchronized manner, weaving between each other in unison. Heat picked up as the song met its peak, the burning dance atop the hat becoming grandiose. Partners flipped each other around and twirled through the air. The mouth kept up the pace with its humming. On a final note, the living flames threw their partners high in the air and then caught them. When they did, the flames exploded across the hat and beyond, curling around. The living flames disappeared, leaving the burning hat in their wake. Excellent dancers, not exactly good guests. The mouth clacked its teeth as a gesture that somewhat resembled clapping before sewing itself shut, likely to never return for an encore.
In a hidden war room two men discuss the events and...make a decision that will alter the course of history.
"What the **** is going on down there!?"
"chaos man pure chaos our combat drones where destroyed by Fugitive G a while ago!"
"damn it! we have waited two long and now this terrorist needs to be stopped.
"what should we do?"
"We must release him."
"YOU DON'T MEAN!?"
"Yes launch PROTOCOL Deicide!"
SUMMONING THE FORBIDDEN FORBIDDEN ONE!
1/10
Welcome to the game, Ceftex!
NinjaV admires his/her/its/tem new Level 10 Alchemy...And suddenly, a horrible chill runs down their (and the rest of the GS faction's collective) spine(s)! They hear the horrible capachony of tortured screeches, and you know, intrinsically, instinctively what is the cause: The Brain of Cthulhu has awoken! Twice! It appears UserZero broke two Crimson Hearts beforehand and SOMEHOW managed to get two to summon. The Brains rush up, livid, and each one joins the AZ and PZ factions! Until then, they'll both attack the GS side exclusively until everyone is dead (though they don't attack this round due to being freshly summoned)! The Scale Beasts, meanwhile, slash at SCP-682...It's down to 1 HP! A finisher would be appreciated by a player; if it's good enough, it'll kill it, but otherwise it'll just regenerate!
Star's wreath of tentacles wildly spasm into the Destroyer, dealing 20,000 damage and spawning 20 probes! Mt. Ebbot FINALLY, lands, dealing an amazing 60,000 damage to the sp00pinator! SCP-682 is near death, but not dead enough to try to swipe at the last Suppression turret for 10,000 damage! the .jpeg Abomination kills it, then destroys the weakened Tank!
Phantom Walker stabs Balloonian in the jugular! Its balloon-based physiology ensures this isn't fatal, but this still does a minicritted 30,000 damage! He then slashes at the Tanks again, granting a third stack of Agony, destroying one in the process and dealing 5,000 damage to another! The resulting Agony blast finishes them off! He then suffers from his burn...Phantom Walker is probably getting used to being set aflame at this point.
Lesser Dog NEO decides to eat some good old fashioned Temmie Flakes, courtesy from the Temmie army that's kind of just here to support tEMBO. He restores 10,000 HP!
Retinazor's Rage allows it to deal 15,000 damage to the Maxis! The Destroyer finishes it off, and its Probes laser down Slammer! -10 Distance to Yggdrasil! Skeletron Prime is about to do something, and then he recalls he was dunked on in a major way last round and actually dies instead. Plantera fires seeds at Zineous, dealing 8,000 damage! The Golem deals 1 damage to Phantom Walker! Ayaze seems to have been awfully quiet on the mischief side of things this round (Oh man he hasn't caught on!) and uses 134 of her arrows to off a Crimera! The 1st ESFB unleashes Tele-Sapper, planting bombs all over the Chief's Badge with a rapid series of teleports! They explode, dealing 30,000 damage to the Chief's Badge! Tails slaps the Balloonmagus around for 3,000 damage! Crocidibli unleashes his brand of slick moves all over Naptsablook, dealing 15,000 damage!
Uncle Grandpa idles...OK, he doesn't specifically idle so much as just keep a recording of the fight at this point until he's actually called to action. Better SOMETHING than nothing! Zineous unleashes Discharge, slapping Phantom Walker with his lightning rod and letting loose an incredible amount of voltage into his system! 5 damage to Phantom Walker! His Bombs proceed to go off, damaging everything that harmed Zineous this turn and everything around them...Which is a group comprised of Plantera and The_Topazian! Plantera, the Destroyer and the Golem all take 6,000 damage! Topazian, Generic and Hezetor take 3 (2 in Hezetor's case) damage! Balloonsera manages to totally heal and even slightly Overheal Balloonian! Balloonian draws Shadowflame (twice thanks to Balloonmagus), and then plays Dragon Consort and Balloonmedes! Balloonmagus whiffs an attack on the Crimeras! The Cellular Lifeforms double again, and then mutate again...986, a really good mutation! The Cellular Lifeforms will now release pheromones laced with the power of critical hits, allowing random allied entities to get a crit for that turn, every turn (not starting right now)! this also moves him to the top of the AZ entity order! The cells then deal 25,600 damage to the Mechari Engineer, poisoning him as well! The cells are starting to snowball...
The Alien Drones both use Anomaly on the chief, losing 70% static in the process! They both roll 4s, sadly, which makes them only do 24,000 damage to him. Naptsablook is too depressed to do anything. The sp00pinator deals 6,600 damage to the Mechari Engineer! The Steel Predator follows up for 14,000 damage! Epic Sax Guy bombards the Chief with the power of music, dealing 6,000 damage and healing Erelye by 3 HP! The Leviathan's Hydra Pump slams both the Draken Stalker and the Chua Spellslinger for 7,000 damage! Hecatonchire's actions fail: One attack isn't enough to damage Phantom Walker through his armor, and the arms sent into Star's Body don't return, and you see no signs of him being damaged. tEMBO and his Temmie army set up a cute soul donation machine where you can harmlessly donate your soul. Or at least, donate it in a way that won't damage it. Sadly, this will kill you, and has a few other effects until it's returned...Though it will certainly empower tEMBO. A lot. Like I'm not even joking it's unreal how strong this thing will get. He can only take in seven souls total, however...Going beyond that will make him explode and he knows it. Creed's firepower gives the Chief an unfortunate 15,000 damage!
The Draken Stalker and Chua Spellslinger get annoyed at Uncle Grandpa and decide to off him while he's distracted, only to find an Uncle Grandpa dummy in his place when they joint-assassinate him, and him on the other side of the battlefield filming as usual. Meanwhile, the Mechari's corruption, though subsiding, prevents him from doing much other than taking 5,000 damage from poison. The Binary Slime attacks Zineous for 20,000 damage and inflicts him with Wither, preventing him from healing and doing poison damage! The Crimera nibbles at Mt. Ebbot a bit to deal 2,000 damage to it. The Friendly Creeper sees a UserZero allied friend, and decides to help finish it off, eating the rest of Mt. Ebbot in a single bite!
The Chief's badge allows him to restore 65,000 HP in the sunlight instead of being damage by that much instead! He then cracks his knuckles and delivers a nasty Haymaker to Balloonsera, flattening her to MIN Inflation and dealing 55,000 damage!
The Psy-Godmodder's evasiveness remains roughly where it was, but it is he, of all people, to be the first to be unable to damage an AZ entity in the new terrain, having his stylish dance moves be deflected away from Uncle Grandpa! His depression causes his attack power to be lowered for next round. Unfortuantely, his depression doesn't slow him down. After +2ing Ceftex and Cushionmantis, Richard learns this the hard way and whiffs yet another attack.
UserZero +3s her PZ buddies, and decides to lay off the bloodlust for a turn to help her allies. She instantly revives TT2000 (though his first attack will take -50% damage reduction, or a focused attack won't be boosted as much), and then heals the Chief's badge by 75,000 HP to make sure it isn't INSTANTLY obliterated, and tops this off by Crit-boosting the Binary Slime and the Chua Spellslinger.
PS: as far as buffing Psy goes, it would really just be an operation to stall until we can figure out how to stop Richard from ranking up when he inevitably kills him, which will thus stop Richard from gaining more ranks (since only one godmodder of each rank will even show up) and make him an easy target (since he will be stuck with 50 HP). So yes, it would in fact be a smart idea to stop Richard from ranking up until we kill him.
PS: as far as buffing Psy goes, it would really just be an operation to stall until we can figure out how to stop Richard from ranking up when he inevitably kills him, which will thus stop Richard from gaining more ranks (since only one godmodder of each rank will even show up) and make him an easy target (since he will be stuck with 50 HP). So yes, it would in fact be a smart idea to stop Richard from ranking up until we kill him.
/null
But if you leave Richard weak, UserZero will end up killing all the AZ entity's really fast, and with Richard weak, kill him very quickly or focus your side down. And, presuming she focuses on Richard instead of solidifying battlefield dominance, then once his HP is low she will completely focus your side down in order to prevent anyone from disrupting her killing Richard in his most dangerous state.
Plus, Psy is still an enemy, and Richard has much bigger issues than UserZero has, thus both PZ godmodders could in theory easily spend a turn focusing on your side, knowing full well that the other godmodder will do plenty to damage the enemy,
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
But if you leave Richard weak, UserZero will end up killing all the AZ entity's really fast, and with Richard weak, kill him very quickly or focus your side down. And, presuming she focuses on Richard instead of solidifying battlefield dominance, then once his HP is low she will completely focus your side down in order to prevent anyone from disrupting her killing Richard in his most dangerous state.
Plus, Psy is still an enemy, and Richard has much bigger issues than UserZero has, thus both PZ godmodders could in theory easily spend a turn focusing on your side, knowing full well that the other godmodder will do plenty to damage the enemy,
/null
/null
MAybe, you know, maybe we could defend him with entities and maybe even meatshield him?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
=Turn One=
(7 / 50) comic. (+6 total, Insert, Topazian)
(17 / 50) Eight-Legged Dance (+5 total, Redstone, Battlefury, Tazz)
+2 to Insert
(Hey, +2 Insert as well, for the dunk.)
=Action=
I combo with Generic, throwing gasoline, gunpowder and plenty of firewood at Phantom Walker. The firewood just so happens to make a cage around Phantom Walker, and leaves him open to plenty of prodding. I stab him with mutliple red-hot fire pokers through the bars of the burning wooden cage. I also hire additional players to perform a massive cook-out over him, tormenting Phantom Walker with the smell of perfectly roasted meats! I then give him a bit of steak, and he snarfs it down because after all, everyone deserves some food!
The steak contains lots of laxatives and lots of spices. You don't need to know what happens next.
=Command=
Napstablook uses Tearburst, hitting the Chief's hat!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
It appears my Flame Hyenard reference in response to IGU didn't go through.
Probably for the best.
/null
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Level 002 - 000000063000/000000101000
Alchemies
Empty Interlocking Cubic Module && Quantum Solar Panel1 = Cubic Solar Panel Module
Quantum Solar Panel: From IndustrialCraft 2. Generates 81920 EU (I think that stands for energy units or something?) per second in the day and 40960 EU per second in the night.
Empty Interlocking Cubic Module && Eight MFSUs2 = Cubic Battery Module
MFSU: Also from IndustrialCraft 2. Stores 40,000,000 EU. Eight of them would store 320,000,000 EU.
Charges
Project M08-➊ (21/50) (+2 from Fseftr)
Project M07-The Phonetician (42/50)
+2 to Fseftr
Action
I use Overkill to attack a Suppression Turret.
I fire a red laser from my finger and destroy the Player-Side Crimson Scale. (I can still see invisible things)
Rugname 49/50 the revenge of the Martians
The Power 7/50
Power Glove || (Java Virtual Machine && an old magazine on cheats && list of Minecraft commands && command block) = The Power Glove (Level 9: 4/10)
Module && Alchemiter = Punch Card Shunt (Level 5 2/6)
Guitar Solo: 16/40
Slaying Spree: 1/5
Rusty Axe [Lvl.1] Still 2/2!
Since most people have posted already, I +2 Crusher48 for next round.
HELLVET: Oh, no. You're not acting much this turn!
VERDAN: Yes I am.
HELLVET: No you're not! I'm in control!
VERDAN: I should be in control.
HELLVET: How come?
VERDAN: I won't get us killed by hacking off the GM!
HELLVET: Since when did I do anything to get the GM angry?
VERDAN: Since you called out him not completing the Axe!
VERDAN: You made it sound like he wanted to keep it from working!
HELLVET: Well, how come he didn't recognize its completion?
VERDAN: He's human! He makes errors and some things slip past him.
I take aim with the Manaticon Flamesprayer to fire single shots at the Chief (more accurately, his hat, as it'll let him burn and will increase our damage against him) to conserve accuracy (However, his bulky fat is likely going to need a little bit more punch to pierce through... man, I wish I had an axe on me! Even though the Incendiary rounds should make his body fat light up like a candle.)
While I'm shooting at the Chief, I compliment Nabstablook's (or however you spell it!) Ghostly Gibus! It looks pretty good on ghosts, but not on humans. The warm feeling of kindness heals him!
Damage: 24K/40K [========================================]
An alternate timeline emerges.
However, we must first start from the beginning...
Echeladder 14/50
19/45 Badge 7 cobalt x2
+2 cobalt
Badges: 6/8
Stun Gun AND Scranton Reality Anchor 2/?
Sagittarius AND Enchanted Bow = 4/4 Sagittarius Bow
___
Mercury runs up to the balloonkin hatcher. Balloon is such an odd word when you look at it... He tells that to the hatcher, and it feels very bad about being not normal, and decides to throw itself onto some spikes. You're not special, and you should feel bad if you are.
I watch the Chief, noting the Hat in particular.
Without so much as a second of response, I pull out a cane and a silken top hat of my own. Donning the attire, I get to work, snapping my fingers. The ground begins to rumble with sheer anticipation as the stench of dusty bleached-white bones rolls over the Battlefield. A skeletal hand bursts out of the ground. Then, another, and another. Soon enough, a large mass of skeletons erupts from the earth, and collectively begin to straighten.
Strangely enough, the beings do not seem to be burning in the sunlight. Nay, for they are the dread GZK-WZMXVIH. They all pull out silky smooth top hats like that upon my head, and canes as well. Moments later, we all get into formation in front of the Chief. Another skeleton emerges from the ground before us, donning a beret and wielding a clapperboard. The figure taps its foot once—twice—thrice, before slamming the top of the clapperboard down, and rasping what would amount to action in evidently-not-undead-skeleton-language.
The second the start is announced, we get to work. The mass of non-director skeletons and myself begin to swing our canes about in a synchronized manner, tap-dancing all the while. I do not take my eyes off of the Chief the entire time. Cracks in the fabric of reality appear on the Hat of the Chief the further we dance.
The need to ascend rises the further we dance, flames forming beneath our feet under the sheer prowess of the dancing skills within our party, the clacking of bones against the ground a splendiferous harmony.
With a simultaneous step to the left, the entire mass of tap-dancing skeletons (myself included) finds itself upon a slightly elevated stair that suddenly appeared in space. Another step to the right occurs, revealing another hidden method of ascension—I'm impressed. This continues for several minutes, the director following along after a certain period of time.
Soon enough, we are elevated upward enough to be entirely level with the top of the Hat of the massive Chief. I suddenly strike my cane against the stair below me three times in quick succession, the skeleton armada following. Then, we all collectively leap atop the Hat, continuing to dance.
This would ordinarily be merely startling, if not for the fact that every strike of a cane against the Hat brought forth a number of cracks in the fabric of spacetime. Yet, we continue to dance, uncaring of our precarious position. Cracks upon the Hat spiral into existence like spiderwebs woven by Arachne herself, entrapping all whom desire to save her. The skeletons and I are seemingly unharmed by these cracks. The director's clapperboard comes swinging down once more, an alien throat attempting to shout cut.
The dancing slows, and the skeletons proceed to leap back onto the stairs, one by one. I come last, delivering a rough strike through the hat, forming a massive pulsating scratch in existence upon the Hat. As we all traverse the downward path, the stairs disappear behind us, one after another. Once we reach the bottom, I hand the director skeleton my hat and cane, and he gives me a small check for helping work on his latest musical. I nod, and the GZK-WZMXVIH disappear into the earth, likely never to be seen again. So ends the Curse of the Hat-Breaker. Alas. I sigh, somber.
(Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (7/9)
Cognitio Ethereal Essence && Spider Silk && Knitting Needles = Arachne's Webspinners (3/???)
(+2 to Bomber)
Research Salvaging 21/50 (+4 from Crystal, +1 from Tazz) ////////////////////////////////////////////////////.
Imperator 11/50 (+1 from Tazz) ////////////////////////////////////////////////////.
39/40
16/30
Excavator's Incendiary Autobow (Level 6: 6/7)
Aggravated, I call Battlefury out on his extreme seemingly unprovoked playerism. Battlefury is being playerist against TT2000s and clearly needs to be ostracized by society.
Check out my bad CTM map reviews here.
8/10 Obsidian Stronghold
10/20 EXOS Assist
My Action: I summon a bunch of criminals who run around being criminals, wasting the Chief's time catching them all and causing him to take damage from the criminals armed with guns.
EXOS Action: I order the 1st ESFB to use Tele-Sapper on any surviving Crimson Scales (bypassing defenses because of how they TELEPORT past defenses to drop the bombs), and failing that deploy Tele-Sapper on the Chief's hat (you do NOT want to know how they stick all the explosives in his hat).
Foundation Action: The Site-DTG personnel realize they need SCP-713 for their experiments, but they do not have it right now and it would take too long for it to arrive. However, they also figure that given all the chatter about time travel in SCP-DTG, they should be able to send in a D-class and have him send a message back in time for the materials request so they can request the materials earlier and have it now. Thus, they send a D-class in with the message about the request. An hour in the past, they follow the request to get the supplies, and are luckily smart enough to send the D-class back at the time he was sent back in in the first timeline to avoid a Paradox. However, this may cause a Paradox anyways, but the Foundation would use that to figure out whether the Paradox happens inside or outside SCP-DTG.
OOC: (I am going to say that a significant amount of things that {REDACTED} on the SCP Wiki actually led to Paradoxes, which luckily have yet to cause significant damage on Earth (the Foundation probably has anti-Paradox capability))
==Turn 1==
Salt 46/50 (+1 from Tazz.)
Imperator 18/50 (+1 from Tazz.)
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 11/11 COMPLETE!
Gold Goblet && True Essence of Water == Cup of Coldest Seas 11/11 COMPLETE!
Disc of Deepest Depths: This deceptively simple six-inch-diameter disc of hardened clay possesses absolute primacy over the element of earth. A downward-pointing triangle with a line drawn through horizontally near the tip of the triangle is engraved on both sides. It seems to rotate to always point downwards, no matter how you look at it.
Cup of Coldest Seas: This deceptively simple golden goblet possesses absolute primacy over the element of water. A downward-pointing triangle is engraved on the rim. Strangely, it seems to move around the rim so that it is always visible.
NEW ALCHEMIES:
Flowmetal && Wand = Flowmetal Wand 1/? (Almost certainly level 10)
Flowmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Praecantatio essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Praecantatio essentia is the essentia of magic, and thus Flowmetal is more or less the perfect material for magical implements.)
Ebbmetal && Sword = Ebbmetal Sword 1/? (Almost certainly level 10)
Ebbmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Telum essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Telum essentia is the essentia of weaponry and harm, and thus Ebbmetal is more or less the perfect material for weapons.)
==Action==
Crystal begins to target the AZ-Side Crimson Scale. Firstly, he sweeps the area near the Scale with a massive sandstorm, generated through usage of the Disc of Deepest Depths, to locate the AZ Scale Behemoth. Once he finds it, whether it’s through sand accumulating on it, sand touching it, or some other means, (He has a mental link to the sandstorm through the Disc - he can tell where the sand is and whether it’s touching anything.) he instantly compresses all that sand onto its location at a sizable fraction of the speed of sound, burying it under a massive sand pile and subjecting it to a massive amount of impacts. He then raises the Behemoth up into the air in the middle of a sphere of sand and compresses the sand into the middle, and thus crushes the Behemoth. If this does not kill it, he summons a massive amount of water from the Cup of Coldest Seas, removes the sand, and waterblasts the found Scale Behemoth with a thin jet of water at 100,000 pounds per square inch, cutting cleanly through it several times.
He then diverts the remaining amount of water into blasting the AZ-side Crimson Scale, destroying it. (Count this as two actions - one destroying the Behemoth, one the Scale. The Scale Behemoth has such low HP I think I can kill it even with a split action.)
==Entities==
SOON
0rigin Point.
Avatar by TwinBuilder.
A Tactical Genius: 50/50 ================================================== (+2 from Erelye, +1 from Tazz)
IMPERATOR: 17/50 ==================================================
New Charge:
The Bodyguard: 1/50 ==================================================
+2 to Erelye
Meanwhile, in the grim darkness of the 41st Millenium...
A small vessel has appeared in the space over Cadia Prime, which is both classified as a Civilized World and a Fortress World for the Imperium of Man. It is listed as the most important Fortress World by the Administratum. This is because Cadia guards the only known navigable route to and from The Eye of Terror. A horrid, festering scar upon reality in which The Warp pours into realspace. This fact makes Cadia an extremely important strategic location.
Dotting the landscape are strange black pylons of Xenos origin, made millions of years ago. They are what makes Cadia so important. These pylons have the effect of holding back the psychic energies of the Eye of Terror. Their anti-psychic field creates an area called the Cadian Gate, the only spot in The Eye of Terror that is entirely unaffected by warp storms. If Cadia were to ever fall to Chaos, the Imperium would come to face their greatest threat in ten thousand years.
Passing through the security checkpoint in the space outside of Cadia, the vessel lands in the largest Hive City on the planet. These horribly crowded cities managed to house millions of people in a small amount of space. Stepping out of the vessel, a uniformed man carries an important message that must go straight to the Lord Castellan of Cadia. He who commands all military forces assigned to Cadia. A man by the name of Ursarkar E. Creed.
The man hastily walks across an upper walkway that bridges over the sprawling slums below. Impressive Gothic-style architecture towered all around him, seeming as if it was piercing the sky. The smell of smog filled his lungs, but this was what everyone was used to. Arriving at his destination, he was stopped by two heavily-armed security guards. The man explained himself in a gruff voice. "I am a messenger carrying a letter from the Departmento Munitorum. It is of utmost importance that I deliver this to the Lord Castellan." The guards simply shook their heads, but they took the letter from the messenger, assuring that it would get to the Lord Castellan at once. The messenger bowed his head and made his way back down the lengthy walkway. Out of sight from any potential observers, he changed.
Inside the Kasr, or the large fortress at the center of the city, sat the man himself in his personal headquarters. It is from here Creed orchestrated the military of Cadia and the surrounding planets in the sector, only leaving to fight in person when absolutely necessary. Creed leaned back in his chair, lighting his cigar. He was currently under pressure, as he had to deal with the aftermath of the Thirteenth Black Crusade from the Forces of Chaos. Despite heavy losses, the Forces of Chaos managed to secure a small foothold on Cadia. It wouldn't be too much longer before their campaign continued, and Creed had to be absolutely ready for it.
A harsh knock rapped at the doors to his office, and one of the two security guards stepped in. Wordlessly, he walked over to Creed's desk and laid down the letter. A wax seal bearing the symbol of the Departmento Munitorium was on the letter. Eyeing the letter for the moment with an intrigued expression, Creed opened it.
"TO THE LORD CASTELLAN OF CADIA PRIME, URSARKAR E. CREED
WE HAVE RECEIVED A DISTURBING REPORT ON CHAOS ACTIVITY IN THE SPACE NEAR THE RELORRIA SYSTEM. CULT ACTIVITY HAS RISEN TREMENDOUSLY ON RELORRIA PRIME. IN A RECENT SKIRMISH WITH THE CULT, THE RELLORIAN 3RD REGIMENT HAS INTERCEPTED A MESSAGE THAT TELLS OF AN INCOMING CHAOS FLEET. FROM THIS INFORMATION WE HAVE DEDUCTED THAT A CHAOS LEGION PLANS TO BEGIN ANOTHER CAMPAIGN.
THE RELORRIA SYSTEM IS IN DIRE NECESSITY OF REINFORCEMENTS IN PREPARATION OF THE IMPENDING ASSAULT. RELORRIA IS IN NEED OF TROOPS AND SUPPLIES, AND WOULD GREATLY BENEFIT FROM YOUR PRESENCE AND LEADERSHIP. IF RELORRIA WERE TO FALL, THE TRAITOR LEGIONS WOULD HAVE THE STRATEGIC FOOTHOLD THEY NEED TO PLAN FURTHER CAMPAIGNS. IT IS THUS OF GREAT IMPORTANCE THAT YOU SEND SUPPLIES AND REINFORCEMENTS TO THE RELORRIA SYSTEM. WE ORDER THAT YOU ARE TO REPORT TO THE RELORRIA SYSTEM AS SOON AS POSSIBLE.
A PERSONAL ESCORT VESSEL WILL BE AWAITING YOU AT THE NEAREST PORT.
BY THE LIGHT OF THE EMPEROR,
LIONEL FANTZ OF THE DEPARTMENTO MUNITORUM"
Creed set down the letter and tapped his cigar over the ashtray. He had a hardened expression on his face as he got out of his chair. He put on his signature high-collared greatcoat and prepared to leave his office. It was time once again he return to the field of battle. In the name of the Emperor, he will ensure the protection of the Imperium.
Creed's closest friend and personal bodyguard , Jarran Kell, accompanied him as he approached the vessel. Before leaving though, Creed did something he normally does not do. "Jarran, this is one of the few times I must leave your side in the field of battle." He said, resting a hand on his friend's shoulder. "I request that you stay here to help oversee the defense of Cadia in my absence. If I am in need of your assistance, I will call upon you then." Jarran was perplexed by this, but nodded wordlessly. They both saluted each other as Creed stepped onto the escort vessel, prepared to make the journey to the Relorrian System. The vessel left Cadia and, once it was in space, made the jump into The Warp for travel.
The journey seemed to go fine at first, but suddenly something went wrong. The vessel began to shudder louder than usual, which caught Creed's attention. He sensed something was off. The vessel suddenly veered to the side, knocking Creed off his feet. A horrible screeching noise sounded out as the ship shook violently. Creed whipped out his Dual Hellpistols, ready to fight for his life. Without warning, everything went dark, and Creed blacked out.
Creed awoke from the wreckage, sore all over. Heaving himself off the floor, he walked up to the bridge of the vessel. The room had no light in it, save for the sunlight shining down from the outside through the large window at the other end of the room. It seemed the entire crew was killed, including the captain, who hung limp from his chair in a bloody mess. There was nothing for Creed to do but exit the wreckage and prepare to face whatever horrors lie outside. He turned back to look at the disarray of the bridge once more before leaving. The captain's corpse was gone. Creed left the vessel posthaste.
What Creed didn't expect to see, though, was the grand battle before him. A myriad of odd xenos and potentially heretical creatures tore at each other. His jaw dropped at the sight, entirely confused as to where he even was right now. Maybe he wound up in a hellish daemon realm in which there was nothing but constant battle? He then saw a strange godlike entity floating above the battle on one side. She rained hell upon the opposing side, appearing to have summoned a giant undead aberration from thin air. It was certain now that this person... no, this daemon had done this, sending him to this strange dimension. He would show them their grave mistake, in the name of The Emperor!
Ursarkar E. Creed has appeared on the battlefield.
[AZ] Ursarkar E. Creed: 75,000/75,000 HP and 25,000/25,000 Shields (Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap).
Master-Crafted Dual Hellpistols: Fires lasers that, unlike its weaker cousin the Lasgun (some like to call them "Flashlights"), does a much better job of penetrating armor. Tends to minicrit enemies that lack armor/damage reduction.
Nerves of Steel: Hailing from the hellish planet of Cadia, which lies partially within the daemon and heretic-infested Eye of Terror, Creed is immune to Fear, Insanity, and similar effects.
Will of Iron: Creed's presence will inspire weaker entities to survive a lethal blow and fight on. Entities with a maximum HP below 20,000 (or that are weaker in general) have a chance to survive a lethal hit.
Tactical Genius: Creed's greatest weapon is his mind. His masterful ability to organize and lead a military makes them more effective. Creed increases the damage of all of his allies. It also allows him to do something special...
Infiltration: With his tactical genius, Creed is (apparently) able to infiltrate anything, from a squadron of soldiers to even the mighty Imperial Titans. For every turn Creed is on the field, he puts one charge toward each "Infiltration" ability. Abilities cannot be repeated, and only happen once.
"Infiltration: Cadian Shock Troopers" (Charge 2): Creed summons a squadron of Cadian Shock Troopers, hiding in a nearby treeline.
"Infiltration: Baneblade" (Charge 5): Creed somehow infiltrates an entire Baneblade, which was hiding behind that flagpole over there.
"Infiltration: Warhound Scout Titan" (Charge 10): Impressively, Creed can infiltrate titans too. This one came out from behind a mailbox.
"Infiltration: Reaver Battle Titan" (Charge 15): There are no bounds to his tactical genius. Keep an eye out so you don't trip over this one.
Infiltration Entity Stats:
Cadian Shock Trooper Squdaron: Lasgun Trooper x21, Autocannon Trooper x2, Grenade Launcher Trooper x2: 3,000 HP each.
Lasgun Trooper: Fires their Lasgun, which is a laser weapon. Not very effective on its own, but powerful in larger numbers.
Autocannon Trooper: Armed with a powerful rapid-fire weapon, they deal high single-target damage.
Grenade Launcher Trooper: They use weapons that can be set to fire either Krak Grenades or Frag Grenades:
-Krak Grenades: Armor-penetrating damage. May minicrit enemies with no armor/damage reduction.
-Frag Grenades: AoE damage.
Baneblade (IT IS THE BAAANEBLAAADE): 260,000/260,000 HP with 25% damage reduction.
-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.
-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.
-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one melee attack per turn with devastating power. The crew is smart enough to know what would be the best to fire upon if multiple things do melee attacks.
-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can still fire if using Tank Shock, but may only use one of its weapons rather than all of them.
-Weapon Disabled: If the Baneblade suffers a minicrit or crit from an entity, or 12,000 or more damage from a single attack from a player, roll a d6. If the roll is 4 or higher, deactivate one weapon for two turns.
-Efficient Crew: The Baneblade has a large crew. Each weapon fires independently of each other.
Warhound Scout Titan: 400,000/400,000 HP and 150,000/150,000 Shields
Void Shield Generator x2 75,000 HP x2 (Read Void Shield Generators for more information).
-Void Shield Generators: The Warhound Scout Titan has lighter armor in comparison to other Titans, but has shields that make up for the fact. Each shield will regenerate the titan's shields by 10,000 per turn, for a total of 20,000 if both shields are online. The Void Shield Generators can be targeted through the Titan's shielding.
-Inferno Gun: A massive weapon fueled by promethium. It fires an extremely hot AoE blast. One turn reload.
-Plasma Blastgun: One of the largest Plasma Cannons in existence, it will deal very high single-target damage. Two turn reload.
-Stomp: Will deal damage to one entity or one group of entities. Will use this if both weapons are reloading.
Reaver Battle Titan (Probably should be considered a boss, or at the very least a bolded entity due to its might.): 1,250,000/1,250,000 HP
-Apocalypse Missile Launcher: Mounted on the top of the Titan, it will fire two pods of ten missiles each per turn. Each pod can be shot at the same target or be shot separately.
-Melta Cannon: A massive, titan-grade Melta Gun. It will penetrate armor and ALWAYS minicrit, but has a cooldown time of one turn.
-Gatling Blaster: Essentially a titan-grade gatling gun, it fires thousands of rounds per minute in a torrent of destruction. It can fire for two turns, and then must cool down for three.
-Greater Stomp: Similar to the Warhound Scout Titan's stomp, this one is greater because the Reaver Battle Titan is, well, bigger. Will use this if either of its arm-mounted weapons (Melta Cannon and Gatling Blaster) are reloading.
-Promethium Death Ray: An unorthodox weapon special to this model. Hooked up directly to the Titan's Promethium Reactor, it fires a deadly, radioactive laser that sweeps the field. Located on the Titan's chest. Takes 5 turns to charge.
Pulling out his Master-Crafted Dual Hellpistols, he unleashed the Emperor's fury upon The Chief. Creed gains +1 to his Infiltration charges.
Bomber eyes The Chief, a gigantic zombie weak to sunlight. Clearly, this meant getting rid of its hat was the best thing to do strategically.
Bomber pulled out a jar with tiny holes poked into the lid. Inside the jar was a disgusting, writhing pile of yellow-green caterpillars. These were the larval form of a species of moth called the Death's-Head Hawkmoth. They are named for the pattern on their back that vaguely looks like a human skull. There is a superstition around them involving how they are signs of evil or supernatural events. Though, these larvae weren't like any found in the wild.
They had been augmented to be incredibly gluttonous, able to devour vast swathes of fabric and still be hungry for more. As a side-effect of this enchantment, they grow to a size that is vastly larger than a natural one. When adults they could possibly be used as mounts or beasts of battle, where they retain their fierce hunger.
Warping himself to the hat of The Chief, Bomber dumps the jar of caterpillars onto his hat. Promptly, they begin devouring the hat. They gorged upon the fabric, growing in size at an alarming rate. They ate holes in the hat, causing sunlight to seep through and onto The Chief's head. Though, it was a meager amount. Continuing their feast, the caterpillars were absolutely huge. They were about the size of a bear now, which is when their eating slowed down.
Eventually, they stopped, their magically-enhanced appetite quelled for now. They began to wrap themselves in silk, forming large cocoons on top of the hat, where they would remain in an accelerated metamorphosis process for some time. Who knows, they might survive to emerge?
Kustom Shoota-Burna || Pyrothelene = Kustom Shoota-Scorcha (Level 9: 7/10)
Slot Machine Gun && RNG Device = R.N.G. (Level 8: 5/9)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
==Turn 2==
Salt 47/50
Imperator 19/50
+2 to Erelye.
Flowmetal && Wand = Flowmetal Wand 2/? (Almost certainly level 10)
Ebbmetal && Sword = Ebbmetal Sword 2/? (Almost certainly level 10)
==Action==
Crystal pokes the AZ-Side Crimson Scale if it was not destroyed by his last attack, killing it.
If, on the other hand, it is dead, he decides to target the Mechari Engineer. He retrieves the Cup of Coldest Seas, holding it and preparing for a water-based assault. Firstly, he summons a massive amount of water, as a way of compensating for any lack of water around him. He forms a part of that water into a massive amount of watery needles, before accelerating them into the Mechari Engineer at approximately the speed of sound. The water is hardened to a hardness comparable to steel through Crystal’s newfound control over water. Once every needle has pierced the Engineer, Crystal forces the water in the needles to undergo a phase change to water vapor, sucking heat out of the Mechari Engineer from the phase change and causing a sudden explosion of superheated water originating mainly from inside the Mechari Engineer’s body. Crystal then coalesces the water vapor back into liquid water and adds the rest of the water he summoned, surrounding the Mechari Engineer in a bubble of liquid water. He causes another phase change in the water, this time freezing it to ice and dumping all of the heat released from cooling that bubble of water straight into the Mechari Engineer, heating it to red-hot temperatures. He shatters the ice prison into millions of little pieces, before pulling the heat from the Mechari Engineer and melting the ice into liquid water again. Finally, he once again fires a high-pressure jet of water, this time into the Mechari Engineer, cutting it apart precisely and methodically. Several individual jets punch holes through the Mechari’s exanite core, before Crystal releases his control over the water and desummons it.
==Entities==
Yeah, nope.
0rigin Point.
Avatar by TwinBuilder.
The Alien Drone under my command immediately spins around, points at the Chief, and uses Anomaly, resetting its charge, as well as depleting 70% of one of the magnetic charge bars. Thanks to the wonders of RNG, I appear to have been granted a four. Excellent. That's 12,000 damage to the Hat, suddenly. The Drone fizzles slightly. I seriously doubt it is going to be of any use, given that Twin has been awol for exactly ten days.
Anyhow, I pull out a vial of oily, dark, almost semi-fluid chalk, and duck to the ground, carefully removing the cork. I smear the foul stuff in a vaguely circular shape, and make several triangular marks in the center, forming a nine-pointed star of some description. Nobody actually knows where this ritual supply is located or created. Some secret recipe never written down by an ancient mage or other before their death, I suppose.
I cork the vial once more, and hide it away in the depths of my inventory. Then, I take a step away from the circle, and mutter a few things under my breath.
TERMINALAUTOCRAT: Strl'ogig, cgirsgi'gishgiss ysgi'gish degid.
A visceral ripping of flesh can be heard, akin to the swift and smooth tearing of thin flesh. Hundreds of smooth black tentacles slide through the folds between worlds, inky in complexion. Without a moment of deliberation, the foul tendrils all arc toward the Hat of the Chief. They wrap themselves around the headpiece a number of times, dripping with some sort of disgusting mixture of inky bile.
The Hat suddenly begins to dull and shudder, glowing with a thick, almost mustard-like, aura. A number of eyes sprout into existence upon the tendrils, all pointed at me. Scleras amber and dripping with some clear fluid (a small plip emanating about every time this occurs), the Hat begins to wither. The eyes blink separately, only a few in tandem. I realize what is occurring moments later.
TERMINALAUTOCRAT: Iä! Iä! Nyar'yothul ee!
A screech emanates around the Battlefield, incomprehensible to all with mortal ears. Once the ringing in my aural organs subsides, I can hear a faint whisper.
???: okhyoiikhuukhyoi y'kadishtu 'abi, g'fteyuh
I grimace. Another one of these. A viscous dull scarlet fluid drips down the Hat, the hideous stench of sulfur with a hint of lead filling the air. The air grows cold around me. The Hat, upon being afflicted with the fluid, begins to grow monochromatic, a dull, withered gray. The liquid dries upon the hat whilst flowing, sticking to the sides in a manner akin to a vile parasite.
The Hat crumples slightly, as if being toppled over by a slight nudge. The winds bend to the will of this mysterious force, pounding at the hat, as if spurred into sharpened spears of air. Stroke after stroke collides with the Hat itself, tearing into the structure as expediently as possible. Suddenly, a spear of wind strikes the dried fluid upon the hat.
Immediately, the liquid is set into motion, igniting violently. Flames roar upon the hat, arcane fury decimating the structure. Soon enough, all of the liquid upon the Hat has been struck into combustion, blazing madly upon the Chief. I slowly draw a dagger of vesperium, waiting for an opportune moment. The tendrils all roar to life, tearing through the Hat effortlessly. Flames and fury roll on in and the world shall sing with broken dreams and blackened skies--the tendrils seem to collapse inward,--bleeding lungs and choking breaths--raging with the force of a thousand gods.
Sensing the problem about to rip across the cosmos, I stab the dagger into the center of the circle. A spurt of oily fluid from the ground ensues, as if I had stabbed the still-bleeding heart of a sacrificial victim. The tendrils all crawl backwards, and disappear into space. I sigh in relief.
???: y'ntaga tlah
(Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (8/9)
Cognitio Ethereal Essence && Spider Silk && Knitting Needles = Arachne's Webspinners (4/???)
(+2 to Bomber)
Research Salvaging 28/50 (+4 from Crystal, +2 from Bomber) ////////////////////////////////////////////////////.
Imperator 12/50 ////////////////////////////////////////////////////.
Repost for Un-nulling
19/50 19/50
Noose--0 Dark Magic Tome = Tome Of Self Sacrifice 10/11
Disco Ball && Grenades = Dance Grenades 1/?
I activate a spectral potion, letting me run through the AZ Scale Behemoth. I jump inside the Scale and turn solid again. The resultant appearance of my matter causes the crimson scale to break apart to make room for me.
I look at the sun, and absorb the sun energy with my eyes. Effectively blinded, I store that energy for a later time. I then flail blindly in the direction of the chief, flailing my arms as flail-ly as possible!
The Nearly Incomplete Certainly Extremely Memey with Extra Meme Explosives (Or NICEMEME, for short) 10/20
All the Snakes. All of them. 7/50
Modpack Arm && Gun = Modpack Meme Cannon 4/4 DONE
Meme Gun && Radiation from the sun = ??? 1/??
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
IMPERATOR: 18/50 ==================================================
The Bodyguard: 4/50 ================================================== (+2 from Erelye)
+2 to Erelye
Channeling what little Warp energy was available in this dimension, Bomber prepared a simpler spell that shoots a beam of raw Warp energy at the unfortunate target. Which, again, was the Chief's Hat. The spell manifested before Bomber, appearing as a small technicolor orb. He cautiously lay his hands upon it. Suddenly, a strobe-like beam flashed across the battlefield, letting out a screaming noise. The Hat was hit with a bit of force, causing it to become a little lopsided on the Chief's head. Safe to say he looks slightly ridiculous now.
The front of the hat then grew a mouth lined with sharp teeth. A long tongue dripping with green liquid rolled out of the mouth, wrapping itself around the hat. An acidic substance that coated the tongue was spread across parts of the hat, soon becoming sopping wet with the disgusting saliva. Smoke began to curl off of the spots covered in the strong acid, damaging his semi-luxurious security hat irreversibly. The tongue then receded back into the mouth in a rather repulsive manner.
Giving off a toothy grin, the mouth belched a stream of flame onto the Hat. Already weak from all the holes, it caught fire quite easily. The flames danced around, almost seeming as if they were alive. No wait - they were alive! Crackling fire in vaguely humanoid shapes danced around atop the hat, leaving behind small trails of fire in their wake. A pair of the humanoid flames waltzed across the hat, and several others also formed pairs, joining in the waltz. The mouth hummed the tune that the living fire danced to. Surprisingly enough, it was pretty good at humming.
The dance became livelier as the pace picked up. The cozy fires across the hat became an intense inferno. All of the living fire danced in a more synchronized manner, weaving between each other in unison. Heat picked up as the song met its peak, the burning dance atop the hat becoming grandiose. Partners flipped each other around and twirled through the air. The mouth kept up the pace with its humming. On a final note, the living flames threw their partners high in the air and then caught them. When they did, the flames exploded across the hat and beyond, curling around. The living flames disappeared, leaving the burning hat in their wake. Excellent dancers, not exactly good guests. The mouth clacked its teeth as a gesture that somewhat resembled clapping before sewing itself shut, likely to never return for an encore.
Kustom Shoota-Burna || Pyrothelene = Kustom Shoota-Scorcha (Level 9: 8/10)
Slot Machine Gun && RNG Device = R.N.G. (Level 8: 6/9)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
OK, so, after a PM from someone else I know, I have a question for y'all: do you think Player HP is a good thing or no? Because we can totally undo that with a reasonable excuse, and its' one you'll find soon enough. However, I'd like to get input. You could still do leveling systems for yourself to make yourself more offensively useful, but that would mean still being vulnerable while everyone else isn't (see: Walker).
In case any of you expended charge on leveling systems but prefer invulnerability, I'll be happy to refund you for the charge expended.
You impement a leveling system!
Epic Sax Guy summoned! He will do as you say, but finds himself unable to heal BOTH you and Erelye at the same time so will pick one.
+7,000 HP to the Destroyer of Worlds!
Overkill! (Yes, with an exclamation mark): This is the one man band of weapons, hoisting in its singular, sleek frame the ability to blast, shoot, dakka, flame, tear, gib, snipe and more; the culumination of ALL standard FPS guns and a few non-standard. This includes the broken ones and unlimited ammo. You WILL have fun.
15,000 damage to the Chief!
I DID finish the Axe last turn. I edited it in and everything. You can check. Here it is again:
Rusty Ax: It's most threatening property is probably catching Tetanus from being cut with this. Assuming it can even cut.
Entity HP is LOOSELY equal to the charge times 4,000 for HP (+15,000 HP), and that divided by 10 (minus the +15,000 HP earlier) for attack. Also, you DO realize I don't take distance into account? I'll always assume that you're at the best possible range. I'd rework the Wave of Destruction if I were you, as that's not going in as it stands (as that basically equates to EVERY enemy!) Otherwise, Flame Leviathan summoned, and buffed with DOUBLE HP!
Darkimin: An orb containing the power of the night, the moon and the stars. It looks like a clear night sky. It can be used as a magical conduit for some of the more 'astral' majjyks for this reason.
Darkimin II Blood Testing "Butterfly" = Bloodform (Level 8: 1/9)
The Psi-Godmodder would certainly appreciate that if he was alive. Alas. Of course, the Psy-Godmodder is a different story, but shouldn't you be out to kill that guy, given you're a GS and therefore aligned against EVERY Godmodder?
Orb of Spacetime Manipulation: Sometimes I wonder if people can't just read the title of the alchemy and instantly understand. this is one of those times. In any case, This thing gives one powerful control over the powers of spacetime...In its small, small sphere of influence.
Orb of Spacetime Manipulation > fine = Orb of Voidial Manipulation (Level 6: 1/7)
Orb of Spacetime Manipulation >> Very Fine = ERROR! ALCHEMY INVALID! SUPEREFINING MODULE UNINSTALLED!
A 'Very fine' would have allowed you to add a status effect to your alchemy that only works every so-often, but said status effect has a chance of backfiring. As it stands, such an alchemy upgrade hasn't been installed.
the Power Glove is a coding-based artifact that allows you to tap into every cheat and trick you can possibly do in Minecraft and beyond. It's sadly underwhelming despite the implications, and completely dwarfed by the Superpower Glove...But everyone loves the Power Glove. It's so bad!
You diffuse your shield across the Player-side Crimson Scale. Sorry, missed that.
Your entities will do as you say!
The Chief declines with a shake of his head. He's WAY too big to fit into THAT. He could be confused for a Giant, if you didn't remember that Giants were not in fact THAT big.
The Dragon Snail is, as it turned out, a pretty graceful loser and isn't offended by Naptsablook winning. You thus lose 3 HP, which is 15% of your HP. (I mean, seriously, 15% of his HP? It's gonna take a little more than that, because that's 30,000 HP.)
You destroy the Crimson Heart...You feel an odd feeling. No, this can't be good. Regardless, you pick up a spellbook who's hardcover front depicts a series of golden spears being flung at an opponent. You obtain the Ichor Spearbook!
Ichor Spearbook (Level 10): A golden hardcover book that deals with the manipulation of divine blood in attacks. It's signature Ichor spears are not its only attack, but it's certainly the most famous. All of its attacks cripple the opposition.
Telelocator Focus && Indigo Flames = Psyche Focus (Level 7: 1/8).
SCP-914's been installed, but it's only come with its fine function. It's other functions must be charged up, but that won't take very long...Unless you mean Alchemizing WITH it, in which case, that's kind of weird but go ahead.
He goes to the Police Officer Convention. Long story short, things got ugly remarkably fast. 5,000 damage to the Chief!
Uh, dude, you can really only charge bosses with someone else. Like, SERIOUSLY you can only do that with other players. Can't do that yourself!
The Captain isn't here right now, and he isn't in a Bathtub while i'm at it!
Stun Gun && Scantron Reality Anchor = Keeping it Real (Level 9: 1/10)
Richard accepts it very cautiously...
9,200 damage to the Predator!
Hecatonchire summoned! She'll do as you say!
A Tank explodes, and another takes 1,000 damage!
tEMBO tEMMURR summoned! If he's given Human Souls, he'll be ultra-strong...But he's a weak thingy right now.
Ayaze reminds you that you weren't affected, and she can certainly quit working for you if you feel unsatisfied with her abilities.
The CSI Cyber Ghosts decide to just attack him straight-up without waiting, dealing 10,000 damage to the Badge! As it turns out, the Chief is the Chief of Security for Godmodding Inc and NOT A POLICE OFFICER.
Everyone on the GS side mobs you! Psy could buff the evasion up to the high heavens, and as long as he's got more than 100% Evasion he's unkillable! And for that matter, that evasion is on TOP of his Godmodding, meaning that even if it dips below 100% you've STILL got no chance of hitting him until it's all gone...And below 100% its really hard to lower.
5,000 damage to the Mechari Engineer!
TT2000 is a dead man, pretty much. HOWEVER, in his dying breath...
In a shocking twist, the Chief actually complies and takes off his hat, exposing him to the sun! However, instead of burning, the sun insignia on his badge (really obvious in hindsight, now that I think about it) glows brightly, and the sunlight starts HEALING the chief! Fortunately, the intesne heat from the badge is gone...You'll have to destroy it to harm the Chief effectively. The Hat is out of the way, at least, and won't charge while it's not on his head. 3,000 damage to Zineous!
He'll do as you say.
World in a Bottle: A literal planet dedicated to hammerspace storage. You can pretty much store anything in here safely.
Ring && Oblivion Energy = Brine (Level 10: 1/11)
Terrain changed!
Phantom Walker drinks the Tea, and gets poisoned! It was apparently Robot Ghost Poison.
It's not, but the demons don't care. 7,000 damage to the Chief!
Bath Salts: What are these even?
Essence of Trollfic: The concentrated essence of all purposefully-bad fanfiction. It allows you to loosely manipulate or imbue things with the power of Trollfic, and control creatures from trollfics.
tEMBO's Crown: It is made of Cardboard, Paper Mache, and the material that is used in Temy Armor, Temmite, which is actually ridiculously rare and durable. Sadly, it can only be worn by the true Temmie King.
...Oh. they'll do as you say.
It doesn't actually come from THE Sun, which the badge is attuned to, so 18,000 damage to the Chief! He's not fireproof even if the sun isn't burning him.
I think I said those were going to be Level 10, thus requiring 11? I think I did, mate.
3 damage to Pricey! Phantom Walker would have just tanked it...But...
Oh, yeah, Bill doesn't respond, at all. He's busy!
...This happened. 3 damage to Phantom Walker, and he's burned, though the Laxitives make him get rid of the internal poison through digestion and thus cure him of that.
Napstablook will do as you say.
Empty Interlocking Cubic Module && Quantum Solar Panel= Cubic Solar Panel Module (Level 8: 1/9)
Empty Interlocking Cubic Module && Eight MFSUs = Cubic Battery Module (Level 8: 1/9)
You destroy the weaker Suppression Turret!
You destroy the Player-Side Crimson Scale!
I don't know what you're talking about. That was properly finished last turn.
9,000 damage to the Chief's Badge, as his Hat isn't a valid target right now and that would just be massively lame.
The Balloonkin Hatcher follows Cranky Kong's Timeless advice, but fails as usual.
"Git Gud." - Cranky Kong.
Cognitio Ethereal Essence && Spider Silk && Knitting Needles = Arachne's Webspinners (Level 9: 3/10)
Not sure how I missed that for so long.
30,000 damage to the Chief's Badge!
...He does this. (See Battlefury's post ersponse). A mass of SJWs and fans of the original DTG (or rather, soon-to-be-fans of the original DTG) swarm battlefury as you die, dealing 8 damage to him!
You can say that, Crusher, but I decide, and there's one article on there that was 'unintentionally' cleaned of all redatctions. And for the sake of sanity, if there were that many Paradoxes in one area, the SCP foundation would not exist.
A convoltulated event occurs, but long story short, time traveling backwards in time after a certain point (known hithero as the Anchorage) is impossible-you will create an alternate timeline branch wherein the only change is your presence. Fortunately for you, this creates no Paradox whatsoever, allowing the slightly-alternate-timeline SCP foundation to send its copy of SCP-713 immediately to you.
They'll do as you say. (in case you haven't noticed, Hat is currently equivalent to Badge due to recent events.)
The Scale Behemoth is utterly obliterated. The invisibility was that-turn-only, so it had nowhere to hide.
The beasties somehow devour the metal badge, as the hat isn't there! 15,000 damage to the Chief's Badge!
20,000 damage to the .jpeg abomination! Its corruption effects have been weakened this round...You have found a weakness, reformatting it!
You destroy the last Crimson Scale! Huzzah!
23,000 damage to the Chief's Badge!
They're both dead. Also, do keep in mind, that's a Telefrag, which is a Paradox. It would have certainly done a LOT of damage, but the Crimson Scales are practically made of air.
Disco Ball && Grenades = Dance Grendade (Level 3: 1/4)
Modpack Meme Cannon: An arm cannon with the symbol of your ancestor, the Alchemist, inscribed close to the barrel. This baby's ammunition is pure dank memes of any variety, and possesses light control over said memes.
Meme Gun && Radiation from the sun = Praise the Sun (Level 8: 1/9)
You blind yourself, reducing your accuracy! It'll only last this turn. This also allows your attack to minicrit as a result! Minicritted 15,000 damage to the Chief!
18,000 damage to the Chief's Badge!
Welcome to the game, Ceftex!
NinjaV admires his/her/its/tem new Level 10 Alchemy...And suddenly, a horrible chill runs down their (and the rest of the GS faction's collective) spine(s)! They hear the horrible capachony of tortured screeches, and you know, intrinsically, instinctively what is the cause: The Brain of Cthulhu has awoken! Twice! It appears UserZero broke two Crimson Hearts beforehand and SOMEHOW managed to get two to summon. The Brains rush up, livid, and each one joins the AZ and PZ factions! Until then, they'll both attack the GS side exclusively until everyone is dead (though they don't attack this round due to being freshly summoned)! The Scale Beasts, meanwhile, slash at SCP-682...It's down to 1 HP! A finisher would be appreciated by a player; if it's good enough, it'll kill it, but otherwise it'll just regenerate!
Star's wreath of tentacles wildly spasm into the Destroyer, dealing 20,000 damage and spawning 20 probes! Mt. Ebbot FINALLY, lands, dealing an amazing 60,000 damage to the sp00pinator! SCP-682 is near death, but not dead enough to try to swipe at the last Suppression turret for 10,000 damage! the .jpeg Abomination kills it, then destroys the weakened Tank!
Phantom Walker stabs Balloonian in the jugular! Its balloon-based physiology ensures this isn't fatal, but this still does a minicritted 30,000 damage! He then slashes at the Tanks again, granting a third stack of Agony, destroying one in the process and dealing 5,000 damage to another! The resulting Agony blast finishes them off! He then suffers from his burn...Phantom Walker is probably getting used to being set aflame at this point.
Lesser Dog NEO decides to eat some good old fashioned Temmie Flakes, courtesy from the Temmie army that's kind of just here to support tEMBO. He restores 10,000 HP!
Retinazor's Rage allows it to deal 15,000 damage to the Maxis! The Destroyer finishes it off, and its Probes laser down Slammer! -10 Distance to Yggdrasil! Skeletron Prime is about to do something, and then he recalls he was dunked on in a major way last round and actually dies instead. Plantera fires seeds at Zineous, dealing 8,000 damage! The Golem deals 1 damage to Phantom Walker! Ayaze seems to have been awfully quiet on the mischief side of things this round (Oh man he hasn't caught on!) and uses 134 of her arrows to off a Crimera! The 1st ESFB unleashes Tele-Sapper, planting bombs all over the Chief's Badge with a rapid series of teleports! They explode, dealing 30,000 damage to the Chief's Badge! Tails slaps the Balloonmagus around for 3,000 damage! Crocidibli unleashes his brand of slick moves all over Naptsablook, dealing 15,000 damage!
Uncle Grandpa idles...OK, he doesn't specifically idle so much as just keep a recording of the fight at this point until he's actually called to action. Better SOMETHING than nothing! Zineous unleashes Discharge, slapping Phantom Walker with his lightning rod and letting loose an incredible amount of voltage into his system! 5 damage to Phantom Walker! His Bombs proceed to go off, damaging everything that harmed Zineous this turn and everything around them...Which is a group comprised of Plantera and The_Topazian! Plantera, the Destroyer and the Golem all take 6,000 damage! Topazian, Generic and Hezetor take 3 (2 in Hezetor's case) damage! Balloonsera manages to totally heal and even slightly Overheal Balloonian! Balloonian draws Shadowflame (twice thanks to Balloonmagus), and then plays Dragon Consort and Balloonmedes! Balloonmagus whiffs an attack on the Crimeras! The Cellular Lifeforms double again, and then mutate again...986, a really good mutation! The Cellular Lifeforms will now release pheromones laced with the power of critical hits, allowing random allied entities to get a crit for that turn, every turn (not starting right now)! this also moves him to the top of the AZ entity order! The cells then deal 25,600 damage to the Mechari Engineer, poisoning him as well! The cells are starting to snowball...
The Alien Drones both use Anomaly on the chief, losing 70% static in the process! They both roll 4s, sadly, which makes them only do 24,000 damage to him. Naptsablook is too depressed to do anything. The sp00pinator deals 6,600 damage to the Mechari Engineer! The Steel Predator follows up for 14,000 damage! Epic Sax Guy bombards the Chief with the power of music, dealing 6,000 damage and healing Erelye by 3 HP! The Leviathan's Hydra Pump slams both the Draken Stalker and the Chua Spellslinger for 7,000 damage! Hecatonchire's actions fail: One attack isn't enough to damage Phantom Walker through his armor, and the arms sent into Star's Body don't return, and you see no signs of him being damaged. tEMBO and his Temmie army set up a cute soul donation machine where you can harmlessly donate your soul. Or at least, donate it in a way that won't damage it. Sadly, this will kill you, and has a few other effects until it's returned...Though it will certainly empower tEMBO. A lot. Like I'm not even joking it's unreal how strong this thing will get. He can only take in seven souls total, however...Going beyond that will make him explode and he knows it. Creed's firepower gives the Chief an unfortunate 15,000 damage!
The Draken Stalker and Chua Spellslinger get annoyed at Uncle Grandpa and decide to off him while he's distracted, only to find an Uncle Grandpa dummy in his place when they joint-assassinate him, and him on the other side of the battlefield filming as usual. Meanwhile, the Mechari's corruption, though subsiding, prevents him from doing much other than taking 5,000 damage from poison. The Binary Slime attacks Zineous for 20,000 damage and inflicts him with Wither, preventing him from healing and doing poison damage! The Crimera nibbles at Mt. Ebbot a bit to deal 2,000 damage to it. The Friendly Creeper sees a UserZero allied friend, and decides to help finish it off, eating the rest of Mt. Ebbot in a single bite!
The Chief's badge allows him to restore 65,000 HP in the sunlight instead of being damage by that much instead! He then cracks his knuckles and delivers a nasty Haymaker to Balloonsera, flattening her to MIN Inflation and dealing 55,000 damage!
The Psy-Godmodder's evasiveness remains roughly where it was, but it is he, of all people, to be the first to be unable to damage an AZ entity in the new terrain, having his stylish dance moves be deflected away from Uncle Grandpa! His depression causes his attack power to be lowered for next round. Unfortuantely, his depression doesn't slow him down. After +2ing Ceftex and Cushionmantis, Richard learns this the hard way and whiffs yet another attack.
UserZero +3s her PZ buddies, and decides to lay off the bloodlust for a turn to help her allies. She instantly revives TT2000 (though his first attack will take -50% damage reduction, or a focused attack won't be boosted as much), and then heals the Chief's badge by 75,000 HP to make sure it isn't INSTANTLY obliterated, and tops this off by Crit-boosting the Binary Slime and the Chua Spellslinger.
PS: as far as buffing Psy goes, it would really just be an operation to stall until we can figure out how to stop Richard from ranking up when he inevitably kills him, which will thus stop Richard from gaining more ranks (since only one godmodder of each rank will even show up) and make him an easy target (since he will be stuck with 50 HP). So yes, it would in fact be a smart idea to stop Richard from ranking up until we kill him.
/null
But if you leave Richard weak, UserZero will end up killing all the AZ entity's really fast, and with Richard weak, kill him very quickly or focus your side down. And, presuming she focuses on Richard instead of solidifying battlefield dominance, then once his HP is low she will completely focus your side down in order to prevent anyone from disrupting her killing Richard in his most dangerous state.
Plus, Psy is still an enemy, and Richard has much bigger issues than UserZero has, thus both PZ godmodders could in theory easily spend a turn focusing on your side, knowing full well that the other godmodder will do plenty to damage the enemy,
/null
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
/null
MAybe, you know, maybe we could defend him with entities and maybe even meatshield him?
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War, war never changes.
The Beginning.
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