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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 14/15 (+1 from blinky this turn, and one i missed last turn)]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: i start by deciding to carpet bomb the mooks. so i send up some magic carpets to bombs them. the bombs all land on the mooks heads, and explode. all exept for one bomb. one brave mook steps up to disarm the bomb, however when the mook tries, the bomb splits open, and a bomb genie comes out! the bomb genie offers 3 explosive wishes to the mook that opened the bomb, and the mook spends the first wish on a sandwich. the genie snaps his fingers, and the mook gets a sandwich... a bomb sandwich. it promptly explodes in the mook's mouth, both in taste and physically! the mook, now missing a mouth, runs away before he loses any more of his face to the genie! the remaining mooks, looking at eachother, push out a second mook from the group, and the genie offers the second wish to the new mook! the mook spends the second wish on a new weapon. the genie snaps his fingers, and the mook gets a magic bomb launcher! it promptly comes to life because magic, and fires itself at the second mook! that mook runs away also, this time being chased by the bomb launcher as well! the crowd of mooks is now quite afraid of what the genie will do with their wishes, and so nobody wants to make the third wish. the group eventually decides on a third mook, and he is pushed out of the crowd like the second one! the third mook carefully considers what to wish for... he spends the third wish for the bomb genie to go away! the bomb genie, with a look of defeat and disapointment on his face, goes back into the bomb...
the mooks think its over, but then the bomb blows the mooks up! at least the genie is gone...]
[OTHER: also, before the medium tank is complete, MOAR SCRATCH REMOVER! for the basic tank, of course.]
Fanta became slightly disappointed at her unsuccessful attempt to disarm the leader. This didn't last long, however, as she was suddenly hit across her head. A bit disoriented, the teen quickly backpedaled away, knowing that she'll probably miss her next attack.
This prompted her to pull out her fruit snacks and chow down, bringing her attention to the lack of healing items available to her (or her new friends/allies).
... She should probably fix that. Maybe making a quick potion will help..?
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 2/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 15/15!]
DESCRIPTION: the medium battle tank is a more advanced tank, including features like stronger armor, more firepower, more crew, pretty much more everything.
HP: 40
SPEED: 2. granted by a more powerful engine than the basic tank.
crew: 2. a commander/driver, and a gunner.
weapons: one main cannon, larger than the basic tanks cannon, grants higher attack power too. there is also a second gun, a mini-turret with a machine gun, that deals only minor damage but acts independently from the main cannon(i.e. main gun shoots enemy A for bigger damage, machine gun shoots enemy 2 for little damage.)
behavior: the main gun, like the basic tank, prefers retaliating an attacking enemy over picking a new one, however if nobody attacks the tank, it will select a new target at random for the turn. the machine gun, being independent from the main one, prefers picking off mook-like entities, however if there are none, it switches to helping out the other tanks on the same side by contributing its minor attack power to the other tanks retaliatory attacks during its move(i.e. no mooks-like entities present, medium tank main gun shoots enemy A, enemy B bombs basic tank, basic tank+medium machine gun both shoot enemy B.) this behavior also applies to tank-like entities made by other [AA] players and tanks i have not made yet. if there are more than one other tanks to help, the one with the lowest HP remaining is always preferred.
feel free to buff/nerf as needed.
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: NEXT CHALLENGE: i challenge the acolyte to count to infinity, starting at 1.]
[OTHER:-]
Charges:Reinforced acolyte herald symbol part 3 23/25
Summoning a master of magic 10/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Attack Action: If I did not used the bazooka I shoot at the bandits trying to harm as many bandits as possible and if I used it I rather throw a bandit in space with a bandit accelerator.
He gets out f the atmosphere and starts being unable to breath then he collide with the sun at so high speed the sun explodes and then starts reforming and the bandit is at the other side of the sun going at high speed then he collide with a black hole destroying the black hole and then he collides with a pulsar splitting it in countless celestial bodies.
Then he keeps going toward infinity without colliding other stuff and after billions of years he realize he is starting to suffocate furthermore a fleet of gigantic space ships have located him and starts shooting homing photon torpedo and antimatter warheads and chickens.
The bandit realize he got in a commercial for soup but it is too late: the taste of the chicken is surrounding him an have on him the same effect as an attack of the knight of the zodiac.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
NSG:
Who told me not enough? I then call an army of 12 Fanatics to spawn a Poison wave onto 4 of the turrets on 2 modules, disabling them in these two turns. Then they split into 2 army of 6 and occupy the 2 Module in it. Then they converted the Turrets to our side. One of the module is converted to Drone while another, Berserk.
/@GMoNSG(GM of NSG), if there is really a Player v Environment mode, I'm glad to give my vote joining their team.(@Revan, not EvP, but PvE). But , please, the difficulty not too low, please?
I stand still. It can't really do much, and I get bad feelings about killing it. Something, well, not here, something that can see beyond the Fifth Wall tells me not to.
ConsumerOfAll: There's not much point in killing it. ConsumerOfAll: It shouldn't be that much of a threat to you, your servants, and your masks, any more. ConsumerOfAll: Let's leave it.
Capture Point:
With this amount of notes, I might as well proceed with my plans to capture and interrogate a Mook. Introducing, the Stunsword. I have no better names for it. Anyway, the Stunsword is covered in a field of electricity, than when primed, prevents a target from moving.
[ENTITY ORDERS]
Getrud gives Depression to a Lightly Armoured Sword Mook. The Anthonies, provided that there are any left, attack the same Sword Mook, and the Guardian locks onto that Sword Mook.
[NULIQUEST]
I convert another one of my Fanatic Cores to Berserker cores, and my units attempt to destroy the turrets on an inactive Fanatic core.
[CHARGES, ALCHEMIES AND ASSISTS] (+1 from Revan, Sunny) Aspects of Darkness 13/20 ==================== Capture Point 15/15 =============== COMPLETE! Five_OVER 14/20 ==================== +1 to sunnyau (next up, Revan, ArcaneDreamer, Blinky)
Action: They growl at me? I will not let them easily take on me. The Imps are standing next to the cliff, and they seeming don't know the threat they are in. I then cast a Fire Storm, plugs an Augmenter Orb into an Fire Ice Storm, and strike the storm into the Imps. They are knocked away by the ice and fire blast and down the cliff. If they survived, they still have the marks of Fire and Ice in them, damaging them.
Entity Commanding Action:
The Magician summon 2 Minions.
The AFC engages in an upgrading.
The Super TNT starts its ways after the Expanding Mook Portal have done it's work. Before it starts, I have took 3 hitpoints worth of blood, plug them into my Pyrostaff, and point it at the sky of the Battlefield. A blood fire link appears on the sky of the Battlefield, bonding all the PA Entities and the Super TNT. After my wave of the Wand, the link shrinks, and shrinks, and the PA Entities, bound to the link, cannot do anything but being pulled closer to the massive TNT. When all of them is bound to the TNT, it detonates, and killing all of them. But the AA soul inside the TNT then control all the remains of the explosion, and stand up, recgonizing as an Entity of the AA side.
+Assists: Blinky/Consumer(Highlighted counts)
Electro-Armor SP 6/25 +1 Blinky
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 6/13 +1 Blinky Add the antiverse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I then delay the joining of the two forces by 1 turn. Then I capture the node with the entities present on my side and edit one of the Modules into spawning Drones.
Drones: Versatile air firepower support and callers.
A Drone Module spawn a Drone in every of the first to fourth turn and another Drone Module at the fifth turn. It then loops for twice. After that it just spawn Advanced Drones.
/NSG
Augmenter Orb expended! You completely vaporize one of the Scavenger Imps and the shockwave deals 2 damage to the others. Also, you are on a platform sticking out from the mountain, not clinging to the side of the cliff.
I call upon Poseidon to drown the Mooks in a flood, washing many away and stopping them attacking. Those swept away gain Drowning (75% to take damage from lack of air).
Bone Amulet:14/20 +1 tc
Making the Wither Armour Soulbound:6/15 +1 tc
Underground Base (Part 1/2):21/25 +1 tc
I help tc
The Hidden Tesla should activate after more Anti-Acolyte bodies hit the floor.
Poseidon refuses to act on your part due to your lack of piousness in his faith. However, a mundane water attack primes 3 random Mooks for an electric strike!
@GM, YAY!!! I am claiming the 1st post in page 100.Will I get a reward(XDD)?
Action:If they didn't die, I power my HPSLG into sword mode to swipe down the remnants. Else I find the other Items of Interest.
Entity Commanding Action:See 1st post
+Assists: Blinky/Consumer(Highlighted counts)
Electro-Armor SP 8/25 +1 Blinky
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 8/13 +1 Blinky Add the antiverse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
Who told me not enough? I then call an army of 12 Fanatics to spawn a Poison wave onto 2 of the turrets, disabling them in these two turns. Then they split into 2 army of 6 and occupy the Module in it. Then they converted the Turrets to our side. One of the module is converted to Drone while another, Berserk.
/NSG
There is no reward for a pageclaim except bragging rights.
You slice one of the Scavenger Imps in half, slaying it with ease! The remaining one is thinking twice about fighting you.
Charges:Reinforced acolyte herald symbol part 3 22/25
Summoning a master of magic 9/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I end Making soul-bound and permanent the elemental amulet 25/25
I help battlefury.
Attack Action: I use the bazooka with to shoot at the most wounded bandit.
Of course I wait that he gets near another bandit before shooting.
If he do not get near another bandit I instead use the Completely Awesome Chaingun at the Rogue Swordsman(I wonder what means the color of the items)
The color of an item is just a means to distinguish it from the others.
Revan notices Pyscho_Roamer with a muted thought of who was leading this. Revan focuses upon his leg first, ah there it was. A shatterpoint in the bone weakened by some forgotten incident. She grips it with the Force, The Pyscho Leader cries out in pain as the blood vessels break. Revan's grip tightens causing the bone to start to break. Hairline fractures forming as the pain simply becomes unbearable, then it gives and breaks. Pyscho_Roamer collapses as his leg can't support him anymore. Revan walks over to Pyscho_Roamer and lifts him up in a choke.
It was quite an apt name.
Enraged 20/20
Revan's Mask gains an ability, Traquil Fury, it allows Revan to hold onto the Rage if not in combat.
Charges
A Gift for the Acolyte 21/25
Query: Where am I? 4/25
Evasive 1/25
Assists
Consumer
You deal 6 damage to Psycho_Roamer, thus taking his attention away from Fanta!
[+ASSIST: blinky]
[CHARGE: medium battle tank: 14/15 (+1 from blinky this turn, and one i missed last turn)]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: i start by deciding to carpet bomb the mooks. so i send up some magic carpets to bombs them. the bombs all land on the mooks heads, and explode. all exept for one bomb. one brave mook steps up to disarm the bomb, however when the mook tries, the bomb splits open, and a bomb genie comes out! the bomb genie offers 3 explosive wishes to the mook that opened the bomb, and the mook spends the first wish on a sandwich. the genie snaps his fingers, and the mook gets a sandwich... a bomb sandwich. it promptly explodes in the mook's mouth, both in taste and physically! the mook, now missing a mouth, runs away before he loses any more of his face to the genie! the remaining mooks, looking at eachother, push out a second mook from the group, and the genie offers the second wish to the new mook! the mook spends the second wish on a new weapon. the genie snaps his fingers, and the mook gets a magic bomb launcher! it promptly comes to life because magic, and fires itself at the second mook! that mook runs away also, this time being chased by the bomb launcher as well! the crowd of mooks is now quite afraid of what the genie will do with their wishes, and so nobody wants to make the third wish. the group eventually decides on a third mook, and he is pushed out of the crowd like the second one! the third mook carefully considers what to wish for... he spends the third wish for the bomb genie to go away! the bomb genie, with a look of defeat and disapointment on his face, goes back into the bomb...
the mooks think its over, but then the bomb blows the mooks up! at least the genie is gone...]
[OTHER: also, before the medium tank is complete, MOAR SCRATCH REMOVER! for the basic tank, of course.]
You can only perform one of those actions at a time, so you'll have to decide between attacking Mooks applying the scratch remover.
Fanta became slightly disappointed at her unsuccessful attempt to disarm the leader. This didn't last long, however, as she was suddenly hit across her head. A bit disoriented, the teen quickly backpedaled away, knowing that she'll probably miss her next attack.
This prompted her to pull out her fruit snacks and chow down, bringing her attention to the lack of healing items available to her (or her new friends/allies).
... She should probably fix that. Maybe making a quick potion will help..?
CHARGES:
Health Potion 1/5
You quickly chow down on your fruit snacks and back the hell away from Psycho_Roamer. You gain 2 HP and begin to regenerate!
[+ASSIST: blinky]
[CHARGE: medium battle tank: 15/15!]
DESCRIPTION: the medium battle tank is a more advanced tank, including features like stronger armor, more firepower, more crew, pretty much more everything.
HP: 40
SPEED: 2. granted by a more powerful engine than the basic tank.
crew: 2. a commander/driver, and a gunner.
weapons: one main cannon, larger than the basic tanks cannon, grants higher attack power too. there is also a second gun, a mini-turret with a machine gun, that deals only minor damage but acts independently from the main cannon(i.e. main gun shoots enemy A for bigger damage, machine gun shoots enemy 2 for little damage.)
behavior: the main gun, like the basic tank, prefers retaliating an attacking enemy over picking a new one, however if nobody attacks the tank, it will select a new target at random for the turn. the machine gun, being independent from the main one, prefers picking off mook-like entities, however if there are none, it switches to helping out the other tanks on the same side by contributing its minor attack power to the other tanks retaliatory attacks during its move(i.e. no mooks-like entities present, medium tank main gun shoots enemy A, enemy B bombs basic tank, basic tank+medium machine gun both shoot enemy B.) this behavior also applies to tank-like entities made by other [AA] players and tanks i have not made yet. if there are more than one other tanks to help, the one with the lowest HP remaining is always preferred.
feel free to buff/nerf as needed.
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: NEXT CHALLENGE: i challenge the acolyte to count to infinity, starting at 1.]
[OTHER:-]
Medium Battle Tank implemented!
The Acolyte counts to 1, then 2, and then he opts to skip a few and go straight to infinity!
Charges:Reinforced acolyte herald symbol part 3 23/25
Summoning a master of magic 10/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Attack Action: If I did not used the bazooka I shoot at the bandits trying to harm as many bandits as possible and if I used it I rather throw a bandit in space with a bandit accelerator.
He gets out f the atmosphere and starts being unable to breath then he collide with the sun at so high speed the sun explodes and then starts reforming and the bandit is at the other side of the sun going at high speed then he collide with a black hole destroying the black hole and then he collides with a pulsar splitting it in countless celestial bodies.
Then he keeps going toward infinity without colliding other stuff and after billions of years he realize he is starting to suffocate furthermore a fleet of gigantic space ships have located him and starts shooting homing photon torpedo and antimatter warheads and chickens.
The bandit realize he got in a commercial for soup but it is too late: the taste of the chicken is surrounding him an have on him the same effect as an attack of the knight of the zodiac.
Your attack sends the remaining Swordsman straight into the sky! It doesn't look like he's coming back.
I stand still. It can't really do much, and I get bad feelings about killing it. Something, well, not here, something that can see beyond the Fifth Wall tells me not to.
ConsumerOfAll: There's not much point in killing it. ConsumerOfAll: It shouldn't be that much of a threat to you, your servants, and your masks, any more. ConsumerOfAll: Let's leave it.
Capture Point:
With this amount of notes, I might as well proceed with my plans to capture and interrogate a Mook. Introducing, the Stunsword. I have no better names for it. Anyway, the Stunsword is covered in a field of electricity, than when primed, prevents a target from moving.
[ENTITY ORDERS]
Getrud gives Depression to a Lightly Armoured Sword Mook. The Anthonies, provided that there are any left, attack the same Sword Mook, and the Guardian locks onto that Sword Mook.
[NULIQUEST]
I convert another one of my Fanatic Cores to Berserker cores, and my units attempt to destroy the turrets on an inactive Fanatic core.
[CHARGES, ALCHEMIES AND ASSISTS] (+1 from Revan, Sunny) Aspects of Darkness 13/20 ==================== Capture Point 15/15 =============== COMPLETE! Five_OVER 14/20 ==================== +1 to sunnyau (next up, Revan, ArcaneDreamer, Blinky)
(I should have the Shining Trapezehedron, as Nyarly gave it to me.)
Okay then! Mistake rectified.
Stunsword obtained, however it'll only have half a chance to inflict unconscious on PCs.
YOU WON!
You won 0 XP and 30 Cheap Gold Coins.
Well, maybe not in that fashion. You decide to spare Cthugha, and it turns appeased! It lowers the temperature a little and allows you to return to your home dimension. It seems like it'll sulk off to regenerate once it's alone, and it seems pacified towards you.
Your entities will do as you command.
====[End-of-Turn Events]====
The Spirals deal 12 damage to the Basic Battle Tank!
The Friendly Guardian focuses its Eye Beam onto one of the Lightly Armored Sword Mooks!
The Magician summons two of its Minions!
The Mook Leader issues his orders:
"Gun guys, focus on crowd control, since those enemies can deal out lots of damage if left untreated. After destroying the Rock Behemoth of course. Melee guys, focus on tankier enemies and heavy support spawners."
Both Sword Mooks deal 6 damage to the Rock Behemoth! This topples the giant easily.
The Lightly Armored Sword Mooks both deal 6 damage to Gertrud!
The Spear Mook supports the Sword Mooks in a triple strike, dealing an extra 3 damage to Gertrud!
The Lightly Armored Spear Mooks all deal 12 damage to the Friendly Guardian!
The Mace Mook smashes the Basic Battle Tank in a critical spot, causing it to break down! It's out of commission!
The Pistol Mooks fire on the Clash of Clans Skeletons! They lose 6 units.
The Assault Rifle Mooks target the Anthonies with long bursts, costing them all of their active units!
The Machine Gun Mook opens fire on the Clash of Clans skeletons with a short two-round burst. One unit is down!
The Sniper Rifle Mook unloads into the crowd of Clash of Clans skeletons, destroying 3 units!
The Rocket Mooks both fire onto the Automatic Flak Cannon, dealing 10 damage!
The Clash of Clans Skeletons all swarm the unarmored Spear Mook and bring him down!
The Automatic Flak Cannon begins to upgrade oddly, becoming idle for the turn!
Gertrud strikes into a Lightly Armored Sword Mook's soul! The said Mook becomes Depressed!
The Anthonies' active units are all dead!
The Expanding Mook Portal's reinforcements are blown up by sunnyau's Super TNT! However, its emission levels increase.
The Acolyte decides to spend 3% of his Dark Magic Meter! He unleashes a swarm of magic needles, dealing 7 damage to the Magician, the Friendly Guardian, and Gertrud, priming the latter two for a melee attack!
The Medium Battle Tank has just been summoned.
The Super Hidden Tesla pops up out of the ground and prepares to decimate the Mook rush!
====[engie_ninja's sidequest]====
Currently in Stasis.
You guys decide to really wake up and let yourselves get accustomed to the morning before you head out.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues act:
The Archer is terrified!
Psycho_Roamer is still able to act despite his shattered leg He tries lining up a headshot on Revan, but his mask protects her from its most lethal effects! The shot deals 5 damage.
The Battle AI hangs back, since Psycho_Roamer and Revan are in close proximity and it'd be complicated to fire into the brawl!
The Tech Master stays in the back line to charge up his tech.
The Archer is still clearly scared of Revan! Although her rage subsides, the Archer gains Scared!
====[ConsumerOfAll's Sidequest]====
Cthugha is appeased by your action. You can go to wherever, but Revan's sidequest interests you...
====[sunnyau's sidequest]====
The remaining Scavenger Imp decides that you as a meal aren't worth it and it scurries off, leaving you free to examine the other items.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress up, but I half-completed a picture in my spare time.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 18/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor (12/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 8/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 0/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Mook Leader [PA] HP: 13/16. In the back line, less likely to get attacked successfully.
Expanding Mook Portal [PA] HP: ???/???. Summons 6 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 92%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.)
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 1/2), Rested (Immune to damage chance-impairing effects, 6/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 1/2), Rested (Immune to damage chance-impairing effects, 6/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite. Already in the morning.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Tall Torches (Flaming decoration.)
Item Pouch (Unknown Contents, blocked off by the Rogues.)
Bridge Edge (Enemies can be knocked off here for a fancy finisher! Only one finisher per player, so make it count.)
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
ArcaneDreamer/Fanta [N] HP: 12/20. Dazed (40% chance to miss attacks, 0/1), Regeneration (1 HP restored per turn, 2/2)
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Assorted Fruit Snacks (Heals 2 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Rogue Squad [H]:
Psycho_Roamer/Rogue Leader [H] HP: 8/20. Holding Pistol. Bleeding (2 damage over time, 1/2)
Rogue Swordsman [H] HP: 0/20. Holding Stone Sword.
Rogue Archer [H] HP: 13/20. Holding Bow. Shocked (60% chance to miss attacks, 0/2), Terrified (Misses attacks, 0/1), Scared (50% chance to miss attacks, Infinite)
Stats
Base Damage: 4
Speed Value: 4
Leather Armor blocks 25% of physical damage.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair.
ConsumerOfAll [AA] HP: 12/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand [7 Ignis Vis, 3 Aqua Vis, 7 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity. Charging an attack.
Cthugha, the Living Flame [H-boss] HP: 3/108. Summon Servitors: IIIII. Appeased!
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Cliff Outcrop.
Back To: Snowy Path.
Forward To: ???
Items of Interest: Two (2) unidentified.
Blown-Out Longtorch (A larger form of torch. Seems cozy. Can be picked up.)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Scavenger Imp [H] HP: 0/10 (x2), 8/10. Retreated.
Stats
Base Damage: 2
Speed Value: 4
Can cause Bleeding on hit.
Heals to full health by half the target's max HP upon getting a kill.
Uh… Hey. This looks sorta cool. So I guess I’ll just awkwardly scoot in and try to join. I also have no idea of what has happened in between the, *Looks at the 1-100 page button* Err, hundred pages. So can anyone give me a quick idea of where everyone is and what’s currently going on? Also, R is currently Neutral. Hope this is okay.
/EndNullPost
-R has joined the game-
Near the sidelines of the battle (Field/Castle/Area), a flash of light shot the ground, a person we will call R for now, landed. They seem awfully confused and easily influenced, as well as gullible, since they arrived to the massive war going on in front of them a tad late. They activate a summoned duplication mantra to charge. R looks Neutral for the moment.
This could be a possible chance to bring another ally to your Faction.
--(Global/Faction?) Optional Quest--
You can do so by filling up R's Trust Bar. You can increase R’s trust bar closer to your side by telling R either what’s truly going on, or telling them warped version of what’s going on, filled with lies. Both increase their trust by the same points. However, R can and will retaliate if attacked by anyone, improving R’s trust of the other faction and losing a bit in the one that attacked them.
Progress can be seen by corresponding Faction color.
Anti-Acolyte [AA]:----- -----:Pro-Acolyte [PA]
Explaining The Situation: 2+
Attacking: 1+ To other Faction, 1- To Attacker’s Faction
Charges:
1/5: Mantra Of Self Duplication
1+ Assist Charge to whoever approaches R first. (If they have a charge)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST:-]
[CHARGE:-]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: this mook thing is starting to get out of hand! i start by taking the most heavily armored mook and beating him with huge hammers, denting the heck out of his armor! then i subject the armor to extreme heat, melting the armor all over the mook! the armor cools, but its now in a warped, melted shape, probably not comfortable at all to wear... then more huge hammers, because dents.]
[OTHER: i choose the mook attacking part of my last mook attack over the scratch remover. also i forgot one detail about the medium tank, it deals 60% more damage to structural or mechanical entities, like the basic tank but a little more. i forgot to write that because i was in a hurry to go do something else, thats also why last attack on the acolyte was so short.]
Charges:Reinforced acolyte herald symbol part 3 25/25
Summoning a master of magic 10/12(This summon have continuous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Battlefield action: I tell Psycho_Roamer that now he is clearly in a bad situation and that he should probably surrender and that we are going to try to be nice with him if he surrender.
Then if he do not surrender or flee I shoot the bazooka at him.
Charge end description: Magic energies swirl around me and progressively the Reinforced acolyte herald symbol is embodied under the form of an axe I then tell him to serve the acolyte he replies "No I do not want to serve a nerd I want to beat him up and steal his dark magic powers and I also want to have normal friends and not awful people like you this is why I distrubed the ritual while I was created now I can be immortal forever because AA players have tons of stacked defenses"
I activate the autodestruction on the symbol but it does not works: it used his dark magic powers to disable his autodestruction system.
Then he goes on the AA side and becomes a boss in this side and reveal his powers:
HP X(have to be chosen by the GM) special powers:
dark link |||(make any target become linked to the symbol(there can only be one linked entity/player and it does not works on the acolyte)) generally the simbol targets the thing that is the least likely to die but who can still take damage
Immortality |||(when activated as long as the linked target is alive the symbol is immortal)
Dark magic(when the linked target takes damage the symbol gains dark magic and it can use it to cast spells)
(A linked target stops being linked if it dies)
Speaking to another player(from this line you should stop reading if you are the GM)
Uh… Hey. This looks sorta cool. So I guess I’ll just awkwardly scoot in and try to join. I also have no idea of what has happened in between the, *Looks at the 1-100 page button* Err, hundred pages. So can anyone give me a quick idea of where everyone is and what’s currently going on? Also, R is currently Neutral. Hope this is okay.
Mostly there have been pvp/pve of all a team against one or two players and some standart bosses.
The only real scenario part is the persecles subplot and there is a link to it in the first GM post
Currently the GM decided that the only way to gain items would be sidequests and so most of the players went in sidequests because the name of this game is "item spam: spam spam revolution" (because items give dismesurated advantages and are not lost at the end of each episode by opposition to entities)
In this game the point is that the acolyte is a nerd who decided to gain great powers because he was bullied and there is now bullies who try to kill the acolyte for no reason other than the fact they are on his server and that players hit godmodders for no reasons especially if he is a nerd.
The Nerd Beater(AA) players were the first to strike the acolyte(yes really it is true) which is someone who will not harm a player who did not harm him and he have not done evil stuff(in fact there have been more evil stuff done by AA players than by the acolyte: for example consumer of all summoned an uncontrollable entity who wanted to destroy everything on this server while the acolyte never did stuff half as awfull)
PA players are people trying to delay the inevitable death of the acolyte(because the nerd beaters were chosen by the GM and that the acolyte can not possibly regain life while the nerd beaters can respawn endlessly) and to protect him from the bullies.
You should probably join nerd beaters since it is the team with the most players and who is absolutely sure to win and who do not want to beat up a nerd?(I am the only one who do not want to do that)
1+ Assist Charge to whoever approaches R first. (If they have a charge)
You probably know it is forbidden to assist players outside of your faction(unless the gm allows you to do so) so this offer can only apply if the first player you meet is neutral.
Waiting for the events of the End of Turn Battle to pan out, I sit down in the Burning Plains, and decide to talk to a few people via telepathy.
First off, Nyarly.
ConsumerOfAll: So, Crawling Chaos, weren't you going to do something to Cthugha? That's what the uh, presences in my mind told me.
ConsumerOfAll: Really, I don't care what you do to them, apart from theoretical rewards that I get from it.
ConsumerOfAll: I need the combat experience, and power. Power is one of my goals, as is the ascension to the status of Godmodder. It's something that I will achieve.
ConsumerOfAll: I have my own goals, and I assume you have them two, only, mine are much more comprehensible to the human mind due to, you know, me being human.
Next, the newcomer. I get an unfortunate feeling that the Narrative will kick them back into the Battlefield soon, but they look confused. Very, very, confused. They deserve some pity. Something curls into their mind, before they hear a voice, well, my voice.
"Hello. My username is ConsumerOfAll, my real name is not something I'm going to tell you, and you seem very confused about this place. Long story short, you're in a Minecraft server named AdeptCraft, ran by a reality warper, and dark magician called the Acolyte. You're probably going to want to tune out of this, since I'm going to go as in depth as hard as possible.
You've already seen nulitor's, a supporter of his, side of the story, so I'll try to tell you this from a neutral perspective as possibly from one of his opponents. The Acolyte, as nuli said, is somebody bullied by most, seeking great power. He found out about the Second Godmodding War, and seeked to become a godmodder. A godmodder is basically a form of reality warping, that allows the user to summon entities from all over the multiverse, as well as counter or no sell attacks coming their way, at the cost of life related magic having little to no effect on them. He's also a dark magician, which allows him to cast spells and other forms of dark magic to harm the opponent.
I would have zero problem with him if he was just a somewhat normal godmodder, looking to make those ragequit for the lulz, or perhaps trying to strike back at his bullies. I do want to be a godmodder myself, and I would be able to empathise with him, if he didn't create the Operation 2.0. The Operation is a virus that affects people playing a certain game, like Minecraft, or Sburb, and traps them all within one area. You're pretty much stuck here right now, and that's the main reason I oppose him. I do not like anti-godmodders at all - I have the sense not to try and ally with people who hate my future occupation, but if this poor excuse of a godmodder tries to trap him on his terrible server, then, I will kill him."
I switch directly streaming my telepathy to both the newcomer and nuli.
"Anyway, to nulitor's point about me. First of all, it's not my fault that Gaster is uncooperative, and is desperate for a body, and it is also not my fault that he is so desperate for spoils that he tried to murder the Mook Tank and ended up exploding, creating a worm hole. Second, I'm not the most moral of people. My alpha timeline version of myself joined a serial killer, who blows up planets because she feels triggered. I serve the Demon of Cycles, Homura Akemi, and keep a timeline, my timeline both distorted and hostage, as well as killing people if they threaten Homura, or her friend. The intrusive telepathy doesn't help.
Yes, that's probably going to scare away you, newcomer, or 'R'. That was one of the things that I read from your mind, by the way."
I cut off the connection to nuli.
"So, yeah, choose a side, permanently. You may join the Anti-Acolytes - our attempt to destroy the Acolyte is the main thing going towards your freedom from this server. You may join the Pro-Acolyes - I did just make myself out like a sociopath. I don't think the Acolyte is much better, though. You may join the Neutrals - perhaps we both sound crazy. You may be a psychopath that is trying to kill us all.
Make your choice. I'll be waiting."
The connection cuts, and R's mind feels slightly better. Hopefully, they join the Anti-Acolytes, but I won't count on it. Hopefully, they also trust me - I did give a decent portion of my backstory to them, and I'll feel very betrayed if they sell it away, or something. I then reconnect it because there's some information that I forgot.
"I'm in a fiery dimension, the area that you're currently in is a castle that that appears to have suspicious amounts of demons, sunnyau, an Anti-Acolyte, is in a icy mountain, and the main Battlefield is a forest that has large amounts of Mooks, the Acolyte's basic servants."
(Welcome to the game, Solar_San. I'm not sure if you can give assists to the first person to pick it up in Acolyte, and you can't spawn in other's sidequests without permission, and the Castle is part of Revan's sidequest. Apart from that, you're doing well. Also, welcome to the (non-existent) cabal of people with Touhou avatars.
And yes, everything should be indeed null until the EoTB finishes. ninja my let you off, since you're new, but I wouldn't count on it.)
/null
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
R: Hmm. What an odd assortment of people. I might as well join the [AA] since this... Acolyte, has us trapped. The quicker we take him out, the faster I can get back to my... Oh wait, I have no one to get back to.
After awkwardly laughing, R looked around.
R: Hm. What now.
--R has joined the Anti-Acolytes--
(Welp, nice to know that I'm not alone with the Touhou Avatars. Also, Charges get one point per post? Also, I'll just cut out the Charge/Side Quest in my past post.)/null
I also notice that some posts have been made during the update! These will be nulled out, but feel free to repost them if you need to. Also, the Super Hidden Tesla and the Super TNT have combined to give the Anti-Acolyte side an edge in combat, so this round will most likely be very interesting.
Ah, hello. If you didn't notice me, I'm the new person. *Awkwardly waves* So... Yep. Hopefully this fits inside the rules.
/NullAbove
Behind the Anti-Acolyte's Entity forces, a flash of light hit the ground, disappearing as quickly as it came. R stumbled out of it and looked at the current war going on in from of him. It takes a few moment for him to put two and two together and realize what's going on.
[FACTION]
--R has joined the Anti-Acolyte Faction--
R: Oh boy, this isn't good. It's best if I get to work on protecting these, err... Entities I think they're called?
[ACTION]Dimly noting the Acolyte in the far-or-no-so-far distance, he activated a mantra of self duplication to charge while he got to work on the opposing Mooks. R attempts to spawn a two-tipped staff, using it to send a weak lightning bolt that bounces between 2-5 opponents.
[TARGET]The lightning spell would preferably aim for the weakest (health-wise) Mooks first as it's target.
Two Tipped Staff(As in, the tip is split in half. Terribly.): A staff that seems to aim for the complete opposite of normal staffs, dealing weaker randomized damage to multiple targets. It's damage output is usually lower than that of a normal staff.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@Solar_Sans, welcome! A great battle ensues here. Yes, you have to protect those entities yourself(You can also summon some via charging) to continue the push.
Action: I then examine the items. If the Imp decide to come back, I power him off by my Pyrostaff.
Entity Commanding Action:
The Minions engages the lowest-health PA minion on board.
The Magician summon 2+ Minions.
The AFC shoots the lowest-health Spiral on board.
The TNT Cannon fires, shooting the Mooks while they are in groups when in their camp, dealing massive splash damage to all of the Mooks.
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 11/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)14/25 +1 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burningtimes to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 14/15 (+1 from blinky this turn, and one i missed last turn)]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: i start by deciding to carpet bomb the mooks. so i send up some magic carpets to bombs them. the bombs all land on the mooks heads, and explode. all exept for one bomb. one brave mook steps up to disarm the bomb, however when the mook tries, the bomb splits open, and a bomb genie comes out! the bomb genie offers 3 explosive wishes to the mook that opened the bomb, and the mook spends the first wish on a sandwich. the genie snaps his fingers, and the mook gets a sandwich... a bomb sandwich. it promptly explodes in the mook's mouth, both in taste and physically! the mook, now missing a mouth, runs away before he loses any more of his face to the genie! the remaining mooks, looking at eachother, push out a second mook from the group, and the genie offers the second wish to the new mook! the mook spends the second wish on a new weapon. the genie snaps his fingers, and the mook gets a magic bomb launcher! it promptly comes to life because magic, and fires itself at the second mook! that mook runs away also, this time being chased by the bomb launcher as well! the crowd of mooks is now quite afraid of what the genie will do with their wishes, and so nobody wants to make the third wish. the group eventually decides on a third mook, and he is pushed out of the crowd like the second one! the third mook carefully considers what to wish for... he spends the third wish for the bomb genie to go away! the bomb genie, with a look of defeat and disapointment on his face, goes back into the bomb...
the mooks think its over, but then the bomb blows the mooks up! at least the genie is gone...]
[OTHER: also, before the medium tank is complete, MOAR SCRATCH REMOVER! for the basic tank, of course.]
'Well, that didn't work.'
Fanta became slightly disappointed at her unsuccessful attempt to disarm the leader. This didn't last long, however, as she was suddenly hit across her head. A bit disoriented, the teen quickly backpedaled away, knowing that she'll probably miss her next attack.
This prompted her to pull out her fruit snacks and chow down, bringing her attention to the lack of healing items available to her (or her new friends/allies).
... She should probably fix that. Maybe making a quick potion will help..?
CHARGES:
Health Potion 1/5
I call down a bolt of lightning to electrify the drowning Mooks and hopefully Shocking them.
Bone Amulet:16/20 +1 tc
Making the Wither Armour Soulbound:8/15 +1 tc
Underground Base (Part 1/2):23/25 +1 tc
I help sunnyau
NSQ:I modify one of the default Modules that we own to begin producing weapons for the rest of the army.
My suggestion: Redstone Power Distance
[POST: 2/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 15/15!]
DESCRIPTION: the medium battle tank is a more advanced tank, including features like stronger armor, more firepower, more crew, pretty much more everything.
HP: 40
SPEED: 2. granted by a more powerful engine than the basic tank.
crew: 2. a commander/driver, and a gunner.
weapons: one main cannon, larger than the basic tanks cannon, grants higher attack power too. there is also a second gun, a mini-turret with a machine gun, that deals only minor damage but acts independently from the main cannon(i.e. main gun shoots enemy A for bigger damage, machine gun shoots enemy 2 for little damage.)
behavior: the main gun, like the basic tank, prefers retaliating an attacking enemy over picking a new one, however if nobody attacks the tank, it will select a new target at random for the turn. the machine gun, being independent from the main one, prefers picking off mook-like entities, however if there are none, it switches to helping out the other tanks on the same side by contributing its minor attack power to the other tanks retaliatory attacks during its move(i.e. no mooks-like entities present, medium tank main gun shoots enemy A, enemy B bombs basic tank, basic tank+medium machine gun both shoot enemy B.) this behavior also applies to tank-like entities made by other [AA] players and tanks i have not made yet. if there are more than one other tanks to help, the one with the lowest HP remaining is always preferred.
feel free to buff/nerf as needed.
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: NEXT CHALLENGE: i challenge the acolyte to count to infinity, starting at 1.]
[OTHER:-]
Charges:Reinforced acolyte herald symbol part 3 23/25
Summoning a master of magic 10/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Attack Action: If I did not used the bazooka I shoot at the bandits trying to harm as many bandits as possible and if I used it I rather throw a bandit in space with a bandit accelerator.
He gets out f the atmosphere and starts being unable to breath then he collide with the sun at so high speed the sun explodes and then starts reforming and the bandit is at the other side of the sun going at high speed then he collide with a black hole destroying the black hole and then he collides with a pulsar splitting it in countless celestial bodies.
Then he keeps going toward infinity without colliding other stuff and after billions of years he realize he is starting to suffocate furthermore a fleet of gigantic space ships have located him and starts shooting homing photon torpedo and antimatter warheads and chickens.
The bandit realize he got in a commercial for soup but it is too late: the taste of the chicken is surrounding him an have on him the same effect as an attack of the knight of the zodiac.
NSG:
Who told me not enough? I then call an army of 12 Fanatics to spawn a Poison wave onto 4 of the turrets on 2 modules, disabling them in these two turns. Then they split into 2 army of 6 and occupy the 2 Module in it. Then they converted the Turrets to our side. One of the module is converted to Drone while another, Berserk.
/@GMoNSG(GM of NSG), if there is really a Player v Environment mode, I'm glad to give my vote joining their team.(@Revan, not EvP, but PvE). But , please, the difficulty not too low, please?
/NSG
My games.
Charges
(Assisted by nulitor)
A Gift for the Acolyte 23/25
Query: Where am I? 5/25
Evasive 3/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
>[MERCY]:
* Spare:
* Cthugha
I stand still. It can't really do much, and I get bad feelings about killing it. Something, well, not here, something that can see beyond the Fifth Wall tells me not to.
ConsumerOfAll: There's not much point in killing it.
ConsumerOfAll: It shouldn't be that much of a threat to you, your servants, and your masks, any more.
ConsumerOfAll: Let's leave it.
Capture Point:
With this amount of notes, I might as well proceed with my plans to capture and interrogate a Mook. Introducing, the Stunsword. I have no better names for it. Anyway, the Stunsword is covered in a field of electricity, than when primed, prevents a target from moving.
[ENTITY ORDERS]
Getrud gives Depression to a Lightly Armoured Sword Mook. The Anthonies, provided that there are any left, attack the same Sword Mook, and the Guardian locks onto that Sword Mook.
[NULIQUEST]
I convert another one of my Fanatic Cores to Berserker cores, and my units attempt to destroy the turrets on an inactive Fanatic core.
[CHARGES, ALCHEMIES AND ASSISTS]
(+1 from Revan, Sunny)
Aspects of Darkness 13/20 ====================
Capture Point 15/15 =============== COMPLETE!
Five_OVER 14/20 ====================
+1 to sunnyau (next up, Revan, ArcaneDreamer, Blinky)
Stunsword (Base Damage: 0, inflicts Unconscious (Cannot act, 1/1))
(I should have the Shining Trapezehedron, as Nyarly gave it to me.)
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Hey guys, I'll be splitting this into two parts again, since I might not have time to finish it since I'm going to see a movie.
Augmenter Orb expended! You completely vaporize one of the Scavenger Imps and the shockwave deals 2 damage to the others. Also, you are on a platform sticking out from the mountain, not clinging to the side of the cliff.
Your entities should do as you say.
The Hidden Tesla should activate after more Anti-Acolyte bodies hit the floor.
Poseidon refuses to act on your part due to your lack of piousness in his faith. However, a mundane water attack primes 3 random Mooks for an electric strike!
There is no reward for a pageclaim except bragging rights.
You slice one of the Scavenger Imps in half, slaying it with ease! The remaining one is thinking twice about fighting you.
The color of an item is just a means to distinguish it from the others.
Elemental Amulet Soulbound and Permified!
You deal 4 damage to the Rogue Swordsman!
You deal 6 damage to Psycho_Roamer, thus taking his attention away from Fanta!
Tranquil Fury added to the Mask.
You can only perform one of those actions at a time, so you'll have to decide between attacking Mooks applying the scratch remover.
You deal 2 damage to two Assault Rifle Mooks!
You quickly chow down on your fruit snacks and back the hell away from Psycho_Roamer. You gain 2 HP and begin to regenerate!
You deal 4 damage to the two primed Mooks!
Medium Battle Tank implemented!
The Acolyte counts to 1, then 2, and then he opts to skip a few and go straight to infinity!
Your attack sends the remaining Swordsman straight into the sky! It doesn't look like he's coming back.
You charge your charges.
Okay then! Mistake rectified.
Stunsword obtained, however it'll only have half a chance to inflict unconscious on PCs.
YOU WON!
You won 0 XP and 30 Cheap Gold Coins.
Well, maybe not in that fashion. You decide to spare Cthugha, and it turns appeased! It lowers the temperature a little and allows you to return to your home dimension. It seems like it'll sulk off to regenerate once it's alone, and it seems pacified towards you.
Your entities will do as you command.
====[End-of-Turn Events]====
The Spirals deal 12 damage to the Basic Battle Tank!
The Friendly Guardian focuses its Eye Beam onto one of the Lightly Armored Sword Mooks!
The Magician summons two of its Minions!
The Mook Leader issues his orders:
"Gun guys, focus on crowd control, since those enemies can deal out lots of damage if left untreated. After destroying the Rock Behemoth of course. Melee guys, focus on tankier enemies and heavy support spawners."
Both Sword Mooks deal 6 damage to the Rock Behemoth! This topples the giant easily.
The Lightly Armored Sword Mooks both deal 6 damage to Gertrud!
The Spear Mook supports the Sword Mooks in a triple strike, dealing an extra 3 damage to Gertrud!
The Lightly Armored Spear Mooks all deal 12 damage to the Friendly Guardian!
The Mace Mook smashes the Basic Battle Tank in a critical spot, causing it to break down! It's out of commission!
The Pistol Mooks fire on the Clash of Clans Skeletons! They lose 6 units.
The Assault Rifle Mooks target the Anthonies with long bursts, costing them all of their active units!
The Machine Gun Mook opens fire on the Clash of Clans skeletons with a short two-round burst. One unit is down!
The Sniper Rifle Mook unloads into the crowd of Clash of Clans skeletons, destroying 3 units!
The Rocket Mooks both fire onto the Automatic Flak Cannon, dealing 10 damage!
The Clash of Clans Skeletons all swarm the unarmored Spear Mook and bring him down!
The Automatic Flak Cannon begins to upgrade oddly, becoming idle for the turn!
Gertrud strikes into a Lightly Armored Sword Mook's soul! The said Mook becomes Depressed!
The Anthonies' active units are all dead!
The Expanding Mook Portal's reinforcements are blown up by sunnyau's Super TNT! However, its emission levels increase.
The Acolyte decides to spend 3% of his Dark Magic Meter! He unleashes a swarm of magic needles, dealing 7 damage to the Magician, the Friendly Guardian, and Gertrud, priming the latter two for a melee attack!
The Medium Battle Tank has just been summoned.
The Super Hidden Tesla pops up out of the ground and prepares to decimate the Mook rush!
====[engie_ninja's sidequest]====
Currently in Stasis.
You guys decide to really wake up and let yourselves get accustomed to the morning before you head out.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues act:
The Archer is terrified!
Psycho_Roamer is still able to act despite his shattered leg He tries lining up a headshot on Revan, but his mask protects her from its most lethal effects! The shot deals 5 damage.
The Battle AI hangs back, since Psycho_Roamer and Revan are in close proximity and it'd be complicated to fire into the brawl!
The Tech Master stays in the back line to charge up his tech.
The Archer is still clearly scared of Revan! Although her rage subsides, the Archer gains Scared!
====[ConsumerOfAll's Sidequest]====
Cthugha is appeased by your action. You can go to wherever, but Revan's sidequest interests you...
====[sunnyau's sidequest]====
The remaining Scavenger Imp decides that you as a meal aren't worth it and it scurries off, leaving you free to examine the other items.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress up, but I half-completed a picture in my spare time.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory:
Blinky1001 [AA] HP: 18/20.
Inventory:
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 0/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Friendly Guardian [AA] HP: 3/40. Sights On: Lightly Armored Sword Mook.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Automatic Flak Cannon [AA] HP: 12/40.
Stats
Base Damage: 1
Speed Value: 1
Attacks 3 times every turn.
Deals 2x damage to airborne entities.
Stats
Base Damage: 0
Speed Value: 1
Summons 3 Anthonies (Base Damage: 1, Speed Value: 1) per turn.
Attacks inflict Depression (25% damage penalty, 25% damage vulnerability) for 2 turns.
Scissor Whip deals 3 damage to 3 targets, which can stack on the same target.
Anthonies [AA] Units: 3.
Stats
Base Damage = Units
Speed Value: 1
Rock Behemoth [AA] HP: 0/50. Protecting: Friendly Guardian, Gertrud.
Stats
Base Damage: 1
Speed Value: 1
Draws enemy fire to protect its allies.
Clash of Clans Skeletons [AA] Units: 4.
Stats
Speed Value: 2
Magician [AA] HP: 9/16
Stats
Base Damage: 3
Speed Value: 3
Can choose to summon 2 low-grade Minions instead of attacking.
Magician Minions [AA] HP: 4/4. (x2)
Stats
Base Damage: 2
Speed Value: 2
Super TNT [AA] HP: 0/10. Explodes when at user's command, resulting in heavy damage if used correctly.
Spirals [PA] HP: 16/16. (x3)
Sword Mook [PA] HP: 14/16, 11/16.
Lightly Armored Sword Mook [PA] HP: 14/16 Depression (25% damage penalty, 25% damage vulnerability, 2/2), 16/16.
Spear Mook [PA] HP: 0/16.
Lightly Armored Spear Mook [PA] HP: 12/16, 16/16. (x3)
Mace Mook [PA] HP: 5/16.
Pistol Mook [PA] HP: 16/16. (x3)
Assault Rifle Mook [PA] HP: 14/16. (x2)
Machine Gun Mook [PA] HP:16/16.
Sniper Rifle Mook [PA] HP: 4/16.
Rocket Launcher Mook [PA] HP: 13/16, 16/16.
Mook Leader [PA] HP: 13/16. In the back line, less likely to get attacked successfully.
Expanding Mook Portal [PA] HP: ???/???. Summons 6 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.)
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite. Already in the morning.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20. Dazed (40% chance to miss attacks, 0/1), Regeneration (1 HP restored per turn, 2/2)
Inventory:
Assorted Fruit Snacks (Heals 2 HP and gives Regeneration (1 HP restored per turn) for 2 turns)Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Rogue Squad [H]:
Psycho_Roamer/Rogue Leader [H] HP: 8/20. Holding Pistol. Bleeding (2 damage over time, 1/2)
Rogue Swordsman [H] HP: 0/20. Holding Stone Sword.
Rogue Archer [H] HP: 13/20. Holding Bow. Shocked (60% chance to miss attacks, 0/2), Terrified (Misses attacks, 0/1), Scared (50% chance to miss attacks, Infinite)
Stats
Base Damage: 4
Speed Value: 4
Leather Armor blocks 25% of physical damage.
ConsumerOfAll [AA] HP: 12/20.
Inventory:
Nyarlthotep [N] HP: ???/???. Acts as a second player entity. Charging an attack.
Cthugha, the Living Flame [H-boss] HP: 3/108. Summon Servitors: IIIII. Appeased!
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
Summon Servitors summons 5 Flame Vampires, low-grade minions.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Cliff Outcrop.
Back To: Snowy Path.
Forward To: ???
Items of Interest: Two (2) unidentified.
Inventory:
Scavenger Imp [H] HP: 0/10 (x2), 8/10. Retreated.
Stats
Base Damage: 2
Speed Value: 4
Can cause Bleeding on hit.
Heals to full health by half the target's max HP upon getting a kill.
An alternate timeline emerges.
However, we must first start from the beginning...
/NullPost
Uh… Hey. This looks sorta cool. So I guess I’ll just awkwardly scoot in and try to join. I also have no idea of what has happened in between the, *Looks at the 1-100 page button* Err, hundred pages. So can anyone give me a quick idea of where everyone is and what’s currently going on? Also, R is currently Neutral. Hope this is okay.
/EndNullPost
-R has joined the game-
Near the sidelines of the battle (Field/Castle/Area), a flash of light shot the ground, a person we will call R for now, landed. They seem awfully confused and easily influenced, as well as gullible, since they arrived to the massive war going on in front of them a tad late. They activate a summoned duplication mantra to charge. R looks Neutral for the moment.
This could be a possible chance to bring another ally to your Faction.
--(Global/Faction?) Optional Quest--
You can do so by filling up R's Trust Bar. You can increase R’s trust bar closer to your side by telling R either what’s truly going on, or telling them warped version of what’s going on, filled with lies. Both increase their trust by the same points. However, R can and will retaliate if attacked by anyone, improving R’s trust of the other faction and losing a bit in the one that attacked them.
Progress can be seen by corresponding Faction color.
Anti-Acolyte [AA]:----- -----:Pro-Acolyte [PA]
Explaining The Situation: 2+
Attacking: 1+ To other Faction, 1- To Attacker’s Faction
Charges:
1/5: Mantra Of Self Duplication
1+ Assist Charge to whoever approaches R first. (If they have a charge)
[POST: 1/2]
[+ASSIST:-]
[CHARGE:-]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: this mook thing is starting to get out of hand! i start by taking the most heavily armored mook and beating him with huge hammers, denting the heck out of his armor! then i subject the armor to extreme heat, melting the armor all over the mook! the armor cools, but its now in a warped, melted shape, probably not comfortable at all to wear... then more huge hammers, because dents.]
[OTHER: i choose the mook attacking part of my last mook attack over the scratch remover. also i forgot one detail about the medium tank, it deals 60% more damage to structural or mechanical entities, like the basic tank but a little more. i forgot to write that because i was in a hurry to go do something else, thats also why last attack on the acolyte was so short.]
Charges:Reinforced acolyte herald symbol part 3 25/25
Summoning a master of magic 10/12(This summon have continuous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Battlefield action: I tell Psycho_Roamer that now he is clearly in a bad situation and that he should probably surrender and that we are going to try to be nice with him if he surrender.
Then if he do not surrender or flee I shoot the bazooka at him.
Charge end description: Magic energies swirl around me and progressively the Reinforced acolyte herald symbol is embodied under the form of an axe I then tell him to serve the acolyte he replies "No I do not want to serve a nerd I want to beat him up and steal his dark magic powers and I also want to have normal friends and not awful people like you this is why I distrubed the ritual while I was created now I can be immortal forever because AA players have tons of stacked defenses"
I activate the autodestruction on the symbol but it does not works: it used his dark magic powers to disable his autodestruction system.
Then he goes on the AA side and becomes a boss in this side and reveal his powers:
HP X(have to be chosen by the GM) special powers:
dark link |||(make any target become linked to the symbol(there can only be one linked entity/player and it does not works on the acolyte)) generally the simbol targets the thing that is the least likely to die but who can still take damage
Immortality |||(when activated as long as the linked target is alive the symbol is immortal)
Dark magic(when the linked target takes damage the symbol gains dark magic and it can use it to cast spells)
(A linked target stops being linked if it dies)
Speaking to another player(from this line you should stop reading if you are the GM)
___________________________________________________________________
Mostly there have been pvp/pve of all a team against one or two players and some standart bosses.
The only real scenario part is the persecles subplot and there is a link to it in the first GM post
Currently the GM decided that the only way to gain items would be sidequests and so most of the players went in sidequests because the name of this game is "item spam: spam spam revolution" (because items give dismesurated advantages and are not lost at the end of each episode by opposition to entities)
In this game the point is that the acolyte is a nerd who decided to gain great powers because he was bullied and there is now bullies who try to kill the acolyte for no reason other than the fact they are on his server and that players hit godmodders for no reasons especially if he is a nerd.
The Nerd Beater(AA) players were the first to strike the acolyte(yes really it is true) which is someone who will not harm a player who did not harm him and he have not done evil stuff(in fact there have been more evil stuff done by AA players than by the acolyte: for example consumer of all summoned an uncontrollable entity who wanted to destroy everything on this server while the acolyte never did stuff half as awfull)
PA players are people trying to delay the inevitable death of the acolyte(because the nerd beaters were chosen by the GM and that the acolyte can not possibly regain life while the nerd beaters can respawn endlessly) and to protect him from the bullies.
You should probably join nerd beaters since it is the team with the most players and who is absolutely sure to win and who do not want to beat up a nerd?(I am the only one who do not want to do that)
You probably know it is forbidden to assist players outside of your faction(unless the gm allows you to do so) so this offer can only apply if the first player you meet is neutral.
I have to tell the above 3 posters, the EOTB's not finished.
/null
My games.
Ah... Okay, thanks. Also, since the EOTB isn't finished, would everything we put technically be null? Or...
/null
Waiting for the events of the End of Turn Battle to pan out, I sit down in the Burning Plains, and decide to talk to a few people via telepathy.
First off, Nyarly.
ConsumerOfAll: So, Crawling Chaos, weren't you going to do something to Cthugha? That's what the uh, presences in my mind told me.
ConsumerOfAll: Really, I don't care what you do to them, apart from theoretical rewards that I get from it.
ConsumerOfAll: I need the combat experience, and power. Power is one of my goals, as is the ascension to the status of Godmodder. It's something that I will achieve.
ConsumerOfAll: I have my own goals, and I assume you have them two, only, mine are much more comprehensible to the human mind due to, you know, me being human.
Next, the newcomer. I get an unfortunate feeling that the Narrative will kick them back into the Battlefield soon, but they look confused. Very, very, confused. They deserve some pity. Something curls into their mind, before they hear a voice, well, my voice.
"Hello. My username is ConsumerOfAll, my real name is not something I'm going to tell you, and you seem very confused about this place. Long story short, you're in a Minecraft server named AdeptCraft, ran by a reality warper, and dark magician called the Acolyte. You're probably going to want to tune out of this, since I'm going to go as in depth as hard as possible.
You've already seen nulitor's, a supporter of his, side of the story, so I'll try to tell you this from a neutral perspective as possibly from one of his opponents. The Acolyte, as nuli said, is somebody bullied by most, seeking great power. He found out about the Second Godmodding War, and seeked to become a godmodder. A godmodder is basically a form of reality warping, that allows the user to summon entities from all over the multiverse, as well as counter or no sell attacks coming their way, at the cost of life related magic having little to no effect on them. He's also a dark magician, which allows him to cast spells and other forms of dark magic to harm the opponent.
I would have zero problem with him if he was just a somewhat normal godmodder, looking to make those ragequit for the lulz, or perhaps trying to strike back at his bullies. I do want to be a godmodder myself, and I would be able to empathise with him, if he didn't create the Operation 2.0. The Operation is a virus that affects people playing a certain game, like Minecraft, or Sburb, and traps them all within one area. You're pretty much stuck here right now, and that's the main reason I oppose him. I do not like anti-godmodders at all - I have the sense not to try and ally with people who hate my future occupation, but if this poor excuse of a godmodder tries to trap him on his terrible server, then, I will kill him."
I switch directly streaming my telepathy to both the newcomer and nuli.
"Anyway, to nulitor's point about me. First of all, it's not my fault that Gaster is uncooperative, and is desperate for a body, and it is also not my fault that he is so desperate for spoils that he tried to murder the Mook Tank and ended up exploding, creating a worm hole. Second, I'm not the most moral of people. My alpha timeline version of myself joined a serial killer, who blows up planets because she feels triggered. I serve the Demon of Cycles, Homura Akemi, and keep a timeline, my timeline both distorted and hostage, as well as killing people if they threaten Homura, or her friend. The intrusive telepathy doesn't help.
Yes, that's probably going to scare away you, newcomer, or 'R'. That was one of the things that I read from your mind, by the way."
I cut off the connection to nuli.
"So, yeah, choose a side, permanently. You may join the Anti-Acolytes - our attempt to destroy the Acolyte is the main thing going towards your freedom from this server. You may join the Pro-Acolyes - I did just make myself out like a sociopath. I don't think the Acolyte is much better, though. You may join the Neutrals - perhaps we both sound crazy. You may be a psychopath that is trying to kill us all.
Make your choice. I'll be waiting."
The connection cuts, and R's mind feels slightly better. Hopefully, they join the Anti-Acolytes, but I won't count on it. Hopefully, they also trust me - I did give a decent portion of my backstory to them, and I'll feel very betrayed if they sell it away, or something. I then reconnect it because there's some information that I forgot.
"I'm in a fiery dimension, the area that you're currently in is a castle that that appears to have suspicious amounts of demons, sunnyau, an Anti-Acolyte, is in a icy mountain, and the main Battlefield is a forest that has large amounts of Mooks, the Acolyte's basic servants."
(Welcome to the game, Solar_San. I'm not sure if you can give assists to the first person to pick it up in Acolyte, and you can't spawn in other's sidequests without permission, and the Castle is part of Revan's sidequest. Apart from that, you're doing well. Also, welcome to the (non-existent) cabal of people with Touhou avatars.
And yes, everything should be indeed null until the EoTB finishes. ninja my let you off, since you're new, but I wouldn't count on it.)
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Charges: 2/5 Self Duplication Mantra
R: Hmm. What an odd assortment of people. I might as well join the [AA] since this... Acolyte, has us trapped. The quicker we take him out, the faster I can get back to my... Oh wait, I have no one to get back to.
The update is complete!
I also notice that some posts have been made during the update! These will be nulled out, but feel free to repost them if you need to. Also, the Super Hidden Tesla and the Super TNT have combined to give the Anti-Acolyte side an edge in combat, so this round will most likely be very interesting.
An alternate timeline emerges.
However, we must first start from the beginning...
I use my Hat to heal Gertrude a little bit.
Bone Amulet:19/20 +1 tc; +1 sunnyau
Making the Wither Armour Soulbound:10/15 +1 tc; +1 sunnyau
Underground Base (Part 1/2):25/25 +1 tc; +1 sunnyau
Is it just me; or did nulitor spend circa 75 posts on creating an Acolyte symbol that HE decided would betray him?
I help solar san.
To solar san: WE NEED REINFORCEMENTS! We're being slowly overwhelmed by the Mook Portal; which is summoning enemies faster than we can cope with....
Help?
My suggestion: Redstone Power Distance
Ah, hello. If you didn't notice me, I'm the new person. *Awkwardly waves* So... Yep. Hopefully this fits inside the rules.
/NullAbove
Behind the Anti-Acolyte's Entity forces, a flash of light hit the ground, disappearing as quickly as it came. R stumbled out of it and looked at the current war going on in from of him. It takes a few moment for him to put two and two together and realize what's going on.
R: Oh boy, this isn't good. It's best if I get to work on protecting these, err... Entities I think they're called?
[ACTION]Dimly noting the Acolyte in the far-or-no-so-far distance, he activated a mantra of self duplication to charge while he got to work on the opposing Mooks. R attempts to spawn a two-tipped staff, using it to send a weak lightning bolt that bounces between 2-5 opponents.
[TARGET]The lightning spell would preferably aim for the weakest (health-wise) Mooks first as it's target.
Two Tipped Staff(As in, the tip is split in half. Terribly.): A staff that seems to aim for the complete opposite of normal staffs, dealing weaker randomized damage to multiple targets. It's damage output is usually lower than that of a normal staff.
[CHARGES]: Mantra Of Self Duplication: 1/5
@Solar_Sans, welcome! A great battle ensues here. Yes, you have to protect those entities yourself(You can also summon some via charging) to continue the push.
Action: I then examine the items. If the Imp decide to come back, I power him off by my Pyrostaff.
Entity Commanding Action:
The Minions engages the lowest-health PA minion on board.
The Magician summon 2+ Minions.
The AFC shoots the lowest-health Spiral on board.
The TNT Cannon fires, shooting the Mooks while they are in groups when in their camp, dealing massive splash damage to all of the Mooks.
+Assists: Blinky/Consumer/tc2142/Solar_Sans(Highlighted counts)
Electro-Armor SP 11/25 +1 Blinky +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 11/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)14/25 +1 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
Entity's List:
Automatic Flak Cannon HP: 12/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
Magician HP:9/16 (Battlefield)
Magician Minions (Battlefield)
My games.