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The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
+1 Pricey +1 Blinky +1 Player Fort
I load up the TNT Cannon and try to make an auto fire mechanism for the TNT Cannon that targets the lowest health entities on board or player with the lowest health if no PA entities are on field, if non-commanded
High Powered Laser Gunblade # Command Block Fragments: 1/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 18/25+1 Pricey +1 Consumer
I make a Command Block fragment(2nd) 24/25 +1 Pricey +1 Consumer
I make a Command Block fragment(4th) 5/25 +1 Pricey +1 Consumer
(I thnk I will enchant the Gunblade when 4 fragments are all completed...)
I call a truce for a few hours! During this truce; we will have a birthday party and burn sacrifices to the almighty GM!
PRAISE HIM! PRAISE HIM!
Work crew in Rubble Trouble: 19/25
Their equipment: 19/25
I begin summoning a Bee Hive:2/20
[/header]
The Revanchist tosses gift bags to every player and the Acolyte, each one is filled with several useless items: Party Poppers,wearable Omega Party Hats, as well as a glorious Party Horn to increase the power of such dark ritual. He takes the sacred gift and pizza of the GM and burns it in a fire to appease the GM. After the legendary dark ritual of festivities are over, he moves forward to start a glorious quest.
Charges
The Memories of an Unfortunate Soul 5/35
Force Apparition 6/20
Assists
The Revanchist hands a +1 gift bags to Consumer and Blinky
Attack: I shoot the Mooks with my Powered Solar Blaster (Starting from the lowest HP Mook to the highest HP mook (If 1 dies, the successful shots goes to the stronger mook.))
+1 Blinky +1 Consumer
Depowered Last Prism 13/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 19/25 +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 19/25 +1 from Consumer
[RP AND ATTACKS]
I test out my new Mana Chain by creating a Submachine Gun with it, and fire at the Sword Mook with the highest health. If he dies before I finish firing, I change to the next Sword Mook with the highest health.
[MEANWHILE, IN THE SEA BASE]
♀ focuses on the Tower of Futility. It is what she's here for.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 15/25 (+2 from Pricey, +3 from Revan) ======================== Gold-Capped Greatwood Wand 4/20 ==================== Pure Fox 13/20 ====================
+1 to sunnyau and Revan
[BREAKDOWN AND OOC] (Is the Acolyte still fully blocked by the Mooks?)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 7/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)7/probably 15
The five life bar was only for decorating.
It was not needed.
Since this sidequest was supposed to be side independent you might make the next entities PT instead of PA.
I load up the TNT Cannon and try to make an auto fire mechanism for the TNT Cannon that targets the lowest health entities on board or player with the lowest health if no PA entities are on field, if non-commanded
High Powered Laser Gunblade # Command Block Fragments: 1/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 18/25+1 Pricey +1 Consumer
I make a Command Block fragment(2nd) 24/25 +1 Pricey +1 Consumer
I make a Command Block fragment(4th) 5/25 +1 Pricey +1 Consumer
(I thnk I will enchant the Gunblade when 4 fragments are all completed...)
Oh, alright. Enchant removed!
You do not succeed in making your automatic firing mechanism! However, you do succeed in loading the cannon.
The Revanchist tosses gift bags to every player and the Acolyte, each one is filled with several useless items: Party Poppers,wearable Omega Party Hats, as well as a glorious Party Horn to increase the power of such dark ritual. He takes the sacred gift and pizza of the GM and burns it in a fire to appease the GM. After the legendary dark ritual of festivities are over, he moves forward to start a glorious quest.
Charges
The Memories of an Unfortunate Soul 5/35
Force Apparition 6/20
Assists
The Revanchist hands a +1 gift bags to Consumer and Blinky
You toss out 7 Gift Bags which can be claimed by anyone! These contain Party Horns and Omega Party Hats, which are joke items that don't have much effect.
I am appeased! You march forth to begin your journey within these regions...
...After some marching to the north, you come across a taiga forest with spruce trees to provide. The refreshing atmosphere and tree coverage provide an ample ambience for you to settle your nerves. A small hill with a small alcove appears to be in the distance. What will you do?
Attack: I shoot the Mooks with my Powered Solar Blaster (Starting from the lowest HP Mook to the highest HP mook (If 1 dies, the successful shots goes to the stronger mook.))
+1 Blinky +1 Consumer
Depowered Last Prism 13/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 19/25 +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 19/25 +1 from Consumer
Charge Storage: N/A = 0 Charge Points
Alright. You didn't specify how many shots you wanted to shoot, so I'm randomizing it!
You fire 4 shots! Unfortunately, only one of them hits its mark, but one of the missed shots hits a target to the side! You deal 6 damage to two of the Sword Mooks each! Your injured mark fries from the heat energy given off by the blast!
[RP AND ATTACKS]
I test out my new Mana Chain by creating a Submachine Gun with it, and fire at the Sword Mook with the highest health. If he dies before I finish firing, I change to the next Sword Mook with the highest health.
[MEANWHILE, IN THE SEA BASE]
♀ focuses on the Tower of Futility. It is what she's here for.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 15/25 (+2 from Pricey, +3 from Revan) ======================== Gold-Capped Greatwood Wand 4/20 ==================== Pure Fox 13/20 ====================
+1 to sunnyau and Revan
[BREAKDOWN AND OOC] (Is the Acolyte still fully blocked by the Mooks?)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain
I'm pretty sure he is...
Since you don't have a specific amount of fire you'd like to lay down, I'll randomize it.
You fire 10 shots, 7 of which hit! You deal 7 damage to one of the Sword Mooks, and two other ones take 1 damage from your missed shots!
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 7/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)7/probably 15
The five life bar was only for decorating.
It was not needed.
Since this sidequest was supposed to be side independent you might make the next entities PT instead of PA.
Oh, alright. That'll be changed up quickly! The Artillery Boat will become Neutral.
====[End-of-Turn Events]====
The Anti-Djinni and the Djinni deal 8 damage together to the Artillery Boat!
The trio of Spirals deals 8 damage to Michael Jackson and 4 damage to the Regeneration Angel!
Michael Jackson, seeing as how healing for this turn would be inefficient, decides to deal out his attack power among multiple Mooks! He performs an energetic little ditty and then directs its power! This deals 9 damage to a Sword Mook and 9 damage to an SMG Mook! The blast takes out both targets!
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower of Futility!
The Wind Elemental summons projects a ball of air at one of the Sword Mooks, which deals 3 damage on its impact! The blast from the ball of air depletes the Sword Mook's health to 0, killing him!
♀ focuses its attack energy towards the Tower of Futility, dealing 6 damage to it!
The Regeneration Angel projects its healing energy towards
The Lightly Armored Hammer Mooks deal 9 damage to the Wind Elemental, pummeling it thoroughly!
The Lightly Armored Shotgun Mooks target the Regeneration Angel They deal 7 damage to it!
The Sword Mooks are shocked, as three of their fellow kind have been slain in a single turn they deal 6 damage to Michael Jackson!
The SMG Mooks launch a small volley of accurate shots! This deals 3 damage to the Regeneration Angel!
The Acolyte uses 2% of the Dark Magic Meter to cast a dark energy bolt! He takes aim at Michael Jackson and launches it at him, dealing 14 damage to him in the process! He regenerates his losses quickly!
Blinky1001's Amulet rolls a 4.
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x7)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Player Fort [AA] : Front Wall HP: 181/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Michael Jackson [AA-BOSS] HP: 65/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Wind Elemental [AA] HP: 0/20
Stats
Base Damage: 3
Speed Value: 3
Takes 0% damage from Wind-based attacks.
Regeneration Angel [AA] HP: 6/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.
Spiral [PA] HP: 5/16 (x1), 6/16 (x2) Poisoned (1 damage over time, 2/2)
Stats
Base Damage: 4
Speed Value: 4
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 11.
Inventory: Portable Spirograph (12/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 42/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 8/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)8/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte every turn and which can not attack because he is too much pacifist. 1/10(or more)
Then I try again to increase my futility by striking one of the tower numerous weak points with the legendary pickaze.
Do you want to go on a side-quest with me OldSithRevan?
We could research together the mystic forge.(I might do some text for this sidequest if you want to go with me)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 9/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)9/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
every turn and which can not attack because he is too much pacifist.
2/10(or more)
((Oh, sure if that is allowed. I'd like to know how to research the Mystic Forge so that way I can help you with your quest.))
The Revanchist after examining the alcove has a precognition and decides to wait for nulitor. He is unsure how the gorilla he managed to use a cell phone to call but gives nulitor his location.
Charges
The Memories of an Unfortunate Soul 6/25
Force Apparition 11/20 (+1 Blinky, +1 nulitor )
Assists
The Revanchist telepathically aids nulitor and Blinky
[RP AND ATTACKS]
I switch my target to the two Submachine Gun Mooks, and use Dark Magic as possible to the Acolyte's Dark Magic to eviscerate them.
ConsumerOfAll: Acolyte, is that Dark Magic I feel?
[MEANWHILE, IN THE SEA BASE]
♀ keeps on the Tower of Futility.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟grm̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 16/25 (+2 from Pricey, +3 from Revan) ======================== Gold-Capped Greatwood Wand 5/20 ==================== Pure Fox 14/20 ==================== +1 to sunnyau and Revan
[BREAKDOWN AND OOC]
(This was written on a tablet after I realised that I forgot to post on Acolyte before retiring.
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 8/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)8/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte every turn and which can not attack because he is too much pacifist. 1/10(or more)
Then I try again to increase my futility by striking one of the tower numerous weak points with the legendary pickaze.
You're currently not in the same zone as the Tower and thus can't strike it! Try hitting an entity that's in your zone and then you can build Futility.
After having a tranquil meditation inside such a peaceful area, The Revanchist decides to intently scrutinize the hill with the alcove .
He also wonders what the maximum charge limit is currently and decides to change his charges to 25 just in case.
Charges
The Memories of an Unfortunate Soul 6/25
Force Apparition 9/20 (+1 Blinky, +1 Consumer)
Assists
The Revanchist telepathically aids Consumer and Blinky
The current maximum charge limit is 25.
Your meditation allows you to see things quite clearly! You meander over to the Alcove and find a mysterious Rusty Key lying there on the floor. You presume that it would unlock something and decide to keep it for safekeeping.
Do you want to go on a side-quest with me OldSithRevan?
We could research together the mystic forge.(I might do some text for this sidequest if you want to go with me)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 9/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)9/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
every turn and which can not attack because he is too much pacifist.
2/10(or more)
I will first hep you with your sidequest if you want./null
Sure, you guys can go on the same sidequest, as long as it's not some ploy to garner favor to the a particular side. I'd hate for sidequests to be skewed by the factions, unless they have something to do with them.
((Oh, sure if that is allowed. I'd like to know how to research the Mystic Forge so that way I can help you with your quest.))
The Revanchist after examining the alcove has a precognition and decides to wait for nulitor. He is unsure how the gorilla he managed to use a cell phone to call but gives nulitor his location.
Charges
The Memories of an Unfortunate Soul 6/25
Force Apparition 11/20 (+1 Blinky, +1 nulitor )
Assists
The Revanchist telepathically aids nulitor and Blinky
You converse with Nullitor! I've given my approval on him joining you (see above).
[RP AND ATTACKS]
I switch my target to the two Submachine Gun Mooks, and use Dark Magic as possible to the Acolyte's Dark Magic to eviscerate them.
ConsumerOfAll: Acolyte, is that Dark Magic I feel?
[MEANWHILE, IN THE SEA BASE]
♀ keeps on the Tower of Futility.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟grm̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 16/25 (+2 from Pricey, +3 from Revan) ======================== Gold-Capped Greatwood Wand 5/20 ==================== Pure Fox 14/20 ==================== +1 to sunnyau and Revan
[BREAKDOWN AND OOC]
(This was written on a tablet after I realised that I forgot to post on Acolyte before retiring.
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain
You do feel the Dark Magic from the Acolyte, but the Acolyte has such a grip on his magic capabilities that you can't harness it for yourself!
♀ will follow your orders.
====[End-of-Turn Events]====
The TNT Cannon blows up on top of the Lightly Armored Hammer Mooks! This leaves one of them critically injured, even though their armor absorbed a large percentage of the blast!
The Anti-Djinni deals 4 damage to the Artillery Boat while the Djinni deals 4 damage to the Tower!
The Spirals deal 4 damage to all of the Anti-Acolyte entities!
Michael Jackson, grabs a quick stop at the Player Fort to pick up some food! He quickly gulps all of it down and restores 10 HP to himself! He then performs a choreographed kick towards the burning Lightly Armored Shotgun Mook, which lands in a vital spot! The 8 damage kick is enough to down the target.
The Elemental of Light and the Heat Elemental deal a total of 6 damage to the Tower of Futility!
The Wind Elemental summons projects a ball of air at one of the Sword Mooks, which deals 3 damage on its impact! The blast from the ball of air depletes the Sword Mook's health to 0, killing him!
♀ keeps projecting its damaging ability towards the Tower of Futility, dealing another 6 damage to it!
The Regeneration Angel casts a healing beam towards Michael Jackson! He heals 4 damage!
The Lightly Armored Hammer Mooks deal 6 damage to the Player Fort and 6 more to Michael Jackson!
The Lightly Armored Shotgun Mooks deal 4 damage to the Regeneration Angel!
The Sword Mooks deal 6 damage to Michael Jackson!
The SMG Mooks deal 7 damage to the Regeneration Angel!
The Artillery Boat fires its shell that it has spent so long loading! The shell careens into ♀, obliterating it and dealing 14 damage! The explosive power of the shell registers as 4 splash damage on the Elemental of Light and the Heat Elemental!
The Acolyte uses 2% of the Dark Magic Meter to shoot the medic first, sending a flurry of dark flechettes towards the Regeneration Angel! This downs said creature! The Acolyte regenerates his losses and gets another Spiral.
Blinky1001's Amulet rolls a 9. The Archers from previous seem to have regenerated enough! Two Archers climb to the top of the Wall and take aim at the invaders!
The Spirals suffer poison damage!
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x0) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (28 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x6)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 171/200. Structural. Factory: 5/10 [IIIIIIIIII] Material. Farm: 1/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not Loaded. Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Michael Jackson [AA-BOSS] HP: 67/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Regeneration Angel [AA] HP: 0/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.
Spiral [PA] HP: 4/16 (x1), 5/16 (x2) Poisoned (1 damage over time, 1/2)
Stats
Base Damage: 4
Speed Value: 4
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 12.
Inventory: Portable Spirograph (11/21 Spirals left, DONE, 4/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 0/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 38/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
An alcove provides quiet shelter and a
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
+1 Pricey +1 Blinky +1 Player Fort
I load up the TNT Cannon and try to make an auto fire mechanism for the TNT Cannon that targets the lowest health entities on board or player with the lowest health if no PA entities are on field, if non-commanded
High Powered Laser Gunblade # Command Block Fragments: 1/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 18/25+1 Pricey +1 Consumer
I make a Command Block fragment(2nd) 24/25 +1 Pricey +1 Consumer
I make a Command Block fragment(4th) 5/25 +1 Pricey +1 Consumer
(I thnk I will enchant the Gunblade when 4 fragments are all completed...)
My games.
I call a truce for a few hours! During this truce; we will have a birthday party and burn sacrifices to the almighty GM!
PRAISE HIM! PRAISE HIM!
Work crew in Rubble Trouble: 19/25
Their equipment: 19/25
I begin summoning a Bee Hive:2/20
[/header]My suggestion: Redstone Power Distance
The Revanchist tosses gift bags to every player and the Acolyte, each one is filled with several useless items: Party Poppers,wearable Omega Party Hats, as well as a glorious Party Horn to increase the power of such dark ritual. He takes the sacred gift and pizza of the GM and burns it in a fire to appease the GM. After the legendary dark ritual of festivities are over, he moves forward to start a glorious quest.
Charges
The Memories of an Unfortunate Soul 5/35
Force Apparition 6/20
Assists
The Revanchist hands a +1 gift bags to Consumer and Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Attack: I shoot the Mooks with my Powered Solar Blaster (Starting from the lowest HP Mook to the highest HP mook (If 1 dies, the successful shots goes to the stronger mook.))
+1 Blinky +1 Consumer
Depowered Last Prism 13/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 19/25 +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 19/25 +1 from Consumer
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
[RP AND ATTACKS]
I test out my new Mana Chain by creating a Submachine Gun with it, and fire at the Sword Mook with the highest health. If he dies before I finish firing, I change to the next Sword Mook with the highest health.
[MEANWHILE, IN THE SEA BASE]
♀ focuses on the Tower of Futility. It is what she's here for.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 15/25 (+2 from Pricey, +3 from Revan) ========================
Gold-Capped Greatwood Wand 4/20 ====================
Pure Fox 13/20 ====================
+1 to sunnyau and Revan
[BREAKDOWN AND OOC]
(Is the Acolyte still fully blocked by the Mooks?)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 7/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)7/probably 15
The five life bar was only for decorating.
It was not needed.
Since this sidequest was supposed to be side independent you might make the next entities PT instead of PA.
Thanks!
The three Spirals will be Poisoned for 2 turns! However, the damage will be standard 1 damage over time.
Oh, alright. Enchant removed!
You do not succeed in making your automatic firing mechanism! However, you do succeed in loading the cannon.
Yay!
You toss out 7 Gift Bags which can be claimed by anyone! These contain Party Horns and Omega Party Hats, which are joke items that don't have much effect.
I am appeased! You march forth to begin your journey within these regions...
...After some marching to the north, you come across a taiga forest with spruce trees to provide. The refreshing atmosphere and tree coverage provide an ample ambience for you to settle your nerves. A small hill with a small alcove appears to be in the distance. What will you do?
Alright. You didn't specify how many shots you wanted to shoot, so I'm randomizing it!
You fire 4 shots! Unfortunately, only one of them hits its mark, but one of the missed shots hits a target to the side! You deal 6 damage to two of the Sword Mooks each! Your injured mark fries from the heat energy given off by the blast!
I'm pretty sure he is...
Since you don't have a specific amount of fire you'd like to lay down, I'll randomize it.
You fire 10 shots, 7 of which hit! You deal 7 damage to one of the Sword Mooks, and two other ones take 1 damage from your missed shots!
♀ will do as you say.
Oh, alright. That'll be changed up quickly! The Artillery Boat will become Neutral.
====[End-of-Turn Events]====
The Anti-Djinni and the Djinni deal 8 damage together to the Artillery Boat!
The trio of Spirals deals 8 damage to Michael Jackson and 4 damage to the Regeneration Angel!
Michael Jackson, seeing as how healing for this turn would be inefficient, decides to deal out his attack power among multiple Mooks! He performs an energetic little ditty and then directs its power! This deals 9 damage to a Sword Mook and 9 damage to an SMG Mook! The blast takes out both targets!
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower of Futility!
The Wind Elemental summons projects a ball of air at one of the Sword Mooks, which deals 3 damage on its impact! The blast from the ball of air depletes the Sword Mook's health to 0, killing him!
♀ focuses its attack energy towards the Tower of Futility, dealing 6 damage to it!
The Regeneration Angel projects its healing energy towards
The Lightly Armored Hammer Mooks deal 9 damage to the Wind Elemental, pummeling it thoroughly!
The Lightly Armored Shotgun Mooks target the Regeneration Angel They deal 7 damage to it!
The Sword Mooks are shocked, as three of their fellow kind have been slain in a single turn they deal 6 damage to Michael Jackson!
The SMG Mooks launch a small volley of accurate shots! This deals 3 damage to the Regeneration Angel!
The Acolyte uses 2% of the Dark Magic Meter to cast a dark energy bolt! He takes aim at Michael Jackson and launches it at him, dealing 14 damage to him in the process! He regenerates his losses quickly!
Blinky1001's Amulet rolls a 4.
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x7)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Player Fort [AA] : Front Wall HP: 181/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Michael Jackson [AA-BOSS] HP: 65/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Wind Elemental [AA] HP: 0/20
Stats
Base Damage: 3
Speed Value: 3
Takes 0% damage from Wind-based attacks.
Regeneration Angel [AA] HP: 6/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.
Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.
Lightly Armored Shotgun Mook [PA] HP: 11/16, 3/16 Burning (1 damage over time, 1/2), 10/16.
Sword Mook [PA] HP: 0/16, 4/16, 0/16, 9/16, 0/16.
Submachine Gun Mook [PA] HP: 0/16 (x1), 5/16 (x1), 10/16 (x2).
Spiral [PA] HP: 5/16 (x1), 6/16 (x2) Poisoned (1 damage over time, 2/2)
Stats
Base Damage: 4
Speed Value: 4
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 11.
Inventory: Portable Spirograph (12/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 266/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 22 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 9/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 42/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
There is a hill with an alcove in the distance that could use some examining.
An alternate timeline emerges.
However, we must first start from the beginning...
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 8/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)8/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte every turn and which can not attack because he is too much pacifist. 1/10(or more)
Then I try again to increase my futility by striking one of the tower numerous weak points with the legendary pickaze.
I feed the Regeneration Angel my Health Potion.
Work crew in Rubble Trouble: 20/25
Their equipment: 20/25
I begin summoning a Bee Hive:3/20
I help the Revanchist and sunnyau.
My suggestion: Redstone Power Distance
+1 Pricey +1 Blinky +1 Player Fort
I take a present and shoot the TNT into the Mooks.
High Powered Laser Gunblade # Command Block Fragments: 1/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 21/25+1 Pricey +1 Consumer
I make a Command Block fragment(2nd) 25/25 +1 Pricey +1 Consumer
I make a Command Block fragment(4th) 8/25 +1 Pricey +1 Consumer
My games.
After having a tranquil meditation inside such a peaceful area, The Revanchist decides to intently scrutinize the hill with the alcove .
He also wonders what the maximum charge limit is currently and decides to change his charges to 25 just in case.
Charges
The Memories of an Unfortunate Soul 6/25
Force Apparition 9/20 (+1 Blinky, +1 Consumer)
Assists
The Revanchist telepathically aids Consumer and Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Work crew in Rubble Trouble: 22/25 +1 sunnyau
Their equipment: 22/25 +1 revanchist
I begin summoning a Bee Hive:4/20
I help the Revanchist and sunnyau.
My suggestion: Redstone Power Distance
Do you want to go on a side-quest with me OldSithRevan?
We could research together the mystic forge.(I might do some text for this sidequest if you want to go with me)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 9/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)9/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
every turn and which can not attack because he is too much pacifist.
2/10(or more)
I help twice the Revanchist.
Then I use a force cellphone to call OldSithRevan
I ask him where he is.
If he answers I come.
*Checks back in on game*
"Wow! Only 4 damage done so far to the Acolyte. Impressive...for someone who isn't even a godmodder.
Well, see you. Have other things to do, people to see, yada yada."
I give PitTheAngel/Dark Pit my Artificial Charge Crystal XX. I'm not going to use it.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Sure but, it seems rude to suddenly drop out of this one... Also you can just call me Revan. Most people do.
/null
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I will first hep you with your sidequest if you want./null
((Oh, sure if that is allowed. I'd like to know how to research the Mystic Forge so that way I can help you with your quest.))
The Revanchist after examining the alcove has a precognition and decides to wait for nulitor. He is unsure how the gorilla he managed to use a cell phone to call but gives nulitor his location.
Charges
The Memories of an Unfortunate Soul 6/25
Force Apparition 11/20 (+1 Blinky, +1 nulitor )
Assists
The Revanchist telepathically aids nulitor and Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Wait a minute.... are you allying with nulitor?!?
COME TO OUR SIDE! WE HAVE COOKIES!
/null
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
I switch my target to the two Submachine Gun Mooks, and use Dark Magic as possible to the Acolyte's Dark Magic to eviscerate them.
ConsumerOfAll: Acolyte, is that Dark Magic I feel?
[MEANWHILE, IN THE SEA BASE]
♀ keeps on the Tower of Futility.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟grm̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 16/25 (+2 from Pricey, +3 from Revan) ========================
Gold-Capped Greatwood Wand 5/20 ====================
Pure Fox 14/20 ====================
+1 to sunnyau and Revan
[BREAKDOWN AND OOC]
(This was written on a tablet after I realised that I forgot to post on Acolyte before retiring.
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
You're currently not in the same zone as the Tower and thus can't strike it! Try hitting an entity that's in your zone and then you can build Futility.
The Regeneration Angel heals up from your gift! The Regeneration Angel heals 8 HP and keeps it in the fight, you nice person.
Since it's so trivial an action, I'm going to let you multitask just this once.
You get an Omega (Ω) Party Hat! The TNT Cannon fires off at the Mooks!
You gain 8 HP on your Small Iron Shield! The factory gets +2 Material!
The current maximum charge limit is 25.
You deal 4 damage to the Spiral that's on the lowest health!
You make your communication... Let's see if Revan answers.
Charge Crystal given! Welcome back to the game. There's quite a battle going on, but you missed most of it...
It seems you have answered to Nullitor's request.
Sure, you guys can go on the same sidequest, as long as it's not some ploy to garner favor to the a particular side. I'd hate for sidequests to be skewed by the factions, unless they have something to do with them.
You converse with Nullitor! I've given my approval on him joining you (see above).
Not allying, they're just going to go on a sidequest together.
You do feel the Dark Magic from the Acolyte, but the Acolyte has such a grip on his magic capabilities that you can't harness it for yourself!
♀ will follow your orders.
====[End-of-Turn Events]====
The TNT Cannon blows up on top of the Lightly Armored Hammer Mooks! This leaves one of them critically injured, even though their armor absorbed a large percentage of the blast!
The Anti-Djinni deals 4 damage to the Artillery Boat while the Djinni deals 4 damage to the Tower!
The Spirals deal 4 damage to all of the Anti-Acolyte entities!
Michael Jackson, grabs a quick stop at the Player Fort to pick up some food! He quickly gulps all of it down and restores 10 HP to himself! He then performs a choreographed kick towards the burning Lightly Armored Shotgun Mook, which lands in a vital spot! The 8 damage kick is enough to down the target.
The Elemental of Light and the Heat Elemental deal a total of 6 damage to the Tower of Futility!
The Wind Elemental summons projects a ball of air at one of the Sword Mooks, which deals 3 damage on its impact! The blast from the ball of air depletes the Sword Mook's health to 0, killing him!
♀ keeps projecting its damaging ability towards the Tower of Futility, dealing another 6 damage to it!
The Regeneration Angel casts a healing beam towards Michael Jackson! He heals 4 damage!
The Lightly Armored Hammer Mooks deal 6 damage to the Player Fort and 6 more to Michael Jackson!
The Lightly Armored Shotgun Mooks deal 4 damage to the Regeneration Angel!
The Sword Mooks deal 6 damage to Michael Jackson!
The SMG Mooks deal 7 damage to the Regeneration Angel!
The Artillery Boat fires its shell that it has spent so long loading! The shell careens into ♀, obliterating it and dealing 14 damage! The explosive power of the shell registers as 4 splash damage on the Elemental of Light and the Heat Elemental!
The Acolyte uses 2% of the Dark Magic Meter to shoot the medic first, sending a flurry of dark flechettes towards the Regeneration Angel! This downs said creature! The Acolyte regenerates his losses and gets another Spiral.
Blinky1001's Amulet rolls a 9. The Archers from previous seem to have regenerated enough! Two Archers climb to the top of the Wall and take aim at the invaders!
The Spirals suffer poison damage!
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (28 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x6)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Michael Jackson [AA-BOSS] HP: 67/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Regeneration Angel [AA] HP: 0/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.
Lightly Armored Hammer Mook [PA] HP: 2/16, 8/16, 7/16, 5/16.
Lightly Armored Shotgun Mook [PA] HP: 11/16, 0/16 Burning (1 damage over time, 1/2), 10/16.
Sword Mook [PA] HP: 0/16, 4/16, 0/16, 9/16, 0/16.
Submachine Gun Mook [PA] HP: 0/16 (x1), 5/16 (x1), 10/16 (x2).
Spiral [PA] HP: 4/16 (x1), 5/16 (x2) Poisoned (1 damage over time, 1/2)
Stats
Base Damage: 4
Speed Value: 4
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 12.
Inventory: Portable Spirograph (11/21 Spirals left, DONE, 4/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 250/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 22 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 7/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 0/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 38/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
An alcove provides quiet shelter and a
An alternate timeline emerges.
However, we must first start from the beginning...