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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
(note: if you round up with decimals, then my 3rd clone is done this turn.)
now that the barricade around the player base is up, it blocks attacks! now that htat project is done, and the acolyte took a giant explosion to the face, cain and his clones run back into the portal to the swamp. we throw small explosives (about 4 times the size of a firecracker) behind the mud golem to distract it. we notice out of the temple another mud golem start running towards the battlefield at full speed, not paying attention to us.
Attack: I crush the SMG Mook's Head really hard so it will gain brain damage then i slice it's brain and i remove the brain from it's head.
+1 sunnayu +1 Consumer
Depowered Last Prism 10/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 10/25 +2 from Yankean
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 10/25 +1 from sunnyau and Blinky
me and my 3 clones(which boost my moves) all run to the temple and climb to the top so they cant reach us. we then each split up, and gather 3 vine each.
Hey guys! It's Monday, so I can't post. However, Sunday was a full post, so I'm letting you guys enjoy the benefits of such! Also, after this Monday, what's keeping me from updating on Mondays will be gone, so I can post on Monday! However, I'd really love to have this break at least once a week.
I'll leave this matter up to a vote. In the mean time, post away!
Me and my clones all continue to gather vine, and another mud golem runs towards the battlefield, paying no attention to us, seems that temple might have a relic making it so it can spawn creatures from materials around it every other turn.
Me and my clones all continue to gather vine, and another mud golem runs towards the battlefield, paying no attention to us, seems that temple might have a relic making it so it can spawn creatures from materials around it every other turn.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack). 4/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/whatever the GM wants
Then I ask if the charges I am doing are valid and how much charge they will cost
After that I use my bazooka to shoot at Blinky1001 until he takes damage.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack). 4/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/whatever the GM wants
Then I ask if the charges I am doing are valid and how much charge they will cost
After that I use my bazooka to shoot at Blinky1001 until he takes damage.
Generally a bazooka shot does damage instantaneously...
/null
Attack: I shoot the Hat Storm with my Powered Solar Blaster.
+1 Blinky +1 Consumer
Depowered Last Prism 11/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 12/25 +1 from Consumer
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 12/25 +1 from Blinky
The Revanchist can't utilize the High Ground yet. Such legendary techniques require mastery. The Revanchist meditates, perhaps he can look to the Force to figure out if he should even aid either side.
Charges
The Memories of an Unfortunate Soul 3/15 (Consumer)
Force Apparition 3/7 (Blinky)
Assists
The Revanchist returns the favor to Consumer and Blinky
I've been procrastinating, so I'm afraid I'm going to have to split this into 2 posts. I really should update sooner so that this doesn't happen as often! As usual, any posts before the EOTE is done will be rendered null. I'll try to make sure that this stops being regular by posting sooner!
I have a plan, just need time with this charge. For now, I will light a tnt cluster and toss it at the player Fort. It went over the wall, and you probably can figure out the rest.
1/25 Secret Weapon
You can't throw the TNT with enough range for it to hit the Player Fort, so you deal 4 damage to the Djinni instead!
But, if you noticed, the temple seems to be sending them towards the battlefield. ill let you take this somewhere.
We finish the blockade! 30 hp, blocks attacks directed at the player fort.
We work on a third clone! 2/5
my clones each throw very flammable gas grenades at the acolyte, while i throw a flip lighter (one that stays lit once you light it) at the acolyte. lets see how to block FIRE! and with no magic meter, you cant use magic to block it! "READY TO GIVE UP YET, ACOLYTE? YOU ARE JUST A STEPPING STONE! ONCE I HAVE DEFEATED YOU... well... ill elaborate LATER." Cain yells at the acolyte.
hp: 20/20 clone hp: 10/10 (x2)
matrix cube: 1/25
3rd clone: 2/5
Well, I'll see where this gets taken.
The Acolyte doesn't necessarily need to use a lot of his magic ability to block attacks! His cloak has been long fireproof and easily resists the burst of heat energy from your attack.
ay,I light a fire and the Hats catch it.Since hats are made of cloth, they make up a chain of fire which obliterates them and the Mook since the hat are over all the place.
Power Sword + Laser Sniper Rifle = ???(seeing the result only, notunderline that)
(pref: Powered Laser Sniper Sword
Powered Laser Sniper Sword
:2 modes:1.Sniper 2:Laser Powered Sword)
+1 Pricey +1 Blinky +1 Player Fort
I make a missile launcher 21/21 +1 Pricey +1 Consumer
Missle Launcher:Loads for 3 turns. If not commanded, shot to any PA players,dealing totally 20 damage(damage is spread).If commanded, shot to 1 player for {1-7 random}+{1-7 random}(Changed) damage.
I make a Command Block fragment(2nd) 13/25 +1 Pricey +1 Consumer
I make a Command Block fragment 17/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
I didn't ninja your post. It was before the EOTE was finished, so it got nulled. Do you know what ninjaing a post even means?
You only manage to deal 4 damage to the Hat Storm!
Crafting your Laser Sniper Rifle and your Powered Sword would create a High-Powered Laser Gunblade.
A weapon that deals 20 damage? Which is enough to instantly kill any player?
Well, sure thing, you make the Missile Launcher! As a plus, it doesn't need to warm up.
[RP AND ATTACKS]
I casually walk up to a Sword Mook, like we're the best of friends. When I reach a safe distance, enough to still be able to dodge most Attacks from the other Mooks but also enough to hit, I pull out my wand, before blasting it into their face. I then run away before the the Sword Mook takes their revenge.
[MEANWHILE, IN THE SEA BASE]
โ uses Eldritch Cry.
[CHARGES, ALCHEMIES AND ASSISTS]
Sฬอฬอฉฬอจอฬ ฬฬอฌฬอฬอฆฬฬฬออกออฬงฬตออฬณอฬฬฏออmฬอฬอญอฉฬอออฆฬออฬดฬนฬญฬฬผออฬฑฬฬฅอฬคฬนอฬฃฬฒaฬออชออฬอญฬฬฬฬอชฬธฬตฬถฬตออฬฐอlฬฬอฬฝฬฬอฬฬตอขฬดออฬฃฬผฬฬฆฬณฬฅฬญอฬซlฬฝอชฬฬ ฬฬฬออฆอฬอฃฬขออขฬจอฬอฬอฬฉฬณฬชอฬฏฬฑฬอฬฑฬฅฬคฬฐฬปeอฬอคฬฬฬฟฬอ ฬกฬอฬผฬฬบอฬฌฬฒฬฬฬฬฎอฬนฬฬอฬฬณsฬฬอฬฬอฉอออขออฬฑฬฬฬ ฬฒฬออฬปอฬฬบฬฏฬออฬบtฬฬออฬฬฑฬนฬชฬฎอฬณฬผออฬ ฬฒฬฎฬ อฏฬฬฬออฬฬอฌฬ อญฬอฬอญอฬดอฬฏอฬFออฬฬอกออฬงอฬชฬฆฬผอฬฅฬฃฬฒฬอ อออrฬองฬฬอฬอฬออฬฬอฬคอฬฬฬฎฬผอฬซฬฉฬบฬออฬคอaออฬอออฬฬฬอฃฬฬฟฬอฬฬธฬฆฬฬชฬคฬคออฬฏอฬบฬฒอฬฑฬออฬฉฬฎgฬอฬฬฬอฬองอคอคฬอซอจฬออ าฬ ฬปออฬฬฒอฬฉฬอmฬอฬฬฬอองฬอฏฬฬองออฏอญอซฬองอฬขออ ฬซฬผฬคอ ฬฃฬฆeฬอฌฬพออฬอฉฬฟอออฬกฬกฬทฬนออฬชฬฑฬ nฬฬอญอซฬฬอคฬฬฬองฬฬฬอฉฬฬอฬอขอฬนอฬฬชtอจออคฬอคฬฬอฬฬฝออฬถาอฬกออฬฬซฬ อฬคออ ออออฬฉ 3/25 (+1 from Pricey)
Gold-Capped Greatwood Wand 1/20
Pure Fox 10/20
+1 to Pricey and Pit
[BREAKDOWN AND OOC] (My Potions don't exist, apparently.)
(note: if you round up with decimals, then my 3rd clone is done this turn.)
now that the barricade around the player base is up, it blocks attacks! now that htat project is done, and the acolyte took a giant explosion to the face, cain and his clones run back into the portal to the swamp. we throw small explosives (about 4 times the size of a firecracker) behind the mud golem to distract it. we notice out of the temple another mud golem start running towards the battlefield at full speed, not paying attention to us.
hp: 20/20 clone hp: 10/10 (x2)
matrix cube: 1/25
3rd clone: 4.5/5 or 5/5.
You have 3 clones now?! Remember that clone effectiveness scales down with increased clones...
Regardless, you rush back to the Swamp! You distract the current Mud Golem, but you don't see another one pop up... it seems as if there's only few guardians that lie outside the temple.
Attack: I crush the SMG Mook's Head really hard so it will gain brain damage then i slice it's brain and i remove the brain from it's head.
+1 sunnayu +1 Consumer
Depowered Last Prism 10/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 10/25 +2 from Yankean
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 10/25 +1 from sunnyau and Blinky
Charge Storage: +1 from Consumer = 1 Charge Point
Well, I'm assuming you're attacking the most injured one...
You deal 4 damage to the most injured SMG Mook! Since you don't have your Pendant of Power on you anymore, you don't deal any significant enough brain damage to cause a status effect.
me and my 3 clones(which boost my moves) all run to the temple and climb to the top so they cant reach us. we then each split up, and gather 3 vine each.
Me and my clones all continue to gather vine, and another mud golem runs towards the battlefield, paying no attention to us, seems that temple might have a relic making it so it can spawn creatures from materials around it every other turn.
"Well, we got the iron. I may have lost both the Atronach and Scorpion in the process, though... Anything else that might be worth checking out?"
<bmxer2001> Well, that's good! That means we have more supplies for the town.
<75fires> I really hate that Acolyte guy, maybe we could go after him?
<bmxer2001> Oh, yeah, that... I say we split up the iron among us 3 players, but our friend engie_ninja should get a bigger portion. I figure he'll know what to do with it...
What proceeds after that will be continued in the EOTE, but it'll probably make up for the Atronach and Scorpion dying...
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack). 4/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/whatever the GM wants
Then I ask if the charges I am doing are valid and how much charge they will cost
After that I use my bazooka to shoot at Blinky1001 until he takes damage.
I feel like HP buffers are a cheap way to save a precious entity at the last second, so I'd say 15 charge for it, since I'll take my Nerf gun and work it out.
The status effects on an action are mostly icing on the cake, so this should give a damage boost to your attacks instead but remove status effects. I say 10 is a good number.
One of the entities gets in the way instead! You deal 5 damage to the Djinni.
but if you would notice, it was after the announcment, nad he said "post away", so shouldnt that mean we get more posts?
I'm afraid that's wishful thinking on your part. I assume that people only get a chance to post once per day, so I let people have a second turn if they missed it.
Attack: I shoot the Hat Storm with my Powered Solar Blaster.
+1 Blinky +1 Consumer
Depowered Last Prism 11/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 12/25 +1 from Consumer
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 12/25 +1 from Blinky
Charge Storage: N/A = 0 Charge Points
You double-tap the Hat Storm, but only one of the shots hits! You deal 6 damage to it.
The Revanchist can't utilize the High Ground yet. Such legendary techniques require mastery. The Revanchist meditates, perhaps he can look to the Force to figure out if he should even aid either side.
Charges
The Memories of an Unfortunate Soul 3/15 (Consumer)
Force Apparition 3/7 (Blinky)
Assists
The Revanchist returns the favor to Consumer and Blinky
Well, high ground provides a natural advantage, although it requires training to use well.
The Force answers back from your meditation!
Anti-Acolyte provides the best all-around experience against the villain, and Pro-Acolyte players can have a powerful entity on their side and help out some of the PA Bosses. Staying Neutral provides sidequests that can reap item rewards or if you'd rather play another game than "pound on things until they have 0 HP left".
====[End-of-Turn Events]====
Good news! I've found out a way to update, at least for now (Safari seems to have taken a lot less damage than Google Chrome). Unfortunately, this Friday I have plans to stay at school for something, so I'm afraid I can't post then. I'll remind myself to edit this Saturday morning!
This is a test to see if this saves properly. If it does, then I've made some progress and an Update should be coming out soon!
The Hat Storm's health/damage ratio has been increased to 1/2!
The Djinni deals 2 damage to an Armored Shotgun Mook!
The Elemental of Darkness deals 3 damage to a Sword Mook!
The Anti-Djinni deals 4 damage to the Tower! The Djinni also deals 4 damage to the Bunker!
The Attack Helicopter peppers the Djinni with bullets, dealing 6 damage to it!
The army of Spirals deals 8 damage to the Djinni, 8 damage to the Elemental of Darkness, and 4 to the Cyanide Golem!
The Elemental of Light and the Heat Elemental deal 6 damage to the Attack Helicopter!
โ uses Eldritch Cry! This attack deals 9 damage to the Bunker and scares the helicopter crew right out of their pants! The crew fail to maintain control of the Helicopter, crashing the vehicle into the surrounding sea! Well, the Helicopter won't be coming back anytime soon.
The Cold Elemental deals 3 damage to one of the SMG Mooks!
The Lightly Armored Hammer Mooks deal 12 damage to the Barricade!
The Lightly Armored Shotgun Mooks deal 6 damage to Yankean!
The Sword Mooks deal 9 damage to the Cold Elemental and 9 damage to Yankean!
The SMG Mooks decide to Cherry Tap the Elemental of Darkness and the Djinni with a spray of bullets, ending both of them quickly! They then cheer each other on due to the humiliating nature of their recent attacks.
The Hat Storm deals a total of 10 damage! It deals out 8 damage to the Cyanide Golem and finishes of Yankean with a few well-placed hat strikes to her vital areas!
The Cyanide Golem deals 4 damage to one of the Lightly Armored Shotgun Mooks!
The Acolyte lets his Dark Magic Meter generate magic energies.
Blinky1001's Amulet rolls an 6. The Mooks and Spirals take Withering damage! The Hat Storm takes a nasty two-in-one DoT barrage!
Finally, Michael Jackson awakes from his slumber! He will hand out a final buffer against the onslaught! Players, you need not worry, for an Anti-Acolyte Boss is your bulwark!
====[engie_ninja's sidequest]====
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
InventoryEnderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Blinky1001 [AA] HP: 15/20. Stunned (Cannot act, can be broken out of, 0/1)
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Charge Pendant (7/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Power Sword (+3 base damage, 1 damage deviation, can be used to halve damage for a 50% chance to Shock targets), Sensible Staff (Base damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Barricade [AA] HP: 18/30. Blocks attacks for the Player Fort.
Yankean [AA] HP: 0/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 20/60
Stats
Base Damage: 4
Speed Value: 2
Attacks both made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Djinni [AA] HP: 0/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Elemental of Darkness [AA] HP: 0/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Water, Earth and Darkness based attacks.
Takes 1.25x damage from Air, Heat and Light based attacks.
Spiral [PA] HP: 8/16 (x1), 5/16, 7/16, 6/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 0/4) (x2)
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 37/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 2/4) Corroding (2 damage over time, 0/1)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 96%. Kills: 11.
Inventory Portable Spirograph (13/21 Spirals left, DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up), Monolith Eye (0/2 hits) (Blocks attacks, wether successful or not)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
โ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, โ))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Attack Helicopter [PA] HP: 0/50. Rocket Pod: III.
Stats
Base Damage: 6
Speed Value: 4
Rocket Pod deals 10 damage to the target, deals 4 splash damage to nearby allies, and will Stun the target for 1 turn.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 150% effective per clone while in play (Effectiveness boost scales down with number of clones). Shoot this first!)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack and it will never allow to make more than 4 damage with an attack no matter what you do). 5/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/probably 15
I explain why I will stop describing attacks
1: The hat storm was turned into an entity having not only less damaging power than an regular charged attack but who also needs 5 turns to deal a total damage lower than a regular charged attack and who can be crippled further reducing the damage.
2: That its priority was not to attack the opponent players like I wanted.
3: That it deals much less damage and total damage (and had even less potential right at the moment of its creation) than the lightning storm which was completely standard and did had a very short description which dealt a total of 145 damage spread between 7 targets(so more than 20 damage per target)(and was 25 charge instead of a 25 charge boosted by a 9 charge post).
description of the storm happening:
My storm is finished... The sky darkens, clouds form and it begins
raining. Then, the rain stops. Silence. ... ... Then, 7 lightening bolts
rain down from the sky, hitting all of the PA entities (not including
the Technology Master). This shocks and burns them, making them unable
to act as well as taking a hefty amount of damage. Oh, and a missile is
fired at the Simulacrum of Balzac, hitting him in the eye.
Answer of the GM:
First, your missile strikes the Simulacrum, dealing a hefty 25 damage to him!
Afterwards, the sky turns dark and vicious thunder rampages across the
map, dealing a total of 145 damage, which will splash to nearby groups
of mobs, and levels (literally and figuratively) the playing field! The
Airship is stuck down by lightning and crashes to cinders! Conflagratius
is drowned out by the rain and cools off! The surges of electricity,
combined with the large amounts of cholesterol sitting in Balzac's
arteries due to growing fat off being at a desk frivolously suing
people, cause him to suffer a massive heart attack! The 3 most injured
zombies are charred to dust from the lightning strike!
4: Well in fact it will deal less total damage than what a 25 post charge entity centered on damage would do over 5 turns.
So it was so much a failure I would have made something else and not lost one hour on writing it I knew the failure it would have been.
5: Even making five attacks of five charges each would have been more efficient in damage.
6: It is hat factorization by infinity not hat storm.
Well but now I will never ever write a complex description of how the effect looks like since complex and long descriptions are punished by making the effect objectively much worse on each and every point(and making me loose time but I can not get refunds sadly but happily now I know that I do not have to loose time on attacks since it make them worse)
Please do not think it is a complain it is just that I wanted to explain why I decided from now to abandon describing stuff.
It was just that I did not understood that it had nothing in common with dtg and dtg 2 and dtg origins: it is one of those charge spam game where summoning boring stuff to cover the battlefield and creating 50 magic items and stacking 50 upgrades on a building is more rewarded than describing attacks.
It was just that I through that it would be more similar to dtg.
Asking for a game to be similar to one of the exemplar of the dtg franchise just because it have dtg in the name is stupid and it was me who was wrong to describe that attack with more than just the effect an unoriginal name and a standardized unoriginal description.
The only thing in common is that when attacking the acolyte(and only an uniquely in this case and in no other case) having an creative attack helps.
Further difference is that it is "balanced" by weakening new stuff making the items of the past better and better in relative to the rest which is the opposite of what happened it dtg: in dtg the base damage of players increased with time and new things were better than old stuff so that old stuff would eventually get obsolete.
Finally in dtg the godmodder make field wipes even when he did not lost hp just because he disliked having too many opponents alive.
Here the GM is waiting for the players to do that and even complains when that does not happens.
if you want the field to be cleaned there is only two solutions: increasing the power of charged attacks an making the acolyte use field wipes.Then finally the objective for pa is quite absurd
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
For one player when there is a player obsessed about healing the player fort and that the opponents have items allowing them to kill entities in seconds(which is why I made my charged attack against players but the GM decided to triple nerf it and make it worse than mostly everything)
Since the hat storm is not my hat facorisation by infinity and is not doing what it should have done(attacking the players first since I told it in the simple description of the attack) I execute it and I show him as an example of what happens to entities disobeying me then I strike repetitively his corpse and I burn it and throw a nuclear missile on his remains then hang him and assassinate it then inject terribly painful poisons in the hanged ashes then I decapitate it even through it never had a neck in the first place and I trigger its self destruction systems.
Then I tell again: any entity or item or attack I make which disobeys me is going to be violently assassiexecuted.
Guys, bad news. My Google Chrome is messing with me and generally being weird, but most importantly, it's mucking up the way I edit posts, so I'm afraid as of now this update is on hold. I am as angry about this as you guys are, I'd really love the game to move forward and I'd hate for this thing to end before it even begins. As compensation, I am not nulling anyone's posts before the EOTE is done, mostly because I'm not sure how long this is going to last. Plus, no one pays attention to the EOTE anyways.
(note: if you round up with decimals, then my 3rd clone is done this turn.)
now that the barricade around the player base is up, it blocks attacks! now that htat project is done, and the acolyte took a giant explosion to the face, cain and his clones run back into the portal to the swamp. we throw small explosives (about 4 times the size of a firecracker) behind the mud golem to distract it. we notice out of the temple another mud golem start running towards the battlefield at full speed, not paying attention to us.
hp: 20/20 clone hp: 10/10 (x2)
matrix cube: 1/25
3rd clone: 4.5/5 or 5/5.
Attack: I crush the SMG Mook's Head really hard so it will gain brain damage then i slice it's brain and i remove the brain from it's head.
+1 sunnayu +1 Consumer
Depowered Last Prism 10/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 10/25 +2 from Yankean
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 10/25 +1 from sunnyau and Blinky
Charge Storage: +1 from Consumer = 1 Charge Point
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I summon a Useless Object; that does 1 damage to a group or subtype of enemies every round which have more than 7 members
Work crew in Rubble Trouble: 13/25
Their equipment: 13/25
Regeneration Angel:7/10
I help pricey and consumer.
My suggestion: Redstone Power Distance
me and my 3 clones(which boost my moves) all run to the temple and climb to the top so they cant reach us. we then each split up, and gather 3 vine each.
hp: 20/20 clone hp: 10/10 (x3)
Inv: 5 vine. (+12 vine soon)
matrix cube: 4.375/25 or 5/25
I cast a group healing spell on the AA entities.
Work crew in Rubble Trouble: 13/25
Their equipment: 13/25
Regeneration Angel:7/10
My suggestion: Redstone Power Distance
Hey guys! It's Monday, so I can't post. However, Sunday was a full post, so I'm letting you guys enjoy the benefits of such! Also, after this Monday, what's keeping me from updating on Mondays will be gone, so I can post on Monday! However, I'd really love to have this break at least once a week.
I'll leave this matter up to a vote. In the mean time, post away!
An alternate timeline emerges.
However, we must first start from the beginning...
Me and my clones all continue to gather vine, and another mud golem runs towards the battlefield, paying no attention to us, seems that temple might have a relic making it so it can spawn creatures from materials around it every other turn.
hp: 20/20 clone hp: 10/10 (x3)
Inv: 17 vine.(+ 12 soon)
matrix cube: 6.75/25 or 7/25
Hey!
Only two posts allowed!
/null
My suggestion: Redstone Power Distance
WEPON: my memory sucks dong/10
"Well, we got the iron. I may have lost both the Atronach and Scorpion in the process, though... Anything else that might be worth checking out?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
for it to deal damage instead of other effects(however the damage is the same as a regular attack). 4/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/whatever the GM wants
Then I ask if the charges I am doing are valid and how much charge they will cost
After that I use my bazooka to shoot at Blinky1001 until he takes damage.
Generally a bazooka shot does damage instantaneously...
/null
My suggestion: Redstone Power Distance
but if you would notice, it was after the announcment, nad he said "post away", so shouldnt that mean we get more posts?
Attack: I shoot the Hat Storm with my Powered Solar Blaster.
+1 Blinky +1 Consumer
Depowered Last Prism 11/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 12/25 +1 from Consumer
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 12/25 +1 from Blinky
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
The Revanchist can't utilize the High Ground yet. Such legendary techniques require mastery. The Revanchist meditates, perhaps he can look to the Force to figure out if he should even aid either side.
Charges
The Memories of an Unfortunate Soul 3/15 (Consumer)
Force Apparition 3/7 (Blinky)
Assists
The Revanchist returns the favor to Consumer and Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I've been procrastinating, so I'm afraid I'm going to have to split this into 2 posts. I really should update sooner so that this doesn't happen as often! As usual, any posts before the EOTE is done will be rendered null. I'll try to make sure that this stops being regular by posting sooner!
You can't throw the TNT with enough range for it to hit the Player Fort, so you deal 4 damage to the Djinni instead!
Well, I'll see where this gets taken.
The Acolyte doesn't necessarily need to use a lot of his magic ability to block attacks! His cloak has been long fireproof and easily resists the burst of heat energy from your attack.
I didn't ninja your post. It was before the EOTE was finished, so it got nulled. Do you know what ninjaing a post even means?

You only manage to deal 4 damage to the Hat Storm!
Crafting your Laser Sniper Rifle and your Powered Sword would create a High-Powered Laser Gunblade.
A weapon that deals 20 damage? Which is enough to instantly kill any player?
Well, sure thing, you make the Missile Launcher! As a plus, it doesn't need to warm up.
You deal 3 damage to the Sword Mook, with the residual magic energy from it dealing 2 more damage and Dazing it!
Sorry about that, I tend to skip over charges and see what players' attacks are. 4 Normal Health Potions added!
You have 3 clones now?! Remember that clone effectiveness scales down with increased clones...
Regardless, you rush back to the Swamp! You distract the current Mud Golem, but you don't see another one pop up... it seems as if there's only few guardians that lie outside the temple.
Well, I'm assuming you're attacking the most injured one...
You deal 4 damage to the most injured SMG Mook! Since you don't have your Pendant of Power on you anymore, you don't deal any significant enough brain damage to cause a status effect.
Well, none of the weapon groups for Mooks have more than 5 members.
This is your 3rd post! It's rendered null...
You heal 1 damage to Yankean and the Djinni!
This is your fourth post...
<bmxer2001> Well, that's good! That means we have more supplies for the town.
<75fires> I really hate that Acolyte guy, maybe we could go after him?
<bmxer2001> Oh, yeah, that... I say we split up the iron among us 3 players, but our friend engie_ninja should get a bigger portion. I figure he'll know what to do with it...
What proceeds after that will be continued in the EOTE, but it'll probably make up for the Atronach and Scorpion dying...
I feel like HP buffers are a cheap way to save a precious entity at the last second, so I'd say 15 charge for it, since I'll take my Nerf gun and work it out.
The status effects on an action are mostly icing on the cake, so this should give a damage boost to your attacks instead but remove status effects. I say 10 is a good number.
One of the entities gets in the way instead! You deal 5 damage to the Djinni.
I'm afraid that's wishful thinking on your part. I assume that people only get a chance to post once per day, so I let people have a second turn if they missed it.
You double-tap the Hat Storm, but only one of the shots hits! You deal 6 damage to it.
Well, high ground provides a natural advantage, although it requires training to use well.
The Force answers back from your meditation!
Anti-Acolyte provides the best all-around experience against the villain, and Pro-Acolyte players can have a powerful entity on their side and help out some of the PA Bosses. Staying Neutral provides sidequests that can reap item rewards or if you'd rather play another game than "pound on things until they have 0 HP left".
====[End-of-Turn Events]====
Good news! I've found out a way to update, at least for now (Safari seems to have taken a lot less damage than Google Chrome). Unfortunately, this Friday I have plans to stay at school for something, so I'm afraid I can't post then. I'll remind myself to edit this Saturday morning!
This is a test to see if this saves
properly. If it does, then I've made some progress and an Update should be coming out soon!
The Hat Storm's health/damage ratio has been increased to 1/2!
The Djinni deals 2 damage to an Armored Shotgun Mook!
The Elemental of Darkness deals 3 damage to a Sword Mook!
The Anti-Djinni deals 4 damage to the Tower! The Djinni also deals 4 damage to the Bunker!
The Attack Helicopter peppers the Djinni with bullets, dealing 6 damage to it!
The army of Spirals deals 8 damage to the Djinni, 8 damage to the Elemental of Darkness, and 4 to the Cyanide Golem!
The Elemental of Light and the Heat Elemental deal
6 damage to the Attack Helicopter!
โ uses Eldritch Cry! This attack deals 9 damage to the Bunker and scares the helicopter crew right out of their pants! The crew fail to maintain control of the Helicopter, crashing the vehicle into the surrounding sea! Well, the Helicopter won't be coming back anytime soon.
The Cold Elemental deals 3 damage to one of the SMG Mooks!
The Lightly Armored Hammer Mooks deal 12 damage to the Barricade!
The Lightly Armored Shotgun Mooks deal 6 damage to Yankean!
The Sword Mooks deal 9 damage to the Cold Elemental and 9 damage to Yankean!
The SMG Mooks decide to Cherry Tap the Elemental of Darkness and the Djinni with a spray of bullets, ending both of them quickly! They then cheer each other on due to the humiliating nature of their recent attacks.
The Hat Storm deals a total of 10 damage! It deals out 8 damage to the Cyanide Golem and finishes of Yankean with a few well-placed hat strikes to her vital areas!
The Cyanide Golem deals 4 damage to one of the Lightly Armored Shotgun Mooks!
The Acolyte lets his Dark Magic Meter generate magic energies.
Blinky1001's Amulet rolls an 6. The Mooks and Spirals take Withering damage! The Hat Storm takes a nasty two-in-one DoT barrage!
Finally, Michael Jackson awakes from his slumber! He will hand out a final buffer against the onslaught! Players, you need not worry, for an Anti-Acolyte Boss is your bulwark!
====[engie_ninja's sidequest]====
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available
(besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory
Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory
Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful
shots on the same target
, up to a max of +6 base damage.)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Charge Pendant (7/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Power Sword (+3 base damage, 1 damage deviation, can be used to halve damage for a 50% chance to Shock targets
), Sensible Staff (Base damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 13/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets
, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available
Services:
Barricade [AA] HP: 18/30. Blocks attacks for the Player Fort.
Yankean [AA] HP: 0/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals
10 damage to a single target
. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 20/60
Stats
Base Damage: 4
Speed Value: 2
Attacks both made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Djinni [AA] HP: 0/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Elemental of Darkness [AA] HP: 0/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Water, Earth and Darkness based attacks.
Takes 1.25x damage from Air, Heat and Light based attacks.
Cold Elemental [AA] HP: 0/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Cold-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.
Lightly Armored Shotgun Mook [PA] HP: 11/16, 7/16, 10/16.
Sword Mook [PA] HP: 8/16 Dazed (40% chance to miss attacks, 1/1), 10/16, 10/16 (x3)
Submachine Gun Mook [PA] HP: 9/16 (x1), 5/16 (x1), 10/16 (x2).
Spiral [PA] HP: 8/16 (x1), 5/16, 7/16, 6/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 0/4) (x2)
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 37/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 2/4) Corroding (2 damage over time, 0/1)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.
Can divide its attack power among multiple targets
.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 96%. Kills: 11.
Inventory
Portable Spirograph (13/21 Spirals left, DONE, 2/7 Stored
) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored
up), Monolith Eye (0/2 hits) (Blocks attacks, wether successful
or not)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 308/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 20 Futility
auyuengyat: 2 Futility
Pricey12345: 12 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 9/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
โ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Attack Helicopter [PA] HP: 0/50. Rocket Pod: III.
Stats
Base Damage: 6
Speed Value: 4
Rocket Pod deals 10 damage to the target, deals 4 splash damage to nearby allies, and will Stun the target for 1 turn.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
An alternate timeline emerges.
However, we must first start from the beginning...
(Alright. i guess..... ill just redo my actions, because i was gonna do something with them. )
Me and my 3 clones all run throughout the swamp and gather 3 vine each.
hp: 20/20 clone hp:10/10(x3)
inv: 5 vine (+12 soon)
matrix cube:4.375/25 or 5/25
(how much are their power reduced? and cane you show me with the percentage? like 125%? i dunno how much, so i kinda kept it the same.)
You're gonna have to redo it again; you posted before the EOTE were finished and thus it will be rendered null.
/null
My suggestion: Redstone Power Distance
(ARGH. copied post....)
Me and my 3 clones all run throughout the swamp and gather 3 vine each.
hp: 20/20 clone hp:10/10(x3)
inv: 5 vine (+12 soon)
matrix cube:4.375/25 or 5/25
(how much are their power reduced? and cane you show me with the
percentage? like 125%? i dunno how much, so i kinda kept it the same.)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack and it will never allow to make more than 4 damage with an attack no matter what you do). 5/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/probably 15
I explain why I will stop describing attacks
1: The hat storm was turned into an entity having not only less damaging power than an regular charged attack but who also needs 5 turns to deal a total damage lower than a regular charged attack and who can be crippled further reducing the damage.
2: That its priority was not to attack the opponent players like I wanted.
3: That it deals much less damage and total damage (and had even less potential right at the moment of its creation) than the lightning storm which was completely standard and did had a very short description which dealt a total of 145 damage spread between 7 targets(so more than 20 damage per target)(and was 25 charge instead of a 25 charge boosted by a 9 charge post).
description of the storm happening:
4: Well in fact it will deal less total damage than what a 25 post charge entity centered on damage would do over 5 turns.
So it was so much a failure I would have made something else and not lost one hour on writing it I knew the failure it would have been.
5: Even making five attacks of five charges each would have been more efficient in damage.
6: It is hat factorization by infinity not hat storm.
Well but now I will never ever write a complex description of how the effect looks like since complex and long descriptions are punished by making the effect objectively much worse on each and every point(and making me loose time but I can not get refunds sadly but happily now I know that I do not have to loose time on attacks since it make them worse)
Please do not think it is a complain it is just that I wanted to explain why I decided from now to abandon describing stuff.
It was just that I did not understood that it had nothing in common with dtg and dtg 2 and dtg origins: it is one of those charge spam game where summoning boring stuff to cover the battlefield and creating 50 magic items and stacking 50 upgrades on a building is more rewarded than describing attacks.
It was just that I through that it would be more similar to dtg.
Asking for a game to be similar to one of the exemplar of the dtg franchise just because it have dtg in the name is stupid and it was me who was wrong to describe that attack with more than just the effect an unoriginal name and a standardized unoriginal description.
The only thing in common is that when attacking the acolyte(and only an uniquely in this case and in no other case) having an creative attack helps.
Further difference is that it is "balanced" by weakening new stuff making the items of the past better and better in relative to the rest which is the opposite of what happened it dtg: in dtg the base damage of players increased with time and new things were better than old stuff so that old stuff would eventually get obsolete.
Finally in dtg the godmodder make field wipes even when he did not lost hp just because he disliked having too many opponents alive.
Here the GM is waiting for the players to do that and even complains when that does not happens.
if you want the field to be cleaned there is only two solutions: increasing the power of charged attacks an making the acolyte use field wipes.Then finally the objective for pa is quite absurd
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
For one player when there is a player obsessed about healing the player fort and that the opponents have items allowing them to kill entities in seconds(which is why I made my charged attack against players but the GM decided to triple nerf it and make it worse than mostly everything)
Since the hat storm is not my hat facorisation by infinity and is not doing what it should have done(attacking the players first since I told it in the simple description of the attack) I execute it and I show him as an example of what happens to entities disobeying me then I strike repetitively his corpse and I burn it and throw a nuclear missile on his remains then hang him and assassinate it then inject terribly painful poisons in the hanged ashes then I decapitate it even through it never had a neck in the first place and I trigger its self destruction systems.
Then I tell again: any entity or item or attack I make which disobeys me is going to be violently assassiexecuted.
Guys, bad news. My Google Chrome is messing with me and generally being weird, but most importantly, it's mucking up the way I edit posts, so I'm afraid as of now this update is on hold. I am as angry about this as you guys are, I'd really love the game to move forward and I'd hate for this thing to end before it even begins. As compensation, I am not nulling anyone's posts before the EOTE is done, mostly because I'm not sure how long this is going to last. Plus, no one pays attention to the EOTE anyways.
This is a test to see if this edits my post
An alternate timeline emerges.
However, we must first start from the beginning...