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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Ninja; it has edited itself.
nulitor: your comparison is of when I fired said Lightening Storm when ninja wanted to move the story forward; and so he buffed it to clear the field (I think; it was much more powerful than most other attacks anyway).
I begin straightening the Spiral on the lowest health and tying it into a knot.
Work crew in Rubble Trouble: 14/25
Their equipment: 14/25
Regeneration Angel:8/10
Well, it's day two of the dry spell, and there's still not an update. However, thanks to the help of the forum admin, I've been able to identify what the problem is and I think I know what's causing it. I should get this fixed up quite soon, so get your hopes up!
GOOD NEWS! I have found out a way to edit posts, as said more on the update page (and should be evident right now!). This should work for me, at least for now, and stuff's getting up. Hooray!
BAD NEWS! I have an event to go to Friday and I'm staying after school, so I can make zero progress on Friday, which is usually a time where I make good progress. Please try to hang in there!
1: The hat storm was turned into an entity having not only less damaging power than an regular charged attack but who also needs 5 turns to deal a total damage lower than a regular charged attack and who can be crippled further reducing the damage.
2: That its priority was not to attack the opponent players like I wanted.
3: That it deals much less damage and total damage (and had even less potential right at the moment of its creation) than the lightning storm which was completely standard and did had a very short description which dealt a total of 145 damage spread between 7 targets(so more than 20 damage per target)(and was 25 charge instead of a 25 charge boosted by a 9 charge post).
description of the storm happening:
4: Well in fact it will deal less total damage than what a 25 post charge entity centered on damage would do over 5 turns.
So it was so much a failure I would have made something else and not lost one hour on writing it I knew the failure it would have been.
5: Even making five attacks of five charges each would have been more efficient in damage.
6: It is hat factorization by infinity not hat storm.
Well, after the rule that attacks won't target enemy players, it'd be extremely unlikely to hit the enemy players anyways if it did attack.
I'm not a math student, but the factorization by infinity would create a lot of hats, which by my logic would form into a storm...?
I'm also not meaning for it to be a total failure. It's still dealing quite some damage to the enemy, and it's only doing a lot less than it could is because it's being relentlessly targeted, which in turn keeps the Mooks alive to deal more damage.
Sorry about the whole misunderstanding. After this, I feel like buffing it to a 1:2 ratio instead of 2:3.
[RP AND ATTACKS]
I decide to follow in the steps of the Sith Lord, and go on a mass item collecting spree, looking for items in the Player Fort first, then scouring the battlefield for any loot dropped by dead entities, and finally searching the immediate area for any dungeons that may have some loot.
[MEANWHILE, IN THE SEA BASE]
♀ focuses her noise on the Tower of Futility.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 7/25 (+1 from Pricey, +1 from Revan, +1 from Blinky)
Gold-Capped Greatwood Wand 2/20
Pure Fox 11/20
+1 to Revan and Pricey
[BREAKDOWN AND OOC] (What exactly are the Spirals made out of?)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 5/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)5/probably 15
Then I use the bazooka from a position close to blinky so that his allies have less opportunities to defend him without caring about the fact I take the splash damage.
Great news! The update is FINISHED! Now you guys can post at your leisure with the updated EOTE! I won't be posting later on to give people the chance to post, but I WILL be posting on Sunday. Stay very tuned, this EOTE was quite eventful.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
"High-Powered Laser Gunblade"! Crafting this via Power Sword + Laser Sniper Rifle
+1 Pricey +1 Blinky +1 Player Fort
I make a Command Block fragment(3rd) 5/25+1 Pricey
I make a Command Block fragment(2nd) 19/25 +1 Pricey +1 Pendant
I make a Command Block fragment 22/25 +1 Pricey +3 Pendant
Plan B:
High-Powered Laser Gunblade+ 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power
(Alright. i guess..... ill just redo my actions, because i was gonna do something with them. )
Me and my 3 clones all run throughout the swamp and gather 3 vine each.
hp: 20/20 clone hp:10/10(x3)
inv: 5 vine (+12 soon)
matrix cube:4.375/25 or 5/25
(how much are their power reduced? and cane you show me with the percentage? like 125%? i dunno how much, so i kinda kept it the same.)
You and your clones only manage to gather 4 vines! Regardless, it's a good day for vine-catching, seeing as how you alone can only gather 2 vines a turn.
I'm going to say that additive clone power gets halved for every clone after the first. For example, someone with 1 clone has 150% effectiveness (100% + 50%) but someone with 2 clones has 175% effectiveness (100% + 50% + 25%)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack and it will never allow to make more than 4 damage with an attack no matter what you do). 5/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/probably 15
I explain why I will stop describing attacks
Then I tell again: any entity or item or attack I make which disobeys me is going to be violently assassiexecuted.
I dealt with your rant a while ago.
Your own entities will do as you say. sunnyau tried to control Blinky1001's Wither Storm, which is why it took a nap!
nulitor: your comparison is of when I fired said Lightening Storm when ninja wanted to move the story forward; and so he buffed it to clear the field (I think; it was much more powerful than most other attacks anyway).
I begin straightening the Spiral on the lowest health and tying it into a knot.
Work crew in Rubble Trouble: 14/25
Their equipment: 14/25
Regeneration Angel:8/10
I help pricey and consumer.
The Hat Storm is also doing a good job at clearing out the field! It would be doing a better job if it wasn't being pecked at by a load of other attacks.
Your attempt to straighten out the lowest-health Spiral harms its spiral shape, dealing 4 damage to it!
One gets the feeling that WEPON has been charging for longer than it seems to want to display...
"Eh, I should be fine without. Sides, y'all needed it, right, else ya wouldn't have sent me over to get it?"
The players have taken their portions of iron and run off to get busy with metalworking. Ross8815 has stayed behind to help you in making a mech with your portion of the metal! You can assign Metal Points to certain attributes and such, it's in your sidequest.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 5/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)5/probably 15
Then I use the bazooka from a position close to blinky so that his allies have less opportunities to defend him without caring about the fact I take the splash damage.
Your recklessness with your attack would target Blinky1001, but the Cyanide Golem gets in your way! You would have taken splash damage, but you're too close and the explosive shell doesn't arm itself! However, the impact with the shell deals 5 damage to it.
"High-Powered Laser Gunblade"! Crafting this via Power Sword + Laser Sniper Rifle
+1 Pricey +1 Blinky +1 Player Fort
I make a Command Block fragment(3rd) 5/25+1 Pricey
I make a Command Block fragment(2nd) 19/25 +1 Pricey +1 Pendant
I make a Command Block fragment 22/25 +1 Pricey +3 Pendant
Plan B:
High-Powered Laser Gunblade+ 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power
Alright then! You craft a High-Powered Laser Gunblade out of your Power Sword and Laser Sniper Rifle!
[RP AND ATTACKS]
I decide to follow in the steps of the Sith Lord, and go on a mass item collecting spree, looking for items in the Player Fort first, then scouring the battlefield for any loot dropped by dead entities, and finally searching the immediate area for any dungeons that may have some loot.
[MEANWHILE, IN THE SEA BASE]
♀ focuses her noise on the Tower of Futility.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 7/25 (+1 from Pricey, +1 from Revan, +1 from Blinky)
Gold-Capped Greatwood Wand 2/20
Pure Fox 11/20
+1 to Revan and Pricey
[BREAKDOWN AND OOC] (What exactly are the Spirals made out of?)
You acquire Yankean's Mana Chain! This can summon any known weapon type to use, but it only has 3 uses.
====[End-of-Turn Events]====
The Anti-Djinni and Djinni deal 8 damage to the Tower!
The quadron of Spirals deals 8 damage to the Barricade and 8 damage to Michael Jackson!
Michael Jackson deals 8 damage to one of the injured Spirals! This unravels it.
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower!
♀ deals 6 damage to the Tower!
This deals a total of 20 damage to the Tower!
The Lightly Armored Hammer Mooks deal 12 damage, smashing through the Barricade!
The Lightly Armored Shotgun Mooks stay put and play cards.
The Sword Mooks deal 12 damage to the Cyanide Golem and 3 damage to Michael Jackson!
The SMG Mooks spray down fire in the Cyanide Golem's direction, causing it to suffer the bullet-filled cherry tapping death of its brothers!
The Hat Storm deals a total of 34 damage to Michael Jackson!
The Acolyte lets the Dark Magic Meter build up! It's almost at maximum!
Blinky1001's Amulet rolls a 3, summoning a Cold Elemental to the aid of his side! The Hat Storm takes Withering damage!
The Tower of Futility issues a warning signal! The Artillery Boat comes to its aid! This entity will have a lot of health and deal out a lot of damage, but it takes a while to attack and has a speed value of 1.
====[engie_ninja's sidequest]====
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Blinky1001 [AA] HP: 17/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks, 1/1))
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (3/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 40% chance to Shock targets for 2 turns)
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used tostore items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Barricade [AA] HP: 0/30. Blocks attacks for the Player Fort.
Michael Jackson [AA-BOSS] HP: 106/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean:Deals 10 damage to a singletarget. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 0/60
Stats
Base Damage: 4
Speed Value: 2
Attacks made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Hat Storm [PA] HP: 19/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 1/4)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 98%. Kills: 11.
Inventory: Portable Spirograph (13/21 Spirals left, DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [PA] HP: 60/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
Attack: I grab one of the Hat Storm's near endless Hats and i destroy one of these
+1 Blinky +1 Consumer
Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 15/25 +1 from Consumer and sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 15/25 +2 from Blinky
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
+1 Pricey +1 Blinky +1 Player Fort
I make a Command Block fragment(3rd) 15/25+1 Pricey +8 Pendant
I make a Command Block fragment(2nd) 21/25 +1 Pricey
I make a Command Block fragment(4th) 2/25 +1 Pricey
Plan B:
High-Powered Laser Gunblade #(Enchants) 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power
(1st fragment should be made last turn, but a typo in the charge number,sorry I make a Command Block fragment 25/25 +1 Pricey +3 Pendant)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 6/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)6/probably 15
Since a lot of players are attacking the tower here I give the sidequest text
Building the tower of futility(as long as you are on this side-quest
you cooperate with players in it even if they are not on your team)
The plan is the following:
1:The participants attempt to locate and take five corner stones of
futility and runes of uselessness(They might be defended by intensely
bored people defending those collectible items or be well hidden in a
desert or a maze and stuff of this kind)
2:The participants go into a particular gigantic prison and attack it and grab the most incompetent and futile architect ever
3:The participants attempt to gather a great work force for building
the tower(By enlisting(going to various places and doing speeches for
convincing people), obtaining money to recruit people, summoning
workers, taking
the control of a city and other stuff of this kind)
4:The participants build the tower and in parallel they use research for creating the futility counter system.
This counter system will give to each player a futility bar which
increase when they heal or damage the tower or entities or players but
reduce when they attack the acolyte it does nothing except showing how
futile you are.
The tower will do nothing at all except have five life bars and
giving on death a top hat of futility status to the one with the highest
futility.
The top hat only shows how respectable in futility you are and when
you are killed the one who killed you gains the top hat but if you feel
particularly futile you might cling it to yourself by using a charged
action of five posts.
So I whack the tower with my bazooka then I throw a pile of books for simultaneously repairing it and damaging it.
[RP AND ATTACKS]
I approach the Lightly Armored Shotgun Mook with the highest health, and fire a laser beam using my wand at them. When it makes contact with them, they burst into flames.
[MEANWHILE, IN THE SEA BASE]
♀ goes after the Artillery Boat, jamming it with her noise and preventing it from firing for a turn.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 9/25 (+1 from Pricey) ========================= Gold-Capped Greatwood Wand 3/20 ==================== Pure Fox 12/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC] (There is nothing else to say.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Well, 9 of you have voted in the poll. 5 of you have voted for me to post on Mondays, while 4 of you have voted against it. While I really would like a break on Mondays, I feel like the game is going pretty slow. and I'd feel like posting on Mondays would speed it up, even a bit, and I'd like that. Thus, I will post on Mondays from now on! This was just to keep you informed and I will post tomorrow. So, post away!
You also might have noticed that I have posted sooner than normal! This is a change I'm doing so that there hopefully aren't much more half-updates and more full-updates! This should also help the game speed along at a healthier pace.
2:The participants go into a particular gigantic prison and attack it and grab the most incompetent and futile architect ever
(("Bloody Stupid" Johnson?))
The Revanchist meditates further, thanking the powers of the Force and its humble servants. He has decided to remain neutral. The Acolyte and his followers vs the Anti-Acolytes seem to be a conflict that even the Revanchist can't seem to penetrate. He finds it best to remain neutral for now, in the meantime he can gain something more powerful to aid him in survival
Attack: I bash the Hat Storm with my flaming fists and Where's my AA Camp Guardian's Armor? I made this in Jan 13th '16 via my 25 post charge. Here is the stats for my AA Camp Guardian's Armor: Just like the AA Camp Guardian's Armor, That is powered up by the AA Association. 50% chance to Block Damage, Cannot be Destroyed but you have to Recharge after the Armor Power is at 0/50, Can be Charged via Healing, and the Armor Power is 50/50 (The Main Durability)
+1 Blinky +1 Consumer
Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 17/25 +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 17/25 +1 from Blinky
Attack: I grab one of the Hat Storm's near endless Hats and i destroy one of these
+1 Blinky +1 Consumer
Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 15/25 +1 from Consumer and sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 15/25 +2 from Blinky
Charge Storage: N/A = 0 Charge Points
You deal 4 damage to the Hat Storm! The thrown hat ricochets off of other hats and causes a small chain reaction!
I make a Command Block fragment(3rd) 15/25+1 Pricey +8 Pendant
I make a Command Block fragment(2nd) 21/25 +1 Pricey
I make a Command Block fragment(4th) 2/25 +1 Pricey
Plan B:
High-Powered Laser Gunblade #(Enchants) 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power
(1st fragment should be made last turn, but a typo in the charge number,sorry I make a Command Block fragment 25/25 +1 Pricey +3 Pendant)
Alright then. You add an enchantment to the High-Powered Laser Gunblade! It will now knock enemies out of melee range while it is in Sword Mode!
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 6/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)6/probably 15
Since a lot of players are attacking the tower here I give the sidequest text
Building the tower of futility(as long as you are on this side-quest
you cooperate with players in it even if they are not on your team)
The plan is the following:
1:The participants attempt to locate and take five corner stones of
futility and runes of uselessness(They might be defended by intensely
bored people defending those collectible items or be well hidden in a
desert or a maze and stuff of this kind)
2:The participants go into a particular gigantic prison and attack it and grab the most incompetent and futile architect ever
3:The participants attempt to gather a great work force for building
the tower(By enlisting(going to various places and doing speeches for
convincing people), obtaining money to recruit people, summoning
workers, taking
the control of a city and other stuff of this kind)
4:The participants build the tower and in parallel they use research for creating the futility counter system.
This counter system will give to each player a futility bar which
increase when they heal or damage the tower or entities or players but
reduce when they attack the acolyte it does nothing except showing how
futile you are.
The tower will do nothing at all except have five life bars and
giving on death a top hat of futility status to the one with the highest
futility.
The top hat only shows how respectable in futility you are and when
you are killed the one who killed you gains the top hat but if you feel
particularly futile you might cling it to yourself by using a charged
action of five posts.
So I whack the tower with my bazooka then I throw a pile of books for simultaneously repairing it and damaging it.
Alright then. Your actions cancel each other out! Currently, the person with the highest Futility is Blinky1001, but I haven't been keeping track of it all that much.
Also, does summoning a bonus enemy whenever it loses 100 HP count as 5 life bars?
[RP AND ATTACKS]
I approach the Lightly Armored Shotgun Mook with the highest health, and fire a laser beam using my wand at them. When it makes contact with them, they burst into flames.
[MEANWHILE, IN THE SEA BASE]
♀ goes after the Artillery Boat, jamming it with her noise and preventing it from firing for a turn.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 9/25 (+1 from Pricey) ========================= Gold-Capped Greatwood Wand 3/20 ==================== Pure Fox 12/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC] (There is nothing else to say.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions
You deal 3 damage to the most injured Lightly Armored Shotgun Mook! It will take 1-damage Burning for 2 turns!
The Revanchist meditates further, thanking the powers of the Force and its humble servants. He has decided to remain neutral. The Acolyte and his followers vs the Anti-Acolytes seem to be a conflict that even the Revanchist can't seem to penetrate. He finds it best to remain neutral for now, in the meantime he can gain something more powerful to aid him in survival
Charges
The Memories of an Unfortunate Soul 4/35
Force Apparition 5/10(Consumer)
Assists
The Revanchist returns the favor to Consumer x2
You don't manage to get anything, but I've buffed your Lightning Coil.
I'm going to remind you that you have the option of leaving the immediate surroundings to go explore the region, in search of more items that could help you on your quest.
Attack: I bash the Hat Storm with my flaming fists and Where's my AA Camp Guardian's Armor? I made this in Jan 13th '16 via my 25 post charge. Here is the stats for my AA Camp Guardian's Armor: Just like the AA Camp Guardian's Armor, That is powered up by the AA Association. 50% chance to Block Damage, Cannot be Destroyed but you have to Recharge after the Armor Power is at 0/50, Can be Charged via Healing, and the Armor Power is 50/50 (The Main Durability)
+1 Blinky +1 Consumer
Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 17/25 +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 17/25 +1 from Blinky
Charge Storage: +1 from Consumer = 1 Charge Point
You deal another 4 damage to the Hat Storm!
Welp, sorry about holding up your charge for that long! I work best when finished charges are highlighted so I can see them better. Anti-Acolyte Armor added!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Artillery Boat! The Djinni targets the Tower of Futility for 4 damage.
The trio of Spirals deals 8 damage to Michael Jackson and 4 to the Wind Elemental!
Michael Jackson has his Moonwalk charged! He uses it, increasing the attack power of his next attack!
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower of Futility!
The Wind Elemental deals 3 damage to the most injured Sword Mook!
♀ concentrates its noise on the Artillery Boat, dealing 6 damage to it!
The Lightly Armored Hammer Mooks deal 6 damage to Michael Jackson and 6 damage to the Wind Elemental!
The Lightly Armored Shotgun Mooks open fire on the Anti-Personell Turret, dealing 3 damage to it from a distance!
The Sword Mooks deal 9 damage to Michael Jackson and two of them go after the Anti-Personell Turret! However, one of the Sword Mooks scores a crit, dealing 9 damage and wrecking it!
The SMG Mooks deal 3 damage to the Wind Elemental, as they fire a lot of inaccurate bullets!
The Hat Storm deals 22 damage! The Hat Storm uses this to split damage between the Player Fort and Michael Jackson! The Hat Storm then blows itself out.
The Acolyte's Dark Magic Meter builds up to the maximum! He also gets another Spiral from his Portable Spirograph.
Blinky1001's Amulet can't roll this turn.
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (3/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 0/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 181/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Michael Jackson [AA-BOSS] HP: 83/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Moonwalking (Next attack deals 150% damage)
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Wind Elemental [AA] HP: 7/20
Stats
Base Damage: 3
Speed Value: 3
Takes 0% damage from Wind-based attacks.
Regeneration Angel [AA] HP: 20/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 11.
Inventory: Portable Spirograph (12/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [PA] HP: 50/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
Ninja; it has edited itself.
nulitor: your comparison is of when I fired said Lightening Storm when ninja wanted to move the story forward; and so he buffed it to clear the field (I think; it was much more powerful than most other attacks anyway).
I begin straightening the Spiral on the lowest health and tying it into a knot.
Work crew in Rubble Trouble: 14/25
Their equipment: 14/25
Regeneration Angel:8/10
I help pricey and consumer.
My suggestion: Redstone Power Distance
WEPON: literally a banana/10
One gets the feeling that WEPON has been charging for longer than it seems to want to display...
"Eh, I should be fine without. Sides, y'all needed it, right, else ya wouldn't have sent me over to get it?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
Well, it's day two of the dry spell, and there's still not an update. However, thanks to the help of the forum admin, I've been able to identify what the problem is and I think I know what's causing it. I should get this fixed up quite soon, so get your hopes up!
GOOD NEWS! I have found out a way to edit posts, as said more on the update page (and should be evident right now!). This should work for me, at least for now, and stuff's getting up. Hooray!
BAD NEWS! I have an event to go to Friday and I'm staying after school, so I can make zero progress on Friday, which is usually a time where I make good progress. Please try to hang in there!
Well, after the rule that attacks won't target enemy players, it'd be extremely unlikely to hit the enemy players anyways if it did attack.
I'm not a math student, but the factorization by infinity would create a lot of hats, which by my logic would form into a storm...?
I'm also not meaning for it to be a total failure. It's still dealing quite some damage to the enemy, and it's only doing a lot less than it could is because it's being relentlessly targeted, which in turn keeps the Mooks alive to deal more damage.
Sorry about the whole misunderstanding. After this, I feel like buffing it to a 1:2 ratio instead of 2:3.
An alternate timeline emerges.
However, we must first start from the beginning...
I kick a football grenade at the Spirals; ALL OF THEM!
Work crew in Rubble Trouble: 15/25
Their equipment: 15/25
Regeneration Angel:9/10
I help engie and pricey.
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
I decide to follow in the steps of the Sith Lord, and go on a mass item collecting spree, looking for items in the Player Fort first, then scouring the battlefield for any loot dropped by dead entities, and finally searching the immediate area for any dungeons that may have some loot.
[MEANWHILE, IN THE SEA BASE]
♀ focuses her noise on the Tower of Futility.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 7/25 (+1 from Pricey, +1 from Revan, +1 from Blinky)
Gold-Capped Greatwood Wand 2/20
Pure Fox 11/20
+1 to Revan and Pricey
[BREAKDOWN AND OOC]
(What exactly are the Spirals made out of?)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 5/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)5/probably 15
Then I use the bazooka from a position close to blinky so that his allies have less opportunities to defend him without caring about the fact I take the splash damage.
Great news! The update is FINISHED! Now you guys can post at your leisure with the updated EOTE! I won't be posting later on to give people the chance to post, but I WILL be posting on Sunday. Stay very tuned, this EOTE was quite eventful.
An alternate timeline emerges.
However, we must first start from the beginning...
+1 Pricey +1 Blinky +1 Player Fort
I make a Command Block fragment(3rd) 5/25+1 Pricey
I make a Command Block fragment(2nd) 19/25 +1 Pricey +1 Pendant
I make a Command Block fragment 22/25 +1 Pricey +3 Pendant
Plan B:
High-Powered Laser Gunblade+ 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power
My games.
You and your clones only manage to gather 4 vines! Regardless, it's a good day for vine-catching, seeing as how you alone can only gather 2 vines a turn.
I'm going to say that additive clone power gets halved for every clone after the first. For example, someone with 1 clone has 150% effectiveness (100% + 50%) but someone with 2 clones has 175% effectiveness (100% + 50% + 25%)
I dealt with your rant a while ago.
Your own entities will do as you say. sunnyau tried to control Blinky1001's Wither Storm, which is why it took a nap!
The Hat Storm is also doing a good job at clearing out the field! It would be doing a better job if it wasn't being pecked at by a load of other attacks.
Your attempt to straighten out the lowest-health Spiral harms its spiral shape, dealing 4 damage to it!
The players have taken their portions of iron and run off to get busy with metalworking. Ross8815 has stayed behind to help you in making a mech with your portion of the metal! You can assign Metal Points to certain attributes and such, it's in your sidequest.
The exploding football deals 3 damage to 2 of the Spirals! One of them is the most injured one which comes crashing down to the Earth!
Your recklessness with your attack would target Blinky1001, but the Cyanide Golem gets in your way! You would have taken splash damage, but you're too close and the explosive shell doesn't arm itself! However, the impact with the shell deals 5 damage to it.
Alright then! You craft a High-Powered Laser Gunblade out of your Power Sword and Laser Sniper Rifle!
♀ will do as you command.
I'm not sure what Spirals are made of!
You acquire Yankean's Mana Chain! This can summon any known weapon type to use, but it only has 3 uses.
====[End-of-Turn Events]====
The Anti-Djinni and Djinni deal 8 damage to the Tower!
The quadron of Spirals deals 8 damage to the Barricade and 8 damage to Michael Jackson!
Michael Jackson deals 8 damage to one of the injured Spirals! This unravels it.
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower!
♀ deals 6 damage to the Tower!
This deals a total of 20 damage to the Tower!
The Lightly Armored Hammer Mooks deal 12 damage, smashing through the Barricade!
The Lightly Armored Shotgun Mooks stay put and play cards.
The Sword Mooks deal 12 damage to the Cyanide Golem and 3 damage to Michael Jackson!
The SMG Mooks spray down fire in the Cyanide Golem's direction, causing it to suffer the bullet-filled cherry tapping death of its brothers!
The Hat Storm deals a total of 34 damage to Michael Jackson!
The Acolyte lets the Dark Magic Meter build up! It's almost at maximum!
Blinky1001's Amulet rolls a 3, summoning a Cold Elemental to the aid of his side! The Hat Storm takes Withering damage!
The Tower of Futility issues a warning signal! The Artillery Boat comes to its aid! This entity will have a lot of health and deal out a lot of damage, but it takes a while to attack and has a speed value of 1.
====[engie_ninja's sidequest]====
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful
shots on the same target
, up to a max of +6 base damage.)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks, 1/1))
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (3/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 13/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Barricade [AA] HP: 0/30. Blocks attacks for the Player Fort.
Michael Jackson [AA-BOSS] HP: 106/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 0/60
Stats
Base Damage: 4
Speed Value: 2
Attacks made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Wind Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Takes 0% damage from Wind-based attacks.
Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.
Lightly Armored Shotgun Mook [PA] HP: 11/16, 7/16, 10/16.
Sword Mook [PA] HP: 8/16, 10/16, 10/16 (x3)
Submachine Gun Mook [PA] HP: 9/16 (x1), 5/16 (x1), 10/16 (x2).
Spiral [PA] HP: 5/16 (x1), 0/16, 0/16, 6/16 (x2)
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 19/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 1/4)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 98%. Kills: 11.
Inventory: Portable Spirograph (13/21 Spirals left, DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 288/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 20 Futility
auyuengyat: 2 Futility
Pricey12345: 12 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 9/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [PA] HP: 60/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
An alternate timeline emerges.
However, we must first start from the beginning...
Attack: I grab one of the Hat Storm's near endless Hats and i destroy one of these
+1 Blinky +1 Consumer
Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 15/25 +1 from Consumer and sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 15/25 +2 from Blinky
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I make a Command Block fragment(3rd) 15/25+1 Pricey +8 Pendant
I make a Command Block fragment(2nd) 21/25 +1 Pricey
I make a Command Block fragment(4th) 2/25 +1 Pricey
Plan B:
High-Powered Laser Gunblade #(Enchants) 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power
(1st fragment should be made last turn, but a typo in the charge number,sorry
I make a Command Block fragment 25/25 +1 Pricey +3 Pendant)
My games.
I punch the Hat Storm to trigger a chain reaction that will topple many of the hats over.
Work crew in Rubble Trouble: 17/25 +1 Pricey
Their equipment: 17/25 +1 sunnyau
Regeneration Angel:10/10 (Has low health; flies and so is immune to melee attacks; heals entities and players; players preferentially, for 4HP a turn)
I help pricey and sunnyau
My suggestion: Redstone Power Distance
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 6/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)6/probably 15
Since a lot of players are attacking the tower here I give the sidequest text
Building the tower of futility(as long as you are on this side-quest
you cooperate with players in it even if they are not on your team)
The plan is the following:
1:The participants attempt to locate and take five corner stones of
futility and runes of uselessness(They might be defended by intensely
bored people defending those collectible items or be well hidden in a
desert or a maze and stuff of this kind)
2:The participants go into a particular gigantic prison and attack it and grab the most incompetent and futile architect ever
3:The participants attempt to gather a great work force for building
the tower(By enlisting(going to various places and doing speeches for
convincing people), obtaining money to recruit people, summoning
workers, taking
the control of a city and other stuff of this kind)
4:The participants build the tower and in parallel they use research for creating the futility counter system.
This counter system will give to each player a futility bar which
increase when they heal or damage the tower or entities or players but
reduce when they attack the acolyte it does nothing except showing how
futile you are.
The tower will do nothing at all except have five life bars and
giving on death a top hat of futility status to the one with the highest
futility.
The top hat only shows how respectable in futility you are and when
you are killed the one who killed you gains the top hat but if you feel
particularly futile you might cling it to yourself by using a charged
action of five posts.
So I whack the tower with my bazooka then I throw a pile of books for simultaneously repairing it and damaging it.
[RP AND ATTACKS]
I approach the Lightly Armored Shotgun Mook with the highest health, and fire a laser beam using my wand at them. When it makes contact with them, they burst into flames.
[MEANWHILE, IN THE SEA BASE]
♀ goes after the Artillery Boat, jamming it with her noise and preventing it from firing for a turn.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 9/25 (+1 from Pricey) =========================
Gold-Capped Greatwood Wand 3/20 ====================
Pure Fox 12/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC]
(There is nothing else to say.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Well, 9 of you have voted in the poll. 5 of you have voted for me to post on Mondays, while 4 of you have voted against it. While I really would like a break on Mondays, I feel like the game is going pretty slow. and I'd feel like posting on Mondays would speed it up, even a bit, and I'd like that. Thus, I will post on Mondays from now on! This was just to keep you informed and I will post tomorrow. So, post away!
You also might have noticed that I have posted sooner than normal! This is a change I'm doing so that there hopefully aren't much more half-updates and more full-updates! This should also help the game speed along at a healthier pace.
An alternate timeline emerges.
However, we must first start from the beginning...
(("Bloody Stupid" Johnson?))
The Revanchist meditates further, thanking the powers of the Force and its humble servants. He has decided to remain neutral. The Acolyte and his followers vs the Anti-Acolytes seem to be a conflict that even the Revanchist can't seem to penetrate. He finds it best to remain neutral for now, in the meantime he can gain something more powerful to aid him in survival
Charges
The Memories of an Unfortunate Soul 4/35
Force Apparition 5/10(Consumer)
Assists
The Revanchist returns the favor to Consumer x2
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Attack: I bash the Hat Storm with my flaming fists and Where's my AA Camp Guardian's Armor? I made this in Jan 13th '16 via my 25 post charge. Here is the stats for my AA Camp Guardian's Armor: Just like the AA Camp Guardian's Armor, That is powered up by the AA Association. 50% chance to Block Damage, Cannot be Destroyed but you have to Recharge after the Armor Power is at 0/50, Can be Charged via Healing, and the Armor Power is 50/50 (The Main Durability)
+1 Blinky +1 Consumer
Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 17/25 +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 17/25 +1 from Blinky
Charge Storage: +1 from Consumer = 1 Charge Point
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I've removed all the links from the Adware I'm getting and cleaned up my own mess.
Also, today's my birthday, so as a little birthday present, everyone's PC is getting healed to full health!
You deal 4 damage to the Hat Storm! The thrown hat ricochets off of other hats and causes a small chain reaction!
Alright then. You add an enchantment to the High-Powered Laser Gunblade! It will now knock enemies out of melee range while it is in Sword Mode!
You deal another 4 damage to the Hat Storm!
Regeneration Angel added! It turns to pocket Michael Jackson!
Alright then. Your actions cancel each other out! Currently, the person with the highest Futility is Blinky1001, but I haven't been keeping track of it all that much.
Also, does summoning a bonus enemy whenever it loses 100 HP count as 5 life bars?
You deal 3 damage to the most injured Lightly Armored Shotgun Mook! It will take 1-damage Burning for 2 turns!
You don't manage to get anything, but I've buffed your Lightning Coil.
I'm going to remind you that you have the option of leaving the immediate surroundings to go explore the region, in search of more items that could help you on your quest.
You deal another 4 damage to the Hat Storm!
Welp, sorry about holding up your charge for that long! I work best when finished charges are highlighted so I can see them better. Anti-Acolyte Armor added!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Artillery Boat! The Djinni targets the Tower of Futility for 4 damage.
The trio of Spirals deals 8 damage to Michael Jackson and 4 to the Wind Elemental!
Michael Jackson has his Moonwalk charged! He uses it, increasing the attack power of his next attack!
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower of Futility!
The Wind Elemental deals 3 damage to the most injured Sword Mook!
♀ concentrates its noise on the Artillery Boat, dealing 6 damage to it!
The Lightly Armored Hammer Mooks deal 6 damage to Michael Jackson and 6 damage to the Wind Elemental!
The Lightly Armored Shotgun Mooks open fire on the Anti-Personell Turret, dealing 3 damage to it from a distance!
The Sword Mooks deal 9 damage to Michael Jackson and two of them go after the Anti-Personell Turret! However, one of the Sword Mooks scores a crit, dealing 9 damage and wrecking it!
The SMG Mooks deal 3 damage to the Wind Elemental, as they fire a lot of inaccurate bullets!
The Hat Storm deals 22 damage! The Hat Storm uses this to split damage between the Player Fort and Michael Jackson! The Hat Storm then blows itself out.
The Acolyte's Dark Magic Meter builds up to the maximum! He also gets another Spiral from his Portable Spirograph.
Blinky1001's Amulet can't roll this turn.
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?
Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (3/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 0/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 181/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Michael Jackson [AA-BOSS] HP: 83/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Moonwalking (Next attack deals 150% damage)
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Wind Elemental [AA] HP: 7/20
Stats
Base Damage: 3
Speed Value: 3
Takes 0% damage from Wind-based attacks.
Regeneration Angel [AA] HP: 20/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.
Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.
Lightly Armored Shotgun Mook [PA] HP: 11/16, 4/16 Burning (1 damage over time, 2/2), 10/16.
Sword Mook [PA] HP: 5/16, 10/16, 10/16 (x3)
Submachine Gun Mook [PA] HP: 9/16 (x1), 5/16 (x1), 10/16 (x2).
Spiral [PA] HP: 5/16 (x1), 6/16 (x2)
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 0/100.
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 11.
Inventory: Portable Spirograph (12/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 278/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 22 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 9/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [PA] HP: 50/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. None assigned.
Name: None assigned.
Hit Points: None assigned. Gives 20 HP per Metal Point.
Base Damage: None assigned. Gives 2 Base Damage per Metal Point.
Speed Value: None assigned. Gives 1 Speed Value per Metal Point.
Special Attack 1: Unlocked with 1 Metal Point. Customizable.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
An alternate timeline emerges.
However, we must first start from the beginning...
Happy Birthday Ninja! I'm going to figure out a birthday related action later.
/null
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I feed the Spirals poisoned birthday cake.
Work crew in Rubble Trouble: 18/25
Their equipment: 18/25
I begin summoning a Bee Hive:1/20
My suggestion: Redstone Power Distance