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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
[RP AND ATTACKS]
A magical circle opens above the Mooks, and a wave of dark energy splashes across the battlefield. When it touches an non-[AA] entity, it begins to destroy their form before carrying onwards.
[MEANWHILE, IN THE SEA BASE]
Already written for this turn.
[CHARGES, ALCHEMIES AND ASSISTS]
Obliterate 6/6 COMPLETE (+1 from Revan)
4 Health Potions 9/10 (+1 from Revan)
Pure Fox 8/20
+1 to sunnyau and Pit
[BREAKDOWN AND OOC] (Hi, Revan. I'm pretty sure that we can only assist up to +2 here, but I'm not entirely sure. RP AND ATTACKS depict Obliterate, not this turn's action.)
Depowered Last Prism 8/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 6/25
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 6/25
WOAH, this is a lot of posts. We haven't had a post in 2 pages, so I'd be really happy to get this out! Even if it's a half-update, which it most likely will be, due to said number of posts.
I spray the area where the enemies intend to walk down with flames to give them pause, then turn and get everyone with me to start getting the hell outta town.
You force out a hasty retreat! I'll detail what happens in the EOTE
Welcome to the Anti-Acolyte side! Your PC's been added, however the unspecificness of the attack doesn't do any damage. It does succeed in Dazing three of the Sword Mooks, though!
"I find it adorable you're trying to attack me with a hat when I have an item specifically designed to damage my attackers. If I'm right, this means you've left yourself at just 2 HP right now."
"How about I make it 0?"
Dark Pit fires off one of those ITG arrows. In nulitor's face.
At 960 BPM. (for perspective, a standard arrow in a standard stepchart is around 130-150 BPM)
Did I mention it was a 3072nd, which is, according to WinDEU, "never meant to be used and who KNOWS what'd happen if they were..."?
Yeah, that might hurt.
The Hat Storm will deal damage over time, but you try to attack Nullitor regardless! However, the attack catches on one of the Lightly Armored Hammer Mooks instead. 2 damage!
Hmm...nuiltor, you is a guy always with pride.So we have to make your lives here bitter.
If nulitor CAN summon his infini-hats:
Hmm... A RL math student in calculus in my own right...(RL=Real Life)
I use my mathematical power offscreen to summon loads of equations that disproves we can factorizes by infinity. Thus that ends and I boomed nulitor's brain offscreen.
My input:
infinity is a concept, not a real number
we have to have x to the power infinity in order to (theoretically) factorizes infinity
thus you have to do infinity charges to get it done
thus infinity hats DON'T EVER exists and we need not to factorize them
Also,if it exists the server MUST boom regardless of godmodding power and shut down,thus AA insta-wins.
When the hat factorisation know this they became much lesser and much smaller, that we can finish it off by punching it once.I also use my offscreen fx-991ES PLUS to further mop it up into mathematical power that I collects.
If I can I further loads the TNT.
ELSE:
I command the Wither Storm to concentrate his fire on nulitor always.I also upgrade the crafting system of the player fort while fighting off the Mooks.
+1 Pricey +1 Blinky +1 Player Fort
I make a missile launcher 19/21 +1 Pricey +1 Consumer
Missle Launcher:Loads for 3 turns. If not commanded, shot to any PA players,dealing totally 20 damage(damage is spread).If commanded, shot to 1 player for {1-7 random}+{1-7 random}(Changed) damage.
I make a Command Block fragment(2nd) 10/25 +1 Pricey +1 Consumer
I make a Command Block fragment 14/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
OOC:
Hmm...It spawns.
As said before, your knowledge seems a bit overspecialized.
The Wither Storm doesn't listen to you, as you did not create it! Instead, it takes a nap for the turn.
You can't upgrade the crafting system to more Generations OR fight off all the Mooks at once! The only thing that does succeed is dealing 4 damage to the Hat Storm.
Except that in dtg there was already thousand of time attacks who involved an infinite number of entities(and in 99% percent of the cases it was done with just one non charged action) and who had no negative effect on the godmodder server and they worked.
Since the acolyte knows dtg and the godmodder he surely have made a server of appropriate quality.
my turn:
If I am dead I respawn
else I do the following:
Era of oblivion: Allows to use sudden nihilism when doing an action
for it to deal damage instead of other effects. 2/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)2/whathever the GM wants
Action:
I try to use the bazooka onto the Wither Storm.
The rocket might start spinning in the wither storm before exploding.
Your attack deals 5 damage to the Wither Storm! However, due to your rude interruption of its nap, it wakes up.
[RP AND ATTACKS]
"Hey, Acolyte, have you heard of the famous godmodder slaying attack? You haven't because it isn't that famous. You know that trick where if you do an attack ridiculously generic on a godmodder, then it becomes extremely hard to block it?" I take out a Perfectly Generic Sword, then before the most generic as possible slash on the Acolyte and his mooks. Afterwards, I fulfill the generic requirement by attacking his Mooks. A simple, plain out attack. Block that, Monolith Eye. Do it. You wouldn't Monolith Eye, because that's a waste of a block.
[MEANWHILE, IN THE SEA BASE]
♀ uses Recover while focusing on hiding behind the Djinn.
[CHARGES, ALCHEMIES AND ASSISTS]
Obliterate 4/6 (+1 from sunyauu?)
Pure Fox 7/20
4 Health Potions 7/10
+1 to sunnyau and Pit
[BREAKDOWN AND OOC] (I'm not really that bothered. I have more pressing problems to worry about in 0rigins, like the Chief being about to die.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield
The Monolith Eye blocks attacks wether or not they are successful. It blocks the attack and breaks!
Also, I'll keep track of your inventory for you, don't worry.
The Revanchist steps onto the Battlefield, his robes flutter in the breeze. He appears to be completely unarmed. His Jedi Robes don't seem to offer much protection. His hood is drawn up so you can't take a good look at his face. You aren't even sure he is a he. He awaits the offers that they will make him to try to join each other's little war. He sighs and continues the wait.
Charges:
None yet
Assists:
+2 to ConsumerOfAll for reminding me to check out this game.
((This is the past Revan from DTG0 but somehow he is in a event taking place further in the timeline. Confused yet?))
Well, time shenanigans. Glad to see you here! Revan added.
Attack: I heal Yankean then i try to combine the Sun Blaster with my Power Pendent...
+1 sunnayu +1 Consumer
Depowered Last Prism 7/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 5/25 +3 from sunnayu
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 5/25 +2 from Blinky, +1 from Consumer
My first clone sees a sort of mud golem walking towards the battlefield, It appeared to have come out of some temple. He then decides to head towards the temple.
Alright, Time to make things interesting... My 2nd clone starts making a jihad bomb.
I Start making a matrix cube. MATRIX CUBE DESC:
Desc: Matrix-cube. Has the ability to affect reality. Given to certain individuals who have the power to change fate. One Drawback: If a mortal uses it, they are immobilized or killed. (Note from the gods: If it falls into the wrong hands, the world as we know it is doomed.)
Ability: The user is granted god-like powers for 3 turns. Once the third turn is up, They are immobilized for 6 turns.
Warning: If two matrix cubes are used at once, because of the incomprehensible power of the universes code mixing with itself, the user is erased from existence.
Matrix cube: 1/25
Barricade:6/10
Jihad bomb: 1/5
hp: 20/20 Inv: (NOTHING)
1st clone: hp: 10/10, Inv: 1 large vine.
2nd clone: hp: 10/10, Inv: (NOTHING)
(Hoping you will allow it?)
I'll just make it so that anyone who uses the Matrix Cube's actions will become more effective for a short duration, then they get Stasised.
The Stone Golem notices you and starts a battle! It's pretty strong, so you're going to have to outmaneuver or outsmart it.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects. 3/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)3/whathever the GM wants
Action:
I try to use the bazooka onto yaikean since there is somebody completely obsessed with healing it.
[RP AND ATTACKS]
A magical circle opens above the Mooks, and a wave of dark energy splashes across the battlefield. When it touches an non-[AA] entity, it begins to destroy their form before carrying onwards.
[MEANWHILE, IN THE SEA BASE]
Already written for this turn.
[CHARGES, ALCHEMIES AND ASSISTS]
Obliterate 6/6 COMPLETE (+1 from Revan)
4 Health Potions 9/10 (+1 from Revan)
Pure Fox 8/20
+1 to sunnyau and Pit
[BREAKDOWN AND OOC] (Hi, Revan. I'm pretty sure that we can only assist up to +2 here, but I'm not entirely sure. RP AND ATTACKS depict Obliterate, not this turn's action.)
Depowered Last Prism 8/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 6/25
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 6/25
You heal 2 HP to Yankean once more.
====[End-of-Turn Events]====
The Strike Missile careens into the Demolitionist, combined with its own explosion, the resulting fireball was quite enormous. Since the Demolitionist just got killed, its explosives do not detonate.
The Djinni deals 2 damage to an Armored Shotgun Mook!
The Elemental of Darkness deals 3 damage to the Rocket Launcher Mook!
The Djinnis decide to deal 4 damage to the Attack Helicopter and 4 damage to the Tower!
The Attack Helicopter uses its Rocket Pod! It fires on the Djinni again, dealing a devastating 10 damage! It deals 2 damage to the Anti-Djinni and ♀ each! The Djinni is also Stunned!
The array of Spirals deals 12 damage to the Cyanide Golem and 12 damage to Yankean!
The Elemental of Light and the Heat Elemental deal more 3 damage to the Tower and 3 to the Attack Helicopter!
♀ uses Recover, healing from half the damage it has taken! It heals itself up to 10 health.
The Shieldbearer moves to take hits for the Wither Storm!
The Cold Elemental deals 3 damage to the Spiral on the lowest health, causing it to disperse.
The Mooks decide to focus fire on the Shieldbearer and take out the temporary damage sponge!
The Lightly Armored Hammer Mooks deal 12 damage to the Shieldbearer!
The Lightly Armored Shotgun Mooks deal 6 damage to the Shieldbearer from a distance!
Three of the Sword Mooks deal 9 damage to the Shieldbearer! The other three break out of their trance induced by Kirisame's dance.
The SMG Mooks deal 7 damage to the Shieldbearer with their shots!
The Rocket Launcher Mook fires a rocket at the Shieldbearer! This does 5 damage and 2 damage to the Wither Storm due to splash damage.
This is a total of 39 damage to the Shieldbearer!
The Hat Storm doles out a total of 24 damage! It splits out 14 damage to the Cyanide Golem and 10 damage to the Shieldbearer.
Yankean picks off one of the Spirals with her bow, dealing 7 damage!
The Wither Storm launches a high-damage Wither Beam at the Hat Storm, dealing 6 damage to it and causing it to Wither!
The Cyanide Golem deals 4 damage to one of the Lightly Armored Hammer Mooks!
The Air Strike Drone, having run out of ammunition, decides to ram itself into its next target to cause as much damage as possible! It takes a nosedive towards the Anti-Djinni!
The Acolyte stores up another spiral and lets his Dark Magic Meter regenerate, siphoning energy from his Offscreen Villain Dark Matter.
Blinky1001's Amulet rolls a 3. The Mooks and Spirals take Withering damage!
====[engie_ninja's sidequest]====
You, Ross8815, and the Medic manage to make it out to the exit! The Metal Scorpion and the Atronach block off the exit from the monster hordes and lay down an attack with all of their weapons! However, their armor has seen much better days, and coupled with the numbers of the horde, their weapons can only do so much. They end up sacrificing themselves to ensure that you make it out safely, with the rubble from their mechanical corpses too large for the horde to quickly climb or traverse. Fortunately, you make it back out without incident, with the Medic healing you guys back to full health.
You end up back in the forest town with bmxer2001 and 75fires. They anticipate your return with the iron! They ask you about the news.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +3, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Blinky1001 [AA] HP: 14/20. Stunned (Cannot act, can be broken out of, 0/1)
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Charge Pendant (4/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 8 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Power Sword (+3 base damage, 1 damage deviation, can be used to halve damage for a 50% chance to Shock targets), Sensible Staff (Base damage: +1)
ConsumerOfAll [AA] HP: 20/20. Empowered (Actions 50% more effective, 1/1)
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
Inventory: Lightning Coil (Has a 40% chance to Shock targets for 2 turns)
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Wither Storm [AA] HP: 9/60. Asleep (Misses attacks, getting attacked has a 40% chance to wake this up per attack, 0/1)
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 16/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 46/60
Stats
Base Damage: 4
Speed Value: 2
Attacks both made by and made against this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Shieldbearer [AA] HP: 26/75
Stats
Base Damage: 0
Speed Value: 3
Can move to save an allied entity who's on low health.
Djinni [AA] HP: 21/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Elemental of Darkness [AA] HP: 18/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Water, Earth and Darkness based attacks.
Takes 1.25x damage from Air, Heat and Light based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Cold-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Lightly Armored Hammer Mook [PA] HP: 11/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 1/4) (x2), 9/16, 9/16.
Rocket Launcher Mook [PA] HP: 6/16 Withering (1 damage over time, unhealable until effects are over, 3/4)
Spiral [PA] HP: 8/16 (x1), 5/16, 12/16, 11/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 2/4) (x2), 0/16
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 74/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 4/4)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 2/3.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 92%. Kills: 11.
Inventory: Portable Spirograph (14/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up), Monolith Eye (0/2 hits) (Blocks attacks, wether successful or not)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Places an explosive on the Tower of Futility every turn.
These will detonate in response to damage or automatically when they reach 5.
Explosives deal 3 damage to any nearby entities and/or attackers.
Cannot target attackers directly.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Strike Missile [PA] HP: 6/6 Targeting the Anti-Djinni.
Stats
Base Damage: 8
Speed Value: 5
Self-terminates upon a successful attack.
Air Strike Drone [PA] Missiles: 0/5.
Stats
Speed Value: 1
Summons a Strike Missile (6 HP, 8 base damage, 5 Speed Value, self-terminates when attacking) instead of attacking.
Will self-terminate upon running out of missiles.
Bunker [PA] HP: 32/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Attack Helicopter [PA] HP: 13/50. Rocket Pod: III.
Stats
Base Damage: 6
Speed Value: 4
Rocket Pod deals 10 damage to the target, deals 4 splash damage to nearby allies, and will Stun the target for 1 turn.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
bmxer2001 [N-P] HP: 20/20. Asking about the Iron supply.
75fires [N-P] HP: 20/20. Asking about the Iron supply.
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory:Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x2) (Actions 150% effective per clone while in play. Shoot this first!)
im a little confused at some things. this isnt an action post.
1: Other people can control their creatures, so wouldnt my clone be a creature of mine? menaing im still at the acolytes area, meaning i CAN throw a smoke grenade.
2: Its a MUD golem, not a stone golem, and wouldnt it be concentrated on the battlefield and not notice something like 30 feet behind it getting farther from it?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Anyway,I light a fire and the Hats catch it.Since hats are made of cloth, they make up a chain of fire which obliterates them and the Mook since the hat are over all the place.
Power Sword + Laser Sniper Rifle = ???(seeing the result only, not crafting that)
(pref: Powered Laser Sniper Sword
Powered Laser Sniper Sword
:2 modes:1.Sniper 2:Laser Powered Sword)
+1 Pricey +1 Blinky +1 Player Fort
I make a missile launcher 21/21 +1 Pricey +1 Consumer Missle Launcher:Loads for 3 turns. If not commanded, shot to any PA players,dealing totally 20 damage(damage is spread).If commanded, shot to 1 player for {1-7 random}+{1-7 random}(Changed) damage.
I make a Command Block fragment(2nd) 13/25 +1 Pricey +1 Consumer
I make a Command Block fragment 17/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack). 4/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/whatever the GM wants
Then I ask if the charges I am doing are valid and how much charge they will cost
After that I use my bazooka to shoot at Blinky1001 until he takes damage.
Hey guys, the EOTE is finished! That means you can post now! Any posts above this will, however, be rendered null, but that doesn't mean you can copy and paste it below this one. So, post away!
im a little confused at some things. this isnt an action post.
1: Other people can control their creatures, so wouldnt my clone be a creature of mine? menaing im still at the acolytes area, meaning i CAN throw a smoke grenade.
2: Its a MUD golem, not a stone golem, and wouldnt it be concentrated on the battlefield and not notice something like 30 feet behind it getting farther from it?
3: you forgot my 2nd clone.
I'll fix the golem problem, but the clone thing would be kind of unfair, since everyone else only gets 1 PC. I was thinking that your clone would copy your movements too, which is why I'm attaching them to your health bar. But I'll implement your second clone just fine...
The Revanchist decides to watch from afar, he grabs his newfound weapon and tries to get an area to obverse all these happenings. ((The Revanchist is a player that can be influenced to pick a side ))
Charges
The Memories of an Unfortunate Soul 1/15 (This is important to Revan /The Revanchist's gameplay)
Force Apparition 1/7
Rollback Post to RevisionRollBack
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
[RP AND ATTACKS]
I open up a portal around the Mooks, and teleport them to y: 255, straight above a volcano, making it so any water that saves them will be hot and burn their flesh off. I cast an anti-teleportation spell on the Acolyte, making it very hard for him to stop me from teleporting them in the first place, or teleporting them back if they survive.
[MEANWHILE, IN THE SEA BASE]
♀ uses Detect to dodge the next attack against her.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 2/25 (+1 from Pricey)
4 Health Potions 10/10 COMPLETE
Pure Fox 9/20
+1 to sunnyau and The Revanchist
[BREAKDOWN AND OOC] (I maintain an Inventory for the fun of it, and the ability to publically comment on my weapons. We really need more plot here. I intend to fix that with my next charge.)
Attack: I pull out the Sun Blaster and i shoot the last Rocket Launcher Mook right in the face and i drop it into the Empty Pit where the Cyanide/Acid Golem locates
The Cyanide Golem punches the weakest SMG Mook in the face.
+1 Blinky +1 Consumer
Depowered Last Prism 9/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 7/25
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 7/25
my hp: 20/20 clones hp: 10/10 (x2) (block any damage at me, and do my actions aswell)
We teleport back (The teleport spell makes a portal that teleports you to and from there... and i think the mud golem might follow us.)
Me and my clones work on the barricade
Barricade: 8/10
Matrix cube: 1/25
I cancel the jihad bomb, and we all throw smoke grenades at the acolyte. and i throw the tiny bits of jihad bomb we were working on, just in case it was some-what explosive.
The Revanchist decides to watch from afar, he grabs his newfound weapon and tries to get an area to obverse all these happenings. ((The Revanchist is a player that can be influenced to pick a side ))
Charges
The Memories of an Unfortunate Soul 1/15 (This is important to Revan /The Revanchist's gameplay)
Force Apparition 1/7
Well, I'd assume you want high ground! You climb up to a nearby hill to witness the carnage.
[RP AND ATTACKS]
I open up a portal around the Mooks, and teleport them to y: 255, straight above a volcano, making it so any water that saves them will be hot and burn their flesh off. I cast an anti-teleportation spell on the Acolyte, making it very hard for him to stop me from teleporting them in the first place, or teleporting them back if they survive.
[MEANWHILE, IN THE SEA BASE]
♀ uses Detect to dodge the next attack against her.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 2/25 (+1 from Pricey)
4 Health Potions 10/10 COMPLETE
Pure Fox 9/20
+1 to sunnyau and The Revanchist
[BREAKDOWN AND OOC] (I maintain an Inventory for the fun of it, and the ability to publically comment on my weapons. We really need more plot here. I intend to fix that with my next charge.)
Attack: I pull out the Sun Blaster and i shoot the last Rocket Launcher Mook right in the face and i drop it into the Empty Pit where the Cyanide/Acid Golem locates
The Cyanide Golem punches the weakest SMG Mook in the face.
+1 Blinky +1 Consumer
Depowered Last Prism 9/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 7/25
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 7/25
You fire a random amount of shots... You shoot 3 shots, 2 of which hit! You deal 12 damage to the Rocket Launcher Mook, frying it with your strikes from the Powered Solar Blaster! That alchemy sure has a lot of power behind it...
my hp: 20/20 clones hp: 10/10 (x2) (block any damage at me, and do my actions aswell)
We teleport back (The teleport spell makes a portal that teleports you to and from there... and i think the mud golem might follow us.)
Me and my clones work on the barricade
Barricade: 8/10
Matrix cube: 1/25
I cancel the jihad bomb, and we all throw smoke grenades at the acolyte. and i throw the tiny bits of jihad bomb we were working on, just in case it was some-what explosive.
The Mud Golem seems only intent on guarding the temple.
Also, do you really want to quit this sidequest? You could get some cool items from it if you succeed. I'll keep it open in case you're in on it.
The Smoke Bombs prevent the Acolyte from seeing, which should prevent him from acting using his Dark Magic Meter for the turn! He didn't bother to block it...
You deal 3 damage to a pair of the Spirals! You heal up 1 HP from the Cloak of Regeneration.
====[End-of-Turn Events]====
The Air Strike Drone divebombs the Anti-Djinni, taking away 8 health from it!
The Djinni deals 4 damage to an Armored Hammer Mook!
The Elemental of Darkness deals 3 damage to one of the Spirals!
The Anti-Djinni deals 4 damage to the Bunker!
The Attack Helicopter fires its machine guns on the Elemental of Light, dealing 6 damage to it!
The army of Spirals deals 12 damage to the Shieldbearer and 8 damage to the Wither Storm!
The Elemental of Light and the Heat Elemental deal 3 damage to the Bunker to prevent anyone else from hiding in it! They also deal 3 damage to the Attack Helicopter, bringing it to Red Health (20%)!
♀ uses Detect to protect itself from attack for this turn only! Its Eldritch Cry gets primed!
The Shieldbearer, seeing that the Wither Storm and itself are good as dead, moves nobly to protect Yankean at the cost of its life!
The Cold Elemental deals 2 damage to one of the Lightly Armored Shotgun Mooks.
The Lightly Armored Hammer Mooks deal 6 damage to the Cyanide Golem and 6 damage to the Shieldbearer!
The Lightly Armored Shotgun Mooks deal 6 damage to the Cyanide Golem at range!
Three of the Sword Mooks deal 12 damage to the Shieldbearer, slaying it in their Zerg Rush! They also do 6 to the Cyanide Golem!
One of the SMG Mooks fires a spray of shots at the Wither Storm! Two of them hit, and due to the humiliation of being Cherry Tapped by such a lowly entity and being on 1 HP, it lets out a frustrated roar and collapses into white smoke! The other three deal 4 damage to the Djinni!
The Hat Storm doles out a total of 18 damage! It deals out 10 damage to the Cold Elemental and deals 8 damage to the Elemental of Darkness!
Yankean snipes the Sword Mook who slew the Shieldbearer with a well-aimed Flechette, dealing 7 damage and avenging the Shieldbearer! She +Assists Pricey12345.
The Cyanide Golem deals 4 damage to the large Storm of Hats! It begins to Corrode greatly!
The Acolyte augments the energy invested in his Dark Magic Meter, since he can't do anything else due to the smoke around him.
Blinky1001's Amulet rolls an 8. The Mooks and Spirals take Withering damage! The Djinni recovers from his stun. Michael Jackson's eyes glow from inside his stasis! He may awake soon...
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You, Ross8815, and the Medic manage to make it out to the exit! The Metal Scorpion and the Atronach block off the exit from the monster hordes and lay down an attack with all of their weapons! However, their armor has seen much better days, and coupled with the numbers of the horde, their weapons can only do so much. They end up sacrificing themselves to ensure that you make it out safely, with the rubble from their mechanical corpses too large for the horde to quickly climb or traverse. Fortunately, you make it back out without incident, with the Medic healing you guys back to full health.
You end up back in the forest town with bmxer2001 and 75fires. They anticipate your return with the iron! They ask you about the news.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Blinky1001 [AA] HP: 14/20. Stunned (Cannot act, can be broken out of, 0/1)
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Charge Pendant (7/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Power Sword (+3 base damage, 1 damage deviation, can be used to halve damage for a 50% chance to Shock targets), Sensible Staff (Base damage: +1)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3)
MerryKirisame [AA] HP: 20/20
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x2) (Actions 150% effective per clone while in play. Shoot this first!)
Inventory: Bundle of Vines (Ingredient) (x5)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 40% chance to Shock targets for 2 turns)
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Wither Storm [AA] HP: 0/60.
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 16/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 28/60
Stats
Base Damage: 4
Speed Value: 2
Attacks both made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Shieldbearer [AA] HP: 0/75
Stats
Base Damage: 0
Speed Value: 3
Can move to save an allied entity who's on low health.
Djinni [AA] HP: 17/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Elemental of Darkness [AA] HP: 10/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Water, Earth and Darkness based attacks.
Takes 1.25x damage from Air, Heat and Light based attacks.
Cold Elemental [AA] HP: 10/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Cold-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Lightly Armored Hammer Mook [PA] HP: 10/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 0/4) (x2), 9/16, 5/16.
Spiral [PA] HP: 8/16 (x1), 5/16, 8/16, 7/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 1/4) (x2)
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 55/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 3/4) Corroding (2 damage over time, 1/1)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 2/3.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 94%. Kills: 11.
Inventory: Portable Spirograph (14/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up), Monolith Eye (0/2 hits) (Blocks attacks, wether successful or not)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Places an explosive on the Tower of Futility every turn.
These will detonate in response to damage or automatically when they reach 5.
Explosives deal 3 damage to any nearby entities and/or attackers.
Cannot target attackers directly.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 27/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Attack Helicopter [PA] HP: 10/50. Rocket Pod: III.
Stats
Base Damage: 6
Speed Value: 4
Rocket Pod deals 10 damage to the target, deals 4 splash damage to nearby allies, and will Stun the target for 1 turn.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
bmxer2001 [N-P] HP: 20/20. Asking about the Iron supply.
75fires [N-P] HP: 20/20. Asking about the Iron supply.
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory:Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
The Meaning of Life, the Universe, and Everything.
Location:
Dreamverse
Join Date:
9/23/2015
Posts:
253
Location:
Dreamverse
Minecraft:
Goldgamesav
Xbox:
Gold429
PSN:
Supera2z
Member Details
Demon Summon 2/10
I have a plan, just need time with this charge. For now, I will light a tnt cluster and toss it at the player Fort. It went over the wall, and you probably can figure out the rest.
1/25 Secret Weapon
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
But, if you noticed, the temple seems to be sending them towards the battlefield. ill let you take this somewhere.
We finish the blockade! 30 hp, blocks attacks directed at the player fort.
We work on a third clone! 2/5
my clones each throw very flammable gas grenades at the acolyte, while i throw a flip lighter (one that stays lit once you light it) at the acolyte. lets see how to block FIRE! and with no magic meter, you cant use magic to block it! "READY TO GIVE UP YET, ACOLYTE? YOU ARE JUST A STEPPING STONE! ONCE I HAVE DEFEATED YOU... well... ill elaborate LATER." Cain yells at the acolyte.
Anyway,I light a fire and the Hats catch it.Since hats are made of cloth, they make up a chain of fire which obliterates them and the Mook since the hat are over all the place.
Power Sword + Laser Sniper Rifle = ???(seeing the result only, not crafting that)
(pref: Powered Laser Sniper Sword
Powered Laser Sniper Sword
:2 modes:1.Sniper 2:Laser Powered Sword)
+1 Pricey +1 Blinky +1 Player Fort
I make a missile launcher 21/21 +1 Pricey +1 Consumer Missle Launcher:Loads for 3 turns. If not commanded, shot to any PA players,dealing totally 20 damage(damage is spread).If commanded, shot to 1 player for {1-7 random}+{1-7 random}(Changed) damage.
I make a Command Block fragment(2nd) 13/25 +1 Pricey +1 Consumer
I make a Command Block fragment 17/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
ninja'd
I then make a vacuum and suck all the hats in it.I then shoot GoldHero.
Power Sword + Laser Sniper Rifle = ???(seeing the result only, not crafting that)
(pref: Powered Laser Sniper Sword
Powered Laser Sniper Sword
:2 modes:1.Sniper 2:Laser Powered Sword)
+1 Pricey +1 Blinky +1 Player Fort
I make a Command Block fragment(3rd) 3/25 +1 Pricey +1 Consumer
I make a Command Block fragment(2nd) 16/25 +1 Pricey +1 Consumer
I make a Command Block fragment 20/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
Okay, i must have missed it, but i thought i read most of it but what is it with the command block fragments, and cant the acolyte just send someone to steal one? huh. i wonder what would happen if one of the fragments was destroyed.. wait... crap. FORGET I SAID ANYTHING!
[RP AND ATTACKS]
I casually walk up to a Sword Mook, like we're the best of friends. When I reach a safe distance, enough to still be able to dodge most Attacks from the other Mooks but also enough to hit, I pull out my wand, before blasting it into their face. I then run away before the the Sword Mook takes their revenge.
[MEANWHILE, IN THE SEA BASE]
♀ uses Eldritch Cry.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 3/25 (+1 from Pricey)
Gold-Capped Greatwood Wand 1/20
Pure Fox 10/20
+1 to Pricey and Pit
[BREAKDOWN AND OOC] (My Potions don't exist, apparently.)
[RP AND ATTACKS]
A magical circle opens above the Mooks, and a wave of dark energy splashes across the battlefield. When it touches an non-[AA] entity, it begins to destroy their form before carrying onwards.
[MEANWHILE, IN THE SEA BASE]
Already written for this turn.
[CHARGES, ALCHEMIES AND ASSISTS]
Obliterate 6/6 COMPLETE (+1 from Revan)
4 Health Potions 9/10 (+1 from Revan)
Pure Fox 8/20
+1 to sunnyau and Pit
[BREAKDOWN AND OOC]
(Hi, Revan. I'm pretty sure that we can only assist up to +2 here, but I'm not entirely sure.
RP AND ATTACKS depict Obliterate, not this turn's action.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Revan scavenges the Battlefield for useful items/weapons, he knows that even a broken blade can be useful.
Charges:
None
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Attack: I heal Yankean again.
+1 Blinky +1 Consumer
Depowered Last Prism 8/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 6/25
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 6/25
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
WOAH, this is a lot of posts. We haven't had a post in 2 pages, so I'd be really happy to get this out! Even if it's a half-update, which it most likely will be, due to said number of posts.
Alright!
Your assortment of hats will deal damage over time, however
You force out a hasty retreat! I'll detail what happens in the EOTE
Welcome to the Anti-Acolyte side! Your PC's been added, however the unspecificness of the attack doesn't do any damage. It does succeed in Dazing three of the Sword Mooks, though!
The Hat Storm will deal damage over time, but you try to attack Nullitor regardless! However, the attack catches on one of the Lightly Armored Hammer Mooks instead. 2 damage!
Currently, you're Stunned! You could have broken out of the attack...
As said before, your knowledge seems a bit overspecialized.
The Wither Storm doesn't listen to you, as you did not create it! Instead, it takes a nap for the turn.
You can't upgrade the crafting system to more Generations OR fight off all the Mooks at once! The only thing that does succeed is dealing 4 damage to the Hat Storm.
You and your clone make a hasty teleport to the swamp! Since you can't have two PCs, you can only travel to a single area at a time.
You and your clone gain 5 vines from the Swamp!
Since you're in the Swamp, you're in a different zone from the Acolyte! Thus, you can't throw your smoke grenade at him.
Your attack deals 5 damage to the Wither Storm! However, due to your rude interruption of its nap, it wakes up.
You're stunned, though you will break out of it this turn.
The Monolith Eye blocks attacks wether or not they are successful. It blocks the attack and breaks!
Also, I'll keep track of your inventory for you, don't worry.
Well, time shenanigans. Glad to see you here! Revan added.
You get the Powered Solar Blaster!
2 HP to Yankean!
I'll just make it so that anyone who uses the Matrix Cube's actions will become more effective for a short duration, then they get Stasised.
The Stone Golem notices you and starts a battle! It's pretty strong, so you're going to have to outmaneuver or outsmart it.
You deal 5 damage to Yankean!
Your attack is rather unspecific! It only manages to deal 2 damage to the dazed Sword Mooks.
You manage to find a Lightning Coil in the remains of the Lightning Tower! It has a 40% chance to inflict Shocked for 2 turns when you attack with it.
You heal 2 HP to Yankean once more.
====[End-of-Turn Events]====
The Strike Missile careens into the Demolitionist, combined with its own explosion, the resulting fireball was quite enormous. Since the Demolitionist just got killed, its explosives do not detonate.
The Djinni deals 2 damage to an Armored Shotgun Mook!
The Elemental of Darkness deals 3 damage to the Rocket Launcher Mook!
The Djinnis decide to deal 4 damage to the Attack Helicopter and 4 damage to the Tower!
The Attack Helicopter uses its Rocket Pod! It fires on the Djinni again, dealing a devastating 10 damage! It deals 2 damage to the Anti-Djinni and ♀ each! The Djinni is also Stunned!
The array of Spirals deals 12 damage to the Cyanide Golem and 12 damage to Yankean!
The Elemental of Light and the Heat Elemental deal more 3 damage to the Tower and 3 to the Attack Helicopter!
♀ uses Recover, healing from half the damage it has taken! It heals itself up to 10 health.
The Shieldbearer moves to take hits for the Wither Storm!
The Cold Elemental deals 3 damage to the Spiral on the lowest health, causing it to disperse.
The Mooks decide to focus fire on the Shieldbearer and take out the temporary damage sponge!
The Lightly Armored Hammer Mooks deal 12 damage to the Shieldbearer!
The Lightly Armored Shotgun Mooks deal 6 damage to the Shieldbearer from a distance!
Three of the Sword Mooks deal 9 damage to the Shieldbearer! The other three break out of their trance induced by Kirisame's dance.
The SMG Mooks deal 7 damage to the Shieldbearer with their shots!
The Rocket Launcher Mook fires a rocket at the Shieldbearer! This does 5 damage and 2 damage to the Wither Storm due to splash damage.
This is a total of 39 damage to the Shieldbearer!
The Hat Storm doles out a total of 24 damage! It splits out 14 damage to the Cyanide Golem and 10 damage to the Shieldbearer.
Yankean picks off one of the Spirals with her bow, dealing 7 damage!
The Wither Storm launches a high-damage Wither Beam at the Hat Storm, dealing 6 damage to it and causing it to Wither!
The Cyanide Golem deals 4 damage to one of the Lightly Armored Hammer Mooks!
The Air Strike Drone, having run out of ammunition, decides to ram itself into its next target to cause as much damage as possible! It takes a nosedive towards the Anti-Djinni!
The Acolyte stores up another spiral and lets his Dark Magic Meter regenerate, siphoning energy from his Offscreen Villain Dark Matter.
Blinky1001's Amulet rolls a 3. The Mooks and Spirals take Withering damage!
====[engie_ninja's sidequest]====
You, Ross8815, and the Medic manage to make it out to the exit! The Metal Scorpion and the Atronach block off the exit from the monster hordes and lay down an attack with all of their weapons! However, their armor has seen much better days, and coupled with the numbers of the horde, their weapons can only do so much. They end up sacrificing themselves to ensure that you make it out safely, with the rubble from their mechanical corpses too large for the horde to quickly climb or traverse. Fortunately, you make it back out without incident, with the Medic healing you guys back to full health.
You end up back in the forest town with bmxer2001 and 75fires. They anticipate your return with the iron! They ask you about the news.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +3, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Charge Pendant (4/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 8 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Power Sword (+3 base damage, 1 damage deviation, can be used to halve damage for a 50% chance to Shock targets), Sensible Staff (Base damage: +1)
ConsumerOfAll [AA] HP: 20/20. Empowered (Actions 50% more effective, 1/1)
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 13/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 16/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 46/60
Stats
Base Damage: 4
Speed Value: 2
Attacks both made by and made against this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Shieldbearer [AA] HP: 26/75
Stats
Base Damage: 0
Speed Value: 3
Can move to save an allied entity who's on low health.
Djinni [AA] HP: 21/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Elemental of Darkness [AA] HP: 18/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Water, Earth and Darkness based attacks.
Takes 1.25x damage from Air, Heat and Light based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Cold-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Lightly Armored Hammer Mook [PA] HP: 11/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 1/4) (x2), 9/16, 9/16.
Lightly Armored Shotgun Mook [PA] HP: 13/16, 11/16, 12/16.
Sword Mook [PA] HP: 7/16, 13/16. (x2), 10/16 (x3) Dazed (40% miss chance, 0/1)
Submachine Gun Mook [PA] HP: 12/16 (x1), 9/16 (x1), 10/16 (x2).
Spiral [PA] HP: 8/16 (x1), 5/16, 12/16, 11/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 2/4) (x2), 0/16
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 74/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 4/4)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 2/3.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 92%. Kills: 11.
Inventory: Portable Spirograph (14/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up), Monolith Eye (0/2 hits) (Blocks attacks, wether successful or not)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 312/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 20 Futility
auyuengyat: 2 Futility
Pricey12345: 12 Futility
Crusher48: 2 Futility
ConsumerOfAll: 2 Futility
Elemental of Light [AA] HP: 9/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 20/40. Stunned (Misses attacks, 1/1) Anti-Djinni: 30/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Demolitionist [AA] HP: 0/20. Explosives placed: 0/5.
Stats
Base Damage: 6
Speed Value: 3
Places an explosive on the Tower of Futility every turn.
These will detonate in response to damage or automatically when they reach 5.
Explosives deal 3 damage to any nearby entities and/or attackers.
Cannot target attackers directly.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Strike Missile [PA] HP: 6/6 Targeting the Anti-Djinni.
Stats
Base Damage: 8
Speed Value: 5
Self-terminates upon a successful attack.
Air Strike Drone [PA] Missiles: 0/5.
Stats
Speed Value: 1
Summons a Strike Missile (6 HP, 8 base damage, 5 Speed Value, self-terminates when attacking) instead of attacking.
Will self-terminate upon running out of missiles.
Bunker [PA] HP: 32/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Attack Helicopter [PA] HP: 13/50. Rocket Pod: III.
Stats
Base Damage: 6
Speed Value: 4
Rocket Pod deals 10 damage to the target, deals 4 splash damage to nearby allies, and will Stun the target for 1 turn.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
An alternate timeline emerges.
However, we must first start from the beginning...
im a little confused at some things. this isnt an action post.
1: Other people can control their creatures, so wouldnt my clone be a creature of mine? menaing im still at the acolytes area, meaning i CAN throw a smoke grenade.
2: Its a MUD golem, not a stone golem, and wouldnt it be concentrated on the battlefield and not notice something like 30 feet behind it getting farther from it?
3: you forgot my 2nd clone.
Anyway,I light a fire and the Hats catch it.Since hats are made of cloth, they make up a chain of fire which obliterates them and the Mook since the hat are over all the place.
Power Sword + Laser Sniper Rifle = ???(seeing the result only, not crafting that)
(pref: Powered Laser Sniper Sword
Powered Laser Sniper Sword
:2 modes:1.Sniper 2:Laser Powered Sword)
+1 Pricey +1 Blinky +1 Player Fort
I make a missile launcher 21/21 +1 Pricey +1 Consumer
Missle Launcher:Loads for 3 turns. If not commanded, shot to any PA players,dealing totally 20 damage(damage is spread).If commanded, shot to 1 player for {1-7 random}+{1-7 random}(Changed) damage.
I make a Command Block fragment(2nd) 13/25 +1 Pricey +1 Consumer
I make a Command Block fragment 17/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
My games.
I'm hooooome! Did you miss me?
Canceling all previous charges and starting a new one.
Demon Summon 1/10
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack). 4/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)4/whatever the GM wants
Then I ask if the charges I am doing are valid and how much charge they will cost
After that I use my bazooka to shoot at Blinky1001 until he takes damage.
Hey guys, the EOTE is finished! That means you can post now! Any posts above this will, however, be rendered null, but that doesn't mean you can copy and paste it below this one. So, post away!
I'll fix the golem problem, but the clone thing would be kind of unfair, since everyone else only gets 1 PC. I was thinking that your clone would copy your movements too, which is why I'm attaching them to your health bar. But I'll implement your second clone just fine...
An alternate timeline emerges.
However, we must first start from the beginning...
The Revanchist decides to watch from afar, he grabs his newfound weapon and tries to get an area to obverse all these happenings. ((The Revanchist is a player that can be influenced to pick a side ))
Charges
The Memories of an Unfortunate Soul 1/15 (This is important to Revan /The Revanchist's gameplay)
Force Apparition 1/7
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
I open up a portal around the Mooks, and teleport them to y: 255, straight above a volcano, making it so any water that saves them will be hot and burn their flesh off. I cast an anti-teleportation spell on the Acolyte, making it very hard for him to stop me from teleporting them in the first place, or teleporting them back if they survive.
[MEANWHILE, IN THE SEA BASE]
♀ uses Detect to dodge the next attack against her.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 2/25 (+1 from Pricey)
4 Health Potions 10/10 COMPLETE
Pure Fox 9/20
+1 to sunnyau and The Revanchist
[BREAKDOWN AND OOC]
(I maintain an Inventory for the fun of it, and the ability to publically comment on my weapons.
We really need more plot here. I intend to fix that with my next charge.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Health Potions of the Appriopiate Type
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Attack: I pull out the Sun Blaster and i shoot the last Rocket Launcher Mook right in the face and i drop it into the Empty Pit where the Cyanide/Acid Golem locates
The Cyanide Golem punches the weakest SMG Mook in the face.
+1 Blinky +1 Consumer
Depowered Last Prism 9/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).
(Super Hidden Tesla Progress 0/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 7/25
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 7/25
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Alright, i understand. i have 2 clones, so:
my hp: 20/20 clones hp: 10/10 (x2) (block any damage at me, and do my actions aswell)
We teleport back (The teleport spell makes a portal that teleports you to and from there... and i think the mud golem might follow us.)
Me and my clones work on the barricade
Barricade: 8/10
Matrix cube: 1/25
I cancel the jihad bomb, and we all throw smoke grenades at the acolyte. and i throw the tiny bits of jihad bomb we were working on, just in case it was some-what explosive.
I decide to summon a whirlwind on the Spirals.
Work crew in Rubble Trouble: 12/25
Their equipment: 12/25
Regeneration Angel:6/10 +1 sunnyau; +1 pricey
I help the revanchist and pricey.
My suggestion: Redstone Power Distance
Since this doesn't have an action in it, I'm not nulling it. Welcome back!
Well, I'd assume you want high ground! You climb up to a nearby hill to witness the carnage.
Which Mooks? Such a portal is to small to envelop all of them! Try targeting specific enemies.
♀ will do as you say, but it can only work for this turn and it has a chance of failing.
You fire a random amount of shots... You shoot 3 shots, 2 of which hit! You deal 12 damage to the Rocket Launcher Mook, frying it with your strikes from the Powered Solar Blaster! That alchemy sure has a lot of power behind it...
The Mud Golem seems only intent on guarding the temple.
Also, do you really want to quit this sidequest? You could get some cool items from it if you succeed. I'll keep it open in case you're in on it.
The Smoke Bombs prevent the Acolyte from seeing, which should prevent him from acting using his Dark Magic Meter for the turn! He didn't bother to block it...
You deal 3 damage to a pair of the Spirals! You heal up 1 HP from the Cloak of Regeneration.
====[End-of-Turn Events]====
The Air Strike Drone divebombs the Anti-Djinni, taking away 8 health from it!
The Djinni deals 4 damage to an Armored Hammer Mook!
The Elemental of Darkness deals 3 damage to one of the Spirals!
The Anti-Djinni deals 4 damage to the Bunker!
The Attack Helicopter fires its machine guns on the Elemental of Light, dealing 6 damage to it!
The army of Spirals deals 12 damage to the Shieldbearer and 8 damage to the Wither Storm!
The Elemental of Light and the Heat Elemental deal 3 damage to the Bunker to prevent anyone else from hiding in it! They also deal 3 damage to the Attack Helicopter, bringing it to Red Health (20%)!
♀ uses Detect to protect itself from attack for this turn only! Its Eldritch Cry gets primed!
The Shieldbearer, seeing that the Wither Storm and itself are good as dead, moves nobly to protect Yankean at the cost of its life!
The Cold Elemental deals 2 damage to one of the Lightly Armored Shotgun Mooks.
The Lightly Armored Hammer Mooks deal 6 damage to the Cyanide Golem and 6 damage to the Shieldbearer!
The Lightly Armored Shotgun Mooks deal 6 damage to the Cyanide Golem at range!
Three of the Sword Mooks deal 12 damage to the Shieldbearer, slaying it in their Zerg Rush! They also do 6 to the Cyanide Golem!
One of the SMG Mooks fires a spray of shots at the Wither Storm! Two of them hit, and due to the humiliation of being Cherry Tapped by such a lowly entity and being on 1 HP, it lets out a frustrated roar and collapses into white smoke! The other three deal 4 damage to the Djinni!
The Hat Storm doles out a total of 18 damage! It deals out 10 damage to the Cold Elemental and deals 8 damage to the Elemental of Darkness!
Yankean snipes the Sword Mook who slew the Shieldbearer with a well-aimed Flechette, dealing 7 damage and avenging the Shieldbearer! She +Assists Pricey12345.
The Cyanide Golem deals 4 damage to the large Storm of Hats! It begins to Corrode greatly!
The Acolyte augments the energy invested in his Dark Magic Meter, since he can't do anything else due to the smoke around him.
Blinky1001's Amulet rolls an 8. The Mooks and Spirals take Withering damage! The Djinni recovers from his stun. Michael Jackson's eyes glow from inside his stasis! He may awake soon...
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
You, Ross8815, and the Medic manage to make it out to the exit! The Metal Scorpion and the Atronach block off the exit from the monster hordes and lay down an attack with all of their weapons! However, their armor has seen much better days, and coupled with the numbers of the horde, their weapons can only do so much. They end up sacrificing themselves to ensure that you make it out safely, with the rubble from their mechanical corpses too large for the horde to quickly climb or traverse. Fortunately, you make it back out without incident, with the Medic healing you guys back to full health.
You end up back in the forest town with bmxer2001 and 75fires. They anticipate your return with the iron! They ask you about the news.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Charge Pendant (7/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Power Sword (+3 base damage, 1 damage deviation, can be used to halve damage for a 50% chance to Shock targets), Sensible Staff (Base damage: +1)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 13/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 16/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cyanide Golem [AA] HP: 28/60
Stats
Base Damage: 4
Speed Value: 2
Attacks both made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)
Shieldbearer [AA] HP: 0/75
Stats
Base Damage: 0
Speed Value: 3
Can move to save an allied entity who's on low health.
Djinni [AA] HP: 17/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Elemental of Darkness [AA] HP: 10/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Water, Earth and Darkness based attacks.
Takes 1.25x damage from Air, Heat and Light based attacks.
Cold Elemental [AA] HP: 10/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Cold-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Lightly Armored Hammer Mook [PA] HP: 10/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 0/4) (x2), 9/16, 5/16.
Lightly Armored Shotgun Mook [PA] HP: 13/16, 11/16, 10/16.
Sword Mook [PA] HP: 0/16, 13/16. (x2), 10/16 (x3)
Submachine Gun Mook [PA] HP: 12/16 (x1), 9/16 (x1), 10/16 (x2).
Spiral [PA] HP: 8/16 (x1), 5/16, 8/16, 7/16 Withering (1 damage over time, DoT damage unhealable until effects are over, 1/4) (x2)
Stats
Base Damage: 4
Speed Value: 4
Hat Storm [PA] HP: 55/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 3/4) Corroding (2 damage over time, 1/1)
Stats
Base Damage: Varies
Speed Value: 3
Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 2/3.
Can divide its attack power among multiple targets.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 94%. Kills: 11.
Inventory: Portable Spirograph (14/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up), Monolith Eye (0/2 hits) (Blocks attacks, wether successful or not)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 312/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 20 Futility
auyuengyat: 2 Futility
Pricey12345: 12 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 9/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 20/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Demolitionist [AA] HP: 0/20. Explosives placed: 0/5.
Stats
Base Damage: 6
Speed Value: 3
Places an explosive on the Tower of Futility every turn.
These will detonate in response to damage or automatically when they reach 5.
Explosives deal 3 damage to any nearby entities and/or attackers.
Cannot target attackers directly.
♀ [AA] HP: 10/16. Eldritch Cry: III.
Stats
Base Damage: 6
Speed Value: 3
Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 27/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Attack Helicopter [PA] HP: 10/50. Rocket Pod: III.
Stats
Base Damage: 6
Speed Value: 4
Rocket Pod deals 10 damage to the target, deals 4 splash damage to nearby allies, and will Stun the target for 1 turn.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
An alternate timeline emerges.
However, we must first start from the beginning...
Demon Summon 2/10
I have a plan, just need time with this charge. For now, I will light a tnt cluster and toss it at the player Fort. It went over the wall, and you probably can figure out the rest.
1/25 Secret Weapon
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
But, if you noticed, the temple seems to be sending them towards the battlefield. ill let you take this somewhere.
We finish the blockade! 30 hp, blocks attacks directed at the player fort.
We work on a third clone! 2/5
my clones each throw very flammable gas grenades at the acolyte, while i throw a flip lighter (one that stays lit once you light it) at the acolyte. lets see how to block FIRE! and with no magic meter, you cant use magic to block it! "READY TO GIVE UP YET, ACOLYTE? YOU ARE JUST A STEPPING STONE! ONCE I HAVE DEFEATED YOU... well... ill elaborate LATER." Cain yells at the acolyte.
hp: 20/20 clone hp: 10/10 (x2)
matrix cube: 1/25
3rd clone: 2/5
ninja'd
I then make a vacuum and suck all the hats in it.I then shoot GoldHero.
Power Sword + Laser Sniper Rifle = ???(seeing the result only, not crafting that)
(pref: Powered Laser Sniper Sword
Powered Laser Sniper Sword
:2 modes:1.Sniper 2:Laser Powered Sword)
+1 Pricey +1 Blinky +1 Player Fort
I make a Command Block fragment(3rd) 3/25 +1 Pricey +1 Consumer
I make a Command Block fragment(2nd) 16/25 +1 Pricey +1 Consumer
I make a Command Block fragment 20/25 +1 Pricey +1 Consumer
Plan B:
Power Sword + 4 command block fragments = Enchanted Power Sword infused with Command Block Power
My games.
(note: not my turn)
Okay, i must have missed it, but i thought i read most of it but what is it with the command block fragments, and cant the acolyte just send someone to steal one? huh. i wonder what would happen if one of the fragments was destroyed.. wait... crap. FORGET I SAID ANYTHING!
[RP AND ATTACKS]
I casually walk up to a Sword Mook, like we're the best of friends. When I reach a safe distance, enough to still be able to dodge most Attacks from the other Mooks but also enough to hit, I pull out my wand, before blasting it into their face. I then run away before the the Sword Mook takes their revenge.
[MEANWHILE, IN THE SEA BASE]
♀ uses Eldritch Cry.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 3/25 (+1 from Pricey)
Gold-Capped Greatwood Wand 1/20
Pure Fox 10/20
+1 to Pricey and Pit
[BREAKDOWN AND OOC]
(My Potions don't exist, apparently.)
[INVENTORY]
Iron-Capped Wooden Wand, Large Iron Shield, 4 Health Potions of the Appriopiate Type?
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)