Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hey guys, I really tried to post and all, I even got the good EoTB up and going, but at the last second my computer decided to flip me the figurative bird and lag out. As a result, my post did not even save! I'll quote all you guys' stuff and all to try and take another (hopefully successful) crack at this tomorrow. I'm pretty sure you guys hate this as much as I do, so I'm trying to fix it! A post will be put up tomorrow.
If you think that this post is just me getting out of an update because I'm lazy, then they might be right. I usually procrastinate while updating this thing. However, I usually start updating at around 5:30 Eastern Time. Considering that it's around 7:00 at the time of this edit, I was about to release the update (which would have happened around 6:30, again Eastern Time) when my computer decided to bleep up.
Also, I'm editing the OP to kill off some tactics I don't like.
Hey guys, I really tried to post and all, I even got the good EoTB up and going, but at the last second my computer decided to flip me the figurative bird and lag out. As a result, my post did not even save! I'll quote all you guys' stuff and all to try and take another (hopefully successful) crack at this tomorrow. I'm pretty sure you guys hate this as much as I do, so I'm trying to fix it! A post will be put up tomorrow.
If you think that this post is just me getting out of an update because I'm lazy, then they might be right. I usually procrastinate while updating this thing. However, I usually start updating at around 5:30 Eastern Time. Considering that it's around 7:00 at the time of this edit, I was about to release the update (which would have happened around 6:30, again Eastern Time) when my computer decided to bleep up.
Also, I'm editing the OP to kill off some tactics I don't like.
They'll automatically combine your posts if you post at a small time,or you can make a Word file and paste it on.....
Well, here it is, a post! It should be finished right now, and it took me a bit more than an hour, including procrastinating. I hope I got everything, because this schedule should be maintained.
I'm posting early because I want to get a post out to you guys as fast as possible. I know you guys are angry about this, especially since I wasn't able to get charges last post, which was on SUNDAY! So, here's a post for you guys.
Also, the changes about the tactics I don't like will be into effect next turn, since you guys couldn't have edited in time.
Attack:I shoot nuiltor with my laser gun.Since he generated frost last turn,his body is cold and the burning due to the laser increase it's effect at a point(that means, nuiltor has Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).I also loads the TNT Cannon by 1 shot, placing TNT on the cannon. Then,I heal the base using 8 health points.
The Class III Sentry heals the base on his own.
I collect anti-material for building of the portalizer:12/25 +1 Pricey +1 Blinky
I build the base for my anti-personnel turret that fires at anybody PA who enters the camp:(2-4 pt damage,60% stun for 1 turn,auto fire) 3/6 +1 Pricey +1 Blinky
I now try to summon a Class III Sentry that holds a diamond hammer which convert structure damage to 100% heal to structures, and instructs it to heal the base:10/10+1 Pricey +1 Blinky(11 HP,5 pt damage, 1 pt healing, 3 movement speed)+1 [email protected] Camp FINISHED
You do not have the ability to Cast from Hit Points! You repair the camp for 2 HP, regardless.
You load the TNT Cannon! However, these actions make you too occupied to shoot nullitor.
Class III Sentry implemented It will get buffed, but it won't attack this turn due to this being its first turn.
Also, you get your Capacitor! However, it will require more... activity on your part.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))19/?
Portable Spirograph 11/?
Guardian angel 11/?
I help gold hero to do his project of pressing buttons on his coat.
I use the cold embrace of shadows to start healing gold hero.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))20/?
Portable Spirograph 12/?
Guardian angel 12/?
I help again gold hero to do his project of pressing buttons on his coat.
You load the TNT Cannon with one shot! However, since the Log hasn't been very thorough, there's no way that the Acolyte is as vile as he seems in your eyes, and besides, he's not necessarily developing any opinions himself.
I drain more life from a mook with low HP, hoping to steal its soul.
You drain the life force from the Sniper Rifle Mook, slaying it and adding 3 Dark Energy to yourself! If you wanted to harvest its soul, you could have finished it off with a blast from the HHHH.
Hey; can I make a petition for having three turns a round when you (twist) miss a post.
Cause its kinda annoying having to wait a day for your next post over and over again.
If you support this (other people); post "Aye!"
/null
On the player side, that'd be a pretty fun idea... until you find out that I have stuff to do, too. As you can probably tell, I'm not an updating machine: I'm a person, just like you (I'm presuming!), so that would increase the load on me and probably reach an event horizon where it'd get too hard on me to post at all, and the game would come crawling to a halt (or maybe even die!), all the while I'm losing my sanity trying to figure out what to do with all these posts.
Plus, this is also telling me how you play this more for the game and less for the content or story, which I feel is doing me a disservice. I've had the story planned out and all, myself, so if you could listen in on it while you play, it'd be great.
But, even after hearing my side of the story, you still want to cast this vote, I'll make it a standard poll. You call the shot.
====[End-of-Turn Events]====
The Wind Elementals deal 6 damage to Aleceo!
The living Fire Elemental finishes off the burning Armored Mook!
The Earth Elementals deal 4 damage to one of the Hammer Mooks and 2 damage to one of the Lightly Armored Mooks!
The Lightly Armored Mooks go after Oliver in retaliation and slay him with their swords!
The Hammer Mooks deal 6 damage to the Player Fort!
Vevos deals 3 damage to Parker!
The Robots mop up the Hammer Mooks in a Zerg Rush!
Yankean slices one of the Lightly Armored Mooks in half! He assists in Crusher48's charge!
Aleceo tries attacking, but he misses due to his dazed state! On the plus side, he gets his Base Damage improved!
The Acolyte goes on the agressive! He uses his powers over Dark Magic to wipe out all of the AA Camp Robots and destroy all 3 of the Air Elementals! He gains a kill, but this costs him 10% of his Dark Magic Meter!
Blinky1001's Amulet produces a Heat Elemental! Its chance of summoning drops to 0%!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it) (Lost due to spell), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 0/20.
Anti-Acolyte Camp [AA] HP: 24/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 1/2 Shots loaded. Factory Lvl.2.5: 5/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2). Class III Sentry: 20/20 HP (5 base damage, can repair Camp, 3 speed value). Anti-Personell Turret: 16/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value, only attacks those who attack the AA Camp.) Stats
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates in the EoTB after firing, acts like a Rocket Launcher with 6 base damage, can shoot two shots at once to hit 2 targets)
Factory (Generates Factory Points which can be used, 2 points generated each turn, 25% chance to generate 3 points instead of 2, 3 max blueprints available)
Robot Factory (Summons 4 HP 2 damage Robots at the cost of 2 Factory Points for a batch of 3 robots)
Tech Lab (Can be used to prototype new things at the cost of Factory Points. The amount of FP depends on the power)
Enchantment Area (Enchants weapons)
Brewery (Automagically charges potions)
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 169/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1), 2/16, 13/16 (x1) Burning (1 DoT, 1/1)
Iron Supply [N] : 55%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I then shoot nuiltor in face and applied Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1) to him as he is cold from the Cold Embrace.The light beam rushes on him and he shrieked. Then,I starts to mine some material and fix the Camp.In the Camp,I then direct the antennas to Pricey.A strong beam occurred over the Battlefield and Pricey was charged and can charge more this turn as the beam empowered him.I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).I then, with my friends, go down to the mine and tried to dig the heaviest thing known in the world, as in my Help Guide, it seems like some antimatter.We then dug these for the portalizer and the shield. We tried to dig them but we're unsuccessful.18/25 +1 Pricey +1 Blinky. In light of this,I then go to our camp and with my friends, build the frame for the shield. 6/12 +1 Pricey +1 Blinky.I then ask them to mine some precious metal and I studied the logbook I bought from the Bookstore, which provides with the information that I need for making the Alchemy.3/6 +1 Pricey +1 Blinky
In short:
+1 Pricey +1 Blinky
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot nuiltor with my Laser Battle Rifle.Since he is cold by the dark magic,he receives Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).Then,I heal the base.
I direct the antenna to Pricey.He gets a charge boost.
I dig anti-material for building of the portalizer:18/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:6/12 +1 Pricey +1 Blinky
I then research on how things merge,like in DTG(the Alchemy).3/6 +1 Pricey +1 Blinky
You know a lot of time happened since the time where I used a cold attack so this attack is less fitting but you could try being sightly more creative for having much more effect
like: I stay at the right range while shooting at each and every vital point of nulitor with my Laser Battle Rifle then I focus the shots nearer and nearer of the eyes.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))21/?
Portable Spirograph 13/?
Guardian angel 13/?
Then I try to get between auyeungyat and the AA camp while becoming transparent and using illusions so that he might miss and hit the camp(he might decide to not attack if he fears to strike his camp)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Fair enough twist. You've convinced me.
Anyway: I summon a whirlwind on the Hammer Mooks; sucking them both into the vortex and causing them to slam into each other and various other bits of debris within it.
Wither Storm:24/25 +2 pricey, +1 pit
Does the thing about only two people helping me still apply?
You know a lot of time happened since the time where I used a cold attack so this attack is less fitting but you could try being sightly more creative for having much more effect
like: I stay at the right range while shooting at each and every vital point of nulitor with my Laser Battle Rifle then I focus the shots nearer and nearer of the eyes.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))21/?
Portable Spirograph 13/?
Guardian angel 13/?
Then I try to get between auyeungyat and the AA camp while becoming transparent and using illusions so that he might miss and hit the camp(he might decide to not attack if he fears to strike his camp)
There's no need.You have used Cold Embrace last turn.
I turn around and shoot nuiltor with a Laser Battle Rifle in the face.He guess I didn't see him,but I turned my Effect Bubble option to the highest. nuiltor gets a Increased Cold(2 damage per round,has 50% to continue(+1 turn),1/1) and a Extreme Burning(3 damage per round,has 60% to continue(+1 turn),2/2) as my Laser Battle Rifle burns nuiltor and made the cold made by his magic more cold.It is a level increase as the previous effect hasn't been used up.
I then program the Sentry to heal the base on its own.The Sentry obeys my orders and starts to heal the base.I also make some new bots from the Robot Factory.I also program the Anti-Personnel Turret no friendly fire.(That means,if any of every AA members accidentally attack the Camp,it will not activate.)
I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).I then go to the mines and using all three players forces, the antimatter required for the portalizer have all been stored.We then try to fit these antimatter on the portal. 21/25 +1 Blinky +1 Pricey.We then also use the antimatter that we overdug to fit into the brand new shield that would charge.The shield start to emit a greenish blue light."What if the enemies attacked now?" "They can't.This shield is charging as there is a greenish blue light.Although it cannot be overcharged like a normal one would do." 9/12 +1 Pricey +1 Blinky I then go back to my lab and research on how to make a alchemy that combines things like in my DTG logbook recovered in the bookstore. Pricey and Blinky also helps.The brand-new alchemy, with a lot of tubes,has been made! 6/6 +1 Pricey +1 Blinky FINISHED
In short:
Attack:I shoot nuiltor with my Laser Battle Rifle.He receives Increased Cold(2 damage per round,has 50% to continue(+1 turn),1/1),and Extreme Burning(3 damage per round,has 60% to continue(+1 turn),1/1).
Program Sentry to heal base
Summon Bots
Program Anti-personnel Turret:No friendly fire
I transport anti-material for building of the portalizer:21/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:9/12 +1 Pricey +1 Blinky
I then research on how things merge,like in DTG(the Alchemy).6/6 +1 Pricey +1 Blinky FINISHED
"There's no need.You have used Cold Embrace last turn."
Onto someone else and it is last turn so it is old also the cold embrace of death is rather the lack of the heat of the body of a dead and not a wave of frost
And the fact you are doing 4 actions does not helps you to attack well(you know for each action every other action is weakened)
so I guess that it might not have all the bonus debuffs you ask for./null
The Meaning of Life, the Universe, and Everything.
Location:
Dreamverse
Join Date:
9/23/2015
Posts:
253
Location:
Dreamverse
Minecraft:
Goldgamesav
Xbox:
Gold429
PSN:
Supera2z
Member Details
I respawn, and say, "Listen, we don't have much time! I know how to defeat him. He can be defeated by-" (perhaps killing me again will get you info on how to swap me to the non-acolyte.)
I'M BAAAAAAAAAAAACK! Did you miss me?
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))22/?
Portable Spirograph 14/?
Guardian angel 14/14 (can heal people and really wants to protect GoldHero101 acolyte side personality)
Lord Michael/Michael Jackson Component A (1/4) 25/25! +1 from Blinky, +1 from sunnyau[/b]
Lord Michael/Michael Jackson Component B (2/4) 25/25! +1 from Pit, +1 after eating.[/b]
Both components done, but not finished yet, 2 more to go until i finished the last 2. (This is gotta be a Mega/Boss Summon if i finished making Component C and D.)[/b]
[b]Lord Michael/Michael Jackson Component C (3/4) 1/25[/b]
[b]Lord Michael/Michael Jackson Component D (4/4) 1/25[/b]
I am making the Super AA Camp Guardian's Armor 2/25[/b]
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I pretend to stab nulitor in the back; but in fact I'm summoning a whirlwind on goldhero.
Wither Storm:25/25 FINISHED (An aggressive mob who will attack enemy players above all else and ignore entities if a player is targetable. Health is around 60 as fits a 25 post summon; and base damage is 6; with a bonus of dealing a very long wither effect that will do 1 damage a turn; this damage is unhealable by any health potion lesser or equal in power than Satisfying. Can attack up to three targets in a turn but the damage will be divided among the entities/players (1 target takes 6 damage; 2 takes 3; 3 take two. Cannot attack a mixture of entities and players in one turn.)
Alright, this next update's been completed! I'll be off from school Thursday and Friday, which should lighten my mental load significantly and free up more time.
I then shoot nuiltor in face and applied Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1) to him as he is cold from the Cold Embrace.The light beam rushes on him and he shrieked. Then,I starts to mine some material and fix the Camp.In the Camp,I then direct the antennas to Pricey.A strong beam occurred over the Battlefield and Pricey was charged and can charge more this turn as the beam empowered him.I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).I then, with my friends, go down to the mine and tried to dig the heaviest thing known in the world, as in my Help Guide, it seems like some antimatter.We then dug these for the portalizer and the shield. We tried to dig them but we're unsuccessful.18/25 +1 Pricey +1 Blinky. In light of this,I then go to our camp and with my friends, build the frame for the shield. 6/12 +1 Pricey +1 Blinky.I then ask them to mine some precious metal and I studied the logbook I bought from the Bookstore, which provides with the information that I need for making the Alchemy.3/6 +1 Pricey +1 Blinky
In short:
+1 Pricey +1 Blinky
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot nuiltor with my Laser Battle Rifle.Since he is cold by the dark magic,he receives Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).Then,I heal the base.
I direct the antenna to Pricey.He gets a charge boost.
I dig anti-material for building of the portalizer:18/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:6/12 +1 Pricey +1 Blinky
I then research on how things merge,like in DTG(the Alchemy).3/6 +1 Pricey +1 Blinky
Thank goodness for that TLDR!
The AA Camp recovers 2 health! You've already assisted Pricey!
You shoot twice at nullitor, but the Armored Mooks take the shot! They take 2 damage each, but they will Burn for 1 turn!
You know a lot of time happened since the time where I used a cold attack so this attack is less fitting but you could try being sightly more creative for having much more effect
like: I stay at the right range while shooting at each and every vital point of nulitor with my Laser Battle Rifle then I focus the shots nearer and nearer of the eyes.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))21/?
Portable Spirograph 13/?
Guardian angel 13/?
Then I try to get between auyeungyat and the AA camp while becoming transparent and using illusions so that he might miss and hit the camp(he might decide to not attack if he fears to strike his camp)
He struck the Armored Mooks due to the new rules I put in!
Anyway: I summon a whirlwind on the Hammer Mooks; sucking them both into the vortex and causing them to slam into each other and various other bits of debris within it.
Wither Storm:24/25 +2 pricey, +1 pit
Does the thing about only two people helping me still apply?
I begin summoning an Elemental Statue:1/10
I begin summoning a Djinni:1/10
Thanks for appealing to your sense of person-ness! I'm a person too, and we both need to do person things. I appreciate how you can (probably) relate.
You deal 3 damage to the Hammer Mooks! One of them was battered to death in the whirlwind!
There's no need.You have used Cold Embrace last turn.
I turn around and shoot nuiltor with a Laser Battle Rifle in the face.He guess I didn't see him,but I turned my Effect Bubble option to the highest. nuiltor gets a Increased Cold(2 damage per round,has 50% to continue(+1 turn),1/1) and a Extreme Burning(3 damage per round,has 60% to continue(+1 turn),2/2) as my Laser Battle Rifle burns nuiltor and made the cold made by his magic more cold.It is a level increase as the previous effect hasn't been used up.
I then program the Sentry to heal the base on its own.The Sentry obeys my orders and starts to heal the base.I also make some new bots from the Robot Factory.I also program the Anti-Personnel Turret no friendly fire.(That means,if any of every AA members accidentally attack the Camp,it will not activate.)
I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).I then go to the mines and using all three players forces, the antimatter required for the portalizer have all been stored.We then try to fit these antimatter on the portal. 21/25 +1 Blinky +1 Pricey.We then also use the antimatter that we overdug to fit into the brand new shield that would charge.The shield start to emit a greenish blue light."What if the enemies attacked now?" "They can't.This shield is charging as there is a greenish blue light.Although it cannot be overcharged like a normal one would do." 9/12 +1 Pricey +1 Blinky I then go back to my lab and research on how to make a alchemy that combines things like in my DTG logbook recovered in the bookstore. Pricey and Blinky also helps.The brand-new alchemy, with a lot of tubes,has been made! 6/6 +1 Pricey +1 Blinky FINISHED
In short:
Attack:I shoot nuiltor with my Laser Battle Rifle.He receives Increased Cold(2 damage per round,has 50% to continue(+1 turn),1/1),and Extreme Burning(3 damage per round,has 60% to continue(+1 turn),1/1).
Program Sentry to heal base
Summon Bots
Program Anti-personnel Turret:No friendly fire
I transport anti-material for building of the portalizer:21/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:9/12 +1 Pricey +1 Blinky
I then research on how things merge,like in DTG(the Alchemy).6/6 +1 Pricey +1 Blinky FINISHED
Aye!Also,I'd like to see some DTG 3 year anniversary benefits.
One doesn't really "discover" or "find" effects, I just make them up as I go along to conform to anyone's attack styles. For example, "Acidified (1 damage over time)" and "Acidified (25% damage vulnerability)" could exist.
You summon one more batch of (which, by the way, have been nerfed) Robots! The Class III Sentry will heal the base this turn!
You've already tried to shoot nullitor with your Laser Battle Rifle! Also, it doesn't inflict any form of Cold!
While I like the idea of adding in benefits, the ones that Tazz added in on DTG0 kind of helped what was already a meta tactic significantly (assist charge everyone and make a load of charges).
I respawn, and say, "Listen, we don't have much time! I know how to defeat him. He can be defeated by-" (perhaps killing me again will get you info on how to swap me to the non-acolyte.)
I'M BAAAAAAAAAAAACK! Did you miss me?
You respawn successfully!
Also, I've identified that you want to switch factions... very well! You can make the switch after 3 turns.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))22/?
Portable Spirograph 14/?
Guardian angel 14/14 (can heal people and really wants to protect GoldHero101 acolyte side personality)
Lord Michael/Michael Jackson Component A (1/4) 25/25! +1 from Blinky, +1 from sunnyau
Lord Michael/Michael Jackson Component B (2/4) 25/25! +1 from Pit, +1 after eating.
Both components done, but not finished yet, 2 more to go until i finished the last 2. (This is gotta be a Mega/Boss Summon if i finished making Component C and D.)
Lord Michael/Michael Jackson Component C (3/4) 1/25
Lord Michael/Michael Jackson Component D (4/4) 1/25
I am making the Super AA Camp Guardian's Armor 2/25
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
You do not have the ability to Cast from Hit Points! You restore 2 HP to the Camp regardless.
I pretend to stab nulitor in the back; but in fact I'm summoning a whirlwind on goldhero.
Wither Storm:25/25 FINISHED (An aggressive mob who will attack enemy players above all else and ignore entities if a player is targetable. Health is around 60 as fits a 25 post summon; and base damage is 6; with a bonus of dealing a very long wither effect that will do 1 damage a turn; this damage is unhealable by any health potion lesser or equal in power than Satisfying. Can attack up to three targets in a turn but the damage will be divided among the entities/players (1 target takes 6 damage; 2 takes 3; 3 take two. Cannot attack a mixture of entities and players in one turn.)
Elemental Statue:5/10 +2 sunnyau, +1 pricey
Djinni:2/10
The Armored Mooks get in the way! One of them takes 4 damage and falls to the whirlwind attack!
Also, this entity attacks player entities exclusively? I'm afraid I'm going to do without that, but otherwise this mob seems fair. If you can afford to lose the player-attacking mechanic, then your entity's okay in my book.
Attack: I use both Power Pendant and my Healing Hammer to smash Aleceo into the ground.
Lord Michael Progress: 2/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 2/25
Lord Michael/Michael Jackson Component D (4/4) 2/25
I am making the Super AA Camp Guardian's Armor 3/25
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
Aleceo takes 12 damage! You heal up from your Healing Hammer!
However, your Pendant of Power begins to crack! It seems like it's become a lot more fragile...
====[End-of-Turn Events]====
The Earth Elementals strike down the Lightly Armored Mook with another attack!
The Water Elementals mop up the Hammer Mook for real this time!
Vevos kills one of the Robots!
The Robots tear down Aleceo with their Zerg Rush attack!
Yankean can't do anything, as the Guardian Angel can't be targeted yet!
The Acolyte continues fighting agressively! He uses up 7% of his Dark Magic Meter to attack the Elementals! He deals 6 damage each to the Water Elementals with black ice attacks, proving that Evil is Deathly Cold! He also proves that Evil is Burning Hot by baking the Earth Elementals in a cruel purple fire, dealing 12 damage to each!
Blinky1001's Amulet summons nothing!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (12/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it) (Lost due to spell), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 20/20.
Anti-Acolyte Camp [AA] HP: 28/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 1/2 Shots loaded. Factory Lvl.2.5: 9/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2). Class III Sentry: 20/20 HP (5 base damage, can repair Camp, 3 speed value). Anti-Personell Turret: 16/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value, only attacks those who attack the AA Camp.) Stats
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates in the EoTB after firing, acts like a Rocket Launcher with 6 base damage, can shoot two shots at once to hit 2 targets)
Factory (Generates Factory Points which can be used, 2 points generated each turn, 25% chance to generate 3 points instead of 2, 3 max blueprints available)
Robot Factory (Summons 4 HP 2 damage Robots at the cost of 2 Factory Points for a batch of 3 robots)
Tech Lab (Can be used to prototype new things at the cost of Factory Points. The amount of FP depends on the power)
Enchantment Area (Enchants weapons)
Brewery (Automagically charges potions)
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 169/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1), 2/16, 13/16 (x1) Burning (1 DoT, 1/1)
Iron Supply [N] : 55%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
"FUS RO DAH!'"?
/null
My games.
+2 from Pricey; +1 from Pit
/null
My suggestion: Redstone Power Distance
Hey guys, I really tried to post and all, I even got the good EoTB up and going, but at the last second my computer decided to flip me the figurative bird and lag out. As a result, my post did not even save! I'll quote all you guys' stuff and all to try and take another (hopefully successful) crack at this tomorrow. I'm pretty sure you guys hate this as much as I do, so I'm trying to fix it! A post will be put up tomorrow.
If you think that this post is just me getting out of an update because I'm lazy, then they might be right. I usually procrastinate while updating this thing. However, I usually start updating at around 5:30 Eastern Time. Considering that it's around 7:00 at the time of this edit, I was about to release the update (which would have happened around 6:30, again Eastern Time) when my computer decided to bleep up.
Also, I'm editing the OP to kill off some tactics I don't like.
An alternate timeline emerges.
However, we must first start from the beginning...
My turn now! Out of the way!
Adamant...
Oh come on, I won't get you guys killed. I'll take that 4-ball of yours now...
HEY I WAS GONNA-
> ADAMANT: Throw a 4-ball Bomb over the cactus wall and the trapdoor moat at the bandits.
Throw that...
==========================================
Current Charges:
Sentry Drone: 23/25
I'll be making my great escape now!
They'll automatically combine your posts if you post at a small time,or you can make a Word file and paste it on.....
//null
My games.
I didn't make any postings prior to the post (for a day), other than the little notification, which I popped up afterwards to tell you guys.
Also, I don't think the special HTML and all that copies over from Word files, but I'll see if it works.
/null
An alternate timeline emerges.
However, we must first start from the beginning...
Hey; can I make a petition for having three turns a round when you (twist) miss a post.
Cause its kinda annoying having to wait a day for your next post over and over again.
If you support this (other people); post "Aye!"
/null
My suggestion: Redstone Power Distance
Well, here it is, a post! It should be finished right now, and it took me a bit more than an hour, including procrastinating. I hope I got everything, because this schedule should be maintained.
I'm posting early because I want to get a post out to you guys as fast as possible. I know you guys are angry about this, especially since I wasn't able to get charges last post, which was on SUNDAY! So, here's a post for you guys.
Also, the changes about the tactics I don't like will be into effect next turn, since you guys couldn't have edited in time.
You do not have the ability to Cast from Hit Points! You repair the camp for 2 HP, regardless.
You load the TNT Cannon! However, these actions make you too occupied to shoot nullitor.
Class III Sentry implemented It will get buffed, but it won't attack this turn due to this being its first turn.
Also, you get your Capacitor! However, it will require more... activity on your part.
TNT Cannon ignited! It will fire at GoldHero101 this turn!
+2 Futility!
GoldHero101 healed up by 2 HP!
Welcome to the game! Your PC has been implemented.
And thus begins the war for getting Neutral players to join their side.
You avert the TNT Cannon's attack! However, unfortunately, you don't prevent the inevitable...
You load the TNT Cannon with one shot! However, since the Log hasn't been very thorough, there's no way that the Acolyte is as vile as he seems in your eyes, and besides, he's not necessarily developing any opinions himself.
Anti-Personnel Turret added!
You deal 8 damage to GoldHero101, slaying him with your onslaught!
Hey hey hey, it's not like he's becoming Pro-Acolyte. He hasn't made any choice yet, so let him follow through on his own thinking!
The randomness of your attack causes you to miss completely!
Water Elementals added, much to my dismay!
You gain 3 health as a bonus! 3 food bars consumed!
You drain the life force from the Sniper Rifle Mook, slaying it and adding 3 Dark Energy to yourself! If you wanted to harvest its soul, you could have finished it off with a blast from the HHHH.
It's actually Aleceo, but who's counting? You were close enough.
You deal 4 damage to Aleceo! You Daze him for the next 2 turns!
The 4-Ball Bomb explodes in midair, dealing 3 damage to 2 of the Bandits! Due to the airburst, those two bandits are Stunned for the next turn!
On the player side, that'd be a pretty fun idea... until you find out that I have stuff to do, too. As you can probably tell, I'm not an updating machine: I'm a person, just like you (I'm presuming!), so that would increase the load on me and probably reach an event horizon where it'd get too hard on me to post at all, and the game would come crawling to a halt (or maybe even die!), all the while I'm losing my sanity trying to figure out what to do with all these posts.
Plus, this is also telling me how you play this more for the game and less for the content or story, which I feel is doing me a disservice. I've had the story planned out and all, myself, so if you could listen in on it while you play, it'd be great.
But, even after hearing my side of the story, you still want to cast this vote, I'll make it a standard poll. You call the shot.
====[End-of-Turn Events]====
The Wind Elementals deal 6 damage to Aleceo!
The living Fire Elemental finishes off the burning Armored Mook!
The Earth Elementals deal 4 damage to one of the Hammer Mooks and 2 damage to one of the Lightly Armored Mooks!
The Lightly Armored Mooks go after Oliver in retaliation and slay him with their swords!
The Hammer Mooks deal 6 damage to the Player Fort!
Vevos deals 3 damage to Parker!
The Robots mop up the Hammer Mooks in a Zerg Rush!
Yankean slices one of the Lightly Armored Mooks in half! He assists in Crusher48's charge!
Aleceo tries attacking, but he misses due to his dazed state! On the plus side, he gets his Base Damage improved!
The Acolyte goes on the agressive! He uses his powers over Dark Magic to wipe out all of the AA Camp Robots and destroy all 3 of the Air Elementals! He gains a kill, but this costs him 10% of his Dark Magic Meter!
Blinky1001's Amulet produces a Heat Elemental! Its chance of summoning drops to 0%!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any)
GoldHero101 [PA] HP: 0/20.
arksiane [N] HP: 20/20
Anti-Acolyte Camp [AA] HP: 24/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 1/2 Shots loaded. Factory Lvl.2.5: 5/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2). Class III Sentry: 20/20 HP (5 base damage, can repair Camp, 3 speed value). Anti-Personell Turret: 16/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value, only attacks those who attack the AA Camp.)
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 169/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Wind Elementals [AA] Bob: 0/20 HP. Jeff: 0/20 HP. Suzy: 0/20 HP.
Stats
Base Damage: 3
Speed Value: 4
Takes 0% damage from Earth-Based attacks.
Drains 100% damage Wind-Based attacks.
Takes 150% damage from Cold-Based attacks.
Takes 150% damage from Heat-Based attacks.
Stats
Base Damage: 3
Speed Value: 3
Applies 1-turn Burning to targets.
Drains 100% damage from Heat-Based attacks.
Takes 150% damage from Wind-Based attacks.
Takes 200% damage from Cold-Based attacks.
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 24/24 HP. Alfred: 24/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
Stats
Base Damage: 2
Speed Value: 2
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Yankean [AA] HP: 62/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Lightly-Armored Sword Mook [PA] HP: 0/16 (x2), 5/16 (x2). Possess armor listed in the OP.
Hammer Mook [PA] HP: 1/16 (x1), 5/16 (x1)
Sniper Rifle Mook [PA] HP: 0/16 (x1)
Vevos [PA] HP: 16/16. Deals Magic damage.
Stats
Base Damage: 3
Speed Value: 3
Aleceo [PA] HP: 14/24. Protects Vevos from damage. Dazed (40% chance for attacks to miss, 1/2)
Stats
Base Damage: 4
Speed Value: 2
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 90%. Kills: 3.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 500/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 10 Futility
auyuengyat: 2 Futility
Pricey12345: 6 Futility
Crusher48: 2 Futility
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 6/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1), 20/20 (x1) Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
I then shoot nuiltor in face and applied Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1) to him as he is cold from the Cold Embrace.The light beam rushes on him and he shrieked. Then,I starts to mine some material and fix the Camp.In the Camp,I then direct the antennas to Pricey.A strong beam occurred over the Battlefield and Pricey was charged and can charge more this turn as the beam empowered him.I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).I then, with my friends, go down to the mine and tried to dig the heaviest thing known in the world, as in my Help Guide, it seems like some antimatter.We then dug these for the portalizer and the shield. We tried to dig them but we're unsuccessful.18/25 +1 Pricey +1 Blinky. In light of this,I then go to our camp and with my friends, build the frame for the shield. 6/12 +1 Pricey +1 Blinky.I then ask them to mine some precious metal and I studied the logbook I bought from the Bookstore, which provides with the information that I need for making the Alchemy.3/6 +1 Pricey +1 Blinky
In short:
+1 Pricey +1 Blinky
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot nuiltor with my Laser Battle Rifle.Since he is cold by the dark magic,he receives Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).Then,I heal the base.
I direct the antenna to Pricey.He gets a charge boost.
I dig anti-material for building of the portalizer:18/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:6/12 +1 Pricey +1 Blinky
I then research on how things merge,like in DTG(the Alchemy).3/6 +1 Pricey +1 Blinky
My games.
You know a lot of time happened since the time where I used a cold attack so this attack is less fitting but you could try being sightly more creative for having much more effect
like: I stay at the right range while shooting at each and every vital point of nulitor with my Laser Battle Rifle then I focus the shots nearer and nearer of the eyes.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))21/?
Portable Spirograph 13/?
Guardian angel 13/?
Then I try to get between auyeungyat and the AA camp while becoming transparent and using illusions so that he might miss and hit the camp(he might decide to not attack if he fears to strike his camp)
Fair enough twist. You've convinced me.
Anyway: I summon a whirlwind on the Hammer Mooks; sucking them both into the vortex and causing them to slam into each other and various other bits of debris within it.
Wither Storm:24/25 +2 pricey, +1 pit
Does the thing about only two people helping me still apply?
I begin summoning an Elemental Statue:1/10
I begin summoning a Djinni:1/10
My suggestion: Redstone Power Distance
Er...How can I show I've do more on my part?
There's no need.You have used Cold Embrace last turn.
I turn around and shoot nuiltor with a Laser Battle Rifle in the face.He guess I didn't see him,but I turned my Effect Bubble option to the highest. nuiltor gets a Increased Cold(2 damage per round,has 50% to continue(+1 turn),1/1) and a Extreme Burning(3 damage per round,has 60% to continue(+1 turn),2/2) as my Laser Battle Rifle burns nuiltor and made the cold made by his magic more cold.It is a level increase as the previous effect hasn't been used up.
I then program the Sentry to heal the base on its own.The Sentry obeys my orders and starts to heal the base.I also make some new bots from the Robot Factory.I also program the Anti-Personnel Turret no friendly fire.(That means,if any of every AA members accidentally attack the Camp,it will not activate.)
I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).I then go to the mines and using all three players forces, the antimatter required for the portalizer have all been stored.We then try to fit these antimatter on the portal. 21/25 +1 Blinky +1 Pricey.We then also use the antimatter that we overdug to fit into the brand new shield that would charge.The shield start to emit a greenish blue light."What if the enemies attacked now?" "They can't.This shield is charging as there is a greenish blue light.Although it cannot be overcharged like a normal one would do." 9/12 +1 Pricey +1 Blinky I then go back to my lab and research on how to make a alchemy that combines things like in my DTG logbook recovered in the bookstore. Pricey and Blinky also helps.The brand-new alchemy, with a lot of tubes,has been made! 6/6 +1 Pricey +1 Blinky FINISHED
In short:
Attack:I shoot nuiltor with my Laser Battle Rifle.He receives Increased Cold(2 damage per round,has 50% to continue(+1 turn),1/1),and Extreme Burning(3 damage per round,has 60% to continue(+1 turn),1/1).
Program Sentry to heal base
Summon Bots
Program Anti-personnel Turret:No friendly fire
I transport anti-material for building of the portalizer:21/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:9/12 +1 Pricey +1 Blinky
I then research on how things merge,like in DTG(the Alchemy).6/6 +1 Pricey +1 Blinky FINISHED
Sunnyau's Log(From #932):
#932
sunnyau shot nuiltor with Laser Battle Rifle
Recent effects found:Dark Magic(Cold Embrace -1 turn)
Inflict Cold,Increased Burning
Antenna direct Pricey
Portalizer import +3
Shield import +3
Alchemy import +3
#934
sunnyau shot nuiltor with Laser Battle Rifle
Recent effects found:Cold,Increased Burning( +0 turn)
Level up Inflict Increased Cold,Extreme Burning
Program Sentry to heal base
Summon Bots
Program Anti-personnel Turret:No friendly fire
Portalizer import +3
Shield import +3
Alchemy import +3
Aye!Also,I'd like to see some DTG 3 year anniversary benefits.
My games.
Hmmm... Dunno. I just wanna build a fort.
SEMGOCA 1/?
This is my high quality stuff
"There's no need.You have used Cold Embrace last turn."
Onto someone else and it is last turn so it is old also the cold embrace of death is rather the lack of the heat of the body of a dead and not a wave of frost
And the fact you are doing 4 actions does not helps you to attack well(you know for each action every other action is weakened)
so I guess that it might not have all the bonus debuffs you ask for./null
I respawn, and say, "Listen, we don't have much time! I know how to defeat him. He can be defeated by-" (perhaps killing me again will get you info on how to swap me to the non-acolyte.)
I'M BAAAAAAAAAAAACK! Did you miss me?
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))22/?
Portable Spirograph 14/?
Guardian angel 14/14 (can heal people and really wants to protect GoldHero101 acolyte side personality)
I help GoldHero101
I end the guardian angel and order him to protect the nice acolyte side personality of goldhero.
Welcome back I missed you so much.
Attack: I expend my 4 HP to repair the AA Camp
Lord Michael/Michael Jackson Component A (1/4) 25/25! +1 from Blinky, +1 from sunnyau[/b]
Lord Michael/Michael Jackson Component B (2/4) 25/25! +1 from Pit, +1 after eating.[/b]
Both components done, but not finished yet, 2 more to go until i finished the last 2. (This is gotta be a Mega/Boss Summon if i finished making Component C and D.)[/b]
[b]Lord Michael/Michael Jackson Component C (3/4) 1/25[/b]
[b]Lord Michael/Michael Jackson Component D (4/4) 1/25[/b]
I am making the Super AA Camp Guardian's Armor 2/25[/b]
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I pretend to stab nulitor in the back; but in fact I'm summoning a whirlwind on goldhero.
Wither Storm:25/25 FINISHED (An aggressive mob who will attack enemy players above all else and ignore entities if a player is targetable. Health is around 60 as fits a 25 post summon; and base damage is 6; with a bonus of dealing a very long wither effect that will do 1 damage a turn; this damage is unhealable by any health potion lesser or equal in power than Satisfying. Can attack up to three targets in a turn but the damage will be divided among the entities/players (1 target takes 6 damage; 2 takes 3; 3 take two. Cannot attack a mixture of entities and players in one turn.)
Elemental Statue:5/10 +2 sunnyau, +1 pricey
Djinni:2/10
My suggestion: Redstone Power Distance
Attack: I use both Power Pendant and my Healing Hammer to smash Aleceo into the ground.
Lord Michael Progress: 2/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 2/25
Lord Michael/Michael Jackson Component D (4/4) 2/25
I am making the Super AA Camp Guardian's Armor 3/25
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Thank goodness for that TLDR!
The AA Camp recovers 2 health! You've already assisted Pricey!
You shoot twice at nullitor, but the Armored Mooks take the shot! They take 2 damage each, but they will Burn for 1 turn!
He struck the Armored Mooks due to the new rules I put in!
Thanks for appealing to your sense of person-ness! I'm a person too, and we both need to do person things. I appreciate how you can (probably) relate.
You deal 3 damage to the Hammer Mooks! One of them was battered to death in the whirlwind!
Also, it probably does.
One doesn't really "discover" or "find" effects, I just make them up as I go along to conform to anyone's attack styles. For example, "Acidified (1 damage over time)" and "Acidified (25% damage vulnerability)" could exist.
You summon one more batch of (which, by the way, have been nerfed) Robots! The Class III Sentry will heal the base this turn!
You've already tried to shoot nullitor with your Laser Battle Rifle! Also, it doesn't inflict any form of Cold!
While I like the idea of adding in benefits, the ones that Tazz added in on DTG0 kind of helped what was already a meta tactic significantly (assist charge everyone and make a load of charges).
If you want to build a fort, then you can ask for a sidequest of your own and I could help you gather materials and whatnot.
You respawn successfully!
Also, I've identified that you want to switch factions... very well! You can make the switch after 3 turns.
You summon the Guardian Angel!
You do not have the ability to Cast from Hit Points! You restore 2 HP to the Camp regardless.
Also, boss... summon...?
The Armored Mooks get in the way! One of them takes 4 damage and falls to the whirlwind attack!
Also, this entity attacks player entities exclusively? I'm afraid I'm going to do without that, but otherwise this mob seems fair. If you can afford to lose the player-attacking mechanic, then your entity's okay in my book.
Aleceo takes 12 damage! You heal up from your Healing Hammer!
However, your Pendant of Power begins to crack! It seems like it's become a lot more fragile...
====[End-of-Turn Events]====
The Earth Elementals strike down the Lightly Armored Mook with another attack!
The Water Elementals mop up the Hammer Mook for real this time!
Vevos kills one of the Robots!
The Robots tear down Aleceo with their Zerg Rush attack!
Yankean can't do anything, as the Guardian Angel can't be targeted yet!
The Acolyte continues fighting agressively! He uses up 7% of his Dark Magic Meter to attack the Elementals! He deals 6 damage each to the Water Elementals with black ice attacks, proving that Evil is Deathly Cold! He also proves that Evil is Burning Hot by baking the Earth Elementals in a cruel purple fire, dealing 12 damage to each!
Blinky1001's Amulet summons nothing!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (12/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any)
GoldHero101 [PA] HP: 20/20.
arksiane [N] HP: 20/20
Anti-Acolyte Camp [AA] HP: 28/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 1/2 Shots loaded. Factory Lvl.2.5: 9/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2). Class III Sentry: 20/20 HP (5 base damage, can repair Camp, 3 speed value). Anti-Personell Turret: 16/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value, only attacks those who attack the AA Camp.)
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 169/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 18/24 HP. Alfred: 18/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
AA Camp Robots [AA] HP: 0/4 (x1), 4/4. (x2)
Stats
Base Damage: 1
Speed Value: 2
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Wither Storm [AA] : Pending!
Yankean [AA] HP: 62/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Lightly-Armored Sword Mook [PA] HP: 0/16 (x2). Possess armor listed in the OP.
Hammer Mook [PA] HP: 0/16 (x2)
Guardian Angel [PA] HP: 50/50. Protects GoldHero101 from damage.
Stats
Base Damage: 3
Speed Value: 2
Vevos [PA] HP: 16/16. Deals Magic damage.
Stats
Base Damage: 3
Speed Value: 3
Aleceo [PA] HP: 2/24. Protects Vevos from damage. Dazed (40% chance for attacks to miss, 1/2)
Stats
Base Damage: 4
Speed Value: 2
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 85%. Kills: 3.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 500/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 10 Futility
auyuengyat: 2 Futility
Pricey12345: 6 Futility
Crusher48: 2 Futility
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 6/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1), 20/20 (x1) Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...