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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I finish off Alaceo with a single stab with my dagger.
OK; fine. I can sacrifice the player attack thing IF I can also sacrifice the no mixed entity/player attacks (ie, it can attack both players and entities at the same time). If I can't have that, then I'LL JUST BE HAPPY IF IT'S SUMMONED!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
How are we supposed to make 20 damage in a turn?
As Goldhero fire a TNT to me,I dodge it and light the TNT Cannon, as it is set to GoldHero,so I don't need to aim it. I punch the TNT into the back of the cannon as a condenser shot, and it condenses the TNT inside. I then fire the Laser Gun into GoldHero's head.
The Sentry heal the base.I also make some new bots from the Robot Factory.I then try to make a brand new laser gun and a Sniper Gun and make them into the Alchemy.
Laser Gun + Sniper Gun -> ???
I link the antenna to me.
I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).We then try to fit these antimatter on the portal.The portalizer glows and it runs.WORLD GENERATED.LINK CREATED. 25/25 +1 Blinky +1 Pricey +1 Capicator Finished.We then also use the antimatter that we overdug to fit into the brand new shield that would charge.The shield start to emit a blue light. It has been finished! 12/12 +1 Pricey +1 Blinky FINISHED I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot.)3/9+1 Pricey +1 Blinky
In short:
Attack:I dodge GoldHero's shot and punch it in the cannon for condenser.I shoot GoldHero with my Laser Battle Rifle.
Summon Bots, summon Laser Gun and Sniper Gun
Laser Gun + Sniper Gun -> ???
I build the portalizer:24/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:12/12 +1 Pricey +1 Blinky FINISHED
I try to make a Level-up Crystal 3/9 +1 Pricey +1 Blinky
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))23/?
Portable Spirograph 15/?
Replenishing some of the dark energy of the acolyte 1/5(I feel he will have a lot less energy the time I end that)
Right after that I try to heal GoldHero101 or the guardian angel by giving him/her the power of compassion and making it spiral with dark and light energy then I add all the colors from radio waves to gamma rays.
I finish off Alaceo with a single stab with my dagger.
OK; fine. I can sacrifice the player attack thing IF I can also sacrifice the no mixed entity/player attacks (ie, it can attack both players and entities at the same time). If I can't have that, then I'LL JUST BE HAPPY IF IT'S SUMMONED!
Elemental Statue:7/10 +1 pricey
Djinni:3/10
I summon a tornado:1/15
It can still attack players if there are no entities around to go ham on. Wither Storm added!
Also, Aleceo is already dead! I forgot to add that in also.
As Goldhero fire a TNT to me,I dodge it and light the TNT Cannon, as it is set to GoldHero,so I don't need to aim it. I punch the TNT into the back of the cannon as a condenser shot, and it condenses the TNT inside. I then fire the Laser Gun into GoldHero's head.
The Sentry heal the base.I also make some new bots from the Robot Factory.I then try to make a brand new laser gun and a Sniper Gun and make them into the Alchemy.
Laser Gun + Sniper Gun -> ???
I link the antenna to me.
I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).We then try to fit these antimatter on the portal.The portalizer glows and it runs.WORLD GENERATED.LINK CREATED. 25/25 +1 Blinky +1 Pricey +1 Capicator Finished.We then also use the antimatter that we overdug to fit into the brand new shield that would charge.The shield start to emit a blue light. It has been finished! 12/12 +1 Pricey +1 Blinky FINISHED I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot.)3/9+1 Pricey +1 Blinky
In short:
Attack:I dodge GoldHero's shot and punch it in the cannon for condenser.I shoot GoldHero with my Laser Battle Rifle.
Summon Bots, summon Laser Gun and Sniper Gun
Laser Gun + Sniper Gun -> ???
I build the portalizer:24/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:12/12 +1 Pricey +1 Blinky FINISHED
I try to make a Level-up Crystal 3/9 +1 Pricey +1 Blinky
Hah! That's funny. You're still trying to attack the players even though with abundant entities they're pretty much invulnerable, and GoldHero101 has a Guardian Angel anyhow...
Also, could you keep your log someplace else? It's spamming up the page so I have a long ways to go to get to the next post.
The Alchemiter has not been unlocked yet is nonexistent! You could use the Crafting Table to get a shot at it, though.
While you fail to deflect the TNT shot, you shoot the Guardian Angel once! You deal 3 damage to it, and it will summon Burning!
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))23/?
Portable Spirograph 15/?
Replenishing some of the dark energy of the acolyte 1/5(I feel he will have a lot less energy the time I end that)
Right after that I try to heal GoldHero101 or the guardian angel by giving him/her the power of compassion and making it spiral with dark and light energy then I add all the colors from radio waves to gamma rays.
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a how of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (16/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it) (Lost due to spell), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 20/20.
nullitor [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Anti-Acolyte Camp [AA] HP: 28/50 (Shield Health: 10/25 HP, regenerates 5 HP/turn when not being damaged). Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 0/2 Shots loaded. Factory Lvl.2.5: 9/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2). Class III Sentry: 20/20 HP (5 base damage, can repair Camp, 3 speed value). Anti-Personell Turret: 16/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value, only attacks those who attack the AA Camp.) Stats
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates in the EoTB after firing, acts like a Rocket Launcher with 6 base damage, can shoot two shots at once to hit 2 targets)
Factory (Generates Factory Points which can be used, 2 points generated each turn, 25% chance to generate 3 points instead of 2, 3 max blueprints available)
Robot Factory (Summons 4 HP 2 damage Robots at the cost of 2 Factory Points for a batch of 3 robots)
Tech Lab (Can be used to prototype new things at the cost of Factory Points. The amount of FP depends on the power)
Enchantment Area (Enchants weapons)
Brewery (Automagically charges potions)
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 169/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1), 2/16, 13/16 (x1) Burning (1 DoT, 1/1)
Iron Supply [N] : 55%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
The Meaning of Life, the Universe, and Everything.
Location:
Dreamverse
Join Date:
9/23/2015
Posts:
253
Location:
Dreamverse
Minecraft:
Goldgamesav
Xbox:
Gold429
PSN:
Supera2z
Member Details
I continue pressings buttons on my coat. 11/25 +1 from nul
I continue talking to some friends on my phone... 5/30 +1 from nul
I mourn over the death of the cat knight, and Vevos yells in rage, causing all the opposite side entities to take damage, reviving the cat knight in a spiritual form, for a bit anyway.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))24/?
Portable Spirograph 16/?
Replenishing some of the dark energy of the acolyte 2/5(I feel he will have a lot less energy the time I end that)
I continue pressings buttons on my coat. 11/25 +1 from nul
I continue talking to some friends on my phone... 5/30 +1 from nul
I mourn over the death of the cat knight, and Vevos yells in rage, causing all the opposite side entities to take damage, reviving the cat knight in a spiritual form, for a bit anyway.
Can you have a 30 charge?!
So where is the portalizer created last turn and the rechargeable shield that created last turn?
Anyway,I create a Laser Gun and a Sniper Rifle in the factory and I put the Laser Gun to the 4 th slot of the crafting table and the Sniper in the 6 the slot of my crafting table.After that,I research in a blueprint I haven't got in the Tech Lab.I then heal the base and load the TNT Cannon.I then call the Sentry to work on the Camp.
I help Blinky and Pricey to do their job.
I direct the antenna to Pit.A beam occurs and Pit is charged.
I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot, for example)6/9+1 Pricey +1 Blinky. I also try to make a Pendant of Charge.(Can use to charge a thing by half of it's maximum charge, reusable in 8 turns.)3/18+1 Pricey +1 Blinky.I then upgrade the TNT Cannon.(6 base damage->10 base damage(+4),Full reload time:2 -> 1(-1))3/12 +1 Pricey +1 Blinky
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))25/?
Portable Spirograph 17/?
Replenishing some of the dark energy of the acolyte 3/5(I feel he will have a lot less energy the time I end that)
Then I get to the tower of futility and I ask the architect of futility to help me do my plan for making a ritual for filling more dark energy to the acolyte.
I give him some funds from the stolen bank and I see that I start having less funds.
I think "I need to attack another bank but now their security must have increased probably."
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I boost the statue's power with my Elemental Amulet, adding a +4HP bonus to its next heal at the cost of resetting the chance to summon another Elemental.
Elemental Statue:10/10 (Heals two Elemental beings for 4HP each a round. It will automatically target the Elementals on the lowest health. If an Elemental is on 4 HP or lower, it will heal that one exclusively for 6HP)
Djinni:7/10 +1 sunnyau, +1 pricey
Tornado:3/15
I help sunnyau and pricey.
Also, what is the Heat Elemental doing? Having a lava bath?!?
The Meaning of Life, the Universe, and Everything.
Location:
Dreamverse
Join Date:
9/23/2015
Posts:
253
Location:
Dreamverse
Minecraft:
Goldgamesav
Xbox:
Gold429
PSN:
Supera2z
Member Details
I continue pressings buttons on my coat. 13/25 +1 from nul
I continue talking to some friends on my phone... 7/30 +1 from nul
I really need to destroy that camp... You know what? I merge me and Vevos together, giving me the power to imbue my sword with the elements, where I shortly after DESTROY the anti-acolyte camp.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I continue pressings buttons on my coat. 13/25 +1 from nul
I continue talking to some friends on my phone... 7/30 +1 from nul
I really need to destroy that camp... You know what? I merge me and Vevos together, giving me the power to imbue my sword with the elements, where I shortly after DESTROY the anti-acolyte camp.
???
I fire the TNT Cannon to the Guardian Angel.After that,I shoot the laser gun into the angel's head.
I help Blinky and Pricey to do their job.
I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot, for example)9/9+1 Pricey +1 Blinky.FINISHED I also try to make a Pendant of Charge.(Can use to charge a thing by half of it's maximum charge, reusable in 8 turns.)6/18+1 Pricey +1 Blinky.I then upgrade the TNT Cannon.(6 base damage->10 base damage(+4),Full reload time:2 -> 1(-1))6/12 +1 Pricey +1 Blinky
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
"I am the Master of the Elements. Not you."
At this point, ALL the Elementals attack goldhero for daring to use elemental powers when he is so clearly inferior. My djinni enters the battlefield and attack him as well.
I begin summoning an Anti-Djinni:1/10
Djinni:10/10 +1 sunnyau, +1 pricey FINISHED (A slightly buffed version of a standard elemental; being a being comprised of air and fire combined with associated benefits (ie, immune to both fire and air attacks). It also has a slightly higher health and damage)
I begin talking to some friends on my phone... 3/30 +1 from nul
I give nulitor a Darkness Potion, and pull out my own TNT cannon, and fire it at the TNT cannon while it is loaded, into the cannon part.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I finish off Alaceo with a single stab with my dagger.
OK; fine. I can sacrifice the player attack thing IF I can also sacrifice the no mixed entity/player attacks (ie, it can attack both players and entities at the same time). If I can't have that, then I'LL JUST BE HAPPY IF IT'S SUMMONED!
Elemental Statue:7/10 +1 pricey
Djinni:3/10
I summon a tornado:1/15
My suggestion: Redstone Power Distance
As Goldhero fire a TNT to me,I dodge it and light the TNT Cannon, as it is set to GoldHero,so I don't need to aim it. I punch the TNT into the back of the cannon as a condenser shot, and it condenses the TNT inside. I then fire the Laser Gun into GoldHero's head.
The Sentry heal the base.I also make some new bots from the Robot Factory.I then try to make a brand new laser gun and a Sniper Gun and make them into the Alchemy.
Laser Gun + Sniper Gun -> ???
I link the antenna to me.
I told Blinky and Pricey that I will help them.(Help Charges+1 to Pricey +1 to Blinky).We then try to fit these antimatter on the portal.The portalizer glows and it runs.WORLD GENERATED.LINK CREATED. 25/25 +1 Blinky +1 Pricey +1 Capicator Finished.We then also use the antimatter that we overdug to fit into the brand new shield that would charge.The shield start to emit a blue light. It has been finished! 12/12 +1 Pricey +1 Blinky FINISHED I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot.)3/9+1 Pricey +1 Blinky
In short:
Attack:I dodge GoldHero's shot and punch it in the cannon for condenser.I shoot GoldHero with my Laser Battle Rifle.
Summon Bots, summon Laser Gun and Sniper Gun
Laser Gun + Sniper Gun -> ???
I build the portalizer:24/25 +1 Pricey +1 Blinky
I build a rechargeable shield for the AA Camp:12/12 +1 Pricey +1 Blinky FINISHED
I try to make a Level-up Crystal 3/9 +1 Pricey +1 Blinky
Sunnyau's Log(From #932):
#932
sunnyau shot nuiltor with Laser Battle Rifle
Recent effects found:Dark Magic(Cold Embrace -1 turn)
Inflict Cold,Increased Burning
Antenna direct Pricey
Portalizer import +3
Shield import +3
Alchemy import +3
#934
sunnyau shot nuiltor with Laser Battle Rifle
Recent effects found:Cold,Increased Burning( +0 turn)
Level up Inflict Increased Cold,Extreme Burning
Program Sentry to heal base
Summon Bots
Program Anti-personnel Turret:No friendly fire
Portalizer import +3
Shield import +3
Alchemy import +3
#946
sunnyau shot GoldHero(Laser+TNT)
Summon bot
Laser Gun+,Sniper Gun+
Laser gun <-> Sniper Gun
Portalizer import +3
Shield import +3
Level-up Crystal import +3
My games.
Sure. You make a side quest that is like this. Help me make a castle and I'll give you the SEMGOCA prototype.
This is my high quality stuff
I smash the entity on the lowest health into the ground.
Elemental Statue:9/10 +1 sunnyau
Djinni:4/10
I summon a tornado:2/15
I should be helping you guys; so:
I help sunnyau and pricey.
My suggestion: Redstone Power Distance
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))23/?
Portable Spirograph 15/?
Replenishing some of the dark energy of the acolyte 1/5(I feel he will have a lot less energy the time I end that)
I help GoldHero101
Then I say thanks you to GoldHero101
Right after that I try to heal GoldHero101 or the guardian angel by giving him/her the power of compassion and making it spiral with dark and light energy then I add all the colors from radio waves to gamma rays.
Attack: I take the Guardian angel to the pit that filled with Cyanide and Acid that i placed a victim some turns ago, and i drop it into the pit.
Lord Michael Progress: 2/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 4/25 +1 from Blinky
Lord Michael/Michael Jackson Component D (4/4) 4/25 +1 from sunnyau
I am making the Super AA Camp Guardian's Armor 4/25
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Your shot destroys the round held in the cannon! However, it doesn't deal any collateral damage.
You toss a Darkness Potion to nullitor!
It can still attack players if there are no entities around to go ham on. Wither Storm added!
Also, Aleceo is already dead! I forgot to add that in also.
Hah! That's funny. You're still trying to attack the players even though with abundant entities they're pretty much invulnerable, and GoldHero101 has a Guardian Angel anyhow...
Also, could you keep your log someplace else? It's spamming up the page so I have a long ways to go to get to the next post.
The Alchemiter
has not been unlocked yetis nonexistent! You could use the Crafting Table to get a shot at it, though.While you fail to deflect the TNT shot, you shoot the Guardian Angel once! You deal 3 damage to it, and it will summon Burning!
Alright, I'll cook something up...
You wander off to a forest of plenty! You reach a clearing in the forest, which should provide a good spot to build!
You deal 4 damage to Vevos!
Guardian Angel healed for 2 HP!
You deal 4 damage to the Guardian Angel!
====[End-of-Turn Events]====
The Earth Elementals and the Water Elementals deal 7 damage together to the Guardian Angel!
Vevos blows up another robot using magic!
Yankean deals 7 damage to the Angel!
The Guardian Angel, while getting curbstomped, can't put up much of a fight! It opts to wipe out the remaining Robot!
The Acolyte, tired of his side getting curbstomped, summons another wave of Mooks himself! This costs him 7% of his Dark Magic Meter.
Blinky1001's Amulet summons a!... whups, sorry, nothing.
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Sorry I haven't done this earlier!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a how of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (16/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any)
GoldHero101 [PA] HP: 20/20.
Anti-Acolyte Camp [AA] HP: 28/50 (Shield Health: 10/25 HP, regenerates 5 HP/turn when not being damaged). Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 0/2 Shots loaded. Factory Lvl.2.5: 9/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2). Class III Sentry: 20/20 HP (5 base damage, can repair Camp, 3 speed value). Anti-Personell Turret: 16/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value, only attacks those who attack the AA Camp.)
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 169/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 18/24 HP. Alfred: 18/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
AA Camp Robots [AA] HP: 0/4 (x2)
Stats
Base Damage: 1
Speed Value: 2
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Wither Storm [AA] HP: 60/60.
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 62/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Sword Mook [PA] HP: 16/16 (x3)
Assault Rifle Mook [PA] HP: 16/16 (x3)
Guardian Angel [PA] HP: 29/50. Protects GoldHero101 from damage. Burning (1 damage over time, 1/1)
Stats
Base Damage: 3
Speed Value: 2
Vevos [PA] HP: 12/16. Deals Magic damage.
Stats
Base Damage: 3
Speed Value: 3
Aleceo [PA] HP: 0/24.
Stats
Base Damage: 4
Speed Value: 2
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 80%. Kills: 3.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 500/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 10 Futility
auyuengyat: 2 Futility
Pricey12345: 6 Futility
Crusher48: 2 Futility
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 6/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1), 20/20 (x1) Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
I continue pressings buttons on my coat. 11/25 +1 from nul
I continue talking to some friends on my phone... 5/30 +1 from nul
I mourn over the death of the cat knight, and Vevos yells in rage, causing all the opposite side entities to take damage, reviving the cat knight in a spiritual form, for a bit anyway.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))24/?
Portable Spirograph 16/?
Replenishing some of the dark energy of the acolyte 2/5(I feel he will have a lot less energy the time I end that)
I help GoldHero101
Then I think that I need to find an more awesome ceremony for creating dark magic
I take a pencil and draw a plan on how to do a dark ceremony on a sheet of paper.
Can you have a 30 charge?!
So where is the portalizer created last turn and the rechargeable shield that created last turn?
Anyway,I create a Laser Gun and a Sniper Rifle in the factory and I put the Laser Gun to the 4 th slot of the crafting table and the Sniper in the 6 the slot of my crafting table.After that,I research in a blueprint I haven't got in the Tech Lab.I then heal the base and load the TNT Cannon.I then call the Sentry to work on the Camp.
I help Blinky and Pricey to do their job.
I direct the antenna to Pit.A beam occurs and Pit is charged.
I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot, for example)6/9+1 Pricey +1 Blinky. I also try to make a Pendant of Charge.(Can use to charge a thing by half of it's maximum charge, reusable in 8 turns.)3/18+1 Pricey +1 Blinky.I then upgrade the TNT Cannon.(6 base damage->10 base damage(+4),Full reload time:2 -> 1(-1))3/12 +1 Pricey +1 Blinky
My games.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))25/?
Portable Spirograph 17/?
Replenishing some of the dark energy of the acolyte 3/5(I feel he will have a lot less energy the time I end that)
I help GoldHero101
Then I get to the tower of futility and I ask the architect of futility to help me do my plan for making a ritual for filling more dark energy to the acolyte.
I give him some funds from the stolen bank and I see that I start having less funds.
I think "I need to attack another bank but now their security must have increased probably."
I boost the statue's power with my Elemental Amulet, adding a +4HP bonus to its next heal at the cost of resetting the chance to summon another Elemental.
Elemental Statue:10/10 (Heals two Elemental beings for 4HP each a round. It will automatically target the Elementals on the lowest health. If an Elemental is on 4 HP or lower, it will heal that one exclusively for 6HP)
Djinni:7/10 +1 sunnyau, +1 pricey
Tornado:3/15
I help sunnyau and pricey.
Also, what is the Heat Elemental doing? Having a lava bath?!?
My suggestion: Redstone Power Distance
I continue pressings buttons on my coat. 13/25 +1 from nul
I continue talking to some friends on my phone... 7/30 +1 from nul
I really need to destroy that camp... You know what? I merge me and Vevos together, giving me the power to imbue my sword with the elements, where I shortly after DESTROY the anti-acolyte camp.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
???
I fire the TNT Cannon to the Guardian Angel.After that,I shoot the laser gun into the angel's head.
I help Blinky and Pricey to do their job.
I then try to make a Level-up Crystal.(Doing minecraft thing increase your Xp.You gain benefit,if your aiming skill is high,you don't need to use much for aiming and you rate of hit increases,and if your archery skill is good, you get more damage per shot, for example)9/9+1 Pricey +1 Blinky.FINISHED I also try to make a Pendant of Charge.(Can use to charge a thing by half of it's maximum charge, reusable in 8 turns.)6/18+1 Pricey +1 Blinky.I then upgrade the TNT Cannon.(6 base damage->10 base damage(+4),Full reload time:2 -> 1(-1))6/12 +1 Pricey +1 Blinky
My games.
Attack: I take a TNT from a storage, and i put it in the TNT Cannon.
Lord Michael Progress: 2/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 6/25 +1 from Blinky
Lord Michael/Michael Jackson Component D (4/4) 6/25 +1 from sunnyau
I am making the Super AA Camp Guardian's Armor 5/25
Charge Storage: +1 from sunnyau = 1 Charge Point
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
"I am the Master of the Elements. Not you."
At this point, ALL the Elementals attack goldhero for daring to use elemental powers when he is so clearly inferior. My djinni enters the battlefield and attack him as well.
I begin summoning an Anti-Djinni:1/10
Djinni:10/10 +1 sunnyau, +1 pricey FINISHED (A slightly buffed version of a standard elemental; being a being comprised of air and fire combined with associated benefits (ie, immune to both fire and air attacks). It also has a slightly higher health and damage)
Tornado:4/15
I help sunnyau and pricey
My suggestion: Redstone Power Distance
Sssh; don't tell him that.
/null
My suggestion: Redstone Power Distance
Attack: I replace the damaged walls of the AA Camp with better ones
Lord Michael Progress: 2/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 8/25 +1 from Blinky
Lord Michael/Michael Jackson Component D (4/4) 8/25 +1 from sunnyau
I am making the Super AA Camp Guardian's Armor 6/25
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
No, you can't.
I'm afraid I missed giving GoldHero a talking-to on that one...
I must have missed the rechargeable shield. I'll see if I can throw it in.
An alternate timeline emerges.
However, we must first start from the beginning...