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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))18/?
Portable Spirograph 10/?
Guardian angel 10/?
Then I try to create a wave of frost so intense it hurts the Anti-Acolyte Camp.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))18/?
Portable Spirograph 10/?
Guardian angel 10/?
Then I try to create a wave of frost so intense it hurts the Anti-Acolyte Camp.
I mind-control a Mook, and have it do the thing it was doing before. However, when the Acolyte comes nearby, I give him a random order to backstab the Acolyte. If the Acolyte stays far away, he backstabs himself (somehow).
Alright, guys. To add insult to injury done to my update schedule, I've become sick over the weekend! I'll try to get in everything in today, but I can't add in any charges! I'm going to need you guys to withhold your charges until the next update, when I'll (hopefully) be well again. Sorry for updating this late.
I arm 4 robots with bows and arrows and arm the remaining 1 with hammer and instruct the four robots to attack on nulitor and GoldHero101, and instruct the remaining 2 one to heal our base, another to destroy every trap set by the PAs.I them go with the robots and use my Crafty Bow and Laser Gun to shoot the two.
Non-Charging Actions:
I take some TNT from my stockpile,and putting it on the TNT Cannon. The two barrels were filled up with TNT.
Charging Actions:
I collect anti-material for building of the portalizer:9/25 +1 Pricey +1 Blinky
I go to many rooms in the AA Camp and try to link the Capacitor to other rooms:10/10 +1 Pricey +1 Blinky(Capacitor finished)
I now try to summon a Class III Sentry that holds a diamond hammer which convert structure damage to 100% heal to structures, and instructs it to heal the base:6/10+1 Pricey +1 Blinky
Basic Sentry{Class Data}:
Class I
Base Damage:3
HP:5
Summon:3-5
Can Carry:Under or Equal Iron(No Enchanted)
Class II
Base Damage:4
HP:9
Summon:6-9
Can Carry:Under or Equal Iron,plus Gold,normal Guns and Bows)(Enchanted:Bows,Under or Equal Iron)
Class III
Base Damage:5-6
Base Heal:1-2
HP:11-13
Summon:10-15
Can Carry:Under or Equal Diamond,any Guns with element and Bows)(Enchanted:Bows,Under or Equal Iron plus Gold, any Guns)
Class IV
Base Damage:7-10
Base Heal:3-5
HP:15-25
Summon:15-20
Can Carry:Anything
Class V
Base Damage:>=11
Base Heal:>=6
HP:>=26
Summon:>=21
Can Carry:Anything
The healing was probably nullified by the frost, I don't know. Either that, or the Hammer Mook knocked it away.
You summon another batch of Robots! You also prime the TNT Cannon's second shot, however, doing these actions prohibits you from targeting any of the Pro-Acolyte players!
Also, the robots don't spawn with anything and can't carry anything.
I can't get in the Sentry or the Capacitor when I'm sick! When I'm well enough (hopefully by next update) You can unleash them.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))17/?
Portable Spirograph 9/?
Guardian angel 9/?
I create a column of healing on goldhero and it starts creating columnlets(tiny columns) of healing focusing on him intensely and creating explosions of shadows possibly concealing him
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))18/?
Portable Spirograph 10/?
Guardian angel 10/?
Then I try to create a wave of frost so intense it hurts the Anti-Acolyte Camp.
I mind-control a Mook, and have it do the thing it was doing before. However, when the Acolyte comes nearby, I give him a random order to backstab the Acolyte. If the Acolyte stays far away, he backstabs himself (somehow).
One cannot stab with a Hammer, or a Sniper Rifle, let alone backstab!
====[End-of-Turn Events]====
The Wind Elementals deal 3 damage to 2 of the Sniper Rifle Mooks! One of the Sniper Rifle Mooks is buffeted and so dazed by the gales that he dies!
The Player Archers, due to their low health, retreat into the castle!
The Fire Elementals deal 2 and 3 damage to some of the Lightly Armored Mooks, who suffer burning!
The Earth Elementals take down the burning Sniper Rife Mooks!
The Lightly Armored Mooks go after the Wind Elementals, dealing 3 damage to each of them! The other one also slices at Faquarl the Fire Elemental!
The Hammer Mooks deal 6 damage to the AA Camp!
The Sniper Rifle Mook deals 2 damage to one of the Water Elementals!
Vevos deals 3 damage to the other Water Elemental!
The Robots deal 3 damage each to the Lightly Armored Mook!
Yankean deals 7 damage to the remaining Sniper Rifle Mook!
Aleceo finishes off Faquarl with his 3-damage attack!
The Acolyte deals 6 damage to Yankean!
Blinky1001's Amulet doesn't summon anything!
The Armored Mooks take their burning damage! GoldHero101's concealing shadow cyclone blows itself out!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (6 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster ยง (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it) (Lost due to spell), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (40% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 5/20. Dark-Infused (25% damage boost, 1/3) Concealed (40% chance for attacks to miss, 0/1)
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates in the EoTB after firing, acts like a Rocket Launcher with 6 base damage, can shoot two shots at once to hit 2 targets)
Factory (Generates Factory Points which can be used, 2 points generated each turn, 25% chance to generate 3 points instead of 2, 3 max blueprints available)
Robot Factory (Summons 4 HP 2 damage Robots at the cost of 2 Factory Points for a batch of 3 robots)
Tech Lab (Can be used to prototype new things at the cost of Factory Points. The amount of FP depends on the power)
Enchantment Area (Enchants weapons)
Brewery (Automagically charges potions)
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 175/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Player Archer [AA] HP: 4/20, 6/20 Behind Front Wall, deals Ranged damage. Retreated into castle.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, โ)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, โ), 0/16 (x1), 2/16, 13/16 (x1) Burning (1 DoT, 1/1)
Iron Supply [N] : 55%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 20/20 (x3). Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Thanks!(Also,6 heal-4 damage=2 heal)
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot nuiltor with my laser gun.Since he generated frost last turn,his body is cold and the burning due to the laser increase it's effect at a point(that means, nuiltor has Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).I also loads the TNT Cannon by 1 shot, placing TNT on the cannon. Then,I heal the base using 8 health points.
The Class III Sentry heals the base on his own.
I collect anti-material for building of the portalizer:12/25 +1 Pricey +1 Blinky
I build the base for my anti-personnel turret that fires at anybody PA who enters the camp:(2-4 pt damage,60% stun for 1 turn,auto fire) 3/6 +1 Pricey +1 Blinky
I now try to summon a Class III Sentry that holds a diamond hammer which convert structure damage to 100% heal to structures, and instructs it to heal the base:10/10+1 Pricey +1 Blinky(11 HP,5 pt damage, 1 pt healing, 3 movement speed)+1 [email protected] Camp FINISHED
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))19/?
Portable Spirograph 11/?
Guardian angel 11/?
I help gold hero to do his project of pressing buttons on his coat.
I use the cold embrace of shadows to start healing gold hero.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))20/?
Portable Spirograph 12/?
Guardian angel 12/?
I help again gold hero to do his project of pressing buttons on his coat.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))20/?
Portable Spirograph 12/?
Guardian angel 12/?
I help again gold hero to do his project of pressing buttons on his coat.
Is it the Marshall Plan?! I'll Molotovily counter this...
Sorry,forgot to help you... Blinky&Pricey
+1 Pricey +1 Blinky
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot GoldHero with my Laser Battle Rifle.Since he is cold by the dark magic,he receives Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).I also loads the TNT Cannon by 1 shot, placing TNT on the cannon. Then,I heal the base using 4 health points.
I give arksiane the Book of Log and go to the news stand with him to let him know of the Acolyte truth.
I collect anti-material for building of the portalizer:15/25 +1 Pricey +1 Blinky
I build the base for my anti-personnel turret that fires at anybody PA who enters the camp:(2-4 pt damage,60% stun for 1 turn,auto fire) 6/6 +1 Pricey +1 Blinky FINISHED
I build a rechargeable shield for the AA Camp:3/12 +1 Pricey +1 Blinky
Alright, since it's a Monday, I'm not posting today! I really have every reason to post, but I'm probably going to stay after school on Mondays (and maybe other days too, but Monday I'm certain about), and I'd like this to become a normal things. Thus, no update for today to cement this in our schedule! When I don't have to stay after school on Mondays anymore, I'll let you guys know, and then I'll cross a bridge from there.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))18/?
Portable Spirograph 10/?
Guardian angel 10/?
Then I try to create a wave of frost so intense it hurts the Anti-Acolyte Camp.
I continue pressings buttons on my coat. 5/25
Reflect dem knifes, and back slash blinky.
Sorr- SHUT UP GOLD!
(perhaps taking me out will allow him to regain control temporally)
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I guess frost cannot damage a building.....
/null
My games.
Remember to say /null in your non-posty-posts.
I managd to not say /null here...
/null
My suggestion: Redstone Power Distance
Thanks a lot for the reminder! Fixed
/null
My games.
3/10 Slime Block Mech
I mind-control a Mook, and have it do the thing it was doing before. However, when the Acolyte comes nearby, I give him a random order to backstab the Acolyte. If the Acolyte stays far away, he backstabs himself (somehow).
Alright, guys. To add insult to injury done to my update schedule, I've become sick over the weekend! I'll try to get in everything in today, but I can't add in any charges! I'm going to need you guys to withhold your charges until the next update, when I'll (hopefully) be well again. Sorry for updating this late.
The healing was probably nullified by the frost, I don't know. Either that, or the Hammer Mook knocked it away.
You summon another batch of Robots! You also prime the TNT Cannon's second shot, however, doing these actions prohibits you from targeting any of the Pro-Acolyte players!
Also, the robots don't spawn with anything and can't carry anything.
I can't get in the Sentry or the Capacitor when I'm sick! When I'm well enough (hopefully by next update) You can unleash them.
GoldHero101 will be less likely to be attacked!
You gain +2 Futility, doubling this due to your mean remark, losing sympathy! Your attack targets GoldHero, but he has a counter!
Oh, yeah, true. I haven't been keeping track and updating the chances, so I'll apply it all at once!
Your attack misses due to his concealment! +2 Futility!
The Acolyte surrounds himself with an Obsidian blast shield, shielding himself from both shots!
Due to your attack being cast from hit points, the Camp gains 6 health!
You deal 4 damage to the AA Camp!
You manage to reflect the daggers, but your attack misses and fails to do any damage!
One cannot stab with a Hammer, or a Sniper Rifle, let alone backstab!
====[End-of-Turn Events]====
The Wind Elementals deal 3 damage to 2 of the Sniper Rifle Mooks! One of the Sniper Rifle Mooks is buffeted and so dazed by the gales that he dies!
The Player Archers, due to their low health, retreat into the castle!
The Fire Elementals deal 2 and 3 damage to some of the Lightly Armored Mooks, who suffer burning!
The Earth Elementals take down the burning Sniper Rife Mooks!
The Lightly Armored Mooks go after the Wind Elementals, dealing 3 damage to each of them! The other one also slices at Faquarl the Fire Elemental!
The Hammer Mooks deal 6 damage to the AA Camp!
The Sniper Rifle Mook deals 2 damage to one of the Water Elementals!
Vevos deals 3 damage to the other Water Elemental!
The Robots deal 3 damage each to the Lightly Armored Mook!
Yankean deals 7 damage to the remaining Sniper Rifle Mook!
Aleceo finishes off Faquarl with his 3-damage attack!
The Acolyte deals 6 damage to Yankean!
Blinky1001's Amulet doesn't summon anything!
The Armored Mooks take their burning damage! GoldHero101's concealing shadow cyclone blows itself out!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (6 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster ยง (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)
GoldHero101 [PA] HP: 5/20. Dark-Infused (25% damage boost, 1/3) Concealed (40% chance for attacks to miss, 0/1)
Anti-Acolyte Camp [AA] HP: 22/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 0/2 Shots loaded. Factory Lvl.2.5: 5/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2).
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 3 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 175/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Player Archer [AA] HP: 4/20, 6/20 Behind Front Wall, deals Ranged damage. Retreated into castle.
Wind Elementals [AA] Bob: 8/20 HP. Jeff: 8/20 HP. Suzy: 8/20 HP.
Stats
Base Damage: 3
Speed Value: 4
Takes 0% damage from Earth-Based attacks.
Drains 100% damage Wind-Based attacks.
Takes 150% damage from Cold-Based attacks.
Takes 150% damage from Heat-Based attacks.
Stats
Base Damage: 3
Speed Value: 3
Applies 1-turn Burning to targets.
Drains 100% damage from Heat-Based attacks.
Takes 150% damage from Wind-Based attacks.
Takes 200% damage from Cold-Based attacks.
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Stats
Base Damage: 2
Speed Value: 2
Yankean [AA] HP: 62/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Lightly-Armored Sword Mook [PA] HP: 3/16 (x1) Burning (1 damage over time, 1/1), 5/16 (x1), 5/16 (x2). Possess armor listed in the OP.
Hammer Mook [PA] HP: 5/16 (x2)
Sniper Rifle Mook [PA] HP: 0/16 (x3), 2/16 (x1)
Vevos [PA] HP: 16/16. Deals Magic damage.
Stats
Base Damage: 3
Speed Value: 3
Aleceo [PA] HP: 24/24. Protects Vevos from damage.
Stats
Base Damage: 3
Speed Value: 2
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 100%. Kills: 2.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 500/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 8 Futility
auyuengyat: 2 Futility
Pricey12345: 4 Futility
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 6/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, โ)
Bandit [H] HP: 20/20 (x3). Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
Thanks!(Also,6 heal-4 damage=2 heal)
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot nuiltor with my laser gun.Since he generated frost last turn,his body is cold and the burning due to the laser increase it's effect at a point(that means, nuiltor has Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).I also loads the TNT Cannon by 1 shot, placing TNT on the cannon. Then,I heal the base using 8 health points.
The Class III Sentry heals the base on his own.
I collect anti-material for building of the portalizer:12/25 +1 Pricey +1 Blinky
I build the base for my anti-personnel turret that fires at anybody PA who enters the camp:(2-4 pt damage,60% stun for 1 turn,auto fire) 3/6 +1 Pricey +1 Blinky
I now try to summon a Class III Sentry that holds a diamond hammer which convert structure damage to 100% heal to structures, and instructs it to heal the base:10/10+1 Pricey +1 Blinky(11 HP,5 pt damage, 1 pt healing, 3 movement speed)+1 [email protected] Camp FINISHED
My games.
I will prime the TNT cannon, aiming it at goldhero.
Wither Storm:18/25 +1 pricey
Water Elemental Alfred:4/5
Water Elemental Frank:4/5
I help sunnyau and crusher.
My suggestion: Redstone Power Distance
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))19/?
Portable Spirograph 11/?
Guardian angel 11/?
I help gold hero to do his project of pressing buttons on his coat.
I use the cold embrace of shadows to start healing gold hero.
A helicopter flies down.
A man comes out. "ARKSIANE"
A voice says "what"
The man gets stabbed by a mook and dies.
A boy comes out "Oh-crepe we are in Adeptcraft -sigh-"
He searches the man and finds a blueprint for a SEMGOCA (Super Epic Machine Gun Of Cool Epicness)
"Hmm this might be useful. He pockets it.
I join neutral side.
This is my high quality stuff
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))20/?
Portable Spirograph 12/?
Guardian angel 12/?
I help again gold hero to do his project of pressing buttons on his coat.
I give a box of chocolates to arksiane and tell him that the acolyte is a nice guy.
I continue pressings buttons on my coat. 7/25 Sorry bout that... +1 from nul
I begin talking to some friends on my phone... 1/30
FUS RO DAH!'d the tnt cannon straight upwards, I do not want to be controlled by Gold again...
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Is it the Marshall Plan?! I'll Molotovily counter this...
Sorry,forgot to help you... Blinky&Pricey
+1 Pricey +1 Blinky
[secure]sunnyau: Heal the AA Camp!
Attack:I shoot GoldHero with my Laser Battle Rifle.Since he is cold by the dark magic,he receives Cold(1 damage per round,1/1),and Increased Burning(2 damage per round,has 50% to continue(+1 turn),1/1).I also loads the TNT Cannon by 1 shot, placing TNT on the cannon. Then,I heal the base using 4 health points.
I give arksiane the Book of Log and go to the news stand with him to let him know of the Acolyte truth.
I collect anti-material for building of the portalizer:15/25 +1 Pricey +1 Blinky
I build the base for my anti-personnel turret that fires at anybody PA who enters the camp:(2-4 pt damage,60% stun for 1 turn,auto fire) 6/6 +1 Pricey +1 Blinky FINISHED
I build a rechargeable shield for the AA Camp:3/12 +1 Pricey +1 Blinky
My games.
Attack: I use my Power Pendant to crush Goldhero/Goldie in the ground, then i smeared him with Acid and Cyanide, and i ignite him on the ground
Lord Michael/Michael Jackson Component A (1/4) 21/25 +1 from sunnyau
Lord Michael/Michael Jackson Component B (2/4) 21/25 +1 from sunnyau
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I tell arksiane: "The acolyte is a horrible, evil person who will betray you as soon as look at you. Also, he's losing!"
I stab a random Mook with my daggers.
Wither Storm:20/25 +1 sunnyau
Water Elemental Alfred:5/5 FINISHED
Water Elemental Frank:5/5 FINISHED
I help sunnyau and pricey.
My suggestion: Redstone Power Distance
Attack: I go to the AA Camp and eat some Noodles that came from the Fridge Also I get +1 Charge Point after this.
However there is a total of 3 1/3 Charge Points in the AA Camp Fridge (3 Food Bars = 1 Charge Point)
Lord Michael/Michael Jackson Component A (1/4) 22/25
Lord Michael/Michael Jackson Component B (2/4) 22/25
I am making the Super AA Camp Guardian's Armor 1/25
Charge Storage: +1 from Blinky = 1 Charge Point
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Alright, since it's a Monday, I'm not posting today! I really have every reason to post, but I'm probably going to stay after school on Mondays (and maybe other days too, but Monday I'm certain about), and I'd like this to become a normal things. Thus, no update for today to cement this in our schedule! When I don't have to stay after school on Mondays anymore, I'll let you guys know, and then I'll cross a bridge from there.
An alternate timeline emerges.
However, we must first start from the beginning...
4/10 Slime Block Mech
I drain more life from a mook with low HP, hoping to steal its soul.
Worth One Chip: 5/25
+1 Crusher, +1 Pricey
I'll try attacking Acleco with the Umbra Scepter. If that's even what his name is.