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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Help Charges:+1 Blinky +1 Pricey
Non-Charging Actions:
I take some TNT from my stockpile,and putting it on the TNT Cannon.
In the emergency,I summon 6 robots armed with bows and arrows from the fallen Skeletons to shoot at whoever attack my base.(nuiltor and GoldHero101)
I also use 2 Factory points to make a Laser Gun and go to shoot every PA entities in the AA camp via my Laser Gun or my Crafty Bow, and disarms every trap set by PAs
Charging Actions:
I go to the crystal in my base and try to portalizes it: 6/25 +1 Pricey +1 Blinky
I go to a unbuilt room in the AA Camp and try to make a Capicator:9/10 +1 Pricey +1 Blinky
I now try to summon a Sentry that holds a hammer, and instructs it to heal the base: 3/?+1 Pricey +1 Blinky
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))15/?
Portable Spirograph 7/?
Guardian angel 7/?
Then I think that I need to find one way to remove that player camp that have so many stacked upgrades it is nearly a boss.
I get to the sea base and I ask to the Assault Rifle Sniper Soldier why he did not stopped existing the sea base when he came to the battlefield.
The Meaning of Life, the Universe, and Everything.
Location:
Dreamverse
Join Date:
9/23/2015
Posts:
253
Location:
Dreamverse
Minecraft:
Goldgamesav
Xbox:
Gold429
PSN:
Supera2z
Member Details
Friends are opening the portal. 9/10
I continue pressings buttons on my coat. 3/25
I pull out my iron sword, and sacrifice my effect onto it, creating the Dark-Energy blade, which is capable of shooting lazors. I shortly after slash down, firing a lazor at Dark Pit.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))16?
Portable Spirograph 8/?
Guardian angel 8/?
Then I try recruiting another soldier:
Poor scared soldier
HP: You monster you killed him
attacks: none.
I send him on the battlefield to protect the acolyte.
The Meaning of Life, the Universe, and Everything.
Location:
Dreamverse
Join Date:
9/23/2015
Posts:
253
Location:
Dreamverse
Minecraft:
Goldgamesav
Xbox:
Gold429
PSN:
Supera2z
Member Details
Friends are jumping through the the portal. 10/10 (COMPLETE!) Vevos: Summoner Mage, choose his health, is able to cast basic magic
Aleceo: Cat Knight, More HP than Vevos, guards Vevos with his life
I continue pressings buttons on my coat. 4/25
I pull out my sword, and enter Fire Emblem, attacking Dark Pit. CRITICAL HIT!
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I take some TNT from my stockpile,and putting it on the TNT Cannon.
In the emergency,I summon 6 robots armed with bows and arrows from the fallen Skeletons to shoot at whoever attack my base.(nuiltor and GoldHero101)
I also use 2 Factory points to make a Laser Gun and go to shoot every PA entities in the AA camp via my Laser Gun or my Crafty Bow, and disarms every trap set by PAs
Charging Actions:
I go to the crystal in my base and try to portalizes it: 6/25 +1 Pricey +1 Blinky
I go to a unbuilt room in the AA Camp and try to make a Capicator:9/10 +1 Pricey +1 Blinky
I now try to summon a Sentry that holds a hammer, and instructs it to heal the base: 3/?+1 Pricey +1 Blinky
Awesome! That's definitely an improvement. Makes me feel better. Thanks a lot!
You load up a single shot into the TNT Cannon!
You manufacture 2 batches of Robots!
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))15/?
Portable Spirograph 7/?
Guardian angel 7/?
Then I think that I need to find one way to remove that player camp that have so many stacked upgrades it is nearly a boss.
I get to the sea base and I ask to the Assault Rifle Sniper Soldier why he did not stopped existing the sea base when he came to the battlefield.
He sees the problem and stops existing.
The ARSS goes back to the barracks! There would have been another there to take his place, ready to be airlifted to the battlefield, but orders are orders.
Friends are opening the portal. 9/10
I continue pressings buttons on my coat. 3/25
I pull out my iron sword, and sacrifice my effect onto it, creating the Dark-Energy blade, which is capable of shooting lazors. I shortly after slash down, firing a lazor at Dark Pit.
You deal 5 damage to Dark Pit! The Dark Magic Potion contributes to the damage.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))16?
Portable Spirograph 8/?
Guardian angel 8/?
Then I try recruiting another soldier:
Poor scared soldier
HP: You monster you killed him
attacks: none.
I send him on the battlefield to protect the acolyte.
The soldier is too scared to have any effect! He retreats back to your Sea Base. He'd rather be deployed in a team, I'd think.
Friends are jumping through the the portal. 10/10 (COMPLETE!) Vevos: Summoner Mage, choose his health, is able to cast basic magic
Aleceo: Cat Knight, More HP than Vevos, guards Vevos with his life
I continue pressings buttons on my coat. 4/25
I pull out my sword, and enter Fire Emblem, attacking Dark Pit. CRITICAL HIT!
Alright, I'll count these as two 5-post summons. Vevos and Aleceo added!
====[End-of-Turn Events]====
The Wind Spirits deal 4 damage to a Sniper Rifle Mook and 4 damage to the two Hammer Mooks!
The Player Archers deal 4 damage to two of the Armored Mooks and retreat back into the castle! The Flame Elementals deal 3 damage to the group of Sniper Rifle Mooks! They begin to suffer the effects of burning!
The Earth Elementals do not attack, as this is their first turn on the field as a held charge!
The Lightly Armored Mooks take on the Wind Elementals! The Wind Elementals take 3 damage each! Thankfully, none of their swords crit!
The Hammer Mooks deal 3 damage to the Wall and 3 damage to the Camp!
The Sniper Rifle Mooks launch another volley of shots! They deal 8 damage to Oliver and another 8 damage to Faquarl!
The AA Robots deal 4 damage to 3 of the Sniper Rifle Mooks!
Yankean doesn't do anything due to this being his first turn.
Goldhero101's friends don't do anything, as this is their first turn.
The Acolyte goes on the aggressive! He expends some of his Dark Magic Meter to destroy 3 of the robots and deal 4 damage each to the Wind Elementals! He then downs his held Dark Potion, restoring his Dark Magic Meter along with its regeneration.
The Hammer Mooks suffer their burns! The Wind Elementals' synergizing wind dies out!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (6 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it) (Lost due to spell), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 5/20. Dark-Infused (25% damage boost, 2/3)
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates in the EoTB after firing, acts like a Rocket Launcher with 6 base damage, can shoot two shots at once to hit 2 targets)
Factory (Generates Factory Points which can be used, 2 points generated each turn, 25% chance to generate 3 points instead of 2, 3 max blueprints available)
Robot Factory (Summons 4 HP 2 damage Robots at the cost of 2 Factory Points for a batch of 3 robots)
Tech Lab (Can be used to prototype new things at the cost of Factory Points. The amount of FP depends on the power)
Enchantment Area (Enchants weapons)
Brewery (Automagically charges potions)
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 2 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 175/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Player Archer [AA] HP: 4/20, 6/20 (x2) Behind Front Wall, deals Ranged damage.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1), 2/16, 13/16 (x1) Burning (1 DoT, 1/1)
Iron Supply [N] : 55%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 20/20 (x3). Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Help Charges:+1 Blinky +1 Pricey
Where is the healing done to the base?
Attack Actions:
I summon 3 more robots from the factory
I arm 4 robots with bows and arrows and arm the remaining 1 with hammer and instruct the four robots to attack on nulitor and GoldHero101, and instruct the remaining 2 one to heal our base, another to destroy every trap set by the PAs.I them go with the robots and use my Crafty Bow and Laser Gun to shoot the two.
Non-Charging Actions:
I take some TNT from my stockpile,and putting it on the TNT Cannon. The two barrels were filled up with TNT.
Charging Actions:
I collect anti-material for building of the portalizer:9/25 +1 Pricey +1 Blinky
I go to many rooms in the AA Camp and try to link the Capacitor to other rooms:10/10 +1 Pricey +1 Blinky(Capacitor finished)
I now try to summon a Class III Sentry that holds a diamond hammer which convert structure damage to 100% heal to structures, and instructs it to heal the base:6/10+1 Pricey +1 Blinky
Basic Sentry{Class Data}:
Class I
Base Damage:3
HP:5
Summon:3-5
Can Carry:Under or Equal Iron(No Enchanted)
Class II
Base Damage:4
HP:9
Summon:6-9
Can Carry:Under or Equal Iron,plus Gold,normal Guns and Bows)(Enchanted:Bows,Under or Equal Iron)
Class III
Base Damage:5-6
Base Heal:1-2
HP:11-13
Summon:10-15
Can Carry:Under or Equal Diamond,any Guns with element and Bows)(Enchanted:Bows,Under or Equal Iron plus Gold, any Guns)
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))17/?
Portable Spirograph 9/?
Guardian angel 9/?
I create a column of healing on goldhero and it starts creating columnlets(tiny columns) of healing focusing on him intensely and creating explosions of shadows possibly concealing him
Instead of nulling all posts prior to the EotE, I'm going to let them stay. However, you should edit them accordingly, especially if any entities in particular have taken damage.
Due to these events, there will be no post this evening, and due to the lack of posts! Also, I regret to inform you that there will not be a post tomorrow/Saturday evening, either, since i've got plans!
While posting should be normal Sunday, I will be unable to post on Mondays until further notice! Tuesday and after should be a rather even schedule. I'd really like to get the schedule back on track, since you guys probably want more posts.
Help Charges:+1 Blinky +1 Pricey
Non-Charging Actions:
I take some TNT from my stockpile,and putting it on the TNT Cannon.
In the emergency,I summon 6 robots armed with bows and arrows from the fallen Skeletons to shoot at whoever attack my base.(nuiltor and GoldHero101)
I also use 2 Factory points to make a Laser Gun and go to shoot every PA entities in the AA camp via my Laser Gun or my Crafty Bow, and disarms every trap set by PAs
Charging Actions:
I go to the crystal in my base and try to portalizes it: 6/25 +1 Pricey +1 Blinky
I go to a unbuilt room in the AA Camp and try to make a Capicator:9/10 +1 Pricey +1 Blinky
I now try to summon a Sentry that holds a hammer, and instructs it to heal the base: 3/?+1 Pricey +1 Blinky
My games.
The cards are with me: 25/25
Well Worth It: 4/25
About time I was able to get this one out. Time to be of some use...
Yankean [AA]:
HP: ★★★☆☆
ATK: ★★★★☆
SPECIAL:
Chance of +2ing a player on the AA team when killing a PA entity
Can swap weapon types at will (attack unaffected by flying entities or others like it)
1/10 Slime Block Mech
I steal some of the Acolyte's dark energy with my Energy Siphon.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))15/?
Portable Spirograph 7/?
Guardian angel 7/?
Then I think that I need to find one way to remove that player camp that have so many stacked upgrades it is nearly a boss.
I get to the sea base and I ask to the Assault Rifle Sniper Soldier why he did not stopped existing the sea base when he came to the battlefield.
He sees the problem and stops existing.
Why does Faquarl have 24 health?
Anyway, I summon a tornado on the Air Elementals. They drain its power and heal themselves with it; as well as gaining a slight damage bonus.
Wither Storm:9/25
Earth Elemental Parker:5/5 FINISHED
Earth Elemental Tyler: 5/5 FINISHED
I help pricey and crusher.
My suggestion: Redstone Power Distance
Friends are opening the portal. 9/10
I continue pressings buttons on my coat. 3/25
I pull out my iron sword, and sacrifice my effect onto it, creating the Dark-Energy blade, which is capable of shooting lazors. I shortly after slash down, firing a lazor at Dark Pit.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Attack: I use my Power Pendant and I fire a mini Kamehameha at GoldHero101 in the face, and i throw him in the pit filled with Cyanide and Acid
[Insert the picture of Djoing while in his Mega Man suit smiling (Reviving the old trend in DTG2)] Someone gonna die
Lord Michael/Michael Jackson Component A (1/4) 15/25 +1 from sunnyau
Lord Michael/Michael Jackson Component B (2/4) 15/25 +1 from Blinky
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I stab the nearest Mook with one of my daggers.
Wither Storm:12/25 +1 pricey; +1 sunnyau
I begin summoning some water elementals:
Water Elemental Alfred:1/5
Water Elemental Frank:1/5
I help pricey and sunnyau.
My suggestion: Redstone Power Distance
2/10 Slime Block Mech
I go up to a Mook and drain their life force with the Energy Siphon.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))16?
Portable Spirograph 8/?
Guardian angel 8/?
Then I try recruiting another soldier:
Poor scared soldier
HP: You monster you killed him
attacks: none.
I send him on the battlefield to protect the acolyte.
Aleceo: Cat Knight, More HP than Vevos, guards Vevos with his life
I continue pressings buttons on my coat. 4/25
I pull out my sword, and enter Fire Emblem, attacking Dark Pit. CRITICAL HIT!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Hey guys, I've got some stuff (i.e. schoolwork) to get done today, so I'm afraid I won't be posting this evening (although I really wish I could!).
Please try to keep the posting minimal!
An alternate timeline emerges.
However, we must first start from the beginning...
Even better yet, no posts after the I asked! Even less hassle. Thanks, guys.
Awesome! That's definitely an improvement. Makes me feel better. Thanks a lot!
You load up a single shot into the TNT Cannon!
You manufacture 2 batches of Robots!
Alright, you get this summon out of the way to deal with the troublesome Mooks. Yakean summoned!
The system that you use for summoning is pretty novel to this game, too. I'm guessing it has to do with Fire Emblem...
The Acolyte suffers the loss of 2% of his Dark Magic Meter! You gain 3 Dark Energy!
The ARSS goes back to the barracks! There would have been another there to take his place, ready to be airlifted to the battlefield, but orders are orders.
For some reason, the attacks on Faquarl overhealed him! However, the overheal wasn't very healthy, so his health is back down to normal.
The Air Elementals are healed by 2 HP each! They will deal 4 damage this turn instead of 3!
You deal 5 damage to Dark Pit! The Dark Magic Potion contributes to the damage.
You deal 8 damage to GoldHero101!
You deal 6 damage to one of the Lightly Armored Mooks! He suffers Burning for 1 turn!
You deal 4 damage to one of the Lightly Armored Mooks! You gain 3 Dark Energy!
The soldier is too scared to have any effect! He retreats back to your Sea Base. He'd rather be deployed in a team, I'd think.
Alright, I'll count these as two 5-post summons. Vevos and Aleceo added!
====[End-of-Turn Events]====
The Wind Spirits deal 4 damage to a Sniper Rifle Mook and 4 damage to the two Hammer Mooks!
The Player Archers deal 4 damage to two of the Armored Mooks and retreat back into the castle! The Flame Elementals deal 3 damage to the group of Sniper Rifle Mooks! They begin to suffer the effects of burning!
The Earth Elementals do not attack, as this is their first turn on the field as a held charge!
The Lightly Armored Mooks take on the Wind Elementals! The Wind Elementals take 3 damage each! Thankfully, none of their swords crit!
The Hammer Mooks deal 3 damage to the Wall and 3 damage to the Camp!
The Sniper Rifle Mooks launch another volley of shots! They deal 8 damage to Oliver and another 8 damage to Faquarl!
The AA Robots deal 4 damage to 3 of the Sniper Rifle Mooks!
Yankean doesn't do anything due to this being his first turn.
Goldhero101's friends don't do anything, as this is their first turn.
The Acolyte goes on the aggressive! He expends some of his Dark Magic Meter to destroy 3 of the robots and deal 4 damage each to the Wind Elementals! He then downs his held Dark Potion, restoring his Dark Magic Meter along with its regeneration.
The Hammer Mooks suffer their burns! The Wind Elementals' synergizing wind dies out!
====[engie_ninja's sidequest]====
Remains in stasis!
====[5l1n65h07's sidequest]====
Remains in stasis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (6 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Sniper Rifle (Base Damage: 4), Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1)
GoldHero101 [PA] HP: 5/20. Dark-Infused (25% damage boost, 2/3)
Anti-Acolyte Camp [AA] HP: 24/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: 0/2 Shots loaded. Factory Lvl.2.5: 5/12 [IIIIIIIIIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 3/3 Potions brewing (Replenishing Health Potion, Strength Potion x2).
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
Laser Battle Rifle (Pistol, Base Damage: 4, 90% base accuracy, 10% accuracy loss per shot, applies Burning (1 damage over time, 1/1), Requires 2 FP/unit)
None as of yet.
Stored Blueprints
None as of yet.
Player Fort [AA] Front Wall HP: 175/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Player Archer [AA] HP: 4/20, 6/20 (x2) Behind Front Wall, deals Ranged damage.
Wind Elementals [AA] Bob: 11/20 HP. Jeff: 11/20 HP. Suzy: 11/20 HP. Windergized (+25% boost to basic attacks, 0/1)
Stats
Base Damage: 3
Speed Value: 4
Takes 0% damage from Earth-Based attacks.
Drains 100% damage Wind-Based attacks.
Takes 150% damage from Cold-Based attacks.
Takes 150% damage from Heat-Based attacks.
Fire Elementals [AA] Oliver: 4/20 HP. Faquarl: 6/20 HP.
Stats
Base Damage: 3
Speed Value: 3
Applies 1-turn Burning to targets.
Drains 100% damage from Heat-Based attacks.
Takes 150% damage from Wind-Based attacks.
Takes 200% damage from Cold-Based attacks.
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Stats
Base Damage: 2
Speed Value: 2
Yankean [AA] HP: 70/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Lightly-Armored Sword Mook [PA] HP: 6/16 (x1) Burning (1 damage over time, 1/1), 8/16 (x3). Possess armor listed in the OP.
Hammer Mook [PA] HP: 5/16 (x2) Burning (1 Damage over time, 0/1)
Sniper Rifle Mook [PA] HP: 6/16 (x1), 5/16. (x2) Burning (1 Damage over time, 1/1), 12/16 (x1)
Vevos [PA] HP: 16/16. Deals Magic damage.
Stats
Base Damage: 3
Speed Value: 3
Aleceo [PA] HP: 24/24. Protects Vevos from damage.
Stats
Base Damage: 3
Speed Value: 2
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 100%. Kills: 2.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 500/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 4 Futility
auyuengyat: 2 Futility
Pricey12345: 4 Futility
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 6/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 20/20 (x3). Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
Help Charges:+1 Blinky +1 Pricey
Where is the healing done to the base?
Attack Actions:
I summon 3 more robots from the factory
I arm 4 robots with bows and arrows and arm the remaining 1 with hammer and instruct the four robots to attack on nulitor and GoldHero101, and instruct the remaining 2 one to heal our base, another to destroy every trap set by the PAs.I them go with the robots and use my Crafty Bow and Laser Gun to shoot the two.
Non-Charging Actions:
I take some TNT from my stockpile,and putting it on the TNT Cannon. The two barrels were filled up with TNT.
Charging Actions:
I collect anti-material for building of the portalizer:9/25 +1 Pricey +1 Blinky
I go to many rooms in the AA Camp and try to link the Capacitor to other rooms:10/10 +1 Pricey +1 Blinky(Capacitor finished)
I now try to summon a Class III Sentry that holds a diamond hammer which convert structure damage to 100% heal to structures, and instructs it to heal the base:6/10+1 Pricey +1 Blinky
Basic Sentry{Class Data}:
Class I
Base Damage:3
HP:5
Summon:3-5
Can Carry:Under or Equal Iron(No Enchanted)
Class II
Base Damage:4
HP:9
Summon:6-9
Can Carry:Under or Equal Iron,plus Gold,normal Guns and Bows)(Enchanted:Bows,Under or Equal Iron)
Class III
Base Damage:5-6
Base Heal:1-2
HP:11-13
Summon:10-15
Can Carry:Under or Equal Diamond,any Guns with element and Bows)(Enchanted:Bows,Under or Equal Iron plus Gold, any Guns)
Class IV
Base Damage:7-10
Base Heal:3-5
HP:15-25
Summon:15-20
Can Carry:Anything
Class V
Base Damage:>=11
Base Heal:>=6
HP:>=26
Summon:>=21
Can Carry:Anything
My games.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))17/?
Portable Spirograph 9/?
Guardian angel 9/?
I create a column of healing on goldhero and it starts creating columnlets(tiny columns) of healing focusing on him intensely and creating explosions of shadows possibly concealing him
Surely my amulet should have summoned something by now?
Anyway, I stab goldhero with my daggers to... eliminate him. If he attempts to counter this, I will set the Earth Elementals on him.
To goldhero: Just die. You won't be able to stop it.
Wither Storm:14/25 +1 sunnyau
Water Elemental Alfred:2/5
Water Elemental Frank:2/5
My suggestion: Redstone Power Distance
The End of Turn Events has been updated!
Instead of nulling all posts prior to the EotE, I'm going to let them stay. However, you should edit them accordingly, especially if any entities in particular have taken damage.
Due to these events, there will be no post this evening, and due to the lack of posts! Also, I regret to inform you that there will not be a post tomorrow/Saturday evening, either, since i've got plans!
While posting should be normal Sunday, I will be unable to post on Mondays until further notice! Tuesday and after should be a rather even schedule. I'd really like to get the schedule back on track, since you guys probably want more posts.
An alternate timeline emerges.
However, we must first start from the beginning...
Attack: I use my Healing Hammer to strike GoldHero101 then he is flying to the Pit of Losers. +1 Defeated Players (or Aleceo if he is Defeated)
Lord Michael/Michael Jackson Component A (1/4) 17/25 +1 from Blinky
Lord Michael/Michael Jackson Component B (2/4) 17/25 +1 from sunnyau
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I prime the TNT cannon; aiming it at the Acolyte.
Wither Storm:16/25 +1 pricey
Water Elemental Alfred:3/5
Water Elemental Frank:3/5
I help pricey and sunnyau.
My suggestion: Redstone Power Distance
Attack: I expend 4 HP to repair the Camp.
Lord Michael/Michael Jackson Component A (1/4) 19/25 +1 from Blinky
Lord Michael/Michael Jackson Component B (2/4) 19/25 +1 from Blinky
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.