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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
FourSquared: We should set up a trap for the bandits. We'll be sitting ducks once the bandits are near this hut. Say, do you any trapdoors?
Current Charges:
Unknown Entity: 19/25
<teenaegisalt_87> Traps sound like a good idea, but I haven't got any trapdoors on me right now, even though I could craft them. I do have some cactus I got from my trips to the desert, which we could use to make a wall...
teenaegisalt_87 begins constructing a Cactus Wall! If you think this is a bad idea, you could advise him on what else to do.
Charging a buff for helping TSFHISEPIC 14/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)8/13
Then I help TSFHISEPIC.
I ask the prisoner his name and I say him good day.
After that If he have something to tell I hear him else I explain him that we need an architect for building a tower of futility and that I can pay him for doing the worst architecture possible and that I will try to free him.
I pull out an thermobaric rocket launcher and I start throwing rockets at guards around potentially making the building start crumbling and hurting the guards.
The man accepts your request quickly! You manage to provide a large enough distraction for the guards to escape!
My storm is finished... The sky darkens, clouds form and it begins raining. Then, the rain stops. Silence. ... ... Then, 7 lightening bolts rain down from the sky, hitting all of the PA entities (not including the Technology Master). This shocks and burns them, making them unable to act as well as taking a hefty amount of damage. Oh, and a missile is fired at the Simulacrum of Balzac, hitting him in the eye.
Deck of Many Things:17/25
Lightning Storm: 25/25 FINISHED
Missile at the Simulacrum of Balzac: 5/5 FINISHED
I help crusher and pit.
First, your missile strikes the Simulacrum, dealing a hefty 25 damage to him!
Afterwards, the sky turns dark and vicious thunder rampages across the map, dealing a total of 145 damage, which will splash to nearby groups of mobs, and levels (literally and figuratively) the playing field! The Airship is stuck down by lightning and crashes to cinders! Conflagratius is drowned out by the rain and cools off! The surges of electricity, combined with the large amounts of cholesterol sitting in Balzac's arteries due to growing fat off being at a desk frivolously suing people, cause him to suffer a massive heart attack! The 3 most injured zombies are charred to dust from the lightning strike!
Thanks for the help. Your attack will trigger the first BOSS BATTLE!
I run at EPIC, gathering speed. With a war cry I leap in the air and stab him with my Fighter's Falcuta. I yell at the tank "FINISH HIM!"
Deck of Many Things: 18/25
I repair the tank:1/2
I start building a fixing robot that will repair the tank 2HP/turn:1/10
You deal 8 damage to EPIC! The Tank will finish him off as you wish.
Your HP remains where it is, as the Cloak of Regeneration and Fighter's Falcata's effects cancel each other out!
====[End-of-Turn Events]====
After seeing every entity on his side crumble to the earth in a scourge of lightning, The Acolyte conjures up a BOSS BATTLE using his dark magical energy!
<Acolyte435> Hey, I got into a really comfortable spot in there for a second. I had something else in mind, but I've decided to bring you something more... fitting with the event that's going on. This particular cameo will teach you how to trick AND treat! HA HA HA HAHAHAHA!
The Acolyte summons the Horseless Headless Horseman from the TF2 universe due to Halloween coming up! The Acolyte expends 20% of his Dark Magic Meter to do so! The HHH is added to the list of Minor Bosses in the OP! The Tank fires a high-powered round into TSFHISEPIC, killing him! The Zombies deal 6 damage to the Damage Tank, who retaliates with 2 of his own!
nullitor and the Tech Master emerge and regain the ability to be targeted!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 1/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 14/20. In Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Cloak of Regeneration (75% chance to heal 1 HP after action), Splash Normal Healing Potions (3/3, restores 4 HP to up to 3 targets)
TSFHISEPIC [PA] HP: 0/20
nullitor [PA] HP: 20/20. Cannot be targeted (0/1) Destructive (50% increased base damage, 2/4)
FeatheredDragon [N] HP: 20/20
Moddable Armored Point-Defending Dispenser Tank [AA] HP: 15/60. Mods Left: 0/3. Burning (1 damage over time, 0/1)
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001, Crusher48].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Interacting with this entity will enable it to attack twice.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Has a 25% chance to block an attack and 25% chance to counterattack.
Damage Tank [AA] HP: 34/50
Stats
Base Damage: 2
Every turn, forces either one enemy entity to attack it or forces up to four enemy entities to have a 50/50 chance to attack it or attack its original target.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 16/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 69/100
Zombie [H] HP: 0/20 (x1), 7/20 (x1), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 20/20 (x3)
Skeleton [H] HP: 0/20 (x1), 16/20 (x2), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 16/20 (x2)
Spider [H] HP: 2/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1), 16/16 (x3)
Iron Supply [N] : 44%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Wary. Spear equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Cactus Wall [N] HP: 5/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage. Under construction, will be completed in 1 turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
I start building a building machine 1/?(for the sidequest).
Charging a buff for helping TSFHISEPIC 16/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)10/13
Then I help TSFHISEPIC.
After all that I go to the nearest bank while policemen are investigating the prison and I try to rob it by menacing everyone with a rocket launcher and if someone moves I shoot him.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I charge at the HHH, then, inexplicably, I vanish. The HHH looks around in confusion, then I land behind him from my somersault and stab him in the back with the Falcuta.
Deck of Many Things: 19/25
I repair the tank:2/2 FINISHED
I start building a fixing robot that will repair the tank 2HP/turn:2/10
For posts is a bit low... I'm pretty reluctant to post with that little progress. Anyways, I've got plans Halloween night, so I probably won't have an opportunity to post for two days in a row... But I promise an update afterwards, especially with sufficient posts. Plus, it'll give everyone a good chance to enjoy their Halloween.
I use a Nyan Cat Launcher on the Headless Horseman.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Hey! I posted!!! Ah well...
I throw a snowball at the HHH. This appears to do nothing, then, he doubles up with stomach cramps as I reveal that the snowball was imbued with a Potion of Hunger.
Deck of Many Things: 20/25
I repair the tank:2/2 FINISHED
Fixing robot that will repair the tank 2HP/turn:3/10
You deal 4 damage to the HHH! The power of the Umbra Scepter makes the HHH Poisoned for 2 turns!
You ready your shield and prepare for any incoming attacks!
I start building a building machine 1/?(for the sidequest).
Charging a buff for helping TSFHISEPIC 16/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)10/13
Then I help TSFHISEPIC.
After all that I go to the nearest bank while policemen are investigating the prison and I try to rob it by menacing everyone with a rocket launcher and if someone moves I shoot him.
You perform a successful bank heist! However, your Wanted rating has risen to two stars...
I charge at the HHH, then, inexplicably, I vanish. The HHH looks around in confusion, then I land behind him from my somersault and stab him in the back with the Falcuta.
Deck of Many Things: 19/25
I repair the tank:2/2 FINISHED
I start building a fixing robot that will repair the tank 2HP/turn:2/10
You deal 8 damage to the HHH! Due to the use of your Falcata, you take 1 damage, but your Cloak of Regeneration doesn't go into effect...
I throw a snowball at the HHH. This appears to do nothing, then, he doubles up with stomach cramps as I reveal that the snowball was imbued with a Potion of Hunger.
Deck of Many Things: 20/25
I repair the tank:2/2 FINISHED
Fixing robot that will repair the tank 2HP/turn:3/10
I begin summoning a Shield Generator:1/15
I help Pit.
You deal 2 damage to the HHH! You would have inflicted him with Hungry, but since it would lower his damage, he doesn't get afflicted!
I continue mining, not really sure what else to do until the charge becomes thinged.
You mine 4% of the iron!
====[End-of-Turn Events]====
The Damage Tank taunts the HHH and deals 2 damage to him! The Tank deals 3 damage to a single Zombie!
The HHH hacks at the Damage Tank with his Headtaker for 8 damage! The Zombies deal 6 damage to the Tank!
The Acolyte regenerates his Dark Magic Meter while the HHH suffers from Poison!
====[engie_ninja's sidequest]====
Ross8815 finishes off the disarmed Zombie with his Primitive Rifle by dealing 10 damage! The Scorpion deals 6 damage to one of the disarmed Skeletons! The Atronach fires 4 rounds at the Spiders, killing one of them and dealing 6 damage to another! The Medic is hiding behind the Atronach!
Every mob focuses fire on the Atronach! 6 damage is dealt by the Unarmed mobs, the Spiders deal 6 damage, the Zombies deal 12, and the skeletons deal 6! This deals a total of 30 damage, quickly tearing away at the Atronach's armor!
Your rage fades.
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 1/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 13/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it), Cloak of Regeneration (75% chance to heal 1 HP after action), Splash Normal Healing Potions (3/3, restores 4 HP to up to 3 targets)
TSFHISEPIC [PA] HP: 20/20
nullitor [PA] HP: 20/20. Destructive (50% increased base damage, 1/4)
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Interacting with this entity will enable it to attack twice.
Can be modified to suit certain situations, mods can be replaced.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Has a 25% chance to block an attack and 25% chance to counterattack.
Damage Tank [AA] HP: 26/50
Stats
Base Damage: 2
Every turn, forces either one enemy entity to attack it or forces up to four enemy entities to have a 50/50 chance to attack it or attack its original target.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 16/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 69/100
Zombie [H] HP: 0/20 (x1), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 20/20 (x3)
Skeleton [H] HP: 10/20 (x1), 16/20 (x1), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 16/20 (x2) Armed with Bows.
Spider [H] HP: 0/16 (x1) 10/16 (x1), 16/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 16/16 (x3)
Iron Supply [N] : 48%/100% mined. Upon mining 70%, sufficient supplies will be harvested and . Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Wary. Spear equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Cactus Wall [N] HP: 5/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage. Under construction, will be completed in 1 turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
Did you know that I have HHH's Headtaker from DTG2? And that I killed it before? Because I did. I use my HHH's Headtaker to hack into this HHH and summon spirits of the dead to back me up. To add insult to injury, I also hit him with the Chandelier flail, hoping that as an undead he takes extra damage from burning.
Attack: I use my Power Ring then i blast the HHH with my Light Beam
Healing Hammer 13/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 7/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I point out that we have a very low damage on the Acolyte. Seriously, UzerZero is FAR more powerful, and she already lost 1/10th of her HP! Probably because no one cares to make an attack creative enough to attack the Acolyte. So I try to use the HHH's Headtaker to convince the HHH to attack the Acolyte over the fact that the Acolyte misused the Wayback Machine, which significantly weakened him (his original incarnation had like 100000 HP).
I raise my sword up and cast a spell. Those well versed in magic would know that it was a dark spell. The ground tears open and a blob of rotten flesh and rock comes out. A sword of steel forms next to it. The creature morphs all the rock on its body into its legs and arms. The flesh forms a body and a head is formed from rock. An unearthly roar comes from the creatures mouth. I point my sword towards the moddable tank. I runs towards the tank and stomps on it. The rock smashes into the tank and dents the metal. The creature swings its sword and tears the metal. I say another spell and the creature turns to lava on the tank before flying off, taking some metal with it and going back into the ground.
ABOUT @*$2amp;@!# LEGO CARDS: 12/25 (why am i getting so many +1's)
Yeah, nobody's really tried to attack the Acolyte recently. I know he has a shield, but seriously guys, it can't be that hard.
In fact, I still have that bow I never used from "winning" DTG2. Maybe a bit of fieldtesting is in order.
Dark Pit takes out and aims the new Bow. It's just a simple white bow.
I'm just gonna see what this does. Hope you don't mind.
Dark Pit fires the arrows at the Acolyte. Nothing out of the ordinary seems to have happened, until it connected. Then, something odd definitely happened:
Right next to the Acolyte, a holographic image (because that's the closest relation I could find of it) of TSFH appeared before him. It then proceeded to...wait. It just did the exact same thing as the post above, but aimed at the Acolyte! That's...interesting.
2/10 {REDACTED}
So more anomolous stuff is showing up, and it causes a random Pro-Acolyte entity to glitch up and crash into the ground really hard.
I run at EPIC, gathering speed. With a war cry I leap in the air and stab him with my Fighter's Falcuta. I yell at the tank "FINISH HIM!"
Deck of Many Things: 18/25
I repair the tank:1/2
I start building a fixing robot that will repair the tank 2HP/turn:1/10
My suggestion: Redstone Power Distance
<teenaegisalt_87> Traps sound like a good idea, but I haven't got any trapdoors on me right now, even though I could craft them. I do have some cactus I got from my trips to the desert, which we could use to make a wall...
teenaegisalt_87 begins constructing a Cactus Wall! If you think this is a bad idea, you could advise him on what else to do.
The man accepts your request quickly! You manage to provide a large enough distraction for the guards to escape!
First, your missile strikes the Simulacrum, dealing a hefty 25 damage to him!
Afterwards, the sky turns dark and vicious thunder rampages across the map, dealing a total of 145 damage, which will splash to nearby groups of mobs, and levels (literally and figuratively) the playing field! The Airship is stuck down by lightning and crashes to cinders! Conflagratius is drowned out by the rain and cools off! The surges of electricity, combined with the large amounts of cholesterol sitting in Balzac's arteries due to growing fat off being at a desk frivolously suing people, cause him to suffer a massive heart attack! The 3 most injured zombies are charred to dust from the lightning strike!
Thanks for the help. Your attack will trigger the first BOSS BATTLE!
Your illusion was unnecessary, and you manage to get both of you to a good spot! However, the explosions at the prison will make frontline news...
You deal 4 damage to the Moddable Tank!
You deal 4 damage to one of the Zombies!
You deal 8 damage to EPIC! The Tank will finish him off as you wish.
Your HP remains where it is, as the Cloak of Regeneration and Fighter's Falcata's effects cancel each other out!
====[End-of-Turn Events]====
After seeing every entity on his side crumble to the earth in a scourge of lightning, The Acolyte conjures up a BOSS BATTLE using his dark magical energy!
<Acolyte435> Hey, I got into a really comfortable spot in there for a second. I had something else in mind, but I've decided to bring you something more... fitting with the event that's going on. This particular cameo will teach you how to trick AND treat! HA HA HA HAHAHAHA!
The Acolyte summons the Horseless Headless Horseman from the TF2 universe due to Halloween coming up! The Acolyte expends 20% of his Dark Magic Meter to do so! The HHH is added to the list of Minor Bosses in the OP! The Tank fires a high-powered round into TSFHISEPIC, killing him! The Zombies deal 6 damage to the Damage Tank, who retaliates with 2 of his own!
nullitor and the Tech Master emerge and regain the ability to be targeted!
====[engie_ninja's sidequest]====
Remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Moddable Armored Point-Defending Dispenser Tank [AA] HP: 15/60. Mods Left: 0/3. Burning (1 damage over time, 0/1)
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001, Crusher48].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Interacting with this entity will enable it to attack twice.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Has a 25% chance to block an attack and 25% chance to counterattack.
Damage Tank [AA] HP: 34/50
Stats
Base Damage: 2
Every turn, forces either one enemy entity to attack it or forces up to four enemy entities to have a 50/50 chance to attack it or attack its original target.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks until reaching 40% health.
Zombie [PA] HP: 17/20 (x1), 0/20 (x2), 14/20 (x1)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology Master [PA] HP: 40/40. Cannot be targeted (0/1). [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 0/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Simulacrum of Balzac [PA] HP: 0/80.
Stats
Base Damage: 8
Only attacks every other turn due to being lazy and fat off frivolous corporate lawsuits all day.
Horseless Headless Horsemann [PA-BOSS] HP: 200/200. [Scare Taunt: III]
Acolyte [AC] HP: 98/100. Dark Magic Meter: 82%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 55/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 33/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 9/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat. Crouched behind Atronach.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
We Need More Cards: 9/25
Oh hey look a boss. This calls for the big guns.
Ready Shield, fire the Umbra Scepter at the boss.
It's the best strategy.
I respawn.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I start building a building machine 1/?(for the sidequest).
Charging a buff for helping TSFHISEPIC 16/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)10/13
Then I help TSFHISEPIC.
After all that I go to the nearest bank while policemen are investigating the prison and I try to rob it by menacing everyone with a rocket launcher and if someone moves I shoot him.
I charge at the HHH, then, inexplicably, I vanish. The HHH looks around in confusion, then I land behind him from my somersault and stab him in the back with the Falcuta.
Deck of Many Things: 19/25
I repair the tank:2/2 FINISHED
I start building a fixing robot that will repair the tank 2HP/turn:2/10
My suggestion: Redstone Power Distance
For posts is a bit low... I'm pretty reluctant to post with that little progress. Anyways, I've got plans Halloween night, so I probably won't have an opportunity to post for two days in a row... But I promise an update afterwards, especially with sufficient posts. Plus, it'll give everyone a good chance to enjoy their Halloween.
Enjoy your Halloween, mortals!
An alternate timeline emerges.
However, we must first start from the beginning...
I use a Nyan Cat Launcher on the Headless Horseman.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
this post vanished, then reappeared inexplicably...
My suggestion: Redstone Power Distance
Hey! I posted!!! Ah well...
I throw a snowball at the HHH. This appears to do nothing, then, he doubles up with stomach cramps as I reveal that the snowball was imbued with a Potion of Hunger.
Deck of Many Things: 20/25
I repair the tank:2/2 FINISHED
Fixing robot that will repair the tank 2HP/turn:3/10
I begin summoning a Shield Generator:1/15
I help Pit.
My suggestion: Redstone Power Distance
Safe For Miners: 4/5
I continue mining, not really sure what else to do until the charge becomes thinged.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Hey guys! I'm updating early because I've got a schedule ahead of me. I trust everyone had a happy Halloween!
Hey, welcome back.
You deal 4 damage to the HHH! The power of the Umbra Scepter makes the HHH Poisoned for 2 turns!
You ready your shield and prepare for any incoming attacks!
You respawn successfully, and the Acolyte teleports you back to the Battlefield!
You perform a successful bank heist! However, your Wanted rating has risen to two stars...
You deal 8 damage to the HHH! Due to the use of your Falcata, you take 1 damage, but your Cloak of Regeneration doesn't go into effect...
You repair the tank for 5 HP!
You deal 6 damage to the HHH! He takes the original 4 damage from the impact, but 2 more due to the irritating repetition of the meme!
You deal 2 damage to the HHH! You would have inflicted him with Hungry, but since it would lower his damage, he doesn't get afflicted!
You mine 4% of the iron!
====[End-of-Turn Events]====
The Damage Tank taunts the HHH and deals 2 damage to him! The Tank deals 3 damage to a single Zombie!
The HHH hacks at the Damage Tank with his Headtaker for 8 damage! The Zombies deal 6 damage to the Tank!
The Acolyte regenerates his Dark Magic Meter while the HHH suffers from Poison!
====[engie_ninja's sidequest]====
Ross8815 finishes off the disarmed Zombie with his Primitive Rifle by dealing 10 damage! The Scorpion deals 6 damage to one of the disarmed Skeletons! The Atronach fires 4 rounds at the Spiders, killing one of them and dealing 6 damage to another! The Medic is hiding behind the Atronach!
Every mob focuses fire on the Atronach! 6 damage is dealt by the Unarmed mobs, the Spiders deal 6 damage, the Zombies deal 12, and the skeletons deal 6! This deals a total of 30 damage, quickly tearing away at the Atronach's armor!
Your rage fades.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Moddable Armored Point-Defending Dispenser Tank [AA] HP: 20/60. Mods Left: 0/3.
Stats
Base Damage: 3
Houses 1/4 Players [Crusher48].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Interacting with this entity will enable it to attack twice.
Can be modified to suit certain situations, mods can be replaced.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Has a 25% chance to block an attack and 25% chance to counterattack.
Damage Tank [AA] HP: 26/50
Stats
Base Damage: 2
Every turn, forces either one enemy entity to attack it or forces up to four enemy entities to have a 50/50 chance to attack it or attack its original target.
Zombie [PA] HP: 14/20 (x2)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology Master [PA] HP: 40/40. [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Horseless Headless Horsemann [PA-BOSS] HP: 177/200 [Scare Taunt: III]. Poisoned (1 damage over time, 1/2)
Acolyte [AC] HP: 98/100. Dark Magic Meter: 84%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 25/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 33/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat. Crouched behind Atronach.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
3/10 {REDACTED}
Did you know that I have HHH's Headtaker from DTG2? And that I killed it before? Because I did. I use my HHH's Headtaker to hack into this HHH and summon spirits of the dead to back me up. To add insult to injury, I also hit him with the Chandelier flail, hoping that as an undead he takes extra damage from burning.
For lack of imaginative attacks, I drop a burning anvil on top of the HHH.
Deck of Many Things: 21/25
Fixing robot that will repair the tank 2HP/turn:4/10
I begin summoning a Shield Generator:2/15
I help Pit and crusher.
My suggestion: Redstone Power Distance
Attack: I use my Power Ring then i blast the HHH with my Light Beam
Healing Hammer 13/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 7/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Pit +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
5/10 {REDACTED}
I point out that we have a very low damage on the Acolyte. Seriously, UzerZero is FAR more powerful, and she already lost 1/10th of her HP! Probably because no one cares to make an attack creative enough to attack the Acolyte. So I try to use the HHH's Headtaker to convince the HHH to attack the Acolyte over the fact that the Acolyte misused the Wayback Machine, which significantly weakened him (his original incarnation had like 100000 HP).
I raise my sword up and cast a spell. Those well versed in magic would know that it was a dark spell. The ground tears open and a blob of rotten flesh and rock comes out. A sword of steel forms next to it. The creature morphs all the rock on its body into its legs and arms. The flesh forms a body and a head is formed from rock. An unearthly roar comes from the creatures mouth. I point my sword towards the moddable tank. I runs towards the tank and stomps on it. The rock smashes into the tank and dents the metal. The creature swings its sword and tears the metal. I say another spell and the creature turns to lava on the tank before flying off, taking some metal with it and going back into the ground.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
...but I never left, I just didn't post often...
ABOUT @*$2amp;@!# LEGO CARDS: 12/25 (why am i getting so many +1's)
Yeah, nobody's really tried to attack the Acolyte recently. I know he has a shield, but seriously guys, it can't be that hard.
In fact, I still have that bow I never used from "winning" DTG2. Maybe a bit of fieldtesting is in order.
Dark Pit takes out and aims the new Bow. It's just a simple white bow.
I'm just gonna see what this does. Hope you don't mind.
Dark Pit fires the arrows at the Acolyte. Nothing out of the ordinary seems to have happened, until it connected. Then, something odd definitely happened:
Right next to the Acolyte, a holographic image (because that's the closest relation I could find of it) of TSFH appeared before him. It then proceeded to...wait. It just did the exact same thing as the post above, but aimed at the Acolyte! That's...interesting.
I am going to attack the Acolyte. Just wait for it.
EPIC, are you really risking triggering my wrath AGAIN?!? I've already killed you twice!!!
Whilst EPIC is distracted by my words, I stab him with the Falcuta.
Deck of Many Things: 22/25
Fixing robot that will repair the tank 2HP/turn:6/10 +1 Pricey
I begin summoning a Shield Generator:3/15
I help Pit and crusher.
My suggestion: Redstone Power Distance