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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
"You create the Very Enchanted Shield! It'll have lower health, but it'll
absorb magic-based attacks from everything inside the Deadly Walls!"
It is supposed to be a permanent item I carry not a part of the castle I through you would know that since I said it was made with the weird variant rules I made once for the alchemitter(more as a joke than as a true thing).
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 4/25(bestow 10 random enchantments to the sword)
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))4/17
After that I try using a radar for making a cartography of the surroundings it fails and so I get angry and I try smashing the support monolith with it.
"Now, I have some information to give you: You've been very naughty, keeping us out. And you know what happens to naughty walls? They don't get a Christmas present from Santa."
The walls/inner walls, hearing this, scurry away to go get their Christmas present. They were born/made less than a month ago, of course they still believe in Santa!
Rollback Post to RevisionRollBack
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
I upgrade the Generic Tank with a Machine Gun. The machine gun allows the Generic Tank to attack up to 3 infantry targets at once, but cannot damage armored targets. As a secondary weapon, this does not prevent use of the main gun.
Sure thing! As a plus, should I increase the power of the main gun?
I turn the whole castle area into mud unsuitable for castle building. ALL future walls that are constructed are built at half power (you need twice the charge to make new walls), and all structures lose 1 HP at the end of each round from having their foundation missing.
Done! The area has become unstable and walls will start with much less health!
"You create the Very Enchanted Shield! It'll have lower health, but it'll
absorb magic-based attacks from everything inside the Deadly Walls!"
It is supposed to be a permanent item I carry not a part of the castle I through you would know that since I said it was made with the weird variant rules I made once for the alchemitter(more as a joke than as a true thing).
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 4/25(bestow 10 random enchantments to the sword)
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))4/17
After that I try using a radar for making a cartography of the surroundings it fails and so I get angry and I try smashing the support monolith with it.
Alright, you made it. It's a temporary item, but it'll have plenty of health to go with it! However, as a downside, it'll have to be activated to use it.
You use the radar equipment on you to successfully make a map! It points out a good escape route for the Acolyte to use once things get awry.
"Now, I have some information to give you: You've been very naughty, keeping us out. And you know what happens to naughty walls? They don't get a Christmas present from Santa."
The walls/inner walls, hearing this, scurry away to go get their Christmas present. They were born/made less than a month ago, of course they still believe in Santa!
The bricks tumble out of the wall and scurry off! You've destroyed the Inner Wall!
I use my flamethrower to rekt the injured zombies.
"Maybe we should heal up a bit before moving on once these guys are down?"
You set the most injured zombies aflame with the Flamethrower and deal 3 damage! They get set aflame for 2 turns!
========[End of Turn Events]========
The Generic Tank deals 4 damage to 3 of the Spear Mooks!
The Spear Mooks deal 3 damage to Pricey12345, Blinky1001, and jondanger23 while the Sniper Rifle Mook struggles to get back up!
The Shotgun Mooks have been alerted to the damage to the wall and stay on guard!
Ross8815 reloads another shot and misses one of the Zombies! At the same time, the Metal Scorpion deals 5 damage to the injured zombie, the Atronach deals 4 damage to the same zombie, and the Medic heals up Ross8815!
The Zombie that isn't burning deals 1 damage to Ross8815 and 3 damage to his armor!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building walls (Walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 10/20.
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 12/20.
jondanger23 [AA] HP: 17/20.
Blinky1001 [AA] HP: 17/20
TSFHISEPIC [PA] HP: 20/20. In Strategy Room (Castle).
nullitor [PA] HP: 12/20
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
FeatheredDragon [N] HP: 20/20
Spear-Proof Nano-Commander Machine Gunner Tank [AA] HP: 13/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Summons Nanobots to repair/heal allies for 3 HP/target. Machine Gun can target 3 Mooks at once, cannot damage walls. Mods left: 0/3.
Piercer [AA] HP: 20/20.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Sniper Rifle Mook [PA] HP: 4/16 (x1). In Battlements.
Shotgun (Single-Barreled) Mook [PA] HP: 16/16 (x4). Near Support Monolith, on high alert.
Lesser Inner Walls [PA] HP: 0/20. Structural. Encompasses castle, can be shot over.
Fortified Castle [PA]
Walls HP: 56/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 16/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
I create a cone of force with my hands, and blast away some of the Castle Wall. I also get inside a cannon after talking to a red/pink Bob-omb, and Blast Away the Wall. If I can, I get inside the Castle Walls after this attack.
6/20 Bowser's Airship
Rollback Post to RevisionRollBack
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
I find a box full of grenades in the Generic Tank, open the hatch, and throw them all over the Lesser Inner Walls, blowing them apart so much that the walls cease to exist as an entity and cannot be repaired at all. I then realize that the nanobot dispersal system did not activate for the Generic Tank, so I hit it with a wrench so nanobots come out (unless I say otherwise, assume the tank repairs itself and the 2 AA things with the lowest HP each round).
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 5/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))5/17
After that try to I strike the support monolith with an giant axe which was not there previous minute then it might quickly explode because it should not exist.
If I can get inside the walls, I go into the support monolith room in the guise of air. I notice shotgun mooks, and explosives. Simple fix! I tamper with the explosives so that they explode right after I leave the room.
I follow up this tampering with leaving the room.
There is a large explosion from inside the room
7/20 Bowser's Airship
Rollback Post to RevisionRollBack
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 6/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))6/17
I create a cone of force with my hands, and blast away some of the Castle Wall. I also get inside a cannon after talking to a red/pink Bob-omb, and Blast Away the Wall. If I can, I get inside the Castle Walls after this attack.
6/20 Bowser's Airship
You deal 4 damage to the wall, but the wall is sturdier as of this moment, so you can't get through it!
I find a box full of grenades in the Generic Tank, open the hatch, and throw them all over the Lesser Inner Walls, blowing them apart so much that the walls cease to exist as an entity and cannot be repaired at all. I then realize that the nanobot dispersal system did not activate for the Generic Tank, so I hit it with a wrench so nanobots come out (unless I say otherwise, assume the tank repairs itself and the 2 AA things with the lowest HP each round).
What Lesser Inner Walls?
Also, you smack the wrench, but only one stream of nanobots comes out! If you want all 3 beams to come out, you'll have to make it act that way instead of attacking! It'll heal the least healthy AA entity each turn now. This turn it'll do some healing.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 5/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))5/17
After that try to I strike the support monolith with an giant axe which was not there previous minute then it might quickly explode because it should not exist.
It wasn't there the previous minute because it was in hammerspace! Also, what's with the explosion logic?
Also, you try to swing at the Monolith, but the Acolyte puts a stop to it! "We're still using this thing as a base, you know."
If I can get inside the walls, I go into the support monolith room in the guise of air. I notice shotgun mooks, and explosives. Simple fix! I tamper with the explosives so that they explode right after I leave the room.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 6/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))6/17
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 15/20.
jondanger23 [AA] HP: 17/20.
Blinky1001 [AA] HP: 17/20
TSFHISEPIC [PA] HP: 20/20. In Strategy Room (Castle).
nullitor [PA] HP: 12/20
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
FeatheredDragon [N] HP: 20/20
Spear-Proof Nano-Commander Machine Gunner Tank [AA] HP: 12/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Summons Nanobots to repair/heal allies for 3 HP/target. Machine Gun can target 3 Mooks at once, cannot damage walls. Mods left: 0/3.
Piercer [AA] HP: 20/20.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Rocket Launcher Mook [PA] HP: 16/16 (x2). In Battlements.
Shotgun (Single-Barreled) Mook [PA] HP: 16/16 (x4). Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 52/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 88%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 16/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Just for reference, 48/120 is 40%. All we need is to hit the walls for four damage or more and we're to looting. I'm gonna say that i'm going for the Suite first.
So I carve out a gate from the bricks to let everyone in. And it falls apart because bricks are not good at being gates.
I send a Rocket Launcher Mook into a virtual reality simulation of TF2, where he is a Soldier. When he inevitably rocket jumps, the simulation cuts out as he realized he accidently rocket jumped himself outside the simulation because he was still holding onto his rocket launcher while in the VR simulation.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 8/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))7/17
Then I create an earthquake to "chase out enemies out of the castle since nobody wants to be in a building when there is an earthquake" (damage the support monolith continuously)
Rollback Post to RevisionRollBack
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I punch the inner walls apart with the power of POWER
5/20 Bowser's Airship
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I will start shooting any and all Mooks on top of the walls from a "safe distance" with some kind of weapon with punch.
Evil Potions: 3/20
Good Potions: 2/24
My suggestion: Redstone Power Distance
"You create the Very Enchanted Shield! It'll have lower health, but it'll
absorb magic-based attacks from everything inside the Deadly Walls!"
It is supposed to be a permanent item I carry not a part of the castle I through you would know that since I said it was made with the weird variant rules I made once for the alchemitter(more as a joke than as a true thing).
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 4/25(bestow 10 random enchantments to the sword)
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))4/17
Creating a high tier sword 2/20.
Then I help engie_ninja and I help TSFHISEPIC.
After that I try using a radar for making a cartography of the surroundings it fails and so I get angry and I try smashing the support monolith with it.
I look at the Walls, or the Inner Walls:
"Now, I have some information to give you: You've been very naughty, keeping us out. And you know what happens to naughty walls? They don't get a Christmas present from Santa."The walls/inner walls, hearing this, scurry away to go get their Christmas present. They were born/made less than a month ago, of course they still believe in Santa!
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Mr Yes: 3/25 (+1 from Nulitor)
Mr No: 3/25 (+1 from Nulitor)
I use my flamethrower to rekt the injured zombies.
"Maybe we should heal up a bit before moving on once these guys are down?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
Sure thing! As a plus, should I increase the power of the main gun?
It's alright. DTG0 is canon, after all...
You summon Piercer! He'll shoot the Deadly Walls once he can!
You deal 4 damage to the Deadly Walls, however, you take 2 damage due to the proximity required!
The Acolyte appears to be issuing orders to the Shotgun Mooks from the Strategy Room! Nevertheless, you deal 4 damage to the Tank.
You could build the entire system for less (say 4 charges?), although I like your attempts to be accurate.
Done! The area has become unstable and walls will start with much less health!
You deal 6 damage to the Inner Wall!
You deal 4 damage to the remaining Sniper Rifle Mook! Although the Spear Mooks will be a problem...
Alright, you made it. It's a temporary item, but it'll have plenty of health to go with it! However, as a downside, it'll have to be activated to use it.
You use the radar equipment on you to successfully make a map! It points out a good escape route for the Acolyte to use once things get awry.
The bricks tumble out of the wall and scurry off! You've destroyed the Inner Wall!
You set the most injured zombies aflame with the Flamethrower and deal 3 damage! They get set aflame for 2 turns!
========[End of Turn Events]========
The Generic Tank deals 4 damage to 3 of the Spear Mooks!
The Spear Mooks deal 3 damage to Pricey12345, Blinky1001, and jondanger23 while the Sniper Rifle Mook struggles to get back up!
The Shotgun Mooks have been alerted to the damage to the wall and stay on guard!
Ross8815 reloads another shot and misses one of the Zombies! At the same time, the Metal Scorpion deals 5 damage to the injured zombie, the Atronach deals 4 damage to the same zombie, and the Medic heals up Ross8815!
The Zombie that isn't burning deals 1 damage to Ross8815 and 3 damage to his armor!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 12/20.
Walls HP: 56/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 36/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 56/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Chicken [N] HP: 4/4.
An alternate timeline emerges.
However, we must first start from the beginning...
I create a cone of force with my hands, and blast away some of the Castle Wall. I also get inside a cannon after talking to a red/pink Bob-omb, and Blast Away the Wall. If I can, I get inside the Castle Walls after this attack.
6/20 Bowser's Airship
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I find a box full of grenades in the Generic Tank, open the hatch, and throw them all over the Lesser Inner Walls, blowing them apart so much that the walls cease to exist as an entity and cannot be repaired at all. I then realize that the nanobot dispersal system did not activate for the Generic Tank, so I hit it with a wrench so nanobots come out (unless I say otherwise, assume the tank repairs itself and the 2 AA things with the lowest HP each round).
Um, they already don't exist, at least the lesser inner walls. They went to go get their christmas presents.
/null
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Alright.
I FINISH the Sniper Rifle Mook.
Grabbing more metal... 2/4
It's High Noon
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 5/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))5/17
Creating a high tier sword 3/20.
Then I help engie_ninja and I help TSFHISEPIC.
After that try to I strike the support monolith with an giant axe which was not there previous minute then it might quickly explode because it should not exist.
If I can get inside the walls, I go into the support monolith room in the guise of air. I notice shotgun mooks, and explosives. Simple fix! I tamper with the explosives so that they explode right after I leave the room.
I follow up this tampering with leaving the room.
There is a large explosion from inside the room
7/20 Bowser's Airship
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
then putting them into a sword 6/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))6/17
Creating a high tier sword 4/20.
Then I help engie_ninja and I help TSFHISEPIC.
I curse the support monolith with a curse which might make it share the weaknesses of the walls.I will start shooting the Spear Mooks and will also attempt to dodge their spears.
Evil Potions: 4/20
Good Potions: 3/24
My suggestion: Redstone Power Distance
Mook airship 12/20.
I use dark magic to pull together all the debris of previous walls. When I am done I launch the ball of dark magic and rubble at the tank.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
You deal 4 damage to the wall, but the wall is sturdier as of this moment, so you can't get through it!
What Lesser Inner Walls?
Also, you smack the wrench, but only one stream of nanobots comes out! If you want all 3 beams to come out, you'll have to make it act that way instead of attacking! It'll heal the least healthy AA entity each turn now. This turn it'll do some healing.
You deal 4 damage to the Sniper Rifle Mook! FATALITY!
It wasn't there the previous minute because it was in hammerspace! Also, what's with the explosion logic?
Also, you try to swing at the Monolith, but the Acolyte puts a stop to it! "We're still using this thing as a base, you know."
You couldn't enter the walls before!
What walls and what weakness?
You deal 2 damage to one of the Spear Mooks and enter a state where you can easily dodge for this turn!
You deal 4 damage to the Tank!
========[End of Turn Events]========
The Tank heals up Crusher48, itself, and Pit! 3 HP restored to each! Piercer deals 4 damage to a Spear Mook!
The Spear Mooks try to attack Blinky1001 but miss! Two of them charge at Crusher48, and one hits for 3 damage while he is able to dodge the other one!
The Acolyte summons 2 Rocket Launcher Mooks, who perch on the battlements and will act the next turn!
Crusher48's Enderdodge Token regenerates a small percentage of its power!
The sidequests remain in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 15/20.
Walls HP: 52/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 88%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 36/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 56/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Chicken [N] HP: 4/4.
An alternate timeline emerges.
However, we must first start from the beginning...
What's in the Box: 7/20
Just for reference, 48/120 is 40%. All we need is to hit the walls for four damage or more and we're to looting. I'm gonna say that i'm going for the Suite first.
So I carve out a gate from the bricks to let everyone in. And it falls apart because bricks are not good at being gates.
Stop being racist to bricks, Dark Pit.
I tell one of the Rocket Launcher Mooks to explode.
16/25
Working on the exit...: 3/4
It's High Noon
I send a Rocket Launcher Mook into a virtual reality simulation of TF2, where he is a Soldier. When he inevitably rocket jumps, the simulation cuts out as he realized he accidently rocket jumped himself outside the simulation because he was still holding onto his rocket launcher while in the VR simulation.
then putting them into a sword 8/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))7/17
Creating a high tier sword 5/20.
Then I help engie_ninja and I help TSFHISEPIC.
Then I create an earthquake to "chase out enemies out of the castle since nobody wants to be in a building when there is an earthquake" (damage the support monolith continuously)