Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I'm going to wait for Zyngard to post and notify him on Discord. Also, I'll have an announcement to make next update, which should be coming soon.
Keep up with the activity, guys!
IMPORTANT! I will be in Hawaii for all of next week due to my spring vacation coming up. You should not expect a post next week! If I post, it'll only be a matter of convenience and an abundance of free time. However, to make up for this, you may all post three times the next turn only.
I activate my Laser Gunblade, and jump into the horde slashing them into everywhere crashing into everywhere.
You do an extremely nice job instagibbing one Evil Chicken with your Laser Gunblade. This gets me thinking about crowd control for melee weapons, too...
========[End-of-Turn Events]========
No entity can act due to the influence of the Evil Chickens!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!
Batman activates his Batarangs! He deals 6 damage to two Spawnlings!
The Dimensional Shambler kills the Spawnling on 4 HP!
kooldude42 stabs one of the Spawnlings for 6 damage, killing it!
wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!
Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects. The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!
The Tentacles smash the Lightning Elemental for 12 damage total!
The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!
The lone Spawnling shakes out of its stun!
One Tentacle and two Spawnlings emerge from the water.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (6/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
[ALL] Stasis (Cannot act, immune to damage)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 20/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Evil Chicken [?!?] HP: 1/1. (x10) Immune to Stasis. Has a 50% chance to block damage for the Evil Chicken God.
Evil Chicken God [?!?-boss] HP: 28/40. Immune to Stasis.
Spawnling [BONUS] HP: 0/16 (x2),3/16 (x2), 8/16 (x3), 16/16 (x2). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I cover myself with seeds and walk among the chickens. They attempt to bite me to get them, but instead they peck my Wither Armour; withering the entire crowd!
Posts have suddenly run dry, I'm not sure what the reason for that is. This is just a heads up that I'm alive and I'm back from Hawaii! Hopefully we can get some posts up to that the sailing's smoother from here.
You can still post three times this turn, so use them!
Assisting has been disabled until the end of the bonus boss
The possible super weapon of the First Act 5/5 (USING ALSO 5 CHARGES WORTH OF 25 POST CHARGE = 125 POST CHARGE)[/b]
I use the power of the 125 post charge from 5 charges worth of 25 posts to get the Crimson Switchblade from the skies.
Here's how it works, It can deal loads of damage per use (Especially it might deal 14+ damage per use) also it can switch from the Blade form to an high hit rate Minigun+Blaster form which it has 15 shots, dealing 2 damage each but has a 25%~65% of bullets spreading on the other enemy or nothing due to how strong it is and it has Soulbound+Permanent of this monster. That took way too much time to make this
GLWTC! Component F 0/25 (SCRAPPED)[/b]
NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS[/b]
Ok. I am now at the Battlefield.
Hmm.....I need my TNT Charge for later. It is not well spent on this Evil whatever.
But if I don't use my TNT Charge, I need to clear the Evil Chickens.
Anyway, it is on my Staff and my Sword. The Chickens somehow cannot do any damage, according to the EOTE.
Hmmm..... It is further strange that these chicken are near the Evil Chicken God.
Anyway, I use my Infernomite Incinestaff.
I hold my staff, and waved in the air. A big ball of pure fire appear.
I direct the ball of fire into the horde of Evil Chickens and Evil Chicken God. The fireball booms them.
No entity can attack me in this turn, but I still wear Electro-Armor to protect me.
My games.
I fire my Shotgun into the mass of evil chickens.
FREE SOULS!
My suggestion: Redstone Power Distance
Action: wait, how i didn't healed myself after dealing 12 damage worth with my sapping weapon? i pummel some evil chickens then.
Assisting has been disabled until the end of the bonus boss
GLWTC Progress 5/26 (Only counts up by one of a component is finished)
GLWTC! Component F 0/25 (DELAYED UNTIL THE END OF THE BONUS BOSS)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I throw a pineapple at the Evil Chicken God, which hopefully goes in his mouth and chokes him.
My suggestion: Redstone Power Distance
I'm going to wait for Zyngard to post and notify him on Discord. Also, I'll have an announcement to make next update, which should be coming soon.
Keep up with the activity, guys!
An alternate timeline emerges.
However, we must first start from the beginning...
I take out my sword and begin slashing at the Evil Chicken God, emulating Cloud and using Omnislash
I activate my Laser Gunblade, and jump into the horde slashing them into everywhere crashing into everywhere.
My games.
You kill 2 Evil Chickens!
Your Incinistaff stays cool enough for you to wield it without taking damage.
You roast a single Evil Chicken with your Incinistaff!
You fire twice with your shotgun, blasting four Evil Chickens into oblivion! You earn 4 FREE SOULS!
Oh yeah, you're right. 6 HP retroactively healed!
You kill two more Evil Chickens!
The Evil Chicken God takes 4 damage from your choke!
You deal 8 damage to the Evil Chicken God!
You do an extremely nice job instagibbing one Evil Chicken with your Laser Gunblade. This gets me thinking about crowd control for melee weapons, too...
========[End-of-Turn Events]========
No entity can act due to the influence of the Evil Chickens!
The Lightning Elemental deals 5 damage to the healthiest Spawnling!Batman activates his Batarangs! He deals 6 damage to two Spawnlings!The Dimensional Shambler kills the Spawnling on 4 HP!kooldude42 stabs one of the Spawnlings for 6 damage, killing it!wincchestermw2 fires slugs into the Spawnlings to lower them into lethal range, dealing 4 damage to both!Four of the Spawnlings that can attack retaliate against the Dimensional Shambler, dealing 8 damage to it and making sure that it can't inflict any more status effects.The other two Spawnlings that can fight strike Batman for 4 damage total, continuing to Paralyze-lock him!The Tentacles smash the Lightning Elemental for 12 damage total!The Dalek blasts the healthiest Spawnling with a deadly laser beam, dealing 6 damage!The lone Spawnling shakes out of its stun!One Tentacle and two Spawnlings emerge from the water.====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Currently in stasis.
HK-47 performs a Power Shot on the last Medium Ghost Archer, disposing of them! This summons a Large Ghost Archer!
The Soul Master deals 2 damage to HK-47 and the Tech Master!
The Tech Master uses his Techno-Shield to defend himself from the Ghost King!
The Ghost King's attack is blocked by the Techno-Shield!
====[sunnyau's sidequest]====
You wave this mountain goodbye and warp back to the Battlefield. And just in time, too...
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 18/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
KILL THE EVIL CHICKEN GOD! He'll reward the first player to take him down!
Defeat the Tentacles! They'll make the boss need to surface!Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Sterility (Prevents the creation of new charges)
[ALL] Stasis (Cannot act, immune to damage)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 0/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to targets.
Dalek [AA] HP: 120/120. Base Damage: 6. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 46/80. Paralyzed (Cannot dodge/negate attacks, 1/1)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Tentacle [BONUS] HP: 6/30, 18/30, 24/30. Base Damage: 6. | Speed Value: 2.
??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 17/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 38/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Active!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
Techno-Shield allows him to block 75% of incoming damage and force melee attackers to disengage.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I grin and continue slashing away at the Evil Chicken God
I cover myself with seeds and walk among the chickens. They attempt to bite me to get them, but instead they peck my Wither Armour; withering the entire crowd!
My suggestion: Redstone Power Distance
Posts have suddenly run dry, I'm not sure what the reason for that is. This is just a heads up that I'm alive and I'm back from Hawaii! Hopefully we can get some posts up to that the sailing's smoother from here.
You can still post three times this turn, so use them!
An alternate timeline emerges.
However, we must first start from the beginning...
Waiting...
somebody else post please....
/nullpost
My suggestion: Redstone Power Distance
Action: i smash some chickens in submission
Assisting has been disabled until the end of the bonus boss
The possible super weapon of the First Act 5/5 (USING ALSO 5 CHARGES WORTH OF 25 POST CHARGE = 125 POST CHARGE)[/b]
I use the power of the 125 post charge from 5 charges worth of 25 posts to get the Crimson Switchblade from the skies.
Here's how it works, It can deal loads of damage per use (Especially it might deal 14+ damage per use) also it can switch from the Blade form to an high hit rate Minigun+Blaster form which it has 15 shots, dealing 2 damage each but has a 25%~65% of bullets spreading on the other enemy or nothing due to how strong it is and it has Soulbound+Permanent of this monster. That took way too much time to make this
GLWTC! Component F 0/25(SCRAPPED)[/b]NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS[/b]
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
It's been quite a while. Please post soon, I want to hit the ground running so that we can move on to TCF.
An alternate timeline emerges.
However, we must first start from the beginning...
I attempt to go behind the Evil Chicken God and loudly announce my intentions, while jumping and swinging my sword forward "BACK SLASH!"
Action: i punch some chickens unless if it all died (if all of them are dead, i punch the evil god chicken)
Assisting has been disabled until the end of the bonus boss
NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I shotgun blast the Chicken God in the face.
My suggestion: Redstone Power Distance
Action: i tell some evil chickens some depressing stories until all of them killed themselves due to depression.
Assisting has been disabled until the end of the bonus boss
NO MORE CHARGES UNTIL THE END OF THE BONUS BOSS
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I karate chop the Evil Chicken God on the face! (again)
My suggestion: Redstone Power Distance
I move over to the side of the Evil Chicken God and cut off its wing